2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
29 #include "UpdateMask.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
37 #include "GameEventMgr.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
113 // not in expected required quest state
114 if(!player
|| (!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
))
120 // not in expected forbidden quest state
121 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
128 ObjectMgr::ObjectMgr()
131 m_hiCreatureGuid
= 1;
141 m_equipmentSetGuid
= 1;
146 // Only zero condition left, others will be added while loading DB tables
147 mConditions
.resize(1);
150 ObjectMgr::~ObjectMgr()
152 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
155 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
158 // free only if loaded
159 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
160 delete[] playerClassInfo
[class_
].levelInfo
;
162 for (int race
= 0; race
< MAX_RACES
; ++race
)
163 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
164 delete[] playerInfo
[race
][class_
].levelInfo
;
166 // free group and guild objects
167 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
170 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
173 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
176 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
179 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
183 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
185 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
186 if ((*itr
)->GetLeaderGUID() == guid
)
192 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
194 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
195 if (itr
!= mGuildMap
.end())
201 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
203 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
204 if (itr
->second
->GetName() == guildname
)
210 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
212 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
213 if (itr
!= mGuildMap
.end())
214 return itr
->second
->GetName();
219 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
221 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
222 if (itr
->second
->GetLeader() == guid
)
228 void ObjectMgr::AddGuild(Guild
* guild
)
230 mGuildMap
[guild
->GetId()] = guild
;
233 void ObjectMgr::RemoveGuild(uint32 Id
)
238 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
240 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
241 if (itr
!= mArenaTeamMap
.end())
247 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
249 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
250 if (itr
->second
->GetName() == arenateamname
)
256 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
258 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
259 if (itr
->second
->GetCaptain() == guid
)
265 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
267 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
270 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
272 mArenaTeamMap
.erase(Id
);
275 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
277 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
280 void ObjectMgr::LoadCreatureLocales()
282 mCreatureLocaleMap
.clear(); // need for reload case
284 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
293 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
297 barGoLink
bar(result
->GetRowCount());
301 Field
*fields
= result
->Fetch();
304 uint32 entry
= fields
[0].GetUInt32();
306 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
308 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
310 std::string str
= fields
[1+2*(i
-1)].GetCppString();
313 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
316 if(data
.Name
.size() <= idx
)
317 data
.Name
.resize(idx
+1);
319 data
.Name
[idx
] = str
;
322 str
= fields
[1+2*(i
-1)+1].GetCppString();
325 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
328 if(data
.SubName
.size() <= idx
)
329 data
.SubName
.resize(idx
+1);
331 data
.SubName
[idx
] = str
;
335 } while (result
->NextRow());
340 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
343 void ObjectMgr::LoadNpcOptionLocales()
345 mNpcOptionLocaleMap
.clear(); // need for reload case
347 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
348 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
349 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
350 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
351 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
352 "FROM locales_npc_option");
361 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
365 barGoLink
bar(result
->GetRowCount());
369 Field
*fields
= result
->Fetch();
372 uint32 entry
= fields
[0].GetUInt32();
374 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
376 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
378 std::string str
= fields
[1+2*(i
-1)].GetCppString();
381 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
384 if(data
.OptionText
.size() <= idx
)
385 data
.OptionText
.resize(idx
+1);
387 data
.OptionText
[idx
] = str
;
390 str
= fields
[1+2*(i
-1)+1].GetCppString();
393 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
396 if(data
.BoxText
.size() <= idx
)
397 data
.BoxText
.resize(idx
+1);
399 data
.BoxText
[idx
] = str
;
403 } while (result
->NextRow());
408 sLog
.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap
.size() );
411 void ObjectMgr::LoadPointOfInterestLocales()
413 mPointOfInterestLocaleMap
.clear(); // need for reload case
415 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
424 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
428 barGoLink
bar(result
->GetRowCount());
432 Field
*fields
= result
->Fetch();
435 uint32 entry
= fields
[0].GetUInt32();
437 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
439 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
441 std::string str
= fields
[i
].GetCppString();
445 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
448 if(data
.IconName
.size() <= idx
)
449 data
.IconName
.resize(idx
+1);
451 data
.IconName
[idx
] = str
;
454 } while (result
->NextRow());
459 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
462 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
465 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
467 dst
= D(objmgr
.GetScriptId(src
));
471 void ObjectMgr::LoadCreatureTemplates()
473 SQLCreatureLoader loader
;
474 loader
.Load(sCreatureStorage
);
476 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
479 std::set
<uint32
> heroicEntries
; // already loaded heroic value in creatures
480 std::set
<uint32
> hasHeroicEntries
; // already loaded creatures with heroic entry values
482 // check data correctness
483 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
485 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
489 if (cInfo
->HeroicEntry
)
491 CreatureInfo
const* heroicInfo
= GetCreatureTemplate(cInfo
->HeroicEntry
);
494 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.", i
, cInfo
->HeroicEntry
, cInfo
->HeroicEntry
);
498 if (heroicEntries
.find(i
)!=heroicEntries
.end())
500 sLog
.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i
);
504 if (heroicEntries
.find(cInfo
->HeroicEntry
)!=heroicEntries
.end())
506 sLog
.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo
->HeroicEntry
);
510 if (hasHeroicEntries
.find(cInfo
->HeroicEntry
)!=hasHeroicEntries
.end())
512 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i
,cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
516 if (cInfo
->unit_class
!= heroicInfo
->unit_class
)
518 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i
, cInfo
->unit_class
, cInfo
->HeroicEntry
, heroicInfo
->unit_class
);
522 if (cInfo
->npcflag
!= heroicInfo
->npcflag
)
524 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
528 if (cInfo
->trainer_class
!= heroicInfo
->trainer_class
)
530 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
534 if (cInfo
->trainer_race
!= heroicInfo
->trainer_race
)
536 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
540 if (cInfo
->trainer_type
!= heroicInfo
->trainer_type
)
542 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
546 if (cInfo
->trainer_spell
!= heroicInfo
->trainer_spell
)
548 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
552 if (heroicInfo
->AIName
&& *heroicInfo
->AIName
)
554 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo
->HeroicEntry
,i
);
558 if (heroicInfo
->ScriptID
)
560 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo
->HeroicEntry
,i
);
564 hasHeroicEntries
.insert(i
);
565 heroicEntries
.insert(cInfo
->HeroicEntry
);
568 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
569 if (!factionTemplate
)
570 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
572 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
573 if (!factionTemplate
)
574 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
576 // used later for scale
577 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
579 if (cInfo
->DisplayID_A
[0])
581 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
584 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
585 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
587 else if(!displayScaleEntry
)
588 displayScaleEntry
= displayEntry
;
590 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
592 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
595 if (cInfo
->DisplayID_A
[1])
597 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
600 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
601 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
603 else if(!displayScaleEntry
)
604 displayScaleEntry
= displayEntry
;
606 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
608 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
611 if (cInfo
->DisplayID_H
[0])
613 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
616 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
617 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
619 else if(!displayScaleEntry
)
620 displayScaleEntry
= displayEntry
;
622 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
624 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
627 if (cInfo
->DisplayID_H
[1])
629 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
632 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
633 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
635 else if(!displayScaleEntry
)
636 displayScaleEntry
= displayEntry
;
638 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
640 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
643 if (!displayScaleEntry
)
644 sLog
.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo
->Entry
);
646 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
648 if(cInfo
->KillCredit
[k
])
650 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
652 sLog
.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
653 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
658 if (cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
659 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
661 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
663 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
664 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
667 if(cInfo
->baseattacktime
== 0)
668 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
670 if(cInfo
->rangeattacktime
== 0)
671 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
673 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
675 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
676 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
679 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
680 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
682 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
684 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
685 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
688 // must exist or used hidden but used in data horse case
689 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
691 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
692 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
695 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
697 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
698 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
701 if(cInfo
->PetSpellDataId
)
703 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
705 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
708 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
710 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
712 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
713 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
717 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
719 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
720 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
723 if(cInfo
->equipmentId
> 0) // 0 no equipment
725 if(!GetEquipmentInfo(cInfo
->equipmentId
))
727 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
728 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
732 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
733 if(cInfo
->scale
<= 0.0f
)
735 if(displayScaleEntry
)
736 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
738 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
743 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
745 // Now add the auras, format "spellid effectindex spellid effectindex..."
747 std::vector
<int> val
;
748 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
756 val
.push_back(atoi(s
));
761 val
.push_back(atoi(s
));
763 // free char* loaded memory
764 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
770 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
782 // replace by new structures array
783 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
786 for(int j
=0;j
<val
.size()/2;++j
)
788 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
789 cAura
.spell_id
= (uint32
)val
[2*j
+0];
790 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
791 if ( cAura
.effect_idx
> 2 )
793 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
796 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
797 if (!AdditionalSpellInfo
)
799 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
803 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
805 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
812 // fill terminator element (after last added)
813 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
814 endAura
.spell_id
= 0;
815 endAura
.effect_idx
= 0;
818 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
820 creatureaddons
.Load();
822 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
825 // check data correctness and convert 'auras'
826 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
828 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
834 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
836 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
837 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
841 if (!sEmotesStore
.LookupEntry(addon
->emote
))
842 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
844 if (addon
->move_flags
& (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
))
846 sLog
.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
));
847 const_cast<CreatureDataAddon
*>(addon
)->move_flags
&= ~(MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
);
850 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
854 void ObjectMgr::LoadCreatureAddons()
856 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
859 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
860 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
861 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
862 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
864 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
867 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
868 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
869 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
870 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
873 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
875 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
878 void ObjectMgr::LoadEquipmentTemplates()
880 sEquipmentStorage
.Load();
882 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
884 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
889 for(uint8 j
=0; j
<3; j
++)
891 if(!eqInfo
->equipentry
[j
])
894 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
898 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
899 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
903 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
904 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
905 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
906 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
907 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
908 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
909 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
910 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
911 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
913 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
914 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
918 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
922 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
924 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
927 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
929 // Load creature model (display id)
930 if (data
&& data
->displayid
)
931 return data
->displayid
;
933 // use defaults from the template
936 // DisplayID_A is used if no team is given
939 if(cinfo
->DisplayID_H
[0])
940 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
942 display_id
= cinfo
->DisplayID_H
[1];
945 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
949 if(cinfo
->DisplayID_A
[0])
950 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
952 display_id
= cinfo
->DisplayID_A
[1];
955 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
961 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
963 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
967 // If a model for another gender exists, 50% chance to use it
968 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
970 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
973 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
974 return minfo
; // not fatal, just use the previous one
983 void ObjectMgr::LoadCreatureModelInfo()
985 sCreatureModelStorage
.Load();
988 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
990 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
994 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
995 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
997 if (minfo
->gender
> GENDER_NONE
)
999 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1000 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1003 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1005 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1006 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1010 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1014 void ObjectMgr::LoadCreatures()
1018 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1019 // 4 5 6 7 8 9 10 11
1020 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1021 // 12 13 14 15 16 17 18 19
1022 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1023 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1024 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1033 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1037 // build single time for check creature data
1038 std::set
<uint32
> heroicCreatures
;
1039 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1040 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1041 if(cInfo
->HeroicEntry
)
1042 heroicCreatures
.insert(cInfo
->HeroicEntry
);
1044 barGoLink
bar(result
->GetRowCount());
1048 Field
*fields
= result
->Fetch();
1051 uint32 guid
= fields
[ 0].GetUInt32();
1052 uint32 entry
= fields
[ 1].GetUInt32();
1054 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1057 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1061 CreatureData
& data
= mCreatureDataMap
[guid
];
1064 data
.mapid
= fields
[ 2].GetUInt32();
1065 data
.displayid
= fields
[ 3].GetUInt32();
1066 data
.equipmentId
= fields
[ 4].GetUInt32();
1067 data
.posX
= fields
[ 5].GetFloat();
1068 data
.posY
= fields
[ 6].GetFloat();
1069 data
.posZ
= fields
[ 7].GetFloat();
1070 data
.orientation
= fields
[ 8].GetFloat();
1071 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1072 data
.spawndist
= fields
[10].GetFloat();
1073 data
.currentwaypoint
= fields
[11].GetUInt32();
1074 data
.curhealth
= fields
[12].GetUInt32();
1075 data
.curmana
= fields
[13].GetUInt32();
1076 data
.is_dead
= fields
[14].GetBool();
1077 data
.movementType
= fields
[15].GetUInt8();
1078 data
.spawnMask
= fields
[16].GetUInt8();
1079 data
.phaseMask
= fields
[17].GetUInt16();
1080 int16 gameEvent
= fields
[18].GetInt16();
1081 int16 PoolId
= fields
[19].GetInt16();
1083 if(heroicCreatures
.find(data
.id
)!=heroicCreatures
.end())
1085 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid
,data
.id
);
1089 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1091 if(!GetEquipmentInfo(data
.equipmentId
))
1093 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1094 data
.equipmentId
= -1;
1098 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1100 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1101 data
.curhealth
= cInfo
->minhealth
;
1104 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1106 MapEntry
const* map
= sMapStore
.LookupEntry(data
.mapid
);
1107 if(!map
|| !map
->IsDungeon())
1108 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1111 if(data
.curmana
< cInfo
->minmana
)
1113 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1114 data
.curmana
= cInfo
->minmana
;
1117 if(data
.spawndist
< 0.0f
)
1119 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1120 data
.spawndist
= 0.0f
;
1122 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1124 if(data
.spawndist
== 0.0f
)
1126 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1127 data
.movementType
= IDLE_MOTION_TYPE
;
1130 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1132 if(data
.spawndist
!= 0.0f
)
1134 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1135 data
.spawndist
= 0.0f
;
1139 if(data
.phaseMask
==0)
1141 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1145 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1146 AddCreatureToGrid(guid
, &data
);
1150 } while (result
->NextRow());
1155 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1158 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1160 uint8 mask
= data
->spawnMask
;
1161 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1165 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1166 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1168 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1169 cell_guids
.creatures
.insert(guid
);
1174 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1176 uint8 mask
= data
->spawnMask
;
1177 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1181 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1182 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1184 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1185 cell_guids
.creatures
.erase(guid
);
1190 void ObjectMgr::LoadGameobjects()
1195 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1196 // 7 8 9 10 11 12 13 14 15 16 17
1197 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1198 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1199 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1208 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1212 barGoLink
bar(result
->GetRowCount());
1216 Field
*fields
= result
->Fetch();
1219 uint32 guid
= fields
[ 0].GetUInt32();
1220 uint32 entry
= fields
[ 1].GetUInt32();
1222 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1225 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1229 if (gInfo
->displayId
&& !sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1231 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1235 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1238 data
.mapid
= fields
[ 2].GetUInt32();
1239 data
.posX
= fields
[ 3].GetFloat();
1240 data
.posY
= fields
[ 4].GetFloat();
1241 data
.posZ
= fields
[ 5].GetFloat();
1242 data
.orientation
= fields
[ 6].GetFloat();
1243 data
.rotation0
= fields
[ 7].GetFloat();
1244 data
.rotation1
= fields
[ 8].GetFloat();
1245 data
.rotation2
= fields
[ 9].GetFloat();
1246 data
.rotation3
= fields
[10].GetFloat();
1247 data
.spawntimesecs
= fields
[11].GetInt32();
1249 if (data
.spawntimesecs
==0 && gInfo
->IsDespawnAtAction())
1251 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid
,data
.id
);
1254 data
.animprogress
= fields
[12].GetUInt32();
1256 uint32 go_state
= fields
[13].GetUInt32();
1257 if (go_state
>= MAX_GO_STATE
)
1259 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid
,data
.id
,go_state
);
1262 data
.go_state
= GOState(go_state
);
1264 data
.spawnMask
= fields
[14].GetUInt8();
1265 data
.phaseMask
= fields
[15].GetUInt16();
1266 int16 gameEvent
= fields
[16].GetInt16();
1267 int16 PoolId
= fields
[17].GetInt16();
1269 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1271 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid
,data
.id
,data
.rotation2
);
1275 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1277 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid
,data
.id
,data
.rotation3
);
1281 if (!MapManager::IsValidMapCoord(data
.mapid
,data
.posX
,data
.posY
,data
.posZ
,data
.orientation
))
1283 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid
,data
.id
);
1287 if (data
.phaseMask
==0)
1289 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1293 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1294 AddGameobjectToGrid(guid
, &data
);
1297 } while (result
->NextRow());
1302 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1305 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1307 uint8 mask
= data
->spawnMask
;
1308 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1312 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1313 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1315 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1316 cell_guids
.gameobjects
.insert(guid
);
1321 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1323 uint8 mask
= data
->spawnMask
;
1324 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1328 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1329 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1331 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1332 cell_guids
.gameobjects
.erase(guid
);
1337 void ObjectMgr::LoadCreatureRespawnTimes()
1339 // remove outdated data
1340 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1344 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1353 sLog
.outString(">> Loaded 0 creature respawn time.");
1357 barGoLink
bar(result
->GetRowCount());
1361 Field
*fields
= result
->Fetch();
1364 uint32 loguid
= fields
[0].GetUInt32();
1365 uint64 respawn_time
= fields
[1].GetUInt64();
1366 uint32 instance
= fields
[2].GetUInt32();
1368 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1371 } while (result
->NextRow());
1375 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1379 void ObjectMgr::LoadGameobjectRespawnTimes()
1381 // remove outdated data
1382 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1386 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1395 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1399 barGoLink
bar(result
->GetRowCount());
1403 Field
*fields
= result
->Fetch();
1406 uint32 loguid
= fields
[0].GetUInt32();
1407 uint64 respawn_time
= fields
[1].GetUInt64();
1408 uint32 instance
= fields
[2].GetUInt32();
1410 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1413 } while (result
->NextRow());
1417 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1421 // name must be checked to correctness (if received) before call this function
1422 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1426 CharacterDatabase
.escape_string(name
);
1428 // Player name safe to sending to DB (checked at login) and this function using
1429 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1432 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1440 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1442 // prevent DB access for online player
1443 if(Player
* player
= GetPlayer(guid
))
1445 name
= player
->GetName();
1449 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1453 name
= (*result
)[0].GetCppString();
1461 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1463 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1467 uint8 race
= (*result
)[0].GetUInt8();
1469 return Player::TeamForRace(race
);
1475 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1477 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1480 uint32 acc
= (*result
)[0].GetUInt32();
1488 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1490 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1493 uint32 acc
= (*result
)[0].GetUInt32();
1501 void ObjectMgr::LoadItemLocales()
1503 mItemLocaleMap
.clear(); // need for reload case
1505 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1514 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1518 barGoLink
bar(result
->GetRowCount());
1522 Field
*fields
= result
->Fetch();
1525 uint32 entry
= fields
[0].GetUInt32();
1527 ItemLocale
& data
= mItemLocaleMap
[entry
];
1529 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1531 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1534 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1537 if(data
.Name
.size() <= idx
)
1538 data
.Name
.resize(idx
+1);
1540 data
.Name
[idx
] = str
;
1544 str
= fields
[1+2*(i
-1)+1].GetCppString();
1547 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1550 if(data
.Description
.size() <= idx
)
1551 data
.Description
.resize(idx
+1);
1553 data
.Description
[idx
] = str
;
1557 } while (result
->NextRow());
1562 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1565 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1568 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1570 dst
= D(objmgr
.GetScriptId(src
));
1574 void ObjectMgr::LoadItemPrototypes()
1576 SQLItemLoader loader
;
1577 loader
.Load(sItemStorage
);
1578 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1581 // check data correctness
1582 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1584 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1585 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1588 /* to many errors, and possible not all items really used in game
1590 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1597 if(proto
->Class
!= dbcitem
->Class
)
1599 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1600 // It safe let use Class from DB
1602 /* disabled: have some strange wrong cases for Subclass values.
1603 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1604 if(proto->SubClass != dbcitem->SubClass)
1606 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1607 // It safe let use Subclass from DB
1611 if(proto
->Unk0
!= dbcitem
->Unk0
)
1613 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1614 // It safe let use Unk0 from DB
1617 if(proto
->Material
!= dbcitem
->Material
)
1619 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1620 // It safe let use Material from DB
1623 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1625 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1626 // It safe let use InventoryType from DB
1629 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1631 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1632 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1634 if(proto
->Sheath
!= dbcitem
->Sheath
)
1636 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1637 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1642 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1645 if(proto
->Class
>= MAX_ITEM_CLASS
)
1647 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1648 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1651 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1653 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1654 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1657 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1659 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1660 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1663 if(proto
->BuyCount
<= 0)
1665 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1666 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1669 if(proto
->InventoryType
>= MAX_INVTYPE
)
1671 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1672 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1675 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1677 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1678 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1682 // can be used in equip slot, as page read use in inventory, or spell casting at use
1683 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1686 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1688 if(proto
->Spells
[j
].SpellId
)
1698 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1699 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1701 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1702 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1706 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1708 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1709 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1712 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1713 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1715 if(proto
->RequiredReputationFaction
)
1717 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1719 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1720 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1723 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1724 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1726 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1727 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1729 if(proto
->MaxCount
< -1)
1731 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1732 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1735 if(proto
->Stackable
== 0)
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1738 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1740 else if(proto
->Stackable
< -1)
1742 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1743 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1745 else if(proto
->Stackable
> 1000)
1747 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1748 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1751 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1753 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1754 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1757 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1759 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1760 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1763 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1765 // for ItemStatValue != 0
1766 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1768 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1769 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1772 switch(proto
->ItemStat
[j
].ItemStatType
)
1774 case ITEM_MOD_SPELL_HEALING_DONE
:
1775 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1776 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1783 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1785 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1787 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1788 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1793 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1796 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1798 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1799 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1800 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1801 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1802 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1805 // spell_2 have learning spell
1806 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1808 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1809 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1810 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1811 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1813 else if(!proto
->Spells
[1].SpellId
)
1815 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1816 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1817 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1821 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1824 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1825 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1826 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1827 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1829 // allowed only in special format
1830 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1832 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1833 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1834 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1835 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1839 // spell_3*,spell_4*,spell_5* is empty
1840 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1842 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1844 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1845 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1846 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1848 else if(proto
->Spells
[j
].SpellId
!= 0)
1850 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1851 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1855 // normal spell list
1858 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1860 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1862 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1863 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1864 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1866 // on hit can be sued only at weapon
1867 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1869 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1870 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1873 if(proto
->Spells
[j
].SpellId
)
1875 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1878 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1879 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1881 // allowed only in special format
1882 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1884 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1885 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1891 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1892 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1894 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1895 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1897 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1898 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1900 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1902 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1903 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1906 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1908 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1909 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1912 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1914 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1915 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1918 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1920 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1921 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1924 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1925 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1927 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1928 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1930 if(proto
->BagFamily
)
1933 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
1935 uint32 mask
= 1 << j
;
1936 if((proto
->BagFamily
& mask
)==0)
1939 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
1942 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
1943 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1947 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
1949 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
1952 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
1953 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1959 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
1960 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
1962 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
1964 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
1966 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
1967 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
1971 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
1972 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
1974 if(proto
->FoodType
>= MAX_PET_DIET
)
1976 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
1977 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
1980 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
1982 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
1983 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
1986 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
1988 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
1989 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
1994 void ObjectMgr::LoadItemRequiredTarget()
1996 m_ItemRequiredTarget
.clear(); // needed for reload case
2000 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2009 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2013 barGoLink
bar(result
->GetRowCount());
2017 Field
*fields
= result
->Fetch();
2020 uint32 uiItemId
= fields
[0].GetUInt32();
2021 uint32 uiType
= fields
[1].GetUInt32();
2022 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2024 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2028 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2032 bool bIsItemSpellValid
= false;
2034 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2036 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2038 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2039 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2041 SpellScriptTargetBounds bounds
= spellmgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2042 if (bounds
.first
!= bounds
.second
)
2045 for (int j
= 0; j
< 3; ++j
)
2047 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2048 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2049 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2050 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2052 bIsItemSpellValid
= true;
2056 if (bIsItemSpellValid
)
2062 if (!bIsItemSpellValid
)
2064 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2068 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2070 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2076 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2080 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2082 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2086 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2089 } while (result
->NextRow());
2094 sLog
.outString(">> Loaded %u Item required targets", count
);
2097 void ObjectMgr::LoadPetLevelInfo()
2099 // Loading levels data
2101 // 0 1 2 3 4 5 6 7 8 9
2102 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2111 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2112 sLog
.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
2116 barGoLink
bar( result
->GetRowCount() );
2120 Field
* fields
= result
->Fetch();
2122 uint32 creature_id
= fields
[0].GetUInt32();
2123 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2125 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2129 uint32 current_level
= fields
[1].GetUInt32();
2130 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2132 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2133 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2136 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2137 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2141 else if(current_level
< 1)
2143 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2147 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2149 if(pInfoMapEntry
==NULL
)
2150 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2152 // data for level 1 stored in [0] array element, ...
2153 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2155 pLevelInfo
->health
= fields
[2].GetUInt16();
2156 pLevelInfo
->mana
= fields
[3].GetUInt16();
2157 pLevelInfo
->armor
= fields
[9].GetUInt16();
2159 for (int i
= 0; i
< MAX_STATS
; i
++)
2161 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2167 while (result
->NextRow());
2172 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2175 // Fill gaps and check integrity
2176 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2178 PetLevelInfo
* pInfo
= itr
->second
;
2180 // fatal error if no level 1 data
2181 if(!pInfo
|| pInfo
[0].health
== 0 )
2183 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2188 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2190 if(pInfo
[level
].health
== 0)
2192 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2193 pInfo
[level
] = pInfo
[level
-1];
2199 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2201 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2202 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2204 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2205 if(itr
== petInfo
.end())
2208 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2211 void ObjectMgr::LoadPlayerInfo()
2213 // Load playercreate
2216 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2225 sLog
.outString( ">> Loaded %u player create definitions", count
);
2226 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2230 barGoLink
bar( result
->GetRowCount() );
2234 Field
* fields
= result
->Fetch();
2236 uint32 current_race
= fields
[0].GetUInt32();
2237 uint32 current_class
= fields
[1].GetUInt32();
2238 uint32 mapId
= fields
[2].GetUInt32();
2239 uint32 zoneId
= fields
[3].GetUInt32();
2240 float positionX
= fields
[4].GetFloat();
2241 float positionY
= fields
[5].GetFloat();
2242 float positionZ
= fields
[6].GetFloat();
2244 if(current_race
>= MAX_RACES
)
2246 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2250 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2253 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2257 if(current_class
>= MAX_CLASSES
)
2259 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2263 if(!sChrClassesStore
.LookupEntry(current_class
))
2265 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2269 // accept DB data only for valid position (and non instanceable)
2270 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2272 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2276 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2278 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2282 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2284 pInfo
->mapId
= mapId
;
2285 pInfo
->zoneId
= zoneId
;
2286 pInfo
->positionX
= positionX
;
2287 pInfo
->positionY
= positionY
;
2288 pInfo
->positionZ
= positionZ
;
2290 pInfo
->displayId_m
= rEntry
->model_m
;
2291 pInfo
->displayId_f
= rEntry
->model_f
;
2296 while (result
->NextRow());
2301 sLog
.outString( ">> Loaded %u player create definitions", count
);
2304 // Load playercreate items
2307 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2318 sLog
.outString( ">> Loaded %u custom player create items", count
);
2322 barGoLink
bar( result
->GetRowCount() );
2326 Field
* fields
= result
->Fetch();
2328 uint32 current_race
= fields
[0].GetUInt32();
2329 if(current_race
>= MAX_RACES
)
2331 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2335 uint32 current_class
= fields
[1].GetUInt32();
2336 if(current_class
>= MAX_CLASSES
)
2338 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2342 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2344 uint32 item_id
= fields
[2].GetUInt32();
2346 if(!GetItemPrototype(item_id
))
2348 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2352 uint32 amount
= fields
[3].GetUInt32();
2356 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2360 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2365 while(result
->NextRow());
2370 sLog
.outString( ">> Loaded %u custom player create items", count
);
2374 // Load playercreate spells
2377 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2386 sLog
.outString( ">> Loaded %u player create spells", count
);
2387 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2391 barGoLink
bar( result
->GetRowCount() );
2395 Field
* fields
= result
->Fetch();
2397 uint32 current_race
= fields
[0].GetUInt32();
2398 if(current_race
>= MAX_RACES
)
2400 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2404 uint32 current_class
= fields
[1].GetUInt32();
2405 if(current_class
>= MAX_CLASSES
)
2407 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2411 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2412 pInfo
->spell
.push_back(fields
[2].GetUInt32());
2417 while( result
->NextRow() );
2422 sLog
.outString( ">> Loaded %u player create spells", count
);
2426 // Load playercreate actions
2429 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2438 sLog
.outString( ">> Loaded %u player create actions", count
);
2439 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2443 barGoLink
bar( result
->GetRowCount() );
2447 Field
* fields
= result
->Fetch();
2449 uint32 current_race
= fields
[0].GetUInt32();
2450 if(current_race
>= MAX_RACES
)
2452 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2456 uint32 current_class
= fields
[1].GetUInt32();
2457 if(current_class
>= MAX_CLASSES
)
2459 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2463 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2464 pInfo
->action
.push_back(PlayerCreateInfoAction(fields
[2].GetUInt8(),fields
[3].GetUInt32(),fields
[4].GetUInt8()));
2469 while( result
->NextRow() );
2474 sLog
.outString( ">> Loaded %u player create actions", count
);
2478 // Loading levels data (class only dependent)
2481 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2490 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2491 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2495 barGoLink
bar( result
->GetRowCount() );
2499 Field
* fields
= result
->Fetch();
2501 uint32 current_class
= fields
[0].GetUInt32();
2502 if(current_class
>= MAX_CLASSES
)
2504 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2508 uint32 current_level
= fields
[1].GetUInt32();
2509 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2511 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2512 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2515 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2516 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2521 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2523 if(!pClassInfo
->levelInfo
)
2524 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2526 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2528 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2529 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2534 while (result
->NextRow());
2539 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2542 // Fill gaps and check integrity
2543 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2545 // skip non existed classes
2546 if(!sChrClassesStore
.LookupEntry(class_
))
2549 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2551 // fatal error if no level 1 data
2552 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2554 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2559 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2561 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2563 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2564 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2569 // Loading levels data (class/race dependent)
2572 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2581 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2582 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2586 barGoLink
bar( result
->GetRowCount() );
2590 Field
* fields
= result
->Fetch();
2592 uint32 current_race
= fields
[0].GetUInt32();
2593 if(current_race
>= MAX_RACES
)
2595 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2599 uint32 current_class
= fields
[1].GetUInt32();
2600 if(current_class
>= MAX_CLASSES
)
2602 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2606 uint32 current_level
= fields
[2].GetUInt32();
2607 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2609 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2610 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2613 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2614 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2619 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2621 if(!pInfo
->levelInfo
)
2622 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2624 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2626 for (int i
= 0; i
< MAX_STATS
; i
++)
2628 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2634 while (result
->NextRow());
2639 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2642 // Fill gaps and check integrity
2643 for (int race
= 0; race
< MAX_RACES
; ++race
)
2645 // skip non existed races
2646 if(!sChrRacesStore
.LookupEntry(race
))
2649 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2651 // skip non existed classes
2652 if(!sChrClassesStore
.LookupEntry(class_
))
2655 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2657 // skip non loaded combinations
2658 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2661 // skip expansion races if not playing with expansion
2662 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2665 // skip expansion classes if not playing with expansion
2666 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2669 // fatal error if no level 1 data
2670 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2672 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2677 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2679 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2681 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2682 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2688 // Loading xp per level data
2690 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2691 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2692 mPlayerXPperLevel
[level
] = 0;
2695 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2704 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2705 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2709 barGoLink
bar( result
->GetRowCount() );
2713 Field
* fields
= result
->Fetch();
2715 uint32 current_level
= fields
[0].GetUInt32();
2716 uint32 current_xp
= fields
[1].GetUInt32();
2718 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2720 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2721 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2724 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2725 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2730 mPlayerXPperLevel
[current_level
] = current_xp
;
2734 while (result
->NextRow());
2739 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2743 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2745 if( mPlayerXPperLevel
[level
] == 0)
2747 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2748 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2753 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2755 if(level
< 1 || class_
>= MAX_CLASSES
)
2758 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2760 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2761 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2763 *info
= pInfo
->levelInfo
[level
-1];
2766 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2768 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2771 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2772 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2775 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2776 *info
= pInfo
->levelInfo
[level
-1];
2778 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2781 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2783 // base data (last known level)
2784 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2786 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2791 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2792 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2793 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2794 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2795 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2798 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2799 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2800 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2801 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2802 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2805 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2806 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2807 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2808 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2809 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2812 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2813 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2814 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2815 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2816 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2819 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2820 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2821 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2822 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2823 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2826 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2827 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2828 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2829 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2830 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2833 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2834 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2835 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2836 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2837 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2840 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2841 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2842 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2843 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2844 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2847 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2848 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2849 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2850 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2851 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2856 void ObjectMgr::LoadGuilds()
2861 QueryResult
*result
= CharacterDatabase
.Query( "SELECT guildid FROM guild" );
2871 sLog
.outString( ">> Loaded %u guild definitions", count
);
2875 barGoLink
bar( result
->GetRowCount() );
2879 Field
*fields
= result
->Fetch();
2884 newguild
= new Guild
;
2885 if(!newguild
->LoadGuildFromDB(fields
[0].GetUInt32()))
2887 newguild
->Disband();
2893 }while( result
->NextRow() );
2897 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
2898 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
2899 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT
));
2900 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
));
2903 sLog
.outString( ">> Loaded %u guild definitions", count
);
2906 void ObjectMgr::LoadArenaTeams()
2910 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arenateamid FROM arena_team" );
2920 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2924 barGoLink
bar( result
->GetRowCount() );
2928 Field
*fields
= result
->Fetch();
2933 ArenaTeam
*newarenateam
= new ArenaTeam
;
2934 if(!newarenateam
->LoadArenaTeamFromDB(fields
[0].GetUInt32()))
2936 delete newarenateam
;
2939 AddArenaTeam(newarenateam
);
2940 }while( result
->NextRow() );
2945 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2948 void ObjectMgr::LoadGroups()
2950 // -- loading groups --
2951 Group
*group
= NULL
;
2952 uint64 leaderGuid
= 0;
2954 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
2955 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
2964 sLog
.outString( ">> Loaded %u group definitions", count
);
2968 barGoLink
bar( result
->GetRowCount() );
2973 Field
*fields
= result
->Fetch();
2975 leaderGuid
= MAKE_NEW_GUID(fields
[15].GetUInt32(),0,HIGHGUID_PLAYER
);
2978 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
2985 }while( result
->NextRow() );
2990 sLog
.outString( ">> Loaded %u group definitions", count
);
2992 // -- loading members --
2997 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3000 barGoLink
bar2( 1 );
3005 barGoLink
bar2( result
->GetRowCount() );
3009 Field
*fields
= result
->Fetch();
3011 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
3012 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3014 group
= GetGroupByLeader(leaderGuid
);
3017 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
3018 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3023 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
3025 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
3026 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3028 }while( result
->NextRow() );
3033 // TODO: maybe delete from the DB before loading in this case
3034 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
3036 if((*itr
)->GetMembersCount() < 2)
3040 mGroupSet
.erase(itr
++);
3046 // -- loading instances --
3050 result
= CharacterDatabase
.Query(
3052 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3054 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3055 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3060 barGoLink
bar2( 1 );
3065 barGoLink
bar2( result
->GetRowCount() );
3069 Field
*fields
= result
->Fetch();
3071 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
3072 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3074 group
= GetGroupByLeader(leaderGuid
);
3077 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
3082 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(fields
[1].GetUInt32());
3083 if(!mapEntry
|| !mapEntry
->IsDungeon())
3085 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields
[1].GetUInt32());
3089 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), fields
[4].GetUInt8(), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3090 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3091 }while( result
->NextRow() );
3096 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3099 sLog
.outString( ">> Loaded %u group members total", count
);
3102 void ObjectMgr::LoadQuests()
3105 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3107 mQuestTemplates
.clear();
3109 mExclusiveQuestGroups
.clear();
3111 // 0 1 2 3 4 5 6 7 8
3112 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3113 // 9 10 11 12 13 14 15 16
3114 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3115 // 17 18 19 20 21 22 23 24 25 26 27 28
3116 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3117 // 29 30 31 32 33 34 35 36 37 38
3118 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3119 // 39 40 41 42 43 44 45 46
3120 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
3121 // 47 48 49 50 51 52 53 54
3122 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3123 // 55 56 57 58 59 60 61 62
3124 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3126 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3127 // 67 68 69 70 71 72
3128 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3129 // 73 74 75 76 77 78
3130 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3131 // 79 80 81 82 83 84 85 86
3132 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3133 // 87 88 89 90 91 92 93 94 95 96
3134 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3135 // 97 98 99 100 101 102 103 104 105 106 107
3136 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3137 // 108 109 110 111 112 113 114 115
3138 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3139 // 116 117 118 119 120 121
3140 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3142 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3144 "StartScript, CompleteScript"
3145 " FROM quest_template");
3152 sLog
.outString( ">> Loaded 0 quests definitions" );
3153 sLog
.outErrorDb("`quest_template` table is empty!");
3157 // create multimap previous quest for each existed quest
3158 // some quests can have many previous maps set by NextQuestId in previous quest
3159 // for example set of race quests can lead to single not race specific quest
3160 barGoLink
bar( result
->GetRowCount() );
3164 Field
*fields
= result
->Fetch();
3166 Quest
* newQuest
= new Quest(fields
);
3167 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3168 } while( result
->NextRow() );
3173 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3175 Quest
* qinfo
= iter
->second
;
3177 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3179 if( qinfo
->GetQuestMethod() >= 3 )
3181 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3184 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3186 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3187 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
3188 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3191 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3193 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3195 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3196 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3200 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3202 // at auto-reward can be rewarded only RewChoiceItemId[0]
3203 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3205 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3207 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3208 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3209 // no changes, quest ignore this data
3214 // client quest log visual (area case)
3215 if( qinfo
->ZoneOrSort
> 0 )
3217 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3219 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3220 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3221 // no changes, quest not dependent from this value but can have problems at client
3224 // client quest log visual (sort case)
3225 if( qinfo
->ZoneOrSort
< 0 )
3227 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3230 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3231 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3232 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3234 //check SkillOrClass value (class case).
3235 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3237 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3238 if(qinfo
->SkillOrClass
< 0)
3240 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3241 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3244 //check for proper SkillOrClass value (skill case)
3245 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3247 // skill is positive value in SkillOrClass
3248 if(qinfo
->SkillOrClass
!= skill_id
)
3250 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3251 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3252 //override, and force proper value here?
3257 // SkillOrClass (class case)
3258 if( qinfo
->SkillOrClass
< 0 )
3260 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3262 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3263 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3266 // SkillOrClass (skill case)
3267 if( qinfo
->SkillOrClass
> 0 )
3269 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3271 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3272 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3276 if( qinfo
->RequiredSkillValue
)
3278 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3280 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3281 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3282 // no changes, quest can't be done for this requirement
3285 if( qinfo
->SkillOrClass
<= 0 )
3287 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3288 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3289 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3292 // else Skill quests can have 0 skill level, this is ok
3294 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3296 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3297 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3298 // no changes, quest can't be done for this requirement
3301 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3303 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3304 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3305 // no changes, quest can't be done for this requirement
3308 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3310 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3311 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3312 // no changes, quest can't be done for this requirement
3315 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3317 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3318 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3319 // no changes, quest can't be done for this requirement
3322 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3324 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3325 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3326 // no changes, quest can't be done for this requirement
3329 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3331 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3332 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3336 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3338 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3339 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3343 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3345 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3346 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3350 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3352 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3353 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3354 qinfo
->CharTitleId
= 0;
3355 // quest can't reward this title
3358 if(qinfo
->SrcItemId
)
3360 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3362 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3363 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3364 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3366 else if(qinfo
->SrcItemCount
==0)
3368 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3369 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3370 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3373 else if(qinfo
->SrcItemCount
>0)
3375 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3376 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3377 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3382 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3385 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3386 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3387 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3389 else if(!SpellMgr::IsSpellValid(spellInfo
))
3391 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3392 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3393 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3397 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3399 uint32 id
= qinfo
->ReqItemId
[j
];
3402 if(qinfo
->ReqItemCount
[j
]==0)
3404 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3405 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3406 // no changes, quest can't be done for this requirement
3409 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3411 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3413 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3414 qinfo
->GetQuestId(),j
+1,id
,id
);
3415 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3418 else if(qinfo
->ReqItemCount
[j
]>0)
3420 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3421 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqItemCount
[j
]);
3422 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3426 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3428 uint32 id
= qinfo
->ReqSourceId
[j
];
3431 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3433 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3434 qinfo
->GetQuestId(),j
+1,id
,id
);
3435 // no changes, quest can't be done for this requirement
3440 if(qinfo
->ReqSourceCount
[j
]>0)
3442 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3443 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3444 // no changes, quest ignore this data
3449 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3451 uint32 id
= qinfo
->ReqSpell
[j
];
3454 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3457 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3458 qinfo
->GetQuestId(),j
+1,id
,id
);
3462 if(!qinfo
->ReqCreatureOrGOId
[j
])
3465 for(int k
= 0; k
< 3; ++k
)
3467 if( spellInfo
->Effect
[k
]==SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
])==qinfo
->QuestId
||
3468 spellInfo
->Effect
[k
]==SPELL_EFFECT_SEND_EVENT
)
3477 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3479 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3481 // this will prevent quest completing without objective
3482 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3487 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3488 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3489 // no changes, quest can't be done for this requirement
3495 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3497 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3498 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3500 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3501 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3502 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3505 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3507 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3508 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3509 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3514 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3516 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3518 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3520 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3521 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3522 // no changes, quest can be incorrectly done, but we already report this
3525 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3527 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3528 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3529 // no changes, quest ignore this data
3533 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3535 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3538 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3540 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3541 qinfo
->GetQuestId(),j
+1,id
,id
);
3542 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3545 if(!qinfo
->RewChoiceItemCount
[j
])
3547 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3548 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3549 // no changes, quest can't be done
3552 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3554 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3555 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3556 // no changes, quest ignore this data
3560 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3562 uint32 id
= qinfo
->RewItemId
[j
];
3565 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3567 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3568 qinfo
->GetQuestId(),j
+1,id
,id
);
3569 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3572 if(!qinfo
->RewItemCount
[j
])
3574 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3575 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3579 else if(qinfo
->RewItemCount
[j
]>0)
3581 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3582 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3583 // no changes, quest ignore this data
3587 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3589 if(qinfo
->RewRepFaction
[j
])
3591 if(!qinfo
->RewRepValue
[j
])
3593 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3594 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3598 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3600 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3601 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3602 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3605 else if(qinfo
->RewRepValue
[j
]!=0)
3607 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3608 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3609 // no changes, quest ignore this data
3615 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3619 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3620 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3621 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3624 if(!SpellMgr::IsSpellValid(spellInfo
))
3626 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3627 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3628 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3631 if(GetTalentSpellCost(qinfo
->RewSpell
))
3633 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3634 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3635 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3640 if(qinfo
->RewSpellCast
)
3642 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3646 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3647 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3648 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3651 if(!SpellMgr::IsSpellValid(spellInfo
))
3653 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3654 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3655 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3658 if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3660 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3661 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3662 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3667 if(qinfo
->RewMailTemplateId
)
3669 if(!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3671 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3672 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3673 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3674 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3678 if(qinfo
->NextQuestInChain
)
3680 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3681 if(qNextItr
== mQuestTemplates
.end())
3683 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3684 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3685 qinfo
->NextQuestInChain
= 0;
3688 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3691 // fill additional data stores
3692 if(qinfo
->PrevQuestId
)
3694 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3696 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3700 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3704 if(qinfo
->NextQuestId
)
3706 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3707 if (qNextItr
== mQuestTemplates
.end())
3709 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3713 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3714 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3718 if(qinfo
->ExclusiveGroup
)
3719 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3720 if(qinfo
->LimitTime
)
3721 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3724 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3725 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3727 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3731 for(int j
= 0; j
< 3; ++j
)
3733 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3736 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3738 Quest
const* quest
= GetQuestTemplate(quest_id
);
3740 // some quest referenced in spells not exist (outdated spells)
3744 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3746 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3748 // this will prevent quest completing without objective
3749 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3755 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3758 void ObjectMgr::LoadQuestLocales()
3760 mQuestLocaleMap
.clear(); // need for reload case
3762 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3763 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3764 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3765 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3766 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3767 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3768 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3769 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3770 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3771 " FROM locales_quest"
3781 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3785 barGoLink
bar(result
->GetRowCount());
3789 Field
*fields
= result
->Fetch();
3792 uint32 entry
= fields
[0].GetUInt32();
3794 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3796 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3798 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3801 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3804 if(data
.Title
.size() <= idx
)
3805 data
.Title
.resize(idx
+1);
3807 data
.Title
[idx
] = str
;
3810 str
= fields
[1+10*(i
-1)+1].GetCppString();
3813 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3816 if(data
.Details
.size() <= idx
)
3817 data
.Details
.resize(idx
+1);
3819 data
.Details
[idx
] = str
;
3822 str
= fields
[1+10*(i
-1)+2].GetCppString();
3825 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3828 if(data
.Objectives
.size() <= idx
)
3829 data
.Objectives
.resize(idx
+1);
3831 data
.Objectives
[idx
] = str
;
3834 str
= fields
[1+10*(i
-1)+3].GetCppString();
3837 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3840 if(data
.OfferRewardText
.size() <= idx
)
3841 data
.OfferRewardText
.resize(idx
+1);
3843 data
.OfferRewardText
[idx
] = str
;
3846 str
= fields
[1+10*(i
-1)+4].GetCppString();
3849 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3852 if(data
.RequestItemsText
.size() <= idx
)
3853 data
.RequestItemsText
.resize(idx
+1);
3855 data
.RequestItemsText
[idx
] = str
;
3858 str
= fields
[1+10*(i
-1)+5].GetCppString();
3861 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3864 if(data
.EndText
.size() <= idx
)
3865 data
.EndText
.resize(idx
+1);
3867 data
.EndText
[idx
] = str
;
3870 for(int k
= 0; k
< 4; ++k
)
3872 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3875 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3878 if(data
.ObjectiveText
[k
].size() <= idx
)
3879 data
.ObjectiveText
[k
].resize(idx
+1);
3881 data
.ObjectiveText
[k
][idx
] = str
;
3886 } while (result
->NextRow());
3891 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
3894 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
3896 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
3899 sLog
.outString( "%s :", tablename
);
3901 scripts
.clear(); // need for reload support
3903 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
3913 sLog
.outString( ">> Loaded %u script definitions", count
);
3917 barGoLink
bar( result
->GetRowCount() );
3923 Field
*fields
= result
->Fetch();
3925 tmp
.id
= fields
[0].GetUInt32();
3926 tmp
.delay
= fields
[1].GetUInt32();
3927 tmp
.command
= fields
[2].GetUInt32();
3928 tmp
.datalong
= fields
[3].GetUInt32();
3929 tmp
.datalong2
= fields
[4].GetUInt32();
3930 tmp
.dataint
= fields
[5].GetInt32();
3931 tmp
.x
= fields
[6].GetFloat();
3932 tmp
.y
= fields
[7].GetFloat();
3933 tmp
.z
= fields
[8].GetFloat();
3934 tmp
.o
= fields
[9].GetFloat();
3936 // generic command args check
3939 case SCRIPT_COMMAND_TALK
:
3941 if(tmp
.datalong
> 3)
3943 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3948 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
3951 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
3953 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
3957 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
3961 case SCRIPT_COMMAND_EMOTE
:
3963 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
3965 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3971 case SCRIPT_COMMAND_TELEPORT_TO
:
3973 if(!sMapStore
.LookupEntry(tmp
.datalong
))
3975 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3979 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3981 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3987 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
3989 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3991 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3995 if(!GetCreatureTemplate(tmp
.datalong
))
3997 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4003 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4005 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4008 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4012 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4015 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4019 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4020 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4021 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4022 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4023 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4025 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4030 case SCRIPT_COMMAND_OPEN_DOOR
:
4031 case SCRIPT_COMMAND_CLOSE_DOOR
:
4033 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4036 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4040 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4043 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4047 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4049 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4055 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4057 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4060 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4064 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4066 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4068 // this will prevent quest completing without objective
4069 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4071 // continue; - quest objective requirement set and command can be allowed
4074 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4076 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4077 tablename
,tmp
.datalong2
,tmp
.id
);
4081 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4083 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4084 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4088 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4090 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4091 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4098 case SCRIPT_COMMAND_REMOVE_AURA
:
4100 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4102 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4103 tablename
,tmp
.datalong
,tmp
.id
);
4106 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4108 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4109 tablename
,tmp
.datalong2
,tmp
.id
);
4114 case SCRIPT_COMMAND_CAST_SPELL
:
4116 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4118 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4119 tablename
,tmp
.datalong
,tmp
.id
);
4122 if(tmp
.datalong2
& ~0x3) // 2 bits
4124 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4125 tablename
,tmp
.datalong2
,tmp
.id
);
4132 if (scripts
.find(tmp
.id
) == scripts
.end())
4135 scripts
[tmp
.id
] = emptyMap
;
4137 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4140 } while( result
->NextRow() );
4145 sLog
.outString( ">> Loaded %u script definitions", count
);
4148 void ObjectMgr::LoadGameObjectScripts()
4150 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4153 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4155 if(!GetGOData(itr
->first
))
4156 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4160 void ObjectMgr::LoadQuestEndScripts()
4162 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4165 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4167 if(!GetQuestTemplate(itr
->first
))
4168 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4172 void ObjectMgr::LoadQuestStartScripts()
4174 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4177 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4179 if(!GetQuestTemplate(itr
->first
))
4180 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4184 void ObjectMgr::LoadSpellScripts()
4186 LoadScripts(sSpellScripts
, "spell_scripts");
4189 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4191 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4195 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4199 //check for correct spellEffect
4201 for(int i
=0; i
<3; ++i
)
4203 // skip empty effects
4204 if( !spellInfo
->Effect
[i
] )
4207 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4215 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4219 void ObjectMgr::LoadEventScripts()
4221 LoadScripts(sEventScripts
, "event_scripts");
4223 std::set
<uint32
> evt_scripts
;
4224 // Load all possible script entries from gameobjects
4225 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4227 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4230 switch(goInfo
->type
)
4232 case GAMEOBJECT_TYPE_GOOBER
:
4233 if (goInfo
->goober
.eventId
)
4234 evt_scripts
.insert(goInfo
->goober
.eventId
);
4236 case GAMEOBJECT_TYPE_CHEST
:
4237 if (goInfo
->chest
.eventId
)
4238 evt_scripts
.insert(goInfo
->chest
.eventId
);
4240 case GAMEOBJECT_TYPE_CAMERA
:
4241 if (goInfo
->camera
.eventID
)
4242 evt_scripts
.insert(goInfo
->camera
.eventID
);
4248 // Load all possible script entries from spells
4249 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4251 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4254 for(int j
=0; j
<3; ++j
)
4256 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4258 if (spell
->EffectMiscValue
[j
])
4259 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4264 // Then check if all scripts are in above list of possible script entries
4265 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4267 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4268 if (itr2
== evt_scripts
.end())
4269 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4270 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4274 void ObjectMgr::LoadItemTexts()
4276 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4286 sLog
.outString( ">> Loaded %u item pages", count
);
4290 barGoLink
bar( result
->GetRowCount() );
4297 fields
= result
->Fetch();
4299 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4303 } while ( result
->NextRow() );
4308 sLog
.outString( ">> Loaded %u item texts", count
);
4311 void ObjectMgr::LoadPageTexts()
4313 sPageTextStore
.Free(); // for reload case
4315 sPageTextStore
.Load();
4316 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4319 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4321 // check data correctness
4322 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4326 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4328 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4332 // detect circular reference
4333 std::set
<uint32
> checkedPages
;
4334 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4336 if(!pageItr
->Next_Page
)
4338 checkedPages
.insert(pageItr
->Page_ID
);
4339 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4341 std::ostringstream ss
;
4342 ss
<< "The text page(s) ";
4343 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4345 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4346 << pageItr
->Page_ID
<<" to 0";
4347 sLog
.outErrorDb(ss
.str().c_str());
4348 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4355 void ObjectMgr::LoadPageTextLocales()
4357 mPageTextLocaleMap
.clear(); // need for reload case
4359 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4368 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4372 barGoLink
bar(result
->GetRowCount());
4376 Field
*fields
= result
->Fetch();
4379 uint32 entry
= fields
[0].GetUInt32();
4381 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4383 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4385 std::string str
= fields
[i
].GetCppString();
4389 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4392 if(data
.Text
.size() <= idx
)
4393 data
.Text
.resize(idx
+1);
4395 data
.Text
[idx
] = str
;
4399 } while (result
->NextRow());
4404 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4407 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4410 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4412 dst
= D(objmgr
.GetScriptId(src
));
4416 void ObjectMgr::LoadInstanceTemplate()
4418 SQLInstanceLoader loader
;
4419 loader
.Load(sInstanceTemplate
);
4421 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4423 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4425 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4428 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4431 else if(!entry
->HasResetTime())
4434 //FIXME: now exist heroic instance, normal/heroic raid instances
4435 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4436 // entry->resetTimeRaid store reset time for normal raid only
4437 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4438 // but at some point wee need implement reset time dependent from raid instance mode
4439 if(temp
->reset_delay
== 0)
4441 // use defaults from the DBC
4442 if(entry
->resetTimeHeroic
) // for both raid and non raids, read above
4444 temp
->reset_delay
= entry
->resetTimeHeroic
/ DAY
;
4446 else if (entry
->resetTimeRaid
&& entry
->map_type
== MAP_RAID
)
4447 // for normal raid only
4449 temp
->reset_delay
= entry
->resetTimeRaid
/ DAY
;
4453 // the reset_delay must be at least one day
4454 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4457 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4461 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4463 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4464 if(itr
!= mGossipText
.end())
4465 return &itr
->second
;
4469 void ObjectMgr::LoadGossipText()
4471 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4480 sLog
.outString( ">> Loaded %u npc texts", count
);
4486 barGoLink
bar( result
->GetRowCount() );
4493 Field
*fields
= result
->Fetch();
4497 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4500 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4504 GossipText
& gText
= mGossipText
[Text_ID
];
4506 for (int i
=0; i
< 8; i
++)
4508 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4509 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4511 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4512 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4514 for(int j
=0; j
< 3; ++j
)
4516 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4517 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4520 } while( result
->NextRow() );
4523 sLog
.outString( ">> Loaded %u npc texts", count
);
4527 void ObjectMgr::LoadNpcTextLocales()
4529 mNpcTextLocaleMap
.clear(); // need for reload case
4531 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4532 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4533 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4534 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4535 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4536 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4537 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4538 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4539 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4540 " FROM locales_npc_text");
4549 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4553 barGoLink
bar(result
->GetRowCount());
4557 Field
*fields
= result
->Fetch();
4560 uint32 entry
= fields
[0].GetUInt32();
4562 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4564 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4566 for(int j
=0; j
<8; ++j
)
4568 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4571 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4574 if(data
.Text_0
[j
].size() <= idx
)
4575 data
.Text_0
[j
].resize(idx
+1);
4577 data
.Text_0
[j
][idx
] = str0
;
4580 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4583 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4586 if(data
.Text_1
[j
].size() <= idx
)
4587 data
.Text_1
[j
].resize(idx
+1);
4589 data
.Text_1
[j
][idx
] = str1
;
4594 } while (result
->NextRow());
4599 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4602 //not very fast function but it is called only once a day, or on starting-up
4603 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4605 time_t basetime
= time(NULL
);
4606 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4607 //delete all old mails without item and without body immediately, if starting server
4609 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4610 // 0 1 2 3 4 5 6 7 8 9
4611 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4617 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4618 return; // any mails need to be returned or deleted
4621 //std::ostringstream delitems, delmails; //will be here for optimization
4622 //bool deletemail = false, deleteitem = false;
4623 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4624 //delmails << "DELETE FROM mail WHERE id IN ( "
4626 barGoLink
bar( result
->GetRowCount() );
4634 fields
= result
->Fetch();
4636 m
->messageID
= fields
[0].GetUInt32();
4637 m
->messageType
= fields
[1].GetUInt8();
4638 m
->sender
= fields
[2].GetUInt32();
4639 m
->receiver
= fields
[3].GetUInt32();
4640 m
->itemTextId
= fields
[4].GetUInt32();
4641 bool has_items
= fields
[5].GetBool();
4642 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4643 m
->deliver_time
= 0;
4644 m
->COD
= fields
[7].GetUInt32();
4645 m
->checked
= fields
[8].GetUInt32();
4646 m
->mailTemplateId
= fields
[9].GetInt16();
4650 pl
= GetPlayer((uint64
)m
->receiver
);
4651 if (pl
&& pl
->m_mailsLoaded
)
4652 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4653 //his in mailbox and he has already listed his mails )
4657 //delete or return mail:
4660 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4665 Field
*fields2
= resultItems
->Fetch();
4667 uint32 item_guid_low
= fields2
[0].GetUInt32();
4668 uint32 item_template
= fields2
[1].GetUInt32();
4670 m
->AddItem(item_guid_low
, item_template
);
4672 while (resultItems
->NextRow());
4676 //if it is mail from AH, it shouldn't be returned, but deleted
4677 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4679 // mail open and then not returned
4680 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4681 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4685 //mail will be returned:
4686 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4693 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4695 //deletemail = true;
4696 //delmails << m->messageID << ", ";
4697 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4700 } while (result
->NextRow());
4704 sLog
.outString( ">> Loaded %u mails", count
);
4707 void ObjectMgr::LoadQuestAreaTriggers()
4709 mQuestAreaTriggerMap
.clear(); // need for reload case
4711 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4721 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4725 barGoLink
bar( result
->GetRowCount() );
4732 Field
*fields
= result
->Fetch();
4734 uint32 trigger_ID
= fields
[0].GetUInt32();
4735 uint32 quest_ID
= fields
[1].GetUInt32();
4737 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4740 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4744 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4748 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4752 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4754 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4756 // this will prevent quest completing without objective
4757 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4759 // continue; - quest modified to required objective and trigger can be allowed.
4762 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4764 } while( result
->NextRow() );
4769 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4772 void ObjectMgr::LoadTavernAreaTriggers()
4774 mTavernAreaTriggerSet
.clear(); // need for reload case
4776 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4786 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4790 barGoLink
bar( result
->GetRowCount() );
4797 Field
*fields
= result
->Fetch();
4799 uint32 Trigger_ID
= fields
[0].GetUInt32();
4801 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4804 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4808 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4809 } while( result
->NextRow() );
4814 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4817 void ObjectMgr::LoadAreaTriggerScripts()
4819 mAreaTriggerScripts
.clear(); // need for reload case
4820 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4830 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4834 barGoLink
bar( result
->GetRowCount() );
4841 Field
*fields
= result
->Fetch();
4843 uint32 Trigger_ID
= fields
[0].GetUInt32();
4844 const char *scriptName
= fields
[1].GetString();
4846 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4849 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4852 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4853 } while( result
->NextRow() );
4858 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4861 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
4867 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4869 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4870 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
4873 uint8 field
= (uint8
)((i
- 1) / 32);
4874 uint32 submask
= 1<<((i
-1)%32);
4876 // skip not taxi network nodes
4877 if((sTaxiNodesMask
[field
] & submask
)==0)
4880 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
4900 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
4902 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
4903 if(src_i
==sTaxiPathSetBySource
.end())
4910 TaxiPathSetForSource
& pathSet
= src_i
->second
;
4912 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
4913 if(dest_i
==pathSet
.end())
4920 cost
= dest_i
->second
.price
;
4921 path
= dest_i
->second
.ID
;
4924 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
4926 uint16 mount_entry
= 0;
4928 // select mount creature id
4929 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
4932 if (team
== ALLIANCE
)
4934 mount_entry
= node
->MountCreatureID
[1];
4935 if(!mount_entry
&& allowed_alt_team
)
4936 mount_entry
= node
->MountCreatureID
[0];
4938 else if (team
== HORDE
)
4940 mount_entry
= node
->MountCreatureID
[0];
4942 if(!mount_entry
&& allowed_alt_team
)
4943 mount_entry
= node
->MountCreatureID
[1];
4947 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
4951 uint16 mount_id
= objmgr
.ChooseDisplayId(team
,mount_info
);
4955 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(mount_id
);
4957 mount_id
= minfo
->modelid
;
4962 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
4964 if(path
>= sTaxiPathNodesByPath
.size())
4967 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4969 pathnodes
.Resize(nodeList
.size());
4970 mapIds
.resize(nodeList
.size());
4972 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4974 pathnodes
[ i
].x
= nodeList
[i
].x
;
4975 pathnodes
[ i
].y
= nodeList
[i
].y
;
4976 pathnodes
[ i
].z
= nodeList
[i
].z
;
4978 mapIds
[i
] = nodeList
[i
].mapid
;
4982 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
4984 if(path
>= sTaxiPathNodesByPath
.size())
4987 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4989 pathnodes
.Resize(nodeList
.size());
4991 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4993 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
4994 pathnodes
[ i
].x
= nodeList
[i
].x
;
4995 pathnodes
[ i
].y
= nodeList
[i
].y
;
4996 pathnodes
[ i
].z
= nodeList
[i
].z
;
4997 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
4998 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5002 void ObjectMgr::LoadGraveyardZones()
5004 mGraveYardMap
.clear(); // need for reload case
5006 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5016 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5020 barGoLink
bar( result
->GetRowCount() );
5027 Field
*fields
= result
->Fetch();
5029 uint32 safeLocId
= fields
[0].GetUInt32();
5030 uint32 zoneId
= fields
[1].GetUInt32();
5031 uint32 team
= fields
[2].GetUInt32();
5033 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5036 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5040 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5043 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5047 if(areaEntry
->zone
!= 0)
5049 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5053 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5055 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5059 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5060 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5061 } while( result
->NextRow() );
5066 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5069 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5071 // search for zone associated closest graveyard
5072 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
,z
);
5074 // Simulate std. algorithm:
5075 // found some graveyard associated to (ghost_zone,ghost_map)
5077 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5078 // then check faction
5079 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5080 // then check faction
5081 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5082 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5083 if(graveLow
==graveUp
)
5085 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5090 bool foundNear
= false;
5092 WorldSafeLocsEntry
const* entryNear
= NULL
;
5094 // at entrance map for corpse map
5095 bool foundEntr
= false;
5097 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5100 WorldSafeLocsEntry
const* entryFar
= NULL
;
5102 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5104 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5106 GraveYardData
const& data
= itr
->second
;
5108 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5111 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5115 // skip enemy faction graveyard
5116 // team == 0 case can be at call from .neargrave
5117 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5120 // find now nearest graveyard at other map
5121 if(MapId
!= entry
->map_id
)
5123 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5125 mapEntry
->entrance_map
< 0 ||
5126 mapEntry
->entrance_map
!= entry
->map_id
||
5127 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5129 // not have any corrdinates for check distance anyway
5134 // at entrance map calculate distance (2D);
5135 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5136 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5139 if(dist2
< distEntr
)
5152 // find now nearest graveyard at same map
5155 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5158 if(dist2
< distNear
)
5182 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5184 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5185 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5187 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5189 if(itr
->second
.safeLocId
==id
)
5190 return &itr
->second
;
5196 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5198 if(FindGraveYardData(id
,zoneId
))
5201 // add link to loaded data
5203 data
.safeLocId
= id
;
5206 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5211 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5212 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5218 void ObjectMgr::LoadAreaTriggerTeleports()
5220 mAreaTriggers
.clear(); // need for reload case
5224 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5225 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5234 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5238 barGoLink
bar( result
->GetRowCount() );
5242 Field
*fields
= result
->Fetch();
5248 uint32 Trigger_ID
= fields
[0].GetUInt32();
5252 at
.requiredLevel
= fields
[1].GetUInt8();
5253 at
.requiredItem
= fields
[2].GetUInt32();
5254 at
.requiredItem2
= fields
[3].GetUInt32();
5255 at
.heroicKey
= fields
[4].GetUInt32();
5256 at
.heroicKey2
= fields
[5].GetUInt32();
5257 at
.requiredQuest
= fields
[6].GetUInt32();
5258 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5259 at
.requiredFailedText
= fields
[8].GetCppString();
5260 at
.target_mapId
= fields
[9].GetUInt32();
5261 at
.target_X
= fields
[10].GetFloat();
5262 at
.target_Y
= fields
[11].GetFloat();
5263 at
.target_Z
= fields
[12].GetFloat();
5264 at
.target_Orientation
= fields
[13].GetFloat();
5266 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5269 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5275 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5278 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5279 at
.requiredItem
= 0;
5282 if(at
.requiredItem2
)
5284 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5287 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5288 at
.requiredItem2
= 0;
5294 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5297 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5304 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5307 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5312 if(at
.requiredQuest
)
5314 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5315 if(qReqItr
== mQuestTemplates
.end())
5317 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5318 at
.requiredQuest
= 0;
5322 if(at
.requiredQuestHeroic
)
5324 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5325 if(qReqItr
== mQuestTemplates
.end())
5327 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5328 at
.requiredQuestHeroic
= 0;
5332 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5335 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5339 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5341 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5345 mAreaTriggers
[Trigger_ID
] = at
;
5347 } while( result
->NextRow() );
5352 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5356 * Searches for the areatrigger which teleports players out of the given map
5358 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5360 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5361 if(!mapEntry
) return NULL
;
5362 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5364 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5366 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5367 if(atEntry
&& atEntry
->mapid
== Map
)
5368 return &itr
->second
;
5375 * Searches for the areatrigger which teleports players to the given map
5377 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5379 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5381 if(itr
->second
.target_mapId
== Map
)
5383 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5385 return &itr
->second
;
5391 void ObjectMgr::SetHighestGuids()
5393 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5396 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5400 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5403 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5407 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5410 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5414 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5415 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5416 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5417 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5418 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5420 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5423 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5427 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5430 m_auctionid
= (*result
)[0].GetUInt32()+1;
5434 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5437 m_mailid
= (*result
)[0].GetUInt32()+1;
5441 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5444 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5448 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5451 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5455 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5458 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5462 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5465 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5469 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5472 m_guildId
= (*result
)[0].GetUInt32()+1;
5477 uint32
ObjectMgr::GenerateArenaTeamId()
5479 if(m_arenaTeamId
>=0xFFFFFFFE)
5481 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5482 World::StopNow(ERROR_EXIT_CODE
);
5484 return m_arenaTeamId
++;
5487 uint32
ObjectMgr::GenerateAuctionID()
5489 if(m_auctionid
>=0xFFFFFFFE)
5491 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5492 World::StopNow(ERROR_EXIT_CODE
);
5494 return m_auctionid
++;
5497 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5499 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5501 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5502 World::StopNow(ERROR_EXIT_CODE
);
5504 return m_equipmentSetGuid
++;
5507 uint32
ObjectMgr::GenerateGuildId()
5509 if(m_guildId
>=0xFFFFFFFE)
5511 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5512 World::StopNow(ERROR_EXIT_CODE
);
5517 uint32
ObjectMgr::GenerateMailID()
5519 if(m_mailid
>=0xFFFFFFFE)
5521 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5522 World::StopNow(ERROR_EXIT_CODE
);
5527 uint32
ObjectMgr::GenerateItemTextID()
5529 if(m_ItemTextId
>=0xFFFFFFFE)
5531 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5532 World::StopNow(ERROR_EXIT_CODE
);
5534 return m_ItemTextId
++;
5537 uint32
ObjectMgr::CreateItemText(std::string text
)
5539 uint32 newItemTextId
= GenerateItemTextID();
5540 //insert new itempage to container
5541 mItemTexts
[ newItemTextId
] = text
;
5543 CharacterDatabase
.escape_string(text
);
5544 //any Delete query needed, itemTextId is maximum of all ids
5545 std::ostringstream query
;
5546 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5547 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5548 return newItemTextId
;
5551 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5556 if(m_hiItemGuid
>=0xFFFFFFFE)
5558 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5559 World::StopNow(ERROR_EXIT_CODE
);
5561 return m_hiItemGuid
++;
5563 if(m_hiCreatureGuid
>=0x00FFFFFE)
5565 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5566 World::StopNow(ERROR_EXIT_CODE
);
5568 return m_hiCreatureGuid
++;
5570 if(m_hiPetGuid
>=0x00FFFFFE)
5572 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5573 World::StopNow(ERROR_EXIT_CODE
);
5575 return m_hiPetGuid
++;
5576 case HIGHGUID_VEHICLE
:
5577 if(m_hiVehicleGuid
>=0x00FFFFFF)
5579 sLog
.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
5580 World::StopNow(ERROR_EXIT_CODE
);
5582 return m_hiVehicleGuid
++;
5583 case HIGHGUID_PLAYER
:
5584 if(m_hiCharGuid
>=0xFFFFFFFE)
5586 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5587 World::StopNow(ERROR_EXIT_CODE
);
5589 return m_hiCharGuid
++;
5590 case HIGHGUID_GAMEOBJECT
:
5591 if(m_hiGoGuid
>=0x00FFFFFE)
5593 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5594 World::StopNow(ERROR_EXIT_CODE
);
5596 return m_hiGoGuid
++;
5597 case HIGHGUID_CORPSE
:
5598 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5600 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5601 World::StopNow(ERROR_EXIT_CODE
);
5603 return m_hiCorpseGuid
++;
5604 case HIGHGUID_DYNAMICOBJECT
:
5605 if(m_hiDoGuid
>=0xFFFFFFFE)
5607 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5608 World::StopNow(ERROR_EXIT_CODE
);
5610 return m_hiDoGuid
++;
5619 void ObjectMgr::LoadGameObjectLocales()
5621 mGameObjectLocaleMap
.clear(); // need for reload case
5623 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5624 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5625 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5626 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5635 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5639 barGoLink
bar(result
->GetRowCount());
5643 Field
*fields
= result
->Fetch();
5646 uint32 entry
= fields
[0].GetUInt32();
5648 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5650 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5652 std::string str
= fields
[i
].GetCppString();
5655 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5658 if(data
.Name
.size() <= idx
)
5659 data
.Name
.resize(idx
+1);
5661 data
.Name
[idx
] = str
;
5666 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5668 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5671 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5674 if(data
.CastBarCaption
.size() <= idx
)
5675 data
.CastBarCaption
.resize(idx
+1);
5677 data
.CastBarCaption
[idx
] = str
;
5682 } while (result
->NextRow());
5687 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5690 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5693 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5695 dst
= D(objmgr
.GetScriptId(src
));
5699 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5701 if (sLockStore
.LookupEntry(dataN
))
5704 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5705 goInfo
->id
,goInfo
->type
,N
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5708 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5710 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5712 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5713 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5714 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5716 /* disable check for while (too many error reports baout not existed in trap templates
5718 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5719 goInfo->id,goInfo->type,N,dataN,dataN);
5723 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5725 if (sSpellStore
.LookupEntry(dataN
))
5728 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5729 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5732 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5734 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5737 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5738 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5740 // prevent client and server unexpected work
5741 const_cast<uint32
&>(dataN
) = 0;
5744 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5746 // 0/1 correct values
5750 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5751 goInfo
->id
,goInfo
->type
,N
,dataN
);
5754 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5756 // 0/1 correct values
5760 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5761 goInfo
->id
,goInfo
->type
,N
,dataN
);
5764 void ObjectMgr::LoadGameobjectInfo()
5766 SQLGameObjectLoader loader
;
5767 loader
.Load(sGOStorage
);
5770 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5772 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5776 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5778 switch(goInfo
->type
)
5780 case GAMEOBJECT_TYPE_DOOR
: //0
5782 if (goInfo
->door
.lockId
)
5783 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5784 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5787 case GAMEOBJECT_TYPE_BUTTON
: //1
5789 if (goInfo
->button
.lockId
)
5790 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5791 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5794 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5796 if (goInfo
->questgiver
.lockId
)
5797 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5798 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5801 case GAMEOBJECT_TYPE_CHEST
: //3
5803 if (goInfo
->chest
.lockId
)
5804 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5806 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
5808 if (goInfo
->chest
.linkedTrapId
) // linked trap
5809 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5812 case GAMEOBJECT_TYPE_TRAP
: //6
5814 if (goInfo
->trap
.lockId
)
5815 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5816 /* disable check for while, too many not existed spells
5817 if (goInfo->trap.spellId) // spell
5818 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5822 case GAMEOBJECT_TYPE_CHAIR
: //7
5823 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
5825 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5827 if (goInfo
->spellFocus
.focusId
)
5829 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5830 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5831 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5834 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
5835 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
5838 case GAMEOBJECT_TYPE_GOOBER
: //10
5840 if (goInfo
->goober
.lockId
)
5841 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
5843 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
5845 if (goInfo
->goober
.pageId
) // pageId
5847 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5848 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5849 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5851 /* disable check for while, too many not existed spells
5852 if (goInfo->goober.spellId) // spell
5853 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5855 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
5856 if (goInfo
->goober
.linkedTrapId
) // linked trap
5857 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
5860 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
5862 if (goInfo
->areadamage
.lockId
)
5863 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
5866 case GAMEOBJECT_TYPE_CAMERA
: //13
5868 if (goInfo
->camera
.lockId
)
5869 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
5872 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5874 if (goInfo
->moTransport
.taxiPathId
)
5876 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5877 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5878 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5882 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5884 /* disable check for while, too many not existed spells
5885 // always must have spell
5886 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
5890 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5892 // always must have spell
5893 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
5896 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
5898 if (goInfo
->flagstand
.lockId
)
5899 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
5900 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
5903 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
5905 if (goInfo
->fishinghole
.lockId
)
5906 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
5909 case GAMEOBJECT_TYPE_FLAGDROP
: //26
5911 if (goInfo
->flagdrop
.lockId
)
5912 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
5913 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
5916 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
5917 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
5922 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
5926 void ObjectMgr::LoadExplorationBaseXP()
5929 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
5938 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5942 barGoLink
bar( result
->GetRowCount() );
5948 Field
*fields
= result
->Fetch();
5949 uint32 level
= fields
[0].GetUInt32();
5950 uint32 basexp
= fields
[1].GetUInt32();
5951 mBaseXPTable
[level
] = basexp
;
5954 while (result
->NextRow());
5959 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5962 uint32
ObjectMgr::GetBaseXP(uint32 level
)
5964 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
5967 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
5969 if (level
< mPlayerXPperLevel
.size())
5970 return mPlayerXPperLevel
[level
];
5974 void ObjectMgr::LoadPetNames()
5977 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
5986 sLog
.outString( ">> Loaded %u pet name parts", count
);
5990 barGoLink
bar( result
->GetRowCount() );
5996 Field
*fields
= result
->Fetch();
5997 std::string word
= fields
[0].GetString();
5998 uint32 entry
= fields
[1].GetUInt32();
5999 bool half
= fields
[2].GetBool();
6001 PetHalfName1
[entry
].push_back(word
);
6003 PetHalfName0
[entry
].push_back(word
);
6006 while (result
->NextRow());
6010 sLog
.outString( ">> Loaded %u pet name parts", count
);
6013 void ObjectMgr::LoadPetNumber()
6015 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6018 Field
*fields
= result
->Fetch();
6019 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6027 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6030 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6032 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6033 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6035 if(list0
.empty() || list1
.empty())
6037 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6038 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6040 petname
= cinfo
->Name
;
6041 return std::string(petname
);
6044 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6047 uint32
ObjectMgr::GeneratePetNumber()
6049 return ++m_hiPetNumber
;
6052 void ObjectMgr::LoadCorpses()
6055 // 0 1 2 3 4 5 6 7 8 10
6056 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6065 sLog
.outString( ">> Loaded %u corpses", count
);
6069 barGoLink
bar( result
->GetRowCount() );
6075 Field
*fields
= result
->Fetch();
6077 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6079 Corpse
*corpse
= new Corpse
;
6080 if(!corpse
->LoadFromDB(guid
,fields
))
6086 ObjectAccessor::Instance().AddCorpse(corpse
);
6090 while (result
->NextRow());
6094 sLog
.outString( ">> Loaded %u corpses", count
);
6097 void ObjectMgr::LoadReputationOnKill()
6102 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6104 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6105 "FROM creature_onkill_reputation");
6114 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6118 barGoLink
bar(result
->GetRowCount());
6122 Field
*fields
= result
->Fetch();
6125 uint32 creature_id
= fields
[0].GetUInt32();
6127 ReputationOnKillEntry repOnKill
;
6128 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6129 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6130 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6131 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6132 repOnKill
.repvalue1
= fields
[5].GetInt32();
6133 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6134 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6135 repOnKill
.repvalue2
= fields
[8].GetInt32();
6136 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6138 if(!GetCreatureTemplate(creature_id
))
6140 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6144 if(repOnKill
.repfaction1
)
6146 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6149 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6154 if(repOnKill
.repfaction2
)
6156 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6159 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6164 mRepOnKill
[creature_id
] = repOnKill
;
6167 } while (result
->NextRow());
6172 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6175 void ObjectMgr::LoadPointsOfInterest()
6180 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6189 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6193 barGoLink
bar(result
->GetRowCount());
6197 Field
*fields
= result
->Fetch();
6200 uint32 point_id
= fields
[0].GetUInt32();
6202 PointOfInterest POI
;
6203 POI
.x
= fields
[1].GetFloat();
6204 POI
.y
= fields
[2].GetFloat();
6205 POI
.icon
= fields
[3].GetUInt32();
6206 POI
.flags
= fields
[4].GetUInt32();
6207 POI
.data
= fields
[5].GetUInt32();
6208 POI
.icon_name
= fields
[6].GetCppString();
6210 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6212 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6216 mPointsOfInterest
[point_id
] = POI
;
6219 } while (result
->NextRow());
6224 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6227 void ObjectMgr::LoadNPCSpellClickSpells()
6231 mSpellClickInfoMap
.clear();
6233 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6242 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6246 barGoLink
bar(result
->GetRowCount());
6250 Field
*fields
= result
->Fetch();
6253 uint32 npc_entry
= fields
[0].GetUInt32();
6254 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6257 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6261 uint32 spellid
= fields
[1].GetUInt32();
6262 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6265 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6269 uint32 quest_start
= fields
[2].GetUInt32();
6271 // quest might be 0 to enable spellclick independent of any quest
6274 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6276 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6282 bool quest_start_active
= fields
[3].GetBool();
6284 uint32 quest_end
= fields
[4].GetUInt32();
6285 // quest might be 0 to enable spellclick active infinity after start quest
6288 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6290 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6296 uint8 castFlags
= fields
[5].GetUInt8();
6297 SpellClickInfo info
;
6298 info
.spellId
= spellid
;
6299 info
.questStart
= quest_start
;
6300 info
.questStartCanActive
= quest_start_active
;
6301 info
.questEnd
= quest_end
;
6302 info
.castFlags
= castFlags
;
6303 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6305 // mark creature template as spell clickable
6306 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6309 } while (result
->NextRow());
6314 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6317 void ObjectMgr::LoadWeatherZoneChances()
6321 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6322 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6331 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6335 barGoLink
bar(result
->GetRowCount());
6339 Field
*fields
= result
->Fetch();
6342 uint32 zone_id
= fields
[0].GetUInt32();
6344 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6346 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6348 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6349 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6350 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6352 if(wzc
.data
[season
].rainChance
> 100)
6354 wzc
.data
[season
].rainChance
= 25;
6355 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6358 if(wzc
.data
[season
].snowChance
> 100)
6360 wzc
.data
[season
].snowChance
= 25;
6361 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6364 if(wzc
.data
[season
].stormChance
> 100)
6366 wzc
.data
[season
].stormChance
= 25;
6367 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6372 } while (result
->NextRow());
6377 sLog
.outString(">> Loaded %u weather definitions", count
);
6380 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6382 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6383 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6385 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6388 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6390 // remove mapid*cellid -> guid_set map
6391 CreatureData
const* data
= GetCreatureData(guid
);
6393 RemoveCreatureFromGrid(guid
, data
);
6395 mCreatureDataMap
.erase(guid
);
6398 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6400 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6401 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6403 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6406 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6408 RespawnTimes::iterator next
;
6410 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6415 if(GUID_HIPART(itr
->first
)==instance
)
6416 mGORespawnTimes
.erase(itr
);
6419 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6424 if(GUID_HIPART(itr
->first
)==instance
)
6425 mCreatureRespawnTimes
.erase(itr
);
6428 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6429 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6432 void ObjectMgr::DeleteGOData(uint32 guid
)
6434 // remove mapid*cellid -> guid_set map
6435 GameObjectData
const* data
= GetGOData(guid
);
6437 RemoveGameobjectFromGrid(guid
, data
);
6439 mGameObjectDataMap
.erase(guid
);
6442 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6444 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6445 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6446 cell_guids
.corpses
[player_guid
] = instance
;
6449 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6451 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6452 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6453 cell_guids
.corpses
.erase(player_guid
);
6456 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6458 map
.clear(); // need for reload case
6462 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6471 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6475 barGoLink
bar(result
->GetRowCount());
6479 Field
*fields
= result
->Fetch();
6482 uint32 id
= fields
[0].GetUInt32();
6483 uint32 quest
= fields
[1].GetUInt32();
6485 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6487 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6491 map
.insert(QuestRelations::value_type(id
,quest
));
6494 } while (result
->NextRow());
6499 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6502 void ObjectMgr::LoadGameobjectQuestRelations()
6504 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6506 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6508 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6510 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6511 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6512 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6516 void ObjectMgr::LoadGameobjectInvolvedRelations()
6518 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6520 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6522 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6524 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6525 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6526 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6530 void ObjectMgr::LoadCreatureQuestRelations()
6532 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6534 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6536 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6538 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6539 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6540 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6544 void ObjectMgr::LoadCreatureInvolvedRelations()
6546 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6548 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6550 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6552 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6553 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6554 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6558 void ObjectMgr::LoadReservedPlayersNames()
6560 m_ReservedNames
.clear(); // need for reload case
6562 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6572 sLog
.outString( ">> Loaded %u reserved player names", count
);
6576 barGoLink
bar( result
->GetRowCount() );
6582 fields
= result
->Fetch();
6583 std::string name
= fields
[0].GetCppString();
6586 if(!Utf8toWStr (name
,wstr
))
6588 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6594 m_ReservedNames
.insert(wstr
);
6596 } while ( result
->NextRow() );
6601 sLog
.outString( ">> Loaded %u reserved player names", count
);
6604 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6607 if(!Utf8toWStr (name
,wstr
))
6612 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6617 LT_BASIC_LATIN
= 0x0000,
6618 LT_EXTENDEN_LATIN
= 0x0001,
6619 LT_CYRILLIC
= 0x0002,
6620 LT_EAST_ASIA
= 0x0004,
6624 static LanguageType
GetRealmLanguageType(bool create
)
6626 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6628 case REALM_ZONE_UNKNOWN
: // any language
6629 case REALM_ZONE_DEVELOPMENT
:
6630 case REALM_ZONE_TEST_SERVER
:
6631 case REALM_ZONE_QA_SERVER
:
6633 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6634 case REALM_ZONE_OCEANIC
:
6635 case REALM_ZONE_LATIN_AMERICA
:
6636 case REALM_ZONE_ENGLISH
:
6637 case REALM_ZONE_GERMAN
:
6638 case REALM_ZONE_FRENCH
:
6639 case REALM_ZONE_SPANISH
:
6640 return LT_EXTENDEN_LATIN
;
6641 case REALM_ZONE_KOREA
: // East-Asian
6642 case REALM_ZONE_TAIWAN
:
6643 case REALM_ZONE_CHINA
:
6644 return LT_EAST_ASIA
;
6645 case REALM_ZONE_RUSSIAN
: // Cyrillic
6648 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6652 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6654 if(strictMask
==0) // any language, ignore realm
6656 if(isExtendedLatinString(wstr
,numericOrSpace
))
6658 if(isCyrillicString(wstr
,numericOrSpace
))
6660 if(isEastAsianString(wstr
,numericOrSpace
))
6665 if(strictMask
& 0x2) // realm zone specific
6667 LanguageType lt
= GetRealmLanguageType(create
);
6668 if(lt
& LT_EXTENDEN_LATIN
)
6669 if(isExtendedLatinString(wstr
,numericOrSpace
))
6671 if(lt
& LT_CYRILLIC
)
6672 if(isCyrillicString(wstr
,numericOrSpace
))
6674 if(lt
& LT_EAST_ASIA
)
6675 if(isEastAsianString(wstr
,numericOrSpace
))
6679 if(strictMask
& 0x1) // basic Latin
6681 if(isBasicLatinString(wstr
,numericOrSpace
))
6688 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6691 if(!Utf8toWStr(name
,wname
))
6692 return CHAR_NAME_INVALID_CHARACTER
;
6694 if(wname
.size() > MAX_PLAYER_NAME
)
6695 return CHAR_NAME_TOO_LONG
;
6697 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PLAYER_NAME
);
6698 if(wname
.size() < minName
)
6699 return CHAR_NAME_TOO_SHORT
;
6701 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6702 if(!isValidString(wname
,strictMask
,false,create
))
6703 return CHAR_NAME_MIXED_LANGUAGES
;
6705 return CHAR_NAME_SUCCESS
;
6708 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6711 if(!Utf8toWStr(name
,wname
))
6714 if(wname
.size() > MAX_CHARTER_NAME
)
6717 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_CHARTER_NAME
);
6718 if(wname
.size() < minName
)
6721 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6723 return isValidString(wname
,strictMask
,true);
6726 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
6729 if(!Utf8toWStr(name
,wname
))
6730 return PET_NAME_INVALID
;
6732 if(wname
.size() > MAX_PET_NAME
)
6733 return PET_NAME_TOO_LONG
;
6735 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PET_NAME
);
6736 if(wname
.size() < minName
)
6737 return PET_NAME_TOO_SHORT
;
6739 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6740 if(!isValidString(wname
,strictMask
,false))
6741 return PET_NAME_MIXED_LANGUAGES
;
6743 return PET_NAME_SUCCESS
;
6746 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6748 if(loc
==LOCALE_enUS
)
6751 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6752 if(m_LocalForIndex
[i
]==loc
)
6758 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6760 if (i
<0 || i
>=m_LocalForIndex
.size())
6763 return m_LocalForIndex
[i
];
6766 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6768 if(loc
==LOCALE_enUS
)
6771 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6772 if(m_LocalForIndex
[i
]==loc
)
6775 m_LocalForIndex
.push_back(loc
);
6776 return m_LocalForIndex
.size()-1;
6779 void ObjectMgr::LoadGameObjectForQuests()
6781 mGameObjectForQuestSet
.clear(); // need for reload case
6783 if( !sGOStorage
.MaxEntry
)
6788 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6792 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6795 // collect GO entries for GO that must activated
6796 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6799 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6803 switch(goInfo
->type
)
6805 // scan GO chest with loot including quest items
6806 case GAMEOBJECT_TYPE_CHEST
:
6808 uint32 loot_id
= goInfo
->GetLootId();
6810 // find quest loot for GO
6811 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6813 mGameObjectForQuestSet
.insert(go_entry
);
6818 case GAMEOBJECT_TYPE_GOOBER
:
6820 if(goInfo
->goober
.questId
) //quests objects
6822 mGameObjectForQuestSet
.insert(go_entry
);
6833 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6836 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6838 int32 start_value
= min_value
;
6839 int32 end_value
= max_value
;
6840 // some string can have negative indexes range
6841 if (start_value
< 0)
6843 if (end_value
>= start_value
)
6845 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6849 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6850 std::swap(start_value
,end_value
);
6856 if (start_value
>= end_value
)
6858 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6863 // cleanup affected map part for reloading case
6864 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6866 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
6867 mMangosStringLocaleMap
.erase(itr
++);
6872 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6881 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6882 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6884 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6890 barGoLink
bar(result
->GetRowCount());
6894 Field
*fields
= result
->Fetch();
6897 int32 entry
= fields
[0].GetInt32();
6901 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
6904 else if (entry
< start_value
|| entry
>= end_value
)
6906 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
6910 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
6912 if (data
.Content
.size() > 0)
6914 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
6918 data
.Content
.resize(1);
6921 // 0 -> default, idx in to idx+1
6922 data
.Content
[0] = fields
[1].GetCppString();
6924 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
6926 std::string str
= fields
[i
+1].GetCppString();
6929 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
6932 // 0 -> default, idx in to idx+1
6933 if (data
.Content
.size() <= idx
+1)
6934 data
.Content
.resize(idx
+2);
6936 data
.Content
[idx
+1] = str
;
6940 } while (result
->NextRow());
6945 if (min_value
== MIN_MANGOS_STRING_ID
)
6946 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
6948 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
6953 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
6955 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
6956 // Content[0] always exist if exist MangosStringLocale
6957 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
6959 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
6960 return msl
->Content
[locale_idx
+1].c_str();
6962 return msl
->Content
[0].c_str();
6966 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
6968 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
6972 void ObjectMgr::LoadFishingBaseSkillLevel()
6974 mFishingBaseForArea
.clear(); // for reload case
6977 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
6986 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
6990 barGoLink
bar( result
->GetRowCount() );
6996 Field
*fields
= result
->Fetch();
6997 uint32 entry
= fields
[0].GetUInt32();
6998 int32 skill
= fields
[1].GetInt32();
7000 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7003 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7007 mFishingBaseForArea
[entry
] = skill
;
7010 while (result
->NextRow());
7015 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7018 // Searches for the same condition already in Conditions store
7019 // Returns Id if found, else adds it to Conditions and returns Id
7020 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7022 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7023 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7025 if (lc
== mConditions
[i
])
7029 mConditions
.push_back(lc
);
7031 if(mConditions
.size() > 0xFFFF)
7033 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7037 return mConditions
.size() - 1;
7040 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7042 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7045 if(!Utf8toWStr(names
.name
[i
],wname
))
7048 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7054 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7056 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7057 if(i
!= mAreaTriggerScripts
.end())
7062 // Checks if player meets the condition
7063 bool PlayerCondition::Meets(Player
const * player
) const
7066 return false; // player not present, return false
7070 case CONDITION_NONE
:
7071 return true; // empty condition, always met
7072 case CONDITION_AURA
:
7073 return player
->HasAura(value1
, value2
);
7074 case CONDITION_ITEM
:
7075 return player
->HasItemCount(value1
, value2
);
7076 case CONDITION_ITEM_EQUIPPED
:
7077 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7078 case CONDITION_ZONEID
:
7079 return player
->GetZoneId() == value1
;
7080 case CONDITION_REPUTATION_RANK
:
7082 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7083 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= value2
;
7085 case CONDITION_TEAM
:
7086 return player
->GetTeam() == value1
;
7087 case CONDITION_SKILL
:
7088 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7089 case CONDITION_QUESTREWARDED
:
7090 return player
->GetQuestRewardStatus(value1
);
7091 case CONDITION_QUESTTAKEN
:
7093 QuestStatus status
= player
->GetQuestStatus(value1
);
7094 return (status
== QUEST_STATUS_INCOMPLETE
);
7096 case CONDITION_AD_COMMISSION_AURA
:
7098 Unit::AuraMap
const& auras
= player
->GetAuras();
7099 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7100 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7104 case CONDITION_NO_AURA
:
7105 return !player
->HasAura(value1
, value2
);
7106 case CONDITION_ACTIVE_EVENT
:
7107 return gameeventmgr
.IsActiveEvent(value1
);
7113 // Verification of condition values validity
7114 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7116 if( condition
>= MAX_CONDITION
) // Wrong condition type
7118 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7124 case CONDITION_AURA
:
7126 if(!sSpellStore
.LookupEntry(value1
))
7128 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7133 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7138 case CONDITION_ITEM
:
7140 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7143 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7148 case CONDITION_ITEM_EQUIPPED
:
7150 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7153 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7158 case CONDITION_ZONEID
:
7160 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7163 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7166 if(areaEntry
->zone
!= 0)
7168 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7173 case CONDITION_REPUTATION_RANK
:
7175 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7178 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7183 case CONDITION_TEAM
:
7185 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7187 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7192 case CONDITION_SKILL
:
7194 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7197 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7200 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7202 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7207 case CONDITION_QUESTREWARDED
:
7208 case CONDITION_QUESTTAKEN
:
7210 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
7213 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7217 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7220 case CONDITION_AD_COMMISSION_AURA
:
7223 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7225 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7228 case CONDITION_NO_AURA
:
7230 if(!sSpellStore
.LookupEntry(value1
))
7232 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7237 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7242 case CONDITION_ACTIVE_EVENT
:
7244 GameEventMgr::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
7245 if(value1
>=events
.size() || !events
[value1
].isValid())
7247 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7252 case CONDITION_NONE
:
7258 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7260 switch(pSkill
->categoryId
)
7262 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7263 case SKILL_CATEGORY_WEAPON
:
7264 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7265 return SKILL_RANGE_LEVEL
;
7267 return SKILL_RANGE_MONO
;
7268 case SKILL_CATEGORY_ARMOR
:
7269 case SKILL_CATEGORY_CLASS
:
7270 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7271 return SKILL_RANGE_MONO
;
7273 return SKILL_RANGE_LEVEL
;
7274 case SKILL_CATEGORY_SECONDARY
:
7275 case SKILL_CATEGORY_PROFESSION
:
7276 // not set skills for professions and racial abilities
7277 if(IsProfessionSkill(pSkill
->id
))
7278 return SKILL_RANGE_RANK
;
7280 return SKILL_RANGE_NONE
;
7282 return SKILL_RANGE_MONO
;
7284 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7285 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7286 return SKILL_RANGE_NONE
;
7290 void ObjectMgr::LoadGameTele()
7292 m_GameTeleMap
.clear(); // for reload case
7295 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7304 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7308 barGoLink
bar( result
->GetRowCount() );
7314 Field
*fields
= result
->Fetch();
7316 uint32 id
= fields
[0].GetUInt32();
7320 gt
.position_x
= fields
[1].GetFloat();
7321 gt
.position_y
= fields
[2].GetFloat();
7322 gt
.position_z
= fields
[3].GetFloat();
7323 gt
.orientation
= fields
[4].GetFloat();
7324 gt
.mapId
= fields
[5].GetUInt32();
7325 gt
.name
= fields
[6].GetCppString();
7327 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7329 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7333 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7335 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7339 wstrToLower( gt
.wnameLow
);
7341 m_GameTeleMap
[id
] = gt
;
7345 while (result
->NextRow());
7349 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7352 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7354 // explicit name case
7356 if(!Utf8toWStr(name
,wname
))
7359 // converting string that we try to find to lower case
7360 wstrToLower( wname
);
7362 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7363 const GameTele
* alt
= NULL
;
7364 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7365 if(itr
->second
.wnameLow
== wname
)
7366 return &itr
->second
;
7367 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7373 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7377 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7378 if(itr
->first
> new_id
)
7379 new_id
= itr
->first
;
7384 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7387 wstrToLower( tele
.wnameLow
);
7389 m_GameTeleMap
[new_id
] = tele
;
7391 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7392 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7395 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7397 // explicit name case
7399 if(!Utf8toWStr(name
,wname
))
7402 // converting string that we try to find to lower case
7403 wstrToLower( wname
);
7405 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7407 if(itr
->second
.wnameLow
== wname
)
7409 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7410 m_GameTeleMap
.erase(itr
);
7418 void ObjectMgr::LoadTrainerSpell()
7421 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7422 itr
->second
.Clear();
7423 m_mCacheTrainerSpellMap
.clear();
7425 std::set
<uint32
> skip_trainers
;
7427 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7436 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7440 barGoLink
bar( result
->GetRowCount() );
7442 std::set
<uint32
> talentIds
;
7449 Field
* fields
= result
->Fetch();
7451 uint32 entry
= fields
[0].GetUInt32();
7452 uint32 spell
= fields
[1].GetUInt32();
7454 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7458 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7462 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7464 if(skip_trainers
.count(entry
) == 0)
7466 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
7467 skip_trainers
.insert(entry
);
7472 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7475 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7479 if(!SpellMgr::IsSpellValid(spellinfo
))
7481 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7485 if(GetTalentSpellCost(spell
))
7487 if(talentIds
.count(spell
)==0)
7489 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7490 talentIds
.insert(spell
);
7495 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7497 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7498 trainerSpell
.spell
= spell
;
7499 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7500 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7501 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7502 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7504 if(!trainerSpell
.reqLevel
)
7505 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7507 // calculate learned spell for profession case when stored cast-spell
7508 trainerSpell
.learnedSpell
= spell
;
7509 for(int i
= 0; i
<3; ++i
)
7511 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7513 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7515 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7520 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7521 data
.trainerType
= 2;
7525 } while (result
->NextRow());
7529 sLog
.outString( ">> Loaded %d Trainers", count
);
7532 void ObjectMgr::LoadVendors()
7535 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7536 itr
->second
.Clear();
7537 m_mCacheVendorItemMap
.clear();
7539 std::set
<uint32
> skip_vendors
;
7541 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7549 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7553 barGoLink
bar( result
->GetRowCount() );
7559 Field
* fields
= result
->Fetch();
7561 uint32 entry
= fields
[0].GetUInt32();
7562 uint32 item_id
= fields
[1].GetUInt32();
7563 uint32 maxcount
= fields
[2].GetUInt32();
7564 uint32 incrtime
= fields
[3].GetUInt32();
7565 uint32 ExtendedCost
= fields
[4].GetUInt32();
7567 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7570 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7572 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7575 } while (result
->NextRow());
7579 sLog
.outString( ">> Loaded %d Vendors ", count
);
7582 void ObjectMgr::LoadNpcTextId()
7585 m_mCacheNpcTextIdMap
.clear();
7587 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7595 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7599 barGoLink
bar( result
->GetRowCount() );
7607 Field
* fields
= result
->Fetch();
7609 guid
= fields
[0].GetUInt32();
7610 textid
= fields
[1].GetUInt32();
7612 if (!GetCreatureData(guid
))
7614 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7617 if (!GetGossipText(textid
))
7619 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7623 m_mCacheNpcTextIdMap
[guid
] = textid
;
7626 } while (result
->NextRow());
7630 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7633 void ObjectMgr::LoadNpcOptions()
7635 m_mCacheNpcOptionList
.clear(); // For reload case
7637 QueryResult
*result
= WorldDatabase
.Query(
7638 // 0 1 2 3 4 5 6 7 8
7639 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7649 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7653 barGoLink
bar( result
->GetRowCount() );
7661 Field
* fields
= result
->Fetch();
7664 go
.Id
= fields
[0].GetUInt32();
7665 go
.GossipId
= fields
[1].GetUInt32();
7666 go
.NpcFlag
= fields
[2].GetUInt32();
7667 go
.Icon
= fields
[3].GetUInt32();
7668 go
.Action
= fields
[4].GetUInt32();
7669 go
.BoxMoney
= fields
[5].GetUInt32();
7670 go
.Coded
= fields
[6].GetUInt8()!=0;
7671 go
.OptionText
= fields
[7].GetCppString();
7672 go
.BoxText
= fields
[8].GetCppString();
7674 m_mCacheNpcOptionList
.push_back(go
);
7678 } while (result
->NextRow());
7682 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7685 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7687 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7688 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7690 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7693 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7695 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7696 if(iter
== m_mCacheVendorItemMap
.end())
7699 if(!iter
->second
.FindItem(item
))
7702 iter
->second
.RemoveItem(item
);
7703 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7707 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7709 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7713 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7715 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7719 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7721 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7724 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7726 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7729 skip_vendors
->insert(vendor_entry
);
7734 if(!GetItemPrototype(item_id
))
7737 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7739 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7743 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7746 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7748 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7752 if(maxcount
> 0 && incrtime
== 0)
7755 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7757 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7760 else if(maxcount
==0 && incrtime
> 0)
7763 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7765 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7769 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7771 return true; // later checks for non-empty lists
7773 if(vItems
->FindItem(item_id
))
7776 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7778 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7782 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7785 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7787 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7794 void ObjectMgr::LoadScriptNames()
7796 m_scriptNames
.push_back("");
7797 QueryResult
*result
= WorldDatabase
.Query(
7798 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7800 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7802 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7804 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7806 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7813 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
7817 barGoLink
bar( result
->GetRowCount() );
7823 m_scriptNames
.push_back((*result
)[0].GetString());
7825 } while (result
->NextRow());
7828 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7830 sLog
.outString( ">> Loaded %d Script Names", count
);
7833 uint32
ObjectMgr::GetScriptId(const char *name
)
7835 // use binary search to find the script name in the sorted vector
7836 // assume "" is the first element
7838 ScriptNameMap::const_iterator itr
=
7839 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
7840 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
7841 return itr
- m_scriptNames
.begin();
7844 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
7846 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
7848 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
7850 switch(itrM
->second
.command
)
7852 case SCRIPT_COMMAND_TALK
:
7854 if(!GetMangosStringLocale (itrM
->second
.dataint
))
7855 sLog
.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM
->second
.dataint
, itrMM
->first
);
7857 if(ids
.count(itrM
->second
.dataint
))
7858 ids
.erase(itrM
->second
.dataint
);
7865 void ObjectMgr::LoadDbScriptStrings()
7867 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
7869 std::set
<int32
> ids
;
7871 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
7872 if(GetMangosStringLocale(i
))
7875 CheckScripts(sQuestEndScripts
,ids
);
7876 CheckScripts(sQuestStartScripts
,ids
);
7877 CheckScripts(sSpellScripts
,ids
);
7878 CheckScripts(sGameObjectScripts
,ids
);
7879 CheckScripts(sEventScripts
,ids
);
7881 WaypointMgr
.CheckTextsExistance(ids
);
7883 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
7884 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
7887 // Functions for scripting access
7888 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
7890 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
7893 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
7895 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
7896 // start/end reversed for negative values
7897 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
7899 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
7903 return objmgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
7906 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
7908 return objmgr
.GetScriptId(name
);
7911 ObjectMgr::ScriptNameMap
& GetScriptNames()
7913 return objmgr
.GetScriptNames();
7916 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
7918 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
7921 Quest
const* GetQuestTemplateStore(uint32 entry
)
7923 return objmgr
.GetQuestTemplate(entry
);