[9581] Fixed apply damage reduction to melee/ranged damage.
[getmangos.git] / src / game / ArenaTeam.cpp
blob32d77fa098730c804c855e155d2848798a451329
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "WorldPacket.h"
20 #include "ObjectMgr.h"
21 #include "ObjectGuid.h"
22 #include "ArenaTeam.h"
23 #include "World.h"
25 ArenaTeam::ArenaTeam()
27 m_TeamId = 0;
28 m_Type = 0;
29 m_Name = "";
30 m_CaptainGuid = 0;
31 m_BackgroundColor = 0; // background
32 m_EmblemStyle = 0; // icon
33 m_EmblemColor = 0; // icon color
34 m_BorderStyle = 0; // border
35 m_BorderColor = 0; // border color
36 m_stats.games_week = 0;
37 m_stats.games_season = 0;
38 m_stats.rank = 0;
39 if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
40 m_stats.rating = 0;
41 else
42 m_stats.rating = 1500;
43 m_stats.wins_week = 0;
44 m_stats.wins_season = 0;
47 ArenaTeam::~ArenaTeam()
52 bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
54 if(!sObjectMgr.GetPlayer(captainGuid)) // player not exist
55 return false;
56 if(sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
57 return false;
59 sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
61 m_CaptainGuid = captainGuid;
62 m_Name = ArenaTeamName;
63 m_Type = type;
65 m_TeamId = sObjectMgr.GenerateArenaTeamId();
67 // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
68 CharacterDatabase.escape_string(ArenaTeamName);
70 CharacterDatabase.BeginTransaction();
71 // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist
72 CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);
73 CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
74 "VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
75 m_TeamId, ArenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);
76 CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
77 "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);
79 CharacterDatabase.CommitTransaction();
81 AddMember(m_CaptainGuid);
82 return true;
85 bool ArenaTeam::AddMember(const uint64& PlayerGuid)
87 std::string plName;
88 uint8 plClass;
90 // arena team is full (can't have more than type * 2 players!)
91 if(GetMembersSize() >= GetType() * 2)
92 return false;
94 Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
95 if(pl)
97 if(pl->GetArenaTeamId(GetSlot()))
99 sLog.outError("Arena::AddMember() : player already in this sized team");
100 return false;
103 plClass = pl->getClass();
104 plName = pl->GetName();
106 else
108 // 0 1
109 QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
110 if(!result)
111 return false;
113 plName = (*result)[0].GetCppString();
114 plClass = (*result)[1].GetUInt8();
115 delete result;
117 // check if player already in arenateam of that size
118 if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
120 sLog.outError("Arena::AddMember() : player already in this sized team");
121 return false;
125 // remove all player signs from another petitions
126 // this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
127 Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
129 ArenaTeamMember newmember;
130 newmember.name = plName;
131 newmember.guid = PlayerGuid;
132 newmember.Class = plClass;
133 newmember.games_season = 0;
134 newmember.games_week = 0;
135 newmember.wins_season = 0;
136 newmember.wins_week = 0;
137 if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
139 if (m_stats.rating < 1000)
140 newmember.personal_rating = 0;
141 else
142 newmember.personal_rating = 1000;
144 else
146 newmember.personal_rating = 1500;
148 m_members.push_back(newmember);
150 CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
152 if(pl)
154 pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
155 pl->SetArenaTeamIdInvited(0);
156 pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
158 // hide promote/remove buttons
159 if(m_CaptainGuid != PlayerGuid)
160 pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
162 return true;
165 bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
167 if(!arenaTeamDataResult)
168 return false;
170 Field *fields = arenaTeamDataResult->Fetch();
172 m_TeamId = fields[0].GetUInt32();
173 m_Name = fields[1].GetCppString();
174 m_CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
175 m_Type = fields[3].GetUInt32();
176 m_BackgroundColor = fields[4].GetUInt32();
177 m_EmblemStyle = fields[5].GetUInt32();
178 m_EmblemColor = fields[6].GetUInt32();
179 m_BorderStyle = fields[7].GetUInt32();
180 m_BorderColor = fields[8].GetUInt32();
181 //load team stats
182 m_stats.rating = fields[9].GetUInt32();
183 m_stats.games_week = fields[10].GetUInt32();
184 m_stats.wins_week = fields[11].GetUInt32();
185 m_stats.games_season = fields[12].GetUInt32();
186 m_stats.wins_season = fields[13].GetUInt32();
187 m_stats.rank = fields[14].GetUInt32();
189 return true;
192 bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
194 if(!arenaTeamMembersResult)
195 return false;
197 bool captainPresentInTeam = false;
201 Field *fields = arenaTeamMembersResult->Fetch();
202 //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
203 if (!fields)
204 break;
205 uint32 arenaTeamId = fields[0].GetUInt32();
206 if (arenaTeamId < m_TeamId)
208 //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
209 sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
210 CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
211 continue;
214 if (arenaTeamId > m_TeamId)
215 //we loaded all members for this arena_team already, break cycle
216 break;
218 ArenaTeamMember newmember;
219 newmember.guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
220 newmember.games_week = fields[2].GetUInt32();
221 newmember.wins_week = fields[3].GetUInt32();
222 newmember.games_season = fields[4].GetUInt32();
223 newmember.wins_season = fields[5].GetUInt32();
224 newmember.personal_rating = fields[6].GetUInt32();
225 newmember.name = fields[7].GetCppString();
226 newmember.Class = fields[8].GetUInt8();
228 //check if member exists in characters table
229 if (newmember.name.empty())
231 sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
232 this->DelMember(newmember.guid);
233 continue;
235 if (newmember.guid == GetCaptain())
236 captainPresentInTeam = true;
238 m_members.push_back(newmember);
239 }while (arenaTeamMembersResult->NextRow());
241 if(Empty() || !captainPresentInTeam)
243 // arena team is empty or captain is not in team, delete from db
244 sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
245 return false;
248 return true;
251 void ArenaTeam::SetCaptain(const uint64& guid)
253 // disable remove/promote buttons
254 Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
255 if(oldcaptain)
256 oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
258 // set new captain
259 m_CaptainGuid = guid;
261 // update database
262 CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);
264 // enable remove/promote buttons
265 Player *newcaptain = sObjectMgr.GetPlayer(guid);
266 if(newcaptain)
267 newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
270 void ArenaTeam::DelMember(uint64 guid)
272 for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
274 if (itr->guid == guid)
276 m_members.erase(itr);
277 break;
281 if(Player *player = sObjectMgr.GetPlayer(guid))
283 player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
284 // delete all info regarding this team
285 for(int i = 0; i < ARENA_TEAM_END; ++i)
286 player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
289 CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
292 void ArenaTeam::Disband(WorldSession *session)
294 // event
295 if (session)
297 // probably only 1 string required...
298 BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
301 while (!m_members.empty())
303 // Removing from members is done in DelMember.
304 DelMember(m_members.front().guid);
307 CharacterDatabase.BeginTransaction();
308 CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
309 CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be already done by calling DelMember(memberGuids[j]); for each member
310 CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
311 CharacterDatabase.CommitTransaction();
312 sObjectMgr.RemoveArenaTeam(m_TeamId);
315 void ArenaTeam::Roster(WorldSession *session)
317 Player *pl = NULL;
319 uint8 unk308 = 0;
321 WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
322 data << uint32(GetId()); // team id
323 data << uint8(unk308); // 308 unknown value but affect packet structure
324 data << uint32(GetMembersSize()); // members count
325 data << uint32(GetType()); // arena team type?
327 for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
329 pl = sObjectMgr.GetPlayer(itr->guid);
331 data << uint64(itr->guid); // guid
332 data << uint8((pl ? 1 : 0)); // online flag
333 data << itr->name; // member name
334 data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
335 data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
336 data << uint8(itr->Class); // class
337 data << uint32(itr->games_week); // played this week
338 data << uint32(itr->wins_week); // wins this week
339 data << uint32(itr->games_season); // played this season
340 data << uint32(itr->wins_season); // wins this season
341 data << uint32(itr->personal_rating); // personal rating
342 if(unk308)
344 data << float(0.0); // 308 unk
345 data << float(0.0); // 308 unk
349 session->SendPacket(&data);
350 sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
353 void ArenaTeam::Query(WorldSession *session)
355 WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
356 data << uint32(GetId()); // team id
357 data << GetName(); // team name
358 data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
359 data << uint32(m_BackgroundColor); // background color
360 data << uint32(m_EmblemStyle); // emblem style
361 data << uint32(m_EmblemColor); // emblem color
362 data << uint32(m_BorderStyle); // border style
363 data << uint32(m_BorderColor); // border color
364 session->SendPacket(&data);
365 sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
368 void ArenaTeam::Stats(WorldSession *session)
370 WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
371 data << uint32(GetId()); // team id
372 data << uint32(m_stats.rating); // rating
373 data << uint32(m_stats.games_week); // games this week
374 data << uint32(m_stats.wins_week); // wins this week
375 data << uint32(m_stats.games_season); // played this season
376 data << uint32(m_stats.wins_season); // wins this season
377 data << uint32(m_stats.rank); // rank
378 session->SendPacket(&data);
381 void ArenaTeam::NotifyStatsChanged()
383 // this is called after a rated match ended
384 // updates arena team stats for every member of the team (not only the ones who participated!)
385 for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
387 Player * plr = sObjectMgr.GetPlayer(itr->guid);
388 if(plr)
389 Stats(plr->GetSession());
393 void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
395 ArenaTeamMember* member = GetMember(guid);
396 if(!member)
397 return;
399 WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
400 data << uint64(guid); // player guid
401 data << uint8(GetSlot()); // slot (0...2)
402 data << uint32(GetId()); // arena team id
403 data << uint32(m_stats.rating); // rating
404 data << uint32(m_stats.games_season); // season played
405 data << uint32(m_stats.wins_season); // season wins
406 data << uint32(member->games_season); // played (count of all games, that the inspected member participated...)
407 data << uint32(member->personal_rating); // personal rating
408 session->SendPacket(&data);
411 void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
413 m_BackgroundColor = backgroundColor;
414 m_EmblemStyle = emblemStyle;
415 m_EmblemColor = emblemColor;
416 m_BorderStyle = borderStyle;
417 m_BorderColor = borderColor;
419 CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_TeamId);
422 void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
424 switch(stat_type)
426 case STAT_TYPE_RATING:
427 m_stats.rating = value;
428 CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
429 break;
430 case STAT_TYPE_GAMES_WEEK:
431 m_stats.games_week = value;
432 CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
433 break;
434 case STAT_TYPE_WINS_WEEK:
435 m_stats.wins_week = value;
436 CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
437 break;
438 case STAT_TYPE_GAMES_SEASON:
439 m_stats.games_season = value;
440 CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
441 break;
442 case STAT_TYPE_WINS_SEASON:
443 m_stats.wins_season = value;
444 CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
445 break;
446 case STAT_TYPE_RANK:
447 m_stats.rank = value;
448 CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
449 break;
450 default:
451 sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
452 break;
456 void ArenaTeam::BroadcastPacket(WorldPacket *packet)
458 for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
460 Player *player = sObjectMgr.GetPlayer(itr->guid);
461 if(player)
462 player->GetSession()->SendPacket(packet);
466 void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
468 WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
469 data << uint8(event);
470 data << uint8(strCount);
471 switch(strCount)
473 case 0:
474 break;
475 case 1:
476 data << str1;
477 break;
478 case 2:
479 data << str1 << str2;
480 break;
481 case 3:
482 data << str1 << str2 << str3;
483 break;
484 default:
485 sLog.outError("Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
486 return;
489 if(guid)
490 data << uint64(guid);
492 BroadcastPacket(&data);
494 sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_EVENT");
497 uint8 ArenaTeam::GetSlotByType( uint32 type )
499 switch(type)
501 case ARENA_TEAM_2v2: return 0;
502 case ARENA_TEAM_3v3: return 1;
503 case ARENA_TEAM_5v5: return 2;
504 default:
505 break;
507 sLog.outError("FATAL: Unknown arena team type %u for some arena team", type);
508 return 0xFF;
511 bool ArenaTeam::HaveMember( const uint64& guid ) const
513 for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
514 if(itr->guid == guid)
515 return true;
517 return false;
520 uint32 ArenaTeam::GetPoints(uint32 MemberRating)
522 // returns how many points would be awarded with this team type with this rating
523 float points;
525 uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
527 if(rating <= 1500)
528 points = (float)rating * 0.22f + 14.0f;
529 else
530 points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
532 // type penalties for <5v5 teams
533 if(m_Type == ARENA_TEAM_2v2)
534 points *= 0.76f;
535 else if(m_Type == ARENA_TEAM_3v3)
536 points *= 0.88f;
538 return (uint32) points;
541 float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
543 // returns the chance to win against a team with the given rating, used in the rating adjustment calculation
544 // ELO system
546 if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
547 if (enemy_rating < 1000)
548 enemy_rating = 1000;
549 return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));
552 void ArenaTeam::FinishGame(int32 mod)
554 if (int32(m_stats.rating) + mod < 0)
555 m_stats.rating = 0;
556 else
557 m_stats.rating += mod;
559 m_stats.games_week += 1;
560 m_stats.games_season += 1;
561 // update team's rank
562 m_stats.rank = 1;
563 ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin();
564 for ( ; i != sObjectMgr.GetArenaTeamMapEnd(); ++i)
566 if (i->second->GetType() == this->m_Type && i->second->GetStats().rating > m_stats.rating)
567 ++m_stats.rank;
571 int32 ArenaTeam::WonAgainst(uint32 againstRating)
573 // called when the team has won
574 // 'chance' calculation - to beat the opponent
575 float chance = GetChanceAgainst(m_stats.rating, againstRating);
576 float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
577 // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
578 int32 mod = (int32)floor(K* (1.0f - chance));
579 // modify the team stats accordingly
580 FinishGame(mod);
581 m_stats.wins_week += 1;
582 m_stats.wins_season += 1;
584 // return the rating change, used to display it on the results screen
585 return mod;
588 int32 ArenaTeam::LostAgainst(uint32 againstRating)
590 // called when the team has lost
591 //'chance' calculation - to loose to the opponent
592 float chance = GetChanceAgainst(m_stats.rating, againstRating);
593 float K = (m_stats.rating < 1000) ? 48.0f : 32.0f;
594 // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
595 int32 mod = (int32)ceil(K * (0.0f - chance));
596 // modify the team stats accordingly
597 FinishGame(mod);
599 // return the rating change, used to display it on the results screen
600 return mod;
603 void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
605 // called for each participant of a match after losing
606 for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
608 if(itr->guid == plr->GetGUID())
610 // update personal rating
611 float chance = GetChanceAgainst(itr->personal_rating, againstRating);
612 float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
613 // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
614 int32 mod = (int32)ceil(K * (0.0f - chance));
615 itr->ModifyPersonalRating(plr, mod, GetSlot());
616 // update personal played stats
617 itr->games_week += 1;
618 itr->games_season += 1;
619 // update the unit fields
620 plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
621 plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
622 return;
627 void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
629 // called for offline player after ending rated arena match!
630 for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
632 if(itr->guid == guid)
634 // update personal rating
635 float chance = GetChanceAgainst(itr->personal_rating, againstRating);
636 float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
637 // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
638 int32 mod = (int32)ceil(K * (0.0f - chance));
639 if (int32(itr->personal_rating) + mod < 0)
640 itr->personal_rating = 0;
641 else
642 itr->personal_rating += mod;
643 // update personal played stats
644 itr->games_week += 1;
645 itr->games_season += 1;
646 return;
651 void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
653 // called for each participant after winning a match
654 for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
656 if(itr->guid == plr->GetGUID())
658 // update personal rating
659 float chance = GetChanceAgainst(itr->personal_rating, againstRating);
660 float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
661 // calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
662 int32 mod = (int32)floor(K* (1.0f - chance));
663 itr->ModifyPersonalRating(plr, mod, GetSlot());
664 // update personal stats
665 itr->games_week += 1;
666 itr->games_season += 1;
667 itr->wins_season += 1;
668 itr->wins_week += 1;
669 // update unit fields
670 plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
671 plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
672 return;
677 void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
679 // called after a match has ended and the stats are already modified
680 // helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
681 // 10 played games per week is a minimum
682 if (m_stats.games_week < 10)
683 return;
684 // to get points, a player has to participate in at least 30% of the matches
685 uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
686 for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
688 // the player participated in enough games, update his points
689 uint32 points_to_add = 0;
690 if (itr->games_week >= min_plays)
691 points_to_add = GetPoints(itr->personal_rating);
692 // OBSOLETE : CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, m_TeamId, itr->guid);
694 std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.find(GUID_LOPART(itr->guid));
695 if (plr_itr != PlayerPoints.end())
697 //check if there is already more points
698 if (plr_itr->second < points_to_add)
699 PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
701 else
702 PlayerPoints[GUID_LOPART(itr->guid)] = points_to_add;
706 void ArenaTeam::SaveToDB()
708 // save team and member stats to db
709 // called after a match has ended, or when calculating arena_points
710 CharacterDatabase.BeginTransaction();
711 CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
712 for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
714 CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
716 CharacterDatabase.CommitTransaction();
719 void ArenaTeam::FinishWeek()
721 m_stats.games_week = 0; // played this week
722 m_stats.wins_week = 0; // wins this week
723 for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
725 itr->games_week = 0;
726 itr->wins_week = 0;
730 bool ArenaTeam::IsFighting() const
732 for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
734 if (Player *p = sObjectMgr.GetPlayer(itr->guid))
736 if (p->GetMap()->IsBattleArena())
737 return true;
740 return false;