[7921] Set pet and for creature owner in Spell::EffectSummon similar other summon...
[getmangos.git] / src / game / CreatureEventAI.cpp
blob8d01b768708e3dbdb555debb38609fc70cfff263
1 /*
2 * Copyright (C) 2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "CreatureEventAI.h"
21 #include "CreatureEventAIMgr.h"
22 #include "ObjectMgr.h"
23 #include "Spell.h"
24 #include "World.h"
25 #include "Cell.h"
26 #include "CellImpl.h"
27 #include "GameEventMgr.h"
28 #include "GridNotifiers.h"
29 #include "GridNotifiersImpl.h"
30 #include "WorldPacket.h"
31 #include "InstanceData.h"
33 namespace MaNGOS
35 class CallOfHelpCreatureInRangeDo // do attack at call of help to friendly crearture
37 public:
38 CallOfHelpCreatureInRangeDo(Unit* funit, Unit* enemy, float range)
39 : i_funit(funit), i_enemy(enemy), i_range(range)
41 void operator()(Creature* u)
43 if (u == i_funit)
44 return;
46 if (!u->CanAssistTo(i_funit, i_enemy, false))
47 return;
49 // too far
50 if( !i_funit->IsWithinDistInMap(u, i_range) )
51 return;
53 // only if see assisted creature
54 if( !i_funit->IsWithinLOSInMap(u) )
55 return;
57 if(u->AI())
58 u->AI()->AttackStart(i_enemy);
60 private:
61 Unit* const i_funit;
62 Unit* const i_enemy;
63 float i_range;
67 bool CreatureEventAIHolder::UpdateRepeatTimer( Creature* creature, uint32 repeatMin, uint32 repeatMax )
69 if (repeatMin == repeatMax)
70 Time = repeatMin;
71 else if (repeatMax > repeatMin)
72 Time = urand(repeatMin, repeatMax);
73 else
75 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
76 Enabled = false;
77 return false;
80 return true;
83 int CreatureEventAI::Permissible(const Creature *creature)
85 if( creature->GetAIName() == "EventAI" )
86 return PERMIT_BASE_SPECIAL;
87 return PERMIT_BASE_NO;
90 CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
92 // Need make copy for filter unneeded steps and safe in case table reload
93 CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
94 if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
96 std::vector<CreatureEventAI_Event>::const_iterator i;
97 for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
100 //Debug check
101 #ifndef MANGOS_DEBUG
102 if ((*i).event_flags & EFLAG_DEBUG_ONLY)
103 continue;
104 #endif
105 if (m_creature->GetMap()->IsDungeon())
107 if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
108 (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
110 //event flagged for instance mode
111 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
113 continue;
115 CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
117 //EventMap had events but they were not added because they must be for instance
118 if (CreatureEventAIList.empty())
119 sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry());
121 else
122 sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
124 bEmptyList = CreatureEventAIList.empty();
125 Phase = 0;
126 CombatMovementEnabled = true;
127 MeleeEnabled = true;
128 AttackDistance = 0;
129 AttackAngle = 0.0f;
131 //Handle Spawned Events
132 if (!bEmptyList)
134 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
135 if (SpawnedEventConditionsCheck((*i).Event))
136 ProcessEvent(*i);
138 Reset();
141 bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker)
143 if (!pHolder.Enabled || pHolder.Time)
144 return false;
146 //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
147 if (pHolder.Event.event_inverse_phase_mask & (1 << Phase))
148 return false;
150 //Store random here so that all random actions match up
151 uint32 rnd = rand();
153 //Return if chance for event is not met
154 if (pHolder.Event.event_chance <= rnd % 100)
155 return false;
157 CreatureEventAI_Event const& event = pHolder.Event;
159 //Check event conditions based on the event type, also reset events
160 switch (event.event_type)
162 case EVENT_T_TIMER:
163 if (!m_creature->isInCombat())
164 return false;
166 //Repeat Timers
167 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
168 break;
169 case EVENT_T_TIMER_OOC:
170 if (m_creature->isInCombat())
171 return false;
173 //Repeat Timers
174 pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
175 break;
176 case EVENT_T_HP:
178 if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
179 return false;
181 uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
183 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
184 return false;
186 //Repeat Timers
187 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
188 break;
190 case EVENT_T_MANA:
192 if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
193 return false;
195 uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
197 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
198 return false;
200 //Repeat Timers
201 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
202 break;
204 case EVENT_T_AGGRO:
205 break;
206 case EVENT_T_KILL:
207 //Repeat Timers
208 pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
209 break;
210 case EVENT_T_DEATH:
211 case EVENT_T_EVADE:
212 break;
213 case EVENT_T_SPELLHIT:
214 //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
216 //Repeat Timers
217 pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
218 break;
219 case EVENT_T_RANGE:
220 //Repeat Timers
221 pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
222 break;
223 case EVENT_T_OOC_LOS:
224 //Repeat Timers
225 pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
226 break;
227 case EVENT_T_SPAWNED:
228 break;
229 case EVENT_T_TARGET_HP:
231 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
232 return false;
234 uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
236 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
237 return false;
239 //Repeat Timers
240 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
241 break;
243 case EVENT_T_TARGET_CASTING:
244 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
245 return false;
247 //Repeat Timers
248 pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
249 break;
250 case EVENT_T_FRIENDLY_HP:
252 if (!m_creature->isInCombat())
253 return false;
255 Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
256 if (!pUnit)
257 return false;
259 pActionInvoker = pUnit;
261 //Repeat Timers
262 pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
263 break;
265 case EVENT_T_FRIENDLY_IS_CC:
267 if (!m_creature->isInCombat())
268 return false;
270 std::list<Creature*> pList;
271 DoFindFriendlyCC(pList, event.friendly_is_cc.radius);
273 //List is empty
274 if (pList.empty())
275 return false;
277 //We don't really care about the whole list, just return first available
278 pActionInvoker = *(pList.begin());
280 //Repeat Timers
281 pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
282 break;
284 case EVENT_T_FRIENDLY_MISSING_BUFF:
286 std::list<Creature*> pList;
287 DoFindFriendlyMissingBuff(pList, event.friendly_buff.radius, event.friendly_buff.spellId);
289 //List is empty
290 if (pList.empty())
291 return false;
293 //We don't really care about the whole list, just return first available
294 pActionInvoker = *(pList.begin());
296 //Repeat Timers
297 pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
298 break;
300 case EVENT_T_SUMMONED_UNIT:
302 //Prevent event from occuring on no unit or non creatures
303 if (!pActionInvoker || pActionInvoker->GetTypeId()!=TYPEID_UNIT)
304 return false;
306 //Creature id doesn't match up
307 if (((Creature*)pActionInvoker)->GetEntry() != event.summon_unit.creatureId)
308 return false;
310 //Repeat Timers
311 pHolder.UpdateRepeatTimer(m_creature,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
313 break;
314 case EVENT_T_TARGET_MANA:
316 if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
317 return false;
319 uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
321 if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
322 return false;
324 //Repeat Timers
325 pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
326 break;
328 case EVENT_T_REACHED_HOME:
329 case EVENT_T_RECEIVE_EMOTE:
330 break;
331 default:
332 sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
333 break;
336 //Disable non-repeatable events
337 if (!(pHolder.Event.event_flags & EFLAG_REPEATABLE))
338 pHolder.Enabled = false;
340 //Process actions
341 for (uint32 j = 0; j < MAX_ACTIONS; j++)
342 ProcessAction(pHolder.Event.action[j], rnd, pHolder.Event.event_id, pActionInvoker);
344 return true;
347 void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker)
349 switch (action.type)
351 case ACTION_T_TEXT:
353 if (!action.text.TextId1)
354 return;
356 int32 temp = 0;
358 if (action.text.TextId2 && action.text.TextId3)
360 switch( rand()%3 )
362 case 0: temp = action.text.TextId1; break;
363 case 1: temp = action.text.TextId2; break;
364 case 2: temp = action.text.TextId3; break;
367 else if (action.text.TextId2 && urand(0,1))
368 temp = action.text.TextId2;
369 else
370 temp = action.text.TextId1;
372 if (temp)
374 Unit* target = NULL;
376 if (pActionInvoker)
378 if (pActionInvoker->GetTypeId() == TYPEID_PLAYER)
379 target = pActionInvoker;
380 else if (Unit* owner = pActionInvoker->GetOwner())
382 if (owner->GetTypeId() == TYPEID_PLAYER)
383 target = owner;
386 else if (target = m_creature->getVictim())
388 if (target->GetTypeId() != TYPEID_PLAYER)
389 if (Unit* owner = target->GetOwner())
390 if (owner->GetTypeId() == TYPEID_PLAYER)
391 target = owner;
394 DoScriptText(temp, m_creature, target);
396 break;
398 case ACTION_T_SET_FACTION:
400 if (action.set_faction.factionId)
401 m_creature->setFaction(action.set_faction.factionId);
402 else
404 if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
406 //if no id provided, assume reset and then use default
407 if (m_creature->getFaction() != ci->faction_A)
408 m_creature->setFaction(ci->faction_A);
411 break;
413 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
415 if (action.morph.creatureId || action.morph.modelId)
417 //set model based on entry from creature_template
418 if (action.morph.creatureId)
420 if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
422 //use default display
423 if (ci->DisplayID_A)
424 m_creature->SetDisplayId(ci->DisplayID_A);
427 //if no param1, then use value from param2 (modelId)
428 else
429 m_creature->SetDisplayId(action.morph.modelId);
431 else
432 m_creature->DeMorph();
433 break;
435 case ACTION_T_SOUND:
436 m_creature->PlayDirectSound(action.sound.soundId);
437 break;
438 case ACTION_T_EMOTE:
439 m_creature->HandleEmoteCommand(action.emote.emoteId);
440 break;
441 case ACTION_T_RANDOM_SOUND:
443 int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
444 if (temp >= 0)
445 m_creature->PlayDirectSound(temp);
446 break;
448 case ACTION_T_RANDOM_EMOTE:
450 int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
451 if (temp >= 0)
452 m_creature->HandleEmoteCommand(temp);
453 break;
455 case ACTION_T_CAST:
457 Unit* target = GetTargetByType(action.cast.target, pActionInvoker);
458 Unit* caster = m_creature;
460 if (!target)
461 return;
463 if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
464 caster = target;
466 //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
467 bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
469 // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
470 if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
472 for(uint8 i = 0; i < 3; ++i)
473 if(target->HasAura(action.cast.spellId, i))
474 return;
477 if (canCast)
479 const SpellEntry* tSpell = GetSpellStore()->LookupEntry(action.cast.spellId);
481 //Verify that spell exists
482 if (tSpell)
484 //Check if cannot cast spell
485 if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
486 !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
488 //Melee current victim if flag not set
489 if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
491 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
493 AttackDistance = 0;
494 AttackAngle = 0;
496 m_creature->GetMotionMaster()->Clear(false);
497 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
502 else
504 //Interrupt any previous spell
505 if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTURRUPT_PREVIOUS)
506 caster->InterruptNonMeleeSpells(false);
508 caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
512 else
513 sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), action.cast.spellId);
515 break;
517 case ACTION_T_SUMMON:
519 Unit* target = GetTargetByType(action.summon.target, pActionInvoker);
521 Creature* pCreature = NULL;
523 if (action.summon.duration)
524 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
525 else
526 pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
528 if (!pCreature)
529 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry());
530 else if (action.summon.target != TARGET_T_SELF && target)
531 pCreature->AI()->AttackStart(target);
532 break;
534 case ACTION_T_THREAT_SINGLE_PCT:
535 if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker))
536 m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
537 break;
538 case ACTION_T_THREAT_ALL_PCT:
540 std::list<HostilReference*>& threatList = m_creature->getThreatManager().getThreatList();
541 for (std::list<HostilReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
542 if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
543 m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
544 break;
546 case ACTION_T_QUEST_EVENT:
547 if (Unit* target = GetTargetByType(action.quest_event.target, pActionInvoker))
548 if (target->GetTypeId() == TYPEID_PLAYER)
549 ((Player*)target)->AreaExploredOrEventHappens(action.quest_event.questId);
550 break;
551 case ACTION_T_CAST_EVENT:
552 if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker))
553 if (target->GetTypeId() == TYPEID_PLAYER)
554 ((Player*)target)->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetGUID(), action.cast_event.spellId);
555 break;
556 case ACTION_T_SET_UNIT_FIELD:
558 Unit* target = GetTargetByType(action.set_unit_field.target, pActionInvoker);
560 // not allow modify important for integrity object fields
561 if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
562 return;
564 if (target)
565 target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
567 break;
569 case ACTION_T_SET_UNIT_FLAG:
570 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
571 target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
572 break;
573 case ACTION_T_REMOVE_UNIT_FLAG:
574 if (Unit* target = GetTargetByType(action.unit_flag.target, pActionInvoker))
575 target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
576 break;
577 case ACTION_T_AUTO_ATTACK:
578 MeleeEnabled = action.auto_attack.state != 0;
579 break;
580 case ACTION_T_COMBAT_MOVEMENT:
581 CombatMovementEnabled = action.combat_movement.state != 0;
583 //Allow movement (create new targeted movement gen only if idle)
584 if (CombatMovementEnabled)
586 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
588 m_creature->GetMotionMaster()->Clear(false);
589 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
592 else
593 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
595 m_creature->GetMotionMaster()->Clear(false);
596 m_creature->GetMotionMaster()->MoveIdle();
597 m_creature->StopMoving();
599 break;
600 case ACTION_T_SET_PHASE:
601 Phase = action.set_phase.phase;
602 break;
603 case ACTION_T_INC_PHASE:
605 int32 new_phase = int32(Phase)+action.set_inc_phase.step;
606 if (new_phase < 0)
608 sLog.outErrorDb( "CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
609 Phase = 0;
611 else if (new_phase >= MAX_PHASE)
613 sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
614 Phase = MAX_PHASE-1;
616 else
617 Phase = new_phase;
619 break;
621 case ACTION_T_EVADE:
622 EnterEvadeMode();
623 break;
624 case ACTION_T_FLEE_FOR_ASSIST:
625 m_creature->DoFleeToGetAssistance();
626 break;
627 case ACTION_T_QUEST_EVENT_ALL:
628 if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
630 if (Unit* Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()))
631 if (Temp->GetTypeId() == TYPEID_PLAYER)
632 ((Player*)Temp)->GroupEventHappens(action.quest_event_all.questId,m_creature);
634 break;
635 case ACTION_T_CAST_EVENT_ALL:
637 std::list<HostilReference*>& threatList = m_creature->getThreatManager().getThreatList();
638 for (std::list<HostilReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
639 if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
640 if (Temp->GetTypeId() == TYPEID_PLAYER)
641 ((Player*)Temp)->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
642 break;
644 case ACTION_T_REMOVEAURASFROMSPELL:
645 if (Unit* target = GetTargetByType(action.remove_aura.target, pActionInvoker))
646 target->RemoveAurasDueToSpell(action.remove_aura.spellId);
647 break;
648 case ACTION_T_RANGED_MOVEMENT:
649 AttackDistance = action.ranged_movement.distance;
650 AttackAngle = ((float)action.ranged_movement.angle/180)*M_PI;
652 if (CombatMovementEnabled)
654 if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
656 //Drop current movement gen
657 m_creature->GetMotionMaster()->Clear(false);
658 m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
661 break;
662 case ACTION_T_RANDOM_PHASE:
663 Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
664 break;
665 case ACTION_T_RANDOM_PHASE_RANGE:
666 if (action.random_phase_range.phaseMax > action.random_phase_range.phaseMin)
667 Phase = action.random_phase_range.phaseMin + (rnd % (action.random_phase_range.phaseMax - action.random_phase_range.phaseMin));
668 else
669 sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
670 break;
671 case ACTION_T_SUMMON_ID:
673 Unit* target = GetTargetByType(action.summon_id.target, pActionInvoker);
675 CreatureEventAI_Summon_Map::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
676 if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end())
678 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry());
679 return;
682 Creature* pCreature = NULL;
683 if ((*i).second.SpawnTimeSecs)
684 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
685 else
686 pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
688 if (!pCreature)
689 sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry());
690 else if (action.summon_id.target != TARGET_T_SELF && target)
691 pCreature->AI()->AttackStart(target);
693 break;
695 case ACTION_T_KILLED_MONSTER:
696 //first attempt player who tapped creature
697 if (Player* pPlayer = m_creature->GetLootRecipient())
698 pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
699 else
701 //if not available, use pActionInvoker
702 if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker))
703 if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
704 pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
706 break;
707 case ACTION_T_SET_INST_DATA:
709 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
710 if (!pInst)
712 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
713 return;
716 pInst->SetData(action.set_inst_data.field, action.set_inst_data.value);
717 break;
719 case ACTION_T_SET_INST_DATA64:
721 Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker);
722 if (!target)
724 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
725 return;
728 InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
729 if (!pInst)
731 sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
732 return;
735 pInst->SetData64(action.set_inst_data64.field, target->GetGUID());
736 break;
738 case ACTION_T_UPDATE_TEMPLATE:
739 if (m_creature->GetEntry() == action.update_template.creatureId)
742 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
743 return;
746 m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
747 break;
748 case ACTION_T_DIE:
749 if (m_creature->isDead())
752 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
753 return;
755 m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
756 break;
757 case ACTION_T_ZONE_COMBAT_PULSE:
758 if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon())
761 sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry());
762 return;
765 DoZoneInCombat(m_creature);
766 break;
767 case ACTION_T_CALL_FOR_HELP:
769 if (!m_creature->getVictim())
770 return;
772 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
773 Cell cell(p);
774 cell.data.Part.reserved = ALL_DISTRICT;
775 cell.SetNoCreate();
777 MaNGOS::CallOfHelpCreatureInRangeDo u_do(m_creature, m_creature->getVictim(), action.call_for_help.radius);
778 MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo> worker(m_creature, u_do);
780 TypeContainerVisitor<MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
782 CellLock<GridReadGuard> cell_lock(cell, p);
783 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
784 break;
786 case ACTION_T_SET_SHEATH:
788 m_creature->SetSheath(SheathState(action.set_sheath.sheath));
789 break;
794 void CreatureEventAI::JustRespawned()
796 Reset();
798 if (bEmptyList)
799 return;
801 //Handle Spawned Events
802 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
803 if (SpawnedEventConditionsCheck((*i).Event))
804 ProcessEvent(*i);
807 void CreatureEventAI::Reset()
809 EventUpdateTime = EVENT_UPDATE_TIME;
810 EventDiff = 0;
812 if (bEmptyList)
813 return;
815 //Reset all events to enabled
816 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
818 CreatureEventAI_Event const& event = (*i).Event;
819 switch (event.event_type)
821 //Reset all out of combat timers
822 case EVENT_T_TIMER_OOC:
824 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
825 (*i).Enabled = true;
826 break;
828 //default:
829 //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void Aggro()
830 //(*i).Enabled = true;
831 //(*i).Time = 0;
832 //break;
837 void CreatureEventAI::JustReachedHome()
839 m_creature->LoadCreaturesAddon();
841 if (!bEmptyList)
843 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
845 if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
846 ProcessEvent(*i);
850 Reset();
853 void CreatureEventAI::EnterEvadeMode()
855 m_creature->RemoveAllAuras();
856 m_creature->DeleteThreatList();
857 m_creature->CombatStop(true);
859 if (m_creature->isAlive())
860 m_creature->GetMotionMaster()->MoveTargetedHome();
862 m_creature->SetLootRecipient(NULL);
864 if (bEmptyList)
865 return;
867 //Handle Evade events
868 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
870 if ((*i).Event.event_type == EVENT_T_EVADE)
871 ProcessEvent(*i);
875 void CreatureEventAI::JustDied(Unit* killer)
877 Reset();
879 if (bEmptyList)
880 return;
882 //Handle Evade events
883 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
885 if ((*i).Event.event_type == EVENT_T_DEATH)
886 ProcessEvent(*i, killer);
890 void CreatureEventAI::KilledUnit(Unit* victim)
892 if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
893 return;
895 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
897 if ((*i).Event.event_type == EVENT_T_KILL)
898 ProcessEvent(*i, victim);
902 void CreatureEventAI::JustSummoned(Creature* pUnit)
904 if (bEmptyList || !pUnit)
905 return;
907 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
909 if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
910 ProcessEvent(*i, pUnit);
914 void CreatureEventAI::EnterCombat(Unit *enemy)
916 //Check for on combat start events
917 if (!bEmptyList)
919 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
921 CreatureEventAI_Event const& event = (*i).Event;
922 switch (event.event_type)
924 case EVENT_T_AGGRO:
925 (*i).Enabled = true;
926 ProcessEvent(*i, enemy);
927 break;
928 //Reset all in combat timers
929 case EVENT_T_TIMER:
930 if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
931 (*i).Enabled = true;
932 break;
933 //All normal events need to be re-enabled and their time set to 0
934 default:
935 (*i).Enabled = true;
936 (*i).Time = 0;
937 break;
942 EventUpdateTime = EVENT_UPDATE_TIME;
943 EventDiff = 0;
946 void CreatureEventAI::AttackStart(Unit *who)
948 if (!who)
949 return;
951 if (m_creature->Attack(who, MeleeEnabled))
953 m_creature->AddThreat(who, 0.0f);
954 m_creature->SetInCombatWith(who);
955 who->SetInCombatWith(m_creature);
957 if (CombatMovementEnabled)
959 m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
961 else
963 m_creature->GetMotionMaster()->MoveIdle();
964 m_creature->StopMoving();
969 void CreatureEventAI::MoveInLineOfSight(Unit *who)
971 if (!who)
972 return;
974 //Check for OOC LOS Event
975 if (!bEmptyList && !m_creature->getVictim())
977 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
979 if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
981 //can trigger if closer than fMaxAllowedRange
982 float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
984 //if range is ok and we are actually in LOS
985 if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
987 //if friendly event&&who is not hostile OR hostile event&&who is hostile
988 if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) ||
989 ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who)))
990 ProcessEvent(*itr, who);
996 if (m_creature->isCivilian() || m_creature->IsNeutralToAll())
997 return;
999 if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() &&
1000 m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
1002 if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
1003 return;
1005 float attackRadius = m_creature->GetAttackDistance(who);
1006 if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who))
1008 if (!m_creature->getVictim())
1010 AttackStart(who);
1011 who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1013 else if (m_creature->GetMap()->IsDungeon())
1015 m_creature->AddThreat(who, 0.0f);
1016 who->SetInCombatWith(m_creature);
1022 void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
1025 if (bEmptyList)
1026 return;
1028 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1029 if ((*i).Event.event_type == EVENT_T_SPELLHIT)
1030 //If spell id matches (or no spell id) & if spell school matches (or no spell school)
1031 if (!(*i).Event.spell_hit.spellId || pSpell->Id == (*i).Event.spell_hit.spellId)
1032 if (pSpell->SchoolMask & (*i).Event.spell_hit.schoolMask)
1033 ProcessEvent(*i, pUnit);
1036 void CreatureEventAI::UpdateAI(const uint32 diff)
1038 //Check if we are in combat (also updates calls threat update code)
1039 bool Combat = m_creature->SelectHostilTarget() && m_creature->getVictim();
1041 //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
1042 if (!m_creature->isAlive())
1043 return;
1045 if (!bEmptyList)
1047 //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
1048 if (EventUpdateTime < diff)
1050 EventDiff += diff;
1052 //Check for time based events
1053 for (std::list<CreatureEventAIHolder>::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i)
1055 //Decrement Timers
1056 if ((*i).Time)
1058 if ((*i).Time > EventDiff)
1060 //Do not decrement timers if event cannot trigger in this phase
1061 if (!((*i).Event.event_inverse_phase_mask & (1 << Phase)))
1062 (*i).Time -= EventDiff;
1064 //Skip processing of events that have time remaining
1065 continue;
1067 else (*i).Time = 0;
1070 //Events that are updated every EVENT_UPDATE_TIME
1071 switch ((*i).Event.event_type)
1073 case EVENT_T_TIMER_OOC:
1074 ProcessEvent(*i);
1075 break;
1076 case EVENT_T_TIMER:
1077 case EVENT_T_MANA:
1078 case EVENT_T_HP:
1079 case EVENT_T_TARGET_HP:
1080 case EVENT_T_TARGET_CASTING:
1081 case EVENT_T_FRIENDLY_HP:
1082 if (Combat)
1083 ProcessEvent(*i);
1084 break;
1085 case EVENT_T_RANGE:
1086 if (Combat)
1087 if (m_creature->IsInMap(m_creature->getVictim()))
1088 if (m_creature->IsInRange(m_creature->getVictim(),(float)(*i).Event.range.minDist,(float)(*i).Event.range.maxDist))
1089 ProcessEvent(*i);
1090 break;
1094 EventDiff = 0;
1095 EventUpdateTime = EVENT_UPDATE_TIME;
1097 else
1099 EventDiff += diff;
1100 EventUpdateTime -= diff;
1104 //Melee Auto-Attack
1105 if (Combat && MeleeEnabled)
1106 DoMeleeAttackIfReady();
1109 bool CreatureEventAI::IsVisible(Unit *pl) const
1111 return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_MONSTER))
1112 && pl->isVisibleForOrDetect(m_creature,true);
1115 inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
1117 //ThreatList m_threatlist;
1118 std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
1119 std::list<HostilReference*>::iterator i = m_threatlist.begin();
1120 std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
1122 if (position >= m_threatlist.size() || !m_threatlist.size())
1123 return NULL;
1125 switch (target)
1127 case ATTACKING_TARGET_RANDOM:
1129 advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
1130 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1132 case ATTACKING_TARGET_TOPAGGRO:
1134 advance ( i , position);
1135 return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
1137 case ATTACKING_TARGET_BOTTOMAGGRO:
1139 advance ( r , position);
1140 return Unit::GetUnit(*m_creature,(*r)->getUnitGuid());
1143 return NULL;
1146 inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
1148 switch (rnd % 3)
1150 case 0: return param1;
1151 case 1: return param2;
1152 case 2: return param3;
1154 return 0;
1157 inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
1159 switch (rnd % 3)
1161 case 0: return param1;
1162 case 1: return param2;
1163 case 2: return param3;
1165 return 0;
1168 inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoker)
1170 switch (Target)
1172 case TARGET_T_SELF:
1173 return m_creature;
1174 case TARGET_T_HOSTILE:
1175 return m_creature->getVictim();
1176 case TARGET_T_HOSTILE_SECOND_AGGRO:
1177 return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1);
1178 case TARGET_T_HOSTILE_LAST_AGGRO:
1179 return SelectUnit(ATTACKING_TARGET_BOTTOMAGGRO,0);
1180 case TARGET_T_HOSTILE_RANDOM:
1181 return SelectUnit(ATTACKING_TARGET_RANDOM,0);
1182 case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
1183 return SelectUnit(ATTACKING_TARGET_RANDOM,1);
1184 case TARGET_T_ACTION_INVOKER:
1185 return pActionInvoker;
1186 default:
1187 return NULL;
1191 Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
1193 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1194 Cell cell(p);
1195 cell.data.Part.reserved = ALL_DISTRICT;
1196 cell.SetNoCreate();
1198 Unit* pUnit = NULL;
1200 MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
1201 MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
1204 typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
1205 This means that if we only search grid then we cannot possibly return pets or players so this is safe
1207 TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
1209 CellLock<GridReadGuard> cell_lock(cell, p);
1210 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap());
1211 return pUnit;
1214 void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
1216 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1217 Cell cell(p);
1218 cell.data.Part.reserved = ALL_DISTRICT;
1219 cell.SetNoCreate();
1221 MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
1222 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
1224 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1226 CellLock<GridReadGuard> cell_lock(cell, p);
1227 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
1230 void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
1232 CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
1233 Cell cell(p);
1234 cell.data.Part.reserved = ALL_DISTRICT;
1235 cell.SetNoCreate();
1237 MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
1238 MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
1240 TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
1242 CellLock<GridReadGuard> cell_lock(cell, p);
1243 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
1246 //*********************************
1247 //*** Functions used globally ***
1249 void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
1251 if (!pSource)
1253 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i, invalid Source pointer.",textEntry);
1254 return;
1257 if (textEntry >= 0)
1259 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1260 return;
1263 CreatureEventAI_TextMap::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAITextMap().find(textEntry);
1265 if (i == CreatureEAI_Mgr.GetCreatureEventAITextMap().end())
1267 sLog.outErrorDb("CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",pSource->GetEntry(),pSource->GetTypeId(),pSource->GetGUIDLow(),textEntry);
1268 return;
1271 sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
1273 if((*i).second.SoundId)
1275 if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
1276 pSource->PlayDirectSound((*i).second.SoundId);
1277 else
1278 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
1281 if((*i).second.Emote)
1283 if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
1285 ((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
1287 else
1288 sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
1291 switch((*i).second.Type)
1293 case CHAT_TYPE_SAY:
1294 pSource->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1295 break;
1296 case CHAT_TYPE_YELL:
1297 pSource->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1298 break;
1299 case CHAT_TYPE_TEXT_EMOTE:
1300 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
1301 break;
1302 case CHAT_TYPE_BOSS_EMOTE:
1303 pSource->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
1304 break;
1305 case CHAT_TYPE_WHISPER:
1307 if (target && target->GetTypeId() == TYPEID_PLAYER)
1308 pSource->MonsterWhisper(textEntry, target->GetGUID());
1309 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1310 }break;
1311 case CHAT_TYPE_BOSS_WHISPER:
1313 if (target && target->GetTypeId() == TYPEID_PLAYER)
1314 pSource->MonsterWhisper(textEntry, target->GetGUID(), true);
1315 else sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
1316 }break;
1317 case CHAT_TYPE_ZONE_YELL:
1318 pSource->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
1319 break;
1323 void CreatureEventAI::DoZoneInCombat(Unit* pUnit)
1325 if (!pUnit)
1326 pUnit = m_creature;
1328 Map *map = pUnit->GetMap();
1330 if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
1332 sLog.outErrorDb("CreatureEventAI: DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
1333 return;
1336 if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
1338 sLog.outErrorDb("CreatureEventAI: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
1340 return;
1343 Map::PlayerList const &PlayerList = map->GetPlayers();
1344 for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1345 if (Player* i_pl = i->getSource())
1346 if (!i_pl->isGameMaster())
1347 pUnit->AddThreat(i_pl, 0.0f);
1350 void CreatureEventAI::DoMeleeAttackIfReady()
1352 //Make sure our attack is ready before checking distance
1353 if (m_creature->isAttackReady())
1355 //If we are within range melee the target
1356 if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
1358 m_creature->AttackerStateUpdate(m_creature->getVictim());
1359 m_creature->resetAttackTimer();
1364 bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
1366 //No target so we can't cast
1367 if (!Target || !Spell)
1368 return false;
1370 //Silenced so we can't cast
1371 if (!Triggered && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
1372 return false;
1374 //Check for power
1375 if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost)
1376 return false;
1378 SpellRangeEntry const *TempRange = NULL;
1380 TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
1382 //Spell has invalid range store so we can't use it
1383 if (!TempRange)
1384 return false;
1386 //Unit is out of range of this spell
1387 if (!m_creature->IsInRange(Target,TempRange->minRange,TempRange->maxRange))
1388 return false;
1390 return true;
1393 void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
1395 if (bEmptyList)
1396 return;
1398 for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
1400 if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
1402 if ((*itr).Event.receive_emote.emoteId != text_emote)
1403 return;
1405 PlayerCondition pcon((*itr).Event.receive_emote.condition,(*itr).Event.receive_emote.conditionValue1,(*itr).Event.receive_emote.conditionValue2);
1406 if (pcon.Meets(pPlayer))
1408 sLog.outDebug("CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
1409 ProcessEvent(*itr, pPlayer);
1415 bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
1417 if(event.event_type != EVENT_T_SPAWNED)
1418 return false;
1420 switch (event.spawned.condition)
1422 case SPAWNED_EVENT_ALWAY:
1423 // always
1424 return true;
1425 case SPAWNED_EVENT_MAP:
1426 // map ID check
1427 return m_creature->GetMapId() == event.spawned.conditionValue1;
1428 case SPAWNED_EVENT_ZONE:
1430 // zone ID check
1431 uint32 zone, area;
1432 m_creature->GetZoneAndAreaId(zone,area);
1433 return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
1435 default:
1436 break;
1439 return false;