[7160] Implement (un-)learning skill level dependent spells at skill level change.
[getmangos.git] / src / game / AuctionHouse.cpp
blob11ab1adf9432379dd393a0f9d870944c3cb5ecc5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "WorldPacket.h"
20 #include "WorldSession.h"
21 #include "Opcodes.h"
22 #include "Log.h"
23 #include "World.h"
24 #include "ObjectMgr.h"
25 #include "Player.h"
26 #include "UpdateMask.h"
27 #include "AuctionHouseObject.h"
28 #include "Util.h"
30 //please DO NOT use iterator++, because it is slower than ++iterator!!!
31 //post-incrementation is always slower than pre-incrementation !
33 //void called when player click on auctioneer npc
34 void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
36 CHECK_PACKET_SIZE(recv_data,8);
38 uint64 guid; //NPC guid
39 recv_data >> guid;
41 Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
42 if (!unit)
44 sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
45 return;
48 // remove fake death
49 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
50 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
52 SendAuctionHello(guid, unit);
55 static uint8 AuctioneerFactionToLocation(uint32 faction)
57 if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
58 return 7; // neutral
60 FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
61 if(!u_entry)
62 return 7; // neutral
64 if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
65 return 2;
66 else if(u_entry->ourMask & FACTION_MASK_HORDE)
67 return 6;
68 else
69 return 7;
72 //this void causes that auction window is opened
73 void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
75 WorldPacket data( MSG_AUCTION_HELLO, 12 );
76 data << (uint64) guid;
77 data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
78 SendPacket( &data );
81 //this function inserts to WorldPacket auction's data
82 bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
84 Item *pItem = objmgr.GetAItem(auction->item_guidlow);
85 if (!pItem)
87 sLog.outError("auction to item, that doesn't exist !!!!");
88 return false;
90 data << (uint32) auction->Id;
91 data << (uint32) pItem->GetEntry();
93 for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
95 data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
96 data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
97 data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
100 data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
101 data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
102 data << (uint32) pItem->GetCount(); //item->count
103 data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
104 data << (uint32) 0; //Unknown
105 data << (uint64) auction->owner; //Auction->owner
106 data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
107 data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
108 //minimal outbid
109 data << (uint32) auction->buyout; //auction->buyout
110 data << (uint32) (auction->time - time(NULL)) * 1000; //time left
111 data << (uint64) auction->bidder; //auction->bidder current
112 data << (uint32) auction->bid; //current bid
113 return true;
116 //call this method when player bids, creates, or deletes auction
117 void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
119 WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
120 data << auctionId;
121 data << Action;
122 data << ErrorCode;
123 if ( !ErrorCode && Action )
124 data << bidError; //when bid, then send 0, once...
125 SendPacket(&data);
128 //this function sends notification, if bidder is online
129 void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
131 WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
132 data << location;
133 data << auctionId;
134 data << (uint64) bidder;
135 data << bidSum;
136 data << (uint32) diff;
137 data << item_template;
138 data << (uint32) 0;
139 SendPacket(&data);
142 //this void causes on client to display: "Your auction sold"
143 void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction)
145 WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
146 data << auction->Id;
147 data << auction->bid;
148 data << (uint32) 0; //unk
149 data << (uint32) 0; //unk
150 data << (uint32) 0; //unk
151 data << auction->item_template;
152 data << (uint32) 0; //unk
153 SendPacket(&data);
156 //this function sends mail to old bidder
157 void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice)
159 uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER);
160 Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
162 uint32 oldBidder_accId = 0;
163 if(!oldBidder)
164 oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
166 // old bidder exist
167 if(oldBidder || oldBidder_accId)
169 std::ostringstream msgAuctionOutbiddedSubject;
170 msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
172 if (oldBidder)
173 oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
175 WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
179 //this function sends mail, when auction is cancelled to old bidder
180 void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
182 uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
183 Player *bidder = objmgr.GetPlayer(bidder_guid);
185 uint32 bidder_accId = 0;
186 if(!bidder)
187 bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
189 // bidder exist
190 if(bidder || bidder_accId)
192 std::ostringstream msgAuctionCancelledSubject;
193 msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
195 WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
199 //this void creates new auction and adds auction to some auctionhouse
200 void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
202 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4);
204 uint64 auctioneer, item;
205 uint32 etime, bid, buyout;
206 recv_data >> auctioneer >> item;
207 recv_data >> bid >> buyout >> etime;
208 Player *pl = GetPlayer();
210 if (!item || !bid || !etime)
211 return; //check for cheaters
213 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
214 if (!pCreature)
216 sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
217 return;
220 // client send time in minutes, convert to common used sec time
221 etime *= MINUTE;
223 // client understand only 3 auction time
224 switch(etime)
226 case 1*MIN_AUCTION_TIME:
227 case 2*MIN_AUCTION_TIME:
228 case 4*MIN_AUCTION_TIME:
229 break;
230 default:
231 return;
234 // remove fake death
235 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
236 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
238 Item *it = pl->GetItemByGuid( item );
239 //do not allow to sell already auctioned items
240 if(objmgr.GetAItem(GUID_LOPART(item)))
242 sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
243 SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
244 return;
246 // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
247 if(!it)
249 SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
250 return;
253 if(!it->CanBeTraded())
255 SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
256 return;
259 if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
261 SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
262 return;
265 uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
266 AuctionHouseObject * mAuctions;
267 mAuctions = objmgr.GetAuctionsMap( location );
269 //we have to take deposit :
270 uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
271 if ( pl->GetMoney() < deposit )
273 SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
274 return;
277 if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
279 sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
280 GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
283 pl->ModifyMoney( -int32(deposit) );
285 uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
287 AuctionEntry *AH = new AuctionEntry;
288 AH->Id = objmgr.GenerateAuctionID();
289 AH->auctioneer = GUID_LOPART(auctioneer);
290 AH->item_guidlow = GUID_LOPART(item);
291 AH->item_template = it->GetEntry();
292 AH->owner = pl->GetGUIDLow();
293 AH->startbid = bid;
294 AH->bidder = 0;
295 AH->bid = 0;
296 AH->buyout = buyout;
297 AH->time = time(NULL) + auction_time;
298 AH->deposit = deposit;
299 AH->location = location;
301 sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
302 mAuctions->AddAuction(AH);
304 objmgr.AddAItem(it);
305 pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
307 CharacterDatabase.BeginTransaction();
308 it->DeleteFromInventoryDB();
309 it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
310 CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
311 "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
312 AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
313 pl->SaveInventoryAndGoldToDB();
314 CharacterDatabase.CommitTransaction();
316 SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
319 //this function is called when client bids or buys out auction
320 void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
322 CHECK_PACKET_SIZE(recv_data,8+4+4);
324 uint64 auctioneer;
325 uint32 auctionId;
326 uint32 price;
327 recv_data >> auctioneer;
328 recv_data >> auctionId >> price;
330 if (!auctionId || !price)
331 return; //check for cheaters
333 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
334 if (!pCreature)
336 sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
337 return;
340 // remove fake death
341 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
342 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
344 uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
346 AuctionHouseObject * mAuctions;
347 mAuctions = objmgr.GetAuctionsMap( location );
349 AuctionEntry *auction = mAuctions->GetAuction(auctionId);
350 Player *pl = GetPlayer();
352 if( !auction || auction->owner == pl->GetGUIDLow() )
354 //you cannot bid your own auction:
355 SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
356 return;
359 // impossible have online own another character (use this for speedup check in case online owner)
360 Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
361 if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
363 //you cannot bid your another character auction:
364 SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
365 return;
368 // cheating
369 if(price <= auction->bid)
370 return;
372 // price too low for next bid if not buyout
373 if ((price < auction->buyout || auction->buyout == 0) &&
374 price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
376 //auction has already higher bid, client tests it!
377 return;
380 if (price > pl->GetMoney())
382 //you don't have enought money!, client tests!
383 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
384 return;
387 if ((price < auction->buyout) || (auction->buyout == 0))
389 if (auction->bidder > 0)
391 if ( auction->bidder == pl->GetGUIDLow() )
393 pl->ModifyMoney( -int32(price - auction->bid));
395 else
397 // mail to last bidder and return money
398 SendAuctionOutbiddedMail( auction , price );
399 pl->ModifyMoney( -int32(price) );
402 else
404 pl->ModifyMoney( -int32(price) );
406 auction->bidder = pl->GetGUIDLow();
407 auction->bid = price;
409 // after this update we should save player's money ...
410 CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
412 SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 );
414 else
416 //buyout:
417 if (pl->GetGUIDLow() == auction->bidder )
419 pl->ModifyMoney(-int32(auction->buyout - auction->bid));
421 else
423 pl->ModifyMoney(-int32(auction->buyout));
424 if ( auction->bidder ) //buyout for bidded auction ..
426 SendAuctionOutbiddedMail( auction, auction->buyout );
429 auction->bidder = pl->GetGUIDLow();
430 auction->bid = auction->buyout;
432 objmgr.SendAuctionSalePendingMail( auction );
433 objmgr.SendAuctionSuccessfulMail( auction );
434 objmgr.SendAuctionWonMail( auction );
436 SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
438 objmgr.RemoveAItem(auction->item_guidlow);
439 mAuctions->RemoveAuction(auction->Id);
440 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
442 delete auction;
444 CharacterDatabase.BeginTransaction();
445 pl->SaveInventoryAndGoldToDB();
446 CharacterDatabase.CommitTransaction();
449 //this void is called when auction_owner cancels his auction
450 void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
452 CHECK_PACKET_SIZE(recv_data,8+4);
454 uint64 auctioneer;
455 uint32 auctionId;
456 recv_data >> auctioneer;
457 recv_data >> auctionId;
458 //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
460 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
461 if (!pCreature)
463 sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
464 return;
467 // remove fake death
468 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
469 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
471 uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
473 AuctionHouseObject * mAuctions;
474 mAuctions = objmgr.GetAuctionsMap( location );
476 AuctionEntry *auction = mAuctions->GetAuction(auctionId);
477 Player *pl = GetPlayer();
479 if (auction && auction->owner == pl->GetGUIDLow())
481 Item *pItem = objmgr.GetAItem(auction->item_guidlow);
482 if (pItem)
484 if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
486 uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
487 if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
488 return;
489 //some auctionBidderNotification would be needed, but don't know that parts..
490 SendAuctionCancelledToBidderMail( auction );
491 pl->ModifyMoney( -int32(auctionCut) );
493 // Return the item by mail
494 std::ostringstream msgAuctionCanceledOwner;
495 msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED;
497 MailItemsInfo mi;
498 mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
500 // item will deleted or added to received mail list
501 WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
503 else
505 sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
506 SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
507 return;
510 else
512 SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
513 //this code isn't possible ... maybe there should be assert
514 sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId );
515 return;
518 //inform player, that auction is removed
519 SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
520 // Now remove the auction
521 CharacterDatabase.BeginTransaction();
522 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
523 pl->SaveInventoryAndGoldToDB();
524 CharacterDatabase.CommitTransaction();
525 objmgr.RemoveAItem( auction->item_guidlow );
526 mAuctions->RemoveAuction( auction->Id );
527 delete auction;
530 //called when player lists his bids
531 void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
533 CHECK_PACKET_SIZE(recv_data,8+4+4);
535 uint64 guid; //NPC guid
536 uint32 listfrom; //page of auctions
537 uint32 outbiddedCount; //count of outbidded auctions
539 recv_data >> guid;
540 recv_data >> listfrom; // not used in fact (this list not have page control in client)
541 recv_data >> outbiddedCount;
542 if (recv_data.size() != (16 + outbiddedCount * 4 ))
544 sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 ));
545 outbiddedCount = 0;
548 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
549 if (!pCreature)
551 sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
552 return;
555 // remove fake death
556 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
557 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
559 uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
560 AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
562 WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
563 Player *pl = GetPlayer();
564 data << (uint32) 0; //add 0 as count
565 uint32 count = 0;
566 uint32 totalcount = 0;
567 while ( outbiddedCount > 0) //add all data, which client requires
569 --outbiddedCount;
570 uint32 outbiddedAuctionId;
571 recv_data >> outbiddedAuctionId;
572 AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
573 if ( auction && SendAuctionInfo(data, auction))
575 ++totalcount;
576 ++count;
579 for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
581 AuctionEntry *Aentry = itr->second;
582 if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
584 if (SendAuctionInfo(data, itr->second))
585 ++count;
586 ++totalcount;
589 data.put<uint32>( 0, count ); // add count to placeholder
590 data << totalcount;
591 data << (uint32)300; //unk 2.3.0
592 SendPacket(&data);
595 //this void sends player info about his auctions
596 void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
598 CHECK_PACKET_SIZE(recv_data,8+4);
600 uint32 listfrom;
601 uint64 guid;
603 recv_data >> guid;
604 recv_data >> listfrom; // not used in fact (this list not have page control in client)
606 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
607 if (!pCreature)
609 sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
610 return;
613 // remove fake death
614 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
615 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
617 uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
619 AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
621 WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
622 data << (uint32) 0; // amount place holder
624 uint32 count = 0;
625 uint32 totalcount = 0;
626 for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
628 AuctionEntry *Aentry = itr->second;
629 if( Aentry && Aentry->owner == _player->GetGUIDLow() )
631 if(SendAuctionInfo(data, itr->second))
632 ++count;
633 ++totalcount;
636 data.put<uint32>(0, count);
637 data << (uint32) totalcount;
638 data << (uint32) 0;
639 SendPacket(&data);
642 //this void is called when player clicks on search button
643 void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
645 CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1);
647 std::string searchedname, name;
648 uint8 levelmin, levelmax, usable, location;
649 uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
650 uint64 guid;
652 recv_data >> guid;
653 recv_data >> listfrom; // start, used for page control listing by 50 elements
654 recv_data >> searchedname;
656 // recheck with known string size
657 CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1);
659 recv_data >> levelmin >> levelmax;
660 recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
661 recv_data >> quality >> usable;
663 Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER);
664 if (!pCreature)
666 sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
667 return;
670 // remove fake death
671 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
672 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
674 location = AuctioneerFactionToLocation(pCreature->getFaction());
675 AuctionHouseObject * mAuctions;
676 mAuctions = objmgr.GetAuctionsMap( location );
678 //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
680 WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
681 count = 0;
682 totalcount = 0;
683 data << (uint32) 0;
685 // converting string that we try to find to lower case
686 std::wstring wsearchedname;
687 if(!Utf8toWStr(searchedname,wsearchedname))
688 return;
690 wstrToLower(wsearchedname);
692 for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
694 AuctionEntry *Aentry = itr->second;
695 Item *item = objmgr.GetAItem(Aentry->item_guidlow);
696 if( item )
698 ItemPrototype const *proto = item->GetProto();
699 if( proto )
701 if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
703 if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
705 if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
707 if( quality == (0xffffffff) || proto->Quality == quality )
709 if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
711 if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
713 name = proto->Name1;
715 // local name
716 int loc_idx = GetSessionDbLocaleIndex();
717 if ( loc_idx >= 0 )
719 ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
720 if (il)
722 if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
723 name = il->Name[loc_idx];
727 if(name.empty())
728 continue;
730 if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
732 if ((count < 50) && (totalcount >= listfrom))
734 ++count;
735 SendAuctionInfo( data, Aentry);
737 ++totalcount;
748 data.put<uint32>(0, count);
749 data << (uint32) totalcount;
750 data << (uint32) 300; // unk 2.3.0 const?
751 SendPacket(&data);
754 void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
756 sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
757 recv_data.hexlike();
759 uint32 count = 0;
761 WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
762 data << uint32(count); // count
763 /*for(uint32 i = 0; i < count; ++i)
765 data << ""; // string
766 data << ""; // string
767 data << uint32(0);
768 data << uint32(0);
769 data << float(0);
771 SendPacket(&data);