[7497] Remove auras from GO owner at remove connected owned th this spell GO.
[getmangos.git] / src / game / Unit.cpp
blobc2e87bb582c357e3a42a89cd8e24a775f7c69c69
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
48 #include <math.h>
50 float baseMoveSpeed[MAX_MOVE_TYPE] =
52 2.5f, // MOVE_WALK
53 7.0f, // MOVE_RUN
54 1.25f, // MOVE_RUN_BACK
55 4.722222f, // MOVE_SWIM
56 4.5f, // MOVE_SWIM_BACK
57 3.141594f, // MOVE_TURN_RATE
58 7.0f, // MOVE_FLIGHT
59 4.5f, // MOVE_FLIGHT_BACK
60 3.14f // MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura[TOTAL_AURAS];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura[TOTAL_AURAS];
69 // Prepare lists
70 static bool procPrepared = InitTriggerAuraData();
72 Unit::Unit()
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType |= TYPEMASK_UNIT;
76 m_objectTypeId = TYPEID_UNIT;
77 // 2.3.2 - 0x70
78 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
80 m_attackTimer[BASE_ATTACK] = 0;
81 m_attackTimer[OFF_ATTACK] = 0;
82 m_attackTimer[RANGED_ATTACK] = 0;
83 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
87 m_extraAttacks = 0;
89 m_state = 0;
90 m_form = FORM_NONE;
91 m_deathState = ALIVE;
93 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
94 m_currentSpells[i] = NULL;
96 m_addDmgOnce = 0;
98 for(int i = 0; i < MAX_TOTEM; ++i)
99 m_TotemSlot[i] = 0;
101 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
102 //m_Aura = NULL;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
105 //tmpAura = NULL;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; ++i)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < MAX_ATTACK; ++i)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; ++i)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
221 i_motionMaster.UpdateMotion(p_time);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER)
227 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
228 else
229 return false;
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
234 float x, y, z;
235 if(GetMotionMaster()->GetDestination(x, y, z))
236 SendMonsterMoveWithSpeed(x, y, z, 0, player);
239 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
241 if (!transitTime)
243 if(GetTypeId()==TYPEID_PLAYER)
245 Traveller<Player> traveller(*(Player*)this);
246 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
248 else
250 Traveller<Creature> traveller(*(Creature*)this);
251 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
258 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
260 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
261 data.append(GetPackGUID());
263 // Point A, starting location
264 data << GetPositionX() << GetPositionY() << GetPositionZ();
265 // unknown field - unrelated to orientation
266 // seems to increment about 1000 for every 1.7 seconds
267 // for now, we'll just use mstime
268 data << getMSTime();
270 data << uint8(type); // unknown
271 switch(type)
273 case 0: // normal packet
274 break;
275 case 1: // stop packet
276 SendMessageToSet( &data, true );
277 return;
278 case 2: // not used currently
279 data << float(0);
280 data << float(0);
281 data << float(0);
282 break;
283 case 3: // not used currently
284 data << uint64(0); // probably target guid
285 break;
286 case 4: // not used currently
287 data << float(0); // probably orientation
288 break;
291 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
292 data << uint32(MovementFlags);
294 data << Time; // Time in between points
295 data << uint32(1); // 1 single waypoint
296 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
298 if(player)
299 player->GetSession()->SendPacket(&data);
300 else
301 SendMessageToSet( &data, true );
304 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
306 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
308 uint32 pathSize = end-start;
310 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
311 data.append(GetPackGUID());
312 data << GetPositionX();
313 data << GetPositionY();
314 data << GetPositionZ();
316 // unknown field - unrelated to orientation
317 // seems to increment about 1000 for every 1.7 seconds
318 // for now, we'll just use mstime
319 data << getMSTime();
321 data << uint8( 0 );
322 data << uint32( MovementFlags );
323 data << uint32( traveltime );
324 data << uint32( pathSize );
325 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
327 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
328 SendMessageToSet(&data, true);
331 void Unit::resetAttackTimer(WeaponAttackType type)
333 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
336 bool Unit::canReachWithAttack(Unit *pVictim) const
338 assert(pVictim);
339 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
340 if( reach <= 0.0f )
341 reach = 1.0f;
342 return IsWithinDistInMap(pVictim, reach);
345 void Unit::RemoveSpellsCausingAura(AuraType auraType)
347 if (auraType >= TOTAL_AURAS) return;
348 AuraList::iterator iter, next;
349 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
351 next = iter;
352 ++next;
354 if (*iter)
356 RemoveAurasDueToSpell((*iter)->GetId());
357 if (!m_modAuras[auraType].empty())
358 next = m_modAuras[auraType].begin();
359 else
360 return;
365 bool Unit::HasAuraType(AuraType auraType) const
367 return (!m_modAuras[auraType].empty());
370 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
371 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
373 if(!HasAuraType(auraType))
374 return;
376 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
377 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
378 float chance = float(damage) / max_dmg * 100.0f;
379 if (roll_chance_f(chance))
380 RemoveSpellsCausingAura(auraType);
383 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
385 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
386 return 0;
388 //You don't lose health from damage taken from another player while in a sanctuary
389 //You still see it in the combat log though
390 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
392 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
393 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
394 return 0;
397 // remove affects from victim (including from 0 damage and DoTs)
398 if(pVictim != this)
399 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
401 // remove affects from attacker at any non-DoT damage (including 0 damage)
402 if( damagetype != DOT)
404 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
405 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
407 if(pVictim != this)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
410 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
411 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
416 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
417 //Script Event damage taken
418 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
419 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
421 if(!damage)
423 // Rage from physical damage received .
424 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
425 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
427 return 0;
429 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
430 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
431 // root type spells do not dispel the root effect
432 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
433 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
435 if(pVictim->GetTypeId() != TYPEID_PLAYER)
437 // no xp,health if type 8 /critters/
438 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
440 pVictim->setDeathState(JUST_DIED);
441 pVictim->SetHealth(0);
443 // allow loot only if has loot_id in creature_template
444 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
445 if(cInfo && cInfo->lootid)
446 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
448 // some critters required for quests
449 if(GetTypeId() == TYPEID_PLAYER)
450 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
452 return damage;
455 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
456 ((Creature*)pVictim)->AI()->AttackStart(this);
459 DEBUG_LOG("DealDamageStart");
461 uint32 health = pVictim->GetHealth();
462 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
464 // duel ends when player has 1 or less hp
465 bool duel_hasEnded = false;
466 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
468 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
469 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
470 damage = health-1;
472 duel_hasEnded = true;
474 //Get in CombatState
475 if(pVictim != this && damagetype != DOT)
477 SetInCombatWith(pVictim);
478 pVictim->SetInCombatWith(this);
480 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
481 SetContestedPvP(attackedPlayer);
484 // Rage from Damage made (only from direct weapon damage)
485 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
487 uint32 weaponSpeedHitFactor;
489 switch(cleanDamage->attackType)
491 case BASE_ATTACK:
493 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
494 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
495 else
496 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
498 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
500 break;
502 case OFF_ATTACK:
504 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
505 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
506 else
507 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
509 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
511 break;
513 case RANGED_ATTACK:
514 break;
518 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
520 if(((Player*)pVictim)->InBattleGround())
522 Player *killer = ((Player*)this);
523 if(killer != ((Player*)pVictim))
524 if(BattleGround *bg = killer->GetBattleGround())
525 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
529 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
530 ((Creature*)pVictim)->SetLootRecipient(this);
532 if (health <= damage)
534 DEBUG_LOG("DealDamage: victim just died");
536 // find player: owner of controlled `this` or `this` itself maybe
537 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
539 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
540 player = ((Creature*)pVictim)->GetLootRecipient();
541 // Reward player, his pets, and group/raid members
542 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
543 if(player && player!=pVictim)
545 player->RewardPlayerAndGroupAtKill(pVictim);
546 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
549 DEBUG_LOG("DealDamageAttackStop");
551 // stop combat
552 pVictim->CombatStop();
553 pVictim->getHostilRefManager().deleteReferences();
555 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
557 // if talent known but not triggered (check priest class for speedup check)
558 Aura* spiritOfRedemtionTalentReady = NULL;
559 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
560 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
562 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
563 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
565 if((*itr)->GetSpellProto()->SpellIconID==1654)
567 spiritOfRedemtionTalentReady = *itr;
568 break;
573 DEBUG_LOG("SET JUST_DIED");
574 if(!spiritOfRedemtionTalentReady)
575 pVictim->setDeathState(JUST_DIED);
577 DEBUG_LOG("DealDamageHealth1");
579 if(spiritOfRedemtionTalentReady)
581 // save value before aura remove
582 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
583 if(!ressSpellId)
584 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
586 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
587 pVictim->RemoveAllAurasOnDeath();
589 // restore for use at real death
590 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
592 // FORM_SPIRITOFREDEMPTION and related auras
593 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
595 else
596 pVictim->SetHealth(0);
598 // remember victim PvP death for corpse type and corpse reclaim delay
599 // at original death (not at SpiritOfRedemtionTalent timeout)
600 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
601 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
603 // Call KilledUnit for creatures
604 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
605 ((Creature*)this)->AI()->KilledUnit(pVictim);
607 // achievement stuff
608 if (pVictim->GetTypeId() == TYPEID_PLAYER)
610 if (GetTypeId() == TYPEID_UNIT)
611 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
612 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
613 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
616 // 10% durability loss on death
617 // clean InHateListOf
618 if (pVictim->GetTypeId() == TYPEID_PLAYER)
620 // only if not player and not controlled by player pet. And not at BG
621 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
623 DEBUG_LOG("We are dead, loosing 10 percents durability");
624 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
625 // durability lost message
626 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
627 ((Player*)pVictim)->GetSession()->SendPacket(&data);
630 else // creature died
632 DEBUG_LOG("DealDamageNotPlayer");
633 Creature *cVictim = (Creature*)pVictim;
635 if(!cVictim->isPet())
637 cVictim->DeleteThreatList();
638 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
640 // Call creature just died function
641 if (cVictim->AI())
642 cVictim->AI()->JustDied(this);
644 // Dungeon specific stuff, only applies to players killing creatures
645 if(cVictim->GetInstanceId())
647 Map *m = cVictim->GetMap();
648 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
649 // TODO: do instance binding anyway if the charmer/owner is offline
651 if(m->IsDungeon() && creditedPlayer)
653 if(m->IsRaid() || m->IsHeroic())
655 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
656 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
658 else
660 // the reset time is set but not added to the scheduler
661 // until the players leave the instance
662 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
663 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
664 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
670 // last damage from non duel opponent or opponent controlled creature
671 if(duel_hasEnded)
673 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
674 Player *he = (Player*)pVictim;
676 assert(he->duel);
678 he->duel->opponent->CombatStopWithPets(true);
679 he->CombatStopWithPets(true);
681 he->DuelComplete(DUEL_INTERUPTED);
684 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
685 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
687 Player *killed = ((Player*)pVictim);
688 if(BattleGround *bg = killed->GetBattleGround())
689 if(player)
690 bg->HandleKillPlayer(killed, player);
691 //later we can add support for creature->player kills here i'm
692 //not sure, but i guess those kills also get counted in av
693 //else if(GetTypeId() == TYPEID_UNIT)
694 // bg->HandleKillPlayer(killed,(Creature*)this);
697 else // if (health <= damage)
699 DEBUG_LOG("DealDamageAlive");
701 pVictim->ModifyHealth(- (int32)damage);
703 if(damagetype != DOT)
705 if(getVictim())
707 // if have target and damage pVictim just call AI reaction
708 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
709 ((Creature*)pVictim)->AI()->AttackedBy(this);
711 else
713 // if not have main target then attack state with target (including AI call)
714 //start melee attacks only after melee hit
715 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
719 // polymorphed and other negative transformed cases
720 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
721 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
723 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
725 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
726 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
728 if (pVictim->GetTypeId() != TYPEID_PLAYER)
730 if(spellProto && IsDamageToThreatSpell(spellProto))
731 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
732 else
733 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
735 else // victim is a player
737 // Rage from damage received
738 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
740 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
741 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
744 // random durability for items (HIT TAKEN)
745 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
747 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
748 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
752 if(GetTypeId()==TYPEID_PLAYER)
754 // random durability for items (HIT DONE)
755 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
757 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
758 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
762 // TODO: Store auras by interrupt flag to speed this up.
763 AuraMap& vAuras = pVictim->GetAuras();
764 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
766 const SpellEntry *se = i->second->GetSpellProto();
767 next = i; ++next;
768 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
769 continue;
770 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
772 bool remove = true;
773 if (se->procFlags & (1<<3))
775 if (!roll_chance_i(se->procChance))
776 remove = false;
778 if (remove)
780 pVictim->RemoveAurasDueToSpell(i->second->GetId());
781 // FIXME: this may cause the auras with proc chance to be rerolled several times
782 next = vAuras.begin();
787 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
789 if( damagetype != DOT )
791 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
793 // skip channeled spell (processed differently below)
794 if (i == CURRENT_CHANNELED_SPELL)
795 continue;
797 if(Spell* spell = pVictim->m_currentSpells[i])
798 if(spell->getState() == SPELL_STATE_PREPARING)
800 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
801 pVictim->InterruptSpell(i);
802 else
803 spell->Delayed();
808 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
810 if (spell->getState() == SPELL_STATE_CASTING)
812 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
813 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
815 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
816 spell->DelayedChannel();
818 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
820 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
821 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
824 else if (spell->getState() == SPELL_STATE_DELAYED)
825 // break channeled spell in delayed state on damage
827 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
828 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
833 // last damage from duel opponent
834 if(duel_hasEnded)
836 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
837 Player *he = (Player*)pVictim;
839 assert(he->duel);
841 he->SetHealth(1);
843 he->duel->opponent->CombatStopWithPets(true);
844 he->CombatStopWithPets(true);
846 he->CastSpell(he, 7267, true); // beg
847 he->DuelComplete(DUEL_WON);
851 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
853 return damage;
856 void Unit::CastStop(uint32 except_spellid)
858 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
859 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
860 InterruptSpell(i,false);
863 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
865 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
867 if(!spellInfo)
869 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
870 return;
873 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
876 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
878 if(!spellInfo)
880 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
881 return;
884 if (castItem)
885 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
887 if(!originalCaster && triggeredByAura)
888 originalCaster = triggeredByAura->GetCasterGUID();
890 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
892 SpellCastTargets targets;
893 targets.setUnitTarget( Victim );
894 spell->m_CastItem = castItem;
895 spell->prepare(&targets, triggeredByAura);
898 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
900 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
902 if(!spellInfo)
904 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
905 return;
908 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
911 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
913 if(!spellInfo)
915 sLog.outError("CastCustomSpell: unknown spell");
916 return;
919 if (castItem)
920 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
922 if(!originalCaster && triggeredByAura)
923 originalCaster = triggeredByAura->GetCasterGUID();
925 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
927 if(bp0)
928 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
930 if(bp1)
931 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
933 if(bp2)
934 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
936 SpellCastTargets targets;
937 targets.setUnitTarget( Victim );
938 spell->m_CastItem = castItem;
939 spell->prepare(&targets, triggeredByAura);
942 // used for scripting
943 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
945 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
947 if(!spellInfo)
949 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
950 return;
953 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
956 // used for scripting
957 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
959 if(!spellInfo)
961 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
962 return;
965 if (castItem)
966 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
968 if(!originalCaster && triggeredByAura)
969 originalCaster = triggeredByAura->GetCasterGUID();
971 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
973 SpellCastTargets targets;
974 targets.setDestination(x, y, z);
975 spell->m_CastItem = castItem;
976 spell->prepare(&targets, triggeredByAura);
979 // Obsolete func need remove, here only for comotability vs another patches
980 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
982 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
983 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
984 CalculateSpellDamage(&damageInfo, damage, spellInfo);
985 SendSpellNonMeleeDamageLog(&damageInfo);
986 DealSpellDamage(&damageInfo, true);
987 return damageInfo.damage;
990 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
992 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
993 Unit *pVictim = damageInfo->target;
995 if (damage < 0)
996 return;
998 if(!this || !pVictim)
999 return;
1000 if(!this->isAlive() || !pVictim->isAlive())
1001 return;
1003 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1004 // Check spell crit chance
1005 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1006 bool blocked = false;
1007 // Per-school calc
1008 switch (spellInfo->DmgClass)
1010 // Melee and Ranged Spells
1011 case SPELL_DAMAGE_CLASS_RANGED:
1012 case SPELL_DAMAGE_CLASS_MELEE:
1014 // Physical Damage
1015 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1017 //Calculate armor mitigation
1018 damage = CalcArmorReducedDamage(pVictim, damage);
1019 // Get blocked status
1020 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1022 // Magical Damage
1023 else
1025 // Calculate damage bonus
1026 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1028 if (crit)
1030 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1032 // Calculate crit bonus
1033 uint32 crit_bonus = damage;
1034 // Apply crit_damage bonus for melee spells
1035 if(Player* modOwner = GetSpellModOwner())
1036 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1037 damage += crit_bonus;
1039 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1040 int32 critPctDamageMod=0;
1041 if(attackType == RANGED_ATTACK)
1042 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1043 else
1045 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1046 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1048 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1049 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1051 if (critPctDamageMod!=0)
1052 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1054 // Resilience - reduce crit damage
1055 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1056 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1058 // Spell weapon based damage CAN BE crit & blocked at same time
1059 if (blocked)
1061 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1062 if (damage < damageInfo->blocked)
1063 damageInfo->blocked = damage;
1064 damage-=damageInfo->blocked;
1067 break;
1068 // Magical Attacks
1069 case SPELL_DAMAGE_CLASS_NONE:
1070 case SPELL_DAMAGE_CLASS_MAGIC:
1072 // Calculate damage bonus
1073 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1074 // If crit add critical bonus
1075 if (crit)
1077 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1078 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1079 // Resilience - reduce crit damage
1080 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1081 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1084 break;
1087 // Calculate absorb resist
1088 if(damage > 0)
1090 // lookup absorb/resist ignore auras on caster for spell
1091 bool ignore = false;
1092 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1093 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1094 if ((*i)->isAffectedOnSpell(spellInfo))
1096 ignore = true;
1097 break;
1100 if (!ignore)
1102 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1103 damage-= damageInfo->absorb + damageInfo->resist;
1106 else
1107 damage = 0;
1108 damageInfo->damage = damage;
1111 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1113 if (damageInfo==0)
1114 return;
1116 Unit *pVictim = damageInfo->target;
1118 if(!this || !pVictim)
1119 return;
1121 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1122 return;
1124 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1125 if (spellProto == NULL)
1127 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1128 return;
1131 //You don't lose health from damage taken from another player while in a sanctuary
1132 //You still see it in the combat log though
1133 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1135 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1136 if(area && area->flags & 0x800) //sanctuary
1137 return;
1140 // Call default DealDamage
1141 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1142 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1145 //TODO for melee need create structure as in
1146 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1148 damageInfo->attacker = this;
1149 damageInfo->target = pVictim;
1150 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1151 damageInfo->attackType = attackType;
1152 damageInfo->damage = 0;
1153 damageInfo->cleanDamage = 0;
1154 damageInfo->absorb = 0;
1155 damageInfo->resist = 0;
1156 damageInfo->blocked_amount = 0;
1158 damageInfo->TargetState = 0;
1159 damageInfo->HitInfo = 0;
1160 damageInfo->procAttacker = PROC_FLAG_NONE;
1161 damageInfo->procVictim = PROC_FLAG_NONE;
1162 damageInfo->procEx = PROC_EX_NONE;
1163 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1165 if(!this || !pVictim)
1166 return;
1167 if(!this->isAlive() || !pVictim->isAlive())
1168 return;
1170 // Select HitInfo/procAttacker/procVictim flag based on attack type
1171 switch (attackType)
1173 case BASE_ATTACK:
1174 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1175 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1176 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1177 break;
1178 case OFF_ATTACK:
1179 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1180 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1181 damageInfo->HitInfo = HITINFO_LEFTSWING;
1182 break;
1183 case RANGED_ATTACK:
1184 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1185 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1186 damageInfo->HitInfo = 0x08;// test
1187 break;
1188 default:
1189 break;
1192 // Physical Immune check
1193 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1195 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1196 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1198 damageInfo->procEx |=PROC_EX_IMMUNE;
1199 damageInfo->damage = 0;
1200 damageInfo->cleanDamage = 0;
1201 return;
1203 damage += CalculateDamage (damageInfo->attackType, false);
1204 // Add melee damage bonus
1205 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1206 // Calculate armor reduction
1207 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1208 damageInfo->cleanDamage += damage - damageInfo->damage;
1210 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1212 // Disable parry or dodge for ranged attack
1213 if(damageInfo->attackType == RANGED_ATTACK)
1215 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1216 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1219 switch(damageInfo->hitOutCome)
1221 case MELEE_HIT_EVADE:
1223 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1224 damageInfo->TargetState = VICTIMSTATE_EVADES;
1226 damageInfo->procEx|=PROC_EX_EVADE;
1227 damageInfo->damage = 0;
1228 damageInfo->cleanDamage = 0;
1229 return;
1231 case MELEE_HIT_MISS:
1233 damageInfo->HitInfo |= HITINFO_MISS;
1234 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1236 damageInfo->procEx|=PROC_EX_MISS;
1237 damageInfo->damage = 0;
1238 damageInfo->cleanDamage = 0;
1239 break;
1241 case MELEE_HIT_NORMAL:
1242 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1243 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1244 break;
1245 case MELEE_HIT_CRIT:
1247 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1248 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1250 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1251 // Crit bonus calc
1252 damageInfo->damage += damageInfo->damage;
1253 int32 mod=0;
1254 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1255 if(damageInfo->attackType == RANGED_ATTACK)
1256 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1257 else
1259 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1260 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1263 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1265 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1266 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1267 if (mod!=0)
1268 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1270 // Resilience - reduce crit damage
1271 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1273 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1274 damageInfo->damage -= resilienceReduction;
1275 damageInfo->cleanDamage += resilienceReduction;
1277 break;
1279 case MELEE_HIT_PARRY:
1280 damageInfo->TargetState = VICTIMSTATE_PARRY;
1281 damageInfo->procEx|=PROC_EX_PARRY;
1282 damageInfo->cleanDamage += damageInfo->damage;
1283 damageInfo->damage = 0;
1284 break;
1286 case MELEE_HIT_DODGE:
1287 damageInfo->TargetState = VICTIMSTATE_DODGE;
1288 damageInfo->procEx|=PROC_EX_DODGE;
1289 damageInfo->cleanDamage += damageInfo->damage;
1290 damageInfo->damage = 0;
1291 break;
1292 case MELEE_HIT_BLOCK:
1294 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1295 damageInfo->HitInfo |= HITINFO_BLOCK;
1296 damageInfo->procEx|=PROC_EX_BLOCK;
1297 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1298 if (damageInfo->blocked_amount >= damageInfo->damage)
1300 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1301 damageInfo->blocked_amount = damageInfo->damage;
1303 damageInfo->damage -= damageInfo->blocked_amount;
1304 damageInfo->cleanDamage += damageInfo->blocked_amount;
1305 break;
1307 case MELEE_HIT_GLANCING:
1309 damageInfo->HitInfo |= HITINFO_GLANCING;
1310 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1311 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1312 float reducePercent = 1.0f; //damage factor
1313 // calculate base values and mods
1314 float baseLowEnd = 1.3;
1315 float baseHighEnd = 1.2;
1316 switch(getClass()) // lowering base values for casters
1318 case CLASS_SHAMAN:
1319 case CLASS_PRIEST:
1320 case CLASS_MAGE:
1321 case CLASS_WARLOCK:
1322 case CLASS_DRUID:
1323 baseLowEnd -= 0.7;
1324 baseHighEnd -= 0.3;
1325 break;
1328 float maxLowEnd = 0.6;
1329 switch(getClass()) // upper for melee classes
1331 case CLASS_WARRIOR:
1332 case CLASS_ROGUE:
1333 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1336 // calculate values
1337 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1338 float lowEnd = baseLowEnd - ( 0.05f * diff );
1339 float highEnd = baseHighEnd - ( 0.03f * diff );
1341 // apply max/min bounds
1342 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1343 lowEnd = 0.01f;
1344 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1345 lowEnd = maxLowEnd;
1347 if ( highEnd < 0.2f ) //high end limits
1348 highEnd = 0.2f;
1349 if ( highEnd > 0.99f )
1350 highEnd = 0.99f;
1352 if(lowEnd > highEnd) // prevent negative range size
1353 lowEnd = highEnd;
1355 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1357 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1358 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1359 break;
1361 case MELEE_HIT_CRUSHING:
1363 damageInfo->HitInfo |= HITINFO_CRUSHING;
1364 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1365 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1366 // 150% normal damage
1367 damageInfo->damage += (damageInfo->damage / 2);
1368 break;
1370 default:
1372 break;
1375 // Calculate absorb resist
1376 if(int32(damageInfo->damage) > 0)
1378 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1379 // Calculate absorb & resists
1380 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1381 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1382 if (damageInfo->absorb)
1384 damageInfo->HitInfo|=HITINFO_ABSORB;
1385 damageInfo->procEx|=PROC_EX_ABSORB;
1387 if (damageInfo->resist)
1388 damageInfo->HitInfo|=HITINFO_RESIST;
1391 else // Umpossible get negative result but....
1392 damageInfo->damage = 0;
1395 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1397 if (damageInfo==0) return;
1398 Unit *pVictim = damageInfo->target;
1400 if(!this || !pVictim)
1401 return;
1403 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1404 return;
1406 //You don't lose health from damage taken from another player while in a sanctuary
1407 //You still see it in the combat log though
1408 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1410 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1411 if(area && area->flags & 0x800) //sanctuary
1412 return;
1415 // Hmmmm dont like this emotes cloent must by self do all animations
1416 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1417 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1418 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1419 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1421 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1423 // Get attack timers
1424 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1425 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1426 // Reduce attack time
1427 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1429 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1430 float percent60 = 3 * percent20;
1431 if(offtime > percent20 && offtime <= percent60)
1433 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1435 else if(offtime > percent60)
1437 offtime -= 2 * percent20;
1438 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1441 else
1443 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1444 float percent60 = 3 * percent20;
1445 if(basetime > percent20 && basetime <= percent60)
1447 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1449 else if(basetime > percent60)
1451 basetime -= 2 * percent20;
1452 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1457 // Call default DealDamage
1458 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1459 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1461 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1462 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1463 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1465 // -probability is between 0% and 40%
1466 // 20% base chance
1467 float Probability = 20;
1469 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1470 if( pVictim->getLevel() < 30 )
1471 Probability = 0.65f*pVictim->getLevel()+0.5;
1473 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1474 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1476 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1478 if(Probability > 40)
1479 Probability = 40;
1481 if(roll_chance_f(Probability))
1482 CastSpell(pVictim, 1604, true);
1485 // If not miss
1486 if (!(damageInfo->HitInfo & HITINFO_MISS))
1488 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1490 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
1491 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1494 // victim's damage shield
1495 std::set<Aura*> alreadyDone;
1496 uint32 removedAuras = pVictim->m_removedAuras;
1497 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1498 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1500 next++;
1501 if (alreadyDone.find(*i) == alreadyDone.end())
1503 alreadyDone.insert(*i);
1504 uint32 damage=(*i)->GetModifier()->m_amount;
1505 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1506 if(!spellProto)
1507 continue;
1508 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1509 //uint32 absorb;
1510 //uint32 resist;
1511 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1512 //damage-=absorb + resist;
1514 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1515 data << uint64(pVictim->GetGUID());
1516 data << uint64(GetGUID());
1517 data << uint32(spellProto->Id);
1518 data << uint32(damage); // Damage
1519 data << uint32(0); // Overkill
1520 data << uint32(spellProto->SchoolMask);
1521 pVictim->SendMessageToSet(&data, true );
1523 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1525 if (pVictim->m_removedAuras > removedAuras)
1527 removedAuras = pVictim->m_removedAuras;
1528 next = vDamageShields.begin();
1536 void Unit::HandleEmoteCommand(uint32 anim_id)
1538 WorldPacket data( SMSG_EMOTE, 12 );
1539 data << uint32(anim_id);
1540 data << uint64(GetGUID());
1541 SendMessageToSet(&data, true);
1544 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1546 uint32 newdamage = 0;
1547 float armor = pVictim->GetArmor();
1548 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1549 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1551 // Apply Player CR_ARMOR_PENETRATION rating
1552 if (GetTypeId()==TYPEID_PLAYER)
1553 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1555 if (armor < 0.0f) armor=0.0f;
1557 float levelModifier = getLevel();
1558 if ( levelModifier > 59 )
1559 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1561 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1562 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1564 if(tmpvalue < 0.0f)
1565 tmpvalue = 0.0f;
1566 if(tmpvalue > 0.75f)
1567 tmpvalue = 0.75f;
1568 newdamage = uint32(damage - (damage * tmpvalue));
1570 return (newdamage > 1) ? newdamage : 1;
1573 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1575 if(!pVictim || !pVictim->isAlive() || !damage)
1576 return;
1578 // Magic damage, check for resists
1579 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1581 // Get base victim resistance for school
1582 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1583 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1584 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1586 tmpvalue2 *= (float)(0.15f / getLevel());
1587 if (tmpvalue2 < 0.0f)
1588 tmpvalue2 = 0.0f;
1589 if (tmpvalue2 > 0.75f)
1590 tmpvalue2 = 0.75f;
1591 uint32 ran = urand(0, 100);
1592 uint32 faq[4] = {24,6,4,6};
1593 uint8 m = 0;
1594 float Binom = 0.0f;
1595 for (uint8 i = 0; i < 4; i++)
1597 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1598 if (ran > Binom )
1599 ++m;
1600 else
1601 break;
1603 if (damagetype == DOT && m == 4)
1604 *resist += uint32(damage - 1);
1605 else
1606 *resist += uint32(damage * m / 4);
1607 if(*resist > damage)
1608 *resist = damage;
1610 else
1611 *resist = 0;
1613 int32 RemainingDamage = damage - *resist;
1615 // Get unit state (need for some absorb check)
1616 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1617 // Reflect damage spells (not cast any damage spell in aura lookup)
1618 uint32 reflectSpell = 0;
1619 int32 reflectDamage = 0;
1620 // Need remove expired auras after
1621 bool existExpired = false;
1622 // absorb without mana cost
1623 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1624 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1626 Modifier* mod = (*i)->GetModifier();
1627 if (!(mod->m_miscvalue & schoolMask))
1628 continue;
1630 SpellEntry const* spellProto = (*i)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb = mod->m_amount;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb <=0)
1638 existExpired = true;
1639 continue;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto->SpellFamilyName)
1645 case SPELLFAMILY_GENERIC:
1647 // Astral Shift
1648 if (spellProto->SpellIconID == 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1652 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1653 continue;
1655 // Nerves of Steel
1656 if (spellProto->SpellIconID == 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1660 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1661 continue;
1663 // Spell Deflection
1664 if (spellProto->SpellIconID == 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1668 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1669 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1670 continue;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto->Id == 41475)
1675 if(RemainingDamage < currentAbsorb)
1676 reflectDamage = RemainingDamage / 2;
1677 else
1678 reflectDamage = currentAbsorb / 2;
1679 reflectSpell = 33619;
1680 break;
1682 if (spellProto->Id == 39228 || // Argussian Compass
1683 spellProto->Id == 60218) // Essence of Gossamer
1685 // Max absorb stored in 1 dummy effect
1686 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1687 currentAbsorb = spellProto->EffectBasePoints[1];
1688 break;
1690 break;
1692 case SPELLFAMILY_DRUID:
1694 // Primal Tenacity
1695 if (spellProto->SpellIconID == 2253)
1697 //reduces all damage taken while Stunned
1698 if (unitflag & UNIT_FLAG_STUNNED)
1699 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1700 continue;
1702 break;
1704 case SPELLFAMILY_ROGUE:
1706 // Cheat Death
1707 if(spellProto->SpellIconID == 2109)
1709 if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1710 pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
1711 !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
1712 roll_chance_i(currentAbsorb)) // Only if roll
1714 pVictim->CastSpell(pVictim,31231,true);
1715 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1716 // with health > 10% lost health until health==10%, in other case no losses
1717 uint32 health10 = pVictim->GetMaxHealth()/10;
1718 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1720 continue;
1722 break;
1724 case SPELLFAMILY_PRIEST:
1726 // Reflective Shield
1727 if (spellProto->SpellFamilyFlags == 0x1)
1729 if (pVictim == this)
1730 break;
1731 Unit* caster = (*i)->GetCaster();
1732 if (!caster)
1733 break;
1734 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1735 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1737 switch((*k)->GetModifier()->m_miscvalue)
1739 case 5065: // Rank 1
1740 case 5064: // Rank 2
1741 case 5063: // Rank 3
1743 if(RemainingDamage >= currentAbsorb)
1744 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1745 else
1746 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1747 reflectSpell = 33619;
1748 } break;
1749 default: break;
1752 break;
1754 break;
1756 case SPELLFAMILY_SHAMAN:
1758 // Astral Shift
1759 if (spellProto->SpellIconID == 3066)
1761 //reduces all damage taken while stun, fear or silence
1762 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1763 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1764 continue;
1766 break;
1768 case SPELLFAMILY_DEATHKNIGHT:
1770 // Shadow of Death
1771 if (spellProto->SpellIconID == 1958)
1773 // TODO: absorb only while transform
1774 continue;
1776 // Anti-Magic Shell (on self)
1777 if (spellProto->Id == 48707)
1779 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1780 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1781 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1782 int32 regen = absorbed * 2 / 10;
1783 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1784 RemainingDamage -= absorbed;
1785 continue;
1787 // Anti-Magic Shell (on single party/raid member)
1788 if (spellProto->Id == 50462)
1790 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1791 continue;
1793 // Anti-Magic Zone
1794 if (spellProto->Id == 50461)
1796 Unit* caster = (*i)->GetCaster();
1797 if (!caster)
1798 continue;
1799 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1800 int32 canabsorb = caster->GetHealth();
1801 if (canabsorb < absorbed)
1802 absorbed = canabsorb;
1803 DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
1804 RemainingDamage -= absorbed;
1805 continue;
1807 break;
1809 default:
1810 break;
1813 // currentAbsorb - damage can be absorbed by shield
1814 // If need absorb less damage
1815 if (RemainingDamage < currentAbsorb)
1816 currentAbsorb = RemainingDamage;
1818 RemainingDamage -= currentAbsorb;
1820 // Reduce shield amount
1821 mod->m_amount-=currentAbsorb;
1822 // Need remove it later
1823 if (mod->m_amount<=0)
1824 existExpired = true;
1827 // Remove all expired absorb auras
1828 if (existExpired)
1830 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1832 if ((*i)->GetModifier()->m_amount<=0)
1834 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1835 i = vSchoolAbsorb.begin();
1837 else
1838 ++i;
1841 // Cast back reflect damage spell
1842 if (reflectSpell)
1843 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1845 // absorb by mana cost
1846 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1847 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1849 next = i; ++next;
1851 // check damage school mask
1852 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1853 continue;
1855 int32 currentAbsorb;
1856 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1857 currentAbsorb = (*i)->GetModifier()->m_amount;
1858 else
1859 currentAbsorb = RemainingDamage;
1861 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1862 if(Player *modOwner = pVictim->GetSpellModOwner())
1863 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1865 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1866 if (currentAbsorb > maxAbsorb)
1867 currentAbsorb = maxAbsorb;
1869 (*i)->GetModifier()->m_amount -= currentAbsorb;
1870 if((*i)->GetModifier()->m_amount <= 0)
1872 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1873 next = vManaShield.begin();
1876 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1877 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1879 RemainingDamage -= currentAbsorb;
1882 // only split damage if not damaging yourself
1883 if(pVictim != this)
1885 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1886 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1888 next = i; ++next;
1890 // check damage school mask
1891 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1892 continue;
1894 // Damage can be splitted only if aura has an alive caster
1895 Unit *caster = (*i)->GetCaster();
1896 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1897 continue;
1899 int32 currentAbsorb;
1900 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1901 currentAbsorb = (*i)->GetModifier()->m_amount;
1902 else
1903 currentAbsorb = RemainingDamage;
1905 RemainingDamage -= currentAbsorb;
1907 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1909 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1910 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1913 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1914 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1916 next = i; ++next;
1918 // check damage school mask
1919 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1920 continue;
1922 // Damage can be splitted only if aura has an alive caster
1923 Unit *caster = (*i)->GetCaster();
1924 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1925 continue;
1927 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1929 RemainingDamage -= splitted;
1931 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1933 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1934 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1938 *absorb = damage - RemainingDamage - *resist;
1941 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
1943 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
1944 return;
1946 if (!pVictim->isAlive())
1947 return;
1949 if(IsNonMeleeSpellCasted(false))
1950 return;
1952 uint32 hitInfo;
1953 if (attType == BASE_ATTACK)
1954 hitInfo = HITINFO_NORMALSWING2;
1955 else if (attType == OFF_ATTACK)
1956 hitInfo = HITINFO_LEFTSWING;
1957 else
1958 return; // ignore ranged case
1960 uint32 extraAttacks = m_extraAttacks;
1962 // melee attack spell casted at main hand attack only
1963 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
1965 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
1967 // not recent extra attack only at any non extra attack (melee spell case)
1968 if(!extra && extraAttacks)
1970 while(m_extraAttacks)
1972 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
1973 if(m_extraAttacks > 0)
1974 --m_extraAttacks;
1978 return;
1981 CalcDamageInfo damageInfo;
1982 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
1983 // Send log damage message to client
1984 SendAttackStateUpdate(&damageInfo);
1985 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
1986 DealMeleeDamage(&damageInfo,true);
1988 if (GetTypeId() == TYPEID_PLAYER)
1989 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1990 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1991 else
1992 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
1995 // extra attack only at any non extra attack (normal case)
1996 if(!extra && extraAttacks)
1998 while(m_extraAttacks)
2000 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2001 if(m_extraAttacks > 0)
2002 --m_extraAttacks;
2007 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2009 // This is only wrapper
2011 // Miss chance based on melee
2012 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2014 // Critical hit chance
2015 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2017 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2018 float dodge_chance = pVictim->GetUnitDodgeChance();
2019 float block_chance = pVictim->GetUnitBlockChance();
2020 float parry_chance = pVictim->GetUnitParryChance();
2022 // Useful if want to specify crit & miss chances for melee, else it could be removed
2023 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2025 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2028 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2030 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2031 return MELEE_HIT_EVADE;
2033 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2034 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2036 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2037 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2039 // bonus from skills is 0.04%
2040 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2041 int32 sum = 0, tmp = 0;
2042 int32 roll = urand (0, 10000);
2044 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2045 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2046 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2048 tmp = miss_chance;
2050 if (tmp > 0 && roll < (sum += tmp ))
2052 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2053 return MELEE_HIT_MISS;
2056 // always crit against a sitting target (except 0 crit chance)
2057 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2059 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2060 return MELEE_HIT_CRIT;
2063 // Dodge chance
2065 // only players can't dodge if attacker is behind
2066 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2068 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2070 else
2072 // Reduce dodge chance by attacker expertise rating
2073 if (GetTypeId() == TYPEID_PLAYER)
2074 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2076 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2077 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2079 tmp = dodge_chance;
2080 if ( (tmp > 0) // check if unit _can_ dodge
2081 && ((tmp -= skillBonus) > 0)
2082 && roll < (sum += tmp))
2084 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2085 return MELEE_HIT_DODGE;
2089 // parry & block chances
2091 // check if attack comes from behind, nobody can parry or block if attacker is behind
2092 if (!pVictim->HasInArc(M_PI,this))
2094 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2096 else
2098 // Reduce parry chance by attacker expertise rating
2099 if (GetTypeId() == TYPEID_PLAYER)
2100 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2102 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2104 int32 tmp = int32(parry_chance);
2105 if ( (tmp > 0) // check if unit _can_ parry
2106 && ((tmp -= skillBonus) > 0)
2107 && (roll < (sum += tmp)))
2109 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2110 return MELEE_HIT_PARRY;
2114 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2116 tmp = block_chance;
2117 if ( (tmp > 0) // check if unit _can_ block
2118 && ((tmp -= skillBonus) > 0)
2119 && (roll < (sum += tmp)))
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2122 return MELEE_HIT_BLOCK;
2127 // Critical chance
2128 tmp = crit_chance;
2130 if (tmp > 0 && roll < (sum += tmp))
2132 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2133 return MELEE_HIT_CRIT;
2136 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2137 if( attType != RANGED_ATTACK &&
2138 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2139 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2140 getLevel() < pVictim->getLevelForTarget(this) )
2142 // cap possible value (with bonuses > max skill)
2143 int32 skill = attackerWeaponSkill;
2144 int32 maxskill = attackerMaxSkillValueForLevel;
2145 skill = (skill > maxskill) ? maxskill : skill;
2147 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2148 tmp = tmp > 4000 ? 4000 : tmp;
2149 if (roll < (sum += tmp))
2151 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2152 return MELEE_HIT_GLANCING;
2156 // mobs can score crushing blows if they're 4 or more levels above victim
2157 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2158 // can be from by creature (if can) or from controlled player that considered as creature
2159 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2160 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2161 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2163 // when their weapon skill is 15 or more above victim's defense skill
2164 tmp = victimDefenseSkill;
2165 int32 tmpmax = victimMaxSkillValueForLevel;
2166 // having defense above your maximum (from items, talents etc.) has no effect
2167 tmp = tmp > tmpmax ? tmpmax : tmp;
2168 // tmp = mob's level * 5 - player's current defense skill
2169 tmp = attackerMaxSkillValueForLevel - tmp;
2170 if(tmp >= 15)
2172 // add 2% chance per lacking skill point, min. is 15%
2173 tmp = tmp * 200 - 1500;
2174 if (roll < (sum += tmp))
2176 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2177 return MELEE_HIT_CRUSHING;
2182 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2183 return MELEE_HIT_NORMAL;
2186 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2188 float min_damage, max_damage;
2190 if (normalized && GetTypeId()==TYPEID_PLAYER)
2191 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2192 else
2194 switch (attType)
2196 case RANGED_ATTACK:
2197 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2198 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2199 break;
2200 case BASE_ATTACK:
2201 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2202 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2203 break;
2204 case OFF_ATTACK:
2205 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2206 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2207 break;
2208 // Just for good manner
2209 default:
2210 min_damage = 0.0f;
2211 max_damage = 0.0f;
2212 break;
2216 if (min_damage > max_damage)
2218 std::swap(min_damage,max_damage);
2221 if(max_damage == 0.0f)
2222 max_damage = 5.0f;
2224 return urand((uint32)min_damage, (uint32)max_damage);
2227 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2229 if(spellProto->spellLevel <= 0)
2230 return 1.0f;
2232 float LvlPenalty = 0.0f;
2234 if(spellProto->spellLevel < 20)
2235 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2236 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2237 if(LvlFactor > 1.0f)
2238 LvlFactor = 1.0f;
2240 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2243 void Unit::SendAttackStart(Unit* pVictim)
2245 WorldPacket data( SMSG_ATTACKSTART, 16 );
2246 data << uint64(GetGUID());
2247 data << uint64(pVictim->GetGUID());
2249 SendMessageToSet(&data, true);
2250 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2253 void Unit::SendAttackStop(Unit* victim)
2255 if(!victim)
2256 return;
2258 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2259 data.append(GetPackGUID());
2260 data.append(victim->GetPackGUID()); // can be 0x00...
2261 data << uint32(0); // can be 0x1
2262 SendMessageToSet(&data, true);
2263 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2265 /*if(victim->GetTypeId() == TYPEID_UNIT)
2266 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2269 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
2271 if (pVictim->HasInArc(M_PI,this))
2273 /* Currently not exist spells with ignore block
2274 // Ignore combat result aura (parry/dodge check on prepare)
2275 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2276 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2278 if (!(*i)->isAffectedOnSpell(spellProto))
2279 continue;
2280 if ((*i)->GetModifier()->m_miscvalue == )
2281 return false;
2285 // Check creatures flags_extra for disable block
2286 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2287 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2288 return false;
2290 float blockChance = GetUnitBlockChance();
2291 blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
2292 if (roll_chance_f(blockChance))
2293 return true;
2295 return false;
2298 // Melee based spells can be miss, parry or dodge on this step
2299 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2300 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2302 // Calculate hit chance (more correct for chance mod)
2303 int32 HitChance;
2305 // PvP - PvE melee chances
2306 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2307 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2308 if(leveldif < 3)
2309 HitChance = 95 - leveldif;
2310 else
2311 HitChance = 93 - (leveldif - 2) * lchance;
2313 // Hit chance depends from victim auras
2314 if(attType == RANGED_ATTACK)
2315 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2316 else
2317 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2319 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2320 if(Player *modOwner = GetSpellModOwner())
2321 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2323 // Miss = 100 - hit
2324 float miss_chance= 100.0f - HitChance;
2326 // Bonuses from attacker aura and ratings
2327 if (attType == RANGED_ATTACK)
2328 miss_chance -= m_modRangedHitChance;
2329 else
2330 miss_chance -= m_modMeleeHitChance;
2332 // bonus from skills is 0.04%
2333 miss_chance -= skillDiff * 0.04f;
2335 // Limit miss chance from 0 to 60%
2336 if (miss_chance < 0.0f)
2337 return 0.0f;
2338 if (miss_chance > 60.0f)
2339 return 60.0f;
2340 return miss_chance;
2343 // Melee based spells hit result calculations
2344 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2346 WeaponAttackType attType = BASE_ATTACK;
2348 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2349 attType = RANGED_ATTACK;
2351 // bonus from skills is 0.04% per skill Diff
2352 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2353 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2354 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2356 uint32 roll = urand (0, 10000);
2358 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2359 // Roll miss
2360 uint32 tmp = missChance;
2361 if (roll < tmp)
2362 return SPELL_MISS_MISS;
2364 // Chance resist mechanic (select max value from every mechanic spell effect)
2365 int32 resist_mech = 0;
2366 // Get effects mechanic and chance
2367 for(int eff = 0; eff < 3; ++eff)
2369 int32 effect_mech = GetEffectMechanic(spell, eff);
2370 if (effect_mech)
2372 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2373 if (resist_mech < temp*100)
2374 resist_mech = temp*100;
2377 // Roll chance
2378 tmp += resist_mech;
2379 if (roll < tmp)
2380 return SPELL_MISS_RESIST;
2382 bool canDodge = true;
2383 bool canParry = true;
2385 // Same spells cannot be parry/dodge
2386 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2387 return SPELL_MISS_NONE;
2389 // Ranged attack cannot be parry/dodge only deflect
2390 if (attType == RANGED_ATTACK)
2392 // only if in front
2393 if (pVictim->HasInArc(M_PI,this))
2395 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2396 tmp+=deflect_chance;
2397 if (roll < tmp)
2398 return SPELL_MISS_DEFLECT;
2400 return SPELL_MISS_NONE;
2403 // Check for attack from behind
2404 if (!pVictim->HasInArc(M_PI,this))
2406 // Can`t dodge from behind in PvP (but its possible in PvE)
2407 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2408 canDodge = false;
2409 // Can`t parry
2410 canParry = false;
2412 // Check creatures flags_extra for disable parry
2413 if(pVictim->GetTypeId()==TYPEID_UNIT)
2415 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2416 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2417 canParry = false;
2419 // Ignore combat result aura
2420 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2421 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2423 if (!(*i)->isAffectedOnSpell(spell))
2424 continue;
2425 switch((*i)->GetModifier()->m_miscvalue)
2427 case MELEE_HIT_DODGE: canDodge = false; break;
2428 case MELEE_HIT_BLOCK: break; // Block check in hit step
2429 case MELEE_HIT_PARRY: canParry = false; break;
2430 default:
2431 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2432 break;
2436 if (canDodge)
2438 // Roll dodge
2439 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2440 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2441 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2442 // Reduce dodge chance by attacker expertise rating
2443 if (GetTypeId() == TYPEID_PLAYER)
2444 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2445 if (dodgeChance < 0)
2446 dodgeChance = 0;
2448 tmp += dodgeChance;
2449 if (roll < tmp)
2450 return SPELL_MISS_DODGE;
2453 if (canParry)
2455 // Roll parry
2456 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2457 // Reduce parry chance by attacker expertise rating
2458 if (GetTypeId() == TYPEID_PLAYER)
2459 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2460 if (parryChance < 0)
2461 parryChance = 0;
2463 tmp += parryChance;
2464 if (roll < tmp)
2465 return SPELL_MISS_PARRY;
2468 return SPELL_MISS_NONE;
2471 // TODO need use unit spell resistances in calculations
2472 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2474 // Can`t miss on dead target (on skinning for example)
2475 if (!pVictim->isAlive())
2476 return SPELL_MISS_NONE;
2478 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2479 // PvP - PvE spell misschances per leveldif > 2
2480 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2481 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2483 // Base hit chance from attacker and victim levels
2484 int32 modHitChance;
2485 if(leveldif < 3)
2486 modHitChance = 96 - leveldif;
2487 else
2488 modHitChance = 94 - (leveldif - 2) * lchance;
2490 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2491 if(Player *modOwner = GetSpellModOwner())
2492 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2493 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2494 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2495 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2496 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2497 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2498 if (IsAreaOfEffectSpell(spell))
2499 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2500 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2501 if (IsDispelSpell(spell))
2502 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2503 // Chance resist mechanic (select max value from every mechanic spell effect)
2504 int32 resist_mech = 0;
2505 // Get effects mechanic and chance
2506 for(int eff = 0; eff < 3; ++eff)
2508 int32 effect_mech = GetEffectMechanic(spell, eff);
2509 if (effect_mech)
2511 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2512 if (resist_mech < temp)
2513 resist_mech = temp;
2516 // Apply mod
2517 modHitChance-=resist_mech;
2519 // Chance resist debuff
2520 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2522 int32 HitChance = modHitChance * 100;
2523 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2524 HitChance += int32(m_modSpellHitChance*100.0f);
2526 // Decrease hit chance from victim rating bonus
2527 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2528 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2530 if (HitChance < 100) HitChance = 100;
2531 if (HitChance > 9900) HitChance = 9900;
2533 int32 tmp = 10000 - HitChance;
2535 uint32 rand = urand(0,10000);
2537 if (rand < tmp)
2538 return SPELL_MISS_RESIST;
2540 // cast by caster in front of victim
2541 if (pVictim->HasInArc(M_PI,this))
2543 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2544 tmp+=deflect_chance;
2545 if (rand < tmp)
2546 return SPELL_MISS_DEFLECT;
2549 return SPELL_MISS_NONE;
2552 // Calculate spell hit result can be:
2553 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2554 // For melee based spells:
2555 // Miss
2556 // Dodge
2557 // Parry
2558 // For spells
2559 // Resist
2560 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2562 // Return evade for units in evade mode
2563 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2564 return SPELL_MISS_EVADE;
2566 // Check for immune
2567 if (pVictim->IsImmunedToSpell(spell))
2568 return SPELL_MISS_IMMUNE;
2570 // All positive spells can`t miss
2571 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2572 if (IsPositiveSpell(spell->Id))
2573 return SPELL_MISS_NONE;
2575 // Check for immune
2576 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2577 return SPELL_MISS_IMMUNE;
2579 // Try victim reflect spell
2580 if (CanReflect)
2582 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2583 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2584 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2585 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2586 reflectchance += (*i)->GetModifier()->m_amount;
2587 if (reflectchance > 0 && roll_chance_i(reflectchance))
2589 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2590 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2591 return SPELL_MISS_REFLECT;
2595 switch (spell->DmgClass)
2597 case SPELL_DAMAGE_CLASS_RANGED:
2598 case SPELL_DAMAGE_CLASS_MELEE:
2599 return MeleeSpellHitResult(pVictim, spell);
2600 case SPELL_DAMAGE_CLASS_NONE:
2601 case SPELL_DAMAGE_CLASS_MAGIC:
2602 return MagicSpellHitResult(pVictim, spell);
2604 return SPELL_MISS_NONE;
2607 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2609 if(!pVictim)
2610 return 0.0f;
2612 // Base misschance 5%
2613 float misschance = 5.0f;
2615 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2616 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2618 bool isNormal = false;
2619 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2621 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2623 isNormal = true;
2624 break;
2627 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2629 misschance = 5.0f;
2631 else
2633 misschance = 24.0f;
2637 // PvP : PvE melee misschances per leveldif > 2
2638 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2640 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2641 if(leveldif < 0)
2642 leveldif = 0;
2644 // Hit chance from attacker based on ratings and auras
2645 float m_modHitChance;
2646 if (attType == RANGED_ATTACK)
2647 m_modHitChance = m_modRangedHitChance;
2648 else
2649 m_modHitChance = m_modMeleeHitChance;
2651 if(leveldif < 3)
2652 misschance += (leveldif - m_modHitChance);
2653 else
2654 misschance += ((leveldif - 2) * chance - m_modHitChance);
2656 // Hit chance for victim based on ratings
2657 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2659 if (attType == RANGED_ATTACK)
2660 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2661 else
2662 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2665 // Modify miss chance by victim auras
2666 if(attType == RANGED_ATTACK)
2667 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2668 else
2669 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2671 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2672 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2673 misschance -= skillBonus * 0.04f;
2675 // Limit miss chance from 0 to 60%
2676 if ( misschance < 0.0f)
2677 return 0.0f;
2678 if ( misschance > 60.0f)
2679 return 60.0f;
2681 return misschance;
2684 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2686 if(GetTypeId() == TYPEID_PLAYER)
2688 // in PvP use full skill instead current skill value
2689 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2690 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2691 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2692 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2693 return value;
2695 else
2696 return GetUnitMeleeSkill(target);
2699 float Unit::GetUnitDodgeChance() const
2701 if(hasUnitState(UNIT_STAT_STUNNED))
2702 return 0.0f;
2703 if( GetTypeId() == TYPEID_PLAYER )
2704 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2705 else
2707 if(((Creature const*)this)->isTotem())
2708 return 0.0f;
2709 else
2711 float dodge = 5.0f;
2712 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2713 return dodge > 0.0f ? dodge : 0.0f;
2718 float Unit::GetUnitParryChance() const
2720 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2721 return 0.0f;
2723 float chance = 0.0f;
2725 if(GetTypeId() == TYPEID_PLAYER)
2727 Player const* player = (Player const*)this;
2728 if(player->CanParry() )
2730 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2731 if(!tmpitem)
2732 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2734 if(tmpitem)
2735 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2738 else if(GetTypeId() == TYPEID_UNIT)
2740 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2742 chance = 5.0f;
2743 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2747 return chance > 0.0f ? chance : 0.0f;
2750 float Unit::GetUnitBlockChance() const
2752 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2753 return 0.0f;
2755 if(GetTypeId() == TYPEID_PLAYER)
2757 Player const* player = (Player const*)this;
2758 if(player->CanBlock() )
2760 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2761 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2762 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2764 // is player but has no block ability or no not broken shield equipped
2765 return 0.0f;
2767 else
2769 if(((Creature const*)this)->isTotem())
2770 return 0.0f;
2771 else
2773 float block = 5.0f;
2774 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2775 return block > 0.0f ? block : 0.0f;
2780 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2782 float crit;
2784 if(GetTypeId() == TYPEID_PLAYER)
2786 switch(attackType)
2788 case BASE_ATTACK:
2789 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2790 break;
2791 case OFF_ATTACK:
2792 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2793 break;
2794 case RANGED_ATTACK:
2795 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2796 break;
2797 // Just for good manner
2798 default:
2799 crit = 0.0f;
2800 break;
2803 else
2805 crit = 5.0f;
2806 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2809 // flat aura mods
2810 if(attackType == RANGED_ATTACK)
2811 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2812 else
2813 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2815 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2817 // reduce crit chance from Rating for players
2818 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2820 if (attackType==RANGED_ATTACK)
2821 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2822 else
2823 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2826 // Apply crit chance from defence skill
2827 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2829 if (crit < 0.0f)
2830 crit = 0.0f;
2831 return crit;
2834 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2836 uint32 value = 0;
2837 if(GetTypeId() == TYPEID_PLAYER)
2839 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2841 // feral or unarmed skill only for base attack
2842 if(attType != BASE_ATTACK && !item )
2843 return 0;
2845 if(IsInFeralForm())
2846 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2848 // weapon skill or (unarmed for base attack)
2849 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2851 // in PvP use full skill instead current skill value
2852 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2853 ? ((Player*)this)->GetMaxSkillValue(skill)
2854 : ((Player*)this)->GetSkillValue(skill);
2855 // Modify value from ratings
2856 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2857 switch (attType)
2859 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2860 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2861 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2864 else
2865 value = GetUnitMeleeSkill(target);
2866 return value;
2869 void Unit::_UpdateSpells( uint32 time )
2871 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2872 _UpdateAutoRepeatSpell();
2874 // remove finished spells from current pointers
2875 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
2877 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2879 m_currentSpells[i]->SetReferencedFromCurrent(false);
2880 m_currentSpells[i] = NULL; // remove pointer
2884 // TODO: Find a better way to prevent crash when multiple auras are removed.
2885 m_removedAuras = 0;
2886 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2887 if ((*i).second)
2888 (*i).second->SetUpdated(false);
2890 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2892 next = i;
2893 ++next;
2894 if ((*i).second)
2896 // prevent double update
2897 if ((*i).second->IsUpdated())
2898 continue;
2899 (*i).second->SetUpdated(true);
2900 (*i).second->Update( time );
2901 // several auras can be deleted due to update
2902 if (m_removedAuras)
2904 if (m_Auras.empty()) break;
2905 next = m_Auras.begin();
2906 m_removedAuras = 0;
2911 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2913 if ((*i).second)
2915 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2917 RemoveAura(i);
2919 else
2921 ++i;
2924 else
2926 ++i;
2930 if(!m_gameObj.empty())
2932 std::list<GameObject*>::iterator ite1, dnext1;
2933 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
2935 dnext1 = ite1;
2936 //(*i)->Update( difftime );
2937 if( !(*ite1)->isSpawned() )
2939 (*ite1)->SetOwnerGUID(0);
2940 (*ite1)->SetRespawnTime(0);
2941 (*ite1)->Delete();
2942 dnext1 = m_gameObj.erase(ite1);
2944 else
2945 ++dnext1;
2950 void Unit::_UpdateAutoRepeatSpell()
2952 //check "realtime" interrupts
2953 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2955 // cancel wand shoot
2956 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
2957 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2958 m_AutoRepeatFirstCast = true;
2959 return;
2962 //apply delay
2963 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
2964 setAttackTimer(RANGED_ATTACK,500);
2965 m_AutoRepeatFirstCast = false;
2967 //castroutine
2968 if (isAttackReady(RANGED_ATTACK))
2970 // Check if able to cast
2971 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
2973 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
2974 return;
2977 // we want to shoot
2978 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
2979 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
2981 // all went good, reset attack
2982 resetAttackTimer(RANGED_ATTACK);
2986 void Unit::SetCurrentCastedSpell( Spell * pSpell )
2988 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2990 uint32 CSpellType = pSpell->GetCurrentContainer();
2992 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
2994 // break same type spell if it is not delayed
2995 InterruptSpell(CSpellType,false);
2997 // special breakage effects:
2998 switch (CSpellType)
3000 case CURRENT_GENERIC_SPELL:
3002 // generic spells always break channeled not delayed spells
3003 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3005 // autorepeat breaking
3006 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3008 // break autorepeat if not Auto Shot
3009 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3010 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3011 m_AutoRepeatFirstCast = true;
3013 } break;
3015 case CURRENT_CHANNELED_SPELL:
3017 // channel spells always break generic non-delayed and any channeled spells
3018 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3019 InterruptSpell(CURRENT_CHANNELED_SPELL);
3021 // it also does break autorepeat if not Auto Shot
3022 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3023 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3024 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3025 } break;
3027 case CURRENT_AUTOREPEAT_SPELL:
3029 // only Auto Shoot does not break anything
3030 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3032 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3033 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3034 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3036 // special action: set first cast flag
3037 m_AutoRepeatFirstCast = true;
3038 } break;
3040 default:
3042 // other spell types don't break anything now
3043 } break;
3046 // current spell (if it is still here) may be safely deleted now
3047 if (m_currentSpells[CSpellType])
3048 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3050 // set new current spell
3051 m_currentSpells[CSpellType] = pSpell;
3052 pSpell->SetReferencedFromCurrent(true);
3055 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3057 assert(spellType < CURRENT_MAX_SPELL);
3059 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3061 // send autorepeat cancel message for autorepeat spells
3062 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3064 if(GetTypeId()==TYPEID_PLAYER)
3065 ((Player*)this)->SendAutoRepeatCancel();
3068 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3069 m_currentSpells[spellType]->cancel();
3070 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3071 m_currentSpells[spellType] = NULL;
3075 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3077 // We don't do loop here to explicitly show that melee spell is excluded.
3078 // Maybe later some special spells will be excluded too.
3080 // generic spells are casted when they are not finished and not delayed
3081 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3082 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3083 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3084 return(true);
3086 // channeled spells may be delayed, but they are still considered casted
3087 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3088 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3089 return(true);
3091 // autorepeat spells may be finished or delayed, but they are still considered casted
3092 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3093 return(true);
3095 return(false);
3098 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3100 // generic spells are interrupted if they are not finished or delayed
3101 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3103 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3104 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3105 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3106 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3107 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3110 // autorepeat spells are interrupted if they are not finished or delayed
3111 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3113 // send disable autorepeat packet in any case
3114 if(GetTypeId()==TYPEID_PLAYER)
3115 ((Player*)this)->SendAutoRepeatCancel();
3117 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3118 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3119 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3120 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3121 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3124 // channeled spells are interrupted if they are not finished, even if they are delayed
3125 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3127 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3128 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3129 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3130 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3134 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3136 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3137 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3138 return m_currentSpells[i];
3139 return NULL;
3142 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3144 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3147 void Unit::SetInFront(Unit const* target)
3149 SetOrientation(GetAngle(target));
3152 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3154 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3157 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3159 if(IsInWater())
3160 return c->canSwim();
3161 else
3162 return c->canWalk() || c->canFly();
3165 bool Unit::IsInWater() const
3167 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3170 bool Unit::IsUnderWater() const
3172 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3175 void Unit::DeMorph()
3177 SetDisplayId(GetNativeDisplayId());
3180 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3182 int32 modifier = 0;
3184 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3185 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3186 modifier += (*i)->GetModifier()->m_amount;
3188 return modifier;
3191 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3193 float multiplier = 1.0f;
3195 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3196 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3197 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3199 return multiplier;
3202 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3204 int32 modifier = 0;
3206 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3207 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3208 if ((*i)->GetModifier()->m_amount > modifier)
3209 modifier = (*i)->GetModifier()->m_amount;
3211 return modifier;
3214 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3216 int32 modifier = 0;
3218 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3219 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3220 if ((*i)->GetModifier()->m_amount < modifier)
3221 modifier = (*i)->GetModifier()->m_amount;
3223 return modifier;
3226 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3228 int32 modifier = 0;
3230 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3231 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3233 Modifier* mod = (*i)->GetModifier();
3234 if (mod->m_miscvalue & misc_mask)
3235 modifier += mod->m_amount;
3237 return modifier;
3240 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3242 float multiplier = 1.0f;
3244 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3245 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3247 Modifier* mod = (*i)->GetModifier();
3248 if (mod->m_miscvalue & misc_mask)
3249 multiplier *= (100.0f + mod->m_amount)/100.0f;
3251 return multiplier;
3254 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3256 int32 modifier = 0;
3258 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3259 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3261 Modifier* mod = (*i)->GetModifier();
3262 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3263 modifier = mod->m_amount;
3266 return modifier;
3269 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3271 int32 modifier = 0;
3273 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3274 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3276 Modifier* mod = (*i)->GetModifier();
3277 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3278 modifier = mod->m_amount;
3281 return modifier;
3284 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3286 int32 modifier = 0;
3288 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3289 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3291 Modifier* mod = (*i)->GetModifier();
3292 if (mod->m_miscvalue == misc_value)
3293 modifier += mod->m_amount;
3295 return modifier;
3298 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3300 float multiplier = 1.0f;
3302 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3303 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3305 Modifier* mod = (*i)->GetModifier();
3306 if (mod->m_miscvalue == misc_value)
3307 multiplier *= (100.0f + mod->m_amount)/100.0f;
3309 return multiplier;
3312 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3314 int32 modifier = 0;
3316 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3317 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3319 Modifier* mod = (*i)->GetModifier();
3320 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3321 modifier = mod->m_amount;
3324 return modifier;
3327 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3329 int32 modifier = 0;
3331 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3332 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3334 Modifier* mod = (*i)->GetModifier();
3335 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3336 modifier = mod->m_amount;
3339 return modifier;
3342 bool Unit::AddAura(Aura *Aur)
3344 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3345 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3346 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3348 delete Aur;
3349 return false;
3352 if(Aur->GetTarget() != this)
3354 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3355 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3356 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3357 delete Aur;
3358 return false;
3361 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3363 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3364 AuraMap::iterator i = m_Auras.find( spair );
3366 // take out same spell
3367 if (i != m_Auras.end())
3369 // passive and persistent auras can stack with themselves any number of times
3370 if (!Aur->IsPassive() && !Aur->IsPersistent())
3372 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3374 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3376 // Aura can stack on self -> Stack it;
3377 if(aurSpellInfo->StackAmount)
3379 i2->second->modStackAmount(1);
3380 delete Aur;
3381 return false;
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3385 break;
3388 bool stop = false;
3389 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3391 // DoT/HoT/etc
3392 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3393 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3394 case SPELL_AURA_PERIODIC_LEECH:
3395 case SPELL_AURA_PERIODIC_HEAL:
3396 case SPELL_AURA_OBS_MOD_HEALTH:
3397 case SPELL_AURA_PERIODIC_MANA_LEECH:
3398 case SPELL_AURA_PERIODIC_ENERGIZE:
3399 case SPELL_AURA_OBS_MOD_MANA:
3400 case SPELL_AURA_POWER_BURN_MANA:
3401 break;
3402 default: // not allow
3403 // can be only single (this check done at _each_ aura add
3404 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3405 stop = true;
3406 break;
3409 if(stop)
3410 break;
3415 // passive auras not stacable with other ranks
3416 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3418 if (!RemoveNoStackAurasDueToAura(Aur))
3420 delete Aur;
3421 return false; // couldn't remove conflicting aura with higher rank
3425 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3426 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3428 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3429 for(;;)
3431 Unit* caster = Aur->GetCaster();
3432 if(!caster) // caster deleted and not required adding scAura
3433 break;
3435 bool restart = false;
3436 AuraList& scAuras = caster->GetSingleCastAuras();
3437 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3439 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3440 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3442 if ((*itr)->IsInUse())
3444 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3445 continue;
3447 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3448 restart = true;
3449 break;
3453 if(!restart)
3455 // done
3456 scAuras.push_back(Aur);
3457 break;
3462 // add aura, register in lists and arrays
3463 Aur->_AddAura();
3464 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3465 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3467 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3470 Aur->ApplyModifier(true,true);
3471 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3472 return true;
3475 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3477 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3478 if(!spellInfo)
3479 return;
3480 AuraMap::iterator i,next;
3481 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3483 next = i;
3484 ++next;
3485 uint32 i_spellId = (*i).second->GetId();
3486 if((*i).second && i_spellId && i_spellId != spellId)
3488 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3490 RemoveAurasDueToSpell(i_spellId);
3492 if( m_Auras.empty() )
3493 break;
3494 else
3495 next = m_Auras.begin();
3501 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3503 if (!Aur)
3504 return false;
3506 SpellEntry const* spellProto = Aur->GetSpellProto();
3507 if (!spellProto)
3508 return false;
3510 uint32 spellId = Aur->GetId();
3511 uint32 effIndex = Aur->GetEffIndex();
3513 // passive spell special case (only non stackable with ranks)
3514 if(IsPassiveSpell(spellId))
3516 if(IsPassiveSpellStackableWithRanks(spellProto))
3517 return true;
3520 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3522 AuraMap::iterator i,next;
3523 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3525 next = i;
3526 ++next;
3527 if (!(*i).second) continue;
3529 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3531 if (!i_spellProto)
3532 continue;
3534 uint32 i_spellId = i_spellProto->Id;
3536 // early checks that spellId is passive non stackable spell
3537 if(IsPassiveSpell(i_spellId))
3539 // passive non-stackable spells not stackable only for same caster
3540 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3541 continue;
3543 // passive non-stackable spells not stackable only with another rank of same spell
3544 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3545 continue;
3548 uint32 i_effIndex = (*i).second->GetEffIndex();
3550 if(i_spellId == spellId) continue;
3552 bool is_triggered_by_spell = false;
3553 // prevent triggered aura of removing aura that triggered it
3554 for(int j = 0; j < 3; ++j)
3555 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3556 is_triggered_by_spell = true;
3558 if (is_triggered_by_spell)
3559 continue;
3561 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3563 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3565 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3567 // cannot remove higher rank
3568 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3569 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3570 return false;
3572 // Its a parent aura (create this aura in ApplyModifier)
3573 if ((*i).second->IsInUse())
3575 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3576 continue;
3578 RemoveAurasDueToSpell(i_spellId);
3580 if( m_Auras.empty() )
3581 break;
3582 else
3583 next = m_Auras.begin();
3585 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3587 // Its a parent aura (create this aura in ApplyModifier)
3588 if ((*i).second->IsInUse())
3590 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3591 continue;
3593 RemoveAurasDueToSpell(i_spellId);
3595 if( m_Auras.empty() )
3596 break;
3597 else
3598 next = m_Auras.begin();
3600 // Potions stack aura by aura (elixirs/flask already checked)
3601 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3603 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3605 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3606 return false; // cannot remove higher rank
3608 // Its a parent aura (create this aura in ApplyModifier)
3609 if ((*i).second->IsInUse())
3611 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3612 continue;
3614 RemoveAura(i);
3615 next = i;
3619 return true;
3622 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3624 spellEffectPair spair = spellEffectPair(spellId, effindex);
3625 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3627 if(iter->second!=except)
3629 RemoveAura(iter);
3630 iter = m_Auras.lower_bound(spair);
3632 else
3633 ++iter;
3637 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3639 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3641 Aura *aur = iter->second;
3642 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3643 RemoveAura(iter);
3644 else
3645 ++iter;
3649 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3651 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3653 Aura *aur = iter->second;
3654 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3656 // Custom dispel case
3657 // Unstable Affliction
3658 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3660 int32 damage = aur->GetModifier()->m_amount*9;
3661 uint64 caster_guid = aur->GetCasterGUID();
3663 // Remove aura
3664 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3666 // backfire damage and silence
3667 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3669 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3671 else
3672 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3674 else
3675 ++iter;
3679 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3681 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3683 Aura *aur = iter->second;
3684 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3686 int32 basePoints = aur->GetBasePoints();
3687 // construct the new aura for the attacker
3688 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3689 if(!new_aur)
3690 continue;
3692 // set its duration and maximum duration
3693 // max duration 2 minutes (in msecs)
3694 int32 dur = aur->GetAuraDuration();
3695 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3696 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3697 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3699 // add the new aura to stealer
3700 stealer->AddAura(new_aur);
3702 // Remove aura as dispel
3703 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3705 else
3706 ++iter;
3710 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3712 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3714 if (iter->second->GetId() == spellId)
3715 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3716 else
3717 ++iter;
3721 void Unit::RemoveAurasWithDispelType( DispelType type )
3723 // Create dispel mask by dispel type
3724 uint32 dispelMask = GetDispellMask(type);
3725 // Dispel all existing auras vs current dispel type
3726 AuraMap& auras = GetAuras();
3727 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3729 SpellEntry const* spell = itr->second->GetSpellProto();
3730 if( (1<<spell->Dispel) & dispelMask )
3732 // Dispel aura
3733 RemoveAurasDueToSpell(spell->Id);
3734 itr = auras.begin();
3736 else
3737 ++itr;
3741 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3743 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3744 if(iter != m_Auras.end())
3746 if (iter->second->modStackAmount(-1))
3747 RemoveAura(iter);
3751 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3753 for (int i=0; i<3; ++i)
3754 RemoveSingleAuraFromStack(spellId, i);
3757 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3759 for (int i = 0; i < 3; ++i)
3760 RemoveAura(spellId,i,except);
3763 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3765 for (int k=0; k < 3; ++k)
3767 spellEffectPair spair = spellEffectPair(spellId, k);
3768 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3770 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3772 RemoveAura(iter);
3773 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3775 else
3776 ++iter;
3781 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3783 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3785 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3786 RemoveAura(iter);
3787 else
3788 ++iter;
3792 void Unit::RemoveNotOwnSingleTargetAuras()
3794 // single target auras from other casters
3795 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3797 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3798 RemoveAura(iter);
3799 else
3800 ++iter;
3803 // single target auras at other targets
3804 AuraList& scAuras = GetSingleCastAuras();
3805 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3807 Aura* aura = *iter;
3808 if (aura->GetTarget()!=this)
3810 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3811 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3812 iter = scAuras.begin();
3814 else
3815 ++iter;
3820 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3822 Aura* Aur = i->second;
3823 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3825 Unit* caster = NULL;
3826 if (IsSingleTargetSpell(AurSpellInfo))
3828 caster = Aur->GetCaster();
3829 if(caster)
3831 AuraList& scAuras = caster->GetSingleCastAuras();
3832 scAuras.remove(Aur);
3834 else
3836 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
3837 assert(false);
3841 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3842 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3844 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3847 // Set remove mode
3848 Aur->SetRemoveMode(mode);
3849 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3850 // remove aura from list before to prevent deleting it before
3851 m_Auras.erase(i);
3852 ++m_removedAuras; // internal count used by unit update
3854 // Statue unsummoned at aura remove
3855 Totem* statue = NULL;
3856 bool caster_channeled = false;
3857 if(IsChanneledSpell(AurSpellInfo))
3859 if(!caster) // can be already located for IsSingleTargetSpell case
3860 caster = Aur->GetCaster();
3862 if(caster)
3864 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3865 statue = ((Totem*)caster);
3866 else
3867 caster_channeled = caster==this;
3871 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3872 Aur->ApplyModifier(false,true);
3873 Aur->_RemoveAura();
3874 delete Aur;
3876 if(caster_channeled)
3877 RemoveAurasAtChanneledTarget (AurSpellInfo);
3879 if(statue)
3880 statue->UnSummon();
3882 // only way correctly remove all auras from list
3883 if( m_Auras.empty() )
3884 i = m_Auras.end();
3885 else
3886 i = m_Auras.begin();
3889 void Unit::RemoveAllAuras()
3891 while (!m_Auras.empty())
3893 AuraMap::iterator iter = m_Auras.begin();
3894 RemoveAura(iter);
3898 void Unit::RemoveArenaAuras(bool onleave)
3900 // in join, remove positive buffs, on end, remove negative
3901 // used to remove positive visible auras in arenas
3902 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3904 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3905 && !iter->second->IsPassive() // don't remove passive auras
3906 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3907 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3908 RemoveAura(iter);
3909 else
3910 ++iter;
3914 void Unit::RemoveAllAurasOnDeath()
3916 // used just after dieing to remove all visible auras
3917 // and disable the mods for the passive ones
3918 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3920 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3921 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3922 else
3923 ++iter;
3927 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
3929 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3930 if (iter != m_Auras.end())
3932 if (iter->second->GetAuraDuration() < delaytime)
3933 iter->second->SetAuraDuration(0);
3934 else
3935 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
3936 iter->second->SendAuraUpdate(false);
3937 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
3941 void Unit::_RemoveAllAuraMods()
3943 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3945 (*i).second->ApplyModifier(false);
3949 void Unit::_ApplyAllAuraMods()
3951 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3953 (*i).second->ApplyModifier(true);
3957 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
3959 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3960 if (iter != m_Auras.end())
3961 return iter->second;
3962 return NULL;
3965 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
3967 AuraList const& auras = GetAurasByType(type);
3968 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
3970 SpellEntry const *spell = (*i)->GetSpellProto();
3971 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
3973 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
3974 continue;
3975 return (*i);
3978 return NULL;
3981 bool Unit::HasAura(uint32 spellId) const
3983 for (int i = 0; i < 3 ; ++i)
3985 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
3986 if (iter != m_Auras.end())
3987 return true;
3989 return false;
3992 void Unit::AddDynObject(DynamicObject* dynObj)
3994 m_dynObjGUIDs.push_back(dynObj->GetGUID());
3997 void Unit::RemoveDynObject(uint32 spellid)
3999 if(m_dynObjGUIDs.empty())
4000 return;
4001 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4003 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4004 if(!dynObj)
4006 i = m_dynObjGUIDs.erase(i);
4008 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4010 dynObj->Delete();
4011 i = m_dynObjGUIDs.erase(i);
4013 else
4014 ++i;
4018 void Unit::RemoveAllDynObjects()
4020 while(!m_dynObjGUIDs.empty())
4022 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4023 if(dynObj)
4024 dynObj->Delete();
4025 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4029 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4031 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4033 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4034 if(!dynObj)
4036 i = m_dynObjGUIDs.erase(i);
4037 continue;
4040 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4041 return dynObj;
4042 ++i;
4044 return NULL;
4047 DynamicObject * Unit::GetDynObject(uint32 spellId)
4049 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4051 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*i);
4052 if(!dynObj)
4054 i = m_dynObjGUIDs.erase(i);
4055 continue;
4058 if (dynObj->GetSpellId() == spellId)
4059 return dynObj;
4060 ++i;
4062 return NULL;
4065 void Unit::AddGameObject(GameObject* gameObj)
4067 assert(gameObj && gameObj->GetOwnerGUID()==0);
4068 m_gameObj.push_back(gameObj);
4069 gameObj->SetOwnerGUID(GetGUID());
4071 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4073 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4074 // Need disable spell use for owner
4075 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4076 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4077 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4081 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4083 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4085 gameObj->SetOwnerGUID(0);
4087 // GO created by some spell
4088 if (uint32 spellid = gameObj->GetSpellId())
4090 RemoveAurasDueToSpell(spellid);
4092 if (GetTypeId()==TYPEID_PLAYER)
4094 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4095 // Need activate spell use for owner
4096 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4097 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4098 ((Player*)this)->SendCooldownEvent(createBySpell);
4102 m_gameObj.remove(gameObj);
4104 if(del)
4106 gameObj->SetRespawnTime(0);
4107 gameObj->Delete();
4111 void Unit::RemoveGameObject(uint32 spellid, bool del)
4113 if(m_gameObj.empty())
4114 return;
4115 std::list<GameObject*>::iterator i, next;
4116 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4118 next = i;
4119 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4121 (*i)->SetOwnerGUID(0);
4122 if(del)
4124 (*i)->SetRespawnTime(0);
4125 (*i)->Delete();
4128 next = m_gameObj.erase(i);
4130 else
4131 ++next;
4135 void Unit::RemoveAllGameObjects()
4137 // remove references to unit
4138 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4140 (*i)->SetOwnerGUID(0);
4141 (*i)->SetRespawnTime(0);
4142 (*i)->Delete();
4143 i = m_gameObj.erase(i);
4147 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4149 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4150 data.append(log->target->GetPackGUID());
4151 data.append(log->attacker->GetPackGUID());
4152 data << uint32(log->SpellID);
4153 data << uint32(log->damage); //damage amount
4154 data << uint32(0);
4155 data << uint8 (log->schoolMask); //damage school
4156 data << uint32(log->absorb); //AbsorbedDamage
4157 data << uint32(log->resist); //resist
4158 data << uint8 (log->phusicalLog); // damsge type? flag
4159 data << uint8 (log->unused); //unused
4160 data << uint32(log->blocked); //blocked
4161 data << uint32(log->HitInfo);
4162 data << uint8 (0); // flag to use extend data
4163 SendMessageToSet( &data, true );
4166 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4168 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4169 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4170 data.append(target->GetPackGUID());
4171 data.append(GetPackGUID());
4172 data << uint32(SpellID);
4173 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4174 data << uint32(0); // wotlk
4175 data << uint8(damageSchoolMask); // spell school
4176 data << uint32(AbsorbedDamage); // AbsorbedDamage
4177 data << uint32(Resist); // resist
4178 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4179 data << uint8(0); // unk isFromAura
4180 data << uint32(Blocked); // blocked
4181 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4182 data << uint8(0); // isDebug?
4183 SendMessageToSet( &data, true );
4186 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4188 // Not much to do if no flags are set.
4189 if (procAttacker)
4190 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4191 // Now go on with a victim's events'n'auras
4192 // Not much to do if no flags are set or there is no victim
4193 if(pVictim && pVictim->isAlive() && procVictim)
4194 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4197 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4199 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4200 data << uint32(spellID);
4201 data << uint64(GetGUID());
4202 data << uint8(0); // can be 0 or 1
4203 data << uint32(1); // target count
4204 // for(i = 0; i < target count; ++i)
4205 data << uint64(target->GetGUID()); // target GUID
4206 data << uint8(missInfo);
4207 // end loop
4208 SendMessageToSet(&data, true);
4211 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4213 uint32 count = 1;
4214 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4215 data << (uint32)damageInfo->HitInfo;
4216 data.append(GetPackGUID());
4217 data.append(damageInfo->target->GetPackGUID());
4218 data << (uint32)(damageInfo->damage); // Full damage
4219 data << uint32(0); // overkill value
4221 data << (uint8)count; // Sub damage count
4223 for(int i = 0; i < count; ++i)
4225 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4226 data << (float)damageInfo->damage; // sub damage
4227 data << (uint32)damageInfo->damage; // Sub Damage
4230 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4232 for(int i = 0; i < count; ++i)
4233 data << (uint32)damageInfo->absorb; // Absorb
4236 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4238 for(int i = 0; i < count; ++i)
4239 data << (uint32)damageInfo->resist; // Resist
4242 data << (uint8)damageInfo->TargetState;
4243 data << (uint32)0;
4244 data << (uint32)0;
4246 if(damageInfo->HitInfo & HITINFO_BLOCK)
4247 data << (uint32)damageInfo->blocked_amount;
4249 if(damageInfo->HitInfo & HITINFO_UNK3)
4250 data << uint32(0);
4252 if(damageInfo->HitInfo & HITINFO_UNK1)
4254 data << uint32(0);
4255 data << float(0);
4256 data << float(0);
4257 data << float(0);
4258 data << float(0);
4259 data << float(0);
4260 data << float(0);
4261 data << float(0);
4262 data << float(0);
4263 for(uint8 i = 0; i < 5; ++i)
4265 data << float(0);
4266 data << float(0);
4268 data << uint32(0);
4271 SendMessageToSet( &data, true );
4274 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4276 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4278 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4279 data << uint32(HitInfo); // flags
4280 data.append(GetPackGUID());
4281 data.append(target->GetPackGUID());
4282 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4283 data << uint32(0); // overkill value
4285 data << (uint8)SwingType; // count?
4287 // for(i = 0; i < SwingType; ++i)
4288 data << (uint32)damageSchoolMask;
4289 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4290 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4291 // end loop
4293 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4295 // for(i = 0; i < SwingType; ++i)
4296 data << uint32(AbsorbDamage);
4297 // end loop
4300 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4302 // for(i = 0; i < SwingType; ++i)
4303 data << uint32(Resist);
4304 // end loop
4307 data << (uint8)TargetState;
4308 data << (uint32)0;
4309 data << (uint32)0;
4311 if(HitInfo & HITINFO_BLOCK)
4313 data << uint32(BlockedAmount);
4316 if(HitInfo & HITINFO_UNK3)
4318 data << uint32(0);
4321 if(HitInfo & HITINFO_UNK1)
4323 data << uint32(0);
4324 data << float(0);
4325 data << float(0);
4326 data << float(0);
4327 data << float(0);
4328 data << float(0);
4329 data << float(0);
4330 data << float(0);
4331 data << float(0);
4332 for(uint8 i = 0; i < 5; ++i)
4334 data << float(0);
4335 data << float(0);
4337 data << uint32(0);
4340 SendMessageToSet( &data, true );
4343 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4345 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4347 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4348 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4350 uint32 triggered_spell_id = 0;
4351 Unit* target = pVictim;
4352 int32 basepoints0 = 0;
4354 switch(hasteSpell->SpellFamilyName)
4356 case SPELLFAMILY_ROGUE:
4358 switch(hasteSpell->Id)
4360 // Blade Flurry
4361 case 13877:
4362 case 33735:
4364 target = SelectNearbyTarget();
4365 if(!target)
4366 return false;
4367 basepoints0 = damage;
4368 triggered_spell_id = 22482;
4369 break;
4372 break;
4376 // processed charge only counting case
4377 if(!triggered_spell_id)
4378 return true;
4380 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4382 if(!triggerEntry)
4384 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4385 return false;
4388 // default case
4389 if(!target || target!=this && !target->isAlive())
4390 return false;
4392 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4393 return false;
4395 if(basepoints0)
4396 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4397 else
4398 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4400 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4401 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4403 return true;
4406 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4408 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4409 uint32 effIndex = triggeredByAura->GetEffIndex();
4410 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4412 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4413 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4415 uint32 triggered_spell_id = 0;
4416 Unit* target = pVictim;
4417 int32 basepoints0 = 0;
4419 switch(dummySpell->SpellFamilyName)
4421 case SPELLFAMILY_GENERIC:
4423 switch (dummySpell->Id)
4425 // Eye for an Eye
4426 case 9799:
4427 case 25988:
4429 // prevent damage back from weapon special attacks
4430 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4431 return false;
4433 // return damage % to attacker but < 50% own total health
4434 basepoints0 = triggerAmount*int32(damage)/100;
4435 if(basepoints0 > GetMaxHealth()/2)
4436 basepoints0 = GetMaxHealth()/2;
4438 triggered_spell_id = 25997;
4439 break;
4441 // Sweeping Strikes
4442 case 12328:
4443 case 18765:
4444 case 35429:
4446 // prevent chain of triggered spell from same triggered spell
4447 if(procSpell && procSpell->Id==26654)
4448 return false;
4450 target = SelectNearbyTarget();
4451 if(!target)
4452 return false;
4454 triggered_spell_id = 26654;
4455 break;
4457 // Unstable Power
4458 case 24658:
4460 if (!procSpell || procSpell->Id == 24659)
4461 return false;
4462 // Need remove one 24659 aura
4463 RemoveSingleSpellAurasFromStack(24659);
4464 return true;
4466 // Restless Strength
4467 case 24661:
4469 // Need remove one 24662 aura
4470 RemoveSingleSpellAurasFromStack(24662);
4471 return true;
4473 // Adaptive Warding (Frostfire Regalia set)
4474 case 28764:
4476 if(!procSpell)
4477 return false;
4479 // find Mage Armor
4480 bool found = false;
4481 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4482 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4484 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4486 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4488 found=true;
4489 break;
4493 if(!found)
4494 return false;
4496 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4498 case SPELL_SCHOOL_NORMAL:
4499 case SPELL_SCHOOL_HOLY:
4500 return false; // ignored
4501 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4502 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4503 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4504 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4505 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4506 default:
4507 return false;
4510 target = this;
4511 break;
4513 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4514 case 27539:
4516 if(!procSpell)
4517 return false;
4519 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4521 case SPELL_SCHOOL_NORMAL:
4522 return false; // ignore
4523 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4524 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4525 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4526 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4527 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4528 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4529 default:
4530 return false;
4533 target = this;
4534 break;
4536 // Mana Leech (Passive) (Priest Pet Aura)
4537 case 28305:
4539 // Cast on owner
4540 target = GetOwner();
4541 if(!target)
4542 return false;
4544 triggered_spell_id = 34650;
4545 break;
4547 // Mark of Malice
4548 case 33493:
4550 // Cast finish spell at last charge
4551 if (triggeredByAura->GetAuraCharges() > 1)
4552 return false;
4554 target = this;
4555 triggered_spell_id = 33494;
4556 break;
4558 // Twisted Reflection (boss spell)
4559 case 21063:
4560 triggered_spell_id = 21064;
4561 break;
4562 // Vampiric Aura (boss spell)
4563 case 38196:
4565 basepoints0 = 3 * damage; // 300%
4566 if (basepoints0 < 0)
4567 return false;
4569 triggered_spell_id = 31285;
4570 target = this;
4571 break;
4573 // Aura of Madness (Darkmoon Card: Madness trinket)
4574 //=====================================================
4575 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4576 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4577 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4578 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4579 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4580 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4581 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4582 // 41011 Martyr Complex: +35 stamina (All classes)
4583 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4584 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4585 case 39446:
4587 if(GetTypeId() != TYPEID_PLAYER)
4588 return false;
4590 // Select class defined buff
4591 switch (getClass())
4593 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4594 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4596 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4597 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4598 break;
4600 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4601 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4603 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4604 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4605 break;
4607 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4608 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4609 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4610 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4612 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4613 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4614 break;
4616 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4618 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4619 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4620 break;
4622 default:
4623 return false;
4626 target = this;
4627 if (roll_chance_i(10))
4628 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4629 break;
4632 // TODO: need find item for aura and triggered spells
4633 // Sunwell Exalted Caster Neck (??? neck)
4634 // cast ??? Light's Wrath if Exalted by Aldor
4635 // cast ??? Arcane Bolt if Exalted by Scryers*/
4636 case 46569:
4637 return false; // disable for while
4640 if(GetTypeId() != TYPEID_PLAYER)
4641 return false;
4643 // Get Aldor reputation rank
4644 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4646 target = this;
4647 triggered_spell_id = ???
4648 break;
4650 // Get Scryers reputation rank
4651 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4653 triggered_spell_id = ???
4654 break;
4656 return false;
4657 }/**/
4658 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4659 // cast 45479 Light's Wrath if Exalted by Aldor
4660 // cast 45429 Arcane Bolt if Exalted by Scryers
4661 case 45481:
4663 if(GetTypeId() != TYPEID_PLAYER)
4664 return false;
4666 // Get Aldor reputation rank
4667 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4669 target = this;
4670 triggered_spell_id = 45479;
4671 break;
4673 // Get Scryers reputation rank
4674 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4676 triggered_spell_id = 45429;
4677 break;
4679 return false;
4681 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4682 // cast 45480 Light's Strength if Exalted by Aldor
4683 // cast 45428 Arcane Strike if Exalted by Scryers
4684 case 45482:
4686 if(GetTypeId() != TYPEID_PLAYER)
4687 return false;
4689 // Get Aldor reputation rank
4690 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4692 target = this;
4693 triggered_spell_id = 45480;
4694 break;
4696 // Get Scryers reputation rank
4697 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4699 triggered_spell_id = 45428;
4700 break;
4702 return false;
4704 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4705 // cast 45431 Arcane Insight if Exalted by Aldor
4706 // cast 45432 Light's Ward if Exalted by Scryers
4707 case 45483:
4709 if(GetTypeId() != TYPEID_PLAYER)
4710 return false;
4712 // Get Aldor reputation rank
4713 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4715 target = this;
4716 triggered_spell_id = 45432;
4717 break;
4719 // Get Scryers reputation rank
4720 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4722 target = this;
4723 triggered_spell_id = 45431;
4724 break;
4726 return false;
4728 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4729 // cast 45478 Light's Salvation if Exalted by Aldor
4730 // cast 45430 Arcane Surge if Exalted by Scryers
4731 case 45484:
4733 if(GetTypeId() != TYPEID_PLAYER)
4734 return false;
4736 // Get Aldor reputation rank
4737 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4739 target = this;
4740 triggered_spell_id = 45478;
4741 break;
4743 // Get Scryers reputation rank
4744 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4746 triggered_spell_id = 45430;
4747 break;
4749 return false;
4751 // Living Seed
4752 case 48504:
4754 triggered_spell_id = 48503;
4755 basepoints0 = triggerAmount;
4756 target = this;
4757 break;
4759 // Vampiric Touch (generic, used by some boss)
4760 case 52723:
4761 case 60501:
4763 triggered_spell_id = 52724;
4764 basepoints0 = damage / 2;
4765 target = this;
4766 break;
4768 // Divine purpose
4769 case 31871:
4770 case 31872:
4772 // Roll chane
4773 if (!roll_chance_i(triggerAmount))
4774 return false;
4776 // Remove any stun effect on target
4777 AuraMap& Auras = pVictim->GetAuras();
4778 for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
4780 SpellEntry const *spell = iter->second->GetSpellProto();
4781 if( spell->Mechanic == MECHANIC_STUN ||
4782 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4784 pVictim->RemoveAurasDueToSpell(spell->Id);
4785 iter = Auras.begin();
4787 else
4788 ++iter;
4790 return true;
4793 break;
4795 case SPELLFAMILY_MAGE:
4797 // Magic Absorption
4798 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4800 if (getPowerType() != POWER_MANA)
4801 return false;
4803 // mana reward
4804 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4805 target = this;
4806 triggered_spell_id = 29442;
4807 break;
4809 // Master of Elements
4810 if (dummySpell->SpellIconID == 1920)
4812 if(!procSpell)
4813 return false;
4815 // mana cost save
4816 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4817 basepoints0 = cost * triggerAmount/100;
4818 if( basepoints0 <=0 )
4819 return false;
4821 target = this;
4822 triggered_spell_id = 29077;
4823 break;
4825 // Hot Streak
4826 if (dummySpell->SpellIconID == 2999)
4828 if (effIndex!=0)
4829 return true;
4830 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4831 if (!counter)
4832 return true;
4834 // Count spell criticals in a row in second aura
4835 Modifier *mod = counter->GetModifier();
4836 if (procEx & PROC_EX_CRITICAL_HIT)
4838 mod->m_amount *=2;
4839 if (mod->m_amount < 100) // not enough
4840 return true;
4841 // Crititcal counted -> roll chance
4842 if (roll_chance_i(triggerAmount))
4843 CastSpell(this, 48108, true, castItem, triggeredByAura);
4845 mod->m_amount = 25;
4846 return true;
4848 // Burnout
4849 if (dummySpell->SpellIconID == 2998)
4851 if(!procSpell)
4852 return false;
4854 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4855 basepoints0 = cost * triggerAmount/100;
4856 if( basepoints0 <=0 )
4857 return false;
4858 triggered_spell_id = 44450;
4859 target = this;
4860 break;
4862 // Incanter's Regalia set (add trigger chance to Mana Shield)
4863 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4865 if(GetTypeId() != TYPEID_PLAYER)
4866 return false;
4868 target = this;
4869 triggered_spell_id = 37436;
4870 break;
4872 switch(dummySpell->Id)
4874 // Ignite
4875 case 11119:
4876 case 11120:
4877 case 12846:
4878 case 12847:
4879 case 12848:
4881 switch (dummySpell->Id)
4883 case 11119: basepoints0 = int32(0.04f*damage); break;
4884 case 11120: basepoints0 = int32(0.08f*damage); break;
4885 case 12846: basepoints0 = int32(0.12f*damage); break;
4886 case 12847: basepoints0 = int32(0.16f*damage); break;
4887 case 12848: basepoints0 = int32(0.20f*damage); break;
4888 default:
4889 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4890 return false;
4893 triggered_spell_id = 12654;
4894 break;
4896 // Combustion
4897 case 11129:
4899 //last charge and crit
4900 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4902 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4903 return true; // charge counting (will removed)
4906 CastSpell(this, 28682, true, castItem, triggeredByAura);
4907 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
4910 break;
4912 case SPELLFAMILY_WARRIOR:
4914 // Retaliation
4915 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
4917 // check attack comes not from behind
4918 if (!HasInArc(M_PI, pVictim))
4919 return false;
4921 triggered_spell_id = 22858;
4922 break;
4924 // Second Wind
4925 if (dummySpell->SpellIconID == 1697)
4927 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4928 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
4929 return false;
4930 // Need stun or root mechanic
4931 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
4932 return false;
4934 switch (dummySpell->Id)
4936 case 29838: triggered_spell_id=29842; break;
4937 case 29834: triggered_spell_id=29841; break;
4938 case 42770: triggered_spell_id=42771; break;
4939 default:
4940 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
4941 return false;
4944 target = this;
4945 break;
4947 // Damage Shield
4948 if (dummySpell->SpellIconID == 3214)
4950 triggered_spell_id = 59653;
4951 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
4952 break;
4954 break;
4956 case SPELLFAMILY_WARLOCK:
4958 // Seed of Corruption
4959 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
4961 Modifier* mod = triggeredByAura->GetModifier();
4962 // if damage is more than need or target die from damage deal finish spell
4963 if( mod->m_amount <= damage || GetHealth() <= damage )
4965 // remember guid before aura delete
4966 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4968 // Remove aura (before cast for prevent infinite loop handlers)
4969 RemoveAurasDueToSpell(triggeredByAura->GetId());
4971 // Cast finish spell (triggeredByAura already not exist!)
4972 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
4973 return true; // no hidden cooldown
4976 // Damage counting
4977 mod->m_amount-=damage;
4978 return true;
4980 // Seed of Corruption (Mobs cast) - no die req
4981 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
4983 Modifier* mod = triggeredByAura->GetModifier();
4984 // if damage is more than need deal finish spell
4985 if( mod->m_amount <= damage )
4987 // remember guid before aura delete
4988 uint64 casterGuid = triggeredByAura->GetCasterGUID();
4990 // Remove aura (before cast for prevent infinite loop handlers)
4991 RemoveAurasDueToSpell(triggeredByAura->GetId());
4993 // Cast finish spell (triggeredByAura already not exist!)
4994 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
4995 return true; // no hidden cooldown
4997 // Damage counting
4998 mod->m_amount-=damage;
4999 return true;
5001 // Fel Synergy
5002 if (dummySpell->SpellIconID == 3222)
5004 target = GetPet();
5005 if (!target)
5006 return false;
5007 triggered_spell_id = 54181;
5008 basepoints0 = damage * triggerAmount / 100;
5009 break;
5011 switch(dummySpell->Id)
5013 // Nightfall
5014 case 18094:
5015 case 18095:
5017 target = this;
5018 triggered_spell_id = 17941;
5019 break;
5021 //Soul Leech
5022 case 30293:
5023 case 30295:
5024 case 30296:
5026 // health
5027 basepoints0 = int32(damage*triggerAmount/100);
5028 target = this;
5029 triggered_spell_id = 30294;
5030 break;
5032 // Shadowflame (Voidheart Raiment set bonus)
5033 case 37377:
5035 triggered_spell_id = 37379;
5036 break;
5038 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5039 case 37381:
5041 target = GetPet();
5042 if(!target)
5043 return false;
5045 // heal amount
5046 basepoints0 = damage * triggerAmount/100;
5047 triggered_spell_id = 37382;
5048 break;
5050 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5051 case 39437:
5053 triggered_spell_id = 37378;
5054 break;
5057 break;
5059 case SPELLFAMILY_PRIEST:
5061 // Vampiric Touch
5062 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5064 if(!pVictim || !pVictim->isAlive())
5065 return false;
5067 // pVictim is caster of aura
5068 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5069 return false;
5071 // energize amount
5072 basepoints0 = triggerAmount*damage/100;
5073 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5074 return true; // no hidden cooldown
5076 // Divine Aegis
5077 if (dummySpell->SpellIconID == 2820)
5079 basepoints0 = damage * triggerAmount/100;
5080 triggered_spell_id = 47753;
5081 break;
5083 switch(dummySpell->Id)
5085 // Vampiric Embrace
5086 case 15286:
5088 if(!pVictim || !pVictim->isAlive())
5089 return false;
5091 // pVictim is caster of aura
5092 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5093 return false;
5095 // heal amount
5096 int32 team = triggerAmount*damage/500;
5097 int32 self = triggerAmount*damage/100 - team;
5098 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5099 return true; // no hidden cooldown
5101 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5102 case 40438:
5104 // Shadow Word: Pain
5105 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5106 triggered_spell_id = 40441;
5107 // Renew
5108 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5109 triggered_spell_id = 40440;
5110 else
5111 return false;
5113 target = this;
5114 break;
5116 // Oracle Healing Bonus ("Garments of the Oracle" set)
5117 case 26169:
5119 // heal amount
5120 basepoints0 = int32(damage * 10/100);
5121 target = this;
5122 triggered_spell_id = 26170;
5123 break;
5125 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5126 case 39372:
5128 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5129 return false;
5131 // heal amount
5132 basepoints0 = damage * triggerAmount/100;
5133 target = this;
5134 triggered_spell_id = 39373;
5135 break;
5137 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5138 case 28809:
5140 triggered_spell_id = 28810;
5141 break;
5144 break;
5146 case SPELLFAMILY_DRUID:
5148 switch(dummySpell->Id)
5150 // Healing Touch (Dreamwalker Raiment set)
5151 case 28719:
5153 // mana back
5154 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5155 target = this;
5156 triggered_spell_id = 28742;
5157 break;
5159 // Healing Touch Refund (Idol of Longevity trinket)
5160 case 28847:
5162 target = this;
5163 triggered_spell_id = 28848;
5164 break;
5166 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5167 case 37288:
5168 case 37295:
5170 target = this;
5171 triggered_spell_id = 37238;
5172 break;
5174 // Druid Tier 6 Trinket
5175 case 40442:
5177 float chance;
5179 // Starfire
5180 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5182 triggered_spell_id = 40445;
5183 chance = 25.f;
5185 // Rejuvenation
5186 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5188 triggered_spell_id = 40446;
5189 chance = 25.f;
5191 // Mangle (cat/bear)
5192 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5194 triggered_spell_id = 40452;
5195 chance = 40.f;
5197 else
5198 return false;
5200 if (!roll_chance_f(chance))
5201 return false;
5203 target = this;
5204 break;
5206 // Maim Interrupt
5207 case 44835:
5209 // Deadly Interrupt Effect
5210 triggered_spell_id = 32747;
5211 break;
5214 // Eclipse
5215 if (dummySpell->SpellIconID == 2856)
5217 if (!procSpell)
5218 return false;
5219 // Only 0 aura can proc
5220 if (effIndex!=0)
5221 return true;
5222 // Wrath crit
5223 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5225 if (!roll_chance_i(60))
5226 return false;
5227 triggered_spell_id = 48518;
5228 target = this;
5229 break;
5231 // Starfire crit
5232 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5234 triggered_spell_id = 48517;
5235 target = this;
5236 break;
5238 return false;
5240 // Living Seed
5241 else if (dummySpell->SpellIconID == 2860)
5243 triggered_spell_id = 48504;
5244 basepoints0 = triggerAmount * damage / 100;
5245 break;
5247 break;
5249 case SPELLFAMILY_ROGUE:
5251 switch(dummySpell->Id)
5253 // Deadly Throw Interrupt
5254 case 32748:
5256 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5257 if(this == pVictim)
5258 return false;
5260 triggered_spell_id = 32747;
5261 break;
5264 // Cut to the Chase
5265 if( dummySpell->SpellIconID == 2909 )
5267 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5268 // lookup Slice and Dice
5269 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5270 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5272 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5273 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5274 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5276 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5277 (*itr)->RefreshAura();
5278 return true;
5281 return false;
5283 // Deadly Brew
5284 if( dummySpell->SpellIconID == 2963 )
5286 triggered_spell_id = 25809;
5287 break;
5289 // Quick Recovery
5290 if( dummySpell->SpellIconID == 2116 )
5292 if(!procSpell)
5293 return false;
5295 // energy cost save
5296 basepoints0 = procSpell->manaCost * triggerAmount/100;
5297 if(basepoints0 <= 0)
5298 return false;
5300 target = this;
5301 triggered_spell_id = 31663;
5302 break;
5304 break;
5306 case SPELLFAMILY_HUNTER:
5308 // Thrill of the Hunt
5309 if ( dummySpell->SpellIconID == 2236 )
5311 if(!procSpell)
5312 return false;
5314 // mana cost save
5315 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5316 basepoints0 = mana * 40/100;
5317 if(basepoints0 <= 0)
5318 return false;
5320 target = this;
5321 triggered_spell_id = 34720;
5322 break;
5324 // Hunting Party
5325 if ( dummySpell->SpellIconID == 3406 )
5327 triggered_spell_id = 57669;
5328 target = this;
5329 break;
5331 // Lock and Load
5332 if ( dummySpell->SpellIconID == 3579 )
5334 // Proc only from periodic (from trap activation proc another aura of this spell)
5335 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5336 return false;
5337 triggered_spell_id = 56453;
5338 target = this;
5339 break;
5341 // Rapid Recuperation
5342 if ( dummySpell->SpellIconID == 3560 )
5344 // This effect only from Rapid Killing (mana regen)
5345 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5346 return false;
5347 triggered_spell_id = 56654;
5348 target = this;
5349 break;
5351 break;
5353 case SPELLFAMILY_PALADIN:
5355 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5356 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5358 triggered_spell_id = 25742;
5359 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5360 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5361 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5362 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5363 break;
5365 // Sacred Shield
5366 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5368 triggered_spell_id = 58597;
5369 target = this;
5370 break;
5372 // Righteous Vengeance
5373 if (dummySpell->SpellIconID == 3025)
5375 // 4 damage tick
5376 basepoints0 = triggerAmount*damage/400;
5377 triggered_spell_id = 61840;
5378 break;
5380 // Sheath of Light
5381 if (dummySpell->SpellIconID == 3030)
5383 // 4 healing tick
5384 basepoints0 = triggerAmount*damage/400;
5385 triggered_spell_id = 54203;
5386 break;
5388 switch(dummySpell->Id)
5390 // Judgement of Light
5391 case 20185:
5393 // Get judgement caster
5394 Unit *caster = triggeredByAura->GetCaster();
5395 if (!caster)
5396 return false;
5397 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5398 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5399 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5400 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5401 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5402 return true;
5404 // Judgement of Wisdom
5405 case 20186:
5407 if (pVictim->getPowerType() == POWER_MANA)
5408 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5409 return true;
5411 // Holy Power (Redemption Armor set)
5412 case 28789:
5414 if(!pVictim)
5415 return false;
5417 // Set class defined buff
5418 switch (pVictim->getClass())
5420 case CLASS_PALADIN:
5421 case CLASS_PRIEST:
5422 case CLASS_SHAMAN:
5423 case CLASS_DRUID:
5424 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5425 break;
5426 case CLASS_MAGE:
5427 case CLASS_WARLOCK:
5428 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5429 break;
5430 case CLASS_HUNTER:
5431 case CLASS_ROGUE:
5432 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5433 break;
5434 case CLASS_WARRIOR:
5435 triggered_spell_id = 28790; // Increases the friendly target's armor
5436 break;
5437 default:
5438 return false;
5440 break;
5442 // Seal of Vengeance (damage calc on apply aura)
5443 case 31801:
5445 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5446 return false;
5448 triggered_spell_id = 31803;
5449 break;
5451 // Spiritual Attunement
5452 case 31785:
5453 case 33776:
5455 // if healed by another unit (pVictim)
5456 if(this == pVictim)
5457 return false;
5459 // heal amount
5460 basepoints0 = triggerAmount*damage/100;
5461 target = this;
5462 triggered_spell_id = 31786;
5463 break;
5465 // Seal of Blood do damage trigger
5466 case 31892:
5468 if (effIndex == 0) // 0 effect - is proc on enemy
5469 triggered_spell_id = 31893;
5470 else if (effIndex == 1) // 1 effect - is proc on self
5472 // add spell damage from prev effect (27%)
5473 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5474 basepoints0 = triggerAmount * damage / 100;
5475 target = this;
5476 triggered_spell_id = 32221;
5478 else
5479 return true;
5480 break;
5482 // Seal of the Martyr do damage trigger
5483 case 53720:
5485 if (effIndex == 0) // 0 effect - is proc on enemy
5486 triggered_spell_id = 53719;
5487 else if (effIndex == 1) // 1 effect - is proc on self
5489 // add spell damage from prev effect (27%)
5490 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5491 basepoints0 = triggerAmount * damage / 100;
5492 target = this;
5493 triggered_spell_id = 53718;
5495 else
5496 return true;
5497 break;
5499 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5500 case 40470:
5502 if( !procSpell )
5503 return false;
5505 float chance;
5507 // Flash of light/Holy light
5508 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5510 triggered_spell_id = 40471;
5511 chance = 15.f;
5513 // Judgement
5514 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5516 triggered_spell_id = 40472;
5517 chance = 50.f;
5519 else
5520 return false;
5522 if (!roll_chance_f(chance))
5523 return false;
5525 break;
5527 // Glyph of Divinity
5528 case 54939:
5530 // Lookup base amount mana restore
5531 for (int i=0; i<3;i++)
5532 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5534 int32 mana = procSpell->EffectBasePoints[i];
5535 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5536 break;
5538 return true;
5540 // Glyph of Flash of Light
5541 case 54936:
5543 triggered_spell_id = 54957;
5544 basepoints0 = triggerAmount*damage/100;
5545 break;
5547 // Glyph of Holy Light
5548 case 54937:
5550 triggered_spell_id = 54968;
5551 basepoints0 = triggerAmount*damage/100;
5552 break;
5555 break;
5557 case SPELLFAMILY_SHAMAN:
5559 switch(dummySpell->Id)
5561 // Totemic Power (The Earthshatterer set)
5562 case 28823:
5564 if( !pVictim )
5565 return false;
5567 // Set class defined buff
5568 switch (pVictim->getClass())
5570 case CLASS_PALADIN:
5571 case CLASS_PRIEST:
5572 case CLASS_SHAMAN:
5573 case CLASS_DRUID:
5574 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5575 break;
5576 case CLASS_MAGE:
5577 case CLASS_WARLOCK:
5578 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5579 break;
5580 case CLASS_HUNTER:
5581 case CLASS_ROGUE:
5582 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5583 break;
5584 case CLASS_WARRIOR:
5585 triggered_spell_id = 28827; // Increases the friendly target's armor
5586 break;
5587 default:
5588 return false;
5590 break;
5592 // Lesser Healing Wave (Totem of Flowing Water Relic)
5593 case 28849:
5595 target = this;
5596 triggered_spell_id = 28850;
5597 break;
5599 // Windfury Weapon (Passive) 1-5 Ranks
5600 case 33757:
5602 if(GetTypeId()!=TYPEID_PLAYER)
5603 return false;
5605 if(!castItem || !castItem->IsEquipped())
5606 return false;
5608 // custom cooldown processing case
5609 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5610 return false;
5612 // Now amount of extra power stored in 1 effect of Enchant spell
5613 // Get it by item enchant id
5614 uint32 spellId;
5615 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5617 case 283: spellId = 8232; break; // 1 Rank
5618 case 284: spellId = 8235; break; // 2 Rank
5619 case 525: spellId = 10486; break; // 3 Rank
5620 case 1669:spellId = 16362; break; // 4 Rank
5621 case 2636:spellId = 25505; break; // 5 Rank
5622 case 3785:spellId = 58801; break; // 6 Rank
5623 case 3786:spellId = 58803; break; // 7 Rank
5624 case 3787:spellId = 58804; break; // 8 Rank
5625 default:
5627 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5628 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5629 return false;
5633 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5634 if(!windfurySpellEntry)
5636 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5637 return false;
5640 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5642 // Off-Hand case
5643 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5645 // Value gained from additional AP
5646 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5647 triggered_spell_id = 33750;
5649 // Main-Hand case
5650 else
5652 // Value gained from additional AP
5653 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5654 triggered_spell_id = 25504;
5657 // apply cooldown before cast to prevent processing itself
5658 if( cooldown )
5659 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5661 // Attack Twice
5662 for ( uint32 i = 0; i<2; ++i )
5663 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5665 return true;
5667 // Shaman Tier 6 Trinket
5668 case 40463:
5670 if( !procSpell )
5671 return false;
5673 float chance;
5674 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5676 triggered_spell_id = 40465; // Lightning Bolt
5677 chance = 15.f;
5679 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5681 triggered_spell_id = 40465; // Lesser Healing Wave
5682 chance = 10.f;
5684 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5686 triggered_spell_id = 40466; // Stormstrike
5687 chance = 50.f;
5689 else
5690 return false;
5692 if (!roll_chance_f(chance))
5693 return false;
5695 target = this;
5696 break;
5698 // Glyph of Healing Wave
5699 case 55440:
5701 // Not proc from self heals
5702 if (this==pVictim)
5703 return false;
5704 basepoints0 = triggerAmount * damage / 100;
5705 target = this;
5706 triggered_spell_id = 55533;
5707 break;
5709 // Spirit Hunt
5710 case 58877:
5712 // Cast on owner
5713 target = GetOwner();
5714 if(!target)
5715 return false;
5716 basepoints0 = triggerAmount * damage / 100;
5717 triggered_spell_id = 58879;
5718 break;
5721 // Ancestral Awakening
5722 if (dummySpell->SpellIconID == 3065)
5724 // TODO: frite dummy fot triggered spell
5725 triggered_spell_id = 52759;
5726 basepoints0 = triggerAmount * damage / 100;
5727 target = this;
5728 break;
5730 // Earth Shield
5731 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5733 basepoints0 = triggerAmount;
5734 target = this;
5735 triggered_spell_id = 379;
5736 break;
5738 // Improved Water Shield
5739 if (dummySpell->SpellIconID == 2287)
5741 // Lesser Healing Wave need aditional 60% roll
5742 if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
5743 return false;
5744 // lookup water shield
5745 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5746 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5748 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5749 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5751 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5752 CastSpell(this, spell, true, castItem, triggeredByAura);
5753 if ((*itr)->DropAuraCharge())
5754 RemoveAurasDueToSpell((*itr)->GetId());
5755 return true;
5758 return false;
5759 break;
5761 // Lightning Overload
5762 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5764 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5765 return false;
5767 // custom cooldown processing case
5768 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5769 return false;
5771 uint32 spellId = 0;
5772 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5773 switch (procSpell->Id)
5775 // Lightning Bolt
5776 case 403: spellId = 45284; break; // Rank 1
5777 case 529: spellId = 45286; break; // Rank 2
5778 case 548: spellId = 45287; break; // Rank 3
5779 case 915: spellId = 45288; break; // Rank 4
5780 case 943: spellId = 45289; break; // Rank 5
5781 case 6041: spellId = 45290; break; // Rank 6
5782 case 10391: spellId = 45291; break; // Rank 7
5783 case 10392: spellId = 45292; break; // Rank 8
5784 case 15207: spellId = 45293; break; // Rank 9
5785 case 15208: spellId = 45294; break; // Rank 10
5786 case 25448: spellId = 45295; break; // Rank 11
5787 case 25449: spellId = 45296; break; // Rank 12
5788 case 49237: spellId = 49239; break; // Rank 13
5789 case 49238: spellId = 49240; break; // Rank 14
5790 // Chain Lightning
5791 case 421: spellId = 45297; break; // Rank 1
5792 case 930: spellId = 45298; break; // Rank 2
5793 case 2860: spellId = 45299; break; // Rank 3
5794 case 10605: spellId = 45300; break; // Rank 4
5795 case 25439: spellId = 45301; break; // Rank 5
5796 case 25442: spellId = 45302; break; // Rank 6
5797 case 49268: spellId = 49270; break; // Rank 7
5798 case 49269: spellId = 49271; break; // Rank 8
5799 default:
5800 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5801 return false;
5803 // No thread generated mod
5804 // TODO: exist special flag in spell attributes for this, need found and use!
5805 SpellModifier *mod = new SpellModifier;
5806 mod->op = SPELLMOD_THREAT;
5807 mod->value = -100;
5808 mod->type = SPELLMOD_PCT;
5809 mod->spellId = dummySpell->Id;
5810 mod->mask = 0x0000000000000003LL;
5811 mod->mask2= 0LL;
5812 ((Player*)this)->AddSpellMod(mod, true);
5814 // Remove cooldown (Chain Lightning - have Category Recovery time)
5815 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5816 ((Player*)this)->RemoveSpellCooldown(spellId);
5818 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5820 ((Player*)this)->AddSpellMod(mod, false);
5822 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5823 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5825 return true;
5827 // Static Shock
5828 if(dummySpell->SpellIconID == 3059)
5830 // lookup Lightning Shield
5831 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5832 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5834 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5835 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5837 uint32 spell = 0;
5838 switch ((*itr)->GetId())
5840 case 324: spell = 26364; break;
5841 case 325: spell = 26365; break;
5842 case 905: spell = 26366; break;
5843 case 945: spell = 26367; break;
5844 case 8134: spell = 26369; break;
5845 case 10431: spell = 26370; break;
5846 case 10432: spell = 26363; break;
5847 case 25469: spell = 26371; break;
5848 case 25472: spell = 26372; break;
5849 case 49280: spell = 49278; break;
5850 case 49281: spell = 49279; break;
5851 default:
5852 return false;
5854 CastSpell(this, spell, true, castItem, triggeredByAura);
5855 if ((*itr)->DropAuraCharge())
5856 RemoveAurasDueToSpell((*itr)->GetId());
5857 return true;
5860 return false;
5861 break;
5863 break;
5865 case SPELLFAMILY_DEATHKNIGHT:
5867 // Blood Aura
5868 if (dummySpell->SpellIconID == 2636)
5870 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5871 return false;
5872 basepoints0 = triggerAmount * damage / 100;
5873 triggered_spell_id = 53168;
5874 break;
5876 // Butchery
5877 if (dummySpell->SpellIconID == 2664)
5879 basepoints0 = triggerAmount;
5880 triggered_spell_id = 50163;
5881 target = this;
5882 break;
5884 // Dancing Rune Weapon
5885 if (dummySpell->Id == 49028)
5887 // 1 dummy aura for dismiss rune blade
5888 if (effIndex!=2)
5889 return false;
5890 // TODO: wite script for this "fights on its own, doing the same attacks"
5891 // NOTE: Trigger here on every attack and spell cast
5892 return false;
5894 // Mark of Blood
5895 if (dummySpell->Id == 49005)
5897 // TODO: need more info (cooldowns/PPM)
5898 triggered_spell_id = 50424;
5899 break;
5901 // Vendetta
5902 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
5904 basepoints0 = triggerAmount * GetMaxHealth() / 100;
5905 triggered_spell_id = 50181;
5906 target = this;
5907 break;
5909 // Necrosis
5910 if (dummySpell->SpellIconID == 2709)
5912 basepoints0 = triggerAmount * damage / 100;
5913 triggered_spell_id = 51460;
5914 break;
5916 // Runic Power Back on Snare/Root
5917 if (dummySpell->Id == 61257)
5919 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5920 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5921 return false;
5922 // Need snare or root mechanic
5923 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
5924 return false;
5925 triggered_spell_id = 61258;
5926 target = this;
5927 break;
5929 // Wandering Plague
5930 if (dummySpell->SpellIconID == 1614)
5932 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
5933 return false;
5934 basepoints0 = triggerAmount * damage / 100;
5935 triggered_spell_id = 50526;
5936 break;
5938 break;
5940 default:
5941 break;
5944 // processed charge only counting case
5945 if(!triggered_spell_id)
5946 return true;
5948 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5950 if(!triggerEntry)
5952 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5953 return false;
5956 // default case
5957 if(!target || target!=this && !target->isAlive())
5958 return false;
5960 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5961 return false;
5963 if(basepoints0)
5964 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5965 else
5966 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5968 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5969 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5971 return true;
5974 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
5976 // Get triggered aura spell info
5977 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5979 // Basepoints of trigger aura
5980 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5982 // Set trigger spell id, target, custom basepoints
5983 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5984 Unit* target = NULL;
5985 int32 basepoints0 = 0;
5987 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
5988 basepoints0 = triggerAmount;
5990 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5991 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5993 // Try handle uncnown trigger spells
5994 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
5996 switch (auraSpellInfo->SpellFamilyName)
5998 case SPELLFAMILY_GENERIC:
5999 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6000 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6001 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6002 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6003 trigger_spell_id = 23781;
6004 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6005 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6007 // trigger_spell_id = 48877;
6009 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6011 // trigger_spell_id = 59233;
6013 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6015 // trigger_spell_id = 29471; // gain mana
6016 // 27526; // drain mana if possible
6018 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6019 //else if (auraSpellInfo->Id==54476) // Blood Presence
6020 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6021 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6022 //else if (auraSpellInfo->Id==52856) // Charge
6023 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6025 // Pct value stored in dummy
6026 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6027 target = pVictim;
6028 break;
6030 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6031 // trigger_spell_id = 41249;
6032 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6033 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6034 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6035 // trigger_spell_id = 41055;
6036 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6037 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6038 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6040 float stat = 0.0f;
6041 // strength
6042 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6043 // agility
6044 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6045 // intellect
6046 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6047 // spirit
6048 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6050 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6051 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6052 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6053 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6054 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6055 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6056 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6057 trigger_spell_id = 33898;
6058 //else if (auraSpellInfo->Id==18943) // Double Attack
6059 //else if (auraSpellInfo->Id==19194) // Double Attack
6060 //else if (auraSpellInfo->Id==19817) // Double Attack
6061 //else if (auraSpellInfo->Id==19818) // Double Attack
6062 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6063 // trigger_spell_id = 14822;
6065 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6067 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6069 case 34191:
6070 case 34329:
6071 case 34524:
6072 case 34582:
6073 case 36733:
6074 break;
6075 default:
6076 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6077 return false;
6079 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6080 switch (procSpell->School)
6082 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6083 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6084 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6085 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6086 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6087 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6088 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6089 default:
6090 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6091 return false;
6095 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6096 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6097 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6098 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6099 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6100 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6101 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6102 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6103 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6104 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6105 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6106 //else if (auraSpellInfo->Id==40250) // Improved Duration
6107 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6108 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6109 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6110 // Mana Drain Trigger
6112 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6113 if (this && this->isAlive())
6114 CastSpell(this, 29471, true, castItem, triggeredByAura);
6115 if (pVictim && pVictim->isAlive())
6116 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6117 return true;
6119 //else if (auraSpellInfo->Id==55580) // Mana Link
6120 //else if (auraSpellInfo->Id==45903) // Offensive State
6121 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6122 //else if (auraSpellInfo->Id==43453) // Rune Ward
6123 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6124 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6125 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6126 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6127 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6128 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6129 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6130 //else if (auraSpellInfo->Id==35205) // Vanish
6131 //else if (auraSpellInfo->Id==42730) // Woe Strike
6132 //else if (auraSpellInfo->Id==59735) // Woe Strike
6133 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6134 break;
6135 case SPELLFAMILY_MAGE:
6136 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6138 switch (auraSpellInfo->Id)
6140 case 31641: // Rank 1
6141 case 31642: // Rank 2
6142 trigger_spell_id = 31643;
6143 break;
6144 default:
6145 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6146 return false;
6149 break;
6150 case SPELLFAMILY_WARRIOR:
6151 if (auraSpellInfo->Id == 50421) // Scent of Blood
6152 trigger_spell_id = 50422;
6153 break;
6154 case SPELLFAMILY_WARLOCK:
6156 // Pyroclasm
6157 if (auraSpellInfo->SpellIconID == 1137)
6159 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6160 return false;
6161 // Calculate spell tick count for spells
6162 uint32 tick = 1; // Default tick = 1
6164 // Hellfire have 15 tick
6165 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6166 tick = 15;
6167 // Rain of Fire have 4 tick
6168 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6169 tick = 4;
6170 else
6171 return false;
6173 // Calculate chance = baseChance / tick
6174 float chance = 0;
6175 switch (auraSpellInfo->Id)
6177 case 18096: chance = 13.0f / tick; break;
6178 case 18073: chance = 26.0f / tick; break;
6180 // Roll chance
6181 if (!roll_chance_f(chance))
6182 return false;
6184 trigger_spell_id = 18093;
6186 // Drain Soul
6187 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6189 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6190 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6192 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6194 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6195 // Drain Soul
6196 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6197 break;
6200 // Not remove charge (aura removed on death in any cases)
6201 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6202 return false;
6204 // Nether Protection
6205 else if (auraSpellInfo->SpellIconID == 1985)
6207 if (!procSpell)
6208 return false;
6209 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6211 case SPELL_SCHOOL_NORMAL:
6212 case SPELL_SCHOOL_HOLY:
6213 return false; // ignore
6214 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6215 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6216 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6217 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6218 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6219 default:
6220 return false;
6223 break;
6225 case SPELLFAMILY_PRIEST:
6227 // Greater Heal Refund
6228 if (auraSpellInfo->Id==37594)
6229 trigger_spell_id = 37595;
6230 // Blessed Recovery
6231 else if (auraSpellInfo->SpellIconID == 1875)
6233 switch (auraSpellInfo->Id)
6235 case 27811: trigger_spell_id = 27813; break;
6236 case 27815: trigger_spell_id = 27817; break;
6237 case 27816: trigger_spell_id = 27818; break;
6238 default:
6239 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6240 return false;
6242 basepoints0 = damage * triggerAmount / 100 / 3;
6243 target = this;
6245 break;
6247 case SPELLFAMILY_DRUID:
6249 // Druid Forms Trinket
6250 if (auraSpellInfo->Id==37336)
6252 switch(m_form)
6254 case FORM_NONE: trigger_spell_id = 37344;break;
6255 case FORM_CAT: trigger_spell_id = 37341;break;
6256 case FORM_BEAR:
6257 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6258 case FORM_TREE: trigger_spell_id = 37342;break;
6259 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6260 default:
6261 return false;
6264 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6265 // trigger_spell_id = ????;
6266 // Leader of the Pack
6267 else if (auraSpellInfo->Id == 24932)
6269 if (triggerAmount == 0)
6270 return false;
6271 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6272 trigger_spell_id = 34299;
6274 break;
6276 case SPELLFAMILY_HUNTER:
6277 break;
6278 case SPELLFAMILY_PALADIN:
6281 // Blessed Life
6282 if (auraSpellInfo->SpellIconID == 2137)
6284 switch (auraSpellInfo->Id)
6286 case 31828: // Rank 1
6287 case 31829: // Rank 2
6288 case 31830: // Rank 3
6289 break;
6290 default:
6291 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6292 return false;
6296 // Healing Discount
6297 if (auraSpellInfo->Id==37705)
6299 trigger_spell_id = 37706;
6300 target = this;
6302 // Soul Preserver
6303 if (auraSpellInfo->Id==60510)
6305 trigger_spell_id = 60515;
6306 target = this;
6308 // Illumination
6309 else if (auraSpellInfo->SpellIconID==241)
6311 if(!procSpell)
6312 return false;
6313 // procspell is triggered spell but we need mana cost of original casted spell
6314 uint32 originalSpellId = procSpell->Id;
6315 // Holy Shock heal
6316 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6318 switch(procSpell->Id)
6320 case 25914: originalSpellId = 20473; break;
6321 case 25913: originalSpellId = 20929; break;
6322 case 25903: originalSpellId = 20930; break;
6323 case 27175: originalSpellId = 27174; break;
6324 case 33074: originalSpellId = 33072; break;
6325 case 48820: originalSpellId = 48824; break;
6326 case 48821: originalSpellId = 48825; break;
6327 default:
6328 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6329 return false;
6332 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6333 if(!originalSpell)
6335 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6336 return false;
6338 // percent stored in effect 1 (class scripts) base points
6339 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6340 basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
6341 trigger_spell_id = 20272;
6342 target = this;
6344 // Lightning Capacitor
6345 else if (auraSpellInfo->Id==37657)
6347 if(!pVictim || !pVictim->isAlive())
6348 return false;
6349 // stacking
6350 CastSpell(this, 37658, true, NULL, triggeredByAura);
6352 Aura * dummy = GetDummyAura(37658);
6353 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6354 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6355 return false;
6357 RemoveAurasDueToSpell(37658);
6358 trigger_spell_id = 37661;
6359 target = pVictim;
6361 // Thunder Capacitor
6362 else if (auraSpellInfo->Id == 54841)
6364 if(!pVictim || !pVictim->isAlive())
6365 return false;
6366 // stacking
6367 CastSpell(this, 54842, true, NULL, triggeredByAura);
6369 // counting
6370 Aura * dummy = GetDummyAura(54842);
6371 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6372 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6373 return false;
6375 RemoveAurasDueToSpell(54842);
6376 trigger_spell_id = 54843;
6377 target = pVictim;
6379 break;
6381 case SPELLFAMILY_SHAMAN:
6383 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6384 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6386 switch(auraSpellInfo->Id)
6388 case 324: // Rank 1
6389 trigger_spell_id = 26364; break;
6390 case 325: // Rank 2
6391 trigger_spell_id = 26365; break;
6392 case 905: // Rank 3
6393 trigger_spell_id = 26366; break;
6394 case 945: // Rank 4
6395 trigger_spell_id = 26367; break;
6396 case 8134: // Rank 5
6397 trigger_spell_id = 26369; break;
6398 case 10431: // Rank 6
6399 trigger_spell_id = 26370; break;
6400 case 10432: // Rank 7
6401 trigger_spell_id = 26363; break;
6402 case 25469: // Rank 8
6403 trigger_spell_id = 26371; break;
6404 case 25472: // Rank 9
6405 trigger_spell_id = 26372; break;
6406 case 49280: // Rank 10
6407 trigger_spell_id = 49278; break;
6408 case 49281: // Rank 11
6409 trigger_spell_id = 49279; break;
6410 default:
6411 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6412 return false;
6415 // Lightning Shield (The Ten Storms set)
6416 else if (auraSpellInfo->Id == 23551)
6418 trigger_spell_id = 23552;
6419 target = pVictim;
6421 // Damage from Lightning Shield (The Ten Storms set)
6422 else if (auraSpellInfo->Id == 23552)
6423 trigger_spell_id = 27635;
6424 // Mana Surge (The Earthfury set)
6425 else if (auraSpellInfo->Id == 23572)
6427 if(!procSpell)
6428 return false;
6429 basepoints0 = procSpell->manaCost * 35 / 100;
6430 trigger_spell_id = 23571;
6431 target = this;
6433 // Nature's Guardian
6434 else if (auraSpellInfo->SpellIconID == 2013)
6436 // Check health condition - should drop to less 30% (damage deal after this!)
6437 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6438 return false;
6440 if(pVictim && pVictim->isAlive())
6441 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6443 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6444 trigger_spell_id = 31616;
6445 target = this;
6447 break;
6449 case SPELLFAMILY_DEATHKNIGHT:
6451 // Acclimation
6452 if (auraSpellInfo->SpellIconID == 1930)
6454 if (!procSpell)
6455 return false;
6456 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6458 case SPELL_SCHOOL_NORMAL:
6459 return false; // ignore
6460 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6461 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6462 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6463 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6464 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6465 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6466 default:
6467 return false;
6470 // Blood Presence
6471 else if (auraSpellInfo->Id == 48266)
6473 if (GetTypeId() != TYPEID_PLAYER)
6474 return false;
6475 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6476 return false;
6477 trigger_spell_id = 50475;
6478 basepoints0 = damage * triggerAmount / 100;
6480 break;
6482 default:
6483 break;
6487 // All ok. Check current trigger spell
6488 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6489 if ( triggerEntry == NULL )
6491 // Not cast unknown spell
6492 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6493 return false;
6496 // not allow proc extra attack spell at extra attack
6497 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6498 return false;
6500 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6501 // Custom triggered spells
6502 switch (auraSpellInfo->Id)
6504 // Persistent Shield (Scarab Brooch trinket)
6505 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6506 case 26467:
6508 basepoints0 = damage * 15 / 100;
6509 target = pVictim;
6510 trigger_spell_id = 26470;
6511 break;
6513 // Cheat Death
6514 case 28845:
6516 // When your health drops below 20% ....
6517 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6518 return false;
6519 break;
6521 // Deadly Swiftness (Rank 1)
6522 case 31255:
6524 // whenever you deal damage to a target who is below 20% health.
6525 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6526 return false;
6528 target = this;
6529 trigger_spell_id = 22588;
6531 // Greater Heal Refund (Avatar Raiment set)
6532 case 37594:
6534 // Not give if target alredy have full health
6535 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6536 return false;
6537 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6538 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6539 return false;
6540 break;
6542 // Bonus Healing (Crystal Spire of Karabor mace)
6543 case 40971:
6545 // If your target is below $s1% health
6546 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6547 return false;
6548 break;
6550 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6551 case 45057:
6553 // reduce you below $s1% health
6554 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6555 return false;
6556 break;
6558 // Rapid Recuperation
6559 case 53228:
6560 case 53232:
6562 // This effect only from Rapid Fire (ability cast)
6563 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6564 return false;
6565 break;
6569 // Costum basepoints/target for exist spell
6570 // dummy basepoints or other customs
6571 switch(trigger_spell_id)
6573 // Cast positive spell on enemy target
6574 case 7099: // Curse of Mending
6575 case 39647: // Curse of Mending
6576 case 29494: // Temptation
6577 case 20233: // Improved Lay on Hands (cast on target)
6579 target = pVictim;
6580 break;
6582 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6583 case 15250: // Rogue Setup
6585 if(!pVictim || pVictim != getVictim()) // applied only for main target
6586 return false;
6587 break; // continue normal case
6589 // Finish movies that add combo
6590 case 14189: // Seal Fate (Netherblade set)
6591 case 14157: // Ruthlessness
6593 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6594 break;
6596 // Bloodthirst (($m/100)% of max health)
6597 case 23880:
6599 basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
6600 break;
6602 // Shamanistic Rage triggered spell
6603 case 30824:
6605 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6606 break;
6608 // Enlightenment (trigger only from mana cost spells)
6609 case 35095:
6611 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6612 return false;
6613 break;
6615 // Brain Freeze
6616 case 57761:
6618 if(!procSpell)
6619 return false;
6620 // For trigger from Blizzard need exist Improved Blizzard
6621 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6623 bool found = false;
6624 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6625 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6627 int32 script = (*i)->GetModifier()->m_miscvalue;
6628 if(script==836 || script==988 || script==989)
6630 found=true;
6631 break;
6634 if(!found)
6635 return false;
6637 break;
6639 // Astral Shift
6640 case 52179:
6642 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6643 return false;
6645 // Need stun, fear or silence mechanic
6646 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6647 return false;
6648 break;
6650 // Burning Determination
6651 case 54748:
6653 if(!procSpell)
6654 return false;
6655 // Need Interrupt or Silenced mechanic
6656 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6657 return false;
6658 break;
6660 // Lock and Load
6661 case 56453:
6663 // Proc only from trap activation (from periodic proc another aura of this spell)
6664 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6665 return false;
6666 break;
6670 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6671 return false;
6673 // try detect target manually if not set
6674 if ( target == NULL )
6675 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6677 // default case
6678 if(!target || target!=this && !target->isAlive())
6679 return false;
6681 if(basepoints0)
6682 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6683 else
6684 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6686 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6687 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6689 return true;
6692 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6694 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6696 if(!pVictim || !pVictim->isAlive())
6697 return false;
6699 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6700 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6702 uint32 triggered_spell_id = 0;
6704 switch(scriptId)
6706 case 836: // Improved Blizzard (Rank 1)
6708 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6709 return false;
6710 triggered_spell_id = 12484;
6711 break;
6713 case 988: // Improved Blizzard (Rank 2)
6715 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6716 return false;
6717 triggered_spell_id = 12485;
6718 break;
6720 case 989: // Improved Blizzard (Rank 3)
6722 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6723 return false;
6724 triggered_spell_id = 12486;
6725 break;
6727 case 4086: // Improved Mend Pet (Rank 1)
6728 case 4087: // Improved Mend Pet (Rank 2)
6730 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6731 if(!roll_chance_i(chance))
6732 return false;
6734 triggered_spell_id = 24406;
6735 break;
6737 case 4533: // Dreamwalker Raiment 2 pieces bonus
6739 // Chance 50%
6740 if (!roll_chance_i(50))
6741 return false;
6743 switch (pVictim->getPowerType())
6745 case POWER_MANA: triggered_spell_id = 28722; break;
6746 case POWER_RAGE: triggered_spell_id = 28723; break;
6747 case POWER_ENERGY: triggered_spell_id = 28724; break;
6748 default:
6749 return false;
6751 break;
6753 case 4537: // Dreamwalker Raiment 6 pieces bonus
6754 triggered_spell_id = 28750; // Blessing of the Claw
6755 break;
6756 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6757 triggered_spell_id = 37445; // Mana Surge
6758 break;
6759 case 8152: // Serendipity
6761 // if heal your target over maximum health
6762 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6763 return false;
6764 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6765 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6766 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6767 return true;
6771 // not processed
6772 if(!triggered_spell_id)
6773 return false;
6775 // standard non-dummy case
6776 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6778 if(!triggerEntry)
6780 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6781 return false;
6784 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6785 return false;
6787 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6789 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6790 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6792 return true;
6795 void Unit::setPowerType(Powers new_powertype)
6797 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6799 if(GetTypeId() == TYPEID_PLAYER)
6801 if(((Player*)this)->GetGroup())
6802 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6804 else if(((Creature*)this)->isPet())
6806 Pet *pet = ((Pet*)this);
6807 if(pet->isControlled())
6809 Unit *owner = GetOwner();
6810 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6811 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6815 switch(new_powertype)
6817 default:
6818 case POWER_MANA:
6819 break;
6820 case POWER_RAGE:
6821 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6822 SetPower( POWER_RAGE,0);
6823 break;
6824 case POWER_FOCUS:
6825 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6826 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6827 break;
6828 case POWER_ENERGY:
6829 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6830 SetPower( POWER_ENERGY,0);
6831 break;
6832 case POWER_HAPPINESS:
6833 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6834 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6835 break;
6839 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6841 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6842 if(!entry)
6844 static uint64 guid = 0; // prevent repeating spam same faction problem
6846 if(GetGUID() != guid)
6848 if(GetTypeId() == TYPEID_PLAYER)
6849 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6850 else
6851 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6852 guid = GetGUID();
6855 return entry;
6858 bool Unit::IsHostileTo(Unit const* unit) const
6860 // always non-hostile to self
6861 if(unit==this)
6862 return false;
6864 // always non-hostile to GM in GM mode
6865 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6866 return false;
6868 // always hostile to enemy
6869 if(getVictim()==unit || unit->getVictim()==this)
6870 return true;
6872 // test pet/charm masters instead pers/charmeds
6873 Unit const* testerOwner = GetCharmerOrOwner();
6874 Unit const* targetOwner = unit->GetCharmerOrOwner();
6876 // always hostile to owner's enemy
6877 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6878 return true;
6880 // always hostile to enemy owner
6881 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6882 return true;
6884 // always hostile to owner of owner's enemy
6885 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6886 return true;
6888 Unit const* tester = testerOwner ? testerOwner : this;
6889 Unit const* target = targetOwner ? targetOwner : unit;
6891 // always non-hostile to target with common owner, or to owner/pet
6892 if(tester==target)
6893 return false;
6895 // special cases (Duel, etc)
6896 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6898 Player const* pTester = (Player const*)tester;
6899 Player const* pTarget = (Player const*)target;
6901 // Duel
6902 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6903 return true;
6905 // Group
6906 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6907 return false;
6909 // Sanctuary
6910 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
6911 return false;
6913 // PvP FFA state
6914 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
6915 return true;
6917 //= PvP states
6918 // Green/Blue (can't attack)
6919 if(pTester->GetTeam()==pTarget->GetTeam())
6920 return false;
6922 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6923 return pTester->IsPvP() && pTarget->IsPvP();
6926 // faction base cases
6927 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6928 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6929 if(!tester_faction || !target_faction)
6930 return false;
6932 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6933 return true;
6935 // PvC forced reaction and reputation case
6936 if(tester->GetTypeId()==TYPEID_PLAYER)
6938 // forced reaction
6939 if(target_faction->faction)
6941 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6942 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6943 return forceItr->second <= REP_HOSTILE;
6945 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6946 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6947 if(raw_target_faction->reputationListID >=0)
6948 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6949 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6952 // CvP forced reaction and reputation case
6953 else if(target->GetTypeId()==TYPEID_PLAYER)
6955 // forced reaction
6956 if(tester_faction->faction)
6958 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6959 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6960 return forceItr->second <= REP_HOSTILE;
6962 // apply reputation state
6963 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6964 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6965 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6969 // common faction based case (CvC,PvC,CvP)
6970 return tester_faction->IsHostileTo(*target_faction);
6973 bool Unit::IsFriendlyTo(Unit const* unit) const
6975 // always friendly to self
6976 if(unit==this)
6977 return true;
6979 // always friendly to GM in GM mode
6980 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6981 return true;
6983 // always non-friendly to enemy
6984 if(getVictim()==unit || unit->getVictim()==this)
6985 return false;
6987 // test pet/charm masters instead pers/charmeds
6988 Unit const* testerOwner = GetCharmerOrOwner();
6989 Unit const* targetOwner = unit->GetCharmerOrOwner();
6991 // always non-friendly to owner's enemy
6992 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6993 return false;
6995 // always non-friendly to enemy owner
6996 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6997 return false;
6999 // always non-friendly to owner of owner's enemy
7000 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7001 return false;
7003 Unit const* tester = testerOwner ? testerOwner : this;
7004 Unit const* target = targetOwner ? targetOwner : unit;
7006 // always friendly to target with common owner, or to owner/pet
7007 if(tester==target)
7008 return true;
7010 // special cases (Duel)
7011 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7013 Player const* pTester = (Player const*)tester;
7014 Player const* pTarget = (Player const*)target;
7016 // Duel
7017 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7018 return false;
7020 // Group
7021 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7022 return true;
7024 // Sanctuary
7025 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7026 return true;
7028 // PvP FFA state
7029 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7030 return false;
7032 //= PvP states
7033 // Green/Blue (non-attackable)
7034 if(pTester->GetTeam()==pTarget->GetTeam())
7035 return true;
7037 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7038 return !pTarget->IsPvP();
7041 // faction base cases
7042 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7043 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7044 if(!tester_faction || !target_faction)
7045 return false;
7047 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7048 return false;
7050 // PvC forced reaction and reputation case
7051 if(tester->GetTypeId()==TYPEID_PLAYER)
7053 // forced reaction
7054 if(target_faction->faction)
7056 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
7057 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
7058 return forceItr->second >= REP_FRIENDLY;
7060 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7061 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7062 if(raw_target_faction->reputationListID >=0)
7063 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
7064 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
7067 // CvP forced reaction and reputation case
7068 else if(target->GetTypeId()==TYPEID_PLAYER)
7070 // forced reaction
7071 if(tester_faction->faction)
7073 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
7074 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
7075 return forceItr->second >= REP_FRIENDLY;
7077 // apply reputation state
7078 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7079 if(raw_tester_faction->reputationListID >=0 )
7080 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
7084 // common faction based case (CvC,PvC,CvP)
7085 return tester_faction->IsFriendlyTo(*target_faction);
7088 bool Unit::IsHostileToPlayers() const
7090 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7091 if(!my_faction || !my_faction->faction)
7092 return false;
7094 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7095 if(raw_faction && raw_faction->reputationListID >=0 )
7096 return false;
7098 return my_faction->IsHostileToPlayers();
7101 bool Unit::IsNeutralToAll() const
7103 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7104 if(!my_faction || !my_faction->faction)
7105 return true;
7107 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7108 if(raw_faction && raw_faction->reputationListID >=0 )
7109 return false;
7111 return my_faction->IsNeutralToAll();
7114 bool Unit::Attack(Unit *victim, bool meleeAttack)
7116 if(!victim || victim == this)
7117 return false;
7119 // dead units can neither attack nor be attacked
7120 if(!isAlive() || !victim->isAlive())
7121 return false;
7123 // player cannot attack in mount state
7124 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7125 return false;
7127 // nobody can attack GM in GM-mode
7128 if(victim->GetTypeId()==TYPEID_PLAYER)
7130 if(((Player*)victim)->isGameMaster())
7131 return false;
7133 else
7135 if(((Creature*)victim)->IsInEvadeMode())
7136 return false;
7139 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7140 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7141 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7143 // in fighting already
7144 if (m_attacking)
7146 if (m_attacking == victim)
7148 // switch to melee attack from ranged/magic
7149 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7151 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7152 SendAttackStart(victim);
7153 return true;
7155 return false;
7158 // remove old target data
7159 AttackStop(true);
7161 // new battle
7162 else
7164 // set position before any AI calls/assistance
7165 if(GetTypeId()==TYPEID_UNIT)
7166 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7169 //Set our target
7170 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7172 if(meleeAttack)
7173 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7175 m_attacking = victim;
7176 m_attacking->_addAttacker(this);
7178 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
7179 ((Creature*)m_attacking)->AI()->AttackedBy(this);
7181 if(GetTypeId()==TYPEID_UNIT)
7183 WorldPacket data(SMSG_AI_REACTION, 12);
7184 data << uint64(GetGUID());
7185 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7186 ((WorldObject*)this)->SendMessageToSet(&data, true);
7188 ((Creature*)this)->CallAssistance();
7191 // delay offhand weapon attack to next attack time
7192 if(haveOffhandWeapon())
7193 resetAttackTimer(OFF_ATTACK);
7195 if(meleeAttack)
7196 SendAttackStart(victim);
7198 return true;
7201 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7203 if (!m_attacking)
7204 return false;
7206 Unit* victim = m_attacking;
7208 m_attacking->_removeAttacker(this);
7209 m_attacking = NULL;
7211 //Clear our target
7212 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7214 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7216 InterruptSpell(CURRENT_MELEE_SPELL);
7218 // reset only at real combat stop
7219 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7220 ((Creature*)this)->SetNoCallAssistance(false);
7222 SendAttackStop(victim);
7224 return true;
7227 void Unit::CombatStop(bool cast)
7229 if(cast& IsNonMeleeSpellCasted(false))
7230 InterruptNonMeleeSpells(false);
7232 AttackStop();
7233 RemoveAllAttackers();
7234 if( GetTypeId()==TYPEID_PLAYER )
7235 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7236 ClearInCombat();
7239 void Unit::CombatStopWithPets(bool cast)
7241 CombatStop(cast);
7242 if(Pet* pet = GetPet())
7243 pet->CombatStop(cast);
7244 if(Unit* charm = GetCharm())
7245 charm->CombatStop(cast);
7246 if(GetTypeId()==TYPEID_PLAYER)
7248 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7249 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7250 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7251 guardian->CombatStop(cast);
7255 bool Unit::isAttackingPlayer() const
7257 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7258 return true;
7260 Pet* pet = GetPet();
7261 if(pet && pet->isAttackingPlayer())
7262 return true;
7264 Unit* charmed = GetCharm();
7265 if(charmed && charmed->isAttackingPlayer())
7266 return true;
7268 for (int8 i = 0; i < MAX_TOTEM; i++)
7270 if(m_TotemSlot[i])
7272 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7273 if(totem && totem->isAttackingPlayer())
7274 return true;
7278 return false;
7281 void Unit::RemoveAllAttackers()
7283 while (!m_attackers.empty())
7285 AttackerSet::iterator iter = m_attackers.begin();
7286 if(!(*iter)->AttackStop())
7288 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7289 m_attackers.erase(iter);
7294 void Unit::ModifyAuraState(AuraState flag, bool apply)
7296 ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
7299 Unit *Unit::GetOwner() const
7301 uint64 ownerid = GetOwnerGUID();
7302 if(!ownerid)
7303 return NULL;
7304 return ObjectAccessor::GetUnit(*this, ownerid);
7307 Unit *Unit::GetCharmer() const
7309 if(uint64 charmerid = GetCharmerGUID())
7310 return ObjectAccessor::GetUnit(*this, charmerid);
7311 return NULL;
7314 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7316 uint64 guid = GetCharmerOrOwnerGUID();
7317 if(IS_PLAYER_GUID(guid))
7318 return ObjectAccessor::GetPlayer(*this, guid);
7320 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7323 Pet* Unit::GetPet() const
7325 if(uint64 pet_guid = GetPetGUID())
7327 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7328 return pet;
7330 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7331 const_cast<Unit*>(this)->SetPet(0);
7334 return NULL;
7337 Unit* Unit::GetCharm() const
7339 if(uint64 charm_guid = GetCharmGUID())
7341 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7342 return pet;
7344 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7345 const_cast<Unit*>(this)->SetCharm(0);
7348 return NULL;
7351 void Unit::SetPet(Pet* pet)
7353 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7355 // FIXME: hack, speed must be set only at follow
7356 if(pet)
7357 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7358 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7361 void Unit::SetCharm(Unit* pet)
7363 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7365 if(GetTypeId() == TYPEID_PLAYER)
7366 ((Player*)this)->m_mover = pet ? pet : this;
7369 void Unit::UnsummonAllTotems()
7371 for (int8 i = 0; i < MAX_TOTEM; ++i)
7373 if(!m_TotemSlot[i])
7374 continue;
7376 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7377 if (OldTotem && OldTotem->isTotem())
7378 ((Totem*)OldTotem)->UnSummon();
7382 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7384 // we guess size
7385 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7386 data.append(pVictim->GetPackGUID());
7387 data.append(GetPackGUID());
7388 data << uint32(SpellID);
7389 data << uint32(Damage);
7390 data << uint32(0); // over healing?
7391 data << uint8(critical ? 1 : 0);
7392 data << uint8(0); // unused in client?
7393 SendMessageToSet(&data, true);
7396 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7398 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7399 data.append(pVictim->GetPackGUID());
7400 data.append(GetPackGUID());
7401 data << uint32(SpellID);
7402 data << uint32(powertype);
7403 data << uint32(Damage);
7404 SendMessageToSet(&data, true);
7407 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7409 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7410 return pdamage;
7412 // For totems get damage bonus from owner (statue isn't totem in fact)
7413 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7415 if(Unit* owner = GetOwner())
7416 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7419 // Taken/Done total percent damage auras
7420 float DoneTotalMod = 1.0f;
7421 float TakenTotalMod = 1.0f;
7422 int32 DoneTotal = 0;
7423 int32 TakenTotal = 0;
7425 // ..done
7426 // Pet damage
7427 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7428 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7430 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7431 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7433 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7434 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7435 // -1 == any item class (not wand then)
7436 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7437 // 0 == any inventory type (not wand then)
7439 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7443 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7444 // Add flat bonus from spell damage versus
7445 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7446 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7447 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7448 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7449 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7451 // done scripted mod (take it from owner)
7452 Unit *owner = GetOwner();
7453 if (!owner) owner = this;
7454 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7455 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7457 if (!(*i)->isAffectedOnSpell(spellProto))
7458 continue;
7459 switch((*i)->GetModifier()->m_miscvalue)
7461 case 4920: // Molten Fury
7462 case 4919:
7463 case 6917: // Death's Embrace
7464 case 6926:
7465 case 6928:
7467 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7468 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7469 break;
7471 // Soul Siphon
7472 case 4992:
7473 case 4993:
7475 // effect 1 m_amount
7476 int32 maxPercent = (*i)->GetModifier()->m_amount;
7477 // effect 0 m_amount
7478 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7479 // count affliction effects and calc additional damage in percentage
7480 int32 modPercent = 0;
7481 AuraMap const& victimAuras = pVictim->GetAuras();
7482 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7484 SpellEntry const* m_spell = itr->second->GetSpellProto();
7485 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7486 continue;
7487 modPercent += stepPercent * itr->second->GetStackAmount();
7488 if (modPercent >= maxPercent)
7490 modPercent = maxPercent;
7491 break;
7494 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7495 break;
7497 case 6916: // Death's Embrace
7498 case 6925:
7499 case 6927:
7500 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7501 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7502 break;
7503 case 5481: // Starfire Bonus
7505 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x0000000000200002LL))
7506 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7507 break;
7509 case 4418: // Increased Shock Damage
7510 case 4554: // Increased Lightning Damage
7511 case 4555: // Improved Moonfire
7512 case 5142: // Increased Lightning Damage
7513 case 5147: // Improved Consecration / Libram of Resurgence
7514 case 5148: // Idol of the Shooting Star
7515 case 6008: // Increased Lightning Damage / Totem of Hex
7517 DoneTotal+=(*i)->GetModifier()->m_amount;
7518 break;
7520 // Tundra Stalker
7521 // Merciless Combat
7522 case 7277:
7524 // Merciless Combat
7525 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7527 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7528 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7530 else // Tundra Stalker
7532 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT, 0x0400000000000000LL))
7533 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7534 break;
7536 break;
7538 case 7293: // Rage of Rivendare
7540 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0x0200000000000000LL))
7541 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7542 break;
7544 // Twisted Faith
7545 case 7377:
7547 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x0000000000008000LL, 0, GetGUID()))
7548 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7549 break;
7551 // Marked for Death
7552 case 7598:
7553 case 7599:
7554 case 7600:
7555 case 7601:
7556 case 7602:
7558 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x0000000000000400LL))
7559 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7560 break;
7565 // Custom scripted damage
7566 // Ice Lance
7567 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7569 if (pVictim->isFrozen())
7570 DoneTotalMod *= 3.0f;
7573 // ..taken
7574 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7575 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7576 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7577 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7579 // .. taken pct: dummy auras
7580 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7582 //Cheat Death
7583 if (Aura *dummy = pVictim->GetDummyAura(45182))
7585 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7586 if (mod < dummy->GetModifier()->m_amount)
7587 mod = dummy->GetModifier()->m_amount;
7588 TakenTotalMod *= (mod+100.0f)/100.0f;
7592 // From caster spells
7593 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7594 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7595 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7596 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7598 // Mod damage from spell mechanic
7599 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7600 if (mechanicMask)
7602 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7603 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7604 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7605 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7608 // Taken/Done fixed damage bonus auras
7609 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7610 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7612 // Pets just add their bonus damage to their spell damage
7613 // note that their spell damage is just gain of their own auras
7614 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7615 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7617 float LvlPenalty = CalculateLevelPenalty(spellProto);
7618 // Spellmod SpellDamage
7619 float SpellModSpellDamage = 100.0f;
7620 if(Player* modOwner = GetSpellModOwner())
7621 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7622 SpellModSpellDamage /= 100.0f;
7624 // Check for table values
7625 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7626 if (bonus)
7628 float coeff;
7629 if (damagetype == DOT)
7630 coeff = bonus->dot_damage * LvlPenalty * stack;
7631 else
7632 coeff = bonus->direct_damage * LvlPenalty * stack;
7634 if (bonus->ap_bonus)
7635 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
7637 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
7638 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
7640 // Default calculation
7641 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7643 // Damage Done from spell damage bonus
7644 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7645 // Damage over Time spells bonus calculation
7646 float DotFactor = 1.0f;
7647 if(damagetype == DOT)
7649 int32 DotDuration = GetSpellDuration(spellProto);
7650 // 200% limit
7651 if(DotDuration > 0)
7653 if(DotDuration > 30000) DotDuration = 30000;
7654 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7655 int x = 0;
7656 for(int j = 0; j < 3; j++)
7658 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7659 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7660 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7662 x = j;
7663 break;
7666 int32 DotTicks = 6;
7667 if(spellProto->EffectAmplitude[x] != 0)
7668 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7669 if(DotTicks)
7671 DoneAdvertisedBenefit /= DotTicks*int32(stack);
7672 TakenAdvertisedBenefit /= DotTicks*int32(stack);
7676 // Distribute Damage over multiple effects, reduce by AoE
7677 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7678 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7679 for(int j = 0; j < 3; ++j)
7681 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7682 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7684 CastingTime /= 2;
7685 break;
7688 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
7689 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
7692 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7693 // apply spellmod to Done damage (flat and pct)
7694 if(Player* modOwner = GetSpellModOwner())
7695 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7697 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7699 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7702 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7704 int32 DoneAdvertisedBenefit = 0;
7706 // ..done
7707 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7708 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7709 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7710 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7711 // -1 == any item class (not wand then)
7712 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7713 // 0 == any inventory type (not wand then)
7714 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7716 if (GetTypeId() == TYPEID_PLAYER)
7718 // Base value
7719 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7721 // Damage bonus from stats
7722 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7723 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7725 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7727 // stat used stored in miscValueB for this aura
7728 Stats usedStat = Stats((*i)->GetMiscBValue());
7729 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7732 // ... and attack power
7733 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7734 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7735 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7736 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7739 return DoneAdvertisedBenefit;
7742 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7744 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7746 int32 TakenAdvertisedBenefit = 0;
7747 // ..done (for creature type by mask) in taken
7748 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7749 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7750 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7751 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7753 // ..taken
7754 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7755 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7756 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7757 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7759 return TakenAdvertisedBenefit;
7762 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7764 // not critting spell
7765 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7766 return false;
7768 float crit_chance = 0.0f;
7769 switch(spellProto->DmgClass)
7771 case SPELL_DAMAGE_CLASS_NONE:
7772 return false;
7773 case SPELL_DAMAGE_CLASS_MAGIC:
7775 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7776 crit_chance = 0.0f;
7777 // For other schools
7778 else if (GetTypeId() == TYPEID_PLAYER)
7779 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7780 else
7782 crit_chance = m_baseSpellCritChance;
7783 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7785 // taken
7786 if (pVictim)
7788 if (!IsPositiveSpell(spellProto->Id))
7790 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7791 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7792 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7793 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7794 // Modify by player victim resilience
7795 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7796 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7799 // scripted (increase crit chance ... against ... target by x%
7800 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7801 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7803 if (!((*i)->isAffectedOnSpell(spellProto)))
7804 continue;
7805 switch((*i)->GetModifier()->m_miscvalue)
7807 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
7808 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
7809 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
7810 case 7917: // Glyph of Shadowburn
7811 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7812 crit_chance+=(*i)->GetModifier()->m_amount;
7813 break;
7814 case 7997: // Renewed Hope
7815 case 7998:
7816 if (pVictim->HasAura(6788))
7817 crit_chance+=(*i)->GetModifier()->m_amount;
7818 break;
7819 case 21: // Test of Faith
7820 case 6935:
7821 case 6918:
7822 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7823 crit_chance+=(*i)->GetModifier()->m_amount;
7824 break;
7825 default:
7826 break;
7829 // Custom crit by class
7830 switch(spellProto->SpellFamilyName)
7832 case SPELLFAMILY_PALADIN:
7833 // Sacred Shield
7834 if (spellProto->SpellFamilyFlags & 0x0000000040000000LL)
7836 Aura *aura = pVictim->GetDummyAura(58597);
7837 if (aura && aura->GetCasterGUID() == GetGUID())
7838 crit_chance+=aura->GetModifier()->m_amount;
7839 break;
7841 break;
7842 case SPELLFAMILY_SHAMAN:
7843 // Lava Burst
7844 if (spellProto->SpellFamilyFlags & 0x0000100000000000LL)
7846 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x0000000010000000LL, 0, GetGUID()))
7848 // Consume shock aura if not have Glyph of Flame Shock
7849 if (!GetAura(55447, 0))
7850 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
7851 return true;
7853 break;
7855 break;
7859 break;
7861 case SPELL_DAMAGE_CLASS_MELEE:
7862 case SPELL_DAMAGE_CLASS_RANGED:
7864 if (pVictim)
7866 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7867 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7869 break;
7871 default:
7872 return false;
7874 // percent done
7875 // only players use intelligence for critical chance computations
7876 if(Player* modOwner = GetSpellModOwner())
7877 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7879 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7880 if (roll_chance_f(crit_chance))
7881 return true;
7882 return false;
7885 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7887 // Calculate critical bonus
7888 int32 crit_bonus;
7889 switch(spellProto->DmgClass)
7891 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7892 case SPELL_DAMAGE_CLASS_RANGED:
7893 // TODO: write here full calculation for melee/ranged spells
7894 crit_bonus = damage;
7895 break;
7896 default:
7897 crit_bonus = damage / 2; // for spells is 50%
7898 break;
7901 // adds additional damage to crit_bonus (from talents)
7902 if(Player* modOwner = GetSpellModOwner())
7903 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7905 if(pVictim)
7907 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7908 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7911 if(crit_bonus > 0)
7912 damage += crit_bonus;
7914 return damage;
7917 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7919 // Calculate critical bonus
7920 int32 crit_bonus;
7921 switch(spellProto->DmgClass)
7923 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7924 case SPELL_DAMAGE_CLASS_RANGED:
7925 // TODO: write here full calculation for melee/ranged spells
7926 crit_bonus = damage;
7927 break;
7928 default:
7929 crit_bonus = damage / 2; // for spells is 50%
7930 break;
7933 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
7935 if(pVictim)
7937 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7938 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7941 if(crit_bonus > 0)
7942 damage += crit_bonus;
7944 return damage;
7947 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
7949 // No heal amount for this class spells
7950 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
7951 return healamount;
7953 // For totems get healing bonus from owner (statue isn't totem in fact)
7954 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7955 if(Unit* owner = GetOwner())
7956 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
7958 // Healing Done
7959 // Taken/Done total percent damage auras
7960 float DoneTotalMod = 1.0f;
7961 float TakenTotalMod = 1.0f;
7962 int32 DoneTotal = 0;
7963 int32 TakenTotal = 0;
7965 // Healing done percent
7966 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7967 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7968 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7970 // done scripted mod (take it from owner)
7971 Unit *owner = GetOwner();
7972 if (!owner) owner = this;
7973 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7974 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7976 if (!(*i)->isAffectedOnSpell(spellProto))
7977 continue;
7978 switch((*i)->GetModifier()->m_miscvalue)
7980 case 4415: // Increased Rejuvenation Healing
7981 case 4953:
7982 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
7983 DoneTotal+=(*i)->GetModifier()->m_amount;
7984 break;
7985 case 7997: // Renewed Hope
7986 case 7998:
7987 if (pVictim->HasAura(6788))
7988 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7989 break;
7990 case 21: // Test of Faith
7991 case 6935:
7992 case 6918:
7993 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
7994 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
7995 break;
7996 case 7798: // Glyph of Regrowth
7998 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x0000000000000040LL))
7999 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8000 break;
8002 case 8477: // Nourish Heal Boost
8004 int32 stepPercent = (*i)->GetModifier()->m_amount;
8005 int32 modPercent = 0;
8006 AuraMap const& victimAuras = pVictim->GetAuras();
8007 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8009 if (itr->second->GetCasterGUID()!=GetGUID())
8010 continue;
8011 SpellEntry const* m_spell = itr->second->GetSpellProto();
8012 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8013 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8014 continue;
8015 modPercent += stepPercent * itr->second->GetStackAmount();
8017 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8018 break;
8020 case 7871: // Glyph of Lesser Healing Wave
8022 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x0000040000000000LL, 0, GetGUID()))
8023 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8024 break;
8026 default:
8027 break;
8031 // Taken/Done fixed damage bonus auras
8032 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8033 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8035 float LvlPenalty = CalculateLevelPenalty(spellProto);
8036 // Spellmod SpellDamage
8037 float SpellModSpellDamage = 100.0f;
8038 if(Player* modOwner = GetSpellModOwner())
8039 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8040 SpellModSpellDamage /= 100.0f;
8042 // Check for table values
8043 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8044 if (bonus)
8046 float coeff;
8047 if (damagetype == DOT)
8048 coeff = bonus->dot_damage * LvlPenalty * stack;
8049 else
8050 coeff = bonus->direct_damage * LvlPenalty * stack;
8052 if (bonus->ap_bonus)
8053 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8055 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8056 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8058 // Default calculation
8059 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8061 // Damage Done from spell damage bonus
8062 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8063 // Damage over Time spells bonus calculation
8064 float DotFactor = 1.0f;
8065 if(damagetype == DOT)
8067 int32 DotDuration = GetSpellDuration(spellProto);
8068 // 200% limit
8069 if(DotDuration > 0)
8071 if(DotDuration > 30000) DotDuration = 30000;
8072 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8073 int x = 0;
8074 for(int j = 0; j < 3; j++)
8076 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8077 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8078 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8080 x = j;
8081 break;
8084 int32 DotTicks = 6;
8085 if(spellProto->EffectAmplitude[x] != 0)
8086 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8087 if(DotTicks)
8089 DoneAdvertisedBenefit /= DotTicks*int32(stack);
8090 TakenAdvertisedBenefit /= DotTicks*int32(stack);
8094 // Distribute Damage over multiple effects, reduce by AoE
8095 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8096 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8097 for(int j = 0; j < 3; ++j)
8099 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8100 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8102 CastingTime /= 2;
8103 break;
8106 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8107 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8110 // use float as more appropriate for negative values and percent applying
8111 float heal = (healamount + DoneTotal)*DoneTotalMod;
8112 // apply spellmod to Done amount
8113 if(Player* modOwner = GetSpellModOwner())
8114 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8116 // Taken mods
8117 // Healing Wave cast
8118 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8120 // Search for Healing Way on Victim
8121 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8122 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8123 if((*itr)->GetId() == 29203)
8124 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8127 // Healing taken percent
8128 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8129 if(minval)
8130 TakenTotalMod *= (100.0f + minval) / 100.0f;
8132 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8133 if(maxval)
8134 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8136 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8137 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8138 if ((*i)->isAffectedOnSpell(spellProto))
8139 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8141 heal = (heal + TakenTotal) * TakenTotalMod;
8143 return heal < 0 ? 0 : uint32(heal);
8146 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8148 int32 AdvertisedBenefit = 0;
8150 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8151 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8152 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8153 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8155 // Healing bonus of spirit, intellect and strength
8156 if (GetTypeId() == TYPEID_PLAYER)
8158 // Base value
8159 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8161 // Healing bonus from stats
8162 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8163 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8165 // stat used dependent from misc value (stat index)
8166 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8167 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8170 // ... and attack power
8171 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8172 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8173 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8174 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8176 return AdvertisedBenefit;
8179 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8181 int32 AdvertisedBenefit = 0;
8182 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8183 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8184 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8185 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8186 return AdvertisedBenefit;
8189 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8191 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8192 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8193 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8194 if(itr->type & shoolMask)
8195 return true;
8197 //If m_immuneToDamage type contain magic, IMMUNE damage.
8198 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8199 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8200 if(itr->type & shoolMask)
8201 return true;
8203 return false;
8206 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8208 if (!spellInfo)
8209 return false;
8211 //FIX ME this hack: don't get feared if stunned
8212 if (spellInfo->Mechanic == MECHANIC_FEAR )
8214 if ( hasUnitState(UNIT_STAT_STUNNED) )
8215 return true;
8218 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8219 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8220 if(itr->type == spellInfo->Dispel)
8221 return true;
8223 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8224 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8226 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8227 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8228 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8229 (itr->type & GetSpellSchoolMask(spellInfo)) )
8230 return true;
8233 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8234 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8236 if(itr->type == spellInfo->Mechanic)
8238 return true;
8242 return false;
8245 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8247 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8248 uint32 effect = spellInfo->Effect[index];
8249 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8250 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8251 if(itr->type == effect)
8252 return true;
8254 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8256 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8257 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8258 if(itr->type == mechanic)
8259 return true;
8262 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8264 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8265 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8266 if(itr->type == aura)
8267 return true;
8268 // Check for immune to application of harmful magical effects
8269 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8270 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8271 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8272 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8273 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8274 return true;
8277 return false;
8280 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8282 if(!spellInfo)
8283 return false;
8285 uint32 family = spellInfo->SpellFamilyName;
8286 uint64 flags = spellInfo->SpellFamilyFlags;
8288 if((family == 5 && flags == 256) || //Searing Pain
8289 (family == 6 && flags == 8192) || //Mind Blast
8290 (family == 11 && flags == 1048576)) //Earth Shock
8291 return true;
8293 return false;
8296 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8298 if(!pVictim)
8299 return;
8301 if(*pdamage == 0)
8302 return;
8304 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8306 // Taken/Done fixed damage bonus auras
8307 int32 DoneFlatBenefit = 0;
8308 int32 TakenFlatBenefit = 0;
8310 // ..done (for creature type by mask) in taken
8311 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8312 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8313 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8314 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8316 // ..done
8317 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8319 // ..done (base at attack power for marked target and base at attack power for creature type)
8320 int32 APbonus = 0;
8321 if(attType == RANGED_ATTACK)
8323 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8325 // ..done (base at attack power and creature type)
8326 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8327 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8328 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8329 APbonus += (*i)->GetModifier()->m_amount;
8331 else
8333 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8335 // ..done (base at attack power and creature type)
8336 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8337 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8338 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8339 APbonus += (*i)->GetModifier()->m_amount;
8342 if (APbonus!=0) // Can be negative
8344 bool normalized = false;
8345 if(spellProto)
8347 for (uint8 i = 0; i<3;i++)
8349 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8351 normalized = true;
8352 break;
8357 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8360 // ..taken
8361 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8362 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8363 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8364 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8366 if(attType!=RANGED_ATTACK)
8367 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8368 else
8369 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8371 // Done/Taken total percent damage auras
8372 float DoneTotalMod = 1.0f;
8373 float TakenTotalMod = 1.0f;
8375 // ..done
8376 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8377 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8379 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8380 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8381 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8382 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8384 // ..taken
8385 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8386 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8387 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8388 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8390 // .. taken pct: dummy auras
8391 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8392 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8394 switch((*i)->GetSpellProto()->SpellIconID)
8396 //Cheat Death
8397 case 2109:
8398 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8400 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8401 continue;
8402 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8403 if (mod < (*i)->GetModifier()->m_amount)
8404 mod = (*i)->GetModifier()->m_amount;
8405 TakenTotalMod *= (mod+100.0f)/100.0f;
8407 break;
8408 //Mangle
8409 case 2312:
8410 if(spellProto==NULL)
8411 break;
8412 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8413 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8414 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8415 break;
8419 // .. taken pct: class scripts
8420 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8421 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8423 switch((*i)->GetMiscValue())
8425 case 6427: case 6428: // Dirty Deeds
8426 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8428 Aura* eff0 = GetAura((*i)->GetId(),0);
8429 if(!eff0 || (*i)->GetEffIndex()!=1)
8431 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8432 continue;
8435 // effect 0 have expected value but in negative state
8436 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8438 break;
8442 if(attType != RANGED_ATTACK)
8444 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8445 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8446 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8448 else
8450 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8451 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8452 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8455 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8457 // apply spellmod to Done damage
8458 if(spellProto)
8460 if(Player* modOwner = GetSpellModOwner())
8461 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8464 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8466 // bonus result can be negative
8467 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8470 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8472 if (apply)
8474 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8476 next = itr; ++next;
8477 if(itr->type == type)
8479 m_spellImmune[op].erase(itr);
8480 next = m_spellImmune[op].begin();
8483 SpellImmune Immune;
8484 Immune.spellId = spellId;
8485 Immune.type = type;
8486 m_spellImmune[op].push_back(Immune);
8488 else
8490 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8492 if(itr->spellId == spellId)
8494 m_spellImmune[op].erase(itr);
8495 break;
8502 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8504 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8506 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8507 RemoveAurasWithDispelType(type);
8510 float Unit::GetWeaponProcChance() const
8512 // normalized proc chance for weapon attack speed
8513 // (odd formula...)
8514 if(isAttackReady(BASE_ATTACK))
8515 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8516 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8517 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8518 return 0;
8521 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8523 // proc per minute chance calculation
8524 if (PPM <= 0) return 0.0f;
8525 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8526 return result;
8529 void Unit::Mount(uint32 mount)
8531 if(!mount)
8532 return;
8534 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8536 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8538 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8540 // unsummon pet
8541 if(GetTypeId() == TYPEID_PLAYER)
8543 Pet* pet = GetPet();
8544 if(pet)
8546 if(pet->isControlled())
8548 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8549 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8552 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8554 else
8555 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8559 void Unit::Unmount()
8561 if(!IsMounted())
8562 return;
8564 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8566 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8567 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8569 // only resummon old pet if the player is already added to a map
8570 // this prevents adding a pet to a not created map which would otherwise cause a crash
8571 // (it could probably happen when logging in after a previous crash)
8572 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8574 Pet* NewPet = new Pet;
8575 if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8576 delete NewPet;
8578 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8582 void Unit::SetInCombatWith(Unit* enemy)
8584 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8585 if(eOwner->IsPvP())
8587 SetInCombatState(true);
8588 return;
8591 //check for duel
8592 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8594 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8595 if(((Player const*)eOwner)->duel->opponent == myOwner)
8597 SetInCombatState(true);
8598 return;
8601 SetInCombatState(false);
8604 void Unit::SetInCombatState(bool PvP)
8606 // only alive units can be in combat
8607 if(!isAlive())
8608 return;
8610 if(PvP)
8611 m_CombatTimer = 5000;
8612 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8614 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8615 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8618 void Unit::ClearInCombat()
8620 m_CombatTimer = 0;
8621 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8623 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8624 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8626 // Player's state will be cleared in Player::UpdateContestedPvP
8627 if(GetTypeId()!=TYPEID_PLAYER)
8628 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8629 else
8630 ((Player*)this)->UpdatePotionCooldown();
8633 bool Unit::isTargetableForAttack() const
8635 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8636 return false;
8638 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8639 return false;
8641 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8644 int32 Unit::ModifyHealth(int32 dVal)
8646 int32 gain = 0;
8648 if(dVal==0)
8649 return 0;
8651 int32 curHealth = (int32)GetHealth();
8653 int32 val = dVal + curHealth;
8654 if(val <= 0)
8656 SetHealth(0);
8657 return -curHealth;
8660 int32 maxHealth = (int32)GetMaxHealth();
8662 if(val < maxHealth)
8664 SetHealth(val);
8665 gain = val - curHealth;
8667 else if(curHealth != maxHealth)
8669 SetHealth(maxHealth);
8670 gain = maxHealth - curHealth;
8673 return gain;
8676 int32 Unit::ModifyPower(Powers power, int32 dVal)
8678 int32 gain = 0;
8680 if(dVal==0)
8681 return 0;
8683 int32 curPower = (int32)GetPower(power);
8685 int32 val = dVal + curPower;
8686 if(val <= 0)
8688 SetPower(power,0);
8689 return -curPower;
8692 int32 maxPower = (int32)GetMaxPower(power);
8694 if(val < maxPower)
8696 SetPower(power,val);
8697 gain = val - curPower;
8699 else if(curPower != maxPower)
8701 SetPower(power,maxPower);
8702 gain = maxPower - curPower;
8705 return gain;
8708 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8710 if(!u)
8711 return false;
8713 // Always can see self
8714 if (u==this)
8715 return true;
8717 // player visible for other player if not logout and at same transport
8718 // including case when player is out of world
8719 bool at_same_transport =
8720 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8721 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8722 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8723 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8725 // not in world
8726 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8727 return false;
8729 // forbidden to seen (at GM respawn command)
8730 if(m_Visibility==VISIBILITY_RESPAWN)
8731 return false;
8733 // always seen by owner
8734 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8735 return true;
8737 // Grid dead/alive checks
8738 if( u->GetTypeId()==TYPEID_PLAYER)
8740 // non visible at grid for any stealth state
8741 if(!IsVisibleInGridForPlayer((Player *)u))
8742 return false;
8744 // if player is dead then he can't detect anyone in any cases
8745 if(!u->isAlive())
8746 detect = false;
8748 else
8750 // all dead creatures/players not visible for any creatures
8751 if(!u->isAlive() || !isAlive())
8752 return false;
8755 // different visible distance checks
8756 if(u->isInFlight()) // what see player in flight
8758 // use object grey distance for all (only see objects any way)
8759 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8760 return false;
8762 else if(!isAlive()) // distance for show body
8764 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8765 return false;
8767 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8769 if(u->GetTypeId()==TYPEID_PLAYER)
8771 // Players far than max visible distance for player or not in our map are not visible too
8772 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8773 return false;
8775 else
8777 // Units far than max visible distance for creature or not in our map are not visible too
8778 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8779 return false;
8782 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8784 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8785 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8786 return false;
8788 else // distance for show creature
8790 // Units far than max visible distance for creature or not in our map are not visible too
8791 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8792 return false;
8795 // Visible units, always are visible for all units, except for units under invisibility and phases
8796 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
8797 return true;
8799 // GMs see any players, not higher GMs and all units in any phase
8800 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8802 if(GetTypeId() == TYPEID_PLAYER)
8803 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8804 else
8805 return true;
8808 // non faction visibility non-breakable for non-GMs
8809 if (m_Visibility == VISIBILITY_OFF)
8810 return false;
8812 // phased visibility (both must phased in same way)
8813 if(!InSamePhase(u))
8814 return false;
8816 // raw invisibility
8817 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8819 // detectable invisibility case
8820 if( invisible && (
8821 // Invisible units, always are visible for units under same invisibility type
8822 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8823 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8824 u->canDetectInvisibilityOf(this) ||
8825 // Units that can detect invisibility always are visible for units that can be detected
8826 canDetectInvisibilityOf(u) ))
8828 invisible = false;
8831 // special cases for always overwrite invisibility/stealth
8832 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8834 // non-hostile case
8835 if (!u->IsHostileTo(this))
8837 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8838 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8840 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8841 return true;
8843 // else apply same rules as for hostile case (detecting check for stealth)
8846 // hostile case
8847 else
8849 // Hunter mark functionality
8850 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8851 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8852 if((*iter)->GetCasterGUID()==u->GetGUID())
8853 return true;
8855 // else apply detecting check for stealth
8858 // none other cases for detect invisibility, so invisible
8859 if(invisible)
8860 return false;
8862 // else apply stealth detecting check
8865 // unit got in stealth in this moment and must ignore old detected state
8866 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8867 return false;
8869 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8870 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8871 return true;
8873 // NOW ONLY STEALTH CASE
8875 // stealth and detected and visible for some seconds
8876 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8877 return true;
8879 //if in non-detect mode then invisible for unit
8880 if (!detect)
8881 return false;
8883 // Special cases
8885 // If is attacked then stealth is lost, some creature can use stealth too
8886 if( !getAttackers().empty() )
8887 return true;
8889 // If there is collision rogue is seen regardless of level difference
8890 // TODO: check sizes in DB
8891 float distance = GetDistance(u);
8892 if (distance < 0.24f)
8893 return true;
8895 //If a mob or player is stunned he will not be able to detect stealth
8896 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8897 return false;
8899 // Creature can detect target only in aggro radius
8900 if(u->GetTypeId() != TYPEID_PLAYER)
8902 //Always invisible from back and out of aggro range
8903 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8904 if(!isInFront)
8905 return false;
8907 else
8909 //Always invisible from back
8910 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8911 if(!isInFront)
8912 return false;
8915 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8916 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8918 //Calculation if target is in front
8920 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8921 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8923 //Visible distance is modified by
8924 //-Level Diff (every level diff = 1.0f in visible distance)
8925 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8927 //This allows to check talent tree and will add addition stealth dependent on used points)
8928 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8929 if(stealthMod < 0)
8930 stealthMod = 0;
8932 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8933 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8934 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8936 if(distance > visibleDistance)
8937 return false;
8940 // Now check is target visible with LoS
8941 float ox,oy,oz;
8942 u->GetPosition(ox,oy,oz);
8943 return IsWithinLOS(ox,oy,oz);
8946 void Unit::SetVisibility(UnitVisibility x)
8948 m_Visibility = x;
8950 if(IsInWorld())
8952 Map *m = GetMap();
8954 if(GetTypeId()==TYPEID_PLAYER)
8955 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8956 else
8957 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8961 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8963 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8965 for(uint32 i = 0; i < 10; ++i)
8967 if(((1 << i) & mask)==0)
8968 continue;
8970 // find invisibility level
8971 uint32 invLevel = 0;
8972 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8973 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8974 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8975 invLevel = (*itr)->GetModifier()->m_amount;
8977 // find invisibility detect level
8978 uint32 detectLevel = 0;
8979 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8980 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8981 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8982 detectLevel = (*itr)->GetModifier()->m_amount;
8984 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8986 detectLevel = ((Player*)this)->GetDrunkValue();
8989 if(invLevel <= detectLevel)
8990 return true;
8994 return false;
8997 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8999 int32 main_speed_mod = 0;
9000 float stack_bonus = 1.0f;
9001 float non_stack_bonus = 1.0f;
9003 switch(mtype)
9005 case MOVE_WALK:
9006 return;
9007 case MOVE_RUN:
9009 if (IsMounted()) // Use on mount auras
9011 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9012 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9013 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9015 else
9017 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9018 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9019 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9021 break;
9023 case MOVE_RUN_BACK:
9024 return;
9025 case MOVE_SWIM:
9027 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9028 break;
9030 case MOVE_SWIM_BACK:
9031 return;
9032 case MOVE_FLIGHT:
9034 if (IsMounted()) // Use on mount auras
9035 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9036 else // Use not mount (shapeshift for example) auras (should stack)
9037 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9038 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9039 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9040 break;
9042 case MOVE_FLIGHT_BACK:
9043 return;
9044 default:
9045 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9046 return;
9049 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9050 // now we ready for speed calculation
9051 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9053 switch(mtype)
9055 case MOVE_RUN:
9056 case MOVE_SWIM:
9057 case MOVE_FLIGHT:
9059 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9060 // TODO: possible affect only on MOVE_RUN
9061 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9063 // Use speed from aura
9064 float max_speed = normalization / baseMoveSpeed[mtype];
9065 if (speed > max_speed)
9066 speed = max_speed;
9068 break;
9070 default:
9071 break;
9074 // Apply strongest slow aura mod to speed
9075 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9076 if (slow)
9077 speed *=(100.0f + slow)/100.0f;
9078 SetSpeed(mtype, speed, forced);
9081 float Unit::GetSpeed( UnitMoveType mtype ) const
9083 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9086 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9088 if (rate < 0)
9089 rate = 0.0f;
9091 // Update speed only on change
9092 if (m_speed_rate[mtype] == rate)
9093 return;
9095 m_speed_rate[mtype] = rate;
9097 propagateSpeedChange();
9099 WorldPacket data;
9100 if(!forced)
9102 switch(mtype)
9104 case MOVE_WALK:
9105 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9106 break;
9107 case MOVE_RUN:
9108 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9109 break;
9110 case MOVE_RUN_BACK:
9111 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9112 break;
9113 case MOVE_SWIM:
9114 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9115 break;
9116 case MOVE_SWIM_BACK:
9117 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9118 break;
9119 case MOVE_TURN_RATE:
9120 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9121 break;
9122 case MOVE_FLIGHT:
9123 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9124 break;
9125 case MOVE_FLIGHT_BACK:
9126 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9127 break;
9128 case MOVE_PITCH_RATE:
9129 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9130 break;
9131 default:
9132 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9133 return;
9136 data.append(GetPackGUID());
9137 data << uint32(0); // movement flags
9138 data << uint16(0); // unk flags
9139 data << uint32(getMSTime());
9140 data << float(GetPositionX());
9141 data << float(GetPositionY());
9142 data << float(GetPositionZ());
9143 data << float(GetOrientation());
9144 data << uint32(0); // fall time
9145 data << float(GetSpeed(mtype));
9146 SendMessageToSet( &data, true );
9148 else
9150 if(GetTypeId() == TYPEID_PLAYER)
9152 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9153 // and do it only for real sent packets and use run for run/mounted as client expected
9154 ++((Player*)this)->m_forced_speed_changes[mtype];
9157 switch(mtype)
9159 case MOVE_WALK:
9160 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9161 break;
9162 case MOVE_RUN:
9163 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9164 break;
9165 case MOVE_RUN_BACK:
9166 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9167 break;
9168 case MOVE_SWIM:
9169 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9170 break;
9171 case MOVE_SWIM_BACK:
9172 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9173 break;
9174 case MOVE_TURN_RATE:
9175 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9176 break;
9177 case MOVE_FLIGHT:
9178 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9179 break;
9180 case MOVE_FLIGHT_BACK:
9181 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9182 break;
9183 case MOVE_PITCH_RATE:
9184 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9185 break;
9186 default:
9187 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9188 return;
9190 data.append(GetPackGUID());
9191 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9192 if (mtype == MOVE_RUN)
9193 data << uint8(0); // new 2.1.0
9194 data << float(GetSpeed(mtype));
9195 SendMessageToSet( &data, true );
9197 if(Pet* pet = GetPet())
9198 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9201 void Unit::SetHover(bool on)
9203 if(on)
9204 CastSpell(this,11010,true);
9205 else
9206 RemoveAurasDueToSpell(11010);
9209 void Unit::setDeathState(DeathState s)
9211 if (s != ALIVE && s!= JUST_ALIVED)
9213 CombatStop();
9214 DeleteThreatList();
9215 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9217 if(IsNonMeleeSpellCasted(false))
9218 InterruptNonMeleeSpells(false);
9221 if (s == JUST_DIED)
9223 RemoveAllAurasOnDeath();
9224 UnsummonAllTotems();
9226 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9227 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9228 // remove aurastates allowing special moves
9229 ClearAllReactives();
9230 ClearDiminishings();
9232 else if(s == JUST_ALIVED)
9234 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9237 if (m_deathState != ALIVE && s == ALIVE)
9239 //_ApplyAllAuraMods();
9241 m_deathState = s;
9244 /*########################################
9245 ######## ########
9246 ######## AGGRO SYSTEM ########
9247 ######## ########
9248 ########################################*/
9249 bool Unit::CanHaveThreatList() const
9251 // only creatures can have threat list
9252 if( GetTypeId() != TYPEID_UNIT )
9253 return false;
9255 // only alive units can have threat list
9256 if( !isAlive() )
9257 return false;
9259 // totems can not have threat list
9260 if( ((Creature*)this)->isTotem() )
9261 return false;
9263 // vehicles can not have threat list
9264 if( ((Creature*)this)->isVehicle() )
9265 return false;
9267 // pets can not have a threat list, unless they are controlled by a creature
9268 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9269 return false;
9271 return true;
9274 //======================================================================
9276 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9278 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9279 return threat;
9281 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9283 return threat * m_threatModifier[school];
9286 //======================================================================
9288 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9290 // Only mobs can manage threat lists
9291 if(CanHaveThreatList())
9292 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9295 //======================================================================
9297 void Unit::DeleteThreatList()
9299 m_ThreatManager.clearReferences();
9302 //======================================================================
9304 void Unit::TauntApply(Unit* taunter)
9306 assert(GetTypeId()== TYPEID_UNIT);
9308 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9309 return;
9311 if(!CanHaveThreatList())
9312 return;
9314 Unit *target = getVictim();
9315 if(target && target == taunter)
9316 return;
9318 SetInFront(taunter);
9319 if (((Creature*)this)->AI())
9320 ((Creature*)this)->AI()->AttackStart(taunter);
9322 m_ThreatManager.tauntApply(taunter);
9325 //======================================================================
9327 void Unit::TauntFadeOut(Unit *taunter)
9329 assert(GetTypeId()== TYPEID_UNIT);
9331 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9332 return;
9334 if(!CanHaveThreatList())
9335 return;
9337 Unit *target = getVictim();
9338 if(!target || target != taunter)
9339 return;
9341 if(m_ThreatManager.isThreatListEmpty())
9343 if(((Creature*)this)->AI())
9344 ((Creature*)this)->AI()->EnterEvadeMode();
9345 return;
9348 m_ThreatManager.tauntFadeOut(taunter);
9349 target = m_ThreatManager.getHostilTarget();
9351 if (target && target != taunter)
9353 SetInFront(target);
9354 if (((Creature*)this)->AI())
9355 ((Creature*)this)->AI()->AttackStart(target);
9359 //======================================================================
9361 bool Unit::SelectHostilTarget()
9363 //function provides main threat functionality
9364 //next-victim-selection algorithm and evade mode are called
9365 //threat list sorting etc.
9367 assert(GetTypeId()== TYPEID_UNIT);
9369 if (!this->isAlive())
9370 return false;
9371 //This function only useful once AI has been initialized
9372 if (!((Creature*)this)->AI())
9373 return false;
9375 Unit* target = NULL;
9377 // First checking if we have some taunt on us
9378 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9379 if ( !tauntAuras.empty() )
9381 Unit* caster;
9383 // The last taunt aura caster is alive an we are happy to attack him
9384 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9385 return true;
9386 else if (tauntAuras.size() > 1)
9388 // We do not have last taunt aura caster but we have more taunt auras,
9389 // so find first available target
9391 // Auras are pushed_back, last caster will be on the end
9392 AuraList::const_iterator aura = --tauntAuras.end();
9395 --aura;
9396 if ( (caster = (*aura)->GetCaster()) &&
9397 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9399 target = caster;
9400 break;
9402 }while (aura != tauntAuras.begin());
9406 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9407 // No taunt aura or taunt aura caster is dead standart target selection
9408 target = m_ThreatManager.getHostilTarget();
9410 if(target)
9412 if(!hasUnitState(UNIT_STAT_STUNNED))
9413 SetInFront(target);
9414 ((Creature*)this)->AI()->AttackStart(target);
9415 return true;
9418 // no target but something prevent go to evade mode
9419 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9420 return false;
9422 // last case when creature don't must go to evade mode:
9423 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9424 // for example at owner command to pet attack some far away creature
9425 // Note: creature not have targeted movement generator but have attacker in this case
9426 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9428 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9430 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9431 return false;
9435 // enter in evade mode in other case
9436 ((Creature*)this)->AI()->EnterEvadeMode();
9438 return false;
9441 //======================================================================
9442 //======================================================================
9443 //======================================================================
9445 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9447 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9449 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9451 int32 level = int32(getLevel());
9452 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9453 level = (int32)spellProto->maxLevel;
9454 else if (level < (int32)spellProto->baseLevel)
9455 level = (int32)spellProto->baseLevel;
9456 level-= (int32)spellProto->spellLevel;
9458 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9459 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9460 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9461 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9462 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9464 // range can have possitive and negative values, so order its for irand
9465 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9466 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9467 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9469 int32 value = basePoints + randvalue;
9470 //random damage
9471 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9472 value += (int32)(comboDamage * comboPoints);
9474 if(Player* modOwner = GetSpellModOwner())
9476 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9477 switch(effect_index)
9479 case 0:
9480 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9481 break;
9482 case 1:
9483 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9484 break;
9485 case 2:
9486 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9487 break;
9491 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9492 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9493 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9494 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9496 return value;
9499 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9501 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9503 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9505 int32 minduration = GetSpellDuration(spellProto);
9506 int32 maxduration = GetSpellMaxDuration(spellProto);
9508 int32 duration;
9510 if( minduration != -1 && minduration != maxduration )
9511 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9512 else
9513 duration = minduration;
9515 if (duration > 0)
9517 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9518 // Find total mod value (negative bonus)
9519 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9520 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9521 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9522 // Find max mod (negative bonus)
9523 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9525 int32 durationMod = 0;
9526 // Select strongest negative mod
9527 if (durationMod_always > durationMod_not_stack)
9528 durationMod = durationMod_not_stack;
9529 else
9530 durationMod = durationMod_always;
9532 if (durationMod != 0)
9533 duration = int32(int64(duration) * (100+durationMod) /100);
9535 if (duration < 0) duration = 0;
9538 return duration;
9541 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9543 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9545 if(i->DRGroup != group)
9546 continue;
9548 if(!i->hitCount)
9549 return DIMINISHING_LEVEL_1;
9551 if(!i->hitTime)
9552 return DIMINISHING_LEVEL_1;
9554 // If last spell was casted more than 15 seconds ago - reset the count.
9555 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9557 i->hitCount = DIMINISHING_LEVEL_1;
9558 return DIMINISHING_LEVEL_1;
9560 // or else increase the count.
9561 else
9563 return DiminishingLevels(i->hitCount);
9566 return DIMINISHING_LEVEL_1;
9569 void Unit::IncrDiminishing(DiminishingGroup group)
9571 // Checking for existing in the table
9572 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9574 if(i->DRGroup != group)
9575 continue;
9576 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9577 i->hitCount += 1;
9578 return;
9580 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9583 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9585 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9586 return;
9588 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9589 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9591 // test pet/charm masters instead pets/charmeds
9592 Unit const* targetOwner = GetCharmerOrOwner();
9593 Unit const* casterOwner = caster->GetCharmerOrOwner();
9595 Unit const* target = targetOwner ? targetOwner : this;
9596 Unit const* source = casterOwner ? casterOwner : caster;
9598 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9599 duration = 10000;
9602 float mod = 1.0f;
9604 // Some diminishings applies to mobs too (for example, Stun)
9605 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9607 DiminishingLevels diminish = Level;
9608 switch(diminish)
9610 case DIMINISHING_LEVEL_1: break;
9611 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9612 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9613 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9614 default: break;
9618 duration = int32(duration * mod);
9621 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9623 // Checking for existing in the table
9624 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9626 if(i->DRGroup != group)
9627 continue;
9629 if(apply)
9630 i->stack += 1;
9631 else if(i->stack)
9633 i->stack -= 1;
9634 // Remember time after last aura from group removed
9635 if (i->stack == 0)
9636 i->hitTime = getMSTime();
9638 break;
9642 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9644 return ObjectAccessor::GetUnit(object,guid);
9647 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9649 return isVisibleForOrDetect(u, false, inVisibleList, false);
9652 uint32 Unit::GetCreatureType() const
9654 if(GetTypeId() == TYPEID_PLAYER)
9656 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
9657 if(ssEntry && ssEntry->creatureType > 0)
9658 return ssEntry->creatureType;
9659 else
9660 return CREATURE_TYPE_HUMANOID;
9662 else
9663 return ((Creature*)this)->GetCreatureInfo()->type;
9666 /*#######################################
9667 ######## ########
9668 ######## STAT SYSTEM ########
9669 ######## ########
9670 #######################################*/
9672 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9674 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9676 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9677 return false;
9680 float val = 1.0f;
9682 switch(modifierType)
9684 case BASE_VALUE:
9685 case TOTAL_VALUE:
9686 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9687 break;
9688 case BASE_PCT:
9689 case TOTAL_PCT:
9690 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9691 amount = -200.0f;
9693 val = (100.0f + amount) / 100.0f;
9694 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9695 break;
9697 default:
9698 break;
9701 if(!CanModifyStats())
9702 return false;
9704 switch(unitMod)
9706 case UNIT_MOD_STAT_STRENGTH:
9707 case UNIT_MOD_STAT_AGILITY:
9708 case UNIT_MOD_STAT_STAMINA:
9709 case UNIT_MOD_STAT_INTELLECT:
9710 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9712 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9713 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9715 case UNIT_MOD_MANA:
9716 case UNIT_MOD_RAGE:
9717 case UNIT_MOD_FOCUS:
9718 case UNIT_MOD_ENERGY:
9719 case UNIT_MOD_HAPPINESS:
9720 case UNIT_MOD_RUNE:
9721 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9723 case UNIT_MOD_RESISTANCE_HOLY:
9724 case UNIT_MOD_RESISTANCE_FIRE:
9725 case UNIT_MOD_RESISTANCE_NATURE:
9726 case UNIT_MOD_RESISTANCE_FROST:
9727 case UNIT_MOD_RESISTANCE_SHADOW:
9728 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9730 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9731 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9733 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9734 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9735 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9737 default:
9738 break;
9741 return true;
9744 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9746 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9748 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9749 return 0.0f;
9752 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9753 return 0.0f;
9755 return m_auraModifiersGroup[unitMod][modifierType];
9758 float Unit::GetTotalStatValue(Stats stat) const
9760 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9762 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9763 return 0.0f;
9765 // value = ((base_value * base_pct) + total_value) * total_pct
9766 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9767 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9768 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9769 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9771 return value;
9774 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9776 if(unitMod >= UNIT_MOD_END)
9778 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9779 return 0.0f;
9782 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9783 return 0.0f;
9785 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9786 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9787 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9788 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9790 return value;
9793 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9795 SpellSchools school = SPELL_SCHOOL_NORMAL;
9797 switch(unitMod)
9799 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9800 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9801 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9802 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9803 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9804 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9806 default:
9807 break;
9810 return school;
9813 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9815 Stats stat = STAT_STRENGTH;
9817 switch(unitMod)
9819 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9820 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9821 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9822 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9823 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9825 default:
9826 break;
9829 return stat;
9832 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9834 switch(unitMod)
9836 case UNIT_MOD_MANA: return POWER_MANA;
9837 case UNIT_MOD_RAGE: return POWER_RAGE;
9838 case UNIT_MOD_FOCUS: return POWER_FOCUS;
9839 case UNIT_MOD_ENERGY: return POWER_ENERGY;
9840 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
9841 case UNIT_MOD_RUNE: return POWER_RUNE;
9842 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
9845 return POWER_MANA;
9848 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9850 if (attType == RANGED_ATTACK)
9852 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
9853 if (ap < 0)
9854 return 0.0f;
9855 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
9857 else
9859 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
9860 if (ap < 0)
9861 return 0.0f;
9862 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
9866 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9868 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9869 return 0.0f;
9871 return m_weaponDamage[attType][type];
9874 void Unit::SetLevel(uint32 lvl)
9876 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9878 // group update
9879 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9880 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9883 void Unit::SetHealth(uint32 val)
9885 uint32 maxHealth = GetMaxHealth();
9886 if(maxHealth < val)
9887 val = maxHealth;
9889 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9891 // group update
9892 if(GetTypeId() == TYPEID_PLAYER)
9894 if(((Player*)this)->GetGroup())
9895 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9897 else if(((Creature*)this)->isPet())
9899 Pet *pet = ((Pet*)this);
9900 if(pet->isControlled())
9902 Unit *owner = GetOwner();
9903 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9904 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9909 void Unit::SetMaxHealth(uint32 val)
9911 uint32 health = GetHealth();
9912 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9914 // group update
9915 if(GetTypeId() == TYPEID_PLAYER)
9917 if(((Player*)this)->GetGroup())
9918 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9920 else if(((Creature*)this)->isPet())
9922 Pet *pet = ((Pet*)this);
9923 if(pet->isControlled())
9925 Unit *owner = GetOwner();
9926 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9927 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9931 if(val < health)
9932 SetHealth(val);
9935 void Unit::SetPower(Powers power, uint32 val)
9937 if(GetPower(power) == val)
9938 return;
9940 uint32 maxPower = GetMaxPower(power);
9941 if(maxPower < val)
9942 val = maxPower;
9944 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9946 WorldPacket data(SMSG_POWER_UPDATE);
9947 data.append(GetPackGUID());
9948 data << uint8(power);
9949 data << uint32(val);
9950 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9952 // group update
9953 if(GetTypeId() == TYPEID_PLAYER)
9955 if(((Player*)this)->GetGroup())
9956 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9958 else if(((Creature*)this)->isPet())
9960 Pet *pet = ((Pet*)this);
9961 if(pet->isControlled())
9963 Unit *owner = GetOwner();
9964 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9965 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9968 // Update the pet's character sheet with happiness damage bonus
9969 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9971 pet->UpdateDamagePhysical(BASE_ATTACK);
9976 void Unit::SetMaxPower(Powers power, uint32 val)
9978 uint32 cur_power = GetPower(power);
9979 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9981 // group update
9982 if(GetTypeId() == TYPEID_PLAYER)
9984 if(((Player*)this)->GetGroup())
9985 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9987 else if(((Creature*)this)->isPet())
9989 Pet *pet = ((Pet*)this);
9990 if(pet->isControlled())
9992 Unit *owner = GetOwner();
9993 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9994 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9998 if(val < cur_power)
9999 SetPower(power, val);
10002 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10004 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10006 // group update
10007 if(GetTypeId() == TYPEID_PLAYER)
10009 if(((Player*)this)->GetGroup())
10010 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10012 else if(((Creature*)this)->isPet())
10014 Pet *pet = ((Pet*)this);
10015 if(pet->isControlled())
10017 Unit *owner = GetOwner();
10018 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10019 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10024 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10026 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10028 // group update
10029 if(GetTypeId() == TYPEID_PLAYER)
10031 if(((Player*)this)->GetGroup())
10032 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10034 else if(((Creature*)this)->isPet())
10036 Pet *pet = ((Pet*)this);
10037 if(pet->isControlled())
10039 Unit *owner = GetOwner();
10040 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10041 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10046 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10048 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10049 if(apply)
10050 tAuraProcTriggerDamage.push_back(aura);
10051 else
10052 tAuraProcTriggerDamage.remove(aura);
10055 uint32 Unit::GetCreatePowers( Powers power ) const
10057 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10058 switch(power)
10060 case POWER_MANA: return GetCreateMana();
10061 case POWER_RAGE: return 1000;
10062 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10063 case POWER_ENERGY: return 100;
10064 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10065 case POWER_RUNIC_POWER: return 1000;
10068 return 0;
10071 void Unit::AddToWorld()
10073 Object::AddToWorld();
10076 void Unit::RemoveFromWorld()
10078 // cleanup
10079 if(IsInWorld())
10081 RemoveNotOwnSingleTargetAuras();
10084 Object::RemoveFromWorld();
10087 void Unit::CleanupsBeforeDelete()
10089 if(m_uint32Values) // only for fully created object
10091 InterruptNonMeleeSpells(true);
10092 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10093 CombatStop();
10094 ClearComboPointHolders();
10095 DeleteThreatList();
10096 getHostilRefManager().setOnlineOfflineState(false);
10097 RemoveAllAuras();
10098 RemoveAllGameObjects();
10099 RemoveAllDynObjects();
10100 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10102 RemoveFromWorld();
10105 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10107 if(!m_charmInfo)
10108 m_charmInfo = new CharmInfo(charm);
10109 return m_charmInfo;
10112 CharmInfo::CharmInfo(Unit* unit)
10113 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10115 for(int i =0; i<4; ++i)
10117 m_charmspells[i].spellId = 0;
10118 m_charmspells[i].active = ACT_DISABLED;
10122 void CharmInfo::InitPetActionBar()
10124 // the first 3 SpellOrActions are attack, follow and stay
10125 for(uint32 i = 0; i < 3; i++)
10127 PetActionBar[i].Type = ACT_COMMAND;
10128 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
10130 PetActionBar[i + 7].Type = ACT_REACTION;
10131 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
10133 for(uint32 i=0; i < 4; i++)
10135 PetActionBar[i + 3].Type = ACT_DISABLED;
10136 PetActionBar[i + 3].SpellOrAction = 0;
10140 void CharmInfo::InitEmptyActionBar()
10142 for(uint32 x = 1; x < 10; ++x)
10144 PetActionBar[x].Type = ACT_PASSIVE;
10145 PetActionBar[x].SpellOrAction = 0;
10147 PetActionBar[0].Type = ACT_COMMAND;
10148 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
10151 void CharmInfo::InitPossessCreateSpells()
10153 if(m_unit->GetTypeId() == TYPEID_PLAYER)
10154 return;
10156 InitEmptyActionBar(); //charm action bar
10158 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10160 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10161 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10162 else
10163 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10167 void CharmInfo::InitCharmCreateSpells()
10169 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10171 InitEmptyActionBar();
10172 return;
10175 InitPetActionBar();
10177 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10179 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10180 m_charmspells[x].spellId = spellId;
10182 if(!spellId)
10183 continue;
10185 if (IsPassiveSpell(spellId))
10187 m_unit->CastSpell(m_unit, spellId, true);
10188 m_charmspells[x].active = ACT_PASSIVE;
10190 else
10192 ActiveStates newstate;
10193 bool onlyselfcast = true;
10194 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10196 if(!spellInfo) onlyselfcast = false;
10197 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10199 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10200 onlyselfcast = false;
10203 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10204 newstate = ACT_DISABLED;
10205 else
10206 newstate = ACT_PASSIVE;
10208 AddSpellToAB(0, spellId, newstate);
10213 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
10215 for(uint8 i = 0; i < 10; i++)
10217 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
10219 PetActionBar[i].SpellOrAction = newid;
10220 if(!oldid)
10222 if(newstate == ACT_DECIDE)
10223 PetActionBar[i].Type = ACT_DISABLED;
10224 else
10225 PetActionBar[i].Type = newstate;
10228 return true;
10231 return false;
10234 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10236 if(IsPassiveSpell(spellid))
10237 return;
10239 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10241 if(spellid == m_charmspells[x].spellId)
10243 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10248 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10250 m_petnumber = petnumber;
10251 if(statwindow)
10252 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10253 else
10254 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10257 bool Unit::isFrozen() const
10259 return HasAuraState(AURA_STATE_FROZEN);
10262 struct ProcTriggeredData
10264 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10265 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10266 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10268 SpellProcEventEntry const *spellProcEvent;
10269 Aura* triggeredByAura;
10270 Unit::spellEffectPair triggeredByAura_SpellPair;
10273 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10274 typedef std::list< uint32> RemoveSpellList;
10276 // List of auras that CAN be trigger but may not exist in spell_proc_event
10277 // in most case need for drop charges
10278 // in some types of aura need do additional check
10279 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10280 bool InitTriggerAuraData()
10282 for (int i=0;i<TOTAL_AURAS;i++)
10284 isTriggerAura[i]=false;
10285 isNonTriggerAura[i] = false;
10287 isTriggerAura[SPELL_AURA_DUMMY] = true;
10288 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10289 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10290 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10291 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10292 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10293 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10294 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10295 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10296 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10297 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10298 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10299 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10300 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10301 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10302 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10303 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10304 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10305 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10306 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10307 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10308 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10309 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10310 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10311 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10312 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10313 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10314 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10315 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10317 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10318 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10320 return true;
10323 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10325 uint32 procEx = PROC_EX_NONE;
10326 // Check victim state
10327 if (missCondition!=SPELL_MISS_NONE)
10328 switch (missCondition)
10330 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10331 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10332 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10333 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10334 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10335 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10336 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10337 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10338 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10339 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10340 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10341 default:
10342 break;
10344 else
10346 // On block
10347 if (damageInfo->blocked)
10348 procEx|=PROC_EX_BLOCK;
10349 // On absorb
10350 if (damageInfo->absorb)
10351 procEx|=PROC_EX_ABSORB;
10352 // On crit
10353 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10354 procEx|=PROC_EX_CRITICAL_HIT;
10355 else
10356 procEx|=PROC_EX_NORMAL_HIT;
10358 return procEx;
10361 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10363 // For melee/ranged based attack need update skills and set some Aura states
10364 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10366 // Update skills here for players
10367 if (GetTypeId() == TYPEID_PLAYER)
10369 // On melee based hit/miss/resist need update skill (for victim and attacker)
10370 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10372 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10373 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10375 // Update defence if player is victim and parry/dodge/block
10376 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10377 ((Player*)this)->UpdateDefense();
10379 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10380 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10382 // for victim
10383 if (isVictim)
10385 // if victim and dodge attack
10386 if (procExtra&PROC_EX_DODGE)
10388 //Update AURA_STATE on dodge
10389 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10391 ModifyAuraState(AURA_STATE_DEFENSE, true);
10392 StartReactiveTimer( REACTIVE_DEFENSE );
10395 // if victim and parry attack
10396 if (procExtra & PROC_EX_PARRY)
10398 // For Hunters only Counterattack (skip Mongoose bite)
10399 if (getClass() == CLASS_HUNTER)
10401 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10402 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10404 else
10406 ModifyAuraState(AURA_STATE_DEFENSE, true);
10407 StartReactiveTimer( REACTIVE_DEFENSE );
10410 // if and victim block attack
10411 if (procExtra & PROC_EX_BLOCK)
10413 ModifyAuraState(AURA_STATE_DEFENSE,true);
10414 StartReactiveTimer( REACTIVE_DEFENSE );
10417 else //For attacker
10419 // Overpower on victim dodge
10420 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10422 ((Player*)this)->AddComboPoints(pTarget, 1);
10423 StartReactiveTimer( REACTIVE_OVERPOWER );
10429 RemoveSpellList removedSpells;
10430 ProcTriggeredList procTriggered;
10431 // Fill procTriggered list
10432 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10434 SpellProcEventEntry const* spellProcEvent = NULL;
10435 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10436 continue;
10438 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10441 // Nothing found
10442 if (procTriggered.empty())
10443 return;
10445 // Handle effects proceed this time
10446 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10448 // Some auras can be deleted in function called in this loop (except first, ofc)
10449 // Until storing auars in std::multimap to hard check deleting by another way
10450 if(i != procTriggered.begin())
10452 bool found = false;
10453 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10454 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10455 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10457 if(itr->second==i->triggeredByAura)
10459 found = true;
10460 break;
10463 if(!found)
10465 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10466 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10467 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10468 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10469 // sLog.outDebug(" <end of list>");
10470 continue;
10474 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10475 Aura *triggeredByAura = i->triggeredByAura;
10476 Modifier *auraModifier = triggeredByAura->GetModifier();
10477 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10478 uint32 effIndex = triggeredByAura->GetEffIndex();
10479 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10480 // For players set spell cooldown if need
10481 uint32 cooldown = 0;
10482 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10483 cooldown = spellProcEvent->cooldown;
10485 switch(auraModifier->m_auraname)
10487 case SPELL_AURA_PROC_TRIGGER_SPELL:
10489 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10490 // Don`t drop charge or add cooldown for not started trigger
10491 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10492 continue;
10493 break;
10495 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10497 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10498 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10499 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10500 SendSpellNonMeleeDamageLog(&damageInfo);
10501 DealSpellDamage(&damageInfo, true);
10502 break;
10504 case SPELL_AURA_MANA_SHIELD:
10505 case SPELL_AURA_DUMMY:
10507 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10508 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10509 continue;
10510 break;
10512 case SPELL_AURA_MOD_HASTE:
10514 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10515 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10516 continue;
10517 break;
10519 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10521 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10522 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10523 continue;
10524 break;
10526 case SPELL_AURA_PRAYER_OF_MENDING:
10528 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10529 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10531 HandleMeandingAuraProc(triggeredByAura);
10532 break;
10534 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10536 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10538 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10539 continue;
10540 break;
10542 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10543 // Skip melee hits or instant cast spells
10544 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10545 continue;
10546 break;
10547 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10548 // Skip Melee hits and spells ws wrong school
10549 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10550 continue;
10551 break;
10552 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10553 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10554 // Skip melee hits and spells ws wrong school or zero cost
10555 if (procSpell == NULL ||
10556 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10557 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10558 continue;
10559 break;
10560 case SPELL_AURA_MECHANIC_IMMUNITY:
10561 // Compare mechanic
10562 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10563 continue;
10564 break;
10565 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10566 // Compare mechanic
10567 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10568 continue;
10569 break;
10570 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10571 // Compare casters
10572 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10573 continue;
10574 break;
10575 default:
10576 // nothing do, just charges counter
10577 break;
10579 // Remove charge (aura can be removed by triggers)
10580 if(useCharges)
10582 // need found aura on drop (can be dropped by triggers)
10583 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10584 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10585 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10587 // If last charge dropped add spell to remove list
10588 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10590 removedSpells.push_back(triggeredByAura->GetId());
10591 break;
10596 if (!removedSpells.empty())
10598 // Sort spells and remove dublicates
10599 removedSpells.sort();
10600 removedSpells.unique();
10601 // Remove auras from removedAuras
10602 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
10603 RemoveAurasDueToSpell(*i);
10607 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10609 return SPELL_SCHOOL_MASK_NORMAL;
10612 Player* Unit::GetSpellModOwner()
10614 if(GetTypeId()==TYPEID_PLAYER)
10615 return (Player*)this;
10616 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10618 Unit* owner = GetOwner();
10619 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10620 return (Player*)owner;
10622 return NULL;
10625 ///----------Pet responses methods-----------------
10626 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
10628 if(msg == SPELL_CAST_OK)
10629 return;
10631 Unit *owner = GetCharmerOrOwner();
10632 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10633 return;
10635 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10636 data << uint8(0); // cast count?
10637 data << uint32(spellid);
10638 data << uint8(msg);
10639 // uint32 for some reason
10640 // uint32 for some reason
10641 ((Player*)owner)->GetSession()->SendPacket(&data);
10644 void Unit::SendPetActionFeedback (uint8 msg)
10646 Unit* owner = GetOwner();
10647 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10648 return;
10650 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10651 data << uint8(msg);
10652 ((Player*)owner)->GetSession()->SendPacket(&data);
10655 void Unit::SendPetTalk (uint32 pettalk)
10657 Unit* owner = GetOwner();
10658 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10659 return;
10661 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10662 data << uint64(GetGUID());
10663 data << uint32(pettalk);
10664 ((Player*)owner)->GetSession()->SendPacket(&data);
10667 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10669 Unit* owner = GetOwner();
10670 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10671 return;
10673 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10674 data << uint64(GetGUID());
10675 data << uint8(0x0); // flags (0x1, 0x2)
10676 data << uint32(spellid);
10677 data << uint32(cooltime);
10679 ((Player*)owner)->GetSession()->SendPacket(&data);
10682 void Unit::SendPetClearCooldown (uint32 spellid)
10684 Unit* owner = GetOwner();
10685 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10686 return;
10688 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10689 data << uint32(spellid);
10690 data << uint64(GetGUID());
10691 ((Player*)owner)->GetSession()->SendPacket(&data);
10694 void Unit::SendPetAIReaction(uint64 guid)
10696 Unit* owner = GetOwner();
10697 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10698 return;
10700 WorldPacket data(SMSG_AI_REACTION, 12);
10701 data << uint64(guid) << uint32(00000002);
10702 ((Player*)owner)->GetSession()->SendPacket(&data);
10705 ///----------End of Pet responses methods----------
10707 void Unit::StopMoving()
10709 clearUnitState(UNIT_STAT_MOVING);
10711 // send explicit stop packet
10712 // rely on vmaps here because for example stormwind is in air
10713 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10714 //if (fabs(GetPositionZ() - z) < 2.0f)
10715 // Relocate(GetPositionX(), GetPositionY(), z);
10716 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10718 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10720 // update position and orientation;
10721 WorldPacket data;
10722 BuildHeartBeatMsg(&data);
10723 SendMessageToSet(&data,false);
10726 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10728 if( apply )
10730 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10731 return;
10733 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10735 GetMotionMaster()->MovementExpired(false);
10736 CastStop(GetGUID()==casterGUID ? spellID : 0);
10738 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10740 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10742 else
10744 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10746 GetMotionMaster()->MovementExpired(false);
10748 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10750 // restore appropriate movement generator
10751 if(getVictim())
10752 GetMotionMaster()->MoveChase(getVictim());
10753 else
10754 GetMotionMaster()->Initialize();
10756 // attack caster if can
10757 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10758 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10759 ((Creature*)this)->AI()->AttackStart(caster);
10763 if (GetTypeId() == TYPEID_PLAYER)
10764 ((Player*)this)->SetClientControl(this, !apply);
10767 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10769 if( apply )
10771 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10773 CastStop(GetGUID()==casterGUID ? spellID : 0);
10775 GetMotionMaster()->MoveConfused();
10777 else
10779 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10781 GetMotionMaster()->MovementExpired(false);
10783 if (GetTypeId() == TYPEID_UNIT)
10785 // if in combat restore movement generator
10786 if(getVictim())
10787 GetMotionMaster()->MoveChase(getVictim());
10791 if(GetTypeId() == TYPEID_PLAYER)
10792 ((Player*)this)->SetClientControl(this, !apply);
10795 bool Unit::IsSitState() const
10797 uint8 s = getStandState();
10798 return
10799 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
10800 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
10801 s == UNIT_STAND_STATE_SIT;
10804 bool Unit::IsStandState() const
10806 uint8 s = getStandState();
10807 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
10810 void Unit::SetStandState(uint8 state)
10812 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10814 if (IsStandState())
10815 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10817 if(GetTypeId()==TYPEID_PLAYER)
10819 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10820 data << (uint8)state;
10821 ((Player*)this)->GetSession()->SendPacket(&data);
10825 bool Unit::IsPolymorphed() const
10827 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10830 void Unit::SetDisplayId(uint32 modelId)
10832 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10834 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10836 Pet *pet = ((Pet*)this);
10837 if(!pet->isControlled())
10838 return;
10839 Unit *owner = GetOwner();
10840 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10841 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10845 void Unit::ClearComboPointHolders()
10847 while(!m_ComboPointHolders.empty())
10849 uint32 lowguid = *m_ComboPointHolders.begin();
10851 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10852 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10853 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10854 else
10855 m_ComboPointHolders.erase(lowguid); // or remove manually
10859 void Unit::ClearAllReactives()
10861 for(int i=0; i < MAX_REACTIVE; ++i)
10862 m_reactiveTimer[i] = 0;
10864 if (HasAuraState( AURA_STATE_DEFENSE))
10865 ModifyAuraState(AURA_STATE_DEFENSE, false);
10866 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10867 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10868 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10869 ((Player*)this)->ClearComboPoints();
10872 void Unit::UpdateReactives( uint32 p_time )
10874 for(int i = 0; i < MAX_REACTIVE; ++i)
10876 ReactiveType reactive = ReactiveType(i);
10878 if(!m_reactiveTimer[reactive])
10879 continue;
10881 if ( m_reactiveTimer[reactive] <= p_time)
10883 m_reactiveTimer[reactive] = 0;
10885 switch ( reactive )
10887 case REACTIVE_DEFENSE:
10888 if (HasAuraState(AURA_STATE_DEFENSE))
10889 ModifyAuraState(AURA_STATE_DEFENSE, false);
10890 break;
10891 case REACTIVE_HUNTER_PARRY:
10892 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10893 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10894 break;
10895 case REACTIVE_OVERPOWER:
10896 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10897 ((Player*)this)->ClearComboPoints();
10898 break;
10899 default:
10900 break;
10903 else
10905 m_reactiveTimer[reactive] -= p_time;
10910 Unit* Unit::SelectNearbyTarget() const
10912 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10913 Cell cell(p);
10914 cell.data.Part.reserved = ALL_DISTRICT;
10915 cell.SetNoCreate();
10917 std::list<Unit *> targets;
10920 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10921 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
10923 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10924 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10926 CellLock<GridReadGuard> cell_lock(cell, p);
10927 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
10928 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
10931 // remove current target
10932 if(getVictim())
10933 targets.remove(getVictim());
10935 // remove not LoS targets
10936 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10938 if(!IsWithinLOSInMap(*tIter))
10940 std::list<Unit *>::iterator tIter2 = tIter;
10941 ++tIter;
10942 targets.erase(tIter2);
10944 else
10945 ++tIter;
10948 // no appropriate targets
10949 if(targets.empty())
10950 return NULL;
10952 // select random
10953 uint32 rIdx = urand(0,targets.size()-1);
10954 std::list<Unit *>::const_iterator tcIter = targets.begin();
10955 for(uint32 i = 0; i < rIdx; ++i)
10956 ++tcIter;
10958 return *tcIter;
10961 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
10963 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
10965 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
10966 return true;
10968 return false;
10971 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10973 if(val > 0)
10975 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10976 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10978 else
10980 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10981 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10985 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10987 if(val > 0)
10988 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10989 else
10990 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10993 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10995 // Not apply this to creature casted spells with casttime==0
10996 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10997 return 3500;
10999 if (CastingTime > 7000) CastingTime = 7000;
11000 if (CastingTime < 1500) CastingTime = 1500;
11002 if(damagetype == DOT && !IsChanneledSpell(spellProto))
11003 CastingTime = 3500;
11005 int32 overTime = 0;
11006 uint8 effects = 0;
11007 bool DirectDamage = false;
11008 bool AreaEffect = false;
11010 for ( uint32 i=0; i<3;i++)
11012 switch ( spellProto->Effect[i] )
11014 case SPELL_EFFECT_SCHOOL_DAMAGE:
11015 case SPELL_EFFECT_POWER_DRAIN:
11016 case SPELL_EFFECT_HEALTH_LEECH:
11017 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11018 case SPELL_EFFECT_POWER_BURN:
11019 case SPELL_EFFECT_HEAL:
11020 DirectDamage = true;
11021 break;
11022 case SPELL_EFFECT_APPLY_AURA:
11023 switch ( spellProto->EffectApplyAuraName[i] )
11025 case SPELL_AURA_PERIODIC_DAMAGE:
11026 case SPELL_AURA_PERIODIC_HEAL:
11027 case SPELL_AURA_PERIODIC_LEECH:
11028 if ( GetSpellDuration(spellProto) )
11029 overTime = GetSpellDuration(spellProto);
11030 break;
11031 default:
11032 // -5% per additional effect
11033 ++effects;
11034 break;
11036 default:
11037 break;
11040 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11041 AreaEffect = true;
11044 // Combined Spells with Both Over Time and Direct Damage
11045 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11047 // mainly for DoTs which are 3500 here otherwise
11048 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11049 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11050 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11051 // Portion to Over Time
11052 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
11054 if ( damagetype == DOT )
11055 CastingTime = uint32(CastingTime * PtOT);
11056 else if ( PtOT < 1.0f )
11057 CastingTime = uint32(CastingTime * (1 - PtOT));
11058 else
11059 CastingTime = 0;
11062 // Area Effect Spells receive only half of bonus
11063 if ( AreaEffect )
11064 CastingTime /= 2;
11066 // -5% of total per any additional effect
11067 for ( uint8 i=0; i<effects; ++i)
11069 if ( CastingTime > 175 )
11071 CastingTime -= 175;
11073 else
11075 CastingTime = 0;
11076 break;
11080 return CastingTime;
11083 void Unit::UpdateAuraForGroup(uint8 slot)
11085 if(GetTypeId() == TYPEID_PLAYER)
11087 Player* player = (Player*)this;
11088 if(player->GetGroup())
11090 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11091 player->SetAuraUpdateMask(slot);
11094 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11096 Pet *pet = ((Pet*)this);
11097 if(pet->isControlled())
11099 Unit *owner = GetOwner();
11100 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11102 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11103 pet->SetAuraUpdateMask(slot);
11109 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11111 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11112 return float(GetAttackTime(attType))/1000.0f;
11114 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11115 if (!Weapon)
11116 return 2.4; // fist attack
11118 switch (Weapon->GetProto()->InventoryType)
11120 case INVTYPE_2HWEAPON:
11121 return 3.3;
11122 case INVTYPE_RANGED:
11123 case INVTYPE_RANGEDRIGHT:
11124 case INVTYPE_THROWN:
11125 return 2.8;
11126 case INVTYPE_WEAPON:
11127 case INVTYPE_WEAPONMAINHAND:
11128 case INVTYPE_WEAPONOFFHAND:
11129 default:
11130 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11134 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11136 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11137 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11138 if ((*itr)->GetId() == spell_id)
11139 return *itr;
11141 return NULL;
11144 bool Unit::IsUnderLastManaUseEffect() const
11146 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11149 void Unit::SetContestedPvP(Player *attackedPlayer)
11151 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11153 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11154 return;
11156 player->SetContestedPvPTimer(30000);
11157 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11159 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11160 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11161 // call MoveInLineOfSight for nearby contested guards
11162 SetVisibility(GetVisibility());
11164 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11166 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11167 // call MoveInLineOfSight for nearby contested guards
11168 SetVisibility(GetVisibility());
11172 void Unit::AddPetAura(PetAura const* petSpell)
11174 m_petAuras.insert(petSpell);
11175 if(Pet* pet = GetPet())
11176 pet->CastPetAura(petSpell);
11179 void Unit::RemovePetAura(PetAura const* petSpell)
11181 m_petAuras.erase(petSpell);
11182 if(Pet* pet = GetPet())
11183 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11186 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11188 Pet* pet = new Pet(HUNTER_PET);
11190 if(!pet->CreateBaseAtCreature(creatureTarget))
11192 delete pet;
11193 return NULL;
11196 pet->SetOwnerGUID(GetGUID());
11197 pet->SetCreatorGUID(GetGUID());
11198 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11199 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11201 if(GetTypeId()==TYPEID_PLAYER)
11202 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11204 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11206 if(!pet->InitStatsForLevel(level))
11208 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11209 delete pet;
11210 return NULL;
11213 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11214 // this enables pet details window (Shift+P)
11215 pet->AIM_Initialize();
11216 pet->InitPetCreateSpells();
11217 pet->InitTalentForLevel();
11218 pet->SetHealth(pet->GetMaxHealth());
11220 return pet;
11223 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11225 SpellEntry const* spellProto = aura->GetSpellProto ();
11227 // Get proc Event Entry
11228 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11230 // Aura info stored here
11231 Modifier *mod = aura->GetModifier();
11232 // Skip this auras
11233 if (isNonTriggerAura[mod->m_auraname])
11234 return false;
11235 // If not trigger by default and spellProcEvent==NULL - skip
11236 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11237 return false;
11239 // Get EventProcFlag
11240 uint32 EventProcFlag;
11241 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11242 EventProcFlag = spellProcEvent->procFlags;
11243 else
11244 EventProcFlag = spellProto->procFlags; // else get from spell proto
11245 // Continue if no trigger exist
11246 if (!EventProcFlag)
11247 return false;
11249 // Check spellProcEvent data requirements
11250 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11251 return false;
11253 // In most cases req get honor or XP from kill
11254 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11256 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11257 // Shadow Word: Death - can trigger from every kill
11258 if (aura->GetId() == 32409)
11259 allow = true;
11260 if (!allow)
11261 return false;
11263 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11264 // But except periodic triggers (can triggered from self)
11265 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11266 return false;
11268 // Check if current equipment allows aura to proc
11269 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11271 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11273 Item *item = NULL;
11274 if(attType == BASE_ATTACK)
11275 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11276 else if (attType == OFF_ATTACK)
11277 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11278 else
11279 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11281 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11282 return false;
11284 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11285 return false;
11287 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11289 // Check if player is wearing shield
11290 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11291 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11292 return false;
11295 // Get chance from spell
11296 float chance = (float)spellProto->procChance;
11297 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11298 if(spellProcEvent && spellProcEvent->customChance)
11299 chance = spellProcEvent->customChance;
11300 // If PPM exist calculate chance from PPM
11301 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11303 uint32 WeaponSpeed = GetAttackTime(attType);
11304 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11306 // Apply chance modifer aura
11307 if(Player* modOwner = GetSpellModOwner())
11308 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11310 return roll_chance_f(chance);
11313 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11315 // aura can be deleted at casts
11316 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11317 uint32 effIdx = triggeredByAura->GetEffIndex();
11318 int32 heal = triggeredByAura->GetModifier()->m_amount;
11319 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11321 // jumps
11322 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11324 // current aura expire
11325 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11327 // next target selection
11328 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11330 float radius;
11331 if (spellProto->EffectRadiusIndex[effIdx])
11332 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11333 else
11334 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11336 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11338 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11340 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11342 // aura will applied from caster, but spell casted from current aura holder
11343 SpellModifier *mod = new SpellModifier;
11344 mod->op = SPELLMOD_CHARGES;
11345 mod->value = jumps-5; // negative
11346 mod->type = SPELLMOD_FLAT;
11347 mod->spellId = spellProto->Id;
11348 mod->mask = spellProto->SpellFamilyFlags;
11349 mod->mask2 = spellProto->SpellFamilyFlags2;
11351 caster->AddSpellMod(mod, true);
11352 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11353 caster->AddSpellMod(mod, false);
11358 // heal
11359 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11360 return true;
11363 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11365 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11367 if(!IS_UNIT_GUID(target_guid))
11368 return;
11370 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11371 if(!target)
11372 return;
11374 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11376 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11377 target->RemoveAura(iter);
11378 else
11379 ++iter;
11383 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
11385 WorldObject::SetPhaseMask(newPhaseMask,update);
11387 if(IsInWorld())
11388 if(Pet* pet = GetPet())
11389 pet->SetPhaseMask(newPhaseMask,true);
11392 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
11394 if(GetTypeId() == TYPEID_PLAYER)
11395 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
11396 else
11398 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
11400 WorldPacket data;
11401 // Work strange for many spells: triggered active mover set for targeted player to creature
11402 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11403 BuildHeartBeatMsg(&data);
11404 SendMessageToSet(&data, false);