Fixed compile errors
[getmangos.git] / src / game / Spell.cpp
blob846a51cb41a5d937a79c1a0f236664121b0fcd11
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_referencedFromCurrentSpell = false;
272 m_executedCurrently = false;
273 m_delayStart = 0;
274 m_delayAtDamageCount = 0;
276 m_applyMultiplierMask = 0;
278 // Get data for type of attack
279 switch (m_spellInfo->DmgClass)
281 case SPELL_DAMAGE_CLASS_MELEE:
282 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
283 m_attackType = OFF_ATTACK;
284 else
285 m_attackType = BASE_ATTACK;
286 break;
287 case SPELL_DAMAGE_CLASS_RANGED:
288 m_attackType = RANGED_ATTACK;
289 break;
290 default:
291 // Wands
292 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
293 m_attackType = RANGED_ATTACK;
294 else
295 m_attackType = BASE_ATTACK;
296 break;
299 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
301 if(m_attackType == RANGED_ATTACK)
303 // wand case
304 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
306 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
307 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
311 if(originalCasterGUID)
312 m_originalCasterGUID = originalCasterGUID;
313 else
314 m_originalCasterGUID = m_caster->GetGUID();
316 if(m_originalCasterGUID==m_caster->GetGUID())
317 m_originalCaster = m_caster;
318 else
320 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
321 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
324 for(int i=0; i <3; ++i)
325 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
327 m_spellState = SPELL_STATE_NULL;
329 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
330 m_TriggerSpells.clear();
331 m_IsTriggeredSpell = triggered;
332 //m_AreaAura = false;
333 m_CastItem = NULL;
335 unitTarget = NULL;
336 itemTarget = NULL;
337 gameObjTarget = NULL;
338 focusObject = NULL;
339 m_cast_count = 0;
340 m_glyphIndex = 0;
341 m_triggeredByAuraSpell = NULL;
343 //Auto Shot & Shoot
344 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
345 m_autoRepeat = true;
346 else
347 m_autoRepeat = false;
349 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
351 m_timer = 0; // will set to castime in prepare
353 m_needAliveTargetMask = 0;
355 // determine reflection
356 m_canReflect = false;
358 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
360 for(int j=0;j<3;j++)
362 if (m_spellInfo->Effect[j]==0)
363 continue;
365 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
366 m_canReflect = true;
367 else
368 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
370 if(m_canReflect)
371 continue;
372 else
373 break;
377 CleanupTargetList();
380 Spell::~Spell()
384 void Spell::FillTargetMap()
386 // TODO: ADD the correct target FILLS!!!!!!
388 for(uint32 i=0;i<3;i++)
390 // not call for empty effect.
391 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
392 if(m_spellInfo->Effect[i]==0)
393 continue;
395 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
396 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
397 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
398 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
399 continue;
401 // TODO: find a way so this is not needed?
402 // for area auras always add caster as target (needed for totems for example)
403 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
404 AddUnitTarget(m_caster, i);
406 std::list<Unit*> tmpUnitMap;
408 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
409 // but need it support in some know cases
410 switch(m_spellInfo->EffectImplicitTargetA[i])
412 case TARGET_ALL_AROUND_CASTER:
413 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
414 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
415 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
417 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
419 // Note: this hack with search required until GO casting not implemented
420 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
421 // currently each enemy selected explicitly and self cast damage
422 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
424 if(m_targets.getUnitTarget())
425 tmpUnitMap.push_back(m_targets.getUnitTarget());
427 else
429 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
430 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
432 break;
433 case TARGET_TABLE_X_Y_Z_COORDINATES:
434 // Only if target A, for target B (used in teleports) dest select in effect
435 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
436 break;
437 default:
438 switch(m_spellInfo->EffectImplicitTargetB[i])
440 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
441 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
442 break;
443 default:
444 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
445 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
446 break;
448 break;
451 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
452 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
454 // add here custom effects that need default target.
455 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
456 switch(m_spellInfo->Effect[i])
458 case SPELL_EFFECT_DUMMY:
460 switch(m_spellInfo->Id)
462 case 20577: // Cannibalize
464 // non-standard target selection
465 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
466 float max_range = GetSpellMaxRange(srange);
468 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
469 Cell cell(p);
470 cell.data.Part.reserved = ALL_DISTRICT;
471 cell.SetNoCreate();
473 WorldObject* result = NULL;
475 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
476 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
478 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
479 CellLock<GridReadGuard> cell_lock(cell, p);
480 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
482 if(!result)
484 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
485 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
488 if(result)
490 switch(result->GetTypeId())
492 case TYPEID_UNIT:
493 case TYPEID_PLAYER:
494 tmpUnitMap.push_back((Unit*)result);
495 break;
496 case TYPEID_CORPSE:
497 m_targets.setCorpseTarget((Corpse*)result);
498 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
499 tmpUnitMap.push_back(owner);
500 break;
503 else
505 // clear cooldown at fail
506 if(m_caster->GetTypeId()==TYPEID_PLAYER)
508 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
510 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
511 data << uint32(m_spellInfo->Id);
512 data << uint64(m_caster->GetGUID());
513 ((Player*)m_caster)->GetSession()->SendPacket(&data);
516 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
517 finish(false);
519 break;
521 default:
522 if(m_targets.getUnitTarget())
523 tmpUnitMap.push_back(m_targets.getUnitTarget());
524 break;
526 break;
528 case SPELL_EFFECT_RESURRECT:
529 case SPELL_EFFECT_PARRY:
530 case SPELL_EFFECT_BLOCK:
531 case SPELL_EFFECT_CREATE_ITEM:
532 case SPELL_EFFECT_TRIGGER_SPELL:
533 case SPELL_EFFECT_TRIGGER_MISSILE:
534 case SPELL_EFFECT_LEARN_SPELL:
535 case SPELL_EFFECT_SKILL_STEP:
536 case SPELL_EFFECT_PROFICIENCY:
537 case SPELL_EFFECT_SUMMON_POSSESSED:
538 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
539 case SPELL_EFFECT_SELF_RESURRECT:
540 case SPELL_EFFECT_REPUTATION:
541 if(m_targets.getUnitTarget())
542 tmpUnitMap.push_back(m_targets.getUnitTarget());
543 break;
544 case SPELL_EFFECT_SUMMON_PLAYER:
545 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
547 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
548 if(target)
549 tmpUnitMap.push_back(target);
551 break;
552 case SPELL_EFFECT_RESURRECT_NEW:
553 if(m_targets.getUnitTarget())
554 tmpUnitMap.push_back(m_targets.getUnitTarget());
555 if(m_targets.getCorpseTargetGUID())
557 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
558 if(corpse)
560 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
561 if(owner)
562 tmpUnitMap.push_back(owner);
565 break;
566 case SPELL_EFFECT_SUMMON:
567 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
569 if(m_targets.getUnitTarget())
570 tmpUnitMap.push_back(m_targets.getUnitTarget());
572 else
573 tmpUnitMap.push_back(m_caster);
574 break;
575 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
576 case SPELL_EFFECT_SUMMON_WILD:
577 case SPELL_EFFECT_SUMMON_GUARDIAN:
578 case SPELL_EFFECT_TRANS_DOOR:
579 case SPELL_EFFECT_ADD_FARSIGHT:
580 case SPELL_EFFECT_APPLY_GLYPH:
581 case SPELL_EFFECT_STUCK:
582 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
583 case SPELL_EFFECT_SUMMON_DEMON:
584 case SPELL_EFFECT_SKILL:
585 tmpUnitMap.push_back(m_caster);
586 break;
587 case SPELL_EFFECT_LEARN_PET_SPELL:
588 if(Pet* pet = m_caster->GetPet())
589 tmpUnitMap.push_back(pet);
590 break;
591 case SPELL_EFFECT_ENCHANT_ITEM:
592 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
593 case SPELL_EFFECT_DISENCHANT:
594 case SPELL_EFFECT_FEED_PET:
595 case SPELL_EFFECT_PROSPECTING:
596 case SPELL_EFFECT_MILLING:
597 if(m_targets.getItemTarget())
598 AddItemTarget(m_targets.getItemTarget(), i);
599 break;
600 case SPELL_EFFECT_APPLY_AURA:
601 switch(m_spellInfo->EffectApplyAuraName[i])
603 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
604 case SPELL_AURA_ADD_PCT_MODIFIER:
605 tmpUnitMap.push_back(m_caster);
606 break;
607 default: // apply to target in other case
608 if(m_targets.getUnitTarget())
609 tmpUnitMap.push_back(m_targets.getUnitTarget());
610 break;
612 break;
613 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
614 // AreaAura
615 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
616 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
617 break;
618 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
619 if(m_targets.getUnitTarget())
621 tmpUnitMap.push_back(m_targets.getUnitTarget());
623 else if (m_targets.getCorpseTargetGUID())
625 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
626 if(corpse)
628 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
629 if(owner)
630 tmpUnitMap.push_back(owner);
633 break;
634 default:
635 break;
638 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
639 m_needAliveTargetMask |= (1<<i);
641 if(m_caster->GetTypeId() == TYPEID_PLAYER)
643 Player *me = (Player*)m_caster;
644 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
646 Unit *owner = (*itr)->GetOwner();
647 Unit *u = owner ? owner : (*itr);
648 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
650 me->UpdatePvP(true);
651 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
652 break;
657 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
659 if (!CheckTarget (*itr, i))
661 itr = tmpUnitMap.erase(itr);
662 continue;
664 else
665 ++itr;
668 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
669 AddUnitTarget((*iunit), i);
673 void Spell::CleanupTargetList()
675 m_UniqueTargetInfo.clear();
676 m_UniqueGOTargetInfo.clear();
677 m_UniqueItemInfo.clear();
678 m_countOfHit = 0;
679 m_countOfMiss = 0;
680 m_delayMoment = 0;
683 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
685 if( m_spellInfo->Effect[effIndex]==0 )
686 return;
688 uint64 targetGUID = pVictim->GetGUID();
690 // Lookup target in already in list
691 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
693 if (targetGUID == ihit->targetGUID) // Found in list
695 ihit->effectMask |= 1<<effIndex; // Add only effect mask
696 return;
700 // This is new target calculate data for him
702 // Get spell hit result on target
703 TargetInfo target;
704 target.targetGUID = targetGUID; // Store target GUID
705 target.effectMask = 1<<effIndex; // Store index of effect
706 target.processed = false; // Effects not apply on target
708 // Calculate hit result
709 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
710 if (target.missCondition == SPELL_MISS_NONE)
711 ++m_countOfHit;
712 else
713 ++m_countOfMiss;
715 // Spell have speed - need calculate incoming time
716 if (m_spellInfo->speed > 0.0f)
718 // calculate spell incoming interval
719 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
720 if (dist < 5.0f) dist = 5.0f;
721 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
723 // Calculate minimum incoming time
724 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
725 m_delayMoment = target.timeDelay;
727 else
728 target.timeDelay = 0LL;
730 // If target reflect spell back to caster
731 if (target.missCondition==SPELL_MISS_REFLECT)
733 // Calculate reflected spell result on caster
734 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
736 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
737 target.reflectResult = SPELL_MISS_PARRY;
739 // Increase time interval for reflected spells by 1.5
740 target.timeDelay+=target.timeDelay>>1;
742 else
743 target.reflectResult = SPELL_MISS_NONE;
745 // Add target to list
746 m_UniqueTargetInfo.push_back(target);
749 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
751 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
752 if (unit)
753 AddUnitTarget(unit, effIndex);
756 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
758 if( m_spellInfo->Effect[effIndex]==0 )
759 return;
761 uint64 targetGUID = pVictim->GetGUID();
763 // Lookup target in already in list
764 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
766 if (targetGUID == ihit->targetGUID) // Found in list
768 ihit->effectMask |= 1<<effIndex; // Add only effect mask
769 return;
773 // This is new target calculate data for him
775 GOTargetInfo target;
776 target.targetGUID = targetGUID;
777 target.effectMask = 1<<effIndex;
778 target.processed = false; // Effects not apply on target
780 // Spell have speed - need calculate incoming time
781 if (m_spellInfo->speed > 0.0f)
783 // calculate spell incoming interval
784 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
785 if (dist < 5.0f) dist = 5.0f;
786 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
787 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
788 m_delayMoment = target.timeDelay;
790 else
791 target.timeDelay = 0LL;
793 ++m_countOfHit;
795 // Add target to list
796 m_UniqueGOTargetInfo.push_back(target);
799 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
801 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
802 if (go)
803 AddGOTarget(go, effIndex);
806 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
808 if( m_spellInfo->Effect[effIndex]==0 )
809 return;
811 // Lookup target in already in list
812 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
814 if (pitem == ihit->item) // Found in list
816 ihit->effectMask |= 1<<effIndex; // Add only effect mask
817 return;
821 // This is new target add data
823 ItemTargetInfo target;
824 target.item = pitem;
825 target.effectMask = 1<<effIndex;
826 m_UniqueItemInfo.push_back(target);
829 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
831 // Do triggers depends from hit result (triggers on hit do in effects)
832 // Set aura states depends from hit result
833 if (missInfo!=SPELL_MISS_NONE)
835 // Miss/dodge/parry/block only for melee based spells
836 // Resist only for magic based spells
837 switch (missInfo)
839 case SPELL_MISS_MISS:
840 if(m_caster->GetTypeId()== TYPEID_PLAYER)
841 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
843 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
844 break;
845 case SPELL_MISS_RESIST:
846 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
847 break;
848 case SPELL_MISS_DODGE:
849 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
850 ((Player*)unitTarget)->UpdateDefense();
852 // Overpower
853 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
855 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
856 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
859 // Riposte
860 if (unitTarget->getClass() != CLASS_ROGUE)
862 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
863 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
866 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
867 break;
868 case SPELL_MISS_PARRY:
869 // Update victim defense ?
870 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
871 ((Player*)unitTarget)->UpdateDefense();
872 // Mongoose bite - set only Counterattack here
873 if (unitTarget->getClass() == CLASS_HUNTER)
875 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
876 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
878 else
880 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
881 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
883 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
884 break;
885 case SPELL_MISS_BLOCK:
886 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
887 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
889 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
890 break;
891 // Trigger from this events not supported
892 case SPELL_MISS_EVADE:
893 case SPELL_MISS_IMMUNE:
894 case SPELL_MISS_IMMUNE2:
895 case SPELL_MISS_DEFLECT:
896 case SPELL_MISS_ABSORB:
897 // Trigger from reflects need do after get reflect result
898 case SPELL_MISS_REFLECT:
899 break;
900 default:
901 break;
906 void Spell::DoAllEffectOnTarget(TargetInfo *target)
908 if (target->processed) // Check target
909 return;
910 target->processed = true; // Target checked in apply effects procedure
912 // Get mask of effects for target
913 uint32 mask = target->effectMask;
914 if (mask == 0) // No effects
915 return;
917 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
918 if (!unit)
919 return;
921 SpellMissInfo missInfo = target->missCondition;
922 // Need init unitTarget by default unit (can changed in code on reflect)
923 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
924 unitTarget = unit;
926 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
927 DoSpellHitOnUnit(unit, mask);
928 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
930 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
931 DoSpellHitOnUnit(m_caster, mask);
934 // Do triggers only on miss/resist/parry/dodge
935 if (missInfo!=SPELL_MISS_NONE)
936 doTriggers(missInfo);
938 // Call scripted function for AI if this spell is casted upon a creature (except pets)
939 if(IS_CREATURE_GUID(target->targetGUID))
941 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
942 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
943 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
944 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
946 if(((Creature*)unit)->AI())
947 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
951 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
953 if(!unit || !effectMask)
954 return;
956 // Recheck immune (only for delayed spells)
957 if( m_spellInfo->speed && (
958 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
959 unit->IsImmunedToSpell(m_spellInfo,true) ))
961 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
962 return;
965 if (unit->GetTypeId() == TYPEID_PLAYER)
967 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
968 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
971 if(m_caster->GetTypeId() == TYPEID_PLAYER)
973 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
976 if( m_caster != unit )
978 if( !m_caster->IsFriendlyTo(unit) )
980 // for delayed spells ignore not visible explicit target
981 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
983 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
984 return;
987 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
988 // TODO: find way to not need this?
989 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
990 m_spellInfo->SpellFamilyFlags & 0x800LL))
992 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
994 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
996 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
997 unit->SetStandState(PLAYER_STATE_NONE);
999 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1000 ((Creature*)unit)->AI()->AttackStart(m_caster);
1002 unit->SetInCombatWith(m_caster);
1003 m_caster->SetInCombatWith(unit);
1005 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1007 m_caster->SetContestedPvP(attackedPlayer);
1009 unit->AddThreat(m_caster, 0.0f);
1013 else
1015 // for delayed spells ignore negative spells (after duel end) for friendly targets
1016 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1018 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1019 return;
1022 // assisting case, healing and resurrection
1023 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1024 m_caster->SetContestedPvP();
1025 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1027 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1028 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1033 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1034 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1035 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1036 // Increase Diminishing on unit, current informations for actually casts will use values above
1037 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1038 unit->IncrDiminishing(m_diminishGroup);
1040 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1042 if (effectMask & (1<<effectNumber))
1044 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1045 if ( m_applyMultiplierMask & (1 << effectNumber) )
1047 // Get multiplier
1048 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1049 // Apply multiplier mods
1050 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1051 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1052 m_damageMultipliers[effectNumber] *= multiplier;
1058 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1060 if (target->processed) // Check target
1061 return;
1062 target->processed = true; // Target checked in apply effects procedure
1064 uint32 effectMask = target->effectMask;
1065 if(!effectMask)
1066 return;
1068 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1069 if(!go)
1070 return;
1072 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1073 if (effectMask & (1<<effectNumber))
1074 HandleEffects(NULL,NULL,go,effectNumber);
1076 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1077 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1078 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1079 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1082 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1084 uint32 effectMask = target->effectMask;
1085 if(!target->item || !effectMask)
1086 return;
1088 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1089 if (effectMask & (1<<effectNumber))
1090 HandleEffects(NULL, target->item, NULL, effectNumber);
1093 bool Spell::IsAliveUnitPresentInTargetList()
1095 // Not need check return true
1096 if (m_needAliveTargetMask == 0)
1097 return true;
1099 uint8 needAliveTargetMask = m_needAliveTargetMask;
1101 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1103 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1105 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1107 if (unit && unit->isAlive())
1108 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1112 // is all effects from m_needAliveTargetMask have alive targets
1113 return needAliveTargetMask==0;
1116 // Helper for Chain Healing
1117 // Spell target first
1118 // Raidmates then descending by injury suffered (MaxHealth - Health)
1119 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1120 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1122 const Unit* MainTarget;
1123 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1124 // functor for operator ">"
1125 bool operator()(Unit const* _Left, Unit const* _Right) const
1127 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1129 int32 ChainHealingHash(Unit const* Target) const
1131 if (Target == MainTarget)
1132 return 0;
1133 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1134 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1136 if (Target->GetHealth() == Target->GetMaxHealth())
1137 return 40000;
1138 else
1139 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1141 else
1142 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1146 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1148 public:
1149 const Unit* MainTarget;
1150 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1152 bool operator()(const Unit* Target)
1154 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1158 // Helper for targets nearest to the spell target
1159 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1160 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1162 const Unit* MainTarget;
1163 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1164 // functor for operator ">"
1165 bool operator()(const Unit* _Left, const Unit* _Right) const
1167 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1171 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1173 float radius;
1174 if (m_spellInfo->EffectRadiusIndex[i])
1175 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1176 else
1177 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1179 if(m_originalCaster)
1180 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1181 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1183 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1184 if(m_originalCaster)
1185 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1186 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1188 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1189 switch(cur)
1191 case TARGET_TOTEM_EARTH:
1192 case TARGET_TOTEM_WATER:
1193 case TARGET_TOTEM_AIR:
1194 case TARGET_TOTEM_FIRE:
1195 case TARGET_SELF:
1196 case TARGET_SELF2:
1197 case TARGET_DYNAMIC_OBJECT:
1198 case TARGET_AREAEFFECT_CUSTOM:
1199 case TARGET_AREAEFFECT_CUSTOM_2:
1200 case TARGET_SUMMON:
1202 TagUnitMap.push_back(m_caster);
1203 break;
1205 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1207 m_targets.m_targetMask = 0;
1208 unMaxTargets = EffectChainTarget;
1209 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1211 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1212 Cell cell(p);
1213 cell.data.Part.reserved = ALL_DISTRICT;
1214 cell.SetNoCreate();
1216 std::list<Unit *> tempUnitMap;
1219 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1220 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1222 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1223 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1225 CellLock<GridReadGuard> cell_lock(cell, p);
1226 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1227 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1230 if(tempUnitMap.empty())
1231 break;
1233 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1235 //Now to get us a random target that's in the initial range of the spell
1236 uint32 t = 0;
1237 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1238 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1239 ++t, ++itr;
1241 if(!t)
1242 break;
1244 itr = tempUnitMap.begin();
1245 std::advance(itr, rand()%t);
1246 Unit *pUnitTarget = *itr;
1247 TagUnitMap.push_back(pUnitTarget);
1249 tempUnitMap.erase(itr);
1251 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1253 t = unMaxTargets - 1;
1254 Unit *prev = pUnitTarget;
1255 std::list<Unit*>::iterator next = tempUnitMap.begin();
1257 while(t && next != tempUnitMap.end() )
1259 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1260 break;
1262 if(!prev->IsWithinLOSInMap(*next))
1264 ++next;
1265 continue;
1268 prev = *next;
1269 TagUnitMap.push_back(prev);
1270 tempUnitMap.erase(next);
1271 tempUnitMap.sort(TargetDistanceOrder(prev));
1272 next = tempUnitMap.begin();
1274 --t;
1276 }break;
1277 case TARGET_PET:
1279 Pet* tmpUnit = m_caster->GetPet();
1280 if (!tmpUnit) break;
1281 TagUnitMap.push_back(tmpUnit);
1282 break;
1284 case TARGET_CHAIN_DAMAGE:
1286 if (EffectChainTarget <= 1)
1288 Unit* pUnitTarget = SelectMagnetTarget();
1289 if(pUnitTarget)
1290 TagUnitMap.push_back(pUnitTarget);
1292 else
1294 Unit* pUnitTarget = m_targets.getUnitTarget();
1295 if(!pUnitTarget)
1296 break;
1298 unMaxTargets = EffectChainTarget;
1300 float max_range;
1301 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1302 max_range = radius; //
1303 else
1304 //FIXME: This very like horrible hack and wrong for most spells
1305 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1307 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1308 Cell cell(p);
1309 cell.data.Part.reserved = ALL_DISTRICT;
1310 cell.SetNoCreate();
1312 Unit* originalCaster = GetOriginalCaster();
1313 if(originalCaster)
1315 std::list<Unit *> tempUnitMap;
1318 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1319 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1321 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1322 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1324 CellLock<GridReadGuard> cell_lock(cell, p);
1325 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1326 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1329 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1331 if(tempUnitMap.empty())
1332 break;
1334 if(*tempUnitMap.begin() == pUnitTarget)
1335 tempUnitMap.erase(tempUnitMap.begin());
1337 TagUnitMap.push_back(pUnitTarget);
1338 uint32 t = unMaxTargets - 1;
1339 Unit *prev = pUnitTarget;
1340 std::list<Unit*>::iterator next = tempUnitMap.begin();
1342 while(t && next != tempUnitMap.end() )
1344 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1345 break;
1347 if(!prev->IsWithinLOSInMap(*next))
1349 ++next;
1350 continue;
1353 prev = *next;
1354 TagUnitMap.push_back(prev);
1355 tempUnitMap.erase(next);
1356 tempUnitMap.sort(TargetDistanceOrder(prev));
1357 next = tempUnitMap.begin();
1359 --t;
1363 }break;
1364 case TARGET_ALL_ENEMY_IN_AREA:
1366 }break;
1367 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1369 // targets the ground, not the units in the area
1370 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1372 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1373 Cell cell(p);
1374 cell.data.Part.reserved = ALL_DISTRICT;
1375 cell.SetNoCreate();
1377 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1379 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1380 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1382 CellLock<GridReadGuard> cell_lock(cell, p);
1383 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1384 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1386 // exclude caster (this can be important if this not original caster)
1387 TagUnitMap.remove(m_caster);
1389 }break;
1390 case TARGET_DUELVSPLAYER_COORDINATES:
1392 if(Unit* currentTarget = m_targets.getUnitTarget())
1394 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1395 TagUnitMap.push_back(currentTarget);
1397 }break;
1398 case TARGET_ALL_PARTY_AROUND_CASTER:
1399 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1400 case TARGET_ALL_PARTY:
1402 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1403 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1405 if(pGroup)
1407 uint8 subgroup = pTarget->GetSubGroup();
1409 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1411 Player* Target = itr->getSource();
1413 // IsHostileTo check duel and controlled by enemy
1414 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1416 if( m_caster->IsWithinDistInMap(Target, radius) )
1417 TagUnitMap.push_back(Target);
1419 if(Pet* pet = Target->GetPet())
1420 if( m_caster->IsWithinDistInMap(pet, radius) )
1421 TagUnitMap.push_back(pet);
1425 else
1427 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1428 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1429 TagUnitMap.push_back(ownerOrSelf);
1430 if(Pet* pet = ownerOrSelf->GetPet())
1431 if( m_caster->IsWithinDistInMap(pet, radius) )
1432 TagUnitMap.push_back(pet);
1434 }break;
1435 case TARGET_RANDOM_RAID_MEMBER:
1437 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1438 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1439 TagUnitMap.push_back(target);
1440 }break;
1441 case TARGET_SINGLE_FRIEND:
1442 case TARGET_SINGLE_FRIEND_2:
1444 if(m_targets.getUnitTarget())
1445 TagUnitMap.push_back(m_targets.getUnitTarget());
1446 }break;
1447 case TARGET_NONCOMBAT_PET:
1449 if(Unit* target = m_targets.getUnitTarget())
1450 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1451 TagUnitMap.push_back(target);
1452 }break;
1453 case TARGET_ALL_AROUND_CASTER:
1455 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1456 Cell cell(p);
1457 cell.data.Part.reserved = ALL_DISTRICT;
1458 cell.SetNoCreate();
1460 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1462 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1463 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1465 CellLock<GridReadGuard> cell_lock(cell, p);
1466 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1467 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1468 }break;
1469 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1471 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1472 Cell cell(p);
1473 cell.data.Part.reserved = ALL_DISTRICT;
1474 cell.SetNoCreate();
1476 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1478 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1479 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1481 CellLock<GridReadGuard> cell_lock(cell, p);
1482 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1483 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1484 }break;
1485 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1487 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1488 Cell cell(p);
1489 cell.data.Part.reserved = ALL_DISTRICT;
1490 cell.SetNoCreate();
1492 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1494 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1495 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1497 CellLock<GridReadGuard> cell_lock(cell, p);
1498 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1499 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1500 }break;
1501 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1502 case TARGET_SINGLE_PARTY:
1504 Unit *target = m_targets.getUnitTarget();
1505 // Thoses spells apparently can't be casted on the caster.
1506 if( target && target != m_caster)
1508 // Can only be casted on group's members or its pets
1509 Group *pGroup = NULL;
1511 Unit* owner = m_caster->GetCharmerOrOwner();
1512 Unit *targetOwner = target->GetCharmerOrOwner();
1513 if(owner)
1515 if(owner->GetTypeId() == TYPEID_PLAYER)
1517 if( target == owner )
1519 TagUnitMap.push_back(target);
1520 break;
1522 pGroup = ((Player*)owner)->GetGroup();
1525 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1527 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1529 TagUnitMap.push_back(target);
1530 break;
1532 pGroup = ((Player*)m_caster)->GetGroup();
1535 if(pGroup)
1537 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1538 if(targetOwner)
1540 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1541 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1542 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1543 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1545 TagUnitMap.push_back(target);
1548 // 1Our target can be a player who is on our group
1549 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1551 TagUnitMap.push_back(target);
1555 }break;
1556 case TARGET_GAMEOBJECT:
1558 if(m_targets.getGOTarget())
1559 AddGOTarget(m_targets.getGOTarget(), i);
1560 }break;
1561 case TARGET_IN_FRONT_OF_CASTER:
1563 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1564 Cell cell(p);
1565 cell.data.Part.reserved = ALL_DISTRICT;
1566 cell.SetNoCreate();
1568 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1569 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1571 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1572 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1574 CellLock<GridReadGuard> cell_lock(cell, p);
1575 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1576 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1577 }break;
1578 case TARGET_DUELVSPLAYER:
1580 Unit *target = m_targets.getUnitTarget();
1581 if(target)
1583 if(m_caster->IsFriendlyTo(target))
1585 TagUnitMap.push_back(target);
1587 else
1589 Unit* pUnitTarget = SelectMagnetTarget();
1590 if(pUnitTarget)
1591 TagUnitMap.push_back(pUnitTarget);
1594 }break;
1595 case TARGET_GAMEOBJECT_ITEM:
1597 if(m_targets.getGOTargetGUID())
1598 AddGOTarget(m_targets.getGOTarget(), i);
1599 else if(m_targets.getItemTarget())
1600 AddItemTarget(m_targets.getItemTarget(), i);
1601 break;
1603 case TARGET_MASTER:
1605 if(Unit* owner = m_caster->GetCharmerOrOwner())
1606 TagUnitMap.push_back(owner);
1607 break;
1609 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1611 // targets the ground, not the units in the area
1612 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1614 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1615 Cell cell(p);
1616 cell.data.Part.reserved = ALL_DISTRICT;
1617 cell.SetNoCreate();
1619 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1621 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1622 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1624 CellLock<GridReadGuard> cell_lock(cell, p);
1625 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1626 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1628 }break;
1629 case TARGET_MINION:
1631 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1632 TagUnitMap.push_back(m_caster);
1633 }break;
1634 case TARGET_SINGLE_ENEMY:
1636 Unit* pUnitTarget = SelectMagnetTarget();
1637 if(pUnitTarget)
1638 TagUnitMap.push_back(pUnitTarget);
1639 }break;
1640 case TARGET_AREAEFFECT_PARTY:
1642 Unit* owner = m_caster->GetCharmerOrOwner();
1643 Player *pTarget = NULL;
1645 if(owner)
1647 TagUnitMap.push_back(m_caster);
1648 if(owner->GetTypeId() == TYPEID_PLAYER)
1649 pTarget = (Player*)owner;
1651 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1653 if(Unit* target = m_targets.getUnitTarget())
1655 if( target->GetTypeId() != TYPEID_PLAYER)
1657 if(((Creature*)target)->isPet())
1659 Unit *targetOwner = target->GetOwner();
1660 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1661 pTarget = (Player*)targetOwner;
1664 else
1665 pTarget = (Player*)target;
1669 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1671 if(pGroup)
1673 uint8 subgroup = pTarget->GetSubGroup();
1675 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1677 Player* Target = itr->getSource();
1679 // IsHostileTo check duel and controlled by enemy
1680 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1682 if( pTarget->IsWithinDistInMap(Target, radius) )
1683 TagUnitMap.push_back(Target);
1685 if(Pet* pet = Target->GetPet())
1686 if( pTarget->IsWithinDistInMap(pet, radius) )
1687 TagUnitMap.push_back(pet);
1691 else if (owner)
1693 if(m_caster->IsWithinDistInMap(owner, radius))
1694 TagUnitMap.push_back(owner);
1696 else if(pTarget)
1698 TagUnitMap.push_back(pTarget);
1700 if(Pet* pet = pTarget->GetPet())
1701 if( m_caster->IsWithinDistInMap(pet, radius) )
1702 TagUnitMap.push_back(pet);
1705 }break;
1706 case TARGET_SCRIPT:
1708 if(m_targets.getUnitTarget())
1709 TagUnitMap.push_back(m_targets.getUnitTarget());
1710 if(m_targets.getItemTarget())
1711 AddItemTarget(m_targets.getItemTarget(), i);
1712 }break;
1713 case TARGET_SELF_FISHING:
1715 TagUnitMap.push_back(m_caster);
1716 }break;
1717 case TARGET_CHAIN_HEAL:
1719 Unit* pUnitTarget = m_targets.getUnitTarget();
1720 if(!pUnitTarget)
1721 break;
1723 if (EffectChainTarget <= 1)
1724 TagUnitMap.push_back(pUnitTarget);
1725 else
1727 unMaxTargets = EffectChainTarget;
1728 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1730 std::list<Unit *> tempUnitMap;
1733 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1734 Cell cell(p);
1735 cell.data.Part.reserved = ALL_DISTRICT;
1736 cell.SetNoCreate();
1738 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1740 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1741 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1743 CellLock<GridReadGuard> cell_lock(cell, p);
1744 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1745 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1749 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1750 tempUnitMap.push_front(m_caster);
1752 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1754 if(tempUnitMap.empty())
1755 break;
1757 if(*tempUnitMap.begin() == pUnitTarget)
1758 tempUnitMap.erase(tempUnitMap.begin());
1760 TagUnitMap.push_back(pUnitTarget);
1761 uint32 t = unMaxTargets - 1;
1762 Unit *prev = pUnitTarget;
1763 std::list<Unit*>::iterator next = tempUnitMap.begin();
1765 while(t && next != tempUnitMap.end() )
1767 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1768 break;
1770 if(!prev->IsWithinLOSInMap(*next))
1772 ++next;
1773 continue;
1776 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1778 next = tempUnitMap.erase(next);
1779 continue;
1782 prev = *next;
1783 TagUnitMap.push_back(prev);
1784 tempUnitMap.erase(next);
1785 tempUnitMap.sort(TargetDistanceOrder(prev));
1786 next = tempUnitMap.begin();
1788 --t;
1791 }break;
1792 case TARGET_CURRENT_ENEMY_COORDINATES:
1794 Unit* currentTarget = m_targets.getUnitTarget();
1795 if(currentTarget)
1797 TagUnitMap.push_back(currentTarget);
1798 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1799 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1801 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1802 Cell cell(p);
1803 cell.data.Part.reserved = ALL_DISTRICT;
1804 cell.SetNoCreate();
1805 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1806 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1807 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1808 CellLock<GridReadGuard> cell_lock(cell, p);
1809 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1810 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1813 }break;
1814 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1816 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1817 ? (Player*)m_targets.getUnitTarget() : NULL;
1819 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1820 if(pGroup)
1822 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1824 Player* Target = itr->getSource();
1826 // IsHostileTo check duel and controlled by enemy
1827 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1828 targetPlayer->getClass() == Target->getClass() &&
1829 !m_caster->IsHostileTo(Target) )
1831 TagUnitMap.push_back(Target);
1835 else if(m_targets.getUnitTarget())
1836 TagUnitMap.push_back(m_targets.getUnitTarget());
1837 break;
1839 case TARGET_TABLE_X_Y_Z_COORDINATES:
1841 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1842 if(st)
1844 if (st->target_mapId == m_caster->GetMapId())
1845 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1847 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1848 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1850 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1851 Cell cell(p);
1852 cell.data.Part.reserved = ALL_DISTRICT;
1853 cell.SetNoCreate();
1855 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1856 // Select friendly targets for positive effect
1857 if (IsPositiveEffect(m_spellInfo->Id, i))
1858 targetB = SPELL_TARGETS_FRIENDLY;
1860 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1862 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1863 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1865 CellLock<GridReadGuard> cell_lock(cell, p);
1866 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1867 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1870 else
1871 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1872 }break;
1873 case TARGET_BEHIND_VICTIM:
1875 Unit *pTarget = m_caster->getVictim();
1876 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1877 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1879 if(pTarget)
1881 float _target_x, _target_y, _target_z;
1882 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1883 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1884 m_targets.setDestination(_target_x, _target_y, _target_z);
1886 }break;
1887 default:
1888 break;
1891 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1893 // make sure one unit is always removed per iteration
1894 uint32 removed_utarget = 0;
1895 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1897 next = itr;
1898 ++next;
1899 if (!*itr) continue;
1900 if ((*itr) == m_targets.getUnitTarget())
1902 TagUnitMap.erase(itr);
1903 removed_utarget = 1;
1904 // break;
1907 // remove random units from the map
1908 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1910 uint32 poz = urand(0, TagUnitMap.size()-1);
1911 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1913 if (!*itr) continue;
1914 if (!poz)
1916 TagUnitMap.erase(itr);
1917 break;
1921 // the player's target will always be added to the map
1922 if (removed_utarget && m_targets.getUnitTarget())
1923 TagUnitMap.push_back(m_targets.getUnitTarget());
1927 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1929 m_targets = *targets;
1931 m_spellState = SPELL_STATE_PREPARING;
1933 m_castPositionX = m_caster->GetPositionX();
1934 m_castPositionY = m_caster->GetPositionY();
1935 m_castPositionZ = m_caster->GetPositionZ();
1936 m_castOrientation = m_caster->GetOrientation();
1938 if(triggeredByAura)
1939 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1941 // create and add update event for this spell
1942 SpellEvent* Event = new SpellEvent(this);
1943 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1945 //Prevent casting at cast another spell (ServerSide check)
1946 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1948 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1949 finish(false);
1950 return;
1953 // Fill cost data
1954 m_powerCost = CalculatePowerCost();
1956 uint8 result = CanCast(true);
1957 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1959 if(triggeredByAura)
1961 SendChannelUpdate(0);
1962 triggeredByAura->SetAuraDuration(0);
1964 SendCastResult(result);
1965 finish(false);
1966 return;
1969 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1970 m_casttime = GetSpellCastTime(m_spellInfo, this);
1972 // set timer base at cast time
1973 ReSetTimer();
1975 // stealth must be removed at cast starting (at show channel bar)
1976 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1977 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1979 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1980 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1983 if(m_IsTriggeredSpell)
1984 cast(true);
1985 else
1987 m_caster->SetCurrentCastedSpell( this );
1988 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1989 SendSpellStart();
1993 void Spell::cancel()
1995 if(m_spellState == SPELL_STATE_FINISHED)
1996 return;
1998 m_autoRepeat = false;
1999 switch (m_spellState)
2001 case SPELL_STATE_PREPARING:
2002 case SPELL_STATE_DELAYED:
2004 SendInterrupted(0);
2005 SendCastResult(SPELL_FAILED_INTERRUPTED);
2006 } break;
2008 case SPELL_STATE_CASTING:
2010 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2012 if( ihit->missCondition == SPELL_MISS_NONE )
2014 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2015 if( unit && unit->isAlive() )
2016 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2020 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2021 SendChannelUpdate(0);
2022 SendInterrupted(0);
2023 SendCastResult(SPELL_FAILED_INTERRUPTED);
2024 } break;
2026 default:
2028 } break;
2031 finish(false);
2032 m_caster->RemoveDynObject(m_spellInfo->Id);
2033 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2036 void Spell::cast(bool skipCheck)
2038 SetExecutedCurrently(true);
2040 uint8 castResult = 0;
2042 // update pointers base at GUIDs to prevent access to non-existed already object
2043 UpdatePointers();
2045 // cancel at lost main target unit
2046 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2048 cancel();
2049 SetExecutedCurrently(false);
2050 return;
2053 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2054 m_caster->SetInFront(m_targets.getUnitTarget());
2056 castResult = CheckPower();
2057 if(castResult != 0)
2059 SendCastResult(castResult);
2060 finish(false);
2061 SetExecutedCurrently(false);
2062 return;
2065 // triggered cast called from Spell::prepare where it was already checked
2066 if(!skipCheck)
2068 castResult = CanCast(false);
2069 if(castResult != 0)
2071 SendCastResult(castResult);
2072 finish(false);
2073 SetExecutedCurrently(false);
2074 return;
2078 // Conflagrate - consumes immolate
2079 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2081 // for caster applied auras only
2082 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2083 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2085 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2086 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2088 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2089 break;
2094 // traded items have trade slot instead of guid in m_itemTargetGUID
2095 // set to real guid to be sent later to the client
2096 m_targets.updateTradeSlotItem();
2098 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2100 if (m_CastItem)
2101 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2103 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2106 // CAST SPELL
2107 SendSpellCooldown();
2109 TakePower();
2110 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2111 FillTargetMap();
2113 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2115 SetExecutedCurrently(false);
2116 return;
2119 SendCastResult(castResult);
2120 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2122 // Pass cast spell event to handler (not send triggered by aura spells)
2123 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2125 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2127 // update pointers base at GUIDs to prevent access to non-existed already object
2128 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2131 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2132 if (m_spellInfo->speed > 0.0f)
2135 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2136 // in case delayed spell remove item at cast delay start
2137 TakeCastItem();
2139 // Okay, maps created, now prepare flags
2140 m_immediateHandled = false;
2141 m_spellState = SPELL_STATE_DELAYED;
2142 SetDelayStart(0);
2144 else
2146 // Immediate spell, no big deal
2147 handle_immediate();
2150 SetExecutedCurrently(false);
2153 void Spell::handle_immediate()
2155 // start channeling if applicable
2156 if(IsChanneledSpell(m_spellInfo))
2158 m_spellState = SPELL_STATE_CASTING;
2159 SendChannelStart(GetSpellDuration(m_spellInfo));
2162 // process immediate effects (items, ground, etc.) also initialize some variables
2163 _handle_immediate_phase();
2165 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2166 DoAllEffectOnTarget(&(*ihit));
2168 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2169 DoAllEffectOnTarget(&(*ihit));
2171 // spell is finished, perform some last features of the spell here
2172 _handle_finish_phase();
2174 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2175 TakeCastItem();
2177 if(m_spellState != SPELL_STATE_CASTING)
2178 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2181 uint64 Spell::handle_delayed(uint64 t_offset)
2183 uint64 next_time = 0;
2185 if (!m_immediateHandled)
2187 _handle_immediate_phase();
2188 m_immediateHandled = true;
2191 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2192 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2194 if (ihit->processed == false)
2196 if ( ihit->timeDelay <= t_offset )
2197 DoAllEffectOnTarget(&(*ihit));
2198 else if( next_time == 0 || ihit->timeDelay < next_time )
2199 next_time = ihit->timeDelay;
2203 // now recheck gameobject targeting correctness
2204 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2206 if (ighit->processed == false)
2208 if ( ighit->timeDelay <= t_offset )
2209 DoAllEffectOnTarget(&(*ighit));
2210 else if( next_time == 0 || ighit->timeDelay < next_time )
2211 next_time = ighit->timeDelay;
2214 // All targets passed - need finish phase
2215 if (next_time == 0)
2217 // spell is finished, perform some last features of the spell here
2218 _handle_finish_phase();
2220 finish(true); // successfully finish spell cast
2222 // return zero, spell is finished now
2223 return 0;
2225 else
2227 // spell is unfinished, return next execution time
2228 return next_time;
2232 void Spell::_handle_immediate_phase()
2234 // handle some immediate features of the spell here
2235 HandleThreatSpells(m_spellInfo->Id);
2237 m_needSpellLog = IsNeedSendToClient();
2238 for(uint32 j = 0;j<3;j++)
2240 if(m_spellInfo->Effect[j]==0)
2241 continue;
2243 // apply Send Event effect to ground in case empty target lists
2244 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2246 HandleEffects(NULL,NULL,NULL, j);
2247 continue;
2250 // Don't do spell log, if is school damage spell
2251 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2252 m_needSpellLog = false;
2254 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2255 if(m_originalCaster)
2256 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2257 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2259 // initialize multipliers
2260 m_damageMultipliers[j] = 1.0f;
2261 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2262 (EffectChainTarget > 1) )
2263 m_applyMultiplierMask |= 1 << j;
2266 // initialize Diminishing Returns Data
2267 m_diminishLevel = DIMINISHING_LEVEL_1;
2268 m_diminishGroup = DIMINISHING_NONE;
2270 // process items
2271 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2272 DoAllEffectOnTarget(&(*ihit));
2274 // process ground
2275 for(uint32 j = 0;j<3;j++)
2277 // persistent area auras target only the ground
2278 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2279 HandleEffects(NULL,NULL,NULL, j);
2283 void Spell::_handle_finish_phase()
2285 // spell log
2286 if(m_needSpellLog)
2287 SendLogExecute();
2290 void Spell::SendSpellCooldown()
2292 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2293 return;
2295 Player* _player = (Player*)m_caster;
2296 // Add cooldown for max (disable spell)
2297 // Cooldown started on SendCooldownEvent call
2298 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2300 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2301 return;
2304 // init cooldown values
2305 uint32 cat = 0;
2306 int32 rec = -1;
2307 int32 catrec = -1;
2309 // some special item spells without correct cooldown in SpellInfo
2310 // cooldown information stored in item prototype
2311 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2313 if(m_CastItem)
2315 ItemPrototype const* proto = m_CastItem->GetProto();
2316 if(proto)
2318 for(int idx = 0; idx < 5; ++idx)
2320 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2322 cat = proto->Spells[idx].SpellCategory;
2323 rec = proto->Spells[idx].SpellCooldown;
2324 catrec = proto->Spells[idx].SpellCategoryCooldown;
2325 break;
2331 // if no cooldown found above then base at DBC data
2332 if(rec < 0 && catrec < 0)
2334 cat = m_spellInfo->Category;
2335 rec = m_spellInfo->RecoveryTime;
2336 catrec = m_spellInfo->CategoryRecoveryTime;
2339 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2340 // prevent 0 cooldowns set by another way
2341 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2342 rec = _player->GetAttackTime(RANGED_ATTACK);
2344 // Now we have cooldown data (if found any), time to apply mods
2345 if(rec > 0)
2346 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2348 if(catrec > 0)
2349 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2351 // replace negative cooldowns by 0
2352 if (rec < 0) rec = 0;
2353 if (catrec < 0) catrec = 0;
2355 // no cooldown after applying spell mods
2356 if( rec == 0 && catrec == 0)
2357 return;
2359 time_t curTime = time(NULL);
2361 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2362 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2364 // self spell cooldown
2365 if(recTime > 0)
2366 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2368 // category spells
2369 if (catrec > 0)
2371 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2372 if(i_scstore != sSpellCategoryStore.end())
2374 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2376 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2377 continue;
2379 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2385 void Spell::update(uint32 difftime)
2387 // update pointers based at it's GUIDs
2388 UpdatePointers();
2390 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2392 cancel();
2393 return;
2396 // check if the player caster has moved before the spell finished
2397 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2398 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2399 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2401 // always cancel for channeled spells
2402 if( m_spellState == SPELL_STATE_CASTING )
2403 cancel();
2404 // don't cancel for melee, autorepeat, triggered and instant spells
2405 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2406 cancel();
2409 switch(m_spellState)
2411 case SPELL_STATE_PREPARING:
2413 if(m_timer)
2415 if(difftime >= m_timer)
2416 m_timer = 0;
2417 else
2418 m_timer -= difftime;
2421 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2422 cast();
2423 } break;
2424 case SPELL_STATE_CASTING:
2426 if(m_timer > 0)
2428 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2430 // check if player has jumped before the channeling finished
2431 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2432 cancel();
2434 // check for incapacitating player states
2435 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2436 cancel();
2438 // check if player has turned if flag is set
2439 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2440 cancel();
2443 // check if there are alive targets left
2444 if (!IsAliveUnitPresentInTargetList())
2446 SendChannelUpdate(0);
2447 finish();
2450 if(difftime >= m_timer)
2451 m_timer = 0;
2452 else
2453 m_timer -= difftime;
2456 if(m_timer == 0)
2458 SendChannelUpdate(0);
2460 // channeled spell processed independently for quest targeting
2461 // cast at creature (or GO) quest objectives update at successful cast channel finished
2462 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2463 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2465 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2467 TargetInfo* target = &*ihit;
2468 if(!IS_CREATURE_GUID(target->targetGUID))
2469 continue;
2471 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2472 if (unit==NULL)
2473 continue;
2475 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2478 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2480 GOTargetInfo* target = &*ihit;
2482 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2483 if(!go)
2484 continue;
2486 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2490 finish();
2492 } break;
2493 default:
2495 }break;
2499 void Spell::finish(bool ok)
2501 if(!m_caster)
2502 return;
2504 if(m_spellState == SPELL_STATE_FINISHED)
2505 return;
2507 m_spellState = SPELL_STATE_FINISHED;
2509 //remove spell mods
2510 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2511 ((Player*)m_caster)->RemoveSpellMods(this);
2513 // other code related only to successfully finished spells
2514 if(!ok)
2515 return;
2517 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2518 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2519 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2521 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2522 uint32 auraSpellIdx = (*i)->GetEffIndex();
2523 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2525 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2526 if( ihit->effectMask & (1<<auraSpellIdx) )
2528 // check m_caster->GetGUID() let load auras at login and speedup most often case
2529 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2530 if (unit && unit->isAlive())
2532 // Calculate chance at that moment (can be depend for example from combo points)
2533 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2535 if(roll_chance_i(chance))
2536 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2542 if (IsMeleeAttackResetSpell())
2544 m_caster->resetAttackTimer(BASE_ATTACK);
2545 if(m_caster->haveOffhandWeapon())
2546 m_caster->resetAttackTimer(OFF_ATTACK);
2549 /*if (IsRangedAttackResetSpell())
2550 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2552 // Clear combo at finish state
2553 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2555 // Not drop combopoints if any miss exist
2556 bool needDrop = true;
2557 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2558 if (ihit->missCondition != SPELL_MISS_NONE)
2560 needDrop = false;
2561 break;
2563 if (needDrop)
2564 ((Player*)m_caster)->ClearComboPoints();
2567 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2568 if(!m_TriggerSpells.empty())
2569 TriggerSpell();
2571 // Stop Attack for some spells
2572 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2573 m_caster->AttackStop();
2576 void Spell::SendCastResult(uint8 result)
2578 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2579 return;
2581 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2582 return;
2584 if(result != 0)
2586 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2587 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2588 data << uint32(m_spellInfo->Id);
2589 data << uint8(result); // problem
2590 switch (result)
2592 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2593 data << uint32(m_spellInfo->RequiresSpellFocus);
2594 break;
2595 case SPELL_FAILED_REQUIRES_AREA:
2596 // hardcode areas limitation case
2597 switch(m_spellInfo->Id)
2599 case 41617: // Cenarion Mana Salve
2600 case 41619: // Cenarion Healing Salve
2601 data << uint32(3905);
2602 break;
2603 case 41618: // Bottled Nethergon Energy
2604 case 41620: // Bottled Nethergon Vapor
2605 data << uint32(3842);
2606 break;
2607 case 45373: // Bloodberry Elixir
2608 data << uint32(4075);
2609 break;
2610 default: // default case
2611 data << uint32(m_spellInfo->AreaId);
2612 break;
2614 break;
2615 case SPELL_FAILED_TOTEMS:
2616 if(m_spellInfo->Totem[0])
2617 data << uint32(m_spellInfo->Totem[0]);
2618 if(m_spellInfo->Totem[1])
2619 data << uint32(m_spellInfo->Totem[1]);
2620 break;
2621 case SPELL_FAILED_TOTEM_CATEGORY:
2622 if(m_spellInfo->TotemCategory[0])
2623 data << uint32(m_spellInfo->TotemCategory[0]);
2624 if(m_spellInfo->TotemCategory[1])
2625 data << uint32(m_spellInfo->TotemCategory[1]);
2626 break;
2627 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2628 data << uint32(m_spellInfo->EquippedItemClass);
2629 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2630 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2631 break;
2633 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2635 /*else
2637 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, (8+4));
2638 data.append(m_caster->GetPackGUID());
2639 data << uint32(m_spellInfo->Id);
2640 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2644 void Spell::SendSpellStart()
2646 if(!IsNeedSendToClient())
2647 return;
2649 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2651 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2652 if(IsRangedSpell())
2653 castFlags |= CAST_FLAG_AMMO;
2655 Unit *target;
2656 if(!m_targets.getUnitTarget())
2657 target = m_caster;
2658 else
2659 target = m_targets.getUnitTarget();
2661 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2662 if(m_CastItem)
2663 data.append(m_CastItem->GetPackGUID());
2664 else
2665 data.append(m_caster->GetPackGUID());
2667 data.append(m_caster->GetPackGUID());
2668 data << uint8(m_cast_count); // pending spell cast?
2669 data << uint32(m_spellInfo->Id);
2670 data << uint32(castFlags);
2671 data << uint32(m_timer);
2673 m_targets.write(&data);
2675 if ( castFlags & CAST_FLAG_UNKNOWN6 )
2676 data << uint32(0);
2678 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2680 uint8 v1 = 0;
2681 uint8 v2 = 0;
2682 data << v1; // v1
2683 data << v2; // v2
2684 for(uint8 i = 0; i < 6; ++i)
2685 if((1 << i) & v1)
2686 if(!(1 << i) & v2)
2687 data << uint8(0);
2690 if ( castFlags & CAST_FLAG_AMMO )
2691 WriteAmmoToPacket(&data);
2693 m_caster->SendMessageToSet(&data, true);
2696 void Spell::SendSpellGo()
2698 // not send invisible spell casting
2699 if(!IsNeedSendToClient())
2700 return;
2702 sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id);
2704 Unit * target;
2705 if(!m_targets.getUnitTarget())
2706 target = m_caster;
2707 else
2708 target = m_targets.getUnitTarget();
2710 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2711 if(IsRangedSpell())
2712 castFlags |= CAST_FLAG_AMMO;
2714 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2715 if(m_CastItem)
2716 data.append(m_CastItem->GetPackGUID());
2717 else
2718 data.append(m_caster->GetPackGUID());
2720 data.append(m_caster->GetPackGUID());
2721 data << uint8(m_cast_count); // pending spell cast?
2722 data << uint32(m_spellInfo->Id);
2723 data << uint32(castFlags);
2724 data << uint32(getMSTime()); // timestamp
2726 WriteSpellGoTargets(&data);
2728 m_targets.write(&data);
2730 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk
2731 data << uint32(0);
2733 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2735 uint8 v1 = 0;
2736 uint8 v2 = 0;
2737 data << v1; // v1
2738 data << v2; // v2
2739 for(uint8 i = 0; i < 6; ++i)
2740 if((1 << i) & v1)
2741 if(!(1 << i) & v2)
2742 data << uint8(0);
2745 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2747 data << float(0);
2748 data << uint32(0);
2751 if ( castFlags & CAST_FLAG_AMMO )
2752 WriteAmmoToPacket(&data);
2754 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2756 data << uint32(0);
2757 data << uint32(0);
2760 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
2762 data << uint8(0);
2765 m_caster->SendMessageToSet(&data, true);
2768 void Spell::WriteAmmoToPacket( WorldPacket * data )
2770 uint32 ammoInventoryType = 0;
2771 uint32 ammoDisplayID = 0;
2773 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2775 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2776 if(pItem)
2778 ammoInventoryType = pItem->GetProto()->InventoryType;
2779 if( ammoInventoryType == INVTYPE_THROWN )
2780 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2781 else
2783 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2784 if(ammoID)
2786 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2787 if(pProto)
2789 ammoDisplayID = pProto->DisplayInfoID;
2790 ammoInventoryType = pProto->InventoryType;
2793 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2795 ammoDisplayID = 5996; // normal arrow
2796 ammoInventoryType = INVTYPE_AMMO;
2801 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2803 *data << uint32(ammoDisplayID);
2804 *data << uint32(ammoInventoryType);
2807 void Spell::WriteSpellGoTargets( WorldPacket * data )
2809 *data << (uint8)m_countOfHit;
2810 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2811 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2812 *data << uint64(ihit->targetGUID);
2814 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2815 *data << uint64(ighit->targetGUID); // Always hits
2817 *data << (uint8)m_countOfMiss;
2818 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2820 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2822 *data << uint64(ihit->targetGUID);
2823 *data << uint8(ihit->missCondition);
2824 if( ihit->missCondition == SPELL_MISS_REFLECT )
2825 *data << uint8(ihit->reflectResult);
2830 void Spell::SendLogExecute()
2832 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2834 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2836 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2837 data.append(m_caster->GetPackGUID());
2838 else
2839 data.append(target->GetPackGUID());
2841 data << uint32(m_spellInfo->Id);
2842 uint32 count1 = 1;
2843 data << uint32(count1); // count1 (effect count?)
2844 for(uint32 i = 0; i < count1; ++i)
2846 data << uint32(m_spellInfo->Effect[0]); // spell effect
2847 uint32 count2 = 1;
2848 data << uint32(count2); // count2 (target count?)
2849 for(uint32 j = 0; j < count2; ++j)
2851 switch(m_spellInfo->Effect[0])
2853 case SPELL_EFFECT_POWER_DRAIN:
2854 if(Unit *unit = m_targets.getUnitTarget())
2855 data.append(unit->GetPackGUID());
2856 else
2857 data << uint8(0);
2858 data << uint32(0);
2859 data << uint32(0);
2860 data << float(0);
2861 break;
2862 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2863 if(Unit *unit = m_targets.getUnitTarget())
2864 data.append(unit->GetPackGUID());
2865 else
2866 data << uint8(0);
2867 data << uint32(0); // count?
2868 break;
2869 case SPELL_EFFECT_INTERRUPT_CAST:
2870 if(Unit *unit = m_targets.getUnitTarget())
2871 data.append(unit->GetPackGUID());
2872 else
2873 data << uint8(0);
2874 data << uint32(0); // spellid
2875 break;
2876 case SPELL_EFFECT_DURABILITY_DAMAGE:
2877 if(Unit *unit = m_targets.getUnitTarget())
2878 data.append(unit->GetPackGUID());
2879 else
2880 data << uint8(0);
2881 data << uint32(0);
2882 data << uint32(0);
2883 break;
2884 case SPELL_EFFECT_OPEN_LOCK:
2885 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2886 if(Item *item = m_targets.getItemTarget())
2887 data.append(item->GetPackGUID());
2888 else
2889 data << uint8(0);
2890 break;
2891 case SPELL_EFFECT_CREATE_ITEM:
2892 case SPELL_EFFECT_157:
2893 data << uint32(m_spellInfo->EffectItemType[0]);
2894 break;
2895 case SPELL_EFFECT_SUMMON:
2896 case SPELL_EFFECT_TRANS_DOOR:
2897 case SPELL_EFFECT_SUMMON_PET:
2898 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2899 case SPELL_EFFECT_CREATE_HOUSE:
2900 case SPELL_EFFECT_DUEL:
2901 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2902 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2903 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2904 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2905 if(Unit *unit = m_targets.getUnitTarget())
2906 data.append(unit->GetPackGUID());
2907 else if(m_targets.getItemTargetGUID())
2908 data.appendPackGUID(m_targets.getItemTargetGUID());
2909 else if(GameObject *go = m_targets.getGOTarget())
2910 data.append(go->GetPackGUID());
2911 else
2912 data << uint8(0); // guid
2913 break;
2914 case SPELL_EFFECT_FEED_PET:
2915 data << uint32(m_targets.getItemTargetEntry());
2916 break;
2917 case SPELL_EFFECT_DISMISS_PET:
2918 if(Unit *unit = m_targets.getUnitTarget())
2919 data.append(unit->GetPackGUID());
2920 else
2921 data << uint8(0);
2922 break;
2923 case SPELL_EFFECT_RESURRECT:
2924 case SPELL_EFFECT_RESURRECT_NEW:
2925 if(Unit *unit = m_targets.getUnitTarget())
2926 data.append(unit->GetPackGUID());
2927 else
2928 data << uint8(0);
2929 break;
2930 default:
2931 return;
2936 m_caster->SendMessageToSet(&data, true);
2939 void Spell::SendInterrupted(uint8 result)
2941 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2942 data.append(m_caster->GetPackGUID());
2943 data << uint8(m_cast_count);
2944 data << uint32(m_spellInfo->Id);
2945 data << uint8(result);
2946 m_caster->SendMessageToSet(&data, true);
2948 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2949 data.append(m_caster->GetPackGUID());
2950 data << uint8(m_cast_count);
2951 data << uint32(m_spellInfo->Id);
2952 data << uint8(result);
2953 m_caster->SendMessageToSet(&data, true);
2956 void Spell::SendChannelUpdate(uint32 time)
2958 if(time == 0)
2960 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2961 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2964 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2965 return;
2967 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2968 data.append(m_caster->GetPackGUID());
2969 data << uint32(time);
2971 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2974 void Spell::SendChannelStart(uint32 duration)
2976 WorldObject* target = NULL;
2978 // select first not resisted target from target list for _0_ effect
2979 if(!m_UniqueTargetInfo.empty())
2981 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2983 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2985 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2986 break;
2990 else if(!m_UniqueGOTargetInfo.empty())
2992 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2994 if(itr->effectMask & (1<<0) )
2996 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2997 break;
3002 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3004 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3005 data.append(m_caster->GetPackGUID());
3006 data << uint32(m_spellInfo->Id);
3007 data << uint32(duration);
3009 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3012 m_timer = duration;
3013 if(target)
3014 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3015 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3018 void Spell::SendResurrectRequest(Player* target)
3020 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3021 // However, the packet structure differs slightly
3023 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3025 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3026 data << uint64(m_caster->GetGUID());
3027 data << uint32(strlen(sentName)+1);
3029 data << sentName;
3030 data << uint8(0);
3032 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3033 target->GetSession()->SendPacket(&data);
3036 void Spell::SendPlaySpellVisual(uint32 SpellID)
3038 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3039 return;
3041 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3042 data << uint64(m_caster->GetGUID());
3043 data << uint32(SpellID); // spell visual id?
3044 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3047 void Spell::TakeCastItem()
3049 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3050 return;
3052 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3053 if(m_IsTriggeredSpell)
3054 return;
3056 ItemPrototype const *proto = m_CastItem->GetProto();
3058 if(!proto)
3060 // This code is to avoid a crash
3061 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3062 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3063 return;
3066 bool expendable = false;
3067 bool withoutCharges = false;
3069 for (int i = 0; i<5; i++)
3071 if (proto->Spells[i].SpellId)
3073 // item has limited charges
3074 if (proto->Spells[i].SpellCharges)
3076 if (proto->Spells[i].SpellCharges < 0)
3077 expendable = true;
3079 int32 charges = m_CastItem->GetSpellCharges(i);
3081 // item has charges left
3082 if (charges)
3084 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3085 if (proto->Stackable < 2)
3086 m_CastItem->SetSpellCharges(i, charges);
3087 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3090 // all charges used
3091 withoutCharges = (charges == 0);
3096 if (expendable && withoutCharges)
3098 uint32 count = 1;
3099 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3101 // prevent crash at access to deleted m_targets.getItemTarget
3102 if(m_CastItem==m_targets.getItemTarget())
3103 m_targets.setItemTarget(NULL);
3105 m_CastItem = NULL;
3109 void Spell::TakePower()
3111 if(m_CastItem || m_triggeredByAuraSpell)
3112 return;
3114 // health as power used
3115 if(m_spellInfo->powerType == POWER_HEALTH)
3117 m_caster->ModifyHealth( -(int32)m_powerCost );
3118 return;
3121 if(m_spellInfo->powerType >= MAX_POWERS)
3123 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3124 return;
3127 Powers powerType = Powers(m_spellInfo->powerType);
3129 if(powerType == POWER_RUNE)
3131 TakeRunePower();
3132 return;
3135 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3137 // Set the five second timer
3138 if (powerType == POWER_MANA && m_powerCost > 0)
3139 m_caster->SetLastManaUse(getMSTime());
3142 uint8 Spell::CheckRuneCost(uint32 runeCostID)
3144 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3145 return 0;
3147 Player *plr = (Player*)m_caster;
3149 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3150 return 0;
3152 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3154 if(!src)
3155 return 0;
3157 if(src->NoRuneCost())
3158 return 0;
3160 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3162 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3163 runeCost[i] = src->RuneCost[i];
3165 runeCost[RUNE_DEATH] = 0; // calculated later
3167 for(uint32 i = 0; i < MAX_RUNES; ++i)
3168 if(!plr->GetRuneCooldown(i))
3169 runeCost[plr->GetCurrentRune(i)]--;
3171 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3172 if(runeCost[i] > 0)
3173 runeCost[RUNE_DEATH] += runeCost[i];
3175 if(runeCost[RUNE_DEATH] > 0)
3176 return SPELL_FAILED_REAGENTS; // not sure if result code is correct
3178 return 0;
3181 void Spell::TakeRunePower()
3183 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3184 return;
3186 Player *plr = (Player*)m_caster;
3188 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3189 return;
3191 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3193 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3194 return;
3196 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3198 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3199 runeCost[i] = src->RuneCost[i];
3201 runeCost[RUNE_DEATH] = 0; // calculated later
3203 for(uint32 i = 0; i < MAX_RUNES; ++i)
3205 if(!plr->GetRuneCooldown(i))
3207 uint8 rune = plr->GetCurrentRune(i);
3208 if(runeCost[rune] > 0)
3210 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3211 runeCost[rune]--;
3216 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_FROST] + runeCost[RUNE_UNHOLY];
3218 if(runeCost[RUNE_DEATH] > 0)
3220 for(uint32 i = 0; i < MAX_RUNES; ++i)
3222 if(!plr->GetRuneCooldown(i) && plr->GetCurrentRune(i) == RUNE_DEATH)
3224 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3225 runeCost[plr->GetCurrentRune(i)]--;
3226 uint8 base = plr->GetBaseRune(i);
3227 plr->SetCurrentRune(i, base);
3228 plr->ConvertRune(i, base);
3229 if(runeCost[RUNE_DEATH] == 0)
3230 break;
3235 // you can gain some runic power when use runes
3236 float rp = src->runePowerGain;;
3237 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3238 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3241 void Spell::TakeReagents()
3243 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3244 return;
3246 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3247 return;
3249 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3250 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3251 return;
3253 Player* p_caster = (Player*)m_caster;
3255 for(uint32 x=0;x<8;x++)
3257 if(m_spellInfo->Reagent[x] <= 0)
3258 continue;
3260 uint32 itemid = m_spellInfo->Reagent[x];
3261 uint32 itemcount = m_spellInfo->ReagentCount[x];
3263 // if CastItem is also spell reagent
3264 if (m_CastItem)
3266 ItemPrototype const *proto = m_CastItem->GetProto();
3267 if( proto && proto->ItemId == itemid )
3269 for(int s=0;s<5;s++)
3271 // CastItem will be used up and does not count as reagent
3272 int32 charges = m_CastItem->GetSpellCharges(s);
3273 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3275 ++itemcount;
3276 break;
3280 m_CastItem = NULL;
3284 // if getItemTarget is also spell reagent
3285 if (m_targets.getItemTargetEntry()==itemid)
3286 m_targets.setItemTarget(NULL);
3288 p_caster->DestroyItemCount(itemid, itemcount, true);
3292 void Spell::HandleThreatSpells(uint32 spellId)
3294 if(!m_targets.getUnitTarget() || !spellId)
3295 return;
3297 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3298 return;
3300 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3301 if(!threatSpell)
3302 return;
3304 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3306 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3309 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3311 unitTarget = pUnitTarget;
3312 itemTarget = pItemTarget;
3313 gameObjTarget = pGOTarget;
3315 uint8 eff = m_spellInfo->Effect[i];
3316 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3318 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3320 sLog.outDebug( "Spell: Effect : %u", eff);
3322 //Simply return. Do not display "immune" in red text on client
3323 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3324 return;
3326 if(eff<TOTAL_SPELL_EFFECTS)
3328 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3329 (*this.*SpellEffects[eff])(i);
3332 else
3334 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3335 if (m_CastItem)
3336 EffectEnchantItemTmp(i);
3337 else
3339 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3340 eff, m_spellInfo->Id);
3346 void Spell::TriggerSpell()
3348 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3350 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3351 spell->prepare(&m_targets); // use original spell original targets
3355 uint8 Spell::CanCast(bool strict)
3357 // check cooldowns to prevent cheating
3358 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3360 if(m_triggeredByAuraSpell)
3361 return SPELL_FAILED_DONT_REPORT;
3362 else
3363 return SPELL_FAILED_NOT_READY;
3366 // only allow triggered spells if at an ended battleground
3367 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3368 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3369 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3370 return SPELL_FAILED_DONT_REPORT;
3372 // only check at first call, Stealth auras are already removed at second call
3373 // for now, ignore triggered spells
3374 if( strict && !m_IsTriggeredSpell)
3376 // Cannot be used in this stance/form
3377 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3378 return shapeError;
3380 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3381 return SPELL_FAILED_ONLY_STEALTHED;
3384 // caster state requirements
3385 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3386 return SPELL_FAILED_CASTER_AURASTATE;
3387 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3388 return SPELL_FAILED_CASTER_AURASTATE;
3390 // cancel autorepeat spells if cast start when moving
3391 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3392 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3394 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3395 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3396 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3397 return SPELL_FAILED_MOVING;
3400 Unit *target = m_targets.getUnitTarget();
3402 if(target)
3404 // target state requirements (not allowed state), apply to self also
3405 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3406 return SPELL_FAILED_TARGET_AURASTATE;
3408 if(target != m_caster)
3410 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3411 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3412 return SPELL_FAILED_TARGET_AURASTATE;
3414 // Not allow casting on flying player
3415 if (target->isInFlight())
3416 return SPELL_FAILED_BAD_TARGETS;
3418 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3419 return SPELL_FAILED_LINE_OF_SIGHT;
3421 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3422 // this case can be triggered if rank not found (too low-level target for first rank)
3423 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3425 for(int i=0;i<3;i++)
3427 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3428 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3429 return SPELL_FAILED_LOWLEVEL;
3434 // check pet presents
3435 for(int j=0;j<3;j++)
3437 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3439 target = m_caster->GetPet();
3440 if(!target)
3442 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3443 return SPELL_FAILED_DONT_REPORT;
3444 else
3445 return SPELL_FAILED_NO_PET;
3447 break;
3451 //check creature type
3452 //ignore self casts (including area casts when caster selected as target)
3453 if(target != m_caster)
3455 if(!CheckTargetCreatureType(target))
3457 if(target->GetTypeId()==TYPEID_PLAYER)
3458 return SPELL_FAILED_TARGET_IS_PLAYER;
3459 else
3460 return SPELL_FAILED_BAD_TARGETS;
3464 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3465 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3466 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3468 // check correctness positive/negative cast target (pet cast real check and cheating check)
3469 if(IsPositiveSpell(m_spellInfo->Id))
3471 if(m_caster->IsHostileTo(target))
3472 return SPELL_FAILED_BAD_TARGETS;
3474 else
3476 if(m_caster->IsFriendlyTo(target))
3477 return SPELL_FAILED_BAD_TARGETS;
3481 if(IsPositiveSpell(m_spellInfo->Id))
3483 if(target->IsImmunedToSpell(m_spellInfo,false))
3484 return SPELL_FAILED_TARGET_AURASTATE;
3487 //Must be behind the target.
3488 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3490 SendInterrupted(2);
3491 return SPELL_FAILED_NOT_BEHIND;
3494 //Target must be facing you.
3495 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3497 SendInterrupted(2);
3498 return SPELL_FAILED_NOT_INFRONT;
3501 // check if target is in combat
3502 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3504 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3507 // Spell casted only on battleground
3508 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3509 if(!((Player*)m_caster)->InBattleGround())
3510 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3512 // do not allow spells to be cast in arenas
3513 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3514 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3515 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3516 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3517 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3518 if(mapEntry->IsBattleArena())
3519 return SPELL_FAILED_NOT_IN_ARENA;
3521 // zone check
3522 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3523 return SPELL_FAILED_REQUIRES_AREA;
3525 // not let players cast spells at mount (and let do it to creatures)
3526 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3527 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3529 if(m_caster->isInFlight())
3530 return SPELL_FAILED_NOT_FLYING;
3531 else
3532 return SPELL_FAILED_NOT_MOUNTED;
3535 // always (except passive spells) check items (focus object can be required for any type casts)
3536 if(!IsPassiveSpell(m_spellInfo->Id))
3537 if(uint8 castResult = CheckItems())
3538 return castResult;
3540 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3541 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3543 for(uint8 j = 0; j < 3; j++)
3545 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3546 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3547 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3548 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3550 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3551 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3552 if(lower==upper)
3553 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3555 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3556 float range = GetSpellMaxRange(srange);
3558 Creature* creatureScriptTarget = NULL;
3559 GameObject* goScriptTarget = NULL;
3561 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3563 switch(i_spellST->second.type)
3565 case SPELL_TARGET_TYPE_GAMEOBJECT:
3567 GameObject* p_GameObject = NULL;
3569 if(i_spellST->second.targetEntry)
3571 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3572 Cell cell(p);
3573 cell.data.Part.reserved = ALL_DISTRICT;
3575 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3576 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3578 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3579 CellLock<GridReadGuard> cell_lock(cell, p);
3580 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3582 if(p_GameObject)
3584 // remember found target and range, next attempt will find more near target with another entry
3585 creatureScriptTarget = NULL;
3586 goScriptTarget = p_GameObject;
3587 range = go_check.GetLastRange();
3590 else if( focusObject ) //Focus Object
3592 float frange = m_caster->GetDistance(focusObject);
3593 if(range >= frange)
3595 creatureScriptTarget = NULL;
3596 goScriptTarget = focusObject;
3597 range = frange;
3600 break;
3602 case SPELL_TARGET_TYPE_CREATURE:
3603 case SPELL_TARGET_TYPE_DEAD:
3604 default:
3606 Creature *p_Creature = NULL;
3608 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3609 Cell cell(p);
3610 cell.data.Part.reserved = ALL_DISTRICT;
3611 cell.SetNoCreate(); // Really don't know what is that???
3613 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3614 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3616 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3618 CellLock<GridReadGuard> cell_lock(cell, p);
3619 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3621 if(p_Creature )
3623 creatureScriptTarget = p_Creature;
3624 goScriptTarget = NULL;
3625 range = u_check.GetLastRange();
3627 break;
3632 if(creatureScriptTarget)
3634 // store coordinates for TARGET_SCRIPT_COORDINATES
3635 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3636 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3638 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3640 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3641 AddUnitTarget(creatureScriptTarget, j);
3643 // store explicit target for TARGET_SCRIPT
3644 else
3645 AddUnitTarget(creatureScriptTarget, j);
3647 else if(goScriptTarget)
3649 // store coordinates for TARGET_SCRIPT_COORDINATES
3650 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3651 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3653 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3655 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3656 AddGOTarget(goScriptTarget, j);
3658 // store explicit target for TARGET_SCRIPT
3659 else
3660 AddGOTarget(goScriptTarget, j);
3662 //Missing DB Entry or targets for this spellEffect.
3663 else
3665 // not report target not existence for triggered spells
3666 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3667 return SPELL_FAILED_DONT_REPORT;
3668 else
3669 return SPELL_FAILED_BAD_TARGETS;
3675 if(uint8 castResult = CheckRange(strict))
3676 return castResult;
3679 if(uint8 castResult = CheckPower())
3680 return castResult;
3683 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3684 if(uint8 castResult = CheckCasterAuras())
3685 return castResult;
3687 for (int i = 0; i < 3; i++)
3689 // for effects of spells that have only one target
3690 switch(m_spellInfo->Effect[i])
3692 case SPELL_EFFECT_DUMMY:
3694 if(m_spellInfo->SpellIconID == 1648) // Execute
3696 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3697 return SPELL_FAILED_BAD_TARGETS;
3699 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3701 if(m_caster->IsInWater())
3702 return SPELL_FAILED_ONLY_ABOVEWATER;
3704 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3706 // spell different for friends and enemies
3707 // hart version required facing
3708 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3709 return SPELL_FAILED_UNIT_NOT_INFRONT;
3711 break;
3713 case SPELL_EFFECT_SCHOOL_DAMAGE:
3715 // Hammer of Wrath
3716 if(m_spellInfo->SpellVisual[0] == 7250)
3718 if (!m_targets.getUnitTarget())
3719 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3721 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3722 return SPELL_FAILED_BAD_TARGETS;
3724 break;
3726 case SPELL_EFFECT_TAMECREATURE:
3728 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3729 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3731 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3732 return SPELL_FAILED_HIGHLEVEL;
3734 // use SMSG_PET_TAME_FAILURE?
3735 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3736 return SPELL_FAILED_BAD_TARGETS;
3738 if(m_caster->GetPetGUID())
3739 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3741 if(m_caster->GetCharmGUID())
3742 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3744 break;
3746 case SPELL_EFFECT_LEARN_SPELL:
3748 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3749 break;
3751 Pet* pet = m_caster->GetPet();
3753 if(!pet)
3754 return SPELL_FAILED_NO_PET;
3756 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3758 if(!learn_spellproto)
3759 return SPELL_FAILED_NOT_KNOWN;
3761 if(m_spellInfo->spellLevel > pet->getLevel())
3762 return SPELL_FAILED_LOWLEVEL;
3764 break;
3766 case SPELL_EFFECT_LEARN_PET_SPELL:
3768 Pet* pet = m_caster->GetPet();
3770 if(!pet)
3771 return SPELL_FAILED_NO_PET;
3773 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3775 if(!learn_spellproto)
3776 return SPELL_FAILED_NOT_KNOWN;
3778 if(m_spellInfo->spellLevel > pet->getLevel())
3779 return SPELL_FAILED_LOWLEVEL;
3781 break;
3783 case SPELL_EFFECT_FEED_PET:
3785 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3786 return SPELL_FAILED_BAD_TARGETS;
3788 Pet* pet = m_caster->GetPet();
3790 if(!pet)
3791 return SPELL_FAILED_NO_PET;
3793 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3794 return SPELL_FAILED_WRONG_PET_FOOD;
3796 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3797 return SPELL_FAILED_FOOD_LOWLEVEL;
3799 if(m_caster->isInCombat() || pet->isInCombat())
3800 return SPELL_FAILED_AFFECTING_COMBAT;
3802 break;
3804 case SPELL_EFFECT_POWER_BURN:
3805 case SPELL_EFFECT_POWER_DRAIN:
3807 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3808 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3809 if(Unit* target = m_targets.getUnitTarget())
3810 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3811 return SPELL_FAILED_BAD_TARGETS;
3812 break;
3814 case SPELL_EFFECT_CHARGE:
3816 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3817 return SPELL_FAILED_ROOTED;
3819 break;
3821 case SPELL_EFFECT_SKINNING:
3823 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3824 return SPELL_FAILED_BAD_TARGETS;
3826 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3827 return SPELL_FAILED_TARGET_UNSKINNABLE;
3829 Creature* creature = (Creature*)m_targets.getUnitTarget();
3830 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3832 return SPELL_FAILED_TARGET_NOT_LOOTED;
3835 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3837 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3838 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3839 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3840 if (ReqValue > skillValue)
3841 return SPELL_FAILED_LOW_CASTLEVEL;
3843 // chance for fail at orange skinning attempt
3844 if( (m_selfContainer && (*m_selfContainer) == this) &&
3845 skillValue < sWorld.GetConfigMaxSkillValue() &&
3846 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3847 return SPELL_FAILED_TRY_AGAIN;
3849 break;
3851 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3852 case SPELL_EFFECT_OPEN_LOCK:
3854 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3855 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3856 break;
3858 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3859 // we need a go target in case of TARGET_GAMEOBJECT
3860 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3861 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3862 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3863 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3864 return SPELL_FAILED_BAD_TARGETS;
3866 // In BattleGround players can use only flags and banners
3867 if( ((Player*)m_caster)->InBattleGround() &&
3868 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3869 return SPELL_FAILED_TRY_AGAIN;
3871 // get the lock entry
3872 LockEntry const *lockInfo = NULL;
3873 if (GameObject* go=m_targets.getGOTarget())
3874 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3875 else if(Item* itm=m_targets.getItemTarget())
3876 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3878 // check lock compatibility
3879 if (lockInfo)
3881 // check for lock - key pair (checked by client also, just prevent cheating
3882 bool ok_key = false;
3883 for(int it = 0; it < 8; ++it)
3885 switch(lockInfo->Type[it])
3887 case LOCK_KEY_NONE:
3888 break;
3889 case LOCK_KEY_ITEM:
3891 if(lockInfo->Index[it])
3893 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3894 ok_key =true;
3895 break;
3898 case LOCK_KEY_SKILL:
3900 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it])
3901 break;
3903 switch(lockInfo->Index[it])
3905 case LOCKTYPE_HERBALISM:
3906 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3907 ok_key =true;
3908 break;
3909 case LOCKTYPE_MINING:
3910 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3911 ok_key =true;
3912 break;
3913 default:
3914 ok_key =true;
3915 break;
3919 if(ok_key)
3920 break;
3923 if(!ok_key)
3924 return SPELL_FAILED_BAD_TARGETS;
3927 // chance for fail at orange mining/herb/LockPicking gathering attempt
3928 if (!m_selfContainer || ((*m_selfContainer) != this))
3929 break;
3931 // get the skill value of the player
3932 int32 SkillValue = 0;
3933 bool canFailAtMax = true;
3934 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3936 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3937 canFailAtMax = false;
3939 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3941 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3942 canFailAtMax = false;
3944 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3945 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3947 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3948 if(m_CastItem)
3949 SkillValue = 0;
3951 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3952 SkillValue += m_currentBasePoints[i]+1;
3954 // get the required lock value
3955 int32 ReqValue=0;
3956 if (lockInfo)
3958 // check for lock - key pair
3959 bool ok = false;
3960 for(int it = 0; it < 8; ++it)
3962 if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3964 // if so, we're good to go
3965 ok = true;
3966 break;
3969 if(ok)
3970 break;
3972 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3973 ReqValue = lockInfo->Skill[1];
3974 else
3975 ReqValue = lockInfo->Skill[0];
3978 // skill doesn't meet the required value
3979 if (ReqValue > SkillValue)
3980 return SPELL_FAILED_LOW_CASTLEVEL;
3982 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3983 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3984 return SPELL_FAILED_TRY_AGAIN;
3986 break;
3988 case SPELL_EFFECT_SUMMON_DEAD_PET:
3990 Creature *pet = m_caster->GetPet();
3991 if(!pet)
3992 return SPELL_FAILED_NO_PET;
3994 if(pet->isAlive())
3995 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3997 break;
3999 // This is generic summon effect now and don't make this check for summon types similar
4000 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4001 // These won't show up in m_caster->GetPetGUID()
4002 case SPELL_EFFECT_SUMMON:
4004 switch(m_spellInfo->EffectMiscValueB[i])
4006 case SUMMON_TYPE_POSESSED:
4007 case SUMMON_TYPE_POSESSED2:
4008 case SUMMON_TYPE_DEMON:
4009 case SUMMON_TYPE_SUMMON:
4011 if(m_caster->GetPetGUID())
4012 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4014 if(m_caster->GetCharmGUID())
4015 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4016 break;
4019 break;
4021 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4022 // These won't show up in m_caster->GetPetGUID()
4023 case SPELL_EFFECT_SUMMON_POSSESSED:
4024 case SPELL_EFFECT_SUMMON_PHANTASM:
4025 case SPELL_EFFECT_SUMMON_DEMON:
4027 if(m_caster->GetPetGUID())
4028 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4030 if(m_caster->GetCharmGUID())
4031 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4033 break;
4035 case SPELL_EFFECT_SUMMON_PET:
4037 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4040 Pet* pet = ((Player*)m_caster)->GetPet();
4042 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4044 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4045 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4047 else
4048 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4051 if(m_caster->GetCharmGUID())
4052 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4054 break;
4056 case SPELL_EFFECT_SUMMON_PLAYER:
4058 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4059 return SPELL_FAILED_BAD_TARGETS;
4060 if(!((Player*)m_caster)->GetSelection())
4061 return SPELL_FAILED_BAD_TARGETS;
4063 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4064 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4065 return SPELL_FAILED_BAD_TARGETS;
4067 // check if our map is dungeon
4068 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4070 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4071 if(!instance)
4072 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4073 if ( instance->levelMin > target->getLevel() )
4074 return SPELL_FAILED_LOWLEVEL;
4075 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4076 return SPELL_FAILED_HIGHLEVEL;
4078 break;
4080 case SPELL_EFFECT_LEAP:
4081 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4083 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4084 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4085 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4086 // teleport a bit above terrain level to avoid falling below it
4087 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4088 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4089 return SPELL_FAILED_TRY_AGAIN;
4091 float caster_pos_z = m_caster->GetPositionZ();
4092 // Control the caster to not climb or drop when +-fz > 8
4093 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4094 return SPELL_FAILED_TRY_AGAIN;
4096 // not allow use this effect at battleground until battleground start
4097 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4098 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4099 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4100 return SPELL_FAILED_TRY_AGAIN;
4101 break;
4103 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4105 if (m_targets.getUnitTarget()==m_caster)
4106 return SPELL_FAILED_BAD_TARGETS;
4107 break;
4109 default:break;
4113 for (int i = 0; i < 3; i++)
4115 switch(m_spellInfo->EffectApplyAuraName[i])
4117 case SPELL_AURA_MOD_POSSESS:
4118 case SPELL_AURA_MOD_CHARM:
4120 if(m_caster->GetPetGUID())
4121 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4123 if(m_caster->GetCharmGUID())
4124 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4126 if(m_caster->GetCharmerGUID())
4127 return SPELL_FAILED_CHARMED;
4129 if(!m_targets.getUnitTarget())
4130 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4132 if(m_targets.getUnitTarget()->GetCharmerGUID())
4133 return SPELL_FAILED_CHARMED;
4135 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4136 return SPELL_FAILED_HIGHLEVEL;
4138 break;
4140 case SPELL_AURA_MOUNTED:
4142 if (m_caster->IsInWater())
4143 return SPELL_FAILED_ONLY_ABOVEWATER;
4145 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4146 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4148 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4149 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
4150 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4152 if (m_caster->GetAreaId()==35)
4153 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4155 ShapeshiftForm form = m_caster->m_form;
4156 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4157 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4158 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4159 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4160 return SPELL_FAILED_NOT_SHAPESHIFT;
4162 break;
4164 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4166 if(!m_targets.getUnitTarget())
4167 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4169 // can be casted at non-friendly unit or own pet/charm
4170 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4171 return SPELL_FAILED_TARGET_FRIENDLY;
4173 break;
4175 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4176 case SPELL_AURA_FLY:
4178 // not allow cast fly spells at old maps by players (all spells is self target)
4179 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4181 uint32 v_map = GetVirtualMapForMapAndZone(m_caster->GetMapId(), m_caster->GetZoneId());
4182 if( !((Player*)m_caster)->isGameMaster() && v_map != 530 && !(v_map == 571 && ((Player*)m_caster)->HasSpell(54197)))
4183 return SPELL_FAILED_NOT_HERE;
4186 break;
4188 case SPELL_AURA_PERIODIC_MANA_LEECH:
4190 if (!m_targets.getUnitTarget())
4191 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4193 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4194 break;
4196 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4197 return SPELL_FAILED_BAD_TARGETS;
4199 break;
4201 default:
4202 break;
4206 // all ok
4207 return 0;
4210 int16 Spell::PetCanCast(Unit* target)
4212 if(!m_caster->isAlive())
4213 return SPELL_FAILED_CASTER_DEAD;
4215 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4216 return SPELL_FAILED_SPELL_IN_PROGRESS;
4217 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4218 return SPELL_FAILED_AFFECTING_COMBAT;
4220 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4222 //dead owner (pets still alive when owners ressed?)
4223 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4224 return SPELL_FAILED_CASTER_DEAD;
4226 if(!target && m_targets.getUnitTarget())
4227 target = m_targets.getUnitTarget();
4229 bool need = false;
4230 for(uint32 i = 0;i<3;i++)
4232 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4234 need = true;
4235 if(!target)
4236 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4237 break;
4240 if(need)
4241 m_targets.setUnitTarget(target);
4243 Unit* _target = m_targets.getUnitTarget();
4245 if(_target) //for target dead/target not valid
4247 if(!_target->isAlive())
4248 return SPELL_FAILED_BAD_TARGETS;
4250 if(IsPositiveSpell(m_spellInfo->Id))
4252 if(m_caster->IsHostileTo(_target))
4253 return SPELL_FAILED_BAD_TARGETS;
4255 else
4257 bool duelvsplayertar = false;
4258 for(int j=0;j<3;j++)
4260 //TARGET_DUELVSPLAYER is positive AND negative
4261 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4263 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4265 return SPELL_FAILED_BAD_TARGETS;
4269 //cooldown
4270 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4271 return SPELL_FAILED_NOT_READY;
4274 uint16 result = CanCast(true);
4275 if(result != 0)
4276 return result;
4277 else
4278 return -1; //this allows to check spell fail 0, in combat
4281 uint8 Spell::CheckCasterAuras() const
4283 // Flag drop spells totally immuned to caster auras
4284 // FIXME: find more nice check for all totally immuned spells
4285 // AttributesEx3 & 0x10000000?
4286 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4287 return 0;
4289 uint8 school_immune = 0;
4290 uint32 mechanic_immune = 0;
4291 uint32 dispel_immune = 0;
4293 //Check if the spell grants school or mechanic immunity.
4294 //We use bitmasks so the loop is done only once and not on every aura check below.
4295 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4297 for(int i = 0;i < 3; i ++)
4299 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4300 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4301 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4302 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4303 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4304 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4306 //immune movement impairment and loss of control
4307 if(m_spellInfo->Id==(uint32)42292)
4308 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4311 //Check whether the cast should be prevented by any state you might have.
4312 uint8 prevented_reason = 0;
4313 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4314 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4315 prevented_reason = SPELL_FAILED_STUNNED;
4316 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4317 prevented_reason = SPELL_FAILED_CONFUSED;
4318 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4319 prevented_reason = SPELL_FAILED_FLEEING;
4320 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4321 prevented_reason = SPELL_FAILED_SILENCED;
4322 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4323 prevented_reason = SPELL_FAILED_PACIFIED;
4325 // Attr must make flag drop spell totally immune from all effects
4326 if(prevented_reason)
4328 if(school_immune || mechanic_immune || dispel_immune)
4330 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4331 Unit::AuraMap const& auras = m_caster->GetAuras();
4332 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
4334 if(itr->second)
4336 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4337 continue;
4338 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4339 continue;
4340 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4341 continue;
4343 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4344 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4345 switch(itr->second->GetModifier()->m_auraname)
4347 case SPELL_AURA_MOD_STUN:
4348 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4349 return SPELL_FAILED_STUNNED;
4350 break;
4351 case SPELL_AURA_MOD_CONFUSE:
4352 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4353 return SPELL_FAILED_CONFUSED;
4354 break;
4355 case SPELL_AURA_MOD_FEAR:
4356 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4357 return SPELL_FAILED_FLEEING;
4358 break;
4359 case SPELL_AURA_MOD_SILENCE:
4360 case SPELL_AURA_MOD_PACIFY:
4361 case SPELL_AURA_MOD_PACIFY_SILENCE:
4362 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4363 return SPELL_FAILED_PACIFIED;
4364 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4365 return SPELL_FAILED_SILENCED;
4366 break;
4371 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4372 else
4373 return prevented_reason;
4375 return 0; // all ok
4378 bool Spell::CanAutoCast(Unit* target)
4380 uint64 targetguid = target->GetGUID();
4382 for(uint32 j = 0;j<3;j++)
4384 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4386 if( m_spellInfo->StackAmount <= 1)
4388 if( target->HasAura(m_spellInfo->Id, j) )
4389 return false;
4391 else
4393 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4394 return false;
4397 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4399 if( target->HasAura(m_spellInfo->Id, j) )
4400 return false;
4404 int16 result = PetCanCast(target);
4406 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4408 FillTargetMap();
4409 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4410 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4411 if( ihit->targetGUID == targetguid )
4412 return true;
4414 return false; //target invalid
4417 uint8 Spell::CheckRange(bool strict)
4419 float range_mod;
4421 // self cast doesn't need range checking -- also for Starshards fix
4422 if (m_spellInfo->rangeIndex == 1) return 0;
4424 if (strict) //add radius of caster
4425 range_mod = 1.25;
4426 else //add radius of caster and ~5 yds "give"
4427 range_mod = 6.25;
4429 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4430 float max_range = GetSpellMaxRange(srange) + range_mod;
4431 float min_range = GetSpellMinRange(srange);
4433 if(Player* modOwner = m_caster->GetSpellModOwner())
4434 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4436 Unit *target = m_targets.getUnitTarget();
4438 if(target && target != m_caster)
4440 // distance from target center in checks
4441 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4442 if(dist > max_range)
4443 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4444 if(dist < min_range)
4445 return SPELL_FAILED_TOO_CLOSE;
4446 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4447 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4448 return SPELL_FAILED_UNIT_NOT_INFRONT;
4451 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4453 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4454 if(dist > max_range)
4455 return SPELL_FAILED_OUT_OF_RANGE;
4456 if(dist < min_range)
4457 return SPELL_FAILED_TOO_CLOSE;
4460 return 0; // ok
4463 int32 Spell::CalculatePowerCost()
4465 // item cast not used power
4466 if(m_CastItem)
4467 return 0;
4469 // Spell drain all exist power on cast (Only paladin lay of Hands)
4470 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4472 // If power type - health drain all
4473 if (m_spellInfo->powerType == POWER_HEALTH)
4474 return m_caster->GetHealth();
4475 // Else drain all power
4476 if (m_spellInfo->powerType < MAX_POWERS)
4477 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4478 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4479 return 0;
4482 // Base powerCost
4483 int32 powerCost = m_spellInfo->manaCost;
4484 // PCT cost from total amount
4485 if (m_spellInfo->ManaCostPercentage)
4487 switch (m_spellInfo->powerType)
4489 // health as power used
4490 case POWER_HEALTH:
4491 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4492 break;
4493 case POWER_MANA:
4494 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4495 break;
4496 case POWER_RAGE:
4497 case POWER_FOCUS:
4498 case POWER_ENERGY:
4499 case POWER_HAPPINESS:
4500 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4501 break;
4502 case POWER_RUNE:
4503 case POWER_RUNIC_POWER:
4504 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4505 break;
4506 default:
4507 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4508 return 0;
4511 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4512 // Flat mod from caster auras by spell school
4513 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4514 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4515 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4516 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4517 // Apply cost mod by spell
4518 if(Player* modOwner = m_caster->GetSpellModOwner())
4519 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4521 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4522 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4524 // PCT mod from user auras by school
4525 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4526 if (powerCost < 0)
4527 powerCost = 0;
4528 return powerCost;
4531 uint8 Spell::CheckPower()
4533 // item cast not used power
4534 if(m_CastItem)
4535 return 0;
4537 // health as power used - need check health amount
4538 if(m_spellInfo->powerType == POWER_HEALTH)
4540 if(m_caster->GetHealth() <= m_powerCost)
4541 return SPELL_FAILED_CASTER_AURASTATE;
4542 return 0;
4544 // Check valid power type
4545 if( m_spellInfo->powerType >= MAX_POWERS )
4547 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4548 return SPELL_FAILED_UNKNOWN;
4551 uint8 failReason = CheckRuneCost(m_spellInfo->runeCostID);
4552 if(failReason)
4553 return failReason;
4555 // Check power amount
4556 Powers powerType = Powers(m_spellInfo->powerType);
4557 if(m_caster->GetPower(powerType) < m_powerCost)
4558 return SPELL_FAILED_NO_POWER;
4559 else
4560 return 0;
4563 uint8 Spell::CheckItems()
4565 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4566 return 0;
4568 uint32 itemid, itemcount;
4569 Player* p_caster = (Player*)m_caster;
4571 if(m_CastItem)
4573 itemid = m_CastItem->GetEntry();
4574 if( !p_caster->HasItemCount(itemid,1) )
4575 return SPELL_FAILED_ITEM_NOT_READY;
4576 else
4578 ItemPrototype const *proto = m_CastItem->GetProto();
4579 if(!proto)
4580 return SPELL_FAILED_ITEM_NOT_READY;
4582 for (int i = 0; i<5; i++)
4584 if (proto->Spells[i].SpellCharges)
4586 if(m_CastItem->GetSpellCharges(i)==0)
4587 return SPELL_FAILED_NO_CHARGES_REMAIN;
4591 uint32 ItemClass = proto->Class;
4592 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4594 for (int i = 0; i < 3; i++)
4596 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4597 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4598 continue;
4600 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4601 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4602 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4604 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4605 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4607 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4608 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4610 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4612 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4613 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4620 if(m_targets.getItemTargetGUID())
4622 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4623 return SPELL_FAILED_BAD_TARGETS;
4625 if(!m_targets.getItemTarget())
4626 return SPELL_FAILED_ITEM_GONE;
4628 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4629 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4631 // if not item target then required item must be equipped
4632 else
4634 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4635 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4638 if(m_spellInfo->RequiresSpellFocus)
4640 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4641 Cell cell(p);
4642 cell.data.Part.reserved = ALL_DISTRICT;
4644 GameObject* ok = NULL;
4645 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4646 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4648 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4649 CellLock<GridReadGuard> cell_lock(cell, p);
4650 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4652 if(!ok)
4653 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4655 focusObject = ok; // game object found in range
4658 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4659 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4661 for(uint32 i=0;i<8;i++)
4663 if(m_spellInfo->Reagent[i] <= 0)
4664 continue;
4666 itemid = m_spellInfo->Reagent[i];
4667 itemcount = m_spellInfo->ReagentCount[i];
4669 // if CastItem is also spell reagent
4670 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4672 ItemPrototype const *proto = m_CastItem->GetProto();
4673 if(!proto)
4674 return SPELL_FAILED_ITEM_NOT_READY;
4675 for(int s=0;s<5;s++)
4677 // CastItem will be used up and does not count as reagent
4678 int32 charges = m_CastItem->GetSpellCharges(s);
4679 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4681 ++itemcount;
4682 break;
4686 if( !p_caster->HasItemCount(itemid,itemcount) )
4687 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4691 uint32 totems = 2;
4692 for(int i=0;i<2;++i)
4694 if(m_spellInfo->Totem[i] != 0)
4696 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4698 totems -= 1;
4699 continue;
4701 }else
4702 totems -= 1;
4704 if(totems != 0)
4705 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4707 //Check items for TotemCategory
4708 uint32 TotemCategory = 2;
4709 for(int i=0;i<2;++i)
4711 if(m_spellInfo->TotemCategory[i] != 0)
4713 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4715 TotemCategory -= 1;
4716 continue;
4719 else
4720 TotemCategory -= 1;
4722 if(TotemCategory != 0)
4723 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4725 for(int i = 0; i < 3; i++)
4727 switch (m_spellInfo->Effect[i])
4729 case SPELL_EFFECT_CREATE_ITEM:
4731 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4733 ItemPosCountVec dest;
4734 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4735 if (msg != EQUIP_ERR_OK )
4737 p_caster->SendEquipError( msg, NULL, NULL );
4738 return SPELL_FAILED_DONT_REPORT;
4741 break;
4743 case SPELL_EFFECT_ENCHANT_ITEM:
4745 Item* targetItem = m_targets.getItemTarget();
4746 if(!targetItem)
4747 return SPELL_FAILED_ITEM_NOT_FOUND;
4749 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4750 return SPELL_FAILED_LOWLEVEL;
4751 // Not allow enchant in trade slot for some enchant type
4752 if( targetItem->GetOwner() != m_caster )
4754 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4755 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4756 if(!pEnchant)
4757 return SPELL_FAILED_ERROR;
4758 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4759 return SPELL_FAILED_NOT_TRADEABLE;
4761 break;
4763 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4765 Item *item = m_targets.getItemTarget();
4766 if(!item)
4767 return SPELL_FAILED_ITEM_NOT_FOUND;
4768 // Not allow enchant in trade slot for some enchant type
4769 if( item->GetOwner() != m_caster )
4771 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4772 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4773 if(!pEnchant)
4774 return SPELL_FAILED_ERROR;
4775 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4776 return SPELL_FAILED_NOT_TRADEABLE;
4778 break;
4780 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4781 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4782 break;
4783 case SPELL_EFFECT_DISENCHANT:
4785 if(!m_targets.getItemTarget())
4786 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4788 // prevent disenchanting in trade slot
4789 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4790 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4792 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4793 if(!itemProto)
4794 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4796 uint32 item_quality = itemProto->Quality;
4797 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4798 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4799 if (item_disenchantskilllevel == uint32(-1))
4800 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4801 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4802 return SPELL_FAILED_LOW_CASTLEVEL;
4803 if(item_quality > 4 || item_quality < 2)
4804 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4805 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4806 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4807 if (!itemProto->DisenchantID)
4808 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4809 break;
4811 case SPELL_EFFECT_PROSPECTING:
4813 if(!m_targets.getItemTarget())
4814 return SPELL_FAILED_CANT_BE_PROSPECTED;
4815 //ensure item is a prospectable ore
4816 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4817 return SPELL_FAILED_CANT_BE_PROSPECTED;
4818 //prevent prospecting in trade slot
4819 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4820 return SPELL_FAILED_CANT_BE_PROSPECTED;
4821 //Check for enough skill in jewelcrafting
4822 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4823 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4824 return SPELL_FAILED_LOW_CASTLEVEL;
4825 //make sure the player has the required ores in inventory
4826 if(m_targets.getItemTarget()->GetCount() < 5)
4827 return SPELL_FAILED_NEED_MORE_ITEMS;
4829 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4830 return SPELL_FAILED_CANT_BE_PROSPECTED;
4832 break;
4834 case SPELL_EFFECT_MILLING:
4836 if(!m_targets.getItemTarget())
4837 return SPELL_FAILED_CANT_BE_MILLED;
4838 //ensure item is a millable herb
4839 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4840 return SPELL_FAILED_CANT_BE_MILLED;
4841 //prevent milling in trade slot
4842 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4843 return SPELL_FAILED_CANT_BE_MILLED;
4844 //Check for enough skill in inscription
4845 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4846 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
4847 return SPELL_FAILED_LOW_CASTLEVEL;
4848 //make sure the player has the required herbs in inventory
4849 if(m_targets.getItemTarget()->GetCount() < 5)
4850 return SPELL_FAILED_NEED_MORE_ITEMS;
4852 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
4853 return SPELL_FAILED_CANT_BE_MILLED;
4855 break;
4857 case SPELL_EFFECT_WEAPON_DAMAGE:
4858 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4860 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4861 if( m_attackType != RANGED_ATTACK )
4862 break;
4863 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4864 if(!pItem || pItem->IsBroken())
4865 return SPELL_FAILED_EQUIPPED_ITEM;
4867 switch(pItem->GetProto()->SubClass)
4869 case ITEM_SUBCLASS_WEAPON_THROWN:
4871 uint32 ammo = pItem->GetEntry();
4872 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4873 return SPELL_FAILED_NO_AMMO;
4874 }; break;
4875 case ITEM_SUBCLASS_WEAPON_GUN:
4876 case ITEM_SUBCLASS_WEAPON_BOW:
4877 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4879 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4880 if(!ammo)
4882 // Requires No Ammo
4883 if(m_caster->GetDummyAura(46699))
4884 break; // skip other checks
4886 return SPELL_FAILED_NO_AMMO;
4889 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4890 if(!ammoProto)
4891 return SPELL_FAILED_NO_AMMO;
4893 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4894 return SPELL_FAILED_NO_AMMO;
4896 // check ammo ws. weapon compatibility
4897 switch(pItem->GetProto()->SubClass)
4899 case ITEM_SUBCLASS_WEAPON_BOW:
4900 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4901 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4902 return SPELL_FAILED_NO_AMMO;
4903 break;
4904 case ITEM_SUBCLASS_WEAPON_GUN:
4905 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4906 return SPELL_FAILED_NO_AMMO;
4907 break;
4908 default:
4909 return SPELL_FAILED_NO_AMMO;
4912 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4913 return SPELL_FAILED_NO_AMMO;
4914 }; break;
4915 case ITEM_SUBCLASS_WEAPON_WAND:
4916 default:
4917 break;
4919 break;
4921 default:break;
4925 return uint8(0);
4928 void Spell::Delayed()
4930 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4931 return;
4933 if (m_spellState == SPELL_STATE_DELAYED)
4934 return; // spell is active and can't be time-backed
4936 // spells not loosing casting time ( slam, dynamites, bombs.. )
4937 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4938 return;
4940 //check resist chance
4941 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4942 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4943 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4944 if (roll_chance_i(resistChance))
4945 return;
4947 int32 delaytime = GetNextDelayAtDamageMsTime();
4949 if(int32(m_timer) + delaytime > m_casttime)
4951 delaytime = m_casttime - m_timer;
4952 m_timer = m_casttime;
4954 else
4955 m_timer += delaytime;
4957 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4959 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4960 data.append(m_caster->GetPackGUID());
4961 data << uint32(delaytime);
4963 m_caster->SendMessageToSet(&data,true);
4966 void Spell::DelayedChannel()
4968 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4969 return;
4971 //check resist chance
4972 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4973 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4974 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4975 if (roll_chance_i(resistChance))
4976 return;
4978 int32 delaytime = GetNextDelayAtDamageMsTime();
4980 if(int32(m_timer) < delaytime)
4982 delaytime = m_timer;
4983 m_timer = 0;
4985 else
4986 m_timer -= delaytime;
4988 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
4990 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4992 if ((*ihit).missCondition == SPELL_MISS_NONE)
4994 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
4995 if (unit)
4997 for (int j=0;j<3;j++)
4998 if( ihit->effectMask & (1<<j) )
4999 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5005 for(int j = 0; j < 3; j++)
5007 // partially interrupt persistent area auras
5008 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5009 if(dynObj)
5010 dynObj->Delay(delaytime);
5013 SendChannelUpdate(m_timer);
5016 void Spell::UpdatePointers()
5018 if(m_originalCasterGUID==m_caster->GetGUID())
5019 m_originalCaster = m_caster;
5020 else
5022 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5023 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5026 m_targets.Update(m_caster);
5029 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
5031 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
5034 bool Spell::CheckTargetCreatureType(Unit* target) const
5036 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5038 // Curse of Doom : not find another way to fix spell target check :/
5039 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5041 // not allow cast at player
5042 if(target->GetTypeId()==TYPEID_PLAYER)
5043 return false;
5045 spellCreatureTargetMask = 0x7FF;
5048 // Dismiss Pet and Taming Lesson skipped
5049 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5050 spellCreatureTargetMask = 0;
5052 if (spellCreatureTargetMask)
5054 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5056 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5058 return true;
5061 CurrentSpellTypes Spell::GetCurrentContainer()
5063 if (IsNextMeleeSwingSpell())
5064 return(CURRENT_MELEE_SPELL);
5065 else if (IsAutoRepeat())
5066 return(CURRENT_AUTOREPEAT_SPELL);
5067 else if (IsChanneledSpell(m_spellInfo))
5068 return(CURRENT_CHANNELED_SPELL);
5069 else
5070 return(CURRENT_GENERIC_SPELL);
5073 bool Spell::CheckTarget( Unit* target, uint32 eff )
5075 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5076 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5078 if (!CheckTargetCreatureType(target))
5079 return false;
5082 // Check targets for not_selectable unit flag and remove
5083 // A player can cast spells on his pet (or other controlled unit) though in any state
5084 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5086 // any unattackable target skipped
5087 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5088 return false;
5090 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5091 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5092 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5093 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5094 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5095 return false;
5098 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5099 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5101 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5102 return false;
5104 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5105 return false;
5108 //Check targets for LOS visibility (except spells without range limitations )
5109 switch(m_spellInfo->Effect[eff])
5111 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5112 break;
5113 case SPELL_EFFECT_DUMMY:
5114 if(m_spellInfo->Id!=20577) // Cannibalize
5115 break;
5116 //fall through
5117 case SPELL_EFFECT_RESURRECT_NEW:
5118 // player far away, maybe his corpse near?
5119 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5121 if(!m_targets.getCorpseTargetGUID())
5122 return false;
5124 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5125 if(!corpse)
5126 return false;
5128 if(target->GetGUID()!=corpse->GetOwnerGUID())
5129 return false;
5131 if(!corpse->IsWithinLOSInMap(m_caster))
5132 return false;
5135 // all ok by some way or another, skip normal check
5136 break;
5137 default: // normal case
5138 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5139 return false;
5140 break;
5143 return true;
5146 Unit* Spell::SelectMagnetTarget()
5148 Unit* target = m_targets.getUnitTarget();
5150 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5152 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5153 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5155 if(Unit* magnet = (*itr)->GetCaster())
5157 if(magnet->IsWithinLOSInMap(m_caster))
5159 target = magnet;
5160 m_targets.setUnitTarget(target);
5161 break;
5167 return target;
5170 bool Spell::IsNeedSendToClient() const
5172 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
5173 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5176 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5178 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5179 if(itr->effectMask & (1<<effect))
5180 return true;
5182 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5183 if(itr->effectMask & (1<<effect))
5184 return true;
5186 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5187 if(itr->effectMask & (1<<effect))
5188 return true;
5190 return false;
5193 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5195 m_Spell = spell;
5198 SpellEvent::~SpellEvent()
5200 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5201 m_Spell->cancel();
5203 if (m_Spell->IsDeletable())
5205 delete m_Spell;
5207 else
5209 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5210 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5214 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5216 // update spell if it is not finished
5217 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5218 m_Spell->update(p_time);
5220 // check spell state to process
5221 switch (m_Spell->getState())
5223 case SPELL_STATE_FINISHED:
5225 // spell was finished, check deletable state
5226 if (m_Spell->IsDeletable())
5228 // check, if we do have unfinished triggered spells
5230 return(true); // spell is deletable, finish event
5232 // event will be re-added automatically at the end of routine)
5233 } break;
5235 case SPELL_STATE_CASTING:
5237 // this spell is in channeled state, process it on the next update
5238 // event will be re-added automatically at the end of routine)
5239 } break;
5241 case SPELL_STATE_DELAYED:
5243 // first, check, if we have just started
5244 if (m_Spell->GetDelayStart() != 0)
5246 // no, we aren't, do the typical update
5247 // check, if we have channeled spell on our hands
5248 if (IsChanneledSpell(m_Spell->m_spellInfo))
5250 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5251 // check, if we have casting anything else except this channeled spell and autorepeat
5252 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5254 // another non-melee non-delayed spell is casted now, abort
5255 m_Spell->cancel();
5257 else
5259 // do the action (pass spell to channeling state)
5260 m_Spell->handle_immediate();
5262 // event will be re-added automatically at the end of routine)
5264 else
5266 // run the spell handler and think about what we can do next
5267 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5268 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5269 if (n_offset)
5271 // re-add us to the queue
5272 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5273 return(false); // event not complete
5275 // event complete
5276 // finish update event will be re-added automatically at the end of routine)
5279 else
5281 // delaying had just started, record the moment
5282 m_Spell->SetDelayStart(e_time);
5283 // re-plan the event for the delay moment
5284 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5285 return(false); // event not complete
5287 } break;
5289 default:
5291 // all other states
5292 // event will be re-added automatically at the end of routine)
5293 } break;
5296 // spell processing not complete, plan event on the next update interval
5297 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5298 return(false); // event not complete
5301 void SpellEvent::Abort(uint64 /*e_time*/)
5303 // oops, the spell we try to do is aborted
5304 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5305 m_Spell->cancel();
5308 bool SpellEvent::IsDeletable() const
5310 return m_Spell->IsDeletable();