2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
24 #include "ObjectMgr.h"
28 #include "GossipDef.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "SpellAuras.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGround.h"
42 #include "GridNotifiers.h"
43 #include "GridNotifiersImpl.h"
46 // apply implementation of the singletons
47 #include "Policies/SingletonImp.h"
49 void TrainerSpellData::Clear()
51 for (TrainerSpellList::iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
56 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
58 for(TrainerSpellList::const_iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
59 if((*itr
)->spell
== spell_id
)
65 bool VendorItemData::RemoveItem( uint32 item_id
)
67 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
69 if((*i
)->item
==item_id
)
78 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
80 for(size_t i
= 0; i
< m_items
.size(); ++i
)
81 if(m_items
[i
]->item
==item_id
)
83 return m_items
.size();
86 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
88 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
89 if((*i
)->item
==item_id
)
94 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
96 Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
);
99 while (!m_assistants
.empty())
101 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
102 m_assistants
.pop_front();
104 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
106 assistant
->SetNoCallAssistance(true);
108 assistant
->AI()->AttackStart(victim
);
115 Creature::Creature() :
117 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
118 m_lootMoney(0), m_lootRecipient(0),
119 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
120 m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false),
121 m_defaultMovementType(IDLE_MOTION_TYPE
), m_equipmentId(0),
122 m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
123 m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),m_creatureInfo(NULL
), m_DBTableGuid(0)
126 m_valuesCount
= UNIT_END
;
128 for(int i
=0; i
<4; ++i
)
131 m_CreatureSpellCooldowns
.clear();
132 m_CreatureCategoryCooldowns
.clear();
133 m_GlobalCooldown
= 0;
134 m_unit_movement_flags
= MOVEMENTFLAG_WALK_MODE
;
137 Creature::~Creature()
139 CleanupsBeforeDelete();
141 m_vendorItemCounts
.clear();
147 void Creature::AddToWorld()
149 ///- Register the creature for guid lookup
150 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
154 void Creature::RemoveFromWorld()
156 ///- Remove the creature from the accessor
157 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
158 Unit::RemoveFromWorld();
161 void Creature::RemoveCorpse()
163 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
168 ObjectAccessor::UpdateObjectVisibility(this);
170 m_respawnTime
= time(NULL
) + m_respawnDelay
;
173 GetRespawnCoord(x
, y
, z
, &o
);
174 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
178 * change the entry of creature until respawn
180 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
182 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
185 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
189 // get heroic mode entry
190 uint32 actualEntry
= Entry
;
191 CreatureInfo
const *cinfo
= normalInfo
;
192 if(normalInfo
->HeroicEntry
)
194 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
195 if(map
&& map
->IsHeroic())
197 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
200 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
206 SetEntry(Entry
); // normal entry always
207 m_creatureInfo
= cinfo
; // map mode related always
209 if (cinfo
->DisplayID_A
== 0 || cinfo
->DisplayID_H
== 0) // Cancel load if no model defined
211 sLog
.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry
);
215 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
216 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
219 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
223 display_id
= minfo
->modelid
; // it can be different (for another gender)
225 SetDisplayId(display_id
);
226 SetNativeDisplayId(display_id
);
227 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
229 // Load creature equipment
230 if(!data
|| data
->equipmentId
== 0)
231 { // use default from the template
232 LoadEquipment(cinfo
->equipmentId
);
234 else if(data
&& data
->equipmentId
!= -1)
235 { // override, -1 means no equipment
236 LoadEquipment(data
->equipmentId
);
239 SetName(normalInfo
->Name
); // at normal entry always
241 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
242 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
244 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
246 SetSpeed(MOVE_WALK
, cinfo
->speed
);
247 SetSpeed(MOVE_RUN
, cinfo
->speed
);
248 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
250 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
252 // checked at loading
253 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
254 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
255 m_defaultMovementType
= IDLE_MOTION_TYPE
;
260 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
262 if(!InitEntry(Entry
,team
,data
))
265 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
267 // creatures always have melee weapon ready if any
268 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
270 SelectLevel(GetCreatureInfo());
272 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_H
);
274 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_A
);
276 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
278 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
279 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
280 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
282 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
283 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
285 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
286 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
287 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
288 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
289 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
290 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
291 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
293 SetCanModifyStats(true);
296 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
297 if (factionTemplate
) // check and error show at loading templates
299 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
301 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
302 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
306 m_spells
[0] = GetCreatureInfo()->spell1
;
307 m_spells
[1] = GetCreatureInfo()->spell2
;
308 m_spells
[2] = GetCreatureInfo()->spell3
;
309 m_spells
[3] = GetCreatureInfo()->spell4
;
314 void Creature::Update(uint32 diff
)
316 if(m_GlobalCooldown
<= diff
)
317 m_GlobalCooldown
= 0;
319 m_GlobalCooldown
-= diff
;
321 switch( m_deathState
)
324 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
325 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
328 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
329 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
333 if( m_respawnTime
<= time(NULL
) )
335 DEBUG_LOG("Respawning...");
337 lootForPickPocketed
= false;
340 if(m_originalEntry
!= GetEntry())
341 UpdateEntry(m_originalEntry
);
343 CreatureInfo
const *cinfo
= GetCreatureInfo();
346 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
347 if (m_isDeadByDefault
)
349 setDeathState(JUST_DIED
);
351 i_motionMaster
.Clear();
352 clearUnitState(UNIT_STAT_ALL_STATE
);
353 LoadCreaturesAddon(true);
356 setDeathState( JUST_ALIVED
);
358 //Call AI respawn virtual function
359 i_AI
->JustRespawned();
367 if (m_isDeadByDefault
)
370 if( m_deathTimer
<= diff
)
373 DEBUG_LOG("Removing corpse... %u ", GetEntry());
377 m_deathTimer
-= diff
;
378 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
380 if(diff
<= m_groupLootTimer
)
382 m_groupLootTimer
-= diff
;
386 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
389 m_groupLootTimer
= 0;
390 lootingGroupLeaderGUID
= 0;
399 if (m_isDeadByDefault
)
401 if( m_deathTimer
<= diff
)
404 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
408 m_deathTimer
-= diff
;
412 Unit::Update( diff
);
414 // creature can be dead after Unit::Update call
415 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
421 // do not allow the AI to be changed during update
423 i_AI
->UpdateAI(diff
);
427 // creature can be dead after UpdateAI call
428 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
433 if(diff
>= m_regenTimer
)
436 m_regenTimer
-= diff
;
438 if (m_regenTimer
!= 0)
441 if (!isInCombat() || IsPolymorphed())
454 void Creature::RegenerateMana()
456 uint32 curValue
= GetPower(POWER_MANA
);
457 uint32 maxValue
= GetMaxPower(POWER_MANA
);
459 if (curValue
>= maxValue
)
464 // Combat and any controlled creature
465 if (isInCombat() || GetCharmerOrOwnerGUID())
467 if(!IsUnderLastManaUseEffect())
469 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
470 float Spirit
= GetStat(STAT_SPIRIT
);
472 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
476 addvalue
= maxValue
/3;
478 ModifyPower(POWER_MANA
, addvalue
);
481 void Creature::RegenerateHealth()
483 if (!isRegeneratingHealth())
486 uint32 curValue
= GetHealth();
487 uint32 maxValue
= GetMaxHealth();
489 if (curValue
>= maxValue
)
494 // Not only pet, but any controlled creature
495 if(GetCharmerOrOwnerGUID())
497 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
498 float Spirit
= GetStat(STAT_SPIRIT
);
500 if( GetPower(POWER_MANA
) > 0 )
501 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
503 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
506 addvalue
= maxValue
/3;
508 ModifyHealth(addvalue
);
511 bool Creature::AIM_Initialize()
513 // make sure nothing can change the AI during AI update
516 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
520 CreatureAI
* oldAI
= i_AI
;
521 i_motionMaster
.Initialize();
522 i_AI
= FactorySelector::selectAI(this);
528 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
530 SetMapId(map
->GetId());
531 SetInstanceId(map
->GetInstanceId());
533 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
534 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
538 switch (GetCreatureInfo()->rank
)
540 case CREATURE_ELITE_RARE
:
541 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
543 case CREATURE_ELITE_ELITE
:
544 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
546 case CREATURE_ELITE_RAREELITE
:
547 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
549 case CREATURE_ELITE_WORLDBOSS
:
550 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
553 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
556 LoadCreaturesAddon();
562 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
567 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
569 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
571 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
572 GetGUIDLow(),GetEntry());
576 switch(GetCreatureInfo()->trainer_type
)
578 case TRAINER_TYPE_CLASS
:
579 if(pPlayer
->getClass()!=GetCreatureInfo()->classNum
)
583 pPlayer
->PlayerTalkClass
->ClearMenus();
584 switch(GetCreatureInfo()->classNum
)
586 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
587 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
588 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
589 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
590 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
591 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
592 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
593 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
594 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
600 case TRAINER_TYPE_PETS
:
601 if(pPlayer
->getClass()!=CLASS_HUNTER
)
603 pPlayer
->PlayerTalkClass
->ClearMenus();
604 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
608 case TRAINER_TYPE_MOUNTS
:
609 if(GetCreatureInfo()->race
&& pPlayer
->getRace() != GetCreatureInfo()->race
)
613 pPlayer
->PlayerTalkClass
->ClearMenus();
614 switch(GetCreatureInfo()->classNum
)
616 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
617 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
618 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
619 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
620 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
621 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
622 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
623 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
624 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
625 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
631 case TRAINER_TYPE_TRADESKILLS
:
632 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
636 pPlayer
->PlayerTalkClass
->ClearMenus();
637 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
643 return false; // checked and error output at creature_template loading
648 bool Creature::isCanIneractWithBattleMaster(Player
* pPlayer
, bool msg
) const
650 if(!isBattleMaster())
653 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
655 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
657 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
659 pPlayer
->PlayerTalkClass
->ClearMenus();
662 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
663 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
664 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
665 case BATTLEGROUND_EY
:
666 case BATTLEGROUND_NA
:
667 case BATTLEGROUND_BE
:
668 case BATTLEGROUND_AA
:
669 case BATTLEGROUND_RL
:
670 case BATTLEGROUND_SA
:
671 case BATTLEGROUND_DS
:
672 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
680 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
682 return pPlayer
->getLevel() >= 10
683 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
684 && pPlayer
->getClass() == GetCreatureInfo()->classNum
;
687 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
689 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
692 // lazy loading single time at use
695 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
697 GossipOption
* gso
=&*i
;
698 if(gso
->GossipId
== gossipid
)
700 bool cantalking
=true;
703 uint32 textid
=GetNpcTextId();
704 GossipText
* gossiptext
=objmgr
.GetGossipText(textid
);
712 case GOSSIP_OPTION_QUESTGIVER
:
713 pPlayer
->PrepareQuestMenu(GetGUID());
714 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
716 //pm->GetQuestMenu()->ClearMenu();
718 case GOSSIP_OPTION_ARMORER
:
719 cantalking
=false; // added in special mode
721 case GOSSIP_OPTION_SPIRITHEALER
:
722 if( !pPlayer
->isDead() )
725 case GOSSIP_OPTION_VENDOR
:
727 VendorItemData
const* vItems
= GetVendorItems();
728 if(!vItems
|| vItems
->Empty())
730 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
731 GetGUIDLow(),GetEntry());
736 case GOSSIP_OPTION_TRAINER
:
737 if(!isCanTrainingOf(pPlayer
,false))
740 case GOSSIP_OPTION_UNLEARNTALENTS
:
741 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
744 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
745 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->classNum
!= CLASS_HUNTER
)
748 case GOSSIP_OPTION_TAXIVENDOR
:
749 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
752 case GOSSIP_OPTION_BATTLEFIELD
:
753 if(!isCanIneractWithBattleMaster(pPlayer
,false))
756 case GOSSIP_OPTION_SPIRITGUIDE
:
757 case GOSSIP_OPTION_INNKEEPER
:
758 case GOSSIP_OPTION_BANKER
:
759 case GOSSIP_OPTION_PETITIONER
:
760 case GOSSIP_OPTION_STABLEPET
:
761 case GOSSIP_OPTION_TABARDDESIGNER
:
762 case GOSSIP_OPTION_AUCTIONEER
:
765 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
770 //note for future dev: should have database fields for BoxMessage & BoxMoney
771 if(!gso
->OptionText
.empty() && cantalking
)
773 std::string OptionText
= gso
->OptionText
;
774 std::string BoxText
= gso
->BoxText
;
775 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
778 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
781 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
782 OptionText
=no
->OptionText
[loc_idx
];
783 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
784 BoxText
=no
->BoxText
[loc_idx
];
787 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
792 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
795 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
797 isCanTrainingOf(pPlayer
,true); // output error message if need
799 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
801 isCanIneractWithBattleMaster(pPlayer
,true); // output error message if need
806 void Creature::sendPreparedGossip(Player
* player
)
811 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
813 // in case empty gossip menu open quest menu if any
814 if (gossipmenu
.Empty() && GetNpcTextId() == 0)
816 player
->SendPreparedQuest(GetGUID());
820 // in case non empty gossip menu (that not included quests list size) show it
821 // (quest entries from quest menu will be included in list)
822 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
825 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
827 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
829 if(option
>= gossipmenu
.MenuItemCount())
832 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
833 uint32 zoneid
=GetZoneId();
834 uint64 guid
=GetGUID();
836 GossipOption
const *gossip
=GetGossipOption( action
);
840 gossip
=GetGossipOption( action
);
845 switch (gossip
->Action
)
847 case GOSSIP_OPTION_GOSSIP
:
849 uint32 textid
= GetGossipTextId(action
, zoneid
);
851 textid
=GetNpcTextId();
853 player
->PlayerTalkClass
->CloseGossip();
854 player
->PlayerTalkClass
->SendTalking(textid
);
857 case GOSSIP_OPTION_SPIRITHEALER
:
858 if (player
->isDead())
859 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
861 case GOSSIP_OPTION_QUESTGIVER
:
862 player
->PrepareQuestMenu( guid
);
863 player
->SendPreparedQuest( guid
);
865 case GOSSIP_OPTION_VENDOR
:
866 case GOSSIP_OPTION_ARMORER
:
867 player
->GetSession()->SendListInventory(guid
);
869 case GOSSIP_OPTION_STABLEPET
:
870 player
->GetSession()->SendStablePet(guid
);
872 case GOSSIP_OPTION_TRAINER
:
873 player
->GetSession()->SendTrainerList(guid
);
875 case GOSSIP_OPTION_UNLEARNTALENTS
:
876 player
->PlayerTalkClass
->CloseGossip();
877 player
->SendTalentWipeConfirm(guid
);
879 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
880 player
->PlayerTalkClass
->CloseGossip();
881 player
->SendPetSkillWipeConfirm();
883 case GOSSIP_OPTION_TAXIVENDOR
:
884 player
->GetSession()->SendTaxiMenu(this);
886 case GOSSIP_OPTION_INNKEEPER
:
887 player
->PlayerTalkClass
->CloseGossip();
888 player
->SetBindPoint( guid
);
890 case GOSSIP_OPTION_BANKER
:
891 player
->GetSession()->SendShowBank( guid
);
893 case GOSSIP_OPTION_PETITIONER
:
894 player
->PlayerTalkClass
->CloseGossip();
895 player
->GetSession()->SendPetitionShowList( guid
);
897 case GOSSIP_OPTION_TABARDDESIGNER
:
898 player
->PlayerTalkClass
->CloseGossip();
899 player
->GetSession()->SendTabardVendorActivate( guid
);
901 case GOSSIP_OPTION_AUCTIONEER
:
902 player
->GetSession()->SendAuctionHello( guid
, this );
904 case GOSSIP_OPTION_SPIRITGUIDE
:
905 case GOSSIP_GUARD_SPELLTRAINER
:
906 case GOSSIP_GUARD_SKILLTRAINER
:
907 prepareGossipMenu( player
,gossip
->Id
);
908 sendPreparedGossip( player
);
910 case GOSSIP_OPTION_BATTLEFIELD
:
912 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
913 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
917 OnPoiSelect( player
, gossip
);
923 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
925 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
928 //bool findnpc=false;
929 Poi_Icon icon
= ICON_POI_0
;
930 //QueryResult *result;
932 uint32 mapid
=GetMapId();
933 Map
const* map
=MapManager::Instance().GetBaseMap( mapid
);
934 uint16 areaflag
=map
->GetAreaFlag(GetPositionX(),GetPositionY());
935 uint32 zoneid
=Map::GetZoneId(areaflag
,mapid
);
936 std::string areaname
= gossip
->OptionText
;
940 // use the action relate to creaturetemplate.trainer_type ?
941 result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action );
946 fields = result->Fetch();
947 x=fields[0].GetFloat();
948 y=fields[1].GetFloat();
949 pflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
955 }while(result->NextRow());
961 player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person.");
965 //need add more case.
966 switch(gossip
->Action
)
968 case GOSSIP_GUARD_BANK
:
971 case GOSSIP_GUARD_RIDE
:
972 icon
=ICON_POI_RWHORSE
;
974 case GOSSIP_GUARD_GUILD
:
975 icon
=ICON_POI_BLUETOWER
;
981 uint32 textid
=GetGossipTextId( gossip
->Action
, zoneid
);
982 player
->PlayerTalkClass
->SendTalking( textid
);
983 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
987 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
989 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
994 Field
*fields
= result
->Fetch();
995 uint32 id
= fields
[0].GetUInt32();
1002 uint32
Creature::GetNpcTextId()
1005 return DEFAULT_GOSSIP_MESSAGE
;
1007 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
1010 return DEFAULT_GOSSIP_MESSAGE
;
1013 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
1015 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
1023 void Creature::LoadGossipOptions()
1025 if(m_gossipOptionLoaded
)
1028 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
1030 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
1031 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
1032 if(i
->NpcFlag
& npcflags
)
1033 addGossipOption(*i
);
1035 m_gossipOptionLoaded
= true;
1038 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
)
1040 /* uint32 timeElap = getMSTime();
1041 if ((timeElap - m_startMove) < m_moveTime)
1043 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1044 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1054 m_orientation = atan2((oY - dY), (oX - dX));
1056 m_startMove = getMSTime();
1057 m_moveTime = time;*/
1058 SendMonsterMove(x
, y
, z
, type
, MovementFlags
, time
);
1061 Player
*Creature::GetLootRecipient() const
1063 if (!m_lootRecipient
) return NULL
;
1064 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1067 void Creature::SetLootRecipient(Unit
*unit
)
1069 // set the player whose group should receive the right
1070 // to loot the creature after it dies
1071 // should be set to NULL after the loot disappears
1075 m_lootRecipient
= 0;
1076 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1080 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1081 if(!player
) // normal creature, no player involved
1084 m_lootRecipient
= player
->GetGUID();
1085 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1088 void Creature::SaveToDB()
1090 // this should only be used when the creature has already been loaded
1091 // preferably after adding to map, because mapid may not be valid otherwise
1092 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1095 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1099 SaveToDB(GetMapId(), data
->spawnMask
);
1102 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
)
1104 // update in loaded data
1106 m_DBTableGuid
= GetGUIDLow();
1107 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1109 uint32 displayId
= GetNativeDisplayId();
1111 // check if it's a custom model and if not, use 0 for displayId
1112 CreatureInfo
const *cinfo
= GetCreatureInfo();
1115 if(displayId
!= cinfo
->DisplayID_A
&& displayId
!= cinfo
->DisplayID_H
)
1117 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
);
1118 if(!minfo
|| displayId
!= minfo
->modelid_other_gender
)
1120 minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
);
1121 if(minfo
&& displayId
== minfo
->modelid_other_gender
)
1131 // data->guid = guid don't must be update at save
1132 data
.id
= GetEntry();
1134 data
.displayid
= displayId
;
1135 data
.equipmentId
= GetEquipmentId();
1136 data
.posX
= GetPositionX();
1137 data
.posY
= GetPositionY();
1138 data
.posZ
= GetPositionZ();
1139 data
.orientation
= GetOrientation();
1140 data
.spawntimesecs
= m_respawnDelay
;
1141 // prevent add data integrity problems
1142 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1143 data
.currentwaypoint
= 0;
1144 data
.curhealth
= GetHealth();
1145 data
.curmana
= GetPower(POWER_MANA
);
1146 data
.is_dead
= m_isDeadByDefault
;
1147 // prevent add data integrity problems
1148 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1149 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1150 data
.spawnMask
= spawnMask
;
1153 WorldDatabase
.BeginTransaction();
1155 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1157 std::ostringstream ss
;
1158 ss
<< "INSERT INTO creature VALUES ("
1159 << m_DBTableGuid
<< ","
1160 << GetEntry() << ","
1162 << (uint32
)spawnMask
<< ","
1164 << GetEquipmentId() <<","
1165 << GetPositionX() << ","
1166 << GetPositionY() << ","
1167 << GetPositionZ() << ","
1168 << GetOrientation() << ","
1169 << m_respawnDelay
<< "," //respawn time
1170 << (float) m_respawnradius
<< "," //spawn distance (float)
1171 << (uint32
) (0) << "," //currentwaypoint
1172 << GetHealth() << "," //curhealth
1173 << GetPower(POWER_MANA
) << "," //curmana
1174 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1175 << GetDefaultMovementType() << ")"; //default movement generator type
1177 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1179 WorldDatabase
.CommitTransaction();
1182 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1184 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1187 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1188 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1189 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1192 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1195 float healthmod
= _GetHealthMod(rank
);
1197 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1198 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1199 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1201 SetCreateHealth(health
);
1202 SetMaxHealth(health
);
1206 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1207 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1208 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1210 SetCreateMana(mana
);
1211 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1212 SetPower(POWER_MANA
, mana
);
1214 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1215 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1218 float damagemod
= _GetDamageMod(rank
);
1220 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1221 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1223 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1224 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1226 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1229 float Creature::_GetHealthMod(int32 Rank
)
1231 switch (Rank
) // define rates for each elite rank
1233 case CREATURE_ELITE_NORMAL
:
1234 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1235 case CREATURE_ELITE_ELITE
:
1236 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1237 case CREATURE_ELITE_RAREELITE
:
1238 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1239 case CREATURE_ELITE_WORLDBOSS
:
1240 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1241 case CREATURE_ELITE_RARE
:
1242 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1244 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1248 float Creature::_GetDamageMod(int32 Rank
)
1250 switch (Rank
) // define rates for each elite rank
1252 case CREATURE_ELITE_NORMAL
:
1253 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1254 case CREATURE_ELITE_ELITE
:
1255 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1256 case CREATURE_ELITE_RAREELITE
:
1257 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1258 case CREATURE_ELITE_WORLDBOSS
:
1259 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1260 case CREATURE_ELITE_RARE
:
1261 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1263 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1267 float Creature::GetSpellDamageMod(int32 Rank
)
1269 switch (Rank
) // define rates for each elite rank
1271 case CREATURE_ELITE_NORMAL
:
1272 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1273 case CREATURE_ELITE_ELITE
:
1274 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1275 case CREATURE_ELITE_RAREELITE
:
1276 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1277 case CREATURE_ELITE_WORLDBOSS
:
1278 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1279 case CREATURE_ELITE_RARE
:
1280 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1282 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1286 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1288 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1291 sLog
.outErrorDb("Error: creature entry %u does not exist.", Entry
);
1294 m_originalEntry
= Entry
;
1296 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1298 if(!UpdateEntry(Entry
, team
, data
))
1301 //Notify the map's instance data.
1302 //Only works if you create the object in it, not if it is moves to that map.
1303 //Normally non-players do not teleport to other maps.
1304 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
1305 if(map
&& map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
1307 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this, Entry
);
1313 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1315 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1319 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1323 m_DBTableGuid
= guid
;
1324 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1327 if(!Create(guid
,map
,data
->id
,team
,data
))
1330 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1332 if(!IsPositionValid())
1334 sLog
.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1338 m_respawnradius
= data
->spawndist
;
1340 m_respawnDelay
= data
->spawntimesecs
;
1341 m_isDeadByDefault
= data
->is_dead
;
1342 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1344 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1345 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1346 m_deathState
= DEAD
;
1347 else if(m_respawnTime
) // respawn time set but expired
1350 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1353 uint32 curhealth
= data
->curhealth
;
1356 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1361 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1362 SetPower(POWER_MANA
,data
->curmana
);
1364 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1366 // checked at creature_template loading
1367 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1373 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1375 if(equip_entry
== 0)
1379 for (uint8 i
= 0; i
< 3; i
++)
1380 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1386 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1390 m_equipmentId
= equip_entry
;
1391 for (uint8 i
= 0; i
< 3; i
++)
1392 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1395 bool Creature::hasQuest(uint32 quest_id
) const
1397 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1398 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1400 if(itr
->second
==quest_id
)
1406 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1408 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1409 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1411 if(itr
->second
==quest_id
)
1417 void Creature::DeleteFromDB()
1421 sLog
.outDebug("Trying to delete not saved creature!");
1425 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1426 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1428 WorldDatabase
.BeginTransaction();
1429 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1430 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1431 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1432 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1433 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1434 WorldDatabase
.CommitTransaction();
1437 float Creature::GetAttackDistance(Unit
const* pl
) const
1439 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1443 int32 playerlevel
= pl
->getLevelForTarget(this);
1444 int32 creaturelevel
= getLevelForTarget(pl
);
1446 int32 leveldif
= playerlevel
- creaturelevel
;
1448 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1449 if ( leveldif
< - 25)
1452 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1453 float RetDistance
= 20;
1455 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1456 // radius grow if playlevel < creaturelevel
1457 RetDistance
-= (float)leveldif
;
1459 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1461 // detect range auras
1462 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1464 // detected range auras
1465 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1468 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1472 return (RetDistance
*aggroRate
);
1475 void Creature::setDeathState(DeathState s
)
1477 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1479 m_deathTimer
= m_corpseDelay
*1000;
1481 // always save boss respawn time at death to prevent crash cheating
1482 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1488 Unit::setDeathState(s
);
1492 SetUInt64Value (UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1493 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
1495 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1496 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1497 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1499 Unit::setDeathState(CORPSE
);
1501 if(s
== JUST_ALIVED
)
1503 SetHealth(GetMaxHealth());
1504 SetLootRecipient(NULL
);
1505 Unit::setDeathState(ALIVE
);
1506 CreatureInfo
const *cinfo
= GetCreatureInfo();
1507 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1508 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1509 AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE
);
1510 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1511 clearUnitState(UNIT_STAT_ALL_STATE
);
1512 i_motionMaster
.Clear();
1513 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1514 LoadCreaturesAddon(true);
1518 void Creature::Respawn()
1522 // forced recreate creature object at clients
1523 UnitVisibility currentVis
= GetVisibility();
1524 SetVisibility(VISIBILITY_RESPAWN
);
1525 ObjectAccessor::UpdateObjectVisibility(this);
1526 SetVisibility(currentVis
); // restore visibility state
1527 ObjectAccessor::UpdateObjectVisibility(this);
1529 if(getDeathState()==DEAD
)
1532 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1533 m_respawnTime
= time(NULL
); // respawn at next tick
1537 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
, bool useCharges
)
1542 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1545 return Unit::IsImmunedToSpell(spellInfo
, useCharges
);
1548 bool Creature::IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const
1550 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (mechanic
-1)))
1553 return Unit::IsImmunedToSpellEffect(effect
, mechanic
);
1556 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1561 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1565 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1568 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1572 bool bcontinue
= true;
1573 for(uint32 j
=0;j
<3;j
++)
1575 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1576 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1577 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1578 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1585 if(bcontinue
) continue;
1587 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1589 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1590 float range
= GetSpellMaxRange(srange
);
1591 float minrange
= GetSpellMinRange(srange
);
1592 float dist
= GetDistance(pVictim
);
1593 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1595 if( dist
> range
|| dist
< minrange
)
1597 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1604 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1609 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1613 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1616 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1620 bool bcontinue
= true;
1621 for(uint32 j
=0;j
<3;j
++)
1623 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1629 if(bcontinue
) continue;
1631 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1633 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1634 float range
= GetSpellMaxRange(srange
);
1635 float minrange
= GetSpellMinRange(srange
);
1636 float dist
= GetDistance(pVictim
);
1637 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1639 if( dist
> range
|| dist
< minrange
)
1641 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1648 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1650 // gamemaster in GM mode see all, including ghosts
1651 if(pl
->isGameMaster())
1654 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1655 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1657 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1659 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1662 // Dead player see live creatures near own corpse
1665 Corpse
*corpse
= pl
->GetCorpse();
1668 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1669 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1674 // Dead player see Spirit Healer or Spirit Guide
1675 if(isSpiritService())
1678 // and not see any other
1682 void Creature::CallAssistance()
1684 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1686 SetNoCallAssistance(true);
1688 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1691 std::list
<Creature
*> assistList
;
1694 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1696 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1699 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1700 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(assistList
, u_check
);
1702 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1704 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1705 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1708 if (!assistList
.empty())
1710 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1711 while (!assistList
.empty())
1713 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1714 e
->AddAssistant((*assistList
.begin())->GetGUID());
1715 assistList
.pop_front();
1717 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1723 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
) const
1725 // we don't need help from zombies :)
1729 // skip fighting creature
1733 // only from same creature faction
1734 if(getFaction() != u
->getFaction() )
1737 // only free creature
1738 if( GetCharmerOrOwnerGUID() )
1741 // skip non hostile to caster enemy creatures
1742 if( !IsHostileTo(enemy
) )
1748 void Creature::SaveRespawnTime()
1750 if(isPet() || !m_DBTableGuid
)
1753 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1754 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1755 else if(m_deathTimer
> 0) // dead (corpse)
1756 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/1000);
1759 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1764 if(!pVictim
->IsInMap(this))
1767 if(!pVictim
->isTargetableForAttack())
1770 if(!pVictim
->isInAccessablePlaceFor(this))
1773 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1776 float length
= pVictim
->GetDistance(CombatStartX
,CombatStartY
,CombatStartZ
);
1777 float AttackDist
= GetAttackDistance(pVictim
);
1778 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1780 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1781 return ( length
> (ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
));
1784 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1788 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1792 // dependent from heroic mode entry
1793 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1796 //creature_addon table
1797 bool Creature::LoadCreaturesAddon(bool reload
)
1799 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1803 if (cainfo
->mount
!= 0)
1804 Mount(cainfo
->mount
);
1806 if (cainfo
->bytes0
!= 0)
1807 SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
1809 if (cainfo
->bytes1
!= 0)
1810 SetUInt32Value(UNIT_FIELD_BYTES_1
, cainfo
->bytes1
);
1812 if (cainfo
->bytes2
!= 0)
1813 SetUInt32Value(UNIT_FIELD_BYTES_2
, cainfo
->bytes2
);
1815 if (cainfo
->emote
!= 0)
1816 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1818 if (cainfo
->move_flags
!= 0)
1819 SetUnitMovementFlags(cainfo
->move_flags
);
1823 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1825 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1826 if (!AdditionalSpellInfo
)
1828 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1832 // skip already applied aura
1833 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1836 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1841 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1842 AddAura(AdditionalAura
);
1843 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1849 /// Send a message to LocalDefense channel for players opposition team in the zone
1850 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1852 uint32 enemy_team
= attacker
->GetTeam();
1854 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1855 data
<< (uint32
)GetZoneId();
1856 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1859 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1861 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1864 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1866 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1869 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1871 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1875 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1877 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/1000);
1879 if(spellInfo
->Category
)
1880 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1882 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1885 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1887 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1891 // check global cooldown if spell affected by it
1892 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1895 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1896 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ 1000)) > time(NULL
));
1899 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1901 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1902 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1905 bool Creature::IsInEvadeMode() const
1907 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1910 bool Creature::HasSpell(uint32 spellID
) const
1913 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1914 if(spellID
== m_spells
[i
])
1916 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1919 time_t Creature::GetRespawnTimeEx() const
1921 time_t now
= time(NULL
);
1922 if(m_respawnTime
> now
) // dead (no corpse)
1923 return m_respawnTime
;
1924 else if(m_deathTimer
> 0) // dead (corpse)
1925 return now
+m_respawnDelay
+m_deathTimer
/1000;
1930 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1934 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
1940 *ori
= data
->orientation
;
1942 *dist
= data
->spawndist
;
1952 *ori
= GetOrientation();
1957 void Creature::AllLootRemovedFromCorpse()
1959 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1963 CreatureInfo
const *cinfo
= GetCreatureInfo();
1965 // corpse was not skinnable -> apply corpse looted timer
1966 if (!cinfo
|| !cinfo
->SkinLootId
)
1967 nDeathTimer
= (uint32
)((m_corpseDelay
* 1000) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1968 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1972 // update death timer only if looted timer is shorter
1973 if (m_deathTimer
> nDeathTimer
)
1974 m_deathTimer
= nDeathTimer
;
1978 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1981 return Unit::getLevelForTarget(target
);
1983 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1991 std::string
Creature::GetScriptName()
1993 return objmgr
.GetScriptName(GetScriptId());
1996 uint32
Creature::GetScriptId()
1998 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
2001 VendorItemData
const* Creature::GetVendorItems() const
2003 return objmgr
.GetNpcVendorItemList(GetEntry());
2006 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
2008 if(!vItem
->maxcount
)
2009 return vItem
->maxcount
;
2011 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2012 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2013 if(itr
->itemId
==vItem
->item
)
2016 if(itr
== m_vendorItemCounts
.end())
2017 return vItem
->maxcount
;
2019 VendorItemCount
* vCount
= &*itr
;
2021 time_t ptime
= time(NULL
);
2023 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2025 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2027 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2028 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
2030 m_vendorItemCounts
.erase(itr
);
2031 return vItem
->maxcount
;
2034 vCount
->count
+= diff
* pProto
->BuyCount
;
2035 vCount
->lastIncrementTime
= ptime
;
2038 return vCount
->count
;
2041 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
2043 if(!vItem
->maxcount
)
2046 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2047 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2048 if(itr
->itemId
==vItem
->item
)
2051 if(itr
== m_vendorItemCounts
.end())
2053 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2054 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2058 VendorItemCount
* vCount
= &*itr
;
2060 time_t ptime
= time(NULL
);
2062 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2064 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2066 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2067 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2068 vCount
->count
+= diff
* pProto
->BuyCount
;
2070 vCount
->count
= vItem
->maxcount
;
2073 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2074 vCount
->lastIncrementTime
= ptime
;
2075 return vCount
->count
;
2078 TrainerSpellData
const* Creature::GetTrainerSpells() const
2080 return objmgr
.GetNpcTrainerSpells(GetEntry());
2083 // overwrite WorldObject function for proper name localization
2084 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2088 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(GetEntry());
2091 if (cl
->Name
.size() > loc_idx
&& !cl
->Name
[loc_idx
].empty())
2092 return cl
->Name
[loc_idx
].c_str();