2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "ObjectMgr.h"
40 #include "Database/DBCStores.h"
42 #include "ItemEnchantmentMgr.h"
43 #include "MapManager.h"
44 #include "ScriptCalls.h"
45 #include "CreatureAIRegistry.h"
46 #include "Policies/SingletonImp.h"
47 #include "BattleGroundMgr.h"
48 #include "TemporarySummon.h"
49 #include "WaypointMovementGenerator.h"
50 #include "VMapFactory.h"
51 #include "GlobalEvents.h"
52 #include "GameEvent.h"
53 #include "Database/DatabaseImpl.h"
54 #include "GridNotifiersImpl.h"
56 #include "InstanceSaveMgr.h"
57 #include "WaypointManager.h"
60 INSTANTIATE_SINGLETON_1( World
);
62 volatile bool World::m_stopEvent
= false;
63 volatile uint32
World::m_worldLoopCounter
= 0;
65 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
66 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
67 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
68 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
69 float World::m_VisibleUnitGreyDistance
= 0;
70 float World::m_VisibleObjectGreyDistance
= 0;
73 enum ServerMessageType
75 SERVER_MSG_SHUTDOWN_TIME
= 1,
76 SERVER_MSG_RESTART_TIME
= 2,
77 SERVER_MSG_STRING
= 3,
78 SERVER_MSG_SHUTDOWN_CANCELLED
= 4,
79 SERVER_MSG_RESTART_CANCELLED
= 5
86 uint64 ownerGUID
; // owner of source if source is item
87 ScriptInfo
const* script
; // pointer to static script data
94 m_allowMovement
= true;
97 m_gameTime
=time(NULL
);
98 m_startTime
=m_gameTime
;
99 m_maxActiveSessionCount
= 0;
100 m_maxQueuedSessionCount
= 0;
101 m_resultQueue
= NULL
;
102 m_NextDailyQuestReset
= 0;
104 m_defaultDbcLocale
= LOCALE_enUS
;
105 m_availableDbcLocaleMask
= 0;
111 ///- Empty the kicked session set
112 for (std::set
<WorldSession
*>::iterator itr
= m_kicked_sessions
.begin(); itr
!= m_kicked_sessions
.end(); ++itr
)
115 m_kicked_sessions
.clear();
117 ///- Empty the WeatherMap
118 for (WeatherMap::iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
123 VMAP::VMapFactory::clear();
125 if(m_resultQueue
) delete m_resultQueue
;
127 //TODO free addSessQueue
130 /// Find a player in a specified zone
131 Player
* World::FindPlayerInZone(uint32 zone
)
133 ///- circle through active sessions and return the first player found in the zone
134 SessionMap::iterator itr
;
135 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
139 Player
*player
= itr
->second
->GetPlayer();
142 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
144 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
151 /// Find a session by its id
152 WorldSession
* World::FindSession(uint32 id
) const
154 SessionMap::const_iterator itr
= m_sessions
.find(id
);
156 if(itr
!= m_sessions
.end())
157 return itr
->second
; // also can return NULL for kicked session
162 /// Remove a given session
163 bool World::RemoveSession(uint32 id
)
165 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
166 SessionMap::iterator itr
= m_sessions
.find(id
);
168 if(itr
!= m_sessions
.end() && itr
->second
)
170 if (itr
->second
->PlayerLoading())
172 itr
->second
->KickPlayer();
178 void World::AddSession(WorldSession
* s
)
184 World::AddSession_ (WorldSession
* s
)
188 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
190 ///- kick already loaded player with same account (if any) and remove session
191 ///- if player is in loading and want to load again, return
192 if (!RemoveSession (s
->GetAccountId ()))
195 m_kicked_sessions
.insert (s
);
199 WorldSession
* old
= m_sessions
[s
->GetAccountId ()];
200 m_sessions
[s
->GetAccountId ()] = s
;
202 // if session already exist, prepare to it deleting at next world update
203 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
205 m_kicked_sessions
.insert (old
);
207 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
208 uint32 pLimit
= GetPlayerAmountLimit ();
209 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
210 bool inQueue
= false;
211 //so we don't count the user trying to
212 //login as a session and queue the socket that we are using
215 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
218 UpdateMaxSessionCounters ();
219 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
223 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
224 packet
<< uint8 (AUTH_OK
);
225 packet
<< uint32 (0); // unknown random value...
227 packet
<< uint32 (0);
228 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
229 s
->SendPacket (&packet
);
231 UpdateMaxSessionCounters ();
233 // Updates the population
236 float popu
= GetActiveSessionCount (); //updated number of users on the server
239 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
240 sLog
.outDetail ("Server Population (%f).", popu
);
244 int32
World::GetQueuePos(WorldSession
* sess
)
248 for(Queue::iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
255 void World::AddQueuedPlayer(WorldSession
* sess
)
257 m_QueuedPlayer
.push_back (sess
);
259 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
260 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
261 packet
<< uint8 (AUTH_WAIT_QUEUE
);
262 packet
<< uint32 (0); // unknown random value...
264 packet
<< uint32 (0);
265 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
266 packet
<< uint32(GetQueuePos (sess
));
267 sess
->SendPacket (&packet
);
269 //sess->SendAuthWaitQue (GetQueuePos (sess));
272 void World::RemoveQueuedPlayer(WorldSession
* sess
)
274 // sessions count including queued to remove (if removed_session set)
275 uint32 sessions
= GetActiveSessionCount();
278 Queue::iterator iter
= m_QueuedPlayer
.begin();
280 // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
281 bool decrease_session
= true;
283 // search to remove and count skipped positions
284 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
288 Queue::iterator iter2
= iter
;
290 m_QueuedPlayer
.erase(iter2
);
291 decrease_session
= false; // removing queued session
296 // iter point to next socked after removed or end()
297 // position store position of removed socket and then new position next socket after removed
299 // decrease for case session queued for removing
300 if(decrease_session
&& sessions
)
303 // accept first in queue
304 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
306 WorldSession
* socket
= m_QueuedPlayer
.front();
307 socket
->SendAuthWaitQue(0);
308 m_QueuedPlayer
.pop_front();
310 // update iter to point first queued socket or end() if queue is empty now
311 iter
= m_QueuedPlayer
.begin();
315 // update position from iter to end()
316 // iter point to first not updated socket, position store new position
317 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
318 (*iter
)->SendAuthWaitQue(position
);
321 /// Find a Weather object by the given zoneid
322 Weather
* World::FindWeather(uint32 id
) const
324 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
326 if(itr
!= m_weathers
.end())
332 /// Remove a Weather object for the given zoneid
333 void World::RemoveWeather(uint32 id
)
335 // not called at the moment. Kept for completeness
336 WeatherMap::iterator itr
= m_weathers
.find(id
);
338 if(itr
!= m_weathers
.end())
341 m_weathers
.erase(itr
);
345 /// Add a Weather object to the list
346 Weather
* World::AddWeather(uint32 zone_id
)
348 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
350 // zone not have weather, ignore
354 Weather
* w
= new Weather(zone_id
,weatherChances
);
355 m_weathers
[w
->GetZone()] = w
;
361 /// Initialize config values
362 void World::LoadConfigSettings(bool reload
)
366 if(!sConfig
.Reload())
368 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
373 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
374 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
377 sLog
.outError("*****************************************************************************");
378 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
379 sLog
.outError(" Your configuration file may be out of date!");
380 sLog
.outError("*****************************************************************************");
381 clock_t pause
= 3000 + clock();
382 while (pause
> clock());
386 if (confVersion
< _MANGOSDCONFVERSION
)
388 sLog
.outError("*****************************************************************************");
389 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
390 sLog
.outError(" Please check for updates, as your current default values may cause");
391 sLog
.outError(" unexpected behavior.");
392 sLog
.outError("*****************************************************************************");
393 clock_t pause
= 3000 + clock();
394 while (pause
> clock());
398 ///- Read the player limit and the Message of the day from the config file
399 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
400 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
402 ///- Read all rates from the config file
403 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
404 if(rate_values
[RATE_HEALTH
] < 0)
406 sLog
.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
407 rate_values
[RATE_HEALTH
] = 1;
409 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
410 if(rate_values
[RATE_POWER_MANA
] < 0)
412 sLog
.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
413 rate_values
[RATE_POWER_MANA
] = 1;
415 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
416 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
417 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
419 sLog
.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
420 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
422 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
423 rate_values
[RATE_LOYALTY
] = sConfig
.GetFloatDefault("Rate.Loyalty", 1.0f
);
424 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
425 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
426 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
427 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
428 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
429 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
430 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
431 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
432 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
433 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
434 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
435 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
436 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
437 rate_values
[RATE_XP_PAST_70
] = sConfig
.GetFloatDefault("Rate.XP.PastLevel70", 1.0f
);
438 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
439 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
440 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
441 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
442 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
443 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
444 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
445 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
446 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
447 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
448 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
449 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
450 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
451 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
452 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
453 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
454 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
455 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
456 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
457 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
458 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
459 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
460 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
461 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
462 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
463 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
464 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
465 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
466 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
467 if(rate_values
[RATE_TALENT
] < 0.0f
)
469 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
470 rate_values
[RATE_TALENT
] = 1.0f
;
472 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
474 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
475 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
477 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
478 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
480 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
482 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
483 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
486 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
487 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
489 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
490 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
492 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
493 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
495 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
496 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
498 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
499 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
501 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
502 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
504 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
505 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
507 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
508 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
511 ///- Read other configuration items from the config file
513 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
514 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
516 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
517 m_configs
[CONFIG_COMPRESSION
] = 1;
519 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
520 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
521 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 900000);
523 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 300000);
524 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
526 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
527 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
530 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
532 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
533 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
535 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
536 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
539 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
541 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 600000);
545 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
546 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
547 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
550 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
554 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
555 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
556 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[DEFAULT_SOCKET_SELECT_TIME
]);
559 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
561 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
562 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
563 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
564 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
568 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
569 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
570 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
573 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
577 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
578 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
579 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
582 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
584 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
585 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
586 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
587 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
588 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
589 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
590 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
591 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
592 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
593 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault("StrictPlayerNames", 0);
594 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault("StrictCharterNames", 0);
595 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault("StrictPetNames", 0);
597 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault("CharactersCreatingDisabled", 0);
599 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
600 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
602 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
603 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
606 // must be after CONFIG_CHARACTERS_PER_REALM
607 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
608 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
610 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
611 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
614 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
615 if(m_configs
[CONFIG_SKIP_CINEMATICS
] < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
617 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
618 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
623 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", 60);
624 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
625 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
628 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", 60);
629 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > 255)
631 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
632 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = 255;
635 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
636 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
638 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
639 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
641 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
643 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
644 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
646 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
647 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
649 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
650 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
652 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
653 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
654 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
656 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
657 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
658 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 1800000);
660 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
661 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
662 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
664 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
665 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
668 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState",2);
669 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets",2);
670 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat",2);
671 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo",2);
673 m_configs
[CONFIG_GM_IN_GM_LIST
] = sConfig
.GetBoolDefault("GM.InGMList",false);
674 m_configs
[CONFIG_GM_IN_WHO_LIST
] = sConfig
.GetBoolDefault("GM.InWhoList",false);
675 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
677 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
679 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
681 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
682 if(m_configs
[CONFIG_UPTIME_UPDATE
]<=0)
684 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
685 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
689 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
690 m_timers
[WUPDATE_UPTIME
].Reset();
693 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
694 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
695 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
696 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
698 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
699 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
701 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
703 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
704 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
706 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
707 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
710 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
711 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
713 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
714 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
717 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
718 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
720 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
721 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
724 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
725 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
727 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
728 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
731 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
732 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
734 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
735 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
738 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
739 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
743 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
744 if(val
!=m_configs
[CONFIG_EXPANSION
])
745 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
748 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
750 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
751 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
752 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
754 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
756 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistenceRadius",10);
758 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
760 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
761 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff",4);
762 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > 255)
763 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = 255;
764 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff",7);
765 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > 255)
766 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = 255;
768 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
770 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
771 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
773 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
774 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
776 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
777 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
778 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
779 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
780 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
782 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault("Death.SicknessLevel", 11);
783 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
784 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
786 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
788 // always use declined names in the russian client
789 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
790 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
792 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
793 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
794 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
796 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
797 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
799 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
800 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
802 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
803 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
805 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
806 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
809 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
810 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
812 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
813 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
815 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
817 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
818 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
820 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
821 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
823 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
824 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
826 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
828 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
829 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
831 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE
);
832 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
834 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
835 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
837 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
839 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
840 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
842 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
843 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
845 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
846 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
849 ///- Read the "Data" directory from the config file
850 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
851 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
852 dataPath
.append("/");
856 if(dataPath
!=m_dataPath
)
857 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
861 m_dataPath
= dataPath
;
862 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
865 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
866 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
867 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
868 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
869 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
870 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
871 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
872 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
873 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
874 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
875 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
878 /// Initialize the World
879 void World::SetInitialWorldSettings()
881 ///- Initialize the random number generator
882 srand((unsigned int)time(NULL
));
884 ///- Initialize config settings
885 LoadConfigSettings();
887 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
888 objmgr
.SetHighestGuids();
890 ///- Check the existence of the map files for all races' startup areas.
891 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
892 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
893 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
894 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
895 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
896 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
897 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
898 ||m_configs
[CONFIG_EXPANSION
] && (
899 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
901 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
905 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
906 sLog
.outString( "" );
907 sLog
.outString( "Loading MaNGOS strings..." );
908 if (!objmgr
.LoadMangosStrings())
909 exit(1); // Error message displayed in function already
911 ///- Update the realm entry in the database with the realm type from the config file
912 //No SQL injection as values are treated as integers
914 // not send custom type REALM_FFA_PVP to realm list
915 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
916 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
917 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
919 ///- Remove the bones after a restart
920 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
922 ///- Load the DBC files
923 sLog
.outString("Initialize data stores...");
924 LoadDBCStores(m_dataPath
);
927 sLog
.outString( "Loading InstanceTemplate" );
928 objmgr
.LoadInstanceTemplate();
930 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
931 spellmgr
.LoadSkillLineAbilityMap();
933 ///- Clean up and pack instances
934 sLog
.outString( "Cleaning up instances..." );
935 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
937 sLog
.outString( "Packing instances..." );
938 sInstanceSaveManager
.PackInstances();
940 sLog
.outString( "Loading Localization strings..." );
941 objmgr
.LoadCreatureLocales();
942 objmgr
.LoadGameObjectLocales();
943 objmgr
.LoadItemLocales();
944 objmgr
.LoadQuestLocales();
945 objmgr
.LoadNpcTextLocales();
946 objmgr
.LoadPageTextLocales();
947 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
949 sLog
.outString( "Loading Page Texts..." );
950 objmgr
.LoadPageTexts();
952 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
953 objmgr
.LoadGameobjectInfo();
955 sLog
.outString( "Loading Spell Chain Data..." );
956 spellmgr
.LoadSpellChains();
958 sLog
.outString( "Loading Spell Elixir types..." );
959 spellmgr
.LoadSpellElixirs();
961 sLog
.outString( "Loading Spell Learn Skills..." );
962 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
964 sLog
.outString( "Loading Spell Learn Spells..." );
965 spellmgr
.LoadSpellLearnSpells();
967 sLog
.outString( "Loading Spell Proc Event conditions..." );
968 spellmgr
.LoadSpellProcEvents();
970 sLog
.outString( "Loading Aggro Spells Definitions...");
971 spellmgr
.LoadSpellThreats();
973 sLog
.outString( "Loading NPC Texts..." );
974 objmgr
.LoadGossipText();
976 sLog
.outString( "Loading Item Random Enchantments Table..." );
977 LoadRandomEnchantmentsTable();
979 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
980 objmgr
.LoadItemPrototypes();
982 sLog
.outString( "Loading Item Texts..." );
983 objmgr
.LoadItemTexts();
985 sLog
.outString( "Loading Creature Model Based Info Data..." );
986 objmgr
.LoadCreatureModelInfo();
988 sLog
.outString( "Loading Equipment templates...");
989 objmgr
.LoadEquipmentTemplates();
991 sLog
.outString( "Loading Creature templates..." );
992 objmgr
.LoadCreatureTemplates();
994 sLog
.outString( "Loading SpellsScriptTarget...");
995 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
997 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
998 objmgr
.LoadReputationOnKill();
1000 sLog
.outString( "Loading Pet Create Spells..." );
1001 objmgr
.LoadPetCreateSpells();
1003 sLog
.outString( "Loading Creature Data..." );
1004 objmgr
.LoadCreatures();
1006 sLog
.outString( "Loading Creature Addon Data..." );
1007 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1009 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1010 objmgr
.LoadCreatureRespawnTimes();
1012 sLog
.outString( "Loading Gameobject Data..." );
1013 objmgr
.LoadGameobjects();
1015 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1016 objmgr
.LoadGameobjectRespawnTimes();
1018 sLog
.outString( "Loading Game Event Data...");
1019 gameeventmgr
.LoadFromDB();
1021 sLog
.outString( "Loading Weather Data..." );
1022 objmgr
.LoadWeatherZoneChances();
1024 sLog
.outString( "Loading Quests..." );
1025 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1027 sLog
.outString( "Loading Quests Relations..." );
1028 objmgr
.LoadQuestRelations(); // must be after quest load
1030 sLog
.outString( "Loading AreaTrigger definitions..." );
1031 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1033 sLog
.outString( "Loading Quest Area Triggers..." );
1034 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1036 sLog
.outString( "Loading Tavern Area Triggers..." );
1037 objmgr
.LoadTavernAreaTriggers();
1039 sLog
.outString( "Loading AreaTrigger script names..." );
1040 objmgr
.LoadAreaTriggerScripts();
1042 sLog
.outString( "Loading Graveyard-zone links...");
1043 objmgr
.LoadGraveyardZones();
1045 sLog
.outString( "Loading Spell target coordinates..." );
1046 spellmgr
.LoadSpellTargetPositions();
1048 sLog
.outString( "Loading SpellAffect definitions..." );
1049 spellmgr
.LoadSpellAffects();
1051 sLog
.outString( "Loading spell pet auras..." );
1052 spellmgr
.LoadSpellPetAuras();
1054 sLog
.outString( "Loading player Create Info & Level Stats..." );
1055 objmgr
.LoadPlayerInfo();
1057 sLog
.outString( "Loading Exploration BaseXP Data..." );
1058 objmgr
.LoadExplorationBaseXP();
1060 sLog
.outString( "Loading Pet Name Parts..." );
1061 objmgr
.LoadPetNames();
1063 sLog
.outString( "Loading the max pet number..." );
1064 objmgr
.LoadPetNumber();
1066 sLog
.outString( "Loading pet level stats..." );
1067 objmgr
.LoadPetLevelInfo();
1069 sLog
.outString( "Loading Player Corpses..." );
1070 objmgr
.LoadCorpses();
1072 sLog
.outString( "Loading Loot Tables..." );
1075 sLog
.outString( "Loading Skill Discovery Table..." );
1076 LoadSkillDiscoveryTable();
1078 sLog
.outString( "Loading Skill Extra Item Table..." );
1079 LoadSkillExtraItemTable();
1081 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1082 objmgr
.LoadFishingBaseSkillLevel();
1084 ///- Load dynamic data tables from the database
1085 sLog
.outString( "Loading Auctions..." );
1086 objmgr
.LoadAuctionItems();
1087 objmgr
.LoadAuctions();
1089 sLog
.outString( "Loading Guilds..." );
1090 objmgr
.LoadGuilds();
1092 sLog
.outString( "Loading ArenaTeams..." );
1093 objmgr
.LoadArenaTeams();
1095 sLog
.outString( "Loading Groups..." );
1096 objmgr
.LoadGroups();
1098 sLog
.outString( "Loading ReservedNames..." );
1099 objmgr
.LoadReservedPlayersNames();
1101 sLog
.outString( "Loading GameObject for quests..." );
1102 objmgr
.LoadGameObjectForQuests();
1104 sLog
.outString( "Loading BattleMasters..." );
1105 objmgr
.LoadBattleMastersEntry();
1107 sLog
.outString( "Loading GameTeleports..." );
1108 objmgr
.LoadGameTele();
1110 sLog
.outString( "Loading Npc Text Id..." );
1111 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1113 sLog
.outString( "Loading vendors..." );
1114 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1116 sLog
.outString( "Loading trainers..." );
1117 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1119 sLog
.outString( "Loading Waypoints..." );
1122 ///- Handle outdated emails (delete/return)
1123 sLog
.outString( "Returning old mails..." );
1124 objmgr
.ReturnOrDeleteOldMails(false);
1126 ///- Load and initialize scripts
1127 sLog
.outString( "Loading Scripts..." );
1128 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1129 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1130 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1131 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1132 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1134 sLog
.outString( "Initializing Scripts..." );
1135 if(!LoadScriptingModule())
1138 ///- Initialize game time and timers
1139 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1140 m_gameTime
= time(NULL
);
1141 m_startTime
=m_gameTime
;
1146 local
=*(localtime(&curr
)); // dereference and assign
1148 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1149 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1151 WorldDatabase
.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate
, m_startTime
);
1153 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1154 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1155 m_timers
[WUPDATE_WEATHERS
].SetInterval(1000);
1156 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*1000); //set auction update interval to 1 minute
1157 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
1158 //Update "uptime" table based on configuration entry in minutes.
1159 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*1000); //erase corpses every 20 minutes
1161 //to set mailtimer to return mails every day between 4 and 5 am
1162 //mailtimer is increased when updating auctions
1163 //one second is 1000 -(tested on win system)
1164 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* 1000) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1166 mail_timer_expires
= ( (DAY
* 1000) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1167 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1169 ///- Initilize static helper structures
1170 AIRegistry::Initialize();
1171 WaypointMovementGenerator
<Creature
>::Initialize();
1172 Player::InitVisibleBits();
1174 ///- Initialize MapManager
1175 sLog
.outString( "Starting Map System" );
1176 MapManager::Instance().Initialize();
1178 ///- Initialize Battlegrounds
1179 sLog
.outString( "Starting BattleGround System" );
1180 sBattleGroundMgr
.CreateInitialBattleGrounds();
1182 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1183 sLog
.outString( "Loading Transports..." );
1184 MapManager::Instance().LoadTransports();
1186 sLog
.outString("Deleting expired bans..." );
1187 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1189 sLog
.outString("Calculate next daily quest reset time..." );
1190 InitDailyQuestResetTime();
1192 sLog
.outString("Starting Game Event system..." );
1193 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1194 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1196 sLog
.outString( "WORLD: World initialized" );
1199 void World::DetectDBCLang()
1201 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1203 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1205 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1206 m_lang_confid
= LOCALE_enUS
;
1209 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1211 std::string availableLocalsStr
;
1213 int default_locale
= MAX_LOCALE
;
1214 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1216 if ( strlen(race
->name
[i
]) > 0) // check by race names
1219 m_availableDbcLocaleMask
|= (1 << i
);
1220 availableLocalsStr
+= localeNames
[i
];
1221 availableLocalsStr
+= " ";
1225 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1226 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1228 default_locale
= m_lang_confid
;
1231 if(default_locale
>= MAX_LOCALE
)
1233 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1237 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1239 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1242 /// Update the World !
1243 void World::Update(time_t diff
)
1245 ///- Update the different timers
1246 for(int i
= 0; i
< WUPDATE_COUNT
; i
++)
1247 if(m_timers
[i
].GetCurrent()>=0)
1248 m_timers
[i
].Update(diff
);
1249 else m_timers
[i
].SetCurrent(0);
1251 ///- Update the game time and check for shutdown time
1254 /// Handle daily quests reset time
1255 if(m_gameTime
> m_NextDailyQuestReset
)
1258 m_NextDailyQuestReset
+= DAY
;
1261 /// <ul><li> Handle auctions when the timer has passed
1262 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1264 m_timers
[WUPDATE_AUCTIONS
].Reset();
1266 ///- Update mails (return old mails with item, or delete them)
1267 //(tested... works on win)
1268 if (++mail_timer
> mail_timer_expires
)
1271 objmgr
.ReturnOrDeleteOldMails(true);
1274 AuctionHouseObject
* AuctionMap
;
1275 for (int i
= 0; i
< 3; i
++)
1280 AuctionMap
= objmgr
.GetAuctionsMap( 6 );//horde
1283 AuctionMap
= objmgr
.GetAuctionsMap( 2 );//alliance
1286 AuctionMap
= objmgr
.GetAuctionsMap( 7 );//neutral
1290 ///- Handle expired auctions
1291 AuctionHouseObject::AuctionEntryMap::iterator itr
,next
;
1292 for (itr
= AuctionMap
->GetAuctionsBegin(); itr
!= AuctionMap
->GetAuctionsEnd();itr
= next
)
1296 if (m_gameTime
> (itr
->second
->time
))
1298 ///- Either cancel the auction if there was no bidder
1299 if (itr
->second
->bidder
== 0)
1301 objmgr
.SendAuctionExpiredMail( itr
->second
);
1303 ///- Or perform the transaction
1306 //we should send an "item sold" message if the seller is online
1307 //we send the item to the winner
1308 //we send the money to the seller
1309 objmgr
.SendAuctionSuccessfulMail( itr
->second
);
1310 objmgr
.SendAuctionWonMail( itr
->second
);
1313 ///- In any case clear the auction
1314 //No SQL injection (Id is integer)
1315 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr
->second
->Id
);
1316 objmgr
.RemoveAItem(itr
->second
->item_guidlow
);
1318 AuctionMap
->RemoveAuction(itr
->first
);
1324 /// <li> Handle session updates when the timer has passed
1325 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1327 m_timers
[WUPDATE_SESSIONS
].Reset();
1329 UpdateSessions(diff
);
1332 /// <li> Handle weather updates when the timer has passed
1333 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1335 m_timers
[WUPDATE_WEATHERS
].Reset();
1337 ///- Send an update signal to Weather objects
1338 WeatherMap::iterator itr
, next
;
1339 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1344 ///- and remove Weather objects for zones with no player
1345 //As interval > WorldTick
1346 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1349 m_weathers
.erase(itr
);
1353 /// <li> Update uptime table
1354 if (m_timers
[WUPDATE_UPTIME
].Passed())
1356 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1357 uint32 maxClientsNum
= sWorld
.GetMaxActiveSessionCount();
1359 m_timers
[WUPDATE_UPTIME
].Reset();
1360 WorldDatabase
.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD
, tmpDiff
, maxClientsNum
, uint64(m_startTime
));
1363 /// <li> Handle all other objects
1364 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1366 m_timers
[WUPDATE_OBJECTS
].Reset();
1367 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1368 MapManager::Instance().Update(diff
); // As interval = 0
1370 ///- Process necessary scripts
1371 if (!m_scriptSchedule
.empty())
1374 sBattleGroundMgr
.Update(diff
);
1377 // execute callbacks from sql queries that were queued recently
1378 UpdateResultQueue();
1380 ///- Erase corpses once every 20 minutes
1381 if (m_timers
[WUPDATE_CORPSES
].Passed())
1383 m_timers
[WUPDATE_CORPSES
].Reset();
1388 ///- Process Game events when necessary
1389 if (m_timers
[WUPDATE_EVENTS
].Passed())
1391 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1392 uint32 nextGameEvent
= gameeventmgr
.Update();
1393 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1394 m_timers
[WUPDATE_EVENTS
].Reset();
1398 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1399 MapManager::Instance().DoDelayedMovesAndRemoves();
1401 // update the instance reset times
1402 sInstanceSaveManager
.Update();
1404 // And last, but not least handle the issued cli commands
1405 ProcessCliCommands();
1408 /// Put scripts in the execution queue
1409 void World::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
1411 ///- Find the script map
1412 ScriptMapMap::const_iterator s
= scripts
.find(id
);
1413 if (s
== scripts
.end())
1416 // prepare static data
1417 uint64 sourceGUID
= source
->GetGUID();
1418 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1419 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1421 ///- Schedule script execution for all scripts in the script map
1422 ScriptMap
const *s2
= &(s
->second
);
1423 bool immedScript
= false;
1424 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
1427 sa
.sourceGUID
= sourceGUID
;
1428 sa
.targetGUID
= targetGUID
;
1429 sa
.ownerGUID
= ownerGUID
;
1431 sa
.script
= &iter
->second
;
1432 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ iter
->first
, sa
));
1433 if (iter
->first
== 0)
1436 ///- If one of the effects should be immediate, launch the script execution
1441 void World::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
1443 // NOTE: script record _must_ exist until command executed
1445 // prepare static data
1446 uint64 sourceGUID
= source
->GetGUID();
1447 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1448 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1451 sa
.sourceGUID
= sourceGUID
;
1452 sa
.targetGUID
= targetGUID
;
1453 sa
.ownerGUID
= ownerGUID
;
1455 sa
.script
= &script
;
1456 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ delay
, sa
));
1458 ///- If effects should be immediate, launch the script execution
1463 /// Process queued scripts
1464 void World::ScriptsProcess()
1466 if (m_scriptSchedule
.empty())
1469 ///- Process overdue queued scripts
1470 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
1471 // ok as multimap is a *sorted* associative container
1472 while (!m_scriptSchedule
.empty() && (iter
->first
<= m_gameTime
))
1474 ScriptAction
const& step
= iter
->second
;
1476 Object
* source
= NULL
;
1480 switch(GUID_HIPART(step
.sourceGUID
))
1483 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1485 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
1487 source
= player
->GetItemByGuid(step
.sourceGUID
);
1491 source
= HashMapHolder
<Creature
>::Find(step
.sourceGUID
);
1494 source
= HashMapHolder
<Pet
>::Find(step
.sourceGUID
);
1496 case HIGHGUID_PLAYER
:
1497 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
1499 case HIGHGUID_GAMEOBJECT
:
1500 source
= HashMapHolder
<GameObject
>::Find(step
.sourceGUID
);
1502 case HIGHGUID_CORPSE
:
1503 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
1506 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
1511 Object
* target
= NULL
;
1515 switch(GUID_HIPART(step
.targetGUID
))
1518 target
= HashMapHolder
<Creature
>::Find(step
.targetGUID
);
1521 target
= HashMapHolder
<Pet
>::Find(step
.targetGUID
);
1523 case HIGHGUID_PLAYER
: // empty GUID case also
1524 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
1526 case HIGHGUID_GAMEOBJECT
:
1527 target
= HashMapHolder
<GameObject
>::Find(step
.targetGUID
);
1529 case HIGHGUID_CORPSE
:
1530 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
1533 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
1538 switch (step
.script
->command
)
1540 case SCRIPT_COMMAND_TALK
:
1544 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1548 if(source
->GetTypeId()!=TYPEID_UNIT
)
1550 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1553 if(step
.script
->datalong
> 3)
1555 sLog
.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step
.script
->datalong
);
1559 uint64 unit_target
= target
? target
->GetGUID() : 0;
1561 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1562 switch(step
.script
->datalong
)
1565 ((Creature
*)source
)->Say(step
.script
->datatext
.c_str(), LANG_UNIVERSAL
, unit_target
);
1570 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
1573 ((Creature
*)source
)->Whisper(step
.script
->datatext
.c_str(),unit_target
);
1576 ((Creature
*)source
)->Yell(step
.script
->datatext
.c_str(), LANG_UNIVERSAL
, unit_target
);
1578 case 3: // Emote text
1579 ((Creature
*)source
)->TextEmote(step
.script
->datatext
.c_str(), unit_target
);
1582 break; // must be already checked at load
1587 case SCRIPT_COMMAND_EMOTE
:
1590 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1594 if(source
->GetTypeId()!=TYPEID_UNIT
)
1596 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1600 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
1602 case SCRIPT_COMMAND_FIELD_SET
:
1605 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1608 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1610 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1611 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1615 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
1617 case SCRIPT_COMMAND_MOVE_TO
:
1620 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1624 if(source
->GetTypeId()!=TYPEID_UNIT
)
1626 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1629 ((Unit
*)source
)->SendMonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, ((Unit
*)source
)->GetUnitMovementFlags(), step
.script
->datalong2
);
1630 MapManager::Instance().GetMap(((Unit
*)source
)->GetMapId(), ((Unit
*)source
))->CreatureRelocation(((Creature
*)source
), step
.script
->x
, step
.script
->y
, step
.script
->z
, 0);
1632 case SCRIPT_COMMAND_FLAG_SET
:
1635 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1638 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1640 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1641 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1645 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
1647 case SCRIPT_COMMAND_FLAG_REMOVE
:
1650 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1653 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1655 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1656 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1660 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
1663 case SCRIPT_COMMAND_TELEPORT_TO
:
1665 // accept player in any one from target/source arg
1666 if (!target
&& !source
)
1668 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1672 // must be only Player
1673 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
1675 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
1679 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
1681 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
1685 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
1687 if(!step
.script
->datalong
) // creature not specified
1689 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1695 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1699 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1703 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1707 float x
= step
.script
->x
;
1708 float y
= step
.script
->y
;
1709 float z
= step
.script
->z
;
1710 float o
= step
.script
->o
;
1712 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
1715 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
1722 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
1724 if(!step
.script
->datalong
) // gameobject not specified
1726 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1732 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1736 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1740 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1744 GameObject
*go
= NULL
;
1745 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
1747 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
1749 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1751 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
1752 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(go
,go_check
);
1754 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1755 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1756 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(summoner
->GetMapId(), summoner
));
1760 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
1764 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1765 go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1766 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
1767 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
1768 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
1770 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
1774 if( go
->isSpawned() )
1775 break; //gameobject already spawned
1777 go
->SetLootState(GO_READY
);
1778 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
1780 MapManager::Instance().GetMap(go
->GetMapId(), go
)->Add(go
);
1783 case SCRIPT_COMMAND_OPEN_DOOR
:
1785 if(!step
.script
->datalong
) // door not specified
1787 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1793 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1797 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1799 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1803 Unit
* caster
= (Unit
*)source
;
1805 GameObject
*door
= NULL
;
1806 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1808 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1810 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1812 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1813 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1815 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1816 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1817 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(caster
->GetMapId(), (Unit
*)source
));
1821 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1824 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1826 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1830 if( !door
->GetGoState() )
1831 break; //door already open
1833 door
->UseDoorOrButton(time_to_close
);
1835 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1836 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
1839 case SCRIPT_COMMAND_CLOSE_DOOR
:
1841 if(!step
.script
->datalong
) // guid for door not specified
1843 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
1849 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
1853 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1855 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1859 Unit
* caster
= (Unit
*)source
;
1861 GameObject
*door
= NULL
;
1862 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1864 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1866 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1868 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1869 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1871 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1872 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1873 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(caster
->GetMapId(), (Unit
*)source
));
1877 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1880 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1882 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1886 if( door
->GetGoState() )
1887 break; //door already closed
1889 door
->UseDoorOrButton(time_to_open
);
1891 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1892 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
1896 case SCRIPT_COMMAND_QUEST_EXPLORED
:
1900 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
1906 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
1910 // when script called for item spell casting then target == (unit or GO) and source is player
1911 WorldObject
* worldObject
;
1914 if(target
->GetTypeId()==TYPEID_PLAYER
)
1916 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1918 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
1922 worldObject
= (WorldObject
*)source
;
1923 player
= (Player
*)target
;
1927 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1929 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
1933 if(source
->GetTypeId()!=TYPEID_PLAYER
)
1935 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
1939 worldObject
= (WorldObject
*)target
;
1940 player
= (Player
*)source
;
1943 // quest id and flags checked at script loading
1944 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
1945 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
1946 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
1948 player
->FailQuest(step
.script
->datalong
);
1953 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
1957 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
1961 if(!source
->isType(TYPEMASK_UNIT
))
1963 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
1969 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
1973 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1975 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
1979 Unit
* caster
= (Unit
*)source
;
1981 GameObject
*go
= (GameObject
*)target
;
1987 case SCRIPT_COMMAND_REMOVE_AURA
:
1989 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
1993 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
1997 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
1999 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2003 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
2007 case SCRIPT_COMMAND_CAST_SPELL
:
2011 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2015 if(!source
->isType(TYPEMASK_UNIT
))
2017 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2021 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2025 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2029 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2031 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2035 Unit
* spellTarget
= (Unit
*)cmdTarget
;
2037 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2038 ((Unit
*)source
)->CastSpell(spellTarget
,step
.script
->datalong
,false);
2044 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
2048 m_scriptSchedule
.erase(iter
);
2050 iter
= m_scriptSchedule
.begin();
2055 /// Send a packet to all players (except self if mentioned)
2056 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2058 SessionMap::iterator itr
;
2059 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2062 itr
->second
->GetPlayer() &&
2063 itr
->second
->GetPlayer()->IsInWorld() &&
2064 itr
->second
!= self
&&
2065 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2067 itr
->second
->SendPacket(packet
);
2072 /// Send a System Message to all players (except self if mentioned)
2073 void World::SendWorldText(int32 string_id
, ...)
2075 std::vector
<std::vector
<WorldPacket
*> > data_cache
; // 0 = default, i => i-1 locale index
2077 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2079 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
2082 uint32 loc_idx
= itr
->second
->GetSessionDbLocaleIndex();
2083 uint32 cache_idx
= loc_idx
+1;
2085 std::vector
<WorldPacket
*>* data_list
;
2087 // create if not cached yet
2088 if(data_cache
.size() < cache_idx
+1 || data_cache
[cache_idx
].empty())
2090 if(data_cache
.size() < cache_idx
+1)
2091 data_cache
.resize(cache_idx
+1);
2093 data_list
= &data_cache
[cache_idx
];
2095 char const* text
= objmgr
.GetMangosString(string_id
,loc_idx
);
2100 va_start( argptr
, string_id
);
2101 vsnprintf( buf
,1000, text
, argptr
);
2104 char* pos
= &buf
[0];
2106 while(char* line
= ChatHandler::LineFromMessage(pos
))
2108 WorldPacket
* data
= new WorldPacket();
2109 ChatHandler::FillMessageData(data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2110 data_list
->push_back(data
);
2114 data_list
= &data_cache
[cache_idx
];
2116 for(int i
= 0; i
< data_list
->size(); ++i
)
2117 itr
->second
->SendPacket((*data_list
)[i
]);
2121 for(int i
= 0; i
< data_cache
.size(); ++i
)
2122 for(int j
= 0; j
< data_cache
[i
].size(); ++j
)
2123 delete data_cache
[i
][j
];
2126 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2127 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2129 SessionMap::iterator itr
;
2130 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2133 itr
->second
->GetPlayer() &&
2134 itr
->second
->GetPlayer()->IsInWorld() &&
2135 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
2136 itr
->second
!= self
&&
2137 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2139 itr
->second
->SendPacket(packet
);
2144 /// Send a System Message to all players in the zone (except self if mentioned)
2145 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
2148 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
2149 SendZoneMessage(zone
, &data
, self
,team
);
2152 /// Kick (and save) all players
2153 void World::KickAll()
2155 // session not removed at kick and will removed in next update tick
2156 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2157 itr
->second
->KickPlayer();
2160 /// Kick (and save) all players with security level less `sec`
2161 void World::KickAllLess(AccountTypes sec
)
2163 // session not removed at kick and will removed in next update tick
2164 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2165 if(itr
->second
->GetSecurity() < sec
)
2166 itr
->second
->KickPlayer();
2169 /// Kick all queued players
2170 void World::KickAllQueued()
2172 // session not removed at kick and will removed in next update tick
2174 // for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
2175 // if(WorldSession* session = (*itr)->GetSession())
2176 // session->KickPlayer();
2178 m_QueuedPlayer
.empty();
2181 /// Kick (and save) the designated player
2182 bool World::KickPlayer(std::string playerName
)
2184 SessionMap::iterator itr
;
2186 // session not removed at kick and will removed in next update tick
2187 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2191 Player
*player
= itr
->second
->GetPlayer();
2194 if( player
->IsInWorld() )
2196 if (playerName
== player
->GetName())
2198 itr
->second
->KickPlayer();
2206 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2207 uint8
World::BanAccount(std::string type
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
2209 loginDatabase
.escape_string(nameOrIP
);
2210 loginDatabase
.escape_string(reason
);
2211 std::string safe_author
=author
;
2212 loginDatabase
.escape_string(safe_author
);
2214 if(type
!= "ip" && !normalizePlayerName(nameOrIP
))
2215 return BAN_NOTFOUND
; // Nobody to ban
2217 uint32 duration_secs
= TimeStringToSecs(duration
);
2218 QueryResult
*resultAccounts
= NULL
; //used for kicking
2220 ///- Update the database with ban information
2224 //No SQL injection as strings are escaped
2225 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
2226 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
2228 else if(type
=="account")
2230 //No SQL injection as string is escaped
2231 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2233 else if(type
=="character")
2235 //No SQL injection as string is escaped
2236 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2239 return BAN_SYNTAX_ERROR
; //Syntax problem
2243 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
2245 return BAN_NOTFOUND
; // Nobody to ban
2247 ///- Disconnect all affected players (for IP it can be several)
2250 Field
* fieldsAccount
= resultAccounts
->Fetch();
2251 uint32 account
= fieldsAccount
->GetUInt32();
2254 //No SQL injection as strings are escaped
2255 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2256 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
2258 WorldSession
* sess
= FindSession(account
);
2260 if(std::string(sess
->GetPlayerName()) != author
)
2263 while( resultAccounts
->NextRow() );
2265 delete resultAccounts
;
2269 /// Remove a ban from an account or IP address
2270 bool World::RemoveBanAccount(std::string type
, std::string nameOrIP
)
2274 loginDatabase
.escape_string(nameOrIP
);
2275 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
2280 if(type
== "account")
2282 //NO SQL injection as name is escaped
2283 loginDatabase
.escape_string(nameOrIP
);
2284 QueryResult
*resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2287 Field
* fieldsAccount
= resultAccounts
->Fetch();
2288 account
= fieldsAccount
->GetUInt32();
2290 delete resultAccounts
;
2292 else if(type
== "character")
2294 if(!normalizePlayerName(nameOrIP
))
2297 //NO SQL injection as name is escaped
2298 loginDatabase
.escape_string(nameOrIP
);
2299 QueryResult
*resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2302 Field
* fieldsAccount
= resultAccounts
->Fetch();
2303 account
= fieldsAccount
->GetUInt32();
2305 delete resultAccounts
;
2309 //NO SQL injection as account is uint32
2310 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
2315 /// Update the game time
2316 void World::_UpdateGameTime()
2318 ///- update the time
2319 time_t thisTime
= time(NULL
);
2320 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
2321 m_gameTime
= thisTime
;
2323 ///- if there is a shutdown timer
2324 if(m_ShutdownTimer
> 0 && elapsed
> 0)
2326 ///- ... and it is overdue, stop the world (set m_stopEvent)
2327 if( m_ShutdownTimer
<= elapsed
)
2329 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2332 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
2334 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2337 m_ShutdownTimer
-= elapsed
;
2344 /// Shutdown the server
2345 void World::ShutdownServ(uint32 time
, uint32 options
)
2347 m_ShutdownMask
= options
;
2349 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2352 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2355 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
2357 ///- Else set the shutdown timer and warn users
2360 m_ShutdownTimer
= time
;
2365 /// Display a shutdown message to the user(s)
2366 void World::ShutdownMsg(bool show
, Player
* player
)
2368 // not show messages for idle shutdown mode
2369 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
2372 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2374 (m_ShutdownTimer
< 10) ||
2375 // < 30 sec; every 5 sec
2376 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2377 // < 5 min ; every 1 min
2378 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2379 // < 30 min ; every 5 min
2380 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2381 // < 12 h ; every 1 h
2382 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2383 // > 12 h ; every 12 h
2384 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2386 std::string str
= secsToTimeString(m_ShutdownTimer
);
2388 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2390 SendServerMessage(msgid
,str
.c_str(),player
);
2391 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2395 /// Cancel a planned server shutdown
2396 void World::ShutdownCancel()
2398 if(!m_ShutdownTimer
)
2401 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2404 m_ShutdownTimer
= 0;
2405 SendServerMessage(msgid
);
2407 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2410 /// Send a server message to the user(s)
2411 void World::SendServerMessage(uint32 type
, const char *text
, Player
* player
)
2413 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2414 data
<< uint32(type
);
2415 if(type
<= SERVER_MSG_STRING
)
2419 player
->GetSession()->SendPacket(&data
);
2421 SendGlobalMessage( &data
);
2424 void World::UpdateSessions( time_t diff
)
2426 while(!addSessQueue
.empty())
2428 WorldSession
* sess
= addSessQueue
.next ();
2432 ///- Delete kicked sessions at add new session
2433 for (std::set
<WorldSession
*>::iterator itr
= m_kicked_sessions
.begin(); itr
!= m_kicked_sessions
.end(); ++itr
)
2435 m_kicked_sessions
.clear();
2437 ///- Then send an update signal to remaining ones
2438 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2446 ///- and remove not active sessions from the list
2447 if(!itr
->second
->Update(diff
)) // As interval = 0
2450 m_sessions
.erase(itr
);
2455 // This handles the issued and queued CLI commands
2456 void World::ProcessCliCommands()
2458 if (cliCmdQueue
.empty()) return;
2460 CliCommandHolder
*command
;
2462 while (!cliCmdQueue
.empty())
2464 sLog
.outDebug("CLI command under processing...");
2465 command
= cliCmdQueue
.next();
2467 p_zprintf
=command
->GetOutputMethod();
2470 // print the console message here so it looks right
2471 p_zprintf("mangos>");
2474 void World::InitResultQueue()
2476 m_resultQueue
= new SqlResultQueue
;
2477 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2480 void World::UpdateResultQueue()
2482 m_resultQueue
->Update();
2485 void World::UpdateRealmCharCount(uint32 accountId
)
2487 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2488 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2491 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2493 if (resultCharCount
)
2495 Field
*fields
= resultCharCount
->Fetch();
2496 uint32 charCount
= fields
[0].GetUInt32();
2497 delete resultCharCount
;
2498 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2499 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2503 void World::InitDailyQuestResetTime()
2505 time_t mostRecentQuestTime
;
2507 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2510 Field
*fields
= result
->Fetch();
2512 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2516 mostRecentQuestTime
= 0;
2518 // client built-in time for reset is 6:00 AM
2519 // FIX ME: client not show day start time
2520 time_t curTime
= time(NULL
);
2521 tm localTm
= *localtime(&curTime
);
2522 localTm
.tm_hour
= 6;
2526 // current day reset time
2527 time_t curDayResetTime
= mktime(&localTm
);
2529 // last reset time before current moment
2530 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2532 // need reset (if we have quest time before last reset time (not processed by some reason)
2533 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2534 m_NextDailyQuestReset
= mostRecentQuestTime
;
2537 // plan next reset time
2538 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2542 void World::ResetDailyQuests()
2544 sLog
.outDetail("Daily quests reset for all characters.");
2545 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2546 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2547 if(itr
->second
->GetPlayer())
2548 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2551 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2553 if(limit
< -SEC_ADMINISTRATOR
)
2554 limit
= -SEC_ADMINISTRATOR
;
2557 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2559 m_playerLimit
= limit
;
2562 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2565 void World::UpdateMaxSessionCounters()
2567 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2568 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));