[9581] Fixed apply damage reduction to melee/ranged damage.
[getmangos.git] / src / game / MapInstanced.h
blobd9a8c66b745190d6588a3350767a8e51e793d94c
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_INSTANCED_H
20 #define MANGOS_MAP_INSTANCED_H
22 #include "Map.h"
23 #include "InstanceSaveMgr.h"
24 #include "DBCEnums.h"
26 class MANGOS_DLL_DECL MapInstanced : public Map
28 friend class MapManager;
29 public:
30 typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
32 MapInstanced(uint32 id, time_t expiry);
33 ~MapInstanced() {}
35 // functions overwrite Map versions
36 void Update(const uint32&);
37 void RemoveAllObjectsInRemoveList();
38 bool RemoveBones(uint64 guid, float x, float y);
39 void UnloadAll(bool pForce);
41 Map* CreateInstance(const uint32 mapId, Player * player);
42 Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
43 void DestroyInstance(uint32 InstanceId);
44 void DestroyInstance(InstancedMaps::iterator &itr);
46 void AddGridMapReference(const GridPair &p)
48 ++GridMapReference[p.x_coord][p.y_coord];
49 SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
52 void RemoveGridMapReference(GridPair const& p)
54 --GridMapReference[p.x_coord][p.y_coord];
55 if (!GridMapReference[p.x_coord][p.y_coord])
56 SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
59 InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
60 virtual void InitVisibilityDistance();
62 private:
64 InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty);
65 BattleGroundMap* CreateBattleGroundMap(uint32 InstanceId, BattleGround* bg);
67 InstancedMaps m_InstancedMaps;
69 Map* _FindMap(uint32 InstanceId) const
71 InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
72 return(i == m_InstancedMaps.end() ? NULL : i->second);
75 uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
77 #endif