2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundRL.h"
23 #include "ObjectMgr.h"
25 #include "WorldPacket.h"
27 BattleGroundRL::BattleGroundRL()
29 m_BgObjects
.resize(BG_RL_OBJECT_MAX
);
31 m_StartDelayTimes
[BG_STARTING_EVENT_FIRST
] = BG_START_DELAY_1M
;
32 m_StartDelayTimes
[BG_STARTING_EVENT_SECOND
] = BG_START_DELAY_30S
;
33 m_StartDelayTimes
[BG_STARTING_EVENT_THIRD
] = BG_START_DELAY_15S
;
34 m_StartDelayTimes
[BG_STARTING_EVENT_FOURTH
] = BG_START_DELAY_NONE
;
35 //we must set messageIds
36 m_StartMessageIds
[BG_STARTING_EVENT_FIRST
] = LANG_ARENA_ONE_MINUTE
;
37 m_StartMessageIds
[BG_STARTING_EVENT_SECOND
] = LANG_ARENA_THIRTY_SECONDS
;
38 m_StartMessageIds
[BG_STARTING_EVENT_THIRD
] = LANG_ARENA_FIFTEEN_SECONDS
;
39 m_StartMessageIds
[BG_STARTING_EVENT_FOURTH
] = LANG_ARENA_HAS_BEGUN
;
42 BattleGroundRL::~BattleGroundRL()
47 void BattleGroundRL::Update(uint32 diff
)
49 BattleGround::Update(diff
);
51 /*if (GetStatus() == STATUS_IN_PROGRESS)
57 void BattleGroundRL::StartingEventCloseDoors()
59 for(uint32 i
= BG_RL_OBJECT_DOOR_1
; i
<= BG_RL_OBJECT_DOOR_2
; ++i
)
60 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
63 void BattleGroundRL::StartingEventOpenDoors()
65 for(uint32 i
= BG_RL_OBJECT_DOOR_1
; i
<= BG_RL_OBJECT_DOOR_2
; ++i
)
68 for(uint32 i
= BG_RL_OBJECT_BUFF_1
; i
<= BG_RL_OBJECT_BUFF_2
; ++i
)
72 void BattleGroundRL::AddPlayer(Player
*plr
)
74 BattleGround::AddPlayer(plr
);
75 //create score and add it to map, default values are set in constructor
76 BattleGroundRLScore
* sc
= new BattleGroundRLScore
;
78 m_PlayerScores
[plr
->GetGUID()] = sc
;
80 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
81 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
84 void BattleGroundRL::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
86 if (GetStatus() == STATUS_WAIT_LEAVE
)
89 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
90 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
92 CheckArenaWinConditions();
95 void BattleGroundRL::HandleKillPlayer(Player
*player
, Player
*killer
)
97 if (GetStatus() != STATUS_IN_PROGRESS
)
102 sLog
.outError("Killer player not found");
106 BattleGround::HandleKillPlayer(player
,killer
);
108 UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE
));
109 UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE
));
111 CheckArenaWinConditions();
114 bool BattleGroundRL::HandlePlayerUnderMap(Player
*player
)
116 player
->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player
->GetOrientation(),false);
120 void BattleGroundRL::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
122 // this is wrong way to implement these things. On official it done by gameobject spell cast.
123 if (GetStatus() != STATUS_IN_PROGRESS
)
126 //uint32 SpellId = 0;
127 //uint64 buff_guid = 0;
130 case 4696: // buff trigger?
131 case 4697: // buff trigger?
134 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
135 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
140 // HandleTriggerBuff(buff_guid,Source);
143 void BattleGroundRL::FillInitialWorldStates(WorldPacket
&data
)
145 data
<< uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE
)); // 7
146 data
<< uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE
)); // 8
147 data
<< uint32(0xbba) << uint32(1); // 9
150 void BattleGroundRL::Reset()
152 //call parent's reset
153 BattleGround::Reset();
156 bool BattleGroundRL::SetupBattleGround()
159 if (!AddObject(BG_RL_OBJECT_DOOR_1
, BG_RL_OBJECT_TYPE_DOOR_1
, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY
)
160 || !AddObject(BG_RL_OBJECT_DOOR_2
, BG_RL_OBJECT_TYPE_DOOR_2
, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY
)
162 || !AddObject(BG_RL_OBJECT_BUFF_1
, BG_RL_OBJECT_TYPE_BUFF_1
, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
163 || !AddObject(BG_RL_OBJECT_BUFF_2
, BG_RL_OBJECT_TYPE_BUFF_2
, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
165 sLog
.outErrorDb("BatteGroundRL: Failed to spawn some object!");
173 Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
174 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
175 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
176 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
177 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
178 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
179 0050: 00 00 00 00 00 00 | ......