2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "ObjectMgr.h"
21 #include "SpellAuraDefines.h"
22 #include "ProgressBar.h"
23 #include "Database/DBCStores.h"
36 SpellMgr
& SpellMgr::Instance()
38 static SpellMgr spellMgr
;
42 int32
GetSpellDuration(SpellEntry
const *spellInfo
)
46 SpellDurationEntry
const *du
= sSpellDurationStore
.LookupEntry(spellInfo
->DurationIndex
);
49 return (du
->Duration
[0] == -1) ? -1 : abs(du
->Duration
[0]);
52 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
)
56 SpellDurationEntry
const *du
= sSpellDurationStore
.LookupEntry(spellInfo
->DurationIndex
);
59 return (du
->Duration
[2] == -1) ? -1 : abs(du
->Duration
[2]);
62 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
)
64 SpellCastTimesEntry
const *spellCastTimeEntry
= sSpellCastTimesStore
.LookupEntry(spellInfo
->CastingTimeIndex
);
66 // not all spells have cast time index and this is all is pasiive abilities
67 if(!spellCastTimeEntry
)
70 int32 castTime
= spellCastTimeEntry
->CastTime
;
74 if(Player
* modOwner
= spell
->GetCaster()->GetSpellModOwner())
75 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CASTING_TIME
, castTime
, spell
);
77 if( !(spellInfo
->Attributes
& (SPELL_ATTR_UNK4
|SPELL_ATTR_UNK5
)) )
78 castTime
= int32(castTime
* spell
->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED
));
81 if (spell
->IsRangedSpell() && !spell
->IsAutoRepeat())
82 castTime
= int32(castTime
* spell
->GetCaster()->m_modAttackSpeedPct
[RANGED_ATTACK
]);
86 if (spellInfo
->Attributes
& SPELL_ATTR_RANGED
&& (!spell
|| !(spell
->IsAutoRepeat())))
89 return (castTime
> 0) ? uint32(castTime
) : 0;
92 bool IsPassiveSpell(uint32 spellId
)
94 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
97 return (spellInfo
->Attributes
& SPELL_ATTR_PASSIVE
) != 0;
100 bool IsNoStackAuraDueToAura(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
)
102 SpellEntry
const *spellInfo_1
= sSpellStore
.LookupEntry(spellId_1
);
103 SpellEntry
const *spellInfo_2
= sSpellStore
.LookupEntry(spellId_2
);
104 if(!spellInfo_1
|| !spellInfo_2
) return false;
105 if(spellInfo_1
->Id
== spellId_2
) return false;
107 if (spellInfo_1
->Effect
[effIndex_1
] != spellInfo_2
->Effect
[effIndex_2
] ||
108 spellInfo_1
->EffectItemType
[effIndex_1
] != spellInfo_2
->EffectItemType
[effIndex_2
] ||
109 spellInfo_1
->EffectMiscValue
[effIndex_1
] != spellInfo_2
->EffectMiscValue
[effIndex_2
] ||
110 spellInfo_1
->EffectApplyAuraName
[effIndex_1
] != spellInfo_2
->EffectApplyAuraName
[effIndex_2
])
116 int32
CompareAuraRanks(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
)
118 SpellEntry
const*spellInfo_1
= sSpellStore
.LookupEntry(spellId_1
);
119 SpellEntry
const*spellInfo_2
= sSpellStore
.LookupEntry(spellId_2
);
120 if(!spellInfo_1
|| !spellInfo_2
) return 0;
121 if (spellId_1
== spellId_2
) return 0;
123 int32 diff
= spellInfo_1
->EffectBasePoints
[effIndex_1
] - spellInfo_2
->EffectBasePoints
[effIndex_2
];
124 if (spellInfo_1
->EffectBasePoints
[effIndex_1
]+1 < 0 && spellInfo_2
->EffectBasePoints
[effIndex_2
]+1 < 0) return -diff
;
128 SpellSpecific
GetSpellSpecific(uint32 spellId
)
130 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
134 switch(spellInfo
->SpellFamilyName
)
136 case SPELLFAMILY_MAGE
:
138 // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
139 if (spellInfo
->SpellFamilyFlags
& 0x12040000)
140 return SPELL_MAGE_ARMOR
;
142 if ((spellInfo
->SpellFamilyFlags
& 0x1000000) && spellInfo
->EffectApplyAuraName
[0]==SPELL_AURA_MOD_CONFUSE
)
143 return SPELL_MAGE_POLYMORPH
;
147 case SPELLFAMILY_WARRIOR
:
149 if (spellInfo
->SpellFamilyFlags
& 0x00008000010000LL
)
150 return SPELL_POSITIVE_SHOUT
;
154 case SPELLFAMILY_WARLOCK
:
156 // only warlock curses have this
157 if (spellInfo
->Dispel
== DISPEL_CURSE
)
160 // family flag 37 (only part spells have family name)
161 if (spellInfo
->SpellFamilyFlags
& 0x2000000000LL
)
162 return SPELL_WARLOCK_ARMOR
;
166 case SPELLFAMILY_HUNTER
:
168 // only hunter stings have this
169 if (spellInfo
->Dispel
== DISPEL_POISON
)
174 case SPELLFAMILY_PALADIN
:
176 if (IsSealSpell(spellInfo
))
179 if (spellInfo
->SpellFamilyFlags
& 0x0000000011010002LL
)
180 return SPELL_BLESSING
;
182 if ((spellInfo
->SpellFamilyFlags
& 0x00000820180400LL
) && (spellInfo
->AttributesEx3
& 0x200))
183 return SPELL_JUDGEMENT
;
185 for (int i
= 0; i
< 3; i
++)
187 // only paladin auras have this (for palaldin class family)
188 if (spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
)
193 case SPELLFAMILY_SHAMAN
:
195 if (IsElementalShield(spellInfo
))
196 return SPELL_ELEMENTAL_SHIELD
;
201 case SPELLFAMILY_POTION
:
202 return spellmgr
.GetSpellElixirSpecific(spellInfo
->Id
);
204 case SPELLFAMILY_DEATHKNIGHT
:
205 if ((spellInfo
->Attributes
& 0x10) && (spellInfo
->AttributesEx2
& 0x10) && (spellInfo
->AttributesEx4
& 0x200000))
206 return SPELL_PRESENCE
;
210 // only warlock armor/skin have this (in additional to family cases)
211 if( spellInfo
->SpellVisual
[0] == 130 && spellInfo
->SpellIconID
== 89)
213 return SPELL_WARLOCK_ARMOR
;
216 // only hunter aspects have this (but not all aspects in hunter family)
217 if( spellInfo
->activeIconID
== 122 && (GetSpellSchoolMask(spellInfo
) & SPELL_SCHOOL_MASK_NATURE
) &&
218 (spellInfo
->Attributes
& 0x50000) != 0 && (spellInfo
->Attributes
& 0x9000010) == 0)
223 for(int i
= 0; i
< 3; i
++)
224 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
&& (
225 spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_TRACK_CREATURES
||
226 spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_TRACK_RESOURCES
||
227 spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_TRACK_STEALTHED
) )
228 return SPELL_TRACKER
;
230 // elixirs can have different families, but potion most ofc.
231 if(SpellSpecific sp
= spellmgr
.GetSpellElixirSpecific(spellInfo
->Id
))
237 bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1
,uint32 spellSpec2
)
248 case SPELL_WARLOCK_ARMOR
:
249 case SPELL_MAGE_ARMOR
:
250 case SPELL_MAGE_POLYMORPH
:
251 case SPELL_POSITIVE_SHOUT
:
252 case SPELL_JUDGEMENT
:
254 return spellSpec1
==spellSpec2
;
255 case SPELL_BATTLE_ELIXIR
:
256 return spellSpec2
==SPELL_BATTLE_ELIXIR
257 || spellSpec2
==SPELL_FLASK_ELIXIR
;
258 case SPELL_GUARDIAN_ELIXIR
:
259 return spellSpec2
==SPELL_GUARDIAN_ELIXIR
260 || spellSpec2
==SPELL_FLASK_ELIXIR
;
261 case SPELL_FLASK_ELIXIR
:
262 return spellSpec2
==SPELL_BATTLE_ELIXIR
263 || spellSpec2
==SPELL_GUARDIAN_ELIXIR
264 || spellSpec2
==SPELL_FLASK_ELIXIR
;
270 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
)
272 // non-positive targets
275 case TARGET_CHAIN_DAMAGE
:
276 case TARGET_ALL_ENEMY_IN_AREA
:
277 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
278 case TARGET_IN_FRONT_OF_CASTER
:
279 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
280 case TARGET_CURRENT_ENEMY_COORDINATES
:
281 case TARGET_SINGLE_ENEMY
:
283 case TARGET_ALL_AROUND_CASTER
:
284 return (targetB
== TARGET_ALL_PARTY
|| targetB
== TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
);
289 return IsPositiveTarget(targetB
, 0);
293 bool IsPositiveEffect(uint32 spellId
, uint32 effIndex
)
295 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
296 if (!spellproto
) return false;
300 case 23333: // BG spell
301 case 23335: // BG spell
302 case 34976: // BG spell
304 case 28441: // not positive dummy spell
305 case 37675: // Chaos Blast
309 switch(spellproto
->Effect
[effIndex
])
311 // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
312 case SPELL_EFFECT_HEAL
:
313 case SPELL_EFFECT_LEARN_SPELL
:
314 case SPELL_EFFECT_SKILL_STEP
:
315 case SPELL_EFFECT_HEAL_PCT
:
316 case SPELL_EFFECT_ENERGIZE_PCT
:
319 // non-positive aura use
320 case SPELL_EFFECT_APPLY_AURA
:
321 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
323 switch(spellproto
->EffectApplyAuraName
[effIndex
])
325 case SPELL_AURA_DUMMY
:
327 // dummy aura can be positive or negative dependent from casted spell
328 switch(spellproto
->Id
)
330 case 13139: // net-o-matic special effect
331 case 23445: // evil twin
332 case 38637: // Nether Exhaustion (red)
333 case 38638: // Nether Exhaustion (green)
334 case 38639: // Nether Exhaustion (blue)
340 case SPELL_AURA_MOD_STAT
:
341 case SPELL_AURA_MOD_DAMAGE_DONE
: // dependent from bas point sign (negative -> negative)
342 case SPELL_AURA_MOD_HEALING_DONE
:
344 if(spellproto
->EffectBasePoints
[effIndex
]+int32(spellproto
->EffectBaseDice
[effIndex
]) < 0)
348 case SPELL_AURA_ADD_TARGET_TRIGGER
:
350 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
351 if(spellId
!= spellproto
->EffectTriggerSpell
[effIndex
])
353 uint32 spellTriggeredId
= spellproto
->EffectTriggerSpell
[effIndex
];
354 SpellEntry
const *spellTriggeredProto
= sSpellStore
.LookupEntry(spellTriggeredId
);
356 if(spellTriggeredProto
)
358 // non-positive targets of main spell return early
359 for(int i
= 0; i
< 3; ++i
)
361 // if non-positive trigger cast targeted to positive target this main cast is non-positive
362 // this will place this spell auras as debuffs
363 if(IsPositiveTarget(spellTriggeredProto
->EffectImplicitTargetA
[effIndex
],spellTriggeredProto
->EffectImplicitTargetB
[effIndex
]) && !IsPositiveEffect(spellTriggeredId
,i
))
369 case SPELL_AURA_PROC_TRIGGER_SPELL
:
370 // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
372 case SPELL_AURA_MOD_STUN
: //have positive and negative spells, we can't sort its correctly at this moment.
373 if(effIndex
==0 && spellproto
->Effect
[1]==0 && spellproto
->Effect
[2]==0)
374 return false; // but all single stun aura spells is negative
377 if(spellproto
->Id
== 17624)
380 case SPELL_AURA_MOD_ROOT
:
381 case SPELL_AURA_MOD_SILENCE
:
382 case SPELL_AURA_GHOST
:
383 case SPELL_AURA_PERIODIC_LEECH
:
384 case SPELL_AURA_MOD_PACIFY_SILENCE
:
385 case SPELL_AURA_MOD_STALKED
:
386 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
388 case SPELL_AURA_PERIODIC_DAMAGE
: // used in positive spells also.
389 // part of negative spell if casted at self (prevent cancel)
390 if(spellproto
->EffectImplicitTargetA
[effIndex
] == TARGET_SELF
)
393 case SPELL_AURA_MOD_DECREASE_SPEED
: // used in positive spells also
394 // part of positive spell if casted at self
395 if(spellproto
->EffectImplicitTargetA
[effIndex
] != TARGET_SELF
)
397 // but not this if this first effect (don't found batter check)
398 if(spellproto
->Attributes
& 0x4000000 && effIndex
==0)
401 case SPELL_AURA_TRANSFORM
:
402 // some spells negative
403 switch(spellproto
->Id
)
405 case 36897: // Transporter Malfunction (race mutation to horde)
406 case 36899: // Transporter Malfunction (race mutation to alliance)
410 case SPELL_AURA_MOD_SCALE
:
411 // some spells negative
412 switch(spellproto
->Id
)
414 case 36900: // Soul Split: Evil!
415 case 36901: // Soul Split: Good
416 case 36893: // Transporter Malfunction (decrease size case)
417 case 36895: // Transporter Malfunction (increase size case)
421 case SPELL_AURA_MECHANIC_IMMUNITY
:
423 // non-positive immunities
424 switch(spellproto
->EffectMiscValue
[effIndex
])
426 case MECHANIC_BANDAGE
:
427 case MECHANIC_SHIELD
:
429 case MECHANIC_INVULNERABILITY
:
435 case SPELL_AURA_ADD_FLAT_MODIFIER
: // mods
436 case SPELL_AURA_ADD_PCT_MODIFIER
:
439 switch(spellproto
->EffectMiscValue
[effIndex
])
441 case SPELLMOD_COST
: // dependent from bas point sign (negative -> positive)
442 if(spellproto
->EffectBasePoints
[effIndex
]+int32(spellproto
->EffectBaseDice
[effIndex
]) > 0)
449 case SPELL_AURA_MOD_HEALING_PCT
:
450 if(spellproto
->EffectBasePoints
[effIndex
]+int32(spellproto
->EffectBaseDice
[effIndex
]) < 0)
453 case SPELL_AURA_MOD_SKILL
:
454 if(spellproto
->EffectBasePoints
[effIndex
]+int32(spellproto
->EffectBaseDice
[effIndex
]) < 0)
457 case SPELL_AURA_FORCE_REACTION
:
458 if(spellproto
->Id
==42792) // Recently Dropped Flag (prevent cancel)
470 // non-positive targets
471 if(!IsPositiveTarget(spellproto
->EffectImplicitTargetA
[effIndex
],spellproto
->EffectImplicitTargetB
[effIndex
]))
474 // AttributesEx check
475 if(spellproto
->AttributesEx
& (1<<7))
482 bool IsPositiveSpell(uint32 spellId
)
484 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
485 if (!spellproto
) return false;
487 // spells with atleast one negative effect are considered negative
488 // some self-applied spells have negative effects but in self casting case negative check ignored.
489 for (int i
= 0; i
< 3; i
++)
490 if (!IsPositiveEffect(spellId
, i
))
495 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
)
497 // all other single target spells have if it has AttributesEx5
498 if ( spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_SINGLE_TARGET_SPELL
)
501 // TODO - need found Judgements rule
502 switch(GetSpellSpecific(spellInfo
->Id
))
504 case SPELL_JUDGEMENT
:
508 // single target triggered spell.
509 // Not real client side single target spell, but it' not triggered until prev. aura expired.
510 // This is allow store it in single target spells list for caster for spell proc checking
511 if(spellInfo
->Id
==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
517 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
)
519 // TODO - need better check
520 // Equal icon and spellfamily
521 if( spellInfo1
->SpellFamilyName
== spellInfo2
->SpellFamilyName
&&
522 spellInfo1
->SpellIconID
== spellInfo2
->SpellIconID
)
525 // TODO - need found Judgements rule
526 SpellSpecific spec1
= GetSpellSpecific(spellInfo1
->Id
);
527 // spell with single target specific types
530 case SPELL_JUDGEMENT
:
531 if(GetSpellSpecific(spellInfo2
->Id
) == spec1
)
539 bool IsAuraAddedBySpell(uint32 auraType
, uint32 spellId
)
541 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
542 if (!spellproto
) return false;
544 for (int i
= 0; i
< 3; i
++)
545 if (spellproto
->EffectApplyAuraName
[i
] == auraType
)
550 uint8
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
)
552 // talents that learn spells can have stance requirements that need ignore
553 // (this requirement only for client-side stance show in talent description)
554 if( GetTalentSpellCost(spellInfo
->Id
) > 0 &&
555 (spellInfo
->Effect
[0]==SPELL_EFFECT_LEARN_SPELL
|| spellInfo
->Effect
[1]==SPELL_EFFECT_LEARN_SPELL
|| spellInfo
->Effect
[2]==SPELL_EFFECT_LEARN_SPELL
) )
558 uint32 stanceMask
= (form
? 1 << (form
- 1) : 0);
560 if (stanceMask
& spellInfo
->StancesNot
) // can explicitly not be casted in this stance
561 return SPELL_FAILED_NOT_SHAPESHIFT
;
563 if (stanceMask
& spellInfo
->Stances
) // can explicitly be casted in this stance
566 bool actAsShifted
= false;
569 SpellShapeshiftEntry
const *shapeInfo
= sSpellShapeshiftStore
.LookupEntry(form
);
572 sLog
.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form
);
575 actAsShifted
= !(shapeInfo
->flags1
& 1); // shapeshift acts as normal form for spells
580 if (spellInfo
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
) // not while shapeshifted
581 return SPELL_FAILED_NOT_SHAPESHIFT
;
582 else if (spellInfo
->Stances
!= 0) // needs other shapeshift
583 return SPELL_FAILED_ONLY_SHAPESHIFT
;
588 if(!(spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) && spellInfo
->Stances
!= 0)
589 return SPELL_FAILED_ONLY_SHAPESHIFT
;
595 void SpellMgr::LoadSpellTargetPositions()
597 mSpellTargetPositions
.clear(); // need for reload case
602 QueryResult
*result
= WorldDatabase
.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
611 sLog
.outString( ">> Loaded %u spell target coordinates", count
);
615 barGoLink
bar( result
->GetRowCount() );
619 Field
*fields
= result
->Fetch();
625 uint32 Spell_ID
= fields
[0].GetUInt32();
627 SpellTargetPosition st
;
629 st
.target_mapId
= fields
[1].GetUInt32();
630 st
.target_X
= fields
[2].GetFloat();
631 st
.target_Y
= fields
[3].GetFloat();
632 st
.target_Z
= fields
[4].GetFloat();
633 st
.target_Orientation
= fields
[5].GetFloat();
635 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(Spell_ID
);
638 sLog
.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID
);
643 for(int i
= 0; i
< 3; ++i
)
645 if( spellInfo
->EffectImplicitTargetA
[i
]==TARGET_TABLE_X_Y_Z_COORDINATES
|| spellInfo
->EffectImplicitTargetB
[i
]==TARGET_TABLE_X_Y_Z_COORDINATES
)
653 sLog
.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID
);
657 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(st
.target_mapId
);
660 sLog
.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID
,st
.target_mapId
);
664 if(st
.target_X
==0 && st
.target_Y
==0 && st
.target_Z
==0)
666 sLog
.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID
);
670 mSpellTargetPositions
[Spell_ID
] = st
;
672 } while( result
->NextRow() );
677 sLog
.outString( ">> Loaded %u spell teleport coordinates", count
);
680 void SpellMgr::LoadSpellAffects()
682 mSpellAffectMap
.clear(); // need for reload case
687 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect");
696 sLog
.outString( ">> Loaded %u spell affect definitions", count
);
700 barGoLink
bar( result
->GetRowCount() );
704 Field
*fields
= result
->Fetch();
708 uint16 entry
= fields
[0].GetUInt16();
709 uint8 effectId
= fields
[1].GetUInt8();
711 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(entry
);
715 sLog
.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry
);
721 sLog
.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry
,effectId
);
725 if( spellInfo
->Effect
[effectId
] != SPELL_EFFECT_APPLY_AURA
||
726 spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_FLAT_MODIFIER
&&
727 spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_PCT_MODIFIER
&&
728 spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_TARGET_TRIGGER
)
730 sLog
.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry
,SPELL_AURA_ADD_FLAT_MODIFIER
,SPELL_AURA_ADD_PCT_MODIFIER
,SPELL_AURA_ADD_TARGET_TRIGGER
,effectId
);
734 SpellAffectEntry affect
;
735 affect
.SpellClassMask
[0] = fields
[2].GetUInt32();
736 affect
.SpellClassMask
[1] = fields
[3].GetUInt32();
737 affect
.SpellClassMask
[2] = fields
[4].GetUInt32();
739 // Spell.dbc have own data
740 uint32
const *ptr
= 0;
743 case 0: ptr
= &spellInfo
->EffectSpellClassMaskA
[0]; break;
744 case 1: ptr
= &spellInfo
->EffectSpellClassMaskB
[0]; break;
745 case 2: ptr
= &spellInfo
->EffectSpellClassMaskC
[0]; break;
749 if(ptr
[0] == affect
.SpellClassMask
[0] || ptr
[1] == affect
.SpellClassMask
[1] || ptr
[2] == affect
.SpellClassMask
[2])
752 sLog
.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry
, text
[effectId
], effectId
);
756 mSpellAffectMap
[(entry
<<8) + effectId
] = affect
;
759 } while( result
->NextRow() );
764 sLog
.outString( ">> Loaded %u custom spell affect definitions", count
);
766 for (uint32 id
= 0; id
< sSpellStore
.GetNumRows(); ++id
)
768 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
772 for (int effectId
= 0; effectId
< 3; ++effectId
)
774 if( spellInfo
->Effect
[effectId
] != SPELL_EFFECT_APPLY_AURA
||
775 (spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_FLAT_MODIFIER
&&
776 spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_PCT_MODIFIER
&&
777 spellInfo
->EffectApplyAuraName
[effectId
] != SPELL_AURA_ADD_TARGET_TRIGGER
) )
780 uint32
const *ptr
= 0;
783 case 0: ptr
= &spellInfo
->EffectSpellClassMaskA
[0]; break;
784 case 1: ptr
= &spellInfo
->EffectSpellClassMaskB
[0]; break;
785 case 2: ptr
= &spellInfo
->EffectSpellClassMaskC
[0]; break;
789 if(ptr
[0] || ptr
[1] || ptr
[2])
792 if(mSpellAffectMap
.find((id
<<8) + effectId
) != mSpellAffectMap
.end())
795 sLog
.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id
,spellInfo
->SpellName
[sWorld
.GetDefaultDbcLocale()], effectId
);
800 bool SpellMgr::IsAffectedByMod(SpellEntry
const *spellInfo
, SpellModifier
*mod
) const
802 // false for spellInfo == NULL
803 if (!spellInfo
|| !mod
)
806 SpellEntry
const *affect_spell
= sSpellStore
.LookupEntry(mod
->spellId
);
807 // False if affect_spell == NULL or spellFamily not equal
808 if (!affect_spell
|| affect_spell
->SpellFamilyName
!= spellInfo
->SpellFamilyName
)
812 if (mod
->mask
& spellInfo
->SpellFamilyFlags
||
813 mod
->mask2
& spellInfo
->SpellFamilyFlags2
)
819 void SpellMgr::LoadSpellProcEvents()
821 mSpellProcEventMap
.clear(); // need for reload case
825 // 0 1 2 3 4 5 6 7 8 9 10
826 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
832 sLog
.outString( ">> Loaded %u spell proc event conditions", count
);
836 barGoLink
bar( result
->GetRowCount() );
837 uint32 customProc
= 0;
840 Field
*fields
= result
->Fetch();
844 uint16 entry
= fields
[0].GetUInt16();
846 const SpellEntry
*spell
= sSpellStore
.LookupEntry(entry
);
849 sLog
.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry
);
853 SpellProcEventEntry spe
;
855 spe
.schoolMask
= fields
[1].GetUInt32();
856 spe
.spellFamilyName
= fields
[2].GetUInt32();
857 spe
.spellFamilyMask
= (uint64
)fields
[3].GetUInt32()|((uint64
)fields
[4].GetUInt32()<<32);
858 spe
.spellFamilyMask2
= fields
[5].GetUInt32();
859 spe
.procFlags
= fields
[6].GetUInt32();
860 spe
.procEx
= fields
[7].GetUInt32();
861 spe
.ppmRate
= fields
[8].GetFloat();
862 spe
.customChance
= fields
[9].GetFloat();
863 spe
.cooldown
= fields
[10].GetUInt32();
865 mSpellProcEventMap
[entry
] = spe
;
867 if (spell
->procFlags
==0)
869 if (spe
.procFlags
== 0)
871 sLog
.outErrorDb("Spell %u listed in `spell_proc_event` probally not triggered spell", entry
);
877 } while( result
->NextRow() );
883 sLog
.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count
, customProc
);
885 sLog
.outString( ">> Loaded %u extra spell proc event conditions", count
);
888 bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
)
891 uint32 procEvent_procEx
= PROC_EX_NONE
;
893 // check prockFlags for condition
894 if((procFlags
& EventProcFlag
) == 0)
897 // Always trigger for this
898 if (EventProcFlag
& (PROC_FLAG_KILLED
| PROC_FLAG_KILL
))
901 if (spellProcEvent
) // Exist event data
904 procEvent_procEx
= spellProcEvent
->procEx
;
906 // For melee triggers
907 if (procSpell
== NULL
)
909 // Check (if set) for school (melee attack have Normal school)
910 if(spellProcEvent
->schoolMask
&& (spellProcEvent
->schoolMask
& SPELL_SCHOOL_MASK_NORMAL
) == 0)
913 else // For spells need check school/spell family/family mask
915 // Check (if set) for school
916 if(spellProcEvent
->schoolMask
&& (spellProcEvent
->schoolMask
& procSpell
->SchoolMask
) == 0)
919 // Check (if set) for spellFamilyName
920 if(spellProcEvent
->spellFamilyName
&& (spellProcEvent
->spellFamilyName
!= procSpell
->SpellFamilyName
))
923 // spellFamilyName is Ok need check for spellFamilyMask if present
924 if(spellProcEvent
->spellFamilyMask
|| spellProcEvent
->spellFamilyMask2
)
926 if ((spellProcEvent
->spellFamilyMask
& procSpell
->SpellFamilyFlags
) == 0 &&
927 (spellProcEvent
->spellFamilyMask2
& procSpell
->SpellFamilyFlags2
) == 0)
929 active
= true; // Spell added manualy -> so its active spell
933 // Check for extra req (if none) and hit/crit
934 if (procEvent_procEx
== PROC_EX_NONE
)
936 // No extra req, so can trigger only for active (damage/healing present) and hit/crit
937 if((procExtra
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) && active
)
940 else // Passive spells hits here only if resist/reflect/immune/evade
942 // Exist req for PROC_EX_EX_TRIGGER_ALWAYS
943 if (procEvent_procEx
& PROC_EX_EX_TRIGGER_ALWAYS
)
945 // Passive spells can`t trigger if need hit
946 if ((procEvent_procEx
& PROC_EX_NORMAL_HIT
) && !active
)
948 // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
949 if (procEvent_procEx
& procExtra
)
955 void SpellMgr::LoadSpellElixirs()
957 mSpellElixirs
.clear(); // need for reload case
962 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, mask FROM spell_elixir");
971 sLog
.outString( ">> Loaded %u spell elixir definitions", count
);
975 barGoLink
bar( result
->GetRowCount() );
979 Field
*fields
= result
->Fetch();
983 uint16 entry
= fields
[0].GetUInt16();
984 uint8 mask
= fields
[1].GetUInt8();
986 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(entry
);
990 sLog
.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry
);
994 mSpellElixirs
[entry
] = mask
;
997 } while( result
->NextRow() );
1002 sLog
.outString( ">> Loaded %u spell elixir definitions", count
);
1005 void SpellMgr::LoadSpellThreats()
1007 sSpellThreatStore
.Free(); // for reload
1009 sSpellThreatStore
.Load();
1011 sLog
.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore
.RecordCount
);
1015 bool SpellMgr::IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const
1017 SpellEntry
const *spellInfo_2
= sSpellStore
.LookupEntry(spellId_2
);
1018 if(!spellInfo_1
|| !spellInfo_2
) return false;
1019 if(spellInfo_1
->Id
== spellId_2
) return false;
1021 return GetFirstSpellInChain(spellInfo_1
->Id
)==GetFirstSpellInChain(spellId_2
);
1024 bool SpellMgr::canStackSpellRanks(SpellEntry
const *spellInfo
)
1026 if(spellInfo
->powerType
!= POWER_MANA
&& spellInfo
->powerType
!= POWER_HEALTH
)
1028 if(IsProfessionSpell(spellInfo
->Id
))
1031 // All stance spells. if any better way, change it.
1032 for (int i
= 0; i
< 3; i
++)
1034 // Paladin aura Spell
1035 if(spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
1036 && spellInfo
->Effect
[i
]==SPELL_EFFECT_APPLY_AREA_AURA_RAID
)
1039 if(spellInfo
->SpellFamilyName
== SPELLFAMILY_DRUID
1040 && spellInfo
->Effect
[i
]==SPELL_EFFECT_APPLY_AURA
1041 && spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_SHAPESHIFT
)
1044 if(spellInfo
->SpellFamilyName
== SPELLFAMILY_ROGUE
1045 && spellInfo
->Effect
[i
]==SPELL_EFFECT_APPLY_AURA
1046 && spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_SHAPESHIFT
)
1052 bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const
1054 SpellEntry
const *spellInfo_1
= sSpellStore
.LookupEntry(spellId_1
);
1055 SpellEntry
const *spellInfo_2
= sSpellStore
.LookupEntry(spellId_2
);
1057 if(!spellInfo_1
|| !spellInfo_2
)
1060 if(spellInfo_1
->Id
== spellId_2
)
1063 //I think we don't check this correctly because i need a exception for spell:
1064 //72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen.
1065 if(spellInfo_2
->SpellFamilyFlags
== 2048)
1068 // Resurrection sickness
1069 if((spellInfo_1
->Id
== SPELL_ID_PASSIVE_RESURRECTION_SICKNESS
) != (spellInfo_2
->Id
==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS
))
1072 // Specific spell family spells
1073 switch(spellInfo_1
->SpellFamilyName
)
1075 case SPELLFAMILY_GENERIC
:
1076 switch(spellInfo_2
->SpellFamilyName
)
1078 case SPELLFAMILY_GENERIC
: // same family case
1081 if( spellInfo_1
->Id
== 21992 && spellInfo_2
->Id
== 27648 || spellInfo_2
->Id
== 21992 && spellInfo_1
->Id
== 27648 )
1084 // Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman)
1085 if( spellInfo_1
->Id
== 28093 && spellInfo_2
->Id
== 42084 ||
1086 spellInfo_2
->Id
== 28093 && spellInfo_1
->Id
== 42084 )
1089 // Soulstone Resurrection and Twisting Nether (resurrector)
1090 if( spellInfo_1
->SpellIconID
== 92 && spellInfo_2
->SpellIconID
== 92 && (
1091 spellInfo_1
->SpellVisual
[0] == 99 && spellInfo_2
->SpellVisual
[0] == 0 ||
1092 spellInfo_2
->SpellVisual
[0] == 99 && spellInfo_1
->SpellVisual
[0] == 0 ) )
1095 // Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility)
1096 if( spellInfo_1
->SpellIconID
== 240 && spellInfo_2
->SpellIconID
== 240 && (
1097 spellInfo_1
->SpellVisual
[0] == 0 && spellInfo_2
->SpellVisual
[0] == 78 ||
1098 spellInfo_2
->SpellVisual
[0] == 0 && spellInfo_1
->SpellVisual
[0] == 78 ) )
1101 // Personalized Weather (thunder effect should overwrite rainy aura)
1102 if(spellInfo_1
->SpellIconID
== 2606 && spellInfo_2
->SpellIconID
== 2606)
1105 // Brood Affliction: Bronze
1106 if( (spellInfo_1
->Id
== 23170 && spellInfo_2
->Id
== 23171) ||
1107 (spellInfo_2
->Id
== 23170 && spellInfo_1
->Id
== 23171) )
1112 case SPELLFAMILY_WARRIOR
:
1114 // Scroll of Protection and Defensive Stance (multi-family check)
1115 if( spellInfo_1
->SpellIconID
== 276 && spellInfo_1
->SpellVisual
[0] == 196 && spellInfo_2
->Id
== 71)
1118 // Improved Hamstring -> Hamstring (multi-family check)
1119 if( (spellInfo_2
->SpellFamilyFlags
& 2) && spellInfo_1
->Id
== 23694 )
1124 case SPELLFAMILY_DRUID
:
1126 // Scroll of Stamina and Leader of the Pack (multi-family check)
1127 if( spellInfo_1
->SpellIconID
== 312 && spellInfo_1
->SpellVisual
[0] == 216 && spellInfo_2
->Id
== 24932 )
1130 // Dragonmaw Illusion (multi-family check)
1131 if (spellId_1
== 40216 && spellId_2
== 42016 )
1136 case SPELLFAMILY_ROGUE
:
1138 // Garrote-Silence -> Garrote (multi-family check)
1139 if( spellInfo_1
->SpellIconID
== 498 && spellInfo_1
->SpellVisual
[0] == 0 && spellInfo_2
->SpellIconID
== 498 )
1144 case SPELLFAMILY_HUNTER
:
1146 // Concussive Shot and Imp. Concussive Shot (multi-family check)
1147 if( spellInfo_1
->Id
== 19410 && spellInfo_2
->Id
== 5116 )
1150 // Improved Wing Clip -> Wing Clip (multi-family check)
1151 if( (spellInfo_2
->SpellFamilyFlags
& 0x40) && spellInfo_1
->Id
== 19229 )
1155 case SPELLFAMILY_PALADIN
:
1157 // Unstable Currents and other -> *Sanctity Aura (multi-family check)
1158 if( spellInfo_2
->SpellIconID
==502 && spellInfo_1
->SpellIconID
==502 && spellInfo_1
->SpellVisual
[0]==969 )
1161 // *Band of Eternal Champion and Seal of Command(multi-family check)
1162 if( spellId_1
== 35081 && spellInfo_2
->SpellIconID
==561 && spellInfo_2
->SpellVisual
[0]==7992)
1169 case SPELLFAMILY_MAGE
:
1170 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_MAGE
)
1172 // Blizzard & Chilled (and some other stacked with blizzard spells
1173 if( (spellInfo_1
->SpellFamilyFlags
& 0x80) && (spellInfo_2
->SpellFamilyFlags
& 0x100000) ||
1174 (spellInfo_2
->SpellFamilyFlags
& 0x80) && (spellInfo_1
->SpellFamilyFlags
& 0x100000) )
1177 // Blink & Improved Blink
1178 if( (spellInfo_1
->SpellFamilyFlags
& 0x0000000000010000LL
) && (spellInfo_2
->SpellVisual
[0] == 72 && spellInfo_2
->SpellIconID
== 1499) ||
1179 (spellInfo_2
->SpellFamilyFlags
& 0x0000000000010000LL
) && (spellInfo_1
->SpellVisual
[0] == 72 && spellInfo_1
->SpellIconID
== 1499) )
1182 // Detect Invisibility and Mana Shield (multi-family check)
1183 if( spellInfo_2
->Id
== 132 && spellInfo_1
->SpellIconID
== 209 && spellInfo_1
->SpellVisual
[0] == 968 )
1186 // Combustion and Fire Protection Aura (multi-family check)
1187 if( spellInfo_1
->Id
== 11129 && spellInfo_2
->SpellIconID
== 33 && spellInfo_2
->SpellVisual
[0] == 321 )
1191 case SPELLFAMILY_WARLOCK
:
1192 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_WARLOCK
)
1194 // Siphon Life and Drain Life
1195 if( spellInfo_1
->SpellIconID
== 152 && spellInfo_2
->SpellIconID
== 546 ||
1196 spellInfo_2
->SpellIconID
== 152 && spellInfo_1
->SpellIconID
== 546 )
1199 //Corruption & Seed of corruption
1200 if( spellInfo_1
->SpellIconID
== 313 && spellInfo_2
->SpellIconID
== 1932 ||
1201 spellInfo_2
->SpellIconID
== 313 && spellInfo_1
->SpellIconID
== 1932 )
1202 if(spellInfo_1
->SpellVisual
[0] != 0 && spellInfo_2
->SpellVisual
[0] != 0)
1203 return true; // can't be stacked
1205 // Corruption and Unstable Affliction
1206 if( spellInfo_1
->SpellIconID
== 313 && spellInfo_2
->SpellIconID
== 2039 ||
1207 spellInfo_2
->SpellIconID
== 313 && spellInfo_1
->SpellIconID
== 2039 )
1210 // (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom)
1211 if( (spellInfo_1
->SpellIconID
== 313 || spellInfo_1
->SpellIconID
== 2039) && (spellInfo_2
->SpellIconID
== 544 || spellInfo_2
->SpellIconID
== 91) ||
1212 (spellInfo_2
->SpellIconID
== 313 || spellInfo_2
->SpellIconID
== 2039) && (spellInfo_1
->SpellIconID
== 544 || spellInfo_1
->SpellIconID
== 91) )
1215 // Detect Invisibility and Mana Shield (multi-family check)
1216 if( spellInfo_1
->Id
== 132 && spellInfo_2
->SpellIconID
== 209 && spellInfo_2
->SpellVisual
[0] == 968 )
1219 case SPELLFAMILY_WARRIOR
:
1220 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_WARRIOR
)
1222 // Rend and Deep Wound
1223 if( (spellInfo_1
->SpellFamilyFlags
& 0x20) && (spellInfo_2
->SpellFamilyFlags
& 0x1000000000LL
) ||
1224 (spellInfo_2
->SpellFamilyFlags
& 0x20) && (spellInfo_1
->SpellFamilyFlags
& 0x1000000000LL
) )
1227 // Battle Shout and Rampage
1228 if( (spellInfo_1
->SpellIconID
== 456 && spellInfo_2
->SpellIconID
== 2006) ||
1229 (spellInfo_2
->SpellIconID
== 456 && spellInfo_1
->SpellIconID
== 2006) )
1233 // Hamstring -> Improved Hamstring (multi-family check)
1234 if( (spellInfo_1
->SpellFamilyFlags
& 2) && spellInfo_2
->Id
== 23694 )
1237 // Defensive Stance and Scroll of Protection (multi-family check)
1238 if( spellInfo_1
->Id
== 71 && spellInfo_2
->SpellIconID
== 276 && spellInfo_2
->SpellVisual
[0] == 196 )
1241 // Bloodlust and Bloodthirst (multi-family check)
1242 if( spellInfo_2
->Id
== 2825 && spellInfo_1
->SpellIconID
== 38 && spellInfo_1
->SpellVisual
[0] == 0 )
1246 case SPELLFAMILY_PRIEST
:
1247 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_PRIEST
)
1249 //Devouring Plague and Shadow Vulnerability
1250 if( (spellInfo_1
->SpellFamilyFlags
& 0x2000000) && (spellInfo_2
->SpellFamilyFlags
& 0x800000000LL
) ||
1251 (spellInfo_2
->SpellFamilyFlags
& 0x2000000) && (spellInfo_1
->SpellFamilyFlags
& 0x800000000LL
) )
1254 //StarShards and Shadow Word: Pain
1255 if( (spellInfo_1
->SpellFamilyFlags
& 0x200000) && (spellInfo_2
->SpellFamilyFlags
& 0x8000) ||
1256 (spellInfo_2
->SpellFamilyFlags
& 0x200000) && (spellInfo_1
->SpellFamilyFlags
& 0x8000) )
1260 case SPELLFAMILY_DRUID
:
1261 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_DRUID
)
1263 //Omen of Clarity and Blood Frenzy
1264 if( (spellInfo_1
->SpellFamilyFlags
== 0x0 && spellInfo_1
->SpellIconID
== 108) && (spellInfo_2
->SpellFamilyFlags
& 0x20000000000000LL
) ||
1265 (spellInfo_2
->SpellFamilyFlags
== 0x0 && spellInfo_2
->SpellIconID
== 108) && (spellInfo_1
->SpellFamilyFlags
& 0x20000000000000LL
) )
1268 // Tree of Life (Shapeshift) and 34123 Tree of Life (Passive)
1269 if ((spellId_1
== 33891 && spellId_2
== 34123) ||
1270 (spellId_2
== 33891 && spellId_1
== 34123))
1273 // Wrath of Elune and Nature's Grace
1274 if( spellInfo_1
->Id
== 16886 && spellInfo_2
->Id
== 46833 || spellInfo_2
->Id
== 16886 && spellInfo_1
->Id
== 46833 )
1277 // Bear Rage (Feral T4 (2)) and Omen of Clarity
1278 if( spellInfo_1
->Id
== 16864 && spellInfo_2
->Id
== 37306 || spellInfo_2
->Id
== 16864 && spellInfo_1
->Id
== 37306 )
1281 // Cat Energy (Feral T4 (2)) and Omen of Clarity
1282 if( spellInfo_1
->Id
== 16864 && spellInfo_2
->Id
== 37311 || spellInfo_2
->Id
== 16864 && spellInfo_1
->Id
== 37311 )
1286 // Leader of the Pack and Scroll of Stamina (multi-family check)
1287 if( spellInfo_1
->Id
== 24932 && spellInfo_2
->SpellIconID
== 312 && spellInfo_2
->SpellVisual
[0] == 216 )
1290 // Dragonmaw Illusion (multi-family check)
1291 if (spellId_1
== 42016 && spellId_2
== 40216 )
1295 case SPELLFAMILY_ROGUE
:
1296 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_ROGUE
)
1298 // Master of Subtlety
1299 if (spellId_1
== 31665 && spellId_2
== 31666 || spellId_1
== 31666 && spellId_2
== 31665 )
1303 // Garrote -> Garrote-Silence (multi-family check)
1304 if( spellInfo_1
->SpellIconID
== 498 && spellInfo_2
->SpellIconID
== 498 && spellInfo_2
->SpellVisual
[0] == 0 )
1307 case SPELLFAMILY_HUNTER
:
1308 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_HUNTER
)
1310 // Rapid Fire & Quick Shots
1311 if( (spellInfo_1
->SpellFamilyFlags
& 0x20) && (spellInfo_2
->SpellFamilyFlags
& 0x20000000000LL
) ||
1312 (spellInfo_2
->SpellFamilyFlags
& 0x20) && (spellInfo_1
->SpellFamilyFlags
& 0x20000000000LL
) )
1315 // Serpent Sting & (Immolation/Explosive Trap Effect)
1316 if( (spellInfo_1
->SpellFamilyFlags
& 0x4) && (spellInfo_2
->SpellFamilyFlags
& 0x00000004000LL
) ||
1317 (spellInfo_2
->SpellFamilyFlags
& 0x4) && (spellInfo_1
->SpellFamilyFlags
& 0x00000004000LL
) )
1321 if( spellInfo_1
->SpellIconID
== 1680 && spellInfo_2
->SpellIconID
== 1680 )
1325 // Wing Clip -> Improved Wing Clip (multi-family check)
1326 if( (spellInfo_1
->SpellFamilyFlags
& 0x40) && spellInfo_2
->Id
== 19229 )
1329 // Concussive Shot and Imp. Concussive Shot (multi-family check)
1330 if( spellInfo_2
->Id
== 19410 && spellInfo_1
->Id
== 5116 )
1333 case SPELLFAMILY_PALADIN
:
1334 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_PALADIN
)
1337 if( IsSealSpell(spellInfo_1
) && IsSealSpell(spellInfo_2
) )
1340 // Combustion and Fire Protection Aura (multi-family check)
1341 if( spellInfo_2
->Id
== 11129 && spellInfo_1
->SpellIconID
== 33 && spellInfo_1
->SpellVisual
[0] == 321 )
1344 // *Sanctity Aura -> Unstable Currents and other (multi-family check)
1345 if( spellInfo_1
->SpellIconID
==502 && spellInfo_2
->SpellFamilyName
== SPELLFAMILY_GENERIC
&& spellInfo_2
->SpellIconID
==502 && spellInfo_2
->SpellVisual
[0]==969 )
1348 // *Seal of Command and Band of Eternal Champion (multi-family check)
1349 if( spellInfo_1
->SpellIconID
==561 && spellInfo_1
->SpellVisual
[0]==7992 && spellId_2
== 35081)
1352 case SPELLFAMILY_SHAMAN
:
1353 if( spellInfo_2
->SpellFamilyName
== SPELLFAMILY_SHAMAN
)
1356 if( IsElementalShield(spellInfo_1
) && IsElementalShield(spellInfo_2
) )
1360 if( spellInfo_1
->SpellIconID
==220 && spellInfo_2
->SpellIconID
==220 &&
1361 spellInfo_1
->SpellFamilyFlags
!= spellInfo_2
->SpellFamilyFlags
)
1364 // Bloodlust and Bloodthirst (multi-family check)
1365 if( spellInfo_1
->Id
== 2825 && spellInfo_2
->SpellIconID
== 38 && spellInfo_2
->SpellVisual
[0] == 0 )
1372 // more generic checks
1373 if (spellInfo_1
->SpellIconID
== spellInfo_2
->SpellIconID
&&
1374 spellInfo_1
->SpellIconID
!= 0 && spellInfo_2
->SpellIconID
!= 0)
1376 bool isModifier
= false;
1377 for (int i
= 0; i
< 3; i
++)
1379 if (spellInfo_1
->EffectApplyAuraName
[i
] == SPELL_AURA_ADD_FLAT_MODIFIER
||
1380 spellInfo_1
->EffectApplyAuraName
[i
] == SPELL_AURA_ADD_PCT_MODIFIER
||
1381 spellInfo_2
->EffectApplyAuraName
[i
] == SPELL_AURA_ADD_FLAT_MODIFIER
||
1382 spellInfo_2
->EffectApplyAuraName
[i
] == SPELL_AURA_ADD_PCT_MODIFIER
)
1390 if (IsRankSpellDueToSpell(spellInfo_1
, spellId_2
))
1393 if (spellInfo_1
->SpellFamilyName
== 0 || spellInfo_2
->SpellFamilyName
== 0)
1396 if (spellInfo_1
->SpellFamilyName
!= spellInfo_2
->SpellFamilyName
)
1399 for (int i
= 0; i
< 3; ++i
)
1400 if (spellInfo_1
->Effect
[i
] != spellInfo_2
->Effect
[i
] ||
1401 spellInfo_1
->EffectItemType
[i
] != spellInfo_2
->EffectItemType
[i
] ||
1402 spellInfo_1
->EffectMiscValue
[i
] != spellInfo_2
->EffectMiscValue
[i
] ||
1403 spellInfo_1
->EffectApplyAuraName
[i
] != spellInfo_2
->EffectApplyAuraName
[i
])
1409 bool SpellMgr::IsProfessionSpell(uint32 spellId
)
1411 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
1415 if(spellInfo
->Effect
[1] != SPELL_EFFECT_SKILL
)
1418 uint32 skill
= spellInfo
->EffectMiscValue
[1];
1420 return IsProfessionSkill(skill
);
1423 bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId
)
1425 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
1429 if(spellInfo
->Effect
[1] != SPELL_EFFECT_SKILL
)
1432 uint32 skill
= spellInfo
->EffectMiscValue
[1];
1434 return IsPrimaryProfessionSkill(skill
);
1437 bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const
1439 return IsPrimaryProfessionSpell(spellId
) && GetSpellRank(spellId
)==1;
1442 SpellEntry
const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const
1444 // ignore passive spells
1445 if(IsPassiveSpell(spellInfo
->Id
))
1448 bool needRankSelection
= false;
1449 for(int i
=0;i
<3;i
++)
1451 if( IsPositiveEffect(spellInfo
->Id
, i
) && (
1452 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
||
1453 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
1454 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_RAID
1457 needRankSelection
= true;
1463 if(!needRankSelection
)
1466 for(uint32 nextSpellId
= spellInfo
->Id
; nextSpellId
!= 0; nextSpellId
= GetPrevSpellInChain(nextSpellId
))
1468 SpellEntry
const *nextSpellInfo
= sSpellStore
.LookupEntry(nextSpellId
);
1472 // if found appropriate level
1473 if(playerLevel
+ 10 >= nextSpellInfo
->spellLevel
)
1474 return nextSpellInfo
;
1476 // one rank less then
1483 void SpellMgr::LoadSpellChains()
1485 mSpellChains
.clear(); // need for reload case
1486 mSpellChainsNext
.clear(); // need for reload case
1488 QueryResult
*result
= WorldDatabase
.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
1495 sLog
.outString( ">> Loaded 0 spell chain records" );
1496 sLog
.outErrorDb("`spell_chains` table is empty!");
1502 barGoLink
bar( result
->GetRowCount() );
1506 Field
*fields
= result
->Fetch();
1508 uint32 spell_id
= fields
[0].GetUInt32();
1510 SpellChainNode node
;
1511 node
.prev
= fields
[1].GetUInt32();
1512 node
.first
= fields
[2].GetUInt32();
1513 node
.rank
= fields
[3].GetUInt8();
1514 node
.req
= fields
[4].GetUInt32();
1516 if(!sSpellStore
.LookupEntry(spell_id
))
1518 sLog
.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id
);
1522 if(node
.prev
!=0 && !sSpellStore
.LookupEntry(node
.prev
))
1524 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
1525 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1529 if(!sSpellStore
.LookupEntry(node
.first
))
1531 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
1532 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1536 // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
1537 if( (spell_id
== node
.first
) != (node
.rank
<= 1) ||
1538 (spell_id
== node
.first
) != (node
.prev
== 0) ||
1539 (node
.rank
<= 1) != (node
.prev
== 0) )
1541 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
1542 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1546 if(node
.req
!=0 && !sSpellStore
.LookupEntry(node
.req
))
1548 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
1549 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1553 // talents not required data in spell chain for work, but must be checked if present for intergrity
1554 if(TalentSpellPos
const* pos
= GetTalentSpellPos(spell_id
))
1556 if(node
.rank
!=pos
->rank
+1)
1558 sLog
.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
1559 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1563 if(TalentEntry
const* talentEntry
= sTalentStore
.LookupEntry(pos
->talent_id
))
1565 if(node
.first
!=talentEntry
->RankID
[0])
1567 sLog
.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
1568 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1572 if(node
.rank
> 1 && node
.prev
!= talentEntry
->RankID
[node
.rank
-1-1])
1574 sLog
.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
1575 spell_id
,node
.prev
,node
.first
,node
.rank
,node
.req
);
1579 /*if(node.req!=talentEntry->DependsOnSpell)
1581 sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
1582 spell_id,node.prev,node.first,node.rank,node.req);
1588 mSpellChains
[spell_id
] = node
;
1591 mSpellChainsNext
.insert(SpellChainMapNext::value_type(node
.prev
,spell_id
));
1594 mSpellChainsNext
.insert(SpellChainMapNext::value_type(node
.req
,spell_id
));
1597 } while( result
->NextRow() );
1601 // additional integrity checks
1602 for(SpellChainMap::iterator i
= mSpellChains
.begin(); i
!= mSpellChains
.end(); ++i
)
1606 SpellChainMap::iterator i_prev
= mSpellChains
.find(i
->second
.prev
);
1607 if(i_prev
== mSpellChains
.end())
1609 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
1610 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
);
1612 else if( i_prev
->second
.first
!= i
->second
.first
)
1614 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
1615 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
,
1616 i_prev
->second
.prev
,i_prev
->second
.first
,i_prev
->second
.rank
,i_prev
->second
.req
);
1618 else if( i_prev
->second
.rank
+1 != i
->second
.rank
)
1620 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
1621 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
,
1622 i_prev
->second
.prev
,i_prev
->second
.first
,i_prev
->second
.rank
,i_prev
->second
.req
);
1628 SpellChainMap::iterator i_req
= mSpellChains
.find(i
->second
.req
);
1629 if(i_req
== mSpellChains
.end())
1631 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
1632 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
);
1634 else if( i_req
->second
.first
== i
->second
.first
)
1636 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
1637 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
,
1638 i_req
->second
.prev
,i_req
->second
.first
,i_req
->second
.rank
,i_req
->second
.req
);
1640 else if( i_req
->second
.req
)
1642 sLog
.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
1643 i
->first
,i
->second
.prev
,i
->second
.first
,i
->second
.rank
,i
->second
.req
,
1644 i_req
->second
.prev
,i_req
->second
.first
,i_req
->second
.rank
,i_req
->second
.req
);
1650 sLog
.outString( ">> Loaded %u spell chain records", count
);
1653 void SpellMgr::LoadSpellLearnSkills()
1655 mSpellLearnSkills
.clear(); // need for reload case
1657 // search auto-learned skills and add its to map also for use in unlearn spells/talents
1658 uint32 dbc_count
= 0;
1659 for(uint32 spell
= 0; spell
< sSpellStore
.GetNumRows(); ++spell
)
1661 SpellEntry
const* entry
= sSpellStore
.LookupEntry(spell
);
1666 for(int i
= 0; i
< 3; ++i
)
1668 if(entry
->Effect
[i
]==SPELL_EFFECT_SKILL
)
1670 SpellLearnSkillNode dbc_node
;
1671 dbc_node
.skill
= entry
->EffectMiscValue
[i
];
1672 if ( dbc_node
.skill
!= SKILL_RIDING
)
1675 dbc_node
.value
= (entry
->EffectBasePoints
[i
]+1)*75;
1676 dbc_node
.maxvalue
= (entry
->EffectBasePoints
[i
]+1)*75;
1678 mSpellLearnSkills
[spell
] = dbc_node
;
1686 sLog
.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count
);
1689 void SpellMgr::LoadSpellLearnSpells()
1691 mSpellLearnSpells
.clear(); // need for reload case
1693 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, SpellID FROM spell_learn_spell");
1700 sLog
.outString( ">> Loaded 0 spell learn spells" );
1701 sLog
.outErrorDb("`spell_learn_spell` table is empty!");
1707 barGoLink
bar( result
->GetRowCount() );
1711 Field
*fields
= result
->Fetch();
1713 uint32 spell_id
= fields
[0].GetUInt32();
1715 SpellLearnSpellNode node
;
1716 node
.spell
= fields
[1].GetUInt32();
1717 node
.autoLearned
= false;
1719 if(!sSpellStore
.LookupEntry(spell_id
))
1721 sLog
.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id
);
1725 if(!sSpellStore
.LookupEntry(node
.spell
))
1727 sLog
.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node
.spell
);
1731 mSpellLearnSpells
.insert(SpellLearnSpellMap::value_type(spell_id
,node
));
1734 } while( result
->NextRow() );
1738 // search auto-learned spells and add its to map also for use in unlearn spells/talents
1739 uint32 dbc_count
= 0;
1740 for(uint32 spell
= 0; spell
< sSpellStore
.GetNumRows(); ++spell
)
1742 SpellEntry
const* entry
= sSpellStore
.LookupEntry(spell
);
1747 for(int i
= 0; i
< 3; ++i
)
1749 if(entry
->Effect
[i
]==SPELL_EFFECT_LEARN_SPELL
)
1751 SpellLearnSpellNode dbc_node
;
1752 dbc_node
.spell
= entry
->EffectTriggerSpell
[i
];
1754 // ignore learning not existed spells (broken/outdated/or generic learnig spell 483
1755 if(!sSpellStore
.LookupEntry(dbc_node
.spell
))
1758 // talent or passive spells or skill-step spells auto-casted and not need dependent learning,
1759 // pet teaching spells don't must be dependent learning (casted)
1760 // other required explicit dependent learning
1761 dbc_node
.autoLearned
= entry
->EffectImplicitTargetA
[i
]==TARGET_PET
|| GetTalentSpellCost(spell
) > 0 || IsPassiveSpell(spell
) || IsSpellHaveEffect(entry
,SPELL_EFFECT_SKILL_STEP
);
1763 SpellLearnSpellMap::const_iterator db_node_begin
= GetBeginSpellLearnSpell(spell
);
1764 SpellLearnSpellMap::const_iterator db_node_end
= GetEndSpellLearnSpell(spell
);
1767 for(SpellLearnSpellMap::const_iterator itr
= db_node_begin
; itr
!= db_node_end
; ++itr
)
1769 if(itr
->second
.spell
== dbc_node
.spell
)
1771 sLog
.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
1772 spell
,dbc_node
.spell
);
1778 if(!found
) // add new spell-spell pair if not found
1780 mSpellLearnSpells
.insert(SpellLearnSpellMap::value_type(spell
,dbc_node
));
1788 sLog
.outString( ">> Loaded %u spell learn spells + %u found in DBC", count
, dbc_count
);
1791 void SpellMgr::LoadSpellScriptTarget()
1793 mSpellScriptTarget
.clear(); // need for reload case
1797 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM spell_script_target");
1806 sLog
.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
1810 barGoLink
bar(result
->GetRowCount());
1814 Field
*fields
= result
->Fetch();
1817 uint32 spellId
= fields
[0].GetUInt32();
1818 uint32 type
= fields
[1].GetUInt32();
1819 uint32 targetEntry
= fields
[2].GetUInt32();
1821 SpellEntry
const* spellProto
= sSpellStore
.LookupEntry(spellId
);
1825 sLog
.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId
,targetEntry
);
1829 bool targetfound
= false;
1830 for(int i
= 0; i
<3; ++i
)
1832 if( spellProto
->EffectImplicitTargetA
[i
]==TARGET_SCRIPT
||
1833 spellProto
->EffectImplicitTargetB
[i
]==TARGET_SCRIPT
||
1834 spellProto
->EffectImplicitTargetA
[i
]==TARGET_SCRIPT_COORDINATES
||
1835 spellProto
->EffectImplicitTargetB
[i
]==TARGET_SCRIPT_COORDINATES
)
1843 sLog
.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId
,targetEntry
);
1847 if( type
>= MAX_SPELL_TARGET_TYPE
)
1849 sLog
.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type
,targetEntry
);
1855 case SPELL_TARGET_TYPE_GAMEOBJECT
:
1857 if( targetEntry
==0 )
1860 if(!sGOStorage
.LookupEntry
<GameObjectInfo
>(targetEntry
))
1862 sLog
.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry
);
1869 if( targetEntry
==0 )
1871 sLog
.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type
);
1874 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(targetEntry
))
1876 sLog
.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry
);
1879 const CreatureInfo
* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(targetEntry
);
1881 if(spellId
== 30427 && !cInfo
->SkinLootId
)
1883 sLog
.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo
->Entry
);
1890 mSpellScriptTarget
.insert(SpellScriptTarget::value_type(spellId
,SpellTargetEntry(SpellTargetType(type
),targetEntry
)));
1893 } while (result
->NextRow());
1898 /* Disabled (lot errors at this moment)
1899 for(uint32 i = 1; i < sSpellStore.nCount; ++i)
1901 SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
1906 for(int j=0; j<3; ++j)
1908 if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
1910 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
1911 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
1914 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
1915 break; // effects of spell
1923 sLog
.outString(">> Loaded %u Spell Script Targets", count
);
1926 void SpellMgr::LoadSpellPetAuras()
1928 mSpellPetAuraMap
.clear(); // need for reload case
1933 QueryResult
*result
= WorldDatabase
.Query("SELECT spell, pet, aura FROM spell_pet_auras");
1942 sLog
.outString( ">> Loaded %u spell pet auras", count
);
1946 barGoLink
bar( result
->GetRowCount() );
1950 Field
*fields
= result
->Fetch();
1954 uint16 spell
= fields
[0].GetUInt16();
1955 uint16 pet
= fields
[1].GetUInt16();
1956 uint16 aura
= fields
[2].GetUInt16();
1958 SpellPetAuraMap::iterator itr
= mSpellPetAuraMap
.find(spell
);
1959 if(itr
!= mSpellPetAuraMap
.end())
1961 itr
->second
.AddAura(pet
, aura
);
1965 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell
);
1968 sLog
.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell
);
1973 if((spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
&&
1974 spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DUMMY
) ||
1975 spellInfo
->Effect
[i
] == SPELL_EFFECT_DUMMY
)
1980 sLog
.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell
);
1984 SpellEntry
const* spellInfo2
= sSpellStore
.LookupEntry(aura
);
1987 sLog
.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura
);
1991 PetAura
pa(pet
, aura
, spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
, spellInfo
->EffectBasePoints
[i
] + spellInfo
->EffectBaseDice
[i
]);
1992 mSpellPetAuraMap
[spell
] = pa
;
1996 } while( result
->NextRow() );
2001 sLog
.outString( ">> Loaded %u spell pet auras", count
);
2004 void SpellMgr::LoadPetLevelupSpellMap()
2006 CreatureFamilyEntry
const *creatureFamily
;
2007 SpellEntry
const *spell
;
2010 for (uint32 i
= 0; i
< sCreatureFamilyStore
.GetNumRows(); ++i
)
2012 creatureFamily
= sCreatureFamilyStore
.LookupEntry(i
);
2014 if(!creatureFamily
) // not exist
2017 if(creatureFamily
->petTalentType
< 0) // not hunter pet family
2020 for(uint32 j
= 0; j
< sSpellStore
.GetNumRows(); ++j
)
2022 spell
= sSpellStore
.LookupEntry(j
);
2029 if(spell
->SpellFamilyName
!= SPELLFAMILY_HUNTER
)
2033 if(!(spell
->SpellFamilyFlags
& 0x1000000000000000LL
))
2036 // not Growl or Cower (generics)
2037 if(spell
->SpellIconID
!= 201 && spell
->SpellIconID
!= 958)
2039 switch(creatureFamily
->ID
)
2041 case CREATURE_FAMILY_BAT
: // Bite and Sonic Blast
2042 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1577)
2045 case CREATURE_FAMILY_BEAR
: // Claw and Swipe
2046 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 1562)
2049 case CREATURE_FAMILY_BIRD_OF_PREY
: // Claw and Snatch
2050 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 168)
2053 case CREATURE_FAMILY_BOAR
: // Bite and Gore
2054 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1578)
2057 case CREATURE_FAMILY_CARRION_BIRD
: // Bite and Demoralizing Screech
2058 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1579)
2061 case CREATURE_FAMILY_CAT
: // Claw and Prowl and Rake
2062 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 495 && spell
->SpellIconID
!= 494)
2065 case CREATURE_FAMILY_CHIMAERA
: // Bite and Froststorm Breath
2066 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 62)
2069 case CREATURE_FAMILY_CORE_HOUND
: // Bite and Lava Breath
2070 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1197)
2073 case CREATURE_FAMILY_CRAB
: // Claw and Pin
2074 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 2679)
2077 case CREATURE_FAMILY_CROCOLISK
: // Bite and Bad Attitude
2078 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1581)
2081 case CREATURE_FAMILY_DEVILSAUR
: // Bite and Monstrous Bite
2082 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 599)
2085 case CREATURE_FAMILY_DRAGONHAWK
: // Bite and Fire Breath
2086 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 2128)
2089 case CREATURE_FAMILY_GORILLA
: // Smack and Thunderstomp
2090 if(spell
->SpellIconID
!= 473 && spell
->SpellIconID
!= 148)
2093 case CREATURE_FAMILY_HYENA
: // Bite and Tendon Rip
2094 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 138)
2097 case CREATURE_FAMILY_MOTH
: // Serenity Dust and Smack
2098 if(spell
->SpellIconID
!= 1714 && spell
->SpellIconID
!= 473)
2101 case CREATURE_FAMILY_NETHER_RAY
: // Bite and Nether Shock
2102 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 2027)
2105 case CREATURE_FAMILY_RAPTOR
: // Claw and Savage Rend
2106 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 245)
2109 case CREATURE_FAMILY_RAVAGER
: // Bite and Ravage
2110 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 2253)
2113 case CREATURE_FAMILY_RHINO
: // Smack and Stampede
2114 if(spell
->SpellIconID
!= 473 && spell
->SpellIconID
!= 3066)
2117 case CREATURE_FAMILY_SCORPID
: // Claw and Scorpid Poison
2118 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 163)
2121 case CREATURE_FAMILY_SERPENT
: // Bite and Poison Spit
2122 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 68)
2125 case CREATURE_FAMILY_SILITHID
: // Claw and Venom Web Spray
2126 if(spell
->SpellIconID
!= 262 && (spell
->SpellIconID
!= 272 && spell
->SpellVisual
[0] != 12013))
2129 case CREATURE_FAMILY_SPIDER
: // Bite and Web
2130 if(spell
->SpellIconID
!= 1680 && (spell
->SpellIconID
!= 272 && spell
->SpellVisual
[0] != 684))
2133 case CREATURE_FAMILY_SPIRIT_BEAST
: // Claw and Prowl and Spirit Strike
2134 if(spell
->SpellIconID
!= 262 && spell
->SpellIconID
!= 495 && spell
->SpellIconID
!= 255)
2137 case CREATURE_FAMILY_SPOREBAT
: // Smack and Spore Cloud
2138 if(spell
->SpellIconID
!= 473 && spell
->SpellIconID
!= 2681)
2141 case CREATURE_FAMILY_TALLSTRIDER
: // Claw and Dust Cloud
2142 if(spell
->SpellIconID
!= 262 && (spell
->SpellIconID
!= 157 && !(spell
->Attributes
& 0x4000000)))
2145 case CREATURE_FAMILY_TURTLE
: // Bite and Shell Shield
2146 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1588)
2149 case CREATURE_FAMILY_WARP_STALKER
: // Bite and Warp
2150 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1952)
2153 case CREATURE_FAMILY_WASP
: // Smack and Sting
2154 if(spell
->SpellIconID
!= 473 && spell
->SpellIconID
!= 110)
2157 case CREATURE_FAMILY_WIND_SERPENT
: // Bite and Lightning Breath
2158 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 62)
2161 case CREATURE_FAMILY_WOLF
: // Bite and Furious Howl
2162 if(spell
->SpellIconID
!= 1680 && spell
->SpellIconID
!= 1573)
2165 case CREATURE_FAMILY_WORM
: // Acid Spit and Bite
2166 if(spell
->SpellIconID
!= 636 && spell
->SpellIconID
!= 1680)
2170 sLog
.outError("LoadPetLevelupSpellMap: Unhandled creature family %u", creatureFamily
->ID
);
2175 mPetLevelupSpellMap
[creatureFamily
->ID
][spell
->spellLevel
] = spell
->Id
;
2181 sLog
.outString( ">> Loaded %u pet levelup spells", count
);
2184 /// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
2185 bool SpellMgr::IsSpellValid(SpellEntry
const* spellInfo
, Player
* pl
, bool msg
)
2191 bool need_check_reagents
= false;
2194 for(int i
=0; i
<3; ++i
)
2196 switch(spellInfo
->Effect
[i
])
2201 // craft spell for crafting non-existed item (break client recipes list show)
2202 case SPELL_EFFECT_CREATE_ITEM
:
2204 if(!ObjectMgr::GetItemPrototype( spellInfo
->EffectItemType
[i
] ))
2209 ChatHandler(pl
).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo
->Id
,spellInfo
->EffectItemType
[i
]);
2211 sLog
.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo
->Id
,spellInfo
->EffectItemType
[i
]);
2216 need_check_reagents
= true;
2219 case SPELL_EFFECT_LEARN_SPELL
:
2221 SpellEntry
const* spellInfo2
= sSpellStore
.LookupEntry(spellInfo
->EffectTriggerSpell
[i
]);
2222 if( !IsSpellValid(spellInfo2
,pl
,msg
) )
2227 ChatHandler(pl
).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo
->Id
,spellInfo
->EffectTriggerSpell
[i
]);
2229 sLog
.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo
->Id
,spellInfo
->EffectTriggerSpell
[i
]);
2238 if(need_check_reagents
)
2240 for(int j
= 0; j
< 8; ++j
)
2242 if(spellInfo
->Reagent
[j
] > 0 && !ObjectMgr::GetItemPrototype( spellInfo
->Reagent
[j
] ))
2247 ChatHandler(pl
).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo
->Id
,spellInfo
->Reagent
[j
]);
2249 sLog
.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo
->Id
,spellInfo
->Reagent
[j
]);
2259 uint8
GetSpellAllowedInLocationError(SpellEntry
const *spellInfo
,uint32 map_id
,uint32 zone_id
,uint32 area_id
)
2262 if( spellInfo
->AreaGroupId
> 0)
2266 AreaGroupEntry
const* groupEntry
= sAreaGroupStore
.LookupEntry(spellInfo
->AreaGroupId
);
2269 for (uint8 i
=0; i
<7; i
++)
2270 if( groupEntry
->AreaId
[i
] == zone_id
|| groupEntry
->AreaId
[i
] == area_id
)
2275 return SPELL_FAILED_INCORRECT_AREA
;
2278 // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
2279 if(spellInfo
->SpellFamilyName
==SPELLFAMILY_POTION
)
2281 if(uint32 mask
= spellmgr
.GetSpellElixirMask(spellInfo
->Id
))
2283 if(mask
& ELIXIR_BATTLE_MASK
)
2285 if(spellInfo
->Id
==45373) // Bloodberry Elixir
2286 return zone_id
==4075 ? 0 : SPELL_FAILED_REQUIRES_AREA
;
2288 if(mask
& ELIXIR_UNSTABLE_MASK
)
2290 // in the Blade's Edge Mountains Plateaus and Gruul's Lair.
2291 return zone_id
==3522 || map_id
==565 ? 0 : SPELL_FAILED_INCORRECT_AREA
;
2293 if(mask
& ELIXIR_SHATTRATH_MASK
)
2295 // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple, Sunwell Plateau
2296 if(zone_id
==3607 || map_id
==534 || map_id
==564 || zone_id
==4075)
2299 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(map_id
);
2301 return SPELL_FAILED_INCORRECT_AREA
;
2303 return mapEntry
->multimap_id
==206 ? 0 : SPELL_FAILED_INCORRECT_AREA
;
2306 // elixirs not have another limitations
2311 // special cases zone check (maps checked by multimap common id)
2312 switch(spellInfo
->Id
)
2314 case 41618: // Bottled Nethergon Energy
2315 case 41620: // Bottled Nethergon Vapor
2317 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(map_id
);
2319 return SPELL_FAILED_INCORRECT_AREA
;
2321 return mapEntry
->multimap_id
==206 ? 0 : SPELL_FAILED_REQUIRES_AREA
;
2323 case 41617: // Cenarion Mana Salve
2324 case 41619: // Cenarion Healing Salve
2326 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(map_id
);
2328 return SPELL_FAILED_INCORRECT_AREA
;
2330 return mapEntry
->multimap_id
==207 ? 0 : SPELL_FAILED_REQUIRES_AREA
;
2332 case 40216: // Dragonmaw Illusion
2333 case 42016: // Dragonmaw Illusion
2334 return area_id
== 3759 || area_id
== 3966 || area_id
== 3939 ? 0 : SPELL_FAILED_INCORRECT_AREA
;
2335 case 51721: // Dominion Over Acherus
2336 case 54055: // Dominion Over Acherus
2337 return area_id
== 4281 || area_id
== 4342 ? 0 : SPELL_FAILED_INCORRECT_AREA
;
2343 void SpellMgr::LoadSkillLineAbilityMap()
2345 mSkillLineAbilityMap
.clear();
2349 for (uint32 i
= 0; i
< sSkillLineAbilityStore
.GetNumRows(); i
++)
2351 SkillLineAbilityEntry
const *SkillInfo
= sSkillLineAbilityStore
.LookupEntry(i
);
2355 mSkillLineAbilityMap
.insert(SkillLineAbilityMap::value_type(SkillInfo
->spellId
,SkillInfo
));
2360 sLog
.outString(">> Loaded %u SkillLineAbility MultiMap", count
);
2363 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
)
2365 // Explicit Diminishing Groups
2366 switch(spellproto
->SpellFamilyName
)
2368 case SPELLFAMILY_MAGE
:
2371 if ((spellproto
->SpellFamilyFlags
& 0x00001000000LL
) && spellproto
->EffectApplyAuraName
[0]==SPELL_AURA_MOD_CONFUSE
)
2372 return DIMINISHING_POLYMORPH
;
2375 case SPELLFAMILY_ROGUE
:
2378 if (spellproto
->SpellFamilyFlags
& 0x00000200000LL
)
2379 return DIMINISHING_KIDNEYSHOT
;
2381 else if (spellproto
->SpellFamilyFlags
& 0x00001000000LL
)
2382 return DIMINISHING_BLIND_CYCLONE
;
2385 case SPELLFAMILY_WARLOCK
:
2388 if (spellproto
->SpellFamilyFlags
& 0x00000080000LL
)
2389 return DIMINISHING_DEATHCOIL
;
2391 else if (spellproto
->SpellFamilyFlags
& 0x40840000000LL
)
2392 return DIMINISHING_WARLOCK_FEAR
;
2394 else if (spellproto
->SpellFamilyFlags
& 0x00080000000LL
)
2395 return DIMINISHING_LIMITONLY
;
2398 case SPELLFAMILY_DRUID
:
2401 if (spellproto
->SpellFamilyFlags
& 0x02000000000LL
)
2402 return DIMINISHING_BLIND_CYCLONE
;
2405 case SPELLFAMILY_WARRIOR
:
2407 // Hamstring - limit duration to 10s in PvP
2408 if (spellproto
->SpellFamilyFlags
& 0x00000000002LL
)
2409 return DIMINISHING_LIMITONLY
;
2417 for (uint8 i
=0;i
<3;++i
)
2419 if (spellproto
->Mechanic
== MECHANIC_STUN
|| spellproto
->EffectMechanic
[i
] == MECHANIC_STUN
)
2420 return triggered
? DIMINISHING_TRIGGER_STUN
: DIMINISHING_CONTROL_STUN
;
2421 else if (spellproto
->Mechanic
== MECHANIC_SLEEP
|| spellproto
->EffectMechanic
[i
] == MECHANIC_SLEEP
)
2422 return DIMINISHING_SLEEP
;
2423 else if (spellproto
->Mechanic
== MECHANIC_ROOT
|| spellproto
->EffectMechanic
[i
] == MECHANIC_ROOT
)
2424 return triggered
? DIMINISHING_TRIGGER_ROOT
: DIMINISHING_CONTROL_ROOT
;
2425 else if (spellproto
->Mechanic
== MECHANIC_FEAR
|| spellproto
->EffectMechanic
[i
] == MECHANIC_FEAR
)
2426 return DIMINISHING_FEAR
;
2427 else if (spellproto
->Mechanic
== MECHANIC_CHARM
|| spellproto
->EffectMechanic
[i
] == MECHANIC_CHARM
)
2428 return DIMINISHING_CHARM
;
2429 else if (spellproto
->Mechanic
== MECHANIC_SILENCE
|| spellproto
->EffectMechanic
[i
] == MECHANIC_SILENCE
)
2430 return DIMINISHING_SILENCE
;
2431 else if (spellproto
->Mechanic
== MECHANIC_DISARM
|| spellproto
->EffectMechanic
[i
] == MECHANIC_DISARM
)
2432 return DIMINISHING_DISARM
;
2433 else if (spellproto
->Mechanic
== MECHANIC_FREEZE
|| spellproto
->EffectMechanic
[i
] == MECHANIC_FREEZE
)
2434 return DIMINISHING_FREEZE
;
2435 else if (spellproto
->Mechanic
== MECHANIC_KNOCKOUT
|| spellproto
->EffectMechanic
[i
] == MECHANIC_KNOCKOUT
||
2436 spellproto
->Mechanic
== MECHANIC_SAPPED
|| spellproto
->EffectMechanic
[i
] == MECHANIC_SAPPED
)
2437 return DIMINISHING_KNOCKOUT
;
2438 else if (spellproto
->Mechanic
== MECHANIC_BANISH
|| spellproto
->EffectMechanic
[i
] == MECHANIC_BANISH
)
2439 return DIMINISHING_BANISH
;
2442 return DIMINISHING_NONE
;
2445 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
)
2449 case DIMINISHING_CONTROL_STUN
:
2450 case DIMINISHING_TRIGGER_STUN
:
2451 case DIMINISHING_KIDNEYSHOT
:
2452 case DIMINISHING_SLEEP
:
2453 case DIMINISHING_CONTROL_ROOT
:
2454 case DIMINISHING_TRIGGER_ROOT
:
2455 case DIMINISHING_FEAR
:
2456 case DIMINISHING_WARLOCK_FEAR
:
2457 case DIMINISHING_CHARM
:
2458 case DIMINISHING_POLYMORPH
:
2459 case DIMINISHING_FREEZE
:
2460 case DIMINISHING_KNOCKOUT
:
2461 case DIMINISHING_BLIND_CYCLONE
:
2462 case DIMINISHING_BANISH
:
2463 case DIMINISHING_LIMITONLY
:
2469 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
)
2473 case DIMINISHING_BLIND_CYCLONE
:
2474 case DIMINISHING_CONTROL_STUN
:
2475 case DIMINISHING_TRIGGER_STUN
:
2476 case DIMINISHING_KIDNEYSHOT
:
2478 case DIMINISHING_SLEEP
:
2479 case DIMINISHING_CONTROL_ROOT
:
2480 case DIMINISHING_TRIGGER_ROOT
:
2481 case DIMINISHING_FEAR
:
2482 case DIMINISHING_CHARM
:
2483 case DIMINISHING_POLYMORPH
:
2484 case DIMINISHING_SILENCE
:
2485 case DIMINISHING_DISARM
:
2486 case DIMINISHING_DEATHCOIL
:
2487 case DIMINISHING_FREEZE
:
2488 case DIMINISHING_BANISH
:
2489 case DIMINISHING_WARLOCK_FEAR
:
2490 case DIMINISHING_KNOCKOUT
:
2491 return DRTYPE_PLAYER
;