2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "Database/DBCStructure.h"
27 #include "Database/SQLStorage.h"
29 #include "Utilities/HashMap.h"
35 extern SQLStorage sSpellThreatStore
;
37 enum SpellFailedReason
39 SPELL_FAILED_AFFECTING_COMBAT
= 0,
40 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 1,
41 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 2,
42 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 3,
43 SPELL_FAILED_ALREADY_BEING_TAMED
= 4,
44 SPELL_FAILED_ALREADY_HAVE_CHARM
= 5,
45 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 6,
46 SPELL_FAILED_ALREADY_OPEN
= 7,
47 SPELL_FAILED_AURA_BOUNCED
= 8,
48 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 9,
49 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 10,
50 SPELL_FAILED_BAD_TARGETS
= 11,
51 SPELL_FAILED_CANT_BE_CHARMED
= 12,
52 SPELL_FAILED_CANT_BE_DISENCHANTED
= 13,
53 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 14,
54 SPELL_FAILED_CANT_BE_MILLED
= 15,
55 SPELL_FAILED_CANT_BE_PROSPECTED
= 16,
56 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 17,
57 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 18,
58 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 19,
59 SPELL_FAILED_CANT_STEALTH
= 20,
60 SPELL_FAILED_CASTER_AURASTATE
= 21,
61 SPELL_FAILED_CASTER_DEAD
= 22,
62 SPELL_FAILED_CHARMED
= 23,
63 SPELL_FAILED_CHEST_IN_USE
= 24,
64 SPELL_FAILED_CONFUSED
= 25,
65 SPELL_FAILED_DONT_REPORT
= 26,
66 SPELL_FAILED_EQUIPPED_ITEM
= 27,
67 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 28,
68 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 29,
69 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 30,
70 SPELL_FAILED_ERROR
= 31,
71 SPELL_FAILED_FIZZLE
= 32,
72 SPELL_FAILED_FLEEING
= 33,
73 SPELL_FAILED_FOOD_LOWLEVEL
= 34,
74 SPELL_FAILED_HIGHLEVEL
= 35,
75 SPELL_FAILED_HUNGER_SATIATED
= 36,
76 SPELL_FAILED_IMMUNE
= 37,
77 SPELL_FAILED_INCORRECT_AREA
= 38,
78 SPELL_FAILED_INTERRUPTED
= 39,
79 SPELL_FAILED_INTERRUPTED_COMBAT
= 40,
80 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 41,
81 SPELL_FAILED_ITEM_GONE
= 42,
82 SPELL_FAILED_ITEM_NOT_FOUND
= 43,
83 SPELL_FAILED_ITEM_NOT_READY
= 44,
84 SPELL_FAILED_LEVEL_REQUIREMENT
= 45,
85 SPELL_FAILED_LINE_OF_SIGHT
= 46,
86 SPELL_FAILED_LOWLEVEL
= 47,
87 SPELL_FAILED_LOW_CASTLEVEL
= 48,
88 SPELL_FAILED_MAINHAND_EMPTY
= 49,
89 SPELL_FAILED_MOVING
= 50,
90 SPELL_FAILED_NEED_AMMO
= 51,
91 SPELL_FAILED_NEED_AMMO_POUCH
= 52,
92 SPELL_FAILED_NEED_EXOTIC_AMMO
= 53,
93 SPELL_FAILED_NEED_MORE_ITEMS
= 54,
94 SPELL_FAILED_NOPATH
= 55,
95 SPELL_FAILED_NOT_BEHIND
= 56,
96 SPELL_FAILED_NOT_FISHABLE
= 57,
97 SPELL_FAILED_NOT_FLYING
= 58,
98 SPELL_FAILED_NOT_HERE
= 59,
99 SPELL_FAILED_NOT_INFRONT
= 60,
100 SPELL_FAILED_NOT_IN_CONTROL
= 61,
101 SPELL_FAILED_NOT_KNOWN
= 62,
102 SPELL_FAILED_NOT_MOUNTED
= 63,
103 SPELL_FAILED_NOT_ON_TAXI
= 64,
104 SPELL_FAILED_NOT_ON_TRANSPORT
= 65,
105 SPELL_FAILED_NOT_READY
= 66,
106 SPELL_FAILED_NOT_SHAPESHIFT
= 67,
107 SPELL_FAILED_NOT_STANDING
= 68,
108 SPELL_FAILED_NOT_TRADEABLE
= 69,
109 SPELL_FAILED_NOT_TRADING
= 70,
110 SPELL_FAILED_NOT_UNSHEATHED
= 71,
111 SPELL_FAILED_NOT_WHILE_GHOST
= 72,
112 SPELL_FAILED_NOT_WHILE_LOOTING
= 73,
113 SPELL_FAILED_NO_AMMO
= 74,
114 SPELL_FAILED_NO_CHARGES_REMAIN
= 75,
115 SPELL_FAILED_NO_CHAMPION
= 76,
116 SPELL_FAILED_NO_COMBO_POINTS
= 77,
117 SPELL_FAILED_NO_DUELING
= 78,
118 SPELL_FAILED_NO_ENDURANCE
= 79,
119 SPELL_FAILED_NO_FISH
= 80,
120 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 81,
121 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 82,
122 SPELL_FAILED_NO_PET
= 83,
123 SPELL_FAILED_NO_POWER
= 84,
124 SPELL_FAILED_NOTHING_TO_DISPEL
= 85,
125 SPELL_FAILED_NOTHING_TO_STEAL
= 86,
126 SPELL_FAILED_ONLY_ABOVEWATER
= 87,
127 SPELL_FAILED_ONLY_DAYTIME
= 88,
128 SPELL_FAILED_ONLY_INDOORS
= 89,
129 SPELL_FAILED_ONLY_MOUNTED
= 90,
130 SPELL_FAILED_ONLY_NIGHTTIME
= 91,
131 SPELL_FAILED_ONLY_OUTDOORS
= 92,
132 SPELL_FAILED_ONLY_SHAPESHIFT
= 93,
133 SPELL_FAILED_ONLY_STEALTHED
= 94,
134 SPELL_FAILED_ONLY_UNDERWATER
= 95,
135 SPELL_FAILED_OUT_OF_RANGE
= 96,
136 SPELL_FAILED_PACIFIED
= 97,
137 SPELL_FAILED_POSSESSED
= 98,
138 SPELL_FAILED_REAGENTS
= 99,
139 SPELL_FAILED_REQUIRES_AREA
= 100,
140 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 101,
141 SPELL_FAILED_ROOTED
= 102,
142 SPELL_FAILED_SILENCED
= 103,
143 SPELL_FAILED_SPELL_IN_PROGRESS
= 104,
144 SPELL_FAILED_SPELL_LEARNED
= 105,
145 SPELL_FAILED_SPELL_UNAVAILABLE
= 106,
146 SPELL_FAILED_STUNNED
= 107,
147 SPELL_FAILED_TARGETS_DEAD
= 108,
148 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 109,
149 SPELL_FAILED_TARGET_AURASTATE
= 110,
150 SPELL_FAILED_TARGET_DUELING
= 111,
151 SPELL_FAILED_TARGET_ENEMY
= 112,
152 SPELL_FAILED_TARGET_ENRAGED
= 113,
153 SPELL_FAILED_TARGET_FRIENDLY
= 114,
154 SPELL_FAILED_TARGET_IN_COMBAT
= 115,
155 SPELL_FAILED_TARGET_IS_PLAYER
= 116,
156 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 117,
157 SPELL_FAILED_TARGET_NOT_DEAD
= 118,
158 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 119,
159 SPELL_FAILED_TARGET_NOT_LOOTED
= 120,
160 SPELL_FAILED_TARGET_NOT_PLAYER
= 121,
161 SPELL_FAILED_TARGET_NO_POCKETS
= 122,
162 SPELL_FAILED_TARGET_NO_WEAPONS
= 123,
163 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS
= 124,
164 SPELL_FAILED_TARGET_UNSKINNABLE
= 125,
165 SPELL_FAILED_THIRST_SATIATED
= 126,
166 SPELL_FAILED_TOO_CLOSE
= 127,
167 SPELL_FAILED_TOO_MANY_OF_ITEM
= 128,
168 SPELL_FAILED_TOTEM_CATEGORY
= 129,
169 SPELL_FAILED_TOTEMS
= 130,
170 SPELL_FAILED_TRY_AGAIN
= 131,
171 SPELL_FAILED_UNIT_NOT_BEHIND
= 132,
172 SPELL_FAILED_UNIT_NOT_INFRONT
= 133,
173 SPELL_FAILED_WRONG_PET_FOOD
= 134,
174 SPELL_FAILED_NOT_WHILE_FATIGUED
= 135,
175 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 136,
176 SPELL_FAILED_NOT_WHILE_TRADING
= 137,
177 SPELL_FAILED_TARGET_NOT_IN_RAID
= 138,
178 SPELL_FAILED_TARGET_FREEFORALL
= 139,
179 SPELL_FAILED_NO_EDIBLE_CORPSES
= 140,
180 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 141,
181 SPELL_FAILED_TARGET_NOT_GHOST
= 142,
182 SPELL_FAILED_TRANSFORM_UNUSABLE
= 143,
183 SPELL_FAILED_WRONG_WEATHER
= 144,
184 SPELL_FAILED_DAMAGE_IMMUNE
= 145,
185 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 146,
186 SPELL_FAILED_PLAY_TIME
= 147,
187 SPELL_FAILED_REPUTATION
= 148,
188 SPELL_FAILED_MIN_SKILL
= 149,
189 SPELL_FAILED_NOT_IN_ARENA
= 150,
190 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 151,
191 SPELL_FAILED_NOT_ON_STEALTHED
= 152,
192 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 153,
193 SPELL_FAILED_NOT_ON_MOUNTED
= 154,
194 SPELL_FAILED_TOO_SHALLOW
= 155,
195 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 156,
196 SPELL_FAILED_TARGET_IS_TRIVIAL
= 157,
197 SPELL_FAILED_BM_OR_INVISGOD
= 158,
198 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 159,
199 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 160,
200 SPELL_FAILED_NOT_IDLE
= 161,
201 SPELL_FAILED_NOT_INACTIVE
= 162,
202 SPELL_FAILED_PARTIAL_PLAYTIME
= 163,
203 SPELL_FAILED_NO_PLAYTIME
= 164,
204 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 165,
205 SPELL_FAILED_NOT_IN_RAID_INSTANCE
= 166,
206 SPELL_FAILED_ONLY_IN_ARENA
= 167,
207 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 168,
208 SPELL_FAILED_ON_USE_ENCHANT
= 169,
209 SPELL_FAILED_NOT_ON_GROUND
= 170,
210 SPELL_FAILED_CUSTOM_ERROR
= 171,
211 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
= 172,
212 SPELL_FAILED_TOO_MANY_SOCKETS
= 173,
213 SPELL_FAILED_INVALID_GLYPH
= 174,
214 SPELL_FAILED_UNIQUE_GLYPH
= 175,
215 SPELL_FAILED_GLYPH_SOCKET_LOCKED
= 176,
216 SPELL_FAILED_NO_VALID_TARGETS
= 177,
217 SPELL_FAILED_ITEM_AT_MAX_CHARGES
= 178,
218 SPELL_FAILED_NOT_IN_BARBERSHOP
= 179,
219 SPELL_FAILED_FISHING_TOO_LOW
= 180,
220 SPELL_FAILED_UNKNOWN
= 181
223 enum SpellFamilyNames
225 SPELLFAMILY_GENERIC
= 0,
226 SPELLFAMILY_UNK1
= 1, // events, holidays
228 SPELLFAMILY_MAGE
= 3,
229 SPELLFAMILY_WARRIOR
= 4,
230 SPELLFAMILY_WARLOCK
= 5,
231 SPELLFAMILY_PRIEST
= 6,
232 SPELLFAMILY_DRUID
= 7,
233 SPELLFAMILY_ROGUE
= 8,
234 SPELLFAMILY_HUNTER
= 9,
235 SPELLFAMILY_PALADIN
= 10,
236 SPELLFAMILY_SHAMAN
= 11,
237 SPELLFAMILY_UNK2
= 12,
238 SPELLFAMILY_POTION
= 13,
240 SPELLFAMILY_DEATHKNIGHT
= 15,
242 SPELLFAMILY_UNK3
= 17
245 //Some SpellFamilyFlags
246 #define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
247 #define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
248 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
249 #define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
250 #define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
251 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
252 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
254 // Spell clasification
265 SPELL_WARLOCK_ARMOR
= 8,
266 SPELL_MAGE_ARMOR
= 9,
267 SPELL_ELEMENTAL_SHIELD
= 10,
268 SPELL_MAGE_POLYMORPH
= 11,
269 SPELL_POSITIVE_SHOUT
= 12,
270 SPELL_JUDGEMENT
= 13,
271 SPELL_BATTLE_ELIXIR
= 14,
272 SPELL_GUARDIAN_ELIXIR
= 15,
273 SPELL_FLASK_ELIXIR
= 16
276 SpellSpecific
GetSpellSpecific(uint32 spellId
);
278 // Different spell properties
279 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
280 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
281 inline float GetSpellMinRange(SpellRangeEntry
const *range
) { return (range
? range
->minRange
: 0); }
282 inline float GetSpellMaxRange(SpellRangeEntry
const *range
) { return (range
? range
->maxRange
: 0); }
283 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
284 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
285 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
287 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
289 for(int i
= 0; i
< 3; ++i
)
290 if(spellInfo
->Effect
[i
]==effect
)
295 bool IsNoStackAuraDueToAura(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
297 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
299 //Collection of all the seal family flags. No other paladin spell has any of those.
300 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
301 ( spellInfo
->SpellFamilyFlags
& 0x4000A000200LL
);
304 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
306 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
307 return (spellInfo
->SpellFamilyFlags
& 0x42000000400LL
) || spellInfo
->Id
== 23552;
310 int32
CompareAuraRanks(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
311 bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1
,uint32 spellSpec2
);
312 bool IsPassiveSpell(uint32 spellId
);
314 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
316 switch(spellInfo
->Id
)
318 case 40214: // Dragonmaw Illusion
319 case 35480: case 35481: case 35482: // Human Illusion
320 case 35483: case 39824: // Human Illusion
324 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
327 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
329 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
332 bool IsPositiveSpell(uint32 spellId
);
333 bool IsPositiveEffect(uint32 spellId
, uint32 effIndex
);
334 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
336 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
337 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
339 bool IsSpellAllowedInLocation(SpellEntry
const *spellInfo
,uint32 map_id
,uint32 zone_id
,uint32 area_id
);
341 inline bool IsAreaEffectTarget( Targets target
)
345 case TARGET_AREAEFFECT_CUSTOM
:
346 case TARGET_ALL_ENEMY_IN_AREA
:
347 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
348 case TARGET_ALL_PARTY_AROUND_CASTER
:
349 case TARGET_ALL_AROUND_CASTER
:
350 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
351 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
352 case TARGET_ALL_PARTY
:
353 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
354 case TARGET_AREAEFFECT_PARTY
:
355 case TARGET_AREAEFFECT_CUSTOM_2
:
356 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
357 case TARGET_IN_FRONT_OF_CASTER
:
358 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
366 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
368 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[0])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[0])))
370 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[1])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[1])))
372 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[2])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[2])))
377 inline bool IsAreaAuraEffect(uint32 effect
)
379 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
380 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
381 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
382 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
383 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
388 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
390 if (spellInfo
->Effect
[0] == SPELL_EFFECT_DISPEL
||
391 spellInfo
->Effect
[1] == SPELL_EFFECT_DISPEL
||
392 spellInfo
->Effect
[2] == SPELL_EFFECT_DISPEL
)
396 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
398 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
401 uint8
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
403 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
405 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
408 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
410 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
413 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
415 return SpellSchoolMask(spellInfo
->SchoolMask
);
418 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
421 if (spellInfo
->Mechanic
)
422 mask
|= 1<<spellInfo
->Mechanic
;
423 if (spellInfo
->EffectMechanic
[effect
])
424 mask
|= 1<<spellInfo
->EffectMechanic
[effect
];
428 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, int32 effect
)
430 if (spellInfo
->EffectMechanic
[effect
])
431 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
432 if (spellInfo
->Mechanic
)
433 return Mechanics(spellInfo
->Mechanic
);
434 return MECHANIC_NONE
;
437 inline uint32
GetDispellMask(DispelType dispel
)
440 if (dispel
== DISPEL_ALL
)
441 return DISPEL_ALL_MASK
;
443 return (1 << dispel
);
446 // Diminishing Returns interaction with spells
447 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
448 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
449 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
451 // Spell affects related declarations (accessed using SpellMgr functions)
452 typedef std::map
<uint32
, uint64
> SpellAffectMap
;
454 // Spell proc event related declarations (accessed using SpellMgr functions)
457 PROC_FLAG_NONE
= 0x00000000, // None
458 PROC_FLAG_HIT_MELEE
= 0x00000001, // On melee hit
459 PROC_FLAG_STRUCK_MELEE
= 0x00000002, // On being struck melee
460 PROC_FLAG_KILL_XP_GIVER
= 0x00000004, // On kill target giving XP or honor
461 PROC_FLAG_SPECIAL_DROP
= 0x00000008, //
462 PROC_FLAG_DODGE
= 0x00000010, // On dodge melee attack
463 PROC_FLAG_PARRY
= 0x00000020, // On parry melee attack
464 PROC_FLAG_BLOCK
= 0x00000040, // On block attack
465 PROC_FLAG_TOUCH
= 0x00000080, // On being touched (for bombs, probably?)
466 PROC_FLAG_TARGET_LOW_HEALTH
= 0x00000100, // On deal damage to enemy with 20% or less health
467 PROC_FLAG_LOW_HEALTH
= 0x00000200, // On health dropped below 20%
468 PROC_FLAG_STRUCK_RANGED
= 0x00000400, // On being struck ranged
469 PROC_FLAG_HIT_SPECIAL
= 0x00000800, // (!)Removed, may be reassigned in future
470 PROC_FLAG_CRIT_MELEE
= 0x00001000, // On crit melee
471 PROC_FLAG_STRUCK_CRIT_MELEE
= 0x00002000, // On being critically struck in melee
472 PROC_FLAG_CAST_SPELL
= 0x00004000, // On cast spell
473 PROC_FLAG_TAKE_DAMAGE
= 0x00008000, // On take damage
474 PROC_FLAG_CRIT_SPELL
= 0x00010000, // On crit spell
475 PROC_FLAG_HIT_SPELL
= 0x00020000, // On hit spell
476 PROC_FLAG_STRUCK_CRIT_SPELL
= 0x00040000, // On being critically struck by a spell
477 PROC_FLAG_HIT_RANGED
= 0x00080000, // On getting ranged hit
478 PROC_FLAG_STRUCK_SPELL
= 0x00100000, // On being struck by a spell
479 PROC_FLAG_TRAP
= 0x00200000, // On trap activation (?)
480 PROC_FLAG_CRIT_RANGED
= 0x00400000, // On getting ranged crit
481 PROC_FLAG_STRUCK_CRIT_RANGED
= 0x00800000, // On being critically struck by a ranged attack
482 PROC_FLAG_RESIST_SPELL
= 0x01000000, // On resist enemy spell
483 PROC_FLAG_TARGET_RESISTS
= 0x02000000, // On enemy resisted spell
484 PROC_FLAG_TARGET_DODGE_OR_PARRY
= 0x04000000, // On enemy dodges/parries
485 PROC_FLAG_HEAL
= 0x08000000, // On heal
486 PROC_FLAG_CRIT_HEAL
= 0x10000000, // On critical healing effect
487 PROC_FLAG_HEALED
= 0x20000000, // On healing
488 PROC_FLAG_TARGET_BLOCK
= 0x40000000, // On enemy blocks
489 PROC_FLAG_MISS
= 0x80000000 // On miss melee attack
492 struct SpellProcEventEntry
494 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
495 uint32 category
; // if nonzero - match proc condition based on candidate spell's category
496 uint32 skillId
; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction)
497 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
498 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
499 uint32 procFlags
; // bitmask for matching proc event
500 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
501 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
504 typedef HM_NAMESPACE::hash_map
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
506 #define ELIXIR_BATTLE_MASK 0x1
507 #define ELIXIR_GUARDIAN_MASK 0x2
508 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
509 #define ELIXIR_UNSTABLE_MASK 0x4
510 #define ELIXIR_SHATTRATH_MASK 0x8
512 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
514 // Spell script target related declarations (accessed using SpellMgr functions)
517 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
518 SPELL_TARGET_TYPE_CREATURE
= 1,
519 SPELL_TARGET_TYPE_DEAD
= 2
522 #define MAX_SPELL_TARGET_TYPE 3
524 struct SpellTargetEntry
526 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
527 SpellTargetType type
;
531 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
533 // coordinates for spells (accessed using SpellMgr functions)
534 struct SpellTargetPosition
540 float target_Orientation
;
543 typedef HM_NAMESPACE::hash_map
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
554 PetAura(uint16 petEntry
, uint16 aura
, bool _removeOnChangePet
, int _damage
) :
555 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
557 auras
[petEntry
] = aura
;
560 uint16
GetAura(uint16 petEntry
) const
562 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(petEntry
);
563 if(itr
!= auras
.end())
567 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(0);
568 if(itr
!= auras
.end())
575 void AddAura(uint16 petEntry
, uint16 aura
)
577 auras
[petEntry
] = aura
;
580 bool IsRemovedOnChangePet() const
582 return removeOnChangePet
;
585 int32
GetDamage() const
591 std::map
<uint16
, uint16
> auras
;
592 bool removeOnChangePet
;
595 typedef std::map
<uint16
, PetAura
> SpellPetAuraMap
;
597 // Spell rank chain (accessed using SpellMgr functions)
598 struct SpellChainNode
606 typedef HM_NAMESPACE::hash_map
<uint32
, SpellChainNode
> SpellChainMap
;
607 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
609 // Spell learning properties (accessed using SpellMgr functions)
610 struct SpellLearnSkillNode
613 uint32 value
; // 0 - max skill value for player level
614 uint32 maxvalue
; // 0 - max skill value for player level
617 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
619 struct SpellLearnSpellNode
625 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
627 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
629 inline bool IsPrimaryProfessionSkill(uint32 skill
)
631 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
635 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
641 inline bool IsProfessionSkill(uint32 skill
)
643 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
653 // Accessors (const or static functions)
656 uint64
GetSpellAffectMask(uint16 spellId
, uint8 effectId
) const
658 SpellAffectMap::const_iterator itr
= mSpellAffectMap
.find((spellId
<<8) + effectId
);
659 if( itr
!= mSpellAffectMap
.end( ) )
664 bool IsAffectedBySpell(SpellEntry
const *spellInfo
, uint32 spellId
, uint8 effectId
, uint64 familyFlags
) const;
666 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
668 uint32
GetSpellElixirMask(uint32 spellid
) const
670 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
671 if(itr
==mSpellElixirs
.end())
677 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
679 uint32 mask
= GetSpellElixirMask(spellid
);
680 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
681 return SPELL_FLASK_ELIXIR
;
682 else if(mask
& ELIXIR_BATTLE_MASK
)
683 return SPELL_BATTLE_ELIXIR
;
684 else if(mask
& ELIXIR_GUARDIAN_MASK
)
685 return SPELL_GUARDIAN_ELIXIR
;
691 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
693 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
694 if( itr
!= mSpellProcEventMap
.end( ) )
699 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, SpellEntry
const * procSpell
, uint32 procFlags
);
701 // Spell target coordinates
702 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
704 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
705 if( itr
!= mSpellTargetPositions
.end( ) )
710 // Spell ranks chains
711 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
713 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
714 if(itr
== mSpellChains
.end())
720 uint32
GetFirstSpellInChain(uint32 spell_id
) const
722 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
728 uint32
GetPrevSpellInChain(uint32 spell_id
) const
730 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
736 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
738 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
739 // Use IsHighRankOfSpell instead
740 uint8
GetSpellRank(uint32 spell_id
) const
742 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
748 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
750 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
752 uint32 rank2
= GetSpellRank(spell2
);
754 // not ordered correctly by rank value
755 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
758 // check present in same rank chain
759 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
760 if(itr
->second
.prev
==spell2
)
766 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
767 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
768 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
770 SpellEntry
const* SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const;
773 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
775 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
776 if(itr
!= mSpellLearnSkills
.end())
782 bool IsSpellLearnSpell(uint32 spell_id
) const
784 return mSpellLearnSpells
.count(spell_id
)!=0;
787 SpellLearnSpellMap::const_iterator
GetBeginSpellLearnSpell(uint32 spell_id
) const
789 return mSpellLearnSpells
.lower_bound(spell_id
);
792 SpellLearnSpellMap::const_iterator
GetEndSpellLearnSpell(uint32 spell_id
) const
794 return mSpellLearnSpells
.upper_bound(spell_id
);
797 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
799 SpellLearnSpellMap::const_iterator b
= GetBeginSpellLearnSpell(spell_id1
);
800 SpellLearnSpellMap::const_iterator e
= GetEndSpellLearnSpell(spell_id1
);
801 for(SpellLearnSpellMap::const_iterator i
= b
; i
!= e
; ++i
)
802 if(i
->second
.spell
==spell_id2
)
807 static bool IsProfessionSpell(uint32 spellId
);
808 static bool IsPrimaryProfessionSpell(uint32 spellId
);
809 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
811 // Spell script targets
812 SpellScriptTarget::const_iterator
GetBeginSpellScriptTarget(uint32 spell_id
) const
814 return mSpellScriptTarget
.lower_bound(spell_id
);
817 SpellScriptTarget::const_iterator
GetEndSpellScriptTarget(uint32 spell_id
) const
819 return mSpellScriptTarget
.upper_bound(spell_id
);
822 // Spell correctess for client using
823 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
825 SkillLineAbilityMap::const_iterator
GetBeginSkillLineAbilityMap(uint32 spell_id
) const
827 return mSkillLineAbilityMap
.lower_bound(spell_id
);
830 SkillLineAbilityMap::const_iterator
GetEndSkillLineAbilityMap(uint32 spell_id
) const
832 return mSkillLineAbilityMap
.upper_bound(spell_id
);
835 PetAura
const* GetPetAura(uint16 spell_id
)
837 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find(spell_id
);
838 if(itr
!= mSpellPetAuraMap
.end())
846 static SpellMgr
& Instance();
848 // Loading data at server startup
849 void LoadSpellChains();
850 void LoadSpellLearnSkills();
851 void LoadSpellLearnSpells();
852 void LoadSpellScriptTarget();
853 void LoadSpellAffects();
854 void LoadSpellElixirs();
855 void LoadSpellProcEvents();
856 void LoadSpellTargetPositions();
857 void LoadSpellThreats();
858 void LoadSkillLineAbilityMap();
859 void LoadSpellPetAuras();
862 SpellScriptTarget mSpellScriptTarget
;
863 SpellChainMap mSpellChains
;
864 SpellChainMapNext mSpellChainsNext
;
865 SpellLearnSkillMap mSpellLearnSkills
;
866 SpellLearnSpellMap mSpellLearnSpells
;
867 SpellTargetPositionMap mSpellTargetPositions
;
868 SpellAffectMap mSpellAffectMap
;
869 SpellElixirMap mSpellElixirs
;
870 SpellProcEventMap mSpellProcEventMap
;
871 SkillLineAbilityMap mSkillLineAbilityMap
;
872 SpellPetAuraMap mSpellPetAuraMap
;
875 #define spellmgr SpellMgr::Instance()