2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundRL.h"
23 #include "ObjectMgr.h"
25 #include "WorldPacket.h"
27 BattleGroundRL::BattleGroundRL()
29 m_StartDelayTimes
[BG_STARTING_EVENT_FIRST
] = BG_START_DELAY_1M
;
30 m_StartDelayTimes
[BG_STARTING_EVENT_SECOND
] = BG_START_DELAY_30S
;
31 m_StartDelayTimes
[BG_STARTING_EVENT_THIRD
] = BG_START_DELAY_15S
;
32 m_StartDelayTimes
[BG_STARTING_EVENT_FOURTH
] = BG_START_DELAY_NONE
;
33 //we must set messageIds
34 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_ARENA_ONE_MINUTE
;
35 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_ARENA_THIRTY_SECONDS
;
36 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_ARENA_FIFTEEN_SECONDS
;
37 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_ARENA_HAS_BEGUN
;
40 BattleGroundRL::~BattleGroundRL()
45 void BattleGroundRL::Update(uint32 diff
)
47 BattleGround::Update(diff
);
49 /*if (GetStatus() == STATUS_IN_PROGRESS)
55 void BattleGroundRL::StartingEventCloseDoors()
59 void BattleGroundRL::StartingEventOpenDoors()
61 OpenDoorEvent(BG_EVENT_DOOR
);
64 void BattleGroundRL::AddPlayer(Player
*plr
)
66 BattleGround::AddPlayer(plr
);
67 //create score and add it to map, default values are set in constructor
68 BattleGroundRLScore
* sc
= new BattleGroundRLScore
;
70 m_PlayerScores
[plr
->GetGUID()] = sc
;
72 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
73 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
76 void BattleGroundRL::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
78 if (GetStatus() == STATUS_WAIT_LEAVE
)
81 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
82 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
84 CheckArenaWinConditions();
87 void BattleGroundRL::HandleKillPlayer(Player
*player
, Player
*killer
)
89 if (GetStatus() != STATUS_IN_PROGRESS
)
94 sLog
.outError("Killer player not found");
98 BattleGround::HandleKillPlayer(player
,killer
);
100 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
101 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
103 CheckArenaWinConditions();
106 bool BattleGroundRL::HandlePlayerUnderMap(Player
*player
)
108 player
->TeleportTo(GetMapId(),1285.810547f
,1667.896851f
,39.957642f
,player
->GetOrientation(),false);
112 void BattleGroundRL::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
114 // this is wrong way to implement these things. On official it done by gameobject spell cast.
115 if (GetStatus() != STATUS_IN_PROGRESS
)
118 //uint32 SpellId = 0;
119 //uint64 buff_guid = 0;
122 case 4696: // buff trigger?
123 case 4697: // buff trigger?
126 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
127 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
132 // HandleTriggerBuff(buff_guid,Source);
135 void BattleGroundRL::FillInitialWorldStates(WorldPacket
&data
)
137 data
<< uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
138 data
<< uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
139 data
<< uint32(0xbba) << uint32(1); // 9
142 void BattleGroundRL::Reset()
144 //call parent's reset
145 BattleGround::Reset();
148 bool BattleGroundRL::SetupBattleGround()
154 Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
155 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
156 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
157 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
158 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
159 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
160 0050: 00 00 00 00 00 00 | ......