[7272] Trailing whitespace cleaning
[getmangos.git] / src / shared / vmap / BaseModel.h
blobf9bc977b0ad484bc9a43b4793b0280dd1ed90341
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _BASEMODEL_H_
20 #define _BASEMODEL_H_
22 #include <G3D/AABox.h>
23 #include <G3D/Vector3.h>
25 #include "ShortVector.h"
26 #include "ShortBox.h"
27 #include "TreeNode.h"
29 /**
30 A model is based on triangles. To be able to check intersection we need a BSP-Tree.
31 This Class holds the array of triangles as well as the management information for the BSP-Tree.
32 Both are stored in static array and index information is used instead of pointers.
33 Therefore we can load the whole object as a binary block.
35 The vectors are relative to a base position.
38 namespace VMAP
41 class BaseModel
43 protected:
44 TriangleBox *iTriangles;
45 TreeNode *iTreeNodes;
46 unsigned int iNTriangles;
47 unsigned int iNNodes;
48 G3D::Vector3 iBasePosition;
49 public:
50 BaseModel() { iNTriangles = 0; iNNodes = 0; iTriangles = 0; iTreeNodes = 0;};
51 BaseModel(unsigned int pNNodes , TreeNode* pTreeNode, unsigned int pNTriangles, TriangleBox* pTriangleBox)
53 iNNodes = pNNodes; iNTriangles = pNTriangles; iTriangles = pTriangleBox; iTreeNodes = pTreeNode;
55 BaseModel(unsigned int pNNodes, unsigned int pNTriangles);
57 // destructor does nothing ! The subclass controles the array memory and knows when to free it
58 ~BaseModel() {}
60 void free();
61 void init(unsigned int pNNodes, unsigned int pNTriangles);
63 void getMember(G3D::Array<TriangleBox>& pMembers);
65 inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); }
66 inline TriangleBox& getTriangle(int pPos) { return(iTriangles[pPos]); }
68 inline void setTriangle(const TriangleBox& pTriangleBox, int pPos) { iTriangles[pPos] = pTriangleBox; }
70 inline const TreeNode& getTreeNode(int pPos) const { return(getTreeNodes()[pPos]); }
71 inline TreeNode& getTreeNode(int pPos) { return(getTreeNodes()[pPos]); }
73 inline void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; }
75 inline void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; }
77 inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); }
79 inline unsigned int getNNodes() const { return(iNNodes); }
80 inline unsigned int getNTriangles() const { return(iNTriangles); }
82 inline void setNNodes(unsigned int pNNodes) { iNNodes = pNNodes; }
83 inline void setNTriangles(unsigned int pNTriangles) { iNTriangles = pNTriangles; }
85 inline void setTriangleArray(TriangleBox *pGlobalTriangleArray ) { iTriangles = pGlobalTriangleArray ; }
86 inline void setTreeNodeArray(TreeNode *pGlobalTreeNodeArray ) { iTreeNodes = pGlobalTreeNodeArray ; }
88 inline TriangleBox* getTriangles() const { return(iTriangles); }
90 inline TreeNode* getTreeNodes() const{ return(iTreeNodes); }
92 inline size_t getMemUsage() { return(iNTriangles * sizeof(TriangleBox) + iNNodes * sizeof(TreeNode) + sizeof(BaseModel)); }
94 void intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const;
95 bool intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const;
99 #endif /*BASEMODEL_H_*/