2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
50 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
54 1.25f
, // MOVE_RUN_BACK
55 4.722222f
, // MOVE_SWIM
56 4.5f
, // MOVE_SWIM_BACK
57 3.141594f
, // MOVE_TURN_RATE
59 4.5f
, // MOVE_FLIGHT_BACK
60 3.14f
// MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura
[TOTAL_AURAS
];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura
[TOTAL_AURAS
];
70 static bool procPrepared
= InitTriggerAuraData();
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType
|= TYPEMASK_UNIT
;
76 m_objectTypeId
= TYPEID_UNIT
;
78 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
80 m_attackTimer
[BASE_ATTACK
] = 0;
81 m_attackTimer
[OFF_ATTACK
] = 0;
82 m_attackTimer
[RANGED_ATTACK
] = 0;
83 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
93 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
94 m_currentSpells
[i
] = NULL
;
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
101 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; ++i
)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
221 i_motionMaster
.UpdateMotion(p_time
);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER
)
227 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
235 if(GetMotionMaster()->GetDestination(x
, y
, z
))
236 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
239 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
243 if(GetTypeId()==TYPEID_PLAYER
)
245 Traveller
<Player
> traveller(*(Player
*)this);
246 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
250 Traveller
<Creature
> traveller(*(Creature
*)this);
251 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x
, y
, z
, 0, GetUnitMovementFlags(), transitTime
, player
);
258 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
260 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
261 data
.append(GetPackGUID());
263 // Point A, starting location
264 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
265 // unknown field - unrelated to orientation
266 // seems to increment about 1000 for every 1.7 seconds
267 // for now, we'll just use mstime
270 data
<< uint8(type
); // unknown
273 case 0: // normal packet
275 case 1: // stop packet
276 SendMessageToSet( &data
, true );
278 case 2: // not used currently
283 case 3: // not used currently
284 data
<< uint64(0); // probably target guid
286 case 4: // not used currently
287 data
<< float(0); // probably orientation
291 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
292 data
<< uint32(MovementFlags
);
294 data
<< Time
; // Time in between points
295 data
<< uint32(1); // 1 single waypoint
296 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
299 player
->GetSession()->SendPacket(&data
);
301 SendMessageToSet( &data
, true );
304 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
306 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
308 uint32 pathSize
= end
-start
;
310 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
311 data
.append(GetPackGUID());
312 data
<< GetPositionX();
313 data
<< GetPositionY();
314 data
<< GetPositionZ();
316 // unknown field - unrelated to orientation
317 // seems to increment about 1000 for every 1.7 seconds
318 // for now, we'll just use mstime
322 data
<< uint32( MovementFlags
);
323 data
<< uint32( traveltime
);
324 data
<< uint32( pathSize
);
325 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
327 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
328 SendMessageToSet(&data
, true);
331 void Unit::resetAttackTimer(WeaponAttackType type
)
333 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
336 bool Unit::canReachWithAttack(Unit
*pVictim
) const
339 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
342 return IsWithinDistInMap(pVictim
, reach
);
345 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
347 if (auraType
>= TOTAL_AURAS
) return;
348 AuraList::iterator iter
, next
;
349 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
356 RemoveAurasDueToSpell((*iter
)->GetId());
357 if (!m_modAuras
[auraType
].empty())
358 next
= m_modAuras
[auraType
].begin();
365 bool Unit::HasAuraType(AuraType auraType
) const
367 return (!m_modAuras
[auraType
].empty());
370 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
371 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
373 if(!HasAuraType(auraType
))
376 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
377 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
378 float chance
= float(damage
) / max_dmg
* 100.0f
;
379 if (roll_chance_f(chance
))
380 RemoveSpellsCausingAura(auraType
);
383 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
385 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
388 //You don't lose health from damage taken from another player while in a sanctuary
389 //You still see it in the combat log though
390 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
392 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
393 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
397 // remove affects from victim (including from 0 damage and DoTs)
399 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
401 // remove affects from attacker at any non-DoT damage (including 0 damage)
402 if( damagetype
!= DOT
)
404 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
410 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
411 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
416 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
417 //Script Event damage taken
418 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
419 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
423 // Rage from physical damage received .
424 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
425 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
429 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
430 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
431 // root type spells do not dispel the root effect
432 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
433 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
435 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
437 // no xp,health if type 8 /critters/
438 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
440 pVictim
->setDeathState(JUST_DIED
);
441 pVictim
->SetHealth(0);
443 // allow loot only if has loot_id in creature_template
444 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
445 if(cInfo
&& cInfo
->lootid
)
446 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
448 // some critters required for quests
449 if(GetTypeId() == TYPEID_PLAYER
)
450 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
455 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
456 ((Creature
*)pVictim
)->AI()->AttackStart(this);
459 DEBUG_LOG("DealDamageStart");
461 uint32 health
= pVictim
->GetHealth();
462 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
464 // duel ends when player has 1 or less hp
465 bool duel_hasEnded
= false;
466 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
468 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
469 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
472 duel_hasEnded
= true;
475 if(pVictim
!= this && damagetype
!= DOT
)
477 SetInCombatWith(pVictim
);
478 pVictim
->SetInCombatWith(this);
480 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
481 SetContestedPvP(attackedPlayer
);
484 // Rage from Damage made (only from direct weapon damage)
485 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
487 uint32 weaponSpeedHitFactor
;
489 switch(cleanDamage
->attackType
)
493 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
494 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
496 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
498 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
504 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
505 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
507 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
509 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
518 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
520 if(((Player
*)pVictim
)->InBattleGround())
522 Player
*killer
= ((Player
*)this);
523 if(killer
!= ((Player
*)pVictim
))
524 if(BattleGround
*bg
= killer
->GetBattleGround())
525 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
529 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
530 ((Creature
*)pVictim
)->SetLootRecipient(this);
532 if (health
<= damage
)
534 DEBUG_LOG("DealDamage: victim just died");
536 // find player: owner of controlled `this` or `this` itself maybe
537 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
539 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
540 player
= ((Creature
*)pVictim
)->GetLootRecipient();
541 // Reward player, his pets, and group/raid members
542 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
543 if(player
&& player
!=pVictim
)
545 player
->RewardPlayerAndGroupAtKill(pVictim
);
546 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
549 DEBUG_LOG("DealDamageAttackStop");
552 pVictim
->CombatStop();
553 pVictim
->getHostilRefManager().deleteReferences();
555 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
557 // if talent known but not triggered (check priest class for speedup check)
558 Aura
* spiritOfRedemtionTalentReady
= NULL
;
559 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
560 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
562 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
563 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
565 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
567 spiritOfRedemtionTalentReady
= *itr
;
573 DEBUG_LOG("SET JUST_DIED");
574 if(!spiritOfRedemtionTalentReady
)
575 pVictim
->setDeathState(JUST_DIED
);
577 DEBUG_LOG("DealDamageHealth1");
579 if(spiritOfRedemtionTalentReady
)
581 // save value before aura remove
582 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
584 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
586 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
587 pVictim
->RemoveAllAurasOnDeath();
589 // restore for use at real death
590 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
592 // FORM_SPIRITOFREDEMPTION and related auras
593 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
596 pVictim
->SetHealth(0);
598 // remember victim PvP death for corpse type and corpse reclaim delay
599 // at original death (not at SpiritOfRedemtionTalent timeout)
600 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
601 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
603 // Call KilledUnit for creatures
604 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
605 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
608 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
610 if (GetTypeId() == TYPEID_UNIT
)
611 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
612 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
613 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
616 // 10% durability loss on death
617 // clean InHateListOf
618 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
620 // only if not player and not controlled by player pet. And not at BG
621 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
623 DEBUG_LOG("We are dead, loosing 10 percents durability");
624 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
625 // durability lost message
626 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
627 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
630 else // creature died
632 DEBUG_LOG("DealDamageNotPlayer");
633 Creature
*cVictim
= (Creature
*)pVictim
;
635 if(!cVictim
->isPet())
637 cVictim
->DeleteThreatList();
638 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
640 // Call creature just died function
642 cVictim
->AI()->JustDied(this);
644 // Dungeon specific stuff, only applies to players killing creatures
645 if(cVictim
->GetInstanceId())
647 Map
*m
= cVictim
->GetMap();
648 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
649 // TODO: do instance binding anyway if the charmer/owner is offline
651 if(m
->IsDungeon() && creditedPlayer
)
653 if(m
->IsRaid() || m
->IsHeroic())
655 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
656 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
660 // the reset time is set but not added to the scheduler
661 // until the players leave the instance
662 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
663 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
664 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
670 // last damage from non duel opponent or opponent controlled creature
673 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
674 Player
*he
= (Player
*)pVictim
;
678 he
->duel
->opponent
->CombatStopWithPets(true);
679 he
->CombatStopWithPets(true);
681 he
->DuelComplete(DUEL_INTERUPTED
);
684 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
685 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
687 Player
*killed
= ((Player
*)pVictim
);
688 if(BattleGround
*bg
= killed
->GetBattleGround())
690 bg
->HandleKillPlayer(killed
, player
);
691 //later we can add support for creature->player kills here i'm
692 //not sure, but i guess those kills also get counted in av
693 //else if(GetTypeId() == TYPEID_UNIT)
694 // bg->HandleKillPlayer(killed,(Creature*)this);
697 else // if (health <= damage)
699 DEBUG_LOG("DealDamageAlive");
701 pVictim
->ModifyHealth(- (int32
)damage
);
703 if(damagetype
!= DOT
)
707 // if have target and damage pVictim just call AI reaction
708 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
709 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
713 // if not have main target then attack state with target (including AI call)
714 //start melee attacks only after melee hit
715 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
719 // polymorphed and other negative transformed cases
720 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
721 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
723 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
725 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
726 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
728 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
730 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
731 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
733 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
735 else // victim is a player
737 // Rage from damage received
738 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
740 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
741 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
744 // random durability for items (HIT TAKEN)
745 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
747 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
748 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
752 if(GetTypeId()==TYPEID_PLAYER
)
754 // random durability for items (HIT DONE)
755 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
757 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
758 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
762 // TODO: Store auras by interrupt flag to speed this up.
763 AuraMap
& vAuras
= pVictim
->GetAuras();
764 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
766 const SpellEntry
*se
= i
->second
->GetSpellProto();
768 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
770 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
773 if (se
->procFlags
& (1<<3))
775 if (!roll_chance_i(se
->procChance
))
780 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
781 // FIXME: this may cause the auras with proc chance to be rerolled several times
782 next
= vAuras
.begin();
787 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
789 if( damagetype
!= DOT
)
791 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
793 // skip channeled spell (processed differently below)
794 if (i
== CURRENT_CHANNELED_SPELL
)
797 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
798 if(spell
->getState() == SPELL_STATE_PREPARING
)
800 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
801 pVictim
->InterruptSpell(i
);
808 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
810 if (spell
->getState() == SPELL_STATE_CASTING
)
812 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
813 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
815 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
816 spell
->DelayedChannel();
818 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
820 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
821 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
824 else if (spell
->getState() == SPELL_STATE_DELAYED
)
825 // break channeled spell in delayed state on damage
827 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
828 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
833 // last damage from duel opponent
836 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
837 Player
*he
= (Player
*)pVictim
;
843 he
->duel
->opponent
->CombatStopWithPets(true);
844 he
->CombatStopWithPets(true);
846 he
->CastSpell(he
, 7267, true); // beg
847 he
->DuelComplete(DUEL_WON
);
851 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
856 void Unit::CastStop(uint32 except_spellid
)
858 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
859 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
860 InterruptSpell(i
,false);
863 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
865 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
869 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
873 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
876 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
880 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
885 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
887 if(!originalCaster
&& triggeredByAura
)
888 originalCaster
= triggeredByAura
->GetCasterGUID();
890 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
892 SpellCastTargets targets
;
893 targets
.setUnitTarget( Victim
);
894 spell
->m_CastItem
= castItem
;
895 spell
->prepare(&targets
, triggeredByAura
);
898 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
900 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
904 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
908 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
911 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
915 sLog
.outError("CastCustomSpell: unknown spell");
920 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
922 if(!originalCaster
&& triggeredByAura
)
923 originalCaster
= triggeredByAura
->GetCasterGUID();
925 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
928 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
931 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
934 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
936 SpellCastTargets targets
;
937 targets
.setUnitTarget( Victim
);
938 spell
->m_CastItem
= castItem
;
939 spell
->prepare(&targets
, triggeredByAura
);
942 // used for scripting
943 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
945 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
949 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
953 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
956 // used for scripting
957 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
961 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
966 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
968 if(!originalCaster
&& triggeredByAura
)
969 originalCaster
= triggeredByAura
->GetCasterGUID();
971 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
973 SpellCastTargets targets
;
974 targets
.setDestination(x
, y
, z
);
975 spell
->m_CastItem
= castItem
;
976 spell
->prepare(&targets
, triggeredByAura
);
979 // Obsolete func need remove, here only for comotability vs another patches
980 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
982 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
983 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
984 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
985 SendSpellNonMeleeDamageLog(&damageInfo
);
986 DealSpellDamage(&damageInfo
, true);
987 return damageInfo
.damage
;
990 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
992 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
993 Unit
*pVictim
= damageInfo
->target
;
998 if(!this || !pVictim
)
1000 if(!this->isAlive() || !pVictim
->isAlive())
1003 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1004 // Check spell crit chance
1005 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1006 bool blocked
= false;
1008 switch (spellInfo
->DmgClass
)
1010 // Melee and Ranged Spells
1011 case SPELL_DAMAGE_CLASS_RANGED
:
1012 case SPELL_DAMAGE_CLASS_MELEE
:
1015 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1017 //Calculate armor mitigation
1018 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1019 // Get blocked status
1020 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1025 // Calculate damage bonus
1026 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1030 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1032 // Calculate crit bonus
1033 uint32 crit_bonus
= damage
;
1034 // Apply crit_damage bonus for melee spells
1035 if(Player
* modOwner
= GetSpellModOwner())
1036 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1037 damage
+= crit_bonus
;
1039 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1040 int32 critPctDamageMod
=0;
1041 if(attackType
== RANGED_ATTACK
)
1042 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1045 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1046 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1048 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1049 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1051 if (critPctDamageMod
!=0)
1052 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1054 // Resilience - reduce crit damage
1055 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1056 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1058 // Spell weapon based damage CAN BE crit & blocked at same time
1061 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1062 if (damage
< damageInfo
->blocked
)
1063 damageInfo
->blocked
= damage
;
1064 damage
-=damageInfo
->blocked
;
1069 case SPELL_DAMAGE_CLASS_NONE
:
1070 case SPELL_DAMAGE_CLASS_MAGIC
:
1072 // Calculate damage bonus
1073 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1074 // If crit add critical bonus
1077 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1078 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1079 // Resilience - reduce crit damage
1080 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1081 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1087 // Calculate absorb resist
1090 // lookup absorb/resist ignore auras on caster for spell
1091 bool ignore
= false;
1092 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1093 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1094 if ((*i
)->isAffectedOnSpell(spellInfo
))
1102 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1103 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1108 damageInfo
->damage
= damage
;
1111 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1116 Unit
*pVictim
= damageInfo
->target
;
1118 if(!this || !pVictim
)
1121 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1124 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1125 if (spellProto
== NULL
)
1127 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1131 //You don't lose health from damage taken from another player while in a sanctuary
1132 //You still see it in the combat log though
1133 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1135 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1136 if(area
&& area
->flags
& 0x800) //sanctuary
1140 // Call default DealDamage
1141 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1142 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1145 //TODO for melee need create structure as in
1146 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1148 damageInfo
->attacker
= this;
1149 damageInfo
->target
= pVictim
;
1150 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1151 damageInfo
->attackType
= attackType
;
1152 damageInfo
->damage
= 0;
1153 damageInfo
->cleanDamage
= 0;
1154 damageInfo
->absorb
= 0;
1155 damageInfo
->resist
= 0;
1156 damageInfo
->blocked_amount
= 0;
1158 damageInfo
->TargetState
= 0;
1159 damageInfo
->HitInfo
= 0;
1160 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1161 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1162 damageInfo
->procEx
= PROC_EX_NONE
;
1163 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1165 if(!this || !pVictim
)
1167 if(!this->isAlive() || !pVictim
->isAlive())
1170 // Select HitInfo/procAttacker/procVictim flag based on attack type
1174 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1175 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1176 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1179 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1180 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1181 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1184 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1185 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1186 damageInfo
->HitInfo
= 0x08;// test
1192 // Physical Immune check
1193 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1195 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1196 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1198 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1199 damageInfo
->damage
= 0;
1200 damageInfo
->cleanDamage
= 0;
1203 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1204 // Add melee damage bonus
1205 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1206 // Calculate armor reduction
1207 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1208 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1210 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1212 // Disable parry or dodge for ranged attack
1213 if(damageInfo
->attackType
== RANGED_ATTACK
)
1215 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1216 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1219 switch(damageInfo
->hitOutCome
)
1221 case MELEE_HIT_EVADE
:
1223 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1224 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1226 damageInfo
->procEx
|=PROC_EX_EVADE
;
1227 damageInfo
->damage
= 0;
1228 damageInfo
->cleanDamage
= 0;
1231 case MELEE_HIT_MISS
:
1233 damageInfo
->HitInfo
|= HITINFO_MISS
;
1234 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1236 damageInfo
->procEx
|=PROC_EX_MISS
;
1237 damageInfo
->damage
= 0;
1238 damageInfo
->cleanDamage
= 0;
1241 case MELEE_HIT_NORMAL
:
1242 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1243 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1245 case MELEE_HIT_CRIT
:
1247 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1248 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1250 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1252 damageInfo
->damage
+= damageInfo
->damage
;
1254 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1255 if(damageInfo
->attackType
== RANGED_ATTACK
)
1256 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1259 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1260 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1263 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1265 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1266 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1268 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1270 // Resilience - reduce crit damage
1271 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1273 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1274 damageInfo
->damage
-= resilienceReduction
;
1275 damageInfo
->cleanDamage
+= resilienceReduction
;
1279 case MELEE_HIT_PARRY
:
1280 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1281 damageInfo
->procEx
|=PROC_EX_PARRY
;
1282 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1283 damageInfo
->damage
= 0;
1286 case MELEE_HIT_DODGE
:
1287 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1288 damageInfo
->procEx
|=PROC_EX_DODGE
;
1289 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1290 damageInfo
->damage
= 0;
1292 case MELEE_HIT_BLOCK
:
1294 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1295 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1296 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1297 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1298 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1300 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1301 damageInfo
->blocked_amount
= damageInfo
->damage
;
1303 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1304 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1307 case MELEE_HIT_GLANCING
:
1309 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1310 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1311 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1312 float reducePercent
= 1.0f
; //damage factor
1313 // calculate base values and mods
1314 float baseLowEnd
= 1.3;
1315 float baseHighEnd
= 1.2;
1316 switch(getClass()) // lowering base values for casters
1328 float maxLowEnd
= 0.6;
1329 switch(getClass()) // upper for melee classes
1333 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1337 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1338 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1339 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1341 // apply max/min bounds
1342 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1344 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1347 if ( highEnd
< 0.2f
) //high end limits
1349 if ( highEnd
> 0.99f
)
1352 if(lowEnd
> highEnd
) // prevent negative range size
1355 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1357 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1358 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1361 case MELEE_HIT_CRUSHING
:
1363 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1364 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1365 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1366 // 150% normal damage
1367 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1375 // Calculate absorb resist
1376 if(int32(damageInfo
->damage
) > 0)
1378 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1379 // Calculate absorb & resists
1380 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1381 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1382 if (damageInfo
->absorb
)
1384 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1385 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1387 if (damageInfo
->resist
)
1388 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1391 else // Umpossible get negative result but....
1392 damageInfo
->damage
= 0;
1395 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1397 if (damageInfo
==0) return;
1398 Unit
*pVictim
= damageInfo
->target
;
1400 if(!this || !pVictim
)
1403 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1406 //You don't lose health from damage taken from another player while in a sanctuary
1407 //You still see it in the combat log though
1408 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1410 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1411 if(area
&& area
->flags
& 0x800) //sanctuary
1415 // Hmmmm dont like this emotes cloent must by self do all animations
1416 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1417 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1418 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1419 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1421 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1423 // Get attack timers
1424 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1425 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1426 // Reduce attack time
1427 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1429 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1430 float percent60
= 3 * percent20
;
1431 if(offtime
> percent20
&& offtime
<= percent60
)
1433 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1435 else if(offtime
> percent60
)
1437 offtime
-= 2 * percent20
;
1438 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1443 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1444 float percent60
= 3 * percent20
;
1445 if(basetime
> percent20
&& basetime
<= percent60
)
1447 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1449 else if(basetime
> percent60
)
1451 basetime
-= 2 * percent20
;
1452 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1457 // Call default DealDamage
1458 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1459 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1461 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1462 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1463 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1465 // -probability is between 0% and 40%
1467 float Probability
= 20;
1469 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1470 if( pVictim
->getLevel() < 30 )
1471 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1473 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1474 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1476 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1478 if(Probability
> 40)
1481 if(roll_chance_f(Probability
))
1482 CastSpell(pVictim
, 1604, true);
1486 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1488 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1490 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1491 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1494 // victim's damage shield
1495 std::set
<Aura
*> alreadyDone
;
1496 uint32 removedAuras
= pVictim
->m_removedAuras
;
1497 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1498 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1501 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1503 alreadyDone
.insert(*i
);
1504 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1505 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1508 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1511 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1512 //damage-=absorb + resist;
1514 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1515 data
<< uint64(pVictim
->GetGUID());
1516 data
<< uint64(GetGUID());
1517 data
<< uint32(spellProto
->Id
);
1518 data
<< uint32(damage
); // Damage
1519 data
<< uint32(0); // Overkill
1520 data
<< uint32(spellProto
->SchoolMask
);
1521 pVictim
->SendMessageToSet(&data
, true );
1523 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1525 if (pVictim
->m_removedAuras
> removedAuras
)
1527 removedAuras
= pVictim
->m_removedAuras
;
1528 next
= vDamageShields
.begin();
1536 void Unit::HandleEmoteCommand(uint32 anim_id
)
1538 WorldPacket
data( SMSG_EMOTE
, 12 );
1539 data
<< uint32(anim_id
);
1540 data
<< uint64(GetGUID());
1541 SendMessageToSet(&data
, true);
1544 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1546 uint32 newdamage
= 0;
1547 float armor
= pVictim
->GetArmor();
1548 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1549 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1551 // Apply Player CR_ARMOR_PENETRATION rating
1552 if (GetTypeId()==TYPEID_PLAYER
)
1553 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1555 if (armor
< 0.0f
) armor
=0.0f
;
1557 float levelModifier
= getLevel();
1558 if ( levelModifier
> 59 )
1559 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1561 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1562 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1566 if(tmpvalue
> 0.75f
)
1568 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1570 return (newdamage
> 1) ? newdamage
: 1;
1573 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1575 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1578 // Magic damage, check for resists
1579 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1581 // Get base victim resistance for school
1582 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1583 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1584 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1586 tmpvalue2
*= (float)(0.15f
/ getLevel());
1587 if (tmpvalue2
< 0.0f
)
1589 if (tmpvalue2
> 0.75f
)
1591 uint32 ran
= urand(0, 100);
1592 uint32 faq
[4] = {24,6,4,6};
1595 for (uint8 i
= 0; i
< 4; i
++)
1597 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1603 if (damagetype
== DOT
&& m
== 4)
1604 *resist
+= uint32(damage
- 1);
1606 *resist
+= uint32(damage
* m
/ 4);
1607 if(*resist
> damage
)
1613 int32 RemainingDamage
= damage
- *resist
;
1615 // Get unit state (need for some absorb check)
1616 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1617 // Reflect damage spells (not cast any damage spell in aura lookup)
1618 uint32 reflectSpell
= 0;
1619 int32 reflectDamage
= 0;
1620 // Need remove expired auras after
1621 bool existExpired
= false;
1622 // absorb without mana cost
1623 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1624 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1626 Modifier
* mod
= (*i
)->GetModifier();
1627 if (!(mod
->m_miscvalue
& schoolMask
))
1630 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb
= mod
->m_amount
;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb
<=0)
1638 existExpired
= true;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto
->SpellFamilyName
)
1645 case SPELLFAMILY_GENERIC
:
1648 if (spellProto
->SpellIconID
== 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1652 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1656 if (spellProto
->SpellIconID
== 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1660 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1664 if (spellProto
->SpellIconID
== 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1668 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1669 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto
->Id
== 41475)
1675 if(RemainingDamage
< currentAbsorb
)
1676 reflectDamage
= RemainingDamage
/ 2;
1678 reflectDamage
= currentAbsorb
/ 2;
1679 reflectSpell
= 33619;
1682 if (spellProto
->Id
== 39228 || // Argussian Compass
1683 spellProto
->Id
== 60218) // Essence of Gossamer
1685 // Max absorb stored in 1 dummy effect
1686 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1687 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1692 case SPELLFAMILY_DRUID
:
1695 if (spellProto
->SpellIconID
== 2253)
1697 //reduces all damage taken while Stunned
1698 if (unitflag
& UNIT_FLAG_STUNNED
)
1699 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1704 case SPELLFAMILY_ROGUE
:
1707 if(spellProto
->SpellIconID
== 2109)
1709 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1710 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1711 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1712 roll_chance_i(currentAbsorb
)) // Only if roll
1714 pVictim
->CastSpell(pVictim
,31231,true);
1715 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1716 // with health > 10% lost health until health==10%, in other case no losses
1717 uint32 health10
= pVictim
->GetMaxHealth()/10;
1718 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1724 case SPELLFAMILY_PRIEST
:
1726 // Reflective Shield
1727 if (spellProto
->SpellFamilyFlags
== 0x1)
1729 if (pVictim
== this)
1731 Unit
* caster
= (*i
)->GetCaster();
1734 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1735 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1737 switch((*k
)->GetModifier()->m_miscvalue
)
1739 case 5065: // Rank 1
1740 case 5064: // Rank 2
1741 case 5063: // Rank 3
1743 if(RemainingDamage
>= currentAbsorb
)
1744 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1746 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1747 reflectSpell
= 33619;
1756 case SPELLFAMILY_SHAMAN
:
1759 if (spellProto
->SpellIconID
== 3066)
1761 //reduces all damage taken while stun, fear or silence
1762 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1763 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1768 case SPELLFAMILY_DEATHKNIGHT
:
1771 if (spellProto
->SpellIconID
== 1958)
1773 // TODO: absorb only while transform
1776 // Anti-Magic Shell (on self)
1777 if (spellProto
->Id
== 48707)
1779 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1780 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1781 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1782 int32 regen
= absorbed
* 2 / 10;
1783 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1784 RemainingDamage
-= absorbed
;
1787 // Anti-Magic Shell (on single party/raid member)
1788 if (spellProto
->Id
== 50462)
1790 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1794 if (spellProto
->Id
== 50461)
1796 Unit
* caster
= (*i
)->GetCaster();
1799 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1800 int32 canabsorb
= caster
->GetHealth();
1801 if (canabsorb
< absorbed
)
1802 absorbed
= canabsorb
;
1803 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1804 RemainingDamage
-= absorbed
;
1813 // currentAbsorb - damage can be absorbed by shield
1814 // If need absorb less damage
1815 if (RemainingDamage
< currentAbsorb
)
1816 currentAbsorb
= RemainingDamage
;
1818 RemainingDamage
-= currentAbsorb
;
1820 // Reduce shield amount
1821 mod
->m_amount
-=currentAbsorb
;
1822 // Need remove it later
1823 if (mod
->m_amount
<=0)
1824 existExpired
= true;
1827 // Remove all expired absorb auras
1830 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1832 if ((*i
)->GetModifier()->m_amount
<=0)
1834 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1835 i
= vSchoolAbsorb
.begin();
1841 // Cast back reflect damage spell
1843 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true);
1845 // absorb by mana cost
1846 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1847 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1851 // check damage school mask
1852 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1855 int32 currentAbsorb
;
1856 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1857 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1859 currentAbsorb
= RemainingDamage
;
1861 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1862 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1863 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1865 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1866 if (currentAbsorb
> maxAbsorb
)
1867 currentAbsorb
= maxAbsorb
;
1869 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1870 if((*i
)->GetModifier()->m_amount
<= 0)
1872 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1873 next
= vManaShield
.begin();
1876 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1877 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1879 RemainingDamage
-= currentAbsorb
;
1882 // only split damage if not damaging yourself
1885 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1886 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1890 // check damage school mask
1891 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1894 // Damage can be splitted only if aura has an alive caster
1895 Unit
*caster
= (*i
)->GetCaster();
1896 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1899 int32 currentAbsorb
;
1900 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1901 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1903 currentAbsorb
= RemainingDamage
;
1905 RemainingDamage
-= currentAbsorb
;
1907 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1909 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1910 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1913 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1914 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1918 // check damage school mask
1919 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1922 // Damage can be splitted only if aura has an alive caster
1923 Unit
*caster
= (*i
)->GetCaster();
1924 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1927 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1929 RemainingDamage
-= splitted
;
1931 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1933 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1934 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1938 *absorb
= damage
- RemainingDamage
- *resist
;
1941 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1943 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1946 if (!pVictim
->isAlive())
1949 if(IsNonMeleeSpellCasted(false))
1953 if (attType
== BASE_ATTACK
)
1954 hitInfo
= HITINFO_NORMALSWING2
;
1955 else if (attType
== OFF_ATTACK
)
1956 hitInfo
= HITINFO_LEFTSWING
;
1958 return; // ignore ranged case
1960 uint32 extraAttacks
= m_extraAttacks
;
1962 // melee attack spell casted at main hand attack only
1963 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1965 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1967 // not recent extra attack only at any non extra attack (melee spell case)
1968 if(!extra
&& extraAttacks
)
1970 while(m_extraAttacks
)
1972 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1973 if(m_extraAttacks
> 0)
1981 CalcDamageInfo damageInfo
;
1982 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1983 // Send log damage message to client
1984 SendAttackStateUpdate(&damageInfo
);
1985 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1986 DealMeleeDamage(&damageInfo
,true);
1988 if (GetTypeId() == TYPEID_PLAYER
)
1989 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1990 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1992 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1995 // extra attack only at any non extra attack (normal case)
1996 if(!extra
&& extraAttacks
)
1998 while(m_extraAttacks
)
2000 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2001 if(m_extraAttacks
> 0)
2007 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2009 // This is only wrapper
2011 // Miss chance based on melee
2012 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2014 // Critical hit chance
2015 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2017 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2018 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2019 float block_chance
= pVictim
->GetUnitBlockChance();
2020 float parry_chance
= pVictim
->GetUnitParryChance();
2022 // Useful if want to specify crit & miss chances for melee, else it could be removed
2023 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2025 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2028 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2030 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2031 return MELEE_HIT_EVADE
;
2033 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2034 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2036 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2037 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2039 // bonus from skills is 0.04%
2040 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2041 int32 sum
= 0, tmp
= 0;
2042 int32 roll
= urand (0, 10000);
2044 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2045 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2046 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2050 if (tmp
> 0 && roll
< (sum
+= tmp
))
2052 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2053 return MELEE_HIT_MISS
;
2056 // always crit against a sitting target (except 0 crit chance)
2057 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2059 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2060 return MELEE_HIT_CRIT
;
2065 // only players can't dodge if attacker is behind
2066 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2068 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2072 // Reduce dodge chance by attacker expertise rating
2073 if (GetTypeId() == TYPEID_PLAYER
)
2074 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2076 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2077 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2080 if ( (tmp
> 0) // check if unit _can_ dodge
2081 && ((tmp
-= skillBonus
) > 0)
2082 && roll
< (sum
+= tmp
))
2084 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2085 return MELEE_HIT_DODGE
;
2089 // parry & block chances
2091 // check if attack comes from behind, nobody can parry or block if attacker is behind
2092 if (!pVictim
->HasInArc(M_PI
,this))
2094 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2098 // Reduce parry chance by attacker expertise rating
2099 if (GetTypeId() == TYPEID_PLAYER
)
2100 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2102 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2104 int32 tmp
= int32(parry_chance
);
2105 if ( (tmp
> 0) // check if unit _can_ parry
2106 && ((tmp
-= skillBonus
) > 0)
2107 && (roll
< (sum
+= tmp
)))
2109 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2110 return MELEE_HIT_PARRY
;
2114 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2117 if ( (tmp
> 0) // check if unit _can_ block
2118 && ((tmp
-= skillBonus
) > 0)
2119 && (roll
< (sum
+= tmp
)))
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2122 return MELEE_HIT_BLOCK
;
2130 if (tmp
> 0 && roll
< (sum
+= tmp
))
2132 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2133 return MELEE_HIT_CRIT
;
2136 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2137 if( attType
!= RANGED_ATTACK
&&
2138 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2139 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2140 getLevel() < pVictim
->getLevelForTarget(this) )
2142 // cap possible value (with bonuses > max skill)
2143 int32 skill
= attackerWeaponSkill
;
2144 int32 maxskill
= attackerMaxSkillValueForLevel
;
2145 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2147 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2148 tmp
= tmp
> 4000 ? 4000 : tmp
;
2149 if (roll
< (sum
+= tmp
))
2151 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2152 return MELEE_HIT_GLANCING
;
2156 // mobs can score crushing blows if they're 4 or more levels above victim
2157 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2158 // can be from by creature (if can) or from controlled player that considered as creature
2159 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2160 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2161 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2163 // when their weapon skill is 15 or more above victim's defense skill
2164 tmp
= victimDefenseSkill
;
2165 int32 tmpmax
= victimMaxSkillValueForLevel
;
2166 // having defense above your maximum (from items, talents etc.) has no effect
2167 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2168 // tmp = mob's level * 5 - player's current defense skill
2169 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2172 // add 2% chance per lacking skill point, min. is 15%
2173 tmp
= tmp
* 200 - 1500;
2174 if (roll
< (sum
+= tmp
))
2176 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2177 return MELEE_HIT_CRUSHING
;
2182 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2183 return MELEE_HIT_NORMAL
;
2186 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2188 float min_damage
, max_damage
;
2190 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2191 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2197 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2198 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2201 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2202 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2205 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2206 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2208 // Just for good manner
2216 if (min_damage
> max_damage
)
2218 std::swap(min_damage
,max_damage
);
2221 if(max_damage
== 0.0f
)
2224 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2227 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2229 if(spellProto
->spellLevel
<= 0)
2232 float LvlPenalty
= 0.0f
;
2234 if(spellProto
->spellLevel
< 20)
2235 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2236 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2237 if(LvlFactor
> 1.0f
)
2240 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2243 void Unit::SendAttackStart(Unit
* pVictim
)
2245 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2246 data
<< uint64(GetGUID());
2247 data
<< uint64(pVictim
->GetGUID());
2249 SendMessageToSet(&data
, true);
2250 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2253 void Unit::SendAttackStop(Unit
* victim
)
2258 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2259 data
.append(GetPackGUID());
2260 data
.append(victim
->GetPackGUID()); // can be 0x00...
2261 data
<< uint32(0); // can be 0x1
2262 SendMessageToSet(&data
, true);
2263 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2265 /*if(victim->GetTypeId() == TYPEID_UNIT)
2266 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2269 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2271 if (pVictim
->HasInArc(M_PI
,this))
2273 /* Currently not exist spells with ignore block
2274 // Ignore combat result aura (parry/dodge check on prepare)
2275 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2276 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2278 if (!(*i)->isAffectedOnSpell(spellProto))
2280 if ((*i)->GetModifier()->m_miscvalue == )
2285 // Check creatures flags_extra for disable block
2286 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2287 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2290 float blockChance
= GetUnitBlockChance();
2291 blockChance
+= (GetWeaponSkillValue(attackType
) - pVictim
->GetMaxSkillValueForLevel() )*0.04;
2292 if (roll_chance_f(blockChance
))
2298 // Melee based spells can be miss, parry or dodge on this step
2299 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2300 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2302 // Calculate hit chance (more correct for chance mod)
2305 // PvP - PvE melee chances
2306 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2307 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2309 HitChance
= 95 - leveldif
;
2311 HitChance
= 93 - (leveldif
- 2) * lchance
;
2313 // Hit chance depends from victim auras
2314 if(attType
== RANGED_ATTACK
)
2315 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2317 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2319 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2320 if(Player
*modOwner
= GetSpellModOwner())
2321 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2324 float miss_chance
= 100.0f
- HitChance
;
2326 // Bonuses from attacker aura and ratings
2327 if (attType
== RANGED_ATTACK
)
2328 miss_chance
-= m_modRangedHitChance
;
2330 miss_chance
-= m_modMeleeHitChance
;
2332 // bonus from skills is 0.04%
2333 miss_chance
-= skillDiff
* 0.04f
;
2335 // Limit miss chance from 0 to 60%
2336 if (miss_chance
< 0.0f
)
2338 if (miss_chance
> 60.0f
)
2343 // Melee based spells hit result calculations
2344 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2346 WeaponAttackType attType
= BASE_ATTACK
;
2348 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2349 attType
= RANGED_ATTACK
;
2351 // bonus from skills is 0.04% per skill Diff
2352 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2353 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2354 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2356 uint32 roll
= urand (0, 10000);
2358 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2360 uint32 tmp
= missChance
;
2362 return SPELL_MISS_MISS
;
2364 // Chance resist mechanic (select max value from every mechanic spell effect)
2365 int32 resist_mech
= 0;
2366 // Get effects mechanic and chance
2367 for(int eff
= 0; eff
< 3; ++eff
)
2369 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2372 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2373 if (resist_mech
< temp
*100)
2374 resist_mech
= temp
*100;
2380 return SPELL_MISS_RESIST
;
2382 bool canDodge
= true;
2383 bool canParry
= true;
2385 // Same spells cannot be parry/dodge
2386 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2387 return SPELL_MISS_NONE
;
2389 // Ranged attack cannot be parry/dodge only deflect
2390 if (attType
== RANGED_ATTACK
)
2393 if (pVictim
->HasInArc(M_PI
,this))
2395 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2396 tmp
+=deflect_chance
;
2398 return SPELL_MISS_DEFLECT
;
2400 return SPELL_MISS_NONE
;
2403 // Check for attack from behind
2404 if (!pVictim
->HasInArc(M_PI
,this))
2406 // Can`t dodge from behind in PvP (but its possible in PvE)
2407 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2412 // Check creatures flags_extra for disable parry
2413 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2415 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2416 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2419 // Ignore combat result aura
2420 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2421 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2423 if (!(*i
)->isAffectedOnSpell(spell
))
2425 switch((*i
)->GetModifier()->m_miscvalue
)
2427 case MELEE_HIT_DODGE
: canDodge
= false; break;
2428 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2429 case MELEE_HIT_PARRY
: canParry
= false; break;
2431 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2439 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2440 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2441 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2442 // Reduce dodge chance by attacker expertise rating
2443 if (GetTypeId() == TYPEID_PLAYER
)
2444 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2445 if (dodgeChance
< 0)
2450 return SPELL_MISS_DODGE
;
2456 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2457 // Reduce parry chance by attacker expertise rating
2458 if (GetTypeId() == TYPEID_PLAYER
)
2459 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2460 if (parryChance
< 0)
2465 return SPELL_MISS_PARRY
;
2468 return SPELL_MISS_NONE
;
2471 // TODO need use unit spell resistances in calculations
2472 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2474 // Can`t miss on dead target (on skinning for example)
2475 if (!pVictim
->isAlive())
2476 return SPELL_MISS_NONE
;
2478 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2479 // PvP - PvE spell misschances per leveldif > 2
2480 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2481 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2483 // Base hit chance from attacker and victim levels
2486 modHitChance
= 96 - leveldif
;
2488 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2490 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2491 if(Player
*modOwner
= GetSpellModOwner())
2492 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2493 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2494 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2495 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2496 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2497 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2498 if (IsAreaOfEffectSpell(spell
))
2499 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2500 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2501 if (IsDispelSpell(spell
))
2502 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2503 // Chance resist mechanic (select max value from every mechanic spell effect)
2504 int32 resist_mech
= 0;
2505 // Get effects mechanic and chance
2506 for(int eff
= 0; eff
< 3; ++eff
)
2508 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2511 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2512 if (resist_mech
< temp
)
2517 modHitChance
-=resist_mech
;
2519 // Chance resist debuff
2520 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2522 int32 HitChance
= modHitChance
* 100;
2523 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2524 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2526 // Decrease hit chance from victim rating bonus
2527 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2528 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2530 if (HitChance
< 100) HitChance
= 100;
2531 if (HitChance
> 9900) HitChance
= 9900;
2533 int32 tmp
= 10000 - HitChance
;
2535 uint32 rand
= urand(0,10000);
2538 return SPELL_MISS_RESIST
;
2540 // cast by caster in front of victim
2541 if (pVictim
->HasInArc(M_PI
,this))
2543 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2544 tmp
+=deflect_chance
;
2546 return SPELL_MISS_DEFLECT
;
2549 return SPELL_MISS_NONE
;
2552 // Calculate spell hit result can be:
2553 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2554 // For melee based spells:
2560 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2562 // Return evade for units in evade mode
2563 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2564 return SPELL_MISS_EVADE
;
2567 if (pVictim
->IsImmunedToSpell(spell
))
2568 return SPELL_MISS_IMMUNE
;
2570 // All positive spells can`t miss
2571 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2572 if (IsPositiveSpell(spell
->Id
))
2573 return SPELL_MISS_NONE
;
2576 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2577 return SPELL_MISS_IMMUNE
;
2579 // Try victim reflect spell
2582 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2583 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2584 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2585 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2586 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2587 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2589 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2590 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2591 return SPELL_MISS_REFLECT
;
2595 switch (spell
->DmgClass
)
2597 case SPELL_DAMAGE_CLASS_RANGED
:
2598 case SPELL_DAMAGE_CLASS_MELEE
:
2599 return MeleeSpellHitResult(pVictim
, spell
);
2600 case SPELL_DAMAGE_CLASS_NONE
:
2601 case SPELL_DAMAGE_CLASS_MAGIC
:
2602 return MagicSpellHitResult(pVictim
, spell
);
2604 return SPELL_MISS_NONE
;
2607 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2612 // Base misschance 5%
2613 float misschance
= 5.0f
;
2615 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2616 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2618 bool isNormal
= false;
2619 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2621 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2627 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2637 // PvP : PvE melee misschances per leveldif > 2
2638 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2640 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2644 // Hit chance from attacker based on ratings and auras
2645 float m_modHitChance
;
2646 if (attType
== RANGED_ATTACK
)
2647 m_modHitChance
= m_modRangedHitChance
;
2649 m_modHitChance
= m_modMeleeHitChance
;
2652 misschance
+= (leveldif
- m_modHitChance
);
2654 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2656 // Hit chance for victim based on ratings
2657 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2659 if (attType
== RANGED_ATTACK
)
2660 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2662 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2665 // Modify miss chance by victim auras
2666 if(attType
== RANGED_ATTACK
)
2667 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2669 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2671 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2672 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2673 misschance
-= skillBonus
* 0.04f
;
2675 // Limit miss chance from 0 to 60%
2676 if ( misschance
< 0.0f
)
2678 if ( misschance
> 60.0f
)
2684 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2686 if(GetTypeId() == TYPEID_PLAYER
)
2688 // in PvP use full skill instead current skill value
2689 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2690 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2691 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2692 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2696 return GetUnitMeleeSkill(target
);
2699 float Unit::GetUnitDodgeChance() const
2701 if(hasUnitState(UNIT_STAT_STUNNED
))
2703 if( GetTypeId() == TYPEID_PLAYER
)
2704 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2707 if(((Creature
const*)this)->isTotem())
2712 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2713 return dodge
> 0.0f
? dodge
: 0.0f
;
2718 float Unit::GetUnitParryChance() const
2720 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2723 float chance
= 0.0f
;
2725 if(GetTypeId() == TYPEID_PLAYER
)
2727 Player
const* player
= (Player
const*)this;
2728 if(player
->CanParry() )
2730 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2732 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2735 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2738 else if(GetTypeId() == TYPEID_UNIT
)
2740 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2743 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2747 return chance
> 0.0f
? chance
: 0.0f
;
2750 float Unit::GetUnitBlockChance() const
2752 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2755 if(GetTypeId() == TYPEID_PLAYER
)
2757 Player
const* player
= (Player
const*)this;
2758 if(player
->CanBlock() )
2760 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2761 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2762 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2764 // is player but has no block ability or no not broken shield equipped
2769 if(((Creature
const*)this)->isTotem())
2774 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2775 return block
> 0.0f
? block
: 0.0f
;
2780 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2784 if(GetTypeId() == TYPEID_PLAYER
)
2789 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2792 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2795 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2797 // Just for good manner
2806 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2810 if(attackType
== RANGED_ATTACK
)
2811 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2813 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2815 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2817 // reduce crit chance from Rating for players
2818 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2820 if (attackType
==RANGED_ATTACK
)
2821 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2823 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2826 // Apply crit chance from defence skill
2827 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2834 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2837 if(GetTypeId() == TYPEID_PLAYER
)
2839 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2841 // feral or unarmed skill only for base attack
2842 if(attType
!= BASE_ATTACK
&& !item
)
2846 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2848 // weapon skill or (unarmed for base attack)
2849 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2851 // in PvP use full skill instead current skill value
2852 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2853 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2854 : ((Player
*)this)->GetSkillValue(skill
);
2855 // Modify value from ratings
2856 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2859 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2860 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2861 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2865 value
= GetUnitMeleeSkill(target
);
2869 void Unit::_UpdateSpells( uint32 time
)
2871 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2872 _UpdateAutoRepeatSpell();
2874 // remove finished spells from current pointers
2875 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2877 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2879 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2880 m_currentSpells
[i
] = NULL
; // remove pointer
2884 // TODO: Find a better way to prevent crash when multiple auras are removed.
2886 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2888 (*i
).second
->SetUpdated(false);
2890 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2896 // prevent double update
2897 if ((*i
).second
->IsUpdated())
2899 (*i
).second
->SetUpdated(true);
2900 (*i
).second
->Update( time
);
2901 // several auras can be deleted due to update
2904 if (m_Auras
.empty()) break;
2905 next
= m_Auras
.begin();
2911 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2915 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2930 if(!m_gameObj
.empty())
2932 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2933 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2936 //(*i)->Update( difftime );
2937 if( !(*ite1
)->isSpawned() )
2939 (*ite1
)->SetOwnerGUID(0);
2940 (*ite1
)->SetRespawnTime(0);
2942 dnext1
= m_gameObj
.erase(ite1
);
2950 void Unit::_UpdateAutoRepeatSpell()
2952 //check "realtime" interrupts
2953 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2955 // cancel wand shoot
2956 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2957 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2958 m_AutoRepeatFirstCast
= true;
2963 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2964 setAttackTimer(RANGED_ATTACK
,500);
2965 m_AutoRepeatFirstCast
= false;
2968 if (isAttackReady(RANGED_ATTACK
))
2970 // Check if able to cast
2971 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
2973 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2978 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2979 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2981 // all went good, reset attack
2982 resetAttackTimer(RANGED_ATTACK
);
2986 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2988 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2990 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2992 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2994 // break same type spell if it is not delayed
2995 InterruptSpell(CSpellType
,false);
2997 // special breakage effects:
3000 case CURRENT_GENERIC_SPELL
:
3002 // generic spells always break channeled not delayed spells
3003 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3005 // autorepeat breaking
3006 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3008 // break autorepeat if not Auto Shot
3009 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3010 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3011 m_AutoRepeatFirstCast
= true;
3015 case CURRENT_CHANNELED_SPELL
:
3017 // channel spells always break generic non-delayed and any channeled spells
3018 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3019 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3021 // it also does break autorepeat if not Auto Shot
3022 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3023 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3024 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3027 case CURRENT_AUTOREPEAT_SPELL
:
3029 // only Auto Shoot does not break anything
3030 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3032 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3033 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3034 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3036 // special action: set first cast flag
3037 m_AutoRepeatFirstCast
= true;
3042 // other spell types don't break anything now
3046 // current spell (if it is still here) may be safely deleted now
3047 if (m_currentSpells
[CSpellType
])
3048 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3050 // set new current spell
3051 m_currentSpells
[CSpellType
] = pSpell
;
3052 pSpell
->SetReferencedFromCurrent(true);
3055 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3057 assert(spellType
< CURRENT_MAX_SPELL
);
3059 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3061 // send autorepeat cancel message for autorepeat spells
3062 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3064 if(GetTypeId()==TYPEID_PLAYER
)
3065 ((Player
*)this)->SendAutoRepeatCancel();
3068 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3069 m_currentSpells
[spellType
]->cancel();
3070 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3071 m_currentSpells
[spellType
] = NULL
;
3075 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3077 // We don't do loop here to explicitly show that melee spell is excluded.
3078 // Maybe later some special spells will be excluded too.
3080 // generic spells are casted when they are not finished and not delayed
3081 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3082 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3083 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3086 // channeled spells may be delayed, but they are still considered casted
3087 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3088 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3091 // autorepeat spells may be finished or delayed, but they are still considered casted
3092 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3098 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3100 // generic spells are interrupted if they are not finished or delayed
3101 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3103 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3104 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3105 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3106 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3107 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3110 // autorepeat spells are interrupted if they are not finished or delayed
3111 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3113 // send disable autorepeat packet in any case
3114 if(GetTypeId()==TYPEID_PLAYER
)
3115 ((Player
*)this)->SendAutoRepeatCancel();
3117 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3118 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3119 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3120 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3121 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3124 // channeled spells are interrupted if they are not finished, even if they are delayed
3125 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3127 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3128 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3129 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3130 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3134 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3136 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3137 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3138 return m_currentSpells
[i
];
3142 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3144 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3147 void Unit::SetInFront(Unit
const* target
)
3149 SetOrientation(GetAngle(target
));
3152 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3154 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3157 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3160 return c
->canSwim();
3162 return c
->canWalk() || c
->canFly();
3165 bool Unit::IsInWater() const
3167 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3170 bool Unit::IsUnderWater() const
3172 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3175 void Unit::DeMorph()
3177 SetDisplayId(GetNativeDisplayId());
3180 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3184 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3185 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3186 modifier
+= (*i
)->GetModifier()->m_amount
;
3191 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3193 float multiplier
= 1.0f
;
3195 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3196 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3197 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3202 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3206 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3207 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3208 if ((*i
)->GetModifier()->m_amount
> modifier
)
3209 modifier
= (*i
)->GetModifier()->m_amount
;
3214 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3218 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3219 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3220 if ((*i
)->GetModifier()->m_amount
< modifier
)
3221 modifier
= (*i
)->GetModifier()->m_amount
;
3226 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3230 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3231 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3233 Modifier
* mod
= (*i
)->GetModifier();
3234 if (mod
->m_miscvalue
& misc_mask
)
3235 modifier
+= mod
->m_amount
;
3240 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3242 float multiplier
= 1.0f
;
3244 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3245 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3247 Modifier
* mod
= (*i
)->GetModifier();
3248 if (mod
->m_miscvalue
& misc_mask
)
3249 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3254 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3258 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3259 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3261 Modifier
* mod
= (*i
)->GetModifier();
3262 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3263 modifier
= mod
->m_amount
;
3269 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3273 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3274 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3276 Modifier
* mod
= (*i
)->GetModifier();
3277 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3278 modifier
= mod
->m_amount
;
3284 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3288 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3289 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3291 Modifier
* mod
= (*i
)->GetModifier();
3292 if (mod
->m_miscvalue
== misc_value
)
3293 modifier
+= mod
->m_amount
;
3298 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3300 float multiplier
= 1.0f
;
3302 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3303 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3305 Modifier
* mod
= (*i
)->GetModifier();
3306 if (mod
->m_miscvalue
== misc_value
)
3307 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3312 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3316 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3317 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3319 Modifier
* mod
= (*i
)->GetModifier();
3320 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3321 modifier
= mod
->m_amount
;
3327 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3331 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3332 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3334 Modifier
* mod
= (*i
)->GetModifier();
3335 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3336 modifier
= mod
->m_amount
;
3342 bool Unit::AddAura(Aura
*Aur
)
3344 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3345 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3346 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3352 if(Aur
->GetTarget() != this)
3354 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3355 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3356 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3361 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3363 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3364 AuraMap::iterator i
= m_Auras
.find( spair
);
3366 // take out same spell
3367 if (i
!= m_Auras
.end())
3369 // passive and persistent auras can stack with themselves any number of times
3370 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3372 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3374 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3376 // Aura can stack on self -> Stack it;
3377 if(aurSpellInfo
->StackAmount
)
3379 i2
->second
->modStackAmount(1);
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3389 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3392 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3393 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3394 case SPELL_AURA_PERIODIC_LEECH
:
3395 case SPELL_AURA_PERIODIC_HEAL
:
3396 case SPELL_AURA_OBS_MOD_HEALTH
:
3397 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3398 case SPELL_AURA_PERIODIC_ENERGIZE
:
3399 case SPELL_AURA_OBS_MOD_MANA
:
3400 case SPELL_AURA_POWER_BURN_MANA
:
3402 default: // not allow
3403 // can be only single (this check done at _each_ aura add
3404 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3415 // passive auras not stacable with other ranks
3416 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3418 if (!RemoveNoStackAurasDueToAura(Aur
))
3421 return false; // couldn't remove conflicting aura with higher rank
3425 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3426 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3428 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3431 Unit
* caster
= Aur
->GetCaster();
3432 if(!caster
) // caster deleted and not required adding scAura
3435 bool restart
= false;
3436 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3437 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3439 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3440 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3442 if ((*itr
)->IsInUse())
3444 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3447 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3456 scAuras
.push_back(Aur
);
3462 // add aura, register in lists and arrays
3464 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3465 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3467 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3470 Aur
->ApplyModifier(true,true);
3471 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3475 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3477 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3480 AuraMap::iterator i
,next
;
3481 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3485 uint32 i_spellId
= (*i
).second
->GetId();
3486 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3488 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3490 RemoveAurasDueToSpell(i_spellId
);
3492 if( m_Auras
.empty() )
3495 next
= m_Auras
.begin();
3501 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3506 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3510 uint32 spellId
= Aur
->GetId();
3511 uint32 effIndex
= Aur
->GetEffIndex();
3513 // passive spell special case (only non stackable with ranks)
3514 if(IsPassiveSpell(spellId
))
3516 if(IsPassiveSpellStackableWithRanks(spellProto
))
3520 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3522 AuraMap::iterator i
,next
;
3523 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3527 if (!(*i
).second
) continue;
3529 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3534 uint32 i_spellId
= i_spellProto
->Id
;
3536 // early checks that spellId is passive non stackable spell
3537 if(IsPassiveSpell(i_spellId
))
3539 // passive non-stackable spells not stackable only for same caster
3540 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3543 // passive non-stackable spells not stackable only with another rank of same spell
3544 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3548 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3550 if(i_spellId
== spellId
) continue;
3552 bool is_triggered_by_spell
= false;
3553 // prevent triggered aura of removing aura that triggered it
3554 for(int j
= 0; j
< 3; ++j
)
3555 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3556 is_triggered_by_spell
= true;
3558 if (is_triggered_by_spell
)
3561 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3563 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3565 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3567 // cannot remove higher rank
3568 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3569 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3572 // Its a parent aura (create this aura in ApplyModifier)
3573 if ((*i
).second
->IsInUse())
3575 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3578 RemoveAurasDueToSpell(i_spellId
);
3580 if( m_Auras
.empty() )
3583 next
= m_Auras
.begin();
3585 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3587 // Its a parent aura (create this aura in ApplyModifier)
3588 if ((*i
).second
->IsInUse())
3590 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3593 RemoveAurasDueToSpell(i_spellId
);
3595 if( m_Auras
.empty() )
3598 next
= m_Auras
.begin();
3600 // Potions stack aura by aura (elixirs/flask already checked)
3601 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3603 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3605 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3606 return false; // cannot remove higher rank
3608 // Its a parent aura (create this aura in ApplyModifier)
3609 if ((*i
).second
->IsInUse())
3611 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3622 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3624 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3625 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3627 if(iter
->second
!=except
)
3630 iter
= m_Auras
.lower_bound(spair
);
3637 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3639 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3641 Aura
*aur
= iter
->second
;
3642 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3649 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3651 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3653 Aura
*aur
= iter
->second
;
3654 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3656 // Custom dispel case
3657 // Unstable Affliction
3658 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3660 int32 damage
= aur
->GetModifier()->m_amount
*9;
3661 uint64 caster_guid
= aur
->GetCasterGUID();
3664 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3666 // backfire damage and silence
3667 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3669 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3672 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3679 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3681 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3683 Aura
*aur
= iter
->second
;
3684 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3686 int32 basePoints
= aur
->GetBasePoints();
3687 // construct the new aura for the attacker
3688 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3692 // set its duration and maximum duration
3693 // max duration 2 minutes (in msecs)
3694 int32 dur
= aur
->GetAuraDuration();
3695 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3696 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3697 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3699 // add the new aura to stealer
3700 stealer
->AddAura(new_aur
);
3702 // Remove aura as dispel
3703 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3710 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3712 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3714 if (iter
->second
->GetId() == spellId
)
3715 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3721 void Unit::RemoveAurasWithDispelType( DispelType type
)
3723 // Create dispel mask by dispel type
3724 uint32 dispelMask
= GetDispellMask(type
);
3725 // Dispel all existing auras vs current dispel type
3726 AuraMap
& auras
= GetAuras();
3727 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3729 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3730 if( (1<<spell
->Dispel
) & dispelMask
)
3733 RemoveAurasDueToSpell(spell
->Id
);
3734 itr
= auras
.begin();
3741 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3743 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3744 if(iter
!= m_Auras
.end())
3746 if (iter
->second
->modStackAmount(-1))
3751 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3753 for (int i
=0; i
<3; ++i
)
3754 RemoveSingleAuraFromStack(spellId
, i
);
3757 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3759 for (int i
= 0; i
< 3; ++i
)
3760 RemoveAura(spellId
,i
,except
);
3763 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3765 for (int k
=0; k
< 3; ++k
)
3767 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3768 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3770 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3773 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3781 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3783 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3785 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3792 void Unit::RemoveNotOwnSingleTargetAuras()
3794 // single target auras from other casters
3795 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3797 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3803 // single target auras at other targets
3804 AuraList
& scAuras
= GetSingleCastAuras();
3805 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3808 if (aura
->GetTarget()!=this)
3810 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3811 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3812 iter
= scAuras
.begin();
3820 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3822 Aura
* Aur
= i
->second
;
3823 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3825 Unit
* caster
= NULL
;
3826 if (IsSingleTargetSpell(AurSpellInfo
))
3828 caster
= Aur
->GetCaster();
3831 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3832 scAuras
.remove(Aur
);
3836 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3841 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3842 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3844 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3848 Aur
->SetRemoveMode(mode
);
3849 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3850 // remove aura from list before to prevent deleting it before
3852 ++m_removedAuras
; // internal count used by unit update
3854 // Statue unsummoned at aura remove
3855 Totem
* statue
= NULL
;
3856 bool caster_channeled
= false;
3857 if(IsChanneledSpell(AurSpellInfo
))
3859 if(!caster
) // can be already located for IsSingleTargetSpell case
3860 caster
= Aur
->GetCaster();
3864 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3865 statue
= ((Totem
*)caster
);
3867 caster_channeled
= caster
==this;
3871 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3872 Aur
->ApplyModifier(false,true);
3876 if(caster_channeled
)
3877 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3882 // only way correctly remove all auras from list
3883 if( m_Auras
.empty() )
3886 i
= m_Auras
.begin();
3889 void Unit::RemoveAllAuras()
3891 while (!m_Auras
.empty())
3893 AuraMap::iterator iter
= m_Auras
.begin();
3898 void Unit::RemoveArenaAuras(bool onleave
)
3900 // in join, remove positive buffs, on end, remove negative
3901 // used to remove positive visible auras in arenas
3902 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3904 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3905 && !iter
->second
->IsPassive() // don't remove passive auras
3906 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3907 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3914 void Unit::RemoveAllAurasOnDeath()
3916 // used just after dieing to remove all visible auras
3917 // and disable the mods for the passive ones
3918 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3920 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3921 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3927 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3929 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3930 if (iter
!= m_Auras
.end())
3932 if (iter
->second
->GetAuraDuration() < delaytime
)
3933 iter
->second
->SetAuraDuration(0);
3935 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3936 iter
->second
->SendAuraUpdate(false);
3937 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3941 void Unit::_RemoveAllAuraMods()
3943 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3945 (*i
).second
->ApplyModifier(false);
3949 void Unit::_ApplyAllAuraMods()
3951 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3953 (*i
).second
->ApplyModifier(true);
3957 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3959 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3960 if (iter
!= m_Auras
.end())
3961 return iter
->second
;
3965 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
3967 AuraList
const& auras
= GetAurasByType(type
);
3968 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
3970 SpellEntry
const *spell
= (*i
)->GetSpellProto();
3971 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
3973 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
3981 bool Unit::HasAura(uint32 spellId
) const
3983 for (int i
= 0; i
< 3 ; ++i
)
3985 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3986 if (iter
!= m_Auras
.end())
3992 void Unit::AddDynObject(DynamicObject
* dynObj
)
3994 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3997 void Unit::RemoveDynObject(uint32 spellid
)
3999 if(m_dynObjGUIDs
.empty())
4001 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4003 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4006 i
= m_dynObjGUIDs
.erase(i
);
4008 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4011 i
= m_dynObjGUIDs
.erase(i
);
4018 void Unit::RemoveAllDynObjects()
4020 while(!m_dynObjGUIDs
.empty())
4022 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4025 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4029 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4031 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4033 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4036 i
= m_dynObjGUIDs
.erase(i
);
4040 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4047 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4049 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4051 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*i
);
4054 i
= m_dynObjGUIDs
.erase(i
);
4058 if (dynObj
->GetSpellId() == spellId
)
4065 void Unit::AddGameObject(GameObject
* gameObj
)
4067 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4068 m_gameObj
.push_back(gameObj
);
4069 gameObj
->SetOwnerGUID(GetGUID());
4071 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4073 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4074 // Need disable spell use for owner
4075 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4076 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4077 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4081 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4083 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4085 gameObj
->SetOwnerGUID(0);
4087 // GO created by some spell
4088 if (uint32 spellid
= gameObj
->GetSpellId())
4090 RemoveAurasDueToSpell(spellid
);
4092 if (GetTypeId()==TYPEID_PLAYER
)
4094 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4095 // Need activate spell use for owner
4096 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4097 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4098 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4102 m_gameObj
.remove(gameObj
);
4106 gameObj
->SetRespawnTime(0);
4111 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4113 if(m_gameObj
.empty())
4115 std::list
<GameObject
*>::iterator i
, next
;
4116 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4119 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4121 (*i
)->SetOwnerGUID(0);
4124 (*i
)->SetRespawnTime(0);
4128 next
= m_gameObj
.erase(i
);
4135 void Unit::RemoveAllGameObjects()
4137 // remove references to unit
4138 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4140 (*i
)->SetOwnerGUID(0);
4141 (*i
)->SetRespawnTime(0);
4143 i
= m_gameObj
.erase(i
);
4147 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4149 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4150 data
.append(log
->target
->GetPackGUID());
4151 data
.append(log
->attacker
->GetPackGUID());
4152 data
<< uint32(log
->SpellID
);
4153 data
<< uint32(log
->damage
); //damage amount
4155 data
<< uint8 (log
->schoolMask
); //damage school
4156 data
<< uint32(log
->absorb
); //AbsorbedDamage
4157 data
<< uint32(log
->resist
); //resist
4158 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4159 data
<< uint8 (log
->unused
); //unused
4160 data
<< uint32(log
->blocked
); //blocked
4161 data
<< uint32(log
->HitInfo
);
4162 data
<< uint8 (0); // flag to use extend data
4163 SendMessageToSet( &data
, true );
4166 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4168 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4169 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4170 data
.append(target
->GetPackGUID());
4171 data
.append(GetPackGUID());
4172 data
<< uint32(SpellID
);
4173 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4174 data
<< uint32(0); // wotlk
4175 data
<< uint8(damageSchoolMask
); // spell school
4176 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4177 data
<< uint32(Resist
); // resist
4178 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4179 data
<< uint8(0); // unk isFromAura
4180 data
<< uint32(Blocked
); // blocked
4181 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4182 data
<< uint8(0); // isDebug?
4183 SendMessageToSet( &data
, true );
4186 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4188 // Not much to do if no flags are set.
4190 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4191 // Now go on with a victim's events'n'auras
4192 // Not much to do if no flags are set or there is no victim
4193 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4194 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4197 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4199 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4200 data
<< uint32(spellID
);
4201 data
<< uint64(GetGUID());
4202 data
<< uint8(0); // can be 0 or 1
4203 data
<< uint32(1); // target count
4204 // for(i = 0; i < target count; ++i)
4205 data
<< uint64(target
->GetGUID()); // target GUID
4206 data
<< uint8(missInfo
);
4208 SendMessageToSet(&data
, true);
4211 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4214 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4215 data
<< (uint32
)damageInfo
->HitInfo
;
4216 data
.append(GetPackGUID());
4217 data
.append(damageInfo
->target
->GetPackGUID());
4218 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4219 data
<< uint32(0); // overkill value
4221 data
<< (uint8
)count
; // Sub damage count
4223 for(int i
= 0; i
< count
; ++i
)
4225 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4226 data
<< (float)damageInfo
->damage
; // sub damage
4227 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4230 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4232 for(int i
= 0; i
< count
; ++i
)
4233 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4236 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4238 for(int i
= 0; i
< count
; ++i
)
4239 data
<< (uint32
)damageInfo
->resist
; // Resist
4242 data
<< (uint8
)damageInfo
->TargetState
;
4246 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4247 data
<< (uint32
)damageInfo
->blocked_amount
;
4249 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4252 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4263 for(uint8 i
= 0; i
< 5; ++i
)
4271 SendMessageToSet( &data
, true );
4274 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4276 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4278 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4279 data
<< uint32(HitInfo
); // flags
4280 data
.append(GetPackGUID());
4281 data
.append(target
->GetPackGUID());
4282 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4283 data
<< uint32(0); // overkill value
4285 data
<< (uint8
)SwingType
; // count?
4287 // for(i = 0; i < SwingType; ++i)
4288 data
<< (uint32
)damageSchoolMask
;
4289 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4290 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4293 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4295 // for(i = 0; i < SwingType; ++i)
4296 data
<< uint32(AbsorbDamage
);
4300 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4302 // for(i = 0; i < SwingType; ++i)
4303 data
<< uint32(Resist
);
4307 data
<< (uint8
)TargetState
;
4311 if(HitInfo
& HITINFO_BLOCK
)
4313 data
<< uint32(BlockedAmount
);
4316 if(HitInfo
& HITINFO_UNK3
)
4321 if(HitInfo
& HITINFO_UNK1
)
4332 for(uint8 i
= 0; i
< 5; ++i
)
4340 SendMessageToSet( &data
, true );
4343 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4345 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4347 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4348 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4350 uint32 triggered_spell_id
= 0;
4351 Unit
* target
= pVictim
;
4352 int32 basepoints0
= 0;
4354 switch(hasteSpell
->SpellFamilyName
)
4356 case SPELLFAMILY_ROGUE
:
4358 switch(hasteSpell
->Id
)
4364 target
= SelectNearbyTarget();
4367 basepoints0
= damage
;
4368 triggered_spell_id
= 22482;
4376 // processed charge only counting case
4377 if(!triggered_spell_id
)
4380 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4384 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4389 if(!target
|| target
!=this && !target
->isAlive())
4392 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4396 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4398 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4400 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4401 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4406 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4408 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4409 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4410 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4412 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4413 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4415 uint32 triggered_spell_id
= 0;
4416 Unit
* target
= pVictim
;
4417 int32 basepoints0
= 0;
4419 switch(dummySpell
->SpellFamilyName
)
4421 case SPELLFAMILY_GENERIC
:
4423 switch (dummySpell
->Id
)
4429 // prevent damage back from weapon special attacks
4430 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4433 // return damage % to attacker but < 50% own total health
4434 basepoints0
= triggerAmount
*int32(damage
)/100;
4435 if(basepoints0
> GetMaxHealth()/2)
4436 basepoints0
= GetMaxHealth()/2;
4438 triggered_spell_id
= 25997;
4446 // prevent chain of triggered spell from same triggered spell
4447 if(procSpell
&& procSpell
->Id
==26654)
4450 target
= SelectNearbyTarget();
4454 triggered_spell_id
= 26654;
4460 if (!procSpell
|| procSpell
->Id
== 24659)
4462 // Need remove one 24659 aura
4463 RemoveSingleSpellAurasFromStack(24659);
4466 // Restless Strength
4469 // Need remove one 24662 aura
4470 RemoveSingleSpellAurasFromStack(24662);
4473 // Adaptive Warding (Frostfire Regalia set)
4481 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4482 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4484 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4486 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4496 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4498 case SPELL_SCHOOL_NORMAL
:
4499 case SPELL_SCHOOL_HOLY
:
4500 return false; // ignored
4501 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4502 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4503 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4504 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4505 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4513 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4519 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4521 case SPELL_SCHOOL_NORMAL
:
4522 return false; // ignore
4523 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4524 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4525 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4526 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4527 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4528 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4536 // Mana Leech (Passive) (Priest Pet Aura)
4540 target
= GetOwner();
4544 triggered_spell_id
= 34650;
4550 // Cast finish spell at last charge
4551 if (triggeredByAura
->GetAuraCharges() > 1)
4555 triggered_spell_id
= 33494;
4558 // Twisted Reflection (boss spell)
4560 triggered_spell_id
= 21064;
4562 // Vampiric Aura (boss spell)
4565 basepoints0
= 3 * damage
; // 300%
4566 if (basepoints0
< 0)
4569 triggered_spell_id
= 31285;
4573 // Aura of Madness (Darkmoon Card: Madness trinket)
4574 //=====================================================
4575 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4576 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4577 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4578 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4579 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4580 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4581 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4582 // 41011 Martyr Complex: +35 stamina (All classes)
4583 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4584 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4587 if(GetTypeId() != TYPEID_PLAYER
)
4590 // Select class defined buff
4593 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4594 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4596 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4597 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4600 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4601 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4603 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4604 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4607 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4608 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4609 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4610 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4612 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4613 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4616 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4618 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4619 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4627 if (roll_chance_i(10))
4628 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4632 // TODO: need find item for aura and triggered spells
4633 // Sunwell Exalted Caster Neck (??? neck)
4634 // cast ??? Light's Wrath if Exalted by Aldor
4635 // cast ??? Arcane Bolt if Exalted by Scryers*/
4637 return false; // disable for while
4640 if(GetTypeId() != TYPEID_PLAYER)
4643 // Get Aldor reputation rank
4644 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4647 triggered_spell_id = ???
4650 // Get Scryers reputation rank
4651 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4653 triggered_spell_id = ???
4658 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4659 // cast 45479 Light's Wrath if Exalted by Aldor
4660 // cast 45429 Arcane Bolt if Exalted by Scryers
4663 if(GetTypeId() != TYPEID_PLAYER
)
4666 // Get Aldor reputation rank
4667 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4670 triggered_spell_id
= 45479;
4673 // Get Scryers reputation rank
4674 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4676 triggered_spell_id
= 45429;
4681 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4682 // cast 45480 Light's Strength if Exalted by Aldor
4683 // cast 45428 Arcane Strike if Exalted by Scryers
4686 if(GetTypeId() != TYPEID_PLAYER
)
4689 // Get Aldor reputation rank
4690 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4693 triggered_spell_id
= 45480;
4696 // Get Scryers reputation rank
4697 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4699 triggered_spell_id
= 45428;
4704 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4705 // cast 45431 Arcane Insight if Exalted by Aldor
4706 // cast 45432 Light's Ward if Exalted by Scryers
4709 if(GetTypeId() != TYPEID_PLAYER
)
4712 // Get Aldor reputation rank
4713 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4716 triggered_spell_id
= 45432;
4719 // Get Scryers reputation rank
4720 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4723 triggered_spell_id
= 45431;
4728 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4729 // cast 45478 Light's Salvation if Exalted by Aldor
4730 // cast 45430 Arcane Surge if Exalted by Scryers
4733 if(GetTypeId() != TYPEID_PLAYER
)
4736 // Get Aldor reputation rank
4737 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4740 triggered_spell_id
= 45478;
4743 // Get Scryers reputation rank
4744 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4746 triggered_spell_id
= 45430;
4754 triggered_spell_id
= 48503;
4755 basepoints0
= triggerAmount
;
4759 // Vampiric Touch (generic, used by some boss)
4763 triggered_spell_id
= 52724;
4764 basepoints0
= damage
/ 2;
4773 if (!roll_chance_i(triggerAmount
))
4776 // Remove any stun effect on target
4777 AuraMap
& Auras
= pVictim
->GetAuras();
4778 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4780 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4781 if( spell
->Mechanic
== MECHANIC_STUN
||
4782 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4784 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4785 iter
= Auras
.begin();
4795 case SPELLFAMILY_MAGE
:
4798 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4800 if (getPowerType() != POWER_MANA
)
4804 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4806 triggered_spell_id
= 29442;
4809 // Master of Elements
4810 if (dummySpell
->SpellIconID
== 1920)
4816 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4817 basepoints0
= cost
* triggerAmount
/100;
4818 if( basepoints0
<=0 )
4822 triggered_spell_id
= 29077;
4826 if (dummySpell
->SpellIconID
== 2999)
4830 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4834 // Count spell criticals in a row in second aura
4835 Modifier
*mod
= counter
->GetModifier();
4836 if (procEx
& PROC_EX_CRITICAL_HIT
)
4839 if (mod
->m_amount
< 100) // not enough
4841 // Crititcal counted -> roll chance
4842 if (roll_chance_i(triggerAmount
))
4843 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4849 if (dummySpell
->SpellIconID
== 2998)
4854 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4855 basepoints0
= cost
* triggerAmount
/100;
4856 if( basepoints0
<=0 )
4858 triggered_spell_id
= 44450;
4862 // Incanter's Regalia set (add trigger chance to Mana Shield)
4863 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4865 if(GetTypeId() != TYPEID_PLAYER
)
4869 triggered_spell_id
= 37436;
4872 switch(dummySpell
->Id
)
4881 switch (dummySpell
->Id
)
4883 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4884 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4885 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4886 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4887 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4889 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4893 triggered_spell_id
= 12654;
4899 //last charge and crit
4900 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4902 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4903 return true; // charge counting (will removed)
4906 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4907 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4912 case SPELLFAMILY_WARRIOR
:
4915 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4917 // check attack comes not from behind
4918 if (!HasInArc(M_PI
, pVictim
))
4921 triggered_spell_id
= 22858;
4925 if (dummySpell
->SpellIconID
== 1697)
4927 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4928 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4930 // Need stun or root mechanic
4931 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4934 switch (dummySpell
->Id
)
4936 case 29838: triggered_spell_id
=29842; break;
4937 case 29834: triggered_spell_id
=29841; break;
4938 case 42770: triggered_spell_id
=42771; break;
4940 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4948 if (dummySpell
->SpellIconID
== 3214)
4950 triggered_spell_id
= 59653;
4951 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4956 case SPELLFAMILY_WARLOCK
:
4958 // Seed of Corruption
4959 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4961 Modifier
* mod
= triggeredByAura
->GetModifier();
4962 // if damage is more than need or target die from damage deal finish spell
4963 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4965 // remember guid before aura delete
4966 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4968 // Remove aura (before cast for prevent infinite loop handlers)
4969 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4971 // Cast finish spell (triggeredByAura already not exist!)
4972 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4973 return true; // no hidden cooldown
4977 mod
->m_amount
-=damage
;
4980 // Seed of Corruption (Mobs cast) - no die req
4981 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4983 Modifier
* mod
= triggeredByAura
->GetModifier();
4984 // if damage is more than need deal finish spell
4985 if( mod
->m_amount
<= damage
)
4987 // remember guid before aura delete
4988 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4990 // Remove aura (before cast for prevent infinite loop handlers)
4991 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4993 // Cast finish spell (triggeredByAura already not exist!)
4994 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4995 return true; // no hidden cooldown
4998 mod
->m_amount
-=damage
;
5002 if (dummySpell
->SpellIconID
== 3222)
5007 triggered_spell_id
= 54181;
5008 basepoints0
= damage
* triggerAmount
/ 100;
5011 switch(dummySpell
->Id
)
5018 triggered_spell_id
= 17941;
5027 basepoints0
= int32(damage
*triggerAmount
/100);
5029 triggered_spell_id
= 30294;
5032 // Shadowflame (Voidheart Raiment set bonus)
5035 triggered_spell_id
= 37379;
5038 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5046 basepoints0
= damage
* triggerAmount
/100;
5047 triggered_spell_id
= 37382;
5050 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5053 triggered_spell_id
= 37378;
5059 case SPELLFAMILY_PRIEST
:
5062 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5064 if(!pVictim
|| !pVictim
->isAlive())
5067 // pVictim is caster of aura
5068 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5072 basepoints0
= triggerAmount
*damage
/100;
5073 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5074 return true; // no hidden cooldown
5077 if (dummySpell
->SpellIconID
== 2820)
5079 basepoints0
= damage
* triggerAmount
/100;
5080 triggered_spell_id
= 47753;
5083 switch(dummySpell
->Id
)
5088 if(!pVictim
|| !pVictim
->isAlive())
5091 // pVictim is caster of aura
5092 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5096 int32 team
= triggerAmount
*damage
/500;
5097 int32 self
= triggerAmount
*damage
/100 - team
;
5098 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5099 return true; // no hidden cooldown
5101 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5104 // Shadow Word: Pain
5105 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5106 triggered_spell_id
= 40441;
5108 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5109 triggered_spell_id
= 40440;
5116 // Oracle Healing Bonus ("Garments of the Oracle" set)
5120 basepoints0
= int32(damage
* 10/100);
5122 triggered_spell_id
= 26170;
5125 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5128 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5132 basepoints0
= damage
* triggerAmount
/100;
5134 triggered_spell_id
= 39373;
5137 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5140 triggered_spell_id
= 28810;
5146 case SPELLFAMILY_DRUID
:
5148 switch(dummySpell
->Id
)
5150 // Healing Touch (Dreamwalker Raiment set)
5154 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5156 triggered_spell_id
= 28742;
5159 // Healing Touch Refund (Idol of Longevity trinket)
5163 triggered_spell_id
= 28848;
5166 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5171 triggered_spell_id
= 37238;
5174 // Druid Tier 6 Trinket
5180 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5182 triggered_spell_id
= 40445;
5186 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5188 triggered_spell_id
= 40446;
5191 // Mangle (cat/bear)
5192 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5194 triggered_spell_id
= 40452;
5200 if (!roll_chance_f(chance
))
5209 // Deadly Interrupt Effect
5210 triggered_spell_id
= 32747;
5215 if (dummySpell
->SpellIconID
== 2856)
5219 // Only 0 aura can proc
5223 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5225 if (!roll_chance_i(60))
5227 triggered_spell_id
= 48518;
5232 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5234 triggered_spell_id
= 48517;
5241 else if (dummySpell
->SpellIconID
== 2860)
5243 triggered_spell_id
= 48504;
5244 basepoints0
= triggerAmount
* damage
/ 100;
5249 case SPELLFAMILY_ROGUE
:
5251 switch(dummySpell
->Id
)
5253 // Deadly Throw Interrupt
5256 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5260 triggered_spell_id
= 32747;
5265 if( dummySpell
->SpellIconID
== 2909 )
5267 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5268 // lookup Slice and Dice
5269 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5270 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5272 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5273 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5274 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5276 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5277 (*itr
)->RefreshAura();
5284 if( dummySpell
->SpellIconID
== 2963 )
5286 triggered_spell_id
= 25809;
5290 if( dummySpell
->SpellIconID
== 2116 )
5296 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5297 if(basepoints0
<= 0)
5301 triggered_spell_id
= 31663;
5306 case SPELLFAMILY_HUNTER
:
5308 // Thrill of the Hunt
5309 if ( dummySpell
->SpellIconID
== 2236 )
5315 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5316 basepoints0
= mana
* 40/100;
5317 if(basepoints0
<= 0)
5321 triggered_spell_id
= 34720;
5325 if ( dummySpell
->SpellIconID
== 3406 )
5327 triggered_spell_id
= 57669;
5332 if ( dummySpell
->SpellIconID
== 3579 )
5334 // Proc only from periodic (from trap activation proc another aura of this spell)
5335 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5337 triggered_spell_id
= 56453;
5341 // Rapid Recuperation
5342 if ( dummySpell
->SpellIconID
== 3560 )
5344 // This effect only from Rapid Killing (mana regen)
5345 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5347 triggered_spell_id
= 56654;
5353 case SPELLFAMILY_PALADIN
:
5355 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5356 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5358 triggered_spell_id
= 25742;
5359 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5360 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5361 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5362 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5366 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5368 triggered_spell_id
= 58597;
5372 // Righteous Vengeance
5373 if (dummySpell
->SpellIconID
== 3025)
5376 basepoints0
= triggerAmount
*damage
/400;
5377 triggered_spell_id
= 61840;
5381 if (dummySpell
->SpellIconID
== 3030)
5384 basepoints0
= triggerAmount
*damage
/400;
5385 triggered_spell_id
= 54203;
5388 switch(dummySpell
->Id
)
5390 // Judgement of Light
5393 // Get judgement caster
5394 Unit
*caster
= triggeredByAura
->GetCaster();
5397 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5398 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5399 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5400 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5401 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5404 // Judgement of Wisdom
5407 if (pVictim
->getPowerType() == POWER_MANA
)
5408 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5411 // Holy Power (Redemption Armor set)
5417 // Set class defined buff
5418 switch (pVictim
->getClass())
5424 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5428 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5432 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5435 triggered_spell_id
= 28790; // Increases the friendly target's armor
5442 // Seal of Vengeance (damage calc on apply aura)
5445 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5448 triggered_spell_id
= 31803;
5451 // Spiritual Attunement
5455 // if healed by another unit (pVictim)
5460 basepoints0
= triggerAmount
*damage
/100;
5462 triggered_spell_id
= 31786;
5465 // Seal of Blood do damage trigger
5468 if (effIndex
== 0) // 0 effect - is proc on enemy
5469 triggered_spell_id
= 31893;
5470 else if (effIndex
== 1) // 1 effect - is proc on self
5472 // add spell damage from prev effect (27%)
5473 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5474 basepoints0
= triggerAmount
* damage
/ 100;
5476 triggered_spell_id
= 32221;
5482 // Seal of the Martyr do damage trigger
5485 if (effIndex
== 0) // 0 effect - is proc on enemy
5486 triggered_spell_id
= 53719;
5487 else if (effIndex
== 1) // 1 effect - is proc on self
5489 // add spell damage from prev effect (27%)
5490 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5491 basepoints0
= triggerAmount
* damage
/ 100;
5493 triggered_spell_id
= 53718;
5499 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5507 // Flash of light/Holy light
5508 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5510 triggered_spell_id
= 40471;
5514 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5516 triggered_spell_id
= 40472;
5522 if (!roll_chance_f(chance
))
5527 // Glyph of Divinity
5530 // Lookup base amount mana restore
5531 for (int i
=0; i
<3;i
++)
5532 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5534 int32 mana
= procSpell
->EffectBasePoints
[i
];
5535 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5540 // Glyph of Flash of Light
5543 triggered_spell_id
= 54957;
5544 basepoints0
= triggerAmount
*damage
/100;
5547 // Glyph of Holy Light
5550 triggered_spell_id
= 54968;
5551 basepoints0
= triggerAmount
*damage
/100;
5557 case SPELLFAMILY_SHAMAN
:
5559 switch(dummySpell
->Id
)
5561 // Totemic Power (The Earthshatterer set)
5567 // Set class defined buff
5568 switch (pVictim
->getClass())
5574 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5578 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5582 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5585 triggered_spell_id
= 28827; // Increases the friendly target's armor
5592 // Lesser Healing Wave (Totem of Flowing Water Relic)
5596 triggered_spell_id
= 28850;
5599 // Windfury Weapon (Passive) 1-5 Ranks
5602 if(GetTypeId()!=TYPEID_PLAYER
)
5605 if(!castItem
|| !castItem
->IsEquipped())
5608 // custom cooldown processing case
5609 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5612 // Now amount of extra power stored in 1 effect of Enchant spell
5613 // Get it by item enchant id
5615 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5617 case 283: spellId
= 8232; break; // 1 Rank
5618 case 284: spellId
= 8235; break; // 2 Rank
5619 case 525: spellId
= 10486; break; // 3 Rank
5620 case 1669:spellId
= 16362; break; // 4 Rank
5621 case 2636:spellId
= 25505; break; // 5 Rank
5622 case 3785:spellId
= 58801; break; // 6 Rank
5623 case 3786:spellId
= 58803; break; // 7 Rank
5624 case 3787:spellId
= 58804; break; // 8 Rank
5627 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5628 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5633 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5634 if(!windfurySpellEntry
)
5636 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5640 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5643 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5645 // Value gained from additional AP
5646 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5647 triggered_spell_id
= 33750;
5652 // Value gained from additional AP
5653 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5654 triggered_spell_id
= 25504;
5657 // apply cooldown before cast to prevent processing itself
5659 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5662 for ( uint32 i
= 0; i
<2; ++i
)
5663 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5667 // Shaman Tier 6 Trinket
5674 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5676 triggered_spell_id
= 40465; // Lightning Bolt
5679 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5681 triggered_spell_id
= 40465; // Lesser Healing Wave
5684 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5686 triggered_spell_id
= 40466; // Stormstrike
5692 if (!roll_chance_f(chance
))
5698 // Glyph of Healing Wave
5701 // Not proc from self heals
5704 basepoints0
= triggerAmount
* damage
/ 100;
5706 triggered_spell_id
= 55533;
5713 target
= GetOwner();
5716 basepoints0
= triggerAmount
* damage
/ 100;
5717 triggered_spell_id
= 58879;
5721 // Ancestral Awakening
5722 if (dummySpell
->SpellIconID
== 3065)
5724 // TODO: frite dummy fot triggered spell
5725 triggered_spell_id
= 52759;
5726 basepoints0
= triggerAmount
* damage
/ 100;
5731 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5733 basepoints0
= triggerAmount
;
5735 triggered_spell_id
= 379;
5738 // Improved Water Shield
5739 if (dummySpell
->SpellIconID
== 2287)
5741 // Lesser Healing Wave need aditional 60% roll
5742 if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
&& !roll_chance_i(60))
5744 // lookup water shield
5745 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5746 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5748 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5749 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5751 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5752 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5753 if ((*itr
)->DropAuraCharge())
5754 RemoveAurasDueToSpell((*itr
)->GetId());
5761 // Lightning Overload
5762 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5764 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5767 // custom cooldown processing case
5768 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5772 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5773 switch (procSpell
->Id
)
5776 case 403: spellId
= 45284; break; // Rank 1
5777 case 529: spellId
= 45286; break; // Rank 2
5778 case 548: spellId
= 45287; break; // Rank 3
5779 case 915: spellId
= 45288; break; // Rank 4
5780 case 943: spellId
= 45289; break; // Rank 5
5781 case 6041: spellId
= 45290; break; // Rank 6
5782 case 10391: spellId
= 45291; break; // Rank 7
5783 case 10392: spellId
= 45292; break; // Rank 8
5784 case 15207: spellId
= 45293; break; // Rank 9
5785 case 15208: spellId
= 45294; break; // Rank 10
5786 case 25448: spellId
= 45295; break; // Rank 11
5787 case 25449: spellId
= 45296; break; // Rank 12
5788 case 49237: spellId
= 49239; break; // Rank 13
5789 case 49238: spellId
= 49240; break; // Rank 14
5791 case 421: spellId
= 45297; break; // Rank 1
5792 case 930: spellId
= 45298; break; // Rank 2
5793 case 2860: spellId
= 45299; break; // Rank 3
5794 case 10605: spellId
= 45300; break; // Rank 4
5795 case 25439: spellId
= 45301; break; // Rank 5
5796 case 25442: spellId
= 45302; break; // Rank 6
5797 case 49268: spellId
= 49270; break; // Rank 7
5798 case 49269: spellId
= 49271; break; // Rank 8
5800 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5803 // No thread generated mod
5804 // TODO: exist special flag in spell attributes for this, need found and use!
5805 SpellModifier
*mod
= new SpellModifier
;
5806 mod
->op
= SPELLMOD_THREAT
;
5808 mod
->type
= SPELLMOD_PCT
;
5809 mod
->spellId
= dummySpell
->Id
;
5810 mod
->mask
= 0x0000000000000003LL
;
5812 ((Player
*)this)->AddSpellMod(mod
, true);
5814 // Remove cooldown (Chain Lightning - have Category Recovery time)
5815 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5816 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5818 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5820 ((Player
*)this)->AddSpellMod(mod
, false);
5822 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5823 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5828 if(dummySpell
->SpellIconID
== 3059)
5830 // lookup Lightning Shield
5831 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5832 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5834 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5835 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5838 switch ((*itr
)->GetId())
5840 case 324: spell
= 26364; break;
5841 case 325: spell
= 26365; break;
5842 case 905: spell
= 26366; break;
5843 case 945: spell
= 26367; break;
5844 case 8134: spell
= 26369; break;
5845 case 10431: spell
= 26370; break;
5846 case 10432: spell
= 26363; break;
5847 case 25469: spell
= 26371; break;
5848 case 25472: spell
= 26372; break;
5849 case 49280: spell
= 49278; break;
5850 case 49281: spell
= 49279; break;
5854 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5855 if ((*itr
)->DropAuraCharge())
5856 RemoveAurasDueToSpell((*itr
)->GetId());
5865 case SPELLFAMILY_DEATHKNIGHT
:
5868 if (dummySpell
->SpellIconID
== 2636)
5870 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5872 basepoints0
= triggerAmount
* damage
/ 100;
5873 triggered_spell_id
= 53168;
5877 if (dummySpell
->SpellIconID
== 2664)
5879 basepoints0
= triggerAmount
;
5880 triggered_spell_id
= 50163;
5884 // Dancing Rune Weapon
5885 if (dummySpell
->Id
== 49028)
5887 // 1 dummy aura for dismiss rune blade
5890 // TODO: wite script for this "fights on its own, doing the same attacks"
5891 // NOTE: Trigger here on every attack and spell cast
5895 if (dummySpell
->Id
== 49005)
5897 // TODO: need more info (cooldowns/PPM)
5898 triggered_spell_id
= 50424;
5902 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5904 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5905 triggered_spell_id
= 50181;
5910 if (dummySpell
->SpellIconID
== 2709)
5912 basepoints0
= triggerAmount
* damage
/ 100;
5913 triggered_spell_id
= 51460;
5916 // Runic Power Back on Snare/Root
5917 if (dummySpell
->Id
== 61257)
5919 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5920 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5922 // Need snare or root mechanic
5923 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5925 triggered_spell_id
= 61258;
5930 if (dummySpell
->SpellIconID
== 1614)
5932 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5934 basepoints0
= triggerAmount
* damage
/ 100;
5935 triggered_spell_id
= 50526;
5944 // processed charge only counting case
5945 if(!triggered_spell_id
)
5948 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5952 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5957 if(!target
|| target
!=this && !target
->isAlive())
5960 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5964 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5966 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5968 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5969 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5974 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5976 // Get triggered aura spell info
5977 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5979 // Basepoints of trigger aura
5980 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5982 // Set trigger spell id, target, custom basepoints
5983 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5984 Unit
* target
= NULL
;
5985 int32 basepoints0
= 0;
5987 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5988 basepoints0
= triggerAmount
;
5990 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5991 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5993 // Try handle uncnown trigger spells
5994 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5996 switch (auraSpellInfo
->SpellFamilyName
)
5998 case SPELLFAMILY_GENERIC
:
5999 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6000 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6001 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6002 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6003 trigger_spell_id
= 23781;
6004 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6005 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6007 // trigger_spell_id = 48877;
6009 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6011 // trigger_spell_id = 59233;
6013 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6015 // trigger_spell_id = 29471; // gain mana
6016 // 27526; // drain mana if possible
6018 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6019 //else if (auraSpellInfo->Id==54476) // Blood Presence
6020 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6021 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6022 //else if (auraSpellInfo->Id==52856) // Charge
6023 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6025 // Pct value stored in dummy
6026 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6030 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6031 // trigger_spell_id = 41249;
6032 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6033 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6034 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6035 // trigger_spell_id = 41055;
6036 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6037 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6038 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6042 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6044 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6046 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6048 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6050 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6051 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6052 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6053 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6054 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6055 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6056 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6057 trigger_spell_id
= 33898;
6058 //else if (auraSpellInfo->Id==18943) // Double Attack
6059 //else if (auraSpellInfo->Id==19194) // Double Attack
6060 //else if (auraSpellInfo->Id==19817) // Double Attack
6061 //else if (auraSpellInfo->Id==19818) // Double Attack
6062 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6063 // trigger_spell_id = 14822;
6065 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6067 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6076 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6079 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6080 switch (procSpell->School)
6082 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6083 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6084 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6085 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6086 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6087 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6088 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6090 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6095 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6096 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6097 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6098 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6099 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6100 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6101 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6102 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6103 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6104 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6105 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6106 //else if (auraSpellInfo->Id==40250) // Improved Duration
6107 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6108 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6109 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6110 // Mana Drain Trigger
6112 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6113 if (this && this->isAlive())
6114 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6115 if (pVictim
&& pVictim
->isAlive())
6116 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6119 //else if (auraSpellInfo->Id==55580) // Mana Link
6120 //else if (auraSpellInfo->Id==45903) // Offensive State
6121 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6122 //else if (auraSpellInfo->Id==43453) // Rune Ward
6123 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6124 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6125 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6126 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6127 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6128 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6129 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6130 //else if (auraSpellInfo->Id==35205) // Vanish
6131 //else if (auraSpellInfo->Id==42730) // Woe Strike
6132 //else if (auraSpellInfo->Id==59735) // Woe Strike
6133 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6135 case SPELLFAMILY_MAGE
:
6136 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6138 switch (auraSpellInfo
->Id
)
6140 case 31641: // Rank 1
6141 case 31642: // Rank 2
6142 trigger_spell_id
= 31643;
6145 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6150 case SPELLFAMILY_WARRIOR
:
6151 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6152 trigger_spell_id
= 50422;
6154 case SPELLFAMILY_WARLOCK
:
6157 if (auraSpellInfo
->SpellIconID
== 1137)
6159 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6161 // Calculate spell tick count for spells
6162 uint32 tick
= 1; // Default tick = 1
6164 // Hellfire have 15 tick
6165 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6167 // Rain of Fire have 4 tick
6168 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6173 // Calculate chance = baseChance / tick
6175 switch (auraSpellInfo
->Id
)
6177 case 18096: chance
= 13.0f
/ tick
; break;
6178 case 18073: chance
= 26.0f
/ tick
; break;
6181 if (!roll_chance_f(chance
))
6184 trigger_spell_id
= 18093;
6187 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6189 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6190 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6192 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6194 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6196 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6200 // Not remove charge (aura removed on death in any cases)
6201 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6204 // Nether Protection
6205 else if (auraSpellInfo
->SpellIconID
== 1985)
6209 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6211 case SPELL_SCHOOL_NORMAL
:
6212 case SPELL_SCHOOL_HOLY
:
6213 return false; // ignore
6214 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6215 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6216 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6217 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6218 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6225 case SPELLFAMILY_PRIEST
:
6227 // Greater Heal Refund
6228 if (auraSpellInfo
->Id
==37594)
6229 trigger_spell_id
= 37595;
6231 else if (auraSpellInfo
->SpellIconID
== 1875)
6233 switch (auraSpellInfo
->Id
)
6235 case 27811: trigger_spell_id
= 27813; break;
6236 case 27815: trigger_spell_id
= 27817; break;
6237 case 27816: trigger_spell_id
= 27818; break;
6239 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6242 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6247 case SPELLFAMILY_DRUID
:
6249 // Druid Forms Trinket
6250 if (auraSpellInfo
->Id
==37336)
6254 case FORM_NONE
: trigger_spell_id
= 37344;break;
6255 case FORM_CAT
: trigger_spell_id
= 37341;break;
6257 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6258 case FORM_TREE
: trigger_spell_id
= 37342;break;
6259 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6264 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6265 // trigger_spell_id = ????;
6266 // Leader of the Pack
6267 else if (auraSpellInfo
->Id
== 24932)
6269 if (triggerAmount
== 0)
6271 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6272 trigger_spell_id
= 34299;
6276 case SPELLFAMILY_HUNTER
:
6278 case SPELLFAMILY_PALADIN
:
6282 if (auraSpellInfo->SpellIconID == 2137)
6284 switch (auraSpellInfo->Id)
6286 case 31828: // Rank 1
6287 case 31829: // Rank 2
6288 case 31830: // Rank 3
6291 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6297 if (auraSpellInfo
->Id
==37705)
6299 trigger_spell_id
= 37706;
6303 if (auraSpellInfo
->Id
==60510)
6305 trigger_spell_id
= 60515;
6309 else if (auraSpellInfo
->SpellIconID
==241)
6313 // procspell is triggered spell but we need mana cost of original casted spell
6314 uint32 originalSpellId
= procSpell
->Id
;
6316 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6318 switch(procSpell
->Id
)
6320 case 25914: originalSpellId
= 20473; break;
6321 case 25913: originalSpellId
= 20929; break;
6322 case 25903: originalSpellId
= 20930; break;
6323 case 27175: originalSpellId
= 27174; break;
6324 case 33074: originalSpellId
= 33072; break;
6325 case 48820: originalSpellId
= 48824; break;
6326 case 48821: originalSpellId
= 48825; break;
6328 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6332 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6335 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6338 // percent stored in effect 1 (class scripts) base points
6339 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6340 basepoints0
= cost
*(auraSpellInfo
->EffectBasePoints
[1]+1)/100;
6341 trigger_spell_id
= 20272;
6344 // Lightning Capacitor
6345 else if (auraSpellInfo
->Id
==37657)
6347 if(!pVictim
|| !pVictim
->isAlive())
6350 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6352 Aura
* dummy
= GetDummyAura(37658);
6353 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6354 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6357 RemoveAurasDueToSpell(37658);
6358 trigger_spell_id
= 37661;
6361 // Thunder Capacitor
6362 else if (auraSpellInfo
->Id
== 54841)
6364 if(!pVictim
|| !pVictim
->isAlive())
6367 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6370 Aura
* dummy
= GetDummyAura(54842);
6371 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6372 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6375 RemoveAurasDueToSpell(54842);
6376 trigger_spell_id
= 54843;
6381 case SPELLFAMILY_SHAMAN
:
6383 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6384 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6386 switch(auraSpellInfo
->Id
)
6389 trigger_spell_id
= 26364; break;
6391 trigger_spell_id
= 26365; break;
6393 trigger_spell_id
= 26366; break;
6395 trigger_spell_id
= 26367; break;
6396 case 8134: // Rank 5
6397 trigger_spell_id
= 26369; break;
6398 case 10431: // Rank 6
6399 trigger_spell_id
= 26370; break;
6400 case 10432: // Rank 7
6401 trigger_spell_id
= 26363; break;
6402 case 25469: // Rank 8
6403 trigger_spell_id
= 26371; break;
6404 case 25472: // Rank 9
6405 trigger_spell_id
= 26372; break;
6406 case 49280: // Rank 10
6407 trigger_spell_id
= 49278; break;
6408 case 49281: // Rank 11
6409 trigger_spell_id
= 49279; break;
6411 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6415 // Lightning Shield (The Ten Storms set)
6416 else if (auraSpellInfo
->Id
== 23551)
6418 trigger_spell_id
= 23552;
6421 // Damage from Lightning Shield (The Ten Storms set)
6422 else if (auraSpellInfo
->Id
== 23552)
6423 trigger_spell_id
= 27635;
6424 // Mana Surge (The Earthfury set)
6425 else if (auraSpellInfo
->Id
== 23572)
6429 basepoints0
= procSpell
->manaCost
* 35 / 100;
6430 trigger_spell_id
= 23571;
6433 // Nature's Guardian
6434 else if (auraSpellInfo
->SpellIconID
== 2013)
6436 // Check health condition - should drop to less 30% (damage deal after this!)
6437 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6440 if(pVictim
&& pVictim
->isAlive())
6441 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6443 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6444 trigger_spell_id
= 31616;
6449 case SPELLFAMILY_DEATHKNIGHT
:
6452 if (auraSpellInfo
->SpellIconID
== 1930)
6456 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6458 case SPELL_SCHOOL_NORMAL
:
6459 return false; // ignore
6460 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6461 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6462 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6463 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6464 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6465 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6471 else if (auraSpellInfo
->Id
== 48266)
6473 if (GetTypeId() != TYPEID_PLAYER
)
6475 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6477 trigger_spell_id
= 50475;
6478 basepoints0
= damage
* triggerAmount
/ 100;
6487 // All ok. Check current trigger spell
6488 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6489 if ( triggerEntry
== NULL
)
6491 // Not cast unknown spell
6492 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6496 // not allow proc extra attack spell at extra attack
6497 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6500 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6501 // Custom triggered spells
6502 switch (auraSpellInfo
->Id
)
6504 // Persistent Shield (Scarab Brooch trinket)
6505 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6508 basepoints0
= damage
* 15 / 100;
6510 trigger_spell_id
= 26470;
6516 // When your health drops below 20% ....
6517 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6521 // Deadly Swiftness (Rank 1)
6524 // whenever you deal damage to a target who is below 20% health.
6525 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6529 trigger_spell_id
= 22588;
6531 // Greater Heal Refund (Avatar Raiment set)
6534 // Not give if target alredy have full health
6535 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6537 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6538 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6542 // Bonus Healing (Crystal Spire of Karabor mace)
6545 // If your target is below $s1% health
6546 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6550 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6553 // reduce you below $s1% health
6554 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6558 // Rapid Recuperation
6562 // This effect only from Rapid Fire (ability cast)
6563 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6569 // Costum basepoints/target for exist spell
6570 // dummy basepoints or other customs
6571 switch(trigger_spell_id
)
6573 // Cast positive spell on enemy target
6574 case 7099: // Curse of Mending
6575 case 39647: // Curse of Mending
6576 case 29494: // Temptation
6577 case 20233: // Improved Lay on Hands (cast on target)
6582 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6583 case 15250: // Rogue Setup
6585 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6587 break; // continue normal case
6589 // Finish movies that add combo
6590 case 14189: // Seal Fate (Netherblade set)
6591 case 14157: // Ruthlessness
6593 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6596 // Bloodthirst (($m/100)% of max health)
6599 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 100);
6602 // Shamanistic Rage triggered spell
6605 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6608 // Enlightenment (trigger only from mana cost spells)
6611 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6620 // For trigger from Blizzard need exist Improved Blizzard
6621 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
6624 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6625 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6627 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6628 if(script
==836 || script
==988 || script
==989)
6642 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6645 // Need stun, fear or silence mechanic
6646 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6650 // Burning Determination
6655 // Need Interrupt or Silenced mechanic
6656 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6663 // Proc only from trap activation (from periodic proc another aura of this spell)
6664 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6670 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6673 // try detect target manually if not set
6674 if ( target
== NULL
)
6675 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6678 if(!target
|| target
!=this && !target
->isAlive())
6682 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6684 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6686 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6687 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6692 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6694 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6696 if(!pVictim
|| !pVictim
->isAlive())
6699 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6700 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6702 uint32 triggered_spell_id
= 0;
6706 case 836: // Improved Blizzard (Rank 1)
6708 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6710 triggered_spell_id
= 12484;
6713 case 988: // Improved Blizzard (Rank 2)
6715 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6717 triggered_spell_id
= 12485;
6720 case 989: // Improved Blizzard (Rank 3)
6722 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6724 triggered_spell_id
= 12486;
6727 case 4086: // Improved Mend Pet (Rank 1)
6728 case 4087: // Improved Mend Pet (Rank 2)
6730 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6731 if(!roll_chance_i(chance
))
6734 triggered_spell_id
= 24406;
6737 case 4533: // Dreamwalker Raiment 2 pieces bonus
6740 if (!roll_chance_i(50))
6743 switch (pVictim
->getPowerType())
6745 case POWER_MANA
: triggered_spell_id
= 28722; break;
6746 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6747 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6753 case 4537: // Dreamwalker Raiment 6 pieces bonus
6754 triggered_spell_id
= 28750; // Blessing of the Claw
6756 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6757 triggered_spell_id
= 37445; // Mana Surge
6759 case 8152: // Serendipity
6761 // if heal your target over maximum health
6762 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6764 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6765 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6766 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6772 if(!triggered_spell_id
)
6775 // standard non-dummy case
6776 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6780 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6784 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6787 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6789 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6790 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6795 void Unit::setPowerType(Powers new_powertype
)
6797 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6799 if(GetTypeId() == TYPEID_PLAYER
)
6801 if(((Player
*)this)->GetGroup())
6802 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6804 else if(((Creature
*)this)->isPet())
6806 Pet
*pet
= ((Pet
*)this);
6807 if(pet
->isControlled())
6809 Unit
*owner
= GetOwner();
6810 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6811 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6815 switch(new_powertype
)
6821 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6822 SetPower( POWER_RAGE
,0);
6825 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6826 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6829 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6830 SetPower( POWER_ENERGY
,0);
6832 case POWER_HAPPINESS
:
6833 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6834 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6839 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6841 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6844 static uint64 guid
= 0; // prevent repeating spam same faction problem
6846 if(GetGUID() != guid
)
6848 if(GetTypeId() == TYPEID_PLAYER
)
6849 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6851 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6858 bool Unit::IsHostileTo(Unit
const* unit
) const
6860 // always non-hostile to self
6864 // always non-hostile to GM in GM mode
6865 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6868 // always hostile to enemy
6869 if(getVictim()==unit
|| unit
->getVictim()==this)
6872 // test pet/charm masters instead pers/charmeds
6873 Unit
const* testerOwner
= GetCharmerOrOwner();
6874 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6876 // always hostile to owner's enemy
6877 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6880 // always hostile to enemy owner
6881 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6884 // always hostile to owner of owner's enemy
6885 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6888 Unit
const* tester
= testerOwner
? testerOwner
: this;
6889 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6891 // always non-hostile to target with common owner, or to owner/pet
6895 // special cases (Duel, etc)
6896 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6898 Player
const* pTester
= (Player
const*)tester
;
6899 Player
const* pTarget
= (Player
const*)target
;
6902 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6906 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6910 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6914 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6918 // Green/Blue (can't attack)
6919 if(pTester
->GetTeam()==pTarget
->GetTeam())
6922 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6923 return pTester
->IsPvP() && pTarget
->IsPvP();
6926 // faction base cases
6927 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6928 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6929 if(!tester_faction
|| !target_faction
)
6932 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6935 // PvC forced reaction and reputation case
6936 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6939 if(target_faction
->faction
)
6941 ForcedReactions::const_iterator forceItr
= ((Player
*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6942 if(forceItr
!=((Player
*)tester
)->m_forcedReactions
.end())
6943 return forceItr
->second
<= REP_HOSTILE
;
6945 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6946 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6947 if(raw_target_faction
->reputationListID
>=0)
6948 if(FactionState
const* factionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6949 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6952 // CvP forced reaction and reputation case
6953 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6956 if(tester_faction
->faction
)
6958 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6959 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6960 return forceItr
->second
<= REP_HOSTILE
;
6962 // apply reputation state
6963 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6964 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6965 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) <= REP_HOSTILE
;
6969 // common faction based case (CvC,PvC,CvP)
6970 return tester_faction
->IsHostileTo(*target_faction
);
6973 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6975 // always friendly to self
6979 // always friendly to GM in GM mode
6980 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6983 // always non-friendly to enemy
6984 if(getVictim()==unit
|| unit
->getVictim()==this)
6987 // test pet/charm masters instead pers/charmeds
6988 Unit
const* testerOwner
= GetCharmerOrOwner();
6989 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6991 // always non-friendly to owner's enemy
6992 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6995 // always non-friendly to enemy owner
6996 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6999 // always non-friendly to owner of owner's enemy
7000 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7003 Unit
const* tester
= testerOwner
? testerOwner
: this;
7004 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7006 // always friendly to target with common owner, or to owner/pet
7010 // special cases (Duel)
7011 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7013 Player
const* pTester
= (Player
const*)tester
;
7014 Player
const* pTarget
= (Player
const*)target
;
7017 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7021 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7025 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7029 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7033 // Green/Blue (non-attackable)
7034 if(pTester
->GetTeam()==pTarget
->GetTeam())
7037 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7038 return !pTarget
->IsPvP();
7041 // faction base cases
7042 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7043 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7044 if(!tester_faction
|| !target_faction
)
7047 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7050 // PvC forced reaction and reputation case
7051 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7054 if(target_faction
->faction
)
7056 ForcedReactions::const_iterator forceItr
= ((Player
const*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
7057 if(forceItr
!=((Player
const*)tester
)->m_forcedReactions
.end())
7058 return forceItr
->second
>= REP_FRIENDLY
;
7060 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7061 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7062 if(raw_target_faction
->reputationListID
>=0)
7063 if(FactionState
const* FactionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
7064 return !(FactionState
->Flags
& FACTION_FLAG_AT_WAR
);
7067 // CvP forced reaction and reputation case
7068 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7071 if(tester_faction
->faction
)
7073 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
7074 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
7075 return forceItr
->second
>= REP_FRIENDLY
;
7077 // apply reputation state
7078 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7079 if(raw_tester_faction
->reputationListID
>=0 )
7080 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) >= REP_FRIENDLY
;
7084 // common faction based case (CvC,PvC,CvP)
7085 return tester_faction
->IsFriendlyTo(*target_faction
);
7088 bool Unit::IsHostileToPlayers() const
7090 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7091 if(!my_faction
|| !my_faction
->faction
)
7094 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7095 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7098 return my_faction
->IsHostileToPlayers();
7101 bool Unit::IsNeutralToAll() const
7103 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7104 if(!my_faction
|| !my_faction
->faction
)
7107 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7108 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7111 return my_faction
->IsNeutralToAll();
7114 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7116 if(!victim
|| victim
== this)
7119 // dead units can neither attack nor be attacked
7120 if(!isAlive() || !victim
->isAlive())
7123 // player cannot attack in mount state
7124 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7127 // nobody can attack GM in GM-mode
7128 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7130 if(((Player
*)victim
)->isGameMaster())
7135 if(((Creature
*)victim
)->IsInEvadeMode())
7139 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7140 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7141 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7143 // in fighting already
7146 if (m_attacking
== victim
)
7148 // switch to melee attack from ranged/magic
7149 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7151 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7152 SendAttackStart(victim
);
7158 // remove old target data
7164 // set position before any AI calls/assistance
7165 if(GetTypeId()==TYPEID_UNIT
)
7166 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7170 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7173 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7175 m_attacking
= victim
;
7176 m_attacking
->_addAttacker(this);
7178 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7179 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7181 if(GetTypeId()==TYPEID_UNIT
)
7183 WorldPacket
data(SMSG_AI_REACTION
, 12);
7184 data
<< uint64(GetGUID());
7185 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7186 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7188 ((Creature
*)this)->CallAssistance();
7191 // delay offhand weapon attack to next attack time
7192 if(haveOffhandWeapon())
7193 resetAttackTimer(OFF_ATTACK
);
7196 SendAttackStart(victim
);
7201 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7206 Unit
* victim
= m_attacking
;
7208 m_attacking
->_removeAttacker(this);
7212 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7214 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7216 InterruptSpell(CURRENT_MELEE_SPELL
);
7218 // reset only at real combat stop
7219 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7220 ((Creature
*)this)->SetNoCallAssistance(false);
7222 SendAttackStop(victim
);
7227 void Unit::CombatStop(bool cast
)
7229 if(cast
& IsNonMeleeSpellCasted(false))
7230 InterruptNonMeleeSpells(false);
7233 RemoveAllAttackers();
7234 if( GetTypeId()==TYPEID_PLAYER
)
7235 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7239 void Unit::CombatStopWithPets(bool cast
)
7242 if(Pet
* pet
= GetPet())
7243 pet
->CombatStop(cast
);
7244 if(Unit
* charm
= GetCharm())
7245 charm
->CombatStop(cast
);
7246 if(GetTypeId()==TYPEID_PLAYER
)
7248 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7249 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7250 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7251 guardian
->CombatStop(cast
);
7255 bool Unit::isAttackingPlayer() const
7257 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7260 Pet
* pet
= GetPet();
7261 if(pet
&& pet
->isAttackingPlayer())
7264 Unit
* charmed
= GetCharm();
7265 if(charmed
&& charmed
->isAttackingPlayer())
7268 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7272 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7273 if(totem
&& totem
->isAttackingPlayer())
7281 void Unit::RemoveAllAttackers()
7283 while (!m_attackers
.empty())
7285 AttackerSet::iterator iter
= m_attackers
.begin();
7286 if(!(*iter
)->AttackStop())
7288 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7289 m_attackers
.erase(iter
);
7294 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7296 ApplyModFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1), apply
);
7299 Unit
*Unit::GetOwner() const
7301 uint64 ownerid
= GetOwnerGUID();
7304 return ObjectAccessor::GetUnit(*this, ownerid
);
7307 Unit
*Unit::GetCharmer() const
7309 if(uint64 charmerid
= GetCharmerGUID())
7310 return ObjectAccessor::GetUnit(*this, charmerid
);
7314 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7316 uint64 guid
= GetCharmerOrOwnerGUID();
7317 if(IS_PLAYER_GUID(guid
))
7318 return ObjectAccessor::GetPlayer(*this, guid
);
7320 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7323 Pet
* Unit::GetPet() const
7325 if(uint64 pet_guid
= GetPetGUID())
7327 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7330 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7331 const_cast<Unit
*>(this)->SetPet(0);
7337 Unit
* Unit::GetCharm() const
7339 if(uint64 charm_guid
= GetCharmGUID())
7341 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7344 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7345 const_cast<Unit
*>(this)->SetCharm(0);
7351 void Unit::SetPet(Pet
* pet
)
7353 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7355 // FIXME: hack, speed must be set only at follow
7357 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7358 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7361 void Unit::SetCharm(Unit
* pet
)
7363 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7365 if(GetTypeId() == TYPEID_PLAYER
)
7366 ((Player
*)this)->m_mover
= pet
? pet
: this;
7369 void Unit::UnsummonAllTotems()
7371 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7376 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7377 if (OldTotem
&& OldTotem
->isTotem())
7378 ((Totem
*)OldTotem
)->UnSummon();
7382 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7385 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7386 data
.append(pVictim
->GetPackGUID());
7387 data
.append(GetPackGUID());
7388 data
<< uint32(SpellID
);
7389 data
<< uint32(Damage
);
7390 data
<< uint32(0); // over healing?
7391 data
<< uint8(critical
? 1 : 0);
7392 data
<< uint8(0); // unused in client?
7393 SendMessageToSet(&data
, true);
7396 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7398 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7399 data
.append(pVictim
->GetPackGUID());
7400 data
.append(GetPackGUID());
7401 data
<< uint32(SpellID
);
7402 data
<< uint32(powertype
);
7403 data
<< uint32(Damage
);
7404 SendMessageToSet(&data
, true);
7407 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7409 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7412 // For totems get damage bonus from owner (statue isn't totem in fact)
7413 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7415 if(Unit
* owner
= GetOwner())
7416 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7419 // Taken/Done total percent damage auras
7420 float DoneTotalMod
= 1.0f
;
7421 float TakenTotalMod
= 1.0f
;
7422 int32 DoneTotal
= 0;
7423 int32 TakenTotal
= 0;
7427 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7428 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7430 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7431 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7433 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7434 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7435 // -1 == any item class (not wand then)
7436 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7437 // 0 == any inventory type (not wand then)
7439 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7443 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7444 // Add flat bonus from spell damage versus
7445 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7446 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7447 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7448 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7449 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7451 // done scripted mod (take it from owner)
7452 Unit
*owner
= GetOwner();
7453 if (!owner
) owner
= this;
7454 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7455 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7457 if (!(*i
)->isAffectedOnSpell(spellProto
))
7459 switch((*i
)->GetModifier()->m_miscvalue
)
7461 case 4920: // Molten Fury
7463 case 6917: // Death's Embrace
7467 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7468 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7475 // effect 1 m_amount
7476 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
7477 // effect 0 m_amount
7478 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
7479 // count affliction effects and calc additional damage in percentage
7480 int32 modPercent
= 0;
7481 AuraMap
const& victimAuras
= pVictim
->GetAuras();
7482 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
7484 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
7485 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& 0x0004071B8044C402LL
))
7487 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
7488 if (modPercent
>= maxPercent
)
7490 modPercent
= maxPercent
;
7494 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
7497 case 6916: // Death's Embrace
7500 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
7501 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7503 case 5481: // Starfire Bonus
7505 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, 0x0000000000200002LL
))
7506 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7509 case 4418: // Increased Shock Damage
7510 case 4554: // Increased Lightning Damage
7511 case 4555: // Improved Moonfire
7512 case 5142: // Increased Lightning Damage
7513 case 5147: // Improved Consecration / Libram of Resurgence
7514 case 5148: // Idol of the Shooting Star
7515 case 6008: // Increased Lightning Damage / Totem of Hex
7517 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7525 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
7527 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7528 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7530 else // Tundra Stalker
7532 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_DEATHKNIGHT
, 0x0400000000000000LL
))
7533 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7538 case 7293: // Rage of Rivendare
7540 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, 0x0200000000000000LL
))
7541 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7547 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, 0x0000000000008000LL
, 0, GetGUID()))
7548 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7558 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, 0x0000000000000400LL
))
7559 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7565 // Custom scripted damage
7567 if (spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& spellProto
->SpellIconID
== 186)
7569 if (pVictim
->isFrozen())
7570 DoneTotalMod
*= 3.0f
;
7574 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7575 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7576 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7577 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7579 // .. taken pct: dummy auras
7580 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7583 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
7585 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7586 if (mod
< dummy
->GetModifier()->m_amount
)
7587 mod
= dummy
->GetModifier()->m_amount
;
7588 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7592 // From caster spells
7593 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7594 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7595 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7596 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7598 // Mod damage from spell mechanic
7599 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7602 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7603 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7604 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7605 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7608 // Taken/Done fixed damage bonus auras
7609 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
7610 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7612 // Pets just add their bonus damage to their spell damage
7613 // note that their spell damage is just gain of their own auras
7614 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
7615 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
7617 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7618 // Spellmod SpellDamage
7619 float SpellModSpellDamage
= 100.0f
;
7620 if(Player
* modOwner
= GetSpellModOwner())
7621 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7622 SpellModSpellDamage
/= 100.0f
;
7624 // Check for table values
7625 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
7629 if (damagetype
== DOT
)
7630 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
7632 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
7634 if (bonus
->ap_bonus
)
7635 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
7637 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
7638 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
7640 // Default calculation
7641 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
7643 // Damage Done from spell damage bonus
7644 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7645 // Damage over Time spells bonus calculation
7646 float DotFactor
= 1.0f
;
7647 if(damagetype
== DOT
)
7649 int32 DotDuration
= GetSpellDuration(spellProto
);
7653 if(DotDuration
> 30000) DotDuration
= 30000;
7654 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7656 for(int j
= 0; j
< 3; j
++)
7658 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7659 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7660 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7667 if(spellProto
->EffectAmplitude
[x
] != 0)
7668 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7671 DoneAdvertisedBenefit
/= DotTicks
*int32(stack
);
7672 TakenAdvertisedBenefit
/= DotTicks
*int32(stack
);
7676 // Distribute Damage over multiple effects, reduce by AoE
7677 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7678 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7679 for(int j
= 0; j
< 3; ++j
)
7681 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7682 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7688 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
7689 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
7692 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
7693 // apply spellmod to Done damage (flat and pct)
7694 if(Player
* modOwner
= GetSpellModOwner())
7695 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7697 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
7699 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7702 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7704 int32 DoneAdvertisedBenefit
= 0;
7707 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7708 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7709 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7710 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7711 // -1 == any item class (not wand then)
7712 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7713 // 0 == any inventory type (not wand then)
7714 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7716 if (GetTypeId() == TYPEID_PLAYER
)
7719 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7721 // Damage bonus from stats
7722 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7723 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7725 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7727 // stat used stored in miscValueB for this aura
7728 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7729 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7732 // ... and attack power
7733 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7734 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7735 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7736 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7739 return DoneAdvertisedBenefit
;
7742 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7744 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7746 int32 TakenAdvertisedBenefit
= 0;
7747 // ..done (for creature type by mask) in taken
7748 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7749 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7750 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7751 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7754 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7755 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7756 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7757 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7759 return TakenAdvertisedBenefit
;
7762 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7764 // not critting spell
7765 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7768 float crit_chance
= 0.0f
;
7769 switch(spellProto
->DmgClass
)
7771 case SPELL_DAMAGE_CLASS_NONE
:
7773 case SPELL_DAMAGE_CLASS_MAGIC
:
7775 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7777 // For other schools
7778 else if (GetTypeId() == TYPEID_PLAYER
)
7779 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7782 crit_chance
= m_baseSpellCritChance
;
7783 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7788 if (!IsPositiveSpell(spellProto
->Id
))
7790 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7791 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7792 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7793 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7794 // Modify by player victim resilience
7795 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7796 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7799 // scripted (increase crit chance ... against ... target by x%
7800 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7801 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7803 if (!((*i
)->isAffectedOnSpell(spellProto
)))
7805 switch((*i
)->GetModifier()->m_miscvalue
)
7807 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
7808 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
7809 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
7810 case 7917: // Glyph of Shadowburn
7811 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7812 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7814 case 7997: // Renewed Hope
7816 if (pVictim
->HasAura(6788))
7817 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7819 case 21: // Test of Faith
7822 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7823 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7829 // Custom crit by class
7830 switch(spellProto
->SpellFamilyName
)
7832 case SPELLFAMILY_PALADIN
:
7834 if (spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7836 Aura
*aura
= pVictim
->GetDummyAura(58597);
7837 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7838 crit_chance
+=aura
->GetModifier()->m_amount
;
7842 case SPELLFAMILY_SHAMAN
:
7844 if (spellProto
->SpellFamilyFlags
& 0x0000100000000000LL
)
7846 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, 0x0000000010000000LL
, 0, GetGUID()))
7848 // Consume shock aura if not have Glyph of Flame Shock
7849 if (!GetAura(55447, 0))
7850 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
7861 case SPELL_DAMAGE_CLASS_MELEE
:
7862 case SPELL_DAMAGE_CLASS_RANGED
:
7866 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7867 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7875 // only players use intelligence for critical chance computations
7876 if(Player
* modOwner
= GetSpellModOwner())
7877 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7879 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7880 if (roll_chance_f(crit_chance
))
7885 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7887 // Calculate critical bonus
7889 switch(spellProto
->DmgClass
)
7891 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7892 case SPELL_DAMAGE_CLASS_RANGED
:
7893 // TODO: write here full calculation for melee/ranged spells
7894 crit_bonus
= damage
;
7897 crit_bonus
= damage
/ 2; // for spells is 50%
7901 // adds additional damage to crit_bonus (from talents)
7902 if(Player
* modOwner
= GetSpellModOwner())
7903 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7907 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7908 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7912 damage
+= crit_bonus
;
7917 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7919 // Calculate critical bonus
7921 switch(spellProto
->DmgClass
)
7923 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7924 case SPELL_DAMAGE_CLASS_RANGED
:
7925 // TODO: write here full calculation for melee/ranged spells
7926 crit_bonus
= damage
;
7929 crit_bonus
= damage
/ 2; // for spells is 50%
7933 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
));
7937 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7938 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7942 damage
+= crit_bonus
;
7947 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
7949 // No heal amount for this class spells
7950 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
7953 // For totems get healing bonus from owner (statue isn't totem in fact)
7954 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7955 if(Unit
* owner
= GetOwner())
7956 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
7959 // Taken/Done total percent damage auras
7960 float DoneTotalMod
= 1.0f
;
7961 float TakenTotalMod
= 1.0f
;
7962 int32 DoneTotal
= 0;
7963 int32 TakenTotal
= 0;
7965 // Healing done percent
7966 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
7967 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
7968 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
7970 // done scripted mod (take it from owner)
7971 Unit
*owner
= GetOwner();
7972 if (!owner
) owner
= this;
7973 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7974 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7976 if (!(*i
)->isAffectedOnSpell(spellProto
))
7978 switch((*i
)->GetModifier()->m_miscvalue
)
7980 case 4415: // Increased Rejuvenation Healing
7982 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7983 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
7985 case 7997: // Renewed Hope
7987 if (pVictim
->HasAura(6788))
7988 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
7990 case 21: // Test of Faith
7993 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
7994 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
7996 case 7798: // Glyph of Regrowth
7998 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, 0x0000000000000040LL
))
7999 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8002 case 8477: // Nourish Heal Boost
8004 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8005 int32 modPercent
= 0;
8006 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8007 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8009 if (itr
->second
->GetCasterGUID()!=GetGUID())
8011 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8012 if ( m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8013 !(m_spell
->SpellFamilyFlags
& 0x0000001000000050LL
))
8015 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8017 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8020 case 7871: // Glyph of Lesser Healing Wave
8022 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, 0x0000040000000000LL
, 0, GetGUID()))
8023 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8031 // Taken/Done fixed damage bonus auras
8032 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8033 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8035 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8036 // Spellmod SpellDamage
8037 float SpellModSpellDamage
= 100.0f
;
8038 if(Player
* modOwner
= GetSpellModOwner())
8039 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8040 SpellModSpellDamage
/= 100.0f
;
8042 // Check for table values
8043 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8047 if (damagetype
== DOT
)
8048 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8050 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8052 if (bonus
->ap_bonus
)
8053 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8055 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8056 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8058 // Default calculation
8059 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8061 // Damage Done from spell damage bonus
8062 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8063 // Damage over Time spells bonus calculation
8064 float DotFactor
= 1.0f
;
8065 if(damagetype
== DOT
)
8067 int32 DotDuration
= GetSpellDuration(spellProto
);
8071 if(DotDuration
> 30000) DotDuration
= 30000;
8072 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8074 for(int j
= 0; j
< 3; j
++)
8076 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8077 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8078 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8085 if(spellProto
->EffectAmplitude
[x
] != 0)
8086 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8089 DoneAdvertisedBenefit
/= DotTicks
*int32(stack
);
8090 TakenAdvertisedBenefit
/= DotTicks
*int32(stack
);
8094 // Distribute Damage over multiple effects, reduce by AoE
8095 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8096 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8097 for(int j
= 0; j
< 3; ++j
)
8099 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8100 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8106 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8107 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8110 // use float as more appropriate for negative values and percent applying
8111 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8112 // apply spellmod to Done amount
8113 if(Player
* modOwner
= GetSpellModOwner())
8114 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8117 // Healing Wave cast
8118 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8120 // Search for Healing Way on Victim
8121 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8122 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8123 if((*itr
)->GetId() == 29203)
8124 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8127 // Healing taken percent
8128 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8130 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8132 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8134 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8136 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8137 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8138 if ((*i
)->isAffectedOnSpell(spellProto
))
8139 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8141 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8143 return heal
< 0 ? 0 : uint32(heal
);
8146 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8148 int32 AdvertisedBenefit
= 0;
8150 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8151 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8152 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8153 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8155 // Healing bonus of spirit, intellect and strength
8156 if (GetTypeId() == TYPEID_PLAYER
)
8159 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8161 // Healing bonus from stats
8162 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8163 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8165 // stat used dependent from misc value (stat index)
8166 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8167 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8170 // ... and attack power
8171 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8172 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8173 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8174 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8176 return AdvertisedBenefit
;
8179 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8181 int32 AdvertisedBenefit
= 0;
8182 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8183 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8184 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8185 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8186 return AdvertisedBenefit
;
8189 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8191 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8192 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8193 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8194 if(itr
->type
& shoolMask
)
8197 //If m_immuneToDamage type contain magic, IMMUNE damage.
8198 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8199 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8200 if(itr
->type
& shoolMask
)
8206 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8211 //FIX ME this hack: don't get feared if stunned
8212 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8214 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8218 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8219 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8220 if(itr
->type
== spellInfo
->Dispel
)
8223 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8224 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8226 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8227 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8228 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8229 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8233 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8234 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8236 if(itr
->type
== spellInfo
->Mechanic
)
8245 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8247 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8248 uint32 effect
= spellInfo
->Effect
[index
];
8249 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8250 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8251 if(itr
->type
== effect
)
8254 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8256 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8257 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8258 if(itr
->type
== mechanic
)
8262 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8264 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8265 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8266 if(itr
->type
== aura
)
8268 // Check for immune to application of harmful magical effects
8269 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8270 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8271 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8272 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8273 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8280 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8285 uint32 family
= spellInfo
->SpellFamilyName
;
8286 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8288 if((family
== 5 && flags
== 256) || //Searing Pain
8289 (family
== 6 && flags
== 8192) || //Mind Blast
8290 (family
== 11 && flags
== 1048576)) //Earth Shock
8296 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8304 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8306 // Taken/Done fixed damage bonus auras
8307 int32 DoneFlatBenefit
= 0;
8308 int32 TakenFlatBenefit
= 0;
8310 // ..done (for creature type by mask) in taken
8311 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8312 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8313 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8314 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8317 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8319 // ..done (base at attack power for marked target and base at attack power for creature type)
8321 if(attType
== RANGED_ATTACK
)
8323 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8325 // ..done (base at attack power and creature type)
8326 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8327 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8328 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8329 APbonus
+= (*i
)->GetModifier()->m_amount
;
8333 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8335 // ..done (base at attack power and creature type)
8336 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8337 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8338 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8339 APbonus
+= (*i
)->GetModifier()->m_amount
;
8342 if (APbonus
!=0) // Can be negative
8344 bool normalized
= false;
8347 for (uint8 i
= 0; i
<3;i
++)
8349 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8357 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8361 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8362 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8363 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8364 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8366 if(attType
!=RANGED_ATTACK
)
8367 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8369 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8371 // Done/Taken total percent damage auras
8372 float DoneTotalMod
= 1.0f
;
8373 float TakenTotalMod
= 1.0f
;
8376 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8377 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8379 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8380 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8381 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8382 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8385 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8386 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8387 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8388 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8390 // .. taken pct: dummy auras
8391 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8392 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8394 switch((*i
)->GetSpellProto()->SpellIconID
)
8398 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8400 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8402 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8403 if (mod
< (*i
)->GetModifier()->m_amount
)
8404 mod
= (*i
)->GetModifier()->m_amount
;
8405 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8410 if(spellProto
==NULL
)
8412 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8413 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8414 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8419 // .. taken pct: class scripts
8420 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8421 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8423 switch((*i
)->GetMiscValue())
8425 case 6427: case 6428: // Dirty Deeds
8426 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8428 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8429 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8431 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8435 // effect 0 have expected value but in negative state
8436 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8442 if(attType
!= RANGED_ATTACK
)
8444 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8445 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8446 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8450 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8451 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8452 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8455 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8457 // apply spellmod to Done damage
8460 if(Player
* modOwner
= GetSpellModOwner())
8461 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8464 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8466 // bonus result can be negative
8467 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8470 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8474 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8477 if(itr
->type
== type
)
8479 m_spellImmune
[op
].erase(itr
);
8480 next
= m_spellImmune
[op
].begin();
8484 Immune
.spellId
= spellId
;
8486 m_spellImmune
[op
].push_back(Immune
);
8490 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8492 if(itr
->spellId
== spellId
)
8494 m_spellImmune
[op
].erase(itr
);
8502 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8504 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8506 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8507 RemoveAurasWithDispelType(type
);
8510 float Unit::GetWeaponProcChance() const
8512 // normalized proc chance for weapon attack speed
8514 if(isAttackReady(BASE_ATTACK
))
8515 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8516 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8517 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8521 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8523 // proc per minute chance calculation
8524 if (PPM
<= 0) return 0.0f
;
8525 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8529 void Unit::Mount(uint32 mount
)
8534 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8536 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8538 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8541 if(GetTypeId() == TYPEID_PLAYER
)
8543 Pet
* pet
= GetPet();
8546 if(pet
->isControlled())
8548 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
8549 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
8552 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
8555 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8559 void Unit::Unmount()
8564 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8566 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8567 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8569 // only resummon old pet if the player is already added to a map
8570 // this prevents adding a pet to a not created map which would otherwise cause a crash
8571 // (it could probably happen when logging in after a previous crash)
8572 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8574 Pet
* NewPet
= new Pet
;
8575 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
8578 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8582 void Unit::SetInCombatWith(Unit
* enemy
)
8584 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8587 SetInCombatState(true);
8592 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8594 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8595 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8597 SetInCombatState(true);
8601 SetInCombatState(false);
8604 void Unit::SetInCombatState(bool PvP
)
8606 // only alive units can be in combat
8611 m_CombatTimer
= 5000;
8612 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8614 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8615 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8618 void Unit::ClearInCombat()
8621 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8623 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8624 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8626 // Player's state will be cleared in Player::UpdateContestedPvP
8627 if(GetTypeId()!=TYPEID_PLAYER
)
8628 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8630 ((Player
*)this)->UpdatePotionCooldown();
8633 bool Unit::isTargetableForAttack() const
8635 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8638 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8641 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8644 int32
Unit::ModifyHealth(int32 dVal
)
8651 int32 curHealth
= (int32
)GetHealth();
8653 int32 val
= dVal
+ curHealth
;
8660 int32 maxHealth
= (int32
)GetMaxHealth();
8665 gain
= val
- curHealth
;
8667 else if(curHealth
!= maxHealth
)
8669 SetHealth(maxHealth
);
8670 gain
= maxHealth
- curHealth
;
8676 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8683 int32 curPower
= (int32
)GetPower(power
);
8685 int32 val
= dVal
+ curPower
;
8692 int32 maxPower
= (int32
)GetMaxPower(power
);
8696 SetPower(power
,val
);
8697 gain
= val
- curPower
;
8699 else if(curPower
!= maxPower
)
8701 SetPower(power
,maxPower
);
8702 gain
= maxPower
- curPower
;
8708 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8713 // Always can see self
8717 // player visible for other player if not logout and at same transport
8718 // including case when player is out of world
8719 bool at_same_transport
=
8720 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8721 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8722 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8723 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8726 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8729 // forbidden to seen (at GM respawn command)
8730 if(m_Visibility
==VISIBILITY_RESPAWN
)
8733 // always seen by owner
8734 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8737 // Grid dead/alive checks
8738 if( u
->GetTypeId()==TYPEID_PLAYER
)
8740 // non visible at grid for any stealth state
8741 if(!IsVisibleInGridForPlayer((Player
*)u
))
8744 // if player is dead then he can't detect anyone in any cases
8750 // all dead creatures/players not visible for any creatures
8751 if(!u
->isAlive() || !isAlive())
8755 // different visible distance checks
8756 if(u
->isInFlight()) // what see player in flight
8758 // use object grey distance for all (only see objects any way)
8759 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8762 else if(!isAlive()) // distance for show body
8764 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8767 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8769 if(u
->GetTypeId()==TYPEID_PLAYER
)
8771 // Players far than max visible distance for player or not in our map are not visible too
8772 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8777 // Units far than max visible distance for creature or not in our map are not visible too
8778 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8782 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8784 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8785 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8788 else // distance for show creature
8790 // Units far than max visible distance for creature or not in our map are not visible too
8791 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8795 // Visible units, always are visible for all units, except for units under invisibility and phases
8796 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
8799 // GMs see any players, not higher GMs and all units in any phase
8800 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8802 if(GetTypeId() == TYPEID_PLAYER
)
8803 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8808 // non faction visibility non-breakable for non-GMs
8809 if (m_Visibility
== VISIBILITY_OFF
)
8812 // phased visibility (both must phased in same way)
8817 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8819 // detectable invisibility case
8821 // Invisible units, always are visible for units under same invisibility type
8822 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8823 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8824 u
->canDetectInvisibilityOf(this) ||
8825 // Units that can detect invisibility always are visible for units that can be detected
8826 canDetectInvisibilityOf(u
) ))
8831 // special cases for always overwrite invisibility/stealth
8832 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8835 if (!u
->IsHostileTo(this))
8837 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8838 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8840 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8843 // else apply same rules as for hostile case (detecting check for stealth)
8849 // Hunter mark functionality
8850 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8851 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8852 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8855 // else apply detecting check for stealth
8858 // none other cases for detect invisibility, so invisible
8862 // else apply stealth detecting check
8865 // unit got in stealth in this moment and must ignore old detected state
8866 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8869 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8870 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8873 // NOW ONLY STEALTH CASE
8875 // stealth and detected and visible for some seconds
8876 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8879 //if in non-detect mode then invisible for unit
8885 // If is attacked then stealth is lost, some creature can use stealth too
8886 if( !getAttackers().empty() )
8889 // If there is collision rogue is seen regardless of level difference
8890 // TODO: check sizes in DB
8891 float distance
= GetDistance(u
);
8892 if (distance
< 0.24f
)
8895 //If a mob or player is stunned he will not be able to detect stealth
8896 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8899 // Creature can detect target only in aggro radius
8900 if(u
->GetTypeId() != TYPEID_PLAYER
)
8902 //Always invisible from back and out of aggro range
8903 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8909 //Always invisible from back
8910 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8915 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8916 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8918 //Calculation if target is in front
8920 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8921 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8923 //Visible distance is modified by
8924 //-Level Diff (every level diff = 1.0f in visible distance)
8925 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8927 //This allows to check talent tree and will add addition stealth dependent on used points)
8928 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8932 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8933 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8934 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8936 if(distance
> visibleDistance
)
8940 // Now check is target visible with LoS
8942 u
->GetPosition(ox
,oy
,oz
);
8943 return IsWithinLOS(ox
,oy
,oz
);
8946 void Unit::SetVisibility(UnitVisibility x
)
8954 if(GetTypeId()==TYPEID_PLAYER
)
8955 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8957 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8961 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8963 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8965 for(uint32 i
= 0; i
< 10; ++i
)
8967 if(((1 << i
) & mask
)==0)
8970 // find invisibility level
8971 uint32 invLevel
= 0;
8972 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8973 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8974 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8975 invLevel
= (*itr
)->GetModifier()->m_amount
;
8977 // find invisibility detect level
8978 uint32 detectLevel
= 0;
8979 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8980 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8981 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8982 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8984 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8986 detectLevel
= ((Player
*)this)->GetDrunkValue();
8989 if(invLevel
<= detectLevel
)
8997 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8999 int32 main_speed_mod
= 0;
9000 float stack_bonus
= 1.0f
;
9001 float non_stack_bonus
= 1.0f
;
9009 if (IsMounted()) // Use on mount auras
9011 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9012 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9013 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9017 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9018 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9019 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9027 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9030 case MOVE_SWIM_BACK
:
9034 if (IsMounted()) // Use on mount auras
9035 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9036 else // Use not mount (shapeshift for example) auras (should stack)
9037 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9038 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9039 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9042 case MOVE_FLIGHT_BACK
:
9045 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9049 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9050 // now we ready for speed calculation
9051 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9059 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9060 // TODO: possible affect only on MOVE_RUN
9061 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9063 // Use speed from aura
9064 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9065 if (speed
> max_speed
)
9074 // Apply strongest slow aura mod to speed
9075 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9077 speed
*=(100.0f
+ slow
)/100.0f
;
9078 SetSpeed(mtype
, speed
, forced
);
9081 float Unit::GetSpeed( UnitMoveType mtype
) const
9083 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9086 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9091 // Update speed only on change
9092 if (m_speed_rate
[mtype
] == rate
)
9095 m_speed_rate
[mtype
] = rate
;
9097 propagateSpeedChange();
9105 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9108 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9111 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9114 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9116 case MOVE_SWIM_BACK
:
9117 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9119 case MOVE_TURN_RATE
:
9120 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9123 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9125 case MOVE_FLIGHT_BACK
:
9126 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9128 case MOVE_PITCH_RATE
:
9129 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9132 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9136 data
.append(GetPackGUID());
9137 data
<< uint32(0); // movement flags
9138 data
<< uint16(0); // unk flags
9139 data
<< uint32(getMSTime());
9140 data
<< float(GetPositionX());
9141 data
<< float(GetPositionY());
9142 data
<< float(GetPositionZ());
9143 data
<< float(GetOrientation());
9144 data
<< uint32(0); // fall time
9145 data
<< float(GetSpeed(mtype
));
9146 SendMessageToSet( &data
, true );
9150 if(GetTypeId() == TYPEID_PLAYER
)
9152 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9153 // and do it only for real sent packets and use run for run/mounted as client expected
9154 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9160 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9163 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9166 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9169 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9171 case MOVE_SWIM_BACK
:
9172 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9174 case MOVE_TURN_RATE
:
9175 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9178 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9180 case MOVE_FLIGHT_BACK
:
9181 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9183 case MOVE_PITCH_RATE
:
9184 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9187 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9190 data
.append(GetPackGUID());
9191 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9192 if (mtype
== MOVE_RUN
)
9193 data
<< uint8(0); // new 2.1.0
9194 data
<< float(GetSpeed(mtype
));
9195 SendMessageToSet( &data
, true );
9197 if(Pet
* pet
= GetPet())
9198 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9201 void Unit::SetHover(bool on
)
9204 CastSpell(this,11010,true);
9206 RemoveAurasDueToSpell(11010);
9209 void Unit::setDeathState(DeathState s
)
9211 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9215 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9217 if(IsNonMeleeSpellCasted(false))
9218 InterruptNonMeleeSpells(false);
9223 RemoveAllAurasOnDeath();
9224 UnsummonAllTotems();
9226 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9227 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9228 // remove aurastates allowing special moves
9229 ClearAllReactives();
9230 ClearDiminishings();
9232 else if(s
== JUST_ALIVED
)
9234 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9237 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9239 //_ApplyAllAuraMods();
9244 /*########################################
9246 ######## AGGRO SYSTEM ########
9248 ########################################*/
9249 bool Unit::CanHaveThreatList() const
9251 // only creatures can have threat list
9252 if( GetTypeId() != TYPEID_UNIT
)
9255 // only alive units can have threat list
9259 // totems can not have threat list
9260 if( ((Creature
*)this)->isTotem() )
9263 // vehicles can not have threat list
9264 if( ((Creature
*)this)->isVehicle() )
9267 // pets can not have a threat list, unless they are controlled by a creature
9268 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9274 //======================================================================
9276 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9278 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9281 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9283 return threat
* m_threatModifier
[school
];
9286 //======================================================================
9288 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9290 // Only mobs can manage threat lists
9291 if(CanHaveThreatList())
9292 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9295 //======================================================================
9297 void Unit::DeleteThreatList()
9299 m_ThreatManager
.clearReferences();
9302 //======================================================================
9304 void Unit::TauntApply(Unit
* taunter
)
9306 assert(GetTypeId()== TYPEID_UNIT
);
9308 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9311 if(!CanHaveThreatList())
9314 Unit
*target
= getVictim();
9315 if(target
&& target
== taunter
)
9318 SetInFront(taunter
);
9319 if (((Creature
*)this)->AI())
9320 ((Creature
*)this)->AI()->AttackStart(taunter
);
9322 m_ThreatManager
.tauntApply(taunter
);
9325 //======================================================================
9327 void Unit::TauntFadeOut(Unit
*taunter
)
9329 assert(GetTypeId()== TYPEID_UNIT
);
9331 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9334 if(!CanHaveThreatList())
9337 Unit
*target
= getVictim();
9338 if(!target
|| target
!= taunter
)
9341 if(m_ThreatManager
.isThreatListEmpty())
9343 if(((Creature
*)this)->AI())
9344 ((Creature
*)this)->AI()->EnterEvadeMode();
9348 m_ThreatManager
.tauntFadeOut(taunter
);
9349 target
= m_ThreatManager
.getHostilTarget();
9351 if (target
&& target
!= taunter
)
9354 if (((Creature
*)this)->AI())
9355 ((Creature
*)this)->AI()->AttackStart(target
);
9359 //======================================================================
9361 bool Unit::SelectHostilTarget()
9363 //function provides main threat functionality
9364 //next-victim-selection algorithm and evade mode are called
9365 //threat list sorting etc.
9367 assert(GetTypeId()== TYPEID_UNIT
);
9369 if (!this->isAlive())
9371 //This function only useful once AI has been initialized
9372 if (!((Creature
*)this)->AI())
9375 Unit
* target
= NULL
;
9377 // First checking if we have some taunt on us
9378 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9379 if ( !tauntAuras
.empty() )
9383 // The last taunt aura caster is alive an we are happy to attack him
9384 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9386 else if (tauntAuras
.size() > 1)
9388 // We do not have last taunt aura caster but we have more taunt auras,
9389 // so find first available target
9391 // Auras are pushed_back, last caster will be on the end
9392 AuraList::const_iterator aura
= --tauntAuras
.end();
9396 if ( (caster
= (*aura
)->GetCaster()) &&
9397 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9402 }while (aura
!= tauntAuras
.begin());
9406 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9407 // No taunt aura or taunt aura caster is dead standart target selection
9408 target
= m_ThreatManager
.getHostilTarget();
9412 if(!hasUnitState(UNIT_STAT_STUNNED
))
9414 ((Creature
*)this)->AI()->AttackStart(target
);
9418 // no target but something prevent go to evade mode
9419 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9422 // last case when creature don't must go to evade mode:
9423 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9424 // for example at owner command to pet attack some far away creature
9425 // Note: creature not have targeted movement generator but have attacker in this case
9426 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9428 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9430 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9435 // enter in evade mode in other case
9436 ((Creature
*)this)->AI()->EnterEvadeMode();
9441 //======================================================================
9442 //======================================================================
9443 //======================================================================
9445 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9447 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9449 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9451 int32 level
= int32(getLevel());
9452 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9453 level
= (int32
)spellProto
->maxLevel
;
9454 else if (level
< (int32
)spellProto
->baseLevel
)
9455 level
= (int32
)spellProto
->baseLevel
;
9456 level
-= (int32
)spellProto
->spellLevel
;
9458 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9459 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9460 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9461 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9462 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9464 // range can have possitive and negative values, so order its for irand
9465 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9466 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9467 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9469 int32 value
= basePoints
+ randvalue
;
9471 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9472 value
+= (int32
)(comboDamage
* comboPoints
);
9474 if(Player
* modOwner
= GetSpellModOwner())
9476 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9477 switch(effect_index
)
9480 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9483 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9486 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9491 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9492 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9493 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9494 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9499 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9501 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9503 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9505 int32 minduration
= GetSpellDuration(spellProto
);
9506 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9510 if( minduration
!= -1 && minduration
!= maxduration
)
9511 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9513 duration
= minduration
;
9517 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9518 // Find total mod value (negative bonus)
9519 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9520 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9521 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9522 // Find max mod (negative bonus)
9523 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9525 int32 durationMod
= 0;
9526 // Select strongest negative mod
9527 if (durationMod_always
> durationMod_not_stack
)
9528 durationMod
= durationMod_not_stack
;
9530 durationMod
= durationMod_always
;
9532 if (durationMod
!= 0)
9533 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9535 if (duration
< 0) duration
= 0;
9541 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9543 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9545 if(i
->DRGroup
!= group
)
9549 return DIMINISHING_LEVEL_1
;
9552 return DIMINISHING_LEVEL_1
;
9554 // If last spell was casted more than 15 seconds ago - reset the count.
9555 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9557 i
->hitCount
= DIMINISHING_LEVEL_1
;
9558 return DIMINISHING_LEVEL_1
;
9560 // or else increase the count.
9563 return DiminishingLevels(i
->hitCount
);
9566 return DIMINISHING_LEVEL_1
;
9569 void Unit::IncrDiminishing(DiminishingGroup group
)
9571 // Checking for existing in the table
9572 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9574 if(i
->DRGroup
!= group
)
9576 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9580 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9583 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9585 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9588 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9589 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9591 // test pet/charm masters instead pets/charmeds
9592 Unit
const* targetOwner
= GetCharmerOrOwner();
9593 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9595 Unit
const* target
= targetOwner
? targetOwner
: this;
9596 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9598 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9604 // Some diminishings applies to mobs too (for example, Stun)
9605 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9607 DiminishingLevels diminish
= Level
;
9610 case DIMINISHING_LEVEL_1
: break;
9611 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9612 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9613 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9618 duration
= int32(duration
* mod
);
9621 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9623 // Checking for existing in the table
9624 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9626 if(i
->DRGroup
!= group
)
9634 // Remember time after last aura from group removed
9636 i
->hitTime
= getMSTime();
9642 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9644 return ObjectAccessor::GetUnit(object
,guid
);
9647 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9649 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9652 uint32
Unit::GetCreatureType() const
9654 if(GetTypeId() == TYPEID_PLAYER
)
9656 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
9657 if(ssEntry
&& ssEntry
->creatureType
> 0)
9658 return ssEntry
->creatureType
;
9660 return CREATURE_TYPE_HUMANOID
;
9663 return ((Creature
*)this)->GetCreatureInfo()->type
;
9666 /*#######################################
9668 ######## STAT SYSTEM ########
9670 #######################################*/
9672 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9674 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9676 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9682 switch(modifierType
)
9686 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9690 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9693 val
= (100.0f
+ amount
) / 100.0f
;
9694 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9701 if(!CanModifyStats())
9706 case UNIT_MOD_STAT_STRENGTH
:
9707 case UNIT_MOD_STAT_AGILITY
:
9708 case UNIT_MOD_STAT_STAMINA
:
9709 case UNIT_MOD_STAT_INTELLECT
:
9710 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9712 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9713 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9717 case UNIT_MOD_FOCUS
:
9718 case UNIT_MOD_ENERGY
:
9719 case UNIT_MOD_HAPPINESS
:
9721 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9723 case UNIT_MOD_RESISTANCE_HOLY
:
9724 case UNIT_MOD_RESISTANCE_FIRE
:
9725 case UNIT_MOD_RESISTANCE_NATURE
:
9726 case UNIT_MOD_RESISTANCE_FROST
:
9727 case UNIT_MOD_RESISTANCE_SHADOW
:
9728 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9730 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9731 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9733 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9734 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9735 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9744 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9746 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9748 sLog
.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9752 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9755 return m_auraModifiersGroup
[unitMod
][modifierType
];
9758 float Unit::GetTotalStatValue(Stats stat
) const
9760 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9762 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9765 // value = ((base_value * base_pct) + total_value) * total_pct
9766 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9767 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9768 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9769 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9774 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9776 if(unitMod
>= UNIT_MOD_END
)
9778 sLog
.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9782 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9785 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9786 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9787 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9788 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9793 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9795 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9799 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9800 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9801 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9802 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9803 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9804 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9813 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9815 Stats stat
= STAT_STRENGTH
;
9819 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9820 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9821 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9822 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9823 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9832 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9836 case UNIT_MOD_MANA
: return POWER_MANA
;
9837 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9838 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9839 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9840 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9841 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9842 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9848 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9850 if (attType
== RANGED_ATTACK
)
9852 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
9855 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
9859 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
9862 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
9866 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9868 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9871 return m_weaponDamage
[attType
][type
];
9874 void Unit::SetLevel(uint32 lvl
)
9876 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9879 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9880 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9883 void Unit::SetHealth(uint32 val
)
9885 uint32 maxHealth
= GetMaxHealth();
9889 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9892 if(GetTypeId() == TYPEID_PLAYER
)
9894 if(((Player
*)this)->GetGroup())
9895 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9897 else if(((Creature
*)this)->isPet())
9899 Pet
*pet
= ((Pet
*)this);
9900 if(pet
->isControlled())
9902 Unit
*owner
= GetOwner();
9903 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9904 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9909 void Unit::SetMaxHealth(uint32 val
)
9911 uint32 health
= GetHealth();
9912 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9915 if(GetTypeId() == TYPEID_PLAYER
)
9917 if(((Player
*)this)->GetGroup())
9918 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9920 else if(((Creature
*)this)->isPet())
9922 Pet
*pet
= ((Pet
*)this);
9923 if(pet
->isControlled())
9925 Unit
*owner
= GetOwner();
9926 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9927 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9935 void Unit::SetPower(Powers power
, uint32 val
)
9937 if(GetPower(power
) == val
)
9940 uint32 maxPower
= GetMaxPower(power
);
9944 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9946 WorldPacket
data(SMSG_POWER_UPDATE
);
9947 data
.append(GetPackGUID());
9948 data
<< uint8(power
);
9949 data
<< uint32(val
);
9950 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9953 if(GetTypeId() == TYPEID_PLAYER
)
9955 if(((Player
*)this)->GetGroup())
9956 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9958 else if(((Creature
*)this)->isPet())
9960 Pet
*pet
= ((Pet
*)this);
9961 if(pet
->isControlled())
9963 Unit
*owner
= GetOwner();
9964 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9965 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9968 // Update the pet's character sheet with happiness damage bonus
9969 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9971 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9976 void Unit::SetMaxPower(Powers power
, uint32 val
)
9978 uint32 cur_power
= GetPower(power
);
9979 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9982 if(GetTypeId() == TYPEID_PLAYER
)
9984 if(((Player
*)this)->GetGroup())
9985 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9987 else if(((Creature
*)this)->isPet())
9989 Pet
*pet
= ((Pet
*)this);
9990 if(pet
->isControlled())
9992 Unit
*owner
= GetOwner();
9993 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9994 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9999 SetPower(power
, val
);
10002 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10004 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10007 if(GetTypeId() == TYPEID_PLAYER
)
10009 if(((Player
*)this)->GetGroup())
10010 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10012 else if(((Creature
*)this)->isPet())
10014 Pet
*pet
= ((Pet
*)this);
10015 if(pet
->isControlled())
10017 Unit
*owner
= GetOwner();
10018 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10019 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10024 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10026 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10029 if(GetTypeId() == TYPEID_PLAYER
)
10031 if(((Player
*)this)->GetGroup())
10032 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10034 else if(((Creature
*)this)->isPet())
10036 Pet
*pet
= ((Pet
*)this);
10037 if(pet
->isControlled())
10039 Unit
*owner
= GetOwner();
10040 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10041 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10046 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10048 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10050 tAuraProcTriggerDamage
.push_back(aura
);
10052 tAuraProcTriggerDamage
.remove(aura
);
10055 uint32
Unit::GetCreatePowers( Powers power
) const
10057 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10060 case POWER_MANA
: return GetCreateMana();
10061 case POWER_RAGE
: return 1000;
10062 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10063 case POWER_ENERGY
: return 100;
10064 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10065 case POWER_RUNIC_POWER
: return 1000;
10071 void Unit::AddToWorld()
10073 Object::AddToWorld();
10076 void Unit::RemoveFromWorld()
10081 RemoveNotOwnSingleTargetAuras();
10084 Object::RemoveFromWorld();
10087 void Unit::CleanupsBeforeDelete()
10089 if(m_uint32Values
) // only for fully created object
10091 InterruptNonMeleeSpells(true);
10092 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10094 ClearComboPointHolders();
10095 DeleteThreatList();
10096 getHostilRefManager().setOnlineOfflineState(false);
10098 RemoveAllGameObjects();
10099 RemoveAllDynObjects();
10100 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10105 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10108 m_charmInfo
= new CharmInfo(charm
);
10109 return m_charmInfo
;
10112 CharmInfo::CharmInfo(Unit
* unit
)
10113 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10115 for(int i
=0; i
<4; ++i
)
10117 m_charmspells
[i
].spellId
= 0;
10118 m_charmspells
[i
].active
= ACT_DISABLED
;
10122 void CharmInfo::InitPetActionBar()
10124 // the first 3 SpellOrActions are attack, follow and stay
10125 for(uint32 i
= 0; i
< 3; i
++)
10127 PetActionBar
[i
].Type
= ACT_COMMAND
;
10128 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10130 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10131 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10133 for(uint32 i
=0; i
< 4; i
++)
10135 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10136 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10140 void CharmInfo::InitEmptyActionBar()
10142 for(uint32 x
= 1; x
< 10; ++x
)
10144 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10145 PetActionBar
[x
].SpellOrAction
= 0;
10147 PetActionBar
[0].Type
= ACT_COMMAND
;
10148 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10151 void CharmInfo::InitPossessCreateSpells()
10153 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
10156 InitEmptyActionBar(); //charm action bar
10158 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10160 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10161 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10163 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10167 void CharmInfo::InitCharmCreateSpells()
10169 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10171 InitEmptyActionBar();
10175 InitPetActionBar();
10177 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10179 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10180 m_charmspells
[x
].spellId
= spellId
;
10185 if (IsPassiveSpell(spellId
))
10187 m_unit
->CastSpell(m_unit
, spellId
, true);
10188 m_charmspells
[x
].active
= ACT_PASSIVE
;
10192 ActiveStates newstate
;
10193 bool onlyselfcast
= true;
10194 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10196 if(!spellInfo
) onlyselfcast
= false;
10197 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10199 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10200 onlyselfcast
= false;
10203 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10204 newstate
= ACT_DISABLED
;
10206 newstate
= ACT_PASSIVE
;
10208 AddSpellToAB(0, spellId
, newstate
);
10213 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10215 for(uint8 i
= 0; i
< 10; i
++)
10217 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10219 PetActionBar
[i
].SpellOrAction
= newid
;
10222 if(newstate
== ACT_DECIDE
)
10223 PetActionBar
[i
].Type
= ACT_DISABLED
;
10225 PetActionBar
[i
].Type
= newstate
;
10234 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10236 if(IsPassiveSpell(spellid
))
10239 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10241 if(spellid
== m_charmspells
[x
].spellId
)
10243 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10248 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10250 m_petnumber
= petnumber
;
10252 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10254 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10257 bool Unit::isFrozen() const
10259 return HasAuraState(AURA_STATE_FROZEN
);
10262 struct ProcTriggeredData
10264 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10265 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10266 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10268 SpellProcEventEntry
const *spellProcEvent
;
10269 Aura
* triggeredByAura
;
10270 Unit::spellEffectPair triggeredByAura_SpellPair
;
10273 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10274 typedef std::list
< uint32
> RemoveSpellList
;
10276 // List of auras that CAN be trigger but may not exist in spell_proc_event
10277 // in most case need for drop charges
10278 // in some types of aura need do additional check
10279 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10280 bool InitTriggerAuraData()
10282 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10284 isTriggerAura
[i
]=false;
10285 isNonTriggerAura
[i
] = false;
10287 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10288 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10289 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10290 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10291 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10292 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10293 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10294 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10295 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10296 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10297 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10298 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10299 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10300 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10301 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10302 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10303 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10304 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10305 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10306 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10307 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10308 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10309 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10310 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10311 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10312 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10313 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10314 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10315 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10317 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10318 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10323 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10325 uint32 procEx
= PROC_EX_NONE
;
10326 // Check victim state
10327 if (missCondition
!=SPELL_MISS_NONE
)
10328 switch (missCondition
)
10330 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10331 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10332 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10333 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10334 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10335 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10336 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10337 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10338 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10339 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10340 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10347 if (damageInfo
->blocked
)
10348 procEx
|=PROC_EX_BLOCK
;
10350 if (damageInfo
->absorb
)
10351 procEx
|=PROC_EX_ABSORB
;
10353 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10354 procEx
|=PROC_EX_CRITICAL_HIT
;
10356 procEx
|=PROC_EX_NORMAL_HIT
;
10361 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10363 // For melee/ranged based attack need update skills and set some Aura states
10364 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10366 // Update skills here for players
10367 if (GetTypeId() == TYPEID_PLAYER
)
10369 // On melee based hit/miss/resist need update skill (for victim and attacker)
10370 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10372 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10373 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10375 // Update defence if player is victim and parry/dodge/block
10376 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10377 ((Player
*)this)->UpdateDefense();
10379 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10380 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10385 // if victim and dodge attack
10386 if (procExtra
&PROC_EX_DODGE
)
10388 //Update AURA_STATE on dodge
10389 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10391 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10392 StartReactiveTimer( REACTIVE_DEFENSE
);
10395 // if victim and parry attack
10396 if (procExtra
& PROC_EX_PARRY
)
10398 // For Hunters only Counterattack (skip Mongoose bite)
10399 if (getClass() == CLASS_HUNTER
)
10401 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10402 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10406 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10407 StartReactiveTimer( REACTIVE_DEFENSE
);
10410 // if and victim block attack
10411 if (procExtra
& PROC_EX_BLOCK
)
10413 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10414 StartReactiveTimer( REACTIVE_DEFENSE
);
10417 else //For attacker
10419 // Overpower on victim dodge
10420 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10422 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10423 StartReactiveTimer( REACTIVE_OVERPOWER
);
10429 RemoveSpellList removedSpells
;
10430 ProcTriggeredList procTriggered
;
10431 // Fill procTriggered list
10432 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10434 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10435 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10438 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10442 if (procTriggered
.empty())
10445 // Handle effects proceed this time
10446 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10448 // Some auras can be deleted in function called in this loop (except first, ofc)
10449 // Until storing auars in std::multimap to hard check deleting by another way
10450 if(i
!= procTriggered
.begin())
10452 bool found
= false;
10453 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10454 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10455 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10457 if(itr
->second
==i
->triggeredByAura
)
10465 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10466 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10467 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10468 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10469 // sLog.outDebug(" <end of list>");
10474 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10475 Aura
*triggeredByAura
= i
->triggeredByAura
;
10476 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10477 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10478 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10479 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10480 // For players set spell cooldown if need
10481 uint32 cooldown
= 0;
10482 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10483 cooldown
= spellProcEvent
->cooldown
;
10485 switch(auraModifier
->m_auraname
)
10487 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10489 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10490 // Don`t drop charge or add cooldown for not started trigger
10491 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10495 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10497 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10498 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10499 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10500 SendSpellNonMeleeDamageLog(&damageInfo
);
10501 DealSpellDamage(&damageInfo
, true);
10504 case SPELL_AURA_MANA_SHIELD
:
10505 case SPELL_AURA_DUMMY
:
10507 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10508 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10512 case SPELL_AURA_MOD_HASTE
:
10514 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10515 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10519 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10521 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10522 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10526 case SPELL_AURA_PRAYER_OF_MENDING
:
10528 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10529 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10531 HandleMeandingAuraProc(triggeredByAura
);
10534 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10536 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10538 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10542 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
10543 // Skip melee hits or instant cast spells
10544 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10547 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10548 // Skip Melee hits and spells ws wrong school
10549 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10552 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10553 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10554 // Skip melee hits and spells ws wrong school or zero cost
10555 if (procSpell
== NULL
||
10556 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10557 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10560 case SPELL_AURA_MECHANIC_IMMUNITY
:
10561 // Compare mechanic
10562 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10565 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10566 // Compare mechanic
10567 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10570 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10572 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10576 // nothing do, just charges counter
10579 // Remove charge (aura can be removed by triggers)
10582 // need found aura on drop (can be dropped by triggers)
10583 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10584 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10585 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10587 // If last charge dropped add spell to remove list
10588 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10590 removedSpells
.push_back(triggeredByAura
->GetId());
10596 if (!removedSpells
.empty())
10598 // Sort spells and remove dublicates
10599 removedSpells
.sort();
10600 removedSpells
.unique();
10601 // Remove auras from removedAuras
10602 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10603 RemoveAurasDueToSpell(*i
);
10607 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10609 return SPELL_SCHOOL_MASK_NORMAL
;
10612 Player
* Unit::GetSpellModOwner()
10614 if(GetTypeId()==TYPEID_PLAYER
)
10615 return (Player
*)this;
10616 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10618 Unit
* owner
= GetOwner();
10619 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10620 return (Player
*)owner
;
10625 ///----------Pet responses methods-----------------
10626 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
10628 if(msg
== SPELL_CAST_OK
)
10631 Unit
*owner
= GetCharmerOrOwner();
10632 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10635 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10636 data
<< uint8(0); // cast count?
10637 data
<< uint32(spellid
);
10638 data
<< uint8(msg
);
10639 // uint32 for some reason
10640 // uint32 for some reason
10641 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10644 void Unit::SendPetActionFeedback (uint8 msg
)
10646 Unit
* owner
= GetOwner();
10647 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10650 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10651 data
<< uint8(msg
);
10652 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10655 void Unit::SendPetTalk (uint32 pettalk
)
10657 Unit
* owner
= GetOwner();
10658 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10661 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10662 data
<< uint64(GetGUID());
10663 data
<< uint32(pettalk
);
10664 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10667 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10669 Unit
* owner
= GetOwner();
10670 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10673 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10674 data
<< uint64(GetGUID());
10675 data
<< uint8(0x0); // flags (0x1, 0x2)
10676 data
<< uint32(spellid
);
10677 data
<< uint32(cooltime
);
10679 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10682 void Unit::SendPetClearCooldown (uint32 spellid
)
10684 Unit
* owner
= GetOwner();
10685 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10688 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10689 data
<< uint32(spellid
);
10690 data
<< uint64(GetGUID());
10691 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10694 void Unit::SendPetAIReaction(uint64 guid
)
10696 Unit
* owner
= GetOwner();
10697 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10700 WorldPacket
data(SMSG_AI_REACTION
, 12);
10701 data
<< uint64(guid
) << uint32(00000002);
10702 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10705 ///----------End of Pet responses methods----------
10707 void Unit::StopMoving()
10709 clearUnitState(UNIT_STAT_MOVING
);
10711 // send explicit stop packet
10712 // rely on vmaps here because for example stormwind is in air
10713 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10714 //if (fabs(GetPositionZ() - z) < 2.0f)
10715 // Relocate(GetPositionX(), GetPositionY(), z);
10716 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10718 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10720 // update position and orientation;
10722 BuildHeartBeatMsg(&data
);
10723 SendMessageToSet(&data
,false);
10726 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10730 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10733 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10735 GetMotionMaster()->MovementExpired(false);
10736 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10738 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10740 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10744 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10746 GetMotionMaster()->MovementExpired(false);
10748 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10750 // restore appropriate movement generator
10752 GetMotionMaster()->MoveChase(getVictim());
10754 GetMotionMaster()->Initialize();
10756 // attack caster if can
10757 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10758 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10759 ((Creature
*)this)->AI()->AttackStart(caster
);
10763 if (GetTypeId() == TYPEID_PLAYER
)
10764 ((Player
*)this)->SetClientControl(this, !apply
);
10767 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10771 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10773 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10775 GetMotionMaster()->MoveConfused();
10779 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10781 GetMotionMaster()->MovementExpired(false);
10783 if (GetTypeId() == TYPEID_UNIT
)
10785 // if in combat restore movement generator
10787 GetMotionMaster()->MoveChase(getVictim());
10791 if(GetTypeId() == TYPEID_PLAYER
)
10792 ((Player
*)this)->SetClientControl(this, !apply
);
10795 bool Unit::IsSitState() const
10797 uint8 s
= getStandState();
10799 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
10800 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
10801 s
== UNIT_STAND_STATE_SIT
;
10804 bool Unit::IsStandState() const
10806 uint8 s
= getStandState();
10807 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
10810 void Unit::SetStandState(uint8 state
)
10812 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10814 if (IsStandState())
10815 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10817 if(GetTypeId()==TYPEID_PLAYER
)
10819 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10820 data
<< (uint8
)state
;
10821 ((Player
*)this)->GetSession()->SendPacket(&data
);
10825 bool Unit::IsPolymorphed() const
10827 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10830 void Unit::SetDisplayId(uint32 modelId
)
10832 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10834 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10836 Pet
*pet
= ((Pet
*)this);
10837 if(!pet
->isControlled())
10839 Unit
*owner
= GetOwner();
10840 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10841 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10845 void Unit::ClearComboPointHolders()
10847 while(!m_ComboPointHolders
.empty())
10849 uint32 lowguid
= *m_ComboPointHolders
.begin();
10851 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10852 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10853 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10855 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10859 void Unit::ClearAllReactives()
10861 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10862 m_reactiveTimer
[i
] = 0;
10864 if (HasAuraState( AURA_STATE_DEFENSE
))
10865 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10866 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10867 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10868 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10869 ((Player
*)this)->ClearComboPoints();
10872 void Unit::UpdateReactives( uint32 p_time
)
10874 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10876 ReactiveType reactive
= ReactiveType(i
);
10878 if(!m_reactiveTimer
[reactive
])
10881 if ( m_reactiveTimer
[reactive
] <= p_time
)
10883 m_reactiveTimer
[reactive
] = 0;
10885 switch ( reactive
)
10887 case REACTIVE_DEFENSE
:
10888 if (HasAuraState(AURA_STATE_DEFENSE
))
10889 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10891 case REACTIVE_HUNTER_PARRY
:
10892 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10893 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10895 case REACTIVE_OVERPOWER
:
10896 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10897 ((Player
*)this)->ClearComboPoints();
10905 m_reactiveTimer
[reactive
] -= p_time
;
10910 Unit
* Unit::SelectNearbyTarget() const
10912 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10914 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10915 cell
.SetNoCreate();
10917 std::list
<Unit
*> targets
;
10920 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10921 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
10923 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10924 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10926 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10927 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10928 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10931 // remove current target
10933 targets
.remove(getVictim());
10935 // remove not LoS targets
10936 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10938 if(!IsWithinLOSInMap(*tIter
))
10940 std::list
<Unit
*>::iterator tIter2
= tIter
;
10942 targets
.erase(tIter2
);
10948 // no appropriate targets
10949 if(targets
.empty())
10953 uint32 rIdx
= urand(0,targets
.size()-1);
10954 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10955 for(uint32 i
= 0; i
< rIdx
; ++i
)
10961 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10963 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10965 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10971 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10975 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10976 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10980 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10981 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10985 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10988 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10990 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10993 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10995 // Not apply this to creature casted spells with casttime==0
10996 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10999 if (CastingTime
> 7000) CastingTime
= 7000;
11000 if (CastingTime
< 1500) CastingTime
= 1500;
11002 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11003 CastingTime
= 3500;
11005 int32 overTime
= 0;
11007 bool DirectDamage
= false;
11008 bool AreaEffect
= false;
11010 for ( uint32 i
=0; i
<3;i
++)
11012 switch ( spellProto
->Effect
[i
] )
11014 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11015 case SPELL_EFFECT_POWER_DRAIN
:
11016 case SPELL_EFFECT_HEALTH_LEECH
:
11017 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11018 case SPELL_EFFECT_POWER_BURN
:
11019 case SPELL_EFFECT_HEAL
:
11020 DirectDamage
= true;
11022 case SPELL_EFFECT_APPLY_AURA
:
11023 switch ( spellProto
->EffectApplyAuraName
[i
] )
11025 case SPELL_AURA_PERIODIC_DAMAGE
:
11026 case SPELL_AURA_PERIODIC_HEAL
:
11027 case SPELL_AURA_PERIODIC_LEECH
:
11028 if ( GetSpellDuration(spellProto
) )
11029 overTime
= GetSpellDuration(spellProto
);
11032 // -5% per additional effect
11040 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11044 // Combined Spells with Both Over Time and Direct Damage
11045 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11047 // mainly for DoTs which are 3500 here otherwise
11048 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11049 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11050 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11051 // Portion to Over Time
11052 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11054 if ( damagetype
== DOT
)
11055 CastingTime
= uint32(CastingTime
* PtOT
);
11056 else if ( PtOT
< 1.0f
)
11057 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11062 // Area Effect Spells receive only half of bonus
11066 // -5% of total per any additional effect
11067 for ( uint8 i
=0; i
<effects
; ++i
)
11069 if ( CastingTime
> 175 )
11071 CastingTime
-= 175;
11080 return CastingTime
;
11083 void Unit::UpdateAuraForGroup(uint8 slot
)
11085 if(GetTypeId() == TYPEID_PLAYER
)
11087 Player
* player
= (Player
*)this;
11088 if(player
->GetGroup())
11090 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11091 player
->SetAuraUpdateMask(slot
);
11094 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11096 Pet
*pet
= ((Pet
*)this);
11097 if(pet
->isControlled())
11099 Unit
*owner
= GetOwner();
11100 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11102 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11103 pet
->SetAuraUpdateMask(slot
);
11109 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11111 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11112 return float(GetAttackTime(attType
))/1000.0f
;
11114 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11116 return 2.4; // fist attack
11118 switch (Weapon
->GetProto()->InventoryType
)
11120 case INVTYPE_2HWEAPON
:
11122 case INVTYPE_RANGED
:
11123 case INVTYPE_RANGEDRIGHT
:
11124 case INVTYPE_THROWN
:
11126 case INVTYPE_WEAPON
:
11127 case INVTYPE_WEAPONMAINHAND
:
11128 case INVTYPE_WEAPONOFFHAND
:
11130 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11134 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11136 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11137 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11138 if ((*itr
)->GetId() == spell_id
)
11144 bool Unit::IsUnderLastManaUseEffect() const
11146 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11149 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11151 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11153 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11156 player
->SetContestedPvPTimer(30000);
11157 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11159 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11160 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11161 // call MoveInLineOfSight for nearby contested guards
11162 SetVisibility(GetVisibility());
11164 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11166 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11167 // call MoveInLineOfSight for nearby contested guards
11168 SetVisibility(GetVisibility());
11172 void Unit::AddPetAura(PetAura
const* petSpell
)
11174 m_petAuras
.insert(petSpell
);
11175 if(Pet
* pet
= GetPet())
11176 pet
->CastPetAura(petSpell
);
11179 void Unit::RemovePetAura(PetAura
const* petSpell
)
11181 m_petAuras
.erase(petSpell
);
11182 if(Pet
* pet
= GetPet())
11183 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11186 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11188 Pet
* pet
= new Pet(HUNTER_PET
);
11190 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11196 pet
->SetOwnerGUID(GetGUID());
11197 pet
->SetCreatorGUID(GetGUID());
11198 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11199 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11201 if(GetTypeId()==TYPEID_PLAYER
)
11202 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11204 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11206 if(!pet
->InitStatsForLevel(level
))
11208 sLog
.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11213 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11214 // this enables pet details window (Shift+P)
11215 pet
->AIM_Initialize();
11216 pet
->InitPetCreateSpells();
11217 pet
->InitTalentForLevel();
11218 pet
->SetHealth(pet
->GetMaxHealth());
11223 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11225 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11227 // Get proc Event Entry
11228 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11230 // Aura info stored here
11231 Modifier
*mod
= aura
->GetModifier();
11233 if (isNonTriggerAura
[mod
->m_auraname
])
11235 // If not trigger by default and spellProcEvent==NULL - skip
11236 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11239 // Get EventProcFlag
11240 uint32 EventProcFlag
;
11241 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11242 EventProcFlag
= spellProcEvent
->procFlags
;
11244 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11245 // Continue if no trigger exist
11246 if (!EventProcFlag
)
11249 // Check spellProcEvent data requirements
11250 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11253 // In most cases req get honor or XP from kill
11254 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11256 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11257 // Shadow Word: Death - can trigger from every kill
11258 if (aura
->GetId() == 32409)
11263 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11264 // But except periodic triggers (can triggered from self)
11265 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11268 // Check if current equipment allows aura to proc
11269 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11271 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11274 if(attType
== BASE_ATTACK
)
11275 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11276 else if (attType
== OFF_ATTACK
)
11277 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11279 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11281 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11284 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11287 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11289 // Check if player is wearing shield
11290 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11291 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11295 // Get chance from spell
11296 float chance
= (float)spellProto
->procChance
;
11297 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11298 if(spellProcEvent
&& spellProcEvent
->customChance
)
11299 chance
= spellProcEvent
->customChance
;
11300 // If PPM exist calculate chance from PPM
11301 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11303 uint32 WeaponSpeed
= GetAttackTime(attType
);
11304 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11306 // Apply chance modifer aura
11307 if(Player
* modOwner
= GetSpellModOwner())
11308 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11310 return roll_chance_f(chance
);
11313 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11315 // aura can be deleted at casts
11316 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11317 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11318 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11319 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11322 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11324 // current aura expire
11325 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11327 // next target selection
11328 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11331 if (spellProto
->EffectRadiusIndex
[effIdx
])
11332 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11334 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11336 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11338 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11340 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11342 // aura will applied from caster, but spell casted from current aura holder
11343 SpellModifier
*mod
= new SpellModifier
;
11344 mod
->op
= SPELLMOD_CHARGES
;
11345 mod
->value
= jumps
-5; // negative
11346 mod
->type
= SPELLMOD_FLAT
;
11347 mod
->spellId
= spellProto
->Id
;
11348 mod
->mask
= spellProto
->SpellFamilyFlags
;
11349 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11351 caster
->AddSpellMod(mod
, true);
11352 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11353 caster
->AddSpellMod(mod
, false);
11359 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11363 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11365 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11367 if(!IS_UNIT_GUID(target_guid
))
11370 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11374 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11376 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11377 target
->RemoveAura(iter
);
11383 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
11385 WorldObject::SetPhaseMask(newPhaseMask
,update
);
11388 if(Pet
* pet
= GetPet())
11389 pet
->SetPhaseMask(newPhaseMask
,true);
11392 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
11394 if(GetTypeId() == TYPEID_PLAYER
)
11395 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
11398 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
11401 // Work strange for many spells: triggered active mover set for targeted player to creature
11402 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11403 BuildHeartBeatMsg(&data
);
11404 SendMessageToSet(&data
, false);