Merge branch 'master' into 303
[getmangos.git] / src / game / AchievementMgr.cpp
blobc255bfb93bb3e10000a7b5d48f868374283eacab
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
20 #include "Common.h"
21 #include "Player.h"
22 #include "WorldPacket.h"
23 #include "Database/DBCEnums.h"
24 #include "ObjectMgr.h"
25 #include "Guild.h"
26 #include "Database/DatabaseEnv.h"
27 #include "GameEvent.h"
28 #include "World.h"
29 #include "SpellMgr.h"
31 const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
33 {5272, 3057, 0, 0},
34 {5273, 2784, 0, 0},
35 {5752, 9099, 0, 0},
36 {5753, 8403, 0, 0},
37 {5772, 0, 0, RACE_GNOME},
38 {5774, 0, 0, RACE_BLOODELF},
39 {5775, 0, 0, RACE_DRAENEI},
40 {5776, 0, 0, RACE_DWARF},
41 {5777, 0, 0, RACE_HUMAN},
42 {5778, 0, 0, RACE_NIGHTELF},
43 {5779, 0, 0, RACE_ORC},
44 {5780, 0, 0, RACE_TAUREN},
45 {5781, 0, 0, RACE_TROLL},
46 {5782, 0, 0, RACE_UNDEAD_PLAYER},
47 {6225, 5661, 0, 0},
48 {6226, 26044, 0, 0},
49 {6228, 739, 0, 0},
50 {6229, 927, 0, 0},
51 {6230, 1444, 0, 0},
52 {6231, 8140, 0, 0},
53 {6232, 5489, 0, 0},
54 {6233,12336, 0, 0},
55 {6234, 1351, 0, 0},
56 {6235, 5484, 0, 0},
57 {6236, 1182, 0, 0},
58 {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
59 {6238, 0, CLASS_WARRIOR, RACE_HUMAN},
60 {6239, 0, CLASS_SHAMAN, RACE_TAUREN},
61 {6240, 0, CLASS_DRUID, RACE_NIGHTELF},
62 {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
63 {6242, 0, CLASS_HUNTER, RACE_TROLL},
64 {6243, 0, CLASS_MAGE, RACE_GNOME},
65 {6244, 0, CLASS_PALADIN, RACE_DWARF},
66 {6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
67 {6246, 0, CLASS_PRIEST, RACE_DRAENEI},
68 {6312, 0, CLASS_WARLOCK, RACE_GNOME},
69 {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
70 {6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
71 {6315, 0, CLASS_SHAMAN, RACE_ORC},
72 {6316, 0, CLASS_DRUID, RACE_TAUREN},
73 {6317, 0, CLASS_ROGUE, RACE_TROLL},
74 {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
75 {6319, 0, CLASS_MAGE, RACE_BLOODELF},
76 {6320, 0, CLASS_PALADIN, RACE_DRAENEI},
77 {6321, 0, CLASS_HUNTER, RACE_DWARF},
78 {6662, 31261, 0, 0}
81 const AchievementReward AchievementMgr::achievementRewards[ACHIEVEMENT_REWARD_COUNT] =
83 // achievementId, horde titleid, alliance titleid, itemid
84 {45, 0, 0, 43348},
85 {46, 78, 78, 0},
86 {230, 72, 72, 0},
87 {456, 139, 139, 0},
88 {614, 0, 0, 44223},
89 {619, 0, 0, 44224},
90 {714, 47, 47, 0},
91 {762, 130, 130, 0},
92 {870, 127, 126, 0},
93 {871, 144, 144, 0},
94 {876, 0, 0, 43349},
95 {907, 48, 48, 0},
96 {913, 74, 74, 0},
97 {942, 79, 79, 0},
98 {943, 79, 79, 0},
99 {945, 131, 131, 0},
100 {948, 130, 130, 0},
101 {953, 132, 132, 0},
102 {978, 81, 81, 0},
103 {1015, 77, 77, 0},
104 {1021, 0, 0, 40643},
105 {1038, 75, 75, 0},
106 {1039, 76, 76, 0},
107 {1163, 128, 128, 0},
108 {1174, 82, 82, 0},
109 {1175, 72, 72, 0},
110 {1250, 0, 0, 40653},
111 {1400, 120, 120, 0},
112 {1402, 122, 122, 0},
113 {1516, 83, 83, 0},
114 {1563, 84, 84, 0},
115 {1656, 124, 124, 0},
116 {1657, 124, 124, 0},
117 {1658, 129, 129, 0},
118 {1681, 125, 125, 43300},
119 {1682, 125, 125, 43300},
120 {1683, 133, 133, 0},
121 {1684, 133, 133, 0},
122 {1691, 134, 134, 0},
123 {1692, 134, 134, 0},
124 {1693, 135, 135, 0},
125 {1707, 135, 135, 0},
126 {1784, 84, 84, 0},
127 {1793, 137, 137, 0},
128 {1956, 0, 0, 43824},
129 {2051, 140, 140, 0},
130 {2054, 121, 121, 0},
131 {2096, 0, 0, 44430},
132 {2136, 0, 0, 0},// <- TODO: find item for spell 59961
133 {2137, 0, 0, 0},// <- TODO: find item for spell 60021
134 {2138, 0, 0, 0},// <- TODO: find item for spell 59976
135 {2143, 0, 0, 44178},
136 {2144, 0, 0, 0},// <- TODO: find item for spell 60024
137 {2145, 0, 0, 0},// <- TODO: find item for spell 60024
138 {2186, 141, 141, 0},
139 {2187, 142, 142, 0},
140 {2188, 143, 143, 0}
143 AchievementMgr::AchievementMgr(Player *player)
145 m_player = player;
148 AchievementMgr::~AchievementMgr()
150 for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
151 delete iter->second;
152 m_criteriaProgress.clear();
155 void AchievementMgr::SaveToDB()
157 if(!m_completedAchievements.empty())
159 CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u", GetPlayer()->GetGUIDLow());
161 std::ostringstream ss;
162 ss << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
163 for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
165 if(iter != m_completedAchievements.begin())
166 ss << ", ";
167 ss << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second << ")";
169 CharacterDatabase.Execute( ss.str().c_str() );
172 if(!m_criteriaProgress.empty())
174 CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u", GetPlayer()->GetGUIDLow());
176 std::ostringstream ss;
177 ss << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
178 for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
180 if(iter != m_criteriaProgress.begin())
181 ss << ", ";
182 ss << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second->counter << ", " << iter->second->date << ")";
184 CharacterDatabase.Execute( ss.str().c_str() );
188 void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
190 if(achievementResult)
194 Field *fields = achievementResult->Fetch();
195 m_completedAchievements[fields[0].GetUInt32()] = fields[1].GetUInt32();
196 } while(achievementResult->NextRow());
197 delete achievementResult;
200 if(criteriaResult)
204 Field *fields = criteriaResult->Fetch();
205 CriteriaProgress *progress = new CriteriaProgress(fields[0].GetUInt32(), fields[1].GetUInt32(), fields[2].GetUInt64());
207 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(progress->id);
208 if(!criteria ||
209 criteria->timeLimit && progress->date + criteria->timeLimit < time(NULL))
211 delete progress;
212 continue;
214 m_criteriaProgress[progress->id] = progress;
215 } while(criteriaResult->NextRow());
216 delete criteriaResult;
221 void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
223 sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
225 const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
226 if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
228 WorldPacket data(SMSG_MESSAGECHAT, 200);
229 data << uint8(CHAT_MSG_ACHIEVEMENT);
230 data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
231 data << uint32(LANG_UNIVERSAL);
232 data << uint64(GetPlayer()->GetGUID());
233 data << uint32(5);
234 data << uint64(GetPlayer()->GetGUID());
235 data << uint32(strlen(msg)+1);
236 data << msg;
237 data << uint8(0);
238 data << uint32(achievement->ID);
239 guild->BroadcastPacket(&data);
241 if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
243 // broadcast realm first reached
244 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
245 data << GetPlayer()->GetName();
246 data << uint64(GetPlayer()->GetGUID());
247 data << uint32(achievement->ID);
248 data << uint32(0); // 1=link supplied string as player name, 0=display plain string
249 sWorld.SendGlobalMessage(&data);
251 else
253 WorldPacket data(SMSG_MESSAGECHAT, 200);
254 data << uint8(CHAT_MSG_ACHIEVEMENT);
255 data << uint32(LANG_UNIVERSAL);
256 data << uint64(GetPlayer()->GetGUID());
257 data << uint32(5);
258 data << uint64(GetPlayer()->GetGUID());
259 data << uint32(strlen(msg)+1);
260 data << msg;
261 data << uint8(0);
262 data << uint32(achievement->ID);
263 GetPlayer()->SendMessageToSet(&data, true);
266 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
267 data.append(GetPlayer()->GetPackGUID());
268 data << uint32(achievement->ID);
269 data << uint32(secsToTimeBitFields(time(NULL)));
270 data << uint32(0);
271 GetPlayer()->SendMessageToSet(&data, true);
274 void AchievementMgr::SendCriteriaUpdate(CriteriaProgress *progress)
276 WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
277 data << uint32(progress->id);
279 // the counter is packed like a packed Guid
280 data.appendPackGUID(progress->counter);
282 data.append(GetPlayer()->GetPackGUID());
283 data << uint32(0);
284 data << uint32(secsToTimeBitFields(progress->date));
285 data << uint32(0); // timer 1
286 data << uint32(0); // timer 2
287 GetPlayer()->SendMessageToSet(&data, true);
291 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
293 void AchievementMgr::CheckAllAchievementCriteria()
295 // suppress sending packets
296 for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
297 UpdateAchievementCriteria(AchievementCriteriaTypes(i));
301 * this function will be called whenever the user might have done a criteria relevant action
303 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
305 sLog.outString("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
306 AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type);
307 for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
309 AchievementCriteriaEntry const *achievementCriteria = (*i);
311 // don't update already completed criteria
312 if(IsCompletedCriteria(achievementCriteria))
313 continue;
315 if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
316 continue;
318 AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
319 if(!achievement)
320 continue;
322 if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
323 achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
324 continue;
326 switch (type)
328 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
329 SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
330 break;
331 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
332 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
333 break;
334 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
335 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
336 if(!miscvalue1)
337 continue;
338 if(achievementCriteria->kill_creature.creatureID != miscvalue1)
339 continue;
340 SetCriteriaProgress(achievementCriteria, miscvalue2, true);
341 break;
342 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
343 if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
344 SetCriteriaProgress(achievementCriteria, skillvalue);
345 break;
346 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
348 uint32 counter =0;
349 for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
350 if(itr->second.m_rewarded)
351 counter++;
352 SetCriteriaProgress(achievementCriteria, counter);
353 break;
355 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
357 uint32 counter =0;
358 for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
360 Quest const* quest = objmgr.GetQuestTemplate(itr->first);
361 if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
362 counter++;
364 SetCriteriaProgress(achievementCriteria, counter);
365 break;
367 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
368 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
369 if(!miscvalue1)
370 continue;
371 SetCriteriaProgress(achievementCriteria, miscvalue1, true);
372 break;
373 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
374 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
375 if(!miscvalue1)
376 continue;
377 if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
378 continue;
379 SetCriteriaProgress(achievementCriteria, miscvalue1, true);
380 break;
381 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
382 if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
383 SetCriteriaProgress(achievementCriteria, 1);
384 break;
385 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
386 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
387 if(!miscvalue1)
388 continue;
389 if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
390 continue;
391 SetCriteriaProgress(achievementCriteria, 1, true);
392 break;
393 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
394 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
395 if(!miscvalue1)
396 continue;
397 if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
398 continue;
399 SetCriteriaProgress(achievementCriteria, 1, true);
400 break;
401 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
402 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
403 if(!miscvalue1)
404 continue;
405 SetCriteriaProgress(achievementCriteria, 1, true);
406 break;
407 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
409 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
410 if(!miscvalue1)
411 continue;
412 if(achievement->ID == 1260)
414 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
415 continue;
416 // TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
417 if(!gameeventmgr.IsActiveEvent(26))
418 continue;
420 // miscvalue1 is the ingame fallheight*100 as stored in dbc
421 SetCriteriaProgress(achievementCriteria, miscvalue1);
422 break;
424 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
425 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
426 SetCriteriaProgress(achievementCriteria, 1);
427 break;
428 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
429 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
430 if(!miscvalue1)
431 continue;
432 if(achievementCriteria->use_item.itemID != miscvalue1)
433 continue;
434 SetCriteriaProgress(achievementCriteria, 1, true);
435 break;
436 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
437 // speedup for non-login case
438 if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1)
439 continue;
440 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
441 break;
442 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
443 // You _have_ to loot that item, just owning it when logging in does _not_ count!
444 if(!miscvalue1)
445 continue;
446 if(miscvalue1 != achievementCriteria->own_item.itemID)
447 continue;
448 SetCriteriaProgress(achievementCriteria, miscvalue2, true);
449 break;
450 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
451 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
452 if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
453 continue;
454 SetCriteriaProgress(achievementCriteria, 1, true);
455 break;
456 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
457 if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
458 continue;
459 SetCriteriaProgress(achievementCriteria, 1, true);
460 break;
461 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
463 if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
464 continue;
465 // those requirements couldn't be found in the dbc
467 const CriteriaCastSpellRequirement *requirement = NULL;
468 for (uint32 i=0; i<CRITERIA_CAST_SPELL_REQ_COUNT; i++)
470 if (criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
472 requirement = &criteriaCastSpellRequirements[i];
473 break;
477 if (requirement)
479 if (!unit)
480 continue;
482 if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
483 continue;
485 if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
486 continue;
488 if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
489 continue;
491 SetCriteriaProgress(achievementCriteria, 1, true);
492 break;
494 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
496 uint32 spellCount = 0;
497 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
498 spellIter != GetPlayer()->GetSpellMap().end();
499 spellIter++)
501 for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
502 skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
503 skillIter++)
505 if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
506 spellCount++;
509 SetCriteriaProgress(achievementCriteria, spellCount);
510 break;
512 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
514 // skip for login case
515 if(!miscvalue1)
516 continue;
517 SetCriteriaProgress(achievementCriteria, 1);
518 break;
520 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
522 int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
523 if (reputation > 0)
524 SetCriteriaProgress(achievementCriteria, reputation);
525 break;
527 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
529 uint32 counter = 0;
530 const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
531 for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
533 if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
534 ++counter;
536 SetCriteriaProgress(achievementCriteria, counter);
537 break;
539 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
541 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
542 if(!worldOverlayEntry)
543 break;
545 int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
546 if(exploreFlag < 0)
547 break;
549 uint32 playerIndexOffset = uint32(exploreFlag) / 32;
550 uint32 mask = 1<< (uint32(exploreFlag) % 32);
552 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
553 SetCriteriaProgress(achievementCriteria, 1);
554 break;
558 if(IsCompletedCriteria(achievementCriteria))
559 CompletedCriteria(achievementCriteria);
563 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
565 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
566 if(!achievement)
567 return false;
569 // counter can never complete
570 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
571 return false;
573 if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
575 // someone on this realm has already completed that achievement
576 if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end())
577 return false;
580 CriteriaProgressMap::iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
581 if(itr == m_criteriaProgress.end())
582 return false;
584 CriteriaProgress *progress = itr->second;
586 switch(achievementCriteria->requiredType)
588 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
589 if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
590 achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
591 achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
592 achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
593 achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
594 achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
595 achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
596 achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
597 achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
598 achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
600 achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
601 achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
602 achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
603 achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
604 achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
605 achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
606 achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
607 achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
608 achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
609 achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
610 return false;
611 return progress->counter >= achievementCriteria->reach_level.level;
612 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
613 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
614 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
615 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
616 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
617 return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end();
618 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
619 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
620 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
621 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
622 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
623 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
624 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
625 return progress->counter >= 1;
626 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
627 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
628 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
629 return progress->counter >= 1;
630 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
631 return progress->counter >= achievementCriteria->use_item.itemCount;
632 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
633 return progress->counter >= achievementCriteria->own_item.itemCount;
634 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
635 return progress->counter >= achievementCriteria->loot_item.itemCount;
636 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
637 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
638 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
639 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
640 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
641 return progress->counter >= achievementCriteria->cast_spell.castCount;
642 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
643 return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
644 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
645 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
646 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
647 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
648 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
649 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
650 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
651 return progress->counter >= 1;
653 // handle all statistic-only criteria here
654 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
655 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
656 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
657 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
658 return false;
660 return false;
663 void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
665 AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
666 if(!achievement)
667 return;
668 // counter can never complete
669 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
670 return;
672 if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
674 CompletedAchievement(achievement);
678 // TODO: achievement 705 requires 4 criteria to be fulfilled
679 AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
681 if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
682 return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
684 bool foundOutstanding = false;
685 for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
687 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
688 if(!criteria || criteria->referredAchievement!= entry->ID)
689 continue;
691 if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
692 return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
694 // found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
695 if(!IsCompletedCriteria(criteria))
696 foundOutstanding = true;
698 if(foundOutstanding)
699 return ACHIEVEMENT_COMPLETED_NONE;
700 else
701 return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
704 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
706 sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
707 CriteriaProgress *progress = NULL;
709 if(m_criteriaProgress.find(entry->ID) == m_criteriaProgress.end())
711 progress = new CriteriaProgress(entry->ID, newValue);
712 m_criteriaProgress[entry->ID]=progress;
714 else
716 progress = m_criteriaProgress[entry->ID];
717 if(relative)
718 newValue += progress->counter;
719 if(progress->counter == newValue)
720 return;
721 progress->counter = newValue;
723 if(entry->timeLimit)
725 time_t now = time(NULL);
726 if(progress->date + entry->timeLimit < now)
728 progress->counter = 1;
730 // also it seems illogical, the timeframe will be extended at every criteria update
731 progress->date = now;
733 SendCriteriaUpdate(progress);
736 void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
738 sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
739 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
740 return;
742 SendAchievementEarned(achievement);
743 m_completedAchievements[achievement->ID] = time(NULL);
745 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
746 // TODO: where do set this instead?
747 if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
748 objmgr.allCompletedAchievements.insert(achievement->ID);
750 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
752 // reward items and titles
753 AchievementReward const* reward = NULL;
754 for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++)
756 if (achievementRewards[i].achievementId == achievement->ID)
758 reward = &achievementRewards[i];
759 break;
763 if (reward)
765 sLog.outString("achiev %u, title= %u, %u", reward->achievementId, reward->titleId[0], reward->titleId[1]);
766 uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1];
767 if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
768 GetPlayer()->SetTitle(titleEntry);
770 if (reward->itemId)
772 ItemPrototype const *pProto = objmgr.GetItemPrototype( reward->itemId );
774 if(!pProto)
776 GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
777 return;
780 ItemPosCountVec dest;
781 uint32 no_space = 0;
782 uint8 msg = GetPlayer()->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, reward->itemId, 1, &no_space );
784 if( msg != EQUIP_ERR_OK )
786 GetPlayer()->SendEquipError( msg, NULL, NULL );
787 return;
789 Item* pItem = GetPlayer()->StoreNewItem( dest, reward->itemId, true);
791 if(!pItem)
793 GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
794 return;
800 void AchievementMgr::SendAllAchievementData()
802 // since we don't know the exact size of the packed GUIDs this is just an approximation
803 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
804 BuildAllDataPacket(&data);
805 GetPlayer()->GetSession()->SendPacket(&data);
808 void AchievementMgr::SendRespondInspectAchievements(Player* player)
810 // since we don't know the exact size of the packed GUIDs this is just an approximation
811 WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
812 data.append(GetPlayer()->GetPackGUID());
813 BuildAllDataPacket(&data);
814 player->GetSession()->SendPacket(&data);
818 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
820 void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
822 for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
824 *data << uint32(iter->first);
825 *data << uint32(secsToTimeBitFields(iter->second));
827 *data << int32(-1);
829 for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
831 *data << uint32(iter->second->id);
832 data->appendPackGUID(iter->second->counter);
833 data->append(GetPlayer()->GetPackGUID());
834 *data << uint32(0);
835 *data << uint32(secsToTimeBitFields(iter->second->date));
836 *data << uint32(0);
837 *data << uint32(0);
840 *data << int32(-1);