2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDWS_H
20 #define __BATTLEGROUNDWS_H
22 #include "BattleGround.h"
24 #define BG_WS_MAX_TEAM_SCORE 3
25 #define BG_WS_FLAG_RESPAWN_TIME (23*IN_MILLISECONDS)
26 #define BG_WS_FLAG_DROP_TIME (10*IN_MILLISECONDS)
27 #define BG_WS_TIME_LIMIT (25*MINUTE*IN_MILLISECONDS)
31 BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE
= 8173,
32 BG_WS_SOUND_FLAG_CAPTURED_HORDE
= 8213,
33 BG_WS_SOUND_FLAG_PLACED
= 8232,
34 BG_WS_SOUND_FLAG_RETURNED
= 8192,
35 BG_WS_SOUND_HORDE_FLAG_PICKED_UP
= 8212,
36 BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP
= 8174,
37 BG_WS_SOUND_FLAGS_RESPAWNED
= 8232
42 BG_WS_SPELL_WARSONG_FLAG
= 23333,
43 BG_WS_SPELL_WARSONG_FLAG_DROPPED
= 23334,
44 BG_WS_SPELL_SILVERWING_FLAG
= 23335,
45 BG_WS_SPELL_SILVERWING_FLAG_DROPPED
= 23336
48 enum BG_WS_WorldStates
50 BG_WS_FLAG_UNK_ALLIANCE
= 1545,
51 BG_WS_FLAG_UNK_HORDE
= 1546,
53 BG_WS_FLAG_CAPTURES_ALLIANCE
= 1581,
54 BG_WS_FLAG_CAPTURES_HORDE
= 1582,
55 BG_WS_FLAG_CAPTURES_MAX
= 1601,
56 BG_WS_FLAG_STATE_HORDE
= 2338,
57 BG_WS_FLAG_STATE_ALLIANCE
= 2339,
58 BG_WS_TIME_ENABLED
= 4247,
59 BG_WS_TIME_REMAINING
= 4248
64 BG_WS_FLAG_STATE_ON_BASE
= 0,
65 BG_WS_FLAG_STATE_WAIT_RESPAWN
= 1,
66 BG_WS_FLAG_STATE_ON_PLAYER
= 2,
67 BG_WS_FLAG_STATE_ON_GROUND
= 3
72 WS_GRAVEYARD_FLAGROOM_ALLIANCE
= 769,
73 WS_GRAVEYARD_FLAGROOM_HORDE
= 770,
74 WS_GRAVEYARD_MAIN_ALLIANCE
= 771,
75 WS_GRAVEYARD_MAIN_HORDE
= 772
78 class BattleGroundWGScore
: public BattleGroundScore
81 BattleGroundWGScore() : FlagCaptures(0), FlagReturns(0) {};
82 virtual ~BattleGroundWGScore() {};
92 // spiritguides will spawn (same moment, like WS_EVENT_DOOR_OPEN)
93 WS_EVENT_SPIRITGUIDES_SPAWN
= 2
96 class BattleGroundWS
: public BattleGround
98 friend class BattleGroundMgr
;
104 void Update(uint32 diff
);
106 /* inherited from BattlegroundClass */
107 virtual void AddPlayer(Player
*plr
);
108 virtual void StartingEventCloseDoors();
109 virtual void StartingEventOpenDoors();
112 uint64
GetAllianceFlagPickerGUID() const { return m_FlagKeepers
[BG_TEAM_ALLIANCE
]; }
113 uint64
GetHordeFlagPickerGUID() const { return m_FlagKeepers
[BG_TEAM_HORDE
]; }
114 void SetAllianceFlagPicker(uint64 guid
) { m_FlagKeepers
[BG_TEAM_ALLIANCE
] = guid
; }
115 void SetHordeFlagPicker(uint64 guid
) { m_FlagKeepers
[BG_TEAM_HORDE
] = guid
; }
116 bool IsAllianceFlagPickedup() const { return m_FlagKeepers
[BG_TEAM_ALLIANCE
] != 0; }
117 bool IsHordeFlagPickedup() const { return m_FlagKeepers
[BG_TEAM_HORDE
] != 0; }
118 void RespawnFlag(uint32 Team
, bool captured
);
119 void RespawnFlagAfterDrop(uint32 Team
);
120 uint8
GetFlagState(uint32 team
) { return m_FlagState
[GetTeamIndexByTeamId(team
)]; }
122 /* Battleground Events */
123 virtual void EventPlayerDroppedFlag(Player
*Source
);
124 virtual void EventPlayerClickedOnFlag(Player
*Source
, GameObject
* target_obj
);
125 virtual void EventPlayerCapturedFlag(Player
*Source
);
127 void RemovePlayer(Player
*plr
, uint64 guid
);
128 void HandleAreaTrigger(Player
*Source
, uint32 Trigger
);
129 void HandleKillPlayer(Player
*player
, Player
*killer
);
130 bool SetupBattleGround();
131 virtual void Reset();
132 void EndBattleGround(uint32 winner
);
133 virtual WorldSafeLocsEntry
const* GetClosestGraveYard(Player
* player
);
134 uint32
GetRemainingTimeInMinutes() { return m_EndTimer
? (m_EndTimer
-1) / (MINUTE
* IN_MILLISECONDS
) + 1 : 0; }
136 void UpdateFlagState(uint32 team
, uint32 value
);
137 void UpdateTeamScore(uint32 team
);
138 void UpdatePlayerScore(Player
*Source
, uint32 type
, uint32 value
);
139 void SetDroppedFlagGUID(uint64 guid
, uint32 TeamID
) { m_DroppedFlagGUID
[GetTeamIndexByTeamId(TeamID
)] = guid
;}
140 uint64
GetDroppedFlagGUID(uint32 TeamID
) { return m_DroppedFlagGUID
[GetTeamIndexByTeamId(TeamID
)];}
141 virtual void FillInitialWorldStates(WorldPacket
& data
, uint32
& count
);
144 uint32
GetTeamScore(uint32 TeamID
) const { return m_TeamScores
[GetTeamIndexByTeamId(TeamID
)]; }
145 void AddPoint(uint32 TeamID
, uint32 Points
= 1) { m_TeamScores
[GetTeamIndexByTeamId(TeamID
)] += Points
; }
146 void SetTeamPoint(uint32 TeamID
, uint32 Points
= 0) { m_TeamScores
[GetTeamIndexByTeamId(TeamID
)] = Points
; }
147 void RemovePoint(uint32 TeamID
, uint32 Points
= 1) { m_TeamScores
[GetTeamIndexByTeamId(TeamID
)] -= Points
; }
149 uint64 m_FlagKeepers
[BG_TEAMS_COUNT
];
151 uint64 m_DroppedFlagGUID
[BG_TEAMS_COUNT
];
152 uint8 m_FlagState
[BG_TEAMS_COUNT
];
153 int32 m_FlagsTimer
[BG_TEAMS_COUNT
];
154 int32 m_FlagsDropTimer
[BG_TEAMS_COUNT
];
156 uint32 m_ReputationCapture
;
157 uint32 m_HonorWinKills
;
158 uint32 m_HonorEndKills
;
160 uint32 m_LastCapturedFlagTeam
;