2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 float moveTime
= Time
;
262 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
263 data
.append(GetPackGUID());
264 data
<< uint8(0); // new in 3.1
265 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
266 data
<< uint32(getMSTime());
268 data
<< uint8(type
); // unknown
271 case 0: // normal packet
273 case 1: // stop packet (raw pos?)
274 SendMessageToSet( &data
, true );
276 case 2: // facing spot, not used currently
281 case 3: // not used currently
282 data
<< uint64(0); // probably target guid (facing target?)
284 case 4: // not used currently
285 data
<< float(0); // facing angle
289 data
<< uint32(MovementFlags
);
291 if(MovementFlags
& MONSTER_MOVE_WALK
)
294 data
<< uint32(moveTime
); // Time in between points
295 data
<< uint32(1); // 1 single waypoint
296 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
299 player
->GetSession()->SendPacket(&data
);
301 SendMessageToSet( &data
, true );
304 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
306 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
308 uint32 pathSize
= end
- start
;
310 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize
*4*3) );
311 data
.append(GetPackGUID());
313 data
<< GetPositionX();
314 data
<< GetPositionY();
315 data
<< GetPositionZ();
316 data
<< uint32(getMSTime());
318 data
<< uint32( MovementFlags
);
319 data
<< uint32( traveltime
);
320 data
<< uint32( pathSize
);
321 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
322 SendMessageToSet(&data
, true);
325 void Unit::resetAttackTimer(WeaponAttackType type
)
327 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
330 bool Unit::canReachWithAttack(Unit
*pVictim
) const
333 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
336 return IsWithinDistInMap(pVictim
, reach
);
339 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
341 if (auraType
>= TOTAL_AURAS
) return;
342 AuraList::const_iterator iter
, next
;
343 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
350 RemoveAurasDueToSpell((*iter
)->GetId());
351 if (!m_modAuras
[auraType
].empty())
352 next
= m_modAuras
[auraType
].begin();
359 bool Unit::HasAuraType(AuraType auraType
) const
361 return (!m_modAuras
[auraType
].empty());
364 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
365 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
367 if(!HasAuraType(auraType
))
370 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
371 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
372 float chance
= float(damage
) / max_dmg
* 100.0f
;
373 if (roll_chance_f(chance
))
374 RemoveSpellsCausingAura(auraType
);
377 void Unit::DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
)
379 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
387 //You don't lose health from damage taken from another player while in a sanctuary
388 //You still see it in the combat log though
389 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
391 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
392 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
400 uint32 originalDamage
= damage
;
402 //Script Event damage Deal
403 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
404 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
405 //Script Event damage taken
406 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
407 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
409 if(absorb
&& originalDamage
> damage
)
410 absorb
+= (originalDamage
- damage
);
413 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
415 // remove affects from victim (including from 0 damage and DoTs)
417 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
419 // remove affects from attacker at any non-DoT damage (including 0 damage)
420 if( damagetype
!= DOT
)
422 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
423 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
426 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
428 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
429 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
434 // Rage from physical damage received .
435 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
436 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
440 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
441 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
442 // root type spells do not dispel the root effect
443 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
444 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
446 // no xp,health if type 8 /critters/
447 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
449 pVictim
->setDeathState(JUST_DIED
);
450 pVictim
->SetHealth(0);
452 // allow loot only if has loot_id in creature_template
453 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
454 if(cInfo
&& cInfo
->lootid
)
455 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
457 // some critters required for quests
458 if(GetTypeId() == TYPEID_PLAYER
)
459 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
464 DEBUG_LOG("DealDamageStart");
466 uint32 health
= pVictim
->GetHealth();
467 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
469 // duel ends when player has 1 or less hp
470 bool duel_hasEnded
= false;
471 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
473 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
474 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
477 duel_hasEnded
= true;
480 if(pVictim
!= this && damagetype
!= DOT
)
482 SetInCombatWith(pVictim
);
483 pVictim
->SetInCombatWith(this);
485 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
486 SetContestedPvP(attackedPlayer
);
489 // Rage from Damage made (only from direct weapon damage)
490 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
492 uint32 weaponSpeedHitFactor
;
494 switch(cleanDamage
->attackType
)
498 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
499 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
501 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
503 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
509 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
510 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
512 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
514 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
523 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
525 Player
*killer
= ((Player
*)this);
527 // in bg, count dmg if victim is also a player
528 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
530 if (BattleGround
*bg
= killer
->GetBattleGround())
532 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
533 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
537 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
538 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
541 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
542 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
544 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
545 ((Creature
*)pVictim
)->SetLootRecipient(this);
547 if (health
<= damage
)
549 DEBUG_LOG("DealDamage: victim just died");
551 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
552 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
554 // find player: owner of controlled `this` or `this` itself maybe
555 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
557 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
558 player
= ((Creature
*)pVictim
)->GetLootRecipient();
559 // Reward player, his pets, and group/raid members
560 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
561 if(player
&& player
!=pVictim
)
563 player
->RewardPlayerAndGroupAtKill(pVictim
);
564 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
567 DEBUG_LOG("DealDamageAttackStop");
570 pVictim
->CombatStop();
571 pVictim
->getHostilRefManager().deleteReferences();
573 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
575 // if talent known but not triggered (check priest class for speedup check)
576 Aura
* spiritOfRedemtionTalentReady
= NULL
;
577 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
578 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
580 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
581 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
583 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
585 spiritOfRedemtionTalentReady
= *itr
;
591 DEBUG_LOG("SET JUST_DIED");
592 if(!spiritOfRedemtionTalentReady
)
593 pVictim
->setDeathState(JUST_DIED
);
595 DEBUG_LOG("DealDamageHealth1");
597 if(spiritOfRedemtionTalentReady
)
599 // save value before aura remove
600 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
602 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
604 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
605 pVictim
->RemoveAllAurasOnDeath();
607 // restore for use at real death
608 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
610 // FORM_SPIRITOFREDEMPTION and related auras
611 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
614 pVictim
->SetHealth(0);
616 // remember victim PvP death for corpse type and corpse reclaim delay
617 // at original death (not at SpiritOfRedemtionTalent timeout)
618 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
619 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
621 // Call KilledUnit for creatures
622 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
623 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
626 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
628 if (GetTypeId() == TYPEID_UNIT
)
629 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
630 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
631 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
634 // 10% durability loss on death
635 // clean InHateListOf
636 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
638 // only if not player and not controlled by player pet. And not at BG
639 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
641 DEBUG_LOG("We are dead, loosing 10 percents durability");
642 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
643 // durability lost message
644 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
645 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
648 else // creature died
650 DEBUG_LOG("DealDamageNotPlayer");
651 Creature
*cVictim
= (Creature
*)pVictim
;
653 if(!cVictim
->isPet())
655 cVictim
->DeleteThreatList();
656 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
658 // Call creature just died function
660 cVictim
->AI()->JustDied(this);
662 // Dungeon specific stuff, only applies to players killing creatures
663 if(cVictim
->GetInstanceId())
665 Map
*m
= cVictim
->GetMap();
666 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
667 // TODO: do instance binding anyway if the charmer/owner is offline
669 if(m
->IsDungeon() && creditedPlayer
)
671 if(m
->IsRaid() || m
->IsHeroic())
673 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
674 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
678 // the reset time is set but not added to the scheduler
679 // until the players leave the instance
680 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
681 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
682 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
688 // last damage from non duel opponent or opponent controlled creature
691 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
692 Player
*he
= (Player
*)pVictim
;
696 he
->duel
->opponent
->CombatStopWithPets(true);
697 he
->CombatStopWithPets(true);
699 he
->DuelComplete(DUEL_INTERUPTED
);
702 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
703 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
705 Player
*killed
= ((Player
*)pVictim
);
706 if(BattleGround
*bg
= killed
->GetBattleGround())
708 bg
->HandleKillPlayer(killed
, player
);
709 //later we can add support for creature->player kills here i'm
710 //not sure, but i guess those kills also get counted in av
711 //else if(GetTypeId() == TYPEID_UNIT)
712 // bg->HandleKillPlayer(killed,(Creature*)this);
715 else // if (health <= damage)
717 DEBUG_LOG("DealDamageAlive");
719 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
720 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
722 pVictim
->ModifyHealth(- (int32
)damage
);
724 if(damagetype
!= DOT
)
728 // if not have main target then attack state with target (including AI call)
729 //start melee attacks only after melee hit
730 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
733 // if damage pVictim call AI reaction
734 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
735 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
738 // polymorphed and other negative transformed cases
739 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
740 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
742 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
744 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
745 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
747 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
749 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
750 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
752 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
754 else // victim is a player
756 // Rage from damage received
757 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
759 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
760 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
763 // random durability for items (HIT TAKEN)
764 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
766 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
767 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
771 if(GetTypeId()==TYPEID_PLAYER
)
773 // random durability for items (HIT DONE)
774 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
776 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
777 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
781 // TODO: Store auras by interrupt flag to speed this up.
782 AuraMap
& vAuras
= pVictim
->GetAuras();
783 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
785 const SpellEntry
*se
= i
->second
->GetSpellProto();
787 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
789 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
792 if (se
->procFlags
& (1<<3))
794 if (!roll_chance_i(se
->procChance
))
799 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
800 // FIXME: this may cause the auras with proc chance to be rerolled several times
801 next
= vAuras
.begin();
806 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
808 if( damagetype
!= DOT
)
810 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
812 // skip channeled spell (processed differently below)
813 if (i
== CURRENT_CHANNELED_SPELL
)
816 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
817 if(spell
->getState() == SPELL_STATE_PREPARING
)
819 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
820 pVictim
->InterruptSpell(i
);
827 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
829 if (spell
->getState() == SPELL_STATE_CASTING
)
831 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
832 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
834 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
835 spell
->DelayedChannel();
837 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
839 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
840 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
843 else if (spell
->getState() == SPELL_STATE_DELAYED
)
844 // break channeled spell in delayed state on damage
846 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
847 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
852 // last damage from duel opponent
855 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
856 Player
*he
= (Player
*)pVictim
;
862 he
->duel
->opponent
->CombatStopWithPets(true);
863 he
->CombatStopWithPets(true);
865 he
->CastSpell(he
, 7267, true); // beg
866 he
->DuelComplete(DUEL_WON
);
870 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
875 void Unit::CastStop(uint32 except_spellid
)
877 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
878 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
879 InterruptSpell(i
,false);
882 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
884 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
888 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
892 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
895 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
899 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
904 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
906 if(!originalCaster
&& triggeredByAura
)
907 originalCaster
= triggeredByAura
->GetCasterGUID();
909 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
911 SpellCastTargets targets
;
912 targets
.setUnitTarget( Victim
);
913 spell
->m_CastItem
= castItem
;
914 spell
->prepare(&targets
, triggeredByAura
);
917 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
919 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
923 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
927 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
930 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
934 sLog
.outError("CastCustomSpell: unknown spell");
939 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
941 if(!originalCaster
&& triggeredByAura
)
942 originalCaster
= triggeredByAura
->GetCasterGUID();
944 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
947 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
950 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
953 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
955 SpellCastTargets targets
;
956 targets
.setUnitTarget( Victim
);
957 spell
->m_CastItem
= castItem
;
958 spell
->prepare(&targets
, triggeredByAura
);
961 // used for scripting
962 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
964 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
968 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
972 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
975 // used for scripting
976 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
980 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
985 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
987 if(!originalCaster
&& triggeredByAura
)
988 originalCaster
= triggeredByAura
->GetCasterGUID();
990 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
992 SpellCastTargets targets
;
993 targets
.setDestination(x
, y
, z
);
994 spell
->m_CastItem
= castItem
;
995 spell
->prepare(&targets
, triggeredByAura
);
998 // Obsolete func need remove, here only for comotability vs another patches
999 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
1001 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
1002 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
1003 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
1004 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
1005 SendSpellNonMeleeDamageLog(&damageInfo
);
1006 DealSpellDamage(&damageInfo
, true);
1007 return damageInfo
.damage
;
1010 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
1012 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
1013 Unit
*pVictim
= damageInfo
->target
;
1018 if(!this || !pVictim
)
1020 if(!this->isAlive() || !pVictim
->isAlive())
1023 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1024 // Check spell crit chance
1025 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1026 bool blocked
= false;
1028 switch (spellInfo
->DmgClass
)
1030 // Melee and Ranged Spells
1031 case SPELL_DAMAGE_CLASS_RANGED
:
1032 case SPELL_DAMAGE_CLASS_MELEE
:
1035 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1037 //Calculate armor mitigation
1038 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1039 // Get blocked status
1040 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1045 // Calculate damage bonus
1046 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1050 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1052 // Calculate crit bonus
1053 uint32 crit_bonus
= damage
;
1054 // Apply crit_damage bonus for melee spells
1055 if(Player
* modOwner
= GetSpellModOwner())
1056 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1057 damage
+= crit_bonus
;
1059 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1060 int32 critPctDamageMod
=0;
1061 if(attackType
== RANGED_ATTACK
)
1062 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1065 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1066 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1068 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1069 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1071 if (critPctDamageMod
!=0)
1072 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1074 // Resilience - reduce crit damage
1075 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1076 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1078 // Spell weapon based damage CAN BE crit & blocked at same time
1081 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1082 if (damage
< damageInfo
->blocked
)
1083 damageInfo
->blocked
= damage
;
1084 damage
-=damageInfo
->blocked
;
1089 case SPELL_DAMAGE_CLASS_NONE
:
1090 case SPELL_DAMAGE_CLASS_MAGIC
:
1092 // Calculate damage bonus
1093 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1094 // If crit add critical bonus
1097 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1098 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1099 // Resilience - reduce crit damage
1100 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1101 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1107 // Calculate absorb resist
1110 // lookup absorb/resist ignore auras on caster for spell
1111 bool ignore
= false;
1112 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1113 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1114 if ((*i
)->isAffectedOnSpell(spellInfo
))
1122 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1123 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1128 damageInfo
->damage
= damage
;
1131 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1136 Unit
*pVictim
= damageInfo
->target
;
1138 if(!this || !pVictim
)
1141 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1144 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1145 if (spellProto
== NULL
)
1147 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1151 //You don't lose health from damage taken from another player while in a sanctuary
1152 //You still see it in the combat log though
1153 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1155 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1156 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1160 // Call default DealDamage
1161 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1162 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1165 //TODO for melee need create structure as in
1166 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1168 damageInfo
->attacker
= this;
1169 damageInfo
->target
= pVictim
;
1170 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1171 damageInfo
->attackType
= attackType
;
1172 damageInfo
->damage
= 0;
1173 damageInfo
->cleanDamage
= 0;
1174 damageInfo
->absorb
= 0;
1175 damageInfo
->resist
= 0;
1176 damageInfo
->blocked_amount
= 0;
1178 damageInfo
->TargetState
= 0;
1179 damageInfo
->HitInfo
= 0;
1180 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1181 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1182 damageInfo
->procEx
= PROC_EX_NONE
;
1183 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1185 if(!this || !pVictim
)
1187 if(!this->isAlive() || !pVictim
->isAlive())
1190 // Select HitInfo/procAttacker/procVictim flag based on attack type
1194 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1195 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1196 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1199 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1200 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1201 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1204 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1205 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1206 damageInfo
->HitInfo
= 0x08;// test
1212 // Physical Immune check
1213 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1215 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1216 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1218 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1219 damageInfo
->damage
= 0;
1220 damageInfo
->cleanDamage
= 0;
1223 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1224 // Add melee damage bonus
1225 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1226 // Calculate armor reduction
1227 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1228 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1230 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1232 // Disable parry or dodge for ranged attack
1233 if(damageInfo
->attackType
== RANGED_ATTACK
)
1235 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1236 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1239 switch(damageInfo
->hitOutCome
)
1241 case MELEE_HIT_EVADE
:
1243 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1244 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1246 damageInfo
->procEx
|=PROC_EX_EVADE
;
1247 damageInfo
->damage
= 0;
1248 damageInfo
->cleanDamage
= 0;
1251 case MELEE_HIT_MISS
:
1253 damageInfo
->HitInfo
|= HITINFO_MISS
;
1254 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1256 damageInfo
->procEx
|=PROC_EX_MISS
;
1257 damageInfo
->damage
= 0;
1258 damageInfo
->cleanDamage
= 0;
1261 case MELEE_HIT_NORMAL
:
1262 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1263 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1265 case MELEE_HIT_CRIT
:
1267 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1268 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1270 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1272 damageInfo
->damage
+= damageInfo
->damage
;
1274 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1275 if(damageInfo
->attackType
== RANGED_ATTACK
)
1276 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1279 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1280 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1283 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1285 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1286 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1288 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1290 // Resilience - reduce crit damage
1291 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1293 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1294 damageInfo
->damage
-= resilienceReduction
;
1295 damageInfo
->cleanDamage
+= resilienceReduction
;
1299 case MELEE_HIT_PARRY
:
1300 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1301 damageInfo
->procEx
|=PROC_EX_PARRY
;
1302 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1303 damageInfo
->damage
= 0;
1306 case MELEE_HIT_DODGE
:
1307 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1308 damageInfo
->procEx
|=PROC_EX_DODGE
;
1309 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1310 damageInfo
->damage
= 0;
1312 case MELEE_HIT_BLOCK
:
1314 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1315 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1316 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1317 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1318 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1320 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1321 damageInfo
->blocked_amount
= damageInfo
->damage
;
1323 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1324 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1327 case MELEE_HIT_GLANCING
:
1329 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1330 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1331 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1332 float reducePercent
= 1.0f
; //damage factor
1333 // calculate base values and mods
1334 float baseLowEnd
= 1.3f
;
1335 float baseHighEnd
= 1.2f
;
1336 switch(getClass()) // lowering base values for casters
1344 baseHighEnd
-= 0.3f
;
1348 float maxLowEnd
= 0.6f
;
1349 switch(getClass()) // upper for melee classes
1353 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1357 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1358 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1359 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1361 // apply max/min bounds
1362 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1364 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1367 if ( highEnd
< 0.2f
) //high end limits
1369 if ( highEnd
> 0.99f
)
1372 if(lowEnd
> highEnd
) // prevent negative range size
1375 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1377 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1378 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1381 case MELEE_HIT_CRUSHING
:
1383 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1384 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1385 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1386 // 150% normal damage
1387 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1395 // Calculate absorb resist
1396 if(int32(damageInfo
->damage
) > 0)
1398 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1399 // Calculate absorb & resists
1400 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1401 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1402 if (damageInfo
->absorb
)
1404 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1405 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1407 if (damageInfo
->resist
)
1408 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1411 else // Umpossible get negative result but....
1412 damageInfo
->damage
= 0;
1415 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1417 if (damageInfo
==0) return;
1418 Unit
*pVictim
= damageInfo
->target
;
1420 if(!this || !pVictim
)
1423 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1426 //You don't lose health from damage taken from another player while in a sanctuary
1427 //You still see it in the combat log though
1428 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1430 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1431 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1435 // Hmmmm dont like this emotes client must by self do all animations
1436 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1437 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1438 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1439 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1441 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1443 // Get attack timers
1444 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1445 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1446 // Reduce attack time
1447 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1449 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1450 float percent60
= 3.0f
* percent20
;
1451 if(offtime
> percent20
&& offtime
<= percent60
)
1453 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1455 else if(offtime
> percent60
)
1457 offtime
-= 2.0f
* percent20
;
1458 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1463 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1464 float percent60
= 3.0f
* percent20
;
1465 if(basetime
> percent20
&& basetime
<= percent60
)
1467 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1469 else if(basetime
> percent60
)
1471 basetime
-= 2.0f
* percent20
;
1472 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1477 // Call default DealDamage
1478 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1479 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1481 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1482 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1483 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1485 // -probability is between 0% and 40%
1487 float Probability
= 20.0f
;
1489 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1490 if( pVictim
->getLevel() < 30 )
1491 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1493 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1494 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1496 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1498 if(Probability
> 40.0f
)
1499 Probability
= 40.0f
;
1501 if(roll_chance_f(Probability
))
1502 CastSpell(pVictim
, 1604, true);
1506 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1508 // on weapon hit casts
1509 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1510 ((Player
*)this)->CastItemCombatSpell(pVictim
, damageInfo
->attackType
);
1512 // victim's damage shield
1513 std::set
<Aura
*> alreadyDone
;
1514 uint32 removedAuras
= pVictim
->m_removedAuras
;
1515 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1516 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1519 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1521 alreadyDone
.insert(*i
);
1522 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1523 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1526 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1529 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1530 //damage-=absorb + resist;
1532 pVictim
->DealDamageMods(this,damage
,NULL
);
1534 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1535 data
<< uint64(pVictim
->GetGUID());
1536 data
<< uint64(GetGUID());
1537 data
<< uint32(spellProto
->Id
);
1538 data
<< uint32(damage
); // Damage
1539 data
<< uint32(0); // Overkill
1540 data
<< uint32(spellProto
->SchoolMask
);
1541 pVictim
->SendMessageToSet(&data
, true );
1543 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1545 if (pVictim
->m_removedAuras
> removedAuras
)
1547 removedAuras
= pVictim
->m_removedAuras
;
1548 next
= vDamageShields
.begin();
1556 void Unit::HandleEmoteCommand(uint32 anim_id
)
1558 WorldPacket
data( SMSG_EMOTE
, 4 + 8 );
1559 data
<< uint32(anim_id
);
1560 data
<< uint64(GetGUID());
1561 SendMessageToSet(&data
, true);
1564 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1566 uint32 newdamage
= 0;
1567 float armor
= pVictim
->GetArmor();
1568 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1569 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1571 // Apply Player CR_ARMOR_PENETRATION rating
1572 if (GetTypeId()==TYPEID_PLAYER
)
1573 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1575 if (armor
< 0.0f
) armor
=0.0f
;
1577 float levelModifier
= getLevel();
1578 if ( levelModifier
> 59 )
1579 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1581 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1582 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1586 if(tmpvalue
> 0.75f
)
1588 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1590 return (newdamage
> 1) ? newdamage
: 1;
1593 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1595 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1598 // Magic damage, check for resists
1599 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1601 // Get base victim resistance for school
1602 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1603 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1604 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1606 tmpvalue2
*= (float)(0.15f
/ getLevel());
1607 if (tmpvalue2
< 0.0f
)
1609 if (tmpvalue2
> 0.75f
)
1611 uint32 ran
= urand(0, 100);
1612 uint32 faq
[4] = {24,6,4,6};
1615 for (uint8 i
= 0; i
< 4; ++i
)
1617 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1623 if (damagetype
== DOT
&& m
== 4)
1624 *resist
+= uint32(damage
- 1);
1626 *resist
+= uint32(damage
* m
/ 4);
1627 if(*resist
> damage
)
1633 int32 RemainingDamage
= damage
- *resist
;
1635 // Get unit state (need for some absorb check)
1636 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1637 // Reflect damage spells (not cast any damage spell in aura lookup)
1638 uint32 reflectSpell
= 0;
1639 int32 reflectDamage
= 0;
1640 // Death Prevention Aura
1641 SpellEntry
const* preventDeathSpell
= NULL
;
1642 int32 preventDeathAmount
= 0;
1643 // Need remove expired auras after
1644 bool existExpired
= false;
1645 // absorb without mana cost
1646 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1647 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1649 Modifier
* mod
= (*i
)->GetModifier();
1650 if (!(mod
->m_miscvalue
& schoolMask
))
1653 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1655 // Max Amount can be absorbed by this aura
1656 int32 currentAbsorb
= mod
->m_amount
;
1658 // Found empty aura (impossible but..)
1659 if (currentAbsorb
<=0)
1661 existExpired
= true;
1664 // Handle custom absorb auras
1665 // TODO: try find better way
1666 switch(spellProto
->SpellFamilyName
)
1668 case SPELLFAMILY_GENERIC
:
1671 if (spellProto
->SpellIconID
== 3066)
1673 //reduces all damage taken while stun, fear or silence
1674 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1675 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1679 if (spellProto
->SpellIconID
== 2115)
1681 // while affected by Stun and Fear
1682 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1683 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1687 if (spellProto
->SpellIconID
== 3006)
1689 // You have a chance equal to your Parry chance
1690 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1691 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1692 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1695 // Reflective Shield (Lady Malande boss)
1696 if (spellProto
->Id
== 41475)
1698 if(RemainingDamage
< currentAbsorb
)
1699 reflectDamage
= RemainingDamage
/ 2;
1701 reflectDamage
= currentAbsorb
/ 2;
1702 reflectSpell
= 33619;
1705 if (spellProto
->Id
== 39228 || // Argussian Compass
1706 spellProto
->Id
== 60218) // Essence of Gossamer
1708 // Max absorb stored in 1 dummy effect
1709 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1710 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1715 case SPELLFAMILY_DRUID
:
1718 if (spellProto
->SpellIconID
== 2253)
1720 //reduces all damage taken while Stunned
1721 if (unitflag
& UNIT_FLAG_STUNNED
)
1722 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1727 case SPELLFAMILY_ROGUE
:
1729 // Cheat Death (make less prio with Guardian Spirit case)
1730 if (!preventDeathSpell
&& spellProto
->SpellIconID
== 2109 &&
1731 pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1732 !((Player
*)pVictim
)->HasSpellCooldown(31231) &&
1733 // Only if no cooldown
1734 roll_chance_i((*i
)->GetModifier()->m_amount
))
1737 preventDeathSpell
= (*i
)->GetSpellProto();
1742 case SPELLFAMILY_PRIEST
:
1745 if (spellProto
->SpellIconID
== 2873)
1747 preventDeathSpell
= (*i
)->GetSpellProto();
1748 preventDeathAmount
= (*i
)->GetModifier()->m_amount
;
1752 // Reflective Shield
1753 if (spellProto
->SpellFamilyFlags
== 0x1)
1755 if (pVictim
== this)
1757 Unit
* caster
= (*i
)->GetCaster();
1760 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1761 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1763 switch((*k
)->GetModifier()->m_miscvalue
)
1765 case 5065: // Rank 1
1766 case 5064: // Rank 2
1767 case 5063: // Rank 3
1769 if(RemainingDamage
>= currentAbsorb
)
1770 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1772 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1773 reflectSpell
= 33619;
1782 case SPELLFAMILY_SHAMAN
:
1785 if (spellProto
->SpellIconID
== 3066)
1787 //reduces all damage taken while stun, fear or silence
1788 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1789 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1794 case SPELLFAMILY_DEATHKNIGHT
:
1797 if (spellProto
->SpellIconID
== 1958)
1799 // TODO: absorb only while transform
1802 // Anti-Magic Shell (on self)
1803 if (spellProto
->Id
== 48707)
1805 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1806 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1807 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1808 int32 regen
= absorbed
* 2 / 10;
1809 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, NULL
, NULL
, true, NULL
, *i
);
1810 RemainingDamage
-= absorbed
;
1813 // Anti-Magic Shell (on single party/raid member)
1814 if (spellProto
->Id
== 50462)
1816 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1820 if (spellProto
->Id
== 50461)
1822 Unit
* caster
= (*i
)->GetCaster();
1825 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1826 int32 canabsorb
= caster
->GetHealth();
1827 if (canabsorb
< absorbed
)
1828 absorbed
= canabsorb
;
1830 RemainingDamage
-= absorbed
;
1832 uint32 ab_damage
= absorbed
;
1833 DealDamageMods(caster
,ab_damage
,NULL
);
1834 DealDamage(caster
, ab_damage
, NULL
, damagetype
, schoolMask
, 0, false);
1843 // currentAbsorb - damage can be absorbed by shield
1844 // If need absorb less damage
1845 if (RemainingDamage
< currentAbsorb
)
1846 currentAbsorb
= RemainingDamage
;
1848 RemainingDamage
-= currentAbsorb
;
1850 // Reduce shield amount
1851 mod
->m_amount
-=currentAbsorb
;
1852 // Need remove it later
1853 if (mod
->m_amount
<=0)
1854 existExpired
= true;
1857 // Remove all expired absorb auras
1860 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1862 if ((*i
)->GetModifier()->m_amount
<=0)
1864 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1865 i
= vSchoolAbsorb
.begin();
1872 // Cast back reflect damage spell
1874 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1876 // absorb by mana cost
1877 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1878 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1882 // check damage school mask
1883 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1886 int32 currentAbsorb
;
1887 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1888 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1890 currentAbsorb
= RemainingDamage
;
1892 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1893 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1894 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1896 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1897 if (currentAbsorb
> maxAbsorb
)
1898 currentAbsorb
= maxAbsorb
;
1900 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1901 if((*i
)->GetModifier()->m_amount
<= 0)
1903 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1904 next
= vManaShield
.begin();
1907 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1908 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1910 RemainingDamage
-= currentAbsorb
;
1913 // only split damage if not damaging yourself
1916 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1917 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1921 // check damage school mask
1922 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1925 // Damage can be splitted only if aura has an alive caster
1926 Unit
*caster
= (*i
)->GetCaster();
1927 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1930 int32 currentAbsorb
;
1931 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1932 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1934 currentAbsorb
= RemainingDamage
;
1936 RemainingDamage
-= currentAbsorb
;
1939 uint32 splitted
= currentAbsorb
;
1940 uint32 splitted_absorb
= 0;
1941 DealDamageMods(caster
,splitted
,&splitted_absorb
);
1943 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, splitted_absorb
, 0, false, 0, false);
1945 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1946 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1949 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1950 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1954 // check damage school mask
1955 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1958 // Damage can be splitted only if aura has an alive caster
1959 Unit
*caster
= (*i
)->GetCaster();
1960 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1963 uint32 splitted
= uint32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1965 RemainingDamage
-= int32(splitted
);
1967 uint32 split_absorb
= 0;
1968 DealDamageMods(caster
,splitted
,&split_absorb
);
1970 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, split_absorb
, 0, false, 0, false);
1972 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1973 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1977 // Apply death prevention spells effects
1978 if (preventDeathSpell
&& RemainingDamage
>= pVictim
->GetHealth())
1980 switch(preventDeathSpell
->SpellFamilyName
)
1983 case SPELLFAMILY_ROGUE
:
1986 if (preventDeathSpell
->SpellIconID
== 2109)
1988 pVictim
->CastSpell(pVictim
,31231,true);
1989 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1990 // with health > 10% lost health until health==10%, in other case no losses
1991 uint32 health10
= pVictim
->GetMaxHealth()/10;
1992 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1997 case SPELLFAMILY_PRIEST
:
2000 if (preventDeathSpell
->SpellIconID
== 2873)
2002 int32 healAmount
= pVictim
->GetMaxHealth() * preventDeathAmount
/ 100;
2003 pVictim
->CastCustomSpell(pVictim
, 48153, &healAmount
, NULL
, NULL
, true);
2004 pVictim
->RemoveAurasDueToSpell(preventDeathSpell
->Id
);
2005 RemainingDamage
= 0;
2012 *absorb
= damage
- RemainingDamage
- *resist
;
2015 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
2017 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
2020 if (!pVictim
->isAlive())
2023 if(IsNonMeleeSpellCasted(false))
2027 if (attType
== BASE_ATTACK
)
2028 hitInfo
= HITINFO_NORMALSWING2
;
2029 else if (attType
== OFF_ATTACK
)
2030 hitInfo
= HITINFO_LEFTSWING
;
2032 return; // ignore ranged case
2034 uint32 extraAttacks
= m_extraAttacks
;
2036 // melee attack spell casted at main hand attack only
2037 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
2039 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
2041 // not recent extra attack only at any non extra attack (melee spell case)
2042 if(!extra
&& extraAttacks
)
2044 while(m_extraAttacks
)
2046 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2047 if(m_extraAttacks
> 0)
2054 // attack can be redirected to another target
2055 pVictim
= SelectMagnetTarget(pVictim
);
2057 CalcDamageInfo damageInfo
;
2058 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
2059 // Send log damage message to client
2060 DealDamageMods(pVictim
,damageInfo
.damage
,&damageInfo
.absorb
);
2061 SendAttackStateUpdate(&damageInfo
);
2062 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
2063 DealMeleeDamage(&damageInfo
,true);
2065 if (GetTypeId() == TYPEID_PLAYER
)
2066 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2067 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2069 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2070 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2072 // if damage pVictim call AI reaction
2073 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2074 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2076 // extra attack only at any non extra attack (normal case)
2077 if(!extra
&& extraAttacks
)
2079 while(m_extraAttacks
)
2081 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2082 if(m_extraAttacks
> 0)
2088 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2090 // This is only wrapper
2092 // Miss chance based on melee
2093 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2095 // Critical hit chance
2096 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2098 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2099 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2100 float block_chance
= pVictim
->GetUnitBlockChance();
2101 float parry_chance
= pVictim
->GetUnitParryChance();
2103 // Useful if want to specify crit & miss chances for melee, else it could be removed
2104 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2106 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2109 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2111 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2112 return MELEE_HIT_EVADE
;
2114 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2115 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2117 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2118 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2120 // bonus from skills is 0.04%
2121 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2122 int32 sum
= 0, tmp
= 0;
2123 int32 roll
= urand (0, 10000);
2125 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2126 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2127 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2131 if (tmp
> 0 && roll
< (sum
+= tmp
))
2133 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2134 return MELEE_HIT_MISS
;
2137 // always crit against a sitting target (except 0 crit chance)
2138 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2140 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2141 return MELEE_HIT_CRIT
;
2146 // only players can't dodge if attacker is behind
2147 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2149 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2153 // Reduce dodge chance by attacker expertise rating
2154 if (GetTypeId() == TYPEID_PLAYER
)
2155 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2157 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2158 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2161 if ( (tmp
> 0) // check if unit _can_ dodge
2162 && ((tmp
-= skillBonus
) > 0)
2163 && roll
< (sum
+= tmp
))
2165 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2166 return MELEE_HIT_DODGE
;
2170 // parry & block chances
2172 // check if attack comes from behind, nobody can parry or block if attacker is behind
2173 if (!pVictim
->HasInArc(M_PI
,this))
2175 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2179 // Reduce parry chance by attacker expertise rating
2180 if (GetTypeId() == TYPEID_PLAYER
)
2181 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2183 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2185 int32 tmp2
= int32(parry_chance
);
2186 if ( (tmp2
> 0) // check if unit _can_ parry
2187 && ((tmp2
-= skillBonus
) > 0)
2188 && (roll
< (sum
+= tmp2
)))
2190 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2191 return MELEE_HIT_PARRY
;
2195 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2198 if ( (tmp
> 0) // check if unit _can_ block
2199 && ((tmp
-= skillBonus
) > 0)
2200 && (roll
< (sum
+= tmp
)))
2202 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2203 return MELEE_HIT_BLOCK
;
2211 if (tmp
> 0 && roll
< (sum
+= tmp
))
2213 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2214 return MELEE_HIT_CRIT
;
2217 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2218 if( attType
!= RANGED_ATTACK
&&
2219 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2220 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2221 getLevel() < pVictim
->getLevelForTarget(this) )
2223 // cap possible value (with bonuses > max skill)
2224 int32 skill
= attackerWeaponSkill
;
2225 int32 maxskill
= attackerMaxSkillValueForLevel
;
2226 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2228 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2229 tmp
= tmp
> 4000 ? 4000 : tmp
;
2230 if (roll
< (sum
+= tmp
))
2232 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2233 return MELEE_HIT_GLANCING
;
2237 // mobs can score crushing blows if they're 4 or more levels above victim
2238 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2239 // can be from by creature (if can) or from controlled player that considered as creature
2240 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2241 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2242 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2244 // when their weapon skill is 15 or more above victim's defense skill
2245 tmp
= victimDefenseSkill
;
2246 int32 tmpmax
= victimMaxSkillValueForLevel
;
2247 // having defense above your maximum (from items, talents etc.) has no effect
2248 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2249 // tmp = mob's level * 5 - player's current defense skill
2250 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2253 // add 2% chance per lacking skill point, min. is 15%
2254 tmp
= tmp
* 200 - 1500;
2255 if (roll
< (sum
+= tmp
))
2257 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2258 return MELEE_HIT_CRUSHING
;
2263 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2264 return MELEE_HIT_NORMAL
;
2267 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2269 float min_damage
, max_damage
;
2271 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2272 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2278 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2279 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2282 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2283 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2286 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2287 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2289 // Just for good manner
2297 if (min_damage
> max_damage
)
2299 std::swap(min_damage
,max_damage
);
2302 if(max_damage
== 0.0f
)
2305 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2308 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2310 if(spellProto
->spellLevel
<= 0)
2313 float LvlPenalty
= 0.0f
;
2315 if(spellProto
->spellLevel
< 20)
2316 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2317 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2318 if(LvlFactor
> 1.0f
)
2321 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2324 void Unit::SendMeleeAttackStart(Unit
* pVictim
)
2326 WorldPacket
data( SMSG_ATTACKSTART
, 8 + 8 );
2327 data
<< uint64(GetGUID());
2328 data
<< uint64(pVictim
->GetGUID());
2330 SendMessageToSet(&data
, true);
2331 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2334 void Unit::SendMeleeAttackStop(Unit
* victim
)
2339 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2340 data
.append(GetPackGUID());
2341 data
.append(victim
->GetPackGUID()); // can be 0x00...
2342 data
<< uint32(0); // can be 0x1
2343 SendMessageToSet(&data
, true);
2344 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2346 /*if(victim->GetTypeId() == TYPEID_UNIT)
2347 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2350 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2352 if (pVictim
->HasInArc(M_PI
,this))
2354 /* Currently not exist spells with ignore block
2355 // Ignore combat result aura (parry/dodge check on prepare)
2356 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2357 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2359 if (!(*i)->isAffectedOnSpell(spellProto))
2361 if ((*i)->GetModifier()->m_miscvalue == )
2366 // Check creatures flags_extra for disable block
2367 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2368 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2371 float blockChance
= pVictim
->GetUnitBlockChance();
2372 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2373 if (roll_chance_f(blockChance
))
2379 // Melee based spells can be miss, parry or dodge on this step
2380 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2381 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2383 // Calculate hit chance (more correct for chance mod)
2386 // PvP - PvE melee chances
2387 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2388 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2390 HitChance
= 95 - leveldif
;
2392 HitChance
= 93 - (leveldif
- 2) * lchance
;
2394 // Hit chance depends from victim auras
2395 if(attType
== RANGED_ATTACK
)
2396 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2398 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2400 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2401 if(Player
*modOwner
= GetSpellModOwner())
2402 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2405 float miss_chance
= 100.0f
- HitChance
;
2407 // Bonuses from attacker aura and ratings
2408 if (attType
== RANGED_ATTACK
)
2409 miss_chance
-= m_modRangedHitChance
;
2411 miss_chance
-= m_modMeleeHitChance
;
2413 // bonus from skills is 0.04%
2414 miss_chance
-= skillDiff
* 0.04f
;
2416 // Limit miss chance from 0 to 60%
2417 if (miss_chance
< 0.0f
)
2419 if (miss_chance
> 60.0f
)
2424 // Melee based spells hit result calculations
2425 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2427 WeaponAttackType attType
= BASE_ATTACK
;
2429 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2430 attType
= RANGED_ATTACK
;
2432 // bonus from skills is 0.04% per skill Diff
2433 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2434 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2435 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2437 uint32 roll
= urand (0, 10000);
2439 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2441 uint32 tmp
= missChance
;
2443 return SPELL_MISS_MISS
;
2445 // Chance resist mechanic (select max value from every mechanic spell effect)
2446 int32 resist_mech
= 0;
2447 // Get effects mechanic and chance
2448 for(int eff
= 0; eff
< 3; ++eff
)
2450 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2453 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2454 if (resist_mech
< temp
*100)
2455 resist_mech
= temp
*100;
2461 return SPELL_MISS_RESIST
;
2463 bool canDodge
= true;
2464 bool canParry
= true;
2466 // Same spells cannot be parry/dodge
2467 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2468 return SPELL_MISS_NONE
;
2470 // Ranged attack cannot be parry/dodge only deflect
2471 if (attType
== RANGED_ATTACK
)
2474 if (pVictim
->HasInArc(M_PI
,this))
2476 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2477 tmp
+=deflect_chance
;
2479 return SPELL_MISS_DEFLECT
;
2481 return SPELL_MISS_NONE
;
2484 // Check for attack from behind
2485 if (!pVictim
->HasInArc(M_PI
,this))
2487 // Can`t dodge from behind in PvP (but its possible in PvE)
2488 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2493 // Check creatures flags_extra for disable parry
2494 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2496 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2497 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2500 // Ignore combat result aura
2501 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2502 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2504 if (!(*i
)->isAffectedOnSpell(spell
))
2506 switch((*i
)->GetModifier()->m_miscvalue
)
2508 case MELEE_HIT_DODGE
: canDodge
= false; break;
2509 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2510 case MELEE_HIT_PARRY
: canParry
= false; break;
2512 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2520 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2521 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2522 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2523 // Reduce dodge chance by attacker expertise rating
2524 if (GetTypeId() == TYPEID_PLAYER
)
2525 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2526 if (dodgeChance
< 0)
2531 return SPELL_MISS_DODGE
;
2537 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2538 // Reduce parry chance by attacker expertise rating
2539 if (GetTypeId() == TYPEID_PLAYER
)
2540 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2541 if (parryChance
< 0)
2546 return SPELL_MISS_PARRY
;
2549 return SPELL_MISS_NONE
;
2552 // TODO need use unit spell resistances in calculations
2553 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2555 // Can`t miss on dead target (on skinning for example)
2556 if (!pVictim
->isAlive())
2557 return SPELL_MISS_NONE
;
2559 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2560 // PvP - PvE spell misschances per leveldif > 2
2561 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2562 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2564 // Base hit chance from attacker and victim levels
2567 modHitChance
= 96 - leveldif
;
2569 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2571 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2572 if(Player
*modOwner
= GetSpellModOwner())
2573 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2574 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2575 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2576 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2577 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2578 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2579 if (IsAreaOfEffectSpell(spell
))
2580 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2581 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2582 if (IsDispelSpell(spell
))
2583 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2584 // Chance resist mechanic (select max value from every mechanic spell effect)
2585 int32 resist_mech
= 0;
2586 // Get effects mechanic and chance
2587 for(int eff
= 0; eff
< 3; ++eff
)
2589 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2592 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2593 if (resist_mech
< temp
)
2598 modHitChance
-=resist_mech
;
2600 // Chance resist debuff
2601 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2603 int32 HitChance
= modHitChance
* 100;
2604 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2605 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2607 // Decrease hit chance from victim rating bonus
2608 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2609 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2611 if (HitChance
< 100) HitChance
= 100;
2612 if (HitChance
> 10000) HitChance
= 10000;
2614 int32 tmp
= 10000 - HitChance
;
2616 uint32 rand
= urand(0,10000);
2619 return SPELL_MISS_RESIST
;
2621 // cast by caster in front of victim
2622 if (pVictim
->HasInArc(M_PI
,this))
2624 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2625 tmp
+=deflect_chance
;
2627 return SPELL_MISS_DEFLECT
;
2630 return SPELL_MISS_NONE
;
2633 // Calculate spell hit result can be:
2634 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2635 // For melee based spells:
2641 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2643 // Return evade for units in evade mode
2644 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2645 return SPELL_MISS_EVADE
;
2648 if (pVictim
->IsImmunedToSpell(spell
))
2649 return SPELL_MISS_IMMUNE
;
2651 // All positive spells can`t miss
2652 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2653 if (IsPositiveSpell(spell
->Id
))
2654 return SPELL_MISS_NONE
;
2657 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2658 return SPELL_MISS_IMMUNE
;
2660 // Try victim reflect spell
2663 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2664 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2665 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2666 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2667 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2668 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2670 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2671 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2672 return SPELL_MISS_REFLECT
;
2676 switch (spell
->DmgClass
)
2678 case SPELL_DAMAGE_CLASS_RANGED
:
2679 case SPELL_DAMAGE_CLASS_MELEE
:
2680 return MeleeSpellHitResult(pVictim
, spell
);
2681 case SPELL_DAMAGE_CLASS_NONE
:
2682 case SPELL_DAMAGE_CLASS_MAGIC
:
2683 return MagicSpellHitResult(pVictim
, spell
);
2685 return SPELL_MISS_NONE
;
2688 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2693 // Base misschance 5%
2694 float misschance
= 5.0f
;
2696 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2697 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2699 bool isNormal
= false;
2700 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2702 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2708 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2718 // PvP : PvE melee misschances per leveldif > 2
2719 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2721 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2725 // Hit chance from attacker based on ratings and auras
2726 float m_modHitChance
;
2727 if (attType
== RANGED_ATTACK
)
2728 m_modHitChance
= m_modRangedHitChance
;
2730 m_modHitChance
= m_modMeleeHitChance
;
2733 misschance
+= (leveldif
- m_modHitChance
);
2735 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2737 // Hit chance for victim based on ratings
2738 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2740 if (attType
== RANGED_ATTACK
)
2741 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2743 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2746 // Modify miss chance by victim auras
2747 if(attType
== RANGED_ATTACK
)
2748 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2750 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2752 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2753 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2754 misschance
-= skillBonus
* 0.04f
;
2756 // Limit miss chance from 0 to 60%
2757 if ( misschance
< 0.0f
)
2759 if ( misschance
> 60.0f
)
2765 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2767 if(GetTypeId() == TYPEID_PLAYER
)
2769 // in PvP use full skill instead current skill value
2770 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2771 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2772 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2773 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2777 return GetUnitMeleeSkill(target
);
2780 float Unit::GetUnitDodgeChance() const
2782 if(hasUnitState(UNIT_STAT_STUNNED
))
2784 if( GetTypeId() == TYPEID_PLAYER
)
2785 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2788 if(((Creature
const*)this)->isTotem())
2793 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2794 return dodge
> 0.0f
? dodge
: 0.0f
;
2799 float Unit::GetUnitParryChance() const
2801 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2804 float chance
= 0.0f
;
2806 if(GetTypeId() == TYPEID_PLAYER
)
2808 Player
const* player
= (Player
const*)this;
2809 if(player
->CanParry() )
2811 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2813 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2816 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2819 else if(GetTypeId() == TYPEID_UNIT
)
2821 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2824 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2828 return chance
> 0.0f
? chance
: 0.0f
;
2831 float Unit::GetUnitBlockChance() const
2833 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2836 if(GetTypeId() == TYPEID_PLAYER
)
2838 Player
const* player
= (Player
const*)this;
2839 if(player
->CanBlock() )
2841 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2842 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2843 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2845 // is player but has no block ability or no not broken shield equipped
2850 if(((Creature
const*)this)->isTotem())
2855 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2856 return block
> 0.0f
? block
: 0.0f
;
2861 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2865 if(GetTypeId() == TYPEID_PLAYER
)
2870 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2873 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2876 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2878 // Just for good manner
2887 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2891 if(attackType
== RANGED_ATTACK
)
2892 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2894 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2896 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2898 // reduce crit chance from Rating for players
2899 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2901 if (attackType
==RANGED_ATTACK
)
2902 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2904 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2907 // Apply crit chance from defence skill
2908 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2915 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2918 if(GetTypeId() == TYPEID_PLAYER
)
2920 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2922 // feral or unarmed skill only for base attack
2923 if(attType
!= BASE_ATTACK
&& !item
)
2927 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2929 // weapon skill or (unarmed for base attack)
2930 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2932 // in PvP use full skill instead current skill value
2933 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2934 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2935 : ((Player
*)this)->GetSkillValue(skill
);
2936 // Modify value from ratings
2937 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2940 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2941 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2942 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2946 value
= GetUnitMeleeSkill(target
);
2950 void Unit::_UpdateSpells( uint32 time
)
2952 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2953 _UpdateAutoRepeatSpell();
2955 // remove finished spells from current pointers
2956 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
2958 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2960 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2961 m_currentSpells
[i
] = NULL
; // remove pointer
2965 // TODO: Find a better way to prevent crash when multiple auras are removed.
2967 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2969 (*i
).second
->SetUpdated(false);
2971 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2977 // prevent double update
2978 if ((*i
).second
->IsUpdated())
2980 (*i
).second
->SetUpdated(true);
2981 (*i
).second
->Update( time
);
2982 // several auras can be deleted due to update
2985 if (m_Auras
.empty()) break;
2986 next
= m_Auras
.begin();
2992 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2996 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
3011 if(!m_gameObj
.empty())
3013 GameObjectList::iterator ite1
, dnext1
;
3014 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
3017 //(*i)->Update( difftime );
3018 if( !(*ite1
)->isSpawned() )
3020 (*ite1
)->SetOwnerGUID(0);
3021 (*ite1
)->SetRespawnTime(0);
3023 dnext1
= m_gameObj
.erase(ite1
);
3031 void Unit::_UpdateAutoRepeatSpell()
3033 //check "realtime" interrupts
3034 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3036 // cancel wand shoot
3037 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3038 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3039 m_AutoRepeatFirstCast
= true;
3044 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
3045 setAttackTimer(RANGED_ATTACK
,500);
3046 m_AutoRepeatFirstCast
= false;
3049 if (isAttackReady(RANGED_ATTACK
))
3051 // Check if able to cast
3052 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
3054 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3059 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
3060 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
3062 // all went good, reset attack
3063 resetAttackTimer(RANGED_ATTACK
);
3067 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
3069 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3071 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
3073 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3075 // break same type spell if it is not delayed
3076 InterruptSpell(CSpellType
,false);
3078 // special breakage effects:
3081 case CURRENT_GENERIC_SPELL
:
3083 // generic spells always break channeled not delayed spells
3084 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3086 // autorepeat breaking
3087 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3089 // break autorepeat if not Auto Shot
3090 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3091 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3092 m_AutoRepeatFirstCast
= true;
3096 case CURRENT_CHANNELED_SPELL
:
3098 // channel spells always break generic non-delayed and any channeled spells
3099 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3100 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3102 // it also does break autorepeat if not Auto Shot
3103 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3104 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3105 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3108 case CURRENT_AUTOREPEAT_SPELL
:
3110 // only Auto Shoot does not break anything
3111 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3113 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3114 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3115 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3117 // special action: set first cast flag
3118 m_AutoRepeatFirstCast
= true;
3123 // other spell types don't break anything now
3127 // current spell (if it is still here) may be safely deleted now
3128 if (m_currentSpells
[CSpellType
])
3129 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3131 // set new current spell
3132 m_currentSpells
[CSpellType
] = pSpell
;
3133 pSpell
->SetReferencedFromCurrent(true);
3136 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3138 assert(spellType
< CURRENT_MAX_SPELL
);
3140 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3142 // send autorepeat cancel message for autorepeat spells
3143 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3145 if(GetTypeId()==TYPEID_PLAYER
)
3146 ((Player
*)this)->SendAutoRepeatCancel();
3149 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3150 m_currentSpells
[spellType
]->cancel();
3152 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3153 if (m_currentSpells
[spellType
])
3155 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3156 m_currentSpells
[spellType
] = NULL
;
3161 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3163 // We don't do loop here to explicitly show that melee spell is excluded.
3164 // Maybe later some special spells will be excluded too.
3166 // generic spells are casted when they are not finished and not delayed
3167 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3168 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3169 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3172 // channeled spells may be delayed, but they are still considered casted
3173 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3174 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3177 // autorepeat spells may be finished or delayed, but they are still considered casted
3178 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3184 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3186 // generic spells are interrupted if they are not finished or delayed
3187 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3188 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3190 // autorepeat spells are interrupted if they are not finished or delayed
3191 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3192 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3194 // channeled spells are interrupted if they are not finished, even if they are delayed
3195 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3196 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3199 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3201 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3202 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3203 return m_currentSpells
[i
];
3207 bool Unit::isInFrontInMap(Unit
const* target
, float distance
, float arc
) const
3209 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3212 void Unit::SetInFront(Unit
const* target
)
3214 SetOrientation(GetAngle(target
));
3217 bool Unit::isInBackInMap(Unit
const* target
, float distance
, float arc
) const
3219 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3222 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3225 return c
->canSwim();
3227 return c
->canWalk() || c
->canFly();
3230 bool Unit::IsInWater() const
3232 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3235 bool Unit::IsUnderWater() const
3237 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3240 void Unit::DeMorph()
3242 SetDisplayId(GetNativeDisplayId());
3245 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3249 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3250 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3251 modifier
+= (*i
)->GetModifier()->m_amount
;
3256 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3258 float multiplier
= 1.0f
;
3260 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3261 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3262 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3267 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3271 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3272 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3273 if ((*i
)->GetModifier()->m_amount
> modifier
)
3274 modifier
= (*i
)->GetModifier()->m_amount
;
3279 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3283 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3284 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3285 if ((*i
)->GetModifier()->m_amount
< modifier
)
3286 modifier
= (*i
)->GetModifier()->m_amount
;
3291 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3295 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3296 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3298 Modifier
* mod
= (*i
)->GetModifier();
3299 if (mod
->m_miscvalue
& misc_mask
)
3300 modifier
+= mod
->m_amount
;
3305 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3307 float multiplier
= 1.0f
;
3309 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3310 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3312 Modifier
* mod
= (*i
)->GetModifier();
3313 if (mod
->m_miscvalue
& misc_mask
)
3314 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3319 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3323 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3324 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3326 Modifier
* mod
= (*i
)->GetModifier();
3327 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3328 modifier
= mod
->m_amount
;
3334 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3338 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3339 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3341 Modifier
* mod
= (*i
)->GetModifier();
3342 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3343 modifier
= mod
->m_amount
;
3349 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3353 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3354 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3356 Modifier
* mod
= (*i
)->GetModifier();
3357 if (mod
->m_miscvalue
== misc_value
)
3358 modifier
+= mod
->m_amount
;
3363 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3365 float multiplier
= 1.0f
;
3367 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3368 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3370 Modifier
* mod
= (*i
)->GetModifier();
3371 if (mod
->m_miscvalue
== misc_value
)
3372 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3377 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3381 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3382 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3384 Modifier
* mod
= (*i
)->GetModifier();
3385 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3386 modifier
= mod
->m_amount
;
3392 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3396 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3397 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3399 Modifier
* mod
= (*i
)->GetModifier();
3400 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3401 modifier
= mod
->m_amount
;
3407 bool Unit::AddAura(Aura
*Aur
)
3409 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3410 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3411 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3417 if(Aur
->GetTarget() != this)
3419 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3420 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3421 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3426 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3427 AuraType aurName
= Aur
->GetModifier()->m_auraname
;
3429 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3430 AuraMap::iterator i
= m_Auras
.find( spair
);
3432 // take out same spell
3433 if (i
!= m_Auras
.end())
3435 // passive and persistent auras can stack with themselves any number of times
3436 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3438 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3440 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3442 // Aura can stack on self -> Stack it;
3443 if(aurSpellInfo
->StackAmount
)
3445 i2
->second
->modStackAmount(1);
3449 // can be only single (this check done at _each_ aura add
3450 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3458 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3459 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3460 case SPELL_AURA_PERIODIC_LEECH
:
3461 case SPELL_AURA_PERIODIC_HEAL
:
3462 case SPELL_AURA_OBS_MOD_HEALTH
:
3463 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3464 case SPELL_AURA_PERIODIC_ENERGIZE
:
3465 case SPELL_AURA_OBS_MOD_MANA
:
3466 case SPELL_AURA_POWER_BURN_MANA
:
3468 default: // not allow
3469 // can be only single (this check done at _each_ aura add
3470 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3481 // passive auras not stacable with other ranks
3482 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3484 if (!RemoveNoStackAurasDueToAura(Aur
))
3487 return false; // couldn't remove conflicting aura with higher rank
3491 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3492 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3494 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3497 Unit
* caster
= Aur
->GetCaster();
3498 if(!caster
) // caster deleted and not required adding scAura
3501 bool restart
= false;
3502 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3503 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3505 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3506 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3508 if ((*itr
)->IsInUse())
3510 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3513 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3522 scAuras
.push_back(Aur
);
3528 // add aura, register in lists and arrays
3530 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3531 if (aurName
< TOTAL_AURAS
)
3533 m_modAuras
[aurName
].push_back(Aur
);
3536 Aur
->ApplyModifier(true,true);
3537 sLog
.outDebug("Aura %u now is in use", aurName
);
3541 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3543 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3546 AuraMap::const_iterator i
,next
;
3547 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3551 uint32 i_spellId
= (*i
).second
->GetId();
3552 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3554 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3556 RemoveAurasDueToSpell(i_spellId
);
3558 if( m_Auras
.empty() )
3561 next
= m_Auras
.begin();
3567 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3572 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3576 uint32 spellId
= Aur
->GetId();
3577 uint32 effIndex
= Aur
->GetEffIndex();
3579 // passive spell special case (only non stackable with ranks)
3580 if(IsPassiveSpell(spellId
))
3582 if(IsPassiveSpellStackableWithRanks(spellProto
))
3586 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3588 AuraMap::iterator i
,next
;
3589 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3593 if (!(*i
).second
) continue;
3595 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3600 uint32 i_spellId
= i_spellProto
->Id
;
3602 // early checks that spellId is passive non stackable spell
3603 if(IsPassiveSpell(i_spellId
))
3605 // passive non-stackable spells not stackable only for same caster
3606 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3609 // passive non-stackable spells not stackable only with another rank of same spell
3610 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3614 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3616 if(i_spellId
== spellId
) continue;
3618 bool is_triggered_by_spell
= false;
3619 // prevent triggered aura of removing aura that triggered it
3620 for(int j
= 0; j
< 3; ++j
)
3621 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3622 is_triggered_by_spell
= true;
3624 if (is_triggered_by_spell
)
3627 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3629 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3630 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3632 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3634 // cannot remove higher rank
3635 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3636 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3639 // Its a parent aura (create this aura in ApplyModifier)
3640 if ((*i
).second
->IsInUse())
3642 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3645 RemoveAurasDueToSpell(i_spellId
);
3647 if( m_Auras
.empty() )
3650 next
= m_Auras
.begin();
3652 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3654 // cannot remove higher rank
3655 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3658 // Its a parent aura (create this aura in ApplyModifier)
3659 if ((*i
).second
->IsInUse())
3661 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3664 RemoveAurasDueToSpell(i_spellId
);
3666 if( m_Auras
.empty() )
3669 next
= m_Auras
.begin();
3671 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3673 // Its a parent aura (create this aura in ApplyModifier)
3674 if ((*i
).second
->IsInUse())
3676 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3679 RemoveAurasDueToSpell(i_spellId
);
3681 if( m_Auras
.empty() )
3684 next
= m_Auras
.begin();
3686 // Potions stack aura by aura (elixirs/flask already checked)
3687 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3689 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3691 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3692 return false; // cannot remove higher rank
3694 // Its a parent aura (create this aura in ApplyModifier)
3695 if ((*i
).second
->IsInUse())
3697 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3708 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3710 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3711 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3713 if(iter
->second
!=except
)
3716 iter
= m_Auras
.lower_bound(spair
);
3723 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3725 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3727 Aura
*aur
= iter
->second
;
3728 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3735 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3737 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3739 Aura
*aur
= iter
->second
;
3740 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3742 // Custom dispel case
3743 // Unstable Affliction
3744 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x010000000000)))
3746 int32 damage
= aur
->GetModifier()->m_amount
*9;
3747 uint64 caster_guid
= aur
->GetCasterGUID();
3750 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3752 // backfire damage and silence
3753 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3755 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3758 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3765 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3767 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3769 Aura
*aur
= iter
->second
;
3770 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3772 int32 basePoints
= aur
->GetBasePoints();
3773 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3774 // some different constructors
3775 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3777 // set its duration and maximum duration
3778 // max duration 2 minutes (in msecs)
3779 int32 dur
= aur
->GetAuraDuration();
3780 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3781 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3782 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3784 // Unregister _before_ adding to stealer
3785 aur
->UnregisterSingleCastAura();
3787 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3788 new_aur
->SetIsSingleTarget(false);
3790 // add the new aura to stealer
3791 stealer
->AddAura(new_aur
);
3793 // Remove aura as dispel
3794 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3801 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3803 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3805 if (iter
->second
->GetId() == spellId
)
3806 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3812 void Unit::RemoveAurasWithDispelType( DispelType type
)
3814 // Create dispel mask by dispel type
3815 uint32 dispelMask
= GetDispellMask(type
);
3816 // Dispel all existing auras vs current dispel type
3817 AuraMap
& auras
= GetAuras();
3818 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3820 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3821 if( (1<<spell
->Dispel
) & dispelMask
)
3824 RemoveAurasDueToSpell(spell
->Id
);
3825 itr
= auras
.begin();
3832 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3834 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3835 if(iter
!= m_Auras
.end())
3837 if (iter
->second
->modStackAmount(-1))
3842 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3844 for (int i
=0; i
<3; ++i
)
3845 RemoveSingleAuraFromStack(spellId
, i
);
3848 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3850 for (int i
= 0; i
< 3; ++i
)
3851 RemoveAura(spellId
,i
,except
);
3854 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3856 for (int k
=0; k
< 3; ++k
)
3858 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3859 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3861 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3864 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3872 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3874 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3876 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3883 void Unit::RemoveNotOwnSingleTargetAuras()
3885 // single target auras from other casters
3886 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3888 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3894 // single target auras at other targets
3895 AuraList
& scAuras
= GetSingleCastAuras();
3896 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3899 if (aura
->GetTarget()!=this)
3901 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3902 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3903 iter
= scAuras
.begin();
3911 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3913 Aura
* Aur
= i
->second
;
3914 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3916 Aur
->UnregisterSingleCastAura();
3918 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3919 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3921 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3925 Aur
->SetRemoveMode(mode
);
3926 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3927 // remove aura from list before to prevent deleting it before
3929 ++m_removedAuras
; // internal count used by unit update
3931 // Statue unsummoned at aura remove
3932 Totem
* statue
= NULL
;
3933 bool caster_channeled
= false;
3934 if(IsChanneledSpell(AurSpellInfo
))
3936 Unit
* caster
= Aur
->GetCaster();
3940 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3941 statue
= ((Totem
*)caster
);
3943 caster_channeled
= caster
==this;
3947 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3948 Aur
->ApplyModifier(false,true);
3952 if(caster_channeled
)
3953 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3958 // only way correctly remove all auras from list
3959 if( m_Auras
.empty() )
3962 i
= m_Auras
.begin();
3965 void Unit::RemoveAllAuras()
3967 while (!m_Auras
.empty())
3969 AuraMap::iterator iter
= m_Auras
.begin();
3974 void Unit::RemoveArenaAuras(bool onleave
)
3976 // in join, remove positive buffs, on end, remove negative
3977 // used to remove positive visible auras in arenas
3978 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3980 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3981 && !iter
->second
->IsPassive() // don't remove passive auras
3982 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3983 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3990 void Unit::RemoveAllAurasOnDeath()
3992 // used just after dieing to remove all visible auras
3993 // and disable the mods for the passive ones
3994 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3996 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3997 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
4003 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
4005 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4006 if (iter
!= m_Auras
.end())
4008 if (iter
->second
->GetAuraDuration() < delaytime
)
4009 iter
->second
->SetAuraDuration(0);
4011 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
4012 iter
->second
->SendAuraUpdate(false);
4013 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
4017 void Unit::_RemoveAllAuraMods()
4019 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4021 (*i
).second
->ApplyModifier(false);
4025 void Unit::_ApplyAllAuraMods()
4027 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4029 (*i
).second
->ApplyModifier(true);
4033 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
4035 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4036 if (iter
!= m_Auras
.end())
4037 return iter
->second
;
4041 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
4043 AuraList
const& auras
= GetAurasByType(type
);
4044 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
4046 SpellEntry
const *spell
= (*i
)->GetSpellProto();
4047 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
4049 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4057 bool Unit::HasAura(uint32 spellId
) const
4059 for (int i
= 0; i
< 3 ; ++i
)
4061 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4062 if (iter
!= m_Auras
.end())
4068 void Unit::AddDynObject(DynamicObject
* dynObj
)
4070 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4073 void Unit::RemoveDynObject(uint32 spellid
)
4075 if(m_dynObjGUIDs
.empty())
4077 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4079 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4082 i
= m_dynObjGUIDs
.erase(i
);
4084 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4087 i
= m_dynObjGUIDs
.erase(i
);
4094 void Unit::RemoveAllDynObjects()
4096 while(!m_dynObjGUIDs
.empty())
4098 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4101 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4105 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4107 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4109 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4112 i
= m_dynObjGUIDs
.erase(i
);
4116 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4123 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4125 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4127 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4130 i
= m_dynObjGUIDs
.erase(i
);
4134 if (dynObj
->GetSpellId() == spellId
)
4141 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4143 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); ++i
)
4144 if ((*i
)->GetSpellId() == spellId
)
4150 void Unit::AddGameObject(GameObject
* gameObj
)
4152 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4153 m_gameObj
.push_back(gameObj
);
4154 gameObj
->SetOwnerGUID(GetGUID());
4156 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4158 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4159 // Need disable spell use for owner
4160 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4161 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4162 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4166 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4168 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4170 gameObj
->SetOwnerGUID(0);
4172 // GO created by some spell
4173 if (uint32 spellid
= gameObj
->GetSpellId())
4175 RemoveAurasDueToSpell(spellid
);
4177 if (GetTypeId()==TYPEID_PLAYER
)
4179 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4180 // Need activate spell use for owner
4181 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4182 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4183 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4187 m_gameObj
.remove(gameObj
);
4191 gameObj
->SetRespawnTime(0);
4196 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4198 if(m_gameObj
.empty())
4200 GameObjectList::iterator i
, next
;
4201 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4204 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4206 (*i
)->SetOwnerGUID(0);
4209 (*i
)->SetRespawnTime(0);
4213 next
= m_gameObj
.erase(i
);
4220 void Unit::RemoveAllGameObjects()
4222 // remove references to unit
4223 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4225 (*i
)->SetOwnerGUID(0);
4226 (*i
)->SetRespawnTime(0);
4228 i
= m_gameObj
.erase(i
);
4232 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4234 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4235 data
.append(log
->target
->GetPackGUID());
4236 data
.append(log
->attacker
->GetPackGUID());
4237 data
<< uint32(log
->SpellID
);
4238 data
<< uint32(log
->damage
); // damage amount
4239 data
<< uint32(log
->overkill
); // overkill
4240 data
<< uint8 (log
->schoolMask
); // damage school
4241 data
<< uint32(log
->absorb
); // AbsorbedDamage
4242 data
<< uint32(log
->resist
); // resist
4243 data
<< uint8 (log
->physicalLog
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4244 data
<< uint8 (log
->unused
); // unused
4245 data
<< uint32(log
->blocked
); // blocked
4246 data
<< uint32(log
->HitInfo
);
4247 data
<< uint8 (0); // flag to use extend data
4248 SendMessageToSet( &data
, true );
4251 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
, uint32 SpellID
, uint32 Damage
, SpellSchoolMask damageSchoolMask
, uint32 AbsorbedDamage
, uint32 Resist
, bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4253 SpellNonMeleeDamage
log(this, target
, SpellID
, damageSchoolMask
);
4254 log
.damage
= Damage
- AbsorbedDamage
- Resist
- Blocked
;
4255 log
.absorb
= AbsorbedDamage
;
4256 log
.resist
= Resist
;
4257 log
.physicalLog
= PhysicalDamage
;
4258 log
.blocked
= Blocked
;
4259 log
.HitInfo
= SPELL_HIT_TYPE_UNK1
| SPELL_HIT_TYPE_UNK3
| SPELL_HIT_TYPE_UNK6
;
4261 log
.HitInfo
|= SPELL_HIT_TYPE_CRIT
;
4262 SendSpellNonMeleeDamageLog(&log
);
4265 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo
*pInfo
)
4267 Aura
*aura
= pInfo
->aura
;
4268 Modifier
*mod
= aura
->GetModifier();
4270 WorldPacket
data(SMSG_PERIODICAURALOG
, 30);
4271 data
.append(aura
->GetTarget()->GetPackGUID());
4272 data
.appendPackGUID(aura
->GetCasterGUID());
4273 data
<< uint32(aura
->GetId()); // spellId
4274 data
<< uint32(1); // count
4275 data
<< uint32(mod
->m_auraname
); // auraId
4276 switch(mod
->m_auraname
)
4278 case SPELL_AURA_PERIODIC_DAMAGE
:
4279 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
4280 data
<< uint32(pInfo
->damage
); // damage
4281 data
<< uint32(pInfo
->overDamage
); // overkill?
4282 data
<< uint32(GetSpellSchoolMask(aura
->GetSpellProto()));
4283 data
<< uint32(pInfo
->absorb
); // absorb
4284 data
<< uint32(pInfo
->resist
); // resist
4285 data
<< uint8(0); // new 3.1.2
4287 case SPELL_AURA_PERIODIC_HEAL
:
4288 case SPELL_AURA_OBS_MOD_HEALTH
:
4289 data
<< uint32(pInfo
->damage
); // damage
4290 data
<< uint32(pInfo
->overDamage
); // overheal?
4291 data
<< uint8(0); // new 3.1.2
4293 case SPELL_AURA_OBS_MOD_MANA
:
4294 case SPELL_AURA_PERIODIC_ENERGIZE
:
4295 data
<< uint32(mod
->m_miscvalue
); // power type
4296 data
<< uint32(pInfo
->damage
); // damage
4298 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4299 data
<< uint32(mod
->m_miscvalue
); // power type
4300 data
<< uint32(pInfo
->damage
); // amount
4301 data
<< float(pInfo
->multiplier
); // gain multiplier
4304 sLog
.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod
->m_auraname
));
4308 aura
->GetTarget()->SendMessageToSet(&data
, true);
4311 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4313 // Not much to do if no flags are set.
4315 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4316 // Now go on with a victim's events'n'auras
4317 // Not much to do if no flags are set or there is no victim
4318 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4319 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4322 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4324 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4325 data
<< uint32(spellID
);
4326 data
<< uint64(GetGUID());
4327 data
<< uint8(0); // can be 0 or 1
4328 data
<< uint32(1); // target count
4329 // for(i = 0; i < target count; ++i)
4330 data
<< uint64(target
->GetGUID()); // target GUID
4331 data
<< uint8(missInfo
);
4333 SendMessageToSet(&data
, true);
4336 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4338 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4341 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, 16 + 45); // we guess size
4342 data
<< uint32(damageInfo
->HitInfo
);
4343 data
.append(damageInfo
->attacker
->GetPackGUID());
4344 data
.append(damageInfo
->target
->GetPackGUID());
4345 data
<< uint32(damageInfo
->damage
); // Full damage
4346 data
<< uint32(0); // overkill value
4347 data
<< uint8(count
); // Sub damage count
4349 for(int i
= 0; i
< count
; ++i
)
4351 data
<< uint32(damageInfo
->damageSchoolMask
); // School of sub damage
4352 data
<< float(damageInfo
->damage
); // sub damage
4353 data
<< uint32(damageInfo
->damage
); // Sub Damage
4356 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4358 for(int i
= 0; i
< count
; ++i
)
4359 data
<< uint32(damageInfo
->absorb
); // Absorb
4362 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4364 for(int i
= 0; i
< count
; ++i
)
4365 data
<< uint32(damageInfo
->resist
); // Resist
4368 data
<< uint8(damageInfo
->TargetState
);
4372 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4373 data
<< uint32(damageInfo
->blocked_amount
);
4375 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4378 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4389 for(uint8 i
= 0; i
< 5; ++i
)
4397 SendMessageToSet( &data
, true );
4400 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4402 CalcDamageInfo dmgInfo
;
4403 dmgInfo
.HitInfo
= HitInfo
;
4404 dmgInfo
.attacker
= this;
4405 dmgInfo
.target
= target
;
4406 dmgInfo
.damage
= Damage
- AbsorbDamage
- Resist
- BlockedAmount
;
4407 dmgInfo
.damageSchoolMask
= damageSchoolMask
;
4408 dmgInfo
.absorb
= AbsorbDamage
;
4409 dmgInfo
.resist
= Resist
;
4410 dmgInfo
.TargetState
= TargetState
;
4411 dmgInfo
.blocked_amount
= BlockedAmount
;
4412 SendAttackStateUpdate(&dmgInfo
);
4415 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4417 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4419 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4420 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4422 uint32 triggered_spell_id
= 0;
4423 Unit
* target
= pVictim
;
4424 int32 basepoints0
= 0;
4426 switch(hasteSpell
->SpellFamilyName
)
4428 case SPELLFAMILY_ROGUE
:
4430 switch(hasteSpell
->Id
)
4436 target
= SelectNearbyTarget();
4439 basepoints0
= damage
;
4440 triggered_spell_id
= 22482;
4448 // processed charge only counting case
4449 if(!triggered_spell_id
)
4452 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4456 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4461 if(!target
|| target
!=this && !target
->isAlive())
4464 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4468 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4470 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4472 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4473 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4478 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4480 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4481 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4482 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4484 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4485 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4487 uint32 triggered_spell_id
= 0;
4488 Unit
* target
= pVictim
;
4489 int32 basepoints0
= 0;
4491 switch(dummySpell
->SpellFamilyName
)
4493 case SPELLFAMILY_GENERIC
:
4495 switch (dummySpell
->Id
)
4501 // return damage % to attacker but < 50% own total health
4502 basepoints0
= triggerAmount
*int32(damage
)/100;
4503 if(basepoints0
> GetMaxHealth()/2)
4504 basepoints0
= GetMaxHealth()/2;
4506 triggered_spell_id
= 25997;
4514 // prevent chain of triggered spell from same triggered spell
4515 if(procSpell
&& procSpell
->Id
==26654)
4518 target
= SelectNearbyTarget();
4522 triggered_spell_id
= 26654;
4528 if (!procSpell
|| procSpell
->Id
== 24659)
4530 // Need remove one 24659 aura
4531 RemoveSingleSpellAurasFromStack(24659);
4534 // Restless Strength
4537 // Need remove one 24662 aura
4538 RemoveSingleSpellAurasFromStack(24662);
4541 // Adaptive Warding (Frostfire Regalia set)
4549 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4550 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4552 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4554 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& UI64LIT(0x10000000)))
4564 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4566 case SPELL_SCHOOL_NORMAL
:
4567 case SPELL_SCHOOL_HOLY
:
4568 return false; // ignored
4569 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4570 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4571 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4572 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4573 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4581 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4587 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4589 case SPELL_SCHOOL_NORMAL
:
4590 return false; // ignore
4591 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4592 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4593 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4594 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4595 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4596 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4604 // Mana Leech (Passive) (Priest Pet Aura)
4608 target
= GetOwner();
4612 triggered_spell_id
= 34650;
4618 // Cast finish spell at last charge
4619 if (triggeredByAura
->GetAuraCharges() > 1)
4623 triggered_spell_id
= 33494;
4626 // Twisted Reflection (boss spell)
4628 triggered_spell_id
= 21064;
4630 // Vampiric Aura (boss spell)
4633 basepoints0
= 3 * damage
; // 300%
4634 if (basepoints0
< 0)
4637 triggered_spell_id
= 31285;
4641 // Aura of Madness (Darkmoon Card: Madness trinket)
4642 //=====================================================
4643 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4644 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4645 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4646 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4647 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4648 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4649 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4650 // 41011 Martyr Complex: +35 stamina (All classes)
4651 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4652 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4655 if(GetTypeId() != TYPEID_PLAYER
)
4658 // Select class defined buff
4661 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4662 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4664 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4665 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4668 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4669 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4671 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4672 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4675 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4676 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4677 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4678 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4680 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4681 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4684 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4686 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4687 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4695 if (roll_chance_i(10))
4696 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4700 // TODO: need find item for aura and triggered spells
4701 // Sunwell Exalted Caster Neck (??? neck)
4702 // cast ??? Light's Wrath if Exalted by Aldor
4703 // cast ??? Arcane Bolt if Exalted by Scryers*/
4705 return false; // disable for while
4708 if(GetTypeId() != TYPEID_PLAYER)
4711 // Get Aldor reputation rank
4712 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4715 triggered_spell_id = ???
4718 // Get Scryers reputation rank
4719 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4721 triggered_spell_id = ???
4726 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4727 // cast 45479 Light's Wrath if Exalted by Aldor
4728 // cast 45429 Arcane Bolt if Exalted by Scryers
4731 if(GetTypeId() != TYPEID_PLAYER
)
4734 // Get Aldor reputation rank
4735 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4738 triggered_spell_id
= 45479;
4741 // Get Scryers reputation rank
4742 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4744 triggered_spell_id
= 45429;
4749 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4750 // cast 45480 Light's Strength if Exalted by Aldor
4751 // cast 45428 Arcane Strike if Exalted by Scryers
4754 if(GetTypeId() != TYPEID_PLAYER
)
4757 // Get Aldor reputation rank
4758 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4761 triggered_spell_id
= 45480;
4764 // Get Scryers reputation rank
4765 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4767 triggered_spell_id
= 45428;
4772 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4773 // cast 45431 Arcane Insight if Exalted by Aldor
4774 // cast 45432 Light's Ward if Exalted by Scryers
4777 if(GetTypeId() != TYPEID_PLAYER
)
4780 // Get Aldor reputation rank
4781 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4784 triggered_spell_id
= 45432;
4787 // Get Scryers reputation rank
4788 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4791 triggered_spell_id
= 45431;
4796 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4797 // cast 45478 Light's Salvation if Exalted by Aldor
4798 // cast 45430 Arcane Surge if Exalted by Scryers
4801 if(GetTypeId() != TYPEID_PLAYER
)
4804 // Get Aldor reputation rank
4805 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4808 triggered_spell_id
= 45478;
4811 // Get Scryers reputation rank
4812 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4814 triggered_spell_id
= 45430;
4822 triggered_spell_id
= 48503;
4823 basepoints0
= triggerAmount
;
4827 // Vampiric Touch (generic, used by some boss)
4831 triggered_spell_id
= 52724;
4832 basepoints0
= damage
/ 2;
4841 if (!roll_chance_i(triggerAmount
))
4844 // Remove any stun effect on target
4845 AuraMap
& Auras
= pVictim
->GetAuras();
4846 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4848 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4849 if( spell
->Mechanic
== MECHANIC_STUN
||
4850 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4852 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4853 iter
= Auras
.begin();
4863 case SPELLFAMILY_MAGE
:
4866 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4868 if (getPowerType() != POWER_MANA
)
4872 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4874 triggered_spell_id
= 29442;
4877 // Master of Elements
4878 if (dummySpell
->SpellIconID
== 1920)
4884 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4885 basepoints0
= cost
* triggerAmount
/100;
4886 if( basepoints0
<=0 )
4890 triggered_spell_id
= 29077;
4895 if (dummySpell
->SpellIconID
== 2120)
4901 switch (dummySpell
->Id
)
4903 case 31571: triggered_spell_id
= 57529; break;
4904 case 31572: triggered_spell_id
= 57531; break;
4906 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell
->Id
);
4913 if (dummySpell
->SpellIconID
== 2999)
4917 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4921 // Count spell criticals in a row in second aura
4922 Modifier
*mod
= counter
->GetModifier();
4923 if (procEx
& PROC_EX_CRITICAL_HIT
)
4926 if (mod
->m_amount
< 100) // not enough
4928 // Crititcal counted -> roll chance
4929 if (roll_chance_i(triggerAmount
))
4930 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4936 if (dummySpell
->SpellIconID
== 2998)
4941 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4942 basepoints0
= cost
* triggerAmount
/100;
4943 if( basepoints0
<=0 )
4945 triggered_spell_id
= 44450;
4949 // Incanter's Regalia set (add trigger chance to Mana Shield)
4950 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
4952 if(GetTypeId() != TYPEID_PLAYER
)
4956 triggered_spell_id
= 37436;
4959 switch(dummySpell
->Id
)
4968 switch (dummySpell
->Id
)
4970 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4971 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4972 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4973 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4974 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4976 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4980 triggered_spell_id
= 12654;
4986 //last charge and crit
4987 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4989 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4990 return true; // charge counting (will removed)
4993 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4994 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4999 case SPELLFAMILY_WARRIOR
:
5002 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0000000800000000))
5004 // check attack comes not from behind
5005 if (!HasInArc(M_PI
, pVictim
))
5008 triggered_spell_id
= 22858;
5012 if (dummySpell
->SpellIconID
== 1697)
5014 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5015 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5017 // Need stun or root mechanic
5018 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
5021 switch (dummySpell
->Id
)
5023 case 29838: triggered_spell_id
=29842; break;
5024 case 29834: triggered_spell_id
=29841; break;
5025 case 42770: triggered_spell_id
=42771; break;
5027 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
5035 if (dummySpell
->SpellIconID
== 3214)
5037 triggered_spell_id
= 59653;
5038 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
5043 case SPELLFAMILY_WARLOCK
:
5045 // Seed of Corruption
5046 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5048 Modifier
* mod
= triggeredByAura
->GetModifier();
5049 // if damage is more than need or target die from damage deal finish spell
5050 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
5052 // remember guid before aura delete
5053 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5055 // Remove aura (before cast for prevent infinite loop handlers)
5056 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5058 // Cast finish spell (triggeredByAura already not exist!)
5059 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
5060 return true; // no hidden cooldown
5064 mod
->m_amount
-=damage
;
5067 // Seed of Corruption (Mobs cast) - no die req
5068 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0) && dummySpell
->SpellIconID
== 1932)
5070 Modifier
* mod
= triggeredByAura
->GetModifier();
5071 // if damage is more than need deal finish spell
5072 if( mod
->m_amount
<= damage
)
5074 // remember guid before aura delete
5075 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5077 // Remove aura (before cast for prevent infinite loop handlers)
5078 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5080 // Cast finish spell (triggeredByAura already not exist!)
5081 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5082 return true; // no hidden cooldown
5085 mod
->m_amount
-=damage
;
5089 if (dummySpell
->SpellIconID
== 3222)
5094 basepoints0
= damage
* triggerAmount
/ 100;
5095 triggered_spell_id
= 54181;
5098 switch(dummySpell
->Id
)
5105 triggered_spell_id
= 17941;
5114 basepoints0
= int32(damage
*triggerAmount
/100);
5116 triggered_spell_id
= 30294;
5119 // Shadowflame (Voidheart Raiment set bonus)
5122 triggered_spell_id
= 37379;
5125 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5133 basepoints0
= damage
* triggerAmount
/100;
5134 triggered_spell_id
= 37382;
5137 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5140 triggered_spell_id
= 37378;
5146 case SPELLFAMILY_PRIEST
:
5149 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5151 if(!pVictim
|| !pVictim
->isAlive())
5154 // pVictim is caster of aura
5155 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5158 // Energize 0.25% of max. mana
5159 pVictim
->CastSpell(pVictim
,57669,true,castItem
,triggeredByAura
);
5160 return true; // no hidden cooldown
5163 if (dummySpell
->SpellIconID
== 2820)
5165 basepoints0
= damage
* triggerAmount
/100;
5166 triggered_spell_id
= 47753;
5169 switch(dummySpell
->Id
)
5174 if(!pVictim
|| !pVictim
->isAlive())
5177 // pVictim is caster of aura
5178 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5182 int32 team
= triggerAmount
*damage
/500;
5183 int32 self
= triggerAmount
*damage
/100 - team
;
5184 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5185 return true; // no hidden cooldown
5187 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5190 // Shadow Word: Pain
5191 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5192 triggered_spell_id
= 40441;
5194 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5195 triggered_spell_id
= 40440;
5202 // Oracle Healing Bonus ("Garments of the Oracle" set)
5206 basepoints0
= int32(damage
* 10/100);
5208 triggered_spell_id
= 26170;
5211 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5214 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5218 basepoints0
= damage
* triggerAmount
/100;
5220 triggered_spell_id
= 39373;
5223 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5226 triggered_spell_id
= 28810;
5229 // Glyph of Dispel Magic
5232 if(!target
->IsFriendlyTo(this))
5235 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5236 triggered_spell_id
= 56131;
5242 case SPELLFAMILY_DRUID
:
5244 switch(dummySpell
->Id
)
5246 // Healing Touch (Dreamwalker Raiment set)
5250 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5252 triggered_spell_id
= 28742;
5255 // Healing Touch Refund (Idol of Longevity trinket)
5259 triggered_spell_id
= 28848;
5262 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5267 triggered_spell_id
= 37238;
5270 // Druid Tier 6 Trinket
5276 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5278 triggered_spell_id
= 40445;
5282 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5284 triggered_spell_id
= 40446;
5287 // Mangle (cat/bear)
5288 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000044000000000))
5290 triggered_spell_id
= 40452;
5296 if (!roll_chance_f(chance
))
5305 // Deadly Interrupt Effect
5306 triggered_spell_id
= 32747;
5311 if (dummySpell
->SpellIconID
== 2856)
5315 // Only 0 aura can proc
5319 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5321 if (!roll_chance_i(60))
5323 triggered_spell_id
= 48518;
5328 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5330 triggered_spell_id
= 48517;
5337 else if (dummySpell
->SpellIconID
== 2860)
5339 triggered_spell_id
= 48504;
5340 basepoints0
= triggerAmount
* damage
/ 100;
5345 case SPELLFAMILY_ROGUE
:
5347 switch(dummySpell
->Id
)
5349 // Deadly Throw Interrupt
5352 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5356 triggered_spell_id
= 32747;
5361 if( dummySpell
->SpellIconID
== 2909 )
5363 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5364 // lookup Slice and Dice
5365 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5366 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5368 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5369 if (spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5370 (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000040000)))
5372 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5373 (*itr
)->RefreshAura();
5380 if( dummySpell
->SpellIconID
== 2963 )
5382 triggered_spell_id
= 25809;
5386 if( dummySpell
->SpellIconID
== 2116 )
5392 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5393 if(basepoints0
<= 0)
5397 triggered_spell_id
= 31663;
5402 case SPELLFAMILY_HUNTER
:
5404 // Aspect of the Viper
5405 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x4000000000000))
5407 uint32 maxmana
= GetMaxPower(POWER_MANA
);
5408 basepoints0
= maxmana
* GetAttackTime(RANGED_ATTACK
)/1000.0f
/100.0f
;
5411 triggered_spell_id
= 34075;
5414 // Thrill of the Hunt
5415 if (dummySpell
->SpellIconID
== 2236)
5421 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5422 basepoints0
= mana
* 40/100;
5423 if(basepoints0
<= 0)
5427 triggered_spell_id
= 34720;
5431 if ( dummySpell
->SpellIconID
== 3406 )
5433 triggered_spell_id
= 57669;
5438 if ( dummySpell
->SpellIconID
== 3579 )
5440 // Proc only from periodic (from trap activation proc another aura of this spell)
5441 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5443 triggered_spell_id
= 56453;
5447 // Rapid Recuperation
5448 if ( dummySpell
->SpellIconID
== 3560 )
5450 // This effect only from Rapid Killing (mana regen)
5451 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0100000000000000)))
5453 triggered_spell_id
= 56654;
5459 case SPELLFAMILY_PALADIN
:
5461 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5462 if ((dummySpell
->SpellFamilyFlags
& UI64LIT(0x000000008000000)) && effIndex
==0)
5464 triggered_spell_id
= 25742;
5465 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5466 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5467 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5468 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5472 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
5474 triggered_spell_id
= 58597;
5478 // Righteous Vengeance
5479 if (dummySpell
->SpellIconID
== 3025)
5482 basepoints0
= triggerAmount
*damage
/400;
5483 triggered_spell_id
= 61840;
5487 if (dummySpell
->SpellIconID
== 3030)
5490 basepoints0
= triggerAmount
*damage
/400;
5491 triggered_spell_id
= 54203;
5494 switch(dummySpell
->Id
)
5496 // Judgement of Light
5499 // Get judgement caster
5500 Unit
*caster
= triggeredByAura
->GetCaster();
5503 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5504 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5505 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5506 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5507 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5510 // Judgement of Wisdom
5513 if (pVictim
->getPowerType() == POWER_MANA
)
5515 // 2% of maximum base mana
5516 basepoints0
= int32(pVictim
->GetCreateMana() * 2 / 100);
5517 pVictim
->CastCustomSpell(pVictim
, 20268, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5521 // Holy Power (Redemption Armor set)
5527 // Set class defined buff
5528 switch (pVictim
->getClass())
5534 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5538 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5542 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5545 triggered_spell_id
= 28790; // Increases the friendly target's armor
5552 case 25899: // Greater Blessing of Sanctuary
5553 case 20911: // Blessing of Sanctuary
5555 if (target
->GetTypeId() != TYPEID_PLAYER
)
5559 switch (target
->getPowerType())
5562 triggered_spell_id
= 57319;
5565 triggered_spell_id
= 57320;
5567 case POWER_RUNIC_POWER
:
5568 triggered_spell_id
= 57321;
5575 // Seal of Vengeance (damage calc on apply aura)
5578 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5581 triggered_spell_id
= 31803;
5584 // Spiritual Attunement
5588 // if healed by another unit (pVictim)
5593 basepoints0
= triggerAmount
*damage
/100;
5595 triggered_spell_id
= 31786;
5598 // Seal of Blood do damage trigger
5601 if (effIndex
== 0) // 0 effect - is proc on enemy
5602 triggered_spell_id
= 31893;
5603 else if (effIndex
== 1) // 1 effect - is proc on self
5605 // add spell damage from prev effect (27%)
5606 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5607 basepoints0
= triggerAmount
* damage
/ 100;
5609 triggered_spell_id
= 32221;
5615 // Seal of the Martyr do damage trigger
5618 if (effIndex
== 0) // 0 effect - is proc on enemy
5619 triggered_spell_id
= 53719;
5620 else if (effIndex
== 1) // 1 effect - is proc on self
5622 // add spell damage from prev effect (27%)
5623 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5624 basepoints0
= triggerAmount
* damage
/ 100;
5626 triggered_spell_id
= 53718;
5632 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5640 // Flash of light/Holy light
5641 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x00000000C0000000))
5643 triggered_spell_id
= 40471;
5647 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000800000))
5649 triggered_spell_id
= 40472;
5655 if (!roll_chance_f(chance
))
5660 // Glyph of Divinity
5663 // Lookup base amount mana restore
5664 for (int i
=0; i
<3;++i
)
5665 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5667 int32 mana
= procSpell
->EffectBasePoints
[i
];
5668 CastCustomSpell(this, 54986, NULL
, &mana
, NULL
, true, castItem
, triggeredByAura
);
5673 // Glyph of Flash of Light
5676 triggered_spell_id
= 54957;
5677 basepoints0
= triggerAmount
*damage
/100;
5680 // Glyph of Holy Light
5683 triggered_spell_id
= 54968;
5684 basepoints0
= triggerAmount
*damage
/100;
5690 case SPELLFAMILY_SHAMAN
:
5692 switch(dummySpell
->Id
)
5694 // Totemic Power (The Earthshatterer set)
5700 // Set class defined buff
5701 switch (pVictim
->getClass())
5707 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5711 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5715 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5718 triggered_spell_id
= 28827; // Increases the friendly target's armor
5725 // Lesser Healing Wave (Totem of Flowing Water Relic)
5729 triggered_spell_id
= 28850;
5732 // Windfury Weapon (Passive) 1-5 Ranks
5735 if(GetTypeId()!=TYPEID_PLAYER
)
5738 if(!castItem
|| !castItem
->IsEquipped())
5741 // custom cooldown processing case
5742 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5745 // Now amount of extra power stored in 1 effect of Enchant spell
5746 // Get it by item enchant id
5748 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5750 case 283: spellId
= 8232; break; // 1 Rank
5751 case 284: spellId
= 8235; break; // 2 Rank
5752 case 525: spellId
= 10486; break; // 3 Rank
5753 case 1669:spellId
= 16362; break; // 4 Rank
5754 case 2636:spellId
= 25505; break; // 5 Rank
5755 case 3785:spellId
= 58801; break; // 6 Rank
5756 case 3786:spellId
= 58803; break; // 7 Rank
5757 case 3787:spellId
= 58804; break; // 8 Rank
5760 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5761 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5766 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5767 if(!windfurySpellEntry
)
5769 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5773 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5776 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5778 // Value gained from additional AP
5779 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5780 triggered_spell_id
= 33750;
5785 // Value gained from additional AP
5786 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5787 triggered_spell_id
= 25504;
5790 // apply cooldown before cast to prevent processing itself
5792 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5795 for ( uint32 i
= 0; i
<2; ++i
)
5796 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5800 // Shaman Tier 6 Trinket
5807 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5809 triggered_spell_id
= 40465; // Lightning Bolt
5812 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080))
5814 triggered_spell_id
= 40465; // Lesser Healing Wave
5817 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5819 triggered_spell_id
= 40466; // Stormstrike
5825 if (!roll_chance_f(chance
))
5831 // Glyph of Healing Wave
5834 // Not proc from self heals
5837 basepoints0
= triggerAmount
* damage
/ 100;
5839 triggered_spell_id
= 55533;
5846 target
= GetOwner();
5849 basepoints0
= triggerAmount
* damage
/ 100;
5850 triggered_spell_id
= 58879;
5854 // Storm, Earth and Fire
5855 if (dummySpell
->SpellIconID
== 3063)
5857 // Earthbind Totem summon only
5858 if(procSpell
->Id
!= 2484)
5861 float chance
= triggerAmount
;
5862 if (!roll_chance_f(chance
))
5865 triggered_spell_id
= 64695;
5868 // Ancestral Awakening
5869 if (dummySpell
->SpellIconID
== 3065)
5871 triggered_spell_id
= 52759;
5872 basepoints0
= triggerAmount
* damage
/ 100;
5877 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5879 basepoints0
= triggerAmount
;
5881 triggered_spell_id
= 379;
5884 // Improved Water Shield
5885 if (dummySpell
->SpellIconID
== 2287)
5887 // Lesser Healing Wave need aditional 60% roll
5888 if ((procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
5890 // lookup water shield
5891 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5892 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5894 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5895 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000002000000000)))
5897 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5898 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5899 if ((*itr
)->DropAuraCharge())
5900 RemoveAurasDueToSpell((*itr
)->GetId());
5907 // Lightning Overload
5908 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5910 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5913 // custom cooldown processing case
5914 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5918 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5919 switch (procSpell
->Id
)
5922 case 403: spellId
= 45284; break; // Rank 1
5923 case 529: spellId
= 45286; break; // Rank 2
5924 case 548: spellId
= 45287; break; // Rank 3
5925 case 915: spellId
= 45288; break; // Rank 4
5926 case 943: spellId
= 45289; break; // Rank 5
5927 case 6041: spellId
= 45290; break; // Rank 6
5928 case 10391: spellId
= 45291; break; // Rank 7
5929 case 10392: spellId
= 45292; break; // Rank 8
5930 case 15207: spellId
= 45293; break; // Rank 9
5931 case 15208: spellId
= 45294; break; // Rank 10
5932 case 25448: spellId
= 45295; break; // Rank 11
5933 case 25449: spellId
= 45296; break; // Rank 12
5934 case 49237: spellId
= 49239; break; // Rank 13
5935 case 49238: spellId
= 49240; break; // Rank 14
5937 case 421: spellId
= 45297; break; // Rank 1
5938 case 930: spellId
= 45298; break; // Rank 2
5939 case 2860: spellId
= 45299; break; // Rank 3
5940 case 10605: spellId
= 45300; break; // Rank 4
5941 case 25439: spellId
= 45301; break; // Rank 5
5942 case 25442: spellId
= 45302; break; // Rank 6
5943 case 49268: spellId
= 49270; break; // Rank 7
5944 case 49269: spellId
= 49271; break; // Rank 8
5946 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5949 // No thread generated mod
5950 // TODO: exist special flag in spell attributes for this, need found and use!
5951 SpellModifier
*mod
= new SpellModifier
;
5952 mod
->op
= SPELLMOD_THREAT
;
5954 mod
->type
= SPELLMOD_PCT
;
5955 mod
->spellId
= dummySpell
->Id
;
5956 mod
->mask
= UI64LIT(0x0000000000000003);
5957 mod
->mask2
= UI64LIT(0x0);
5958 ((Player
*)this)->AddSpellMod(mod
, true);
5960 // Remove cooldown (Chain Lightning - have Category Recovery time)
5961 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000002))
5962 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5964 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5966 ((Player
*)this)->AddSpellMod(mod
, false);
5968 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5969 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5974 if(dummySpell
->SpellIconID
== 3059)
5976 // lookup Lightning Shield
5977 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5978 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5980 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5981 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
5984 switch ((*itr
)->GetId())
5986 case 324: spell
= 26364; break;
5987 case 325: spell
= 26365; break;
5988 case 905: spell
= 26366; break;
5989 case 945: spell
= 26367; break;
5990 case 8134: spell
= 26369; break;
5991 case 10431: spell
= 26370; break;
5992 case 10432: spell
= 26363; break;
5993 case 25469: spell
= 26371; break;
5994 case 25472: spell
= 26372; break;
5995 case 49280: spell
= 49278; break;
5996 case 49281: spell
= 49279; break;
6000 CastSpell(target
, spell
, true, castItem
, triggeredByAura
);
6001 if ((*itr
)->DropAuraCharge())
6002 RemoveAurasDueToSpell((*itr
)->GetId());
6011 case SPELLFAMILY_DEATHKNIGHT
:
6014 if (dummySpell
->SpellIconID
== 2636)
6016 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
6018 basepoints0
= triggerAmount
* damage
/ 100;
6019 triggered_spell_id
= 53168;
6023 if (dummySpell
->SpellIconID
== 2664)
6025 basepoints0
= triggerAmount
;
6026 triggered_spell_id
= 50163;
6030 // Dancing Rune Weapon
6031 if (dummySpell
->Id
== 49028)
6033 // 1 dummy aura for dismiss rune blade
6036 // TODO: wite script for this "fights on its own, doing the same attacks"
6037 // NOTE: Trigger here on every attack and spell cast
6041 if (dummySpell
->Id
== 49005)
6043 // TODO: need more info (cooldowns/PPM)
6044 triggered_spell_id
= 61607;
6048 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
6050 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6051 triggered_spell_id
= 50181;
6056 if (dummySpell
->SpellIconID
== 2709)
6058 basepoints0
= triggerAmount
* damage
/ 100;
6059 triggered_spell_id
= 51460;
6062 // Runic Power Back on Snare/Root
6063 if (dummySpell
->Id
== 61257)
6065 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6066 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6068 // Need snare or root mechanic
6069 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
6071 triggered_spell_id
= 61258;
6076 if (dummySpell
->SpellIconID
== 1614)
6078 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
6080 basepoints0
= triggerAmount
* damage
/ 100;
6081 triggered_spell_id
= 50526;
6090 // processed charge only counting case
6091 if(!triggered_spell_id
)
6094 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6098 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
6103 if(!target
|| target
!=this && !target
->isAlive())
6106 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6110 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6112 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
6114 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6115 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6120 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6122 // Get triggered aura spell info
6123 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6125 // Basepoints of trigger aura
6126 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6128 // Set trigger spell id, target, custom basepoints
6129 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6130 Unit
* target
= NULL
;
6131 int32 basepoints0
= 0;
6133 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6134 basepoints0
= triggerAmount
;
6136 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6137 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6139 // Try handle uncnown trigger spells
6140 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6142 switch (auraSpellInfo
->SpellFamilyName
)
6144 case SPELLFAMILY_GENERIC
:
6145 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6146 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6147 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6148 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6149 trigger_spell_id
= 23781;
6150 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6151 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6153 // trigger_spell_id = 48877;
6155 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6157 // trigger_spell_id = 59233;
6159 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6161 // trigger_spell_id = 29471; // gain mana
6162 // 27526; // drain mana if possible
6164 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6165 //else if (auraSpellInfo->Id==54476) // Blood Presence
6166 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6167 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6168 //else if (auraSpellInfo->Id==52856) // Charge
6169 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6171 // Pct value stored in dummy
6172 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6176 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6177 // trigger_spell_id = 41249;
6178 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6179 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6180 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6181 // trigger_spell_id = 41055;
6182 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6183 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6184 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6188 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6190 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6192 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6194 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6196 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6197 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6198 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6199 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6200 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6201 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6202 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6203 trigger_spell_id
= 33898;
6204 //else if (auraSpellInfo->Id==18943) // Double Attack
6205 //else if (auraSpellInfo->Id==19194) // Double Attack
6206 //else if (auraSpellInfo->Id==19817) // Double Attack
6207 //else if (auraSpellInfo->Id==19818) // Double Attack
6208 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6209 // trigger_spell_id = 14822;
6211 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6213 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6222 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6225 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6226 switch (procSpell->School)
6228 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6229 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6230 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6231 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6232 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6233 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6234 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6236 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6241 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6242 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6243 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6244 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6245 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6246 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6247 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6248 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6249 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6250 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6251 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6252 //else if (auraSpellInfo->Id==40250) // Improved Duration
6253 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6254 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6255 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6256 // Mana Drain Trigger
6258 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6259 if (this && this->isAlive())
6260 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6261 if (pVictim
&& pVictim
->isAlive())
6262 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6265 //else if (auraSpellInfo->Id==55580) // Mana Link
6266 //else if (auraSpellInfo->Id==45903) // Offensive State
6267 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6268 //else if (auraSpellInfo->Id==43453) // Rune Ward
6269 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6270 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6271 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6272 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6273 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6274 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6275 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6276 //else if (auraSpellInfo->Id==35205) // Vanish
6277 //else if (auraSpellInfo->Id==42730) // Woe Strike
6278 //else if (auraSpellInfo->Id==59735) // Woe Strike
6279 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6281 case SPELLFAMILY_MAGE
:
6282 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6284 switch (auraSpellInfo
->Id
)
6286 case 31641: // Rank 1
6287 case 31642: // Rank 2
6288 trigger_spell_id
= 31643;
6291 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6296 case SPELLFAMILY_WARRIOR
:
6297 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6298 trigger_spell_id
= 50422;
6300 case SPELLFAMILY_WARLOCK
:
6303 if (auraSpellInfo
->SpellIconID
== 1137)
6305 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6307 // Calculate spell tick count for spells
6308 uint32 tick
= 1; // Default tick = 1
6310 // Hellfire have 15 tick
6311 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000040))
6313 // Rain of Fire have 4 tick
6314 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
6319 // Calculate chance = baseChance / tick
6321 switch (auraSpellInfo
->Id
)
6323 case 18096: chance
= 13.0f
/ tick
; break;
6324 case 18073: chance
= 26.0f
/ tick
; break;
6327 if (!roll_chance_f(chance
))
6330 trigger_spell_id
= 18093;
6333 else if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
6335 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6336 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6338 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6340 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6342 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6346 // Not remove charge (aura removed on death in any cases)
6347 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6350 // Nether Protection
6351 else if (auraSpellInfo
->SpellIconID
== 1985)
6355 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6357 case SPELL_SCHOOL_NORMAL
:
6358 return false; // ignore
6359 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 54370; break;
6360 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6361 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6362 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6363 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6364 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6371 case SPELLFAMILY_PRIEST
:
6373 // Greater Heal Refund
6374 if (auraSpellInfo
->Id
==37594)
6375 trigger_spell_id
= 37595;
6377 else if (auraSpellInfo
->SpellIconID
== 1875)
6379 switch (auraSpellInfo
->Id
)
6381 case 27811: trigger_spell_id
= 27813; break;
6382 case 27815: trigger_spell_id
= 27817; break;
6383 case 27816: trigger_spell_id
= 27818; break;
6385 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6388 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6393 case SPELLFAMILY_DRUID
:
6395 // Druid Forms Trinket
6396 if (auraSpellInfo
->Id
==37336)
6400 case FORM_NONE
: trigger_spell_id
= 37344;break;
6401 case FORM_CAT
: trigger_spell_id
= 37341;break;
6403 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6404 case FORM_TREE
: trigger_spell_id
= 37342;break;
6405 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6410 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6411 // trigger_spell_id = ????;
6412 // Leader of the Pack
6413 else if (auraSpellInfo
->Id
== 24932)
6415 if (triggerAmount
== 0)
6417 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6418 trigger_spell_id
= 34299;
6422 case SPELLFAMILY_HUNTER
:
6424 case SPELLFAMILY_PALADIN
:
6428 if (auraSpellInfo->SpellIconID == 2137)
6430 switch (auraSpellInfo->Id)
6432 case 31828: // Rank 1
6433 case 31829: // Rank 2
6434 case 31830: // Rank 3
6437 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6443 if (auraSpellInfo
->Id
==37705)
6445 trigger_spell_id
= 37706;
6449 if (auraSpellInfo
->Id
==60510)
6451 trigger_spell_id
= 60515;
6455 else if (auraSpellInfo
->SpellIconID
==241)
6459 // procspell is triggered spell but we need mana cost of original casted spell
6460 uint32 originalSpellId
= procSpell
->Id
;
6462 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0001000000000000))
6464 switch(procSpell
->Id
)
6466 case 25914: originalSpellId
= 20473; break;
6467 case 25913: originalSpellId
= 20929; break;
6468 case 25903: originalSpellId
= 20930; break;
6469 case 27175: originalSpellId
= 27174; break;
6470 case 33074: originalSpellId
= 33072; break;
6471 case 48820: originalSpellId
= 48824; break;
6472 case 48821: originalSpellId
= 48825; break;
6474 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6478 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6481 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6484 // percent stored in effect 1 (class scripts) base points
6485 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6486 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6487 trigger_spell_id
= 20272;
6490 // Lightning Capacitor
6491 else if (auraSpellInfo
->Id
==37657)
6493 if(!pVictim
|| !pVictim
->isAlive())
6496 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6498 Aura
* dummy
= GetDummyAura(37658);
6499 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6500 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6503 RemoveAurasDueToSpell(37658);
6504 trigger_spell_id
= 37661;
6507 // Thunder Capacitor
6508 else if (auraSpellInfo
->Id
== 54841)
6510 if(!pVictim
|| !pVictim
->isAlive())
6513 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6516 Aura
* dummy
= GetDummyAura(54842);
6517 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6518 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6521 RemoveAurasDueToSpell(54842);
6522 trigger_spell_id
= 54843;
6527 case SPELLFAMILY_SHAMAN
:
6529 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6530 if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
6532 switch(auraSpellInfo
->Id
)
6535 trigger_spell_id
= 26364; break;
6537 trigger_spell_id
= 26365; break;
6539 trigger_spell_id
= 26366; break;
6541 trigger_spell_id
= 26367; break;
6542 case 8134: // Rank 5
6543 trigger_spell_id
= 26369; break;
6544 case 10431: // Rank 6
6545 trigger_spell_id
= 26370; break;
6546 case 10432: // Rank 7
6547 trigger_spell_id
= 26363; break;
6548 case 25469: // Rank 8
6549 trigger_spell_id
= 26371; break;
6550 case 25472: // Rank 9
6551 trigger_spell_id
= 26372; break;
6552 case 49280: // Rank 10
6553 trigger_spell_id
= 49278; break;
6554 case 49281: // Rank 11
6555 trigger_spell_id
= 49279; break;
6557 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6561 // Lightning Shield (The Ten Storms set)
6562 else if (auraSpellInfo
->Id
== 23551)
6564 trigger_spell_id
= 23552;
6567 // Damage from Lightning Shield (The Ten Storms set)
6568 else if (auraSpellInfo
->Id
== 23552)
6569 trigger_spell_id
= 27635;
6570 // Mana Surge (The Earthfury set)
6571 else if (auraSpellInfo
->Id
== 23572)
6575 basepoints0
= procSpell
->manaCost
* 35 / 100;
6576 trigger_spell_id
= 23571;
6579 // Nature's Guardian
6580 else if (auraSpellInfo
->SpellIconID
== 2013)
6582 // Check health condition - should drop to less 30% (damage deal after this!)
6583 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6586 if(pVictim
&& pVictim
->isAlive())
6587 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6589 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6590 trigger_spell_id
= 31616;
6595 case SPELLFAMILY_DEATHKNIGHT
:
6598 if (auraSpellInfo
->SpellIconID
== 1930)
6602 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6604 case SPELL_SCHOOL_NORMAL
:
6605 return false; // ignore
6606 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6607 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6608 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6609 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6610 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6611 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6617 else if (auraSpellInfo
->Id
== 48266)
6619 if (GetTypeId() != TYPEID_PLAYER
)
6621 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6623 trigger_spell_id
= 50475;
6624 basepoints0
= damage
* triggerAmount
/ 100;
6633 // All ok. Check current trigger spell
6634 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6635 if ( triggerEntry
== NULL
)
6637 // Not cast unknown spell
6638 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6642 // not allow proc extra attack spell at extra attack
6643 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6646 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6647 // Custom triggered spells
6648 switch (auraSpellInfo
->Id
)
6650 // Persistent Shield (Scarab Brooch trinket)
6651 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6654 basepoints0
= damage
* 15 / 100;
6656 trigger_spell_id
= 26470;
6662 // When your health drops below 20% ....
6663 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6667 // Deadly Swiftness (Rank 1)
6670 // whenever you deal damage to a target who is below 20% health.
6671 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6675 trigger_spell_id
= 22588;
6677 // Greater Heal Refund (Avatar Raiment set)
6680 // Not give if target already have full health
6681 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6683 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6684 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6688 // Bonus Healing (Crystal Spire of Karabor mace)
6691 // If your target is below $s1% health
6692 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6696 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6699 // reduce you below $s1% health
6700 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6704 // Rapid Recuperation
6708 // This effect only from Rapid Fire (ability cast)
6709 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020)))
6715 // Custom basepoints/target for exist spell
6716 // dummy basepoints or other customs
6717 switch(trigger_spell_id
)
6719 // Cast positive spell on enemy target
6720 case 7099: // Curse of Mending
6721 case 39647: // Curse of Mending
6722 case 29494: // Temptation
6723 case 20233: // Improved Lay on Hands (cast on target)
6728 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
6729 case 15250: // Rogue Setup
6731 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6733 break; // continue normal case
6735 // Finish movies that add combo
6736 case 14189: // Seal Fate (Netherblade set)
6737 case 14157: // Ruthlessness
6739 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6742 // Bloodthirst (($m/100)% of max health)
6745 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6748 // Shamanistic Rage triggered spell
6751 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6754 // Enlightenment (trigger only from mana cost spells)
6757 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6766 // For trigger from Blizzard need exist Improved Blizzard
6767 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)))
6770 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6771 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6773 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6774 if(script
==836 || script
==988 || script
==989)
6788 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6791 // Need stun, fear or silence mechanic
6792 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6796 // Burning Determination
6801 // Need Interrupt or Silenced mechanic
6802 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6809 // Proc only from trap activation (from periodic proc another aura of this spell)
6810 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6816 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6819 // try detect target manually if not set
6820 if ( target
== NULL
)
6821 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6824 if(!target
|| target
!=this && !target
->isAlive())
6828 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6830 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6832 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6833 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6838 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6840 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6842 if(!pVictim
|| !pVictim
->isAlive())
6845 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6846 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6848 uint32 triggered_spell_id
= 0;
6852 case 836: // Improved Blizzard (Rank 1)
6854 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6856 triggered_spell_id
= 12484;
6859 case 988: // Improved Blizzard (Rank 2)
6861 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6863 triggered_spell_id
= 12485;
6866 case 989: // Improved Blizzard (Rank 3)
6868 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6870 triggered_spell_id
= 12486;
6873 case 4086: // Improved Mend Pet (Rank 1)
6874 case 4087: // Improved Mend Pet (Rank 2)
6876 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6877 if(!roll_chance_i(chance
))
6880 triggered_spell_id
= 24406;
6883 case 4533: // Dreamwalker Raiment 2 pieces bonus
6886 if (!roll_chance_i(50))
6889 switch (pVictim
->getPowerType())
6891 case POWER_MANA
: triggered_spell_id
= 28722; break;
6892 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6893 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6899 case 4537: // Dreamwalker Raiment 6 pieces bonus
6900 triggered_spell_id
= 28750; // Blessing of the Claw
6902 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6903 triggered_spell_id
= 37445; // Mana Surge
6905 case 8152: // Serendipity
6907 // if heal your target over maximum health
6908 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6910 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6911 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6912 CastCustomSpell(this, 47762, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
6918 if(!triggered_spell_id
)
6921 // standard non-dummy case
6922 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6926 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6930 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6933 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6935 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6936 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6941 void Unit::setPowerType(Powers new_powertype
)
6943 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6945 if(GetTypeId() == TYPEID_PLAYER
)
6947 if(((Player
*)this)->GetGroup())
6948 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6950 else if(((Creature
*)this)->isPet())
6952 Pet
*pet
= ((Pet
*)this);
6953 if(pet
->isControlled())
6955 Unit
*owner
= GetOwner();
6956 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6957 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6961 switch(new_powertype
)
6967 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6968 SetPower( POWER_RAGE
,0);
6971 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6972 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6975 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6976 SetPower( POWER_ENERGY
,0);
6978 case POWER_HAPPINESS
:
6979 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6980 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6985 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6987 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6990 static uint64 guid
= 0; // prevent repeating spam same faction problem
6992 if(GetGUID() != guid
)
6994 if(GetTypeId() == TYPEID_PLAYER
)
6995 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6997 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
7004 bool Unit::IsHostileTo(Unit
const* unit
) const
7006 // always non-hostile to self
7010 // always non-hostile to GM in GM mode
7011 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7014 // always hostile to enemy
7015 if(getVictim()==unit
|| unit
->getVictim()==this)
7018 // test pet/charm masters instead pers/charmeds
7019 Unit
const* testerOwner
= GetCharmerOrOwner();
7020 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7022 // always hostile to owner's enemy
7023 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7026 // always hostile to enemy owner
7027 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7030 // always hostile to owner of owner's enemy
7031 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7034 Unit
const* tester
= testerOwner
? testerOwner
: this;
7035 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7037 // always non-hostile to target with common owner, or to owner/pet
7041 // special cases (Duel, etc)
7042 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7044 Player
const* pTester
= (Player
const*)tester
;
7045 Player
const* pTarget
= (Player
const*)target
;
7048 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
7052 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7056 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7060 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7064 // Green/Blue (can't attack)
7065 if(pTester
->GetTeam()==pTarget
->GetTeam())
7068 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7069 return pTester
->IsPvP() && pTarget
->IsPvP();
7072 // faction base cases
7073 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7074 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7075 if(!tester_faction
|| !target_faction
)
7078 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7081 // PvC forced reaction and reputation case
7082 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7085 if(target_faction
->faction
)
7087 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7088 return *force
<= REP_HOSTILE
;
7090 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7091 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7092 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7093 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7096 // CvP forced reaction and reputation case
7097 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7100 if(tester_faction
->faction
)
7102 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7103 return *force
<= REP_HOSTILE
;
7105 // apply reputation state
7106 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
7107 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
7108 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
7112 // common faction based case (CvC,PvC,CvP)
7113 return tester_faction
->IsHostileTo(*target_faction
);
7116 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7118 // always friendly to self
7122 // always friendly to GM in GM mode
7123 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7126 // always non-friendly to enemy
7127 if(getVictim()==unit
|| unit
->getVictim()==this)
7130 // test pet/charm masters instead pers/charmeds
7131 Unit
const* testerOwner
= GetCharmerOrOwner();
7132 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7134 // always non-friendly to owner's enemy
7135 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7138 // always non-friendly to enemy owner
7139 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7142 // always non-friendly to owner of owner's enemy
7143 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7146 Unit
const* tester
= testerOwner
? testerOwner
: this;
7147 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7149 // always friendly to target with common owner, or to owner/pet
7153 // special cases (Duel)
7154 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7156 Player
const* pTester
= (Player
const*)tester
;
7157 Player
const* pTarget
= (Player
const*)target
;
7160 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7164 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7168 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7172 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7176 // Green/Blue (non-attackable)
7177 if(pTester
->GetTeam()==pTarget
->GetTeam())
7180 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7181 return !pTarget
->IsPvP();
7184 // faction base cases
7185 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7186 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7187 if(!tester_faction
|| !target_faction
)
7190 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7193 // PvC forced reaction and reputation case
7194 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7197 if(target_faction
->faction
)
7199 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7200 return *force
>= REP_FRIENDLY
;
7202 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7203 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7204 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7205 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7208 // CvP forced reaction and reputation case
7209 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7212 if(tester_faction
->faction
)
7214 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7215 return *force
>= REP_FRIENDLY
;
7217 // apply reputation state
7218 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7219 if(raw_tester_faction
->reputationListID
>=0 )
7220 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7224 // common faction based case (CvC,PvC,CvP)
7225 return tester_faction
->IsFriendlyTo(*target_faction
);
7228 bool Unit::IsHostileToPlayers() const
7230 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7231 if(!my_faction
|| !my_faction
->faction
)
7234 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7235 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7238 return my_faction
->IsHostileToPlayers();
7241 bool Unit::IsNeutralToAll() const
7243 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7244 if(!my_faction
|| !my_faction
->faction
)
7247 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7248 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7251 return my_faction
->IsNeutralToAll();
7254 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7256 if(!victim
|| victim
== this)
7259 // dead units can neither attack nor be attacked
7260 if(!isAlive() || !victim
->isAlive())
7263 // player cannot attack in mount state
7264 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7267 // nobody can attack GM in GM-mode
7268 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7270 if(((Player
*)victim
)->isGameMaster())
7275 if(((Creature
*)victim
)->IsInEvadeMode())
7279 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7280 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7281 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7283 // in fighting already
7286 if (m_attacking
== victim
)
7288 // switch to melee attack from ranged/magic
7289 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7291 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7292 SendMeleeAttackStart(victim
);
7298 // remove old target data
7304 // set position before any AI calls/assistance
7305 if(GetTypeId()==TYPEID_UNIT
)
7306 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7310 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7313 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7315 m_attacking
= victim
;
7316 m_attacking
->_addAttacker(this);
7318 if(GetTypeId()==TYPEID_UNIT
)
7320 WorldPacket
data(SMSG_AI_REACTION
, 12);
7321 data
<< uint64(GetGUID());
7322 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7323 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7325 ((Creature
*)this)->CallAssistance();
7328 // delay offhand weapon attack to next attack time
7329 if(haveOffhandWeapon())
7330 resetAttackTimer(OFF_ATTACK
);
7333 SendMeleeAttackStart(victim
);
7338 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7343 Unit
* victim
= m_attacking
;
7345 m_attacking
->_removeAttacker(this);
7349 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7351 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7353 InterruptSpell(CURRENT_MELEE_SPELL
);
7355 // reset only at real combat stop
7356 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7358 ((Creature
*)this)->SetNoCallAssistance(false);
7359 ((Creature
*)this)->SetNoSearchAssistance(false);
7362 SendMeleeAttackStop(victim
);
7367 void Unit::CombatStop(bool includingCast
)
7369 if (includingCast
&& IsNonMeleeSpellCasted(false))
7370 InterruptNonMeleeSpells(false);
7373 RemoveAllAttackers();
7374 if( GetTypeId()==TYPEID_PLAYER
)
7375 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7379 void Unit::CombatStopWithPets(bool includingCast
)
7381 CombatStop(includingCast
);
7382 if(Pet
* pet
= GetPet())
7383 pet
->CombatStop(includingCast
);
7384 if(Unit
* charm
= GetCharm())
7385 charm
->CombatStop(includingCast
);
7387 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7388 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7389 guardian
->CombatStop(includingCast
);
7392 bool Unit::isAttackingPlayer() const
7394 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7397 Pet
* pet
= GetPet();
7398 if(pet
&& pet
->isAttackingPlayer())
7401 Unit
* charmed
= GetCharm();
7402 if(charmed
&& charmed
->isAttackingPlayer())
7405 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7409 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7410 if(totem
&& totem
->isAttackingPlayer())
7418 void Unit::RemoveAllAttackers()
7420 while (!m_attackers
.empty())
7422 AttackerSet::iterator iter
= m_attackers
.begin();
7423 if(!(*iter
)->AttackStop())
7425 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7426 m_attackers
.erase(iter
);
7431 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7435 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7437 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7438 if(GetTypeId() == TYPEID_PLAYER
)
7440 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7441 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7443 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7444 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7445 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7446 if (spellInfo
->CasterAuraState
== flag
)
7447 CastSpell(this, itr
->first
, true, NULL
);
7454 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7456 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7458 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
7460 Unit::AuraMap
& tAuras
= GetAuras();
7461 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7463 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7464 if (spellProto
->CasterAuraState
== flag
)
7466 // exceptions (applied at state but not removed at state change)
7468 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7484 Unit
*Unit::GetOwner() const
7486 if(uint64 ownerid
= GetOwnerGUID())
7487 return ObjectAccessor::GetUnit(*this, ownerid
);
7491 Unit
*Unit::GetCharmer() const
7493 if(uint64 charmerid
= GetCharmerGUID())
7494 return ObjectAccessor::GetUnit(*this, charmerid
);
7498 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7500 uint64 guid
= GetCharmerOrOwnerGUID();
7501 if(IS_PLAYER_GUID(guid
))
7502 return ObjectAccessor::GetPlayer(*this, guid
);
7504 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7507 Pet
* Unit::GetPet() const
7509 if(uint64 pet_guid
= GetPetGUID())
7511 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7514 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7515 const_cast<Unit
*>(this)->SetPet(0);
7521 Unit
* Unit::GetCharm() const
7523 if(uint64 charm_guid
= GetCharmGUID())
7525 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7528 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7529 const_cast<Unit
*>(this)->SetCharm(NULL
);
7535 float Unit::GetCombatDistance( const Unit
* target
) const
7537 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7538 float dx
= GetPositionX() - target
->GetPositionX();
7539 float dy
= GetPositionY() - target
->GetPositionY();
7540 float dz
= GetPositionZ() - target
->GetPositionZ();
7541 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7542 return ( dist
> 0 ? dist
: 0);
7545 void Unit::SetPet(Pet
* pet
)
7547 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7549 // FIXME: hack, speed must be set only at follow
7550 if(pet
&& GetTypeId()==TYPEID_PLAYER
)
7551 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7552 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7555 void Unit::SetCharm(Unit
* pet
)
7557 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7559 if(GetTypeId() == TYPEID_PLAYER
)
7560 ((Player
*)this)->m_mover
= pet
? pet
: this;
7564 void Unit::AddGuardian( Pet
* pet
)
7566 m_guardianPets
.insert(pet
->GetGUID());
7570 void Unit::RemoveGuardian( Pet
* pet
)
7572 m_guardianPets
.erase(pet
->GetGUID());
7575 void Unit::RemoveGuardians()
7577 while(!m_guardianPets
.empty())
7579 uint64 guid
= *m_guardianPets
.begin();
7580 if(Pet
* pet
= ObjectAccessor::GetPet(guid
))
7581 pet
->Remove(PET_SAVE_AS_DELETED
);
7583 m_guardianPets
.erase(guid
);
7587 bool Unit::HasGuardianWithEntry(uint32 entry
)
7589 // pet guid middle part is entry (and creature also)
7590 // and in guardian list must be guardians with same entry _always_
7591 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7593 if(Pet
* pet
= ObjectAccessor::GetPet(*itr
))
7594 if (pet
->GetEntry() == entry
)
7601 void Unit::UnsummonAllTotems()
7603 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7608 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7609 if (OldTotem
&& OldTotem
->isTotem())
7610 ((Totem
*)OldTotem
)->UnSummon();
7614 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7616 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7618 if (GetTypeId()==TYPEID_PLAYER
)
7620 // overheal = addhealth - gain
7621 SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, addhealth
- gain
, critical
);
7623 if (BattleGround
*bg
= ((Player
*)this)->GetBattleGround())
7624 bg
->UpdatePlayerScore((Player
*)this, SCORE_HEALING_DONE
, gain
);
7626 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7628 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
7630 ((Player
*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7633 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7635 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7636 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7642 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7648 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7650 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7651 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7652 if(Unit
* magnet
= (*itr
)->GetCaster())
7653 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7656 // Melee && ranged case
7659 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7660 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7661 if(Unit
* magnet
= (*i
)->GetCaster())
7662 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7663 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7670 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, uint32 OverHeal
, bool critical
)
7673 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7674 data
.append(pVictim
->GetPackGUID());
7675 data
.append(GetPackGUID());
7676 data
<< uint32(SpellID
);
7677 data
<< uint32(Damage
);
7678 data
<< uint32(OverHeal
);
7679 data
<< uint8(critical
? 1 : 0);
7680 data
<< uint8(0); // unused in client?
7681 SendMessageToSet(&data
, true);
7684 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7686 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7687 data
.append(pVictim
->GetPackGUID());
7688 data
.append(GetPackGUID());
7689 data
<< uint32(SpellID
);
7690 data
<< uint32(powertype
);
7691 data
<< uint32(Damage
);
7692 SendMessageToSet(&data
, true);
7695 void Unit::EnergizeBySpell(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7697 SendEnergizeSpellLog(pVictim
, SpellID
, Damage
, powertype
);
7698 // needs to be called after sending spell log
7699 ModifyPower(powertype
, Damage
);
7702 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7704 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7707 // For totems get damage bonus from owner (statue isn't totem in fact)
7708 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7710 if(Unit
* owner
= GetOwner())
7711 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7714 // Taken/Done total percent damage auras
7715 float DoneTotalMod
= 1.0f
;
7716 float TakenTotalMod
= 1.0f
;
7717 int32 DoneTotal
= 0;
7718 int32 TakenTotal
= 0;
7722 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7723 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7725 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7726 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7728 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7729 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7730 // -1 == any item class (not wand then)
7731 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7732 // 0 == any inventory type (not wand then)
7734 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7738 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7739 // Add flat bonus from spell damage versus
7740 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7741 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7742 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7743 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7744 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7746 // done scripted mod (take it from owner)
7747 Unit
*owner
= GetOwner();
7748 if (!owner
) owner
= this;
7749 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7750 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7752 if (!(*i
)->isAffectedOnSpell(spellProto
))
7754 switch((*i
)->GetModifier()->m_miscvalue
)
7756 case 4920: // Molten Fury
7758 case 6917: // Death's Embrace
7762 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7763 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7770 // effect 1 m_amount
7771 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7772 // effect 0 m_amount
7773 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7774 // count affliction effects and calc additional damage in percentage
7775 int32 modPercent
= 0;
7776 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7777 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7779 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7780 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0004071B8044C402)))
7782 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7783 if (modPercent
>= maxPercent
)
7785 modPercent
= maxPercent
;
7789 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7792 case 6916: // Death's Embrace
7795 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7796 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7798 case 5481: // Starfire Bonus
7800 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000200002)))
7801 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7804 case 4418: // Increased Shock Damage
7805 case 4554: // Increased Lightning Damage
7806 case 4555: // Improved Moonfire
7807 case 5142: // Increased Lightning Damage
7808 case 5147: // Improved Consecration / Libram of Resurgence
7809 case 5148: // Idol of the Shooting Star
7810 case 6008: // Increased Lightning Damage / Totem of Hex
7812 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7820 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7822 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7823 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7825 else // Tundra Stalker
7827 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0400000000000000)))
7828 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7833 case 7293: // Rage of Rivendare
7835 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0200000000000000)))
7836 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7842 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, UI64LIT(0x0000000000008000), 0, GetGUID()))
7843 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7853 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, UI64LIT(0x0000000000000400)))
7854 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7860 // Custom scripted damage
7862 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7864 if (pVictim
->isFrozen())
7865 DoneTotalMod
*= 3.0f
;
7869 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7870 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7871 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7872 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7874 // .. taken pct: dummy auras
7875 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7878 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7880 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7881 if (mod
< dummy
->GetModifier()->m_amount
)
7882 mod
= dummy
->GetModifier()->m_amount
;
7883 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7887 // From caster spells
7888 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7889 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7890 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7891 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7893 // Mod damage from spell mechanic
7894 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7897 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7898 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7899 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7900 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7903 // Taken/Done fixed damage bonus auras
7904 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7905 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7907 // Pets just add their bonus damage to their spell damage
7908 // note that their spell damage is just gain of their own auras
7909 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7910 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7912 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7913 // Spellmod SpellDamage
7914 float SpellModSpellDamage
= 100.0f
;
7915 if(Player
* modOwner
= GetSpellModOwner())
7916 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7917 SpellModSpellDamage
/= 100.0f
;
7919 // Check for table values
7920 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7924 if (damagetype
== DOT
)
7925 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7927 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7929 if (bonus
->ap_bonus
)
7930 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7932 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7933 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7935 // Default calculation
7936 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7938 // Damage Done from spell damage bonus
7939 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7940 // Damage over Time spells bonus calculation
7941 float DotFactor
= 1.0f
;
7942 if(damagetype
== DOT
)
7944 int32 DotDuration
= GetSpellDuration(spellProto
);
7948 if(DotDuration
> 30000) DotDuration
= 30000;
7949 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7951 for(int j
= 0; j
< 3; j
++)
7953 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7954 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7955 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7962 if(spellProto
->EffectAmplitude
[x
] != 0)
7963 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7966 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7967 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7971 // Distribute Damage over multiple effects, reduce by AoE
7972 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7973 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7974 for(int j
= 0; j
< 3; ++j
)
7976 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7977 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7983 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7984 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7987 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7988 // apply spellmod to Done damage (flat and pct)
7989 if(Player
* modOwner
= GetSpellModOwner())
7990 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7992 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7994 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7997 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7999 int32 DoneAdvertisedBenefit
= 0;
8002 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
8003 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
8004 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
8005 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
8006 // -1 == any item class (not wand then)
8007 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
8008 // 0 == any inventory type (not wand then)
8009 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8011 if (GetTypeId() == TYPEID_PLAYER
)
8014 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
8016 // Damage bonus from stats
8017 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
8018 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
8020 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8022 // stat used stored in miscValueB for this aura
8023 Stats usedStat
= Stats((*i
)->GetMiscBValue());
8024 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8027 // ... and attack power
8028 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
8029 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
8030 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8031 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8034 return DoneAdvertisedBenefit
;
8037 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8039 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8041 int32 TakenAdvertisedBenefit
= 0;
8042 // ..done (for creature type by mask) in taken
8043 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8044 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8045 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8046 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8049 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8050 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8051 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8052 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8054 return TakenAdvertisedBenefit
;
8057 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
8059 // not critting spell
8060 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
8063 float crit_chance
= 0.0f
;
8064 switch(spellProto
->DmgClass
)
8066 case SPELL_DAMAGE_CLASS_NONE
:
8068 case SPELL_DAMAGE_CLASS_MAGIC
:
8070 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
8072 // For other schools
8073 else if (GetTypeId() == TYPEID_PLAYER
)
8074 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
8077 crit_chance
= m_baseSpellCritChance
;
8078 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8083 if (!IsPositiveSpell(spellProto
->Id
))
8085 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8086 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
8087 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8088 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
8089 // Modify by player victim resilience
8090 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
8091 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
8094 // scripted (increase crit chance ... against ... target by x%
8095 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8096 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8098 if (!((*i
)->isAffectedOnSpell(spellProto
)))
8100 switch((*i
)->GetModifier()->m_miscvalue
)
8102 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
8103 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
8104 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
8105 case 7917: // Glyph of Shadowburn
8106 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8107 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8109 case 7997: // Renewed Hope
8111 if (pVictim
->HasAura(6788))
8112 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8114 case 21: // Test of Faith
8117 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8118 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8124 // Custom crit by class
8125 switch(spellProto
->SpellFamilyName
)
8127 case SPELLFAMILY_PALADIN
:
8129 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000040000000))
8131 Aura
*aura
= pVictim
->GetDummyAura(58597);
8132 if (aura
&& aura
->GetCasterGUID() == GetGUID())
8133 crit_chance
+=aura
->GetModifier()->m_amount
;
8137 case SPELLFAMILY_SHAMAN
:
8139 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
8141 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000000010000000), 0, GetGUID()))
8143 // Consume shock aura if not have Glyph of Flame Shock
8144 if (!GetAura(55447, 0))
8145 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
8156 case SPELL_DAMAGE_CLASS_MELEE
:
8157 case SPELL_DAMAGE_CLASS_RANGED
:
8161 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
8162 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8170 // only players use intelligence for critical chance computations
8171 if(Player
* modOwner
= GetSpellModOwner())
8172 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
8174 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
8175 if (roll_chance_f(crit_chance
))
8180 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8182 // Calculate critical bonus
8184 switch(spellProto
->DmgClass
)
8186 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8187 case SPELL_DAMAGE_CLASS_RANGED
:
8188 // TODO: write here full calculation for melee/ranged spells
8189 crit_bonus
= damage
;
8192 crit_bonus
= damage
/ 2; // for spells is 50%
8196 // adds additional damage to crit_bonus (from talents)
8197 if(Player
* modOwner
= GetSpellModOwner())
8198 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8202 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8203 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8207 damage
+= crit_bonus
;
8212 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8214 // Calculate critical bonus
8216 switch(spellProto
->DmgClass
)
8218 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8219 case SPELL_DAMAGE_CLASS_RANGED
:
8220 // TODO: write here full calculation for melee/ranged spells
8221 crit_bonus
= damage
;
8224 crit_bonus
= damage
/ 2; // for spells is 50%
8230 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8231 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8235 damage
+= crit_bonus
;
8237 damage
= int32(damage
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
));
8242 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8244 // No heal amount for this class spells
8245 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8248 // For totems get healing bonus from owner (statue isn't totem in fact)
8249 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8250 if(Unit
* owner
= GetOwner())
8251 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8254 // Taken/Done total percent damage auras
8255 float DoneTotalMod
= 1.0f
;
8256 float TakenTotalMod
= 1.0f
;
8257 int32 DoneTotal
= 0;
8258 int32 TakenTotal
= 0;
8260 // Healing done percent
8261 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8262 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8263 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8265 // done scripted mod (take it from owner)
8266 Unit
*owner
= GetOwner();
8267 if (!owner
) owner
= this;
8268 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8269 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8271 if (!(*i
)->isAffectedOnSpell(spellProto
))
8273 switch((*i
)->GetModifier()->m_miscvalue
)
8275 case 4415: // Increased Rejuvenation Healing
8277 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8278 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8280 case 7997: // Renewed Hope
8282 if (pVictim
->HasAura(6788))
8283 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8285 case 21: // Test of Faith
8288 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8289 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8291 case 7798: // Glyph of Regrowth
8293 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000000040)))
8294 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8297 case 8477: // Nourish Heal Boost
8299 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8300 int32 modPercent
= 0;
8301 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8302 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8304 if (itr
->second
->GetCasterGUID()!=GetGUID())
8306 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8307 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8308 !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0000001000000050)))
8310 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8312 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8315 case 7871: // Glyph of Lesser Healing Wave
8317 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000040000000000), 0, GetGUID()))
8318 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8326 // Taken/Done fixed damage bonus auras
8327 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8328 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8330 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8331 // Spellmod SpellDamage
8332 float SpellModSpellDamage
= 100.0f
;
8333 if(Player
* modOwner
= GetSpellModOwner())
8334 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8335 SpellModSpellDamage
/= 100.0f
;
8337 // Check for table values
8338 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8342 if (damagetype
== DOT
)
8343 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8345 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8347 if (bonus
->ap_bonus
)
8348 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8350 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8351 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8353 // Default calculation
8354 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8356 // Damage Done from spell damage bonus
8357 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8358 // Damage over Time spells bonus calculation
8359 float DotFactor
= 1.0f
;
8360 if(damagetype
== DOT
)
8362 int32 DotDuration
= GetSpellDuration(spellProto
);
8366 if(DotDuration
> 30000) DotDuration
= 30000;
8367 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8369 for(int j
= 0; j
< 3; j
++)
8371 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8372 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8373 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8380 if(spellProto
->EffectAmplitude
[x
] != 0)
8381 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8384 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8385 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8389 // Distribute Damage over multiple effects, reduce by AoE
8390 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8391 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8392 for(int j
= 0; j
< 3; ++j
)
8394 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8395 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8401 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8402 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8405 // use float as more appropriate for negative values and percent applying
8406 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8407 // apply spellmod to Done amount
8408 if(Player
* modOwner
= GetSpellModOwner())
8409 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8412 // Healing Wave cast
8413 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000040)))
8415 // Search for Healing Way on Victim
8416 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8417 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8418 if((*itr
)->GetId() == 29203)
8419 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8422 // Healing taken percent
8423 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8425 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8427 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8429 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8431 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8432 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8433 if ((*i
)->isAffectedOnSpell(spellProto
))
8434 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8436 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8438 return heal
< 0 ? 0 : uint32(heal
);
8441 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8443 int32 AdvertisedBenefit
= 0;
8445 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8446 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8447 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8448 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8450 // Healing bonus of spirit, intellect and strength
8451 if (GetTypeId() == TYPEID_PLAYER
)
8454 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8456 // Healing bonus from stats
8457 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8458 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8460 // stat used dependent from misc value (stat index)
8461 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8462 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8465 // ... and attack power
8466 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8467 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8468 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8469 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8471 return AdvertisedBenefit
;
8474 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8476 int32 AdvertisedBenefit
= 0;
8477 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8478 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8479 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8480 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8481 return AdvertisedBenefit
;
8484 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8486 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8487 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8488 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8489 if(itr
->type
& shoolMask
)
8492 //If m_immuneToDamage type contain magic, IMMUNE damage.
8493 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8494 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8495 if(itr
->type
& shoolMask
)
8501 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8506 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8507 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8509 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8510 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8511 if(itr
->type
== spellInfo
->Dispel
)
8514 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8515 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8517 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8518 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8519 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8520 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8524 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8525 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8527 if(itr
->type
== spellInfo
->Mechanic
)
8536 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8538 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8539 uint32 effect
= spellInfo
->Effect
[index
];
8540 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8541 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8542 if(itr
->type
== effect
)
8545 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8547 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8548 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8549 if(itr
->type
== mechanic
)
8553 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8555 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8556 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8557 if(itr
->type
== aura
)
8559 // Check for immune to application of harmful magical effects
8560 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8561 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8562 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8563 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8564 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8571 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8576 uint32 family
= spellInfo
->SpellFamilyName
;
8577 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8579 if((family
== 5 && flags
== 256) || //Searing Pain
8580 (family
== 6 && flags
== 8192) || //Mind Blast
8581 (family
== 11 && flags
== 1048576)) //Earth Shock
8587 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8595 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8597 // Taken/Done fixed damage bonus auras
8598 int32 DoneFlatBenefit
= 0;
8599 int32 TakenFlatBenefit
= 0;
8601 // ..done (for creature type by mask) in taken
8602 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8603 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8604 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8605 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8608 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8610 // ..done (base at attack power for marked target and base at attack power for creature type)
8612 if(attType
== RANGED_ATTACK
)
8614 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8616 // ..done (base at attack power and creature type)
8617 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8618 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8619 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8620 APbonus
+= (*i
)->GetModifier()->m_amount
;
8624 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8626 // ..done (base at attack power and creature type)
8627 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8628 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8629 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8630 APbonus
+= (*i
)->GetModifier()->m_amount
;
8633 if (APbonus
!=0) // Can be negative
8635 bool normalized
= false;
8638 for (uint8 i
= 0; i
<3;++i
)
8640 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8648 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8652 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8653 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8654 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8655 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8657 if(attType
!=RANGED_ATTACK
)
8658 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8660 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8662 // Done/Taken total percent damage auras
8663 float DoneTotalMod
= 1.0f
;
8664 float TakenTotalMod
= 1.0f
;
8667 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8668 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8670 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8671 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8672 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8673 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8676 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8677 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8678 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8679 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8681 // .. taken pct: dummy auras
8682 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8683 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8685 switch((*i
)->GetSpellProto()->SpellIconID
)
8689 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8691 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8693 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8694 if (mod
< (*i
)->GetModifier()->m_amount
)
8695 mod
= (*i
)->GetModifier()->m_amount
;
8696 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8701 if(spellProto
==NULL
)
8703 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8704 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
== UI64LIT(0x00008000)))
8705 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8710 // .. taken pct: class scripts
8711 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8712 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8714 switch((*i
)->GetMiscValue())
8716 case 6427: case 6428: // Dirty Deeds
8717 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8719 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8720 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8722 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8726 // effect 0 have expected value but in negative state
8727 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8733 if(attType
!= RANGED_ATTACK
)
8735 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8736 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8737 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8741 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8742 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8743 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8746 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8748 // apply spellmod to Done damage
8751 if(Player
* modOwner
= GetSpellModOwner())
8752 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8755 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8757 // bonus result can be negative
8758 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8761 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8765 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8768 if(itr
->type
== type
)
8770 m_spellImmune
[op
].erase(itr
);
8771 next
= m_spellImmune
[op
].begin();
8775 Immune
.spellId
= spellId
;
8777 m_spellImmune
[op
].push_back(Immune
);
8781 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8783 if(itr
->spellId
== spellId
)
8785 m_spellImmune
[op
].erase(itr
);
8793 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8795 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8797 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8798 RemoveAurasWithDispelType(type
);
8801 float Unit::GetWeaponProcChance() const
8803 // normalized proc chance for weapon attack speed
8805 if(isAttackReady(BASE_ATTACK
))
8806 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8807 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8808 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8812 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8814 // proc per minute chance calculation
8815 if (PPM
<= 0) return 0.0f
;
8816 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8820 void Unit::Mount(uint32 mount
)
8825 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8827 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8829 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8832 if(GetTypeId() == TYPEID_PLAYER
)
8833 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8836 void Unit::Unmount()
8841 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8843 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8844 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8846 // only resummon old pet if the player is already added to a map
8847 // this prevents adding a pet to a not created map which would otherwise cause a crash
8848 // (it could probably happen when logging in after a previous crash)
8849 if(GetTypeId() == TYPEID_PLAYER
)
8850 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8853 void Unit::SetInCombatWith(Unit
* enemy
)
8855 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8858 SetInCombatState(true,enemy
);
8863 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8865 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8866 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8868 SetInCombatState(true,enemy
);
8872 SetInCombatState(false,enemy
);
8875 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
8877 // only alive units can be in combat
8882 m_CombatTimer
= 5000;
8884 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8886 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8888 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8889 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8891 if(creatureNotInCombat
&& ((Creature
*)this)->AI())
8892 ((Creature
*)this)->AI()->EnterCombat(enemy
);
8895 void Unit::ClearInCombat()
8898 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8900 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8901 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8903 // Player's state will be cleared in Player::UpdateContestedPvP
8904 if(GetTypeId()!=TYPEID_PLAYER
)
8905 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8907 ((Player
*)this)->UpdatePotionCooldown();
8910 bool Unit::isTargetableForAttack() const
8912 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8915 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8918 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8921 int32
Unit::ModifyHealth(int32 dVal
)
8928 int32 curHealth
= (int32
)GetHealth();
8930 int32 val
= dVal
+ curHealth
;
8937 int32 maxHealth
= (int32
)GetMaxHealth();
8942 gain
= val
- curHealth
;
8944 else if(curHealth
!= maxHealth
)
8946 SetHealth(maxHealth
);
8947 gain
= maxHealth
- curHealth
;
8953 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8960 int32 curPower
= (int32
)GetPower(power
);
8962 int32 val
= dVal
+ curPower
;
8969 int32 maxPower
= (int32
)GetMaxPower(power
);
8973 SetPower(power
,val
);
8974 gain
= val
- curPower
;
8976 else if(curPower
!= maxPower
)
8978 SetPower(power
,maxPower
);
8979 gain
= maxPower
- curPower
;
8985 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8990 // Always can see self
8994 // player visible for other player if not logout and at same transport
8995 // including case when player is out of world
8996 bool at_same_transport
=
8997 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8998 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8999 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
9000 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
9003 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
9006 // forbidden to seen (at GM respawn command)
9007 if(m_Visibility
==VISIBILITY_RESPAWN
)
9010 // Grid dead/alive checks
9011 if( u
->GetTypeId()==TYPEID_PLAYER
)
9013 // non visible at grid for any stealth state
9014 if(!IsVisibleInGridForPlayer((Player
*)u
))
9017 // if player is dead then he can't detect anyone in any cases
9023 // all dead creatures/players not visible for any creatures
9024 if(!u
->isAlive() || !isAlive())
9028 // always seen by owner
9029 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
9032 // different visible distance checks
9033 if(u
->isInFlight()) // what see player in flight
9035 // use object grey distance for all (only see objects any way)
9036 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9039 else if(!isAlive()) // distance for show body
9041 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9044 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
9046 if(u
->GetTypeId()==TYPEID_PLAYER
)
9048 // Players far than max visible distance for player or not in our map are not visible too
9049 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9054 // Units far than max visible distance for creature or not in our map are not visible too
9055 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9059 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
9061 // Pet/charmed far than max visible distance for player or not in our map are not visible too
9062 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9065 else // distance for show creature
9067 // Units far than max visible distance for creature or not in our map are not visible too
9068 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9072 // Visible units, always are visible for all units, except for units under invisibility and phases
9073 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
9076 // GMs see any players, not higher GMs and all units in any phase
9077 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
9079 if(GetTypeId() == TYPEID_PLAYER
)
9080 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
9085 // non faction visibility non-breakable for non-GMs
9086 if (m_Visibility
== VISIBILITY_OFF
)
9089 // phased visibility (both must phased in same way)
9094 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
9096 // detectable invisibility case
9098 // Invisible units, always are visible for units under same invisibility type
9099 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
9100 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9101 u
->canDetectInvisibilityOf(this) ||
9102 // Units that can detect invisibility always are visible for units that can be detected
9103 canDetectInvisibilityOf(u
) ))
9108 // special cases for always overwrite invisibility/stealth
9109 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
9112 if (!u
->IsHostileTo(this))
9114 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9115 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
9117 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
9120 // else apply same rules as for hostile case (detecting check for stealth)
9126 // Hunter mark functionality
9127 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
9128 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
9129 if((*iter
)->GetCasterGUID()==u
->GetGUID())
9132 // else apply detecting check for stealth
9135 // none other cases for detect invisibility, so invisible
9139 // else apply stealth detecting check
9142 // unit got in stealth in this moment and must ignore old detected state
9143 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
9146 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9147 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
9150 // NOW ONLY STEALTH CASE
9152 // stealth and detected and visible for some seconds
9153 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
9156 //if in non-detect mode then invisible for unit
9162 // If is attacked then stealth is lost, some creature can use stealth too
9163 if( !getAttackers().empty() )
9166 // If there is collision rogue is seen regardless of level difference
9167 if (IsWithinDist(u
,0.24f
))
9170 //If a mob or player is stunned he will not be able to detect stealth
9171 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9174 // Creature can detect target only in aggro radius
9175 if(u
->GetTypeId() != TYPEID_PLAYER
)
9177 //Always invisible from back and out of aggro range
9178 bool isInFront
= u
->isInFrontInMap(this,((Creature
const*)u
)->GetAttackDistance(this));
9184 //Always invisible from back
9185 bool isInFront
= u
->isInFrontInMap(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9190 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9191 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9193 //Calculation if target is in front
9195 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9196 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9198 //Visible distance is modified by
9199 //-Level Diff (every level diff = 1.0f in visible distance)
9200 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9202 //This allows to check talent tree and will add addition stealth dependent on used points)
9203 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9207 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9208 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9209 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9211 if(!IsWithinDist(u
,visibleDistance
))
9215 // Now check is target visible with LoS
9217 u
->GetPosition(ox
,oy
,oz
);
9218 return IsWithinLOS(ox
,oy
,oz
);
9221 void Unit::SetVisibility(UnitVisibility x
)
9229 if(GetTypeId()==TYPEID_PLAYER
)
9230 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9232 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9236 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9238 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9240 for(uint32 i
= 0; i
< 10; ++i
)
9242 if(((1 << i
) & mask
)==0)
9245 // find invisibility level
9246 uint32 invLevel
= 0;
9247 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9248 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9249 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9250 invLevel
= (*itr
)->GetModifier()->m_amount
;
9252 // find invisibility detect level
9253 uint32 detectLevel
= 0;
9254 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9255 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9256 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9257 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9259 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9261 detectLevel
= ((Player
*)this)->GetDrunkValue();
9264 if(invLevel
<= detectLevel
)
9272 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9274 int32 main_speed_mod
= 0;
9275 float stack_bonus
= 1.0f
;
9276 float non_stack_bonus
= 1.0f
;
9284 if (IsMounted()) // Use on mount auras
9286 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9287 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9288 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9292 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9293 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9294 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9302 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9305 case MOVE_SWIM_BACK
:
9309 if (IsMounted()) // Use on mount auras
9310 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9311 else // Use not mount (shapeshift for example) auras (should stack)
9312 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9313 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9314 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9317 case MOVE_FLIGHT_BACK
:
9320 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9324 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9325 // now we ready for speed calculation
9326 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9334 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9335 // TODO: possible affect only on MOVE_RUN
9336 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9338 // Use speed from aura
9339 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9340 if (speed
> max_speed
)
9349 // Apply strongest slow aura mod to speed
9350 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9352 speed
*=(100.0f
+ slow
)/100.0f
;
9353 SetSpeed(mtype
, speed
, forced
);
9356 float Unit::GetSpeed( UnitMoveType mtype
) const
9358 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9361 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9366 // Update speed only on change
9367 if (m_speed_rate
[mtype
] == rate
)
9370 m_speed_rate
[mtype
] = rate
;
9372 propagateSpeedChange();
9380 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9383 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9386 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9389 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9391 case MOVE_SWIM_BACK
:
9392 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9394 case MOVE_TURN_RATE
:
9395 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9398 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9400 case MOVE_FLIGHT_BACK
:
9401 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9403 case MOVE_PITCH_RATE
:
9404 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9407 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9411 data
.append(GetPackGUID());
9412 data
<< uint32(0); // movement flags
9413 data
<< uint16(0); // unk flags
9414 data
<< uint32(getMSTime());
9415 data
<< float(GetPositionX());
9416 data
<< float(GetPositionY());
9417 data
<< float(GetPositionZ());
9418 data
<< float(GetOrientation());
9419 data
<< uint32(0); // fall time
9420 data
<< float(GetSpeed(mtype
));
9421 SendMessageToSet( &data
, true );
9425 if(GetTypeId() == TYPEID_PLAYER
)
9427 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9428 // and do it only for real sent packets and use run for run/mounted as client expected
9429 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9435 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9438 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9441 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9444 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9446 case MOVE_SWIM_BACK
:
9447 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9449 case MOVE_TURN_RATE
:
9450 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9453 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9455 case MOVE_FLIGHT_BACK
:
9456 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9458 case MOVE_PITCH_RATE
:
9459 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9462 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9465 data
.append(GetPackGUID());
9466 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9467 if (mtype
== MOVE_RUN
)
9468 data
<< uint8(0); // new 2.1.0
9469 data
<< float(GetSpeed(mtype
));
9470 SendMessageToSet( &data
, true );
9472 if(Pet
* pet
= GetPet())
9473 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9476 void Unit::SetHover(bool on
)
9479 CastSpell(this, 11010, true);
9481 RemoveAurasDueToSpell(11010);
9484 void Unit::setDeathState(DeathState s
)
9486 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9490 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9492 if(IsNonMeleeSpellCasted(false))
9493 InterruptNonMeleeSpells(false);
9498 RemoveAllAurasOnDeath();
9500 UnsummonAllTotems();
9502 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9503 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9504 // remove aurastates allowing special moves
9505 ClearAllReactives();
9506 ClearDiminishings();
9508 else if(s
== JUST_ALIVED
)
9510 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9513 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9515 //_ApplyAllAuraMods();
9520 /*########################################
9522 ######## AGGRO SYSTEM ########
9524 ########################################*/
9525 bool Unit::CanHaveThreatList() const
9527 // only creatures can have threat list
9528 if( GetTypeId() != TYPEID_UNIT
)
9531 // only alive units can have threat list
9535 // totems can not have threat list
9536 if( ((Creature
*)this)->isTotem() )
9539 // vehicles can not have threat list
9540 if( ((Creature
*)this)->isVehicle() )
9543 // pets can not have a threat list, unless they are controlled by a creature
9544 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9550 //======================================================================
9552 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9554 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9557 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9559 return threat
* m_threatModifier
[school
];
9562 //======================================================================
9564 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9566 // Only mobs can manage threat lists
9567 if(CanHaveThreatList())
9568 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9571 //======================================================================
9573 void Unit::DeleteThreatList()
9575 m_ThreatManager
.clearReferences();
9578 //======================================================================
9580 void Unit::TauntApply(Unit
* taunter
)
9582 assert(GetTypeId()== TYPEID_UNIT
);
9584 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9587 if(!CanHaveThreatList())
9590 Unit
*target
= getVictim();
9591 if(target
&& target
== taunter
)
9594 SetInFront(taunter
);
9595 if (((Creature
*)this)->AI())
9596 ((Creature
*)this)->AI()->AttackStart(taunter
);
9598 m_ThreatManager
.tauntApply(taunter
);
9601 //======================================================================
9603 void Unit::TauntFadeOut(Unit
*taunter
)
9605 assert(GetTypeId()== TYPEID_UNIT
);
9607 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9610 if(!CanHaveThreatList())
9613 Unit
*target
= getVictim();
9614 if(!target
|| target
!= taunter
)
9617 if(m_ThreatManager
.isThreatListEmpty())
9619 if(((Creature
*)this)->AI())
9620 ((Creature
*)this)->AI()->EnterEvadeMode();
9624 m_ThreatManager
.tauntFadeOut(taunter
);
9625 target
= m_ThreatManager
.getHostilTarget();
9627 if (target
&& target
!= taunter
)
9630 if (((Creature
*)this)->AI())
9631 ((Creature
*)this)->AI()->AttackStart(target
);
9635 //======================================================================
9637 bool Unit::SelectHostilTarget()
9639 //function provides main threat functionality
9640 //next-victim-selection algorithm and evade mode are called
9641 //threat list sorting etc.
9643 assert(GetTypeId()== TYPEID_UNIT
);
9645 if (!this->isAlive())
9647 //This function only useful once AI has been initialized
9648 if (!((Creature
*)this)->AI())
9651 Unit
* target
= NULL
;
9653 // First checking if we have some taunt on us
9654 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9655 if ( !tauntAuras
.empty() )
9659 // The last taunt aura caster is alive an we are happy to attack him
9660 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9662 else if (tauntAuras
.size() > 1)
9664 // We do not have last taunt aura caster but we have more taunt auras,
9665 // so find first available target
9667 // Auras are pushed_back, last caster will be on the end
9668 AuraList::const_iterator aura
= --tauntAuras
.end();
9672 if ( (caster
= (*aura
)->GetCaster()) &&
9673 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9678 }while (aura
!= tauntAuras
.begin());
9682 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9683 // No taunt aura or taunt aura caster is dead standart target selection
9684 target
= m_ThreatManager
.getHostilTarget();
9688 if(!hasUnitState(UNIT_STAT_STUNNED
))
9690 ((Creature
*)this)->AI()->AttackStart(target
);
9694 // no target but something prevent go to evade mode
9695 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9698 // last case when creature don't must go to evade mode:
9699 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9700 // for example at owner command to pet attack some far away creature
9701 // Note: creature not have targeted movement generator but have attacker in this case
9702 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9704 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9706 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9711 // enter in evade mode in other case
9712 ((Creature
*)this)->AI()->EnterEvadeMode();
9717 //======================================================================
9718 //======================================================================
9719 //======================================================================
9721 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9723 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9725 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9727 int32 level
= int32(getLevel());
9728 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9729 level
= (int32
)spellProto
->maxLevel
;
9730 else if (level
< (int32
)spellProto
->baseLevel
)
9731 level
= (int32
)spellProto
->baseLevel
;
9732 level
-= (int32
)spellProto
->spellLevel
;
9734 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9735 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9736 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9737 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9738 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9740 // range can have possitive and negative values, so order its for irand
9741 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9742 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9743 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9745 int32 value
= basePoints
+ randvalue
;
9747 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9748 value
+= (int32
)(comboDamage
* comboPoints
);
9750 if(Player
* modOwner
= GetSpellModOwner())
9752 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9753 switch(effect_index
)
9756 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9759 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9762 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9767 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9768 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9769 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9770 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9775 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9777 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9779 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9781 int32 minduration
= GetSpellDuration(spellProto
);
9782 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9786 if( minduration
!= -1 && minduration
!= maxduration
)
9787 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9789 duration
= minduration
;
9793 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9794 // Find total mod value (negative bonus)
9795 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9796 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9797 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9798 // Find max mod (negative bonus)
9799 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9801 int32 durationMod
= 0;
9802 // Select strongest negative mod
9803 if (durationMod_always
> durationMod_not_stack
)
9804 durationMod
= durationMod_not_stack
;
9806 durationMod
= durationMod_always
;
9808 if (durationMod
!= 0)
9809 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9811 if (duration
< 0) duration
= 0;
9817 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9819 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9821 if(i
->DRGroup
!= group
)
9825 return DIMINISHING_LEVEL_1
;
9828 return DIMINISHING_LEVEL_1
;
9830 // If last spell was casted more than 15 seconds ago - reset the count.
9831 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9833 i
->hitCount
= DIMINISHING_LEVEL_1
;
9834 return DIMINISHING_LEVEL_1
;
9836 // or else increase the count.
9839 return DiminishingLevels(i
->hitCount
);
9842 return DIMINISHING_LEVEL_1
;
9845 void Unit::IncrDiminishing(DiminishingGroup group
)
9847 // Checking for existing in the table
9848 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9850 if(i
->DRGroup
!= group
)
9852 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9856 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9859 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9861 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9864 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9865 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9867 // test pet/charm masters instead pets/charmeds
9868 Unit
const* targetOwner
= GetCharmerOrOwner();
9869 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9871 Unit
const* target
= targetOwner
? targetOwner
: this;
9872 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9874 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9880 // Some diminishings applies to mobs too (for example, Stun)
9881 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9883 DiminishingLevels diminish
= Level
;
9886 case DIMINISHING_LEVEL_1
: break;
9887 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9888 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9889 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9894 duration
= int32(duration
* mod
);
9897 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9899 // Checking for existing in the table
9900 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9902 if(i
->DRGroup
!= group
)
9910 // Remember time after last aura from group removed
9912 i
->hitTime
= getMSTime();
9918 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9920 return ObjectAccessor::GetUnit(object
,guid
);
9923 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9925 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9928 uint32
Unit::GetCreatureType() const
9930 if(GetTypeId() == TYPEID_PLAYER
)
9932 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9933 if(ssEntry
&& ssEntry
->creatureType
> 0)
9934 return ssEntry
->creatureType
;
9936 return CREATURE_TYPE_HUMANOID
;
9939 return ((Creature
*)this)->GetCreatureInfo()->type
;
9942 /*#######################################
9944 ######## STAT SYSTEM ########
9946 #######################################*/
9948 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9950 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9952 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9958 switch(modifierType
)
9962 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9966 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9969 val
= (100.0f
+ amount
) / 100.0f
;
9970 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9977 if(!CanModifyStats())
9982 case UNIT_MOD_STAT_STRENGTH
:
9983 case UNIT_MOD_STAT_AGILITY
:
9984 case UNIT_MOD_STAT_STAMINA
:
9985 case UNIT_MOD_STAT_INTELLECT
:
9986 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9988 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9989 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9993 case UNIT_MOD_FOCUS
:
9994 case UNIT_MOD_ENERGY
:
9995 case UNIT_MOD_HAPPINESS
:
9997 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9999 case UNIT_MOD_RESISTANCE_HOLY
:
10000 case UNIT_MOD_RESISTANCE_FIRE
:
10001 case UNIT_MOD_RESISTANCE_NATURE
:
10002 case UNIT_MOD_RESISTANCE_FROST
:
10003 case UNIT_MOD_RESISTANCE_SHADOW
:
10004 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
10006 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
10007 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
10009 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
10010 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
10011 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
10020 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
10022 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
10024 sLog
.outError("trial to access non existed modifier value from UnitMods!");
10028 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
10031 return m_auraModifiersGroup
[unitMod
][modifierType
];
10034 float Unit::GetTotalStatValue(Stats stat
) const
10036 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
10038 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10041 // value = ((base_value * base_pct) + total_value) * total_pct
10042 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
10043 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10044 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10045 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10050 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
10052 if(unitMod
>= UNIT_MOD_END
)
10054 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
10058 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10061 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
10062 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10063 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10064 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10069 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
10071 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
10075 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
10076 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
10077 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
10078 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
10079 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
10080 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
10089 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
10091 Stats stat
= STAT_STRENGTH
;
10095 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
10096 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
10097 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
10098 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
10099 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
10108 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
10112 case UNIT_MOD_MANA
: return POWER_MANA
;
10113 case UNIT_MOD_RAGE
: return POWER_RAGE
;
10114 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
10115 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
10116 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
10117 case UNIT_MOD_RUNE
: return POWER_RUNE
;
10118 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
10119 default: return POWER_MANA
;
10125 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
10127 if (attType
== RANGED_ATTACK
)
10129 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
10132 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
10136 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
10139 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
10143 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
10145 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
10148 return m_weaponDamage
[attType
][type
];
10151 void Unit::SetLevel(uint32 lvl
)
10153 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
10156 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
10157 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
10160 void Unit::SetHealth(uint32 val
)
10162 uint32 maxHealth
= GetMaxHealth();
10163 if(maxHealth
< val
)
10166 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
10169 if(GetTypeId() == TYPEID_PLAYER
)
10171 if(((Player
*)this)->GetGroup())
10172 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
10174 else if(((Creature
*)this)->isPet())
10176 Pet
*pet
= ((Pet
*)this);
10177 if(pet
->isControlled())
10179 Unit
*owner
= GetOwner();
10180 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10181 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10186 void Unit::SetMaxHealth(uint32 val
)
10188 uint32 health
= GetHealth();
10189 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10192 if(GetTypeId() == TYPEID_PLAYER
)
10194 if(((Player
*)this)->GetGroup())
10195 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10197 else if(((Creature
*)this)->isPet())
10199 Pet
*pet
= ((Pet
*)this);
10200 if(pet
->isControlled())
10202 Unit
*owner
= GetOwner();
10203 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10204 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10212 void Unit::SetPower(Powers power
, uint32 val
)
10214 if(GetPower(power
) == val
)
10217 uint32 maxPower
= GetMaxPower(power
);
10221 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10223 WorldPacket
data(SMSG_POWER_UPDATE
);
10224 data
.append(GetPackGUID());
10225 data
<< uint8(power
);
10226 data
<< uint32(val
);
10227 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10230 if(GetTypeId() == TYPEID_PLAYER
)
10232 if(((Player
*)this)->GetGroup())
10233 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10235 else if(((Creature
*)this)->isPet())
10237 Pet
*pet
= ((Pet
*)this);
10238 if(pet
->isControlled())
10240 Unit
*owner
= GetOwner();
10241 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10242 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10245 // Update the pet's character sheet with happiness damage bonus
10246 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10248 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10253 void Unit::SetMaxPower(Powers power
, uint32 val
)
10255 uint32 cur_power
= GetPower(power
);
10256 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10259 if(GetTypeId() == TYPEID_PLAYER
)
10261 if(((Player
*)this)->GetGroup())
10262 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10264 else if(((Creature
*)this)->isPet())
10266 Pet
*pet
= ((Pet
*)this);
10267 if(pet
->isControlled())
10269 Unit
*owner
= GetOwner();
10270 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10271 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10275 if(val
< cur_power
)
10276 SetPower(power
, val
);
10279 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10281 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10284 if(GetTypeId() == TYPEID_PLAYER
)
10286 if(((Player
*)this)->GetGroup())
10287 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10289 else if(((Creature
*)this)->isPet())
10291 Pet
*pet
= ((Pet
*)this);
10292 if(pet
->isControlled())
10294 Unit
*owner
= GetOwner();
10295 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10296 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10301 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10303 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10306 if(GetTypeId() == TYPEID_PLAYER
)
10308 if(((Player
*)this)->GetGroup())
10309 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10311 else if(((Creature
*)this)->isPet())
10313 Pet
*pet
= ((Pet
*)this);
10314 if(pet
->isControlled())
10316 Unit
*owner
= GetOwner();
10317 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10318 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10323 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10325 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10327 tAuraProcTriggerDamage
.push_back(aura
);
10329 tAuraProcTriggerDamage
.remove(aura
);
10332 uint32
Unit::GetCreatePowers( Powers power
) const
10334 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10337 case POWER_MANA
: return GetCreateMana();
10338 case POWER_RAGE
: return 1000;
10339 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10340 case POWER_ENERGY
: return 100;
10341 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10342 case POWER_RUNIC_POWER
: return 1000;
10343 case POWER_RUNE
: return 0;
10344 case POWER_HEALTH
: return 0;
10350 void Unit::AddToWorld()
10352 Object::AddToWorld();
10355 void Unit::RemoveFromWorld()
10360 RemoveNotOwnSingleTargetAuras();
10364 Object::RemoveFromWorld();
10367 void Unit::CleanupsBeforeDelete()
10369 if(m_uint32Values
) // only for fully created object
10371 InterruptNonMeleeSpells(true);
10372 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10374 ClearComboPointHolders();
10375 DeleteThreatList();
10376 getHostilRefManager().setOnlineOfflineState(false);
10378 RemoveAllGameObjects();
10379 RemoveAllDynObjects();
10380 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10385 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10388 m_charmInfo
= new CharmInfo(charm
);
10389 return m_charmInfo
;
10392 CharmInfo::CharmInfo(Unit
* unit
)
10393 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10395 for(int i
=0; i
<4; ++i
)
10397 m_charmspells
[i
].spellId
= 0;
10398 m_charmspells
[i
].active
= ACT_DISABLED
;
10402 void CharmInfo::InitPetActionBar()
10404 // the first 3 SpellOrActions are attack, follow and stay
10405 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_START
- ACTION_BAR_INDEX_START
; ++i
)
10406 SetActionBar(ACTION_BAR_INDEX_START
+ i
,COMMAND_ATTACK
- i
,ACT_COMMAND
);
10408 // middle 4 SpellOrActions are spells/special attacks/abilities
10409 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
; ++i
)
10410 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START
+ i
,0,ACT_DISABLED
);
10412 // last 3 SpellOrActions are reactions
10413 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_END
- ACTION_BAR_INDEX_PET_SPELL_END
; ++i
)
10414 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END
+ i
,COMMAND_ATTACK
- i
,ACT_REACTION
);
10417 void CharmInfo::InitEmptyActionBar()
10419 SetActionBar(ACTION_BAR_INDEX_START
,COMMAND_ATTACK
,ACT_COMMAND
);
10420 for(uint32 x
= ACTION_BAR_INDEX_START
+1; x
< ACTION_BAR_INDEX_END
; ++x
)
10421 SetActionBar(x
,0,ACT_PASSIVE
);
10424 void CharmInfo::InitPossessCreateSpells()
10426 InitEmptyActionBar(); //charm action bar
10428 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10431 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10433 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10434 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10436 AddSpellToActionBar(((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10440 void CharmInfo::InitCharmCreateSpells()
10442 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10444 InitEmptyActionBar();
10448 InitPetActionBar();
10450 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10452 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10453 m_charmspells
[x
].spellId
= spellId
;
10458 if (IsPassiveSpell(spellId
))
10460 m_unit
->CastSpell(m_unit
, spellId
, true);
10461 m_charmspells
[x
].active
= ACT_PASSIVE
;
10465 ActiveStates newstate
;
10466 bool onlyselfcast
= true;
10467 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10469 if(!spellInfo
) onlyselfcast
= false;
10470 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10472 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10473 onlyselfcast
= false;
10476 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10477 newstate
= ACT_DISABLED
;
10479 newstate
= ACT_PASSIVE
;
10481 AddSpellToActionBar(spellId
, newstate
);
10486 bool CharmInfo::AddSpellToActionBar(uint32 spell_id
, ActiveStates newstate
)
10488 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10490 // new spell rank can be already listed
10491 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10493 if (PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10495 if (spellmgr
.GetFirstSpellInChain(PetActionBar
[i
].SpellOrAction
) == first_id
)
10497 PetActionBar
[i
].SpellOrAction
= spell_id
;
10503 // or use empty slot in other case
10504 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10506 if (!PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10508 SetActionBar(i
,spell_id
,newstate
== ACT_DECIDE
? ACT_DISABLED
: newstate
);
10515 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id
)
10517 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10519 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10521 if (PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10523 if (spellmgr
.GetFirstSpellInChain(PetActionBar
[i
].SpellOrAction
) == first_id
)
10525 SetActionBar(i
,0,ACT_DISABLED
);
10534 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10536 if(IsPassiveSpell(spellid
))
10539 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10541 if(spellid
== m_charmspells
[x
].spellId
)
10543 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10548 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10550 m_petnumber
= petnumber
;
10552 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10554 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10557 void CharmInfo::LoadPetActionBar(const std::string
& data
)
10559 InitPetActionBar();
10561 Tokens tokens
= StrSplit(data
, " ");
10563 if (tokens
.size() != (ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
)*2)
10564 return; // non critical, will reset to default
10567 Tokens::iterator iter
;
10568 for(iter
= tokens
.begin(), index
= ACTION_BAR_INDEX_PET_SPELL_START
; index
< ACTION_BAR_INDEX_PET_SPELL_END
; ++iter
, ++index
)
10570 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
10571 PetActionBar
[index
].Type
= atol((*iter
).c_str());
10573 PetActionBar
[index
].SpellOrAction
= atol((*iter
).c_str());
10575 // check correctness
10576 if(PetActionBar
[index
].IsActionBarForSpell() && !sSpellStore
.LookupEntry(PetActionBar
[index
].SpellOrAction
))
10577 SetActionBar(index
,0,ACT_DISABLED
);
10581 void CharmInfo::BuildActionBar( WorldPacket
* data
)
10583 for(uint32 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10585 *data
<< uint16(PetActionBar
[i
].SpellOrAction
);
10586 *data
<< uint16(PetActionBar
[i
].Type
);
10590 void CharmInfo::SetSpellAutocast( uint32 spell_id
, bool state
)
10592 for(int i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10594 if(spell_id
== PetActionBar
[i
].SpellOrAction
&& PetActionBar
[i
].IsActionBarForSpell())
10596 PetActionBar
[i
].Type
= state
? ACT_ENABLED
: ACT_DISABLED
;
10602 bool Unit::isFrozen() const
10604 return HasAuraState(AURA_STATE_FROZEN
);
10607 struct ProcTriggeredData
10609 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10610 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10611 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10613 SpellProcEventEntry
const *spellProcEvent
;
10614 Aura
* triggeredByAura
;
10615 Unit::spellEffectPair triggeredByAura_SpellPair
;
10618 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10619 typedef std::list
< uint32
> RemoveSpellList
;
10621 // List of auras that CAN be trigger but may not exist in spell_proc_event
10622 // in most case need for drop charges
10623 // in some types of aura need do additional check
10624 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10625 bool InitTriggerAuraData()
10627 for (int i
=0;i
<TOTAL_AURAS
;++i
)
10629 isTriggerAura
[i
]=false;
10630 isNonTriggerAura
[i
] = false;
10632 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10633 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10634 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10635 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10636 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10637 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10638 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10639 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10640 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10641 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10642 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10643 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10644 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10645 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10646 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10647 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10648 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10649 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10650 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10651 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10652 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10653 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10654 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10655 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10656 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10657 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10658 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10659 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10660 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10661 isTriggerAura
[SPELL_AURA_MOD_SPELL_CRIT_CHANCE
] = true;
10663 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10664 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10669 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10671 uint32 procEx
= PROC_EX_NONE
;
10672 // Check victim state
10673 if (missCondition
!=SPELL_MISS_NONE
)
10674 switch (missCondition
)
10676 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10677 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10678 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10679 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10680 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10681 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10682 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10683 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10684 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10685 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10686 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10693 if (damageInfo
->blocked
)
10694 procEx
|=PROC_EX_BLOCK
;
10696 if (damageInfo
->absorb
)
10697 procEx
|=PROC_EX_ABSORB
;
10699 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10700 procEx
|=PROC_EX_CRITICAL_HIT
;
10702 procEx
|=PROC_EX_NORMAL_HIT
;
10707 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10709 // For melee/ranged based attack need update skills and set some Aura states
10710 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10712 // Update skills here for players
10713 if (GetTypeId() == TYPEID_PLAYER
)
10715 // On melee based hit/miss/resist need update skill (for victim and attacker)
10716 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10718 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10719 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10721 // Update defence if player is victim and parry/dodge/block
10722 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10723 ((Player
*)this)->UpdateDefense();
10725 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10726 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10731 // if victim and dodge attack
10732 if (procExtra
&PROC_EX_DODGE
)
10734 //Update AURA_STATE on dodge
10735 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10737 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10738 StartReactiveTimer( REACTIVE_DEFENSE
);
10741 // if victim and parry attack
10742 if (procExtra
& PROC_EX_PARRY
)
10744 // For Hunters only Counterattack (skip Mongoose bite)
10745 if (getClass() == CLASS_HUNTER
)
10747 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10748 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10752 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10753 StartReactiveTimer( REACTIVE_DEFENSE
);
10756 // if and victim block attack
10757 if (procExtra
& PROC_EX_BLOCK
)
10759 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10760 StartReactiveTimer( REACTIVE_DEFENSE
);
10763 else //For attacker
10765 // Overpower on victim dodge
10766 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10768 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10769 StartReactiveTimer( REACTIVE_OVERPOWER
);
10775 RemoveSpellList removedSpells
;
10776 ProcTriggeredList procTriggered
;
10777 // Fill procTriggered list
10778 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10780 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10781 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10784 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10788 if (procTriggered
.empty())
10791 // Handle effects proceed this time
10792 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10794 // Some auras can be deleted in function called in this loop (except first, ofc)
10795 // Until storing auars in std::multimap to hard check deleting by another way
10796 if(i
!= procTriggered
.begin())
10798 bool found
= false;
10799 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10800 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10801 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10803 if(itr
->second
==i
->triggeredByAura
)
10811 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10812 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10813 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10814 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10815 // sLog.outDebug(" <end of list>");
10820 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10821 Aura
*triggeredByAura
= i
->triggeredByAura
;
10822 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10823 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10824 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10825 // For players set spell cooldown if need
10826 uint32 cooldown
= 0;
10827 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10828 cooldown
= spellProcEvent
->cooldown
;
10830 switch(auraModifier
->m_auraname
)
10832 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10834 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10835 // Don`t drop charge or add cooldown for not started trigger
10836 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10840 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10842 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10843 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10844 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10845 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
10846 SendSpellNonMeleeDamageLog(&damageInfo
);
10847 DealSpellDamage(&damageInfo
, true);
10850 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
:
10851 case SPELL_AURA_MANA_SHIELD
:
10852 case SPELL_AURA_OBS_MOD_MANA
:
10853 case SPELL_AURA_DUMMY
:
10855 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10856 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10860 case SPELL_AURA_MOD_HASTE
:
10862 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10863 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10867 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10869 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10870 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10874 case SPELL_AURA_PRAYER_OF_MENDING
:
10876 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10877 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10879 HandleMeandingAuraProc(triggeredByAura
);
10882 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10884 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10886 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10890 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10891 // Skip melee hits or instant cast spells
10892 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10895 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10896 // Skip Melee hits and spells ws wrong school
10897 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10900 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10901 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10902 // Skip melee hits and spells ws wrong school or zero cost
10903 if (procSpell
== NULL
||
10904 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10905 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10908 case SPELL_AURA_MECHANIC_IMMUNITY
:
10909 // Compare mechanic
10910 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10913 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10914 // Compare mechanic
10915 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10918 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10920 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10924 // nothing do, just charges counter
10927 // Remove charge (aura can be removed by triggers)
10930 // need found aura on drop (can be dropped by triggers)
10931 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10932 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10933 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10935 // If last charge dropped add spell to remove list
10936 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10938 removedSpells
.push_back(triggeredByAura
->GetId());
10944 if (!removedSpells
.empty())
10946 // Sort spells and remove dublicates
10947 removedSpells
.sort();
10948 removedSpells
.unique();
10949 // Remove auras from removedAuras
10950 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
10951 RemoveAurasDueToSpell(*i
);
10955 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10957 return SPELL_SCHOOL_MASK_NORMAL
;
10960 Player
* Unit::GetSpellModOwner()
10962 if(GetTypeId()==TYPEID_PLAYER
)
10963 return (Player
*)this;
10964 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10966 Unit
* owner
= GetOwner();
10967 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10968 return (Player
*)owner
;
10973 ///----------Pet responses methods-----------------
10974 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10976 if(msg
== SPELL_CAST_OK
)
10979 Unit
*owner
= GetCharmerOrOwner();
10980 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10983 WorldPacket
data(SMSG_PET_CAST_FAILED
, 1 + 4 + 1);
10984 data
<< uint8(0); // cast count?
10985 data
<< uint32(spellid
);
10986 data
<< uint8(msg
);
10987 // uint32 for some reason
10988 // uint32 for some reason
10989 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10992 void Unit::SendPetActionFeedback (uint8 msg
)
10994 Unit
* owner
= GetOwner();
10995 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10998 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10999 data
<< uint8(msg
);
11000 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11003 void Unit::SendPetTalk (uint32 pettalk
)
11005 Unit
* owner
= GetOwner();
11006 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11009 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8 + 4);
11010 data
<< uint64(GetGUID());
11011 data
<< uint32(pettalk
);
11012 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11015 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
11017 Unit
* owner
= GetOwner();
11018 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11021 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
11022 data
<< uint64(GetGUID());
11023 data
<< uint8(0x0); // flags (0x1, 0x2)
11024 data
<< uint32(spellid
);
11025 data
<< uint32(cooltime
);
11027 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11030 void Unit::SendPetClearCooldown (uint32 spellid
)
11032 Unit
* owner
= GetOwner();
11033 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11036 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, 4+8);
11037 data
<< uint32(spellid
);
11038 data
<< uint64(GetGUID());
11039 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11042 void Unit::SendPetAIReaction(uint64 guid
)
11044 Unit
* owner
= GetOwner();
11045 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11048 WorldPacket
data(SMSG_AI_REACTION
, 8 + 4);
11049 data
<< uint64(guid
);
11050 data
<< uint32(AI_REACTION_AGGRO
);
11051 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11054 ///----------End of Pet responses methods----------
11056 void Unit::StopMoving()
11058 clearUnitState(UNIT_STAT_MOVING
);
11060 // send explicit stop packet
11061 // rely on vmaps here because for example stormwind is in air
11062 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
11063 //if (fabs(GetPositionZ() - z) < 2.0f)
11064 // Relocate(GetPositionX(), GetPositionY(), z);
11065 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
11067 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 0, 0);
11069 // update position and orientation;
11071 BuildHeartBeatMsg(&data
);
11072 SendMessageToSet(&data
,false);
11075 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
, uint32 time
)
11079 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
11082 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11084 GetMotionMaster()->MovementExpired(false);
11085 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11087 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
11089 GetMotionMaster()->MoveFleeing(caster
, time
); // caster==NULL processed in MoveFleeing
11093 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11095 GetMotionMaster()->MovementExpired(false);
11097 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
11099 // restore appropriate movement generator
11101 GetMotionMaster()->MoveChase(getVictim());
11103 GetMotionMaster()->Initialize();
11105 // attack caster if can
11106 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
11107 if(caster
&& ((Creature
*)this)->AI())
11108 ((Creature
*)this)->AI()->AttackedBy(caster
);
11112 if (GetTypeId() == TYPEID_PLAYER
)
11113 ((Player
*)this)->SetClientControl(this, !apply
);
11116 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
11120 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11122 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11124 GetMotionMaster()->MoveConfused();
11128 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11130 GetMotionMaster()->MovementExpired(false);
11132 if (GetTypeId() == TYPEID_UNIT
)
11134 // if in combat restore movement generator
11136 GetMotionMaster()->MoveChase(getVictim());
11140 if(GetTypeId() == TYPEID_PLAYER
)
11141 ((Player
*)this)->SetClientControl(this, !apply
);
11144 bool Unit::IsSitState() const
11146 uint8 s
= getStandState();
11148 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
11149 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
11150 s
== UNIT_STAND_STATE_SIT
;
11153 bool Unit::IsStandState() const
11155 uint8 s
= getStandState();
11156 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
11159 void Unit::SetStandState(uint8 state
)
11161 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
11163 if (IsStandState())
11164 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
11166 if(GetTypeId()==TYPEID_PLAYER
)
11168 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
11169 data
<< (uint8
)state
;
11170 ((Player
*)this)->GetSession()->SendPacket(&data
);
11174 bool Unit::IsPolymorphed() const
11176 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
11179 void Unit::SetDisplayId(uint32 modelId
)
11181 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
11183 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11185 Pet
*pet
= ((Pet
*)this);
11186 if(!pet
->isControlled())
11188 Unit
*owner
= GetOwner();
11189 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11190 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
11194 void Unit::ClearComboPointHolders()
11196 while(!m_ComboPointHolders
.empty())
11198 uint32 lowguid
= *m_ComboPointHolders
.begin();
11200 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
11201 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
11202 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11204 m_ComboPointHolders
.erase(lowguid
); // or remove manually
11208 void Unit::ClearAllReactives()
11210 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
11211 m_reactiveTimer
[i
] = 0;
11213 if (HasAuraState( AURA_STATE_DEFENSE
))
11214 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11215 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
11216 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11217 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11218 ((Player
*)this)->ClearComboPoints();
11221 void Unit::UpdateReactives( uint32 p_time
)
11223 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
11225 ReactiveType reactive
= ReactiveType(i
);
11227 if(!m_reactiveTimer
[reactive
])
11230 if ( m_reactiveTimer
[reactive
] <= p_time
)
11232 m_reactiveTimer
[reactive
] = 0;
11234 switch ( reactive
)
11236 case REACTIVE_DEFENSE
:
11237 if (HasAuraState(AURA_STATE_DEFENSE
))
11238 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11240 case REACTIVE_HUNTER_PARRY
:
11241 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
11242 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11244 case REACTIVE_OVERPOWER
:
11245 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11246 ((Player
*)this)->ClearComboPoints();
11254 m_reactiveTimer
[reactive
] -= p_time
;
11259 Unit
* Unit::SelectNearbyTarget() const
11261 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11263 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11264 cell
.SetNoCreate();
11266 std::list
<Unit
*> targets
;
11269 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11270 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11272 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11273 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11275 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11276 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11277 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11280 // remove current target
11282 targets
.remove(getVictim());
11284 // remove not LoS targets
11285 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11287 if(!IsWithinLOSInMap(*tIter
))
11289 std::list
<Unit
*>::iterator tIter2
= tIter
;
11291 targets
.erase(tIter2
);
11297 // no appropriate targets
11298 if(targets
.empty())
11302 uint32 rIdx
= urand(0,targets
.size()-1);
11303 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11304 for(uint32 i
= 0; i
< rIdx
; ++i
)
11310 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11312 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11314 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11320 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11324 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11325 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11329 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11330 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11334 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11337 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11339 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11342 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11344 // Not apply this to creature casted spells with casttime==0
11345 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11348 if (CastingTime
> 7000) CastingTime
= 7000;
11349 if (CastingTime
< 1500) CastingTime
= 1500;
11351 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11352 CastingTime
= 3500;
11354 int32 overTime
= 0;
11356 bool DirectDamage
= false;
11357 bool AreaEffect
= false;
11359 for ( uint32 i
=0; i
<3;++i
)
11361 switch ( spellProto
->Effect
[i
] )
11363 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11364 case SPELL_EFFECT_POWER_DRAIN
:
11365 case SPELL_EFFECT_HEALTH_LEECH
:
11366 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11367 case SPELL_EFFECT_POWER_BURN
:
11368 case SPELL_EFFECT_HEAL
:
11369 DirectDamage
= true;
11371 case SPELL_EFFECT_APPLY_AURA
:
11372 switch ( spellProto
->EffectApplyAuraName
[i
] )
11374 case SPELL_AURA_PERIODIC_DAMAGE
:
11375 case SPELL_AURA_PERIODIC_HEAL
:
11376 case SPELL_AURA_PERIODIC_LEECH
:
11377 if ( GetSpellDuration(spellProto
) )
11378 overTime
= GetSpellDuration(spellProto
);
11381 // -5% per additional effect
11389 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11393 // Combined Spells with Both Over Time and Direct Damage
11394 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11396 // mainly for DoTs which are 3500 here otherwise
11397 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11398 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11399 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11400 // Portion to Over Time
11401 float PtOT
= (overTime
/ 15000.0f
) / ((overTime
/ 15000.0f
) + (OriginalCastTime
/ 3500.0f
));
11403 if ( damagetype
== DOT
)
11404 CastingTime
= uint32(CastingTime
* PtOT
);
11405 else if ( PtOT
< 1.0f
)
11406 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11411 // Area Effect Spells receive only half of bonus
11415 // -5% of total per any additional effect
11416 for ( uint8 i
=0; i
<effects
; ++i
)
11418 if ( CastingTime
> 175 )
11420 CastingTime
-= 175;
11429 return CastingTime
;
11432 void Unit::UpdateAuraForGroup(uint8 slot
)
11434 if(GetTypeId() == TYPEID_PLAYER
)
11436 Player
* player
= (Player
*)this;
11437 if(player
->GetGroup())
11439 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11440 player
->SetAuraUpdateMask(slot
);
11443 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11445 Pet
*pet
= ((Pet
*)this);
11446 if(pet
->isControlled())
11448 Unit
*owner
= GetOwner();
11449 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11451 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11452 pet
->SetAuraUpdateMask(slot
);
11458 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11460 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11461 return float(GetAttackTime(attType
))/1000.0f
;
11463 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11465 return 2.4; // fist attack
11467 switch (Weapon
->GetProto()->InventoryType
)
11469 case INVTYPE_2HWEAPON
:
11471 case INVTYPE_RANGED
:
11472 case INVTYPE_RANGEDRIGHT
:
11473 case INVTYPE_THROWN
:
11475 case INVTYPE_WEAPON
:
11476 case INVTYPE_WEAPONMAINHAND
:
11477 case INVTYPE_WEAPONOFFHAND
:
11479 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11483 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11485 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11486 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11487 if ((*itr
)->GetId() == spell_id
)
11493 bool Unit::IsUnderLastManaUseEffect() const
11495 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11498 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11500 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11502 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11505 player
->SetContestedPvPTimer(30000);
11506 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11508 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11509 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11510 // call MoveInLineOfSight for nearby contested guards
11511 SetVisibility(GetVisibility());
11513 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11515 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11516 // call MoveInLineOfSight for nearby contested guards
11517 SetVisibility(GetVisibility());
11521 void Unit::AddPetAura(PetAura
const* petSpell
)
11523 m_petAuras
.insert(petSpell
);
11524 if(Pet
* pet
= GetPet())
11525 pet
->CastPetAura(petSpell
);
11528 void Unit::RemovePetAura(PetAura
const* petSpell
)
11530 m_petAuras
.erase(petSpell
);
11531 if(Pet
* pet
= GetPet())
11532 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11535 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11537 Pet
* pet
= new Pet(HUNTER_PET
);
11539 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11545 pet
->SetOwnerGUID(GetGUID());
11546 pet
->SetCreatorGUID(GetGUID());
11547 pet
->setFaction(getFaction());
11548 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11550 if(GetTypeId()==TYPEID_PLAYER
)
11551 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11556 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11558 if(!pet
->InitStatsForLevel(level
))
11560 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11565 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11566 // this enables pet details window (Shift+P)
11567 pet
->AIM_Initialize();
11568 pet
->InitPetCreateSpells();
11569 pet
->InitLevelupSpellsForLevel();
11570 pet
->InitTalentForLevel();
11571 pet
->SetHealth(pet
->GetMaxHealth());
11576 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11578 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11580 // Get proc Event Entry
11581 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11583 // Aura info stored here
11584 Modifier
*mod
= aura
->GetModifier();
11586 if (isNonTriggerAura
[mod
->m_auraname
])
11588 // If not trigger by default and spellProcEvent==NULL - skip
11589 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11592 // Get EventProcFlag
11593 uint32 EventProcFlag
;
11594 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11595 EventProcFlag
= spellProcEvent
->procFlags
;
11597 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11598 // Continue if no trigger exist
11599 if (!EventProcFlag
)
11602 // Check spellProcEvent data requirements
11603 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11606 // In most cases req get honor or XP from kill
11607 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11609 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11610 // Shadow Word: Death - can trigger from every kill
11611 if (aura
->GetId() == 32409)
11616 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11617 // But except periodic triggers (can triggered from self)
11618 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11621 // Check if current equipment allows aura to proc
11622 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11624 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11627 if(attType
== BASE_ATTACK
)
11628 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11629 else if (attType
== OFF_ATTACK
)
11630 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11632 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11634 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11637 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11640 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11642 // Check if player is wearing shield
11643 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11644 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11648 // Get chance from spell
11649 float chance
= (float)spellProto
->procChance
;
11650 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11651 if(spellProcEvent
&& spellProcEvent
->customChance
)
11652 chance
= spellProcEvent
->customChance
;
11653 // If PPM exist calculate chance from PPM
11654 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11656 uint32 WeaponSpeed
= GetAttackTime(attType
);
11657 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11659 // Apply chance modifer aura
11660 if(Player
* modOwner
= GetSpellModOwner())
11661 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11663 return roll_chance_f(chance
);
11666 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11668 // aura can be deleted at casts
11669 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11670 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11671 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11672 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11675 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11677 // current aura expire
11678 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11680 // next target selection
11681 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11684 if (spellProto
->EffectRadiusIndex
[effIdx
])
11685 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11687 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11689 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11691 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11693 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11695 // aura will applied from caster, but spell casted from current aura holder
11696 SpellModifier
*mod
= new SpellModifier
;
11697 mod
->op
= SPELLMOD_CHARGES
;
11698 mod
->value
= jumps
-5; // negative
11699 mod
->type
= SPELLMOD_FLAT
;
11700 mod
->spellId
= spellProto
->Id
;
11701 mod
->mask
= spellProto
->SpellFamilyFlags
;
11702 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11704 caster
->AddSpellMod(mod
, true);
11705 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11706 caster
->AddSpellMod(mod
, false);
11712 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11716 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11718 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11720 if(!IS_UNIT_GUID(target_guid
))
11723 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11727 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11729 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11730 target
->RemoveAura(iter
);
11736 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11738 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11741 if(Pet
* pet
= GetPet())
11742 pet
->SetPhaseMask(newPhaseMask
,true);
11745 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11747 if(GetTypeId() == TYPEID_PLAYER
)
11748 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11751 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11754 // Work strange for many spells: triggered active mover set for targeted player to creature
11755 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11756 BuildHeartBeatMsg(&data
);
11757 SendMessageToSet(&data
, false);
11761 void Unit::SetPvP( bool state
)
11764 SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
11766 RemoveByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
11768 if(Pet
* pet
= GetPet())
11769 pet
->SetPvP(state
);
11770 if(Unit
* charmed
= GetCharm())
11771 charmed
->SetPvP(state
);
11773 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
11775 if(Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]))
11776 totem
->SetPvP(state
);