[9581] Fixed apply damage reduction to melee/ranged damage.
[getmangos.git] / src / game / BattleGroundWS.h
blobb563c39871c5cf1e74040f80d3396336bd2fda03
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDWS_H
20 #define __BATTLEGROUNDWS_H
22 #include "BattleGround.h"
24 #define BG_WS_MAX_TEAM_SCORE 3
25 #define BG_WS_FLAG_RESPAWN_TIME (23*IN_MILISECONDS)
26 #define BG_WS_FLAG_DROP_TIME (10*IN_MILISECONDS)
28 enum BG_WS_Sound
30 BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
31 BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213,
32 BG_WS_SOUND_FLAG_PLACED = 8232,
33 BG_WS_SOUND_FLAG_RETURNED = 8192,
34 BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212,
35 BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
36 BG_WS_SOUND_FLAGS_RESPAWNED = 8232
39 enum BG_WS_SpellId
41 BG_WS_SPELL_WARSONG_FLAG = 23333,
42 BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
43 BG_WS_SPELL_SILVERWING_FLAG = 23335,
44 BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336
47 enum BG_WS_WorldStates
49 BG_WS_FLAG_UNK_ALLIANCE = 1545,
50 BG_WS_FLAG_UNK_HORDE = 1546,
51 // FLAG_UNK = 1547,
52 BG_WS_FLAG_CAPTURES_ALLIANCE = 1581,
53 BG_WS_FLAG_CAPTURES_HORDE = 1582,
54 BG_WS_FLAG_CAPTURES_MAX = 1601,
55 BG_WS_FLAG_STATE_HORDE = 2338,
56 BG_WS_FLAG_STATE_ALLIANCE = 2339
59 enum BG_WS_FlagState
61 BG_WS_FLAG_STATE_ON_BASE = 0,
62 BG_WS_FLAG_STATE_WAIT_RESPAWN = 1,
63 BG_WS_FLAG_STATE_ON_PLAYER = 2,
64 BG_WS_FLAG_STATE_ON_GROUND = 3
67 enum BG_WS_Graveyards
69 WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769,
70 WS_GRAVEYARD_FLAGROOM_HORDE = 770,
71 WS_GRAVEYARD_MAIN_ALLIANCE = 771,
72 WS_GRAVEYARD_MAIN_HORDE = 772
75 class BattleGroundWGScore : public BattleGroundScore
77 public:
78 BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {};
79 virtual ~BattleGroundWGScore() {};
80 uint32 FlagCaptures;
81 uint32 FlagReturns;
85 enum BG_WS_Events
87 WS_EVENT_FLAG_A = 0,
88 WS_EVENT_FLAG_H = 1,
89 // spiritguides will spawn (same moment, like WS_EVENT_DOOR_OPEN)
90 WS_EVENT_SPIRITGUIDES_SPAWN = 2
93 class BattleGroundWS : public BattleGround
95 friend class BattleGroundMgr;
97 public:
98 /* Construction */
99 BattleGroundWS();
100 ~BattleGroundWS();
101 void Update(uint32 diff);
103 /* inherited from BattlegroundClass */
104 virtual void AddPlayer(Player *plr);
105 virtual void StartingEventCloseDoors();
106 virtual void StartingEventOpenDoors();
108 /* BG Flags */
109 uint64 GetAllianceFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_ALLIANCE]; }
110 uint64 GetHordeFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_HORDE]; }
111 void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; }
112 void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; }
113 bool IsAllianceFlagPickedup() const { return m_FlagKeepers[BG_TEAM_ALLIANCE] != 0; }
114 bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; }
115 void RespawnFlag(uint32 Team, bool captured);
116 void RespawnFlagAfterDrop(uint32 Team);
117 uint8 GetFlagState(uint32 team) { return m_FlagState[GetTeamIndexByTeamId(team)]; }
119 /* Battleground Events */
120 virtual void EventPlayerDroppedFlag(Player *Source);
121 virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
122 virtual void EventPlayerCapturedFlag(Player *Source);
124 void RemovePlayer(Player *plr, uint64 guid);
125 void HandleAreaTrigger(Player *Source, uint32 Trigger);
126 void HandleKillPlayer(Player *player, Player *killer);
127 bool SetupBattleGround();
128 virtual void Reset();
129 void EndBattleGround(uint32 winner);
130 virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
132 void UpdateFlagState(uint32 team, uint32 value);
133 void UpdateTeamScore(uint32 team);
134 void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
135 void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;}
136 uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
137 virtual void FillInitialWorldStates(WorldPacket& data);
139 /* Scorekeeping */
140 uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; }
141 void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
142 void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
143 void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
144 private:
145 uint64 m_FlagKeepers[BG_TEAMS_COUNT];
147 uint64 m_DroppedFlagGUID[BG_TEAMS_COUNT];
148 uint8 m_FlagState[BG_TEAMS_COUNT];
149 int32 m_FlagsTimer[BG_TEAMS_COUNT];
150 int32 m_FlagsDropTimer[BG_TEAMS_COUNT];
152 uint32 m_ReputationCapture;
153 uint32 m_HonorWinKills;
154 uint32 m_HonorEndKills;
156 #endif