[7160] Implement (un-)learning skill level dependent spells at skill level change.
[getmangos.git] / src / game / ObjectPosSelector.h
blob84050611121c3d7a194a043d3b7fd5c13b9bd1f4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _OBJECT_POS_SELECTOR_H
20 #define _OBJECT_POS_SELECTOR_H
22 #include<Common.h>
24 #include<map>
26 enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS };
28 inline UsedPosType operator ~(UsedPosType uptype)
30 return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
33 struct ObjectPosSelector
35 struct UsedPos
37 UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {}
39 float sign;
41 float size; // size of point
42 float dist; // dist to central point (including central point size)
45 typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node
47 ObjectPosSelector(float x,float y,float size,float dist);
49 void AddUsedPos(float size,float angle,float dist);
50 void InitializeAngle();
52 bool FirstAngle(float& angle);
53 bool NextAngle(float& angle);
54 bool NextUsedAngle(float& angle);
56 bool NextPosibleAngle( float& angle );
58 bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
60 float angle_step2 = GetAngle(nextUsedPos.second);
62 float next_angle = nextUsedPos.first;
63 if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
64 next_angle = 2*M_PI-next_angle; // move to positive
66 return fabs(angle)+angle_step2 <= next_angle;
69 bool CheckOriginal() const
71 return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) &&
72 (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0));
75 bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
77 bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle )
79 float angle_step = GetAngle(usedPos.second);
81 // next possible angle
82 angle = usedPos.first * usedPos.second.sign + angle_step * sign;
84 UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
85 if(nextNode)
87 // if next node permit use selected angle, then do it
88 if(!CheckAngle(*nextNode, sign, angle))
90 m_smallStepOk[uptype] = false;
91 return false;
95 // possible more points
96 m_smallStepOk[uptype] = true;
97 m_smallStepAngle[uptype] = angle;
98 m_smallStepNextUsedPos[uptype] = nextNode;
100 return true;
103 bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle )
105 // next possible angle
106 angle = m_smallStepAngle[uptype] + m_anglestep * sign;
108 if(fabs(angle) > M_PI)
110 m_smallStepOk[uptype] = false;
111 return false;
114 if(m_smallStepNextUsedPos[uptype])
116 if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
118 m_smallStepOk[uptype] = false;
119 return false;
122 // if next node permit use selected angle, then do it
123 if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
125 m_smallStepOk[uptype] = false;
126 return false;
130 // possible more points
131 m_smallStepAngle[uptype] = angle;
132 return true;
135 // next used post for m_nextUsedPos[uptype]
136 UsedPosList::value_type const* nextUsedPos(UsedPosType uptype);
138 // angle from used pos to next possible free pos
139 float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); }
141 float m_center_x;
142 float m_center_y;
143 float m_size; // size of object in center
144 float m_dist; // distance for searching pos (including central object size)
145 float m_anglestep;
147 UsedPosList m_UsedPosLists[2];
148 UsedPosList::const_iterator m_nextUsedPos[2];
150 // field for small step from first after next used pos until next pos
151 float m_smallStepAngle[2];
152 bool m_smallStepOk[2];
153 UsedPosList::value_type const* m_smallStepNextUsedPos[2];
155 #endif