[7160] Implement (un-)learning skill level dependent spells at skill level change.
[getmangos.git] / src / game / GuardAI.h
blob365e3af75d2b5a300914aac56ea81ce94c10c0d7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_GUARDAI_H
20 #define MANGOS_GUARDAI_H
22 #include "CreatureAI.h"
23 #include "Timer.h"
25 class Creature;
27 class MANGOS_DLL_DECL GuardAI : public CreatureAI
29 enum GuardState
31 STATE_NORMAL = 1,
32 STATE_LOOK_AT_VICTIM = 2
35 public:
37 GuardAI(Creature &c);
39 void MoveInLineOfSight(Unit *);
40 void AttackStart(Unit *);
41 void EnterEvadeMode();
42 void JustDied(Unit *);
43 bool IsVisible(Unit *) const;
45 void UpdateAI(const uint32);
46 static int Permissible(const Creature *);
48 private:
49 Creature &i_creature;
50 uint64 i_victimGuid;
51 GuardState i_state;
52 TimeTracker i_tracker;
54 #endif