2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "WorldPacket.h"
20 #include "WorldSession.h"
24 #include "ObjectMgr.h"
26 #include "UpdateMask.h"
27 #include "AuctionHouseMgr.h"
30 //please DO NOT use iterator++, because it is slower than ++iterator!!!
31 //post-incrementation is always slower than pre-incrementation !
33 //void called when player click on auctioneer npc
34 void WorldSession::HandleAuctionHelloOpcode( WorldPacket
& recv_data
)
36 uint64 guid
; //NPC guid
39 Creature
*unit
= GetPlayer()->GetNPCIfCanInteractWith(guid
,UNIT_NPC_FLAG_AUCTIONEER
);
42 sLog
.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid
)) );
47 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
48 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
50 SendAuctionHello(guid
, unit
);
53 //this void causes that auction window is opened
54 void WorldSession::SendAuctionHello( uint64 guid
, Creature
* unit
)
56 AuctionHouseEntry
const* ahEntry
= AuctionHouseMgr::GetAuctionHouseEntry(unit
->getFaction());
60 WorldPacket
data( MSG_AUCTION_HELLO
, 12 );
61 data
<< (uint64
) guid
;
62 data
<< (uint32
) ahEntry
->houseId
;
66 //call this method when player bids, creates, or deletes auction
67 void WorldSession::SendAuctionCommandResult(uint32 auctionId
, uint32 Action
, uint32 ErrorCode
, uint32 bidError
)
69 WorldPacket
data( SMSG_AUCTION_COMMAND_RESULT
, 16 );
73 if ( !ErrorCode
&& Action
)
74 data
<< bidError
; //when bid, then send 0, once...
78 //this function sends notification, if bidder is online
79 void WorldSession::SendAuctionBidderNotification( uint32 location
, uint32 auctionId
, uint64 bidder
, uint32 bidSum
, uint32 diff
, uint32 item_template
)
81 WorldPacket
data(SMSG_AUCTION_BIDDER_NOTIFICATION
, (8*4));
82 data
<< uint32(location
);
83 data
<< uint32(auctionId
);
84 data
<< uint64(bidder
);
85 data
<< uint32(bidSum
);
87 data
<< uint32(item_template
);
92 //this void causes on client to display: "Your auction sold"
93 void WorldSession::SendAuctionOwnerNotification( AuctionEntry
* auction
)
95 WorldPacket
data(SMSG_AUCTION_OWNER_NOTIFICATION
, (7*4));
98 data
<< (uint32
) 0; //unk
99 data
<< (uint32
) 0; //unk
100 data
<< (uint32
) 0; //unk
101 data
<< auction
->item_template
;
102 data
<< (uint32
) 0; //unk
106 //this function sends mail to old bidder
107 void WorldSession::SendAuctionOutbiddedMail(AuctionEntry
*auction
, uint32 newPrice
)
109 uint64 oldBidder_guid
= MAKE_NEW_GUID(auction
->bidder
,0, HIGHGUID_PLAYER
);
110 Player
*oldBidder
= objmgr
.GetPlayer(oldBidder_guid
);
112 uint32 oldBidder_accId
= 0;
114 oldBidder_accId
= objmgr
.GetPlayerAccountIdByGUID(oldBidder_guid
);
117 if(oldBidder
|| oldBidder_accId
)
119 std::ostringstream msgAuctionOutbiddedSubject
;
120 msgAuctionOutbiddedSubject
<< auction
->item_template
<< ":0:" << AUCTION_OUTBIDDED
;
123 oldBidder
->GetSession()->SendAuctionBidderNotification( auction
->GetHouseId(), auction
->Id
, _player
->GetGUID(), newPrice
, auction
->GetAuctionOutBid(), auction
->item_template
);
125 WorldSession::SendMailTo(oldBidder
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->GetHouseId(), auction
->bidder
, msgAuctionOutbiddedSubject
.str(), 0, NULL
, auction
->bid
, 0, MAIL_CHECK_MASK_NONE
);
129 //this function sends mail, when auction is cancelled to old bidder
130 void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry
* auction
)
132 uint64 bidder_guid
= MAKE_NEW_GUID(auction
->bidder
, 0, HIGHGUID_PLAYER
);
133 Player
*bidder
= objmgr
.GetPlayer(bidder_guid
);
135 uint32 bidder_accId
= 0;
137 bidder_accId
= objmgr
.GetPlayerAccountIdByGUID(bidder_guid
);
140 if(bidder
|| bidder_accId
)
142 std::ostringstream msgAuctionCancelledSubject
;
143 msgAuctionCancelledSubject
<< auction
->item_template
<< ":0:" << AUCTION_CANCELLED_TO_BIDDER
;
145 WorldSession::SendMailTo(bidder
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->GetHouseId(), auction
->bidder
, msgAuctionCancelledSubject
.str(), 0, NULL
, auction
->bid
, 0, MAIL_CHECK_MASK_NONE
);
149 //this void creates new auction and adds auction to some auctionhouse
150 void WorldSession::HandleAuctionSellItem( WorldPacket
& recv_data
)
152 uint64 auctioneer
, item
;
153 uint32 etime
, bid
, buyout
;
154 recv_data
>> auctioneer
>> item
;
155 recv_data
>> bid
>> buyout
>> etime
;
156 Player
*pl
= GetPlayer();
158 if (!item
|| !bid
|| !etime
)
159 return; //check for cheaters
161 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(auctioneer
,UNIT_NPC_FLAG_AUCTIONEER
);
164 sLog
.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer
)) );
168 AuctionHouseEntry
const* auctionHouseEntry
= AuctionHouseMgr::GetAuctionHouseEntry(pCreature
->getFaction());
169 if(!auctionHouseEntry
)
171 sLog
.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer
)) );
176 // client send time in minutes, convert to common used sec time
179 // client understand only 3 auction time
182 case 1*MIN_AUCTION_TIME
:
183 case 2*MIN_AUCTION_TIME
:
184 case 4*MIN_AUCTION_TIME
:
191 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
192 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
194 Item
*it
= pl
->GetItemByGuid( item
);
195 //do not allow to sell already auctioned items
196 if(auctionmgr
.GetAItem(GUID_LOPART(item
)))
198 sLog
.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl
->GetName(), GUID_LOPART(item
));
199 SendAuctionCommandResult(0, AUCTION_SELL_ITEM
, AUCTION_INTERNAL_ERROR
);
202 // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
205 SendAuctionCommandResult(0, AUCTION_SELL_ITEM
, AUCTION_ITEM_NOT_FOUND
);
209 if(!it
->CanBeTraded())
211 SendAuctionCommandResult(0, AUCTION_SELL_ITEM
, AUCTION_INTERNAL_ERROR
);
215 if (it
->HasFlag(ITEM_FIELD_FLAGS
, ITEM_FLAGS_CONJURED
) || it
->GetUInt32Value(ITEM_FIELD_DURATION
))
217 SendAuctionCommandResult(0, AUCTION_SELL_ITEM
, AUCTION_INTERNAL_ERROR
);
221 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
223 //we have to take deposit :
224 uint32 deposit
= auctionmgr
.GetAuctionDeposit( auctionHouseEntry
, etime
, it
);
225 if ( pl
->GetMoney() < deposit
)
227 SendAuctionCommandResult(0, AUCTION_SELL_ITEM
, AUCTION_NOT_ENOUGHT_MONEY
);
231 if( GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
) )
233 sLog
.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
234 GetPlayerName(),GetAccountId(),it
->GetProto()->Name1
,it
->GetEntry(),it
->GetCount());
237 pl
->ModifyMoney( -int32(deposit
) );
239 uint32 auction_time
= uint32(etime
* sWorld
.getRate(RATE_AUCTION_TIME
));
241 AuctionEntry
*AH
= new AuctionEntry
;
242 AH
->Id
= objmgr
.GenerateAuctionID();
243 AH
->auctioneer
= GUID_LOPART(auctioneer
);
244 AH
->item_guidlow
= GUID_LOPART(item
);
245 AH
->item_template
= it
->GetEntry();
246 AH
->owner
= pl
->GetGUIDLow();
251 AH
->expire_time
= time(NULL
) + auction_time
;
252 AH
->deposit
= deposit
;
253 AH
->auctionHouseEntry
= auctionHouseEntry
;
255 sLog
.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item
), GUID_LOPART(auctioneer
), bid
, buyout
, auction_time
, AH
->GetHouseId());
256 auctionHouse
->AddAuction(AH
);
258 auctionmgr
.AddAItem(it
);
259 pl
->MoveItemFromInventory( it
->GetBagSlot(), it
->GetSlot(), true);
261 CharacterDatabase
.BeginTransaction();
262 it
->DeleteFromInventoryDB();
263 it
->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
265 pl
->SaveInventoryAndGoldToDB();
266 CharacterDatabase
.CommitTransaction();
268 SendAuctionCommandResult(AH
->Id
, AUCTION_SELL_ITEM
, AUCTION_OK
);
271 //this function is called when client bids or buys out auction
272 void WorldSession::HandleAuctionPlaceBid( WorldPacket
& recv_data
)
277 recv_data
>> auctioneer
;
278 recv_data
>> auctionId
>> price
;
280 if (!auctionId
|| !price
)
281 return; //check for cheaters
283 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(auctioneer
,UNIT_NPC_FLAG_AUCTIONEER
);
286 sLog
.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer
)) );
291 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
292 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
294 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
296 AuctionEntry
*auction
= auctionHouse
->GetAuction(auctionId
);
297 Player
*pl
= GetPlayer();
299 if( !auction
|| auction
->owner
== pl
->GetGUIDLow() )
301 //you cannot bid your own auction:
302 SendAuctionCommandResult( 0, AUCTION_PLACE_BID
, CANNOT_BID_YOUR_AUCTION_ERROR
);
306 // impossible have online own another character (use this for speedup check in case online owner)
307 Player
* auction_owner
= objmgr
.GetPlayer(MAKE_NEW_GUID(auction
->owner
, 0, HIGHGUID_PLAYER
));
308 if( !auction_owner
&& objmgr
.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction
->owner
, 0, HIGHGUID_PLAYER
)) == pl
->GetSession()->GetAccountId())
310 //you cannot bid your another character auction:
311 SendAuctionCommandResult( 0, AUCTION_PLACE_BID
, CANNOT_BID_YOUR_AUCTION_ERROR
);
316 if(price
<= auction
->bid
)
319 // price too low for next bid if not buyout
320 if ((price
< auction
->buyout
|| auction
->buyout
== 0) &&
321 price
< auction
->bid
+ auction
->GetAuctionOutBid())
323 //auction has already higher bid, client tests it!
327 if (price
> pl
->GetMoney())
329 //you don't have enought money!, client tests!
330 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
334 if ((price
< auction
->buyout
) || (auction
->buyout
== 0))
336 if (auction
->bidder
> 0)
338 if ( auction
->bidder
== pl
->GetGUIDLow() )
340 pl
->ModifyMoney( -int32(price
- auction
->bid
));
344 // mail to last bidder and return money
345 SendAuctionOutbiddedMail( auction
, price
);
346 pl
->ModifyMoney( -int32(price
) );
351 pl
->ModifyMoney( -int32(price
) );
353 auction
->bidder
= pl
->GetGUIDLow();
354 auction
->bid
= price
;
355 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
, price
);
357 // after this update we should save player's money ...
358 CharacterDatabase
.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction
->bidder
, auction
->bid
, auction
->Id
);
360 SendAuctionCommandResult(auction
->Id
, AUCTION_PLACE_BID
, AUCTION_OK
, 0 );
365 if (pl
->GetGUIDLow() == auction
->bidder
)
367 pl
->ModifyMoney(-int32(auction
->buyout
- auction
->bid
));
371 pl
->ModifyMoney(-int32(auction
->buyout
));
372 if ( auction
->bidder
) //buyout for bidded auction ..
374 SendAuctionOutbiddedMail( auction
, auction
->buyout
);
377 auction
->bidder
= pl
->GetGUIDLow();
378 auction
->bid
= auction
->buyout
;
379 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
, auction
->buyout
);
381 auctionmgr
.SendAuctionSalePendingMail( auction
);
382 auctionmgr
.SendAuctionSuccessfulMail( auction
);
383 auctionmgr
.SendAuctionWonMail( auction
);
385 SendAuctionCommandResult(auction
->Id
, AUCTION_PLACE_BID
, AUCTION_OK
);
387 auctionmgr
.RemoveAItem(auction
->item_guidlow
);
388 auctionHouse
->RemoveAuction(auction
->Id
);
389 auction
->DeleteFromDB();
393 CharacterDatabase
.BeginTransaction();
394 pl
->SaveInventoryAndGoldToDB();
395 CharacterDatabase
.CommitTransaction();
398 //this void is called when auction_owner cancels his auction
399 void WorldSession::HandleAuctionRemoveItem( WorldPacket
& recv_data
)
403 recv_data
>> auctioneer
;
404 recv_data
>> auctionId
;
405 //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
407 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(auctioneer
,UNIT_NPC_FLAG_AUCTIONEER
);
410 sLog
.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer
)) );
415 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
416 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
418 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
420 AuctionEntry
*auction
= auctionHouse
->GetAuction(auctionId
);
421 Player
*pl
= GetPlayer();
423 if (auction
&& auction
->owner
== pl
->GetGUIDLow())
425 Item
*pItem
= auctionmgr
.GetAItem(auction
->item_guidlow
);
428 if (auction
->bidder
> 0) // If we have a bidder, we have to send him the money he paid
430 uint32 auctionCut
= auction
->GetAuctionCut();
431 if ( pl
->GetMoney() < auctionCut
) //player doesn't have enough money, maybe message needed
433 //some auctionBidderNotification would be needed, but don't know that parts..
434 SendAuctionCancelledToBidderMail( auction
);
435 pl
->ModifyMoney( -int32(auctionCut
) );
437 // Return the item by mail
438 std::ostringstream msgAuctionCanceledOwner
;
439 msgAuctionCanceledOwner
<< auction
->item_template
<< ":0:" << AUCTION_CANCELED
;
442 mi
.AddItem(auction
->item_guidlow
, auction
->item_template
, pItem
);
444 // item will deleted or added to received mail list
445 WorldSession::SendMailTo(pl
, MAIL_AUCTION
, MAIL_STATIONERY_AUCTION
, auction
->GetHouseId(), pl
->GetGUIDLow(), msgAuctionCanceledOwner
.str(), 0, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
449 sLog
.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction
->Id
, auction
->item_guidlow
);
450 SendAuctionCommandResult( 0, AUCTION_CANCEL
, AUCTION_INTERNAL_ERROR
);
456 SendAuctionCommandResult( 0, AUCTION_CANCEL
, AUCTION_INTERNAL_ERROR
);
457 //this code isn't possible ... maybe there should be assert
458 sLog
.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl
->GetGUIDLow(), auctionId
);
462 //inform player, that auction is removed
463 SendAuctionCommandResult( auction
->Id
, AUCTION_CANCEL
, AUCTION_OK
);
464 // Now remove the auction
465 CharacterDatabase
.BeginTransaction();
466 auction
->DeleteFromDB();
467 pl
->SaveInventoryAndGoldToDB();
468 CharacterDatabase
.CommitTransaction();
469 auctionmgr
.RemoveAItem( auction
->item_guidlow
);
470 auctionHouse
->RemoveAuction( auction
->Id
);
474 //called when player lists his bids
475 void WorldSession::HandleAuctionListBidderItems( WorldPacket
& recv_data
)
477 uint64 guid
; //NPC guid
478 uint32 listfrom
; //page of auctions
479 uint32 outbiddedCount
; //count of outbidded auctions
482 recv_data
>> listfrom
; // not used in fact (this list not have page control in client)
483 recv_data
>> outbiddedCount
;
484 if (recv_data
.size() != (16 + outbiddedCount
* 4 ))
486 sLog
.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount
, (unsigned long)recv_data
.size(),(16 + outbiddedCount
* 4 ));
490 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(guid
,UNIT_NPC_FLAG_AUCTIONEER
);
493 sLog
.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid
)) );
498 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
499 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
501 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
503 WorldPacket
data( SMSG_AUCTION_BIDDER_LIST_RESULT
, (4+4+4) );
504 Player
*pl
= GetPlayer();
505 data
<< (uint32
) 0; //add 0 as count
507 uint32 totalcount
= 0;
508 while ( outbiddedCount
> 0) //add all data, which client requires
511 uint32 outbiddedAuctionId
;
512 recv_data
>> outbiddedAuctionId
;
513 AuctionEntry
* auction
= auctionHouse
->GetAuction( outbiddedAuctionId
);
514 if ( auction
&& auction
->BuildAuctionInfo(data
))
521 auctionHouse
->BuildListBidderItems(data
,pl
,count
,totalcount
);
522 data
.put
<uint32
>( 0, count
); // add count to placeholder
524 data
<< (uint32
)300; //unk 2.3.0
528 //this void sends player info about his auctions
529 void WorldSession::HandleAuctionListOwnerItems( WorldPacket
& recv_data
)
535 recv_data
>> listfrom
; // not used in fact (this list not have page control in client)
537 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(guid
,UNIT_NPC_FLAG_AUCTIONEER
);
540 sLog
.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid
)) );
545 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
546 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
548 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
550 WorldPacket
data( SMSG_AUCTION_OWNER_LIST_RESULT
, (4+4+4) );
551 data
<< (uint32
) 0; // amount place holder
554 uint32 totalcount
= 0;
556 auctionHouse
->BuildListOwnerItems(data
,_player
,count
,totalcount
);
557 data
.put
<uint32
>(0, count
);
558 data
<< (uint32
) totalcount
;
563 //this void is called when player clicks on search button
564 void WorldSession::HandleAuctionListItems( WorldPacket
& recv_data
)
566 std::string searchedname
;
567 uint8 levelmin
, levelmax
, usable
;
568 uint32 listfrom
, auctionSlotID
, auctionMainCategory
, auctionSubCategory
, quality
;
572 recv_data
>> listfrom
; // start, used for page control listing by 50 elements
573 recv_data
>> searchedname
;
575 recv_data
>> levelmin
>> levelmax
;
576 recv_data
>> auctionSlotID
>> auctionMainCategory
>> auctionSubCategory
;
577 recv_data
>> quality
>> usable
;
579 recv_data
.read_skip(16); // unknown 16 bytes: 00 07 01 00 00 01 05 00 06 00 09 01 08 00 03 00
581 Creature
*pCreature
= GetPlayer()->GetNPCIfCanInteractWith(guid
,UNIT_NPC_FLAG_AUCTIONEER
);
584 sLog
.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid
)) );
589 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED
))
590 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
592 AuctionHouseObject
* auctionHouse
= auctionmgr
.GetAuctionsMap( pCreature
->getFaction() );
594 //sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
595 // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
597 WorldPacket
data( SMSG_AUCTION_LIST_RESULT
, (4+4+4) );
599 uint32 totalcount
= 0;
602 // converting string that we try to find to lower case
603 std::wstring wsearchedname
;
604 if(!Utf8toWStr(searchedname
,wsearchedname
))
607 wstrToLower(wsearchedname
);
609 auctionHouse
->BuildListAuctionItems(data
,_player
,
610 wsearchedname
, listfrom
, levelmin
, levelmax
, usable
,
611 auctionSlotID
, auctionMainCategory
, auctionSubCategory
, quality
,
614 data
.put
<uint32
>(0, count
);
615 data
<< (uint32
) totalcount
;
616 data
<< (uint32
) 300; // unk 2.3.0 const?
620 void WorldSession::HandleAuctionListPendingSales( WorldPacket
& recv_data
)
622 sLog
.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
624 recv_data
.read_skip
<uint64
>(); // auctioner guid
628 WorldPacket
data(SMSG_AUCTION_LIST_PENDING_SALES
, 4);
629 data
<< uint32(count
); // count
630 /*for(uint32 i = 0; i < count; ++i)
632 data << ""; // string
633 data << ""; // string