2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
45 #include "VMapFactory.h"
46 #include "BattleGround.h"
49 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
51 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
53 bool IsQuestTameSpell(uint32 spellId
)
55 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
56 if (!spellproto
) return false;
58 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
59 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
62 SpellCastTargets::SpellCastTargets()
70 m_CorpseTargetGUID
= 0;
72 m_itemTargetEntry
= 0;
74 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
79 SpellCastTargets::~SpellCastTargets()
83 void SpellCastTargets::setUnitTarget(Unit
*target
)
88 m_destX
= target
->GetPositionX();
89 m_destY
= target
->GetPositionY();
90 m_destZ
= target
->GetPositionZ();
91 m_unitTarget
= target
;
92 m_unitTargetGUID
= target
->GetGUID();
93 m_targetMask
|= TARGET_FLAG_UNIT
;
96 void SpellCastTargets::setDestination(float x
, float y
, float z
)
101 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
104 void SpellCastTargets::setSource(float x
, float y
, float z
)
109 m_targetMask
|= TARGET_FLAG_SOURCE_LOCATION
;
112 void SpellCastTargets::setGOTarget(GameObject
*target
)
115 m_GOTargetGUID
= target
->GetGUID();
116 // m_targetMask |= TARGET_FLAG_OBJECT;
119 void SpellCastTargets::setItemTarget(Item
* item
)
125 m_itemTargetGUID
= item
->GetGUID();
126 m_itemTargetEntry
= item
->GetEntry();
127 m_targetMask
|= TARGET_FLAG_ITEM
;
130 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
132 m_CorpseTargetGUID
= corpse
->GetGUID();
135 void SpellCastTargets::Update(Unit
* caster
)
137 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
138 m_unitTarget
= m_unitTargetGUID
?
139 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
143 if(caster
->GetTypeId()==TYPEID_PLAYER
)
145 if(m_targetMask
& TARGET_FLAG_ITEM
)
146 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
149 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
150 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
151 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
154 m_itemTargetEntry
= m_itemTarget
->GetEntry();
158 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
160 if(data
->rpos()+4 > data
->size())
163 *data
>> m_targetMask
;
165 if(m_targetMask
== TARGET_FLAG_SELF
)
167 m_destX
= caster
->GetPositionX();
168 m_destY
= caster
->GetPositionY();
169 m_destZ
= caster
->GetPositionZ();
170 m_unitTarget
= caster
;
171 m_unitTargetGUID
= caster
->GetGUID();
175 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
176 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
177 if(!data
->readPackGUID(m_unitTargetGUID
))
180 if( m_targetMask
& ( TARGET_FLAG_OBJECT
))
181 if(!data
->readPackGUID(m_GOTargetGUID
))
184 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
185 if(!data
->readPackGUID(m_itemTargetGUID
))
188 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
189 if(!data
->readPackGUID(m_CorpseTargetGUID
))
192 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
194 if(data
->rpos()+4+4+4 > data
->size())
197 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
198 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
202 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
204 if(data
->rpos()+1+4+4+4 > data
->size())
207 if(!data
->readPackGUID(m_unitTargetGUID
))
210 *data
>> m_destX
>> m_destY
>> m_destZ
;
211 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
215 if( m_targetMask
& TARGET_FLAG_STRING
)
217 if(data
->rpos()+1 > data
->size())
220 *data
>> m_strTarget
;
223 // find real units/GOs
228 void SpellCastTargets::write ( WorldPacket
* data
)
230 *data
<< uint32(m_targetMask
);
232 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
234 if(m_targetMask
& TARGET_FLAG_UNIT
)
237 data
->append(m_unitTarget
->GetPackGUID());
241 else if( m_targetMask
& TARGET_FLAG_OBJECT
)
244 data
->append(m_GOTarget
->GetPackGUID());
248 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
249 data
->appendPackGUID(m_CorpseTargetGUID
);
254 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
257 data
->append(m_itemTarget
->GetPackGUID());
262 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
263 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
265 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
268 data
->append(m_unitTarget
->GetPackGUID());
272 *data
<< m_destX
<< m_destY
<< m_destZ
;
275 if( m_targetMask
& TARGET_FLAG_STRING
)
276 *data
<< m_strTarget
;
279 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
281 ASSERT( Caster
!= NULL
&& info
!= NULL
);
282 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
286 m_selfContainer
= NULL
;
287 m_triggeringContainer
= triggeringContainer
;
288 m_referencedFromCurrentSpell
= false;
289 m_executedCurrently
= false;
291 m_delayAtDamageCount
= 0;
293 m_applyMultiplierMask
= 0;
295 // Get data for type of attack
296 switch (m_spellInfo
->DmgClass
)
298 case SPELL_DAMAGE_CLASS_MELEE
:
299 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
300 m_attackType
= OFF_ATTACK
;
302 m_attackType
= BASE_ATTACK
;
304 case SPELL_DAMAGE_CLASS_RANGED
:
305 m_attackType
= RANGED_ATTACK
;
309 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
310 m_attackType
= RANGED_ATTACK
;
312 m_attackType
= BASE_ATTACK
;
316 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
318 if(m_attackType
== RANGED_ATTACK
)
321 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
323 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
324 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
327 // Set health leech amount to zero
330 if(originalCasterGUID
)
331 m_originalCasterGUID
= originalCasterGUID
;
333 m_originalCasterGUID
= m_caster
->GetGUID();
335 if(m_originalCasterGUID
==m_caster
->GetGUID())
336 m_originalCaster
= m_caster
;
339 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
340 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
343 for(int i
=0; i
<3; ++i
)
344 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
346 m_spellState
= SPELL_STATE_NULL
;
348 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
349 m_TriggerSpells
.clear();
350 m_IsTriggeredSpell
= triggered
;
351 //m_AreaAura = false;
356 gameObjTarget
= NULL
;
361 m_triggeredByAuraSpell
= NULL
;
363 //Auto Shot & Shoot (wand)
364 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
367 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
368 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
369 m_timer
= 0; // will set to castime in prepare
371 m_needAliveTargetMask
= 0;
373 // determine reflection
374 m_canReflect
= false;
376 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& !(m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
))
380 if (m_spellInfo
->Effect
[j
]==0)
383 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
386 m_canReflect
= (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NEGATIVE
) ? true : false;
402 void Spell::FillTargetMap()
404 // TODO: ADD the correct target FILLS!!!!!!
406 for(uint32 i
=0;i
<3;i
++)
408 // not call for empty effect.
409 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
410 if(m_spellInfo
->Effect
[i
]==0)
413 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
414 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
415 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
416 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
419 // TODO: find a way so this is not needed?
420 // for area auras always add caster as target (needed for totems for example)
421 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
422 AddUnitTarget(m_caster
, i
);
424 std::list
<Unit
*> tmpUnitMap
;
426 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
427 // but need it support in some know cases
428 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
430 case TARGET_CASTER_COORDINATES
:
431 // Note: this hack with search required until GO casting not implemented
432 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
433 // currently each enemy selected explicitly and self cast damage
434 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
436 if(m_targets
.getUnitTarget())
437 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
441 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
442 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
445 case TARGET_TABLE_X_Y_Z_COORDINATES
:
446 // Only if target A, for target B (used in teleports) dest select in effect
447 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
450 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
452 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
453 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
456 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
457 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
463 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
464 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
466 // add here custom effects that need default target.
467 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
468 switch(m_spellInfo
->Effect
[i
])
470 case SPELL_EFFECT_DUMMY
:
472 switch(m_spellInfo
->Id
)
474 case 20577: // Cannibalize
476 // non-standard target selection
477 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
478 float max_range
= GetSpellMaxRange(srange
);
480 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
482 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
485 WorldObject
* result
= NULL
;
487 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
488 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(m_caster
, result
, u_check
);
490 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
491 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
492 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
496 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
497 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
502 switch(result
->GetTypeId())
506 tmpUnitMap
.push_back((Unit
*)result
);
509 m_targets
.setCorpseTarget((Corpse
*)result
);
510 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
511 tmpUnitMap
.push_back(owner
);
517 // clear cooldown at fail
518 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
520 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
522 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
523 data
<< uint32(m_spellInfo
->Id
);
524 data
<< uint64(m_caster
->GetGUID());
525 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
528 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
534 if(m_targets
.getUnitTarget())
535 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
540 case SPELL_EFFECT_RESURRECT
:
541 case SPELL_EFFECT_PARRY
:
542 case SPELL_EFFECT_BLOCK
:
543 case SPELL_EFFECT_CREATE_ITEM
:
544 case SPELL_EFFECT_TRIGGER_SPELL
:
545 case SPELL_EFFECT_TRIGGER_MISSILE
:
546 case SPELL_EFFECT_LEARN_SPELL
:
547 case SPELL_EFFECT_SKILL_STEP
:
548 case SPELL_EFFECT_PROFICIENCY
:
549 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
550 case SPELL_EFFECT_SELF_RESURRECT
:
551 case SPELL_EFFECT_REPUTATION
:
552 if(m_targets
.getUnitTarget())
553 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
555 case SPELL_EFFECT_SUMMON_PLAYER
:
556 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
558 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
560 tmpUnitMap
.push_back(target
);
563 case SPELL_EFFECT_RESURRECT_NEW
:
564 if(m_targets
.getUnitTarget())
565 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
566 if(m_targets
.getCorpseTargetGUID())
568 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
571 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
573 tmpUnitMap
.push_back(owner
);
577 case SPELL_EFFECT_SUMMON
:
578 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
580 if(m_targets
.getUnitTarget())
581 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
584 tmpUnitMap
.push_back(m_caster
);
586 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
587 case SPELL_EFFECT_TRANS_DOOR
:
588 case SPELL_EFFECT_ADD_FARSIGHT
:
589 case SPELL_EFFECT_APPLY_GLYPH
:
590 case SPELL_EFFECT_STUCK
:
591 case SPELL_EFFECT_FEED_PET
:
592 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
593 case SPELL_EFFECT_SKILL
:
594 tmpUnitMap
.push_back(m_caster
);
596 case SPELL_EFFECT_LEARN_PET_SPELL
:
597 if(Pet
* pet
= m_caster
->GetPet())
598 tmpUnitMap
.push_back(pet
);
600 case SPELL_EFFECT_ENCHANT_ITEM
:
601 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
602 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
603 case SPELL_EFFECT_DISENCHANT
:
604 case SPELL_EFFECT_PROSPECTING
:
605 case SPELL_EFFECT_MILLING
:
606 if(m_targets
.getItemTarget())
607 AddItemTarget(m_targets
.getItemTarget(), i
);
609 case SPELL_EFFECT_APPLY_AURA
:
610 switch(m_spellInfo
->EffectApplyAuraName
[i
])
612 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
613 case SPELL_AURA_ADD_PCT_MODIFIER
:
614 tmpUnitMap
.push_back(m_caster
);
616 default: // apply to target in other case
617 if(m_targets
.getUnitTarget())
618 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
622 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
624 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
625 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
627 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
628 if(m_targets
.getUnitTarget())
630 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
632 else if (m_targets
.getCorpseTargetGUID())
634 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
637 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
639 tmpUnitMap
.push_back(owner
);
648 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
650 Player
*me
= (Player
*)m_caster
;
651 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
653 Unit
*owner
= (*itr
)->GetOwner();
654 Unit
*u
= owner
? owner
: (*itr
);
655 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
658 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
664 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
666 if (!CheckTarget (*itr
, i
))
668 itr
= tmpUnitMap
.erase(itr
);
675 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
676 AddUnitTarget((*iunit
), i
);
680 void Spell::prepareDataForTriggerSystem()
682 //==========================================================================================
683 // Now fill data for trigger system, need know:
684 // Ñan spell trigger another or not ( m_canTrigger )
685 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
686 //==========================================================================================
687 // Fill flag can spell trigger or not
688 // TODO: possible exist spell attribute for this
689 m_canTrigger
= false;
692 m_canTrigger
= false; // Do not trigger from item cast spell
693 else if (!m_IsTriggeredSpell
)
694 m_canTrigger
= true; // Normal cast - can trigger
695 else if (!m_triggeredByAuraSpell
)
696 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
698 if (!m_canTrigger
) // Exceptions (some periodic triggers)
700 switch (m_spellInfo
->SpellFamilyName
)
702 case SPELLFAMILY_MAGE
: // Arcane Missles / Blizzard triggers need do it
703 if (m_spellInfo
->SpellFamilyFlags
& 0x0000000000200080LL
) m_canTrigger
= true;
705 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
706 if (m_spellInfo
->SpellFamilyFlags
& 0x0000800000000060LL
) m_canTrigger
= true;
708 case SPELLFAMILY_PRIEST
: // For Penance heal/damage triggers need do it
709 if (m_spellInfo
->SpellFamilyFlags
& 0x0001800000000000LL
) m_canTrigger
= true;
711 case SPELLFAMILY_ROGUE
: // For poisons need do it
712 if (m_spellInfo
->SpellFamilyFlags
& 0x000000101001E000LL
) m_canTrigger
= true;
714 case SPELLFAMILY_HUNTER
: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
715 if (m_spellInfo
->SpellFamilyFlags
& 0x0100200000000214LL
||
716 m_spellInfo
->SpellFamilyFlags2
& 0x200) m_canTrigger
= true;
718 case SPELLFAMILY_PALADIN
: // For Judgements (all) / Holy Shock triggers need do it
719 if (m_spellInfo
->SpellFamilyFlags
& 0x0001000900B80400LL
) m_canTrigger
= true;
724 // Get data for type of attack and fill base info for trigger
725 switch (m_spellInfo
->DmgClass
)
727 case SPELL_DAMAGE_CLASS_MELEE
:
728 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
729 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
731 case SPELL_DAMAGE_CLASS_RANGED
:
733 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
735 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
736 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
738 else // Ranged spell attack
740 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
741 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
745 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
747 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
748 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
750 else if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
) // Wands auto attack
752 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
753 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
755 else // Negative spell
757 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
758 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
762 // Hunter traps spells (for Entrapment trigger)
763 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
764 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellInfo
->SpellFamilyFlags
& 0x000020000000001CLL
)
765 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
768 void Spell::CleanupTargetList()
770 m_UniqueTargetInfo
.clear();
771 m_UniqueGOTargetInfo
.clear();
772 m_UniqueItemInfo
.clear();
776 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
778 if( m_spellInfo
->Effect
[effIndex
]==0 )
781 // Check for effect immune skip if immuned
782 bool immuned
= pVictim
->IsImmunedToSpellEffect(m_spellInfo
, effIndex
);
784 uint64 targetGUID
= pVictim
->GetGUID();
786 // Lookup target in already in list
787 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
789 if (targetGUID
== ihit
->targetGUID
) // Found in list
792 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask if not immuned
797 // This is new target calculate data for him
799 // Get spell hit result on target
801 target
.targetGUID
= targetGUID
; // Store target GUID
802 target
.effectMask
= immuned
? 0 : 1<<effIndex
; // Store index of effect if not immuned
803 target
.processed
= false; // Effects not apply on target
805 // Calculate hit result
806 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
808 // Spell have speed - need calculate incoming time
809 if (m_spellInfo
->speed
> 0.0f
)
811 // calculate spell incoming interval
812 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
813 if (dist
< 5.0f
) dist
= 5.0f
;
814 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
816 // Calculate minimum incoming time
817 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
818 m_delayMoment
= target
.timeDelay
;
821 target
.timeDelay
= 0LL;
823 // If target reflect spell back to caster
824 if (target
.missCondition
==SPELL_MISS_REFLECT
)
826 // Calculate reflected spell result on caster
827 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
829 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
830 target
.reflectResult
= SPELL_MISS_PARRY
;
832 // Increase time interval for reflected spells by 1.5
833 target
.timeDelay
+=target
.timeDelay
>>1;
836 target
.reflectResult
= SPELL_MISS_NONE
;
838 // Add target to list
839 m_UniqueTargetInfo
.push_back(target
);
842 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
844 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
846 AddUnitTarget(unit
, effIndex
);
849 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
851 if( m_spellInfo
->Effect
[effIndex
]==0 )
854 uint64 targetGUID
= pVictim
->GetGUID();
856 // Lookup target in already in list
857 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
859 if (targetGUID
== ihit
->targetGUID
) // Found in list
861 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
866 // This is new target calculate data for him
869 target
.targetGUID
= targetGUID
;
870 target
.effectMask
= 1<<effIndex
;
871 target
.processed
= false; // Effects not apply on target
873 // Spell have speed - need calculate incoming time
874 if (m_spellInfo
->speed
> 0.0f
)
876 // calculate spell incoming interval
877 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
878 if (dist
< 5.0f
) dist
= 5.0f
;
879 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
880 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
881 m_delayMoment
= target
.timeDelay
;
884 target
.timeDelay
= 0LL;
886 // Add target to list
887 m_UniqueGOTargetInfo
.push_back(target
);
890 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
892 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
894 AddGOTarget(go
, effIndex
);
897 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
899 if( m_spellInfo
->Effect
[effIndex
]==0 )
902 // Lookup target in already in list
903 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
905 if (pitem
== ihit
->item
) // Found in list
907 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
912 // This is new target add data
914 ItemTargetInfo target
;
916 target
.effectMask
= 1<<effIndex
;
917 m_UniqueItemInfo
.push_back(target
);
920 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
922 if (target
->processed
) // Check target
924 target
->processed
= true; // Target checked in apply effects procedure
926 // Get mask of effects for target
927 uint32 mask
= target
->effectMask
;
929 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
933 // Get original caster (if exist) and calculate damage/healing from him data
934 Unit
*caster
= m_originalCaster
? m_originalCaster
: m_caster
;
936 // Skip if m_originalCaster not avaiable
940 SpellMissInfo missInfo
= target
->missCondition
;
941 // Need init unitTarget by default unit (can changed in code on reflect)
942 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
945 // Reset damage/healing counter
949 // Fill base trigger info
950 uint32 procAttacker
= m_procAttacker
;
951 uint32 procVictim
= m_procVictim
;
952 uint32 procEx
= PROC_EX_NONE
;
954 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
955 DoSpellHitOnUnit(unit
, mask
);
956 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
958 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
959 DoSpellHitOnUnit(m_caster
, mask
);
962 // All calculated do it!
963 // Do healing and triggers
966 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
967 uint32 addhealth
= m_healing
;
970 procEx
|= PROC_EX_CRITICAL_HIT
;
971 addhealth
= caster
->SpellCriticalHealingBonus(m_spellInfo
, addhealth
, NULL
);
974 procEx
|= PROC_EX_NORMAL_HIT
;
976 caster
->SendHealSpellLog(unitTarget
, m_spellInfo
->Id
, addhealth
, crit
);
978 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
979 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
980 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
982 int32 gain
= unitTarget
->ModifyHealth( int32(addhealth
) );
984 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
985 if(caster
->GetTypeId()==TYPEID_PLAYER
)
986 if(BattleGround
*bg
= ((Player
*)caster
)->GetBattleGround())
987 bg
->UpdatePlayerScore(((Player
*)caster
), SCORE_HEALING_DONE
, gain
);
989 // Do damage and triggers
992 // Fill base damage struct (unitTarget - is real spell target)
993 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
995 // Add bonuses and fill damageInfo struct
996 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
998 // Send log damage message to client
999 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
1001 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1002 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1004 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1005 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1006 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
1008 caster
->DealSpellDamage(&damageInfo
, true);
1010 // Judgement of Blood
1011 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
1013 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
1014 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
1017 // Passive spell hits/misses or active spells only misses (only triggers)
1020 // Fill base damage struct (unitTarget - is real spell target)
1021 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1022 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1023 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1024 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1025 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1028 // Call scripted function for AI if this spell is casted upon a creature (except pets)
1029 if(IS_CREATURE_GUID(target
->targetGUID
))
1031 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1032 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1033 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1034 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
1036 if(((Creature
*)unit
)->AI())
1037 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1041 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1043 if(!unit
|| !effectMask
)
1046 // Recheck immune (only for delayed spells)
1047 if( m_spellInfo
->speed
&& (
1048 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
)) ||
1049 unit
->IsImmunedToSpell(m_spellInfo
)))
1051 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1055 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1057 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1058 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1061 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1063 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1066 if( m_caster
!= unit
)
1068 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1069 if (m_spellInfo
->speed
> 0.0f
&&
1070 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1071 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1073 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1077 if( !m_caster
->IsFriendlyTo(unit
) )
1079 // for delayed spells ignore not visible explicit target
1080 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1082 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1086 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1088 if( !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1090 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1091 unit
->SetStandState(UNIT_STAND_STATE_STAND
);
1093 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1094 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1096 unit
->SetInCombatWith(m_caster
);
1097 m_caster
->SetInCombatWith(unit
);
1099 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1101 m_caster
->SetContestedPvP(attackedPlayer
);
1103 unit
->AddThreat(m_caster
, 0.0f
);
1108 // for delayed spells ignore negative spells (after duel end) for friendly targets
1109 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1111 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1115 // assisting case, healing and resurrection
1116 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1117 m_caster
->SetContestedPvP();
1118 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1120 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1121 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1126 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1127 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1128 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1129 // Increase Diminishing on unit, current informations for actually casts will use values above
1130 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1131 unit
->IncrDiminishing(m_diminishGroup
);
1133 // Apply additional spell effects to target
1135 m_caster
->CastSpell(unit
,m_preCastSpell
, true, m_CastItem
);
1137 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1139 if (effectMask
& (1<<effectNumber
))
1141 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1142 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1145 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1146 // Apply multiplier mods
1147 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1148 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1149 m_damageMultipliers
[effectNumber
] *= multiplier
;
1155 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1157 if (target
->processed
) // Check target
1159 target
->processed
= true; // Target checked in apply effects procedure
1161 uint32 effectMask
= target
->effectMask
;
1165 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1169 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1170 if (effectMask
& (1<<effectNumber
))
1171 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1173 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1174 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1175 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1176 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1179 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1181 uint32 effectMask
= target
->effectMask
;
1182 if(!target
->item
|| !effectMask
)
1185 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1186 if (effectMask
& (1<<effectNumber
))
1187 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1190 bool Spell::IsAliveUnitPresentInTargetList()
1192 // Not need check return true
1193 if (m_needAliveTargetMask
== 0)
1196 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1198 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1200 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1202 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1204 if (unit
&& unit
->isAlive())
1205 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1209 // is all effects from m_needAliveTargetMask have alive targets
1210 return needAliveTargetMask
==0;
1213 // Helper for Chain Healing
1214 // Spell target first
1215 // Raidmates then descending by injury suffered (MaxHealth - Health)
1216 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1217 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1219 const Unit
* MainTarget
;
1220 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1221 // functor for operator ">"
1222 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1224 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1226 int32
ChainHealingHash(Unit
const* Target
) const
1228 if (Target
== MainTarget
)
1230 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1231 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1233 if (Target
->GetHealth() == Target
->GetMaxHealth())
1236 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1239 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1243 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1246 const Unit
* MainTarget
;
1247 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1249 bool operator()(const Unit
* Target
)
1251 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1255 // Helper for targets nearest to the spell target
1256 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1257 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1259 const Unit
* MainTarget
;
1260 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1261 // functor for operator ">"
1262 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1264 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1268 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1271 if (m_spellInfo
->EffectRadiusIndex
[i
])
1272 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1274 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1276 if(m_originalCaster
)
1277 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1278 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1280 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1281 if(m_originalCaster
)
1282 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1283 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1285 // Get spell max affected targets
1286 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1287 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1288 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1290 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1292 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1296 case TARGET_TOTEM_EARTH
:
1297 case TARGET_TOTEM_WATER
:
1298 case TARGET_TOTEM_AIR
:
1299 case TARGET_TOTEM_FIRE
:
1302 case TARGET_DYNAMIC_OBJECT
:
1303 case TARGET_AREAEFFECT_CUSTOM
:
1304 case TARGET_AREAEFFECT_CUSTOM_2
:
1307 TagUnitMap
.push_back(m_caster
);
1310 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1312 m_targets
.m_targetMask
= 0;
1313 unMaxTargets
= EffectChainTarget
;
1314 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1316 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1318 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1321 std::list
<Unit
*> tempUnitMap
;
1324 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1325 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1327 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1328 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1330 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1331 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1332 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1335 if(tempUnitMap
.empty())
1338 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1340 //Now to get us a random target that's in the initial range of the spell
1342 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1343 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1349 itr
= tempUnitMap
.begin();
1350 std::advance(itr
, rand()%t
);
1351 Unit
*pUnitTarget
= *itr
;
1352 TagUnitMap
.push_back(pUnitTarget
);
1354 tempUnitMap
.erase(itr
);
1356 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1358 t
= unMaxTargets
- 1;
1359 Unit
*prev
= pUnitTarget
;
1360 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1362 while(t
&& next
!= tempUnitMap
.end() )
1364 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1367 if(!prev
->IsWithinLOSInMap(*next
))
1374 TagUnitMap
.push_back(prev
);
1375 tempUnitMap
.erase(next
);
1376 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1377 next
= tempUnitMap
.begin();
1382 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA
:
1384 m_targets
.m_targetMask
= 0;
1385 unMaxTargets
= EffectChainTarget
;
1386 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1387 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1389 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1391 std::list
<Unit
*> tempUnitMap
;
1393 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1394 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1396 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1397 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1399 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1400 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1401 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1404 if(tempUnitMap
.empty())
1407 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1409 //Now to get us a random target that's in the initial range of the spell
1411 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1412 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1418 itr
= tempUnitMap
.begin();
1419 std::advance(itr
, rand()%t
);
1420 Unit
*pUnitTarget
= *itr
;
1421 TagUnitMap
.push_back(pUnitTarget
);
1423 tempUnitMap
.erase(itr
);
1425 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1427 t
= unMaxTargets
- 1;
1428 Unit
*prev
= pUnitTarget
;
1429 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1431 while(t
&& next
!= tempUnitMap
.end() )
1433 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1436 if(!prev
->IsWithinLOSInMap(*next
))
1442 TagUnitMap
.push_back(prev
);
1443 tempUnitMap
.erase(next
);
1444 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1445 next
= tempUnitMap
.begin();
1451 Pet
* tmpUnit
= m_caster
->GetPet();
1452 if (!tmpUnit
) break;
1453 TagUnitMap
.push_back(tmpUnit
);
1456 case TARGET_CHAIN_DAMAGE
:
1458 if (EffectChainTarget
<= 1)
1460 Unit
* pUnitTarget
= SelectMagnetTarget();
1462 TagUnitMap
.push_back(pUnitTarget
);
1466 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1470 unMaxTargets
= EffectChainTarget
;
1473 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1474 max_range
= radius
; //
1476 //FIXME: This very like horrible hack and wrong for most spells
1477 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1479 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1481 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1484 Unit
* originalCaster
= GetOriginalCaster();
1487 std::list
<Unit
*> tempUnitMap
;
1490 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1491 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(m_caster
, tempUnitMap
, u_check
);
1493 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1494 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1496 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1497 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1498 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1501 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1503 if(tempUnitMap
.empty())
1506 if(*tempUnitMap
.begin() == pUnitTarget
)
1507 tempUnitMap
.erase(tempUnitMap
.begin());
1509 TagUnitMap
.push_back(pUnitTarget
);
1510 uint32 t
= unMaxTargets
- 1;
1511 Unit
*prev
= pUnitTarget
;
1512 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1514 while(t
&& next
!= tempUnitMap
.end() )
1516 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1519 if(!prev
->IsWithinLOSInMap(*next
))
1526 TagUnitMap
.push_back(prev
);
1527 tempUnitMap
.erase(next
);
1528 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1529 next
= tempUnitMap
.begin();
1536 case TARGET_ALL_ENEMY_IN_AREA
:
1538 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1540 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1543 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1545 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1546 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1548 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1549 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1550 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1552 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1554 // targets the ground, not the units in the area
1555 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1557 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1559 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1562 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1564 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1565 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1567 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1568 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1569 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1571 // exclude caster (this can be important if this not original caster)
1572 TagUnitMap
.remove(m_caster
);
1575 case TARGET_DUELVSPLAYER_COORDINATES
:
1577 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1579 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1580 TagUnitMap
.push_back(currentTarget
);
1583 case TARGET_ALL_PARTY_AROUND_CASTER
:
1584 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1585 case TARGET_ALL_PARTY
:
1586 case TARGET_ALL_RAID_AROUND_CASTER
:
1588 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1589 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1593 uint8 subgroup
= pTarget
->GetSubGroup();
1595 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1597 Player
* Target
= itr
->getSource();
1599 // IsHostileTo check duel and controlled by enemy
1601 (cur
==TARGET_ALL_RAID_AROUND_CASTER
|| Target
->GetSubGroup()==subgroup
) &&
1602 !m_caster
->IsHostileTo(Target
) )
1604 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1605 TagUnitMap
.push_back(Target
);
1607 if(Pet
* pet
= Target
->GetPet())
1608 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1609 TagUnitMap
.push_back(pet
);
1615 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1616 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1617 TagUnitMap
.push_back(ownerOrSelf
);
1618 if(Pet
* pet
= ownerOrSelf
->GetPet())
1619 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1620 TagUnitMap
.push_back(pet
);
1623 case TARGET_SINGLE_FRIEND
:
1624 case TARGET_SINGLE_FRIEND_2
:
1626 if(m_targets
.getUnitTarget())
1627 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1629 case TARGET_NONCOMBAT_PET
:
1631 if(Unit
* target
= m_targets
.getUnitTarget())
1632 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1633 TagUnitMap
.push_back(target
);
1635 case TARGET_CASTER_COORDINATES
:
1637 // Check original caster is GO - set its coordinates as dst cast
1638 WorldObject
*caster
= NULL
;
1639 if (m_originalCasterGUID
)
1640 caster
= ObjectAccessor::GetGameObject(*m_caster
, m_originalCasterGUID
);
1643 // Set dest for targets
1644 m_targets
.setDestination(caster
->GetPositionX(), caster
->GetPositionY(), caster
->GetPositionZ());
1646 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1648 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1650 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1653 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1655 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1656 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1658 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1659 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1660 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1662 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1664 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1666 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1669 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1671 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1672 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1674 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1675 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1676 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1678 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1679 case TARGET_SINGLE_PARTY
:
1681 Unit
*target
= m_targets
.getUnitTarget();
1682 // Thoses spells apparently can't be casted on the caster.
1683 if( target
&& target
!= m_caster
)
1685 // Can only be casted on group's members or its pets
1686 Group
*pGroup
= NULL
;
1688 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1689 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1692 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1694 if( target
== owner
)
1696 TagUnitMap
.push_back(target
);
1699 pGroup
= ((Player
*)owner
)->GetGroup();
1702 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1704 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1706 TagUnitMap
.push_back(target
);
1709 pGroup
= ((Player
*)m_caster
)->GetGroup();
1714 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1717 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1718 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1719 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1720 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1722 TagUnitMap
.push_back(target
);
1725 // 1Our target can be a player who is on our group
1726 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1728 TagUnitMap
.push_back(target
);
1733 case TARGET_GAMEOBJECT
:
1735 if(m_targets
.getGOTarget())
1736 AddGOTarget(m_targets
.getGOTarget(), i
);
1738 case TARGET_IN_FRONT_OF_CASTER
:
1740 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1742 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1745 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1746 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1748 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1749 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1751 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1752 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1753 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1755 case TARGET_DUELVSPLAYER
:
1757 Unit
*target
= m_targets
.getUnitTarget();
1760 if(m_caster
->IsFriendlyTo(target
))
1762 TagUnitMap
.push_back(target
);
1766 Unit
* pUnitTarget
= SelectMagnetTarget();
1768 TagUnitMap
.push_back(pUnitTarget
);
1772 case TARGET_GAMEOBJECT_ITEM
:
1774 if(m_targets
.getGOTargetGUID())
1775 AddGOTarget(m_targets
.getGOTarget(), i
);
1776 else if(m_targets
.getItemTarget())
1777 AddItemTarget(m_targets
.getItemTarget(), i
);
1782 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1783 TagUnitMap
.push_back(owner
);
1786 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1788 // targets the ground, not the units in the area
1789 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1791 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1793 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1796 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1798 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1799 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1801 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1802 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1803 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1808 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1809 TagUnitMap
.push_back(m_caster
);
1811 case TARGET_SINGLE_ENEMY
:
1813 Unit
* pUnitTarget
= SelectMagnetTarget();
1815 TagUnitMap
.push_back(pUnitTarget
);
1817 case TARGET_AREAEFFECT_PARTY
:
1819 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1820 Player
*pTarget
= NULL
;
1824 TagUnitMap
.push_back(m_caster
);
1825 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1826 pTarget
= (Player
*)owner
;
1828 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1830 if(Unit
* target
= m_targets
.getUnitTarget())
1832 if( target
->GetTypeId() != TYPEID_PLAYER
)
1834 if(((Creature
*)target
)->isPet())
1836 Unit
*targetOwner
= target
->GetOwner();
1837 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1838 pTarget
= (Player
*)targetOwner
;
1842 pTarget
= (Player
*)target
;
1846 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1850 uint8 subgroup
= pTarget
->GetSubGroup();
1852 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1854 Player
* Target
= itr
->getSource();
1856 // IsHostileTo check duel and controlled by enemy
1857 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1859 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1860 TagUnitMap
.push_back(Target
);
1862 if(Pet
* pet
= Target
->GetPet())
1863 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1864 TagUnitMap
.push_back(pet
);
1870 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1871 TagUnitMap
.push_back(owner
);
1875 TagUnitMap
.push_back(pTarget
);
1877 if(Pet
* pet
= pTarget
->GetPet())
1878 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1879 TagUnitMap
.push_back(pet
);
1885 if(m_targets
.getUnitTarget())
1886 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1887 if(m_targets
.getItemTarget())
1888 AddItemTarget(m_targets
.getItemTarget(), i
);
1890 case TARGET_SELF_FISHING
:
1892 TagUnitMap
.push_back(m_caster
);
1894 case TARGET_CHAIN_HEAL
:
1896 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1900 if (EffectChainTarget
<= 1)
1901 TagUnitMap
.push_back(pUnitTarget
);
1904 unMaxTargets
= EffectChainTarget
;
1905 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1907 std::list
<Unit
*> tempUnitMap
;
1910 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1912 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1915 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1917 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1918 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1920 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1921 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1922 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1926 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1927 tempUnitMap
.push_front(m_caster
);
1929 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1931 if(tempUnitMap
.empty())
1934 if(*tempUnitMap
.begin() == pUnitTarget
)
1935 tempUnitMap
.erase(tempUnitMap
.begin());
1937 TagUnitMap
.push_back(pUnitTarget
);
1938 uint32 t
= unMaxTargets
- 1;
1939 Unit
*prev
= pUnitTarget
;
1940 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1942 while(t
&& next
!= tempUnitMap
.end() )
1944 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1947 if(!prev
->IsWithinLOSInMap(*next
))
1953 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1955 next
= tempUnitMap
.erase(next
);
1960 TagUnitMap
.push_back(prev
);
1961 tempUnitMap
.erase(next
);
1962 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1963 next
= tempUnitMap
.begin();
1969 case TARGET_CURRENT_ENEMY_COORDINATES
:
1971 Unit
* currentTarget
= m_targets
.getUnitTarget();
1974 TagUnitMap
.push_back(currentTarget
);
1975 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1976 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1978 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1980 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1982 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1983 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1984 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1985 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1986 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1987 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1991 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1993 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1994 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1996 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1999 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
2001 Player
* Target
= itr
->getSource();
2003 // IsHostileTo check duel and controlled by enemy
2004 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
2005 targetPlayer
->getClass() == Target
->getClass() &&
2006 !m_caster
->IsHostileTo(Target
) )
2008 TagUnitMap
.push_back(Target
);
2012 else if(m_targets
.getUnitTarget())
2013 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2016 case TARGET_TABLE_X_Y_Z_COORDINATES
:
2018 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
2021 if (st
->target_mapId
== m_caster
->GetMapId())
2022 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
2024 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
2025 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
2027 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
2029 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2032 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
2033 // Select friendly targets for positive effect
2034 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
2035 targetB
= SPELL_TARGETS_FRIENDLY
;
2037 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
2039 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
2040 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
2042 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2043 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
2044 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
2048 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
2050 case TARGET_BEHIND_VICTIM
:
2052 Unit
*pTarget
= m_caster
->getVictim();
2053 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
2054 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
2058 float _target_x
, _target_y
, _target_z
;
2059 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
2060 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
2061 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
2064 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
2066 // if parent spell create dynamic object extract area from it
2067 if(DynamicObject
* dynObj
= m_caster
->GetDynObject(m_triggeredByAuraSpell
? m_triggeredByAuraSpell
->Id
: m_spellInfo
->Id
))
2068 m_targets
.setDestination(dynObj
->GetPositionX(), dynObj
->GetPositionY(), dynObj
->GetPositionZ());
2074 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
2076 // make sure one unit is always removed per iteration
2077 uint32 removed_utarget
= 0;
2078 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2082 if (!*itr
) continue;
2083 if ((*itr
) == m_targets
.getUnitTarget())
2085 TagUnitMap
.erase(itr
);
2086 removed_utarget
= 1;
2090 // remove random units from the map
2091 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2093 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2094 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2096 if (!*itr
) continue;
2099 TagUnitMap
.erase(itr
);
2104 // the player's target will always be added to the map
2105 if (removed_utarget
&& m_targets
.getUnitTarget())
2106 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2110 void Spell::prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
)
2112 m_targets
= *targets
;
2114 m_spellState
= SPELL_STATE_PREPARING
;
2116 m_castPositionX
= m_caster
->GetPositionX();
2117 m_castPositionY
= m_caster
->GetPositionY();
2118 m_castPositionZ
= m_caster
->GetPositionZ();
2119 m_castOrientation
= m_caster
->GetOrientation();
2122 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2124 // create and add update event for this spell
2125 SpellEvent
* Event
= new SpellEvent(this);
2126 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2128 //Prevent casting at cast another spell (ServerSide check)
2129 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2131 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2137 m_powerCost
= CalculatePowerCost();
2139 uint8 result
= CanCast(true);
2140 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2144 SendChannelUpdate(0);
2145 triggeredByAura
->SetAuraDuration(0);
2147 SendCastResult(result
);
2152 // Prepare data for triggers
2153 prepareDataForTriggerSystem();
2155 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
2156 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2158 // set timer base at cast time
2161 // stealth must be removed at cast starting (at show channel bar)
2162 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2163 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2165 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2166 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2169 if(m_IsTriggeredSpell
)
2173 m_caster
->SetCurrentCastedSpell( this );
2174 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2179 void Spell::cancel()
2181 if(m_spellState
== SPELL_STATE_FINISHED
)
2184 m_autoRepeat
= false;
2185 switch (m_spellState
)
2187 case SPELL_STATE_PREPARING
:
2188 case SPELL_STATE_DELAYED
:
2191 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2194 case SPELL_STATE_CASTING
:
2196 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2198 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2200 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2201 if( unit
&& unit
->isAlive() )
2202 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2206 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2207 SendChannelUpdate(0);
2209 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2218 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2219 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2222 void Spell::cast(bool skipCheck
)
2224 SetExecutedCurrently(true);
2226 uint8 castResult
= 0;
2228 // update pointers base at GUIDs to prevent access to non-existed already object
2231 // cancel at lost main target unit
2232 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2235 SetExecutedCurrently(false);
2239 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2240 m_caster
->SetInFront(m_targets
.getUnitTarget());
2242 castResult
= CheckPower();
2245 SendCastResult(castResult
);
2247 SetExecutedCurrently(false);
2251 // triggered cast called from Spell::prepare where it was already checked
2254 castResult
= CanCast(false);
2257 SendCastResult(castResult
);
2259 SetExecutedCurrently(false);
2264 switch(m_spellInfo
->SpellFamilyName
)
2266 case SPELLFAMILY_GENERIC
:
2268 if (m_spellInfo
->Mechanic
== MECHANIC_BANDAGE
) // Bandages
2269 m_preCastSpell
= 11196; // Recently Bandaged
2270 else if(m_spellInfo
->SpellIconID
== 1662 && m_spellInfo
->AttributesEx
& 0x20) // Blood Fury (Racial)
2271 m_preCastSpell
= 23230; // Blood Fury - Healing Reduction
2274 case SPELLFAMILY_MAGE
:
2276 if (m_spellInfo
->SpellFamilyFlags
&0x0000008000000000LL
) // Ice Block
2277 m_preCastSpell
= 41425; // Hypothermia
2280 case SPELLFAMILY_PRIEST
:
2282 if (m_spellInfo
->Mechanic
== MECHANIC_SHIELD
&&
2283 m_spellInfo
->SpellIconID
== 566) // Power Word: Shield
2284 m_preCastSpell
= 6788; // Weakened Soul
2285 if (m_spellInfo
->Id
== 47585) // Dispersion (transform)
2286 m_preCastSpell
= 60069; // Dispersion (mana regen)
2289 case SPELLFAMILY_PALADIN
:
2291 if (m_spellInfo
->SpellFamilyFlags
&0x0000000000400080LL
) // Divine Shield, Divine Protection or Hand of Protection
2292 m_preCastSpell
= 25771; // Forbearance
2295 case SPELLFAMILY_SHAMAN
:
2297 if (m_spellInfo
->Id
== 2825) // Bloodlust
2298 m_preCastSpell
= 57724; // Sated
2299 else if (m_spellInfo
->Id
== 32182) // Heroism
2300 m_preCastSpell
= 57723; // Exhaustion
2307 // Conflagrate - consumes immolate
2308 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2310 // for caster applied auras only
2311 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2312 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2314 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2315 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2317 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2323 // traded items have trade slot instead of guid in m_itemTargetGUID
2324 // set to real guid to be sent later to the client
2325 m_targets
.updateTradeSlotItem();
2327 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2330 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2332 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2336 SendSpellCooldown();
2339 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2342 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2344 SetExecutedCurrently(false);
2348 SendCastResult(castResult
);
2349 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2351 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2352 if (m_spellInfo
->speed
> 0.0f
)
2355 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2356 // in case delayed spell remove item at cast delay start
2359 // Okay, maps created, now prepare flags
2360 m_immediateHandled
= false;
2361 m_spellState
= SPELL_STATE_DELAYED
;
2366 // Immediate spell, no big deal
2370 SetExecutedCurrently(false);
2373 void Spell::handle_immediate()
2375 // start channeling if applicable
2376 if(IsChanneledSpell(m_spellInfo
))
2378 int32 duration
= GetSpellDuration(m_spellInfo
);
2381 // Apply duration mod
2382 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
2383 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_DURATION
, duration
);
2384 m_spellState
= SPELL_STATE_CASTING
;
2385 SendChannelStart(duration
);
2389 // process immediate effects (items, ground, etc.) also initialize some variables
2390 _handle_immediate_phase();
2392 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2393 DoAllEffectOnTarget(&(*ihit
));
2395 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2396 DoAllEffectOnTarget(&(*ihit
));
2398 // spell is finished, perform some last features of the spell here
2399 _handle_finish_phase();
2401 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2404 if(m_spellState
!= SPELL_STATE_CASTING
)
2405 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2408 uint64
Spell::handle_delayed(uint64 t_offset
)
2410 uint64 next_time
= 0;
2412 if (!m_immediateHandled
)
2414 _handle_immediate_phase();
2415 m_immediateHandled
= true;
2418 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2419 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2421 if (ihit
->processed
== false)
2423 if ( ihit
->timeDelay
<= t_offset
)
2424 DoAllEffectOnTarget(&(*ihit
));
2425 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2426 next_time
= ihit
->timeDelay
;
2430 // now recheck gameobject targeting correctness
2431 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2433 if (ighit
->processed
== false)
2435 if ( ighit
->timeDelay
<= t_offset
)
2436 DoAllEffectOnTarget(&(*ighit
));
2437 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2438 next_time
= ighit
->timeDelay
;
2441 // All targets passed - need finish phase
2444 // spell is finished, perform some last features of the spell here
2445 _handle_finish_phase();
2447 finish(true); // successfully finish spell cast
2449 // return zero, spell is finished now
2454 // spell is unfinished, return next execution time
2459 void Spell::_handle_immediate_phase()
2461 // handle some immediate features of the spell here
2462 HandleThreatSpells(m_spellInfo
->Id
);
2464 m_needSpellLog
= IsNeedSendToClient();
2465 for(uint32 j
= 0;j
<3;j
++)
2467 if(m_spellInfo
->Effect
[j
]==0)
2470 // apply Send Event effect to ground in case empty target lists
2471 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2473 HandleEffects(NULL
,NULL
,NULL
, j
);
2477 // Don't do spell log, if is school damage spell
2478 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2479 m_needSpellLog
= false;
2481 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2482 if(m_originalCaster
)
2483 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2484 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2486 // initialize multipliers
2487 m_damageMultipliers
[j
] = 1.0f
;
2488 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2489 (EffectChainTarget
> 1) )
2490 m_applyMultiplierMask
|= 1 << j
;
2493 // initialize Diminishing Returns Data
2494 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2495 m_diminishGroup
= DIMINISHING_NONE
;
2498 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2499 DoAllEffectOnTarget(&(*ihit
));
2502 for(uint32 j
= 0;j
<3;j
++)
2504 // persistent area auras target only the ground
2505 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2506 HandleEffects(NULL
,NULL
,NULL
, j
);
2510 void Spell::_handle_finish_phase()
2517 void Spell::SendSpellCooldown()
2519 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2522 Player
* _player
= (Player
*)m_caster
;
2523 // Add cooldown for max (disable spell)
2524 // Cooldown started on SendCooldownEvent call
2525 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2527 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2531 // init cooldown values
2536 // some special item spells without correct cooldown in SpellInfo
2537 // cooldown information stored in item prototype
2538 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2542 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2545 for(int idx
= 0; idx
< 5; ++idx
)
2547 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2549 cat
= proto
->Spells
[idx
].SpellCategory
;
2550 rec
= proto
->Spells
[idx
].SpellCooldown
;
2551 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2558 // if no cooldown found above then base at DBC data
2559 if(rec
< 0 && catrec
< 0)
2561 cat
= m_spellInfo
->Category
;
2562 rec
= m_spellInfo
->RecoveryTime
;
2563 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2566 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2567 // prevent 0 cooldowns set by another way
2568 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || IsAutoRepeatRangedSpell(m_spellInfo
) && m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
))
2569 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2571 // Now we have cooldown data (if found any), time to apply mods
2573 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2576 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2578 // replace negative cooldowns by 0
2579 if (rec
< 0) rec
= 0;
2580 if (catrec
< 0) catrec
= 0;
2582 // no cooldown after applying spell mods
2583 if( rec
== 0 && catrec
== 0)
2586 time_t curTime
= time(NULL
);
2588 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2589 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2591 // self spell cooldown
2593 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2598 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2599 if(i_scstore
!= sSpellCategoryStore
.end())
2601 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2603 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2606 _player
->AddSpellCooldown(*i_scset
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2612 void Spell::update(uint32 difftime
)
2614 // update pointers based at it's GUIDs
2617 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2623 // check if the player caster has moved before the spell finished
2624 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2625 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2626 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2628 // always cancel for channeled spells
2629 if( m_spellState
== SPELL_STATE_CASTING
)
2631 // don't cancel for melee, autorepeat, triggered and instant spells
2632 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2636 switch(m_spellState
)
2638 case SPELL_STATE_PREPARING
:
2642 if(difftime
>= m_timer
)
2645 m_timer
-= difftime
;
2648 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2651 case SPELL_STATE_CASTING
:
2655 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2657 // check if player has jumped before the channeling finished
2658 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2661 // check for incapacitating player states
2662 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2665 // check if player has turned if flag is set
2666 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2670 // check if there are alive targets left
2671 if (!IsAliveUnitPresentInTargetList())
2673 SendChannelUpdate(0);
2677 if(difftime
>= m_timer
)
2680 m_timer
-= difftime
;
2685 SendChannelUpdate(0);
2687 // channeled spell processed independently for quest targeting
2688 // cast at creature (or GO) quest objectives update at successful cast channel finished
2689 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2690 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2692 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2694 TargetInfo
* target
= &*ihit
;
2695 if(!IS_CREATURE_GUID(target
->targetGUID
))
2698 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2702 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2705 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2707 GOTargetInfo
* target
= &*ihit
;
2709 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2713 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2726 void Spell::finish(bool ok
)
2731 if(m_spellState
== SPELL_STATE_FINISHED
)
2734 m_spellState
= SPELL_STATE_FINISHED
;
2736 // other code related only to successfully finished spells
2741 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2742 ((Player
*)m_caster
)->RemoveSpellMods(this);
2744 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2745 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2746 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2748 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
2750 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2751 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2753 // check m_caster->GetGUID() let load auras at login and speedup most often case
2754 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2755 if (unit
&& unit
->isAlive())
2757 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2758 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2759 // Calculate chance at that moment (can be depend for example from combo points)
2760 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2761 if(roll_chance_i(chance
))
2762 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2767 // Heal caster for all health leech from all targets
2770 m_caster
->ModifyHealth(m_healthLeech
);
2771 m_caster
->SendHealSpellLog(m_caster
, m_spellInfo
->Id
, uint32(m_healthLeech
));
2774 if (IsMeleeAttackResetSpell())
2776 m_caster
->resetAttackTimer(BASE_ATTACK
);
2777 if(m_caster
->haveOffhandWeapon())
2778 m_caster
->resetAttackTimer(OFF_ATTACK
);
2781 /*if (IsRangedAttackResetSpell())
2782 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2784 // Clear combo at finish state
2785 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2787 // Not drop combopoints if negative spell and if any miss on enemy exist
2788 bool needDrop
= true;
2789 if (!IsPositiveSpell(m_spellInfo
->Id
))
2790 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2791 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2797 ((Player
*)m_caster
)->ClearComboPoints();
2800 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2801 if(!m_TriggerSpells
.empty())
2804 // Stop Attack for some spells
2805 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2806 m_caster
->AttackStop();
2809 void Spell::SendCastResult(uint8 result
)
2811 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2814 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2819 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2820 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2821 data
<< uint32(m_spellInfo
->Id
);
2822 data
<< uint8(result
); // problem
2825 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2826 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2828 case SPELL_FAILED_REQUIRES_AREA
:
2829 // hardcode areas limitation case
2830 switch(m_spellInfo
->Id
)
2832 case 41617: // Cenarion Mana Salve
2833 case 41619: // Cenarion Healing Salve
2834 data
<< uint32(3905);
2836 case 41618: // Bottled Nethergon Energy
2837 case 41620: // Bottled Nethergon Vapor
2838 data
<< uint32(3842);
2840 case 45373: // Bloodberry Elixir
2841 data
<< uint32(4075);
2843 default: // default case (don't must be)
2848 case SPELL_FAILED_TOTEMS
:
2849 if(m_spellInfo
->Totem
[0])
2850 data
<< uint32(m_spellInfo
->Totem
[0]);
2851 if(m_spellInfo
->Totem
[1])
2852 data
<< uint32(m_spellInfo
->Totem
[1]);
2854 case SPELL_FAILED_TOTEM_CATEGORY
:
2855 if(m_spellInfo
->TotemCategory
[0])
2856 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2857 if(m_spellInfo
->TotemCategory
[1])
2858 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2860 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2861 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2862 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2863 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2866 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2870 void Spell::SendSpellStart()
2872 if(!IsNeedSendToClient())
2875 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2877 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2879 castFlags
|= CAST_FLAG_AMMO
;
2881 if(m_spellInfo
->runeCostID
)
2882 castFlags
|= CAST_FLAG_UNKNOWN10
;
2884 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2886 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2888 data
.append(m_CastItem
->GetPackGUID());
2890 data
.append(m_caster
->GetPackGUID());
2892 data
.append(m_caster
->GetPackGUID());
2893 data
<< uint8(m_cast_count
); // pending spell cast?
2894 data
<< uint32(m_spellInfo
->Id
); // spellId
2895 data
<< uint32(castFlags
); // cast flags
2896 data
<< uint32(m_timer
); // delay?
2898 m_targets
.write(&data
);
2900 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2903 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2905 uint8 v1
= 0;//m_runesState;
2906 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2907 data
<< uint8(v1
); // runes state before
2908 data
<< uint8(v2
); // runes state after
2909 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2912 if(m
& v1
) // usable before...
2913 if(!(m
& v2
)) // ...but on cooldown now...
2914 data
<< uint8(0); // some unknown byte (time?)
2918 if ( castFlags
& CAST_FLAG_AMMO
)
2919 WriteAmmoToPacket(&data
);
2921 m_caster
->SendMessageToSet(&data
, true);
2924 void Spell::SendSpellGo()
2926 // not send invisible spell casting
2927 if(!IsNeedSendToClient())
2930 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
2932 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2934 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2936 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
2938 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
2940 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
2941 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
2942 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
2945 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2948 data
.append(m_CastItem
->GetPackGUID());
2950 data
.append(m_caster
->GetPackGUID());
2952 data
.append(m_caster
->GetPackGUID());
2953 data
<< uint8(m_cast_count
); // pending spell cast?
2954 data
<< uint32(m_spellInfo
->Id
); // spellId
2955 data
<< uint32(castFlags
); // cast flags
2956 data
<< uint32(getMSTime()); // timestamp
2958 WriteSpellGoTargets(&data
);
2960 m_targets
.write(&data
);
2962 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
2965 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2967 uint8 v1
= m_runesState
;
2968 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
2969 data
<< uint8(v1
); // runes state before
2970 data
<< uint8(v2
); // runes state after
2971 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2974 if(m
& v1
) // usable before...
2975 if(!(m
& v2
)) // ...but on cooldown now...
2976 data
<< uint8(0); // some unknown byte (time?)
2980 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2986 if ( castFlags
& CAST_FLAG_AMMO
)
2987 WriteAmmoToPacket(&data
);
2989 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2995 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
3000 m_caster
->SendMessageToSet(&data
, true);
3003 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
3005 uint32 ammoInventoryType
= 0;
3006 uint32 ammoDisplayID
= 0;
3008 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3010 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
3013 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
3014 if( ammoInventoryType
== INVTYPE_THROWN
)
3015 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
3018 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
3021 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
3024 ammoDisplayID
= pProto
->DisplayInfoID
;
3025 ammoInventoryType
= pProto
->InventoryType
;
3028 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
3030 ammoDisplayID
= 5996; // normal arrow
3031 ammoInventoryType
= INVTYPE_AMMO
;
3036 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3038 *data
<< uint32(ammoDisplayID
);
3039 *data
<< uint32(ammoInventoryType
);
3042 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
3044 // This function also fill data for channeled spells:
3045 // m_needAliveTargetMask req for stop channelig if one target die
3046 uint32 hit
= m_UniqueGOTargetInfo
.size(); // Always hits on GO
3048 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3050 if ((*ihit
).effectMask
== 0) // No effect apply - all immuned add state
3052 // possibly SPELL_MISS_IMMUNE2 for this??
3053 ihit
->missCondition
= SPELL_MISS_IMMUNE2
;
3056 else if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
3062 *data
<< (uint8
)hit
;
3063 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3064 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
3066 *data
<< uint64(ihit
->targetGUID
);
3067 m_needAliveTargetMask
|=ihit
->effectMask
;
3070 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
3071 *data
<< uint64(ighit
->targetGUID
); // Always hits
3073 *data
<< (uint8
)miss
;
3074 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3076 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
3078 *data
<< uint64(ihit
->targetGUID
);
3079 *data
<< uint8(ihit
->missCondition
);
3080 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
3081 *data
<< uint8(ihit
->reflectResult
);
3084 // Reset m_needAliveTargetMask for non channeled spell
3085 if(!IsChanneledSpell(m_spellInfo
))
3086 m_needAliveTargetMask
= 0;
3089 void Spell::SendLogExecute()
3091 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3093 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
3095 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3096 data
.append(m_caster
->GetPackGUID());
3098 data
.append(target
->GetPackGUID());
3100 data
<< uint32(m_spellInfo
->Id
);
3102 data
<< uint32(count1
); // count1 (effect count?)
3103 for(uint32 i
= 0; i
< count1
; ++i
)
3105 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
3107 data
<< uint32(count2
); // count2 (target count?)
3108 for(uint32 j
= 0; j
< count2
; ++j
)
3110 switch(m_spellInfo
->Effect
[0])
3112 case SPELL_EFFECT_POWER_DRAIN
:
3113 if(Unit
*unit
= m_targets
.getUnitTarget())
3114 data
.append(unit
->GetPackGUID());
3121 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
3122 if(Unit
*unit
= m_targets
.getUnitTarget())
3123 data
.append(unit
->GetPackGUID());
3126 data
<< uint32(0); // count?
3128 case SPELL_EFFECT_INTERRUPT_CAST
:
3129 if(Unit
*unit
= m_targets
.getUnitTarget())
3130 data
.append(unit
->GetPackGUID());
3133 data
<< uint32(0); // spellid
3135 case SPELL_EFFECT_DURABILITY_DAMAGE
:
3136 if(Unit
*unit
= m_targets
.getUnitTarget())
3137 data
.append(unit
->GetPackGUID());
3143 case SPELL_EFFECT_OPEN_LOCK
:
3144 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3145 if(Item
*item
= m_targets
.getItemTarget())
3146 data
.append(item
->GetPackGUID());
3150 case SPELL_EFFECT_CREATE_ITEM
:
3151 case SPELL_EFFECT_CREATE_ITEM_2
:
3152 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3154 case SPELL_EFFECT_SUMMON
:
3155 case SPELL_EFFECT_TRANS_DOOR
:
3156 case SPELL_EFFECT_SUMMON_PET
:
3157 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3158 case SPELL_EFFECT_CREATE_HOUSE
:
3159 case SPELL_EFFECT_DUEL
:
3160 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3161 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3162 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3163 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3164 if(Unit
*unit
= m_targets
.getUnitTarget())
3165 data
.append(unit
->GetPackGUID());
3166 else if(m_targets
.getItemTargetGUID())
3167 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3168 else if(GameObject
*go
= m_targets
.getGOTarget())
3169 data
.append(go
->GetPackGUID());
3171 data
<< uint8(0); // guid
3173 case SPELL_EFFECT_FEED_PET
:
3174 data
<< uint32(m_targets
.getItemTargetEntry());
3176 case SPELL_EFFECT_DISMISS_PET
:
3177 if(Unit
*unit
= m_targets
.getUnitTarget())
3178 data
.append(unit
->GetPackGUID());
3182 case SPELL_EFFECT_RESURRECT
:
3183 case SPELL_EFFECT_RESURRECT_NEW
:
3184 if(Unit
*unit
= m_targets
.getUnitTarget())
3185 data
.append(unit
->GetPackGUID());
3195 m_caster
->SendMessageToSet(&data
, true);
3198 void Spell::SendInterrupted(uint8 result
)
3200 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3201 data
.append(m_caster
->GetPackGUID());
3202 data
<< uint8(m_cast_count
);
3203 data
<< uint32(m_spellInfo
->Id
);
3204 data
<< uint8(result
);
3205 m_caster
->SendMessageToSet(&data
, true);
3207 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3208 data
.append(m_caster
->GetPackGUID());
3209 data
<< uint8(m_cast_count
);
3210 data
<< uint32(m_spellInfo
->Id
);
3211 data
<< uint8(result
);
3212 m_caster
->SendMessageToSet(&data
, true);
3215 void Spell::SendChannelUpdate(uint32 time
)
3219 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
3220 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
3223 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3226 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3227 data
.append(m_caster
->GetPackGUID());
3228 data
<< uint32(time
);
3230 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3233 void Spell::SendChannelStart(uint32 duration
)
3235 WorldObject
* target
= NULL
;
3237 // select first not resisted target from target list for _0_ effect
3238 if(!m_UniqueTargetInfo
.empty())
3240 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
3242 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3244 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3249 else if(!m_UniqueGOTargetInfo
.empty())
3251 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
3253 if(itr
->effectMask
& (1<<0) )
3255 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
3261 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3263 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3264 data
.append(m_caster
->GetPackGUID());
3265 data
<< uint32(m_spellInfo
->Id
);
3266 data
<< uint32(duration
);
3268 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3273 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3274 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3277 void Spell::SendResurrectRequest(Player
* target
)
3279 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3280 // However, the packet structure differs slightly
3282 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3284 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3285 data
<< uint64(m_caster
->GetGUID());
3286 data
<< uint32(strlen(sentName
)+1);
3291 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3292 target
->GetSession()->SendPacket(&data
);
3295 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3297 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3300 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3301 data
<< uint64(m_caster
->GetGUID());
3302 data
<< uint32(SpellID
); // spell visual id?
3303 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3306 void Spell::TakeCastItem()
3308 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3311 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3312 if(m_IsTriggeredSpell
)
3315 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3319 // This code is to avoid a crash
3320 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3321 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3325 bool expendable
= false;
3326 bool withoutCharges
= false;
3328 for (int i
= 0; i
<5; i
++)
3330 if (proto
->Spells
[i
].SpellId
)
3332 // item has limited charges
3333 if (proto
->Spells
[i
].SpellCharges
)
3335 if (proto
->Spells
[i
].SpellCharges
< 0)
3338 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3340 // item has charges left
3343 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3344 if (proto
->Stackable
== 1)
3345 m_CastItem
->SetSpellCharges(i
, charges
);
3346 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3350 withoutCharges
= (charges
== 0);
3355 if (expendable
&& withoutCharges
)
3358 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3360 // prevent crash at access to deleted m_targets.getItemTarget
3361 if(m_CastItem
==m_targets
.getItemTarget())
3362 m_targets
.setItemTarget(NULL
);
3368 void Spell::TakePower()
3370 if(m_CastItem
|| m_triggeredByAuraSpell
)
3373 // health as power used
3374 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3376 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3380 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3382 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3386 Powers powerType
= Powers(m_spellInfo
->powerType
);
3388 if(powerType
== POWER_RUNE
)
3394 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3396 // Set the five second timer
3397 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3398 m_caster
->SetLastManaUse(getMSTime());
3401 uint8
Spell::CheckRuneCost(uint32 runeCostID
)
3403 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3406 Player
*plr
= (Player
*)m_caster
;
3408 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3411 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3416 if(src
->NoRuneCost())
3419 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3421 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3423 runeCost
[i
] = src
->RuneCost
[i
];
3426 runeCost
[RUNE_DEATH
] = 0; // calculated later
3428 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3430 uint8 rune
= plr
->GetCurrentRune(i
);
3431 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3437 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3441 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3445 if(runeCost
[RUNE_DEATH
] > 0)
3446 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3451 void Spell::TakeRunePower()
3453 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3456 Player
*plr
= (Player
*)m_caster
;
3458 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3461 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3463 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3466 m_runesState
= plr
->GetRunesState(); // store previous state
3468 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3470 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3472 runeCost
[i
] = src
->RuneCost
[i
];
3475 runeCost
[RUNE_DEATH
] = 0; // calculated later
3477 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3479 uint8 rune
= plr
->GetCurrentRune(i
);
3480 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3482 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3487 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3489 if(runeCost
[RUNE_DEATH
] > 0)
3491 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3493 uint8 rune
= plr
->GetCurrentRune(i
);
3494 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3496 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3498 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3499 if(runeCost
[RUNE_DEATH
] == 0)
3505 // you can gain some runic power when use runes
3506 float rp
= src
->runePowerGain
;;
3507 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3508 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3511 void Spell::TakeReagents()
3513 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3516 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3519 Player
* p_caster
= (Player
*)m_caster
;
3520 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3523 for(uint32 x
=0;x
<8;x
++)
3525 if(m_spellInfo
->Reagent
[x
] <= 0)
3528 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3529 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3531 // if CastItem is also spell reagent
3534 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3535 if( proto
&& proto
->ItemId
== itemid
)
3537 for(int s
=0;s
<5;s
++)
3539 // CastItem will be used up and does not count as reagent
3540 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3541 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3552 // if getItemTarget is also spell reagent
3553 if (m_targets
.getItemTargetEntry()==itemid
)
3554 m_targets
.setItemTarget(NULL
);
3556 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3560 void Spell::HandleThreatSpells(uint32 spellId
)
3562 if(!m_targets
.getUnitTarget() || !spellId
)
3565 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3568 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3572 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3574 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3577 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3579 unitTarget
= pUnitTarget
;
3580 itemTarget
= pItemTarget
;
3581 gameObjTarget
= pGOTarget
;
3583 uint8 eff
= m_spellInfo
->Effect
[i
];
3585 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3587 sLog
.outDebug( "Spell: Effect : %u", eff
);
3589 if(eff
<TOTAL_SPELL_EFFECTS
)
3591 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3592 (*this.*SpellEffects
[eff
])(i
);
3597 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3599 EffectEnchantItemTmp(i);
3602 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3603 eff, m_spellInfo->Id);
3609 void Spell::TriggerSpell()
3611 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3613 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3614 spell
->prepare(&m_targets
); // use original spell original targets
3618 uint8
Spell::CanCast(bool strict
)
3620 // check cooldowns to prevent cheating
3621 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3623 if(m_triggeredByAuraSpell
)
3624 return SPELL_FAILED_DONT_REPORT
;
3626 return SPELL_FAILED_NOT_READY
;
3629 // only allow triggered spells if at an ended battleground
3630 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3631 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3632 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3633 return SPELL_FAILED_DONT_REPORT
;
3635 // only check at first call, Stealth auras are already removed at second call
3636 // for now, ignore triggered spells
3637 if( strict
&& !m_IsTriggeredSpell
)
3639 bool checkForm
= true;
3640 // Ignore form req aura
3641 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3642 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3644 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3651 // Cannot be used in this stance/form
3652 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3655 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3656 return SPELL_FAILED_ONLY_STEALTHED
;
3660 // caster state requirements
3661 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3662 return SPELL_FAILED_CASTER_AURASTATE
;
3663 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3664 return SPELL_FAILED_CASTER_AURASTATE
;
3666 // Caster aura req check if need
3667 if(m_spellInfo
->casterAuraSpell
&& !m_caster
->HasAura(m_spellInfo
->casterAuraSpell
))
3668 return SPELL_FAILED_CASTER_AURASTATE
;
3669 if(m_spellInfo
->excludeCasterAuraSpell
&& m_caster
->HasAura(m_spellInfo
->excludeCasterAuraSpell
))
3670 return SPELL_FAILED_CASTER_AURASTATE
;
3672 // cancel autorepeat spells if cast start when moving
3673 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3674 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3676 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3677 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3678 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3679 return SPELL_FAILED_MOVING
;
3682 Unit
*target
= m_targets
.getUnitTarget();
3686 // target state requirements (not allowed state), apply to self also
3687 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3688 return SPELL_FAILED_TARGET_AURASTATE
;
3690 // Target aura req check if need
3691 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
3692 return SPELL_FAILED_CASTER_AURASTATE
;
3693 if(m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
3694 return SPELL_FAILED_CASTER_AURASTATE
;
3696 if(target
!= m_caster
)
3698 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3699 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3700 return SPELL_FAILED_TARGET_AURASTATE
;
3702 // Not allow casting on flying player
3703 if (target
->isInFlight())
3704 return SPELL_FAILED_BAD_TARGETS
;
3706 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3707 return SPELL_FAILED_LINE_OF_SIGHT
;
3709 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3710 // this case can be triggered if rank not found (too low-level target for first rank)
3711 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3713 for(int i
=0;i
<3;i
++)
3715 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3716 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3717 return SPELL_FAILED_LOWLEVEL
;
3721 else if (m_caster
->GetTypeId()==TYPEID_PLAYER
) // Target - is player caster
3723 // Additional check for some spells
3724 // If 0 spell effect empty - client not send target data (need use selection)
3725 // TODO: check it on next client version
3726 if (m_targets
.m_targetMask
== TARGET_FLAG_SELF
&&
3727 m_spellInfo
->EffectImplicitTargetA
[1] == TARGET_CHAIN_DAMAGE
)
3729 if (target
= m_caster
->GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection()))
3730 m_targets
.setUnitTarget(target
);
3732 return SPELL_FAILED_BAD_TARGETS
;
3736 // check pet presents
3737 for(int j
=0;j
<3;j
++)
3739 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3741 target
= m_caster
->GetPet();
3744 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3745 return SPELL_FAILED_DONT_REPORT
;
3747 return SPELL_FAILED_NO_PET
;
3753 //check creature type
3754 //ignore self casts (including area casts when caster selected as target)
3755 if(target
!= m_caster
)
3757 if(!CheckTargetCreatureType(target
))
3759 if(target
->GetTypeId()==TYPEID_PLAYER
)
3760 return SPELL_FAILED_TARGET_IS_PLAYER
;
3762 return SPELL_FAILED_BAD_TARGETS
;
3766 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3767 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3768 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3770 // check correctness positive/negative cast target (pet cast real check and cheating check)
3771 if(IsPositiveSpell(m_spellInfo
->Id
))
3773 if(m_caster
->IsHostileTo(target
))
3774 return SPELL_FAILED_BAD_TARGETS
;
3778 if(m_caster
->IsFriendlyTo(target
))
3779 return SPELL_FAILED_BAD_TARGETS
;
3783 if(IsPositiveSpell(m_spellInfo
->Id
))
3785 if(target
->IsImmunedToSpell(m_spellInfo
))
3786 return SPELL_FAILED_TARGET_AURASTATE
;
3789 //Must be behind the target.
3790 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3792 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3793 if( m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| m_spellInfo
->SpellFamilyFlags
!= 0x0000000000020000LL
)
3796 return SPELL_FAILED_NOT_BEHIND
;
3800 //Target must be facing you.
3801 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3804 return SPELL_FAILED_NOT_INFRONT
;
3807 // check if target is in combat
3808 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3810 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3813 // Spell casted only on battleground
3814 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3815 if(!((Player
*)m_caster
)->InBattleGround())
3816 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3818 // do not allow spells to be cast in arenas
3819 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3820 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3821 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3822 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3823 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3824 if(mapEntry
->IsBattleArena())
3825 return SPELL_FAILED_NOT_IN_ARENA
;
3828 if (uint8 res
= GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId(),
3829 m_caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)m_caster
)->GetBattleGroundId() : 0))
3832 // not let players cast spells at mount (and let do it to creatures)
3833 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3834 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3836 if(m_caster
->isInFlight())
3837 return SPELL_FAILED_NOT_FLYING
;
3839 return SPELL_FAILED_NOT_MOUNTED
;
3842 // always (except passive spells) check items (focus object can be required for any type casts)
3843 if(!IsPassiveSpell(m_spellInfo
->Id
))
3844 if(uint8 castResult
= CheckItems())
3847 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3848 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3850 for(uint8 j
= 0; j
< 3; j
++)
3852 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3853 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3854 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3855 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3857 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3858 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3860 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3862 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3863 float range
= GetSpellMaxRange(srange
);
3865 Creature
* creatureScriptTarget
= NULL
;
3866 GameObject
* goScriptTarget
= NULL
;
3868 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3870 switch(i_spellST
->second
.type
)
3872 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3874 GameObject
* p_GameObject
= NULL
;
3876 if(i_spellST
->second
.targetEntry
)
3878 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3880 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3882 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3883 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(m_caster
, p_GameObject
,go_check
);
3885 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3886 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3887 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3891 // remember found target and range, next attempt will find more near target with another entry
3892 creatureScriptTarget
= NULL
;
3893 goScriptTarget
= p_GameObject
;
3894 range
= go_check
.GetLastRange();
3897 else if( focusObject
) //Focus Object
3899 float frange
= m_caster
->GetDistance(focusObject
);
3902 creatureScriptTarget
= NULL
;
3903 goScriptTarget
= focusObject
;
3909 case SPELL_TARGET_TYPE_CREATURE
:
3910 case SPELL_TARGET_TYPE_DEAD
:
3913 Creature
*p_Creature
= NULL
;
3915 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3917 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3918 cell
.SetNoCreate(); // Really don't know what is that???
3920 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3921 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(m_caster
, p_Creature
, u_check
);
3923 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3925 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3926 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
3930 creatureScriptTarget
= p_Creature
;
3931 goScriptTarget
= NULL
;
3932 range
= u_check
.GetLastRange();
3939 if(creatureScriptTarget
)
3941 // store coordinates for TARGET_SCRIPT_COORDINATES
3942 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3943 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3945 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3947 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3948 AddUnitTarget(creatureScriptTarget
, j
);
3950 // store explicit target for TARGET_SCRIPT
3952 AddUnitTarget(creatureScriptTarget
, j
);
3954 else if(goScriptTarget
)
3956 // store coordinates for TARGET_SCRIPT_COORDINATES
3957 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3958 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3960 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3962 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3963 AddGOTarget(goScriptTarget
, j
);
3965 // store explicit target for TARGET_SCRIPT
3967 AddGOTarget(goScriptTarget
, j
);
3969 //Missing DB Entry or targets for this spellEffect.
3972 // not report target not existence for triggered spells
3973 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3974 return SPELL_FAILED_DONT_REPORT
;
3976 return SPELL_FAILED_BAD_TARGETS
;
3982 if(!m_IsTriggeredSpell
)
3983 if(uint8 castResult
= CheckRange(strict
))
3987 if(uint8 castResult
= CheckPower())
3991 if(!m_IsTriggeredSpell
) // triggered spell not affected by stun/etc
3992 if(uint8 castResult
= CheckCasterAuras())
3995 for (int i
= 0; i
< 3; i
++)
3997 // for effects of spells that have only one target
3998 switch(m_spellInfo
->Effect
[i
])
4000 case SPELL_EFFECT_DUMMY
:
4002 if(m_spellInfo
->SpellIconID
== 1648) // Execute
4004 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4005 return SPELL_FAILED_BAD_TARGETS
;
4007 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
4009 if(m_caster
->IsInWater())
4010 return SPELL_FAILED_ONLY_ABOVEWATER
;
4012 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
4014 // spell different for friends and enemies
4015 // hart version required facing
4016 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
4017 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4021 case SPELL_EFFECT_SCHOOL_DAMAGE
:
4024 if(m_spellInfo
->SpellVisual
[0] == 7250)
4026 if (!m_targets
.getUnitTarget())
4027 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4029 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
4030 return SPELL_FAILED_BAD_TARGETS
;
4034 case SPELL_EFFECT_TAMECREATURE
:
4036 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
4037 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4039 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
4040 return SPELL_FAILED_HIGHLEVEL
;
4042 // use SMSG_PET_TAME_FAILURE?
4043 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
4044 return SPELL_FAILED_BAD_TARGETS
;
4046 if(m_caster
->GetPetGUID())
4047 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4049 if(m_caster
->GetCharmGUID())
4050 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4054 case SPELL_EFFECT_LEARN_SPELL
:
4056 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
4059 Pet
* pet
= m_caster
->GetPet();
4062 return SPELL_FAILED_NO_PET
;
4064 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4066 if(!learn_spellproto
)
4067 return SPELL_FAILED_NOT_KNOWN
;
4069 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4070 return SPELL_FAILED_LOWLEVEL
;
4074 case SPELL_EFFECT_LEARN_PET_SPELL
:
4076 Pet
* pet
= m_caster
->GetPet();
4079 return SPELL_FAILED_NO_PET
;
4081 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4083 if(!learn_spellproto
)
4084 return SPELL_FAILED_NOT_KNOWN
;
4086 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4087 return SPELL_FAILED_LOWLEVEL
;
4091 case SPELL_EFFECT_FEED_PET
:
4093 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4094 return SPELL_FAILED_BAD_TARGETS
;
4096 Item
* foodItem
= m_targets
.getItemTarget();
4098 return SPELL_FAILED_BAD_TARGETS
;
4100 Pet
* pet
= m_caster
->GetPet();
4103 return SPELL_FAILED_NO_PET
;
4105 if(!pet
->HaveInDiet(foodItem
->GetProto()))
4106 return SPELL_FAILED_WRONG_PET_FOOD
;
4108 if(!pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
))
4109 return SPELL_FAILED_FOOD_LOWLEVEL
;
4111 if(m_caster
->isInCombat() || pet
->isInCombat())
4112 return SPELL_FAILED_AFFECTING_COMBAT
;
4116 case SPELL_EFFECT_POWER_BURN
:
4117 case SPELL_EFFECT_POWER_DRAIN
:
4119 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4120 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4121 if(Unit
* target
= m_targets
.getUnitTarget())
4122 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
4123 return SPELL_FAILED_BAD_TARGETS
;
4126 case SPELL_EFFECT_CHARGE
:
4128 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
4129 return SPELL_FAILED_ROOTED
;
4133 case SPELL_EFFECT_SKINNING
:
4135 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
4136 return SPELL_FAILED_BAD_TARGETS
;
4138 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
4139 return SPELL_FAILED_TARGET_UNSKINNABLE
;
4141 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
4142 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
4144 return SPELL_FAILED_TARGET_NOT_LOOTED
;
4147 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
4149 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
4150 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
4151 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
4152 if (ReqValue
> skillValue
)
4153 return SPELL_FAILED_LOW_CASTLEVEL
;
4155 // chance for fail at orange skinning attempt
4156 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
4157 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
4158 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
4159 return SPELL_FAILED_TRY_AGAIN
;
4163 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
4164 case SPELL_EFFECT_OPEN_LOCK
:
4166 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
4167 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
4170 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
4171 // we need a go target in case of TARGET_GAMEOBJECT
4172 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
4173 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4174 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
4175 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
4176 return SPELL_FAILED_BAD_TARGETS
;
4178 // In BattleGround players can use only flags and banners
4179 if( ((Player
*)m_caster
)->InBattleGround() &&
4180 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
4181 return SPELL_FAILED_TRY_AGAIN
;
4183 // get the lock entry
4184 LockEntry
const *lockInfo
= NULL
;
4185 if (GameObject
* go
=m_targets
.getGOTarget())
4186 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
4187 else if(Item
* itm
=m_targets
.getItemTarget())
4188 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
4190 // check lock compatibility
4193 // check for lock - key pair (checked by client also, just prevent cheating
4194 bool ok_key
= false;
4195 for(int it
= 0; it
< 8; ++it
)
4197 switch(lockInfo
->Type
[it
])
4203 if(lockInfo
->Index
[it
])
4205 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4210 case LOCK_KEY_SKILL
:
4212 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
4215 switch(lockInfo
->Index
[it
])
4217 case LOCKTYPE_HERBALISM
:
4218 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
4221 case LOCKTYPE_MINING
:
4222 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
4236 return SPELL_FAILED_BAD_TARGETS
;
4239 // chance for fail at orange mining/herb/LockPicking gathering attempt
4240 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
4243 // get the skill value of the player
4244 int32 SkillValue
= 0;
4245 bool canFailAtMax
= true;
4246 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
4248 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
4249 canFailAtMax
= false;
4251 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
4253 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
4254 canFailAtMax
= false;
4256 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4257 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
4259 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
4263 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
4264 SkillValue
+= m_currentBasePoints
[i
]+1;
4266 // get the required lock value
4270 // check for lock - key pair
4272 for(int it
= 0; it
< 8; ++it
)
4274 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4276 // if so, we're good to go
4284 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4285 ReqValue
= lockInfo
->Skill
[1];
4287 ReqValue
= lockInfo
->Skill
[0];
4290 // skill doesn't meet the required value
4291 if (ReqValue
> SkillValue
)
4292 return SPELL_FAILED_LOW_CASTLEVEL
;
4294 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4295 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
4296 return SPELL_FAILED_TRY_AGAIN
;
4300 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4302 Creature
*pet
= m_caster
->GetPet();
4304 return SPELL_FAILED_NO_PET
;
4307 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4311 // This is generic summon effect
4312 case SPELL_EFFECT_SUMMON
:
4314 switch(m_spellInfo
->EffectMiscValueB
[i
])
4316 case SUMMON_TYPE_POSESSED
:
4317 case SUMMON_TYPE_POSESSED2
:
4318 case SUMMON_TYPE_DEMON
:
4319 case SUMMON_TYPE_SUMMON
:
4321 if(m_caster
->GetPetGUID())
4322 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4324 if(m_caster
->GetCharmGUID())
4325 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4331 // Not used for summon?
4332 case SPELL_EFFECT_SUMMON_PHANTASM
:
4334 if(m_caster
->GetPetGUID())
4335 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4337 if(m_caster
->GetCharmGUID())
4338 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4342 case SPELL_EFFECT_SUMMON_PET
:
4344 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4347 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4349 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
4351 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4352 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4355 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4358 if(m_caster
->GetCharmGUID())
4359 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4363 case SPELL_EFFECT_SUMMON_PLAYER
:
4365 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
4366 return SPELL_FAILED_BAD_TARGETS
;
4367 if(!((Player
*)m_caster
)->GetSelection())
4368 return SPELL_FAILED_BAD_TARGETS
;
4370 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4371 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4372 return SPELL_FAILED_BAD_TARGETS
;
4374 // check if our map is dungeon
4375 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4377 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4379 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4380 if ( instance
->levelMin
> target
->getLevel() )
4381 return SPELL_FAILED_LOWLEVEL
;
4382 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4383 return SPELL_FAILED_HIGHLEVEL
;
4387 case SPELL_EFFECT_LEAP
:
4388 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4390 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4391 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4392 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4393 // teleport a bit above terrain level to avoid falling below it
4394 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4395 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4396 return SPELL_FAILED_TRY_AGAIN
;
4398 float caster_pos_z
= m_caster
->GetPositionZ();
4399 // Control the caster to not climb or drop when +-fz > 8
4400 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
4401 return SPELL_FAILED_TRY_AGAIN
;
4403 // not allow use this effect at battleground until battleground start
4404 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4405 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4406 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4407 return SPELL_FAILED_TRY_AGAIN
;
4410 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4412 if (m_targets
.getUnitTarget()==m_caster
)
4413 return SPELL_FAILED_BAD_TARGETS
;
4420 for (int i
= 0; i
< 3; i
++)
4422 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4424 case SPELL_AURA_MOD_POSSESS
:
4425 case SPELL_AURA_MOD_CHARM
:
4427 if(m_caster
->GetPetGUID())
4428 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4430 if(m_caster
->GetCharmGUID())
4431 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4433 if(m_caster
->GetCharmerGUID())
4434 return SPELL_FAILED_CHARMED
;
4436 if(!m_targets
.getUnitTarget())
4437 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4439 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4440 return SPELL_FAILED_CHARMED
;
4442 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4443 return SPELL_FAILED_HIGHLEVEL
;
4447 case SPELL_AURA_MOUNTED
:
4449 if (m_caster
->IsInWater())
4450 return SPELL_FAILED_ONLY_ABOVEWATER
;
4452 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4453 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4455 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4456 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4457 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4459 ShapeshiftForm form
= m_caster
->m_form
;
4460 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4461 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4462 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4463 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4464 return SPELL_FAILED_NOT_SHAPESHIFT
;
4468 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4470 if(!m_targets
.getUnitTarget())
4471 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4473 // can be casted at non-friendly unit or own pet/charm
4474 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4475 return SPELL_FAILED_TARGET_FRIENDLY
;
4479 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4480 case SPELL_AURA_FLY
:
4482 // not allow cast fly spells at old maps by players (all spells is self target)
4483 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4485 if( !((Player
*)m_caster
)->IsAllowUseFlyMountsHere() )
4486 return SPELL_FAILED_NOT_HERE
;
4491 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4493 if (!m_targets
.getUnitTarget())
4494 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4496 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4499 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4500 return SPELL_FAILED_BAD_TARGETS
;
4513 int16
Spell::PetCanCast(Unit
* target
)
4515 if(!m_caster
->isAlive())
4516 return SPELL_FAILED_CASTER_DEAD
;
4518 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4519 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4520 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4521 return SPELL_FAILED_AFFECTING_COMBAT
;
4523 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4525 //dead owner (pets still alive when owners ressed?)
4526 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4527 return SPELL_FAILED_CASTER_DEAD
;
4529 if(!target
&& m_targets
.getUnitTarget())
4530 target
= m_targets
.getUnitTarget();
4533 for(uint32 i
= 0;i
<3;i
++)
4535 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4539 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4544 m_targets
.setUnitTarget(target
);
4546 Unit
* _target
= m_targets
.getUnitTarget();
4548 if(_target
) //for target dead/target not valid
4550 if(!_target
->isAlive())
4551 return SPELL_FAILED_BAD_TARGETS
;
4553 if(IsPositiveSpell(m_spellInfo
->Id
))
4555 if(m_caster
->IsHostileTo(_target
))
4556 return SPELL_FAILED_BAD_TARGETS
;
4560 bool duelvsplayertar
= false;
4561 for(int j
=0;j
<3;j
++)
4563 //TARGET_DUELVSPLAYER is positive AND negative
4564 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4566 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4568 return SPELL_FAILED_BAD_TARGETS
;
4573 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4574 return SPELL_FAILED_NOT_READY
;
4577 uint16 result
= CanCast(true);
4581 return -1; //this allows to check spell fail 0, in combat
4584 uint8
Spell::CheckCasterAuras() const
4586 // Flag drop spells totally immuned to caster auras
4587 // FIXME: find more nice check for all totally immuned spells
4588 // AttributesEx3 & 0x10000000?
4589 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4592 uint8 school_immune
= 0;
4593 uint32 mechanic_immune
= 0;
4594 uint32 dispel_immune
= 0;
4596 //Check if the spell grants school or mechanic immunity.
4597 //We use bitmasks so the loop is done only once and not on every aura check below.
4598 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4600 for(int i
= 0;i
< 3; i
++)
4602 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4603 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4604 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4605 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4606 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4607 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4609 //immune movement impairment and loss of control
4610 if(m_spellInfo
->Id
==(uint32
)42292)
4611 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4614 //Check whether the cast should be prevented by any state you might have.
4615 uint8 prevented_reason
= 0;
4616 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4617 uint32 unitflag
= m_caster
->GetUInt32Value(UNIT_FIELD_FLAGS
); // Get unit state
4618 if(unitflag
& UNIT_FLAG_STUNNED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4619 prevented_reason
= SPELL_FAILED_STUNNED
;
4620 else if(unitflag
& UNIT_FLAG_CONFUSED
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4621 prevented_reason
= SPELL_FAILED_CONFUSED
;
4622 else if(unitflag
& UNIT_FLAG_FLEEING
&& !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4623 prevented_reason
= SPELL_FAILED_FLEEING
;
4624 else if(unitflag
& UNIT_FLAG_SILENCED
&& m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4625 prevented_reason
= SPELL_FAILED_SILENCED
;
4626 else if(unitflag
& UNIT_FLAG_PACIFIED
&& m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4627 prevented_reason
= SPELL_FAILED_PACIFIED
;
4629 // Attr must make flag drop spell totally immune from all effects
4630 if(prevented_reason
)
4632 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4634 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4635 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4636 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4640 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4642 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4644 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4647 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4648 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4649 switch(itr
->second
->GetModifier()->m_auraname
)
4651 case SPELL_AURA_MOD_STUN
:
4652 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4653 return SPELL_FAILED_STUNNED
;
4655 case SPELL_AURA_MOD_CONFUSE
:
4656 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4657 return SPELL_FAILED_CONFUSED
;
4659 case SPELL_AURA_MOD_FEAR
:
4660 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4661 return SPELL_FAILED_FLEEING
;
4663 case SPELL_AURA_MOD_SILENCE
:
4664 case SPELL_AURA_MOD_PACIFY
:
4665 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4666 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4667 return SPELL_FAILED_PACIFIED
;
4668 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4669 return SPELL_FAILED_SILENCED
;
4675 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4677 return prevented_reason
;
4682 bool Spell::CanAutoCast(Unit
* target
)
4684 uint64 targetguid
= target
->GetGUID();
4686 for(uint32 j
= 0;j
<3;j
++)
4688 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4690 if( m_spellInfo
->StackAmount
<= 1)
4692 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4697 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4701 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4703 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4708 int16 result
= PetCanCast(target
);
4710 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4713 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4714 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4715 if( ihit
->targetGUID
== targetguid
)
4718 return false; //target invalid
4721 uint8
Spell::CheckRange(bool strict
)
4725 // self cast doesn't need range checking -- also for Starshards fix
4726 if (m_spellInfo
->rangeIndex
== 1) return 0;
4728 if (strict
) //add radius of caster
4730 else //add radius of caster and ~5 yds "give"
4733 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4734 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4735 float min_range
= GetSpellMinRange(srange
);
4737 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4738 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4740 Unit
*target
= m_targets
.getUnitTarget();
4742 if(target
&& target
!= m_caster
)
4744 // distance from target center in checks
4745 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4746 if(dist
> max_range
)
4747 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4748 if(dist
< min_range
)
4749 return SPELL_FAILED_TOO_CLOSE
;
4750 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4751 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4752 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4755 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4757 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4758 if(dist
> max_range
)
4759 return SPELL_FAILED_OUT_OF_RANGE
;
4760 if(dist
< min_range
)
4761 return SPELL_FAILED_TOO_CLOSE
;
4767 int32
Spell::CalculatePowerCost()
4769 // item cast not used power
4773 // Spell drain all exist power on cast (Only paladin lay of Hands)
4774 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4776 // If power type - health drain all
4777 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4778 return m_caster
->GetHealth();
4779 // Else drain all power
4780 if (m_spellInfo
->powerType
< MAX_POWERS
)
4781 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4782 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4787 int32 powerCost
= m_spellInfo
->manaCost
;
4788 // PCT cost from total amount
4789 if (m_spellInfo
->ManaCostPercentage
)
4791 switch (m_spellInfo
->powerType
)
4793 // health as power used
4795 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4798 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4803 case POWER_HAPPINESS
:
4804 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4807 case POWER_RUNIC_POWER
:
4808 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4811 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4815 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4816 // Flat mod from caster auras by spell school
4817 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4818 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4819 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4820 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4821 // Apply cost mod by spell
4822 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4823 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4825 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4826 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4828 // PCT mod from user auras by school
4829 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4835 uint8
Spell::CheckPower()
4837 // item cast not used power
4841 // health as power used - need check health amount
4842 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4844 if(m_caster
->GetHealth() <= m_powerCost
)
4845 return SPELL_FAILED_CASTER_AURASTATE
;
4848 // Check valid power type
4849 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4851 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4852 return SPELL_FAILED_UNKNOWN
;
4855 uint8 failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4859 // Check power amount
4860 Powers powerType
= Powers(m_spellInfo
->powerType
);
4861 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4862 return SPELL_FAILED_NO_POWER
;
4867 uint8
Spell::CheckItems()
4869 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4872 uint32 itemid
, itemcount
;
4873 Player
* p_caster
= (Player
*)m_caster
;
4877 itemid
= m_CastItem
->GetEntry();
4878 if( !p_caster
->HasItemCount(itemid
,1) )
4879 return SPELL_FAILED_ITEM_NOT_READY
;
4882 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4884 return SPELL_FAILED_ITEM_NOT_READY
;
4886 for (int i
= 0; i
<5; i
++)
4888 if (proto
->Spells
[i
].SpellCharges
)
4890 if(m_CastItem
->GetSpellCharges(i
)==0)
4891 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4895 uint32 ItemClass
= proto
->Class
;
4896 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4898 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4899 uint8 failReason
= 0;
4900 for (int i
= 0; i
< 3; i
++)
4902 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4903 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4906 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4908 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4910 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4920 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4921 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4923 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4925 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4929 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4930 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4932 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4948 if(m_targets
.getItemTargetGUID())
4950 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4951 return SPELL_FAILED_BAD_TARGETS
;
4953 if(!m_targets
.getItemTarget())
4954 return SPELL_FAILED_ITEM_GONE
;
4956 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4957 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4959 // if not item target then required item must be equipped
4962 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4963 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4966 if(m_spellInfo
->RequiresSpellFocus
)
4968 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4970 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4972 GameObject
* ok
= NULL
;
4973 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4974 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(m_caster
,ok
,go_check
);
4976 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4977 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4978 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4981 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4983 focusObject
= ok
; // game object found in range
4986 if (!p_caster
->CanNoReagentCast(m_spellInfo
))
4988 for(uint32 i
=0;i
<8;i
++)
4990 if(m_spellInfo
->Reagent
[i
] <= 0)
4993 itemid
= m_spellInfo
->Reagent
[i
];
4994 itemcount
= m_spellInfo
->ReagentCount
[i
];
4996 // if CastItem is also spell reagent
4997 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4999 ItemPrototype
const *proto
= m_CastItem
->GetProto();
5001 return SPELL_FAILED_ITEM_NOT_READY
;
5002 for(int s
=0;s
<5;s
++)
5004 // CastItem will be used up and does not count as reagent
5005 int32 charges
= m_CastItem
->GetSpellCharges(s
);
5006 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
5013 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
5014 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
5019 for(int i
=0;i
<2;++i
)
5021 if(m_spellInfo
->Totem
[i
] != 0)
5023 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
5032 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
5034 //Check items for TotemCategory
5035 uint32 TotemCategory
= 2;
5036 for(int i
=0;i
<2;++i
)
5038 if(m_spellInfo
->TotemCategory
[i
] != 0)
5040 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
5049 if(TotemCategory
!= 0)
5050 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
5052 for(int i
= 0; i
< 3; i
++)
5054 switch (m_spellInfo
->Effect
[i
])
5056 case SPELL_EFFECT_CREATE_ITEM
:
5058 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
5060 ItemPosCountVec dest
;
5061 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
5062 if (msg
!= EQUIP_ERR_OK
)
5064 p_caster
->SendEquipError( msg
, NULL
, NULL
);
5065 return SPELL_FAILED_DONT_REPORT
;
5070 case SPELL_EFFECT_ENCHANT_ITEM
:
5071 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
:
5073 Item
* targetItem
= m_targets
.getItemTarget();
5075 return SPELL_FAILED_ITEM_NOT_FOUND
;
5077 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
5078 return SPELL_FAILED_LOWLEVEL
;
5079 // Not allow enchant in trade slot for some enchant type
5080 if( targetItem
->GetOwner() != m_caster
)
5082 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5083 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5085 return SPELL_FAILED_ERROR
;
5086 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5087 return SPELL_FAILED_NOT_TRADEABLE
;
5091 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
5093 Item
*item
= m_targets
.getItemTarget();
5095 return SPELL_FAILED_ITEM_NOT_FOUND
;
5096 // Not allow enchant in trade slot for some enchant type
5097 if( item
->GetOwner() != m_caster
)
5099 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5100 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5102 return SPELL_FAILED_ERROR
;
5103 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5104 return SPELL_FAILED_NOT_TRADEABLE
;
5108 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
5109 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5111 case SPELL_EFFECT_DISENCHANT
:
5113 if(!m_targets
.getItemTarget())
5114 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5116 // prevent disenchanting in trade slot
5117 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5118 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5120 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
5122 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5124 uint32 item_quality
= itemProto
->Quality
;
5125 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5126 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
5127 if (item_disenchantskilllevel
== uint32(-1))
5128 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5129 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
5130 return SPELL_FAILED_LOW_CASTLEVEL
;
5131 if(item_quality
> 4 || item_quality
< 2)
5132 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5133 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
5134 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5135 if (!itemProto
->DisenchantID
)
5136 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5139 case SPELL_EFFECT_PROSPECTING
:
5141 if(!m_targets
.getItemTarget())
5142 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5143 //ensure item is a prospectable ore
5144 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5145 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5146 //prevent prospecting in trade slot
5147 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5148 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5149 //Check for enough skill in jewelcrafting
5150 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5151 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
5152 return SPELL_FAILED_LOW_CASTLEVEL
;
5153 //make sure the player has the required ores in inventory
5154 if(m_targets
.getItemTarget()->GetCount() < 5)
5155 return SPELL_FAILED_NEED_MORE_ITEMS
;
5157 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
5158 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5162 case SPELL_EFFECT_MILLING
:
5164 if(!m_targets
.getItemTarget())
5165 return SPELL_FAILED_CANT_BE_MILLED
;
5166 //ensure item is a millable herb
5167 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5168 return SPELL_FAILED_CANT_BE_MILLED
;
5169 //prevent milling in trade slot
5170 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5171 return SPELL_FAILED_CANT_BE_MILLED
;
5172 //Check for enough skill in inscription
5173 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5174 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5175 return SPELL_FAILED_LOW_CASTLEVEL
;
5176 //make sure the player has the required herbs in inventory
5177 if(m_targets
.getItemTarget()->GetCount() < 5)
5178 return SPELL_FAILED_NEED_MORE_ITEMS
;
5180 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5181 return SPELL_FAILED_CANT_BE_MILLED
;
5185 case SPELL_EFFECT_WEAPON_DAMAGE
:
5186 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5188 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5189 if( m_attackType
!= RANGED_ATTACK
)
5191 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5192 if(!pItem
|| pItem
->IsBroken())
5193 return SPELL_FAILED_EQUIPPED_ITEM
;
5195 switch(pItem
->GetProto()->SubClass
)
5197 case ITEM_SUBCLASS_WEAPON_THROWN
:
5199 uint32 ammo
= pItem
->GetEntry();
5200 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5201 return SPELL_FAILED_NO_AMMO
;
5203 case ITEM_SUBCLASS_WEAPON_GUN
:
5204 case ITEM_SUBCLASS_WEAPON_BOW
:
5205 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5207 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5211 if(m_caster
->GetDummyAura(46699))
5212 break; // skip other checks
5214 return SPELL_FAILED_NO_AMMO
;
5217 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5219 return SPELL_FAILED_NO_AMMO
;
5221 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5222 return SPELL_FAILED_NO_AMMO
;
5224 // check ammo ws. weapon compatibility
5225 switch(pItem
->GetProto()->SubClass
)
5227 case ITEM_SUBCLASS_WEAPON_BOW
:
5228 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5229 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
5230 return SPELL_FAILED_NO_AMMO
;
5232 case ITEM_SUBCLASS_WEAPON_GUN
:
5233 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
5234 return SPELL_FAILED_NO_AMMO
;
5237 return SPELL_FAILED_NO_AMMO
;
5240 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5241 return SPELL_FAILED_NO_AMMO
;
5243 case ITEM_SUBCLASS_WEAPON_WAND
:
5256 void Spell::Delayed()
5258 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5261 if (m_spellState
== SPELL_STATE_DELAYED
)
5262 return; // spell is active and can't be time-backed
5264 if(isDelayableNoMore()) // Spells may only be delayed twice
5267 // spells not loosing casting time ( slam, dynamites, bombs.. )
5268 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5271 //check pushback reduce
5272 int32 delaytime
= 500; // spellcasting delay is normally 500ms
5273 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5274 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
, delayReduce
, this);
5275 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5276 if(delayReduce
>= 100)
5279 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5281 if(int32(m_timer
) + delaytime
> m_casttime
)
5283 delaytime
= m_casttime
- m_timer
;
5284 m_timer
= m_casttime
;
5287 m_timer
+= delaytime
;
5289 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
5291 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5292 data
.append(m_caster
->GetPackGUID());
5293 data
<< uint32(delaytime
);
5295 m_caster
->SendMessageToSet(&data
,true);
5298 void Spell::DelayedChannel()
5300 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5303 if(isDelayableNoMore()) // Spells may only be delayed twice
5306 //check pushback reduce
5307 int32 delaytime
= GetSpellDuration(m_spellInfo
) * 25 / 100; // channeling delay is normally 25% of its time per hit
5308 int32 delayReduce
= 100; // must be initialized to 100 for percent modifiers
5309 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,delayReduce
, this);
5310 delayReduce
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK
) - 100;
5311 if(delayReduce
>= 100)
5314 delaytime
= delaytime
* (100 - delayReduce
) / 100;
5316 if(int32(m_timer
) < delaytime
)
5318 delaytime
= m_timer
;
5322 m_timer
-= delaytime
;
5324 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5326 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
5328 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5330 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5333 for (int j
=0;j
<3;j
++)
5334 if( ihit
->effectMask
& (1<<j
) )
5335 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5341 for(int j
= 0; j
< 3; j
++)
5343 // partially interrupt persistent area auras
5344 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5346 dynObj
->Delay(delaytime
);
5349 SendChannelUpdate(m_timer
);
5352 void Spell::UpdatePointers()
5354 if(m_originalCasterGUID
==m_caster
->GetGUID())
5355 m_originalCaster
= m_caster
;
5358 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5359 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5362 m_targets
.Update(m_caster
);
5365 bool Spell::IsAffectedByAura(Aura
*aura
)
5367 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5370 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5372 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5374 // Curse of Doom : not find another way to fix spell target check :/
5375 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
5377 // not allow cast at player
5378 if(target
->GetTypeId()==TYPEID_PLAYER
)
5381 spellCreatureTargetMask
= 0x7FF;
5384 // Dismiss Pet and Taming Lesson skipped
5385 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5386 spellCreatureTargetMask
= 0;
5388 if (spellCreatureTargetMask
)
5390 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5392 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5397 CurrentSpellTypes
Spell::GetCurrentContainer()
5399 if (IsNextMeleeSwingSpell())
5400 return(CURRENT_MELEE_SPELL
);
5401 else if (IsAutoRepeat())
5402 return(CURRENT_AUTOREPEAT_SPELL
);
5403 else if (IsChanneledSpell(m_spellInfo
))
5404 return(CURRENT_CHANNELED_SPELL
);
5406 return(CURRENT_GENERIC_SPELL
);
5409 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5411 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5412 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
5414 if (!CheckTargetCreatureType(target
))
5418 // Check Aura spell req (need for AoE spells)
5419 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
5421 if (m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
5424 // Check targets for not_selectable unit flag and remove
5425 // A player can cast spells on his pet (or other controlled unit) though in any state
5426 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5428 // any unattackable target skipped
5429 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5432 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5433 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5434 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5435 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5436 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5440 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5441 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
5443 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
5446 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5450 //Check targets for LOS visibility (except spells without range limitations )
5451 switch(m_spellInfo
->Effect
[eff
])
5453 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5455 case SPELL_EFFECT_DUMMY
:
5456 if(m_spellInfo
->Id
!=20577) // Cannibalize
5459 case SPELL_EFFECT_RESURRECT_NEW
:
5460 // player far away, maybe his corpse near?
5461 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5463 if(!m_targets
.getCorpseTargetGUID())
5466 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
5470 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
5473 if(!corpse
->IsWithinLOSInMap(m_caster
))
5477 // all ok by some way or another, skip normal check
5479 default: // normal case
5480 // Get GO cast coordinates if original caster -> GO
5481 WorldObject
*caster
= NULL
;
5482 if (m_originalCasterGUID
)
5483 caster
= ObjectAccessor::GetGameObject(*m_caster
, m_originalCasterGUID
);
5486 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(caster
))
5494 Unit
* Spell::SelectMagnetTarget()
5496 Unit
* target
= m_targets
.getUnitTarget();
5498 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5500 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5501 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5503 if(Unit
* magnet
= (*itr
)->GetCaster())
5505 if(magnet
->IsWithinLOSInMap(m_caster
))
5508 m_targets
.setUnitTarget(target
);
5518 bool Spell::IsNeedSendToClient() const
5520 return m_spellInfo
->SpellVisual
[0] || m_spellInfo
->SpellVisual
[1] || IsChanneledSpell(m_spellInfo
) ||
5521 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5524 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5526 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5527 if(itr
->effectMask
& (1<<effect
))
5530 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5531 if(itr
->effectMask
& (1<<effect
))
5534 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5535 if(itr
->effectMask
& (1<<effect
))
5541 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5546 SpellEvent::~SpellEvent()
5548 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5551 if (m_Spell
->IsDeletable())
5557 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5558 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5562 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5564 // update spell if it is not finished
5565 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5566 m_Spell
->update(p_time
);
5568 // check spell state to process
5569 switch (m_Spell
->getState())
5571 case SPELL_STATE_FINISHED
:
5573 // spell was finished, check deletable state
5574 if (m_Spell
->IsDeletable())
5576 // check, if we do have unfinished triggered spells
5578 return(true); // spell is deletable, finish event
5580 // event will be re-added automatically at the end of routine)
5583 case SPELL_STATE_CASTING
:
5585 // this spell is in channeled state, process it on the next update
5586 // event will be re-added automatically at the end of routine)
5589 case SPELL_STATE_DELAYED
:
5591 // first, check, if we have just started
5592 if (m_Spell
->GetDelayStart() != 0)
5594 // no, we aren't, do the typical update
5595 // check, if we have channeled spell on our hands
5596 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5598 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5599 // check, if we have casting anything else except this channeled spell and autorepeat
5600 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5602 // another non-melee non-delayed spell is casted now, abort
5607 // do the action (pass spell to channeling state)
5608 m_Spell
->handle_immediate();
5610 // event will be re-added automatically at the end of routine)
5614 // run the spell handler and think about what we can do next
5615 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5616 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5619 // re-add us to the queue
5620 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5621 return(false); // event not complete
5624 // finish update event will be re-added automatically at the end of routine)
5629 // delaying had just started, record the moment
5630 m_Spell
->SetDelayStart(e_time
);
5631 // re-plan the event for the delay moment
5632 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5633 return(false); // event not complete
5640 // event will be re-added automatically at the end of routine)
5644 // spell processing not complete, plan event on the next update interval
5645 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5646 return(false); // event not complete
5649 void SpellEvent::Abort(uint64
/*e_time*/)
5651 // oops, the spell we try to do is aborted
5652 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5656 bool SpellEvent::IsDeletable() const
5658 return m_Spell
->IsDeletable();