2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
264 data
<< uint32(getMSTime());
266 data
<< uint8(type
); // unknown
269 case 0: // normal packet
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data
, true );
274 case 2: // facing spot, not used currently
279 case 3: // not used currently
280 data
<< uint64(0); // probably target guid (facing target?)
282 case 4: // not used currently
283 data
<< float(0); // facing angle
287 data
<< uint32(MovementFlags
);
288 data
<< uint32(Time
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
-start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
306 data
<< GetPositionX();
307 data
<< GetPositionY();
308 data
<< GetPositionZ();
311 data
<< uint32( MovementFlags
);
312 data
<< uint32( traveltime
);
313 data
<< uint32( pathSize
);
314 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
315 SendMessageToSet(&data
, true);
318 void Unit::resetAttackTimer(WeaponAttackType type
)
320 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
323 bool Unit::canReachWithAttack(Unit
*pVictim
) const
326 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
329 return IsWithinDistInMap(pVictim
, reach
);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
334 if (auraType
>= TOTAL_AURAS
) return;
335 AuraList::iterator iter
, next
;
336 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
343 RemoveAurasDueToSpell((*iter
)->GetId());
344 if (!m_modAuras
[auraType
].empty())
345 next
= m_modAuras
[auraType
].begin();
352 bool Unit::HasAuraType(AuraType auraType
) const
354 return (!m_modAuras
[auraType
].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
360 if(!HasAuraType(auraType
))
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance
= float(damage
) / max_dmg
* 100.0f
;
366 if (roll_chance_f(chance
))
367 RemoveSpellsCausingAura(auraType
);
370 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
372 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
375 //You don't lose health from damage taken from another player while in a sanctuary
376 //You still see it in the combat log though
377 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
379 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
380 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
384 // remove affects from victim (including from 0 damage and DoTs)
386 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
388 // remove affects from attacker at any non-DoT damage (including 0 damage)
389 if( damagetype
!= DOT
)
391 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
392 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
395 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
397 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
398 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
401 //Script Event damage Deal
402 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
403 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
404 //Script Event damage taken
405 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
406 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
410 // Rage from physical damage received .
411 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
412 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
416 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
417 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
418 // root type spells do not dispel the root effect
419 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
420 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
422 // no xp,health if type 8 /critters/
423 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
425 pVictim
->setDeathState(JUST_DIED
);
426 pVictim
->SetHealth(0);
428 // allow loot only if has loot_id in creature_template
429 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
430 if(cInfo
&& cInfo
->lootid
)
431 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
433 // some critters required for quests
434 if(GetTypeId() == TYPEID_PLAYER
)
435 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
440 DEBUG_LOG("DealDamageStart");
442 uint32 health
= pVictim
->GetHealth();
443 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
445 // duel ends when player has 1 or less hp
446 bool duel_hasEnded
= false;
447 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
449 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
450 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
453 duel_hasEnded
= true;
456 if(pVictim
!= this && damagetype
!= DOT
)
458 SetInCombatWith(pVictim
);
459 pVictim
->SetInCombatWith(this);
461 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
462 SetContestedPvP(attackedPlayer
);
465 // Rage from Damage made (only from direct weapon damage)
466 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
468 uint32 weaponSpeedHitFactor
;
470 switch(cleanDamage
->attackType
)
474 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
475 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
477 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
479 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
485 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
486 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
488 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
490 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
499 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
501 if(((Player
*)pVictim
)->InBattleGround())
503 Player
*killer
= ((Player
*)this);
504 if(killer
!= ((Player
*)pVictim
))
505 if(BattleGround
*bg
= killer
->GetBattleGround())
506 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
510 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
511 ((Creature
*)pVictim
)->SetLootRecipient(this);
513 if (health
<= damage
)
515 DEBUG_LOG("DealDamage: victim just died");
517 // find player: owner of controlled `this` or `this` itself maybe
518 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
520 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
521 player
= ((Creature
*)pVictim
)->GetLootRecipient();
522 // Reward player, his pets, and group/raid members
523 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
524 if(player
&& player
!=pVictim
)
526 player
->RewardPlayerAndGroupAtKill(pVictim
);
527 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
530 DEBUG_LOG("DealDamageAttackStop");
533 pVictim
->CombatStop();
534 pVictim
->getHostilRefManager().deleteReferences();
536 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
538 // if talent known but not triggered (check priest class for speedup check)
539 Aura
* spiritOfRedemtionTalentReady
= NULL
;
540 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
541 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
543 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
544 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
546 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
548 spiritOfRedemtionTalentReady
= *itr
;
554 DEBUG_LOG("SET JUST_DIED");
555 if(!spiritOfRedemtionTalentReady
)
556 pVictim
->setDeathState(JUST_DIED
);
558 DEBUG_LOG("DealDamageHealth1");
560 if(spiritOfRedemtionTalentReady
)
562 // save value before aura remove
563 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
565 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
567 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
568 pVictim
->RemoveAllAurasOnDeath();
570 // restore for use at real death
571 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
573 // FORM_SPIRITOFREDEMPTION and related auras
574 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
577 pVictim
->SetHealth(0);
579 // remember victim PvP death for corpse type and corpse reclaim delay
580 // at original death (not at SpiritOfRedemtionTalent timeout)
581 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
582 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
584 // Call KilledUnit for creatures
585 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
586 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
589 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
591 if (GetTypeId() == TYPEID_UNIT
)
592 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
593 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
594 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
597 // 10% durability loss on death
598 // clean InHateListOf
599 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
601 // only if not player and not controlled by player pet. And not at BG
602 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
604 DEBUG_LOG("We are dead, loosing 10 percents durability");
605 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
606 // durability lost message
607 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
608 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
611 else // creature died
613 DEBUG_LOG("DealDamageNotPlayer");
614 Creature
*cVictim
= (Creature
*)pVictim
;
616 if(!cVictim
->isPet())
618 cVictim
->DeleteThreatList();
619 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
621 // Call creature just died function
623 cVictim
->AI()->JustDied(this);
625 // Dungeon specific stuff, only applies to players killing creatures
626 if(cVictim
->GetInstanceId())
628 Map
*m
= cVictim
->GetMap();
629 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
630 // TODO: do instance binding anyway if the charmer/owner is offline
632 if(m
->IsDungeon() && creditedPlayer
)
634 if(m
->IsRaid() || m
->IsHeroic())
636 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
637 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
641 // the reset time is set but not added to the scheduler
642 // until the players leave the instance
643 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
644 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
645 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
651 // last damage from non duel opponent or opponent controlled creature
654 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
655 Player
*he
= (Player
*)pVictim
;
659 he
->duel
->opponent
->CombatStopWithPets(true);
660 he
->CombatStopWithPets(true);
662 he
->DuelComplete(DUEL_INTERUPTED
);
665 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
666 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
668 Player
*killed
= ((Player
*)pVictim
);
669 if(BattleGround
*bg
= killed
->GetBattleGround())
671 bg
->HandleKillPlayer(killed
, player
);
672 //later we can add support for creature->player kills here i'm
673 //not sure, but i guess those kills also get counted in av
674 //else if(GetTypeId() == TYPEID_UNIT)
675 // bg->HandleKillPlayer(killed,(Creature*)this);
678 else // if (health <= damage)
680 DEBUG_LOG("DealDamageAlive");
682 pVictim
->ModifyHealth(- (int32
)damage
);
684 if(damagetype
!= DOT
)
688 // if not have main target then attack state with target (including AI call)
689 //start melee attacks only after melee hit
690 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
693 // if damage pVictim call AI reaction
694 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
695 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
698 // polymorphed and other negative transformed cases
699 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
700 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
702 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
704 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
705 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
707 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
709 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
710 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
712 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
714 else // victim is a player
716 // Rage from damage received
717 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
719 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
720 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
723 // random durability for items (HIT TAKEN)
724 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
726 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
727 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
731 if(GetTypeId()==TYPEID_PLAYER
)
733 // random durability for items (HIT DONE)
734 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
736 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
737 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
741 // TODO: Store auras by interrupt flag to speed this up.
742 AuraMap
& vAuras
= pVictim
->GetAuras();
743 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
745 const SpellEntry
*se
= i
->second
->GetSpellProto();
747 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
749 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
752 if (se
->procFlags
& (1<<3))
754 if (!roll_chance_i(se
->procChance
))
759 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
760 // FIXME: this may cause the auras with proc chance to be rerolled several times
761 next
= vAuras
.begin();
766 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
768 if( damagetype
!= DOT
)
770 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
772 // skip channeled spell (processed differently below)
773 if (i
== CURRENT_CHANNELED_SPELL
)
776 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
777 if(spell
->getState() == SPELL_STATE_PREPARING
)
779 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
780 pVictim
->InterruptSpell(i
);
787 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
789 if (spell
->getState() == SPELL_STATE_CASTING
)
791 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
792 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
794 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
795 spell
->DelayedChannel();
797 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
799 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
800 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
803 else if (spell
->getState() == SPELL_STATE_DELAYED
)
804 // break channeled spell in delayed state on damage
806 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
807 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
812 // last damage from duel opponent
815 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
816 Player
*he
= (Player
*)pVictim
;
822 he
->duel
->opponent
->CombatStopWithPets(true);
823 he
->CombatStopWithPets(true);
825 he
->CastSpell(he
, 7267, true); // beg
826 he
->DuelComplete(DUEL_WON
);
830 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
835 void Unit::CastStop(uint32 except_spellid
)
837 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
838 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
839 InterruptSpell(i
,false);
842 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
844 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
848 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
852 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
855 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
859 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
864 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
866 if(!originalCaster
&& triggeredByAura
)
867 originalCaster
= triggeredByAura
->GetCasterGUID();
869 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
871 SpellCastTargets targets
;
872 targets
.setUnitTarget( Victim
);
873 spell
->m_CastItem
= castItem
;
874 spell
->prepare(&targets
, triggeredByAura
);
877 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
879 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
883 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
887 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
890 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
894 sLog
.outError("CastCustomSpell: unknown spell");
899 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
901 if(!originalCaster
&& triggeredByAura
)
902 originalCaster
= triggeredByAura
->GetCasterGUID();
904 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
907 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
910 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
913 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
915 SpellCastTargets targets
;
916 targets
.setUnitTarget( Victim
);
917 spell
->m_CastItem
= castItem
;
918 spell
->prepare(&targets
, triggeredByAura
);
921 // used for scripting
922 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
924 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
928 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
932 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
935 // used for scripting
936 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
940 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
945 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
947 if(!originalCaster
&& triggeredByAura
)
948 originalCaster
= triggeredByAura
->GetCasterGUID();
950 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
952 SpellCastTargets targets
;
953 targets
.setDestination(x
, y
, z
);
954 spell
->m_CastItem
= castItem
;
955 spell
->prepare(&targets
, triggeredByAura
);
958 // Obsolete func need remove, here only for comotability vs another patches
959 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
961 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
962 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
963 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
964 SendSpellNonMeleeDamageLog(&damageInfo
);
965 DealSpellDamage(&damageInfo
, true);
966 return damageInfo
.damage
;
969 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
971 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
972 Unit
*pVictim
= damageInfo
->target
;
977 if(!this || !pVictim
)
979 if(!this->isAlive() || !pVictim
->isAlive())
982 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
983 // Check spell crit chance
984 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
985 bool blocked
= false;
987 switch (spellInfo
->DmgClass
)
989 // Melee and Ranged Spells
990 case SPELL_DAMAGE_CLASS_RANGED
:
991 case SPELL_DAMAGE_CLASS_MELEE
:
994 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
996 //Calculate armor mitigation
997 damage
= CalcArmorReducedDamage(pVictim
, damage
);
998 // Get blocked status
999 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1004 // Calculate damage bonus
1005 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1009 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1011 // Calculate crit bonus
1012 uint32 crit_bonus
= damage
;
1013 // Apply crit_damage bonus for melee spells
1014 if(Player
* modOwner
= GetSpellModOwner())
1015 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1016 damage
+= crit_bonus
;
1018 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1019 int32 critPctDamageMod
=0;
1020 if(attackType
== RANGED_ATTACK
)
1021 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1024 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1025 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1027 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1028 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1030 if (critPctDamageMod
!=0)
1031 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1033 // Resilience - reduce crit damage
1034 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1035 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1037 // Spell weapon based damage CAN BE crit & blocked at same time
1040 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1041 if (damage
< damageInfo
->blocked
)
1042 damageInfo
->blocked
= damage
;
1043 damage
-=damageInfo
->blocked
;
1048 case SPELL_DAMAGE_CLASS_NONE
:
1049 case SPELL_DAMAGE_CLASS_MAGIC
:
1051 // Calculate damage bonus
1052 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1053 // If crit add critical bonus
1056 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1057 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1058 // Resilience - reduce crit damage
1059 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1060 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1066 // Calculate absorb resist
1069 // lookup absorb/resist ignore auras on caster for spell
1070 bool ignore
= false;
1071 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1072 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1073 if ((*i
)->isAffectedOnSpell(spellInfo
))
1081 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1082 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1087 damageInfo
->damage
= damage
;
1090 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1095 Unit
*pVictim
= damageInfo
->target
;
1097 if(!this || !pVictim
)
1100 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1103 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1104 if (spellProto
== NULL
)
1106 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1110 //You don't lose health from damage taken from another player while in a sanctuary
1111 //You still see it in the combat log though
1112 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1114 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1115 if(area
&& area
->flags
& 0x800) //sanctuary
1119 // Call default DealDamage
1120 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1121 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1124 //TODO for melee need create structure as in
1125 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1127 damageInfo
->attacker
= this;
1128 damageInfo
->target
= pVictim
;
1129 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1130 damageInfo
->attackType
= attackType
;
1131 damageInfo
->damage
= 0;
1132 damageInfo
->cleanDamage
= 0;
1133 damageInfo
->absorb
= 0;
1134 damageInfo
->resist
= 0;
1135 damageInfo
->blocked_amount
= 0;
1137 damageInfo
->TargetState
= 0;
1138 damageInfo
->HitInfo
= 0;
1139 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1140 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1141 damageInfo
->procEx
= PROC_EX_NONE
;
1142 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1144 if(!this || !pVictim
)
1146 if(!this->isAlive() || !pVictim
->isAlive())
1149 // Select HitInfo/procAttacker/procVictim flag based on attack type
1153 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1154 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1155 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1158 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1159 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1160 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1163 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1164 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1165 damageInfo
->HitInfo
= 0x08;// test
1171 // Physical Immune check
1172 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1174 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1175 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1177 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1178 damageInfo
->damage
= 0;
1179 damageInfo
->cleanDamage
= 0;
1182 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1183 // Add melee damage bonus
1184 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1185 // Calculate armor reduction
1186 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1187 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1189 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1191 // Disable parry or dodge for ranged attack
1192 if(damageInfo
->attackType
== RANGED_ATTACK
)
1194 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1195 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1198 switch(damageInfo
->hitOutCome
)
1200 case MELEE_HIT_EVADE
:
1202 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1203 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1205 damageInfo
->procEx
|=PROC_EX_EVADE
;
1206 damageInfo
->damage
= 0;
1207 damageInfo
->cleanDamage
= 0;
1210 case MELEE_HIT_MISS
:
1212 damageInfo
->HitInfo
|= HITINFO_MISS
;
1213 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1215 damageInfo
->procEx
|=PROC_EX_MISS
;
1216 damageInfo
->damage
= 0;
1217 damageInfo
->cleanDamage
= 0;
1220 case MELEE_HIT_NORMAL
:
1221 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1222 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1224 case MELEE_HIT_CRIT
:
1226 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1227 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1229 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1231 damageInfo
->damage
+= damageInfo
->damage
;
1233 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1234 if(damageInfo
->attackType
== RANGED_ATTACK
)
1235 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1238 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1239 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1242 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1244 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1245 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1247 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1249 // Resilience - reduce crit damage
1250 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1252 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1253 damageInfo
->damage
-= resilienceReduction
;
1254 damageInfo
->cleanDamage
+= resilienceReduction
;
1258 case MELEE_HIT_PARRY
:
1259 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1260 damageInfo
->procEx
|=PROC_EX_PARRY
;
1261 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1262 damageInfo
->damage
= 0;
1265 case MELEE_HIT_DODGE
:
1266 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1267 damageInfo
->procEx
|=PROC_EX_DODGE
;
1268 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1269 damageInfo
->damage
= 0;
1271 case MELEE_HIT_BLOCK
:
1273 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1274 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1275 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1276 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1277 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1279 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1280 damageInfo
->blocked_amount
= damageInfo
->damage
;
1282 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1283 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1286 case MELEE_HIT_GLANCING
:
1288 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1289 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1290 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1291 float reducePercent
= 1.0f
; //damage factor
1292 // calculate base values and mods
1293 float baseLowEnd
= 1.3;
1294 float baseHighEnd
= 1.2;
1295 switch(getClass()) // lowering base values for casters
1307 float maxLowEnd
= 0.6;
1308 switch(getClass()) // upper for melee classes
1312 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1316 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1317 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1318 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1320 // apply max/min bounds
1321 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1323 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1326 if ( highEnd
< 0.2f
) //high end limits
1328 if ( highEnd
> 0.99f
)
1331 if(lowEnd
> highEnd
) // prevent negative range size
1334 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1336 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1337 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1340 case MELEE_HIT_CRUSHING
:
1342 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1343 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1344 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1345 // 150% normal damage
1346 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1354 // Calculate absorb resist
1355 if(int32(damageInfo
->damage
) > 0)
1357 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1358 // Calculate absorb & resists
1359 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1360 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1361 if (damageInfo
->absorb
)
1363 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1364 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1366 if (damageInfo
->resist
)
1367 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1370 else // Umpossible get negative result but....
1371 damageInfo
->damage
= 0;
1374 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1376 if (damageInfo
==0) return;
1377 Unit
*pVictim
= damageInfo
->target
;
1379 if(!this || !pVictim
)
1382 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1385 //You don't lose health from damage taken from another player while in a sanctuary
1386 //You still see it in the combat log though
1387 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1389 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1390 if(area
&& area
->flags
& 0x800) //sanctuary
1394 // Hmmmm dont like this emotes cloent must by self do all animations
1395 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1396 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1397 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1398 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1400 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1402 // Get attack timers
1403 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1404 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1405 // Reduce attack time
1406 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1408 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1409 float percent60
= 3 * percent20
;
1410 if(offtime
> percent20
&& offtime
<= percent60
)
1412 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1414 else if(offtime
> percent60
)
1416 offtime
-= 2 * percent20
;
1417 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1422 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1423 float percent60
= 3 * percent20
;
1424 if(basetime
> percent20
&& basetime
<= percent60
)
1426 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1428 else if(basetime
> percent60
)
1430 basetime
-= 2 * percent20
;
1431 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1436 // Call default DealDamage
1437 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1438 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1440 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1441 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1442 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1444 // -probability is between 0% and 40%
1446 float Probability
= 20;
1448 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1449 if( pVictim
->getLevel() < 30 )
1450 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1452 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1453 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1455 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1457 if(Probability
> 40)
1460 if(roll_chance_f(Probability
))
1461 CastSpell(pVictim
, 1604, true);
1465 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1467 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1469 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1470 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1473 // victim's damage shield
1474 std::set
<Aura
*> alreadyDone
;
1475 uint32 removedAuras
= pVictim
->m_removedAuras
;
1476 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1477 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1480 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1482 alreadyDone
.insert(*i
);
1483 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1484 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1487 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1490 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1491 //damage-=absorb + resist;
1493 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1494 data
<< uint64(pVictim
->GetGUID());
1495 data
<< uint64(GetGUID());
1496 data
<< uint32(spellProto
->Id
);
1497 data
<< uint32(damage
); // Damage
1498 data
<< uint32(0); // Overkill
1499 data
<< uint32(spellProto
->SchoolMask
);
1500 pVictim
->SendMessageToSet(&data
, true );
1502 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1504 if (pVictim
->m_removedAuras
> removedAuras
)
1506 removedAuras
= pVictim
->m_removedAuras
;
1507 next
= vDamageShields
.begin();
1515 void Unit::HandleEmoteCommand(uint32 anim_id
)
1517 WorldPacket
data( SMSG_EMOTE
, 12 );
1518 data
<< uint32(anim_id
);
1519 data
<< uint64(GetGUID());
1520 SendMessageToSet(&data
, true);
1523 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1525 uint32 newdamage
= 0;
1526 float armor
= pVictim
->GetArmor();
1527 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1528 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1530 // Apply Player CR_ARMOR_PENETRATION rating
1531 if (GetTypeId()==TYPEID_PLAYER
)
1532 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1534 if (armor
< 0.0f
) armor
=0.0f
;
1536 float levelModifier
= getLevel();
1537 if ( levelModifier
> 59 )
1538 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1540 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1541 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1545 if(tmpvalue
> 0.75f
)
1547 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1549 return (newdamage
> 1) ? newdamage
: 1;
1552 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1554 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1557 // Magic damage, check for resists
1558 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1560 // Get base victim resistance for school
1561 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1562 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1563 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1565 tmpvalue2
*= (float)(0.15f
/ getLevel());
1566 if (tmpvalue2
< 0.0f
)
1568 if (tmpvalue2
> 0.75f
)
1570 uint32 ran
= urand(0, 100);
1571 uint32 faq
[4] = {24,6,4,6};
1574 for (uint8 i
= 0; i
< 4; i
++)
1576 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1582 if (damagetype
== DOT
&& m
== 4)
1583 *resist
+= uint32(damage
- 1);
1585 *resist
+= uint32(damage
* m
/ 4);
1586 if(*resist
> damage
)
1592 int32 RemainingDamage
= damage
- *resist
;
1594 // Get unit state (need for some absorb check)
1595 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1596 // Reflect damage spells (not cast any damage spell in aura lookup)
1597 uint32 reflectSpell
= 0;
1598 int32 reflectDamage
= 0;
1599 // Need remove expired auras after
1600 bool existExpired
= false;
1601 // absorb without mana cost
1602 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1603 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1605 Modifier
* mod
= (*i
)->GetModifier();
1606 if (!(mod
->m_miscvalue
& schoolMask
))
1609 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1611 // Max Amount can be absorbed by this aura
1612 int32 currentAbsorb
= mod
->m_amount
;
1614 // Found empty aura (umpossible but..)
1615 if (currentAbsorb
<=0)
1617 existExpired
= true;
1620 // Handle custom absorb auras
1621 // TODO: try find better way
1622 switch(spellProto
->SpellFamilyName
)
1624 case SPELLFAMILY_GENERIC
:
1627 if (spellProto
->SpellIconID
== 3066)
1629 //reduces all damage taken while stun, fear or silence
1630 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1631 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1635 if (spellProto
->SpellIconID
== 2115)
1637 // while affected by Stun and Fear
1638 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1639 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1643 if (spellProto
->SpellIconID
== 3006)
1645 // You have a chance equal to your Parry chance
1646 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1647 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1648 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1651 // Reflective Shield (Lady Malande boss)
1652 if (spellProto
->Id
== 41475)
1654 if(RemainingDamage
< currentAbsorb
)
1655 reflectDamage
= RemainingDamage
/ 2;
1657 reflectDamage
= currentAbsorb
/ 2;
1658 reflectSpell
= 33619;
1661 if (spellProto
->Id
== 39228 || // Argussian Compass
1662 spellProto
->Id
== 60218) // Essence of Gossamer
1664 // Max absorb stored in 1 dummy effect
1665 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1666 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1671 case SPELLFAMILY_DRUID
:
1674 if (spellProto
->SpellIconID
== 2253)
1676 //reduces all damage taken while Stunned
1677 if (unitflag
& UNIT_FLAG_STUNNED
)
1678 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1683 case SPELLFAMILY_ROGUE
:
1686 if(spellProto
->SpellIconID
== 2109)
1688 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1689 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1690 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1691 roll_chance_i(currentAbsorb
)) // Only if roll
1693 pVictim
->CastSpell(pVictim
,31231,true);
1694 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1695 // with health > 10% lost health until health==10%, in other case no losses
1696 uint32 health10
= pVictim
->GetMaxHealth()/10;
1697 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1703 case SPELLFAMILY_PRIEST
:
1705 // Reflective Shield
1706 if (spellProto
->SpellFamilyFlags
== 0x1)
1708 if (pVictim
== this)
1710 Unit
* caster
= (*i
)->GetCaster();
1713 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1714 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1716 switch((*k
)->GetModifier()->m_miscvalue
)
1718 case 5065: // Rank 1
1719 case 5064: // Rank 2
1720 case 5063: // Rank 3
1722 if(RemainingDamage
>= currentAbsorb
)
1723 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1725 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1726 reflectSpell
= 33619;
1735 case SPELLFAMILY_SHAMAN
:
1738 if (spellProto
->SpellIconID
== 3066)
1740 //reduces all damage taken while stun, fear or silence
1741 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1742 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1747 case SPELLFAMILY_DEATHKNIGHT
:
1750 if (spellProto
->SpellIconID
== 1958)
1752 // TODO: absorb only while transform
1755 // Anti-Magic Shell (on self)
1756 if (spellProto
->Id
== 48707)
1758 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1759 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1760 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1761 int32 regen
= absorbed
* 2 / 10;
1762 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1763 RemainingDamage
-= absorbed
;
1766 // Anti-Magic Shell (on single party/raid member)
1767 if (spellProto
->Id
== 50462)
1769 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1773 if (spellProto
->Id
== 50461)
1775 Unit
* caster
= (*i
)->GetCaster();
1778 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1779 int32 canabsorb
= caster
->GetHealth();
1780 if (canabsorb
< absorbed
)
1781 absorbed
= canabsorb
;
1782 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1783 RemainingDamage
-= absorbed
;
1792 // currentAbsorb - damage can be absorbed by shield
1793 // If need absorb less damage
1794 if (RemainingDamage
< currentAbsorb
)
1795 currentAbsorb
= RemainingDamage
;
1797 RemainingDamage
-= currentAbsorb
;
1799 // Reduce shield amount
1800 mod
->m_amount
-=currentAbsorb
;
1801 // Need remove it later
1802 if (mod
->m_amount
<=0)
1803 existExpired
= true;
1806 // Remove all expired absorb auras
1809 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1811 if ((*i
)->GetModifier()->m_amount
<=0)
1813 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1814 i
= vSchoolAbsorb
.begin();
1820 // Cast back reflect damage spell
1822 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1824 // absorb by mana cost
1825 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1826 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1830 // check damage school mask
1831 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1834 int32 currentAbsorb
;
1835 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1836 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1838 currentAbsorb
= RemainingDamage
;
1840 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1841 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1842 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1844 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1845 if (currentAbsorb
> maxAbsorb
)
1846 currentAbsorb
= maxAbsorb
;
1848 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1849 if((*i
)->GetModifier()->m_amount
<= 0)
1851 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1852 next
= vManaShield
.begin();
1855 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1856 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1858 RemainingDamage
-= currentAbsorb
;
1861 // only split damage if not damaging yourself
1864 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1865 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1869 // check damage school mask
1870 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1873 // Damage can be splitted only if aura has an alive caster
1874 Unit
*caster
= (*i
)->GetCaster();
1875 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1878 int32 currentAbsorb
;
1879 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1880 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1882 currentAbsorb
= RemainingDamage
;
1884 RemainingDamage
-= currentAbsorb
;
1886 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1888 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1889 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1892 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1893 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1897 // check damage school mask
1898 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1901 // Damage can be splitted only if aura has an alive caster
1902 Unit
*caster
= (*i
)->GetCaster();
1903 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1906 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1908 RemainingDamage
-= splitted
;
1910 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1912 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1913 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1917 *absorb
= damage
- RemainingDamage
- *resist
;
1920 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1922 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1925 if (!pVictim
->isAlive())
1928 if(IsNonMeleeSpellCasted(false))
1932 if (attType
== BASE_ATTACK
)
1933 hitInfo
= HITINFO_NORMALSWING2
;
1934 else if (attType
== OFF_ATTACK
)
1935 hitInfo
= HITINFO_LEFTSWING
;
1937 return; // ignore ranged case
1939 uint32 extraAttacks
= m_extraAttacks
;
1941 // melee attack spell casted at main hand attack only
1942 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1944 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1946 // not recent extra attack only at any non extra attack (melee spell case)
1947 if(!extra
&& extraAttacks
)
1949 while(m_extraAttacks
)
1951 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1952 if(m_extraAttacks
> 0)
1957 // if damage pVictim call AI reaction
1958 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
1959 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
1964 // attack can be redirected to another target
1965 pVictim
= SelectMagnetTarget(pVictim
);
1967 CalcDamageInfo damageInfo
;
1968 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1969 // Send log damage message to client
1970 SendAttackStateUpdate(&damageInfo
);
1971 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1972 DealMeleeDamage(&damageInfo
,true);
1974 if (GetTypeId() == TYPEID_PLAYER
)
1975 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1976 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1978 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1979 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1981 // extra attack only at any non extra attack (normal case)
1982 if(!extra
&& extraAttacks
)
1984 while(m_extraAttacks
)
1986 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1987 if(m_extraAttacks
> 0)
1992 // if damage pVictim call AI reaction
1993 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
1994 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
1997 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
1999 // This is only wrapper
2001 // Miss chance based on melee
2002 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2004 // Critical hit chance
2005 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2007 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2008 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2009 float block_chance
= pVictim
->GetUnitBlockChance();
2010 float parry_chance
= pVictim
->GetUnitParryChance();
2012 // Useful if want to specify crit & miss chances for melee, else it could be removed
2013 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2015 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2018 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2020 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2021 return MELEE_HIT_EVADE
;
2023 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2024 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2026 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2027 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2029 // bonus from skills is 0.04%
2030 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2031 int32 sum
= 0, tmp
= 0;
2032 int32 roll
= urand (0, 10000);
2034 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2035 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2036 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2040 if (tmp
> 0 && roll
< (sum
+= tmp
))
2042 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2043 return MELEE_HIT_MISS
;
2046 // always crit against a sitting target (except 0 crit chance)
2047 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2049 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2050 return MELEE_HIT_CRIT
;
2055 // only players can't dodge if attacker is behind
2056 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2058 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2062 // Reduce dodge chance by attacker expertise rating
2063 if (GetTypeId() == TYPEID_PLAYER
)
2064 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2066 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2067 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2070 if ( (tmp
> 0) // check if unit _can_ dodge
2071 && ((tmp
-= skillBonus
) > 0)
2072 && roll
< (sum
+= tmp
))
2074 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2075 return MELEE_HIT_DODGE
;
2079 // parry & block chances
2081 // check if attack comes from behind, nobody can parry or block if attacker is behind
2082 if (!pVictim
->HasInArc(M_PI
,this))
2084 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2088 // Reduce parry chance by attacker expertise rating
2089 if (GetTypeId() == TYPEID_PLAYER
)
2090 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2092 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2094 int32 tmp
= int32(parry_chance
);
2095 if ( (tmp
> 0) // check if unit _can_ parry
2096 && ((tmp
-= skillBonus
) > 0)
2097 && (roll
< (sum
+= tmp
)))
2099 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2100 return MELEE_HIT_PARRY
;
2104 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2107 if ( (tmp
> 0) // check if unit _can_ block
2108 && ((tmp
-= skillBonus
) > 0)
2109 && (roll
< (sum
+= tmp
)))
2111 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2112 return MELEE_HIT_BLOCK
;
2120 if (tmp
> 0 && roll
< (sum
+= tmp
))
2122 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2123 return MELEE_HIT_CRIT
;
2126 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2127 if( attType
!= RANGED_ATTACK
&&
2128 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2129 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2130 getLevel() < pVictim
->getLevelForTarget(this) )
2132 // cap possible value (with bonuses > max skill)
2133 int32 skill
= attackerWeaponSkill
;
2134 int32 maxskill
= attackerMaxSkillValueForLevel
;
2135 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2137 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2138 tmp
= tmp
> 4000 ? 4000 : tmp
;
2139 if (roll
< (sum
+= tmp
))
2141 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2142 return MELEE_HIT_GLANCING
;
2146 // mobs can score crushing blows if they're 4 or more levels above victim
2147 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2148 // can be from by creature (if can) or from controlled player that considered as creature
2149 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2150 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2151 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2153 // when their weapon skill is 15 or more above victim's defense skill
2154 tmp
= victimDefenseSkill
;
2155 int32 tmpmax
= victimMaxSkillValueForLevel
;
2156 // having defense above your maximum (from items, talents etc.) has no effect
2157 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2158 // tmp = mob's level * 5 - player's current defense skill
2159 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2162 // add 2% chance per lacking skill point, min. is 15%
2163 tmp
= tmp
* 200 - 1500;
2164 if (roll
< (sum
+= tmp
))
2166 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2167 return MELEE_HIT_CRUSHING
;
2172 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2173 return MELEE_HIT_NORMAL
;
2176 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2178 float min_damage
, max_damage
;
2180 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2181 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2187 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2188 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2191 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2192 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2195 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2196 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2198 // Just for good manner
2206 if (min_damage
> max_damage
)
2208 std::swap(min_damage
,max_damage
);
2211 if(max_damage
== 0.0f
)
2214 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2217 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2219 if(spellProto
->spellLevel
<= 0)
2222 float LvlPenalty
= 0.0f
;
2224 if(spellProto
->spellLevel
< 20)
2225 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2226 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2227 if(LvlFactor
> 1.0f
)
2230 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2233 void Unit::SendAttackStart(Unit
* pVictim
)
2235 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2236 data
<< uint64(GetGUID());
2237 data
<< uint64(pVictim
->GetGUID());
2239 SendMessageToSet(&data
, true);
2240 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2243 void Unit::SendAttackStop(Unit
* victim
)
2248 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2249 data
.append(GetPackGUID());
2250 data
.append(victim
->GetPackGUID()); // can be 0x00...
2251 data
<< uint32(0); // can be 0x1
2252 SendMessageToSet(&data
, true);
2253 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2255 /*if(victim->GetTypeId() == TYPEID_UNIT)
2256 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2259 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2261 if (pVictim
->HasInArc(M_PI
,this))
2263 /* Currently not exist spells with ignore block
2264 // Ignore combat result aura (parry/dodge check on prepare)
2265 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2266 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2268 if (!(*i)->isAffectedOnSpell(spellProto))
2270 if ((*i)->GetModifier()->m_miscvalue == )
2275 // Check creatures flags_extra for disable block
2276 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2277 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2280 float blockChance
= pVictim
->GetUnitBlockChance();
2281 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2282 if (roll_chance_f(blockChance
))
2288 // Melee based spells can be miss, parry or dodge on this step
2289 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2290 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2292 // Calculate hit chance (more correct for chance mod)
2295 // PvP - PvE melee chances
2296 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2297 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2299 HitChance
= 95 - leveldif
;
2301 HitChance
= 93 - (leveldif
- 2) * lchance
;
2303 // Hit chance depends from victim auras
2304 if(attType
== RANGED_ATTACK
)
2305 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2307 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2309 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2310 if(Player
*modOwner
= GetSpellModOwner())
2311 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2314 float miss_chance
= 100.0f
- HitChance
;
2316 // Bonuses from attacker aura and ratings
2317 if (attType
== RANGED_ATTACK
)
2318 miss_chance
-= m_modRangedHitChance
;
2320 miss_chance
-= m_modMeleeHitChance
;
2322 // bonus from skills is 0.04%
2323 miss_chance
-= skillDiff
* 0.04f
;
2325 // Limit miss chance from 0 to 60%
2326 if (miss_chance
< 0.0f
)
2328 if (miss_chance
> 60.0f
)
2333 // Melee based spells hit result calculations
2334 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2336 WeaponAttackType attType
= BASE_ATTACK
;
2338 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2339 attType
= RANGED_ATTACK
;
2341 // bonus from skills is 0.04% per skill Diff
2342 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2343 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2344 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2346 uint32 roll
= urand (0, 10000);
2348 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2350 uint32 tmp
= missChance
;
2352 return SPELL_MISS_MISS
;
2354 // Chance resist mechanic (select max value from every mechanic spell effect)
2355 int32 resist_mech
= 0;
2356 // Get effects mechanic and chance
2357 for(int eff
= 0; eff
< 3; ++eff
)
2359 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2362 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2363 if (resist_mech
< temp
*100)
2364 resist_mech
= temp
*100;
2370 return SPELL_MISS_RESIST
;
2372 bool canDodge
= true;
2373 bool canParry
= true;
2375 // Same spells cannot be parry/dodge
2376 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2377 return SPELL_MISS_NONE
;
2379 // Ranged attack cannot be parry/dodge only deflect
2380 if (attType
== RANGED_ATTACK
)
2383 if (pVictim
->HasInArc(M_PI
,this))
2385 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2386 tmp
+=deflect_chance
;
2388 return SPELL_MISS_DEFLECT
;
2390 return SPELL_MISS_NONE
;
2393 // Check for attack from behind
2394 if (!pVictim
->HasInArc(M_PI
,this))
2396 // Can`t dodge from behind in PvP (but its possible in PvE)
2397 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2402 // Check creatures flags_extra for disable parry
2403 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2405 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2406 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2409 // Ignore combat result aura
2410 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2411 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2413 if (!(*i
)->isAffectedOnSpell(spell
))
2415 switch((*i
)->GetModifier()->m_miscvalue
)
2417 case MELEE_HIT_DODGE
: canDodge
= false; break;
2418 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2419 case MELEE_HIT_PARRY
: canParry
= false; break;
2421 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2429 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2430 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2431 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2432 // Reduce dodge chance by attacker expertise rating
2433 if (GetTypeId() == TYPEID_PLAYER
)
2434 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2435 if (dodgeChance
< 0)
2440 return SPELL_MISS_DODGE
;
2446 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2447 // Reduce parry chance by attacker expertise rating
2448 if (GetTypeId() == TYPEID_PLAYER
)
2449 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2450 if (parryChance
< 0)
2455 return SPELL_MISS_PARRY
;
2458 return SPELL_MISS_NONE
;
2461 // TODO need use unit spell resistances in calculations
2462 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2464 // Can`t miss on dead target (on skinning for example)
2465 if (!pVictim
->isAlive())
2466 return SPELL_MISS_NONE
;
2468 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2469 // PvP - PvE spell misschances per leveldif > 2
2470 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2471 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2473 // Base hit chance from attacker and victim levels
2476 modHitChance
= 96 - leveldif
;
2478 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2480 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2481 if(Player
*modOwner
= GetSpellModOwner())
2482 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2483 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2484 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2485 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2486 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2487 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2488 if (IsAreaOfEffectSpell(spell
))
2489 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2490 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2491 if (IsDispelSpell(spell
))
2492 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2493 // Chance resist mechanic (select max value from every mechanic spell effect)
2494 int32 resist_mech
= 0;
2495 // Get effects mechanic and chance
2496 for(int eff
= 0; eff
< 3; ++eff
)
2498 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2501 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2502 if (resist_mech
< temp
)
2507 modHitChance
-=resist_mech
;
2509 // Chance resist debuff
2510 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2512 int32 HitChance
= modHitChance
* 100;
2513 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2514 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2516 // Decrease hit chance from victim rating bonus
2517 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2518 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2520 if (HitChance
< 100) HitChance
= 100;
2521 if (HitChance
> 10000) HitChance
= 10000;
2523 int32 tmp
= 10000 - HitChance
;
2525 uint32 rand
= urand(0,10000);
2528 return SPELL_MISS_RESIST
;
2530 // cast by caster in front of victim
2531 if (pVictim
->HasInArc(M_PI
,this))
2533 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2534 tmp
+=deflect_chance
;
2536 return SPELL_MISS_DEFLECT
;
2539 return SPELL_MISS_NONE
;
2542 // Calculate spell hit result can be:
2543 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2544 // For melee based spells:
2550 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2552 // Return evade for units in evade mode
2553 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2554 return SPELL_MISS_EVADE
;
2557 if (pVictim
->IsImmunedToSpell(spell
))
2558 return SPELL_MISS_IMMUNE
;
2560 // All positive spells can`t miss
2561 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2562 if (IsPositiveSpell(spell
->Id
))
2563 return SPELL_MISS_NONE
;
2566 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2567 return SPELL_MISS_IMMUNE
;
2569 // Try victim reflect spell
2572 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2573 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2574 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2575 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2576 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2577 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2579 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2580 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2581 return SPELL_MISS_REFLECT
;
2585 switch (spell
->DmgClass
)
2587 case SPELL_DAMAGE_CLASS_RANGED
:
2588 case SPELL_DAMAGE_CLASS_MELEE
:
2589 return MeleeSpellHitResult(pVictim
, spell
);
2590 case SPELL_DAMAGE_CLASS_NONE
:
2591 case SPELL_DAMAGE_CLASS_MAGIC
:
2592 return MagicSpellHitResult(pVictim
, spell
);
2594 return SPELL_MISS_NONE
;
2597 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2602 // Base misschance 5%
2603 float misschance
= 5.0f
;
2605 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2606 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2608 bool isNormal
= false;
2609 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2611 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2617 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2627 // PvP : PvE melee misschances per leveldif > 2
2628 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2630 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2634 // Hit chance from attacker based on ratings and auras
2635 float m_modHitChance
;
2636 if (attType
== RANGED_ATTACK
)
2637 m_modHitChance
= m_modRangedHitChance
;
2639 m_modHitChance
= m_modMeleeHitChance
;
2642 misschance
+= (leveldif
- m_modHitChance
);
2644 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2646 // Hit chance for victim based on ratings
2647 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2649 if (attType
== RANGED_ATTACK
)
2650 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2652 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2655 // Modify miss chance by victim auras
2656 if(attType
== RANGED_ATTACK
)
2657 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2659 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2661 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2662 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2663 misschance
-= skillBonus
* 0.04f
;
2665 // Limit miss chance from 0 to 60%
2666 if ( misschance
< 0.0f
)
2668 if ( misschance
> 60.0f
)
2674 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2676 if(GetTypeId() == TYPEID_PLAYER
)
2678 // in PvP use full skill instead current skill value
2679 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2680 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2681 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2682 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2686 return GetUnitMeleeSkill(target
);
2689 float Unit::GetUnitDodgeChance() const
2691 if(hasUnitState(UNIT_STAT_STUNNED
))
2693 if( GetTypeId() == TYPEID_PLAYER
)
2694 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2697 if(((Creature
const*)this)->isTotem())
2702 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2703 return dodge
> 0.0f
? dodge
: 0.0f
;
2708 float Unit::GetUnitParryChance() const
2710 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2713 float chance
= 0.0f
;
2715 if(GetTypeId() == TYPEID_PLAYER
)
2717 Player
const* player
= (Player
const*)this;
2718 if(player
->CanParry() )
2720 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2722 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2725 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2728 else if(GetTypeId() == TYPEID_UNIT
)
2730 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2733 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2737 return chance
> 0.0f
? chance
: 0.0f
;
2740 float Unit::GetUnitBlockChance() const
2742 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2745 if(GetTypeId() == TYPEID_PLAYER
)
2747 Player
const* player
= (Player
const*)this;
2748 if(player
->CanBlock() )
2750 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2751 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2752 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2754 // is player but has no block ability or no not broken shield equipped
2759 if(((Creature
const*)this)->isTotem())
2764 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2765 return block
> 0.0f
? block
: 0.0f
;
2770 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2774 if(GetTypeId() == TYPEID_PLAYER
)
2779 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2782 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2785 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2787 // Just for good manner
2796 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2800 if(attackType
== RANGED_ATTACK
)
2801 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2803 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2805 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2807 // reduce crit chance from Rating for players
2808 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2810 if (attackType
==RANGED_ATTACK
)
2811 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2813 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2816 // Apply crit chance from defence skill
2817 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2824 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2827 if(GetTypeId() == TYPEID_PLAYER
)
2829 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2831 // feral or unarmed skill only for base attack
2832 if(attType
!= BASE_ATTACK
&& !item
)
2836 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2838 // weapon skill or (unarmed for base attack)
2839 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2841 // in PvP use full skill instead current skill value
2842 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2843 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2844 : ((Player
*)this)->GetSkillValue(skill
);
2845 // Modify value from ratings
2846 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2849 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2850 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2851 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2855 value
= GetUnitMeleeSkill(target
);
2859 void Unit::_UpdateSpells( uint32 time
)
2861 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2862 _UpdateAutoRepeatSpell();
2864 // remove finished spells from current pointers
2865 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2867 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2869 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2870 m_currentSpells
[i
] = NULL
; // remove pointer
2874 // TODO: Find a better way to prevent crash when multiple auras are removed.
2876 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2878 (*i
).second
->SetUpdated(false);
2880 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2886 // prevent double update
2887 if ((*i
).second
->IsUpdated())
2889 (*i
).second
->SetUpdated(true);
2890 (*i
).second
->Update( time
);
2891 // several auras can be deleted due to update
2894 if (m_Auras
.empty()) break;
2895 next
= m_Auras
.begin();
2901 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2905 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2920 if(!m_gameObj
.empty())
2922 GameObjectList::iterator ite1
, dnext1
;
2923 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2926 //(*i)->Update( difftime );
2927 if( !(*ite1
)->isSpawned() )
2929 (*ite1
)->SetOwnerGUID(0);
2930 (*ite1
)->SetRespawnTime(0);
2932 dnext1
= m_gameObj
.erase(ite1
);
2940 void Unit::_UpdateAutoRepeatSpell()
2942 //check "realtime" interrupts
2943 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2945 // cancel wand shoot
2946 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2947 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2948 m_AutoRepeatFirstCast
= true;
2953 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2954 setAttackTimer(RANGED_ATTACK
,500);
2955 m_AutoRepeatFirstCast
= false;
2958 if (isAttackReady(RANGED_ATTACK
))
2960 // Check if able to cast
2961 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2963 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2968 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2969 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2971 // all went good, reset attack
2972 resetAttackTimer(RANGED_ATTACK
);
2976 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2978 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2980 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2982 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2984 // break same type spell if it is not delayed
2985 InterruptSpell(CSpellType
,false);
2987 // special breakage effects:
2990 case CURRENT_GENERIC_SPELL
:
2992 // generic spells always break channeled not delayed spells
2993 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2995 // autorepeat breaking
2996 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2998 // break autorepeat if not Auto Shot
2999 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3000 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3001 m_AutoRepeatFirstCast
= true;
3005 case CURRENT_CHANNELED_SPELL
:
3007 // channel spells always break generic non-delayed and any channeled spells
3008 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3009 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3011 // it also does break autorepeat if not Auto Shot
3012 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3013 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3014 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3017 case CURRENT_AUTOREPEAT_SPELL
:
3019 // only Auto Shoot does not break anything
3020 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3022 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3023 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3024 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3026 // special action: set first cast flag
3027 m_AutoRepeatFirstCast
= true;
3032 // other spell types don't break anything now
3036 // current spell (if it is still here) may be safely deleted now
3037 if (m_currentSpells
[CSpellType
])
3038 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3040 // set new current spell
3041 m_currentSpells
[CSpellType
] = pSpell
;
3042 pSpell
->SetReferencedFromCurrent(true);
3045 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3047 assert(spellType
< CURRENT_MAX_SPELL
);
3049 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3051 // send autorepeat cancel message for autorepeat spells
3052 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3054 if(GetTypeId()==TYPEID_PLAYER
)
3055 ((Player
*)this)->SendAutoRepeatCancel();
3058 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3059 m_currentSpells
[spellType
]->cancel();
3061 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3062 if (m_currentSpells
[spellType
])
3064 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3065 m_currentSpells
[spellType
] = NULL
;
3070 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3072 // We don't do loop here to explicitly show that melee spell is excluded.
3073 // Maybe later some special spells will be excluded too.
3075 // generic spells are casted when they are not finished and not delayed
3076 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3077 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3078 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3081 // channeled spells may be delayed, but they are still considered casted
3082 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3083 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3086 // autorepeat spells may be finished or delayed, but they are still considered casted
3087 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3093 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3095 // generic spells are interrupted if they are not finished or delayed
3096 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3097 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3099 // autorepeat spells are interrupted if they are not finished or delayed
3100 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3101 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3103 // channeled spells are interrupted if they are not finished, even if they are delayed
3104 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3105 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3108 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3110 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3111 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3112 return m_currentSpells
[i
];
3116 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3118 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3121 void Unit::SetInFront(Unit
const* target
)
3123 SetOrientation(GetAngle(target
));
3126 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3128 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3131 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3134 return c
->canSwim();
3136 return c
->canWalk() || c
->canFly();
3139 bool Unit::IsInWater() const
3141 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3144 bool Unit::IsUnderWater() const
3146 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3149 void Unit::DeMorph()
3151 SetDisplayId(GetNativeDisplayId());
3154 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3158 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3159 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3160 modifier
+= (*i
)->GetModifier()->m_amount
;
3165 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3167 float multiplier
= 1.0f
;
3169 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3170 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3171 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3176 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3180 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3181 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3182 if ((*i
)->GetModifier()->m_amount
> modifier
)
3183 modifier
= (*i
)->GetModifier()->m_amount
;
3188 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3192 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3193 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3194 if ((*i
)->GetModifier()->m_amount
< modifier
)
3195 modifier
= (*i
)->GetModifier()->m_amount
;
3200 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3204 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3205 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3207 Modifier
* mod
= (*i
)->GetModifier();
3208 if (mod
->m_miscvalue
& misc_mask
)
3209 modifier
+= mod
->m_amount
;
3214 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3216 float multiplier
= 1.0f
;
3218 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3219 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3221 Modifier
* mod
= (*i
)->GetModifier();
3222 if (mod
->m_miscvalue
& misc_mask
)
3223 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3228 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3232 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3233 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3235 Modifier
* mod
= (*i
)->GetModifier();
3236 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3237 modifier
= mod
->m_amount
;
3243 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3247 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3248 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3250 Modifier
* mod
= (*i
)->GetModifier();
3251 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3252 modifier
= mod
->m_amount
;
3258 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3262 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3263 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3265 Modifier
* mod
= (*i
)->GetModifier();
3266 if (mod
->m_miscvalue
== misc_value
)
3267 modifier
+= mod
->m_amount
;
3272 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3274 float multiplier
= 1.0f
;
3276 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3277 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3279 Modifier
* mod
= (*i
)->GetModifier();
3280 if (mod
->m_miscvalue
== misc_value
)
3281 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3286 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3290 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3291 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3293 Modifier
* mod
= (*i
)->GetModifier();
3294 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3295 modifier
= mod
->m_amount
;
3301 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3305 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3306 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3308 Modifier
* mod
= (*i
)->GetModifier();
3309 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3310 modifier
= mod
->m_amount
;
3316 bool Unit::AddAura(Aura
*Aur
)
3318 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3319 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3320 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3326 if(Aur
->GetTarget() != this)
3328 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3329 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3330 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3335 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3337 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3338 AuraMap::iterator i
= m_Auras
.find( spair
);
3340 // take out same spell
3341 if (i
!= m_Auras
.end())
3343 // passive and persistent auras can stack with themselves any number of times
3344 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3346 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3348 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3350 // Aura can stack on self -> Stack it;
3351 if(aurSpellInfo
->StackAmount
)
3353 i2
->second
->modStackAmount(1);
3357 // can be only single (this check done at _each_ aura add
3358 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3363 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3366 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3367 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3368 case SPELL_AURA_PERIODIC_LEECH
:
3369 case SPELL_AURA_PERIODIC_HEAL
:
3370 case SPELL_AURA_OBS_MOD_HEALTH
:
3371 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3372 case SPELL_AURA_PERIODIC_ENERGIZE
:
3373 case SPELL_AURA_OBS_MOD_MANA
:
3374 case SPELL_AURA_POWER_BURN_MANA
:
3376 default: // not allow
3377 // can be only single (this check done at _each_ aura add
3378 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3389 // passive auras not stacable with other ranks
3390 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3392 if (!RemoveNoStackAurasDueToAura(Aur
))
3395 return false; // couldn't remove conflicting aura with higher rank
3399 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3400 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3402 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3405 Unit
* caster
= Aur
->GetCaster();
3406 if(!caster
) // caster deleted and not required adding scAura
3409 bool restart
= false;
3410 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3411 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3413 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3414 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3416 if ((*itr
)->IsInUse())
3418 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3421 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3430 scAuras
.push_back(Aur
);
3436 // add aura, register in lists and arrays
3438 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3439 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3441 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3444 Aur
->ApplyModifier(true,true);
3445 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3449 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3451 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3454 AuraMap::iterator i
,next
;
3455 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3459 uint32 i_spellId
= (*i
).second
->GetId();
3460 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3462 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3464 RemoveAurasDueToSpell(i_spellId
);
3466 if( m_Auras
.empty() )
3469 next
= m_Auras
.begin();
3475 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3480 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3484 uint32 spellId
= Aur
->GetId();
3485 uint32 effIndex
= Aur
->GetEffIndex();
3487 // passive spell special case (only non stackable with ranks)
3488 if(IsPassiveSpell(spellId
))
3490 if(IsPassiveSpellStackableWithRanks(spellProto
))
3494 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3496 AuraMap::iterator i
,next
;
3497 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3501 if (!(*i
).second
) continue;
3503 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3508 uint32 i_spellId
= i_spellProto
->Id
;
3510 // early checks that spellId is passive non stackable spell
3511 if(IsPassiveSpell(i_spellId
))
3513 // passive non-stackable spells not stackable only for same caster
3514 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3517 // passive non-stackable spells not stackable only with another rank of same spell
3518 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3522 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3524 if(i_spellId
== spellId
) continue;
3526 bool is_triggered_by_spell
= false;
3527 // prevent triggered aura of removing aura that triggered it
3528 for(int j
= 0; j
< 3; ++j
)
3529 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3530 is_triggered_by_spell
= true;
3532 if (is_triggered_by_spell
)
3535 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3537 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3538 bool is_sspt
= IsSingleFromSpellSpecificRanksPerTarget(spellId_spec
,i_spellId_spec
);
3540 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3542 // cannot remove higher rank
3543 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3544 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3547 // Its a parent aura (create this aura in ApplyModifier)
3548 if ((*i
).second
->IsInUse())
3550 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3553 RemoveAurasDueToSpell(i_spellId
);
3555 if( m_Auras
.empty() )
3558 next
= m_Auras
.begin();
3560 else if( is_sspt
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
) )
3562 // cannot remove higher rank
3563 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3566 // Its a parent aura (create this aura in ApplyModifier)
3567 if ((*i
).second
->IsInUse())
3569 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3572 RemoveAurasDueToSpell(i_spellId
);
3574 if( m_Auras
.empty() )
3577 next
= m_Auras
.begin();
3579 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3581 // Its a parent aura (create this aura in ApplyModifier)
3582 if ((*i
).second
->IsInUse())
3584 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3587 RemoveAurasDueToSpell(i_spellId
);
3589 if( m_Auras
.empty() )
3592 next
= m_Auras
.begin();
3594 // Potions stack aura by aura (elixirs/flask already checked)
3595 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3597 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3599 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3600 return false; // cannot remove higher rank
3602 // Its a parent aura (create this aura in ApplyModifier)
3603 if ((*i
).second
->IsInUse())
3605 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3616 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3618 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3619 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3621 if(iter
->second
!=except
)
3624 iter
= m_Auras
.lower_bound(spair
);
3631 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3633 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3635 Aura
*aur
= iter
->second
;
3636 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3643 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3645 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3647 Aura
*aur
= iter
->second
;
3648 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3650 // Custom dispel case
3651 // Unstable Affliction
3652 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3654 int32 damage
= aur
->GetModifier()->m_amount
*9;
3655 uint64 caster_guid
= aur
->GetCasterGUID();
3658 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3660 // backfire damage and silence
3661 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3663 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3666 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3673 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3675 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3677 Aura
*aur
= iter
->second
;
3678 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3680 int32 basePoints
= aur
->GetBasePoints();
3681 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3682 // some different constructors
3683 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3685 // set its duration and maximum duration
3686 // max duration 2 minutes (in msecs)
3687 int32 dur
= aur
->GetAuraDuration();
3688 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3689 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3690 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3692 // Unregister _before_ adding to stealer
3693 aur
->UnregisterSingleCastAura();
3695 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3696 new_aur
->SetIsSingleTarget(false);
3698 // add the new aura to stealer
3699 stealer
->AddAura(new_aur
);
3701 // Remove aura as dispel
3702 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3709 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3711 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3713 if (iter
->second
->GetId() == spellId
)
3714 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3720 void Unit::RemoveAurasWithDispelType( DispelType type
)
3722 // Create dispel mask by dispel type
3723 uint32 dispelMask
= GetDispellMask(type
);
3724 // Dispel all existing auras vs current dispel type
3725 AuraMap
& auras
= GetAuras();
3726 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3728 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3729 if( (1<<spell
->Dispel
) & dispelMask
)
3732 RemoveAurasDueToSpell(spell
->Id
);
3733 itr
= auras
.begin();
3740 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3742 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3743 if(iter
!= m_Auras
.end())
3745 if (iter
->second
->modStackAmount(-1))
3750 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3752 for (int i
=0; i
<3; ++i
)
3753 RemoveSingleAuraFromStack(spellId
, i
);
3756 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3758 for (int i
= 0; i
< 3; ++i
)
3759 RemoveAura(spellId
,i
,except
);
3762 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3764 for (int k
=0; k
< 3; ++k
)
3766 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3767 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3769 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3772 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3780 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3782 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3784 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3791 void Unit::RemoveNotOwnSingleTargetAuras()
3793 // single target auras from other casters
3794 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3796 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3802 // single target auras at other targets
3803 AuraList
& scAuras
= GetSingleCastAuras();
3804 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3807 if (aura
->GetTarget()!=this)
3809 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3810 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3811 iter
= scAuras
.begin();
3819 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3821 Aura
* Aur
= i
->second
;
3822 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3824 Aur
->UnregisterSingleCastAura();
3826 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3827 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3829 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3833 Aur
->SetRemoveMode(mode
);
3834 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3835 // remove aura from list before to prevent deleting it before
3837 ++m_removedAuras
; // internal count used by unit update
3839 // Statue unsummoned at aura remove
3840 Totem
* statue
= NULL
;
3841 bool caster_channeled
= false;
3842 if(IsChanneledSpell(AurSpellInfo
))
3844 Unit
* caster
= Aur
->GetCaster();
3848 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3849 statue
= ((Totem
*)caster
);
3851 caster_channeled
= caster
==this;
3855 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3856 Aur
->ApplyModifier(false,true);
3860 if(caster_channeled
)
3861 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3866 // only way correctly remove all auras from list
3867 if( m_Auras
.empty() )
3870 i
= m_Auras
.begin();
3873 void Unit::RemoveAllAuras()
3875 while (!m_Auras
.empty())
3877 AuraMap::iterator iter
= m_Auras
.begin();
3882 void Unit::RemoveArenaAuras(bool onleave
)
3884 // in join, remove positive buffs, on end, remove negative
3885 // used to remove positive visible auras in arenas
3886 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3888 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3889 && !iter
->second
->IsPassive() // don't remove passive auras
3890 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3891 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3898 void Unit::RemoveAllAurasOnDeath()
3900 // used just after dieing to remove all visible auras
3901 // and disable the mods for the passive ones
3902 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3904 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3905 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3911 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3913 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3914 if (iter
!= m_Auras
.end())
3916 if (iter
->second
->GetAuraDuration() < delaytime
)
3917 iter
->second
->SetAuraDuration(0);
3919 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3920 iter
->second
->SendAuraUpdate(false);
3921 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3925 void Unit::_RemoveAllAuraMods()
3927 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3929 (*i
).second
->ApplyModifier(false);
3933 void Unit::_ApplyAllAuraMods()
3935 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3937 (*i
).second
->ApplyModifier(true);
3941 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3943 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3944 if (iter
!= m_Auras
.end())
3945 return iter
->second
;
3949 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3951 AuraList
const& auras
= GetAurasByType(type
);
3952 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3954 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3955 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3957 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3965 bool Unit::HasAura(uint32 spellId
) const
3967 for (int i
= 0; i
< 3 ; ++i
)
3969 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3970 if (iter
!= m_Auras
.end())
3976 void Unit::AddDynObject(DynamicObject
* dynObj
)
3978 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3981 void Unit::RemoveDynObject(uint32 spellid
)
3983 if(m_dynObjGUIDs
.empty())
3985 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3987 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
3990 i
= m_dynObjGUIDs
.erase(i
);
3992 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
3995 i
= m_dynObjGUIDs
.erase(i
);
4002 void Unit::RemoveAllDynObjects()
4004 while(!m_dynObjGUIDs
.empty())
4006 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4009 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4013 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4015 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4017 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4020 i
= m_dynObjGUIDs
.erase(i
);
4024 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4031 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4033 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4035 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4038 i
= m_dynObjGUIDs
.erase(i
);
4042 if (dynObj
->GetSpellId() == spellId
)
4049 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4051 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4052 if ((*i
)->GetSpellId() == spellId
)
4058 void Unit::AddGameObject(GameObject
* gameObj
)
4060 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4061 m_gameObj
.push_back(gameObj
);
4062 gameObj
->SetOwnerGUID(GetGUID());
4064 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4066 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4067 // Need disable spell use for owner
4068 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4069 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4070 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4074 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4076 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4078 gameObj
->SetOwnerGUID(0);
4080 // GO created by some spell
4081 if (uint32 spellid
= gameObj
->GetSpellId())
4083 RemoveAurasDueToSpell(spellid
);
4085 if (GetTypeId()==TYPEID_PLAYER
)
4087 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4088 // Need activate spell use for owner
4089 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4090 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4091 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4095 m_gameObj
.remove(gameObj
);
4099 gameObj
->SetRespawnTime(0);
4104 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4106 if(m_gameObj
.empty())
4108 GameObjectList::iterator i
, next
;
4109 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4112 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4114 (*i
)->SetOwnerGUID(0);
4117 (*i
)->SetRespawnTime(0);
4121 next
= m_gameObj
.erase(i
);
4128 void Unit::RemoveAllGameObjects()
4130 // remove references to unit
4131 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4133 (*i
)->SetOwnerGUID(0);
4134 (*i
)->SetRespawnTime(0);
4136 i
= m_gameObj
.erase(i
);
4140 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4142 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4143 data
.append(log
->target
->GetPackGUID());
4144 data
.append(log
->attacker
->GetPackGUID());
4145 data
<< uint32(log
->SpellID
);
4146 data
<< uint32(log
->damage
); //damage amount
4148 data
<< uint8 (log
->schoolMask
); //damage school
4149 data
<< uint32(log
->absorb
); //AbsorbedDamage
4150 data
<< uint32(log
->resist
); //resist
4151 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4152 data
<< uint8 (log
->unused
); //unused
4153 data
<< uint32(log
->blocked
); //blocked
4154 data
<< uint32(log
->HitInfo
);
4155 data
<< uint8 (0); // flag to use extend data
4156 SendMessageToSet( &data
, true );
4159 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4161 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4162 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4163 data
.append(target
->GetPackGUID());
4164 data
.append(GetPackGUID());
4165 data
<< uint32(SpellID
);
4166 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4167 data
<< uint32(0); // wotlk
4168 data
<< uint8(damageSchoolMask
); // spell school
4169 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4170 data
<< uint32(Resist
); // resist
4171 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4172 data
<< uint8(0); // unk isFromAura
4173 data
<< uint32(Blocked
); // blocked
4174 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4175 data
<< uint8(0); // isDebug?
4176 SendMessageToSet( &data
, true );
4179 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4181 // Not much to do if no flags are set.
4183 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4184 // Now go on with a victim's events'n'auras
4185 // Not much to do if no flags are set or there is no victim
4186 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4187 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4190 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4192 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4193 data
<< uint32(spellID
);
4194 data
<< uint64(GetGUID());
4195 data
<< uint8(0); // can be 0 or 1
4196 data
<< uint32(1); // target count
4197 // for(i = 0; i < target count; ++i)
4198 data
<< uint64(target
->GetGUID()); // target GUID
4199 data
<< uint8(missInfo
);
4201 SendMessageToSet(&data
, true);
4204 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4207 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4208 data
<< (uint32
)damageInfo
->HitInfo
;
4209 data
.append(GetPackGUID());
4210 data
.append(damageInfo
->target
->GetPackGUID());
4211 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4212 data
<< uint32(0); // overkill value
4214 data
<< (uint8
)count
; // Sub damage count
4216 for(int i
= 0; i
< count
; ++i
)
4218 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4219 data
<< (float)damageInfo
->damage
; // sub damage
4220 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4223 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4225 for(int i
= 0; i
< count
; ++i
)
4226 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4229 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4231 for(int i
= 0; i
< count
; ++i
)
4232 data
<< (uint32
)damageInfo
->resist
; // Resist
4235 data
<< (uint8
)damageInfo
->TargetState
;
4239 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4240 data
<< (uint32
)damageInfo
->blocked_amount
;
4242 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4245 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4256 for(uint8 i
= 0; i
< 5; ++i
)
4264 SendMessageToSet( &data
, true );
4267 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4269 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4271 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4272 data
<< uint32(HitInfo
); // flags
4273 data
.append(GetPackGUID());
4274 data
.append(target
->GetPackGUID());
4275 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4276 data
<< uint32(0); // overkill value
4278 data
<< (uint8
)SwingType
; // count?
4280 // for(i = 0; i < SwingType; ++i)
4281 data
<< (uint32
)damageSchoolMask
;
4282 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4283 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4286 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4288 // for(i = 0; i < SwingType; ++i)
4289 data
<< uint32(AbsorbDamage
);
4293 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4295 // for(i = 0; i < SwingType; ++i)
4296 data
<< uint32(Resist
);
4300 data
<< (uint8
)TargetState
;
4304 if(HitInfo
& HITINFO_BLOCK
)
4306 data
<< uint32(BlockedAmount
);
4309 if(HitInfo
& HITINFO_UNK3
)
4314 if(HitInfo
& HITINFO_UNK1
)
4325 for(uint8 i
= 0; i
< 5; ++i
)
4333 SendMessageToSet( &data
, true );
4336 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4338 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4340 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4341 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4343 uint32 triggered_spell_id
= 0;
4344 Unit
* target
= pVictim
;
4345 int32 basepoints0
= 0;
4347 switch(hasteSpell
->SpellFamilyName
)
4349 case SPELLFAMILY_ROGUE
:
4351 switch(hasteSpell
->Id
)
4357 target
= SelectNearbyTarget();
4360 basepoints0
= damage
;
4361 triggered_spell_id
= 22482;
4369 // processed charge only counting case
4370 if(!triggered_spell_id
)
4373 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4377 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4382 if(!target
|| target
!=this && !target
->isAlive())
4385 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4389 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4391 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4393 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4394 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4399 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4401 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4402 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4403 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4405 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4406 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4408 uint32 triggered_spell_id
= 0;
4409 Unit
* target
= pVictim
;
4410 int32 basepoints0
= 0;
4412 switch(dummySpell
->SpellFamilyName
)
4414 case SPELLFAMILY_GENERIC
:
4416 switch (dummySpell
->Id
)
4422 // return damage % to attacker but < 50% own total health
4423 basepoints0
= triggerAmount
*int32(damage
)/100;
4424 if(basepoints0
> GetMaxHealth()/2)
4425 basepoints0
= GetMaxHealth()/2;
4427 triggered_spell_id
= 25997;
4435 // prevent chain of triggered spell from same triggered spell
4436 if(procSpell
&& procSpell
->Id
==26654)
4439 target
= SelectNearbyTarget();
4443 triggered_spell_id
= 26654;
4449 if (!procSpell
|| procSpell
->Id
== 24659)
4451 // Need remove one 24659 aura
4452 RemoveSingleSpellAurasFromStack(24659);
4455 // Restless Strength
4458 // Need remove one 24662 aura
4459 RemoveSingleSpellAurasFromStack(24662);
4462 // Adaptive Warding (Frostfire Regalia set)
4470 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4471 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4473 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4475 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4485 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4487 case SPELL_SCHOOL_NORMAL
:
4488 case SPELL_SCHOOL_HOLY
:
4489 return false; // ignored
4490 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4491 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4492 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4493 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4494 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4502 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4508 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4510 case SPELL_SCHOOL_NORMAL
:
4511 return false; // ignore
4512 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4513 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4514 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4515 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4516 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4517 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4525 // Mana Leech (Passive) (Priest Pet Aura)
4529 target
= GetOwner();
4533 triggered_spell_id
= 34650;
4539 // Cast finish spell at last charge
4540 if (triggeredByAura
->GetAuraCharges() > 1)
4544 triggered_spell_id
= 33494;
4547 // Twisted Reflection (boss spell)
4549 triggered_spell_id
= 21064;
4551 // Vampiric Aura (boss spell)
4554 basepoints0
= 3 * damage
; // 300%
4555 if (basepoints0
< 0)
4558 triggered_spell_id
= 31285;
4562 // Aura of Madness (Darkmoon Card: Madness trinket)
4563 //=====================================================
4564 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4565 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4566 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4567 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4568 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4569 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4570 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4571 // 41011 Martyr Complex: +35 stamina (All classes)
4572 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4573 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4576 if(GetTypeId() != TYPEID_PLAYER
)
4579 // Select class defined buff
4582 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4583 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4585 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4586 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4589 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4590 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4592 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4593 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4596 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4597 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4598 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4599 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4601 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4602 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4605 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4607 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4608 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4616 if (roll_chance_i(10))
4617 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4621 // TODO: need find item for aura and triggered spells
4622 // Sunwell Exalted Caster Neck (??? neck)
4623 // cast ??? Light's Wrath if Exalted by Aldor
4624 // cast ??? Arcane Bolt if Exalted by Scryers*/
4626 return false; // disable for while
4629 if(GetTypeId() != TYPEID_PLAYER)
4632 // Get Aldor reputation rank
4633 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4636 triggered_spell_id = ???
4639 // Get Scryers reputation rank
4640 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4642 triggered_spell_id = ???
4647 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4648 // cast 45479 Light's Wrath if Exalted by Aldor
4649 // cast 45429 Arcane Bolt if Exalted by Scryers
4652 if(GetTypeId() != TYPEID_PLAYER
)
4655 // Get Aldor reputation rank
4656 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4659 triggered_spell_id
= 45479;
4662 // Get Scryers reputation rank
4663 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4665 triggered_spell_id
= 45429;
4670 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4671 // cast 45480 Light's Strength if Exalted by Aldor
4672 // cast 45428 Arcane Strike if Exalted by Scryers
4675 if(GetTypeId() != TYPEID_PLAYER
)
4678 // Get Aldor reputation rank
4679 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4682 triggered_spell_id
= 45480;
4685 // Get Scryers reputation rank
4686 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4688 triggered_spell_id
= 45428;
4693 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4694 // cast 45431 Arcane Insight if Exalted by Aldor
4695 // cast 45432 Light's Ward if Exalted by Scryers
4698 if(GetTypeId() != TYPEID_PLAYER
)
4701 // Get Aldor reputation rank
4702 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4705 triggered_spell_id
= 45432;
4708 // Get Scryers reputation rank
4709 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4712 triggered_spell_id
= 45431;
4717 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4718 // cast 45478 Light's Salvation if Exalted by Aldor
4719 // cast 45430 Arcane Surge if Exalted by Scryers
4722 if(GetTypeId() != TYPEID_PLAYER
)
4725 // Get Aldor reputation rank
4726 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4729 triggered_spell_id
= 45478;
4732 // Get Scryers reputation rank
4733 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4735 triggered_spell_id
= 45430;
4743 triggered_spell_id
= 48503;
4744 basepoints0
= triggerAmount
;
4748 // Vampiric Touch (generic, used by some boss)
4752 triggered_spell_id
= 52724;
4753 basepoints0
= damage
/ 2;
4762 if (!roll_chance_i(triggerAmount
))
4765 // Remove any stun effect on target
4766 AuraMap
& Auras
= pVictim
->GetAuras();
4767 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4769 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4770 if( spell
->Mechanic
== MECHANIC_STUN
||
4771 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4773 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4774 iter
= Auras
.begin();
4784 case SPELLFAMILY_MAGE
:
4787 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4789 if (getPowerType() != POWER_MANA
)
4793 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4795 triggered_spell_id
= 29442;
4798 // Master of Elements
4799 if (dummySpell
->SpellIconID
== 1920)
4805 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4806 basepoints0
= cost
* triggerAmount
/100;
4807 if( basepoints0
<=0 )
4811 triggered_spell_id
= 29077;
4815 if (dummySpell
->SpellIconID
== 2999)
4819 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4823 // Count spell criticals in a row in second aura
4824 Modifier
*mod
= counter
->GetModifier();
4825 if (procEx
& PROC_EX_CRITICAL_HIT
)
4828 if (mod
->m_amount
< 100) // not enough
4830 // Crititcal counted -> roll chance
4831 if (roll_chance_i(triggerAmount
))
4832 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4838 if (dummySpell
->SpellIconID
== 2998)
4843 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4844 basepoints0
= cost
* triggerAmount
/100;
4845 if( basepoints0
<=0 )
4847 triggered_spell_id
= 44450;
4851 // Incanter's Regalia set (add trigger chance to Mana Shield)
4852 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4854 if(GetTypeId() != TYPEID_PLAYER
)
4858 triggered_spell_id
= 37436;
4861 switch(dummySpell
->Id
)
4870 switch (dummySpell
->Id
)
4872 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4873 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4874 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4875 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4876 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4878 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4882 triggered_spell_id
= 12654;
4888 //last charge and crit
4889 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4891 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4892 return true; // charge counting (will removed)
4895 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4896 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4901 case SPELLFAMILY_WARRIOR
:
4904 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4906 // check attack comes not from behind
4907 if (!HasInArc(M_PI
, pVictim
))
4910 triggered_spell_id
= 22858;
4914 if (dummySpell
->SpellIconID
== 1697)
4916 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4917 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4919 // Need stun or root mechanic
4920 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4923 switch (dummySpell
->Id
)
4925 case 29838: triggered_spell_id
=29842; break;
4926 case 29834: triggered_spell_id
=29841; break;
4927 case 42770: triggered_spell_id
=42771; break;
4929 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4937 if (dummySpell
->SpellIconID
== 3214)
4939 triggered_spell_id
= 59653;
4940 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4945 case SPELLFAMILY_WARLOCK
:
4947 // Seed of Corruption
4948 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4950 Modifier
* mod
= triggeredByAura
->GetModifier();
4951 // if damage is more than need or target die from damage deal finish spell
4952 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4954 // remember guid before aura delete
4955 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4957 // Remove aura (before cast for prevent infinite loop handlers)
4958 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4960 // Cast finish spell (triggeredByAura already not exist!)
4961 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4962 return true; // no hidden cooldown
4966 mod
->m_amount
-=damage
;
4969 // Seed of Corruption (Mobs cast) - no die req
4970 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4972 Modifier
* mod
= triggeredByAura
->GetModifier();
4973 // if damage is more than need deal finish spell
4974 if( mod
->m_amount
<= damage
)
4976 // remember guid before aura delete
4977 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4979 // Remove aura (before cast for prevent infinite loop handlers)
4980 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4982 // Cast finish spell (triggeredByAura already not exist!)
4983 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4984 return true; // no hidden cooldown
4987 mod
->m_amount
-=damage
;
4991 if (dummySpell
->SpellIconID
== 3222)
4996 triggered_spell_id
= 54181;
4997 basepoints0
= damage
* triggerAmount
/ 100;
5000 switch(dummySpell
->Id
)
5007 triggered_spell_id
= 17941;
5016 basepoints0
= int32(damage
*triggerAmount
/100);
5018 triggered_spell_id
= 30294;
5021 // Shadowflame (Voidheart Raiment set bonus)
5024 triggered_spell_id
= 37379;
5027 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5035 basepoints0
= damage
* triggerAmount
/100;
5036 triggered_spell_id
= 37382;
5039 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5042 triggered_spell_id
= 37378;
5048 case SPELLFAMILY_PRIEST
:
5051 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5053 if(!pVictim
|| !pVictim
->isAlive())
5056 // pVictim is caster of aura
5057 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5061 basepoints0
= triggerAmount
*damage
/100;
5062 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5063 return true; // no hidden cooldown
5066 if (dummySpell
->SpellIconID
== 2820)
5068 basepoints0
= damage
* triggerAmount
/100;
5069 triggered_spell_id
= 47753;
5072 switch(dummySpell
->Id
)
5077 if(!pVictim
|| !pVictim
->isAlive())
5080 // pVictim is caster of aura
5081 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5085 int32 team
= triggerAmount
*damage
/500;
5086 int32 self
= triggerAmount
*damage
/100 - team
;
5087 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5088 return true; // no hidden cooldown
5090 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5093 // Shadow Word: Pain
5094 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5095 triggered_spell_id
= 40441;
5097 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5098 triggered_spell_id
= 40440;
5105 // Oracle Healing Bonus ("Garments of the Oracle" set)
5109 basepoints0
= int32(damage
* 10/100);
5111 triggered_spell_id
= 26170;
5114 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5117 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5121 basepoints0
= damage
* triggerAmount
/100;
5123 triggered_spell_id
= 39373;
5126 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5129 triggered_spell_id
= 28810;
5132 // Glyph of Dispel Magic
5135 if(!target
->IsFriendlyTo(this))
5138 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5139 triggered_spell_id
= 56131;
5145 case SPELLFAMILY_DRUID
:
5147 switch(dummySpell
->Id
)
5149 // Healing Touch (Dreamwalker Raiment set)
5153 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5155 triggered_spell_id
= 28742;
5158 // Healing Touch Refund (Idol of Longevity trinket)
5162 triggered_spell_id
= 28848;
5165 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5170 triggered_spell_id
= 37238;
5173 // Druid Tier 6 Trinket
5179 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5181 triggered_spell_id
= 40445;
5185 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5187 triggered_spell_id
= 40446;
5190 // Mangle (cat/bear)
5191 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5193 triggered_spell_id
= 40452;
5199 if (!roll_chance_f(chance
))
5208 // Deadly Interrupt Effect
5209 triggered_spell_id
= 32747;
5214 if (dummySpell
->SpellIconID
== 2856)
5218 // Only 0 aura can proc
5222 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5224 if (!roll_chance_i(60))
5226 triggered_spell_id
= 48518;
5231 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5233 triggered_spell_id
= 48517;
5240 else if (dummySpell
->SpellIconID
== 2860)
5242 triggered_spell_id
= 48504;
5243 basepoints0
= triggerAmount
* damage
/ 100;
5248 case SPELLFAMILY_ROGUE
:
5250 switch(dummySpell
->Id
)
5252 // Deadly Throw Interrupt
5255 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5259 triggered_spell_id
= 32747;
5264 if( dummySpell
->SpellIconID
== 2909 )
5266 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5267 // lookup Slice and Dice
5268 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5269 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5271 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5272 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5273 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5275 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5276 (*itr
)->RefreshAura();
5283 if( dummySpell
->SpellIconID
== 2963 )
5285 triggered_spell_id
= 25809;
5289 if( dummySpell
->SpellIconID
== 2116 )
5295 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5296 if(basepoints0
<= 0)
5300 triggered_spell_id
= 31663;
5305 case SPELLFAMILY_HUNTER
:
5307 // Thrill of the Hunt
5308 if ( dummySpell
->SpellIconID
== 2236 )
5314 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5315 basepoints0
= mana
* 40/100;
5316 if(basepoints0
<= 0)
5320 triggered_spell_id
= 34720;
5324 if ( dummySpell
->SpellIconID
== 3406 )
5326 triggered_spell_id
= 57669;
5331 if ( dummySpell
->SpellIconID
== 3579 )
5333 // Proc only from periodic (from trap activation proc another aura of this spell)
5334 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5336 triggered_spell_id
= 56453;
5340 // Rapid Recuperation
5341 if ( dummySpell
->SpellIconID
== 3560 )
5343 // This effect only from Rapid Killing (mana regen)
5344 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5346 triggered_spell_id
= 56654;
5352 case SPELLFAMILY_PALADIN
:
5354 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5355 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5357 triggered_spell_id
= 25742;
5358 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5359 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5360 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5361 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5365 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5367 triggered_spell_id
= 58597;
5371 // Righteous Vengeance
5372 if (dummySpell
->SpellIconID
== 3025)
5375 basepoints0
= triggerAmount
*damage
/400;
5376 triggered_spell_id
= 61840;
5380 if (dummySpell
->SpellIconID
== 3030)
5383 basepoints0
= triggerAmount
*damage
/400;
5384 triggered_spell_id
= 54203;
5387 switch(dummySpell
->Id
)
5389 // Judgement of Light
5392 // Get judgement caster
5393 Unit
*caster
= triggeredByAura
->GetCaster();
5396 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5397 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5398 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5399 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5400 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5403 // Judgement of Wisdom
5406 if (pVictim
->getPowerType() == POWER_MANA
)
5407 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5410 // Holy Power (Redemption Armor set)
5416 // Set class defined buff
5417 switch (pVictim
->getClass())
5423 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5427 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5431 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5434 triggered_spell_id
= 28790; // Increases the friendly target's armor
5441 // Seal of Vengeance (damage calc on apply aura)
5444 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5447 triggered_spell_id
= 31803;
5450 // Spiritual Attunement
5454 // if healed by another unit (pVictim)
5459 basepoints0
= triggerAmount
*damage
/100;
5461 triggered_spell_id
= 31786;
5464 // Seal of Blood do damage trigger
5467 if (effIndex
== 0) // 0 effect - is proc on enemy
5468 triggered_spell_id
= 31893;
5469 else if (effIndex
== 1) // 1 effect - is proc on self
5471 // add spell damage from prev effect (27%)
5472 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5473 basepoints0
= triggerAmount
* damage
/ 100;
5475 triggered_spell_id
= 32221;
5481 // Seal of the Martyr do damage trigger
5484 if (effIndex
== 0) // 0 effect - is proc on enemy
5485 triggered_spell_id
= 53719;
5486 else if (effIndex
== 1) // 1 effect - is proc on self
5488 // add spell damage from prev effect (27%)
5489 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5490 basepoints0
= triggerAmount
* damage
/ 100;
5492 triggered_spell_id
= 53718;
5498 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5506 // Flash of light/Holy light
5507 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5509 triggered_spell_id
= 40471;
5513 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5515 triggered_spell_id
= 40472;
5521 if (!roll_chance_f(chance
))
5526 // Glyph of Divinity
5529 // Lookup base amount mana restore
5530 for (int i
=0; i
<3;i
++)
5531 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5533 int32 mana
= procSpell
->EffectBasePoints
[i
];
5534 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5539 // Glyph of Flash of Light
5542 triggered_spell_id
= 54957;
5543 basepoints0
= triggerAmount
*damage
/100;
5546 // Glyph of Holy Light
5549 triggered_spell_id
= 54968;
5550 basepoints0
= triggerAmount
*damage
/100;
5556 case SPELLFAMILY_SHAMAN
:
5558 switch(dummySpell
->Id
)
5560 // Totemic Power (The Earthshatterer set)
5566 // Set class defined buff
5567 switch (pVictim
->getClass())
5573 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5577 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5581 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5584 triggered_spell_id
= 28827; // Increases the friendly target's armor
5591 // Lesser Healing Wave (Totem of Flowing Water Relic)
5595 triggered_spell_id
= 28850;
5598 // Windfury Weapon (Passive) 1-5 Ranks
5601 if(GetTypeId()!=TYPEID_PLAYER
)
5604 if(!castItem
|| !castItem
->IsEquipped())
5607 // custom cooldown processing case
5608 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5611 // Now amount of extra power stored in 1 effect of Enchant spell
5612 // Get it by item enchant id
5614 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5616 case 283: spellId
= 8232; break; // 1 Rank
5617 case 284: spellId
= 8235; break; // 2 Rank
5618 case 525: spellId
= 10486; break; // 3 Rank
5619 case 1669:spellId
= 16362; break; // 4 Rank
5620 case 2636:spellId
= 25505; break; // 5 Rank
5621 case 3785:spellId
= 58801; break; // 6 Rank
5622 case 3786:spellId
= 58803; break; // 7 Rank
5623 case 3787:spellId
= 58804; break; // 8 Rank
5626 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5627 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5632 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5633 if(!windfurySpellEntry
)
5635 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5639 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5642 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5644 // Value gained from additional AP
5645 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5646 triggered_spell_id
= 33750;
5651 // Value gained from additional AP
5652 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5653 triggered_spell_id
= 25504;
5656 // apply cooldown before cast to prevent processing itself
5658 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5661 for ( uint32 i
= 0; i
<2; ++i
)
5662 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5666 // Shaman Tier 6 Trinket
5673 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5675 triggered_spell_id
= 40465; // Lightning Bolt
5678 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5680 triggered_spell_id
= 40465; // Lesser Healing Wave
5683 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5685 triggered_spell_id
= 40466; // Stormstrike
5691 if (!roll_chance_f(chance
))
5697 // Glyph of Healing Wave
5700 // Not proc from self heals
5703 basepoints0
= triggerAmount
* damage
/ 100;
5705 triggered_spell_id
= 55533;
5712 target
= GetOwner();
5715 basepoints0
= triggerAmount
* damage
/ 100;
5716 triggered_spell_id
= 58879;
5720 // Ancestral Awakening
5721 if (dummySpell
->SpellIconID
== 3065)
5723 // TODO: frite dummy fot triggered spell
5724 triggered_spell_id
= 52759;
5725 basepoints0
= triggerAmount
* damage
/ 100;
5730 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5732 basepoints0
= triggerAmount
;
5734 triggered_spell_id
= 379;
5737 // Improved Water Shield
5738 if (dummySpell
->SpellIconID
== 2287)
5740 // Lesser Healing Wave need aditional 60% roll
5741 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5743 // lookup water shield
5744 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5745 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5747 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5748 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5750 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5751 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5752 if ((*itr
)->DropAuraCharge())
5753 RemoveAurasDueToSpell((*itr
)->GetId());
5760 // Lightning Overload
5761 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5763 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5766 // custom cooldown processing case
5767 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5771 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5772 switch (procSpell
->Id
)
5775 case 403: spellId
= 45284; break; // Rank 1
5776 case 529: spellId
= 45286; break; // Rank 2
5777 case 548: spellId
= 45287; break; // Rank 3
5778 case 915: spellId
= 45288; break; // Rank 4
5779 case 943: spellId
= 45289; break; // Rank 5
5780 case 6041: spellId
= 45290; break; // Rank 6
5781 case 10391: spellId
= 45291; break; // Rank 7
5782 case 10392: spellId
= 45292; break; // Rank 8
5783 case 15207: spellId
= 45293; break; // Rank 9
5784 case 15208: spellId
= 45294; break; // Rank 10
5785 case 25448: spellId
= 45295; break; // Rank 11
5786 case 25449: spellId
= 45296; break; // Rank 12
5787 case 49237: spellId
= 49239; break; // Rank 13
5788 case 49238: spellId
= 49240; break; // Rank 14
5790 case 421: spellId
= 45297; break; // Rank 1
5791 case 930: spellId
= 45298; break; // Rank 2
5792 case 2860: spellId
= 45299; break; // Rank 3
5793 case 10605: spellId
= 45300; break; // Rank 4
5794 case 25439: spellId
= 45301; break; // Rank 5
5795 case 25442: spellId
= 45302; break; // Rank 6
5796 case 49268: spellId
= 49270; break; // Rank 7
5797 case 49269: spellId
= 49271; break; // Rank 8
5799 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5802 // No thread generated mod
5803 // TODO: exist special flag in spell attributes for this, need found and use!
5804 SpellModifier
*mod
= new SpellModifier
;
5805 mod
->op
= SPELLMOD_THREAT
;
5807 mod
->type
= SPELLMOD_PCT
;
5808 mod
->spellId
= dummySpell
->Id
;
5809 mod
->mask
= 0x0000000000000003LL
;
5811 ((Player
*)this)->AddSpellMod(mod
, true);
5813 // Remove cooldown (Chain Lightning - have Category Recovery time)
5814 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5815 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5817 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5819 ((Player
*)this)->AddSpellMod(mod
, false);
5821 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5822 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5827 if(dummySpell
->SpellIconID
== 3059)
5829 // lookup Lightning Shield
5830 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5831 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5833 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5834 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5837 switch ((*itr
)->GetId())
5839 case 324: spell
= 26364; break;
5840 case 325: spell
= 26365; break;
5841 case 905: spell
= 26366; break;
5842 case 945: spell
= 26367; break;
5843 case 8134: spell
= 26369; break;
5844 case 10431: spell
= 26370; break;
5845 case 10432: spell
= 26363; break;
5846 case 25469: spell
= 26371; break;
5847 case 25472: spell
= 26372; break;
5848 case 49280: spell
= 49278; break;
5849 case 49281: spell
= 49279; break;
5853 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5854 if ((*itr
)->DropAuraCharge())
5855 RemoveAurasDueToSpell((*itr
)->GetId());
5864 case SPELLFAMILY_DEATHKNIGHT
:
5867 if (dummySpell
->SpellIconID
== 2636)
5869 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5871 basepoints0
= triggerAmount
* damage
/ 100;
5872 triggered_spell_id
= 53168;
5876 if (dummySpell
->SpellIconID
== 2664)
5878 basepoints0
= triggerAmount
;
5879 triggered_spell_id
= 50163;
5883 // Dancing Rune Weapon
5884 if (dummySpell
->Id
== 49028)
5886 // 1 dummy aura for dismiss rune blade
5889 // TODO: wite script for this "fights on its own, doing the same attacks"
5890 // NOTE: Trigger here on every attack and spell cast
5894 if (dummySpell
->Id
== 49005)
5896 // TODO: need more info (cooldowns/PPM)
5897 triggered_spell_id
= 50424;
5901 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5903 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5904 triggered_spell_id
= 50181;
5909 if (dummySpell
->SpellIconID
== 2709)
5911 basepoints0
= triggerAmount
* damage
/ 100;
5912 triggered_spell_id
= 51460;
5915 // Runic Power Back on Snare/Root
5916 if (dummySpell
->Id
== 61257)
5918 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5919 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5921 // Need snare or root mechanic
5922 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5924 triggered_spell_id
= 61258;
5929 if (dummySpell
->SpellIconID
== 1614)
5931 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5933 basepoints0
= triggerAmount
* damage
/ 100;
5934 triggered_spell_id
= 50526;
5943 // processed charge only counting case
5944 if(!triggered_spell_id
)
5947 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5951 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5956 if(!target
|| target
!=this && !target
->isAlive())
5959 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5963 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5965 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5967 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5968 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5973 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5975 // Get triggered aura spell info
5976 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5978 // Basepoints of trigger aura
5979 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5981 // Set trigger spell id, target, custom basepoints
5982 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5983 Unit
* target
= NULL
;
5984 int32 basepoints0
= 0;
5986 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5987 basepoints0
= triggerAmount
;
5989 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5990 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5992 // Try handle uncnown trigger spells
5993 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5995 switch (auraSpellInfo
->SpellFamilyName
)
5997 case SPELLFAMILY_GENERIC
:
5998 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5999 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6000 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6001 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6002 trigger_spell_id
= 23781;
6003 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6004 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6006 // trigger_spell_id = 48877;
6008 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6010 // trigger_spell_id = 59233;
6012 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6014 // trigger_spell_id = 29471; // gain mana
6015 // 27526; // drain mana if possible
6017 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6018 //else if (auraSpellInfo->Id==54476) // Blood Presence
6019 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6020 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6021 //else if (auraSpellInfo->Id==52856) // Charge
6022 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6024 // Pct value stored in dummy
6025 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6029 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6030 // trigger_spell_id = 41249;
6031 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6032 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6033 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6034 // trigger_spell_id = 41055;
6035 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6036 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6037 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6041 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6043 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6045 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6047 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6049 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6050 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6051 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6052 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6053 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6054 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6055 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6056 trigger_spell_id
= 33898;
6057 //else if (auraSpellInfo->Id==18943) // Double Attack
6058 //else if (auraSpellInfo->Id==19194) // Double Attack
6059 //else if (auraSpellInfo->Id==19817) // Double Attack
6060 //else if (auraSpellInfo->Id==19818) // Double Attack
6061 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6062 // trigger_spell_id = 14822;
6064 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6066 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6075 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6078 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6079 switch (procSpell->School)
6081 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6082 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6083 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6084 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6085 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6086 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6087 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6089 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6094 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6095 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6096 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6097 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6098 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6099 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6100 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6101 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6102 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6103 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6104 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6105 //else if (auraSpellInfo->Id==40250) // Improved Duration
6106 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6107 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6108 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6109 // Mana Drain Trigger
6111 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6112 if (this && this->isAlive())
6113 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6114 if (pVictim
&& pVictim
->isAlive())
6115 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6118 //else if (auraSpellInfo->Id==55580) // Mana Link
6119 //else if (auraSpellInfo->Id==45903) // Offensive State
6120 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6121 //else if (auraSpellInfo->Id==43453) // Rune Ward
6122 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6123 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6124 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6125 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6126 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6127 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6128 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6129 //else if (auraSpellInfo->Id==35205) // Vanish
6130 //else if (auraSpellInfo->Id==42730) // Woe Strike
6131 //else if (auraSpellInfo->Id==59735) // Woe Strike
6132 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6134 case SPELLFAMILY_MAGE
:
6135 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6137 switch (auraSpellInfo
->Id
)
6139 case 31641: // Rank 1
6140 case 31642: // Rank 2
6141 trigger_spell_id
= 31643;
6144 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6149 case SPELLFAMILY_WARRIOR
:
6150 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6151 trigger_spell_id
= 50422;
6153 case SPELLFAMILY_WARLOCK
:
6156 if (auraSpellInfo
->SpellIconID
== 1137)
6158 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6160 // Calculate spell tick count for spells
6161 uint32 tick
= 1; // Default tick = 1
6163 // Hellfire have 15 tick
6164 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6166 // Rain of Fire have 4 tick
6167 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6172 // Calculate chance = baseChance / tick
6174 switch (auraSpellInfo
->Id
)
6176 case 18096: chance
= 13.0f
/ tick
; break;
6177 case 18073: chance
= 26.0f
/ tick
; break;
6180 if (!roll_chance_f(chance
))
6183 trigger_spell_id
= 18093;
6186 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6188 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6189 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6191 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6193 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6195 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6199 // Not remove charge (aura removed on death in any cases)
6200 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6203 // Nether Protection
6204 else if (auraSpellInfo
->SpellIconID
== 1985)
6208 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6210 case SPELL_SCHOOL_NORMAL
:
6211 case SPELL_SCHOOL_HOLY
:
6212 return false; // ignore
6213 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6214 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6215 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6216 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6217 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6224 case SPELLFAMILY_PRIEST
:
6226 // Greater Heal Refund
6227 if (auraSpellInfo
->Id
==37594)
6228 trigger_spell_id
= 37595;
6230 else if (auraSpellInfo
->SpellIconID
== 1875)
6232 switch (auraSpellInfo
->Id
)
6234 case 27811: trigger_spell_id
= 27813; break;
6235 case 27815: trigger_spell_id
= 27817; break;
6236 case 27816: trigger_spell_id
= 27818; break;
6238 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6241 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6246 case SPELLFAMILY_DRUID
:
6248 // Druid Forms Trinket
6249 if (auraSpellInfo
->Id
==37336)
6253 case FORM_NONE
: trigger_spell_id
= 37344;break;
6254 case FORM_CAT
: trigger_spell_id
= 37341;break;
6256 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6257 case FORM_TREE
: trigger_spell_id
= 37342;break;
6258 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6263 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6264 // trigger_spell_id = ????;
6265 // Leader of the Pack
6266 else if (auraSpellInfo
->Id
== 24932)
6268 if (triggerAmount
== 0)
6270 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6271 trigger_spell_id
= 34299;
6275 case SPELLFAMILY_HUNTER
:
6277 case SPELLFAMILY_PALADIN
:
6281 if (auraSpellInfo->SpellIconID == 2137)
6283 switch (auraSpellInfo->Id)
6285 case 31828: // Rank 1
6286 case 31829: // Rank 2
6287 case 31830: // Rank 3
6290 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6296 if (auraSpellInfo
->Id
==37705)
6298 trigger_spell_id
= 37706;
6302 if (auraSpellInfo
->Id
==60510)
6304 trigger_spell_id
= 60515;
6308 else if (auraSpellInfo
->SpellIconID
==241)
6312 // procspell is triggered spell but we need mana cost of original casted spell
6313 uint32 originalSpellId
= procSpell
->Id
;
6315 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6317 switch(procSpell
->Id
)
6319 case 25914: originalSpellId
= 20473; break;
6320 case 25913: originalSpellId
= 20929; break;
6321 case 25903: originalSpellId
= 20930; break;
6322 case 27175: originalSpellId
= 27174; break;
6323 case 33074: originalSpellId
= 33072; break;
6324 case 48820: originalSpellId
= 48824; break;
6325 case 48821: originalSpellId
= 48825; break;
6327 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6331 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6334 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6337 // percent stored in effect 1 (class scripts) base points
6338 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6339 basepoints0
= cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6340 trigger_spell_id
= 20272;
6343 // Lightning Capacitor
6344 else if (auraSpellInfo
->Id
==37657)
6346 if(!pVictim
|| !pVictim
->isAlive())
6349 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6351 Aura
* dummy
= GetDummyAura(37658);
6352 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6353 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6356 RemoveAurasDueToSpell(37658);
6357 trigger_spell_id
= 37661;
6360 // Thunder Capacitor
6361 else if (auraSpellInfo
->Id
== 54841)
6363 if(!pVictim
|| !pVictim
->isAlive())
6366 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6369 Aura
* dummy
= GetDummyAura(54842);
6370 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6371 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6374 RemoveAurasDueToSpell(54842);
6375 trigger_spell_id
= 54843;
6380 case SPELLFAMILY_SHAMAN
:
6382 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6383 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6385 switch(auraSpellInfo
->Id
)
6388 trigger_spell_id
= 26364; break;
6390 trigger_spell_id
= 26365; break;
6392 trigger_spell_id
= 26366; break;
6394 trigger_spell_id
= 26367; break;
6395 case 8134: // Rank 5
6396 trigger_spell_id
= 26369; break;
6397 case 10431: // Rank 6
6398 trigger_spell_id
= 26370; break;
6399 case 10432: // Rank 7
6400 trigger_spell_id
= 26363; break;
6401 case 25469: // Rank 8
6402 trigger_spell_id
= 26371; break;
6403 case 25472: // Rank 9
6404 trigger_spell_id
= 26372; break;
6405 case 49280: // Rank 10
6406 trigger_spell_id
= 49278; break;
6407 case 49281: // Rank 11
6408 trigger_spell_id
= 49279; break;
6410 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6414 // Lightning Shield (The Ten Storms set)
6415 else if (auraSpellInfo
->Id
== 23551)
6417 trigger_spell_id
= 23552;
6420 // Damage from Lightning Shield (The Ten Storms set)
6421 else if (auraSpellInfo
->Id
== 23552)
6422 trigger_spell_id
= 27635;
6423 // Mana Surge (The Earthfury set)
6424 else if (auraSpellInfo
->Id
== 23572)
6428 basepoints0
= procSpell
->manaCost
* 35 / 100;
6429 trigger_spell_id
= 23571;
6432 // Nature's Guardian
6433 else if (auraSpellInfo
->SpellIconID
== 2013)
6435 // Check health condition - should drop to less 30% (damage deal after this!)
6436 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6439 if(pVictim
&& pVictim
->isAlive())
6440 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6442 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6443 trigger_spell_id
= 31616;
6448 case SPELLFAMILY_DEATHKNIGHT
:
6451 if (auraSpellInfo
->SpellIconID
== 1930)
6455 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6457 case SPELL_SCHOOL_NORMAL
:
6458 return false; // ignore
6459 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6460 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6461 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6462 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6463 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6464 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6470 else if (auraSpellInfo
->Id
== 48266)
6472 if (GetTypeId() != TYPEID_PLAYER
)
6474 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6476 trigger_spell_id
= 50475;
6477 basepoints0
= damage
* triggerAmount
/ 100;
6486 // All ok. Check current trigger spell
6487 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6488 if ( triggerEntry
== NULL
)
6490 // Not cast unknown spell
6491 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6495 // not allow proc extra attack spell at extra attack
6496 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6499 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6500 // Custom triggered spells
6501 switch (auraSpellInfo
->Id
)
6503 // Persistent Shield (Scarab Brooch trinket)
6504 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6507 basepoints0
= damage
* 15 / 100;
6509 trigger_spell_id
= 26470;
6515 // When your health drops below 20% ....
6516 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6520 // Deadly Swiftness (Rank 1)
6523 // whenever you deal damage to a target who is below 20% health.
6524 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6528 trigger_spell_id
= 22588;
6530 // Greater Heal Refund (Avatar Raiment set)
6533 // Not give if target alredy have full health
6534 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6536 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6537 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6541 // Bonus Healing (Crystal Spire of Karabor mace)
6544 // If your target is below $s1% health
6545 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6549 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6552 // reduce you below $s1% health
6553 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6557 // Rapid Recuperation
6561 // This effect only from Rapid Fire (ability cast)
6562 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6568 // Costum basepoints/target for exist spell
6569 // dummy basepoints or other customs
6570 switch(trigger_spell_id
)
6572 // Cast positive spell on enemy target
6573 case 7099: // Curse of Mending
6574 case 39647: // Curse of Mending
6575 case 29494: // Temptation
6576 case 20233: // Improved Lay on Hands (cast on target)
6581 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6582 case 15250: // Rogue Setup
6584 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6586 break; // continue normal case
6588 // Finish movies that add combo
6589 case 14189: // Seal Fate (Netherblade set)
6590 case 14157: // Ruthlessness
6592 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6595 // Bloodthirst (($m/100)% of max health)
6598 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6601 // Shamanistic Rage triggered spell
6604 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6607 // Enlightenment (trigger only from mana cost spells)
6610 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6619 // For trigger from Blizzard need exist Improved Blizzard
6620 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6623 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6624 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6626 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6627 if(script
==836 || script
==988 || script
==989)
6641 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6644 // Need stun, fear or silence mechanic
6645 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6649 // Burning Determination
6654 // Need Interrupt or Silenced mechanic
6655 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6662 // Proc only from trap activation (from periodic proc another aura of this spell)
6663 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6669 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6672 // try detect target manually if not set
6673 if ( target
== NULL
)
6674 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6677 if(!target
|| target
!=this && !target
->isAlive())
6681 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6683 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6685 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6686 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6691 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6693 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6695 if(!pVictim
|| !pVictim
->isAlive())
6698 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6699 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6701 uint32 triggered_spell_id
= 0;
6705 case 836: // Improved Blizzard (Rank 1)
6707 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6709 triggered_spell_id
= 12484;
6712 case 988: // Improved Blizzard (Rank 2)
6714 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6716 triggered_spell_id
= 12485;
6719 case 989: // Improved Blizzard (Rank 3)
6721 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6723 triggered_spell_id
= 12486;
6726 case 4086: // Improved Mend Pet (Rank 1)
6727 case 4087: // Improved Mend Pet (Rank 2)
6729 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6730 if(!roll_chance_i(chance
))
6733 triggered_spell_id
= 24406;
6736 case 4533: // Dreamwalker Raiment 2 pieces bonus
6739 if (!roll_chance_i(50))
6742 switch (pVictim
->getPowerType())
6744 case POWER_MANA
: triggered_spell_id
= 28722; break;
6745 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6746 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6752 case 4537: // Dreamwalker Raiment 6 pieces bonus
6753 triggered_spell_id
= 28750; // Blessing of the Claw
6755 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6756 triggered_spell_id
= 37445; // Mana Surge
6758 case 8152: // Serendipity
6760 // if heal your target over maximum health
6761 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6763 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6764 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6765 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6771 if(!triggered_spell_id
)
6774 // standard non-dummy case
6775 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6779 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6783 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6786 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6788 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6789 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6794 void Unit::setPowerType(Powers new_powertype
)
6796 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6798 if(GetTypeId() == TYPEID_PLAYER
)
6800 if(((Player
*)this)->GetGroup())
6801 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6803 else if(((Creature
*)this)->isPet())
6805 Pet
*pet
= ((Pet
*)this);
6806 if(pet
->isControlled())
6808 Unit
*owner
= GetOwner();
6809 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6810 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6814 switch(new_powertype
)
6820 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6821 SetPower( POWER_RAGE
,0);
6824 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6825 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6828 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6829 SetPower( POWER_ENERGY
,0);
6831 case POWER_HAPPINESS
:
6832 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6833 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6838 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6840 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6843 static uint64 guid
= 0; // prevent repeating spam same faction problem
6845 if(GetGUID() != guid
)
6847 if(GetTypeId() == TYPEID_PLAYER
)
6848 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6850 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6857 bool Unit::IsHostileTo(Unit
const* unit
) const
6859 // always non-hostile to self
6863 // always non-hostile to GM in GM mode
6864 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6867 // always hostile to enemy
6868 if(getVictim()==unit
|| unit
->getVictim()==this)
6871 // test pet/charm masters instead pers/charmeds
6872 Unit
const* testerOwner
= GetCharmerOrOwner();
6873 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6875 // always hostile to owner's enemy
6876 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6879 // always hostile to enemy owner
6880 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6883 // always hostile to owner of owner's enemy
6884 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6887 Unit
const* tester
= testerOwner
? testerOwner
: this;
6888 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6890 // always non-hostile to target with common owner, or to owner/pet
6894 // special cases (Duel, etc)
6895 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6897 Player
const* pTester
= (Player
const*)tester
;
6898 Player
const* pTarget
= (Player
const*)target
;
6901 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6905 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6909 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6913 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6917 // Green/Blue (can't attack)
6918 if(pTester
->GetTeam()==pTarget
->GetTeam())
6921 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6922 return pTester
->IsPvP() && pTarget
->IsPvP();
6925 // faction base cases
6926 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6927 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6928 if(!tester_faction
|| !target_faction
)
6931 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6934 // PvC forced reaction and reputation case
6935 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6938 if(target_faction
->faction
)
6940 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
6941 return *force
<= REP_HOSTILE
;
6943 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6944 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6945 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
6946 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6949 // CvP forced reaction and reputation case
6950 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6953 if(tester_faction
->faction
)
6955 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
6956 return *force
<= REP_HOSTILE
;
6958 // apply reputation state
6959 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6960 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6961 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
6965 // common faction based case (CvC,PvC,CvP)
6966 return tester_faction
->IsHostileTo(*target_faction
);
6969 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6971 // always friendly to self
6975 // always friendly to GM in GM mode
6976 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6979 // always non-friendly to enemy
6980 if(getVictim()==unit
|| unit
->getVictim()==this)
6983 // test pet/charm masters instead pers/charmeds
6984 Unit
const* testerOwner
= GetCharmerOrOwner();
6985 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6987 // always non-friendly to owner's enemy
6988 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6991 // always non-friendly to enemy owner
6992 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6995 // always non-friendly to owner of owner's enemy
6996 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6999 Unit
const* tester
= testerOwner
? testerOwner
: this;
7000 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7002 // always friendly to target with common owner, or to owner/pet
7006 // special cases (Duel)
7007 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7009 Player
const* pTester
= (Player
const*)tester
;
7010 Player
const* pTarget
= (Player
const*)target
;
7013 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7017 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7021 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7025 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7029 // Green/Blue (non-attackable)
7030 if(pTester
->GetTeam()==pTarget
->GetTeam())
7033 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7034 return !pTarget
->IsPvP();
7037 // faction base cases
7038 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7039 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7040 if(!tester_faction
|| !target_faction
)
7043 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7046 // PvC forced reaction and reputation case
7047 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7050 if(target_faction
->faction
)
7052 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7053 return *force
>= REP_FRIENDLY
;
7055 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7056 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7057 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7058 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7061 // CvP forced reaction and reputation case
7062 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7065 if(tester_faction
->faction
)
7067 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7068 return *force
>= REP_FRIENDLY
;
7070 // apply reputation state
7071 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7072 if(raw_tester_faction
->reputationListID
>=0 )
7073 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7077 // common faction based case (CvC,PvC,CvP)
7078 return tester_faction
->IsFriendlyTo(*target_faction
);
7081 bool Unit::IsHostileToPlayers() const
7083 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7084 if(!my_faction
|| !my_faction
->faction
)
7087 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7088 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7091 return my_faction
->IsHostileToPlayers();
7094 bool Unit::IsNeutralToAll() const
7096 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7097 if(!my_faction
|| !my_faction
->faction
)
7100 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7101 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7104 return my_faction
->IsNeutralToAll();
7107 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7109 if(!victim
|| victim
== this)
7112 // dead units can neither attack nor be attacked
7113 if(!isAlive() || !victim
->isAlive())
7116 // player cannot attack in mount state
7117 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7120 // nobody can attack GM in GM-mode
7121 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7123 if(((Player
*)victim
)->isGameMaster())
7128 if(((Creature
*)victim
)->IsInEvadeMode())
7132 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7133 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7134 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7136 // in fighting already
7139 if (m_attacking
== victim
)
7141 // switch to melee attack from ranged/magic
7142 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7144 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7145 SendAttackStart(victim
);
7151 // remove old target data
7157 // set position before any AI calls/assistance
7158 if(GetTypeId()==TYPEID_UNIT
)
7159 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7163 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7166 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7168 m_attacking
= victim
;
7169 m_attacking
->_addAttacker(this);
7171 if(GetTypeId()==TYPEID_UNIT
)
7173 WorldPacket
data(SMSG_AI_REACTION
, 12);
7174 data
<< uint64(GetGUID());
7175 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7176 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7178 ((Creature
*)this)->CallAssistance();
7181 // delay offhand weapon attack to next attack time
7182 if(haveOffhandWeapon())
7183 resetAttackTimer(OFF_ATTACK
);
7186 SendAttackStart(victim
);
7191 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7196 Unit
* victim
= m_attacking
;
7198 m_attacking
->_removeAttacker(this);
7202 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7204 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7206 InterruptSpell(CURRENT_MELEE_SPELL
);
7208 // reset only at real combat stop
7209 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7210 ((Creature
*)this)->SetNoCallAssistance(false);
7212 SendAttackStop(victim
);
7217 void Unit::CombatStop(bool cast
)
7219 if (cast
&& IsNonMeleeSpellCasted(false))
7220 InterruptNonMeleeSpells(false);
7223 RemoveAllAttackers();
7224 if( GetTypeId()==TYPEID_PLAYER
)
7225 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7229 void Unit::CombatStopWithPets(bool cast
)
7232 if(Pet
* pet
= GetPet())
7233 pet
->CombatStop(cast
);
7234 if(Unit
* charm
= GetCharm())
7235 charm
->CombatStop(cast
);
7236 if(GetTypeId()==TYPEID_PLAYER
)
7238 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7239 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7240 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7241 guardian
->CombatStop(cast
);
7245 bool Unit::isAttackingPlayer() const
7247 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7250 Pet
* pet
= GetPet();
7251 if(pet
&& pet
->isAttackingPlayer())
7254 Unit
* charmed
= GetCharm();
7255 if(charmed
&& charmed
->isAttackingPlayer())
7258 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7262 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7263 if(totem
&& totem
->isAttackingPlayer())
7271 void Unit::RemoveAllAttackers()
7273 while (!m_attackers
.empty())
7275 AttackerSet::iterator iter
= m_attackers
.begin();
7276 if(!(*iter
)->AttackStop())
7278 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7279 m_attackers
.erase(iter
);
7284 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7288 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7290 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7291 if(GetTypeId() == TYPEID_PLAYER
)
7293 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7294 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7296 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7297 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7298 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7299 if (spellInfo
->CasterAuraState
== flag
)
7300 CastSpell(this, itr
->first
, true, NULL
);
7307 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7309 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7310 Unit::AuraMap
& tAuras
= GetAuras();
7311 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7313 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7314 if (spellProto
->CasterAuraState
== flag
)
7316 // exceptions (applied at state but not removed at state change)
7318 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7333 Unit
*Unit::GetOwner() const
7335 uint64 ownerid
= GetOwnerGUID();
7338 return ObjectAccessor::GetUnit(*this, ownerid
);
7341 Unit
*Unit::GetCharmer() const
7343 if(uint64 charmerid
= GetCharmerGUID())
7344 return ObjectAccessor::GetUnit(*this, charmerid
);
7348 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7350 uint64 guid
= GetCharmerOrOwnerGUID();
7351 if(IS_PLAYER_GUID(guid
))
7352 return ObjectAccessor::GetPlayer(*this, guid
);
7354 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7357 Pet
* Unit::GetPet() const
7359 if(uint64 pet_guid
= GetPetGUID())
7361 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7364 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7365 const_cast<Unit
*>(this)->SetPet(0);
7371 Unit
* Unit::GetCharm() const
7373 if(uint64 charm_guid
= GetCharmGUID())
7375 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7378 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7379 const_cast<Unit
*>(this)->SetCharm(NULL
);
7385 float Unit::GetCombatDistance( const Unit
* target
) const
7387 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7388 float dx
= GetPositionX() - target
->GetPositionX();
7389 float dy
= GetPositionY() - target
->GetPositionY();
7390 float dz
= GetPositionZ() - target
->GetPositionZ();
7391 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7392 return ( dist
> 0 ? dist
: 0);
7395 void Unit::SetPet(Pet
* pet
)
7397 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7399 // FIXME: hack, speed must be set only at follow
7401 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7402 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7405 void Unit::SetCharm(Unit
* pet
)
7407 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7409 if(GetTypeId() == TYPEID_PLAYER
)
7410 ((Player
*)this)->m_mover
= pet
? pet
: this;
7413 void Unit::UnsummonAllTotems()
7415 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7420 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7421 if (OldTotem
&& OldTotem
->isTotem())
7422 ((Totem
*)OldTotem
)->UnSummon();
7426 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7432 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7434 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7435 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7436 if(Unit
* magnet
= (*itr
)->GetCaster())
7437 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7440 // Melee && ranged case
7443 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7444 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7445 if(Unit
* magnet
= (*i
)->GetCaster())
7446 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7447 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7454 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7457 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7458 data
.append(pVictim
->GetPackGUID());
7459 data
.append(GetPackGUID());
7460 data
<< uint32(SpellID
);
7461 data
<< uint32(Damage
);
7462 data
<< uint32(0); // over healing?
7463 data
<< uint8(critical
? 1 : 0);
7464 data
<< uint8(0); // unused in client?
7465 SendMessageToSet(&data
, true);
7468 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7470 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7471 data
.append(pVictim
->GetPackGUID());
7472 data
.append(GetPackGUID());
7473 data
<< uint32(SpellID
);
7474 data
<< uint32(powertype
);
7475 data
<< uint32(Damage
);
7476 SendMessageToSet(&data
, true);
7479 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7481 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7484 // For totems get damage bonus from owner (statue isn't totem in fact)
7485 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7487 if(Unit
* owner
= GetOwner())
7488 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7491 // Taken/Done total percent damage auras
7492 float DoneTotalMod
= 1.0f
;
7493 float TakenTotalMod
= 1.0f
;
7494 int32 DoneTotal
= 0;
7495 int32 TakenTotal
= 0;
7499 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7500 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7502 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7503 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7505 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7506 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7507 // -1 == any item class (not wand then)
7508 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7509 // 0 == any inventory type (not wand then)
7511 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7515 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7516 // Add flat bonus from spell damage versus
7517 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7518 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7519 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7520 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7521 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7523 // done scripted mod (take it from owner)
7524 Unit
*owner
= GetOwner();
7525 if (!owner
) owner
= this;
7526 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7527 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7529 if (!(*i
)->isAffectedOnSpell(spellProto
))
7531 switch((*i
)->GetModifier()->m_miscvalue
)
7533 case 4920: // Molten Fury
7535 case 6917: // Death's Embrace
7539 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7540 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7547 // effect 1 m_amount
7548 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7549 // effect 0 m_amount
7550 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7551 // count affliction effects and calc additional damage in percentage
7552 int32 modPercent
= 0;
7553 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7554 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7556 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7557 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7559 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7560 if (modPercent
>= maxPercent
)
7562 modPercent
= maxPercent
;
7566 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7569 case 6916: // Death's Embrace
7572 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7573 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7575 case 5481: // Starfire Bonus
7577 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7578 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7581 case 4418: // Increased Shock Damage
7582 case 4554: // Increased Lightning Damage
7583 case 4555: // Improved Moonfire
7584 case 5142: // Increased Lightning Damage
7585 case 5147: // Improved Consecration / Libram of Resurgence
7586 case 5148: // Idol of the Shooting Star
7587 case 6008: // Increased Lightning Damage / Totem of Hex
7589 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7597 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7599 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7600 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7602 else // Tundra Stalker
7604 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7605 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7610 case 7293: // Rage of Rivendare
7612 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7613 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7619 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7620 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7630 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7631 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7637 // Custom scripted damage
7639 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7641 if (pVictim
->isFrozen())
7642 DoneTotalMod
*= 3.0f
;
7646 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7647 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7648 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7649 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7651 // .. taken pct: dummy auras
7652 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7655 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7657 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7658 if (mod
< dummy
->GetModifier()->m_amount
)
7659 mod
= dummy
->GetModifier()->m_amount
;
7660 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7664 // From caster spells
7665 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7666 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7667 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7668 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7670 // Mod damage from spell mechanic
7671 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7674 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7675 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7676 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7677 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7680 // Taken/Done fixed damage bonus auras
7681 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7682 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7684 // Pets just add their bonus damage to their spell damage
7685 // note that their spell damage is just gain of their own auras
7686 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7687 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7689 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7690 // Spellmod SpellDamage
7691 float SpellModSpellDamage
= 100.0f
;
7692 if(Player
* modOwner
= GetSpellModOwner())
7693 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7694 SpellModSpellDamage
/= 100.0f
;
7696 // Check for table values
7697 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7701 if (damagetype
== DOT
)
7702 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7704 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7706 if (bonus
->ap_bonus
)
7707 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7709 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7710 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7712 // Default calculation
7713 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7715 // Damage Done from spell damage bonus
7716 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7717 // Damage over Time spells bonus calculation
7718 float DotFactor
= 1.0f
;
7719 if(damagetype
== DOT
)
7721 int32 DotDuration
= GetSpellDuration(spellProto
);
7725 if(DotDuration
> 30000) DotDuration
= 30000;
7726 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7728 for(int j
= 0; j
< 3; j
++)
7730 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7731 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7732 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7739 if(spellProto
->EffectAmplitude
[x
] != 0)
7740 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7743 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
7744 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
7748 // Distribute Damage over multiple effects, reduce by AoE
7749 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7750 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7751 for(int j
= 0; j
< 3; ++j
)
7753 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7754 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7760 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7761 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7764 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7765 // apply spellmod to Done damage (flat and pct)
7766 if(Player
* modOwner
= GetSpellModOwner())
7767 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7769 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7771 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7774 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7776 int32 DoneAdvertisedBenefit
= 0;
7779 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7780 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7781 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7782 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7783 // -1 == any item class (not wand then)
7784 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7785 // 0 == any inventory type (not wand then)
7786 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7788 if (GetTypeId() == TYPEID_PLAYER
)
7791 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7793 // Damage bonus from stats
7794 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7795 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7797 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7799 // stat used stored in miscValueB for this aura
7800 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7801 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7804 // ... and attack power
7805 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7806 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7807 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7808 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7811 return DoneAdvertisedBenefit
;
7814 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7816 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7818 int32 TakenAdvertisedBenefit
= 0;
7819 // ..done (for creature type by mask) in taken
7820 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7821 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7822 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7823 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7826 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7827 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7828 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7829 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7831 return TakenAdvertisedBenefit
;
7834 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7836 // not critting spell
7837 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7840 float crit_chance
= 0.0f
;
7841 switch(spellProto
->DmgClass
)
7843 case SPELL_DAMAGE_CLASS_NONE
:
7845 case SPELL_DAMAGE_CLASS_MAGIC
:
7847 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7849 // For other schools
7850 else if (GetTypeId() == TYPEID_PLAYER
)
7851 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7854 crit_chance
= m_baseSpellCritChance
;
7855 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7860 if (!IsPositiveSpell(spellProto
->Id
))
7862 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7863 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7864 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7865 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7866 // Modify by player victim resilience
7867 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7868 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7871 // scripted (increase crit chance ... against ... target by x%
7872 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7873 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7875 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7877 switch((*i
)->GetModifier()->m_miscvalue
)
7879 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7880 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7881 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7882 case 7917: // Glyph of Shadowburn
7883 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7884 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7886 case 7997: // Renewed Hope
7888 if (pVictim
->HasAura(6788))
7889 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7891 case 21: // Test of Faith
7894 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7895 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7901 // Custom crit by class
7902 switch(spellProto
->SpellFamilyName
)
7904 case SPELLFAMILY_PALADIN
:
7906 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7908 Aura
*aura
= pVictim
->GetDummyAura(58597);
7909 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7910 crit_chance
+=aura
->GetModifier()->m_amount
;
7914 case SPELLFAMILY_SHAMAN
:
7916 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7918 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7920 // Consume shock aura if not have Glyph of Flame Shock
7921 if (!GetAura(55447, 0))
7922 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7933 case SPELL_DAMAGE_CLASS_MELEE
:
7934 case SPELL_DAMAGE_CLASS_RANGED
:
7938 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7939 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7947 // only players use intelligence for critical chance computations
7948 if(Player
* modOwner
= GetSpellModOwner())
7949 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7951 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7952 if (roll_chance_f(crit_chance
))
7957 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7959 // Calculate critical bonus
7961 switch(spellProto
->DmgClass
)
7963 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7964 case SPELL_DAMAGE_CLASS_RANGED
:
7965 // TODO: write here full calculation for melee/ranged spells
7966 crit_bonus
= damage
;
7969 crit_bonus
= damage
/ 2; // for spells is 50%
7973 // adds additional damage to crit_bonus (from talents)
7974 if(Player
* modOwner
= GetSpellModOwner())
7975 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7979 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7980 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7984 damage
+= crit_bonus
;
7989 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7991 // Calculate critical bonus
7993 switch(spellProto
->DmgClass
)
7995 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7996 case SPELL_DAMAGE_CLASS_RANGED
:
7997 // TODO: write here full calculation for melee/ranged spells
7998 crit_bonus
= damage
;
8001 crit_bonus
= damage
/ 2; // for spells is 50%
8005 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
8009 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8010 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8014 damage
+= crit_bonus
;
8019 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8021 // No heal amount for this class spells
8022 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8025 // For totems get healing bonus from owner (statue isn't totem in fact)
8026 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8027 if(Unit
* owner
= GetOwner())
8028 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8031 // Taken/Done total percent damage auras
8032 float DoneTotalMod
= 1.0f
;
8033 float TakenTotalMod
= 1.0f
;
8034 int32 DoneTotal
= 0;
8035 int32 TakenTotal
= 0;
8037 // Healing done percent
8038 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8039 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8040 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8042 // done scripted mod (take it from owner)
8043 Unit
*owner
= GetOwner();
8044 if (!owner
) owner
= this;
8045 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8046 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8048 if (!(*i
)->isAffectedOnSpell(spellProto
))
8050 switch((*i
)->GetModifier()->m_miscvalue
)
8052 case 4415: // Increased Rejuvenation Healing
8054 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8055 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8057 case 7997: // Renewed Hope
8059 if (pVictim
->HasAura(6788))
8060 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8062 case 21: // Test of Faith
8065 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8066 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8068 case 7798: // Glyph of Regrowth
8070 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
8071 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8074 case 8477: // Nourish Heal Boost
8076 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8077 int32 modPercent
= 0;
8078 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8079 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8081 if (itr
->second
->GetCasterGUID()!=GetGUID())
8083 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8084 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8085 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8087 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8089 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8092 case 7871: // Glyph of Lesser Healing Wave
8094 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8095 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8103 // Taken/Done fixed damage bonus auras
8104 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8105 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8107 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8108 // Spellmod SpellDamage
8109 float SpellModSpellDamage
= 100.0f
;
8110 if(Player
* modOwner
= GetSpellModOwner())
8111 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8112 SpellModSpellDamage
/= 100.0f
;
8114 // Check for table values
8115 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8119 if (damagetype
== DOT
)
8120 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8122 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8124 if (bonus
->ap_bonus
)
8125 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8127 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8128 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8130 // Default calculation
8131 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8133 // Damage Done from spell damage bonus
8134 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8135 // Damage over Time spells bonus calculation
8136 float DotFactor
= 1.0f
;
8137 if(damagetype
== DOT
)
8139 int32 DotDuration
= GetSpellDuration(spellProto
);
8143 if(DotDuration
> 30000) DotDuration
= 30000;
8144 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8146 for(int j
= 0; j
< 3; j
++)
8148 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8149 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8150 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8157 if(spellProto
->EffectAmplitude
[x
] != 0)
8158 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8161 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8162 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8166 // Distribute Damage over multiple effects, reduce by AoE
8167 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8168 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8169 for(int j
= 0; j
< 3; ++j
)
8171 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8172 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8178 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8179 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8182 // use float as more appropriate for negative values and percent applying
8183 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8184 // apply spellmod to Done amount
8185 if(Player
* modOwner
= GetSpellModOwner())
8186 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8189 // Healing Wave cast
8190 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8192 // Search for Healing Way on Victim
8193 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8194 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8195 if((*itr
)->GetId() == 29203)
8196 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8199 // Healing taken percent
8200 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8202 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8204 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8206 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8208 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8209 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8210 if ((*i
)->isAffectedOnSpell(spellProto
))
8211 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8213 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8215 return heal
< 0 ? 0 : uint32(heal
);
8218 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8220 int32 AdvertisedBenefit
= 0;
8222 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8223 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8224 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8225 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8227 // Healing bonus of spirit, intellect and strength
8228 if (GetTypeId() == TYPEID_PLAYER
)
8231 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8233 // Healing bonus from stats
8234 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8235 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8237 // stat used dependent from misc value (stat index)
8238 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8239 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8242 // ... and attack power
8243 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8244 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8245 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8246 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8248 return AdvertisedBenefit
;
8251 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8253 int32 AdvertisedBenefit
= 0;
8254 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8255 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8256 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8257 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8258 return AdvertisedBenefit
;
8261 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8263 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8264 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8265 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8266 if(itr
->type
& shoolMask
)
8269 //If m_immuneToDamage type contain magic, IMMUNE damage.
8270 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8271 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8272 if(itr
->type
& shoolMask
)
8278 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8283 //FIX ME this hack: don't get feared if stunned
8284 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8286 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8290 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8291 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8293 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8294 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8295 if(itr
->type
== spellInfo
->Dispel
)
8298 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8299 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8301 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8302 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8303 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8304 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8308 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8309 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8311 if(itr
->type
== spellInfo
->Mechanic
)
8320 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8322 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8323 uint32 effect
= spellInfo
->Effect
[index
];
8324 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8325 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8326 if(itr
->type
== effect
)
8329 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8331 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8332 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8333 if(itr
->type
== mechanic
)
8337 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8339 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8340 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8341 if(itr
->type
== aura
)
8343 // Check for immune to application of harmful magical effects
8344 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8345 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8346 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8347 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8348 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8355 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8360 uint32 family
= spellInfo
->SpellFamilyName
;
8361 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8363 if((family
== 5 && flags
== 256) || //Searing Pain
8364 (family
== 6 && flags
== 8192) || //Mind Blast
8365 (family
== 11 && flags
== 1048576)) //Earth Shock
8371 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8379 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8381 // Taken/Done fixed damage bonus auras
8382 int32 DoneFlatBenefit
= 0;
8383 int32 TakenFlatBenefit
= 0;
8385 // ..done (for creature type by mask) in taken
8386 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8387 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8388 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8389 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8392 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8394 // ..done (base at attack power for marked target and base at attack power for creature type)
8396 if(attType
== RANGED_ATTACK
)
8398 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8400 // ..done (base at attack power and creature type)
8401 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8402 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8403 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8404 APbonus
+= (*i
)->GetModifier()->m_amount
;
8408 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8410 // ..done (base at attack power and creature type)
8411 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8412 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8413 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8414 APbonus
+= (*i
)->GetModifier()->m_amount
;
8417 if (APbonus
!=0) // Can be negative
8419 bool normalized
= false;
8422 for (uint8 i
= 0; i
<3;i
++)
8424 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8432 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8436 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8437 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8438 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8439 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8441 if(attType
!=RANGED_ATTACK
)
8442 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8444 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8446 // Done/Taken total percent damage auras
8447 float DoneTotalMod
= 1.0f
;
8448 float TakenTotalMod
= 1.0f
;
8451 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8452 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8454 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8455 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8456 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8457 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8460 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8461 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8462 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8463 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8465 // .. taken pct: dummy auras
8466 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8467 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8469 switch((*i
)->GetSpellProto()->SpellIconID
)
8473 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8475 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8477 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8478 if (mod
< (*i
)->GetModifier()->m_amount
)
8479 mod
= (*i
)->GetModifier()->m_amount
;
8480 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8485 if(spellProto
==NULL
)
8487 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8488 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8489 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8494 // .. taken pct: class scripts
8495 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8496 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8498 switch((*i
)->GetMiscValue())
8500 case 6427: case 6428: // Dirty Deeds
8501 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8503 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8504 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8506 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8510 // effect 0 have expected value but in negative state
8511 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8517 if(attType
!= RANGED_ATTACK
)
8519 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8520 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8521 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8525 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8526 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8527 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8530 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8532 // apply spellmod to Done damage
8535 if(Player
* modOwner
= GetSpellModOwner())
8536 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8539 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8541 // bonus result can be negative
8542 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8545 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8549 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8552 if(itr
->type
== type
)
8554 m_spellImmune
[op
].erase(itr
);
8555 next
= m_spellImmune
[op
].begin();
8559 Immune
.spellId
= spellId
;
8561 m_spellImmune
[op
].push_back(Immune
);
8565 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8567 if(itr
->spellId
== spellId
)
8569 m_spellImmune
[op
].erase(itr
);
8577 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8579 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8581 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8582 RemoveAurasWithDispelType(type
);
8585 float Unit::GetWeaponProcChance() const
8587 // normalized proc chance for weapon attack speed
8589 if(isAttackReady(BASE_ATTACK
))
8590 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8591 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8592 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8596 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8598 // proc per minute chance calculation
8599 if (PPM
<= 0) return 0.0f
;
8600 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8604 void Unit::Mount(uint32 mount
)
8609 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8611 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8613 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8616 if(GetTypeId() == TYPEID_PLAYER
)
8617 ((Player
*)this)->UnsummonPetTemporaryIfAny();
8620 void Unit::Unmount()
8625 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8627 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8628 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8630 // only resummon old pet if the player is already added to a map
8631 // this prevents adding a pet to a not created map which would otherwise cause a crash
8632 // (it could probably happen when logging in after a previous crash)
8633 if(GetTypeId() == TYPEID_PLAYER
)
8634 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
8637 void Unit::SetInCombatWith(Unit
* enemy
)
8639 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8642 SetInCombatState(true);
8647 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8649 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8650 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8652 SetInCombatState(true);
8656 SetInCombatState(false);
8659 void Unit::SetInCombatState(bool PvP
)
8661 // only alive units can be in combat
8666 m_CombatTimer
= 5000;
8667 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8669 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8670 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8673 void Unit::ClearInCombat()
8676 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8678 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8679 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8681 // Player's state will be cleared in Player::UpdateContestedPvP
8682 if(GetTypeId()!=TYPEID_PLAYER
)
8683 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8685 ((Player
*)this)->UpdatePotionCooldown();
8688 bool Unit::isTargetableForAttack() const
8690 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8693 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8696 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8699 int32
Unit::ModifyHealth(int32 dVal
)
8706 int32 curHealth
= (int32
)GetHealth();
8708 int32 val
= dVal
+ curHealth
;
8715 int32 maxHealth
= (int32
)GetMaxHealth();
8720 gain
= val
- curHealth
;
8722 else if(curHealth
!= maxHealth
)
8724 SetHealth(maxHealth
);
8725 gain
= maxHealth
- curHealth
;
8731 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8738 int32 curPower
= (int32
)GetPower(power
);
8740 int32 val
= dVal
+ curPower
;
8747 int32 maxPower
= (int32
)GetMaxPower(power
);
8751 SetPower(power
,val
);
8752 gain
= val
- curPower
;
8754 else if(curPower
!= maxPower
)
8756 SetPower(power
,maxPower
);
8757 gain
= maxPower
- curPower
;
8763 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8768 // Always can see self
8772 // player visible for other player if not logout and at same transport
8773 // including case when player is out of world
8774 bool at_same_transport
=
8775 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8776 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8777 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8778 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8781 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8784 // forbidden to seen (at GM respawn command)
8785 if(m_Visibility
==VISIBILITY_RESPAWN
)
8788 // always seen by owner
8789 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8792 // Grid dead/alive checks
8793 if( u
->GetTypeId()==TYPEID_PLAYER
)
8795 // non visible at grid for any stealth state
8796 if(!IsVisibleInGridForPlayer((Player
*)u
))
8799 // if player is dead then he can't detect anyone in any cases
8805 // all dead creatures/players not visible for any creatures
8806 if(!u
->isAlive() || !isAlive())
8810 // different visible distance checks
8811 if(u
->isInFlight()) // what see player in flight
8813 // use object grey distance for all (only see objects any way)
8814 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8817 else if(!isAlive()) // distance for show body
8819 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8822 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8824 if(u
->GetTypeId()==TYPEID_PLAYER
)
8826 // Players far than max visible distance for player or not in our map are not visible too
8827 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8832 // Units far than max visible distance for creature or not in our map are not visible too
8833 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8837 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8839 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8840 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8843 else // distance for show creature
8845 // Units far than max visible distance for creature or not in our map are not visible too
8846 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8850 // Visible units, always are visible for all units, except for units under invisibility and phases
8851 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8854 // GMs see any players, not higher GMs and all units in any phase
8855 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8857 if(GetTypeId() == TYPEID_PLAYER
)
8858 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8863 // non faction visibility non-breakable for non-GMs
8864 if (m_Visibility
== VISIBILITY_OFF
)
8867 // phased visibility (both must phased in same way)
8872 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8874 // detectable invisibility case
8876 // Invisible units, always are visible for units under same invisibility type
8877 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8878 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8879 u
->canDetectInvisibilityOf(this) ||
8880 // Units that can detect invisibility always are visible for units that can be detected
8881 canDetectInvisibilityOf(u
) ))
8886 // special cases for always overwrite invisibility/stealth
8887 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8890 if (!u
->IsHostileTo(this))
8892 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8893 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8895 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8898 // else apply same rules as for hostile case (detecting check for stealth)
8904 // Hunter mark functionality
8905 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8906 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8907 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8910 // else apply detecting check for stealth
8913 // none other cases for detect invisibility, so invisible
8917 // else apply stealth detecting check
8920 // unit got in stealth in this moment and must ignore old detected state
8921 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8924 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8925 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8928 // NOW ONLY STEALTH CASE
8930 // stealth and detected and visible for some seconds
8931 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8934 //if in non-detect mode then invisible for unit
8940 // If is attacked then stealth is lost, some creature can use stealth too
8941 if( !getAttackers().empty() )
8944 // If there is collision rogue is seen regardless of level difference
8945 // TODO: check sizes in DB
8946 float distance
= GetDistance(u
);
8947 if (distance
< 0.24f
)
8950 //If a mob or player is stunned he will not be able to detect stealth
8951 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8954 // Creature can detect target only in aggro radius
8955 if(u
->GetTypeId() != TYPEID_PLAYER
)
8957 //Always invisible from back and out of aggro range
8958 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8964 //Always invisible from back
8965 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8970 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8971 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8973 //Calculation if target is in front
8975 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8976 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8978 //Visible distance is modified by
8979 //-Level Diff (every level diff = 1.0f in visible distance)
8980 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8982 //This allows to check talent tree and will add addition stealth dependent on used points)
8983 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8987 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8988 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8989 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8991 if(distance
> visibleDistance
)
8995 // Now check is target visible with LoS
8997 u
->GetPosition(ox
,oy
,oz
);
8998 return IsWithinLOS(ox
,oy
,oz
);
9001 void Unit::SetVisibility(UnitVisibility x
)
9009 if(GetTypeId()==TYPEID_PLAYER
)
9010 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9012 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9016 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9018 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9020 for(uint32 i
= 0; i
< 10; ++i
)
9022 if(((1 << i
) & mask
)==0)
9025 // find invisibility level
9026 uint32 invLevel
= 0;
9027 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9028 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9029 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9030 invLevel
= (*itr
)->GetModifier()->m_amount
;
9032 // find invisibility detect level
9033 uint32 detectLevel
= 0;
9034 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9035 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9036 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9037 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9039 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9041 detectLevel
= ((Player
*)this)->GetDrunkValue();
9044 if(invLevel
<= detectLevel
)
9052 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9054 int32 main_speed_mod
= 0;
9055 float stack_bonus
= 1.0f
;
9056 float non_stack_bonus
= 1.0f
;
9064 if (IsMounted()) // Use on mount auras
9066 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9067 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9068 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9072 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9073 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9074 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9082 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9085 case MOVE_SWIM_BACK
:
9089 if (IsMounted()) // Use on mount auras
9090 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9091 else // Use not mount (shapeshift for example) auras (should stack)
9092 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9093 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9094 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9097 case MOVE_FLIGHT_BACK
:
9100 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9104 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9105 // now we ready for speed calculation
9106 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9114 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9115 // TODO: possible affect only on MOVE_RUN
9116 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9118 // Use speed from aura
9119 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9120 if (speed
> max_speed
)
9129 // Apply strongest slow aura mod to speed
9130 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9132 speed
*=(100.0f
+ slow
)/100.0f
;
9133 SetSpeed(mtype
, speed
, forced
);
9136 float Unit::GetSpeed( UnitMoveType mtype
) const
9138 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9141 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9146 // Update speed only on change
9147 if (m_speed_rate
[mtype
] == rate
)
9150 m_speed_rate
[mtype
] = rate
;
9152 propagateSpeedChange();
9160 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9163 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9166 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9169 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9171 case MOVE_SWIM_BACK
:
9172 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9174 case MOVE_TURN_RATE
:
9175 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9178 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9180 case MOVE_FLIGHT_BACK
:
9181 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9183 case MOVE_PITCH_RATE
:
9184 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9187 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9191 data
.append(GetPackGUID());
9192 data
<< uint32(0); // movement flags
9193 data
<< uint16(0); // unk flags
9194 data
<< uint32(getMSTime());
9195 data
<< float(GetPositionX());
9196 data
<< float(GetPositionY());
9197 data
<< float(GetPositionZ());
9198 data
<< float(GetOrientation());
9199 data
<< uint32(0); // fall time
9200 data
<< float(GetSpeed(mtype
));
9201 SendMessageToSet( &data
, true );
9205 if(GetTypeId() == TYPEID_PLAYER
)
9207 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9208 // and do it only for real sent packets and use run for run/mounted as client expected
9209 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9215 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9218 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9221 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9224 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9226 case MOVE_SWIM_BACK
:
9227 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9229 case MOVE_TURN_RATE
:
9230 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9233 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9235 case MOVE_FLIGHT_BACK
:
9236 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9238 case MOVE_PITCH_RATE
:
9239 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9242 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9245 data
.append(GetPackGUID());
9246 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9247 if (mtype
== MOVE_RUN
)
9248 data
<< uint8(0); // new 2.1.0
9249 data
<< float(GetSpeed(mtype
));
9250 SendMessageToSet( &data
, true );
9252 if(Pet
* pet
= GetPet())
9253 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9256 void Unit::SetHover(bool on
)
9259 CastSpell(this,11010,true);
9261 RemoveAurasDueToSpell(11010);
9264 void Unit::setDeathState(DeathState s
)
9266 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9270 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9272 if(IsNonMeleeSpellCasted(false))
9273 InterruptNonMeleeSpells(false);
9278 RemoveAllAurasOnDeath();
9279 UnsummonAllTotems();
9281 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9282 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9283 // remove aurastates allowing special moves
9284 ClearAllReactives();
9285 ClearDiminishings();
9287 else if(s
== JUST_ALIVED
)
9289 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9292 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9294 //_ApplyAllAuraMods();
9299 /*########################################
9301 ######## AGGRO SYSTEM ########
9303 ########################################*/
9304 bool Unit::CanHaveThreatList() const
9306 // only creatures can have threat list
9307 if( GetTypeId() != TYPEID_UNIT
)
9310 // only alive units can have threat list
9314 // totems can not have threat list
9315 if( ((Creature
*)this)->isTotem() )
9318 // vehicles can not have threat list
9319 if( ((Creature
*)this)->isVehicle() )
9322 // pets can not have a threat list, unless they are controlled by a creature
9323 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9329 //======================================================================
9331 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9333 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9336 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9338 return threat
* m_threatModifier
[school
];
9341 //======================================================================
9343 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9345 // Only mobs can manage threat lists
9346 if(CanHaveThreatList())
9347 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9350 //======================================================================
9352 void Unit::DeleteThreatList()
9354 m_ThreatManager
.clearReferences();
9357 //======================================================================
9359 void Unit::TauntApply(Unit
* taunter
)
9361 assert(GetTypeId()== TYPEID_UNIT
);
9363 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9366 if(!CanHaveThreatList())
9369 Unit
*target
= getVictim();
9370 if(target
&& target
== taunter
)
9373 SetInFront(taunter
);
9374 if (((Creature
*)this)->AI())
9375 ((Creature
*)this)->AI()->AttackStart(taunter
);
9377 m_ThreatManager
.tauntApply(taunter
);
9380 //======================================================================
9382 void Unit::TauntFadeOut(Unit
*taunter
)
9384 assert(GetTypeId()== TYPEID_UNIT
);
9386 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9389 if(!CanHaveThreatList())
9392 Unit
*target
= getVictim();
9393 if(!target
|| target
!= taunter
)
9396 if(m_ThreatManager
.isThreatListEmpty())
9398 if(((Creature
*)this)->AI())
9399 ((Creature
*)this)->AI()->EnterEvadeMode();
9403 m_ThreatManager
.tauntFadeOut(taunter
);
9404 target
= m_ThreatManager
.getHostilTarget();
9406 if (target
&& target
!= taunter
)
9409 if (((Creature
*)this)->AI())
9410 ((Creature
*)this)->AI()->AttackStart(target
);
9414 //======================================================================
9416 bool Unit::SelectHostilTarget()
9418 //function provides main threat functionality
9419 //next-victim-selection algorithm and evade mode are called
9420 //threat list sorting etc.
9422 assert(GetTypeId()== TYPEID_UNIT
);
9424 if (!this->isAlive())
9426 //This function only useful once AI has been initialized
9427 if (!((Creature
*)this)->AI())
9430 Unit
* target
= NULL
;
9432 // First checking if we have some taunt on us
9433 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9434 if ( !tauntAuras
.empty() )
9438 // The last taunt aura caster is alive an we are happy to attack him
9439 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9441 else if (tauntAuras
.size() > 1)
9443 // We do not have last taunt aura caster but we have more taunt auras,
9444 // so find first available target
9446 // Auras are pushed_back, last caster will be on the end
9447 AuraList::const_iterator aura
= --tauntAuras
.end();
9451 if ( (caster
= (*aura
)->GetCaster()) &&
9452 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9457 }while (aura
!= tauntAuras
.begin());
9461 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9462 // No taunt aura or taunt aura caster is dead standart target selection
9463 target
= m_ThreatManager
.getHostilTarget();
9467 if(!hasUnitState(UNIT_STAT_STUNNED
))
9469 ((Creature
*)this)->AI()->AttackStart(target
);
9473 // no target but something prevent go to evade mode
9474 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9477 // last case when creature don't must go to evade mode:
9478 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9479 // for example at owner command to pet attack some far away creature
9480 // Note: creature not have targeted movement generator but have attacker in this case
9481 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9483 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9485 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9490 // enter in evade mode in other case
9491 ((Creature
*)this)->AI()->EnterEvadeMode();
9496 //======================================================================
9497 //======================================================================
9498 //======================================================================
9500 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9502 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9504 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9506 int32 level
= int32(getLevel());
9507 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9508 level
= (int32
)spellProto
->maxLevel
;
9509 else if (level
< (int32
)spellProto
->baseLevel
)
9510 level
= (int32
)spellProto
->baseLevel
;
9511 level
-= (int32
)spellProto
->spellLevel
;
9513 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9514 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9515 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9516 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9517 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9519 // range can have possitive and negative values, so order its for irand
9520 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9521 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9522 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9524 int32 value
= basePoints
+ randvalue
;
9526 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9527 value
+= (int32
)(comboDamage
* comboPoints
);
9529 if(Player
* modOwner
= GetSpellModOwner())
9531 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9532 switch(effect_index
)
9535 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9538 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9541 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9546 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9547 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9548 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9549 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9554 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9556 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9558 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9560 int32 minduration
= GetSpellDuration(spellProto
);
9561 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9565 if( minduration
!= -1 && minduration
!= maxduration
)
9566 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9568 duration
= minduration
;
9572 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9573 // Find total mod value (negative bonus)
9574 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9575 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9576 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9577 // Find max mod (negative bonus)
9578 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9580 int32 durationMod
= 0;
9581 // Select strongest negative mod
9582 if (durationMod_always
> durationMod_not_stack
)
9583 durationMod
= durationMod_not_stack
;
9585 durationMod
= durationMod_always
;
9587 if (durationMod
!= 0)
9588 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9590 if (duration
< 0) duration
= 0;
9596 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9598 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9600 if(i
->DRGroup
!= group
)
9604 return DIMINISHING_LEVEL_1
;
9607 return DIMINISHING_LEVEL_1
;
9609 // If last spell was casted more than 15 seconds ago - reset the count.
9610 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9612 i
->hitCount
= DIMINISHING_LEVEL_1
;
9613 return DIMINISHING_LEVEL_1
;
9615 // or else increase the count.
9618 return DiminishingLevels(i
->hitCount
);
9621 return DIMINISHING_LEVEL_1
;
9624 void Unit::IncrDiminishing(DiminishingGroup group
)
9626 // Checking for existing in the table
9627 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9629 if(i
->DRGroup
!= group
)
9631 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9635 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9638 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9640 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9643 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9644 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9646 // test pet/charm masters instead pets/charmeds
9647 Unit
const* targetOwner
= GetCharmerOrOwner();
9648 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9650 Unit
const* target
= targetOwner
? targetOwner
: this;
9651 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9653 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9659 // Some diminishings applies to mobs too (for example, Stun)
9660 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9662 DiminishingLevels diminish
= Level
;
9665 case DIMINISHING_LEVEL_1
: break;
9666 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9667 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9668 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9673 duration
= int32(duration
* mod
);
9676 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9678 // Checking for existing in the table
9679 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9681 if(i
->DRGroup
!= group
)
9689 // Remember time after last aura from group removed
9691 i
->hitTime
= getMSTime();
9697 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9699 return ObjectAccessor::GetUnit(object
,guid
);
9702 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9704 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9707 uint32
Unit::GetCreatureType() const
9709 if(GetTypeId() == TYPEID_PLAYER
)
9711 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9712 if(ssEntry
&& ssEntry
->creatureType
> 0)
9713 return ssEntry
->creatureType
;
9715 return CREATURE_TYPE_HUMANOID
;
9718 return ((Creature
*)this)->GetCreatureInfo()->type
;
9721 /*#######################################
9723 ######## STAT SYSTEM ########
9725 #######################################*/
9727 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9729 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9731 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9737 switch(modifierType
)
9741 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9745 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9748 val
= (100.0f
+ amount
) / 100.0f
;
9749 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9756 if(!CanModifyStats())
9761 case UNIT_MOD_STAT_STRENGTH
:
9762 case UNIT_MOD_STAT_AGILITY
:
9763 case UNIT_MOD_STAT_STAMINA
:
9764 case UNIT_MOD_STAT_INTELLECT
:
9765 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9767 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9768 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9772 case UNIT_MOD_FOCUS
:
9773 case UNIT_MOD_ENERGY
:
9774 case UNIT_MOD_HAPPINESS
:
9776 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9778 case UNIT_MOD_RESISTANCE_HOLY
:
9779 case UNIT_MOD_RESISTANCE_FIRE
:
9780 case UNIT_MOD_RESISTANCE_NATURE
:
9781 case UNIT_MOD_RESISTANCE_FROST
:
9782 case UNIT_MOD_RESISTANCE_SHADOW
:
9783 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9785 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9786 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9788 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9789 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9790 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9799 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9801 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9803 sLog
.outError("trial to access non existed modifier value from UnitMods!");
9807 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9810 return m_auraModifiersGroup
[unitMod
][modifierType
];
9813 float Unit::GetTotalStatValue(Stats stat
) const
9815 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9817 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9820 // value = ((base_value * base_pct) + total_value) * total_pct
9821 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9822 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9823 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9824 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9829 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9831 if(unitMod
>= UNIT_MOD_END
)
9833 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9837 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9840 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9841 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9842 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9843 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9848 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9850 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9854 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9855 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9856 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9857 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9858 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9859 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9868 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9870 Stats stat
= STAT_STRENGTH
;
9874 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9875 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9876 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9877 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9878 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9887 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9891 case UNIT_MOD_MANA
: return POWER_MANA
;
9892 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9893 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9894 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9895 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9896 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9897 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9903 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9905 if (attType
== RANGED_ATTACK
)
9907 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9910 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9914 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9917 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9921 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9923 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9926 return m_weaponDamage
[attType
][type
];
9929 void Unit::SetLevel(uint32 lvl
)
9931 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9934 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9935 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9938 void Unit::SetHealth(uint32 val
)
9940 uint32 maxHealth
= GetMaxHealth();
9944 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9947 if(GetTypeId() == TYPEID_PLAYER
)
9949 if(((Player
*)this)->GetGroup())
9950 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9952 else if(((Creature
*)this)->isPet())
9954 Pet
*pet
= ((Pet
*)this);
9955 if(pet
->isControlled())
9957 Unit
*owner
= GetOwner();
9958 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9959 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9964 void Unit::SetMaxHealth(uint32 val
)
9966 uint32 health
= GetHealth();
9967 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9970 if(GetTypeId() == TYPEID_PLAYER
)
9972 if(((Player
*)this)->GetGroup())
9973 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9975 else if(((Creature
*)this)->isPet())
9977 Pet
*pet
= ((Pet
*)this);
9978 if(pet
->isControlled())
9980 Unit
*owner
= GetOwner();
9981 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9982 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9990 void Unit::SetPower(Powers power
, uint32 val
)
9992 if(GetPower(power
) == val
)
9995 uint32 maxPower
= GetMaxPower(power
);
9999 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10001 WorldPacket
data(SMSG_POWER_UPDATE
);
10002 data
.append(GetPackGUID());
10003 data
<< uint8(power
);
10004 data
<< uint32(val
);
10005 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10008 if(GetTypeId() == TYPEID_PLAYER
)
10010 if(((Player
*)this)->GetGroup())
10011 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10013 else if(((Creature
*)this)->isPet())
10015 Pet
*pet
= ((Pet
*)this);
10016 if(pet
->isControlled())
10018 Unit
*owner
= GetOwner();
10019 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10020 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10023 // Update the pet's character sheet with happiness damage bonus
10024 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10026 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10031 void Unit::SetMaxPower(Powers power
, uint32 val
)
10033 uint32 cur_power
= GetPower(power
);
10034 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10037 if(GetTypeId() == TYPEID_PLAYER
)
10039 if(((Player
*)this)->GetGroup())
10040 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10042 else if(((Creature
*)this)->isPet())
10044 Pet
*pet
= ((Pet
*)this);
10045 if(pet
->isControlled())
10047 Unit
*owner
= GetOwner();
10048 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10049 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10053 if(val
< cur_power
)
10054 SetPower(power
, val
);
10057 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10059 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10062 if(GetTypeId() == TYPEID_PLAYER
)
10064 if(((Player
*)this)->GetGroup())
10065 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10067 else if(((Creature
*)this)->isPet())
10069 Pet
*pet
= ((Pet
*)this);
10070 if(pet
->isControlled())
10072 Unit
*owner
= GetOwner();
10073 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10074 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10079 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10081 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10084 if(GetTypeId() == TYPEID_PLAYER
)
10086 if(((Player
*)this)->GetGroup())
10087 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10089 else if(((Creature
*)this)->isPet())
10091 Pet
*pet
= ((Pet
*)this);
10092 if(pet
->isControlled())
10094 Unit
*owner
= GetOwner();
10095 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10096 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10101 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10103 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10105 tAuraProcTriggerDamage
.push_back(aura
);
10107 tAuraProcTriggerDamage
.remove(aura
);
10110 uint32
Unit::GetCreatePowers( Powers power
) const
10112 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10115 case POWER_MANA
: return GetCreateMana();
10116 case POWER_RAGE
: return 1000;
10117 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10118 case POWER_ENERGY
: return 100;
10119 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10120 case POWER_RUNIC_POWER
: return 1000;
10126 void Unit::AddToWorld()
10128 Object::AddToWorld();
10131 void Unit::RemoveFromWorld()
10136 RemoveNotOwnSingleTargetAuras();
10139 Object::RemoveFromWorld();
10142 void Unit::CleanupsBeforeDelete()
10144 if(m_uint32Values
) // only for fully created object
10146 InterruptNonMeleeSpells(true);
10147 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10149 ClearComboPointHolders();
10150 DeleteThreatList();
10151 getHostilRefManager().setOnlineOfflineState(false);
10153 RemoveAllGameObjects();
10154 RemoveAllDynObjects();
10155 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10160 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10163 m_charmInfo
= new CharmInfo(charm
);
10164 return m_charmInfo
;
10167 CharmInfo::CharmInfo(Unit
* unit
)
10168 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10170 for(int i
=0; i
<4; ++i
)
10172 m_charmspells
[i
].spellId
= 0;
10173 m_charmspells
[i
].active
= ACT_DISABLED
;
10177 void CharmInfo::InitPetActionBar()
10179 // the first 3 SpellOrActions are attack, follow and stay
10180 for(uint32 i
= 0; i
< 3; i
++)
10182 PetActionBar
[i
].Type
= ACT_COMMAND
;
10183 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10185 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10186 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10188 for(uint32 i
=0; i
< 4; i
++)
10190 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10191 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10195 void CharmInfo::InitEmptyActionBar()
10197 for(uint32 x
= 1; x
< 10; ++x
)
10199 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10200 PetActionBar
[x
].SpellOrAction
= 0;
10202 PetActionBar
[0].Type
= ACT_COMMAND
;
10203 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10206 void CharmInfo::InitPossessCreateSpells()
10208 InitEmptyActionBar(); //charm action bar
10210 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10213 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10215 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10216 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10218 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10222 void CharmInfo::InitCharmCreateSpells()
10224 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10226 InitEmptyActionBar();
10230 InitPetActionBar();
10232 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10234 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10235 m_charmspells
[x
].spellId
= spellId
;
10240 if (IsPassiveSpell(spellId
))
10242 m_unit
->CastSpell(m_unit
, spellId
, true);
10243 m_charmspells
[x
].active
= ACT_PASSIVE
;
10247 ActiveStates newstate
;
10248 bool onlyselfcast
= true;
10249 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10251 if(!spellInfo
) onlyselfcast
= false;
10252 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10254 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10255 onlyselfcast
= false;
10258 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10259 newstate
= ACT_DISABLED
;
10261 newstate
= ACT_PASSIVE
;
10263 AddSpellToAB(0, spellId
, newstate
);
10268 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10270 for(uint8 i
= 0; i
< 10; i
++)
10272 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10274 PetActionBar
[i
].SpellOrAction
= newid
;
10277 if(newstate
== ACT_DECIDE
)
10278 PetActionBar
[i
].Type
= ACT_DISABLED
;
10280 PetActionBar
[i
].Type
= newstate
;
10289 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10291 if(IsPassiveSpell(spellid
))
10294 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10296 if(spellid
== m_charmspells
[x
].spellId
)
10298 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10303 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10305 m_petnumber
= petnumber
;
10307 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10309 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10312 bool Unit::isFrozen() const
10314 return HasAuraState(AURA_STATE_FROZEN
);
10317 struct ProcTriggeredData
10319 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10320 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10321 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10323 SpellProcEventEntry
const *spellProcEvent
;
10324 Aura
* triggeredByAura
;
10325 Unit::spellEffectPair triggeredByAura_SpellPair
;
10328 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10329 typedef std::list
< uint32
> RemoveSpellList
;
10331 // List of auras that CAN be trigger but may not exist in spell_proc_event
10332 // in most case need for drop charges
10333 // in some types of aura need do additional check
10334 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10335 bool InitTriggerAuraData()
10337 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10339 isTriggerAura
[i
]=false;
10340 isNonTriggerAura
[i
] = false;
10342 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10343 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10344 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10345 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10346 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10347 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10348 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10349 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10350 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10351 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10352 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10353 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10354 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10355 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10356 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10357 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10358 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10359 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10360 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10361 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10362 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10363 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10364 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10365 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10366 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10367 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10368 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10369 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10370 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10372 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10373 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10378 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10380 uint32 procEx
= PROC_EX_NONE
;
10381 // Check victim state
10382 if (missCondition
!=SPELL_MISS_NONE
)
10383 switch (missCondition
)
10385 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10386 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10387 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10388 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10389 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10390 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10391 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10392 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10393 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10394 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10395 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10402 if (damageInfo
->blocked
)
10403 procEx
|=PROC_EX_BLOCK
;
10405 if (damageInfo
->absorb
)
10406 procEx
|=PROC_EX_ABSORB
;
10408 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10409 procEx
|=PROC_EX_CRITICAL_HIT
;
10411 procEx
|=PROC_EX_NORMAL_HIT
;
10416 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10418 // For melee/ranged based attack need update skills and set some Aura states
10419 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10421 // Update skills here for players
10422 if (GetTypeId() == TYPEID_PLAYER
)
10424 // On melee based hit/miss/resist need update skill (for victim and attacker)
10425 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10427 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10428 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10430 // Update defence if player is victim and parry/dodge/block
10431 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10432 ((Player
*)this)->UpdateDefense();
10434 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10435 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10440 // if victim and dodge attack
10441 if (procExtra
&PROC_EX_DODGE
)
10443 //Update AURA_STATE on dodge
10444 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10446 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10447 StartReactiveTimer( REACTIVE_DEFENSE
);
10450 // if victim and parry attack
10451 if (procExtra
& PROC_EX_PARRY
)
10453 // For Hunters only Counterattack (skip Mongoose bite)
10454 if (getClass() == CLASS_HUNTER
)
10456 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10457 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10461 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10462 StartReactiveTimer( REACTIVE_DEFENSE
);
10465 // if and victim block attack
10466 if (procExtra
& PROC_EX_BLOCK
)
10468 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10469 StartReactiveTimer( REACTIVE_DEFENSE
);
10472 else //For attacker
10474 // Overpower on victim dodge
10475 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10477 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10478 StartReactiveTimer( REACTIVE_OVERPOWER
);
10484 RemoveSpellList removedSpells
;
10485 ProcTriggeredList procTriggered
;
10486 // Fill procTriggered list
10487 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10489 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10490 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10493 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10497 if (procTriggered
.empty())
10500 // Handle effects proceed this time
10501 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10503 // Some auras can be deleted in function called in this loop (except first, ofc)
10504 // Until storing auars in std::multimap to hard check deleting by another way
10505 if(i
!= procTriggered
.begin())
10507 bool found
= false;
10508 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10509 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10510 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10512 if(itr
->second
==i
->triggeredByAura
)
10520 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10521 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10522 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10523 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10524 // sLog.outDebug(" <end of list>");
10529 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10530 Aura
*triggeredByAura
= i
->triggeredByAura
;
10531 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10532 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10533 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10534 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10535 // For players set spell cooldown if need
10536 uint32 cooldown
= 0;
10537 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10538 cooldown
= spellProcEvent
->cooldown
;
10540 switch(auraModifier
->m_auraname
)
10542 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10544 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10545 // Don`t drop charge or add cooldown for not started trigger
10546 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10550 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10552 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10553 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10554 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10555 SendSpellNonMeleeDamageLog(&damageInfo
);
10556 DealSpellDamage(&damageInfo
, true);
10559 case SPELL_AURA_MANA_SHIELD
:
10560 case SPELL_AURA_DUMMY
:
10562 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10563 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10567 case SPELL_AURA_MOD_HASTE
:
10569 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10570 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10574 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10576 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10577 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10581 case SPELL_AURA_PRAYER_OF_MENDING
:
10583 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10584 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10586 HandleMeandingAuraProc(triggeredByAura
);
10589 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10591 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10593 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10597 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10598 // Skip melee hits or instant cast spells
10599 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10602 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10603 // Skip Melee hits and spells ws wrong school
10604 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10607 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10608 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10609 // Skip melee hits and spells ws wrong school or zero cost
10610 if (procSpell
== NULL
||
10611 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10612 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10615 case SPELL_AURA_MECHANIC_IMMUNITY
:
10616 // Compare mechanic
10617 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10620 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10621 // Compare mechanic
10622 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10625 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10627 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10631 // nothing do, just charges counter
10634 // Remove charge (aura can be removed by triggers)
10637 // need found aura on drop (can be dropped by triggers)
10638 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10639 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10640 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10642 // If last charge dropped add spell to remove list
10643 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10645 removedSpells
.push_back(triggeredByAura
->GetId());
10651 if (!removedSpells
.empty())
10653 // Sort spells and remove dublicates
10654 removedSpells
.sort();
10655 removedSpells
.unique();
10656 // Remove auras from removedAuras
10657 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10658 RemoveAurasDueToSpell(*i
);
10662 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10664 return SPELL_SCHOOL_MASK_NORMAL
;
10667 Player
* Unit::GetSpellModOwner()
10669 if(GetTypeId()==TYPEID_PLAYER
)
10670 return (Player
*)this;
10671 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10673 Unit
* owner
= GetOwner();
10674 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10675 return (Player
*)owner
;
10680 ///----------Pet responses methods-----------------
10681 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10683 if(msg
== SPELL_CAST_OK
)
10686 Unit
*owner
= GetCharmerOrOwner();
10687 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10690 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10691 data
<< uint8(0); // cast count?
10692 data
<< uint32(spellid
);
10693 data
<< uint8(msg
);
10694 // uint32 for some reason
10695 // uint32 for some reason
10696 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10699 void Unit::SendPetActionFeedback (uint8 msg
)
10701 Unit
* owner
= GetOwner();
10702 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10705 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10706 data
<< uint8(msg
);
10707 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10710 void Unit::SendPetTalk (uint32 pettalk
)
10712 Unit
* owner
= GetOwner();
10713 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10716 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10717 data
<< uint64(GetGUID());
10718 data
<< uint32(pettalk
);
10719 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10722 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10724 Unit
* owner
= GetOwner();
10725 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10728 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10729 data
<< uint64(GetGUID());
10730 data
<< uint8(0x0); // flags (0x1, 0x2)
10731 data
<< uint32(spellid
);
10732 data
<< uint32(cooltime
);
10734 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10737 void Unit::SendPetClearCooldown (uint32 spellid
)
10739 Unit
* owner
= GetOwner();
10740 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10743 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10744 data
<< uint32(spellid
);
10745 data
<< uint64(GetGUID());
10746 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10749 void Unit::SendPetAIReaction(uint64 guid
)
10751 Unit
* owner
= GetOwner();
10752 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10755 WorldPacket
data(SMSG_AI_REACTION
, 12);
10756 data
<< uint64(guid
) << uint32(00000002);
10757 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10760 ///----------End of Pet responses methods----------
10762 void Unit::StopMoving()
10764 clearUnitState(UNIT_STAT_MOVING
);
10766 // send explicit stop packet
10767 // rely on vmaps here because for example stormwind is in air
10768 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10769 //if (fabs(GetPositionZ() - z) < 2.0f)
10770 // Relocate(GetPositionX(), GetPositionY(), z);
10771 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10773 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10775 // update position and orientation;
10777 BuildHeartBeatMsg(&data
);
10778 SendMessageToSet(&data
,false);
10781 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10785 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10788 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10790 GetMotionMaster()->MovementExpired(false);
10791 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10793 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10795 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10799 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10801 GetMotionMaster()->MovementExpired(false);
10803 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10805 // restore appropriate movement generator
10807 GetMotionMaster()->MoveChase(getVictim());
10809 GetMotionMaster()->Initialize();
10811 // attack caster if can
10812 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10813 if(caster
&& ((Creature
*)this)->AI())
10814 ((Creature
*)this)->AI()->AttackedBy(caster
);
10818 if (GetTypeId() == TYPEID_PLAYER
)
10819 ((Player
*)this)->SetClientControl(this, !apply
);
10822 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10826 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10828 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10830 GetMotionMaster()->MoveConfused();
10834 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10836 GetMotionMaster()->MovementExpired(false);
10838 if (GetTypeId() == TYPEID_UNIT
)
10840 // if in combat restore movement generator
10842 GetMotionMaster()->MoveChase(getVictim());
10846 if(GetTypeId() == TYPEID_PLAYER
)
10847 ((Player
*)this)->SetClientControl(this, !apply
);
10850 bool Unit::IsSitState() const
10852 uint8 s
= getStandState();
10854 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10855 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10856 s
== UNIT_STAND_STATE_SIT
;
10859 bool Unit::IsStandState() const
10861 uint8 s
= getStandState();
10862 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10865 void Unit::SetStandState(uint8 state
)
10867 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10869 if (IsStandState())
10870 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10872 if(GetTypeId()==TYPEID_PLAYER
)
10874 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10875 data
<< (uint8
)state
;
10876 ((Player
*)this)->GetSession()->SendPacket(&data
);
10880 bool Unit::IsPolymorphed() const
10882 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10885 void Unit::SetDisplayId(uint32 modelId
)
10887 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10889 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10891 Pet
*pet
= ((Pet
*)this);
10892 if(!pet
->isControlled())
10894 Unit
*owner
= GetOwner();
10895 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10896 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10900 void Unit::ClearComboPointHolders()
10902 while(!m_ComboPointHolders
.empty())
10904 uint32 lowguid
= *m_ComboPointHolders
.begin();
10906 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10907 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10908 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10910 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10914 void Unit::ClearAllReactives()
10916 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10917 m_reactiveTimer
[i
] = 0;
10919 if (HasAuraState( AURA_STATE_DEFENSE
))
10920 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10921 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10922 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10923 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10924 ((Player
*)this)->ClearComboPoints();
10927 void Unit::UpdateReactives( uint32 p_time
)
10929 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10931 ReactiveType reactive
= ReactiveType(i
);
10933 if(!m_reactiveTimer
[reactive
])
10936 if ( m_reactiveTimer
[reactive
] <= p_time
)
10938 m_reactiveTimer
[reactive
] = 0;
10940 switch ( reactive
)
10942 case REACTIVE_DEFENSE
:
10943 if (HasAuraState(AURA_STATE_DEFENSE
))
10944 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10946 case REACTIVE_HUNTER_PARRY
:
10947 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10948 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10950 case REACTIVE_OVERPOWER
:
10951 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10952 ((Player
*)this)->ClearComboPoints();
10960 m_reactiveTimer
[reactive
] -= p_time
;
10965 Unit
* Unit::SelectNearbyTarget() const
10967 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10969 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10970 cell
.SetNoCreate();
10972 std::list
<Unit
*> targets
;
10975 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10976 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
10978 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10979 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10981 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10982 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10983 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10986 // remove current target
10988 targets
.remove(getVictim());
10990 // remove not LoS targets
10991 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10993 if(!IsWithinLOSInMap(*tIter
))
10995 std::list
<Unit
*>::iterator tIter2
= tIter
;
10997 targets
.erase(tIter2
);
11003 // no appropriate targets
11004 if(targets
.empty())
11008 uint32 rIdx
= urand(0,targets
.size()-1);
11009 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11010 for(uint32 i
= 0; i
< rIdx
; ++i
)
11016 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11018 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11020 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11026 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11030 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11031 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11035 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11036 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11040 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11043 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11045 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11048 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11050 // Not apply this to creature casted spells with casttime==0
11051 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11054 if (CastingTime
> 7000) CastingTime
= 7000;
11055 if (CastingTime
< 1500) CastingTime
= 1500;
11057 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11058 CastingTime
= 3500;
11060 int32 overTime
= 0;
11062 bool DirectDamage
= false;
11063 bool AreaEffect
= false;
11065 for ( uint32 i
=0; i
<3;i
++)
11067 switch ( spellProto
->Effect
[i
] )
11069 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11070 case SPELL_EFFECT_POWER_DRAIN
:
11071 case SPELL_EFFECT_HEALTH_LEECH
:
11072 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11073 case SPELL_EFFECT_POWER_BURN
:
11074 case SPELL_EFFECT_HEAL
:
11075 DirectDamage
= true;
11077 case SPELL_EFFECT_APPLY_AURA
:
11078 switch ( spellProto
->EffectApplyAuraName
[i
] )
11080 case SPELL_AURA_PERIODIC_DAMAGE
:
11081 case SPELL_AURA_PERIODIC_HEAL
:
11082 case SPELL_AURA_PERIODIC_LEECH
:
11083 if ( GetSpellDuration(spellProto
) )
11084 overTime
= GetSpellDuration(spellProto
);
11087 // -5% per additional effect
11095 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11099 // Combined Spells with Both Over Time and Direct Damage
11100 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11102 // mainly for DoTs which are 3500 here otherwise
11103 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11104 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11105 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11106 // Portion to Over Time
11107 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11109 if ( damagetype
== DOT
)
11110 CastingTime
= uint32(CastingTime
* PtOT
);
11111 else if ( PtOT
< 1.0f
)
11112 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11117 // Area Effect Spells receive only half of bonus
11121 // -5% of total per any additional effect
11122 for ( uint8 i
=0; i
<effects
; ++i
)
11124 if ( CastingTime
> 175 )
11126 CastingTime
-= 175;
11135 return CastingTime
;
11138 void Unit::UpdateAuraForGroup(uint8 slot
)
11140 if(GetTypeId() == TYPEID_PLAYER
)
11142 Player
* player
= (Player
*)this;
11143 if(player
->GetGroup())
11145 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11146 player
->SetAuraUpdateMask(slot
);
11149 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11151 Pet
*pet
= ((Pet
*)this);
11152 if(pet
->isControlled())
11154 Unit
*owner
= GetOwner();
11155 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11157 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11158 pet
->SetAuraUpdateMask(slot
);
11164 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11166 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11167 return float(GetAttackTime(attType
))/1000.0f
;
11169 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11171 return 2.4; // fist attack
11173 switch (Weapon
->GetProto()->InventoryType
)
11175 case INVTYPE_2HWEAPON
:
11177 case INVTYPE_RANGED
:
11178 case INVTYPE_RANGEDRIGHT
:
11179 case INVTYPE_THROWN
:
11181 case INVTYPE_WEAPON
:
11182 case INVTYPE_WEAPONMAINHAND
:
11183 case INVTYPE_WEAPONOFFHAND
:
11185 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11189 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11191 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11192 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11193 if ((*itr
)->GetId() == spell_id
)
11199 bool Unit::IsUnderLastManaUseEffect() const
11201 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11204 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11206 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11208 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11211 player
->SetContestedPvPTimer(30000);
11212 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11214 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11215 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11216 // call MoveInLineOfSight for nearby contested guards
11217 SetVisibility(GetVisibility());
11219 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11221 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11222 // call MoveInLineOfSight for nearby contested guards
11223 SetVisibility(GetVisibility());
11227 void Unit::AddPetAura(PetAura
const* petSpell
)
11229 m_petAuras
.insert(petSpell
);
11230 if(Pet
* pet
= GetPet())
11231 pet
->CastPetAura(petSpell
);
11234 void Unit::RemovePetAura(PetAura
const* petSpell
)
11236 m_petAuras
.erase(petSpell
);
11237 if(Pet
* pet
= GetPet())
11238 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11241 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11243 Pet
* pet
= new Pet(HUNTER_PET
);
11245 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11251 pet
->SetOwnerGUID(GetGUID());
11252 pet
->SetCreatorGUID(GetGUID());
11253 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11254 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11256 if(GetTypeId()==TYPEID_PLAYER
)
11257 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11259 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11261 if(!pet
->InitStatsForLevel(level
))
11263 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11268 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11269 // this enables pet details window (Shift+P)
11270 pet
->AIM_Initialize();
11271 pet
->InitPetCreateSpells();
11272 pet
->InitTalentForLevel();
11273 pet
->SetHealth(pet
->GetMaxHealth());
11278 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11280 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11282 // Get proc Event Entry
11283 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11285 // Aura info stored here
11286 Modifier
*mod
= aura
->GetModifier();
11288 if (isNonTriggerAura
[mod
->m_auraname
])
11290 // If not trigger by default and spellProcEvent==NULL - skip
11291 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11294 // Get EventProcFlag
11295 uint32 EventProcFlag
;
11296 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11297 EventProcFlag
= spellProcEvent
->procFlags
;
11299 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11300 // Continue if no trigger exist
11301 if (!EventProcFlag
)
11304 // Check spellProcEvent data requirements
11305 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11308 // In most cases req get honor or XP from kill
11309 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11311 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11312 // Shadow Word: Death - can trigger from every kill
11313 if (aura
->GetId() == 32409)
11318 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11319 // But except periodic triggers (can triggered from self)
11320 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11323 // Check if current equipment allows aura to proc
11324 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11326 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11329 if(attType
== BASE_ATTACK
)
11330 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11331 else if (attType
== OFF_ATTACK
)
11332 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11334 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11336 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11339 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11342 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11344 // Check if player is wearing shield
11345 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11346 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11350 // Get chance from spell
11351 float chance
= (float)spellProto
->procChance
;
11352 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11353 if(spellProcEvent
&& spellProcEvent
->customChance
)
11354 chance
= spellProcEvent
->customChance
;
11355 // If PPM exist calculate chance from PPM
11356 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11358 uint32 WeaponSpeed
= GetAttackTime(attType
);
11359 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11361 // Apply chance modifer aura
11362 if(Player
* modOwner
= GetSpellModOwner())
11363 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11365 return roll_chance_f(chance
);
11368 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11370 // aura can be deleted at casts
11371 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11372 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11373 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11374 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11377 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11379 // current aura expire
11380 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11382 // next target selection
11383 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11386 if (spellProto
->EffectRadiusIndex
[effIdx
])
11387 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11389 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11391 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11393 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11395 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11397 // aura will applied from caster, but spell casted from current aura holder
11398 SpellModifier
*mod
= new SpellModifier
;
11399 mod
->op
= SPELLMOD_CHARGES
;
11400 mod
->value
= jumps
-5; // negative
11401 mod
->type
= SPELLMOD_FLAT
;
11402 mod
->spellId
= spellProto
->Id
;
11403 mod
->mask
= spellProto
->SpellFamilyFlags
;
11404 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11406 caster
->AddSpellMod(mod
, true);
11407 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11408 caster
->AddSpellMod(mod
, false);
11414 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11418 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11420 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11422 if(!IS_UNIT_GUID(target_guid
))
11425 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11429 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11431 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11432 target
->RemoveAura(iter
);
11438 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11440 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11443 if(Pet
* pet
= GetPet())
11444 pet
->SetPhaseMask(newPhaseMask
,true);
11447 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11449 if(GetTypeId() == TYPEID_PLAYER
)
11450 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11453 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11456 // Work strange for many spells: triggered active mover set for targeted player to creature
11457 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11458 BuildHeartBeatMsg(&data
);
11459 SendMessageToSet(&data
, false);