2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "PointMovementGenerator.h"
22 #include "CreatureAI.h"
23 #include "DestinationHolderImp.h"
26 //----- Point Movement Generator
28 void PointMovementGenerator
<T
>::Initialize(T
&unit
)
31 Traveller
<T
> traveller(unit
);
32 i_destinationHolder
.SetDestination(traveller
,i_x
,i_y
,i_z
);
34 if (unit
.GetTypeId() == TYPEID_UNIT
&& ((Creature
*)&unit
)->canFly())
35 unit
.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2
);
39 bool PointMovementGenerator
<T
>::Update(T
&unit
, const uint32
&diff
)
44 if(unit
.hasUnitState(UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
))
47 Traveller
<T
> traveller(unit
);
49 i_destinationHolder
.UpdateTraveller(traveller
, diff
, false);
51 if(i_destinationHolder
.HasArrived())
62 void PointMovementGenerator
<T
>::MovementInform(T
& /*unit*/)
66 template <> void PointMovementGenerator
<Creature
>::MovementInform(Creature
&unit
)
68 unit
.AI()->MovementInform(POINT_MOTION_TYPE
, id
);
71 template void PointMovementGenerator
<Player
>::Initialize(Player
&);
72 template bool PointMovementGenerator
<Player
>::Update(Player
&, const uint32
&diff
);
73 template void PointMovementGenerator
<Player
>::MovementInform(Player
&);
75 template void PointMovementGenerator
<Creature
>::Initialize(Creature
&);
76 template bool PointMovementGenerator
<Creature
>::Update(Creature
&, const uint32
&diff
);
78 void AssistanceMovementGenerator::Finalize(Unit
&unit
)
80 ((Creature
*)&unit
)->SetNoCallAssistance(false);
81 ((Creature
*)&unit
)->CallAssistance();
83 unit
.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
));