[8450] Prevented using of plaintext passwords in sql queries
[getmangos.git] / src / game / SharedDefines.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
23 #include <cassert>
25 enum Gender
27 GENDER_MALE = 0,
28 GENDER_FEMALE = 1,
29 GENDER_NONE = 2
32 // Race value is index in ChrRaces.dbc
33 enum Races
35 RACE_HUMAN = 1,
36 RACE_ORC = 2,
37 RACE_DWARF = 3,
38 RACE_NIGHTELF = 4,
39 RACE_UNDEAD_PLAYER = 5,
40 RACE_TAUREN = 6,
41 RACE_GNOME = 7,
42 RACE_TROLL = 8,
43 //RACE_GOBLIN = 9,
44 RACE_BLOODELF = 10,
45 RACE_DRAENEI = 11,
46 //RACE_FEL_ORC = 12,
47 //RACE_NAGA = 13,
48 //RACE_BROKEN = 14,
49 //RACE_SKELETON = 15,
50 //RACE_VRYKUL = 16,
51 //RACE_TUSKARR = 17,
52 //RACE_FOREST_TROLL = 18,
53 //RACE_TAUNKA = 19,
54 //RACE_NORTHREND_SKELETON = 20,
55 //RACE_ICE_TROLL = 21
58 // max+1 for player race
59 #define MAX_RACES 12
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
68 enum Classes
70 CLASS_WARRIOR = 1,
71 CLASS_PALADIN = 2,
72 CLASS_HUNTER = 3,
73 CLASS_ROGUE = 4,
74 CLASS_PRIEST = 5,
75 CLASS_DEATH_KNIGHT = 6,
76 CLASS_SHAMAN = 7,
77 CLASS_MAGE = 8,
78 CLASS_WARLOCK = 9,
79 // CLASS_UNK2 = 10,unused
80 CLASS_DRUID = 11,
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
94 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
96 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
98 enum ReputationRank
100 REP_HATED = 0,
101 REP_HOSTILE = 1,
102 REP_UNFRIENDLY = 2,
103 REP_NEUTRAL = 3,
104 REP_FRIENDLY = 4,
105 REP_HONORED = 5,
106 REP_REVERED = 6,
107 REP_EXALTED = 7
110 #define MIN_REPUTATION_RANK (REP_HATED)
111 #define MAX_REPUTATION_RANK 8
113 enum MoneyConstants
115 COPPER = 1,
116 SILVER = COPPER*100,
117 GOLD = SILVER*100
120 enum Stats
122 STAT_STRENGTH = 0,
123 STAT_AGILITY = 1,
124 STAT_STAMINA = 2,
125 STAT_INTELLECT = 3,
126 STAT_SPIRIT = 4
129 #define MAX_STATS 5
131 enum Powers
133 POWER_MANA = 0,
134 POWER_RAGE = 1,
135 POWER_FOCUS = 2,
136 POWER_ENERGY = 3,
137 POWER_HAPPINESS = 4,
138 POWER_RUNE = 5,
139 POWER_RUNIC_POWER = 6,
140 POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
143 #define MAX_POWERS 7
145 enum SpellSchools
147 SPELL_SCHOOL_NORMAL = 0,
148 SPELL_SCHOOL_HOLY = 1,
149 SPELL_SCHOOL_FIRE = 2,
150 SPELL_SCHOOL_NATURE = 3,
151 SPELL_SCHOOL_FROST = 4,
152 SPELL_SCHOOL_SHADOW = 5,
153 SPELL_SCHOOL_ARCANE = 6
156 #define MAX_SPELL_SCHOOL 7
158 enum SpellSchoolMask
160 SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
161 SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
162 SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
163 SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
164 SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
165 SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
166 SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
167 SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
169 // unions
171 // 124, not include normal and holy damage
172 SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
173 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
174 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
175 // 126
176 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
178 // 127
179 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
182 #define SPELL_SCHOOL_MASK_MAGIC \
183 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
184 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
185 SPELL_SCHOOL_MASK_ARCANE )
187 inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
189 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
190 if(mask & (1 << i))
191 return SpellSchools(i);
193 return SPELL_SCHOOL_NORMAL;
196 enum ItemQualities
198 ITEM_QUALITY_POOR = 0, //GREY
199 ITEM_QUALITY_NORMAL = 1, //WHITE
200 ITEM_QUALITY_UNCOMMON = 2, //GREEN
201 ITEM_QUALITY_RARE = 3, //BLUE
202 ITEM_QUALITY_EPIC = 4, //PURPLE
203 ITEM_QUALITY_LEGENDARY = 5, //ORANGE
204 ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
205 ITEM_QUALITY_HEIRLOOM = 7
208 #define MAX_ITEM_QUALITY 8
210 const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
211 0xff9d9d9d, //GREY
212 0xffffffff, //WHITE
213 0xff1eff00, //GREEN
214 0xff0070dd, //BLUE
215 0xffa335ee, //PURPLE
216 0xffff8000, //ORANGE
217 0xffe6cc80, //LIGHT YELLOW
218 0xffe6cc80 //LIGHT YELLOW
222 // ***********************************
223 // Spell Attributes definitions
224 // ***********************************
226 #define SPELL_ATTR_UNK0 0x00000001 // 0
227 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
228 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
229 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
230 #define SPELL_ATTR_UNK4 0x00000010 // 4
231 #define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
232 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
233 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
234 #define SPELL_ATTR_UNK8 0x00000100 // 8
235 #define SPELL_ATTR_UNK9 0x00000200 // 9
236 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
237 #define SPELL_ATTR_UNK11 0x00000800 // 11
238 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
239 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
240 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
241 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
242 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
243 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
244 #define SPELL_ATTR_UNK18 0x00040000 // 18
245 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
246 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
247 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
248 #define SPELL_ATTR_UNK22 0x00400000 // 22
249 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
250 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
251 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
252 #define SPELL_ATTR_UNK26 0x04000000 // 26
253 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
254 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
255 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
256 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
257 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
259 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
260 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
261 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
262 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
263 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
264 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
265 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
266 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
267 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
268 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
269 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
270 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
271 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
272 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
273 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
274 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
275 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
276 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
277 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
278 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
279 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
280 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
281 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
282 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
283 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
284 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
285 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
286 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
287 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
288 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
289 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
290 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
292 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
293 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
294 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
295 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
296 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
297 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
298 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
299 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
300 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
301 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
302 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
303 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
304 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
305 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
306 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
307 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
308 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
309 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
310 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
311 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
312 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
313 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
314 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
315 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
316 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
317 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
318 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
319 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
320 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
321 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
322 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
323 #define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
325 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
326 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
327 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
328 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
329 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
330 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
331 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
332 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
333 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
334 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
335 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
336 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
337 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
338 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
339 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
340 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
341 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
342 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
343 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
344 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
345 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
346 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
347 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
348 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
349 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
350 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
351 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
352 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
353 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
354 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
355 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
356 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
358 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
359 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
360 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
361 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
362 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
363 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
364 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
365 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
366 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
367 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
368 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
369 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
370 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
371 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
372 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
373 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
374 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
375 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
376 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
377 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
378 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
379 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
380 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
381 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
382 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
383 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
384 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
385 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
386 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
387 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
388 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
389 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
391 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
392 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
393 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
394 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
395 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
396 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
397 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
398 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
399 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
400 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
401 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
402 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
403 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
404 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
405 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
406 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
407 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
408 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
409 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
410 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
411 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
412 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
413 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
414 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
415 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
416 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
417 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
418 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
419 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
420 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
421 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
422 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
424 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
425 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
426 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
427 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
428 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
429 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
430 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
431 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
432 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
433 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
434 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
435 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
436 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
437 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
438 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
439 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
440 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
441 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
442 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
443 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
444 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
445 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
446 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
447 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
448 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
449 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
450 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
451 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
452 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
453 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
454 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
455 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
457 #define MAX_GLYPH_SLOT_INDEX 6
459 enum SheathTypes
461 SHEATHETYPE_NONE = 0,
462 SHEATHETYPE_MAINHAND = 1,
463 SHEATHETYPE_OFFHAND = 2,
464 SHEATHETYPE_LARGEWEAPONLEFT = 3,
465 SHEATHETYPE_LARGEWEAPONRIGHT = 4,
466 SHEATHETYPE_HIPWEAPONLEFT = 5,
467 SHEATHETYPE_HIPWEAPONRIGHT = 6,
468 SHEATHETYPE_SHIELD = 7
471 #define MAX_SHEATHETYPE 8
473 enum CharacterSlot
475 SLOT_HEAD = 0,
476 SLOT_NECK = 1,
477 SLOT_SHOULDERS = 2,
478 SLOT_SHIRT = 3,
479 SLOT_CHEST = 4,
480 SLOT_WAIST = 5,
481 SLOT_LEGS = 6,
482 SLOT_FEET = 7,
483 SLOT_WRISTS = 8,
484 SLOT_HANDS = 9,
485 SLOT_FINGER1 = 10,
486 SLOT_FINGER2 = 11,
487 SLOT_TRINKET1 = 12,
488 SLOT_TRINKET2 = 13,
489 SLOT_BACK = 14,
490 SLOT_MAIN_HAND = 15,
491 SLOT_OFF_HAND = 16,
492 SLOT_RANGED = 17,
493 SLOT_TABARD = 18,
494 SLOT_EMPTY = 19
497 enum Language
499 LANG_UNIVERSAL = 0,
500 LANG_ORCISH = 1,
501 LANG_DARNASSIAN = 2,
502 LANG_TAURAHE = 3,
503 LANG_DWARVISH = 6,
504 LANG_COMMON = 7,
505 LANG_DEMONIC = 8,
506 LANG_TITAN = 9,
507 LANG_THALASSIAN = 10,
508 LANG_DRACONIC = 11,
509 LANG_KALIMAG = 12,
510 LANG_GNOMISH = 13,
511 LANG_TROLL = 14,
512 LANG_GUTTERSPEAK = 33,
513 LANG_DRAENEI = 35,
514 LANG_ZOMBIE = 36,
515 LANG_GNOMISH_BINARY = 37,
516 LANG_GOBLIN_BINARY = 38,
517 LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
520 #define LANGUAGES_COUNT 19
522 enum Team
524 HORDE = 67,
525 ALLIANCE = 469,
526 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
527 //TEAM_ALLIANCE_FORCES = 891,
528 //TEAM_HORDE_FORCES = 892,
529 //TEAM_SANCTUARY = 936,
530 //TEAM_OUTLAND = 980,
531 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
534 enum SpellEffects
536 SPELL_EFFECT_INSTAKILL = 1,
537 SPELL_EFFECT_SCHOOL_DAMAGE = 2,
538 SPELL_EFFECT_DUMMY = 3,
539 SPELL_EFFECT_PORTAL_TELEPORT = 4,
540 SPELL_EFFECT_TELEPORT_UNITS = 5,
541 SPELL_EFFECT_APPLY_AURA = 6,
542 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
543 SPELL_EFFECT_POWER_DRAIN = 8,
544 SPELL_EFFECT_HEALTH_LEECH = 9,
545 SPELL_EFFECT_HEAL = 10,
546 SPELL_EFFECT_BIND = 11,
547 SPELL_EFFECT_PORTAL = 12,
548 SPELL_EFFECT_RITUAL_BASE = 13,
549 SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
550 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
551 SPELL_EFFECT_QUEST_COMPLETE = 16,
552 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
553 SPELL_EFFECT_RESURRECT = 18,
554 SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
555 SPELL_EFFECT_DODGE = 20,
556 SPELL_EFFECT_EVADE = 21,
557 SPELL_EFFECT_PARRY = 22,
558 SPELL_EFFECT_BLOCK = 23,
559 SPELL_EFFECT_CREATE_ITEM = 24,
560 SPELL_EFFECT_WEAPON = 25,
561 SPELL_EFFECT_DEFENSE = 26,
562 SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
563 SPELL_EFFECT_SUMMON = 28,
564 SPELL_EFFECT_LEAP = 29,
565 SPELL_EFFECT_ENERGIZE = 30,
566 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
567 SPELL_EFFECT_TRIGGER_MISSILE = 32,
568 SPELL_EFFECT_OPEN_LOCK = 33,
569 SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
570 SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
571 SPELL_EFFECT_LEARN_SPELL = 36,
572 SPELL_EFFECT_SPELL_DEFENSE = 37,
573 SPELL_EFFECT_DISPEL = 38,
574 SPELL_EFFECT_LANGUAGE = 39,
575 SPELL_EFFECT_DUAL_WIELD = 40,
576 SPELL_EFFECT_JUMP = 41,
577 SPELL_EFFECT_JUMP2 = 42,
578 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
579 SPELL_EFFECT_SKILL_STEP = 44,
580 SPELL_EFFECT_ADD_HONOR = 45,
581 SPELL_EFFECT_SPAWN = 46,
582 SPELL_EFFECT_TRADE_SKILL = 47,
583 SPELL_EFFECT_STEALTH = 48,
584 SPELL_EFFECT_DETECT = 49,
585 SPELL_EFFECT_TRANS_DOOR = 50,
586 SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
587 SPELL_EFFECT_GUARANTEE_HIT = 52,
588 SPELL_EFFECT_ENCHANT_ITEM = 53,
589 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
590 SPELL_EFFECT_TAMECREATURE = 55,
591 SPELL_EFFECT_SUMMON_PET = 56,
592 SPELL_EFFECT_LEARN_PET_SPELL = 57,
593 SPELL_EFFECT_WEAPON_DAMAGE = 58,
594 SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
595 SPELL_EFFECT_PROFICIENCY = 60,
596 SPELL_EFFECT_SEND_EVENT = 61,
597 SPELL_EFFECT_POWER_BURN = 62,
598 SPELL_EFFECT_THREAT = 63,
599 SPELL_EFFECT_TRIGGER_SPELL = 64,
600 SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
601 SPELL_EFFECT_CREATE_MANA_GEM = 66,
602 SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
603 SPELL_EFFECT_INTERRUPT_CAST = 68,
604 SPELL_EFFECT_DISTRACT = 69,
605 SPELL_EFFECT_PULL = 70,
606 SPELL_EFFECT_PICKPOCKET = 71,
607 SPELL_EFFECT_ADD_FARSIGHT = 72,
608 SPELL_EFFECT_UNTRAIN_TALENTS = 73,
609 SPELL_EFFECT_APPLY_GLYPH = 74,
610 SPELL_EFFECT_HEAL_MECHANICAL = 75,
611 SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
612 SPELL_EFFECT_SCRIPT_EFFECT = 77,
613 SPELL_EFFECT_ATTACK = 78,
614 SPELL_EFFECT_SANCTUARY = 79,
615 SPELL_EFFECT_ADD_COMBO_POINTS = 80,
616 SPELL_EFFECT_CREATE_HOUSE = 81,
617 SPELL_EFFECT_BIND_SIGHT = 82,
618 SPELL_EFFECT_DUEL = 83,
619 SPELL_EFFECT_STUCK = 84,
620 SPELL_EFFECT_SUMMON_PLAYER = 85,
621 SPELL_EFFECT_ACTIVATE_OBJECT = 86,
622 SPELL_EFFECT_WMO_DAMAGE = 87,
623 SPELL_EFFECT_WMO_REPAIR = 88,
624 SPELL_EFFECT_WMO_CHANGE = 89,
625 SPELL_EFFECT_KILL_CREDIT = 90,
626 SPELL_EFFECT_THREAT_ALL = 91,
627 SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
628 SPELL_EFFECT_SUMMON_PHANTASM = 93,
629 SPELL_EFFECT_SELF_RESURRECT = 94,
630 SPELL_EFFECT_SKINNING = 95,
631 SPELL_EFFECT_CHARGE = 96,
632 SPELL_EFFECT_97 = 97,
633 SPELL_EFFECT_KNOCK_BACK = 98,
634 SPELL_EFFECT_DISENCHANT = 99,
635 SPELL_EFFECT_INEBRIATE = 100,
636 SPELL_EFFECT_FEED_PET = 101,
637 SPELL_EFFECT_DISMISS_PET = 102,
638 SPELL_EFFECT_REPUTATION = 103,
639 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
640 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
641 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
642 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
643 SPELL_EFFECT_DISPEL_MECHANIC = 108,
644 SPELL_EFFECT_SUMMON_DEAD_PET = 109,
645 SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
646 SPELL_EFFECT_DURABILITY_DAMAGE = 111,
647 SPELL_EFFECT_112 = 112,
648 SPELL_EFFECT_RESURRECT_NEW = 113,
649 SPELL_EFFECT_ATTACK_ME = 114,
650 SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
651 SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
652 SPELL_EFFECT_SPIRIT_HEAL = 117,
653 SPELL_EFFECT_SKILL = 118,
654 SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
655 SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
656 SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
657 SPELL_EFFECT_122 = 122,
658 SPELL_EFFECT_SEND_TAXI = 123,
659 SPELL_EFFECT_PLAYER_PULL = 124,
660 SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
661 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
662 SPELL_EFFECT_PROSPECTING = 127,
663 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
664 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
665 SPELL_EFFECT_REDIRECT_THREAT = 130,
666 SPELL_EFFECT_131 = 131,
667 SPELL_EFFECT_PLAY_MUSIC = 132,
668 SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
669 SPELL_EFFECT_KILL_CREDIT2 = 134,
670 SPELL_EFFECT_CALL_PET = 135,
671 SPELL_EFFECT_HEAL_PCT = 136,
672 SPELL_EFFECT_ENERGIZE_PCT = 137,
673 SPELL_EFFECT_LEAP_BACK = 138,
674 SPELL_EFFECT_CLEAR_QUEST = 139,
675 SPELL_EFFECT_FORCE_CAST = 140,
676 SPELL_EFFECT_141 = 141,
677 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
678 SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
679 SPELL_EFFECT_144 = 144,
680 SPELL_EFFECT_145 = 145,
681 SPELL_EFFECT_ACTIVATE_RUNE = 146,
682 SPELL_EFFECT_QUEST_FAIL = 147,
683 SPELL_EFFECT_148 = 148,
684 SPELL_EFFECT_149 = 149,
685 SPELL_EFFECT_150 = 150,
686 SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
687 SPELL_EFFECT_152 = 152,
688 SPELL_EFFECT_153 = 153,
689 SPELL_EFFECT_154 = 154,
690 SPELL_EFFECT_TITAN_GRIP = 155,
691 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
692 SPELL_EFFECT_CREATE_ITEM_2 = 157,
693 SPELL_EFFECT_MILLING = 158,
694 SPELL_EFFECT_ALLOW_RENAME_PET = 159,
695 SPELL_EFFECT_160 = 160,
696 SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
697 SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
698 TOTAL_SPELL_EFFECTS = 163
701 enum SpellCastResult
703 SPELL_FAILED_AFFECTING_COMBAT = 0x00,
704 SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
705 SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
706 SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
707 SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
708 SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
709 SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
710 SPELL_FAILED_ALREADY_OPEN = 0x07,
711 SPELL_FAILED_AURA_BOUNCED = 0x08,
712 SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
713 SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
714 SPELL_FAILED_BAD_TARGETS = 0x0B,
715 SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
716 SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
717 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
718 SPELL_FAILED_CANT_BE_MILLED = 0x0F,
719 SPELL_FAILED_CANT_BE_PROSPECTED = 0x10,
720 SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x11,
721 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x12,
722 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x13,
723 SPELL_FAILED_CANT_STEALTH = 0x14,
724 SPELL_FAILED_CASTER_AURASTATE = 0x15,
725 SPELL_FAILED_CASTER_DEAD = 0x16,
726 SPELL_FAILED_CHARMED = 0x17,
727 SPELL_FAILED_CHEST_IN_USE = 0x18,
728 SPELL_FAILED_CONFUSED = 0x19,
729 SPELL_FAILED_DONT_REPORT = 0x1A,
730 SPELL_FAILED_EQUIPPED_ITEM = 0x1B,
731 SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1C,
732 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1D,
733 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1E,
734 SPELL_FAILED_ERROR = 0x1F,
735 SPELL_FAILED_FIZZLE = 0x20,
736 SPELL_FAILED_FLEEING = 0x21,
737 SPELL_FAILED_FOOD_LOWLEVEL = 0x22,
738 SPELL_FAILED_HIGHLEVEL = 0x23,
739 SPELL_FAILED_HUNGER_SATIATED = 0x24,
740 SPELL_FAILED_IMMUNE = 0x25,
741 SPELL_FAILED_INCORRECT_AREA = 0x26,
742 SPELL_FAILED_INTERRUPTED = 0x27,
743 SPELL_FAILED_INTERRUPTED_COMBAT = 0x28,
744 SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x29,
745 SPELL_FAILED_ITEM_GONE = 0x2A,
746 SPELL_FAILED_ITEM_NOT_FOUND = 0x2B,
747 SPELL_FAILED_ITEM_NOT_READY = 0x2C,
748 SPELL_FAILED_LEVEL_REQUIREMENT = 0x2D,
749 SPELL_FAILED_LINE_OF_SIGHT = 0x2E,
750 SPELL_FAILED_LOWLEVEL = 0x2F,
751 SPELL_FAILED_LOW_CASTLEVEL = 0x30,
752 SPELL_FAILED_MAINHAND_EMPTY = 0x31,
753 SPELL_FAILED_MOVING = 0x32,
754 SPELL_FAILED_NEED_AMMO = 0x33,
755 SPELL_FAILED_NEED_AMMO_POUCH = 0x34,
756 SPELL_FAILED_NEED_EXOTIC_AMMO = 0x35,
757 SPELL_FAILED_NEED_MORE_ITEMS = 0x36,
758 SPELL_FAILED_NOPATH = 0x37,
759 SPELL_FAILED_NOT_BEHIND = 0x38,
760 SPELL_FAILED_NOT_FISHABLE = 0x39,
761 SPELL_FAILED_NOT_FLYING = 0x3A,
762 SPELL_FAILED_NOT_HERE = 0x3B,
763 SPELL_FAILED_NOT_INFRONT = 0x3C,
764 SPELL_FAILED_NOT_IN_CONTROL = 0x3D,
765 SPELL_FAILED_NOT_KNOWN = 0x3E,
766 SPELL_FAILED_NOT_MOUNTED = 0x3F,
767 SPELL_FAILED_NOT_ON_TAXI = 0x40,
768 SPELL_FAILED_NOT_ON_TRANSPORT = 0x41,
769 SPELL_FAILED_NOT_READY = 0x42,
770 SPELL_FAILED_NOT_SHAPESHIFT = 0x43,
771 SPELL_FAILED_NOT_STANDING = 0x44,
772 SPELL_FAILED_NOT_TRADEABLE = 0x45,
773 SPELL_FAILED_NOT_TRADING = 0x46,
774 SPELL_FAILED_NOT_UNSHEATHED = 0x47,
775 SPELL_FAILED_NOT_WHILE_GHOST = 0x48,
776 SPELL_FAILED_NOT_WHILE_LOOTING = 0x49,
777 SPELL_FAILED_NO_AMMO = 0x4A,
778 SPELL_FAILED_NO_CHARGES_REMAIN = 0x4B,
779 SPELL_FAILED_NO_CHAMPION = 0x4C,
780 SPELL_FAILED_NO_COMBO_POINTS = 0x4D,
781 SPELL_FAILED_NO_DUELING = 0x4E,
782 SPELL_FAILED_NO_ENDURANCE = 0x4F,
783 SPELL_FAILED_NO_FISH = 0x50,
784 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x51,
785 SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x52,
786 SPELL_FAILED_NO_PET = 0x53,
787 SPELL_FAILED_NO_POWER = 0x54,
788 SPELL_FAILED_NOTHING_TO_DISPEL = 0x55,
789 SPELL_FAILED_NOTHING_TO_STEAL = 0x56,
790 SPELL_FAILED_ONLY_ABOVEWATER = 0x57,
791 SPELL_FAILED_ONLY_DAYTIME = 0x58,
792 SPELL_FAILED_ONLY_INDOORS = 0x59,
793 SPELL_FAILED_ONLY_MOUNTED = 0x5A,
794 SPELL_FAILED_ONLY_NIGHTTIME = 0x5B,
795 SPELL_FAILED_ONLY_OUTDOORS = 0x5C,
796 SPELL_FAILED_ONLY_SHAPESHIFT = 0x5D,
797 SPELL_FAILED_ONLY_STEALTHED = 0x5E,
798 SPELL_FAILED_ONLY_UNDERWATER = 0x5F,
799 SPELL_FAILED_OUT_OF_RANGE = 0x60,
800 SPELL_FAILED_PACIFIED = 0x61,
801 SPELL_FAILED_POSSESSED = 0x62,
802 SPELL_FAILED_REAGENTS = 0x63,
803 SPELL_FAILED_REQUIRES_AREA = 0x64,
804 SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x65,
805 SPELL_FAILED_ROOTED = 0x66,
806 SPELL_FAILED_SILENCED = 0x67,
807 SPELL_FAILED_SPELL_IN_PROGRESS = 0x68,
808 SPELL_FAILED_SPELL_LEARNED = 0x69,
809 SPELL_FAILED_SPELL_UNAVAILABLE = 0x6A,
810 SPELL_FAILED_STUNNED = 0x6B,
811 SPELL_FAILED_TARGETS_DEAD = 0x6C,
812 SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x6D,
813 SPELL_FAILED_TARGET_AURASTATE = 0x6E,
814 SPELL_FAILED_TARGET_DUELING = 0x6F,
815 SPELL_FAILED_TARGET_ENEMY = 0x70,
816 SPELL_FAILED_TARGET_ENRAGED = 0x71,
817 SPELL_FAILED_TARGET_FRIENDLY = 0x72,
818 SPELL_FAILED_TARGET_IN_COMBAT = 0x73,
819 SPELL_FAILED_TARGET_IS_PLAYER = 0x74,
820 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x75,
821 SPELL_FAILED_TARGET_NOT_DEAD = 0x76,
822 SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x77,
823 SPELL_FAILED_TARGET_NOT_LOOTED = 0x78,
824 SPELL_FAILED_TARGET_NOT_PLAYER = 0x79,
825 SPELL_FAILED_TARGET_NO_POCKETS = 0x7A,
826 SPELL_FAILED_TARGET_NO_WEAPONS = 0x7B,
827 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 0x7C,
828 SPELL_FAILED_TARGET_UNSKINNABLE = 0x7D,
829 SPELL_FAILED_THIRST_SATIATED = 0x7E,
830 SPELL_FAILED_TOO_CLOSE = 0x7F,
831 SPELL_FAILED_TOO_MANY_OF_ITEM = 0x80,
832 SPELL_FAILED_TOTEM_CATEGORY = 0x81,
833 SPELL_FAILED_TOTEMS = 0x82,
834 SPELL_FAILED_TRY_AGAIN = 0x83,
835 SPELL_FAILED_UNIT_NOT_BEHIND = 0x84,
836 SPELL_FAILED_UNIT_NOT_INFRONT = 0x85,
837 SPELL_FAILED_WRONG_PET_FOOD = 0x86,
838 SPELL_FAILED_NOT_WHILE_FATIGUED = 0x87,
839 SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x88,
840 SPELL_FAILED_NOT_WHILE_TRADING = 0x89,
841 SPELL_FAILED_TARGET_NOT_IN_RAID = 0x8A,
842 SPELL_FAILED_TARGET_FREEFORALL = 0x8B,
843 SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8C,
844 SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8D,
845 SPELL_FAILED_TARGET_NOT_GHOST = 0x8E,
846 SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
847 SPELL_FAILED_WRONG_WEATHER = 0x90,
848 SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
849 SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
850 SPELL_FAILED_PLAY_TIME = 0x93,
851 SPELL_FAILED_REPUTATION = 0x94,
852 SPELL_FAILED_MIN_SKILL = 0x95,
853 SPELL_FAILED_NOT_IN_ARENA = 0x96,
854 SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
855 SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
856 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
857 SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
858 SPELL_FAILED_TOO_SHALLOW = 0x9B,
859 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
860 SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
861 SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
862 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
863 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
864 SPELL_FAILED_NOT_IDLE = 0xA1,
865 SPELL_FAILED_NOT_INACTIVE = 0xA2,
866 SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
867 SPELL_FAILED_NO_PLAYTIME = 0xA4,
868 SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
869 SPELL_FAILED_NOT_IN_RAID_INSTANCE = 0xA6,
870 SPELL_FAILED_ONLY_IN_ARENA = 0xA7,
871 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA8,
872 SPELL_FAILED_ON_USE_ENCHANT = 0xA9,
873 SPELL_FAILED_NOT_ON_GROUND = 0xAA,
874 SPELL_FAILED_CUSTOM_ERROR = 0xAB,
875 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 0xAC,
876 SPELL_FAILED_TOO_MANY_SOCKETS = 0xAD,
877 SPELL_FAILED_INVALID_GLYPH = 0xAE,
878 SPELL_FAILED_UNIQUE_GLYPH = 0xAF,
879 SPELL_FAILED_GLYPH_SOCKET_LOCKED = 0xB0,
880 SPELL_FAILED_NO_VALID_TARGETS = 0xB1,
881 SPELL_FAILED_ITEM_AT_MAX_CHARGES = 0xB2,
882 SPELL_FAILED_NOT_IN_BARBERSHOP = 0xB3,
883 SPELL_FAILED_FISHING_TOO_LOW = 0xB4,
884 SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 0xB5,
885 SPELL_FAILED_SUMMON_PENDING = 0xB6,
886 SPELL_FAILED_MAX_SOCKETS = 0xB7,
887 SPELL_FAILED_PET_CAN_RENAME = 0xB8,
888 SPELL_FAILED_UNKNOWN = 0xB9,
890 SPELL_CAST_OK = 0xFF // custom value, don't must be send to client
893 // Spell aura states
894 enum AuraState
895 { // (C) used in caster aura state (T) used in target aura state
896 // (c) used in caster aura state-not (t) used in target aura state-not
897 AURA_STATE_DEFENSE = 1, // C |
898 AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
899 AURA_STATE_BERSERKING = 3, // C T |
900 AURA_STATE_FROZEN = 4, // c t| frozen target
901 AURA_STATE_JUDGEMENT = 5, // C |
902 //AURA_STATE_UNKNOWN6 = 6, // | not used
903 AURA_STATE_HUNTER_PARRY = 7, // C |
904 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
905 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
906 //AURA_STATE_UNKNOWN8 = 8, // | not used
907 //AURA_STATE_UNKNOWN9 = 9, // | not used
908 AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
909 //AURA_STATE_UNKNOWN11 = 11, // t|
910 AURA_STATE_FAERIE_FIRE = 12, // c t|
911 AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
912 AURA_STATE_CONFLAGRATE = 14, // T | per-caster
913 AURA_STATE_SWIFTMEND = 15, // T |
914 AURA_STATE_DEADLY_POISON = 16, // T |
915 AURA_STATE_ENRAGE = 17, // C |
916 //AURA_STATE_UNKNOWN18 = 18, // C t|
917 //AURA_STATE_UNKNOWN19 = 19, // | not used
918 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
919 //AURA_STATE_UNKNOWN21 = 21, // | not used
920 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
921 AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
924 // Spell mechanics
925 enum Mechanics
927 MECHANIC_NONE = 0,
928 MECHANIC_CHARM = 1,
929 MECHANIC_DISORIENTED = 2,
930 MECHANIC_DISARM = 3,
931 MECHANIC_DISTRACT = 4,
932 MECHANIC_FEAR = 5,
933 MECHANIC_GRIP = 6,
934 MECHANIC_ROOT = 7,
935 MECHANIC_PACIFY = 8, //0 spells use this mechanic
936 MECHANIC_SILENCE = 9,
937 MECHANIC_SLEEP = 10,
938 MECHANIC_SNARE = 11,
939 MECHANIC_STUN = 12,
940 MECHANIC_FREEZE = 13,
941 MECHANIC_KNOCKOUT = 14,
942 MECHANIC_BLEED = 15,
943 MECHANIC_BANDAGE = 16,
944 MECHANIC_POLYMORPH = 17,
945 MECHANIC_BANISH = 18,
946 MECHANIC_SHIELD = 19,
947 MECHANIC_SHACKLE = 20,
948 MECHANIC_MOUNT = 21,
949 MECHANIC_INFECTED = 22,
950 MECHANIC_TURN = 23,
951 MECHANIC_HORROR = 24,
952 MECHANIC_INVULNERABILITY = 25,
953 MECHANIC_INTERRUPT = 26,
954 MECHANIC_DAZE = 27,
955 MECHANIC_DISCOVERY = 28,
956 MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
957 MECHANIC_SAPPED = 30,
958 MECHANIC_ENRAGED = 31
961 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
962 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
963 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
964 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
965 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
966 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
967 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
968 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
970 // Daze and all croud control spells except polymorph are not removed
971 #define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
972 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR )|(1<<MECHANIC_PACIFY )| \
973 (1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE )|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
974 (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN )|(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
976 // Spell dispell type
977 enum DispelType
979 DISPEL_NONE = 0,
980 DISPEL_MAGIC = 1,
981 DISPEL_CURSE = 2,
982 DISPEL_DISEASE = 3,
983 DISPEL_POISON = 4,
984 DISPEL_STEALTH = 5,
985 DISPEL_INVISIBILITY = 6,
986 DISPEL_ALL = 7,
987 DISPEL_SPE_NPC_ONLY = 8,
988 DISPEL_ENRAGE = 9,
989 DISPEL_ZG_TICKET = 10,
990 DESPEL_OLD_UNUSED = 11
993 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
995 //To all Immune system,if target has immunes,
996 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
997 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
998 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
999 enum SpellImmunity
1001 IMMUNITY_EFFECT = 0, // enum SpellEffects
1002 IMMUNITY_STATE = 1, // enum AuraType
1003 IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
1004 IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
1005 IMMUNITY_DISPEL = 4, // enum DispelType
1006 IMMUNITY_MECHANIC = 5 // enum Mechanics
1009 #define MAX_SPELL_IMMUNITY 6
1011 enum Targets
1013 TARGET_SELF = 1,
1014 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
1015 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
1016 TARGET_PET = 5,
1017 TARGET_CHAIN_DAMAGE = 6,
1018 TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
1019 TARGET_AREAEFFECT_CUSTOM = 8,
1020 TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
1021 TARGET_ALL_ENEMY_IN_AREA = 15,
1022 TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
1023 TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
1024 TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
1025 TARGET_ALL_PARTY_AROUND_CASTER = 20,
1026 TARGET_SINGLE_FRIEND = 21,
1027 TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
1028 TARGET_GAMEOBJECT = 23,
1029 TARGET_IN_FRONT_OF_CASTER = 24,
1030 TARGET_DUELVSPLAYER = 25,
1031 TARGET_GAMEOBJECT_ITEM = 26,
1032 TARGET_MASTER = 27,
1033 TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
1034 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1035 TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
1036 TARGET_MINION = 32,
1037 TARGET_ALL_PARTY = 33,
1038 TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
1039 TARGET_SINGLE_PARTY = 35,
1040 TARGET_AREAEFFECT_PARTY = 37,
1041 TARGET_SCRIPT = 38,
1042 TARGET_SELF_FISHING = 39,
1043 TARGET_TOTEM_EARTH = 41,
1044 TARGET_TOTEM_WATER = 42,
1045 TARGET_TOTEM_AIR = 43,
1046 TARGET_TOTEM_FIRE = 44,
1047 TARGET_CHAIN_HEAL = 45,
1048 TARGET_SCRIPT_COORDINATES = 46,
1049 TARGET_DYNAMIC_OBJECT = 47,
1050 TARGET_SUMMON = 48,
1051 TARGET_AREAEFFECT_CUSTOM_2 = 52,
1052 TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
1053 TARGET_ALL_RAID_AROUND_CASTER = 56,
1054 TARGET_SINGLE_FRIEND_2 = 57,
1055 TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
1056 TARGET_DUELVSPLAYER_COORDINATES = 63,
1057 TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells, caster/target dependent from spell effect
1058 TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
1059 TARGET_SINGLE_ENEMY = 77,
1060 TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
1061 TARGET_POINT_AT_SOUTH = 79, // S?
1062 TARGET_POINT_AT_EAST = 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
1063 TARGET_POINT_AT_WEST = 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
1064 TARGET_POINT_AT_NE = 82, // from spell desc: "(NE)"
1065 TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)"
1066 TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)"
1067 TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)"
1068 TARGET_SELF2 = 87,
1069 TARGET_DIRECTLY_FORWARD = 89,
1070 TARGET_NONCOMBAT_PET = 90,
1071 TARGET_IN_FRONT_OF_CASTER_30 = 104,
1074 enum SpellMissInfo
1076 SPELL_MISS_NONE = 0,
1077 SPELL_MISS_MISS = 1,
1078 SPELL_MISS_RESIST = 2,
1079 SPELL_MISS_DODGE = 3,
1080 SPELL_MISS_PARRY = 4,
1081 SPELL_MISS_BLOCK = 5,
1082 SPELL_MISS_EVADE = 6,
1083 SPELL_MISS_IMMUNE = 7,
1084 SPELL_MISS_IMMUNE2 = 8,
1085 SPELL_MISS_DEFLECT = 9,
1086 SPELL_MISS_ABSORB = 10,
1087 SPELL_MISS_REFLECT = 11
1090 enum SpellHitType
1092 SPELL_HIT_TYPE_UNK1 = 0x00001,
1093 SPELL_HIT_TYPE_CRIT = 0x00002,
1094 SPELL_HIT_TYPE_UNK3 = 0x00004,
1095 SPELL_HIT_TYPE_UNK4 = 0x00008,
1096 SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
1097 SPELL_HIT_TYPE_UNK6 = 0x00020
1100 enum SpellDmgClass
1102 SPELL_DAMAGE_CLASS_NONE = 0,
1103 SPELL_DAMAGE_CLASS_MAGIC = 1,
1104 SPELL_DAMAGE_CLASS_MELEE = 2,
1105 SPELL_DAMAGE_CLASS_RANGED = 3
1108 enum SpellPreventionType
1110 SPELL_PREVENTION_TYPE_NONE = 0,
1111 SPELL_PREVENTION_TYPE_SILENCE = 1,
1112 SPELL_PREVENTION_TYPE_PACIFY = 2
1115 enum GameobjectTypes
1117 GAMEOBJECT_TYPE_DOOR = 0,
1118 GAMEOBJECT_TYPE_BUTTON = 1,
1119 GAMEOBJECT_TYPE_QUESTGIVER = 2,
1120 GAMEOBJECT_TYPE_CHEST = 3,
1121 GAMEOBJECT_TYPE_BINDER = 4,
1122 GAMEOBJECT_TYPE_GENERIC = 5,
1123 GAMEOBJECT_TYPE_TRAP = 6,
1124 GAMEOBJECT_TYPE_CHAIR = 7,
1125 GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
1126 GAMEOBJECT_TYPE_TEXT = 9,
1127 GAMEOBJECT_TYPE_GOOBER = 10,
1128 GAMEOBJECT_TYPE_TRANSPORT = 11,
1129 GAMEOBJECT_TYPE_AREADAMAGE = 12,
1130 GAMEOBJECT_TYPE_CAMERA = 13,
1131 GAMEOBJECT_TYPE_MAP_OBJECT = 14,
1132 GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
1133 GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
1134 GAMEOBJECT_TYPE_FISHINGNODE = 17,
1135 GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
1136 GAMEOBJECT_TYPE_MAILBOX = 19,
1137 GAMEOBJECT_TYPE_DO_NOT_USE = 20,
1138 GAMEOBJECT_TYPE_GUARDPOST = 21,
1139 GAMEOBJECT_TYPE_SPELLCASTER = 22,
1140 GAMEOBJECT_TYPE_MEETINGSTONE = 23,
1141 GAMEOBJECT_TYPE_FLAGSTAND = 24,
1142 GAMEOBJECT_TYPE_FISHINGHOLE = 25,
1143 GAMEOBJECT_TYPE_FLAGDROP = 26,
1144 GAMEOBJECT_TYPE_MINI_GAME = 27,
1145 GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
1146 GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
1147 GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
1148 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
1149 GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
1150 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
1151 GAMEOBJECT_TYPE_GUILD_BANK = 34,
1152 GAMEOBJECT_TYPE_TRAPDOOR = 35
1155 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1157 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1159 enum GameObjectFlags
1161 GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
1162 GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1163 GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
1164 GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1165 GO_FLAG_UNK1 = 0x00000010, //
1166 GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
1167 GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
1170 enum TextEmotes
1172 TEXTEMOTE_AGREE = 1,
1173 TEXTEMOTE_AMAZE = 2,
1174 TEXTEMOTE_ANGRY = 3,
1175 TEXTEMOTE_APOLOGIZE = 4,
1176 TEXTEMOTE_APPLAUD = 5,
1177 TEXTEMOTE_BASHFUL = 6,
1178 TEXTEMOTE_BECKON = 7,
1179 TEXTEMOTE_BEG = 8,
1180 TEXTEMOTE_BITE = 9,
1181 TEXTEMOTE_BLEED = 10,
1182 TEXTEMOTE_BLINK = 11,
1183 TEXTEMOTE_BLUSH = 12,
1184 TEXTEMOTE_BONK = 13,
1185 TEXTEMOTE_BORED = 14,
1186 TEXTEMOTE_BOUNCE = 15,
1187 TEXTEMOTE_BRB = 16,
1188 TEXTEMOTE_BOW = 17,
1189 TEXTEMOTE_BURP = 18,
1190 TEXTEMOTE_BYE = 19,
1191 TEXTEMOTE_CACKLE = 20,
1192 TEXTEMOTE_CHEER = 21,
1193 TEXTEMOTE_CHICKEN = 22,
1194 TEXTEMOTE_CHUCKLE = 23,
1195 TEXTEMOTE_CLAP = 24,
1196 TEXTEMOTE_CONFUSED = 25,
1197 TEXTEMOTE_CONGRATULATE = 26,
1198 TEXTEMOTE_COUGH = 27,
1199 TEXTEMOTE_COWER = 28,
1200 TEXTEMOTE_CRACK = 29,
1201 TEXTEMOTE_CRINGE = 30,
1202 TEXTEMOTE_CRY = 31,
1203 TEXTEMOTE_CURIOUS = 32,
1204 TEXTEMOTE_CURTSEY = 33,
1205 TEXTEMOTE_DANCE = 34,
1206 TEXTEMOTE_DRINK = 35,
1207 TEXTEMOTE_DROOL = 36,
1208 TEXTEMOTE_EAT = 37,
1209 TEXTEMOTE_EYE = 38,
1210 TEXTEMOTE_FART = 39,
1211 TEXTEMOTE_FIDGET = 40,
1212 TEXTEMOTE_FLEX = 41,
1213 TEXTEMOTE_FROWN = 42,
1214 TEXTEMOTE_GASP = 43,
1215 TEXTEMOTE_GAZE = 44,
1216 TEXTEMOTE_GIGGLE = 45,
1217 TEXTEMOTE_GLARE = 46,
1218 TEXTEMOTE_GLOAT = 47,
1219 TEXTEMOTE_GREET = 48,
1220 TEXTEMOTE_GRIN = 49,
1221 TEXTEMOTE_GROAN = 50,
1222 TEXTEMOTE_GROVEL = 51,
1223 TEXTEMOTE_GUFFAW = 52,
1224 TEXTEMOTE_HAIL = 53,
1225 TEXTEMOTE_HAPPY = 54,
1226 TEXTEMOTE_HELLO = 55,
1227 TEXTEMOTE_HUG = 56,
1228 TEXTEMOTE_HUNGRY = 57,
1229 TEXTEMOTE_KISS = 58,
1230 TEXTEMOTE_KNEEL = 59,
1231 TEXTEMOTE_LAUGH = 60,
1232 TEXTEMOTE_LAYDOWN = 61,
1233 TEXTEMOTE_MESSAGE = 62,
1234 TEXTEMOTE_MOAN = 63,
1235 TEXTEMOTE_MOON = 64,
1236 TEXTEMOTE_MOURN = 65,
1237 TEXTEMOTE_NO = 66,
1238 TEXTEMOTE_NOD = 67,
1239 TEXTEMOTE_NOSEPICK = 68,
1240 TEXTEMOTE_PANIC = 69,
1241 TEXTEMOTE_PEER = 70,
1242 TEXTEMOTE_PLEAD = 71,
1243 TEXTEMOTE_POINT = 72,
1244 TEXTEMOTE_POKE = 73,
1245 TEXTEMOTE_PRAY = 74,
1246 TEXTEMOTE_ROAR = 75,
1247 TEXTEMOTE_ROFL = 76,
1248 TEXTEMOTE_RUDE = 77,
1249 TEXTEMOTE_SALUTE = 78,
1250 TEXTEMOTE_SCRATCH = 79,
1251 TEXTEMOTE_SEXY = 80,
1252 TEXTEMOTE_SHAKE = 81,
1253 TEXTEMOTE_SHOUT = 82,
1254 TEXTEMOTE_SHRUG = 83,
1255 TEXTEMOTE_SHY = 84,
1256 TEXTEMOTE_SIGH = 85,
1257 TEXTEMOTE_SIT = 86,
1258 TEXTEMOTE_SLEEP = 87,
1259 TEXTEMOTE_SNARL = 88,
1260 TEXTEMOTE_SPIT = 89,
1261 TEXTEMOTE_STARE = 90,
1262 TEXTEMOTE_SURPRISED = 91,
1263 TEXTEMOTE_SURRENDER = 92,
1264 TEXTEMOTE_TALK = 93,
1265 TEXTEMOTE_TALKEX = 94,
1266 TEXTEMOTE_TALKQ = 95,
1267 TEXTEMOTE_TAP = 96,
1268 TEXTEMOTE_THANK = 97,
1269 TEXTEMOTE_THREATEN = 98,
1270 TEXTEMOTE_TIRED = 99,
1271 TEXTEMOTE_VICTORY = 100,
1272 TEXTEMOTE_WAVE = 101,
1273 TEXTEMOTE_WELCOME = 102,
1274 TEXTEMOTE_WHINE = 103,
1275 TEXTEMOTE_WHISTLE = 104,
1276 TEXTEMOTE_WORK = 105,
1277 TEXTEMOTE_YAWN = 106,
1278 TEXTEMOTE_BOGGLE = 107,
1279 TEXTEMOTE_CALM = 108,
1280 TEXTEMOTE_COLD = 109,
1281 TEXTEMOTE_COMFORT = 110,
1282 TEXTEMOTE_CUDDLE = 111,
1283 TEXTEMOTE_DUCK = 112,
1284 TEXTEMOTE_INSULT = 113,
1285 TEXTEMOTE_INTRODUCE = 114,
1286 TEXTEMOTE_JK = 115,
1287 TEXTEMOTE_LICK = 116,
1288 TEXTEMOTE_LISTEN = 117,
1289 TEXTEMOTE_LOST = 118,
1290 TEXTEMOTE_MOCK = 119,
1291 TEXTEMOTE_PONDER = 120,
1292 TEXTEMOTE_POUNCE = 121,
1293 TEXTEMOTE_PRAISE = 122,
1294 TEXTEMOTE_PURR = 123,
1295 TEXTEMOTE_PUZZLE = 124,
1296 TEXTEMOTE_RAISE = 125,
1297 TEXTEMOTE_READY = 126,
1298 TEXTEMOTE_SHIMMY = 127,
1299 TEXTEMOTE_SHIVER = 128,
1300 TEXTEMOTE_SHOO = 129,
1301 TEXTEMOTE_SLAP = 130,
1302 TEXTEMOTE_SMIRK = 131,
1303 TEXTEMOTE_SNIFF = 132,
1304 TEXTEMOTE_SNUB = 133,
1305 TEXTEMOTE_SOOTHE = 134,
1306 TEXTEMOTE_STINK = 135,
1307 TEXTEMOTE_TAUNT = 136,
1308 TEXTEMOTE_TEASE = 137,
1309 TEXTEMOTE_THIRSTY = 138,
1310 TEXTEMOTE_VETO = 139,
1311 TEXTEMOTE_SNICKER = 140,
1312 TEXTEMOTE_STAND = 141,
1313 TEXTEMOTE_TICKLE = 142,
1314 TEXTEMOTE_VIOLIN = 143,
1315 TEXTEMOTE_SMILE = 163,
1316 TEXTEMOTE_RASP = 183,
1317 TEXTEMOTE_PITY = 203,
1318 TEXTEMOTE_GROWL = 204,
1319 TEXTEMOTE_BARK = 205,
1320 TEXTEMOTE_SCARED = 223,
1321 TEXTEMOTE_FLOP = 224,
1322 TEXTEMOTE_LOVE = 225,
1323 TEXTEMOTE_MOO = 226,
1324 TEXTEMOTE_OPENFIRE = 327,
1325 TEXTEMOTE_FLIRT = 328,
1326 TEXTEMOTE_JOKE = 329,
1327 TEXTEMOTE_COMMEND = 243,
1328 TEXTEMOTE_WINK = 363,
1329 TEXTEMOTE_PAT = 364,
1330 TEXTEMOTE_SERIOUS = 365,
1331 TEXTEMOTE_MOUNTSPECIAL = 366,
1332 TEXTEMOTE_GOODLUCK = 367,
1333 TEXTEMOTE_BLAME = 368,
1334 TEXTEMOTE_BLANK = 369,
1335 TEXTEMOTE_BRANDISH = 370,
1336 TEXTEMOTE_BREATH = 371,
1337 TEXTEMOTE_DISAGREE = 372,
1338 TEXTEMOTE_DOUBT = 373,
1339 TEXTEMOTE_EMBARRASS = 374,
1340 TEXTEMOTE_ENCOURAGE = 375,
1341 TEXTEMOTE_ENEMY = 376,
1342 TEXTEMOTE_EYEBROW = 377,
1343 TEXTEMOTE_TOAST = 378
1346 enum Emote
1348 EMOTE_ONESHOT_NONE = 0,
1349 EMOTE_ONESHOT_TALK = 1,
1350 EMOTE_ONESHOT_BOW = 2,
1351 EMOTE_ONESHOT_WAVE = 3,
1352 EMOTE_ONESHOT_CHEER = 4,
1353 EMOTE_ONESHOT_EXCLAMATION = 5,
1354 EMOTE_ONESHOT_QUESTION = 6,
1355 EMOTE_ONESHOT_EAT = 7,
1356 EMOTE_STATE_DANCE = 10,
1357 EMOTE_ONESHOT_LAUGH = 11,
1358 EMOTE_STATE_SLEEP = 12,
1359 EMOTE_STATE_SIT = 13,
1360 EMOTE_ONESHOT_RUDE = 14,
1361 EMOTE_ONESHOT_ROAR = 15,
1362 EMOTE_ONESHOT_KNEEL = 16,
1363 EMOTE_ONESHOT_KISS = 17,
1364 EMOTE_ONESHOT_CRY = 18,
1365 EMOTE_ONESHOT_CHICKEN = 19,
1366 EMOTE_ONESHOT_BEG = 20,
1367 EMOTE_ONESHOT_APPLAUD = 21,
1368 EMOTE_ONESHOT_SHOUT = 22,
1369 EMOTE_ONESHOT_FLEX = 23,
1370 EMOTE_ONESHOT_SHY = 24,
1371 EMOTE_ONESHOT_POINT = 25,
1372 EMOTE_STATE_STAND = 26,
1373 EMOTE_STATE_READYUNARMED = 27,
1374 EMOTE_STATE_WORK_SHEATHED = 28,
1375 EMOTE_STATE_POINT = 29,
1376 EMOTE_STATE_NONE = 30,
1377 EMOTE_ONESHOT_WOUND = 33,
1378 EMOTE_ONESHOT_WOUNDCRITICAL = 34,
1379 EMOTE_ONESHOT_ATTACKUNARMED = 35,
1380 EMOTE_ONESHOT_ATTACK1H = 36,
1381 EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
1382 EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
1383 EMOTE_ONESHOT_PARRYUNARMED = 39,
1384 EMOTE_ONESHOT_PARRYSHIELD = 43,
1385 EMOTE_ONESHOT_READYUNARMED = 44,
1386 EMOTE_ONESHOT_READY1H = 45,
1387 EMOTE_ONESHOT_READYBOW = 48,
1388 EMOTE_ONESHOT_SPELLPRECAST = 50,
1389 EMOTE_ONESHOT_SPELLCAST = 51,
1390 EMOTE_ONESHOT_BATTLEROAR = 53,
1391 EMOTE_ONESHOT_SPECIALATTACK1H = 54,
1392 EMOTE_ONESHOT_KICK = 60,
1393 EMOTE_ONESHOT_ATTACKTHROWN = 61,
1394 EMOTE_STATE_STUN = 64,
1395 EMOTE_STATE_DEAD = 65,
1396 EMOTE_ONESHOT_SALUTE = 66,
1397 EMOTE_STATE_KNEEL = 68,
1398 EMOTE_STATE_USESTANDING = 69,
1399 EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
1400 EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
1401 EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
1402 EMOTE_STATE_STUN_NOSHEATHE = 93,
1403 EMOTE_ONESHOT_DANCE = 94,
1404 EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
1405 EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
1406 EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
1407 EMOTE_STATE_WORK = 173,
1408 EMOTE_STATE_SPELLPRECAST = 193,
1409 EMOTE_ONESHOT_READYRIFLE = 213,
1410 EMOTE_STATE_READYRIFLE = 214,
1411 EMOTE_STATE_WORK_MINING = 233,
1412 EMOTE_STATE_WORK_CHOPWOOD = 234,
1413 EMOTE_STATE_APPLAUD = 253,
1414 EMOTE_ONESHOT_LIFTOFF = 254,
1415 EMOTE_ONESHOT_YES = 273,
1416 EMOTE_ONESHOT_NO = 274,
1417 EMOTE_ONESHOT_TRAIN = 275,
1418 EMOTE_ONESHOT_LAND = 293,
1419 EMOTE_STATE_AT_EASE = 313,
1420 EMOTE_STATE_READY1H = 333,
1421 EMOTE_STATE_SPELLKNEELSTART = 353,
1422 EMOTE_STATE_SUBMERGED = 373,
1423 EMOTE_ONESHOT_SUBMERGE = 374,
1424 EMOTE_STATE_READY2H = 375,
1425 EMOTE_STATE_READYBOW = 376,
1426 EMOTE_ONESHOT_MOUNTSPECIAL = 377,
1427 EMOTE_STATE_TALK = 378,
1428 EMOTE_STATE_FISHING = 379,
1429 EMOTE_ONESHOT_FISHING = 380,
1430 EMOTE_ONESHOT_LOOT = 381,
1431 EMOTE_STATE_WHIRLWIND = 382,
1432 EMOTE_STATE_DROWNED = 383,
1433 EMOTE_STATE_HOLD_BOW = 384,
1434 EMOTE_STATE_HOLD_RIFLE = 385,
1435 EMOTE_STATE_HOLD_THROWN = 386,
1436 EMOTE_ONESHOT_DROWN = 387,
1437 EMOTE_ONESHOT_STOMP = 388,
1438 EMOTE_ONESHOT_ATTACKOFF = 389,
1439 EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
1440 EMOTE_STATE_ROAR = 391,
1441 EMOTE_STATE_LAUGH = 392,
1442 EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
1443 EMOTE_ONESHOT_JUMPLANDRUN = 394,
1444 EMOTE_ONESHOT_JUMPEND = 395,
1445 EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
1446 EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
1447 EMOTE_STATE_CANNIBALIZE = 398,
1448 EMOTE_ONESHOT_JUMPSTART = 399,
1449 EMOTE_STATE_DANCESPECIAL = 400,
1450 EMOTE_ONESHOT_DANCESPECIAL = 401,
1451 EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
1452 EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
1453 EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
1454 EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
1455 EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
1456 EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
1457 EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
1458 EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
1459 EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
1460 EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
1461 EMOTE_STATE_EXCLAIM = 412,
1462 EMOTE_STATE_DANCE_CUSTOM = 413,
1463 EMOTE_STATE_SIT_CHAIR_MED = 415,
1464 EMOTE_STATE_CUSTOM_SPELL_01 = 416,
1465 EMOTE_STATE_CUSTOM_SPELL_02 = 417,
1466 EMOTE_STATE_EAT = 418,
1467 EMOTE_STATE_CUSTOM_SPELL_04 = 419,
1468 EMOTE_STATE_CUSTOM_SPELL_03 = 420,
1469 EMOTE_STATE_CUSTOM_SPELL_05 = 421,
1470 EMOTE_STATE_SPELLEFFECT_HOLD = 422,
1471 EMOTE_STATE_EAT_NO_SHEATHE = 423,
1472 EMOTE_STATE_MOUNT = 424,
1473 EMOTE_STATE_READY2HL = 425,
1474 EMOTE_STATE_SIT_CHAIR_HIGH = 426,
1475 EMOTE_STATE_FALL = 427,
1476 EMOTE_STATE_LOOT = 428,
1477 EMOTE_STATE_SUBMERGED_NEW = 429,
1478 EMOTE_ONESHOT_COWER = 430,
1479 EMOTE_STATE_COWER = 431,
1480 EMOTE_ONESHOT_USESTANDING = 432,
1481 EMOTE_STATE_STEALTH_STAND = 433,
1482 EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
1483 EMOTE_ONESHOT_ATTACKBOW = 435,
1484 EMOTE_ONESHOT_ATTACKRIFLE = 436,
1485 EMOTE_STATE_SWIM_IDLE = 437,
1486 EMOTE_STATE_ATTACK_UNARMED = 438,
1487 EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
1488 EMOTE_ONESHOT_DODGE = 440,
1489 EMOTE_ONESHOT_PARRY1H = 441,
1490 EMOTE_ONESHOT_PARRY2H = 442,
1491 EMOTE_ONESHOT_PARRY2HL = 443,
1492 EMOTE_STATE_FLYFALL = 444,
1493 EMOTE_ONESHOT_FLYDEATH = 445,
1494 EMOTE_STATE_FLY_FALL = 446,
1495 EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
1496 EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
1497 EMOTE_ONESHOT_EMERGE = 449,
1498 EMOTE_ONESHOT_DRAGONSPIT = 450,
1499 EMOTE_STATE_SPECIALUNARMED = 451,
1500 EMOTE_ONESHOT_FLYGRAB = 452,
1501 EMOTE_STATE_FLYGRABCLOSED = 453,
1502 EMOTE_ONESHOT_FLYGRABTHROWN = 454,
1503 EMOTE_STATE_FLY_SIT_GROUND = 455,
1504 EMOTE_STATE_WALKBACKWARDS = 456,
1505 EMOTE_ONESHOT_FLYTALK = 457,
1506 EMOTE_ONESHOT_FLYATTACK1H = 458,
1507 EMOTE_STATE_CUSTOMSPELL08 = 459,
1508 EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
1509 EMOTE_STATE_SIT_CHAIR_LOW = 461,
1510 EMOTE_ONE_SHOT_STUN = 462,
1511 EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
1512 EMOTE_STATE_READYTHROWN = 464
1515 enum Anim
1517 ANIM_STAND = 0x0,
1518 ANIM_DEATH = 0x1,
1519 ANIM_SPELL = 0x2,
1520 ANIM_STOP = 0x3,
1521 ANIM_WALK = 0x4,
1522 ANIM_RUN = 0x5,
1523 ANIM_DEAD = 0x6,
1524 ANIM_RISE = 0x7,
1525 ANIM_STANDWOUND = 0x8,
1526 ANIM_COMBATWOUND = 0x9,
1527 ANIM_COMBATCRITICAL = 0xA,
1528 ANIM_SHUFFLE_LEFT = 0xB,
1529 ANIM_SHUFFLE_RIGHT = 0xC,
1530 ANIM_WALK_BACKWARDS = 0xD,
1531 ANIM_STUN = 0xE,
1532 ANIM_HANDS_CLOSED = 0xF,
1533 ANIM_ATTACKUNARMED = 0x10,
1534 ANIM_ATTACK1H = 0x11,
1535 ANIM_ATTACK2HTIGHT = 0x12,
1536 ANIM_ATTACK2HLOOSE = 0x13,
1537 ANIM_PARRYUNARMED = 0x14,
1538 ANIM_PARRY1H = 0x15,
1539 ANIM_PARRY2HTIGHT = 0x16,
1540 ANIM_PARRY2HLOOSE = 0x17,
1541 ANIM_PARRYSHIELD = 0x18,
1542 ANIM_READYUNARMED = 0x19,
1543 ANIM_READY1H = 0x1A,
1544 ANIM_READY2HTIGHT = 0x1B,
1545 ANIM_READY2HLOOSE = 0x1C,
1546 ANIM_READYBOW = 0x1D,
1547 ANIM_DODGE = 0x1E,
1548 ANIM_SPELLPRECAST = 0x1F,
1549 ANIM_SPELLCAST = 0x20,
1550 ANIM_SPELLCASTAREA = 0x21,
1551 ANIM_NPCWELCOME = 0x22,
1552 ANIM_NPCGOODBYE = 0x23,
1553 ANIM_BLOCK = 0x24,
1554 ANIM_JUMPSTART = 0x25,
1555 ANIM_JUMP = 0x26,
1556 ANIM_JUMPEND = 0x27,
1557 ANIM_FALL = 0x28,
1558 ANIM_SWIMIDLE = 0x29,
1559 ANIM_SWIM = 0x2A,
1560 ANIM_SWIM_LEFT = 0x2B,
1561 ANIM_SWIM_RIGHT = 0x2C,
1562 ANIM_SWIM_BACKWARDS = 0x2D,
1563 ANIM_ATTACKBOW = 0x2E,
1564 ANIM_FIREBOW = 0x2F,
1565 ANIM_READYRIFLE = 0x30,
1566 ANIM_ATTACKRIFLE = 0x31,
1567 ANIM_LOOT = 0x32,
1568 ANIM_SPELL_PRECAST_DIRECTED = 0x33,
1569 ANIM_SPELL_PRECAST_OMNI = 0x34,
1570 ANIM_SPELL_CAST_DIRECTED = 0x35,
1571 ANIM_SPELL_CAST_OMNI = 0x36,
1572 ANIM_SPELL_BATTLEROAR = 0x37,
1573 ANIM_SPELL_READYABILITY = 0x38,
1574 ANIM_SPELL_SPECIAL1H = 0x39,
1575 ANIM_SPELL_SPECIAL2H = 0x3A,
1576 ANIM_SPELL_SHIELDBASH = 0x3B,
1577 ANIM_EMOTE_TALK = 0x3C,
1578 ANIM_EMOTE_EAT = 0x3D,
1579 ANIM_EMOTE_WORK = 0x3E,
1580 ANIM_EMOTE_USE_STANDING = 0x3F,
1581 ANIM_EMOTE_EXCLAMATION = 0x40,
1582 ANIM_EMOTE_QUESTION = 0x41,
1583 ANIM_EMOTE_BOW = 0x42,
1584 ANIM_EMOTE_WAVE = 0x43,
1585 ANIM_EMOTE_CHEER = 0x44,
1586 ANIM_EMOTE_DANCE = 0x45,
1587 ANIM_EMOTE_LAUGH = 0x46,
1588 ANIM_EMOTE_SLEEP = 0x47,
1589 ANIM_EMOTE_SIT_GROUND = 0x48,
1590 ANIM_EMOTE_RUDE = 0x49,
1591 ANIM_EMOTE_ROAR = 0x4A,
1592 ANIM_EMOTE_KNEEL = 0x4B,
1593 ANIM_EMOTE_KISS = 0x4C,
1594 ANIM_EMOTE_CRY = 0x4D,
1595 ANIM_EMOTE_CHICKEN = 0x4E,
1596 ANIM_EMOTE_BEG = 0x4F,
1597 ANIM_EMOTE_APPLAUD = 0x50,
1598 ANIM_EMOTE_SHOUT = 0x51,
1599 ANIM_EMOTE_FLEX = 0x52,
1600 ANIM_EMOTE_SHY = 0x53,
1601 ANIM_EMOTE_POINT = 0x54,
1602 ANIM_ATTACK1HPIERCE = 0x55,
1603 ANIM_ATTACK2HLOOSEPIERCE = 0x56,
1604 ANIM_ATTACKOFF = 0x57,
1605 ANIM_ATTACKOFFPIERCE = 0x58,
1606 ANIM_SHEATHE = 0x59,
1607 ANIM_HIPSHEATHE = 0x5A,
1608 ANIM_MOUNT = 0x5B,
1609 ANIM_RUN_LEANRIGHT = 0x5C,
1610 ANIM_RUN_LEANLEFT = 0x5D,
1611 ANIM_MOUNT_SPECIAL = 0x5E,
1612 ANIM_KICK = 0x5F,
1613 ANIM_SITDOWN = 0x60,
1614 ANIM_SITTING = 0x61,
1615 ANIM_SITUP = 0x62,
1616 ANIM_SLEEPDOWN = 0x63,
1617 ANIM_SLEEPING = 0x64,
1618 ANIM_SLEEPUP = 0x65,
1619 ANIM_SITCHAIRLOW = 0x66,
1620 ANIM_SITCHAIRMEDIUM = 0x67,
1621 ANIM_SITCHAIRHIGH = 0x68,
1622 ANIM_LOADBOW = 0x69,
1623 ANIM_LOADRIFLE = 0x6A,
1624 ANIM_ATTACKTHROWN = 0x6B,
1625 ANIM_READYTHROWN = 0x6C,
1626 ANIM_HOLDBOW = 0x6D,
1627 ANIM_HOLDRIFLE = 0x6E,
1628 ANIM_HOLDTHROWN = 0x6F,
1629 ANIM_LOADTHROWN = 0x70,
1630 ANIM_EMOTE_SALUTE = 0x71,
1631 ANIM_KNEELDOWN = 0x72,
1632 ANIM_KNEELING = 0x73,
1633 ANIM_KNEELUP = 0x74,
1634 ANIM_ATTACKUNARMEDOFF = 0x75,
1635 ANIM_SPECIALUNARMED = 0x76,
1636 ANIM_STEALTHWALK = 0x77,
1637 ANIM_STEALTHSTAND = 0x78,
1638 ANIM_KNOCKDOWN = 0x79,
1639 ANIM_EATING = 0x7A,
1640 ANIM_USESTANDINGLOOP = 0x7B,
1641 ANIM_CHANNELCASTDIRECTED = 0x7C,
1642 ANIM_CHANNELCASTOMNI = 0x7D,
1643 ANIM_WHIRLWIND = 0x7E,
1644 ANIM_BIRTH = 0x7F,
1645 ANIM_USESTANDINGSTART = 0x80,
1646 ANIM_USESTANDINGEND = 0x81,
1647 ANIM_HOWL = 0x82,
1648 ANIM_DROWN = 0x83,
1649 ANIM_DROWNED = 0x84,
1650 ANIM_FISHINGCAST = 0x85,
1651 ANIM_FISHINGLOOP = 0x86,
1652 ANIM_FLY = 0x87,
1653 ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
1654 ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
1655 ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
1656 ANIM_SPELL_SLEEP_DOWN = 0x8B,
1657 ANIM_SPELL_KNEEL_START = 0x8C,
1658 ANIM_SPELL_KNEEL_LOOP = 0x8D,
1659 ANIM_SPELL_KNEEL_END = 0x8E,
1660 ANIM_SPRINT = 0x8F,
1661 ANIM_IN_FIGHT = 0x90,
1663 ANIM_GAMEOBJ_SPAWN = 145,
1664 ANIM_GAMEOBJ_CLOSE = 146,
1665 ANIM_GAMEOBJ_CLOSED = 147,
1666 ANIM_GAMEOBJ_OPEN = 148,
1667 ANIM_GAMEOBJ_OPENED = 149,
1668 ANIM_GAMEOBJ_DESTROY = 150,
1669 ANIM_GAMEOBJ_DESTROYED = 151,
1670 ANIM_GAMEOBJ_REBUILD = 152,
1671 ANIM_GAMEOBJ_CUSTOM0 = 153,
1672 ANIM_GAMEOBJ_CUSTOM1 = 154,
1673 ANIM_GAMEOBJ_CUSTOM2 = 155,
1674 ANIM_GAMEOBJ_CUSTOM3 = 156,
1675 ANIM_GAMEOBJ_DESPAWN = 157,
1676 ANIM_HOLD = 158,
1677 ANIM_DECAY = 159,
1678 ANIM_BOWPULL = 160,
1679 ANIM_BOWRELEASE = 161,
1680 ANIM_SHIPSTART = 162,
1681 ANIM_SHIPMOVEING = 163,
1682 ANIM_SHIPSTOP = 164,
1683 ANIM_GROUPARROW = 165,
1684 ANIM_ARROW = 166,
1685 ANIM_CORPSEARROW = 167,
1686 ANIM_GUIDEARROW = 168,
1687 ANIM_SWAY = 169,
1688 ANIM_DRUIDCATPOUNCE = 170,
1689 ANIM_DRUIDCATRIP = 171,
1690 ANIM_DRUIDCATRAKE = 172,
1691 ANIM_DRUIDCATRAVAGE = 173,
1692 ANIM_DRUIDCATCLAW = 174,
1693 ANIM_DRUIDCATCOWER = 175,
1694 ANIM_DRUIDBEARSWIPE = 176,
1695 ANIM_DRUIDBEARBITE = 177,
1696 ANIM_DRUIDBEARMAUL = 178,
1697 ANIM_DRUIDBEARBASH = 179,
1698 ANIM_DRAGONTAIL = 180,
1699 ANIM_DRAGONSTOMP = 181,
1700 ANIM_DRAGONSPIT = 182,
1701 ANIM_DRAGONSPITHOVER = 183,
1702 ANIM_DRAGONSPITFLY = 184,
1703 ANIM_EMOTEYES = 185,
1704 ANIM_EMOTENO = 186,
1705 ANIM_JUMPLANDRUN = 187,
1706 ANIM_LOOTHOLD = 188,
1707 ANIM_LOOTUP = 189,
1708 ANIM_STANDHIGH = 190,
1709 ANIM_IMPACT = 191,
1710 ANIM_LIFTOFF = 192,
1711 ANIM_HOVER = 193,
1712 ANIM_SUCCUBUSENTICE = 194,
1713 ANIM_EMOTETRAIN = 195,
1714 ANIM_EMOTEDEAD = 196,
1715 ANIM_EMOTEDANCEONCE = 197,
1716 ANIM_DEFLECT = 198,
1717 ANIM_EMOTEEATNOSHEATHE = 199,
1718 ANIM_LAND = 200,
1719 ANIM_SUBMERGE = 201,
1720 ANIM_SUBMERGED = 202,
1721 ANIM_CANNIBALIZE = 203,
1722 ANIM_ARROWBIRTH = 204,
1723 ANIM_GROURARROWBIRTH = 205,
1724 ANIM_CORPSEARROWBIRTH = 206,
1725 ANIM_GUIDEARROWBIRTH = 207,
1726 ANIM_EMOTETALKNOSHEATHE = 208,
1727 ANIM_EMOTEPOINTNOSHEATHE = 209,
1728 ANIM_EMOTESALUTENOSHEATHE = 210,
1729 ANIM_EMOTEDANCESPECIAL = 211,
1730 ANIM_MUTILATE = 212,
1731 ANIM_CUSTOMSPELL01 = 213,
1732 ANIM_CUSTOMSPELL02 = 214,
1733 ANIM_CUSTOMSPELL03 = 215,
1734 ANIM_CUSTOMSPELL04 = 216,
1735 ANIM_CUSTOMSPELL05 = 217,
1736 ANIM_CUSTOMSPELL06 = 218,
1737 ANIM_CUSTOMSPELL07 = 219,
1738 ANIM_CUSTOMSPELL08 = 220,
1739 ANIM_CUSTOMSPELL09 = 221,
1740 ANIM_CUSTOMSPELL10 = 222,
1741 ANIM_StealthRun = 223
1744 enum LockKeyType
1746 LOCK_KEY_NONE = 0,
1747 LOCK_KEY_ITEM = 1,
1748 LOCK_KEY_SKILL = 2
1751 enum LockType
1753 LOCKTYPE_PICKLOCK = 1,
1754 LOCKTYPE_HERBALISM = 2,
1755 LOCKTYPE_MINING = 3,
1756 LOCKTYPE_DISARM_TRAP = 4,
1757 LOCKTYPE_OPEN = 5,
1758 LOCKTYPE_TREASURE = 6,
1759 LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
1760 LOCKTYPE_CLOSE = 8,
1761 LOCKTYPE_ARM_TRAP = 9,
1762 LOCKTYPE_QUICK_OPEN = 10,
1763 LOCKTYPE_QUICK_CLOSE = 11,
1764 LOCKTYPE_OPEN_TINKERING = 12,
1765 LOCKTYPE_OPEN_KNEELING = 13,
1766 LOCKTYPE_OPEN_ATTACKING = 14,
1767 LOCKTYPE_GAHZRIDIAN = 15,
1768 LOCKTYPE_BLASTING = 16,
1769 LOCKTYPE_SLOW_OPEN = 17,
1770 LOCKTYPE_SLOW_CLOSE = 18,
1771 LOCKTYPE_FISHING = 19,
1772 LOCKTYPE_INSCRIPTION = 20,
1773 LOCKTYPE_OPEN_FROM_VEHICLE = 21
1776 enum TrainerType // this is important type for npcs!
1778 TRAINER_TYPE_CLASS = 0,
1779 TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
1780 TRAINER_TYPE_TRADESKILLS = 2,
1781 TRAINER_TYPE_PETS = 3
1784 #define MAX_TRAINER_TYPE 4
1786 // CreatureType.dbc
1787 enum CreatureType
1789 CREATURE_TYPE_BEAST = 1,
1790 CREATURE_TYPE_DRAGONKIN = 2,
1791 CREATURE_TYPE_DEMON = 3,
1792 CREATURE_TYPE_ELEMENTAL = 4,
1793 CREATURE_TYPE_GIANT = 5,
1794 CREATURE_TYPE_UNDEAD = 6,
1795 CREATURE_TYPE_HUMANOID = 7,
1796 CREATURE_TYPE_CRITTER = 8,
1797 CREATURE_TYPE_MECHANICAL = 9,
1798 CREATURE_TYPE_NOT_SPECIFIED = 10,
1799 CREATURE_TYPE_TOTEM = 11,
1800 CREATURE_TYPE_NON_COMBAT_PET = 12,
1801 CREATURE_TYPE_GAS_CLOUD = 13
1804 uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1805 uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1806 uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
1808 // CreatureFamily.dbc
1809 enum CreatureFamily
1811 CREATURE_FAMILY_WOLF = 1,
1812 CREATURE_FAMILY_CAT = 2,
1813 CREATURE_FAMILY_SPIDER = 3,
1814 CREATURE_FAMILY_BEAR = 4,
1815 CREATURE_FAMILY_BOAR = 5,
1816 CREATURE_FAMILY_CROCOLISK = 6,
1817 CREATURE_FAMILY_CARRION_BIRD = 7,
1818 CREATURE_FAMILY_CRAB = 8,
1819 CREATURE_FAMILY_GORILLA = 9,
1820 CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
1821 CREATURE_FAMILY_RAPTOR = 11,
1822 CREATURE_FAMILY_TALLSTRIDER = 12,
1823 CREATURE_FAMILY_FELHUNTER = 15,
1824 CREATURE_FAMILY_VOIDWALKER = 16,
1825 CREATURE_FAMILY_SUCCUBUS = 17,
1826 CREATURE_FAMILY_DOOMGUARD = 19,
1827 CREATURE_FAMILY_SCORPID = 20,
1828 CREATURE_FAMILY_TURTLE = 21,
1829 CREATURE_FAMILY_IMP = 23,
1830 CREATURE_FAMILY_BAT = 24,
1831 CREATURE_FAMILY_HYENA = 25,
1832 CREATURE_FAMILY_BIRD_OF_PREY = 26,
1833 CREATURE_FAMILY_WIND_SERPENT = 27,
1834 CREATURE_FAMILY_REMOTE_CONTROL = 28,
1835 CREATURE_FAMILY_FELGUARD = 29,
1836 CREATURE_FAMILY_DRAGONHAWK = 30,
1837 CREATURE_FAMILY_RAVAGER = 31,
1838 CREATURE_FAMILY_WARP_STALKER = 32,
1839 CREATURE_FAMILY_SPOREBAT = 33,
1840 CREATURE_FAMILY_NETHER_RAY = 34,
1841 CREATURE_FAMILY_SERPENT = 35,
1842 CREATURE_FAMILY_MOTH = 37,
1843 CREATURE_FAMILY_CHIMAERA = 38,
1844 CREATURE_FAMILY_DEVILSAUR = 39,
1845 CREATURE_FAMILY_GHOUL = 40,
1846 CREATURE_FAMILY_SILITHID = 41,
1847 CREATURE_FAMILY_WORM = 42,
1848 CREATURE_FAMILY_RHINO = 43,
1849 CREATURE_FAMILY_WASP = 44,
1850 CREATURE_FAMILY_CORE_HOUND = 45,
1851 CREATURE_FAMILY_SPIRIT_BEAST = 46
1854 enum CreatureTypeFlags
1856 CREATURE_TYPEFLAGS_TAMEABLE = 0x00001, //tameable by any hunter
1857 CREATURE_TYPEFLAGS_UNK2 = 0x00002, //? Related to spirits/ghosts in any form? Allow gossip interaction if player is also ghost? Visibility?
1858 CREATURE_TYPEFLAGS_UNK3 = 0x00004,
1859 CREATURE_TYPEFLAGS_UNK4 = 0x00008,
1860 CREATURE_TYPEFLAGS_UNK5 = 0x00010,
1861 CREATURE_TYPEFLAGS_UNK6 = 0x00020,
1862 CREATURE_TYPEFLAGS_UNK7 = 0x00040,
1863 CREATURE_TYPEFLAGS_UNK8 = 0x00080,
1864 CREATURE_TYPEFLAGS_HERBLOOT = 0x00100, //can be looted by herbalist
1865 CREATURE_TYPEFLAGS_MININGLOOT = 0x00200, //can be looted by miner
1866 CREATURE_TYPEFLAGS_UNK11 = 0x00400,
1867 CREATURE_TYPEFLAGS_UNK12 = 0x00800, //? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
1868 CREATURE_TYPEFLAGS_UNK13 = 0x01000, //? Can aid any player in combat if in range?
1869 CREATURE_TYPEFLAGS_UNK14 = 0x02000,
1870 CREATURE_TYPEFLAGS_UNK15 = 0x04000, //? Possibly not in use
1871 CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x08000, //can be looted by engineer
1872 CREATURE_TYPEFLAGS_EXOTIC = 0x10000, //can be tamed by hunter as exotic pet
1873 CREATURE_TYPEFLAGS_UNK18 = 0x20000, //? Related to veichles/pvp?
1874 CREATURE_TYPEFLAGS_UNK19 = 0x40000, //? Related to veichle/siege weapons?
1875 CREATURE_TYPEFLAGS_UNK20 = 0x80000
1878 enum CreatureEliteType
1880 CREATURE_ELITE_NORMAL = 0,
1881 CREATURE_ELITE_ELITE = 1,
1882 CREATURE_ELITE_RAREELITE = 2,
1883 CREATURE_ELITE_WORLDBOSS = 3,
1884 CREATURE_ELITE_RARE = 4,
1885 CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
1888 // values based at Holidays.dbc
1889 enum HolidayIds
1891 HOLIDAY_FIREWORKS_SPECTACULAR = 62,
1892 HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
1893 HOLIDAY_NOBLEGARDEN = 181,
1894 HOLIDAY_CHILDRENS_WEEK = 201,
1895 HOLIDAY_CALL_TO_ARMS_AV = 283,
1896 HOLIDAY_CALL_TO_ARMS_WG = 284,
1897 HOLIDAY_CALL_TO_ARMS_AB = 285,
1898 HOLIDAY_FISHING_EXTRAVAGANZA = 301,
1899 HOLIDAY_HARVEST_FESTIVAL = 321,
1900 HOLIDAY_HALLOWS_END = 324,
1901 HOLIDAY_LUNAR_FESTIVAL = 327,
1902 HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
1903 HOLIDAY_FIRE_FESTIVAL = 341,
1904 HOLIDAY_CALL_TO_ARMS_ES = 353,
1905 HOLIDAY_BREWFEST = 372,
1906 HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
1907 HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
1908 HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
1909 HOLIDAY_CALL_TO_ARMS_SA = 400,
1910 HOLIDAY_WOTLK_LAUNCH = 406
1913 // values based at QuestInfo.dbc
1914 enum QuestTypes
1916 QUEST_TYPE_ELITE = 1,
1917 QUEST_TYPE_LIFE = 21,
1918 QUEST_TYPE_PVP = 41,
1919 QUEST_TYPE_RAID = 62,
1920 QUEST_TYPE_DUNGEON = 81,
1921 QUEST_TYPE_WORLD_EVENT = 82,
1922 QUEST_TYPE_LEGENDARY = 83,
1923 QUEST_TYPE_ESCORT = 84,
1924 QUEST_TYPE_HEROIC = 85,
1925 QUEST_TYPE_RAID_10 = 88,
1926 QUEST_TYPE_RAID_25 = 89
1929 // values based at QuestSort.dbc
1930 enum QuestSort
1932 QUEST_SORT_EPIC = 1,
1933 QUEST_SORT_WAILING_CAVERNS_OLD = 21,
1934 QUEST_SORT_SEASONAL = 22,
1935 QUEST_SORT_UNDERCITY_OLD = 23,
1936 QUEST_SORT_HERBALISM = 24,
1937 QUEST_SORT_BATTLEGROUNDS = 25,
1938 QUEST_SORT_ULDAMN_OLD = 41,
1939 QUEST_SORT_WARLOCK = 61,
1940 QUEST_SORT_WARRIOR = 81,
1941 QUEST_SORT_SHAMAN = 82,
1942 QUEST_SORT_FISHING = 101,
1943 QUEST_SORT_BLACKSMITHING = 121,
1944 QUEST_SORT_PALADIN = 141,
1945 QUEST_SORT_MAGE = 161,
1946 QUEST_SORT_ROGUE = 162,
1947 QUEST_SORT_ALCHEMY = 181,
1948 QUEST_SORT_LEATHERWORKING = 182,
1949 QUEST_SORT_ENGINERING = 201,
1950 QUEST_SORT_TREASURE_MAP = 221,
1951 QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
1952 QUEST_SORT_HUNTER = 261,
1953 QUEST_SORT_PRIEST = 262,
1954 QUEST_SORT_DRUID = 263,
1955 QUEST_SORT_TAILORING = 264,
1956 QUEST_SORT_SPECIAL = 284,
1957 QUEST_SORT_COOKING = 304,
1958 QUEST_SORT_FIRST_AID = 324,
1959 QUEST_SORT_LEGENDARY = 344,
1960 QUEST_SORT_DARKMOON_FAIRE = 364,
1961 QUEST_SORT_AHN_QIRAJ_WAR = 365,
1962 QUEST_SORT_LUNAR_FESTIVAL = 366,
1963 QUEST_SORT_REPUTATION = 367,
1964 QUEST_SORT_INVASION = 368,
1965 QUEST_SORT_MIDSUMMER = 369,
1966 QUEST_SORT_BREWFEST = 370,
1967 QUEST_SORT_INSCRIPTION = 371,
1968 QUEST_SORT_DEATH_KNIGHT = 372,
1969 QUEST_SORT_JEWELCRAFTING = 373
1972 inline uint8 ClassByQuestSort(int32 QuestSort)
1974 switch(QuestSort)
1976 case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
1977 case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
1978 case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
1979 case QUEST_SORT_PALADIN: return CLASS_PALADIN;
1980 case QUEST_SORT_MAGE: return CLASS_MAGE;
1981 case QUEST_SORT_ROGUE: return CLASS_ROGUE;
1982 case QUEST_SORT_HUNTER: return CLASS_HUNTER;
1983 case QUEST_SORT_PRIEST: return CLASS_PRIEST;
1984 case QUEST_SORT_DRUID: return CLASS_DRUID;
1985 case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
1987 return 0;
1990 enum SkillType
1992 SKILL_NONE = 0,
1994 SKILL_FROST = 6,
1995 SKILL_FIRE = 8,
1996 SKILL_ARMS = 26,
1997 SKILL_COMBAT = 38,
1998 SKILL_SUBTLETY = 39,
1999 SKILL_SWORDS = 43,
2000 SKILL_AXES = 44,
2001 SKILL_BOWS = 45,
2002 SKILL_GUNS = 46,
2003 SKILL_BEAST_MASTERY = 50,
2004 SKILL_SURVIVAL = 51,
2005 SKILL_MACES = 54,
2006 SKILL_2H_SWORDS = 55,
2007 SKILL_HOLY = 56,
2008 SKILL_SHADOW = 78,
2009 SKILL_DEFENSE = 95,
2010 SKILL_LANG_COMMON = 98,
2011 SKILL_RACIAL_DWARVEN = 101,
2012 SKILL_LANG_ORCISH = 109,
2013 SKILL_LANG_DWARVEN = 111,
2014 SKILL_LANG_DARNASSIAN = 113,
2015 SKILL_LANG_TAURAHE = 115,
2016 SKILL_DUAL_WIELD = 118,
2017 SKILL_RACIAL_TAUREN = 124,
2018 SKILL_ORC_RACIAL = 125,
2019 SKILL_RACIAL_NIGHT_ELF = 126,
2020 SKILL_FIRST_AID = 129,
2021 SKILL_FERAL_COMBAT = 134,
2022 SKILL_STAVES = 136,
2023 SKILL_LANG_THALASSIAN = 137,
2024 SKILL_LANG_DRACONIC = 138,
2025 SKILL_LANG_DEMON_TONGUE = 139,
2026 SKILL_LANG_TITAN = 140,
2027 SKILL_LANG_OLD_TONGUE = 141,
2028 SKILL_SURVIVAL2 = 142,
2029 SKILL_RIDING_HORSE = 148,
2030 SKILL_RIDING_WOLF = 149,
2031 SKILL_RIDING_RAM = 152,
2032 SKILL_RIDING_TIGER = 150,
2033 SKILL_SWIMING = 155,
2034 SKILL_2H_MACES = 160,
2035 SKILL_UNARMED = 162,
2036 SKILL_MARKSMANSHIP = 163,
2037 SKILL_BLACKSMITHING = 164,
2038 SKILL_LEATHERWORKING = 165,
2039 SKILL_ALCHEMY = 171,
2040 SKILL_2H_AXES = 172,
2041 SKILL_DAGGERS = 173,
2042 SKILL_THROWN = 176,
2043 SKILL_HERBALISM = 182,
2044 SKILL_GENERIC_DND = 183,
2045 SKILL_RETRIBUTION = 184,
2046 SKILL_COOKING = 185,
2047 SKILL_MINING = 186,
2048 SKILL_PET_IMP = 188,
2049 SKILL_PET_FELHUNTER = 189,
2050 SKILL_TAILORING = 197,
2051 SKILL_ENGINERING = 202,
2052 SKILL_PET_SPIDER = 203,
2053 SKILL_PET_VOIDWALKER = 204,
2054 SKILL_PET_SUCCUBUS = 205,
2055 SKILL_PET_INFERNAL = 206,
2056 SKILL_PET_DOOMGUARD = 207,
2057 SKILL_PET_WOLF = 208,
2058 SKILL_PET_CAT = 209,
2059 SKILL_PET_BEAR = 210,
2060 SKILL_PET_BOAR = 211,
2061 SKILL_PET_CROCILISK = 212,
2062 SKILL_PET_CARRION_BIRD = 213,
2063 SKILL_PET_CRAB = 214,
2064 SKILL_PET_GORILLA = 215,
2065 SKILL_PET_RAPTOR = 217,
2066 SKILL_PET_TALLSTRIDER = 218,
2067 SKILL_RACIAL_UNDED = 220,
2068 SKILL_CROSSBOWS = 226,
2069 SKILL_WANDS = 228,
2070 SKILL_POLEARMS = 229,
2071 SKILL_PET_SCORPID = 236,
2072 SKILL_ARCANE = 237,
2073 SKILL_PET_TURTLE = 251,
2074 SKILL_ASSASSINATION = 253,
2075 SKILL_FURY = 256,
2076 SKILL_PROTECTION = 257,
2077 SKILL_PROTECTION2 = 267,
2078 SKILL_PET_TALENTS = 270,
2079 SKILL_PLATE_MAIL = 293,
2080 SKILL_LANG_GNOMISH = 313,
2081 SKILL_LANG_TROLL = 315,
2082 SKILL_ENCHANTING = 333,
2083 SKILL_DEMONOLOGY = 354,
2084 SKILL_AFFLICTION = 355,
2085 SKILL_FISHING = 356,
2086 SKILL_ENHANCEMENT = 373,
2087 SKILL_RESTORATION = 374,
2088 SKILL_ELEMENTAL_COMBAT = 375,
2089 SKILL_SKINNING = 393,
2090 SKILL_MAIL = 413,
2091 SKILL_LEATHER = 414,
2092 SKILL_CLOTH = 415,
2093 SKILL_SHIELD = 433,
2094 SKILL_FIST_WEAPONS = 473,
2095 SKILL_RIDING_RAPTOR = 533,
2096 SKILL_RIDING_MECHANOSTRIDER = 553,
2097 SKILL_RIDING_UNDEAD_HORSE = 554,
2098 SKILL_RESTORATION2 = 573,
2099 SKILL_BALANCE = 574,
2100 SKILL_DESTRUCTION = 593,
2101 SKILL_HOLY2 = 594,
2102 SKILL_DISCIPLINE = 613,
2103 SKILL_LOCKPICKING = 633,
2104 SKILL_PET_BAT = 653,
2105 SKILL_PET_HYENA = 654,
2106 SKILL_PET_BIRD_OF_PREY = 655,
2107 SKILL_PET_WIND_SERPENT = 656,
2108 SKILL_LANG_GUTTERSPEAK = 673,
2109 SKILL_RIDING_KODO = 713,
2110 SKILL_RACIAL_TROLL = 733,
2111 SKILL_RACIAL_GNOME = 753,
2112 SKILL_RACIAL_HUMAN = 754,
2113 SKILL_JEWELCRAFTING = 755,
2114 SKILL_RACIAL_BLOODELF = 756,
2115 SKILL_PET_EVENT_RC = 758,
2116 SKILL_LANG_DRAENEI = 759,
2117 SKILL_RACIAL_DRAENEI = 760,
2118 SKILL_PET_FELGUARD = 761,
2119 SKILL_RIDING = 762,
2120 SKILL_PET_DRAGONHAWK = 763,
2121 SKILL_PET_NETHER_RAY = 764,
2122 SKILL_PET_SPOREBAT = 765,
2123 SKILL_PET_WARP_STALKER = 766,
2124 SKILL_PET_RAVAGER = 767,
2125 SKILL_PET_SERPENT = 768,
2126 SKILL_INTERNAL = 769,
2127 SKILL_DK_BLOOD = 770,
2128 SKILL_DK_FROST = 771,
2129 SKILL_DK_UNHOLY = 772,
2130 SKILL_INSCRIPTION = 773,
2131 SKILL_PET_MOTH = 775,
2132 SKILL_RUNEFORGING = 776,
2133 SKILL_MOUNTS = 777,
2134 SKILL_COMPANIONS = 778,
2135 SKILL_PET_EXOTIC_CHIMAERA = 780,
2136 SKILL_PET_EXOTIC_DEVILSAUR = 781,
2137 SKILL_PET_GHOUL = 782,
2138 SKILL_PET_EXOTIC_SILITHID = 783,
2139 SKILL_PET_EXOTIC_WORM = 784,
2140 SKILL_PET_WASP = 785,
2141 SKILL_PET_EXOTIC_RHINO = 786,
2142 SKILL_PET_EXOTIC_CORE_HOUND = 787,
2143 SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
2146 #define MAX_SKILL_TYPE 789
2148 inline SkillType SkillByLockType(LockType locktype)
2150 switch(locktype)
2152 case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
2153 case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
2154 case LOCKTYPE_MINING: return SKILL_MINING;
2155 case LOCKTYPE_FISHING: return SKILL_FISHING;
2156 case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
2157 default: break;
2159 return SKILL_NONE;
2162 inline uint32 SkillByQuestSort(int32 QuestSort)
2164 switch(QuestSort)
2166 case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
2167 case QUEST_SORT_FISHING: return SKILL_FISHING;
2168 case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
2169 case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
2170 case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
2171 case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
2172 case QUEST_SORT_TAILORING: return SKILL_TAILORING;
2173 case QUEST_SORT_COOKING: return SKILL_COOKING;
2174 case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
2175 case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
2176 case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
2178 return 0;
2181 enum SkillCategory
2183 SKILL_CATEGORY_ATTRIBUTES = 5,
2184 SKILL_CATEGORY_WEAPON = 6,
2185 SKILL_CATEGORY_CLASS = 7,
2186 SKILL_CATEGORY_ARMOR = 8,
2187 SKILL_CATEGORY_SECONDARY = 9, // secondary professions
2188 SKILL_CATEGORY_LANGUAGES = 10,
2189 SKILL_CATEGORY_PROFESSION = 11, // primary professions
2190 SKILL_CATEGORY_GENERIC = 12
2193 enum TotemCategory
2195 TC_SKINNING_SKIFE_OLD = 1,
2196 TC_EARTH_TOTEM = 2,
2197 TC_AIR_TOTEM = 3,
2198 TC_FIRE_TOTEM = 4,
2199 TC_WATER_TOTEM = 5,
2200 TC_COPPER_ROD = 6,
2201 TC_SILVER_ROD = 7,
2202 TC_GOLDEN_ROD = 8,
2203 TC_TRUESILVER_ROD = 9,
2204 TC_ARCANITE_ROD = 10,
2205 TC_MINING_PICK_OLD = 11,
2206 TC_PHILOSOPHERS_STONE = 12,
2207 TC_BLACKSMITH_HAMMER_OLD = 13,
2208 TC_ARCLIGHT_SPANNER = 14,
2209 TC_GYROMATIC_MA = 15,
2210 TC_MASTER_TOTEM = 21,
2211 TC_FEL_IRON_ROD = 41,
2212 TC_ADAMANTITE_ROD = 62,
2213 TC_ETERNIUM_ROD = 63,
2214 TC_HOLLOW_QUILL = 81,
2215 TC_RUNED_AZURITE_ROD = 101,
2216 TC_VIRTUOSO_INKING_SET = 121,
2217 TC_DRUMS = 141,
2218 TC_GNOMISH_ARMY_KNIFE = 161,
2219 TC_BLACKSMITH_HAMMER = 162,
2220 TC_MINING_PICK = 165,
2221 TC_SKINNING_KNIFE = 166,
2222 TC_HAMMER_PICK = 167,
2223 TC_BLADED_PICKAXE = 168,
2224 TC_FLINT_AND_TINDER = 169,
2225 TC_RUNED_COBALT_ROD = 189,
2226 TC_RUNED_TITANIUM_ROD = 190
2229 enum UnitDynFlags
2231 UNIT_DYNFLAG_LOOTABLE = 0x0001,
2232 UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
2233 UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
2234 UNIT_DYNFLAG_ROOTED = 0x0008,
2235 UNIT_DYNFLAG_SPECIALINFO = 0x0010,
2236 UNIT_DYNFLAG_DEAD = 0x0020,
2237 UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
2240 enum CorpseDynFlags
2242 CORPSE_DYNFLAG_LOOTABLE = 0x0001
2245 // Passive Spell codes explicit used in code
2246 #define SPELL_ID_GENERIC_LEARN 483
2247 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2248 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2249 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2250 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2251 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2252 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2253 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2255 enum WeatherType
2257 WEATHER_TYPE_FINE = 0,
2258 WEATHER_TYPE_RAIN = 1,
2259 WEATHER_TYPE_SNOW = 2,
2260 WEATHER_TYPE_STORM = 3,
2261 WEATHER_TYPE_THUNDERS = 86,
2262 WEATHER_TYPE_BLACKRAIN = 90
2265 #define MAX_WEATHER_TYPE 4
2267 enum ChatMsg
2269 CHAT_MSG_ADDON = 0xFFFFFFFF,
2270 CHAT_MSG_SYSTEM = 0x00,
2271 CHAT_MSG_SAY = 0x01,
2272 CHAT_MSG_PARTY = 0x02,
2273 CHAT_MSG_RAID = 0x03,
2274 CHAT_MSG_GUILD = 0x04,
2275 CHAT_MSG_OFFICER = 0x05,
2276 CHAT_MSG_YELL = 0x06,
2277 CHAT_MSG_WHISPER = 0x07,
2278 CHAT_MSG_WHISPER_INFORM = 0x08,
2279 CHAT_MSG_REPLY = 0x09,
2280 CHAT_MSG_EMOTE = 0x0A,
2281 CHAT_MSG_TEXT_EMOTE = 0x0B,
2282 CHAT_MSG_MONSTER_SAY = 0x0C,
2283 CHAT_MSG_MONSTER_PARTY = 0x0D,
2284 CHAT_MSG_MONSTER_YELL = 0x0E,
2285 CHAT_MSG_MONSTER_WHISPER = 0x0F,
2286 CHAT_MSG_MONSTER_EMOTE = 0x10,
2287 CHAT_MSG_CHANNEL = 0x11,
2288 CHAT_MSG_CHANNEL_JOIN = 0x12,
2289 CHAT_MSG_CHANNEL_LEAVE = 0x13,
2290 CHAT_MSG_CHANNEL_LIST = 0x14,
2291 CHAT_MSG_CHANNEL_NOTICE = 0x15,
2292 CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
2293 CHAT_MSG_AFK = 0x17,
2294 CHAT_MSG_DND = 0x18,
2295 CHAT_MSG_IGNORED = 0x19,
2296 CHAT_MSG_SKILL = 0x1A,
2297 CHAT_MSG_LOOT = 0x1B,
2298 CHAT_MSG_MONEY = 0x1C,
2299 CHAT_MSG_OPENING = 0x1D,
2300 CHAT_MSG_TRADESKILLS = 0x1E,
2301 CHAT_MSG_PET_INFO = 0x1F,
2302 CHAT_MSG_COMBAT_MISC_INFO = 0x20,
2303 CHAT_MSG_COMBAT_XP_GAIN = 0x21,
2304 CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
2305 CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
2306 CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
2307 CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
2308 CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
2309 CHAT_MSG_RAID_LEADER = 0x27,
2310 CHAT_MSG_RAID_WARNING = 0x28,
2311 CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
2312 CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
2313 CHAT_MSG_FILTERED = 0x2B,
2314 CHAT_MSG_BATTLEGROUND = 0x2C,
2315 CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
2316 CHAT_MSG_RESTRICTED = 0x2E,
2317 CHAT_MSG_BN = 0x2F,
2318 CHAT_MSG_ACHIEVEMENT = 0x30,
2319 CHAT_MSG_GUILD_ACHIEVEMENT = 0x31
2322 #define MAX_CHAT_MSG_TYPE 0x32
2324 enum ChatLinkColors
2326 CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
2327 CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
2328 CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
2329 CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
2330 CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
2331 CHAT_LINK_COLOR_GLYPH = 0xff66bbff
2334 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2335 enum PetDiet
2337 PET_DIET_MEAT = 1,
2338 PET_DIET_FISH = 2,
2339 PET_DIET_CHEESE = 3,
2340 PET_DIET_BREAD = 4,
2341 PET_DIET_FUNGAS = 5,
2342 PET_DIET_FRUIT = 6,
2343 PET_DIET_RAW_MEAT = 7,
2344 PET_DIET_RAW_FISH = 8
2347 #define MAX_PET_DIET 9
2349 #define CHAIN_SPELL_JUMP_RADIUS 10
2351 // Max values for Guild & Guild Bank
2352 #define GUILD_BANK_MAX_TABS 6
2353 #define GUILD_BANK_MAX_SLOTS 98
2354 #define GUILD_BANK_MAX_LOGS 25
2355 #define GUILD_BANK_MONEY_LOGS_TAB 100
2356 #define GUILD_EVENTLOG_MAX_RECORDS 100
2357 #define GUILD_RANKS_MIN_COUNT 5
2358 #define GUILD_RANKS_MAX_COUNT 10
2360 enum AiReaction
2362 AI_REACTION_UNK1 = 1,
2363 AI_REACTION_AGGRO = 2,
2364 AI_REACTION_UNK3 = 3,
2365 AI_REACTION_UNK4 = 4
2368 // Diminishing Returns Types
2369 enum DiminishingReturnsType
2371 DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
2372 DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
2373 DRTYPE_ALL = 2 // this spell is diminished in every case
2376 // Diminishing Return Groups
2377 enum DiminishingGroup
2379 // Common Groups
2380 DIMINISHING_NONE,
2381 DIMINISHING_CONTROL_STUN, // Player Controlled stuns
2382 DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
2383 DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
2384 DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
2385 DIMINISHING_FEAR_BLIND, // Fears & blind
2386 DIMINISHING_CHARM,
2387 DIMINISHING_POLYMORPH_GOUGE_SAP,
2388 // Warlock Specific
2389 DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
2390 // Druid Specific
2391 DIMINISHING_CYCLONE, // From 2.3.0
2392 // Shared Class Specific
2393 DIMINISHING_CHEAPSHOT_POUNCE,
2394 DIMINISHING_DISARM, // From 2.3.0
2395 DIMINISHING_SILENCE, // From 2.3.0
2396 DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
2397 DIMINISHING_BANISH,
2398 // Other
2399 // Don't Diminish, but limit duration to 10s
2400 DIMINISHING_LIMITONLY
2403 enum DungeonDifficulties
2405 DIFFICULTY_NORMAL = 0,
2406 DIFFICULTY_HEROIC = 1,
2407 TOTAL_DIFFICULTIES
2410 enum SummonType
2412 SUMMON_TYPE_CRITTER = 41,
2413 SUMMON_TYPE_GUARDIAN = 61,
2414 SUMMON_TYPE_TOTEM_SLOT1 = 63,
2415 SUMMON_TYPE_WILD = 64,
2416 SUMMON_TYPE_POSESSED = 65,
2417 SUMMON_TYPE_DEMON = 66,
2418 SUMMON_TYPE_SUMMON = 67,
2419 SUMMON_TYPE_TOTEM_SLOT2 = 81,
2420 SUMMON_TYPE_TOTEM_SLOT3 = 82,
2421 SUMMON_TYPE_TOTEM_SLOT4 = 83,
2422 SUMMON_TYPE_TOTEM = 121,
2423 SUMMON_TYPE_UNKNOWN3 = 181,
2424 SUMMON_TYPE_UNKNOWN4 = 187,
2425 SUMMON_TYPE_UNKNOWN1 = 247,
2426 SUMMON_TYPE_CRITTER2 = 407,
2427 SUMMON_TYPE_CRITTER3 = 307,
2428 SUMMON_TYPE_UNKNOWN5 = 409,
2429 SUMMON_TYPE_UNKNOWN2 = 427,
2430 SUMMON_TYPE_POSESSED2 = 428,
2431 SUMMON_TYPE_INFERNO = 711,
2432 SUMMON_TYPE_GUARDIAN2 = 713,
2433 SUMMON_TYPE_GUARDIAN3 = 1161,
2434 SUMMON_TYPE_ELEMENTAL = 1561,
2435 SUMMON_TYPE_FORCE_OF_NATURE = 1562
2438 enum ResponseCodes
2440 RESPONSE_SUCCESS = 0x00,
2441 RESPONSE_FAILURE = 0x01,
2442 RESPONSE_CANCELLED = 0x02,
2443 RESPONSE_DISCONNECTED = 0x03,
2444 RESPONSE_FAILED_TO_CONNECT = 0x04,
2445 RESPONSE_CONNECTED = 0x05,
2446 RESPONSE_VERSION_MISMATCH = 0x06,
2448 CSTATUS_CONNECTING = 0x07,
2449 CSTATUS_NEGOTIATING_SECURITY = 0x08,
2450 CSTATUS_NEGOTIATION_COMPLETE = 0x09,
2451 CSTATUS_NEGOTIATION_FAILED = 0x0A,
2452 CSTATUS_AUTHENTICATING = 0x0B,
2454 AUTH_OK = 0x0C,
2455 AUTH_FAILED = 0x0D,
2456 AUTH_REJECT = 0x0E,
2457 AUTH_BAD_SERVER_PROOF = 0x0F,
2458 AUTH_UNAVAILABLE = 0x10,
2459 AUTH_SYSTEM_ERROR = 0x11,
2460 AUTH_BILLING_ERROR = 0x12,
2461 AUTH_BILLING_EXPIRED = 0x13,
2462 AUTH_VERSION_MISMATCH = 0x14,
2463 AUTH_UNKNOWN_ACCOUNT = 0x15,
2464 AUTH_INCORRECT_PASSWORD = 0x16,
2465 AUTH_SESSION_EXPIRED = 0x17,
2466 AUTH_SERVER_SHUTTING_DOWN = 0x18,
2467 AUTH_ALREADY_LOGGING_IN = 0x19,
2468 AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
2469 AUTH_WAIT_QUEUE = 0x1B,
2470 AUTH_BANNED = 0x1C,
2471 AUTH_ALREADY_ONLINE = 0x1D,
2472 AUTH_NO_TIME = 0x1E,
2473 AUTH_DB_BUSY = 0x1F,
2474 AUTH_SUSPENDED = 0x20,
2475 AUTH_PARENTAL_CONTROL = 0x21,
2476 AUTH_LOCKED_ENFORCED = 0x22,
2478 REALM_LIST_IN_PROGRESS = 0x23,
2479 REALM_LIST_SUCCESS = 0x24,
2480 REALM_LIST_FAILED = 0x25,
2481 REALM_LIST_INVALID = 0x26,
2482 REALM_LIST_REALM_NOT_FOUND = 0x27,
2484 ACCOUNT_CREATE_IN_PROGRESS = 0x28,
2485 ACCOUNT_CREATE_SUCCESS = 0x29,
2486 ACCOUNT_CREATE_FAILED = 0x2A,
2488 CHAR_LIST_RETRIEVING = 0x2B,
2489 CHAR_LIST_RETRIEVED = 0x2C,
2490 CHAR_LIST_FAILED = 0x2D,
2492 CHAR_CREATE_IN_PROGRESS = 0x2E,
2493 CHAR_CREATE_SUCCESS = 0x2F,
2494 CHAR_CREATE_ERROR = 0x30,
2495 CHAR_CREATE_FAILED = 0x31,
2496 CHAR_CREATE_NAME_IN_USE = 0x32,
2497 CHAR_CREATE_DISABLED = 0x33,
2498 CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
2499 CHAR_CREATE_SERVER_LIMIT = 0x35,
2500 CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
2501 CHAR_CREATE_SERVER_QUEUE = 0x37,
2502 CHAR_CREATE_ONLY_EXISTING = 0x38,
2503 CHAR_CREATE_EXPANSION = 0x39,
2504 CHAR_CREATE_EXPANSION_CLASS = 0x3A,
2505 CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
2506 CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
2508 CHAR_DELETE_IN_PROGRESS = 0x3D,
2509 CHAR_DELETE_SUCCESS = 0x3E,
2510 CHAR_DELETE_FAILED = 0x3F,
2511 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40,
2512 CHAR_DELETE_FAILED_GUILD_LEADER = 0x41,
2513 CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42,
2515 CHAR_LOGIN_IN_PROGRESS = 0x43,
2516 CHAR_LOGIN_SUCCESS = 0x44,
2517 CHAR_LOGIN_NO_WORLD = 0x45,
2518 CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46,
2519 CHAR_LOGIN_NO_INSTANCES = 0x47,
2520 CHAR_LOGIN_FAILED = 0x48,
2521 CHAR_LOGIN_DISABLED = 0x49,
2522 CHAR_LOGIN_NO_CHARACTER = 0x4A,
2523 CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B,
2524 CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C,
2526 CHAR_NAME_SUCCESS = 0x4D,
2527 CHAR_NAME_FAILURE = 0x4E,
2528 CHAR_NAME_NO_NAME = 0x4F,
2529 CHAR_NAME_TOO_SHORT = 0x50,
2530 CHAR_NAME_TOO_LONG = 0x51,
2531 CHAR_NAME_INVALID_CHARACTER = 0x52,
2532 CHAR_NAME_MIXED_LANGUAGES = 0x53,
2533 CHAR_NAME_PROFANE = 0x54,
2534 CHAR_NAME_RESERVED = 0x55,
2535 CHAR_NAME_INVALID_APOSTROPHE = 0x56,
2536 CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57,
2537 CHAR_NAME_THREE_CONSECUTIVE = 0x58,
2538 CHAR_NAME_INVALID_SPACE = 0x59,
2539 CHAR_NAME_CONSECUTIVE_SPACES = 0x5A,
2540 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B,
2541 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C,
2542 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D
2545 /// Ban function modes
2546 enum BanMode
2548 BAN_ACCOUNT,
2549 BAN_CHARACTER,
2550 BAN_IP
2553 /// Ban function return codes
2554 enum BanReturn
2556 BAN_SUCCESS,
2557 BAN_SYNTAX_ERROR,
2558 BAN_NOTFOUND
2561 // indexes of BattlemasterList.dbc
2562 enum BattleGroundTypeId
2564 BATTLEGROUND_TYPE_NONE = 0,
2565 BATTLEGROUND_AV = 1,
2566 BATTLEGROUND_WS = 2,
2567 BATTLEGROUND_AB = 3,
2568 BATTLEGROUND_NA = 4,
2569 BATTLEGROUND_BE = 5,
2570 BATTLEGROUND_AA = 6,
2571 BATTLEGROUND_EY = 7,
2572 BATTLEGROUND_RL = 8,
2573 BATTLEGROUND_SA = 9,
2574 BATTLEGROUND_DS = 10,
2575 BATTLEGROUND_RV = 11
2577 #define MAX_BATTLEGROUND_TYPE_ID 12
2579 enum MailResponseType
2581 MAIL_SEND = 0,
2582 MAIL_MONEY_TAKEN = 1,
2583 MAIL_ITEM_TAKEN = 2,
2584 MAIL_RETURNED_TO_SENDER = 3,
2585 MAIL_DELETED = 4,
2586 MAIL_MADE_PERMANENT = 5
2589 enum MailResponseResult
2591 MAIL_OK = 0,
2592 MAIL_ERR_EQUIP_ERROR = 1,
2593 MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
2594 MAIL_ERR_NOT_ENOUGH_MONEY = 3,
2595 MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
2596 MAIL_ERR_NOT_YOUR_TEAM = 5,
2597 MAIL_ERR_INTERNAL_ERROR = 6,
2598 MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
2599 MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
2600 MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
2601 MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
2602 MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
2603 MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
2604 MAIL_ERR_ITEM_HAS_EXPIRED = 21,
2607 #endif