[7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add...
[getmangos.git] / src / game / SpellAuras.cpp
blob9e8f4e075c24bef2db0298be6ce350461226e658
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleUnused, //285 not used by any spells (3.08a)
339 &Aura::HandleUnused, //286 not used by any spells (3.08a)
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
344 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
346 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
347 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
348 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
349 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
350 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
351 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
353 assert(target);
355 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
357 m_spellProto = spellproto;
359 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
361 m_isPassive = IsPassiveSpell(GetId());
362 m_positive = IsPositiveEffect(GetId(), m_effIndex);
364 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
366 m_applyTime = time(NULL);
368 int32 damage;
369 if(!caster)
371 m_caster_guid = target->GetGUID();
372 damage = m_currentBasePoints+1; // stored value-1
373 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
375 else
377 m_caster_guid = caster->GetGUID();
379 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
380 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
382 if (!damage && castItem && castItem->GetItemSuffixFactor())
384 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
385 if(item_rand_suffix)
387 for (int k=0; k<3; k++)
389 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
390 if(pEnchant)
392 for (int t=0; t<3; t++)
393 if(pEnchant->spellid[t] == m_spellProto->Id)
395 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
396 break;
400 if(damage)
401 break;
407 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
408 m_permanent = true;
410 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
412 if(!m_permanent && modOwner)
414 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
415 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
416 if (m_maxduration<=0)
417 m_maxduration = 1;
420 m_duration = m_maxduration;
422 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
424 m_effIndex = eff;
425 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
427 // Apply periodic time mod
428 if(modOwner && m_modifier.periodictime)
429 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
431 // Start periodic on next tick or at aura apply
432 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
433 m_periodicTimer += m_modifier.periodictime;
435 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
437 m_procCharges = m_spellProto->procCharges;
438 if(modOwner)
439 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
441 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
442 m_spellProto->Stances &&
443 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
444 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
447 Aura::~Aura()
451 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
452 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
454 m_isAreaAura = true;
456 // caster==NULL in constructor args if target==caster in fact
457 Unit* caster_ptr = caster ? caster : target;
459 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
460 if(Player* modOwner = caster_ptr->GetSpellModOwner())
461 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
463 switch(spellproto->Effect[eff])
465 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
466 m_areaAuraType = AREA_AURA_PARTY;
467 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
468 m_modifier.m_auraname = SPELL_AURA_NONE;
469 break;
470 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
471 m_areaAuraType = AREA_AURA_RAID;
472 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
473 m_modifier.m_auraname = SPELL_AURA_NONE;
474 break;
475 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
476 m_areaAuraType = AREA_AURA_FRIEND;
477 break;
478 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
479 m_areaAuraType = AREA_AURA_ENEMY;
480 if (target == caster_ptr)
481 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
482 break;
483 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
484 m_areaAuraType = AREA_AURA_PET;
485 break;
486 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
487 m_areaAuraType = AREA_AURA_OWNER;
488 if (target == caster_ptr)
489 m_modifier.m_auraname = SPELL_AURA_NONE;
490 break;
491 default:
492 sLog.outError("Wrong spell effect in AreaAura constructor");
493 ASSERT(false);
494 break;
498 AreaAura::~AreaAura()
502 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
503 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
505 m_isPersistent = true;
508 PersistentAreaAura::~PersistentAreaAura()
512 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
513 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
515 if (caster)
516 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
517 else
518 m_casters_target_guid = 0;
521 SingleEnemyTargetAura::~SingleEnemyTargetAura()
525 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
527 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
530 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
532 if (IsAreaAuraEffect(spellproto->Effect[eff]))
533 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
535 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
537 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
538 for (int i = 0; i < 3; ++i)
539 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
540 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
542 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
545 Unit* Aura::GetCaster() const
547 if(m_caster_guid==m_target->GetGUID())
548 return m_target;
550 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
551 //must return caster even if it's in another grid/map
552 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
553 return unit && unit->IsInWorld() ? unit : NULL;
556 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
558 m_modifier.m_auraname = t;
559 m_modifier.m_amount = a;
560 m_modifier.m_miscvalue = miscValue;
561 m_modifier.periodictime = pt;
564 void Aura::Update(uint32 diff)
566 if (m_duration > 0)
568 m_duration -= diff;
569 if (m_duration < 0)
570 m_duration = 0;
571 m_timeCla -= diff;
573 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
574 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
575 if(GetEffIndex()==0 && m_timeCla <= 0)
577 if(Unit* caster = GetCaster())
579 Powers powertype = Powers(m_spellProto->powerType);
580 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
581 m_timeCla = 1*IN_MILISECONDS;
582 if (manaPerSecond)
584 if(powertype==POWER_HEALTH)
585 caster->ModifyHealth(-manaPerSecond);
586 else
587 caster->ModifyPower(powertype,-manaPerSecond);
593 // Channeled aura required check distance from caster
594 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
596 Unit* caster = GetCaster();
597 if(!caster)
599 m_target->RemoveAura(GetId(),GetEffIndex());
600 return;
603 // Get spell range
604 float radius;
605 SpellModOp mod;
606 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
608 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
609 mod = SPELLMOD_RADIUS;
611 else
613 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
614 mod = SPELLMOD_RANGE;
617 if(Player* modOwner = caster->GetSpellModOwner())
618 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
620 if(!caster->IsWithinDistInMap(m_target,radius))
622 m_target->RemoveAura(GetId(),GetEffIndex());
623 return;
627 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
629 m_periodicTimer -= diff;
630 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
632 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
633 m_periodicTimer += m_modifier.periodictime;
634 PeriodicTick();
639 void AreaAura::Update(uint32 diff)
641 // update for the caster of the aura
642 if(m_caster_guid == m_target->GetGUID())
644 Unit* caster = m_target;
646 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
648 Unit* owner = caster->GetCharmerOrOwner();
649 if (!owner)
650 owner = caster;
651 std::list<Unit *> targets;
653 switch(m_areaAuraType)
655 case AREA_AURA_PARTY:
657 Group *pGroup = NULL;
659 if (owner->GetTypeId() == TYPEID_PLAYER)
660 pGroup = ((Player*)owner)->GetGroup();
662 if( pGroup)
664 uint8 subgroup = ((Player*)owner)->GetSubGroup();
665 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
667 Player* Target = itr->getSource();
668 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
670 if(caster->IsWithinDistInMap(Target, m_radius))
671 targets.push_back(Target);
672 Pet *pet = Target->GetPet();
673 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
674 targets.push_back(pet);
678 else
680 // add owner
681 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
682 targets.push_back(owner);
683 // add caster's pet
684 Unit* pet = caster->GetPet();
685 if( pet && caster->IsWithinDistInMap(pet, m_radius))
686 targets.push_back(pet);
688 break;
690 case AREA_AURA_RAID:
692 Group *pGroup = NULL;
694 if (owner->GetTypeId() == TYPEID_PLAYER)
695 pGroup = ((Player*)owner)->GetGroup();
697 if( pGroup)
699 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
701 Player* Target = itr->getSource();
702 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
704 if(caster->IsWithinDistInMap(Target, m_radius))
705 targets.push_back(Target);
706 Pet *pet = Target->GetPet();
707 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
708 targets.push_back(pet);
712 else
714 // add owner
715 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
716 targets.push_back(owner);
717 // add caster's pet
718 Unit* pet = caster->GetPet();
719 if( pet && caster->IsWithinDistInMap(pet, m_radius))
720 targets.push_back(pet);
722 break;
724 case AREA_AURA_FRIEND:
726 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
727 Cell cell(p);
728 cell.data.Part.reserved = ALL_DISTRICT;
729 cell.SetNoCreate();
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
732 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
733 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
734 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
735 CellLock<GridReadGuard> cell_lock(cell, p);
736 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
737 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
738 break;
740 case AREA_AURA_ENEMY:
742 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
743 Cell cell(p);
744 cell.data.Part.reserved = ALL_DISTRICT;
745 cell.SetNoCreate();
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
749 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
750 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
751 CellLock<GridReadGuard> cell_lock(cell, p);
752 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
753 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
754 break;
756 case AREA_AURA_OWNER:
757 case AREA_AURA_PET:
759 if(owner != caster)
760 targets.push_back(owner);
761 break;
765 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
767 if((*tIter)->HasAura(GetId(), m_effIndex))
768 continue;
770 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
772 int32 actualBasePoints = m_currentBasePoints;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo != GetSpellProto())
775 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
776 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
777 aur->SetAuraDuration(GetAuraDuration());
778 (*tIter)->AddAura(aur);
782 Aura::Update(diff);
784 else // aura at non-caster
786 Unit * tmp_target = m_target;
787 Unit* caster = GetCaster();
788 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
790 // WARNING: the aura may get deleted during the update
791 // DO NOT access its members after update!
792 Aura::Update(diff);
794 // remove aura if out-of-range from caster (after teleport for example)
795 // or caster is isolated or caster no longer has the aura
796 // or caster is (no longer) friendly
797 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
798 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
799 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
800 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
801 caster->IsFriendlyTo(tmp_target) != needFriendly
804 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
806 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
808 // not check group if target == owner or target == pet
809 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
811 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
813 Group *pGroup = check ? check->GetGroup() : NULL;
814 if( pGroup )
816 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
817 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
818 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
820 else
821 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
824 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
826 // not check group if target == owner or target == pet
827 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
829 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
831 Group *pGroup = check ? check->GetGroup() : NULL;
832 if( pGroup )
834 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
835 if(!checkTarget)
836 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
838 else
839 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
842 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
844 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
850 void PersistentAreaAura::Update(uint32 diff)
852 bool remove = false;
854 // remove the aura if its caster or the dynamic object causing it was removed
855 // or if the target moves too far from the dynamic object
856 Unit *caster = GetCaster();
857 if (caster)
859 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
860 if (dynObj)
862 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
863 remove = true;
865 else
866 remove = true;
868 else
869 remove = true;
871 Unit *tmp_target = m_target;
872 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
874 // WARNING: the aura may get deleted during the update
875 // DO NOT access its members after update!
876 Aura::Update(diff);
878 if(remove)
879 tmp_target->RemoveAura(tmp_id, tmp_index);
882 void Aura::ApplyModifier(bool apply, bool Real)
884 AuraType aura = m_modifier.m_auraname;
886 m_in_use = true;
887 if(aura<TOTAL_AURAS)
888 (*this.*AuraHandler [aura])(apply,Real);
889 m_in_use = false;
892 void Aura::_AddAura()
894 if (!GetId())
895 return;
896 if(!m_target)
897 return;
899 // Second aura if some spell
900 bool secondaura = false;
901 // Try find slot for aura
902 uint8 slot = NULL_AURA_SLOT;
903 // Lookup for some spell auras (and get slot from it)
904 for(uint8 i = 0; i < m_effIndex; i++)
906 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
907 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
909 // allow use single slot only by auras from same caster
910 if(itr->second->GetCasterGUID()==GetCasterGUID())
912 slot = itr->second->GetAuraSlot();
913 secondaura = true;
914 break;
917 if (secondaura)
918 break;
920 // Lookup free slot
921 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
923 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
924 for(uint8 i = 0; i < MAX_AURAS; ++i)
926 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
927 if(itr == visibleAuras->end())
929 slot = i;
930 // update for out of range group members (on 1 slot use)
931 m_target->UpdateAuraForGroup(slot);
932 break;
937 Unit* caster = GetCaster();
939 // set infinity cooldown state for spells
940 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
942 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
944 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
945 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
949 // passive auras (except totem auras) do not get placed in the slots
950 // area auras with SPELL_AURA_NONE are not shown on target
951 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
952 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
954 SetAuraSlot( slot );
955 if(slot < MAX_AURAS) // slot found send data to client
957 SetAura(false);
958 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
959 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
960 SendAuraUpdate(false);
963 //*****************************************************
964 // Update target aura state flag (at 1 aura apply)
965 // TODO: Make it easer
966 //*****************************************************
967 if (!secondaura)
969 // Sitdown on apply aura req seated
970 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
971 m_target->SetStandState(UNIT_STAND_STATE_SIT);
973 // register aura diminishing on apply
974 if (getDiminishGroup() != DIMINISHING_NONE )
975 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
977 // Update Seals information
978 if (IsSealSpell(m_spellProto))
979 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
981 // Conflagrate aura state on Immolate
982 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
983 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 void Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; i++)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot()==slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (lastaura)
1058 // unregister aura diminishing (and store last time)
1059 if (getDiminishGroup() != DIMINISHING_NONE )
1060 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1062 SetAura(true);
1063 SetAuraFlags(AFLAG_NONE);
1064 SetAuraLevel(0);
1065 SendAuraUpdate(true);
1067 // update for out of range group members
1068 m_target->UpdateAuraForGroup(slot);
1070 //*****************************************************
1071 // Update target aura state flag (at last aura remove)
1072 //*****************************************************
1073 // Enrage aura state
1074 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1075 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1077 uint32 removeState = 0;
1078 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1079 switch(m_spellProto->SpellFamilyName)
1081 case SPELLFAMILY_PALADIN:
1082 if (IsSealSpell(m_spellProto))
1083 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1084 break;
1085 case SPELLFAMILY_WARLOCK:
1086 if(m_spellProto->SpellFamilyFlags & 4)
1087 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1088 break;
1089 case SPELLFAMILY_DRUID:
1090 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1091 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1092 else if(m_spellProto->SpellFamilyFlags & 0x50)
1094 removeFamilyFlag = 0x50;
1095 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1097 break;
1098 case SPELLFAMILY_WARRIOR:
1099 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1100 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1101 break;
1102 case SPELLFAMILY_ROGUE:
1103 if(m_spellProto->SpellFamilyFlags & 0x10000)
1104 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1105 break;
1106 case SPELLFAMILY_HUNTER:
1107 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1108 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1111 // Remove state (but need check other auras for it)
1112 if (removeState)
1114 bool found = false;
1115 Unit::AuraMap& Auras = m_target->GetAuras();
1116 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1118 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1119 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1120 auraSpellInfo->SpellFamilyFlags & removeFamilyFlag)
1122 found = true;
1123 break;
1126 // this has been last aura
1127 if(!found)
1128 m_target->ModifyAuraState(AuraState(removeState), false);
1131 // reset cooldown state for spells
1132 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1134 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1135 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1136 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1141 void Aura::SendAuraUpdate(bool remove)
1143 WorldPacket data(SMSG_AURA_UPDATE);
1144 data.append(m_target->GetPackGUID());
1145 data << uint8(GetAuraSlot());
1146 data << uint32(remove ? 0 : GetId());
1148 if(remove)
1150 m_target->SendMessageToSet(&data, true);
1151 return;
1154 uint8 auraFlags = GetAuraFlags();
1155 data << uint8(auraFlags);
1156 data << uint8(GetAuraLevel());
1157 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1159 if(!(auraFlags & AFLAG_NOT_CASTER))
1161 data << uint8(0); // pguid
1164 if(auraFlags & AFLAG_DURATION)
1166 data << uint32(GetAuraMaxDuration());
1167 data << uint32(GetAuraDuration());
1170 m_target->SendMessageToSet(&data, true);
1173 void Aura::SetStackAmount(uint8 stackAmount)
1175 if (stackAmount != m_stackAmount)
1177 Unit *target = GetTarget();
1178 Unit *caster = GetCaster();
1179 if (!target || !caster)
1180 return;
1181 m_stackAmount = stackAmount;
1182 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1183 // Reapply if amount change
1184 if (amount!=m_modifier.m_amount)
1186 ApplyModifier(false, true);
1187 m_modifier.m_amount = amount;
1188 ApplyModifier(true, true);
1191 RefreshAura();
1194 bool Aura::modStackAmount(int32 num)
1196 // Can`t mod
1197 if (!m_spellProto->StackAmount)
1198 return true;
1200 // Modify stack but limit it
1201 int32 stackAmount = m_stackAmount + num;
1202 if (stackAmount > m_spellProto->StackAmount)
1203 stackAmount = m_spellProto->StackAmount;
1204 else if (stackAmount <=0) // Last aura from stack removed
1206 m_stackAmount = 0;
1207 return true; // need remove aura
1210 // Update stack amount
1211 SetStackAmount(stackAmount);
1212 return false;
1215 void Aura::RefreshAura()
1217 m_duration = m_maxduration;
1218 SendAuraUpdate(false);
1221 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1223 // Check family name
1224 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1225 return false;
1226 // Check EffectClassMask
1227 uint32 const *ptr = getAuraSpellClassMask();
1228 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1229 return true;
1230 if (ptr[2] & spell->SpellFamilyFlags2)
1231 return true;
1232 return false;
1235 /*********************************************************/
1236 /*** BASIC AURA FUNCTION ***/
1237 /*********************************************************/
1238 void Aura::HandleAddModifier(bool apply, bool Real)
1240 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1241 return;
1243 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1244 return;
1246 if (apply)
1248 // Add custom charges for some mod aura
1249 switch (m_spellProto->Id)
1251 case 17941: // Shadow Trance
1252 case 22008: // Netherwind Focus
1253 case 31834: // Light's Grace
1254 case 34754: // Clearcasting
1255 case 34936: // Backlash
1256 case 48108: // Hot Streak
1257 case 51124: // Killing Machine
1258 case 54741: // Firestarter
1259 case 57761: // Fireball!
1260 SetAuraCharges(1);
1261 break;
1264 SpellModifier *mod = new SpellModifier;
1265 mod->op = SpellModOp(m_modifier.m_miscvalue);
1266 mod->value = m_modifier.m_amount;
1267 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1268 mod->spellId = GetId();
1270 uint32 const *ptr;
1271 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1272 if (spellAffect)
1273 ptr = &spellAffect->SpellClassMask[0];
1274 else
1276 switch (m_effIndex)
1278 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1279 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1280 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1281 default:
1282 return;
1286 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1287 mod->mask2= (uint64)ptr[2];
1288 mod->charges = m_procCharges;
1290 m_spellmod = mod;
1293 uint64 spellFamilyMask = m_spellmod->mask;
1295 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1297 // reapply some passive spells after add/remove related spellmods
1298 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1300 m_target->RemoveAurasDueToSpell(45471);
1302 if(apply)
1303 m_target->CastSpell(m_target,45471,true);
1306 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1308 // Use SpellModifier structure for check
1309 // used only fields:
1310 // spellId, mask, mask2
1311 if (apply)
1313 SpellModifier *mod = new SpellModifier;
1314 mod->spellId = GetId();
1316 uint32 const *ptr;
1317 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1318 if (spellAffect)
1319 ptr = &spellAffect->SpellClassMask[0];
1320 else
1322 switch (m_effIndex)
1324 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1325 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1326 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1327 default:
1328 return;
1332 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1333 mod->mask2= (uint64)ptr[2];
1334 m_spellmod = mod;
1336 else
1338 delete m_spellmod;
1339 m_spellmod = NULL;
1343 void Aura::TriggerSpell()
1345 Unit* caster = GetCaster();
1346 Unit* target = GetTriggerTarget();
1348 if(!caster || !target)
1349 return;
1351 // generic casting code with custom spells and target/caster customs
1352 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1354 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1355 SpellEntry const *auraSpellInfo = GetSpellProto();
1356 uint32 auraId = auraSpellInfo->Id;
1358 // specific code for cases with no trigger spell provided in field
1359 if (triggeredSpellInfo == NULL)
1361 switch(auraSpellInfo->SpellFamilyName)
1363 case SPELLFAMILY_GENERIC:
1365 switch(auraId)
1367 // Firestone Passive (1-5 ranks)
1368 case 758:
1369 case 17945:
1370 case 17947:
1371 case 17949:
1372 case 27252:
1374 if (caster->GetTypeId()!=TYPEID_PLAYER)
1375 return;
1376 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1377 if (!item)
1378 return;
1379 uint32 enchant_id = 0;
1380 switch (GetId())
1382 case 758: enchant_id = 1803; break; // Rank 1
1383 case 17945: enchant_id = 1823; break; // Rank 2
1384 case 17947: enchant_id = 1824; break; // Rank 3
1385 case 17949: enchant_id = 1825; break; // Rank 4
1386 case 27252: enchant_id = 2645; break; // Rank 5
1387 default:
1388 return;
1390 // remove old enchanting before applying new
1391 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1392 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1393 // add new enchanting
1394 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1395 return;
1397 // // Periodic Mana Burn
1398 // case 812: break;
1399 // // Polymorphic Ray
1400 // case 6965: break;
1401 // // Fire Nova (1-7 ranks)
1402 // case 8350:
1403 // case 8508:
1404 // case 8509:
1405 // case 11312:
1406 // case 11313:
1407 // case 25540:
1408 // case 25544:
1409 // break;
1410 // Thaumaturgy Channel
1411 case 9712: trigger_spell_id = 21029; break;
1412 // // Egan's Blaster
1413 // case 17368: break;
1414 // // Haunted
1415 // case 18347: break;
1416 // // Ranshalla Waiting
1417 // case 18953: break;
1418 // // Inferno
1419 // case 19695: break;
1420 // // Frostwolf Muzzle DND
1421 // case 21794: break;
1422 // // Alterac Ram Collar DND
1423 // case 21866: break;
1424 // // Celebras Waiting
1425 // case 21916: break;
1426 // Brood Affliction: Bronze
1427 case 23170:
1429 m_target->CastSpell(m_target, 23171, true, 0, this);
1430 return;
1432 // // Mark of Frost
1433 // case 23184: break;
1434 // Restoration
1435 case 23493:
1437 int32 heal = caster->GetMaxHealth() / 10;
1438 caster->DealHeal(caster, heal, auraSpellInfo);
1440 int32 mana = caster->GetMaxPower(POWER_MANA);
1441 if (mana)
1443 mana /= 10;
1444 caster->ModifyPower( POWER_MANA, mana );
1445 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1447 return;
1449 // // Stoneclaw Totem Passive TEST
1450 // case 23792: break;
1451 // // Axe Flurry
1452 // case 24018: break;
1453 // // Mark of Arlokk
1454 // case 24210: break;
1455 // // Restoration
1456 // case 24379: break;
1457 // // Happy Pet
1458 // case 24716: break;
1459 // // Dream Fog
1460 // case 24780: break;
1461 // // Cannon Prep
1462 // case 24832: break;
1463 // // Shadow Bolt Whirl
1464 // case 24834: break;
1465 // // Stink Trap
1466 // case 24918: break;
1467 // // Mark of Nature
1468 // case 25041: break;
1469 // // Agro Drones
1470 // case 25152: break;
1471 // // Consume
1472 // case 25371: break;
1473 // // Pain Spike
1474 // case 25572: break;
1475 // // Rotate 360
1476 // case 26009: break;
1477 // // Rotate -360
1478 // case 26136: break;
1479 // // Consume
1480 // case 26196: break;
1481 // // Berserk
1482 // case 26615: break;
1483 // // Defile
1484 // case 27177: break;
1485 // // Teleport: IF/UC
1486 // case 27601: break;
1487 // // Five Fat Finger Exploding Heart Technique
1488 // case 27673: break;
1489 // // Nitrous Boost
1490 // case 27746: break;
1491 // // Steam Tank Passive
1492 // case 27747: break;
1493 // Frost Blast
1494 case 27808:
1496 int32 bpDamage = target->GetMaxHealth()*26/100;
1497 caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
1498 return;
1500 // // Detonate Mana
1501 // case 27819: break;
1502 // // Controller Timer
1503 // case 28095: break;
1504 // // Stalagg Chain
1505 // case 28096: break;
1506 // // Stalagg Tesla Passive
1507 // case 28097: break;
1508 // // Feugen Tesla Passive
1509 // case 28109: break;
1510 // // Feugen Chain
1511 // case 28111: break;
1512 // // Mark of Didier
1513 // case 28114: break;
1514 // // Communique Timer, camp
1515 // case 28346: break;
1516 // // Icebolt
1517 // case 28522: break;
1518 // // Silithyst
1519 // case 29519: break;
1520 // Inoculate Nestlewood Owlkin
1521 case 29528:
1522 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1523 return;
1524 break;
1525 // // Overload
1526 // case 29768: break;
1527 // // Return Fire
1528 // case 29788: break;
1529 // // Return Fire
1530 // case 29793: break;
1531 // // Return Fire
1532 // case 29794: break;
1533 // // Guardian of Icecrown Passive
1534 // case 29897: break;
1535 // Feed Captured Animal
1536 case 29917: trigger_spell_id = 29916; break;
1537 // // Flame Wreath
1538 // case 29946: break;
1539 // // Flame Wreath
1540 // case 29947: break;
1541 // // Mind Exhaustion Passive
1542 // case 30025: break;
1543 // // Nether Beam - Serenity
1544 // case 30401: break;
1545 // Extract Gas
1546 case 30427:
1548 // move loot to player inventory and despawn target
1549 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1550 target->GetTypeId() == TYPEID_UNIT &&
1551 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1553 Player* player = (Player*)caster;
1554 Creature* creature = (Creature*)target;
1555 // missing lootid has been reported on startup - just return
1556 if (!creature->GetCreatureInfo()->SkinLootId)
1557 return;
1559 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1561 creature->setDeathState(JUST_DIED);
1562 creature->RemoveCorpse();
1563 creature->SetHealth(0); // just for nice GM-mode view
1565 return;
1567 // Quake
1568 case 30576: trigger_spell_id = 30571; break;
1569 // // Burning Maul
1570 // case 30598: break;
1571 // // Regeneration
1572 // case 30799:
1573 // case 30800:
1574 // case 30801:
1575 // break;
1576 // // Despawn Self - Smoke cloud
1577 // case 31269: break;
1578 // // Time Rift Periodic
1579 // case 31320: break;
1580 // // Corrupt Medivh
1581 // case 31326: break;
1582 // Doom
1583 case 31347:
1585 m_target->CastSpell(m_target,31350,true);
1586 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1587 return;
1589 // Spellcloth
1590 case 31373:
1592 // Summon Elemental after create item
1593 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1594 return;
1596 // // Bloodmyst Tesla
1597 // case 31611: break;
1598 // // Doomfire
1599 // case 31944: break;
1600 // // Teleport Test
1601 // case 32236: break;
1602 // // Earthquake
1603 // case 32686: break;
1604 // // Possess
1605 // case 33401: break;
1606 // // Draw Shadows
1607 // case 33563: break;
1608 // // Murmur's Touch
1609 // case 33711: break;
1610 // Flame Quills
1611 case 34229:
1613 // cast 24 spells 34269-34289, 34314-34316
1614 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1615 caster->CastSpell(m_target,spell_id,true);
1616 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1617 caster->CastSpell(m_target,spell_id,true);
1618 return;
1620 // // Gravity Lapse
1621 // case 34480: break;
1622 // // Tornado
1623 // case 34683: break;
1624 // // Frostbite Rotate
1625 // case 34748: break;
1626 // // Arcane Flurry
1627 // case 34821: break;
1628 // // Interrupt Shutdown
1629 // case 35016: break;
1630 // // Interrupt Shutdown
1631 // case 35176: break;
1632 // // Inferno
1633 // case 35268: break;
1634 // // Salaadin's Tesla
1635 // case 35515: break;
1636 // // Ethereal Channel (Red)
1637 // case 35518: break;
1638 // // Nether Vapor
1639 // case 35879: break;
1640 // // Dark Portal Storm
1641 // case 36018: break;
1642 // // Burning Maul
1643 // case 36056: break;
1644 // // Living Grove Defender Lifespan
1645 // case 36061: break;
1646 // // Professor Dabiri Talks
1647 // case 36064: break;
1648 // // Kael Gaining Power
1649 // case 36091: break;
1650 // // They Must Burn Bomb Aura
1651 // case 36344: break;
1652 // // They Must Burn Bomb Aura (self)
1653 // case 36350: break;
1654 // // Stolen Ravenous Ravager Egg
1655 // case 36401: break;
1656 // // Activated Cannon
1657 // case 36410: break;
1658 // // Stolen Ravenous Ravager Egg
1659 // case 36418: break;
1660 // // Enchanted Weapons
1661 // case 36510: break;
1662 // // Cursed Scarab Periodic
1663 // case 36556: break;
1664 // // Cursed Scarab Despawn Periodic
1665 // case 36561: break;
1666 // // Vision Guide
1667 // case 36573: break;
1668 // // Cannon Charging (platform)
1669 // case 36785: break;
1670 // // Cannon Charging (self)
1671 // case 36860: break;
1672 // Remote Toy
1673 case 37027: trigger_spell_id = 37029; break;
1674 // // Mark of Death
1675 // case 37125: break;
1676 // // Arcane Flurry
1677 // case 37268: break;
1678 // // Spout
1679 // case 37429: break;
1680 // // Spout
1681 // case 37430: break;
1682 // // Karazhan - Chess NPC AI, Snapshot timer
1683 // case 37440: break;
1684 // // Karazhan - Chess NPC AI, action timer
1685 // case 37504: break;
1686 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1687 // case 39400: break;
1688 // // Banish
1689 // case 37546: break;
1690 // // Shriveling Gaze
1691 // case 37589: break;
1692 // // Fake Aggro Radius (2 yd)
1693 // case 37815: break;
1694 // // Corrupt Medivh
1695 // case 37853: break;
1696 // Eye of Grillok
1697 case 38495:
1699 m_target->CastSpell(m_target, 38530, true);
1700 return;
1702 // Absorb Eye of Grillok (Zezzak's Shard)
1703 case 38554:
1705 if(m_target->GetTypeId() != TYPEID_UNIT)
1706 return;
1708 caster->CastSpell(caster, 38495, true);
1710 Creature* creatureTarget = (Creature*)m_target;
1712 creatureTarget->setDeathState(JUST_DIED);
1713 creatureTarget->RemoveCorpse();
1714 creatureTarget->SetHealth(0); // just for nice GM-mode view
1715 return;
1717 // // Magic Sucker Device timer
1718 // case 38672: break;
1719 // // Tomb Guarding Charging
1720 // case 38751: break;
1721 // // Murmur's Touch
1722 // case 38794: break;
1723 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1724 // case 39105: break;
1725 // // Drain World Tree Visual
1726 // case 39140: break;
1727 // // Quest - Dustin's Undead Dragon Visual aura
1728 // case 39259: break;
1729 // // Hellfire - The Exorcism, Jules releases darkness, aura
1730 // case 39306: break;
1731 // // Inferno
1732 // case 39346: break;
1733 // // Enchanted Weapons
1734 // case 39489: break;
1735 // // Shadow Bolt Whirl
1736 // case 39630: break;
1737 // // Shadow Bolt Whirl
1738 // case 39634: break;
1739 // // Shadow Inferno
1740 // case 39645: break;
1741 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1742 case 39857: trigger_spell_id = 39856; break;
1743 // // Soulgrinder Ritual Visual (Smashed)
1744 // case 39974: break;
1745 // // Simon Game Pre-game timer
1746 // case 40041: break;
1747 // // Knockdown Fel Cannon: The Aggro Check Aura
1748 // case 40113: break;
1749 // // Spirit Lance
1750 // case 40157: break;
1751 // // Demon Transform 2
1752 // case 40398: break;
1753 // // Demon Transform 1
1754 // case 40511: break;
1755 // // Ancient Flames
1756 // case 40657: break;
1757 // // Ethereal Ring Cannon: Cannon Aura
1758 // case 40734: break;
1759 // // Cage Trap
1760 // case 40760: break;
1761 // // Random Periodic
1762 // case 40867: break;
1763 // // Prismatic Shield
1764 // case 40879: break;
1765 // // Aura of Desire
1766 // case 41350: break;
1767 // // Dementia
1768 // case 41404: break;
1769 // // Chaos Form
1770 // case 41629: break;
1771 // // Alert Drums
1772 // case 42177: break;
1773 // // Spout
1774 // case 42581: break;
1775 // // Spout
1776 // case 42582: break;
1777 // // Return to the Spirit Realm
1778 // case 44035: break;
1779 // // Curse of Boundless Agony
1780 // case 45050: break;
1781 // // Earthquake
1782 // case 46240: break;
1783 // Personalized Weather
1784 case 46736: trigger_spell_id = 46737; break;
1785 // // Stay Submerged
1786 // case 46981: break;
1787 // // Dragonblight Ram
1788 // case 47015: break;
1789 // // Party G.R.E.N.A.D.E.
1790 // case 51510: break;
1791 default:
1792 break;
1794 break;
1796 case SPELLFAMILY_MAGE:
1798 switch(auraId)
1800 // Invisibility
1801 case 66:
1802 // Here need periodic triger reducing threat spell (or do it manually)
1803 return;
1804 default:
1805 break;
1807 break;
1809 // case SPELLFAMILY_WARRIOR:
1810 // {
1811 // switch(auraId)
1812 // {
1813 // // Wild Magic
1814 // case 23410: break;
1815 // // Corrupted Totems
1816 // case 23425: break;
1817 // default:
1818 // break;
1819 // }
1820 // break;
1821 // }
1822 // case SPELLFAMILY_PRIEST:
1823 // {
1824 // switch(auraId)
1825 // {
1826 // // Blue Beam
1827 // case 32930: break;
1828 // // Fury of the Dreghood Elders
1829 // case 35460: break;
1830 // default:
1831 // break;
1832 // }
1833 // break;
1834 // }
1835 case SPELLFAMILY_DRUID:
1837 switch(auraId)
1839 // Cat Form
1840 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1841 case 768:
1842 return;
1843 // Frenzied Regeneration
1844 case 22842:
1845 case 22895:
1846 case 22896:
1847 case 26999:
1849 int32 LifePerRage = GetModifier()->m_amount;
1851 int32 lRage = m_target->GetPower(POWER_RAGE);
1852 if(lRage > 100) // rage stored as rage*10
1853 lRage = 100;
1854 m_target->ModifyPower(POWER_RAGE, -lRage);
1855 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1856 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1857 return;
1859 default:
1860 break;
1862 break;
1865 // case SPELLFAMILY_HUNTER:
1866 // {
1867 // switch(auraId)
1868 // {
1869 // //Frost Trap Aura
1870 // case 13810:
1871 // return;
1872 // //Rizzle's Frost Trap
1873 // case 39900:
1874 // return;
1875 // // Tame spells
1876 // case 19597: // Tame Ice Claw Bear
1877 // case 19676: // Tame Snow Leopard
1878 // case 19677: // Tame Large Crag Boar
1879 // case 19678: // Tame Adult Plainstrider
1880 // case 19679: // Tame Prairie Stalker
1881 // case 19680: // Tame Swoop
1882 // case 19681: // Tame Dire Mottled Boar
1883 // case 19682: // Tame Surf Crawler
1884 // case 19683: // Tame Armored Scorpid
1885 // case 19684: // Tame Webwood Lurker
1886 // case 19685: // Tame Nightsaber Stalker
1887 // case 19686: // Tame Strigid Screecher
1888 // case 30100: // Tame Crazed Dragonhawk
1889 // case 30103: // Tame Elder Springpaw
1890 // case 30104: // Tame Mistbat
1891 // case 30647: // Tame Barbed Crawler
1892 // case 30648: // Tame Greater Timberstrider
1893 // case 30652: // Tame Nightstalker
1894 // return;
1895 // default:
1896 // break;
1897 // }
1898 // break;
1899 // }
1900 case SPELLFAMILY_SHAMAN:
1902 switch(auraId)
1904 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1905 case 28820:
1907 // Need remove self if Lightning Shield not active
1908 Unit::AuraMap const& auras = target->GetAuras();
1909 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1911 SpellEntry const* spell = itr->second->GetSpellProto();
1912 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1913 spell->SpellFamilyFlags & 0x0000000000000400L)
1914 return;
1916 target->RemoveAurasDueToSpell(28820);
1917 return;
1919 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1920 case 38443:
1922 bool all = true;
1923 for(int i = 0; i < MAX_TOTEM; ++i)
1925 if(!caster->m_TotemSlot[i])
1927 all = false;
1928 break;
1932 if(all)
1933 caster->CastSpell(caster,38437,true);
1934 else
1935 caster->RemoveAurasDueToSpell(38437);
1936 return;
1938 default:
1939 break;
1941 break;
1943 default:
1944 break;
1947 // Reget trigger spell proto
1948 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1950 else
1952 // Spell exist but require custom code
1953 switch(auraId)
1955 // Curse of Idiocy
1956 case 1010:
1958 // TODO: spell casted by result in correct way mostly
1959 // BUT:
1960 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1961 // but must show affect apply like item casting
1962 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1964 // prevent cast by triggered auras
1965 if(m_caster_guid == m_target->GetGUID())
1966 return;
1968 // stop triggering after each affected stats lost > 90
1969 int32 intelectLoss = 0;
1970 int32 spiritLoss = 0;
1972 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1973 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1975 if ((*i)->GetId() == 1010)
1977 switch((*i)->GetModifier()->m_miscvalue)
1979 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1980 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1981 default: break;
1986 if(intelectLoss <= -90 && spiritLoss <= -90)
1987 return;
1989 caster = target;
1990 break;
1992 // Mana Tide
1993 case 16191:
1995 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1996 return;
2001 // All ok cast by default case
2002 if(triggeredSpellInfo)
2003 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2004 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2005 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2008 void Aura::TriggerSpellWithValue()
2010 Unit* caster = GetCaster();
2011 Unit* target = GetTriggerTarget();
2013 if(!caster || !target)
2014 return;
2016 // generic casting code with custom spells and target/caster customs
2017 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2018 int32 basepoints0 = this->GetModifier()->m_amount;
2020 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2023 /*********************************************************/
2024 /*** AURA EFFECTS ***/
2025 /*********************************************************/
2027 void Aura::HandleAuraDummy(bool apply, bool Real)
2029 // spells required only Real aura add/remove
2030 if(!Real)
2031 return;
2033 Unit* caster = GetCaster();
2035 // AT APPLY
2036 if(apply)
2038 switch(GetId())
2040 case 1515: // Tame beast
2041 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2042 if( caster && m_target->CanHaveThreatList())
2043 m_target->AddThreat(caster, 10.0f);
2044 return;
2045 case 13139: // net-o-matic
2046 // root to self part of (root_target->charge->root_self sequence
2047 if(caster)
2048 caster->CastSpell(caster,13138,true,NULL,this);
2049 return;
2050 case 39850: // Rocket Blast
2051 if(roll_chance_i(20)) // backfire stun
2052 m_target->CastSpell(m_target, 51581, true, NULL, this);
2053 return;
2054 case 43873: // Headless Horseman Laugh
2055 m_target->PlayDistanceSound(11965);
2056 return;
2057 case 46354: // Blood Elf Illusion
2058 if(caster)
2060 switch(caster->getGender())
2062 case GENDER_FEMALE:
2063 caster->CastSpell(m_target,46356,true,NULL,this);
2064 break;
2065 case GENDER_MALE:
2066 caster->CastSpell(m_target,46355,true,NULL,this);
2067 break;
2068 default:
2069 break;
2072 return;
2073 case 46699: // Requires No Ammo
2074 if(m_target->GetTypeId()==TYPEID_PLAYER)
2075 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2076 return;
2079 // Earth Shield
2080 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2082 // prevent double apply bonuses
2083 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2084 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2085 return;
2088 // AT REMOVE
2089 else
2091 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2092 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2093 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2095 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2096 ((Player*)m_target)->SetFarSightGUID(0);
2097 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2098 ((Player*)m_target)->GetSession()->SendPacket(&data);
2099 return;
2102 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2104 uint32 finalSpelId = 0;
2105 switch(GetId())
2107 case 19548: finalSpelId = 19597; break;
2108 case 19674: finalSpelId = 19677; break;
2109 case 19687: finalSpelId = 19676; break;
2110 case 19688: finalSpelId = 19678; break;
2111 case 19689: finalSpelId = 19679; break;
2112 case 19692: finalSpelId = 19680; break;
2113 case 19693: finalSpelId = 19684; break;
2114 case 19694: finalSpelId = 19681; break;
2115 case 19696: finalSpelId = 19682; break;
2116 case 19697: finalSpelId = 19683; break;
2117 case 19699: finalSpelId = 19685; break;
2118 case 19700: finalSpelId = 19686; break;
2119 case 30646: finalSpelId = 30647; break;
2120 case 30653: finalSpelId = 30648; break;
2121 case 30654: finalSpelId = 30652; break;
2122 case 30099: finalSpelId = 30100; break;
2123 case 30102: finalSpelId = 30103; break;
2124 case 30105: finalSpelId = 30104; break;
2127 if(finalSpelId)
2128 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2129 return;
2132 switch(GetId())
2134 case 2584: // Waiting to Resurrect
2136 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2137 if(m_target->GetTypeId() == TYPEID_PLAYER)
2138 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2139 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2140 return;
2142 case 45934: // Dark Fiend
2144 // Kill target if dispelled
2145 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2146 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2147 return;
2149 case 46308: // Burning Winds
2151 // casted only at creatures at spawn
2152 m_target->CastSpell(m_target,47287,true,NULL,this);
2153 return;
2157 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2159 // Stop caster Arcane Missle chanelling on death
2160 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2161 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2163 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2164 return;
2166 // Stop caster Penance chanelling on death
2167 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2168 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2170 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2171 return;
2177 // AT APPLY & REMOVE
2179 switch(m_spellProto->SpellFamilyName)
2181 case SPELLFAMILY_GENERIC:
2183 switch(GetId())
2185 // Unstable Power
2186 case 24658:
2188 uint32 spellId = 24659;
2189 if (apply && caster)
2191 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2192 if (!spell)
2193 return;
2195 for (int i=0; i < spell->StackAmount; ++i)
2196 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2197 return;
2199 m_target->RemoveAurasDueToSpell(spellId);
2200 return;
2202 // Restless Strength
2203 case 24661:
2205 uint32 spellId = 24662;
2206 if (apply && caster)
2208 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2209 if (!spell)
2210 return;
2211 for (int i=0; i < spell->StackAmount; ++i)
2212 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2213 return;
2215 m_target->RemoveAurasDueToSpell(spellId);
2216 return;
2218 //Summon Fire Elemental
2219 case 40133:
2221 if (!caster)
2222 return;
2224 Unit *owner = caster->GetOwner();
2225 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2227 if(apply)
2228 owner->CastSpell(owner,8985,true);
2229 else
2230 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2232 return;
2234 //Summon Earth Elemental
2235 case 40132 :
2237 if (!caster)
2238 return;
2240 Unit *owner = caster->GetOwner();
2241 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2243 if(apply)
2244 owner->CastSpell(owner,19704,true);
2245 else
2246 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2248 return;
2250 // LK Intro VO (1)
2251 case 58204:
2252 if(m_target->GetTypeId() == TYPEID_PLAYER)
2254 // Play part 1
2255 if(apply)
2256 m_target->PlayDirectSound(14970, (Player *)m_target);
2257 // continue in 58205
2258 else
2259 m_target->CastSpell(m_target, 58205, true);
2261 return;
2262 // LK Intro VO (2)
2263 case 58205:
2264 if(m_target->GetTypeId() == TYPEID_PLAYER)
2266 // Play part 2
2267 if(apply)
2268 m_target->PlayDirectSound(14971, (Player *)m_target);
2269 // Play part 3
2270 else
2271 m_target->PlayDirectSound(14972, (Player *)m_target);
2273 return;
2275 break;
2277 case SPELLFAMILY_MAGE:
2279 break;
2281 case SPELLFAMILY_PRIEST:
2283 // Pain and Suffering
2284 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2286 if(apply)
2288 // Reduce backfire damage (dot damage) from Shadow Word: Death
2289 SpellModifier *mod = new SpellModifier;
2290 mod->op = SPELLMOD_DOT;
2291 mod->value = m_modifier.m_amount;
2292 mod->type = SPELLMOD_PCT;
2293 mod->spellId = GetId();
2294 mod->mask = 0x0000200000000000LL;
2295 mod->mask2= 0LL;
2296 m_spellmod = mod;
2298 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2299 return;
2301 break;
2303 case SPELLFAMILY_DRUID:
2305 switch(GetId())
2307 case 34246: // Idol of the Emerald Queen
2308 case 60779: // Idol of Lush Moss
2310 if (m_target->GetTypeId() != TYPEID_PLAYER)
2311 return;
2313 if(apply)
2315 SpellModifier *mod = new SpellModifier;
2316 mod->op = SPELLMOD_DOT;
2317 mod->value = m_modifier.m_amount/7;
2318 mod->type = SPELLMOD_FLAT;
2319 mod->spellId = GetId();
2320 mod->mask = 0x001000000000LL;
2321 mod->mask2= 0LL;
2323 m_spellmod = mod;
2326 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2327 return;
2329 case 61336: // Survival Instincts
2331 if(apply)
2333 if (!m_target->IsInFeralForm())
2334 return;
2336 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2337 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2339 else
2340 m_target-> RemoveAurasDueToSpell(50322);
2341 return;
2345 // Lifebloom
2346 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2348 if ( apply )
2350 if ( caster )
2351 // prevent double apply bonuses
2352 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2353 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2355 else
2357 // Final heal only on dispelled or duration end
2358 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2359 return;
2361 // have a look if there is still some other Lifebloom dummy aura
2362 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2363 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2364 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2365 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2366 return;
2368 // final heal
2369 if(m_target->IsInWorld() && m_stackAmount > 0)
2371 int32 amount = m_modifier.m_amount / m_stackAmount;
2372 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2375 return;
2378 // Predatory Strikes
2379 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2381 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2382 return;
2384 break;
2386 case SPELLFAMILY_HUNTER:
2387 break;
2388 case SPELLFAMILY_SHAMAN:
2390 // Improved Weapon Totems
2391 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2393 if(apply)
2395 SpellModifier *mod = new SpellModifier;
2396 mod->op = SPELLMOD_EFFECT1;
2397 mod->value = m_modifier.m_amount;
2398 mod->type = SPELLMOD_PCT;
2399 mod->spellId = GetId();
2400 switch (m_effIndex)
2402 case 0:
2403 mod->mask = 0x00200000000LL; // Windfury Totem
2404 mod->mask2= 0LL;
2405 break;
2406 case 1:
2407 mod->mask = 0x00400000000LL; // Flametongue Totem
2408 mod->mask2= 0LL;
2409 break;
2412 m_spellmod = mod;
2415 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2416 return;
2418 break;
2422 // pet auras
2423 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2425 if(apply)
2426 m_target->AddPetAura(petSpell);
2427 else
2428 m_target->RemovePetAura(petSpell);
2429 return;
2432 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2434 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2435 if(saBounds.first != saBounds.second)
2437 uint32 zone, area;
2438 m_target->GetZoneAndAreaId(zone,area);
2440 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2442 // some auras remove at aura remove
2443 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2444 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2445 // some auras applied at aura apply
2446 else if(itr->second->autocast)
2448 if( !m_target->HasAura(itr->second->spellId,0) )
2449 m_target->CastSpell(m_target,itr->second->spellId,true);
2456 void Aura::HandleAuraMounted(bool apply, bool Real)
2458 // only at real add/remove aura
2459 if(!Real)
2460 return;
2462 if(apply)
2464 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2465 if(!ci)
2467 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2468 return;
2471 uint32 team = 0;
2472 if (m_target->GetTypeId()==TYPEID_PLAYER)
2473 team = ((Player*)m_target)->GetTeam();
2475 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2476 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2477 if (minfo)
2478 display_id = minfo->modelid;
2480 m_target->Mount(display_id);
2482 else
2484 m_target->Unmount();
2488 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2490 // only at real add/remove aura
2491 if(!Real)
2492 return;
2494 WorldPacket data;
2495 if(apply)
2496 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2497 else
2498 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2499 data.append(m_target->GetPackGUID());
2500 data << uint32(0);
2501 m_target->SendMessageToSet(&data,true);
2504 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2506 // only at real add/remove aura
2507 if(!Real)
2508 return;
2510 WorldPacket data;
2511 if(apply)
2512 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2513 else
2514 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2515 data.append(m_target->GetPackGUID());
2516 data << (uint32)0;
2517 m_target->SendMessageToSet(&data,true);
2520 void Aura::HandleAuraHover(bool apply, bool Real)
2522 // only at real add/remove aura
2523 if(!Real)
2524 return;
2526 WorldPacket data;
2527 if(apply)
2528 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2529 else
2530 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2531 data.append(m_target->GetPackGUID());
2532 data << uint32(0);
2533 m_target->SendMessageToSet(&data,true);
2536 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2538 // update timers in client
2539 if(m_target->GetTypeId()==TYPEID_PLAYER)
2540 ((Player*)m_target)->UpdateMirrorTimers();
2543 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2545 if(!Real)
2546 return;
2548 uint32 modelid = 0;
2549 Powers PowerType = POWER_MANA;
2550 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2551 switch(form)
2553 case FORM_CAT:
2554 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2555 modelid = 892;
2556 else
2557 modelid = 8571;
2558 PowerType = POWER_ENERGY;
2559 break;
2560 case FORM_TRAVEL:
2561 modelid = 632;
2562 break;
2563 case FORM_AQUA:
2564 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2565 modelid = 2428;
2566 else
2567 modelid = 2428;
2568 break;
2569 case FORM_BEAR:
2570 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2571 modelid = 2281;
2572 else
2573 modelid = 2289;
2574 PowerType = POWER_RAGE;
2575 break;
2576 case FORM_GHOUL:
2577 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2578 modelid = 10045;
2579 break;
2580 case FORM_DIREBEAR:
2581 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2582 modelid = 2281;
2583 else
2584 modelid = 2289;
2585 PowerType = POWER_RAGE;
2586 break;
2587 case FORM_CREATUREBEAR:
2588 modelid = 902;
2589 break;
2590 case FORM_GHOSTWOLF:
2591 modelid = 4613;
2592 break;
2593 case FORM_FLIGHT:
2594 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2595 modelid = 20857;
2596 else
2597 modelid = 20872;
2598 break;
2599 case FORM_MOONKIN:
2600 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2601 modelid = 15374;
2602 else
2603 modelid = 15375;
2604 break;
2605 case FORM_FLIGHT_EPIC:
2606 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2607 modelid = 21243;
2608 else
2609 modelid = 21244;
2610 break;
2611 case FORM_METAMORPHOSIS:
2612 modelid = 25277;
2613 break;
2614 case FORM_AMBIENT:
2615 case FORM_SHADOW:
2616 case FORM_STEALTH:
2617 break;
2618 case FORM_TREE:
2619 modelid = 864;
2620 break;
2621 case FORM_BATTLESTANCE:
2622 case FORM_BERSERKERSTANCE:
2623 case FORM_DEFENSIVESTANCE:
2624 PowerType = POWER_RAGE;
2625 break;
2626 case FORM_SPIRITOFREDEMPTION:
2627 modelid = 16031;
2628 break;
2629 default:
2630 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2633 // remove polymorph before changing display id to keep new display id
2634 switch ( form )
2636 case FORM_CAT:
2637 case FORM_TREE:
2638 case FORM_TRAVEL:
2639 case FORM_AQUA:
2640 case FORM_BEAR:
2641 case FORM_DIREBEAR:
2642 case FORM_FLIGHT_EPIC:
2643 case FORM_FLIGHT:
2644 case FORM_MOONKIN:
2645 // remove movement affects
2646 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2647 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2649 // and polymorphic affects
2650 if(m_target->IsPolymorphed())
2651 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2652 break;
2653 default:
2654 break;
2657 if(apply)
2659 // remove other shapeshift before applying a new one
2660 if(m_target->m_ShapeShiftFormSpellId)
2661 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2663 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2665 if(modelid > 0)
2666 m_target->SetDisplayId(modelid);
2668 if(PowerType != POWER_MANA)
2670 // reset power to default values only at power change
2671 if(m_target->getPowerType()!=PowerType)
2672 m_target->setPowerType(PowerType);
2674 switch(form)
2676 case FORM_CAT:
2677 case FORM_BEAR:
2678 case FORM_DIREBEAR:
2680 // get furor proc chance
2681 uint32 FurorChance = 0;
2682 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2683 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2685 if ((*i)->GetSpellProto()->SpellIconID == 238)
2687 FurorChance = (*i)->GetModifier()->m_amount;
2688 break;
2692 if (m_modifier.m_miscvalue == FORM_CAT)
2694 m_target->SetPower(POWER_ENERGY,0);
2695 if(urand(1,100) <= FurorChance)
2696 m_target->CastSpell(m_target,17099,true,NULL,this);
2698 else
2700 m_target->SetPower(POWER_RAGE,0);
2701 if(urand(1,100) <= FurorChance)
2702 m_target->CastSpell(m_target,17057,true,NULL,this);
2704 break;
2706 case FORM_BATTLESTANCE:
2707 case FORM_DEFENSIVESTANCE:
2708 case FORM_BERSERKERSTANCE:
2710 uint32 Rage_val = 0;
2711 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2712 if(m_target->GetTypeId() == TYPEID_PLAYER)
2714 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2715 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2717 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2718 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2719 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2720 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2724 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2725 m_target->SetPower(POWER_RAGE,Rage_val);
2726 break;
2728 default:
2729 break;
2733 m_target->m_ShapeShiftFormSpellId = GetId();
2734 m_target->m_form = form;
2736 else
2738 if(modelid > 0)
2739 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2740 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2741 if(m_target->getClass() == CLASS_DRUID)
2742 m_target->setPowerType(POWER_MANA);
2743 m_target->m_ShapeShiftFormSpellId = 0;
2744 m_target->m_form = FORM_NONE;
2746 switch(form)
2748 // Nordrassil Harness - bonus
2749 case FORM_BEAR:
2750 case FORM_DIREBEAR:
2751 case FORM_CAT:
2752 if(Aura* dummy = m_target->GetDummyAura(37315) )
2753 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2754 break;
2755 // Nordrassil Regalia - bonus
2756 case FORM_MOONKIN:
2757 if(Aura* dummy = m_target->GetDummyAura(37324) )
2758 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2759 break;
2760 default:
2761 break;
2765 // adding/removing linked auras
2766 // add/remove the shapeshift aura's boosts
2767 HandleShapeshiftBoosts(apply);
2769 if(m_target->GetTypeId()==TYPEID_PLAYER)
2770 ((Player*)m_target)->InitDataForForm();
2773 void Aura::HandleAuraTransform(bool apply, bool Real)
2775 if (apply)
2777 // special case (spell specific functionality)
2778 if (m_modifier.m_miscvalue==0)
2780 // player applied only
2781 if (m_target->GetTypeId()!=TYPEID_PLAYER)
2782 return;
2784 switch (GetId())
2786 // Orb of Deception
2787 case 16739:
2789 uint32 orb_model = m_target->GetNativeDisplayId();
2790 switch(orb_model)
2792 // Troll Female
2793 case 1479: m_target->SetDisplayId(10134); break;
2794 // Troll Male
2795 case 1478: m_target->SetDisplayId(10135); break;
2796 // Tauren Male
2797 case 59: m_target->SetDisplayId(10136); break;
2798 // Human Male
2799 case 49: m_target->SetDisplayId(10137); break;
2800 // Human Female
2801 case 50: m_target->SetDisplayId(10138); break;
2802 // Orc Male
2803 case 51: m_target->SetDisplayId(10139); break;
2804 // Orc Female
2805 case 52: m_target->SetDisplayId(10140); break;
2806 // Dwarf Male
2807 case 53: m_target->SetDisplayId(10141); break;
2808 // Dwarf Female
2809 case 54: m_target->SetDisplayId(10142); break;
2810 // NightElf Male
2811 case 55: m_target->SetDisplayId(10143); break;
2812 // NightElf Female
2813 case 56: m_target->SetDisplayId(10144); break;
2814 // Undead Female
2815 case 58: m_target->SetDisplayId(10145); break;
2816 // Undead Male
2817 case 57: m_target->SetDisplayId(10146); break;
2818 // Tauren Female
2819 case 60: m_target->SetDisplayId(10147); break;
2820 // Gnome Male
2821 case 1563: m_target->SetDisplayId(10148); break;
2822 // Gnome Female
2823 case 1564: m_target->SetDisplayId(10149); break;
2824 // BloodElf Female
2825 case 15475: m_target->SetDisplayId(17830); break;
2826 // BloodElf Male
2827 case 15476: m_target->SetDisplayId(17829); break;
2828 // Dranei Female
2829 case 16126: m_target->SetDisplayId(17828); break;
2830 // Dranei Male
2831 case 16125: m_target->SetDisplayId(17827); break;
2832 default: break;
2834 break;
2836 // Murloc costume
2837 case 42365: m_target->SetDisplayId(21723); break;
2838 default: break;
2841 else
2843 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2844 if (!ci)
2846 //pig pink ^_^
2847 m_target->SetDisplayId(16358);
2848 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2850 else
2852 // Will use the default model here
2853 m_target->SetDisplayId(ci->DisplayID_A);
2855 // Dragonmaw Illusion (set mount model also)
2856 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2857 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2861 // update active transform spell only not set or not overwriting negative by positive case
2862 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2863 m_target->setTransForm(GetId());
2865 // polymorph case
2866 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2868 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2869 // only if caster is Player (after patch 2.4.2)
2870 if (IS_PLAYER_GUID(GetCasterGUID()) )
2871 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2873 //dismount polymorphed target (after patch 2.4.2)
2874 if (m_target->IsMounted())
2875 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2878 else
2880 // ApplyModifier(true) will reapply it if need
2881 m_target->setTransForm(0);
2882 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2884 // re-aplly some from still active with preference negative cases
2885 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2886 if (!otherTransforms.empty())
2888 // look for other transform auras
2889 Aura* handledAura = *otherTransforms.begin();
2890 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2892 // negative auras are preferred
2893 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2895 handledAura = *i;
2896 break;
2899 handledAura->ApplyModifier(true);
2902 // Dragonmaw Illusion (restore mount model)
2903 if (GetId()==42016 && m_target->GetMountID()==16314)
2905 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2907 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2908 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2910 uint32 team = 0;
2911 if (m_target->GetTypeId()==TYPEID_PLAYER)
2912 team = ((Player*)m_target)->GetTeam();
2914 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2915 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2916 if (minfo)
2917 display_id = minfo->modelid;
2919 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2926 void Aura::HandleForceReaction(bool apply, bool Real)
2928 if(m_target->GetTypeId() != TYPEID_PLAYER)
2929 return;
2931 if(!Real)
2932 return;
2934 Player* player = (Player*)m_target;
2936 uint32 faction_id = m_modifier.m_miscvalue;
2937 uint32 faction_rank = m_modifier.m_amount;
2939 player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
2940 player->GetReputationMgr().SendForceReactions();
2943 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
2945 if(m_target->GetTypeId() != TYPEID_PLAYER)
2946 return;
2948 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2949 int32 points = GetModifier()->m_amount;
2951 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2952 if(prot == SKILL_DEFENSE)
2953 ((Player*)m_target)->UpdateDefenseBonusesMod();
2956 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2958 if(Real && !apply)
2960 Unit* caster = GetCaster();
2961 Unit* victim = GetTarget();
2962 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2963 return;
2964 // Item amount
2965 if (m_modifier.m_amount <= 0)
2966 return;
2968 SpellEntry const *spellInfo = GetSpellProto();
2969 if(spellInfo->EffectItemType[m_effIndex] == 0)
2970 return;
2972 // Soul Shard only from non-grey units
2973 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2974 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2975 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2976 return;
2977 //Adding items
2978 uint32 noSpaceForCount = 0;
2979 uint32 count = m_modifier.m_amount;
2981 ItemPosCountVec dest;
2982 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2983 if( msg != EQUIP_ERR_OK )
2985 count-=noSpaceForCount;
2986 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
2987 if (count==0)
2988 return;
2991 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
2992 ((Player*)caster)->SendNewItem(newitem, count, true, false);
2996 void Aura::HandleBindSight(bool apply, bool /*Real*/)
2998 Unit* caster = GetCaster();
2999 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3000 return;
3002 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3005 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3007 Unit* caster = GetCaster();
3008 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3009 return;
3011 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3014 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3016 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3017 return;
3019 if(apply)
3020 m_target->RemoveNoStackAurasDueToAura(this);
3021 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3024 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3026 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3027 return;
3029 if(apply)
3030 m_target->RemoveNoStackAurasDueToAura(this);
3031 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3034 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3036 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3037 return;
3039 if(apply)
3040 m_target->RemoveNoStackAurasDueToAura(this);
3042 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3045 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3047 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3050 void Aura::HandleModPossess(bool apply, bool Real)
3052 if(!Real)
3053 return;
3055 if(m_target->getLevel() > m_modifier.m_amount)
3056 return;
3058 // not possess yourself
3059 if(GetCasterGUID() == m_target->GetGUID())
3060 return;
3062 Unit* caster = GetCaster();
3063 if(!caster)
3064 return;
3066 if( apply )
3068 m_target->SetCharmerGUID(GetCasterGUID());
3069 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3071 caster->SetCharm(m_target);
3073 if(caster->GetTypeId() == TYPEID_PLAYER)
3075 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3076 ((Player*)caster)->SetClientControl(m_target, 1);
3079 m_target->CombatStop();
3080 m_target->DeleteThreatList();
3081 if(m_target->GetTypeId() == TYPEID_UNIT)
3083 m_target->StopMoving();
3084 m_target->GetMotionMaster()->Clear();
3085 m_target->GetMotionMaster()->MoveIdle();
3087 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3089 ((Player*)m_target)->SetClientControl(m_target, 0);
3092 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3093 charmInfo->InitPossessCreateSpells();
3095 if(caster->GetTypeId() == TYPEID_PLAYER)
3096 ((Player*)caster)->PossessSpellInitialize();
3098 else
3100 m_target->SetCharmerGUID(0);
3101 caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3103 if(m_target->GetTypeId() == TYPEID_PLAYER)
3105 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3106 ((Player*)m_target)->SetClientControl(m_target, 1);
3108 else if(m_target->GetTypeId() == TYPEID_UNIT)
3110 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3111 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3114 caster->SetCharm(NULL);
3116 if(caster->GetTypeId() == TYPEID_PLAYER)
3118 ((Player*)caster)->SetFarSightGUID(0);
3119 ((Player*)caster)->SetClientControl(m_target,0);
3121 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3122 data << uint64(0);
3123 data << uint32(0);
3124 ((Player*)caster)->GetSession()->SendPacket(&data);
3127 if(m_target->GetTypeId() == TYPEID_UNIT)
3129 ((Creature*)m_target)->AIM_Initialize();
3131 if (((Creature*)m_target)->AI())
3132 ((Creature*)m_target)->AI()->AttackedBy(caster);
3137 void Aura::HandleModPossessPet(bool apply, bool Real)
3139 if(!Real)
3140 return;
3142 Unit* caster = GetCaster();
3143 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3144 return;
3146 Pet *pet = caster->GetPet();
3147 if(!pet || pet != m_target)
3148 return;
3150 if(apply)
3151 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3152 else
3153 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3155 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3156 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3157 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3159 if(apply)
3161 pet->StopMoving();
3162 pet->GetMotionMaster()->Clear();
3163 pet->GetMotionMaster()->MoveIdle();
3165 else
3167 pet->AttackStop();
3168 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3169 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3173 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3175 if(!Real)
3176 return;
3178 // Recalculate pet tlaent points
3179 if (Pet *pet=m_target->GetPet())
3180 pet->InitTalentForLevel();
3183 void Aura::HandleModCharm(bool apply, bool Real)
3185 if(!Real)
3186 return;
3188 // not charm yourself
3189 if(GetCasterGUID() == m_target->GetGUID())
3190 return;
3192 Unit* caster = GetCaster();
3193 if(!caster)
3194 return;
3196 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3198 if( apply )
3200 m_target->SetCharmerGUID(GetCasterGUID());
3201 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3202 m_target->CastStop(m_target==caster ? GetId() : 0);
3203 caster->SetCharm(m_target);
3205 m_target->CombatStop();
3206 m_target->DeleteThreatList();
3208 if(m_target->GetTypeId() == TYPEID_UNIT)
3210 ((Creature*)m_target)->AIM_Initialize();
3211 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3212 charmInfo->InitCharmCreateSpells();
3213 charmInfo->SetReactState( REACT_DEFENSIVE );
3215 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3217 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3218 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3220 //does not appear to have relevance. Why code added initially? See note below at !apply
3221 //to prevent client crash
3222 //m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3223 //just to enable stat window
3224 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3225 //if charmed two demons the same session, the 2nd gets the 1st one's name
3226 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3231 if(caster->GetTypeId() == TYPEID_PLAYER)
3233 ((Player*)caster)->CharmSpellInitialize();
3236 else
3238 m_target->SetCharmerGUID(0);
3240 if(m_target->GetTypeId() == TYPEID_PLAYER)
3241 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3242 else
3244 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3246 // restore faction
3247 if(((Creature*)m_target)->isPet())
3249 if(Unit* owner = m_target->GetOwner())
3250 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3251 else if(cinfo)
3252 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3254 else if(cinfo) // normal creature
3255 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3257 // restore UNIT_FIELD_BYTES_0
3258 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3260 //does not appear to have relevance. Why code added initially? Class, gender, powertype should be same.
3261 //db field removed and replaced with better way to set class, restore using this if problems
3262 /*CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3263 if(cainfo && cainfo->bytes0 != 0)
3264 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3265 else
3266 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);*/
3268 if(m_target->GetCharmInfo())
3269 m_target->GetCharmInfo()->SetPetNumber(0, true);
3270 else
3271 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3275 caster->SetCharm(NULL);
3277 if(caster->GetTypeId() == TYPEID_PLAYER)
3279 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3280 data << uint64(0);
3281 data << uint32(0);
3282 ((Player*)caster)->GetSession()->SendPacket(&data);
3284 if(m_target->GetTypeId() == TYPEID_UNIT)
3286 ((Creature*)m_target)->AIM_Initialize();
3287 if (((Creature*)m_target)->AI())
3288 ((Creature*)m_target)->AI()->AttackedBy(caster);
3294 void Aura::HandleModConfuse(bool apply, bool Real)
3296 if(!Real)
3297 return;
3299 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3302 void Aura::HandleModFear(bool apply, bool Real)
3304 if (!Real)
3305 return;
3307 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3310 void Aura::HandleFeignDeath(bool apply, bool Real)
3312 if(!Real)
3313 return;
3315 if(m_target->GetTypeId() != TYPEID_PLAYER)
3316 return;
3318 if( apply )
3321 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3322 data<<m_target->GetGUID();
3323 data<<uint8(0);
3324 m_target->SendMessageToSet(&data,true);
3326 // blizz like 2.0.x
3327 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3328 // blizz like 2.0.x
3329 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3330 // blizz like 2.0.x
3331 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3333 m_target->addUnitState(UNIT_STAT_DIED);
3334 m_target->CombatStop();
3335 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3337 // prevent interrupt message
3338 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3339 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3340 m_target->InterruptNonMeleeSpells(true);
3341 m_target->getHostilRefManager().deleteReferences();
3343 else
3346 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3347 data<<m_target->GetGUID();
3348 data<<uint8(1);
3349 m_target->SendMessageToSet(&data,true);
3351 // blizz like 2.0.x
3352 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3353 // blizz like 2.0.x
3354 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3355 // blizz like 2.0.x
3356 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3358 m_target->clearUnitState(UNIT_STAT_DIED);
3362 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3364 if(!Real)
3365 return;
3367 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3368 return;
3370 // not sure for it's correctness
3371 if(apply)
3372 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3373 else
3374 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3376 // only at real add/remove aura
3377 if (m_target->GetTypeId() != TYPEID_PLAYER)
3378 return;
3380 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3381 if (m_target->IsInFeralForm())
3382 return;
3384 if (apply)
3385 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3386 else
3387 ((Player *)m_target)->SetRegularAttackTime();
3389 m_target->UpdateDamagePhysical(BASE_ATTACK);
3392 void Aura::HandleAuraModStun(bool apply, bool Real)
3394 if(!Real)
3395 return;
3397 if (apply)
3399 // Frost stun aura -> freeze/unfreeze target
3400 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3401 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3403 m_target->addUnitState(UNIT_STAT_STUNNED);
3404 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3406 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3407 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3409 // Creature specific
3410 if(m_target->GetTypeId() != TYPEID_PLAYER)
3411 ((Creature*)m_target)->StopMoving();
3412 else
3413 m_target->SetUnitMovementFlags(0); //Clear movement flags
3415 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3417 data.append(m_target->GetPackGUID());
3418 data << uint32(0);
3419 m_target->SendMessageToSet(&data,true);
3421 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3422 if(GetId() == 39837)
3424 GameObject* pObj = new GameObject;
3425 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3426 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3428 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3429 pObj->SetSpellId(GetId());
3430 m_target->AddGameObject(pObj);
3431 m_target->GetMap()->Add(pObj);
3433 else
3434 delete pObj;
3437 else
3439 // Frost stun aura -> freeze/unfreeze target
3440 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3442 bool found_another = false;
3443 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3445 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3446 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3448 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3450 found_another = true;
3451 break;
3454 if(found_another)
3455 break;
3458 if(!found_another)
3459 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3462 // Real remove called after current aura remove from lists, check if other similar auras active
3463 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3464 return;
3466 m_target->clearUnitState(UNIT_STAT_STUNNED);
3467 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3469 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3471 if(m_target->getVictim() && m_target->isAlive())
3472 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3474 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3475 data.append(m_target->GetPackGUID());
3476 data << uint32(0);
3477 m_target->SendMessageToSet(&data,true);
3480 // Wyvern Sting
3481 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3483 Unit* caster = GetCaster();
3484 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3485 return;
3487 uint32 spell_id = 0;
3489 switch(GetId())
3491 case 19386: spell_id = 24131; break;
3492 case 24132: spell_id = 24134; break;
3493 case 24133: spell_id = 24135; break;
3494 case 27068: spell_id = 27069; break;
3495 case 49011: spell_id = 49009; break;
3496 case 49012: spell_id = 49010; break;
3497 default:
3498 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3499 return;
3502 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3504 if(!spellInfo)
3505 return;
3507 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3508 return;
3513 void Aura::HandleModStealth(bool apply, bool Real)
3515 Unit* pTarget = m_target;
3516 SpellEntry const* pSpellInfo = GetSpellProto();
3518 if (apply)
3520 // drop flag at stealth in bg
3521 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3523 // only at real aura add
3524 if (Real)
3526 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3528 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3529 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3531 // apply only if not in GM invisibility (and overwrite invisibility state)
3532 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3534 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3535 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3538 // apply full stealth period bonuses only at first stealth aura in stack
3539 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3541 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3542 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3544 // Master of Subtlety
3545 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3547 pTarget->RemoveAurasDueToSpell(31666);
3548 int32 bp = (*i)->GetModifier()->m_amount;
3549 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3551 // Overkill
3552 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3554 pTarget->RemoveAurasDueToSpell(58428);
3555 pTarget->CastSpell(pTarget, 58427, true);
3561 else
3563 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3564 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3566 // if no GM invisibility
3567 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3569 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3571 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3572 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3574 // restore invisibility if any
3575 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3577 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3578 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3580 else
3581 pTarget->SetVisibility(VISIBILITY_ON);
3584 // apply delayed talent bonus remover at last stealth aura remove
3585 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3586 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3588 // Master of Subtlety
3589 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3590 pTarget->CastSpell(pTarget,31666,true);
3591 // Overkill
3592 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3593 pTarget->CastSpell(pTarget, 58428, true);
3599 void Aura::HandleInvisibility(bool apply, bool Real)
3601 if(apply)
3603 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3605 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3607 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3609 // apply glow vision
3610 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3614 // apply only if not in GM invisibility and not stealth
3615 if(m_target->GetVisibility()==VISIBILITY_ON)
3617 // Aura not added yet but visibility code expect temporary add aura
3618 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3619 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3622 else
3624 // recalculate value at modifier remove (current aura already removed)
3625 m_target->m_invisibilityMask = 0;
3626 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3627 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3628 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3630 // only at real aura remove and if not have different invisibility auras.
3631 if(Real && m_target->m_invisibilityMask==0)
3633 // remove glow vision
3634 if(m_target->GetTypeId() == TYPEID_PLAYER)
3635 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3637 // apply only if not in GM invisibility & not stealthed while invisible
3638 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3640 // if have stealth aura then already have stealth visibility
3641 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3642 m_target->SetVisibility(VISIBILITY_ON);
3648 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3650 if(apply)
3652 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3654 else
3656 // recalculate value at modifier remove (current aura already removed)
3657 m_target->m_detectInvisibilityMask = 0;
3658 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3659 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3660 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3662 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3663 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3666 void Aura::HandleAuraModRoot(bool apply, bool Real)
3668 // only at real add/remove aura
3669 if(!Real)
3670 return;
3672 if (apply)
3674 // Frost root aura -> freeze/unfreeze target
3675 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3676 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3678 m_target->addUnitState(UNIT_STAT_ROOT);
3679 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3680 // probably wrong (this add skinable flag)
3681 // TODO: find correct flag
3682 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3684 //Save last orientation
3685 if( m_target->getVictim() )
3686 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3688 if(m_target->GetTypeId() == TYPEID_PLAYER)
3690 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3691 data.append(m_target->GetPackGUID());
3692 data << (uint32)2;
3693 m_target->SendMessageToSet(&data,true);
3695 //Clear unit movement flags
3696 m_target->SetUnitMovementFlags(0);
3698 else
3699 ((Creature *)m_target)->StopMoving();
3701 else
3703 // Frost root aura -> freeze/unfreeze target
3704 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3706 bool found_another = false;
3707 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3709 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3710 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3712 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3714 found_another = true;
3715 break;
3718 if(found_another)
3719 break;
3722 if(!found_another)
3723 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3726 // Real remove called after current aura remove from lists, check if other similar auras active
3727 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3728 return;
3730 m_target->clearUnitState(UNIT_STAT_ROOT);
3731 // probably wrong (this add skinable flag)
3732 // TODO: find correct flag
3733 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3735 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3737 if(m_target->getVictim() && m_target->isAlive())
3738 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3740 if(m_target->GetTypeId() == TYPEID_PLAYER)
3742 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3743 data.append(m_target->GetPackGUID());
3744 data << (uint32)2;
3745 m_target->SendMessageToSet(&data,true);
3751 void Aura::HandleAuraModSilence(bool apply, bool Real)
3753 // only at real add/remove aura
3754 if(!Real)
3755 return;
3757 if(apply)
3759 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3760 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3761 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3762 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3763 m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
3765 else
3767 // Real remove called after current aura remove from lists, check if other similar auras active
3768 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3769 return;
3771 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3775 void Aura::HandleModThreat(bool apply, bool Real)
3777 // only at real add/remove aura
3778 if(!Real)
3779 return;
3781 if(!m_target->isAlive())
3782 return;
3784 Unit* caster = GetCaster();
3786 if(!caster || !caster->isAlive())
3787 return;
3789 int level_diff = 0;
3790 int multiplier = 0;
3791 switch (GetId())
3793 // Arcane Shroud
3794 case 26400:
3795 level_diff = m_target->getLevel() - 60;
3796 multiplier = 2;
3797 break;
3798 // The Eye of Diminution
3799 case 28862:
3800 level_diff = m_target->getLevel() - 60;
3801 multiplier = 1;
3802 break;
3804 if (level_diff > 0)
3805 m_modifier.m_amount += multiplier * level_diff;
3807 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3809 if(m_modifier.m_miscvalue & int32(1<<x))
3811 if(m_target->GetTypeId() == TYPEID_PLAYER)
3812 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3817 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3819 // only at real add/remove aura
3820 if(!Real)
3821 return;
3823 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3824 return;
3826 Unit* caster = GetCaster();
3828 if(!caster || !caster->isAlive())
3829 return;
3831 float threatMod = 0.0f;
3832 if(apply)
3833 threatMod = float(m_modifier.m_amount);
3834 else
3835 threatMod = float(-m_modifier.m_amount);
3837 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3840 void Aura::HandleModTaunt(bool apply, bool Real)
3842 // only at real add/remove aura
3843 if(!Real)
3844 return;
3846 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3847 return;
3849 Unit* caster = GetCaster();
3851 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3852 return;
3854 if(apply)
3855 m_target->TauntApply(caster);
3856 else
3858 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3859 m_target->TauntFadeOut(caster);
3863 /*********************************************************/
3864 /*** MODIFY SPEED ***/
3865 /*********************************************************/
3866 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3868 // all applied/removed only at real aura add/remove
3869 if(!Real)
3870 return;
3872 m_target->UpdateSpeed(MOVE_RUN, true);
3875 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3877 // all applied/removed only at real aura add/remove
3878 if(!Real)
3879 return;
3881 m_target->UpdateSpeed(MOVE_RUN, true);
3884 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3886 // all applied/removed only at real aura add/remove
3887 if(!Real)
3888 return;
3890 // Enable Fly mode for flying mounts
3891 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3893 WorldPacket data;
3894 if(apply)
3895 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3896 else
3897 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3898 data.append(m_target->GetPackGUID());
3899 data << uint32(0); // unknown
3900 m_target->SendMessageToSet(&data, true);
3902 //Players on flying mounts must be immune to polymorph
3903 if (m_target->GetTypeId()==TYPEID_PLAYER)
3904 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3906 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3907 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3908 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3911 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3914 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3916 // all applied/removed only at real aura add/remove
3917 if(!Real)
3918 return;
3920 m_target->UpdateSpeed(MOVE_SWIM, true);
3923 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3925 // all applied/removed only at real aura add/remove
3926 if(!Real)
3927 return;
3929 m_target->UpdateSpeed(MOVE_RUN, true);
3930 m_target->UpdateSpeed(MOVE_SWIM, true);
3931 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3934 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3936 // all applied/removed only at real aura add/remove
3937 if(!Real)
3938 return;
3940 m_target->UpdateSpeed(MOVE_RUN, true);
3941 m_target->UpdateSpeed(MOVE_SWIM, true);
3942 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3945 /*********************************************************/
3946 /*** IMMUNITY ***/
3947 /*********************************************************/
3949 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
3951 // cache values in local vars for prevent access to possible deleted aura data
3952 SpellEntry const* spellInfo = GetSpellProto();
3953 uint32 misc = m_modifier.m_miscvalue;
3954 Unit* target = m_target;
3956 if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3958 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3960 //immune movement impairment and loss of control
3961 if(GetId()==42292 || GetId()==59752)
3962 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3964 Unit::AuraMap& Auras = target->GetAuras();
3965 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
3967 next = iter;
3968 ++next;
3969 SpellEntry const *spell = iter->second->GetSpellProto();
3970 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
3971 spell->Id != spellInfo->Id)
3973 //check for mechanic mask
3974 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
3976 target->RemoveAurasDueToSpell(spell->Id);
3977 if(Auras.empty())
3978 break;
3979 else
3980 next = Auras.begin();
3986 target->ApplySpellImmune(spellInfo->Id,IMMUNITY_MECHANIC,misc,apply);
3988 // Bestial Wrath
3989 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellIconID == 1680)
3991 // The Beast Within cast on owner if talent present
3992 if (Unit* owner = target->GetOwner())
3994 // Search talent
3995 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
3996 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
3998 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4000 if (apply)
4001 owner->CastSpell(owner, 34471, true, 0, this);
4002 else
4003 owner->RemoveAurasDueToSpell(34471);
4004 break;
4010 // The Beast Within and Bestial Wrath - immunity
4011 if (spellInfo->Id == 19574 || spellInfo->Id == 34471)
4013 if (apply)
4015 target->CastSpell(target,24395,true);
4016 target->CastSpell(target,24396,true);
4017 target->CastSpell(target,24397,true);
4018 target->CastSpell(target,26592,true);
4020 else
4022 target->RemoveAurasDueToSpell(24395);
4023 target->RemoveAurasDueToSpell(24396);
4024 target->RemoveAurasDueToSpell(24397);
4025 target->RemoveAurasDueToSpell(26592);
4030 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4031 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4033 // when removing flag aura, handle flag drop
4034 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4035 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4037 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4038 bg->EventPlayerDroppedFlag(((Player*)m_target));
4041 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4044 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4046 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4048 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4049 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4051 if (auraList.front() != this) // skip itself aura (it already added)
4053 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4054 itr = auraList.begin();
4056 else
4057 ++itr;
4061 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4064 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4066 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4068 // remove all flag auras (they are positive, but they must be removed when you are immune)
4069 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4070 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4071 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4073 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4074 if( Real && apply
4075 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4076 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4078 uint32 school_mask = m_modifier.m_miscvalue;
4079 Unit::AuraMap& Auras = m_target->GetAuras();
4080 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4082 next = iter;
4083 ++next;
4084 SpellEntry const *spell = iter->second->GetSpellProto();
4085 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4086 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4087 && !iter->second->IsPositive() //Don't remove positive spells
4088 && spell->Id != GetId() ) //Don't remove self
4090 m_target->RemoveAurasDueToSpell(spell->Id);
4091 if(Auras.empty())
4092 break;
4093 else
4094 next = Auras.begin();
4098 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4100 if( apply )
4101 m_target->addUnitState(UNIT_STAT_ISOLATED);
4102 else
4103 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4107 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4109 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4112 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4114 // all applied/removed only at real aura add/remove
4115 if(!Real)
4116 return;
4118 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4121 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4123 if(!Real)
4124 return;
4126 if(apply)
4128 // some spell have charges by functionality not have its in spell data
4129 switch (GetId())
4131 case 28200: // Ascendance (Talisman of Ascendance trinket)
4132 SetAuraCharges(6);
4133 break;
4134 default: break;
4139 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4141 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4142 if(apply)
4143 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4144 else
4145 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4148 /*********************************************************/
4149 /*** PERIODIC ***/
4150 /*********************************************************/
4152 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4154 m_isPeriodic = apply;
4155 if (m_spellProto->Id == 66 && !apply)
4157 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4158 m_target->CastSpell(m_target, 32612, true, NULL, this);
4162 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4164 m_isPeriodic = apply;
4167 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4169 if (!Real)
4170 return;
4172 m_isPeriodic = apply;
4174 // Replenishment (0.25% from max)
4175 // Infinite Replenishment
4176 if (GetId() == 57669 ||
4177 GetId() == 61782)
4178 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4181 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4183 m_isPeriodic = apply;
4186 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4188 // spells required only Real aura add/remove
4189 if(!Real)
4190 return;
4192 // For prevent double apply bonuses
4193 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4195 Unit* caster = GetCaster();
4197 SpellEntry const*spell = GetSpellProto();
4198 switch( spell->SpellFamilyName)
4200 case SPELLFAMILY_ROGUE:
4202 if(!apply)
4204 switch(spell->Id)
4206 // Master of Subtlety
4207 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4208 // Overkill
4209 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4212 break;
4214 case SPELLFAMILY_HUNTER:
4216 // Explosive Shot
4217 if (apply && !loading && caster)
4218 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4219 break;
4223 m_isPeriodic = apply;
4226 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4228 m_isPeriodic = apply;
4231 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4233 // spells required only Real aura add/remove
4234 if(!Real)
4235 return;
4237 m_isPeriodic = apply;
4239 // For prevent double apply bonuses
4240 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4242 // Custom damage calculation after
4243 if (apply)
4245 if(loading)
4246 return;
4248 Unit *caster = GetCaster();
4249 if (!caster)
4250 return;
4252 switch (m_spellProto->SpellFamilyName)
4254 case SPELLFAMILY_GENERIC:
4256 // Pounce Bleed
4257 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4259 // $AP*0.18/6 bonus per tick
4260 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4261 return;
4263 break;
4265 case SPELLFAMILY_WARRIOR:
4267 // Rend
4268 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4270 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4271 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4272 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4273 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4274 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4275 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4276 return;
4278 break;
4280 case SPELLFAMILY_DRUID:
4282 // Rake
4283 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4285 // $AP*0.06 bonus per tick
4286 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4287 return;
4289 // Lacerate
4290 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4292 // $AP*0.05/5 bonus per tick
4293 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4294 return;
4296 // Rip
4297 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4299 // 0.01*$AP*cp
4300 if (caster->GetTypeId() != TYPEID_PLAYER)
4301 return;
4303 uint8 cp = ((Player*)caster)->GetComboPoints();
4305 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4306 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4307 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4309 if((*itr)->GetId()==34241)
4311 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4312 break;
4315 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4316 return;
4318 // Lock Jaw
4319 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4321 // 0.15*$AP
4322 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4323 return;
4325 break;
4327 case SPELLFAMILY_ROGUE:
4329 // Rupture
4330 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4332 if (caster->GetTypeId() != TYPEID_PLAYER)
4333 return;
4334 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4335 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4336 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4337 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4338 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4339 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4340 uint8 cp = ((Player*)caster)->GetComboPoints();
4341 if (cp > 5) cp = 5;
4342 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4343 return;
4345 // Garrote
4346 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4348 // $AP*0.07 bonus per tick
4349 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4350 return;
4352 // Deadly Poison
4353 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4355 // 0.08*$AP / 4 * amount of stack
4356 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4357 return;
4359 break;
4361 case SPELLFAMILY_HUNTER:
4363 // Serpent Sting
4364 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4366 // $RAP*0.1/5 bonus per tick
4367 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4368 return;
4370 // Immolation Trap
4371 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4373 // $RAP*0.1/5 bonus per tick
4374 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4375 return;
4377 break;
4379 default:
4380 break;
4383 // remove time effects
4384 else
4386 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4387 if(m_spellProto->Id == 41917)
4388 m_target->CastSpell(m_target, 41915, true);
4392 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4394 m_isPeriodic = apply;
4397 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4399 m_isPeriodic = apply;
4402 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4404 m_isPeriodic = apply;
4407 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4409 m_isPeriodic = apply;
4412 /*********************************************************/
4413 /*** MODIFY STATS ***/
4414 /*********************************************************/
4416 /********************************/
4417 /*** RESISTANCE ***/
4418 /********************************/
4420 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4422 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4424 if(m_modifier.m_miscvalue & int32(1<<x))
4426 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4427 if(m_target->GetTypeId() == TYPEID_PLAYER)
4428 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4433 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4435 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4437 if(m_modifier.m_miscvalue & int32(1<<x))
4439 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4440 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4441 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4446 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4448 // only players have base stats
4449 if(m_target->GetTypeId() != TYPEID_PLAYER)
4451 //pets only have base armor
4452 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4453 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4455 else
4457 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4459 if(m_modifier.m_miscvalue & int32(1<<x))
4460 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4465 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4467 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4469 if(m_modifier.m_miscvalue & int32(1<<i))
4471 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4472 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4474 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4475 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4481 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4483 // only players have base stats
4484 if(m_target->GetTypeId() != TYPEID_PLAYER)
4486 //only pets have base stats
4487 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4488 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4490 else
4492 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4493 if(m_modifier.m_miscvalue & (1<<i))
4494 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4498 /********************************/
4499 /*** STAT ***/
4500 /********************************/
4502 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4504 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4506 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4507 return;
4510 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4512 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4513 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4515 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4516 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4517 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4518 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4523 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4525 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4527 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4528 return;
4531 // only players have base stats
4532 if (m_target->GetTypeId() != TYPEID_PLAYER)
4533 return;
4535 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4537 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4538 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4542 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4544 if(m_target->GetTypeId() != TYPEID_PLAYER)
4545 return;
4547 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4548 // This information for client side use only
4549 // Recalculate bonus
4550 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4553 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4555 if(m_target->GetTypeId() != TYPEID_PLAYER)
4556 return;
4558 // Recalculate bonus
4559 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4562 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4564 if(!Real || !apply)
4565 return;
4567 if(GetId()==33206)
4568 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4571 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4573 if(m_target->GetTypeId() != TYPEID_PLAYER)
4574 return;
4576 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4577 // This information for client side use only
4578 // Recalculate bonus
4579 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4582 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4584 if(m_target->GetTypeId() != TYPEID_PLAYER)
4585 return;
4587 // Recalculate bonus
4588 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4591 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4593 if(m_target->GetTypeId() != TYPEID_PLAYER)
4594 return;
4595 // implemented in Unit::SpellHealingBonus
4596 // this information is for client side only
4597 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4600 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4602 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4604 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4605 return;
4608 //save current and max HP before applying aura
4609 uint32 curHPValue = m_target->GetHealth();
4610 uint32 maxHPValue = m_target->GetMaxHealth();
4612 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4614 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4616 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4617 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4618 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4622 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4623 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4625 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4626 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4627 m_target->SetHealth(newHPValue);
4631 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4633 if(m_target->GetTypeId() != TYPEID_PLAYER)
4634 return;
4636 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4638 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4639 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4640 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4641 return;
4644 // Recalculate Armor
4645 m_target->UpdateArmor();
4648 /********************************/
4649 /*** HEAL & ENERGIZE ***/
4650 /********************************/
4651 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4653 m_isPeriodic = apply;
4656 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4658 if(m_modifier.periodictime == 0)
4659 m_modifier.periodictime = 1000;
4661 m_periodicTimer = m_modifier.periodictime;
4662 m_isPeriodic = apply;
4665 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4667 if(m_modifier.periodictime == 0)
4668 m_modifier.periodictime = 5000;
4670 m_periodicTimer = 5000;
4671 m_isPeriodic = apply;
4674 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4676 if (!Real)
4677 return;
4679 Powers pt = m_target->getPowerType();
4680 if(m_modifier.periodictime == 0)
4682 // Anger Management (only spell use this aura for rage)
4683 if (pt == POWER_RAGE)
4684 m_modifier.periodictime = 3000;
4685 else
4686 m_modifier.periodictime = 2000;
4689 m_periodicTimer = 5000;
4691 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4692 ((Player*)m_target)->UpdateManaRegen();
4694 m_isPeriodic = apply;
4697 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4699 // spells required only Real aura add/remove
4700 if(!Real)
4701 return;
4703 if (m_target->GetTypeId() != TYPEID_PLAYER)
4704 return;
4706 // Update manaregen value
4707 if (m_modifier.m_miscvalue == POWER_MANA)
4708 ((Player*)m_target)->UpdateManaRegen();
4711 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4713 // spells required only Real aura add/remove
4714 if(!Real)
4715 return;
4717 if (m_target->GetTypeId() != TYPEID_PLAYER)
4718 return;
4720 //Note: an increase in regen does NOT cause threat.
4721 ((Player*)m_target)->UpdateManaRegen();
4724 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4726 if(apply)
4727 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4728 else
4729 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4732 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4734 // Special case with temporary increase max/current health
4735 switch(GetId())
4737 case 12976: // Warrior Last Stand triggered spell
4738 case 28726: // Nightmare Seed ( Nightmare Seed )
4739 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4740 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4741 case 50322: // Survival Instincts
4743 if(Real)
4745 if(apply)
4747 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4748 m_target->ModifyHealth(m_modifier.m_amount);
4750 else
4752 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4753 m_target->ModifyHealth(-m_modifier.m_amount);
4754 else
4755 m_target->SetHealth(1);
4756 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4759 return;
4763 // generic case
4764 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4767 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4769 uint32 oldhealth = m_target->GetHealth();
4770 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4772 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4774 // refresh percentage
4775 if(oldhealth > 0)
4777 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4778 if(newhealth==0)
4779 newhealth = 1;
4781 m_target->SetHealth(newhealth);
4785 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool /*Real*/)
4787 Powers powerType = m_target->getPowerType();
4788 if(int32(powerType) != m_modifier.m_miscvalue)
4789 return;
4791 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4793 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4796 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4798 Powers powerType = m_target->getPowerType();
4799 if(int32(powerType) != m_modifier.m_miscvalue)
4800 return;
4802 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4804 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4807 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4809 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4812 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4814 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4817 /********************************/
4818 /*** FIGHT ***/
4819 /********************************/
4821 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4823 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4824 return;
4826 ((Player*)m_target)->UpdateParryPercentage();
4829 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4831 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4832 return;
4834 ((Player*)m_target)->UpdateDodgePercentage();
4835 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4838 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4840 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4841 return;
4843 ((Player*)m_target)->UpdateBlockPercentage();
4844 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4847 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4849 // spells required only Real aura add/remove
4850 if(!Real)
4851 return;
4853 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4854 return;
4856 ((Player*)m_target)->UpdateManaRegen();
4859 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4861 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4862 return;
4864 // apply item specific bonuses for already equipped weapon
4865 if(Real)
4867 for(int i = 0; i < MAX_ATTACK; ++i)
4868 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4869 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4872 // mods must be applied base at equipped weapon class and subclass comparison
4873 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4874 // m_modifier.m_miscvalue comparison with item generated damage types
4876 if (GetSpellProto()->EquippedItemClass == -1)
4878 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4879 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4880 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4882 else
4884 // done in Player::_ApplyWeaponDependentAuraMods
4888 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
4890 if(m_target->GetTypeId() == TYPEID_PLAYER)
4892 ((Player*)m_target)->UpdateMeleeHitChances();
4893 ((Player*)m_target)->UpdateRangedHitChances();
4895 else
4897 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4898 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4902 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
4904 if(m_target->GetTypeId() == TYPEID_PLAYER)
4906 ((Player*)m_target)->UpdateSpellHitChances();
4908 else
4910 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4914 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4916 // spells required only Real aura add/remove
4917 if(!Real)
4918 return;
4920 if(m_target->GetTypeId() == TYPEID_PLAYER)
4922 ((Player*)m_target)->UpdateAllSpellCritChances();
4924 else
4926 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4930 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4932 // spells required only Real aura add/remove
4933 if(!Real)
4934 return;
4936 if(m_target->GetTypeId() != TYPEID_PLAYER)
4937 return;
4939 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4940 if (m_modifier.m_miscvalue & (1<<school))
4941 ((Player*)m_target)->UpdateSpellCritChance(school);
4944 /********************************/
4945 /*** ATTACK SPEED ***/
4946 /********************************/
4948 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
4950 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4953 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
4955 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4956 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4957 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4960 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
4962 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4963 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4964 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4965 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4968 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
4970 if(!m_target->isAlive() )
4971 return;
4973 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4976 void Aura::HandleHaste(bool apply, bool /*Real*/)
4978 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
4979 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
4980 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
4983 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
4985 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4988 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
4990 if(m_target->GetTypeId() != TYPEID_PLAYER)
4991 return;
4992 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
4995 /********************************/
4996 /*** ATTACK POWER ***/
4997 /********************************/
4999 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5001 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5004 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5006 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5007 return;
5009 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5012 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5014 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5015 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5018 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5020 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5021 return;
5023 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5024 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5027 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5029 // spells required only Real aura add/remove
5030 if(!Real)
5031 return;
5033 // Recalculate bonus
5034 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5035 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5038 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5040 // spells required only Real aura add/remove
5041 if(!Real)
5042 return;
5044 // Recalculate bonus
5045 if(m_target->GetTypeId() == TYPEID_PLAYER)
5046 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5049 /********************************/
5050 /*** DAMAGE BONUS ***/
5051 /********************************/
5052 void Aura::HandleModDamageDone(bool apply, bool Real)
5054 // apply item specific bonuses for already equipped weapon
5055 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5057 for(int i = 0; i < MAX_ATTACK; ++i)
5058 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5059 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5062 // m_modifier.m_miscvalue is bitmask of spell schools
5063 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5064 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5065 // 127 - full bitmask any damages
5067 // mods must be applied base at equipped weapon class and subclass comparison
5068 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5069 // m_modifier.m_miscvalue comparison with item generated damage types
5071 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5073 // apply generic physical damage bonuses including wand case
5074 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5076 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5077 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5078 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5080 else
5082 // done in Player::_ApplyWeaponDependentAuraMods
5085 if(m_target->GetTypeId() == TYPEID_PLAYER)
5087 if(m_positive)
5088 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5089 else
5090 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5094 // Skip non magic case for speedup
5095 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5096 return;
5098 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5100 // wand magic case (skip generic to all item spell bonuses)
5101 // done in Player::_ApplyWeaponDependentAuraMods
5103 // Skip item specific requirements for not wand magic damage
5104 return;
5107 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5108 // This information for client side use only
5109 if(m_target->GetTypeId() == TYPEID_PLAYER)
5111 if(m_positive)
5113 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5115 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5116 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5119 else
5121 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5123 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5124 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5127 Pet* pet = m_target->GetPet();
5128 if(pet)
5129 pet->UpdateAttackPowerAndDamage();
5133 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5135 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5137 // apply item specific bonuses for already equipped weapon
5138 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5140 for(int i = 0; i < MAX_ATTACK; ++i)
5141 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5142 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5145 // m_modifier.m_miscvalue is bitmask of spell schools
5146 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5147 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5148 // 127 - full bitmask any damages
5150 // mods must be applied base at equipped weapon class and subclass comparison
5151 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5152 // m_modifier.m_miscvalue comparison with item generated damage types
5154 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5156 // apply generic physical damage bonuses including wand case
5157 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5159 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5160 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5161 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5163 else
5165 // done in Player::_ApplyWeaponDependentAuraMods
5167 // For show in client
5168 if(m_target->GetTypeId() == TYPEID_PLAYER)
5169 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5172 // Skip non magic case for speedup
5173 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5174 return;
5176 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5178 // wand magic case (skip generic to all item spell bonuses)
5179 // done in Player::_ApplyWeaponDependentAuraMods
5181 // Skip item specific requirements for not wand magic damage
5182 return;
5185 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5186 // Send info to client
5187 if(m_target->GetTypeId() == TYPEID_PLAYER)
5188 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5189 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5192 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5194 // spells required only Real aura add/remove
5195 if(!Real)
5196 return;
5198 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5200 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5203 /********************************/
5204 /*** POWER COST ***/
5205 /********************************/
5207 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5209 // spells required only Real aura add/remove
5210 if(!Real)
5211 return;
5213 float amount = m_modifier.m_amount/100.0f;
5214 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5215 if(m_modifier.m_miscvalue & (1<<i))
5216 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5219 void Aura::HandleModPowerCost(bool apply, bool Real)
5221 // spells required only Real aura add/remove
5222 if(!Real)
5223 return;
5225 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5226 if(m_modifier.m_miscvalue & (1<<i))
5227 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5230 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5232 // spells required only Real aura add/remove
5233 if(!Real)
5234 return;
5235 if(m_target->GetTypeId() != TYPEID_PLAYER)
5236 return;
5237 uint32 mask[3] = {0, 0, 0};
5238 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5239 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5241 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5242 mask[0]|=ptr[0];
5243 mask[1]|=ptr[1];
5244 mask[2]|=ptr[2];
5247 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5248 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5249 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5252 /*********************************************************/
5253 /*** OTHERS ***/
5254 /*********************************************************/
5256 void Aura::HandleShapeshiftBoosts(bool apply)
5258 uint32 spellId = 0;
5259 uint32 spellId2 = 0;
5260 uint32 HotWSpellId = 0;
5262 switch(GetModifier()->m_miscvalue)
5264 case FORM_CAT:
5265 spellId = 3025;
5266 HotWSpellId = 24900;
5267 break;
5268 case FORM_TREE:
5269 spellId = 5420;
5270 spellId2 = 34123;
5271 break;
5272 case FORM_TRAVEL:
5273 spellId = 5419;
5274 break;
5275 case FORM_AQUA:
5276 spellId = 5421;
5277 break;
5278 case FORM_BEAR:
5279 spellId = 1178;
5280 spellId2 = 21178;
5281 HotWSpellId = 24899;
5282 break;
5283 case FORM_DIREBEAR:
5284 spellId = 9635;
5285 spellId2 = 21178;
5286 HotWSpellId = 24899;
5287 break;
5288 case FORM_BATTLESTANCE:
5289 spellId = 21156;
5290 break;
5291 case FORM_DEFENSIVESTANCE:
5292 spellId = 7376;
5293 break;
5294 case FORM_BERSERKERSTANCE:
5295 spellId = 7381;
5296 break;
5297 case FORM_MOONKIN:
5298 spellId = 24905;
5299 // aura from effect trigger spell
5300 spellId2 = 24907;
5301 break;
5302 case FORM_FLIGHT:
5303 spellId = 33948;
5304 spellId2 = 34764;
5305 break;
5306 case FORM_FLIGHT_EPIC:
5307 spellId = 40122;
5308 spellId2 = 40121;
5309 break;
5310 case FORM_METAMORPHOSIS:
5311 spellId = 54817;
5312 spellId2 = 54879;
5313 break;
5314 case FORM_SPIRITOFREDEMPTION:
5315 spellId = 27792;
5316 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5317 break;
5318 case FORM_GHOSTWOLF:
5319 case FORM_AMBIENT:
5320 case FORM_GHOUL:
5321 case FORM_SHADOW:
5322 case FORM_STEALTH:
5323 case FORM_CREATURECAT:
5324 case FORM_CREATUREBEAR:
5325 spellId = 0;
5326 break;
5329 uint32 form = GetModifier()->m_miscvalue-1;
5331 if(apply)
5333 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5334 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5336 if(m_target->GetTypeId() == TYPEID_PLAYER)
5338 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5339 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5341 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5342 if(itr->first==spellId || itr->first==spellId2) continue;
5343 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5344 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5345 if (spellInfo->Stances & (1<<form))
5346 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5348 //LotP
5349 if (((Player*)m_target)->HasSpell(17007))
5351 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5352 if (spellInfo && spellInfo->Stances & (1<<form))
5353 m_target->CastSpell(m_target, 24932, true, NULL, this);
5355 // HotW
5356 if (HotWSpellId)
5358 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5359 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5361 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5363 int32 HotWMod = (*i)->GetModifier()->m_amount;
5364 if(GetModifier()->m_miscvalue == FORM_CAT)
5365 HotWMod /= 2;
5367 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5368 break;
5374 else
5376 m_target->RemoveAurasDueToSpell(spellId);
5377 m_target->RemoveAurasDueToSpell(spellId2);
5379 Unit::AuraMap& tAuras = m_target->GetAuras();
5380 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5382 if (itr->second->IsRemovedOnShapeLost())
5384 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5385 itr = tAuras.begin();
5387 else
5389 ++itr;
5394 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5395 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5398 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5400 if(m_target->GetTypeId() != TYPEID_UNIT)
5401 return;
5403 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5404 if(ci && ci->type == CREATURE_TYPE_BEAST)
5405 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5408 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5410 if(apply)
5411 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5412 else
5413 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5416 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5418 if(m_target->GetTypeId() != TYPEID_PLAYER)
5419 return;
5421 if(apply)
5422 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5423 else
5424 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5427 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5429 HandleAuraModPacify(apply,Real);
5430 HandleAuraModSilence(apply,Real);
5433 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5435 if(m_target->GetTypeId() != TYPEID_PLAYER)
5436 return;
5438 if(apply)
5440 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5442 else
5444 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5448 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5450 // all applied/removed only at real aura add/remove
5451 if(!Real)
5452 return;
5454 // allow fly
5455 WorldPacket data;
5456 if(apply)
5457 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5458 else
5459 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5460 data.append(m_target->GetPackGUID());
5461 data << uint32(0); // unk
5462 m_target->SendMessageToSet(&data, true);
5465 void Aura::HandleModRating(bool apply, bool Real)
5467 // spells required only Real aura add/remove
5468 if(!Real)
5469 return;
5471 if(m_target->GetTypeId() != TYPEID_PLAYER)
5472 return;
5474 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5475 if (m_modifier.m_miscvalue & (1 << rating))
5476 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5479 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5481 // spells required only Real aura add/remove
5482 if(!Real)
5483 return;
5485 if(m_target->GetTypeId() != TYPEID_PLAYER)
5486 return;
5487 // Just recalculate ratings
5488 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5489 if (m_modifier.m_miscvalue & (1 << rating))
5490 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5493 void Aura::HandleForceMoveForward(bool apply, bool Real)
5495 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5496 return;
5497 if(apply)
5498 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5499 else
5500 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5503 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5505 if(m_target->GetTypeId() != TYPEID_PLAYER)
5506 return;
5508 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5509 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5512 void Aura::HandleModTargetResistance(bool apply, bool Real)
5514 // spells required only Real aura add/remove
5515 if(!Real)
5516 return;
5517 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5519 // show armor penetration
5520 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5521 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5523 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5524 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5525 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5528 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5530 BaseModType modType = FLAT_MOD;
5531 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5532 modType = PCT_MOD;
5534 if(m_target->GetTypeId() == TYPEID_PLAYER)
5535 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5538 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5540 // spells required only Real aura add/remove
5541 if(!Real)
5542 return;
5544 if(m_target->GetTypeId() != TYPEID_PLAYER)
5545 return;
5547 Player *target = (Player*)m_target;
5549 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5550 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5551 if( !apply && m_duration==0 && target->GetComboTarget())
5552 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5553 target->AddComboPoints(unit, -m_modifier.m_amount);
5556 void Aura::HandleModUnattackable( bool Apply, bool Real )
5558 if(Real && Apply)
5560 m_target->CombatStop();
5561 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5563 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5566 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5568 // spells required only Real aura add/remove
5569 if(!Real)
5570 return;
5572 // prepare spirit state
5573 if(apply)
5575 if(m_target->GetTypeId()==TYPEID_PLAYER)
5577 // disable breath/etc timers
5578 ((Player*)m_target)->StopMirrorTimers();
5580 // set stand state (expected in this form)
5581 if(!m_target->IsStandState())
5582 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5585 m_target->SetHealth(1);
5587 // die at aura end
5588 else
5589 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5592 void Aura::CleanupTriggeredSpells()
5594 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5596 // Blood Frenzy remove
5597 m_target->RemoveAurasDueToSpell(30069);
5598 m_target->RemoveAurasDueToSpell(30070);
5599 return;
5602 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5603 if(!tSpellId)
5604 return;
5606 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5607 if(!tProto)
5608 return;
5610 if(GetSpellDuration(tProto) != -1)
5611 return;
5613 // needed for spell 43680, maybe others
5614 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5615 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5616 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5617 return;
5618 m_target->RemoveAurasDueToSpell(tSpellId);
5621 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5623 if(!Real)
5624 return;
5626 // prevent double apply bonuses
5627 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5629 if(Unit* caster = GetCaster())
5631 float DoneActualBenefit = 0.0f;
5632 switch(m_spellProto->SpellFamilyName)
5634 case SPELLFAMILY_PRIEST:
5635 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5637 //+30% from +healing bonus
5638 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5639 break;
5641 break;
5642 case SPELLFAMILY_MAGE:
5643 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5645 //frost ward, fire ward, ice barrier
5646 //+10% from +spd bonus
5647 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5648 break;
5650 break;
5651 case SPELLFAMILY_WARLOCK:
5652 if(m_spellProto->SpellFamilyFlags == 0x00)
5654 //shadow ward
5655 //+10% from +spd bonus
5656 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5657 break;
5659 break;
5660 default:
5661 break;
5664 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5666 m_modifier.m_amount += (int32)DoneActualBenefit;
5671 void Aura::PeriodicTick()
5673 if(!m_target->isAlive())
5674 return;
5676 switch(m_modifier.m_auraname)
5678 case SPELL_AURA_PERIODIC_DAMAGE:
5679 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5681 Unit *pCaster = GetCaster();
5682 if(!pCaster)
5683 return;
5685 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5686 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5687 return;
5689 // Check for immune (not use charges)
5690 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5691 return;
5693 // some auras remove at specific health level or more
5694 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5696 switch(GetId())
5698 case 43093: case 31956: case 38801:
5699 case 35321: case 38363: case 39215:
5700 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5702 m_target->RemoveAurasDueToSpell(GetId());
5703 return;
5705 break;
5706 case 38772:
5708 uint32 percent =
5709 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5710 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5711 100;
5712 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5714 m_target->RemoveAurasDueToSpell(GetId());
5715 return;
5717 break;
5719 default:
5720 break;
5724 uint32 absorb=0;
5725 uint32 resist=0;
5726 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5728 // ignore non positive values (can be result apply spellmods to aura damage
5729 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5731 uint32 pdamage;
5733 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5735 pdamage = amount;
5737 // Calculate armor mitigation if it is a physical spell
5738 // But not for bleed mechanic spells
5739 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5740 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5742 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5743 cleanDamage.damage += pdamage - pdamageReductedArmor;
5744 pdamage = pdamageReductedArmor;
5747 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5749 // Curse of Agony damage-per-tick calculation
5750 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5752 // 1..4 ticks, 1/2 from normal tick damage
5753 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5754 pdamage = pdamage/2;
5755 // 9..12 ticks, 3/2 from normal tick damage
5756 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5757 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5758 // 5..8 ticks have normal tick damage
5761 else
5762 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5764 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5765 // Reduce dot damage from resilience for players
5766 if (m_target->GetTypeId()==TYPEID_PLAYER)
5767 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5769 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5771 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5772 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5774 pCaster->DealDamageMods(m_target,pdamage,&absorb);
5776 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5777 data.append(m_target->GetPackGUID());
5778 data.appendPackGUID(GetCasterGUID());
5779 data << uint32(GetId());
5780 data << uint32(1);
5781 data << uint32(m_modifier.m_auraname);
5782 data << (uint32)pdamage;
5783 data << uint32(0); // overkill
5784 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5785 data << (uint32)absorb;
5786 data << (uint32)resist;
5787 m_target->SendMessageToSet(&data,true);
5789 Unit* target = m_target; // aura can be deleted in DealDamage
5790 SpellEntry const* spellProto = GetSpellProto();
5792 // Set trigger flag
5793 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5794 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5795 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5796 if (pdamage)
5797 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5798 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5800 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5801 break;
5803 case SPELL_AURA_PERIODIC_LEECH:
5804 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5806 Unit *pCaster = GetCaster();
5807 if(!pCaster)
5808 return;
5810 if(!pCaster->isAlive())
5811 return;
5813 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5814 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5815 return;
5817 // Check for immune
5818 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5819 return;
5821 uint32 absorb=0;
5822 uint32 resist=0;
5823 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5825 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5827 //Calculate armor mitigation if it is a physical spell
5828 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5830 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5831 cleanDamage.damage += pdamage - pdamageReductedArmor;
5832 pdamage = pdamageReductedArmor;
5835 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5837 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5838 // Reduce dot damage from resilience for players
5839 if (m_target->GetTypeId()==TYPEID_PLAYER)
5840 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5842 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5844 if(m_target->GetHealth() < pdamage)
5845 pdamage = uint32(m_target->GetHealth());
5847 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5848 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5850 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5853 Unit* target = m_target; // aura can be deleted in DealDamage
5854 SpellEntry const* spellProto = GetSpellProto();
5855 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5856 int32 stackAmount = GetStackAmount();
5858 // Set trigger flag
5859 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5860 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5861 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5862 if (pdamage)
5863 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5864 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5865 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5867 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5869 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5871 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5872 pCaster->m_currentSpells[i]->cancel();
5877 if(Player *modOwner = pCaster->GetSpellModOwner())
5878 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5880 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5882 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
5883 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5884 break;
5886 case SPELL_AURA_PERIODIC_HEAL:
5887 case SPELL_AURA_OBS_MOD_HEALTH:
5889 Unit *pCaster = GetCaster();
5890 if(!pCaster)
5891 return;
5893 // heal for caster damage (must be alive)
5894 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5895 return;
5897 // ignore non positive values (can be result apply spellmods to aura damage
5898 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5900 uint32 pdamage;
5902 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5903 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5904 else
5905 pdamage = amount;
5907 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5909 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5910 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5912 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5913 data.append(m_target->GetPackGUID());
5914 data.appendPackGUID(GetCasterGUID());
5915 data << uint32(GetId());
5916 data << uint32(1);
5917 data << uint32(m_modifier.m_auraname);
5918 data << (uint32)pdamage;
5919 data << uint32(0); // wotlk
5920 m_target->SendMessageToSet(&data,true);
5922 int32 gain = m_target->ModifyHealth(pdamage);
5924 // add HoTs to amount healed in bgs
5925 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5926 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5927 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5929 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5931 SpellEntry const* spellProto = GetSpellProto();
5933 // heal for caster damage
5934 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5936 uint32 dmg = spellProto->manaPerSecond;
5937 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5939 pCaster->RemoveAurasDueToSpell(GetId());
5941 // finish current generic/channeling spells, don't affect autorepeat
5942 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5944 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5946 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5948 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5949 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5952 else
5954 uint32 damage = gain;
5955 uint32 absorb = 0;
5956 pCaster->DealDamageMods(pCaster,damage,&absorb);
5957 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
5959 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5960 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5964 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5965 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5966 // ignore item heals
5967 // if(procSpell && !haveCastItem)
5968 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5969 break;
5971 case SPELL_AURA_PERIODIC_MANA_LEECH:
5973 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
5974 return;
5976 Powers power = Powers(m_modifier.m_miscvalue);
5978 // power type might have changed between aura applying and tick (druid's shapeshift)
5979 if(m_target->getPowerType() != power)
5980 return;
5982 Unit *pCaster = GetCaster();
5983 if(!pCaster)
5984 return;
5986 if(!pCaster->isAlive())
5987 return;
5989 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5990 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5991 return;
5993 // Check for immune (not use charges)
5994 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5995 return;
5997 // ignore non positive values (can be result apply spellmods to aura damage
5998 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6000 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6001 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6002 if (m_spellProto->ManaCostPercentage)
6004 // max value
6005 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6006 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6007 if(pdamage > maxmana)
6008 pdamage = maxmana;
6011 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6012 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6014 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6016 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6017 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6018 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6020 m_target->ModifyPower(power, -drain_amount);
6022 float gain_multiplier = 0;
6024 if(pCaster->GetMaxPower(power) > 0)
6026 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6028 if(Player *modOwner = pCaster->GetSpellModOwner())
6029 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6032 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6033 data.append(m_target->GetPackGUID());
6034 data.appendPackGUID(GetCasterGUID());
6035 data << uint32(GetId());
6036 data << uint32(1);
6037 data << uint32(m_modifier.m_auraname);
6038 data << (uint32)power; // power type
6039 data << (uint32)drain_amount;
6040 data << (float)gain_multiplier;
6041 m_target->SendMessageToSet(&data,true);
6043 int32 gain_amount = int32(drain_amount*gain_multiplier);
6045 if(gain_amount)
6047 int32 gain = pCaster->ModifyPower(power,gain_amount);
6048 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6050 break;
6052 case SPELL_AURA_PERIODIC_ENERGIZE:
6054 // ignore non positive values (can be result apply spellmods to aura damage
6055 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6057 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6058 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6060 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6061 break;
6063 Powers power = Powers(m_modifier.m_miscvalue);
6065 if(m_target->GetMaxPower(power) == 0)
6066 break;
6068 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6069 data.append(m_target->GetPackGUID());
6070 data.appendPackGUID(GetCasterGUID());
6071 data << uint32(GetId());
6072 data << uint32(1);
6073 data << uint32(m_modifier.m_auraname);
6074 data << (uint32)power; // power type
6075 data << (uint32)pdamage;
6076 m_target->SendMessageToSet(&data,true);
6078 int32 gain = m_target->ModifyPower(power,pdamage);
6080 if(Unit* pCaster = GetCaster())
6081 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6082 break;
6084 case SPELL_AURA_OBS_MOD_MANA:
6086 // ignore non positive values (can be result apply spellmods to aura damage
6087 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6089 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6091 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6092 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6094 if(m_target->GetMaxPower(POWER_MANA) == 0)
6095 break;
6097 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6098 data.append(m_target->GetPackGUID());
6099 data.appendPackGUID(GetCasterGUID());
6100 data << uint32(GetId());
6101 data << uint32(1);
6102 data << uint32(m_modifier.m_auraname);
6103 data << (uint32)0; // ?
6104 data << (uint32)pdamage;
6105 m_target->SendMessageToSet(&data,true);
6107 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6109 if(Unit* pCaster = GetCaster())
6110 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6111 break;
6113 case SPELL_AURA_POWER_BURN_MANA:
6115 Unit *pCaster = GetCaster();
6116 if(!pCaster)
6117 return;
6119 // Check for immune (not use charges)
6120 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6121 return;
6123 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6125 Powers powerType = Powers(m_modifier.m_miscvalue);
6127 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6128 return;
6130 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6131 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6132 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6134 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6136 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6138 SpellEntry const* spellProto = GetSpellProto();
6139 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6140 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6141 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6143 pCaster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
6145 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6147 // Set trigger flag
6148 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6149 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6150 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6151 if (damageInfo.damage)
6152 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6154 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6156 pCaster->DealSpellDamage(&damageInfo, true);
6157 break;
6159 case SPELL_AURA_MOD_REGEN:
6161 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6162 if (Unit *caster = GetCaster())
6163 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6164 break;
6166 case SPELL_AURA_MOD_POWER_REGEN:
6168 Powers pt = m_target->getPowerType();
6169 if(int32(pt) != m_modifier.m_miscvalue)
6170 return;
6172 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6174 // eating anim
6175 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6177 else if( GetId() == 20577 )
6179 // cannibalize anim
6180 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6183 // Anger Management
6184 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6185 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6186 if(pt == POWER_RAGE)
6187 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6188 break;
6190 // Here tick dummy auras
6191 case SPELL_AURA_PERIODIC_DUMMY:
6193 PeriodicDummyTick();
6194 break;
6196 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6198 TriggerSpell();
6199 break;
6201 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6203 TriggerSpellWithValue();
6204 break;
6206 default:
6207 break;
6211 void Aura::PeriodicDummyTick()
6213 Unit *caster = GetCaster();
6214 SpellEntry const* spell = GetSpellProto();
6215 switch (spell->SpellFamilyName)
6217 case SPELLFAMILY_GENERIC:
6218 switch (spell->Id)
6220 // Drink
6221 case 430:
6222 case 431:
6223 case 432:
6224 case 1133:
6225 case 1135:
6226 case 1137:
6227 case 10250:
6228 case 22734:
6229 case 27089:
6230 case 34291:
6231 case 43706:
6232 case 46755:
6233 case 49472: // Drink Coffee
6234 case 61830:
6236 if (m_target->GetTypeId() != TYPEID_PLAYER)
6237 return;
6238 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6239 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6240 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6242 if ((*i)->GetId() == GetId())
6244 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6245 ((Player*)m_target)->UpdateManaRegen();
6246 // Disable continue
6247 m_isPeriodic = false;
6248 return;
6251 return;
6253 // Forsaken Skills
6254 case 7054:
6256 // Possibly need cast one of them (but
6257 // 7038 Forsaken Skill: Swords
6258 // 7039 Forsaken Skill: Axes
6259 // 7040 Forsaken Skill: Daggers
6260 // 7041 Forsaken Skill: Maces
6261 // 7042 Forsaken Skill: Staves
6262 // 7043 Forsaken Skill: Bows
6263 // 7044 Forsaken Skill: Guns
6264 // 7045 Forsaken Skill: 2H Axes
6265 // 7046 Forsaken Skill: 2H Maces
6266 // 7047 Forsaken Skill: 2H Swords
6267 // 7048 Forsaken Skill: Defense
6268 // 7049 Forsaken Skill: Fire
6269 // 7050 Forsaken Skill: Frost
6270 // 7051 Forsaken Skill: Holy
6271 // 7053 Forsaken Skill: Shadow
6272 return;
6274 // // Panda
6275 // case 19230: break;
6276 // // Gossip NPC Periodic - Talk
6277 // case 33208: break;
6278 // // Gossip NPC Periodic - Despawn
6279 // case 33209: break;
6280 // // Steal Weapon
6281 // case 36207: break;
6282 // // Simon Game START timer, (DND)
6283 // case 39993: break;
6284 // // Knockdown Fel Cannon: break; The Aggro Burst
6285 // case 40119: break;
6286 // // Old Mount Spell
6287 // case 40154: break;
6288 // // Magnetic Pull
6289 // case 40581: break;
6290 // // Ethereal Ring: break; The Bolt Burst
6291 // case 40801: break;
6292 // // Crystal Prison
6293 // case 40846: break;
6294 // // Copy Weapon
6295 // case 41054: break;
6296 // // Dementia
6297 // case 41404: break;
6298 // // Ethereal Ring Visual, Lightning Aura
6299 // case 41477: break;
6300 // // Ethereal Ring Visual, Lightning Aura (Fork)
6301 // case 41525: break;
6302 // // Ethereal Ring Visual, Lightning Jumper Aura
6303 // case 41567: break;
6304 // // No Man's Land
6305 // case 41955: break;
6306 // // Headless Horseman - Fire
6307 // case 42074: break;
6308 // // Headless Horseman - Visual - Large Fire
6309 // case 42075: break;
6310 // // Headless Horseman - Start Fire, Periodic Aura
6311 // case 42140: break;
6312 // // Ram Speed Boost
6313 // case 42152: break;
6314 // // Headless Horseman - Fires Out Victory Aura
6315 // case 42235: break;
6316 // // Pumpkin Life Cycle
6317 // case 42280: break;
6318 // // Brewfest Request Chick Chuck Mug Aura
6319 // case 42537: break;
6320 // // Squashling
6321 // case 42596: break;
6322 // // Headless Horseman Climax, Head: Periodic
6323 // case 42603: break;
6324 // // Fire Bomb
6325 // case 42621: break;
6326 // // Headless Horseman - Conflagrate, Periodic Aura
6327 // case 42637: break;
6328 // // Headless Horseman - Create Pumpkin Treats Aura
6329 // case 42774: break;
6330 // // Headless Horseman Climax - Summoning Rhyme Aura
6331 // case 42879: break;
6332 // // Tricky Treat
6333 // case 42919: break;
6334 // // Giddyup!
6335 // case 42924: break;
6336 // // Ram - Trot
6337 // case 42992: break;
6338 // // Ram - Canter
6339 // case 42993: break;
6340 // // Ram - Gallop
6341 // case 42994: break;
6342 // // Ram Level - Neutral
6343 // case 43310: break;
6344 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6345 // case 43884: break;
6346 // // Wretched!
6347 // case 43963: break;
6348 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6349 // case 44000: break;
6350 // // Energy Feedback
6351 // case 44328: break;
6352 // // Romantic Picnic
6353 // case 45102: break;
6354 // // Romantic Picnic
6355 // case 45123: break;
6356 // // Looking for Love
6357 // case 45124: break;
6358 // // Kite - Lightning Strike Kite Aura
6359 // case 45197: break;
6360 // // Rocket Chicken
6361 // case 45202: break;
6362 // // Copy Offhand Weapon
6363 // case 45205: break;
6364 // // Upper Deck - Kite - Lightning Periodic Aura
6365 // case 45207: break;
6366 // // Kite -Sky Lightning Strike Kite Aura
6367 // case 45251: break;
6368 // // Ribbon Pole Dancer Check Aura
6369 // case 45390: break;
6370 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6371 // case 45406: break;
6372 // // Parachute
6373 // case 45472: break;
6374 // // Alliance Flag, Extra Damage Debuff
6375 // case 45898: break;
6376 // // Horde Flag, Extra Damage Debuff
6377 // case 45899: break;
6378 // // Ahune - Summoning Rhyme Aura
6379 // case 45926: break;
6380 // // Ahune - Slippery Floor
6381 // case 45945: break;
6382 // // Ahune's Shield
6383 // case 45954: break;
6384 // // Nether Vapor Lightning
6385 // case 45960: break;
6386 // // Darkness
6387 // case 45996: break;
6388 // // Summon Blood Elves Periodic
6389 // case 46041: break;
6390 // // Transform Visual Missile Periodic
6391 // case 46205: break;
6392 // // Find Opening Beam End
6393 // case 46333: break;
6394 // // Ice Spear Control Aura
6395 // case 46371: break;
6396 // // Hailstone Chill
6397 // case 46458: break;
6398 // // Hailstone Chill, Internal
6399 // case 46465: break;
6400 // // Chill, Internal Shifter
6401 // case 46549: break;
6402 // // Summon Ice Spear Knockback Delayer
6403 // case 46878: break;
6404 // // Burninate Effect
6405 // case 47214: break;
6406 // // Fizzcrank Practice Parachute
6407 // case 47228: break;
6408 // // Send Mug Control Aura
6409 // case 47369: break;
6410 // // Direbrew's Disarm (precast)
6411 // case 47407: break;
6412 // // Mole Machine Port Schedule
6413 // case 47489: break;
6414 // case 47941: break; // Crystal Spike
6415 // case 48200: break; // Healer Aura
6416 // case 48630: break; // Summon Gauntlet Mobs Periodic
6417 // case 49313: break; // Proximity Mine Area Aura
6418 // // Mole Machine Portal Schedule
6419 // case 49466: break;
6420 // case 49555: break; // Corpse Explode
6421 // case 49592: break; // Temporal Rift
6422 // case 49957: break; // Cutting Laser
6423 // case 50085: break; // Slow Fall
6424 // // Listening to Music
6425 // case 50493: break;
6426 // // Love Rocket Barrage
6427 // case 50530: break;
6428 // Exist more after, need add later
6429 default:
6430 break;
6432 break;
6433 case SPELLFAMILY_MAGE:
6435 // Mirror Image
6436 // if (spell->Id == 55342)
6437 // return;
6438 break;
6440 case SPELLFAMILY_WARRIOR:
6442 // Armored to the Teeth
6443 if (spell->SpellIconID == 3516)
6445 // Increases your attack power by $s1 for every $s2 armor value you have.
6446 // Calculate AP bonus (from 1 efect of this spell)
6447 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6448 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6449 return;
6451 break;
6453 case SPELLFAMILY_DRUID:
6455 switch (spell->Id)
6457 // Frenzied Regeneration
6458 case 22842:
6460 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6461 // Should be manauser
6462 if (m_target->getPowerType()!=POWER_RAGE)
6463 return;
6464 uint32 rage = m_target->GetPower(POWER_RAGE);
6465 // Nothing todo
6466 if (rage == 0)
6467 return;
6468 int32 mod = (rage < 100) ? rage : 100;
6469 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6470 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6471 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6472 m_target->SetPower(POWER_RAGE, rage-mod);
6473 return;
6475 // Force of Nature
6476 case 33831:
6477 return;
6478 default:
6479 break;
6481 break;
6483 case SPELLFAMILY_ROGUE:
6485 // switch (spell->Id)
6486 // {
6487 // Master of Subtlety
6488 // case 31666: break;
6489 // Killing Spree
6490 // case 51690: break;
6491 // Overkill
6492 // case 58428: break;
6493 // default:
6494 // break;
6495 // }
6496 break;
6498 case SPELLFAMILY_HUNTER:
6500 // Explosive Shot
6501 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6503 if (!caster)
6504 return;
6505 int32 damage = m_modifier.m_amount;
6506 // Full damage to target at 0 tick
6507 if (m_duration > m_modifier.periodictime)
6509 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6510 return;
6512 damage/=4;
6513 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6514 return;
6516 switch (spell->Id)
6518 // Harpooner's Mark
6519 // case 40084:
6520 // return;
6521 // Feeding Frenzy Rank 1
6522 case 53511:
6523 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6524 m_target->CastSpell(m_target, 60096, true, 0, this);
6525 return;
6526 // Feeding Frenzy Rank 2
6527 case 53512:
6528 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6529 m_target->CastSpell(m_target, 60097, true, 0, this);
6530 return;
6531 default:
6532 break;
6534 break;
6536 case SPELLFAMILY_SHAMAN:
6538 // Astral Shift
6539 if (spell->Id == 52179)
6541 // Periodic need for remove visual on stun/fear/silence lost
6542 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6543 m_target->RemoveAurasDueToSpell(52179);
6544 return;
6546 break;
6548 case SPELLFAMILY_DEATHKNIGHT:
6550 // Death and Decay
6551 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6553 if (caster)
6554 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6555 return;
6557 // Raise Dead
6558 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6559 // return;
6560 // Chains of Ice
6561 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6563 // Get 0 effect aura
6564 Aura *slow = m_target->GetAura(GetId(), 0);
6565 if (slow)
6567 slow->ApplyModifier(false, true);
6568 Modifier *mod = slow->GetModifier();
6569 mod->m_amount+= m_modifier.m_amount;
6570 if (mod->m_amount > 0) mod->m_amount = 0;
6571 slow->ApplyModifier(true, true);
6573 return;
6575 // Summon Gargoyle
6576 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6577 // return;
6578 // Death Rune Mastery
6579 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6580 // return;
6581 // Bladed Armor
6582 if (spell->SpellIconID == 2653)
6584 // Increases your attack power by $s1 for every $s2 armor value you have.
6585 // Calculate AP bonus (from 1 efect of this spell)
6586 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6587 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6588 return;
6590 // Reaping
6591 // if (spell->SpellIconID == 22)
6592 // return;
6593 // Blood of the North
6594 // if (spell->SpellIconID == 30412)
6595 // return;
6596 break;
6598 default:
6599 break;
6603 void Aura::HandlePreventFleeing(bool apply, bool Real)
6605 if(!Real)
6606 return;
6608 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6609 if( !fearAuras.empty() )
6611 if (apply)
6612 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6613 else
6614 m_target->SetFeared(true);
6618 void Aura::HandleManaShield(bool apply, bool Real)
6620 if(!Real)
6621 return;
6623 // prevent double apply bonuses
6624 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6626 if(Unit* caster = GetCaster())
6628 float DoneActualBenefit = 0.0f;
6629 switch(m_spellProto->SpellFamilyName)
6631 case SPELLFAMILY_MAGE:
6632 if(m_spellProto->SpellFamilyFlags & 0x8000)
6634 // Mana Shield
6635 // +50% from +spd bonus
6636 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6637 break;
6639 break;
6640 default:
6641 break;
6644 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6646 m_modifier.m_amount += (int32)DoneActualBenefit;
6651 void Aura::HandleArenaPreparation(bool apply, bool Real)
6653 if(!Real)
6654 return;
6656 if(apply)
6657 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6658 else
6659 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6663 * Such auras are applied from a caster(=player) to a vehicle.
6664 * This has been verified using spell #49256
6666 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6668 if(!Real)
6669 return;
6671 Unit *player = GetCaster();
6672 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
6673 if(!player || player->GetTypeId()!=TYPEID_PLAYER || !vehicle)
6674 return;
6676 if (apply)
6678 if(Pet *pet = player->GetPet())
6679 pet->Remove(PET_SAVE_AS_CURRENT);
6680 ((Player*)player)->EnterVehicle(vehicle);
6682 else
6684 SpellEntry const *spell = GetSpellProto();
6686 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
6687 player->RemoveAurasDueToSpell(spell->Id);
6689 ((Player*)player)->ExitVehicle(vehicle);
6693 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6695 if(!Real)
6696 return;
6698 if(m_target->GetTypeId() != TYPEID_PLAYER)
6699 return;
6701 Player *plr = (Player*)m_target;
6703 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6704 return;
6706 // how to determine what rune need to be converted?
6707 for(uint32 i = 0; i < MAX_RUNES; ++i)
6709 if(apply)
6711 if(!plr->GetRuneCooldown(i))
6713 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6714 break;
6717 else
6719 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6721 plr->ConvertRune(i, plr->GetBaseRune(i));
6722 break;
6728 void Aura::HandlePhase(bool apply, bool Real)
6730 if(!Real)
6731 return;
6733 // always non stackable
6734 if(apply)
6736 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6737 if(!phases.empty())
6738 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6741 // no-phase is also phase state so same code for apply and remove
6743 // phase auras normally not expected at BG but anyway better check
6744 if(m_target->GetTypeId()==TYPEID_PLAYER)
6746 // drop flag at invisible in bg
6747 if(((Player*)m_target)->InBattleGround())
6748 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6749 bg->EventPlayerDroppedFlag((Player*)m_target);
6751 // GM-mode have mask 0xFFFFFFFF
6752 if(!((Player*)m_target)->isGameMaster())
6753 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6755 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6757 if(GetEffIndex()==0)
6759 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6760 if(saBounds.first != saBounds.second)
6762 uint32 zone, area;
6763 m_target->GetZoneAndAreaId(zone,area);
6765 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6767 // some auras remove at aura remove
6768 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6769 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6770 // some auras applied at aura apply
6771 else if(itr->second->autocast)
6773 if( !m_target->HasAura(itr->second->spellId,0) )
6774 m_target->CastSpell(m_target,itr->second->spellId,true);
6780 else
6781 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6783 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6784 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6785 m_target->SetVisibility(m_target->GetVisibility());
6788 void Aura::UnregisterSingleCastAura()
6790 if (IsSingleTarget())
6792 Unit* caster = NULL;
6793 caster = GetCaster();
6794 if(caster)
6796 caster->GetSingleCastAuras().remove(this);
6798 else
6800 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6801 assert(false);
6803 m_isSingleTargetAura = false;
6807 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
6809 // implemented in WorldSession::HandleMovementOpcodes
6811 // only special case
6812 if(Apply && Real && GetId()==32474 && m_target->GetTypeId()==TYPEID_PLAYER)
6813 ((Player*)m_target)->ActivateTaxiPathTo(506,GetId());