2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana
;
57 explicit PrioritizeManaPlayerWraper(Player
* player
) : player(player
)
59 uint32 maxmana
= player
->GetMaxPower(POWER_MANA
);
60 percentMana
= maxmana
? player
->GetPower(POWER_MANA
) * 100 / maxmana
: 101;
62 Player
* getPlayer() const { return player
; }
70 int operator()( PrioritizeManaPlayerWraper
const& x
, PrioritizeManaPlayerWraper
const& y
) const
72 return x
.percentMana
< y
.percentMana
;
77 bool IsQuestTameSpell(uint32 spellId
)
79 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
80 if (!spellproto
) return false;
82 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
83 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
86 SpellCastTargets::SpellCastTargets()
94 m_CorpseTargetGUID
= 0;
96 m_itemTargetEntry
= 0;
98 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit
*target
)
112 m_destX
= target
->GetPositionX();
113 m_destY
= target
->GetPositionY();
114 m_destZ
= target
->GetPositionZ();
115 m_unitTarget
= target
;
116 m_unitTargetGUID
= target
->GetGUID();
117 m_targetMask
|= TARGET_FLAG_UNIT
;
120 void SpellCastTargets::setDestination(float x
, float y
, float z
)
125 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
128 void SpellCastTargets::setSource(float x
, float y
, float z
)
133 m_targetMask
|= TARGET_FLAG_SOURCE_LOCATION
;
136 void SpellCastTargets::setGOTarget(GameObject
*target
)
139 m_GOTargetGUID
= target
->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item
* item
)
149 m_itemTargetGUID
= item
->GetGUID();
150 m_itemTargetEntry
= item
->GetEntry();
151 m_targetMask
|= TARGET_FLAG_ITEM
;
154 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
156 m_CorpseTargetGUID
= corpse
->GetGUID();
159 void SpellCastTargets::Update(Unit
* caster
)
161 m_GOTarget
= m_GOTargetGUID
? caster
->GetMap()->GetGameObject(m_GOTargetGUID
) : NULL
;
162 m_unitTarget
= m_unitTargetGUID
?
163 ( m_unitTargetGUID
== caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
167 if(caster
->GetTypeId() == TYPEID_PLAYER
)
169 if(m_targetMask
& TARGET_FLAG_ITEM
)
170 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
173 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
174 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
175 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
178 m_itemTargetEntry
= m_itemTarget
->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
184 if(data
->rpos() + 4 > data
->size())
187 *data
>> m_targetMask
;
189 if(m_targetMask
== TARGET_FLAG_SELF
)
191 m_destX
= caster
->GetPositionX();
192 m_destY
= caster
->GetPositionY();
193 m_destZ
= caster
->GetPositionZ();
194 m_unitTarget
= caster
;
195 m_unitTargetGUID
= caster
->GetGUID();
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
201 if(!data
->readPackGUID(m_unitTargetGUID
))
204 if( m_targetMask
& ( TARGET_FLAG_OBJECT
))
205 if(!data
->readPackGUID(m_GOTargetGUID
))
208 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
209 if(!data
->readPackGUID(m_itemTargetGUID
))
212 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
213 if(!data
->readPackGUID(m_CorpseTargetGUID
))
216 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
218 if(data
->rpos() + 4 + 4 + 4 > data
->size())
221 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
222 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
226 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
228 if(data
->rpos() + 1 + 4 + 4 + 4 > data
->size())
231 if(!data
->readPackGUID(m_unitTargetGUID
))
234 *data
>> m_destX
>> m_destY
>> m_destZ
;
235 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
239 if( m_targetMask
& TARGET_FLAG_STRING
)
241 if(data
->rpos() + 1 > data
->size())
244 *data
>> m_strTarget
;
247 // find real units/GOs
252 void SpellCastTargets::write ( WorldPacket
* data
)
254 *data
<< uint32(m_targetMask
);
256 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
258 if(m_targetMask
& TARGET_FLAG_UNIT
)
261 data
->append(m_unitTarget
->GetPackGUID());
265 else if( m_targetMask
& TARGET_FLAG_OBJECT
)
268 data
->append(m_GOTarget
->GetPackGUID());
272 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
273 data
->appendPackGUID(m_CorpseTargetGUID
);
278 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
281 data
->append(m_itemTarget
->GetPackGUID());
286 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
287 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
289 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
292 data
->append(m_unitTarget
->GetPackGUID());
296 *data
<< m_destX
<< m_destY
<< m_destZ
;
299 if( m_targetMask
& TARGET_FLAG_STRING
)
300 *data
<< m_strTarget
;
303 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
305 ASSERT( Caster
!= NULL
&& info
!= NULL
);
306 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
310 m_selfContainer
= NULL
;
311 m_triggeringContainer
= triggeringContainer
;
312 m_referencedFromCurrentSpell
= false;
313 m_executedCurrently
= false;
315 m_delayAtDamageCount
= 0;
317 m_applyMultiplierMask
= 0;
319 // Get data for type of attack
320 switch (m_spellInfo
->DmgClass
)
322 case SPELL_DAMAGE_CLASS_MELEE
:
323 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
324 m_attackType
= OFF_ATTACK
;
326 m_attackType
= BASE_ATTACK
;
328 case SPELL_DAMAGE_CLASS_RANGED
:
329 m_attackType
= RANGED_ATTACK
;
333 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
334 m_attackType
= RANGED_ATTACK
;
336 m_attackType
= BASE_ATTACK
;
340 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
342 if(m_attackType
== RANGED_ATTACK
)
345 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId() == TYPEID_PLAYER
)
347 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
348 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
[0].DamageType
);
351 // Set health leech amount to zero
354 if(originalCasterGUID
)
355 m_originalCasterGUID
= originalCasterGUID
;
357 m_originalCasterGUID
= m_caster
->GetGUID();
359 if(m_originalCasterGUID
== m_caster
->GetGUID())
360 m_originalCaster
= m_caster
;
363 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
, m_originalCasterGUID
);
364 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
367 for(int i
=0; i
<3; ++i
)
368 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
370 m_spellState
= SPELL_STATE_NULL
;
372 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
373 m_TriggerSpells
.clear();
374 m_IsTriggeredSpell
= triggered
;
375 //m_AreaAura = false;
380 gameObjTarget
= NULL
;
385 m_triggeredByAuraSpell
= NULL
;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
391 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer
= 0; // will set to castime in prepare
395 m_needAliveTargetMask
= 0;
397 // determine reflection
398 m_canReflect
= false;
400 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& !(m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
))
402 for(int j
= 0;j
< 3; ++j
)
404 if (m_spellInfo
->Effect
[j
] == 0)
407 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
], m_spellInfo
->EffectImplicitTargetB
[j
]))
410 m_canReflect
= (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NEGATIVE
) ? true : false;
427 WorldObject
* Spell::FindCorpseUsing()
429 // non-standard target selection
430 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
431 float max_range
= GetSpellMaxRange(srange
);
433 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
435 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
438 WorldObject
* result
= NULL
;
440 T
u_check(m_caster
, max_range
);
441 MaNGOS::WorldObjectSearcher
<T
> searcher(m_caster
, result
, u_check
);
443 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<T
>, GridTypeMapContainer
> grid_searcher(searcher
);
444 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
445 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
449 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<T
>, WorldTypeMapContainer
> world_searcher(searcher
);
450 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
456 void Spell::FillTargetMap()
458 // TODO: ADD the correct target FILLS!!!!!!
460 for(uint32 i
= 0; i
< 3; ++i
)
462 // not call for empty effect.
463 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
464 if(m_spellInfo
->Effect
[i
] == 0)
467 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
468 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
469 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
470 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
473 // TODO: find a way so this is not needed?
474 // for area auras always add caster as target (needed for totems for example)
475 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
476 AddUnitTarget(m_caster
, i
);
478 std::list
<Unit
*> tmpUnitMap
;
480 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
481 // but need it support in some know cases
482 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
485 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
488 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
490 case TARGET_AREAEFFECT_INSTANT
: // use B case that not dependent from from A in fact
491 if((m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
) == 0)
492 m_targets
.setDestination(m_caster
->GetPositionX(), m_caster
->GetPositionY(), m_caster
->GetPositionZ());
493 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
495 case TARGET_BEHIND_VICTIM
: // use B case that not dependent from from A in fact
496 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
499 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
500 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
504 case TARGET_CASTER_COORDINATES
:
505 // Note: this hack with search required until GO casting not implemented
506 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
507 // currently each enemy selected explicitly and self cast damage
508 if(m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
510 if(m_targets
.getUnitTarget())
511 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
515 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
516 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
519 case TARGET_TABLE_X_Y_Z_COORDINATES
:
520 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
523 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
525 // need some target for proccesing
526 if(m_targets
.getUnitTarget())
527 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
529 tmpUnitMap
.push_back(m_caster
);
531 case TARGET_AREAEFFECT_INSTANT
: // All 17/7 pairs used for dest teleportation, A processed in effect code
532 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
535 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
536 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
541 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
544 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
546 case TARGET_SCRIPT_COORDINATES
: // B case filled in CheckCast but we need fill unit list base at A case
547 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
550 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetA
[i
], tmpUnitMap
);
551 SetTargetMap(i
, m_spellInfo
->EffectImplicitTargetB
[i
], tmpUnitMap
);
557 if( (m_spellInfo
->EffectImplicitTargetA
[i
] == 0 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_EFFECT_SELECT
) &&
558 (m_spellInfo
->EffectImplicitTargetB
[i
] == 0 || m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_EFFECT_SELECT
) )
560 // add here custom effects that need default target.
561 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
562 switch(m_spellInfo
->Effect
[i
])
564 case SPELL_EFFECT_DUMMY
:
566 switch(m_spellInfo
->Id
)
568 case 20577: // Cannibalize
570 WorldObject
* result
= FindCorpseUsing
<MaNGOS::CannibalizeObjectCheck
> ();
574 switch(result
->GetTypeId())
578 tmpUnitMap
.push_back((Unit
*)result
);
581 m_targets
.setCorpseTarget((Corpse
*)result
);
582 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
583 tmpUnitMap
.push_back(owner
);
589 // clear cooldown at fail
590 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
591 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
, true);
592 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
598 if(m_targets
.getUnitTarget())
599 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
604 case SPELL_EFFECT_RESURRECT
:
605 case SPELL_EFFECT_PARRY
:
606 case SPELL_EFFECT_BLOCK
:
607 case SPELL_EFFECT_CREATE_ITEM
:
608 case SPELL_EFFECT_TRIGGER_SPELL
:
609 case SPELL_EFFECT_TRIGGER_MISSILE
:
610 case SPELL_EFFECT_LEARN_SPELL
:
611 case SPELL_EFFECT_SKILL_STEP
:
612 case SPELL_EFFECT_PROFICIENCY
:
613 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
614 case SPELL_EFFECT_SELF_RESURRECT
:
615 case SPELL_EFFECT_REPUTATION
:
616 case SPELL_EFFECT_SEND_TAXI
:
617 if(m_targets
.getUnitTarget())
618 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
619 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
620 else if(m_spellInfo
->Effect
[i
] == SPELL_EFFECT_TRIGGER_SPELL
)
621 tmpUnitMap
.push_back(m_caster
);
623 case SPELL_EFFECT_SUMMON_PLAYER
:
624 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
626 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
628 tmpUnitMap
.push_back(target
);
631 case SPELL_EFFECT_RESURRECT_NEW
:
632 if(m_targets
.getUnitTarget())
633 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
634 if(m_targets
.getCorpseTargetGUID())
636 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
, m_targets
.getCorpseTargetGUID());
639 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
641 tmpUnitMap
.push_back(owner
);
645 case SPELL_EFFECT_SUMMON
:
646 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
648 if(m_targets
.getUnitTarget())
649 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
652 tmpUnitMap
.push_back(m_caster
);
654 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
655 case SPELL_EFFECT_TRANS_DOOR
:
656 case SPELL_EFFECT_ADD_FARSIGHT
:
657 case SPELL_EFFECT_APPLY_GLYPH
:
658 case SPELL_EFFECT_STUCK
:
659 case SPELL_EFFECT_FEED_PET
:
660 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
661 case SPELL_EFFECT_SKILL
:
662 tmpUnitMap
.push_back(m_caster
);
664 case SPELL_EFFECT_LEARN_PET_SPELL
:
665 if(Pet
* pet
= m_caster
->GetPet())
666 tmpUnitMap
.push_back(pet
);
668 case SPELL_EFFECT_ENCHANT_ITEM
:
669 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
670 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
671 case SPELL_EFFECT_DISENCHANT
:
672 case SPELL_EFFECT_PROSPECTING
:
673 case SPELL_EFFECT_MILLING
:
674 if(m_targets
.getItemTarget())
675 AddItemTarget(m_targets
.getItemTarget(), i
);
677 case SPELL_EFFECT_APPLY_AURA
:
678 switch(m_spellInfo
->EffectApplyAuraName
[i
])
680 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
681 case SPELL_AURA_ADD_PCT_MODIFIER
:
682 tmpUnitMap
.push_back(m_caster
);
684 default: // apply to target in other case
685 if(m_targets
.getUnitTarget())
686 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
690 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
692 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
693 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
, tmpUnitMap
);
695 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
696 if(m_targets
.getUnitTarget())
698 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
700 else if (m_targets
.getCorpseTargetGUID())
702 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
705 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
707 tmpUnitMap
.push_back(owner
);
716 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
718 Player
*me
= (Player
*)m_caster
;
719 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
721 Unit
*owner
= (*itr
)->GetOwner();
722 Unit
*u
= owner
? owner
: (*itr
);
723 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
726 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
732 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end();)
734 if (!CheckTarget (*itr
, i
))
736 itr
= tmpUnitMap
.erase(itr
);
743 for(std::list
<Unit
*>::const_iterator iunit
= tmpUnitMap
.begin(); iunit
!= tmpUnitMap
.end(); ++iunit
)
744 AddUnitTarget((*iunit
), i
);
748 void Spell::prepareDataForTriggerSystem()
750 //==========================================================================================
751 // Now fill data for trigger system, need know:
752 // an spell trigger another or not ( m_canTrigger )
753 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
754 //==========================================================================================
755 // Fill flag can spell trigger or not
756 // TODO: possible exist spell attribute for this
757 m_canTrigger
= false;
760 m_canTrigger
= false; // Do not trigger from item cast spell
761 else if (!m_IsTriggeredSpell
)
762 m_canTrigger
= true; // Normal cast - can trigger
763 else if (!m_triggeredByAuraSpell
)
764 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
766 if (!m_canTrigger
) // Exceptions (some periodic triggers)
768 switch (m_spellInfo
->SpellFamilyName
)
770 case SPELLFAMILY_MAGE
: // Arcane Missles / Blizzard triggers need do it
771 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000200080))
774 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
775 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000800000000060))
778 case SPELLFAMILY_PRIEST
: // For Penance heal/damage triggers need do it
779 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0001800000000000))
782 case SPELLFAMILY_ROGUE
: // For poisons need do it
783 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x000000101001E000))
786 case SPELLFAMILY_HUNTER
: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
787 if ((m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0100200000000214)) ||
788 m_spellInfo
->SpellFamilyFlags2
& 0x200)
791 case SPELLFAMILY_PALADIN
: // For Judgements (all) / Holy Shock triggers need do it
792 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0001000900B80400))
800 // Get data for type of attack and fill base info for trigger
801 switch (m_spellInfo
->DmgClass
)
803 case SPELL_DAMAGE_CLASS_MELEE
:
804 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
805 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
807 case SPELL_DAMAGE_CLASS_RANGED
:
809 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
811 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
812 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
814 else // Ranged spell attack
816 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
817 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
821 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
823 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
824 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
826 else if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
) // Wands auto attack
828 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
829 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
831 else // Negative spell
833 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
834 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
838 // Hunter traps spells (for Entrapment trigger)
839 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
840 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x000020000000001C)))
841 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
844 void Spell::CleanupTargetList()
846 m_UniqueTargetInfo
.clear();
847 m_UniqueGOTargetInfo
.clear();
848 m_UniqueItemInfo
.clear();
852 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
854 if( m_spellInfo
->Effect
[effIndex
] == 0 )
857 // Check for effect immune skip if immuned
858 bool immuned
= pVictim
->IsImmunedToSpellEffect(m_spellInfo
, effIndex
);
860 uint64 targetGUID
= pVictim
->GetGUID();
862 // Lookup target in already in list
863 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
865 if (targetGUID
== ihit
->targetGUID
) // Found in list
868 ihit
->effectMask
|= 1 << effIndex
; // Add only effect mask if not immuned
873 // This is new target calculate data for him
875 // Get spell hit result on target
877 target
.targetGUID
= targetGUID
; // Store target GUID
878 target
.effectMask
= immuned
? 0 : 1 << effIndex
; // Store index of effect if not immuned
879 target
.processed
= false; // Effects not apply on target
881 // Calculate hit result
882 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
884 // Spell have speed - need calculate incoming time
885 if (m_spellInfo
->speed
> 0.0f
)
887 // calculate spell incoming interval
888 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
889 if (dist
< 5.0f
) dist
= 5.0f
;
890 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
892 // Calculate minimum incoming time
893 if (m_delayMoment
== 0 || m_delayMoment
>target
.timeDelay
)
894 m_delayMoment
= target
.timeDelay
;
897 target
.timeDelay
= UI64LIT(0);
899 // If target reflect spell back to caster
900 if (target
.missCondition
== SPELL_MISS_REFLECT
)
902 // Calculate reflected spell result on caster
903 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
905 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
906 target
.reflectResult
= SPELL_MISS_PARRY
;
908 // Increase time interval for reflected spells by 1.5
909 target
.timeDelay
+= target
.timeDelay
>> 1;
912 target
.reflectResult
= SPELL_MISS_NONE
;
914 // Add target to list
915 m_UniqueTargetInfo
.push_back(target
);
918 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
920 Unit
* unit
= m_caster
->GetGUID() == unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
922 AddUnitTarget(unit
, effIndex
);
925 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
927 if( m_spellInfo
->Effect
[effIndex
] == 0 )
930 uint64 targetGUID
= pVictim
->GetGUID();
932 // Lookup target in already in list
933 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin(); ihit
!= m_UniqueGOTargetInfo
.end(); ++ihit
)
935 if (targetGUID
== ihit
->targetGUID
) // Found in list
937 ihit
->effectMask
|= 1 << effIndex
; // Add only effect mask
942 // This is new target calculate data for him
945 target
.targetGUID
= targetGUID
;
946 target
.effectMask
= 1 << effIndex
;
947 target
.processed
= false; // Effects not apply on target
949 // Spell have speed - need calculate incoming time
950 if (m_spellInfo
->speed
> 0.0f
)
952 // calculate spell incoming interval
953 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
954 if (dist
< 5.0f
) dist
= 5.0f
;
955 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
956 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
957 m_delayMoment
= target
.timeDelay
;
960 target
.timeDelay
= UI64LIT(0);
962 // Add target to list
963 m_UniqueGOTargetInfo
.push_back(target
);
966 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
968 GameObject
* go
= m_caster
->GetMap()->GetGameObject(goGUID
);
970 AddGOTarget(go
, effIndex
);
973 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
975 if( m_spellInfo
->Effect
[effIndex
] == 0 )
978 // Lookup target in already in list
979 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin(); ihit
!= m_UniqueItemInfo
.end(); ++ihit
)
981 if (pitem
== ihit
->item
) // Found in list
983 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
988 // This is new target add data
990 ItemTargetInfo target
;
992 target
.effectMask
= 1 << effIndex
;
993 m_UniqueItemInfo
.push_back(target
);
996 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
998 if (target
->processed
) // Check target
1000 target
->processed
= true; // Target checked in apply effects procedure
1002 // Get mask of effects for target
1003 uint32 mask
= target
->effectMask
;
1005 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
1009 // Get original caster (if exist) and calculate damage/healing from him data
1010 Unit
*caster
= m_originalCaster
? m_originalCaster
: m_caster
;
1012 // Skip if m_originalCaster not available
1016 SpellMissInfo missInfo
= target
->missCondition
;
1017 // Need init unitTarget by default unit (can changed in code on reflect)
1018 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1021 // Reset damage/healing counter
1025 // Fill base trigger info
1026 uint32 procAttacker
= m_procAttacker
;
1027 uint32 procVictim
= m_procVictim
;
1028 uint32 procEx
= PROC_EX_NONE
;
1030 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
1031 DoSpellHitOnUnit(unit
, mask
);
1032 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
1034 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
1035 DoSpellHitOnUnit(m_caster
, mask
);
1038 // All calculated do it!
1039 // Do healing and triggers
1042 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
1043 uint32 addhealth
= m_healing
;
1046 procEx
|= PROC_EX_CRITICAL_HIT
;
1047 addhealth
= caster
->SpellCriticalHealingBonus(m_spellInfo
, addhealth
, NULL
);
1050 procEx
|= PROC_EX_NORMAL_HIT
;
1052 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1053 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1054 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
1056 int32 gain
= caster
->DealHeal(unitTarget
, addhealth
, m_spellInfo
, crit
);
1057 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
1059 // Do damage and triggers
1062 // Fill base damage struct (unitTarget - is real spell target)
1063 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1065 // Add bonuses and fill damageInfo struct
1066 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
1067 caster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
1069 // Send log damage message to client
1070 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
1072 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1073 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1075 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1076 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1077 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
1079 caster
->DealSpellDamage(&damageInfo
, true);
1081 // Judgement of Blood
1082 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000800000000)) && m_spellInfo
->SpellIconID
==153)
1084 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
1085 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
1088 // Passive spell hits/misses or active spells only misses (only triggers)
1091 // Fill base damage struct (unitTarget - is real spell target)
1092 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1093 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1094 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1095 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1096 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1099 // Call scripted function for AI if this spell is casted upon a creature
1100 if(unit
->GetTypeId()==TYPEID_UNIT
)
1102 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1103 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1104 if( !((Creature
*)unit
)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1106 if ( Player
* p
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself() )
1107 p
->CastedCreatureOrGO(unit
->GetEntry(), unit
->GetGUID(), m_spellInfo
->Id
);
1110 if(((Creature
*)unit
)->AI())
1111 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1114 // Call scripted function for AI if this spell is casted by a creature
1115 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_caster
)->AI())
1116 ((Creature
*)m_caster
)->AI()->SpellHitTarget(unit
, m_spellInfo
);
1119 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1121 if(!unit
|| !effectMask
)
1124 // Recheck immune (only for delayed spells)
1125 if( m_spellInfo
->speed
&& (
1126 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
)) ||
1127 unit
->IsImmunedToSpell(m_spellInfo
)))
1129 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1133 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1135 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1136 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1139 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1141 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1144 if( m_caster
!= unit
)
1146 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1147 if (m_spellInfo
->speed
> 0.0f
&&
1148 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1149 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1151 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1155 if( !m_caster
->IsFriendlyTo(unit
) )
1157 // for delayed spells ignore not visible explicit target
1158 if(m_spellInfo
->speed
> 0.0f
&& unit
== m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1160 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1164 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1166 if( !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1168 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1169 unit
->SetStandState(UNIT_STAND_STATE_STAND
);
1171 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1172 ((Creature
*)unit
)->AI()->AttackedBy(m_caster
);
1174 unit
->AddThreat(m_caster
, 0.0f
);
1175 unit
->SetInCombatWith(m_caster
);
1176 m_caster
->SetInCombatWith(unit
);
1178 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1180 m_caster
->SetContestedPvP(attackedPlayer
);
1186 // for delayed spells ignore negative spells (after duel end) for friendly targets
1187 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1189 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1193 // assisting case, healing and resurrection
1194 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1195 m_caster
->SetContestedPvP();
1196 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1198 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1199 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1204 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1205 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1206 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1207 // Increase Diminishing on unit, current informations for actually casts will use values above
1208 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1209 unit
->IncrDiminishing(m_diminishGroup
);
1211 // Apply additional spell effects to target
1213 m_caster
->CastSpell(unit
, m_preCastSpell
, true, m_CastItem
);
1215 for(uint32 effectNumber
= 0; effectNumber
< 3; ++effectNumber
)
1217 if (effectMask
& (1 << effectNumber
))
1219 HandleEffects(unit
, NULL
, NULL
, effectNumber
, m_damageMultipliers
[effectNumber
]);
1220 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1223 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1224 // Apply multiplier mods
1225 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1226 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
, this);
1227 m_damageMultipliers
[effectNumber
] *= multiplier
;
1233 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1235 if (target
->processed
) // Check target
1237 target
->processed
= true; // Target checked in apply effects procedure
1239 uint32 effectMask
= target
->effectMask
;
1243 GameObject
* go
= m_caster
->GetMap()->GetGameObject(target
->targetGUID
);
1247 for(uint32 effectNumber
= 0; effectNumber
< 3; ++effectNumber
)
1248 if (effectMask
& (1 << effectNumber
))
1249 HandleEffects(NULL
, NULL
, go
, effectNumber
);
1251 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1252 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1253 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1255 if ( Player
* p
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself() )
1256 p
->CastedCreatureOrGO(go
->GetEntry(), go
->GetGUID(), m_spellInfo
->Id
);
1260 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1262 uint32 effectMask
= target
->effectMask
;
1263 if(!target
->item
|| !effectMask
)
1266 for(uint32 effectNumber
= 0; effectNumber
< 3; ++effectNumber
)
1267 if (effectMask
& (1 << effectNumber
))
1268 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1271 bool Spell::IsAliveUnitPresentInTargetList()
1273 // Not need check return true
1274 if (m_needAliveTargetMask
== 0)
1277 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1279 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
1281 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1283 Unit
*unit
= m_caster
->GetGUID() == ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1285 if (unit
&& unit
->isAlive())
1286 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1290 // is all effects from m_needAliveTargetMask have alive targets
1291 return needAliveTargetMask
== 0;
1294 // Helper for Chain Healing
1295 // Spell target first
1296 // Raidmates then descending by injury suffered (MaxHealth - Health)
1297 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1298 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1300 const Unit
* MainTarget
;
1301 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1302 // functor for operator ">"
1303 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1305 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1307 int32
ChainHealingHash(Unit
const* Target
) const
1309 if (Target
== MainTarget
)
1311 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1312 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1314 if (Target
->GetHealth() == Target
->GetMaxHealth())
1317 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1320 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1324 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1327 const Unit
* MainTarget
;
1328 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1330 bool operator()(const Unit
* Target
)
1332 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1336 // Helper for targets nearest to the spell target
1337 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1338 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1340 const Unit
* MainTarget
;
1341 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1342 // functor for operator ">"
1343 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1345 return MainTarget
->GetDistanceOrder(_Left
,_Right
);
1349 void Spell::SetTargetMap(uint32 i
,uint32 cur
,UnitList
& TagUnitMap
)
1352 if (m_spellInfo
->EffectRadiusIndex
[i
])
1353 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1355 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1357 if(m_originalCaster
)
1358 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1359 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
, this);
1361 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1362 if(m_originalCaster
)
1363 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1364 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1366 // Get spell max affected targets
1367 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1369 // custom target amount cases
1370 switch(m_spellInfo
->SpellFamilyName
)
1372 case SPELLFAMILY_DRUID
:
1374 if (m_spellInfo
->SpellFamilyFlags2
& UI64LIT(0x00000100))
1381 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1382 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1384 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1386 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1391 case TARGET_TOTEM_EARTH
:
1392 case TARGET_TOTEM_WATER
:
1393 case TARGET_TOTEM_AIR
:
1394 case TARGET_TOTEM_FIRE
:
1397 case TARGET_DYNAMIC_OBJECT
:
1398 case TARGET_AREAEFFECT_CUSTOM
:
1399 case TARGET_AREAEFFECT_CUSTOM_2
:
1402 TagUnitMap
.push_back(m_caster
);
1405 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1407 m_targets
.m_targetMask
= 0;
1408 unMaxTargets
= EffectChainTarget
;
1409 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1411 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1413 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1416 std::list
<Unit
*> tempUnitMap
;
1419 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1420 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1422 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1423 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1425 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1426 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1427 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1430 if(tempUnitMap
.empty())
1433 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1435 //Now to get us a random target that's in the initial range of the spell
1437 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1438 while(itr
!= tempUnitMap
.end() && (*itr
)->IsWithinDist(m_caster
,radius
))
1444 itr
= tempUnitMap
.begin();
1445 std::advance(itr
, rand()%t
);
1446 Unit
*pUnitTarget
= *itr
;
1447 TagUnitMap
.push_back(pUnitTarget
);
1449 tempUnitMap
.erase(itr
);
1451 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1453 t
= unMaxTargets
- 1;
1454 Unit
*prev
= pUnitTarget
;
1455 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1457 while(t
&& next
!= tempUnitMap
.end() )
1459 if(!prev
->IsWithinDist(*next
,CHAIN_SPELL_JUMP_RADIUS
))
1462 if(!prev
->IsWithinLOSInMap(*next
))
1469 TagUnitMap
.push_back(prev
);
1470 tempUnitMap
.erase(next
);
1471 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1472 next
= tempUnitMap
.begin();
1477 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
:
1479 m_targets
.m_targetMask
= 0;
1480 unMaxTargets
= EffectChainTarget
;
1481 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1482 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1484 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1486 std::list
<Unit
*> tempUnitMap
;
1488 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1489 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1491 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1492 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1494 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1495 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1496 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1499 if(tempUnitMap
.empty())
1502 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1504 //Now to get us a random target that's in the initial range of the spell
1506 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1507 while(itr
!= tempUnitMap
.end() && (*itr
)->IsWithinDist(m_caster
,radius
))
1513 itr
= tempUnitMap
.begin();
1514 std::advance(itr
, rand()%t
);
1515 Unit
*pUnitTarget
= *itr
;
1516 TagUnitMap
.push_back(pUnitTarget
);
1518 tempUnitMap
.erase(itr
);
1520 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1522 t
= unMaxTargets
- 1;
1523 Unit
*prev
= pUnitTarget
;
1524 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1526 while(t
&& next
!= tempUnitMap
.end() )
1528 if(!prev
->IsWithinDist(*next
,CHAIN_SPELL_JUMP_RADIUS
))
1531 if(!prev
->IsWithinLOSInMap(*next
))
1537 TagUnitMap
.push_back(prev
);
1538 tempUnitMap
.erase(next
);
1539 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1540 next
= tempUnitMap
.begin();
1546 Pet
* tmpUnit
= m_caster
->GetPet();
1547 if (!tmpUnit
) break;
1548 TagUnitMap
.push_back(tmpUnit
);
1551 case TARGET_CHAIN_DAMAGE
:
1553 if (EffectChainTarget
<= 1)
1555 if(Unit
* pUnitTarget
= m_caster
->SelectMagnetTarget(m_targets
.getUnitTarget(), m_spellInfo
))
1557 m_targets
.setUnitTarget(pUnitTarget
);
1558 TagUnitMap
.push_back(pUnitTarget
);
1563 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1567 unMaxTargets
= EffectChainTarget
;
1570 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1571 max_range
= radius
; //
1573 //FIXME: This very like horrible hack and wrong for most spells
1574 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1576 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1578 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1581 Unit
* originalCaster
= GetOriginalCaster();
1584 std::list
<Unit
*> tempUnitMap
;
1587 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1588 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1590 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1591 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1593 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1594 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1595 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1598 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1600 if(tempUnitMap
.empty())
1603 if(*tempUnitMap
.begin() == pUnitTarget
)
1604 tempUnitMap
.erase(tempUnitMap
.begin());
1606 TagUnitMap
.push_back(pUnitTarget
);
1607 uint32 t
= unMaxTargets
- 1;
1608 Unit
*prev
= pUnitTarget
;
1609 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1611 while(t
&& next
!= tempUnitMap
.end() )
1613 if(!prev
->IsWithinDist(*next
,CHAIN_SPELL_JUMP_RADIUS
))
1616 if(!prev
->IsWithinLOSInMap(*next
))
1623 TagUnitMap
.push_back(prev
);
1624 tempUnitMap
.erase(next
);
1625 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1626 next
= tempUnitMap
.begin();
1633 case TARGET_ALL_ENEMY_IN_AREA
:
1635 FillAreaTargets(TagUnitMap
,m_targets
.m_destX
, m_targets
.m_destY
,radius
,PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1638 case TARGET_AREAEFFECT_INSTANT
:
1640 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1641 // Select friendly targets for positive effect
1642 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1643 targetB
= SPELL_TARGETS_FRIENDLY
;
1645 FillAreaTargets(TagUnitMap
,m_caster
->GetPositionX(), m_caster
->GetPositionY(),radius
, PUSH_DEST_CENTER
, targetB
);
1648 TagUnitMap
.remove(m_caster
);
1650 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1652 // targets the ground, not the units in the area
1653 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1655 FillAreaTargets(TagUnitMap
,m_targets
.m_destX
, m_targets
.m_destY
,radius
,PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1657 // exclude caster (this can be important if this not original caster)
1658 TagUnitMap
.remove(m_caster
);
1661 case TARGET_DUELVSPLAYER_COORDINATES
:
1663 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1665 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1666 TagUnitMap
.push_back(currentTarget
);
1669 case TARGET_ALL_PARTY_AROUND_CASTER
:
1670 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1671 case TARGET_ALL_PARTY
:
1673 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1674 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1678 uint8 subgroup
= pTarget
->GetSubGroup();
1680 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1682 Player
* Target
= itr
->getSource();
1684 // IsHostileTo check duel and controlled by enemy
1685 if( Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
) )
1687 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1688 TagUnitMap
.push_back(Target
);
1690 if(Pet
* pet
= Target
->GetPet())
1691 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1692 TagUnitMap
.push_back(pet
);
1698 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1699 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1700 TagUnitMap
.push_back(ownerOrSelf
);
1701 if(Pet
* pet
= ownerOrSelf
->GetPet())
1702 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1703 TagUnitMap
.push_back(pet
);
1707 case TARGET_ALL_RAID_AROUND_CASTER
:
1709 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1710 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1712 if(m_spellInfo
->Id
== 57669) // Replenishment (special target selection)
1716 typedef std::priority_queue
<PrioritizeManaPlayerWraper
, std::vector
<PrioritizeManaPlayerWraper
>, PrioritizeMana
> Top10
;
1719 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
&& manaUsers
.size() < 10; itr
= itr
->next())
1721 Player
* Target
= itr
->getSource();
1722 if (m_caster
->GetGUID() != Target
->GetGUID() && Target
->getPowerType() == POWER_MANA
&&
1723 !Target
->isDead() && m_caster
->IsWithinDistInMap(Target
, radius
))
1725 PrioritizeManaPlayerWraper
WTarget(Target
);
1726 manaUsers
.push(WTarget
);
1730 while(!manaUsers
.empty())
1732 TagUnitMap
.push_back(manaUsers
.top().getPlayer());
1738 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1739 if ((ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
)) &&
1740 ownerOrSelf
->getPowerType() == POWER_MANA
)
1741 TagUnitMap
.push_back(ownerOrSelf
);
1743 if(Pet
* pet
= ownerOrSelf
->GetPet())
1744 if( m_caster
->IsWithinDistInMap(pet
, radius
) && pet
->getPowerType() == POWER_MANA
)
1745 TagUnitMap
.push_back(pet
);
1748 if (m_spellInfo
->Id
==52759) //Ancestral Awakening (special target selection)
1750 float lowestPerc
= (float)m_caster
->GetHealth() / (float)m_caster
->GetMaxHealth();
1751 Unit
* lowestTarget
= m_caster
;
1755 Group::MemberSlotList
const& members
= pGroup
->GetMemberSlots();
1756 Group::MemberSlotList::const_iterator itr
= members
.begin();
1757 for(; itr
!= members
.end(); ++itr
)
1759 if (Unit
* member
= ObjectAccessor::GetPlayer(*m_caster
, (*itr
).guid
))
1761 if (member
== m_caster
|| member
->isDead() || m_caster
->IsHostileTo(member
) || !m_caster
->IsWithinDistInMap(member
, radius
))
1764 float perc
= (float)member
->GetHealth() / (float)member
->GetMaxHealth();
1765 if (perc
<= lowestPerc
)
1768 lowestTarget
= member
;
1773 TagUnitMap
.push_back(lowestTarget
);
1779 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1781 Player
* Target
= itr
->getSource();
1783 // IsHostileTo check duel and controlled by enemy
1784 if( Target
&& !m_caster
->IsHostileTo(Target
) )
1786 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1787 TagUnitMap
.push_back(Target
);
1789 if(Pet
* pet
= Target
->GetPet())
1790 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1791 TagUnitMap
.push_back(pet
);
1797 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1798 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1799 TagUnitMap
.push_back(ownerOrSelf
);
1800 if(Pet
* pet
= ownerOrSelf
->GetPet())
1801 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1802 TagUnitMap
.push_back(pet
);
1807 case TARGET_SINGLE_FRIEND
:
1808 case TARGET_SINGLE_FRIEND_2
:
1810 if(m_targets
.getUnitTarget())
1811 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1813 case TARGET_NONCOMBAT_PET
:
1815 if(Unit
* target
= m_targets
.getUnitTarget())
1816 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1817 TagUnitMap
.push_back(target
);
1819 case TARGET_CASTER_COORDINATES
:
1821 // Check original caster is GO - set its coordinates as dst cast
1822 WorldObject
*caster
= NULL
;
1823 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID
))
1824 caster
= m_caster
->GetMap()->GetGameObject(m_originalCasterGUID
);
1827 // Set dest for targets
1828 m_targets
.setDestination(caster
->GetPositionX(), caster
->GetPositionY(), caster
->GetPositionZ());
1830 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1831 FillAreaTargets(TagUnitMap
, m_targets
.m_destX
, m_targets
.m_destY
, radius
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1833 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1834 FillAreaTargets(TagUnitMap
, m_targets
.m_destX
, m_targets
.m_destY
, radius
, PUSH_DEST_CENTER
, SPELL_TARGETS_FRIENDLY
);
1836 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1837 case TARGET_SINGLE_PARTY
:
1839 Unit
*target
= m_targets
.getUnitTarget();
1840 // Thoses spells apparently can't be casted on the caster.
1841 if( target
&& target
!= m_caster
)
1843 // Can only be casted on group's members or its pets
1844 Group
*pGroup
= NULL
;
1846 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1847 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1850 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1852 if( target
== owner
)
1854 TagUnitMap
.push_back(target
);
1857 pGroup
= ((Player
*)owner
)->GetGroup();
1860 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1862 if( targetOwner
== m_caster
&& target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1864 TagUnitMap
.push_back(target
);
1867 pGroup
= ((Player
*)m_caster
)->GetGroup();
1872 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1875 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1876 target
->GetTypeId() == TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1877 target
->GetOwnerGUID() == targetOwner
->GetGUID() &&
1878 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1880 TagUnitMap
.push_back(target
);
1883 // 1Our target can be a player who is on our group
1884 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1886 TagUnitMap
.push_back(target
);
1891 case TARGET_GAMEOBJECT
:
1893 if(m_targets
.getGOTarget())
1894 AddGOTarget(m_targets
.getGOTarget(), i
);
1896 case TARGET_IN_FRONT_OF_CASTER
:
1898 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1899 FillAreaTargets(TagUnitMap
,m_caster
->GetPositionX(), m_caster
->GetPositionY(),radius
,inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1902 case TARGET_DUELVSPLAYER
:
1904 Unit
*target
= m_targets
.getUnitTarget();
1907 if(m_caster
->IsFriendlyTo(target
))
1909 TagUnitMap
.push_back(target
);
1913 if(Unit
* pUnitTarget
= m_caster
->SelectMagnetTarget(m_targets
.getUnitTarget(), m_spellInfo
))
1915 m_targets
.setUnitTarget(pUnitTarget
);
1916 TagUnitMap
.push_back(pUnitTarget
);
1921 case TARGET_GAMEOBJECT_ITEM
:
1923 if(m_targets
.getGOTargetGUID())
1924 AddGOTarget(m_targets
.getGOTarget(), i
);
1925 else if(m_targets
.getItemTarget())
1926 AddItemTarget(m_targets
.getItemTarget(), i
);
1931 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1932 TagUnitMap
.push_back(owner
);
1935 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1937 // targets the ground, not the units in the area
1938 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1939 FillAreaTargets(TagUnitMap
, m_targets
.m_destX
, m_targets
.m_destY
, radius
, PUSH_DEST_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1944 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1945 TagUnitMap
.push_back(m_caster
);
1947 case TARGET_SINGLE_ENEMY
:
1949 if(Unit
* pUnitTarget
= m_caster
->SelectMagnetTarget(m_targets
.getUnitTarget(), m_spellInfo
))
1951 m_targets
.setUnitTarget(pUnitTarget
);
1952 TagUnitMap
.push_back(pUnitTarget
);
1955 case TARGET_AREAEFFECT_PARTY
:
1957 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1958 Player
*pTarget
= NULL
;
1962 TagUnitMap
.push_back(m_caster
);
1963 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1964 pTarget
= (Player
*)owner
;
1966 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1968 if(Unit
* target
= m_targets
.getUnitTarget())
1970 if( target
->GetTypeId() != TYPEID_PLAYER
)
1972 if(((Creature
*)target
)->isPet())
1974 Unit
*targetOwner
= target
->GetOwner();
1975 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1976 pTarget
= (Player
*)targetOwner
;
1980 pTarget
= (Player
*)target
;
1984 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1988 uint8 subgroup
= pTarget
->GetSubGroup();
1990 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1992 Player
* Target
= itr
->getSource();
1994 // IsHostileTo check duel and controlled by enemy
1995 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1997 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1998 TagUnitMap
.push_back(Target
);
2000 if(Pet
* pet
= Target
->GetPet())
2001 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
2002 TagUnitMap
.push_back(pet
);
2008 if(m_caster
->IsWithinDistInMap(owner
, radius
))
2009 TagUnitMap
.push_back(owner
);
2013 TagUnitMap
.push_back(pTarget
);
2015 if(Pet
* pet
= pTarget
->GetPet())
2016 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
2017 TagUnitMap
.push_back(pet
);
2023 if(m_targets
.getUnitTarget())
2024 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2025 if(m_targets
.getItemTarget())
2026 AddItemTarget(m_targets
.getItemTarget(), i
);
2028 case TARGET_SELF_FISHING
:
2030 TagUnitMap
.push_back(m_caster
);
2032 case TARGET_CHAIN_HEAL
:
2034 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
2038 if (EffectChainTarget
<= 1)
2039 TagUnitMap
.push_back(pUnitTarget
);
2042 unMaxTargets
= EffectChainTarget
;
2043 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
2045 UnitList tempUnitMap
;
2047 FillAreaTargets(tempUnitMap
, m_caster
->GetPositionX(), m_caster
->GetPositionY(), max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
2049 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(), m_caster
) == tempUnitMap
.end() )
2050 tempUnitMap
.push_front(m_caster
);
2052 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
2054 if(tempUnitMap
.empty())
2057 if(*tempUnitMap
.begin() == pUnitTarget
)
2058 tempUnitMap
.erase(tempUnitMap
.begin());
2060 TagUnitMap
.push_back(pUnitTarget
);
2061 uint32 t
= unMaxTargets
- 1;
2062 Unit
*prev
= pUnitTarget
;
2063 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
2065 while(t
&& next
!= tempUnitMap
.end() )
2067 if(!prev
->IsWithinDist(*next
, CHAIN_SPELL_JUMP_RADIUS
))
2070 if(!prev
->IsWithinLOSInMap(*next
))
2076 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
2078 next
= tempUnitMap
.erase(next
);
2083 TagUnitMap
.push_back(prev
);
2084 tempUnitMap
.erase(next
);
2085 tempUnitMap
.sort(TargetDistanceOrder(prev
));
2086 next
= tempUnitMap
.begin();
2092 case TARGET_CURRENT_ENEMY_COORDINATES
:
2094 Unit
* currentTarget
= m_targets
.getUnitTarget();
2097 TagUnitMap
.push_back(currentTarget
);
2098 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
2099 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
2100 FillAreaTargets(TagUnitMap
, currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), radius
, PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
2104 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
2106 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2107 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
2109 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
2112 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
2114 Player
* Target
= itr
->getSource();
2116 // IsHostileTo check duel and controlled by enemy
2117 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
2118 targetPlayer
->getClass() == Target
->getClass() &&
2119 !m_caster
->IsHostileTo(Target
) )
2121 TagUnitMap
.push_back(Target
);
2125 else if(m_targets
.getUnitTarget())
2126 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2129 case TARGET_TABLE_X_Y_Z_COORDINATES
:
2131 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
2134 if (st
->target_mapId
== m_caster
->GetMapId())
2135 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
2137 sLog
.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st
->target_mapId
, m_caster
->GetMapId(), m_spellInfo
->Id
);
2140 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo
->Id
);
2142 case TARGET_BEHIND_VICTIM
:
2144 Unit
*pTarget
= NULL
;
2146 // explicit cast data from client or server-side cast
2147 // some spell at client send caster
2148 if(m_targets
.getUnitTarget() && m_targets
.getUnitTarget()!=m_caster
)
2149 pTarget
= m_targets
.getUnitTarget();
2150 else if(m_caster
->getVictim())
2151 pTarget
= m_caster
->getVictim();
2152 else if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2153 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
2157 float _target_x
, _target_y
, _target_z
;
2158 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
2159 if(pTarget
->IsWithinLOS(_target_x
, _target_y
, _target_z
))
2161 TagUnitMap
.push_back(m_caster
);
2162 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2167 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
2169 // if parent spell create dynamic object extract area from it
2170 if(DynamicObject
* dynObj
= m_caster
->GetDynObject(m_triggeredByAuraSpell
? m_triggeredByAuraSpell
->Id
: m_spellInfo
->Id
))
2171 m_targets
.setDestination(dynObj
->GetPositionX(), dynObj
->GetPositionY(), dynObj
->GetPositionZ());
2174 case TARGET_DIRECTLY_FORWARD
:
2176 if (!(m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
))
2178 SpellRangeEntry
const* rEntry
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
2179 float minRange
= GetSpellMinRange(rEntry
);
2180 float maxRange
= GetSpellMaxRange(rEntry
);
2181 float dist
= minRange
+ rand_norm()*(maxRange
-minRange
);
2183 float _target_x
, _target_y
, _target_z
;
2184 m_caster
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), dist
);
2185 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2188 TagUnitMap
.push_back(m_caster
);
2195 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
2197 // make sure one unit is always removed per iteration
2198 uint32 removed_utarget
= 0;
2199 for (UnitList::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2203 if (!*itr
) continue;
2204 if ((*itr
) == m_targets
.getUnitTarget())
2206 TagUnitMap
.erase(itr
);
2207 removed_utarget
= 1;
2211 // remove random units from the map
2212 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2214 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2215 for (UnitList::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2217 if (!*itr
) continue;
2221 TagUnitMap
.erase(itr
);
2226 // the player's target will always be added to the map
2227 if (removed_utarget
&& m_targets
.getUnitTarget())
2228 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2232 void Spell::prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
)
2234 m_targets
= *targets
;
2236 m_spellState
= SPELL_STATE_PREPARING
;
2238 m_castPositionX
= m_caster
->GetPositionX();
2239 m_castPositionY
= m_caster
->GetPositionY();
2240 m_castPositionZ
= m_caster
->GetPositionZ();
2241 m_castOrientation
= m_caster
->GetOrientation();
2244 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2246 // create and add update event for this spell
2247 SpellEvent
* Event
= new SpellEvent(this);
2248 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2250 //Prevent casting at cast another spell (ServerSide check)
2251 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2253 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2259 m_powerCost
= CalculatePowerCost();
2261 SpellCastResult result
= CheckCast(true);
2262 if(result
!= SPELL_CAST_OK
&& !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2266 SendChannelUpdate(0);
2267 triggeredByAura
->SetAuraDuration(0);
2269 SendCastResult(result
);
2274 // Prepare data for triggers
2275 prepareDataForTriggerSystem();
2277 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2278 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2280 // set timer base at cast time
2283 // stealth must be removed at cast starting (at show channel bar)
2284 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2285 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2287 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2288 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2291 if(m_IsTriggeredSpell
)
2295 m_caster
->SetCurrentCastedSpell( this );
2296 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2301 void Spell::cancel()
2303 if(m_spellState
== SPELL_STATE_FINISHED
)
2306 m_autoRepeat
= false;
2307 switch (m_spellState
)
2309 case SPELL_STATE_PREPARING
:
2310 case SPELL_STATE_DELAYED
:
2313 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2316 case SPELL_STATE_CASTING
:
2318 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2320 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2322 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2323 if( unit
&& unit
->isAlive() )
2324 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2328 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2329 SendChannelUpdate(0);
2331 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2340 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2341 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2344 void Spell::cast(bool skipCheck
)
2346 SetExecutedCurrently(true);
2348 // update pointers base at GUIDs to prevent access to non-existed already object
2351 // cancel at lost main target unit
2352 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2355 SetExecutedCurrently(false);
2359 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2360 m_caster
->SetInFront(m_targets
.getUnitTarget());
2362 SpellCastResult castResult
= CheckPower();
2363 if(castResult
!= SPELL_CAST_OK
)
2365 SendCastResult(castResult
);
2367 SetExecutedCurrently(false);
2371 // triggered cast called from Spell::prepare where it was already checked
2374 castResult
= CheckCast(false);
2375 if(castResult
!= SPELL_CAST_OK
)
2377 SendCastResult(castResult
);
2379 SetExecutedCurrently(false);
2384 switch(m_spellInfo
->SpellFamilyName
)
2386 case SPELLFAMILY_GENERIC
:
2388 if (m_spellInfo
->Mechanic
== MECHANIC_BANDAGE
) // Bandages
2389 m_preCastSpell
= 11196; // Recently Bandaged
2390 else if(m_spellInfo
->SpellIconID
== 1662 && m_spellInfo
->AttributesEx
& 0x20) // Blood Fury (Racial)
2391 m_preCastSpell
= 23230; // Blood Fury - Healing Reduction
2394 case SPELLFAMILY_MAGE
:
2397 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000008000000000))
2398 m_preCastSpell
= 41425; // Hypothermia
2401 case SPELLFAMILY_PRIEST
:
2403 if (m_spellInfo
->Mechanic
== MECHANIC_SHIELD
&&
2404 m_spellInfo
->SpellIconID
== 566) // Power Word: Shield
2405 m_preCastSpell
= 6788; // Weakened Soul
2406 if (m_spellInfo
->Id
== 47585) // Dispersion (transform)
2407 m_preCastSpell
= 60069; // Dispersion (mana regen)
2410 case SPELLFAMILY_PALADIN
:
2412 // Divine Shield, Divine Protection or Hand of Protection
2413 if (m_spellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000400080))
2414 m_preCastSpell
= 25771; // Forbearance
2417 case SPELLFAMILY_SHAMAN
:
2419 if (m_spellInfo
->Id
== 2825) // Bloodlust
2420 m_preCastSpell
= 57724; // Sated
2421 else if (m_spellInfo
->Id
== 32182) // Heroism
2422 m_preCastSpell
= 57723; // Exhaustion
2429 // Conflagrate - consumes immolate
2430 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2432 // for caster applied auras only
2433 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2434 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2436 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2437 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2439 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2445 // traded items have trade slot instead of guid in m_itemTargetGUID
2446 // set to real guid to be sent later to the client
2447 m_targets
.updateTradeSlotItem();
2449 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2451 if (!m_IsTriggeredSpell
&& m_CastItem
)
2452 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2454 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2459 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in FillTargetMap
2461 SetExecutedCurrently(false);
2466 SendSpellCooldown();
2469 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2471 SendCastResult(castResult
);
2472 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2474 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2475 if (m_spellInfo
->speed
> 0.0f
)
2478 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2479 // in case delayed spell remove item at cast delay start
2482 // Okay, maps created, now prepare flags
2483 m_immediateHandled
= false;
2484 m_spellState
= SPELL_STATE_DELAYED
;
2489 // Immediate spell, no big deal
2493 SetExecutedCurrently(false);
2496 void Spell::handle_immediate()
2498 // start channeling if applicable
2499 if(IsChanneledSpell(m_spellInfo
))
2501 int32 duration
= GetSpellDuration(m_spellInfo
);
2504 // Apply duration mod
2505 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
2506 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
2507 m_spellState
= SPELL_STATE_CASTING
;
2508 SendChannelStart(duration
);
2512 // process immediate effects (items, ground, etc.) also initialize some variables
2513 _handle_immediate_phase();
2515 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2516 DoAllEffectOnTarget(&(*ihit
));
2518 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2519 DoAllEffectOnTarget(&(*ihit
));
2521 // spell is finished, perform some last features of the spell here
2522 _handle_finish_phase();
2524 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2527 if(m_spellState
!= SPELL_STATE_CASTING
)
2528 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2531 uint64
Spell::handle_delayed(uint64 t_offset
)
2533 uint64 next_time
= 0;
2535 if (!m_immediateHandled
)
2537 _handle_immediate_phase();
2538 m_immediateHandled
= true;
2541 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2542 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2544 if (ihit
->processed
== false)
2546 if ( ihit
->timeDelay
<= t_offset
)
2547 DoAllEffectOnTarget(&(*ihit
));
2548 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2549 next_time
= ihit
->timeDelay
;
2553 // now recheck gameobject targeting correctness
2554 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2556 if (ighit
->processed
== false)
2558 if ( ighit
->timeDelay
<= t_offset
)
2559 DoAllEffectOnTarget(&(*ighit
));
2560 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2561 next_time
= ighit
->timeDelay
;
2564 // All targets passed - need finish phase
2567 // spell is finished, perform some last features of the spell here
2568 _handle_finish_phase();
2570 finish(true); // successfully finish spell cast
2572 // return zero, spell is finished now
2577 // spell is unfinished, return next execution time
2582 void Spell::_handle_immediate_phase()
2584 // handle some immediate features of the spell here
2585 HandleThreatSpells(m_spellInfo
->Id
);
2587 m_needSpellLog
= IsNeedSendToClient();
2588 for(uint32 j
= 0; j
< 3; ++j
)
2590 if(m_spellInfo
->Effect
[j
] == 0)
2593 // apply Send Event effect to ground in case empty target lists
2594 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2596 HandleEffects(NULL
, NULL
, NULL
, j
);
2600 // Don't do spell log, if is school damage spell
2601 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2602 m_needSpellLog
= false;
2604 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2605 if(m_originalCaster
)
2606 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2607 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2609 // initialize multipliers
2610 m_damageMultipliers
[j
] = 1.0f
;
2611 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2612 (EffectChainTarget
> 1) )
2613 m_applyMultiplierMask
|= 1 << j
;
2616 // initialize Diminishing Returns Data
2617 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2618 m_diminishGroup
= DIMINISHING_NONE
;
2621 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2622 DoAllEffectOnTarget(&(*ihit
));
2625 for(uint32 j
= 0; j
< 3; ++j
)
2627 // persistent area auras target only the ground
2628 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2629 HandleEffects(NULL
, NULL
, NULL
, j
);
2633 void Spell::_handle_finish_phase()
2640 void Spell::SendSpellCooldown()
2642 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2645 Player
* _player
= (Player
*)m_caster
;
2647 // mana/health/etc potions, disabled by client (until combat out as declarate)
2648 if (m_CastItem
&& m_CastItem
->IsPotion())
2650 // need in some way provided data for Spell::finish SendCooldownEvent
2651 _player
->SetLastPotionId(m_CastItem
->GetEntry());
2655 // have infinity cooldown but set at aura apply
2656 if(m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2659 _player
->AddSpellAndCategoryCooldowns(m_spellInfo
,m_CastItem
? m_CastItem
->GetEntry() : 0, this);
2662 void Spell::update(uint32 difftime
)
2664 // update pointers based at it's GUIDs
2667 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2673 // check if the player caster has moved before the spell finished
2674 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2675 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2676 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2678 // always cancel for channeled spells
2679 if( m_spellState
== SPELL_STATE_CASTING
)
2681 // don't cancel for melee, autorepeat, triggered and instant spells
2682 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2686 switch(m_spellState
)
2688 case SPELL_STATE_PREPARING
:
2692 if(difftime
>= m_timer
)
2695 m_timer
-= difftime
;
2698 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2701 case SPELL_STATE_CASTING
:
2705 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2707 // check if player has jumped before the channeling finished
2708 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2711 // check for incapacitating player states
2712 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2715 // check if player has turned if flag is set
2716 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2720 // check if there are alive targets left
2721 if (!IsAliveUnitPresentInTargetList())
2723 SendChannelUpdate(0);
2727 if(difftime
>= m_timer
)
2730 m_timer
-= difftime
;
2735 SendChannelUpdate(0);
2737 // channeled spell processed independently for quest targeting
2738 // cast at creature (or GO) quest objectives update at successful cast channel finished
2739 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2740 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2742 if ( Player
* p
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself() )
2744 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
2746 TargetInfo
* target
= &*ihit
;
2747 if(!IS_CREATURE_GUID(target
->targetGUID
))
2750 Unit
* unit
= m_caster
->GetGUID() == target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, target
->targetGUID
);
2754 p
->CastedCreatureOrGO(unit
->GetEntry(), unit
->GetGUID(), m_spellInfo
->Id
);
2757 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin(); ihit
!= m_UniqueGOTargetInfo
.end(); ++ihit
)
2759 GOTargetInfo
* target
= &*ihit
;
2761 GameObject
* go
= m_caster
->GetMap()->GetGameObject(target
->targetGUID
);
2765 p
->CastedCreatureOrGO(go
->GetEntry(), go
->GetGUID(), m_spellInfo
->Id
);
2779 void Spell::finish(bool ok
)
2784 if(m_spellState
== SPELL_STATE_FINISHED
)
2787 m_spellState
= SPELL_STATE_FINISHED
;
2789 // other code related only to successfully finished spells
2794 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2795 ((Player
*)m_caster
)->RemoveSpellMods(this);
2797 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2798 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2799 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2801 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
2803 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2804 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2806 // check m_caster->GetGUID() let load auras at login and speedup most often case
2807 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2808 if (unit
&& unit
->isAlive())
2810 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2811 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2812 // Calculate chance at that moment (can be depend for example from combo points)
2813 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2814 if(roll_chance_i(chance
))
2815 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2820 // Heal caster for all health leech from all targets
2822 m_caster
->DealHeal(m_caster
, uint32(m_healthLeech
), m_spellInfo
);
2824 if (IsMeleeAttackResetSpell())
2826 m_caster
->resetAttackTimer(BASE_ATTACK
);
2827 if(m_caster
->haveOffhandWeapon())
2828 m_caster
->resetAttackTimer(OFF_ATTACK
);
2831 /*if (IsRangedAttackResetSpell())
2832 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2834 // Clear combo at finish state
2835 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2837 // Not drop combopoints if negative spell and if any miss on enemy exist
2838 bool needDrop
= true;
2839 if (!IsPositiveSpell(m_spellInfo
->Id
))
2840 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2841 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2847 ((Player
*)m_caster
)->ClearComboPoints();
2850 // potions disabled by client, send event "not in combat" if need
2851 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2852 ((Player
*)m_caster
)->UpdatePotionCooldown(this);
2854 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2855 if(!m_TriggerSpells
.empty())
2858 // Stop Attack for some spells
2859 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2860 m_caster
->AttackStop();
2863 void Spell::SendCastResult(SpellCastResult result
)
2865 if(result
== SPELL_CAST_OK
)
2868 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2871 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2874 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2875 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2876 data
<< uint32(m_spellInfo
->Id
);
2877 data
<< uint8(result
); // problem
2880 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2881 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2883 case SPELL_FAILED_REQUIRES_AREA
:
2884 // hardcode areas limitation case
2885 switch(m_spellInfo
->Id
)
2887 case 41617: // Cenarion Mana Salve
2888 case 41619: // Cenarion Healing Salve
2889 data
<< uint32(3905);
2891 case 41618: // Bottled Nethergon Energy
2892 case 41620: // Bottled Nethergon Vapor
2893 data
<< uint32(3842);
2895 case 45373: // Bloodberry Elixir
2896 data
<< uint32(4075);
2898 default: // default case (don't must be)
2903 case SPELL_FAILED_TOTEMS
:
2904 if(m_spellInfo
->Totem
[0])
2905 data
<< uint32(m_spellInfo
->Totem
[0]);
2906 if(m_spellInfo
->Totem
[1])
2907 data
<< uint32(m_spellInfo
->Totem
[1]);
2909 case SPELL_FAILED_TOTEM_CATEGORY
:
2910 if(m_spellInfo
->TotemCategory
[0])
2911 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2912 if(m_spellInfo
->TotemCategory
[1])
2913 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2915 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2916 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2917 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2918 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2923 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2926 void Spell::SendSpellStart()
2928 if(!IsNeedSendToClient())
2931 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2933 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2935 castFlags
|= CAST_FLAG_AMMO
;
2937 if(m_spellInfo
->runeCostID
)
2938 castFlags
|= CAST_FLAG_UNKNOWN10
;
2940 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2942 data
.append(m_CastItem
->GetPackGUID());
2944 data
.append(m_caster
->GetPackGUID());
2946 data
.append(m_caster
->GetPackGUID());
2947 data
<< uint8(m_cast_count
); // pending spell cast?
2948 data
<< uint32(m_spellInfo
->Id
); // spellId
2949 data
<< uint32(castFlags
); // cast flags
2950 data
<< uint32(m_timer
); // delay?
2952 m_targets
.write(&data
);
2954 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2957 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2959 uint8 v1
= 0;//m_runesState;
2960 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2961 data
<< uint8(v1
); // runes state before
2962 data
<< uint8(v2
); // runes state after
2963 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2966 if(m
& v1
) // usable before...
2967 if(!(m
& v2
)) // ...but on cooldown now...
2968 data
<< uint8(0); // some unknown byte (time?)
2972 if ( castFlags
& CAST_FLAG_AMMO
)
2973 WriteAmmoToPacket(&data
);
2975 m_caster
->SendMessageToSet(&data
, true);
2978 void Spell::SendSpellGo()
2980 // not send invisible spell casting
2981 if(!IsNeedSendToClient())
2984 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
2986 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2988 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
2990 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
2992 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
2993 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
2994 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
2997 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
3000 data
.append(m_CastItem
->GetPackGUID());
3002 data
.append(m_caster
->GetPackGUID());
3004 data
.append(m_caster
->GetPackGUID());
3005 data
<< uint8(m_cast_count
); // pending spell cast?
3006 data
<< uint32(m_spellInfo
->Id
); // spellId
3007 data
<< uint32(castFlags
); // cast flags
3008 data
<< uint32(getMSTime()); // timestamp
3010 WriteSpellGoTargets(&data
);
3012 m_targets
.write(&data
);
3014 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
3017 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
3019 uint8 v1
= m_runesState
;
3020 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
3021 data
<< uint8(v1
); // runes state before
3022 data
<< uint8(v2
); // runes state after
3023 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
3026 if(m
& v1
) // usable before...
3027 if(!(m
& v2
)) // ...but on cooldown now...
3028 data
<< uint8(0); // some unknown byte (time?)
3032 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
3038 if ( castFlags
& CAST_FLAG_AMMO
)
3039 WriteAmmoToPacket(&data
);
3041 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
3047 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3052 m_caster
->SendMessageToSet(&data
, true);
3055 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
3057 uint32 ammoInventoryType
= 0;
3058 uint32 ammoDisplayID
= 0;
3060 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3062 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
3065 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
3066 if( ammoInventoryType
== INVTYPE_THROWN
)
3067 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
3070 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
3073 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
3076 ammoDisplayID
= pProto
->DisplayInfoID
;
3077 ammoInventoryType
= pProto
->InventoryType
;
3080 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
3082 ammoDisplayID
= 5996; // normal arrow
3083 ammoInventoryType
= INVTYPE_AMMO
;
3090 for (uint8 i
= 0; i
< 3; ++i
)
3092 if(uint32 item_id
= m_caster
->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
))
3094 if(ItemEntry
const * itemEntry
= sItemStore
.LookupEntry(item_id
))
3096 if(itemEntry
->Class
==ITEM_CLASS_WEAPON
)
3098 switch(itemEntry
->SubClass
)
3100 case ITEM_SUBCLASS_WEAPON_THROWN
:
3101 ammoDisplayID
= itemEntry
->DisplayId
;
3102 ammoInventoryType
= itemEntry
->InventoryType
;
3104 case ITEM_SUBCLASS_WEAPON_BOW
:
3105 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
3106 ammoDisplayID
= 5996; // is this need fixing?
3107 ammoInventoryType
= INVTYPE_AMMO
;
3109 case ITEM_SUBCLASS_WEAPON_GUN
:
3110 ammoDisplayID
= 5998; // is this need fixing?
3111 ammoInventoryType
= INVTYPE_AMMO
;
3123 *data
<< uint32(ammoDisplayID
);
3124 *data
<< uint32(ammoInventoryType
);
3127 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
3129 // This function also fill data for channeled spells:
3130 // m_needAliveTargetMask req for stop channelig if one target die
3131 uint32 hit
= m_UniqueGOTargetInfo
.size(); // Always hits on GO
3133 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
3135 if ((*ihit
).effectMask
== 0) // No effect apply - all immuned add state
3137 // possibly SPELL_MISS_IMMUNE2 for this??
3138 ihit
->missCondition
= SPELL_MISS_IMMUNE2
;
3141 else if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
3147 *data
<< (uint8
)hit
;
3148 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
3150 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
3152 *data
<< uint64(ihit
->targetGUID
);
3153 m_needAliveTargetMask
|=ihit
->effectMask
;
3157 for(std::list
<GOTargetInfo
>::const_iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end(); ++ighit
)
3158 *data
<< uint64(ighit
->targetGUID
); // Always hits
3160 *data
<< (uint8
)miss
;
3161 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
3163 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
3165 *data
<< uint64(ihit
->targetGUID
);
3166 *data
<< uint8(ihit
->missCondition
);
3167 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
3168 *data
<< uint8(ihit
->reflectResult
);
3171 // Reset m_needAliveTargetMask for non channeled spell
3172 if(!IsChanneledSpell(m_spellInfo
))
3173 m_needAliveTargetMask
= 0;
3176 void Spell::SendLogExecute()
3178 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3180 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
3182 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3183 data
.append(m_caster
->GetPackGUID());
3185 data
.append(target
->GetPackGUID());
3187 data
<< uint32(m_spellInfo
->Id
);
3189 data
<< uint32(count1
); // count1 (effect count?)
3190 for(uint32 i
= 0; i
< count1
; ++i
)
3192 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
3194 data
<< uint32(count2
); // count2 (target count?)
3195 for(uint32 j
= 0; j
< count2
; ++j
)
3197 switch(m_spellInfo
->Effect
[0])
3199 case SPELL_EFFECT_POWER_DRAIN
:
3200 if(Unit
*unit
= m_targets
.getUnitTarget())
3201 data
.append(unit
->GetPackGUID());
3208 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
3209 if(Unit
*unit
= m_targets
.getUnitTarget())
3210 data
.append(unit
->GetPackGUID());
3213 data
<< uint32(0); // count?
3215 case SPELL_EFFECT_INTERRUPT_CAST
:
3216 if(Unit
*unit
= m_targets
.getUnitTarget())
3217 data
.append(unit
->GetPackGUID());
3220 data
<< uint32(0); // spellid
3222 case SPELL_EFFECT_DURABILITY_DAMAGE
:
3223 if(Unit
*unit
= m_targets
.getUnitTarget())
3224 data
.append(unit
->GetPackGUID());
3230 case SPELL_EFFECT_OPEN_LOCK
:
3231 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3232 if(Item
*item
= m_targets
.getItemTarget())
3233 data
.append(item
->GetPackGUID());
3237 case SPELL_EFFECT_CREATE_ITEM
:
3238 case SPELL_EFFECT_CREATE_ITEM_2
:
3239 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3241 case SPELL_EFFECT_SUMMON
:
3242 case SPELL_EFFECT_TRANS_DOOR
:
3243 case SPELL_EFFECT_SUMMON_PET
:
3244 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3245 case SPELL_EFFECT_CREATE_HOUSE
:
3246 case SPELL_EFFECT_DUEL
:
3247 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3248 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3249 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3250 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3251 if(Unit
*unit
= m_targets
.getUnitTarget())
3252 data
.append(unit
->GetPackGUID());
3253 else if(m_targets
.getItemTargetGUID())
3254 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3255 else if(GameObject
*go
= m_targets
.getGOTarget())
3256 data
.append(go
->GetPackGUID());
3258 data
<< uint8(0); // guid
3260 case SPELL_EFFECT_FEED_PET
:
3261 data
<< uint32(m_targets
.getItemTargetEntry());
3263 case SPELL_EFFECT_DISMISS_PET
:
3264 if(Unit
*unit
= m_targets
.getUnitTarget())
3265 data
.append(unit
->GetPackGUID());
3269 case SPELL_EFFECT_RESURRECT
:
3270 case SPELL_EFFECT_RESURRECT_NEW
:
3271 if(Unit
*unit
= m_targets
.getUnitTarget())
3272 data
.append(unit
->GetPackGUID());
3282 m_caster
->SendMessageToSet(&data
, true);
3285 void Spell::SendInterrupted(uint8 result
)
3287 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3288 data
.append(m_caster
->GetPackGUID());
3289 data
<< uint8(m_cast_count
);
3290 data
<< uint32(m_spellInfo
->Id
);
3291 data
<< uint8(result
);
3292 m_caster
->SendMessageToSet(&data
, true);
3294 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3295 data
.append(m_caster
->GetPackGUID());
3296 data
<< uint8(m_cast_count
);
3297 data
<< uint32(m_spellInfo
->Id
);
3298 data
<< uint8(result
);
3299 m_caster
->SendMessageToSet(&data
, true);
3302 void Spell::SendChannelUpdate(uint32 time
)
3306 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, 0);
3307 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, 0);
3310 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3313 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3314 data
.append(m_caster
->GetPackGUID());
3315 data
<< uint32(time
);
3317 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3320 void Spell::SendChannelStart(uint32 duration
)
3322 WorldObject
* target
= NULL
;
3324 // select first not resisted target from target list for _0_ effect
3325 if(!m_UniqueTargetInfo
.empty())
3327 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin(); itr
!= m_UniqueTargetInfo
.end(); ++itr
)
3329 if( (itr
->effectMask
& (1 << 0)) && itr
->reflectResult
== SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3331 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3336 else if(!m_UniqueGOTargetInfo
.empty())
3338 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin(); itr
!= m_UniqueGOTargetInfo
.end(); ++itr
)
3340 if(itr
->effectMask
& (1 << 0) )
3342 target
= m_caster
->GetMap()->GetGameObject(itr
->targetGUID
);
3348 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3350 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3351 data
.append(m_caster
->GetPackGUID());
3352 data
<< uint32(m_spellInfo
->Id
);
3353 data
<< uint32(duration
);
3355 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3360 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3361 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3364 void Spell::SendResurrectRequest(Player
* target
)
3366 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3367 // However, the packet structure differs slightly
3369 const char* sentName
= m_caster
->GetTypeId() == TYPEID_PLAYER
? "" : m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3371 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3372 data
<< uint64(m_caster
->GetGUID());
3373 data
<< uint32(strlen(sentName
) + 1);
3378 data
<< uint8(m_caster
->GetTypeId() == TYPEID_PLAYER
? 0 : 1);
3379 target
->GetSession()->SendPacket(&data
);
3382 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3384 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3387 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 8 + 4);
3388 data
<< uint64(m_caster
->GetGUID());
3389 data
<< uint32(SpellID
); // spell visual id?
3390 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3393 void Spell::TakeCastItem()
3395 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3398 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3399 if(m_IsTriggeredSpell
)
3402 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3406 // This code is to avoid a crash
3407 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3408 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3412 bool expendable
= false;
3413 bool withoutCharges
= false;
3415 for (int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
3417 if (proto
->Spells
[i
].SpellId
)
3419 // item has limited charges
3420 if (proto
->Spells
[i
].SpellCharges
)
3422 if (proto
->Spells
[i
].SpellCharges
< 0)
3425 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3427 // item has charges left
3430 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3431 if (proto
->Stackable
== 1)
3432 m_CastItem
->SetSpellCharges(i
, charges
);
3433 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3437 withoutCharges
= (charges
== 0);
3442 if (expendable
&& withoutCharges
)
3445 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3447 // prevent crash at access to deleted m_targets.getItemTarget
3448 if(m_CastItem
==m_targets
.getItemTarget())
3449 m_targets
.setItemTarget(NULL
);
3455 void Spell::TakePower()
3457 if(m_CastItem
|| m_triggeredByAuraSpell
)
3460 // health as power used
3461 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3463 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3467 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3469 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3473 Powers powerType
= Powers(m_spellInfo
->powerType
);
3475 if(powerType
== POWER_RUNE
)
3481 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3483 // Set the five second timer
3484 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3485 m_caster
->SetLastManaUse(getMSTime());
3488 SpellCastResult
Spell::CheckRuneCost(uint32 runeCostID
)
3490 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3491 return SPELL_CAST_OK
;
3493 Player
*plr
= (Player
*)m_caster
;
3495 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3496 return SPELL_CAST_OK
;
3498 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3501 return SPELL_CAST_OK
;
3503 if(src
->NoRuneCost())
3504 return SPELL_CAST_OK
;
3506 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3508 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3509 runeCost
[i
] = src
->RuneCost
[i
];
3511 runeCost
[RUNE_DEATH
] = MAX_RUNES
; // calculated later
3513 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3515 uint8 rune
= plr
->GetCurrentRune(i
);
3516 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3520 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3522 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3524 if(runeCost
[RUNE_DEATH
] > MAX_RUNES
)
3525 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3527 return SPELL_CAST_OK
;
3530 void Spell::TakeRunePower()
3532 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3535 Player
*plr
= (Player
*)m_caster
;
3537 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3540 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3542 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3545 m_runesState
= plr
->GetRunesState(); // store previous state
3547 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3549 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3551 runeCost
[i
] = src
->RuneCost
[i
];
3554 runeCost
[RUNE_DEATH
] = 0; // calculated later
3556 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3558 uint8 rune
= plr
->GetCurrentRune(i
);
3559 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3561 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3566 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3568 if(runeCost
[RUNE_DEATH
] > 0)
3570 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3572 uint8 rune
= plr
->GetCurrentRune(i
);
3573 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3575 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3577 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3578 if(runeCost
[RUNE_DEATH
] == 0)
3584 // you can gain some runic power when use runes
3585 float rp
= src
->runePowerGain
;;
3586 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3587 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3590 void Spell::TakeReagents()
3592 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3595 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3598 Player
* p_caster
= (Player
*)m_caster
;
3599 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3602 for(uint32 x
= 0; x
< 8; ++x
)
3604 if(m_spellInfo
->Reagent
[x
] <= 0)
3607 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3608 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3610 // if CastItem is also spell reagent
3613 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3614 if( proto
&& proto
->ItemId
== itemid
)
3616 for(int s
= 0; s
< MAX_ITEM_PROTO_SPELLS
; ++s
)
3618 // CastItem will be used up and does not count as reagent
3619 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3620 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3631 // if getItemTarget is also spell reagent
3632 if (m_targets
.getItemTargetEntry() == itemid
)
3633 m_targets
.setItemTarget(NULL
);
3635 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3639 void Spell::HandleThreatSpells(uint32 spellId
)
3641 if(!m_targets
.getUnitTarget() || !spellId
)
3644 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3647 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3651 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3653 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3656 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3658 unitTarget
= pUnitTarget
;
3659 itemTarget
= pItemTarget
;
3660 gameObjTarget
= pGOTarget
;
3662 uint8 eff
= m_spellInfo
->Effect
[i
];
3664 damage
= int32(CalculateDamage((uint8
)i
, unitTarget
) * DamageMultiplier
);
3666 sLog
.outDebug( "Spell: Effect : %u", eff
);
3668 if(eff
<TOTAL_SPELL_EFFECTS
)
3670 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3671 (*this.*SpellEffects
[eff
])(i
);
3676 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3678 EffectEnchantItemTmp(i);
3681 sLog.outError("SPELL: unknown effect %u spell id %u",
3682 eff, m_spellInfo->Id);
3688 void Spell::TriggerSpell()
3690 for(TriggerSpells::const_iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3692 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3693 spell
->prepare(&m_targets
); // use original spell original targets
3697 SpellCastResult
Spell::CheckCast(bool strict
)
3699 // check cooldowns to prevent cheating
3700 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3702 if(m_triggeredByAuraSpell
)
3703 return SPELL_FAILED_DONT_REPORT
;
3705 return SPELL_FAILED_NOT_READY
;
3708 // only allow triggered spells if at an ended battleground
3709 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3710 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3711 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3712 return SPELL_FAILED_DONT_REPORT
;
3714 // only check at first call, Stealth auras are already removed at second call
3715 // for now, ignore triggered spells
3716 if( strict
&& !m_IsTriggeredSpell
)
3718 bool checkForm
= true;
3719 // Ignore form req aura
3720 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3721 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3723 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3730 // Cannot be used in this stance/form
3731 SpellCastResult shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
);
3732 if(shapeError
!= SPELL_CAST_OK
)
3735 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3736 return SPELL_FAILED_ONLY_STEALTHED
;
3740 // caster state requirements
3741 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3742 return SPELL_FAILED_CASTER_AURASTATE
;
3743 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3744 return SPELL_FAILED_CASTER_AURASTATE
;
3746 // Caster aura req check if need
3747 if(m_spellInfo
->casterAuraSpell
&& !m_caster
->HasAura(m_spellInfo
->casterAuraSpell
))
3748 return SPELL_FAILED_CASTER_AURASTATE
;
3749 if(m_spellInfo
->excludeCasterAuraSpell
&& m_caster
->HasAura(m_spellInfo
->excludeCasterAuraSpell
))
3750 return SPELL_FAILED_CASTER_AURASTATE
;
3752 // cancel autorepeat spells if cast start when moving
3753 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3754 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3756 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3757 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3758 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3759 return SPELL_FAILED_MOVING
;
3762 if(Unit
*target
= m_targets
.getUnitTarget())
3764 // target state requirements (not allowed state), apply to self also
3765 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3766 return SPELL_FAILED_TARGET_AURASTATE
;
3768 // Target aura req check if need
3769 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
3770 return SPELL_FAILED_CASTER_AURASTATE
;
3771 if(m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
3772 return SPELL_FAILED_CASTER_AURASTATE
;
3774 if(target
!= m_caster
)
3776 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3777 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3778 return SPELL_FAILED_TARGET_AURASTATE
;
3780 // Not allow casting on flying player
3781 if (target
->isInFlight())
3782 return SPELL_FAILED_BAD_TARGETS
;
3784 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3785 return SPELL_FAILED_LINE_OF_SIGHT
;
3787 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3788 // this case can be triggered if rank not found (too low-level target for first rank)
3789 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3790 for(int i
=0;i
<3;++i
)
3791 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3792 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3793 return SPELL_FAILED_LOWLEVEL
;
3795 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
) // Target - is player caster
3797 // Additional check for some spells
3798 // If 0 spell effect empty - client not send target data (need use selection)
3799 // TODO: check it on next client version
3800 if (m_targets
.m_targetMask
== TARGET_FLAG_SELF
&&
3801 m_spellInfo
->EffectImplicitTargetA
[1] == TARGET_CHAIN_DAMAGE
)
3803 if (target
= m_caster
->GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection()))
3804 m_targets
.setUnitTarget(target
);
3806 return SPELL_FAILED_BAD_TARGETS
;
3810 // check pet presents
3811 for(int j
= 0; j
< 3; ++j
)
3813 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3815 target
= m_caster
->GetPet();
3818 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3819 return SPELL_FAILED_DONT_REPORT
;
3821 return SPELL_FAILED_NO_PET
;
3827 //check creature type
3828 //ignore self casts (including area casts when caster selected as target)
3829 if(target
!= m_caster
)
3831 if(!CheckTargetCreatureType(target
))
3833 if(target
->GetTypeId() == TYPEID_PLAYER
)
3834 return SPELL_FAILED_TARGET_IS_PLAYER
;
3836 return SPELL_FAILED_BAD_TARGETS
;
3840 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3841 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3842 if(m_caster
!= target
&& m_caster
->GetTypeId() == TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3844 // check correctness positive/negative cast target (pet cast real check and cheating check)
3845 if(IsPositiveSpell(m_spellInfo
->Id
))
3847 if(m_caster
->IsHostileTo(target
))
3848 return SPELL_FAILED_BAD_TARGETS
;
3852 if(m_caster
->IsFriendlyTo(target
))
3853 return SPELL_FAILED_BAD_TARGETS
;
3857 if(IsPositiveSpell(m_spellInfo
->Id
))
3858 if(target
->IsImmunedToSpell(m_spellInfo
))
3859 return SPELL_FAILED_TARGET_AURASTATE
;
3861 //Must be behind the target.
3862 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3864 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3865 //Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
3866 if ((m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| (m_spellInfo
->SpellFamilyFlags
!= UI64LIT(0x0000000000020000))) &&
3867 (m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_ROGUE
|| (m_spellInfo
->SpellFamilyFlags
!= UI64LIT(0x0020000000000000))))
3870 return SPELL_FAILED_NOT_BEHIND
;
3874 //Target must be facing you.
3875 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3878 return SPELL_FAILED_NOT_INFRONT
;
3881 // check if target is in combat
3882 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3883 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3886 // Spell casted only on battleground
3887 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId() == TYPEID_PLAYER
)
3888 if(!((Player
*)m_caster
)->InBattleGround())
3889 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3891 // do not allow spells to be cast in arenas
3892 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3893 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3894 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3895 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* IN_MILISECONDS
&& !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3896 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3897 if(mapEntry
->IsBattleArena())
3898 return SPELL_FAILED_NOT_IN_ARENA
;
3902 m_caster
->GetZoneAndAreaId(zone
, area
);
3904 SpellCastResult locRes
= spellmgr
.GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),zone
,area
,
3905 m_caster
->GetTypeId() == TYPEID_PLAYER
? ((Player
*)m_caster
) : NULL
);
3906 if(locRes
!= SPELL_CAST_OK
)
3909 // not let players cast spells at mount (and let do it to creatures)
3910 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3911 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3913 if(m_caster
->isInFlight())
3914 return SPELL_FAILED_NOT_FLYING
;
3916 return SPELL_FAILED_NOT_MOUNTED
;
3919 // always (except passive spells) check items (focus object can be required for any type casts)
3920 if(!IsPassiveSpell(m_spellInfo
->Id
))
3922 SpellCastResult castResult
= CheckItems();
3923 if(castResult
!= SPELL_CAST_OK
)
3927 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3928 if(m_UniqueTargetInfo
.empty()) // skip second CheckCast apply (for delayed spells for example)
3930 for(uint8 j
= 0; j
< 3; ++j
)
3932 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3933 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3934 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3935 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3937 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3938 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3940 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3942 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3943 float range
= GetSpellMaxRange(srange
);
3945 Creature
* creatureScriptTarget
= NULL
;
3946 GameObject
* goScriptTarget
= NULL
;
3948 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3950 switch(i_spellST
->second
.type
)
3952 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3954 GameObject
* p_GameObject
= NULL
;
3956 if(i_spellST
->second
.targetEntry
)
3958 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3960 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3962 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3963 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(m_caster
, p_GameObject
,go_check
);
3965 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3966 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3967 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3971 // remember found target and range, next attempt will find more near target with another entry
3972 creatureScriptTarget
= NULL
;
3973 goScriptTarget
= p_GameObject
;
3974 range
= go_check
.GetLastRange();
3977 else if( focusObject
) // Focus Object
3979 float frange
= m_caster
->GetDistance(focusObject
);
3982 creatureScriptTarget
= NULL
;
3983 goScriptTarget
= focusObject
;
3989 case SPELL_TARGET_TYPE_CREATURE
:
3990 case SPELL_TARGET_TYPE_DEAD
:
3993 Creature
*p_Creature
= NULL
;
3995 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3997 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3998 cell
.SetNoCreate(); // Really don't know what is that???
4000 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
4001 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(m_caster
, p_Creature
, u_check
);
4003 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
4005 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4006 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
4010 creatureScriptTarget
= p_Creature
;
4011 goScriptTarget
= NULL
;
4012 range
= u_check
.GetLastRange();
4019 if(creatureScriptTarget
)
4021 // store coordinates for TARGET_SCRIPT_COORDINATES
4022 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
4023 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
4025 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
4027 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
4028 AddUnitTarget(creatureScriptTarget
, j
);
4030 // store explicit target for TARGET_SCRIPT
4032 AddUnitTarget(creatureScriptTarget
, j
);
4034 else if(goScriptTarget
)
4036 // store coordinates for TARGET_SCRIPT_COORDINATES
4037 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
4038 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
4040 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
4042 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
4043 AddGOTarget(goScriptTarget
, j
);
4045 // store explicit target for TARGET_SCRIPT
4047 AddGOTarget(goScriptTarget
, j
);
4049 //Missing DB Entry or targets for this spellEffect.
4052 // not report target not existence for triggered spells
4053 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
4054 return SPELL_FAILED_DONT_REPORT
;
4056 return SPELL_FAILED_BAD_TARGETS
;
4062 if(!m_IsTriggeredSpell
)
4064 SpellCastResult castResult
= CheckRange(strict
);
4065 if(castResult
!= SPELL_CAST_OK
)
4070 SpellCastResult castResult
= CheckPower();
4071 if(castResult
!= SPELL_CAST_OK
)
4075 if(!m_IsTriggeredSpell
) // triggered spell not affected by stun/etc
4077 SpellCastResult castResult
= CheckCasterAuras();
4078 if(castResult
!= SPELL_CAST_OK
)
4082 for (int i
= 0; i
< 3; ++i
)
4084 // for effects of spells that have only one target
4085 switch(m_spellInfo
->Effect
[i
])
4087 case SPELL_EFFECT_DUMMY
:
4089 if(m_spellInfo
->SpellIconID
== 1648) // Execute
4091 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4092 return SPELL_FAILED_BAD_TARGETS
;
4094 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
4096 if(m_caster
->IsInWater())
4097 return SPELL_FAILED_ONLY_ABOVEWATER
;
4099 else if(m_spellInfo
->SpellIconID
== 156) // Holy Shock
4101 // spell different for friends and enemies
4102 // hart version required facing
4103 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, m_targets
.getUnitTarget() ))
4104 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4108 case SPELL_EFFECT_SCHOOL_DAMAGE
:
4111 if(m_spellInfo
->SpellVisual
[0] == 7250)
4113 if (!m_targets
.getUnitTarget())
4114 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4116 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4117 return SPELL_FAILED_BAD_TARGETS
;
4121 case SPELL_EFFECT_TAMECREATURE
:
4123 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
4124 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4126 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
4127 return SPELL_FAILED_HIGHLEVEL
;
4129 // use SMSG_PET_TAME_FAILURE?
4130 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
4131 return SPELL_FAILED_BAD_TARGETS
;
4133 if(m_caster
->GetPetGUID())
4134 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4136 if(m_caster
->GetCharmGUID())
4137 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4141 case SPELL_EFFECT_LEARN_SPELL
:
4143 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
4146 Pet
* pet
= m_caster
->GetPet();
4149 return SPELL_FAILED_NO_PET
;
4151 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4153 if(!learn_spellproto
)
4154 return SPELL_FAILED_NOT_KNOWN
;
4156 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4157 return SPELL_FAILED_LOWLEVEL
;
4161 case SPELL_EFFECT_LEARN_PET_SPELL
:
4163 Pet
* pet
= m_caster
->GetPet();
4166 return SPELL_FAILED_NO_PET
;
4168 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4170 if(!learn_spellproto
)
4171 return SPELL_FAILED_NOT_KNOWN
;
4173 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4174 return SPELL_FAILED_LOWLEVEL
;
4178 case SPELL_EFFECT_FEED_PET
:
4180 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4181 return SPELL_FAILED_BAD_TARGETS
;
4183 Item
* foodItem
= m_targets
.getItemTarget();
4185 return SPELL_FAILED_BAD_TARGETS
;
4187 Pet
* pet
= m_caster
->GetPet();
4190 return SPELL_FAILED_NO_PET
;
4192 if(!pet
->HaveInDiet(foodItem
->GetProto()))
4193 return SPELL_FAILED_WRONG_PET_FOOD
;
4195 if(!pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
))
4196 return SPELL_FAILED_FOOD_LOWLEVEL
;
4198 if(m_caster
->isInCombat() || pet
->isInCombat())
4199 return SPELL_FAILED_AFFECTING_COMBAT
;
4203 case SPELL_EFFECT_POWER_BURN
:
4204 case SPELL_EFFECT_POWER_DRAIN
:
4206 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4207 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4208 if(Unit
* target
= m_targets
.getUnitTarget())
4209 if(target
!= m_caster
&& target
->getPowerType() != m_spellInfo
->EffectMiscValue
[i
])
4210 return SPELL_FAILED_BAD_TARGETS
;
4213 case SPELL_EFFECT_CHARGE
:
4215 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
4216 return SPELL_FAILED_ROOTED
;
4220 case SPELL_EFFECT_SKINNING
:
4222 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
4223 return SPELL_FAILED_BAD_TARGETS
;
4225 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
4226 return SPELL_FAILED_TARGET_UNSKINNABLE
;
4228 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
4229 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
4231 return SPELL_FAILED_TARGET_NOT_LOOTED
;
4234 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
4236 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
4237 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
4238 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10) * 10 : TargetLevel
* 5);
4239 if (ReqValue
> skillValue
)
4240 return SPELL_FAILED_LOW_CASTLEVEL
;
4242 // chance for fail at orange skinning attempt
4243 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
4244 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
4245 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
- 25, skillValue
+ 37) )
4246 return SPELL_FAILED_TRY_AGAIN
;
4250 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
4251 case SPELL_EFFECT_OPEN_LOCK
:
4253 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
4254 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
4257 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
4258 // we need a go target in case of TARGET_GAMEOBJECT
4259 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
4260 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4261 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
4262 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
4263 return SPELL_FAILED_BAD_TARGETS
;
4265 // In BattleGround players can use only flags and banners
4266 if( ((Player
*)m_caster
)->InBattleGround() &&
4267 !((Player
*)m_caster
)->CanUseBattleGroundObject() )
4268 return SPELL_FAILED_TRY_AGAIN
;
4270 // get the lock entry
4272 if (GameObject
* go
= m_targets
.getGOTarget())
4273 lockId
= go
->GetLockId();
4274 else if(Item
* itm
= m_targets
.getItemTarget())
4275 lockId
= itm
->GetProto()->LockID
;
4277 SkillType skillId
= SKILL_NONE
;
4278 int32 reqSkillValue
= 0;
4279 int32 skillValue
= 0;
4281 // check lock compatibility
4282 SpellCastResult res
= CanOpenLock(i
, lockId
, skillId
, reqSkillValue
, skillValue
);
4283 if(res
!= SPELL_CAST_OK
)
4286 // chance for fail at orange mining/herb/LockPicking gathering attempt
4287 // second check prevent fail at rechecks
4288 if(skillId
!= SKILL_NONE
&& (!m_selfContainer
|| ((*m_selfContainer
) != this)))
4290 bool canFailAtMax
= skillId
!= SKILL_HERBALISM
&& skillId
!= SKILL_MINING
;
4292 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4293 if((canFailAtMax
|| skillValue
< sWorld
.GetConfigMaxSkillValue()) && reqSkillValue
> irand(skillValue
- 25, skillValue
+ 37))
4294 return SPELL_FAILED_TRY_AGAIN
;
4298 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4300 Creature
*pet
= m_caster
->GetPet();
4302 return SPELL_FAILED_NO_PET
;
4305 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4309 // This is generic summon effect
4310 case SPELL_EFFECT_SUMMON
:
4312 switch(m_spellInfo
->EffectMiscValueB
[i
])
4314 case SUMMON_TYPE_POSESSED
:
4315 case SUMMON_TYPE_POSESSED2
:
4316 case SUMMON_TYPE_DEMON
:
4317 case SUMMON_TYPE_SUMMON
:
4319 if(m_caster
->GetPetGUID())
4320 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4322 if(m_caster
->GetCharmGUID())
4323 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4329 // Not used for summon?
4330 case SPELL_EFFECT_SUMMON_PHANTASM
:
4332 if(m_caster
->GetPetGUID())
4333 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4335 if(m_caster
->GetCharmGUID())
4336 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4340 case SPELL_EFFECT_SUMMON_PET
:
4342 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4345 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4347 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_caster
->getClass() == CLASS_WARLOCK
)
4349 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4350 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4353 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4356 if(m_caster
->GetCharmGUID())
4357 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4361 case SPELL_EFFECT_SUMMON_PLAYER
:
4363 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4364 return SPELL_FAILED_BAD_TARGETS
;
4365 if(!((Player
*)m_caster
)->GetSelection())
4366 return SPELL_FAILED_BAD_TARGETS
;
4368 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4369 if( !target
|| ((Player
*)m_caster
) == target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4370 return SPELL_FAILED_BAD_TARGETS
;
4372 // check if our map is dungeon
4373 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4375 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4377 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4378 if ( instance
->levelMin
> target
->getLevel() )
4379 return SPELL_FAILED_LOWLEVEL
;
4380 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4381 return SPELL_FAILED_HIGHLEVEL
;
4385 case SPELL_EFFECT_LEAP
:
4386 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4388 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4389 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4390 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4391 // teleport a bit above terrain level to avoid falling below it
4392 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4393 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4394 return SPELL_FAILED_TRY_AGAIN
;
4396 float caster_pos_z
= m_caster
->GetPositionZ();
4397 // Control the caster to not climb or drop when +-fz > 8
4398 if(!(fz
<= caster_pos_z
+ 8 && fz
>= caster_pos_z
- 8))
4399 return SPELL_FAILED_TRY_AGAIN
;
4401 // not allow use this effect at battleground until battleground start
4402 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4403 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4404 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4405 return SPELL_FAILED_TRY_AGAIN
;
4408 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4410 if (m_targets
.getUnitTarget() == m_caster
)
4411 return SPELL_FAILED_BAD_TARGETS
;
4418 for (int i
= 0; i
< 3; ++i
)
4420 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4422 case SPELL_AURA_DUMMY
:
4425 switch(m_spellInfo
->Id
)
4428 if(m_caster
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_caster
)->IsInFeralForm())
4429 return SPELL_FAILED_ONLY_SHAPESHIFT
;
4436 case SPELL_AURA_MOD_POSSESS
:
4437 case SPELL_AURA_MOD_CHARM
:
4439 if(m_caster
->GetPetGUID())
4440 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4442 if(m_caster
->GetCharmGUID())
4443 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4445 if(m_caster
->GetCharmerGUID())
4446 return SPELL_FAILED_CHARMED
;
4448 if(!m_targets
.getUnitTarget())
4449 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4451 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4452 return SPELL_FAILED_CHARMED
;
4454 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4455 return SPELL_FAILED_HIGHLEVEL
;
4459 case SPELL_AURA_MOUNTED
:
4461 if (m_caster
->IsInWater())
4462 return SPELL_FAILED_ONLY_ABOVEWATER
;
4464 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4465 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4467 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4468 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4469 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4471 ShapeshiftForm form
= m_caster
->m_form
;
4472 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4473 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4474 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4475 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4476 return SPELL_FAILED_NOT_SHAPESHIFT
;
4480 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4482 if(!m_targets
.getUnitTarget())
4483 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4485 // can be casted at non-friendly unit or own pet/charm
4486 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4487 return SPELL_FAILED_TARGET_FRIENDLY
;
4491 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4492 case SPELL_AURA_FLY
:
4494 // not allow cast fly spells at old maps by players (all spells is self target)
4495 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4497 if( !((Player
*)m_caster
)->IsAllowUseFlyMountsHere() )
4498 return SPELL_FAILED_NOT_HERE
;
4503 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4505 if (!m_targets
.getUnitTarget())
4506 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4508 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| m_CastItem
)
4511 if(m_targets
.getUnitTarget()->getPowerType() != POWER_MANA
)
4512 return SPELL_FAILED_BAD_TARGETS
;
4522 return SPELL_CAST_OK
;
4525 SpellCastResult
Spell::CheckPetCast(Unit
* target
)
4527 if(!m_caster
->isAlive())
4528 return SPELL_FAILED_CASTER_DEAD
;
4530 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4531 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4532 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4533 return SPELL_FAILED_AFFECTING_COMBAT
;
4535 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4537 //dead owner (pets still alive when owners ressed?)
4538 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4539 return SPELL_FAILED_CASTER_DEAD
;
4541 if(!target
&& m_targets
.getUnitTarget())
4542 target
= m_targets
.getUnitTarget();
4545 for(uint32 i
= 0; i
< 3; ++i
)
4547 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4551 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4556 m_targets
.setUnitTarget(target
);
4558 Unit
* _target
= m_targets
.getUnitTarget();
4560 if(_target
) //for target dead/target not valid
4562 if(!_target
->isAlive())
4563 return SPELL_FAILED_BAD_TARGETS
;
4565 if(IsPositiveSpell(m_spellInfo
->Id
))
4567 if(m_caster
->IsHostileTo(_target
))
4568 return SPELL_FAILED_BAD_TARGETS
;
4572 bool duelvsplayertar
= false;
4573 for(int j
= 0; j
< 3; ++j
)
4575 //TARGET_DUELVSPLAYER is positive AND negative
4576 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4578 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4580 return SPELL_FAILED_BAD_TARGETS
;
4585 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4586 return SPELL_FAILED_NOT_READY
;
4589 return CheckCast(true);
4592 SpellCastResult
Spell::CheckCasterAuras() const
4594 // Flag drop spells totally immuned to caster auras
4595 // FIXME: find more nice check for all totally immuned spells
4596 // AttributesEx3 & 0x10000000?
4597 if(m_spellInfo
->Id
== 23336 || m_spellInfo
->Id
== 23334 || m_spellInfo
->Id
== 34991)
4598 return SPELL_CAST_OK
;
4600 uint8 school_immune
= 0;
4601 uint32 mechanic_immune
= 0;
4602 uint32 dispel_immune
= 0;
4604 // Check if the spell grants school or mechanic immunity.
4605 // We use bitmasks so the loop is done only once and not on every aura check below.
4606 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4608 for(int i
= 0; i
< 3; ++i
)
4610 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4611 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4612 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4613 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4614 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4615 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4617 // immune movement impairment and loss of control
4618 if(m_spellInfo
->Id
== 42292)
4619 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4622 // Check whether the cast should be prevented by any state you might have.
4623 SpellCastResult prevented_reason
= SPELL_CAST_OK
;
4624 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4625 uint32 unitflag
= m_caster
->GetUInt32Value(UNIT_FIELD_FLAGS
); // Get unit state
4626 if(unitflag
& UNIT_FLAG_STUNNED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4627 prevented_reason
= SPELL_FAILED_STUNNED
;
4628 else if(unitflag
& UNIT_FLAG_CONFUSED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4629 prevented_reason
= SPELL_FAILED_CONFUSED
;
4630 else if(unitflag
& UNIT_FLAG_FLEEING
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4631 prevented_reason
= SPELL_FAILED_FLEEING
;
4632 else if(unitflag
& UNIT_FLAG_SILENCED
&& m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4633 prevented_reason
= SPELL_FAILED_SILENCED
;
4634 else if(unitflag
& UNIT_FLAG_PACIFIED
&& m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
)
4635 prevented_reason
= SPELL_FAILED_PACIFIED
;
4637 // Attr must make flag drop spell totally immune from all effects
4638 if(prevented_reason
!= SPELL_CAST_OK
)
4640 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4642 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4643 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4644 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4648 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4650 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4652 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4655 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
4656 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4657 switch(itr
->second
->GetModifier()->m_auraname
)
4659 case SPELL_AURA_MOD_STUN
:
4660 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4661 return SPELL_FAILED_STUNNED
;
4663 case SPELL_AURA_MOD_CONFUSE
:
4664 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4665 return SPELL_FAILED_CONFUSED
;
4667 case SPELL_AURA_MOD_FEAR
:
4668 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4669 return SPELL_FAILED_FLEEING
;
4671 case SPELL_AURA_MOD_SILENCE
:
4672 case SPELL_AURA_MOD_PACIFY
:
4673 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4674 if( m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
)
4675 return SPELL_FAILED_PACIFIED
;
4676 else if ( m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4677 return SPELL_FAILED_SILENCED
;
4683 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4685 return prevented_reason
;
4687 return SPELL_CAST_OK
;
4690 bool Spell::CanAutoCast(Unit
* target
)
4692 uint64 targetguid
= target
->GetGUID();
4694 for(uint32 j
= 0; j
< 3; ++j
)
4696 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4698 if( m_spellInfo
->StackAmount
<= 1)
4700 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4705 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4709 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4711 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4716 SpellCastResult result
= CheckPetCast(target
);
4718 if(result
== SPELL_CAST_OK
|| result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4721 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4722 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4723 if( ihit
->targetGUID
== targetguid
)
4726 return false; //target invalid
4729 SpellCastResult
Spell::CheckRange(bool strict
)
4733 // self cast doesn't need range checking -- also for Starshards fix
4734 if (m_spellInfo
->rangeIndex
== 1)
4735 return SPELL_CAST_OK
;
4737 if (strict
) //add radius of caster
4739 else //add radius of caster and ~5 yds "give"
4742 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4743 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4744 float min_range
= GetSpellMinRange(srange
);
4746 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4747 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4749 Unit
*target
= m_targets
.getUnitTarget();
4751 if(target
&& target
!= m_caster
)
4753 // distance from target in checks
4754 float dist
= m_caster
->GetCombatDistance(target
);
4756 if(dist
> max_range
)
4757 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4758 if(dist
< min_range
)
4759 return SPELL_FAILED_TOO_CLOSE
;
4760 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4761 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4762 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4765 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4767 if(!m_caster
->IsWithinDist3d(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, max_range
))
4768 return SPELL_FAILED_OUT_OF_RANGE
;
4769 if(m_caster
->IsWithinDist3d(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
, min_range
))
4770 return SPELL_FAILED_TOO_CLOSE
;
4773 return SPELL_CAST_OK
;
4776 int32
Spell::CalculatePowerCost()
4778 // item cast not used power
4782 // Spell drain all exist power on cast (Only paladin lay of Hands)
4783 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4785 // If power type - health drain all
4786 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4787 return m_caster
->GetHealth();
4788 // Else drain all power
4789 if (m_spellInfo
->powerType
< MAX_POWERS
)
4790 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4791 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4796 int32 powerCost
= m_spellInfo
->manaCost
;
4797 // PCT cost from total amount
4798 if (m_spellInfo
->ManaCostPercentage
)
4800 switch (m_spellInfo
->powerType
)
4802 // health as power used
4804 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4807 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4812 case POWER_HAPPINESS
:
4813 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4816 case POWER_RUNIC_POWER
:
4817 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4820 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4824 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4825 // Flat mod from caster auras by spell school
4826 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4827 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4828 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4829 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4830 // Apply cost mod by spell
4831 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4832 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4834 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4835 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4837 // PCT mod from user auras by school
4838 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4844 SpellCastResult
Spell::CheckPower()
4846 // item cast not used power
4848 return SPELL_CAST_OK
;
4850 // health as power used - need check health amount
4851 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4853 if(m_caster
->GetHealth() <= m_powerCost
)
4854 return SPELL_FAILED_CASTER_AURASTATE
;
4855 return SPELL_CAST_OK
;
4857 // Check valid power type
4858 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4860 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4861 return SPELL_FAILED_UNKNOWN
;
4864 SpellCastResult failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4865 if(failReason
!= SPELL_CAST_OK
)
4868 // Check power amount
4869 Powers powerType
= Powers(m_spellInfo
->powerType
);
4870 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4871 return SPELL_FAILED_NO_POWER
;
4873 return SPELL_CAST_OK
;
4876 SpellCastResult
Spell::CheckItems()
4878 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4879 return SPELL_CAST_OK
;
4881 Player
* p_caster
= (Player
*)m_caster
;
4886 uint32 itemid
= m_CastItem
->GetEntry();
4887 if( !p_caster
->HasItemCount(itemid
, 1) )
4888 return SPELL_FAILED_ITEM_NOT_READY
;
4890 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4892 return SPELL_FAILED_ITEM_NOT_READY
;
4894 for (int i
= 0; i
< 5; ++i
)
4895 if (proto
->Spells
[i
].SpellCharges
)
4896 if(m_CastItem
->GetSpellCharges(i
) == 0)
4897 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4899 // consumable cast item checks
4900 if (proto
->Class
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4902 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4903 SpellCastResult failReason
= SPELL_CAST_OK
;
4904 for (int i
= 0; i
< 3; ++i
)
4906 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4907 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4910 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4912 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4914 failReason
= SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4919 failReason
= SPELL_CAST_OK
;
4924 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4925 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4927 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4929 failReason
= SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4933 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4934 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4936 failReason
= SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4941 failReason
= SPELL_CAST_OK
;
4946 if (failReason
!= SPELL_CAST_OK
)
4951 // check target item
4952 if(m_targets
.getItemTargetGUID())
4954 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4955 return SPELL_FAILED_BAD_TARGETS
;
4957 if(!m_targets
.getItemTarget())
4958 return SPELL_FAILED_ITEM_GONE
;
4960 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4961 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4963 // if not item target then required item must be equipped
4966 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4967 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4970 // check spell focus object
4971 if(m_spellInfo
->RequiresSpellFocus
)
4973 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4975 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4977 GameObject
* ok
= NULL
;
4978 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4979 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(m_caster
, ok
, go_check
);
4981 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4982 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4983 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4986 return SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4988 focusObject
= ok
; // game object found in range
4991 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
4992 if (!m_IsTriggeredSpell
&& !p_caster
->CanNoReagentCast(m_spellInfo
))
4994 for(uint32 i
= 0; i
< 8; ++i
)
4996 if(m_spellInfo
->Reagent
[i
] <= 0)
4999 uint32 itemid
= m_spellInfo
->Reagent
[i
];
5000 uint32 itemcount
= m_spellInfo
->ReagentCount
[i
];
5002 // if CastItem is also spell reagent
5003 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
5005 ItemPrototype
const *proto
= m_CastItem
->GetProto();
5007 return SPELL_FAILED_ITEM_NOT_READY
;
5008 for(int s
= 0; s
< MAX_ITEM_PROTO_SPELLS
; ++s
)
5010 // CastItem will be used up and does not count as reagent
5011 int32 charges
= m_CastItem
->GetSpellCharges(s
);
5012 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
5019 if( !p_caster
->HasItemCount(itemid
, itemcount
) )
5020 return SPELL_FAILED_ITEM_NOT_READY
; //0x54
5024 // check totem-item requirements (items presence in inventory)
5026 for(int i
= 0; i
< 2 ; ++i
)
5028 if(m_spellInfo
->Totem
[i
] != 0)
5030 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
], 1) )
5039 return SPELL_FAILED_TOTEMS
; //0x7C
5041 // Check items for TotemCategory (items presence in inventory)
5042 uint32 TotemCategory
= 2;
5043 for(int i
= 0; i
< 2; ++i
)
5045 if(m_spellInfo
->TotemCategory
[i
] != 0)
5047 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
5056 if(TotemCategory
!= 0)
5057 return SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
5059 // special checks for spell effects
5060 for(int i
= 0; i
< 3; ++i
)
5062 switch (m_spellInfo
->Effect
[i
])
5064 case SPELL_EFFECT_CREATE_ITEM
:
5066 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
5068 ItemPosCountVec dest
;
5069 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
5070 if (msg
!= EQUIP_ERR_OK
)
5072 p_caster
->SendEquipError( msg
, NULL
, NULL
);
5073 return SPELL_FAILED_DONT_REPORT
;
5078 case SPELL_EFFECT_ENCHANT_ITEM
:
5079 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
5081 Item
* targetItem
= m_targets
.getItemTarget();
5083 return SPELL_FAILED_ITEM_NOT_FOUND
;
5085 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
5086 return SPELL_FAILED_LOWLEVEL
;
5087 // Not allow enchant in trade slot for some enchant type
5088 if( targetItem
->GetOwner() != m_caster
)
5090 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5091 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5093 return SPELL_FAILED_ERROR
;
5094 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5095 return SPELL_FAILED_NOT_TRADEABLE
;
5099 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
5101 Item
*item
= m_targets
.getItemTarget();
5103 return SPELL_FAILED_ITEM_NOT_FOUND
;
5104 // Not allow enchant in trade slot for some enchant type
5105 if( item
->GetOwner() != m_caster
)
5107 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5108 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5110 return SPELL_FAILED_ERROR
;
5111 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5112 return SPELL_FAILED_NOT_TRADEABLE
;
5116 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
5117 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5119 case SPELL_EFFECT_DISENCHANT
:
5121 if(!m_targets
.getItemTarget())
5122 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5124 // prevent disenchanting in trade slot
5125 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5126 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5128 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
5130 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5132 uint32 item_quality
= itemProto
->Quality
;
5133 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5134 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
5135 if (item_disenchantskilllevel
== uint32(-1))
5136 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5137 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
5138 return SPELL_FAILED_LOW_CASTLEVEL
;
5139 if(item_quality
> 4 || item_quality
< 2)
5140 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5141 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
5142 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5143 if (!itemProto
->DisenchantID
)
5144 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5147 case SPELL_EFFECT_PROSPECTING
:
5149 if(!m_targets
.getItemTarget())
5150 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5151 //ensure item is a prospectable ore
5152 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5153 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5154 //prevent prospecting in trade slot
5155 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5156 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5157 //Check for enough skill in jewelcrafting
5158 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5159 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
5160 return SPELL_FAILED_LOW_CASTLEVEL
;
5161 //make sure the player has the required ores in inventory
5162 if(m_targets
.getItemTarget()->GetCount() < 5)
5163 return SPELL_FAILED_NEED_MORE_ITEMS
;
5165 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
5166 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5170 case SPELL_EFFECT_MILLING
:
5172 if(!m_targets
.getItemTarget())
5173 return SPELL_FAILED_CANT_BE_MILLED
;
5174 //ensure item is a millable herb
5175 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5176 return SPELL_FAILED_CANT_BE_MILLED
;
5177 //prevent milling in trade slot
5178 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5179 return SPELL_FAILED_CANT_BE_MILLED
;
5180 //Check for enough skill in inscription
5181 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5182 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5183 return SPELL_FAILED_LOW_CASTLEVEL
;
5184 //make sure the player has the required herbs in inventory
5185 if(m_targets
.getItemTarget()->GetCount() < 5)
5186 return SPELL_FAILED_NEED_MORE_ITEMS
;
5188 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5189 return SPELL_FAILED_CANT_BE_MILLED
;
5193 case SPELL_EFFECT_WEAPON_DAMAGE
:
5194 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5196 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5197 if( m_attackType
!= RANGED_ATTACK
)
5199 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5200 if(!pItem
|| pItem
->IsBroken())
5201 return SPELL_FAILED_EQUIPPED_ITEM
;
5203 switch(pItem
->GetProto()->SubClass
)
5205 case ITEM_SUBCLASS_WEAPON_THROWN
:
5207 uint32 ammo
= pItem
->GetEntry();
5208 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5209 return SPELL_FAILED_NO_AMMO
;
5211 case ITEM_SUBCLASS_WEAPON_GUN
:
5212 case ITEM_SUBCLASS_WEAPON_BOW
:
5213 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5215 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5219 if(m_caster
->GetDummyAura(46699))
5220 break; // skip other checks
5222 return SPELL_FAILED_NO_AMMO
;
5225 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5227 return SPELL_FAILED_NO_AMMO
;
5229 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5230 return SPELL_FAILED_NO_AMMO
;
5232 // check ammo ws. weapon compatibility
5233 switch(pItem
->GetProto()->SubClass
)
5235 case ITEM_SUBCLASS_WEAPON_BOW
:
5236 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5237 if(ammoProto
->SubClass
!= ITEM_SUBCLASS_ARROW
)
5238 return SPELL_FAILED_NO_AMMO
;
5240 case ITEM_SUBCLASS_WEAPON_GUN
:
5241 if(ammoProto
->SubClass
!= ITEM_SUBCLASS_BULLET
)
5242 return SPELL_FAILED_NO_AMMO
;
5245 return SPELL_FAILED_NO_AMMO
;
5248 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5249 return SPELL_FAILED_NO_AMMO
;
5251 case ITEM_SUBCLASS_WEAPON_WAND
:
5262 return SPELL_CAST_OK
;
5265 void Spell::Delayed()
5267 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5270 if (m_spellState
== SPELL_STATE_DELAYED
)
5271 return; // spell is active and can't be time-backed
5273 if(isDelayableNoMore()) // Spells may only be delayed twice
5276 // spells not loosing casting time ( slam, dynamites, bombs.. )
5277 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5280 //check pushback reduce
5281 int32 delaytime
= 500; // spellcasting delay is normally 500ms
5282 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5283 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_NOT_LOSE_CASTING_TIME
, delayReduce
, this);
5284 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5285 if(delayReduce
>= 100)
5288 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5290 if(int32(m_timer
) + delaytime
> m_casttime
)
5292 delaytime
= m_casttime
- m_timer
;
5293 m_timer
= m_casttime
;
5296 m_timer
+= delaytime
;
5298 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo
->Id
, delaytime
);
5300 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5301 data
.append(m_caster
->GetPackGUID());
5302 data
<< uint32(delaytime
);
5304 m_caster
->SendMessageToSet(&data
, true);
5307 void Spell::DelayedChannel()
5309 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5312 if(isDelayableNoMore()) // Spells may only be delayed twice
5315 //check pushback reduce
5316 int32 delaytime
= GetSpellDuration(m_spellInfo
) * 25 / 100; // channeling delay is normally 25% of its time per hit
5317 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5318 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_NOT_LOSE_CASTING_TIME
, delayReduce
, this);
5319 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5320 if(delayReduce
>= 100)
5323 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5325 if(int32(m_timer
) < delaytime
)
5327 delaytime
= m_timer
;
5331 m_timer
-= delaytime
;
5333 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5335 for(std::list
<TargetInfo
>::const_iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end(); ++ihit
)
5337 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5339 Unit
* unit
= m_caster
->GetGUID() == ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5342 for (int j
= 0; j
< 3; ++j
)
5343 if( ihit
->effectMask
& (1 << j
) )
5344 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5350 for(int j
= 0; j
< 3; ++j
)
5352 // partially interrupt persistent area auras
5353 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5355 dynObj
->Delay(delaytime
);
5358 SendChannelUpdate(m_timer
);
5361 void Spell::UpdatePointers()
5363 if(m_originalCasterGUID
==m_caster
->GetGUID())
5364 m_originalCaster
= m_caster
;
5367 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5368 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5371 m_targets
.Update(m_caster
);
5374 bool Spell::IsAffectedByAura(Aura
*aura
)
5376 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5379 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5381 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5383 // Curse of Doom : not find another way to fix spell target check :/
5384 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== UI64LIT(0x0200000000))
5386 // not allow cast at player
5387 if(target
->GetTypeId()==TYPEID_PLAYER
)
5390 spellCreatureTargetMask
= 0x7FF;
5393 // Dismiss Pet and Taming Lesson skipped
5394 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5395 spellCreatureTargetMask
= 0;
5397 if (spellCreatureTargetMask
)
5399 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5401 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5406 CurrentSpellTypes
Spell::GetCurrentContainer()
5408 if (IsNextMeleeSwingSpell())
5409 return(CURRENT_MELEE_SPELL
);
5410 else if (IsAutoRepeat())
5411 return(CURRENT_AUTOREPEAT_SPELL
);
5412 else if (IsChanneledSpell(m_spellInfo
))
5413 return(CURRENT_CHANNELED_SPELL
);
5415 return(CURRENT_GENERIC_SPELL
);
5418 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5420 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5421 if(m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SELF
)
5423 if (!CheckTargetCreatureType(target
))
5427 // Check Aura spell req (need for AoE spells)
5428 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
5430 if (m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
5433 // Check targets for not_selectable unit flag and remove
5434 // A player can cast spells on his pet (or other controlled unit) though in any state
5435 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5437 // any unattackable target skipped
5438 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5441 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5442 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5443 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5444 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5445 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5449 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5450 if( target
!= m_caster
&& target
->GetTypeId() == TYPEID_PLAYER
)
5452 if(((Player
*)target
)->GetVisibility() == VISIBILITY_OFF
)
5455 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5459 //Check targets for LOS visibility (except spells without range limitations )
5460 switch(m_spellInfo
->Effect
[eff
])
5462 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5464 case SPELL_EFFECT_DUMMY
:
5465 if(m_spellInfo
->Id
!= 20577) // Cannibalize
5468 case SPELL_EFFECT_RESURRECT_NEW
:
5469 // player far away, maybe his corpse near?
5470 if(target
!= m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5472 if(!m_targets
.getCorpseTargetGUID())
5475 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
, m_targets
.getCorpseTargetGUID());
5479 if(target
->GetGUID() != corpse
->GetOwnerGUID())
5482 if(!corpse
->IsWithinLOSInMap(m_caster
))
5486 // all ok by some way or another, skip normal check
5488 default: // normal case
5489 // Get GO cast coordinates if original caster -> GO
5490 WorldObject
*caster
= NULL
;
5491 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID
))
5492 caster
= m_caster
->GetMap()->GetGameObject(m_originalCasterGUID
);
5495 if(target
!= m_caster
&& !target
->IsWithinLOSInMap(caster
))
5503 bool Spell::IsNeedSendToClient() const
5505 return m_spellInfo
->SpellVisual
[0] || m_spellInfo
->SpellVisual
[1] || IsChanneledSpell(m_spellInfo
) ||
5506 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5509 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5511 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin(); itr
!= m_UniqueTargetInfo
.end(); ++itr
)
5512 if(itr
->effectMask
& (1 << effect
))
5515 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin(); itr
!= m_UniqueGOTargetInfo
.end(); ++itr
)
5516 if(itr
->effectMask
& (1 << effect
))
5519 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin(); itr
!= m_UniqueItemInfo
.end(); ++itr
)
5520 if(itr
->effectMask
& (1 << effect
))
5526 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5531 SpellEvent::~SpellEvent()
5533 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5536 if (m_Spell
->IsDeletable())
5542 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5543 (m_Spell
->GetCaster()->GetTypeId() == TYPEID_PLAYER
? "Player" : "Creature"), m_Spell
->GetCaster()->GetGUIDLow(), m_Spell
->m_spellInfo
->Id
);
5547 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5549 // update spell if it is not finished
5550 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5551 m_Spell
->update(p_time
);
5553 // check spell state to process
5554 switch (m_Spell
->getState())
5556 case SPELL_STATE_FINISHED
:
5558 // spell was finished, check deletable state
5559 if (m_Spell
->IsDeletable())
5561 // check, if we do have unfinished triggered spells
5562 return true; // spell is deletable, finish event
5564 // event will be re-added automatically at the end of routine)
5567 case SPELL_STATE_CASTING
:
5569 // this spell is in channeled state, process it on the next update
5570 // event will be re-added automatically at the end of routine)
5573 case SPELL_STATE_DELAYED
:
5575 // first, check, if we have just started
5576 if (m_Spell
->GetDelayStart() != 0)
5578 // no, we aren't, do the typical update
5579 // check, if we have channeled spell on our hands
5580 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5582 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5583 // check, if we have casting anything else except this channeled spell and autorepeat
5584 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5586 // another non-melee non-delayed spell is casted now, abort
5591 // do the action (pass spell to channeling state)
5592 m_Spell
->handle_immediate();
5594 // event will be re-added automatically at the end of routine)
5598 // run the spell handler and think about what we can do next
5599 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5600 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5603 // re-add us to the queue
5604 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5605 return false; // event not complete
5608 // finish update event will be re-added automatically at the end of routine)
5613 // delaying had just started, record the moment
5614 m_Spell
->SetDelayStart(e_time
);
5615 // re-plan the event for the delay moment
5616 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5617 return false; // event not complete
5624 // event will be re-added automatically at the end of routine)
5628 // spell processing not complete, plan event on the next update interval
5629 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5630 return false; // event not complete
5633 void SpellEvent::Abort(uint64
/*e_time*/)
5635 // oops, the spell we try to do is aborted
5636 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5640 bool SpellEvent::IsDeletable() const
5642 return m_Spell
->IsDeletable();
5645 SpellCastResult
Spell::CanOpenLock(uint32 effIndex
, uint32 lockId
, SkillType
& skillId
, int32
& reqSkillValue
, int32
& skillValue
)
5647 if(!lockId
) // possible case for GO and maybe for items.
5648 return SPELL_CAST_OK
;
5651 LockEntry
const *lockInfo
= sLockStore
.LookupEntry(lockId
);
5654 return SPELL_FAILED_BAD_TARGETS
;
5656 bool reqKey
= false; // some locks not have reqs
5658 for(int j
= 0; j
< 8; ++j
)
5660 switch(lockInfo
->Type
[j
])
5662 // check key item (many fit cases can be)
5664 if(lockInfo
->Index
[j
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[j
])
5665 return SPELL_CAST_OK
;
5668 // check key skill (only single first fit case can be)
5669 case LOCK_KEY_SKILL
:
5673 // wrong locktype, skip
5674 if(uint32(m_spellInfo
->EffectMiscValue
[effIndex
]) != lockInfo
->Index
[j
])
5677 skillId
= SkillByLockType(LockType(lockInfo
->Index
[j
]));
5679 if ( skillId
!= SKILL_NONE
)
5681 // skill bonus provided by casting spell (mostly item spells)
5682 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5683 uint32 spellSkillBonus
= uint32(m_currentBasePoints
[effIndex
]+1);
5684 reqSkillValue
= lockInfo
->Skill
[j
];
5686 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5687 skillValue
= m_CastItem
|| m_caster
->GetTypeId()!= TYPEID_PLAYER
?
5688 0 : ((Player
*)m_caster
)->GetSkillValue(skillId
);
5690 skillValue
+= spellSkillBonus
;
5692 if (skillValue
< reqSkillValue
)
5693 return SPELL_FAILED_LOW_CASTLEVEL
;
5696 return SPELL_CAST_OK
;
5702 return SPELL_FAILED_BAD_TARGETS
;
5704 return SPELL_CAST_OK
;
5707 void Spell::FillAreaTargets( UnitList
& TagUnitMap
, float x
, float y
, float radius
, SpellNotifyPushType pushType
, SpellTargets spellTargets
)
5709 CellPair
p(MaNGOS::ComputeCellPair(x
, y
));
5711 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
5713 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, pushType
, spellTargets
);
5714 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
5715 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
5716 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
5717 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
5718 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());