2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDAB_H
19 #define __BATTLEGROUNDAB_H
23 enum BG_AB_WorldStates
25 BG_AB_OP_OCCUPIED_BASES_HORDE
= 1778,
26 BG_AB_OP_OCCUPIED_BASES_ALLY
= 1779,
27 BG_AB_OP_RESOURCES_ALLY
= 1776,
28 BG_AB_OP_RESOURCES_HORDE
= 1777,
29 BG_AB_OP_RESOURCES_MAX
= 1780,
30 BG_AB_OP_RESOURCES_WARNING
= 1955
32 BG_AB_OP_STABLE_ICON = 1842, //Stable map icon (NONE)
33 BG_AB_OP_STABLE_STATE_ALIENCE = 1767, //Stable map state (ALIENCE)
34 BG_AB_OP_STABLE_STATE_HORDE = 1768, //Stable map state (HORDE)
35 BG_AB_OP_STABLE_STATE_CON_ALI = 1769, //Stable map state (CON ALIENCE)
36 BG_AB_OP_STABLE_STATE_CON_HOR = 1770, //Stable map state (CON HORDE)
37 BG_AB_OP_FARM_ICON = 1845, //Farm map icon (NONE)
38 BG_AB_OP_FARM_STATE_ALIENCE = 1772, //Farm state (ALIENCE)
39 BG_AB_OP_FARM_STATE_HORDE = 1773, //Farm state (HORDE)
40 BG_AB_OP_FARM_STATE_CON_ALI = 1774, //Farm state (CON ALIENCE)
41 BG_AB_OP_FARM_STATE_CON_HOR = 1775, //Farm state (CON HORDE)
43 BG_AB_OP_BLACKSMITH_ICON = 1846, //Blacksmith map icon (NONE)
44 BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, //Blacksmith map state (ALIENCE)
45 BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, //Blacksmith map state (HORDE)
46 BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, //Blacksmith map state (CON ALIENCE)
47 BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, //Blacksmith map state (CON HORDE)
48 BG_AB_OP_LUMBERMILL_ICON = 1844, //Lumber Mill map icon (NONE)
49 BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, //Lumber Mill map state (ALIENCE)
50 BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, //Lumber Mill map state (HORDE)
51 BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, //Lumber Mill map state (CON ALIENCE)
52 BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, //Lumber Mill map state (CON HORDE)
53 BG_AB_OP_GOLDMINE_ICON = 1843, //Gold Mine map icon (NONE)
54 BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, //Gold Mine map state (ALIENCE)
55 BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, //Gold Mine map state (HORDE)
56 BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, //Gold Mine map state (CON ALIENCE
57 BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, //Gold Mine map state (CON HORDE)
61 const uint32 BG_AB_OP_NODESTATES
[5] = {1767, 1782, 1772, 1792, 1787};
63 const uint32 BG_AB_OP_NODEICONS
[5] = {1842, 1846, 1845, 1844, 1843};
65 /* Note: code uses that these IDs follow each other */
66 enum BG_AB_NodeObjectId
68 BG_AB_OBJECTID_NODE_BANNER_0
= 180087, // Stables banner
69 BG_AB_OBJECTID_NODE_BANNER_1
= 180088, // Blacksmith banner
70 BG_AB_OBJECTID_NODE_BANNER_2
= 180089, // Farm banner
71 BG_AB_OBJECTID_NODE_BANNER_3
= 180090, // Lumber mill banner
72 BG_AB_OBJECTID_NODE_BANNER_4
= 180091 // Gold mine banner
77 // for all 5 node points 8*5=40 objects
78 BG_AB_OBJECT_BANNER_NEUTRAL
= 0,
79 BG_AB_OBJECT_BANNER_CONT_A
= 1,
80 BG_AB_OBJECT_BANNER_CONT_H
= 2,
81 BG_AB_OBJECT_BANNER_ALLY
= 3,
82 BG_AB_OBJECT_BANNER_HORDE
= 4,
83 BG_AB_OBJECT_AURA_ALLY
= 5,
84 BG_AB_OBJECT_AURA_HORDE
= 6,
85 BG_AB_OBJECT_AURA_CONTESTED
= 7,
87 BG_AB_OBJECT_GATE_A
= 40,
88 BG_AB_OBJECT_GATE_H
= 41,
90 BG_AB_OBJECT_SPEEDBUFF_STABLES
= 42,
91 BG_AB_OBJECT_REGENBUFF_STABLES
= 43,
92 BG_AB_OBJECT_BERSERKBUFF_STABLES
= 44,
93 BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH
= 45,
94 BG_AB_OBJECT_REGENBUFF_BLACKSMITH
= 46,
95 BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH
= 47,
96 BG_AB_OBJECT_SPEEDBUFF_FARM
= 48,
97 BG_AB_OBJECT_REGENBUFF_FARM
= 49,
98 BG_AB_OBJECT_BERSERKBUFF_FARM
= 50,
99 BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL
= 51,
100 BG_AB_OBJECT_REGENBUFF_LUMBER_MILL
= 52,
101 BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL
= 53,
102 BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE
= 54,
103 BG_AB_OBJECT_REGENBUFF_GOLD_MINE
= 55,
104 BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE
= 56,
105 BG_AB_OBJECT_MAX
= 57,
108 /* Object id templates from DB */
109 enum BG_AB_ObjectTypes
111 BG_AB_OBJECTID_BANNER_A
= 180058,
112 BG_AB_OBJECTID_BANNER_CONT_A
= 180059,
113 BG_AB_OBJECTID_BANNER_H
= 180060,
114 BG_AB_OBJECTID_BANNER_CONT_H
= 180061,
116 BG_AB_OBJECTID_AURA_A
= 180100,
117 BG_AB_OBJECTID_AURA_H
= 180101,
118 BG_AB_OBJECTID_AURA_C
= 180102,
120 BG_AB_OBJECTID_GATE_A
= 180255,
121 BG_AB_OBJECTID_GATE_H
= 180256
126 BG_AB_FLAG_CAPTURING_TIME
= 60000,
131 BG_AB_MAX_TEAM_SCORE
= 2000,
132 BG_AB_WARNING_SCORE
= 1800
135 /* do NOT change the order, else wrong behaviour */
136 enum BG_AB_BattleGroundNodes
138 BG_AB_NODE_STABLES
= 0,
139 BG_AB_NODE_BLACKSMITH
= 1,
141 BG_AB_NODE_LUMBER_MILL
= 3,
142 BG_AB_NODE_GOLD_MINE
= 4,
144 BG_AB_DYNAMIC_NODES_COUNT
= 5, // dynamic nodes that can be captured
146 BG_AB_SPIRIT_ALIANCE
= 5,
147 BG_AB_SPIRIT_HORDE
= 6,
149 BG_AB_ALL_NODES_COUNT
= 7, // all nodes (dynamic and static)
152 enum BG_AB_NodeStatus
154 BG_AB_NODE_TYPE_NEUTRAL
= 0,
155 BG_AB_NODE_TYPE_CONTESTED
= 1,
156 BG_AB_NODE_STATUS_ALLY_CONTESTED
= 1,
157 BG_AB_NODE_STATUS_HORDE_CONTESTED
= 2,
158 BG_AB_NODE_TYPE_OCCUPIED
= 3,
159 BG_AB_NODE_STATUS_ALLY_OCCUPIED
= 3,
160 BG_AB_NODE_STATUS_HORDE_OCCUPIED
= 4
165 SOUND_NODE_CLAIMED
= 8192,
166 SOUND_NODE_CAPTURED_ALLIANCE
= 8173,
167 SOUND_NODE_CAPTURED_HORDE
= 8213,
168 SOUND_NODE_ASSAULTED_ALLIANCE
= 8174,
169 SOUND_NODE_ASSAULTED_HORDE
= 8212,
170 SOUND_NEAR_VICTORY
= 8456
174 const float BG_AB_NodePositions
[BG_AB_DYNAMIC_NODES_COUNT
][4] = {
175 {1166.785f
, 1200.132f
, -56.70859f
, 0.9075713f
}, // stables
176 {977.0156f
, 1046.616f
, -44.80923f
, -2.600541f
}, // blacksmith
177 {806.1821f
, 874.2723f
, -55.99371f
, -2.303835f
}, // farm
178 {856.1419f
, 1148.902f
, 11.18469f
, -2.303835f
}, // lumber mill
179 {1146.923f
, 848.1782f
, -110.917f
, -0.7330382f
} // gold mine
182 // x, y, z, o, rot0, rot1, rot2, rot3
183 const float BG_AB_DoorPositions
[2][8] = {
184 {1284.597f
, 1281.167f
, -15.97792f
, 0.7068594f
, 0.012957f
, -0.060288f
, 0.344959f
, 0.93659f
},
185 {708.0903f
, 708.4479f
, -17.8342f
, -2.391099f
, 0.050291f
, 0.015127f
, 0.929217f
, -0.365784f
}
188 // Tick intervals and given points: case 0,1,2,3,4,5 captured nodes
189 const uint32 BG_AB_TickIntervals
[6] = {0, 12000, 9000, 6000, 3000, 1000};
190 const uint32 BG_AB_TickPoints
[6] = {0, 10, 10, 10, 10, 30};
192 // WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location
193 const uint32 BG_AB_GraveyardIds
[BG_AB_ALL_NODES_COUNT
] = {895, 894, 893, 897, 896, 898, 899};
196 const float BG_AB_BuffPositions
[BG_AB_DYNAMIC_NODES_COUNT
][4] = {
197 {1185.71f
, 1185.24f
, -56.36f
, 2.56f
}, // stables
198 {990.75f
, 1008.18f
, -42.60f
, 2.43f
}, // blacksmith
199 {817.66f
, 843.34f
, -56.54f
, 3.01f
}, // farm
200 {807.46f
, 1189.16f
, 11.92f
, 5.44f
}, // lumber mill
201 {1146.62f
, 816.94f
, -98.49f
, 6.14f
} // gold mine
205 const float BG_AB_SpiritGuidePos
[BG_AB_ALL_NODES_COUNT
][4] = {
206 {1200.03f
, 1171.09f
, -56.47f
, 5.15f
}, // stables
207 {1017.43f
, 960.61f
, -42.95f
, 4.88f
}, // blacksmith
208 {833.00f
, 793.00f
, -57.25f
, 5.27f
}, // farm
209 {775.17f
, 1206.40f
, 15.79f
, 1.90f
}, // lumber mill
210 {1207.48f
, 787.00f
, -83.36f
, 5.51f
}, // gold mine
211 {1354.05f
, 1275.48f
, -11.30f
, 4.77f
}, // alliance starting base
212 {714.61f
, 646.15f
, -10.87f
, 4.34f
} // horde starting base
215 struct BG_AB_BannerTimer
222 class BattleGroundABScore
: public BattleGroundScore
225 BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {};
226 virtual ~BattleGroundABScore() {};
227 uint32 BasesAssaulted
;
228 uint32 BasesDefended
;
231 class BattleGroundAB
: public BattleGround
233 friend class BattleGroundMgr
;
239 void Update(time_t diff
);
240 void AddPlayer(Player
*plr
);
241 void RemovePlayer(Player
*plr
,uint64 guid
);
242 void HandleAreaTrigger(Player
*Source
, uint32 Trigger
);
243 virtual bool SetupBattleGround();
244 virtual void ResetBGSubclass();
245 virtual WorldSafeLocsEntry
const* GetClosestGraveYard(float x
, float y
, float z
, uint32 team
);
248 virtual void UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
);
250 virtual void FillInitialWorldStates(WorldPacket
& data
);
252 /* Nodes occupying */
253 virtual void EventPlayerClickedOnFlag(Player
*source
, GameObject
* target_obj
);
256 /* Gameobject spawning/despawning */
257 void _CreateBanner(uint8 node
, uint8 type
, uint8 teamIndex
, bool delay
);
258 void _DelBanner(uint8 node
, uint8 type
, uint8 teamIndex
);
259 void _SendNodeUpdate(uint8 node
);
261 /* Creature spawning/despawning */
262 // TODO: working, scripted peons spawning
263 void _NodeOccupied(uint8 node
,Team team
);
264 void _NodeDeOccupied(uint8 node
);
266 const char* _GetNodeName(uint8 node
);
274 uint8 m_Nodes
[BG_AB_DYNAMIC_NODES_COUNT
];
275 uint8 m_prevNodes
[BG_AB_DYNAMIC_NODES_COUNT
];
276 BG_AB_BannerTimer m_BannerTimers
[BG_AB_DYNAMIC_NODES_COUNT
];
277 int32 m_NodeTimers
[BG_AB_DYNAMIC_NODES_COUNT
];
278 uint32 m_TeamScores
[2];
279 uint32 m_lastTick
[2];
280 uint32 m_HonorScoreTics
[2];
281 uint32 m_ReputationScoreTics
[2];
282 bool m_IsInformedNearVictory
;