[7160] Implement (un-)learning skill level dependent spells at skill level change.
[getmangos.git] / src / game / BattleGroundAV.h
blobc2e12a8722e447a957f62fb0a7d8c9cf1eeb328c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDAV_H
20 #define __BATTLEGROUNDAV_H
22 class BattleGround;
24 class BattleGroundAVScore : public BattleGroundScore
26 public:
27 BattleGroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {};
28 virtual ~BattleGroundAVScore() {};
29 uint32 GraveyardsAssaulted;
30 uint32 GraveyardsDefended;
31 uint32 TowersAssaulted;
32 uint32 TowersDefended;
33 uint32 MinesCaptured;
34 uint32 LeadersKilled;
35 uint32 SecondaryObjectives;
38 class BattleGroundAV : public BattleGround
40 friend class BattleGroundMgr;
42 public:
43 BattleGroundAV();
44 ~BattleGroundAV();
45 void Update(uint32 diff);
47 /* inherited from BattlegroundClass */
48 virtual void AddPlayer(Player *plr);
50 void RemovePlayer(Player *plr,uint64 guid);
51 void HandleAreaTrigger(Player *Source, uint32 Trigger);
52 //bool SetupBattleGround();
54 /* Scorekeeping */
55 void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
57 private:
59 #endif