[8450] Prevented using of plaintext passwords in sql queries
[getmangos.git] / src / game / BattleGroundAV.cpp
blob9a52e726f7e21b6d7d53bfb46716c4881b9acba2
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundAV.h"
23 #include "Language.h"
25 BattleGroundAV::BattleGroundAV()
28 //TODO FIX ME!
29 m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
30 m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
31 m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
32 m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
35 BattleGroundAV::~BattleGroundAV()
40 void BattleGroundAV::Update(uint32 diff)
42 BattleGround::Update(diff);
45 void BattleGroundAV::StartingEventCloseDoors()
49 void BattleGroundAV::StartingEventOpenDoors()
53 void BattleGroundAV::AddPlayer(Player *plr)
55 BattleGround::AddPlayer(plr);
56 //create score and add it to map, default values are set in constructor
57 BattleGroundAVScore* sc = new BattleGroundAVScore;
59 m_PlayerScores[plr->GetGUID()] = sc;
62 void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
67 void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
69 // this is wrong way to implement these things. On official it done by gameobject spell cast.
70 if (GetStatus() != STATUS_IN_PROGRESS)
71 return;
73 uint32 SpellId = 0;
74 switch(Trigger)
76 case 95:
77 case 2606:
78 case 2608:
79 case 3326:
80 case 3327:
81 case 3328:
82 case 3329:
83 case 3330:
84 case 3331:
85 break;
86 default:
87 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
88 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
89 break;
92 if (SpellId)
93 Source->CastSpell(Source, SpellId, true);
96 void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
99 BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
100 if(itr == m_PlayerScores.end()) // player not found...
101 return;
103 switch(type)
105 case SCORE_GRAVEYARDS_ASSAULTED:
106 ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value;
107 break;
108 case SCORE_GRAVEYARDS_DEFENDED:
109 ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value;
110 break;
111 case SCORE_TOWERS_ASSAULTED:
112 ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value;
113 break;
114 case SCORE_TOWERS_DEFENDED:
115 ((BattleGroundAVScore*)itr->second)->TowersDefended += value;
116 break;
117 case SCORE_MINES_CAPTURED:
118 ((BattleGroundAVScore*)itr->second)->MinesCaptured += value;
119 break;
120 case SCORE_LEADERS_KILLED:
121 ((BattleGroundAVScore*)itr->second)->LeadersKilled += value;
122 break;
123 case SCORE_SECONDARY_OBJECTIVES:
124 ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value;
125 break;
126 default:
127 BattleGround::UpdatePlayerScore(Source,type,value);
128 break;