2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
34 inline bool isStatic(MovementGenerator
*mv
)
36 return (mv
== &si_idleMovement
);
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
45 MovementGenerator
*curr
= top();
46 curr
->Finalize(*i_owner
);
48 if( !isStatic( curr
) )
52 // set new default movement generator
53 if(i_owner
->GetTypeId() == TYPEID_UNIT
)
55 MovementGenerator
* movement
= FactorySelector::selectMovementGenerator((Creature
*)i_owner
);
56 push( movement
== NULL
? &si_idleMovement
: movement
);
57 top()->Initialize(*i_owner
);
60 push(&si_idleMovement
);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
68 MovementGenerator
*curr
= top();
69 curr
->Finalize(*i_owner
);
71 if( !isStatic( curr
) )
77 MotionMaster::UpdateMotion(uint32 diff
)
79 if( i_owner
->hasUnitState(UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
) )
82 m_cleanFlag
|= MMCF_UPDATE
;
83 if (!top()->Update(*i_owner
, diff
))
85 m_cleanFlag
&= ~MMCF_UPDATE
;
89 m_cleanFlag
&= ~MMCF_UPDATE
;
93 for (int i
= 0; i
< m_expList
->size(); ++i
)
95 MovementGenerator
* mg
= (*m_expList
)[i
];
106 if (m_cleanFlag
& MMCF_RESET
)
108 top()->Reset(*i_owner
);
109 m_cleanFlag
&= ~MMCF_RESET
;
115 MotionMaster::DirectClean(bool reset
)
117 while( !empty() && size() > 1 )
119 MovementGenerator
*curr
= top();
120 curr
->Finalize(*i_owner
);
122 if( !isStatic( curr
) )
129 top()->Reset(*i_owner
);
134 MotionMaster::DelayedClean()
136 if (empty() || size() == 1)
139 m_expList
= new ExpireList();
140 while( !empty() && size() > 1 )
142 MovementGenerator
*curr
= top();
143 curr
->Finalize(*i_owner
);
145 if( !isStatic( curr
) )
146 m_expList
->push_back(curr
);
151 MotionMaster::DirectExpire(bool reset
)
153 if( empty() || size() == 1 )
156 MovementGenerator
*curr
= top();
157 curr
->Finalize(*i_owner
);
160 if( !isStatic(curr
) )
164 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE
)
166 // Should check if target is still valid? If not valid it will crash.
168 curr
->Finalize(*i_owner
);
174 if (reset
) top()->Reset(*i_owner
);
178 MotionMaster::DelayedExpire()
180 if( empty() || size() == 1 )
183 MovementGenerator
*curr
= top();
184 curr
->Finalize(*i_owner
);
187 if( !isStatic(curr
) )
188 m_expList
->push_back(curr
);
190 m_expList
= new ExpireList();
191 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE
)
193 // Should check if target is still valid? If not valid it will crash.
195 curr
->Finalize(*i_owner
);
197 m_expList
->push_back(curr
);
201 void MotionMaster::MoveIdle()
203 if( empty() || !isStatic( top() ) )
204 push( &si_idleMovement
);
208 MotionMaster::MoveTargetedHome()
210 if(i_owner
->hasUnitState(UNIT_STAT_FLEEING
))
215 if(i_owner
->GetTypeId()==TYPEID_UNIT
&& !((Creature
*)i_owner
)->GetCharmerOrOwnerGUID())
217 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner
->GetEntry(), i_owner
->GetGUIDLow());
218 Mutate(new HomeMovementGenerator
<Creature
>());
220 else if(i_owner
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)i_owner
)->GetCharmerOrOwnerGUID())
222 DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
223 i_owner
->GetEntry(), i_owner
->GetGUIDLow() );
224 Unit
*target
= ((Creature
*)i_owner
)->GetCharmerOrOwner();
227 i_owner
->addUnitState(UNIT_STAT_FOLLOW
);
228 DEBUG_LOG("Following %s (GUID: %u)",
229 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
230 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
231 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,PET_FOLLOW_DIST
,PET_FOLLOW_ANGLE
));
236 sLog
.outError("Player (GUID: %u) attempt targeted home", i_owner
->GetGUIDLow() );
241 MotionMaster::MoveConfused()
243 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
245 DEBUG_LOG("Player (GUID: %u) move confused", i_owner
->GetGUIDLow() );
246 Mutate(new ConfusedMovementGenerator
<Player
>());
250 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
251 i_owner
->GetEntry(), i_owner
->GetGUIDLow() );
252 Mutate(new ConfusedMovementGenerator
<Creature
>());
257 MotionMaster::MoveChase(Unit
* target
, float dist
, float angle
)
259 // ignore movement request if target not exist
263 i_owner
->clearUnitState(UNIT_STAT_FOLLOW
);
264 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
266 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
267 i_owner
->GetGUIDLow(),
268 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
269 target
->GetTypeId()==TYPEID_PLAYER
? i_owner
->GetGUIDLow() : ((Creature
*)i_owner
)->GetDBTableGUIDLow() );
270 Mutate(new TargetedMovementGenerator
<Player
>(*target
,dist
,angle
));
274 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
275 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
276 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
277 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
278 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,dist
,angle
));
283 MotionMaster::MoveFollow(Unit
* target
, float dist
, float angle
)
287 // ignore movement request if target not exist
291 i_owner
->addUnitState(UNIT_STAT_FOLLOW
);
292 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
294 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner
->GetGUIDLow(),
295 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
296 target
->GetTypeId()==TYPEID_PLAYER
? i_owner
->GetGUIDLow() : ((Creature
*)i_owner
)->GetDBTableGUIDLow() );
297 Mutate(new TargetedMovementGenerator
<Player
>(*target
,dist
,angle
));
301 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
302 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
303 target
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
304 target
->GetTypeId()==TYPEID_PLAYER
? target
->GetGUIDLow() : ((Creature
*)target
)->GetDBTableGUIDLow() );
305 Mutate(new TargetedMovementGenerator
<Creature
>(*target
,dist
,angle
));
310 MotionMaster::MovePoint(uint32 id
, float x
, float y
, float z
)
312 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
314 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner
->GetGUIDLow(), id
, x
, y
, z
);
315 Mutate(new PointMovementGenerator
<Player
>(id
,x
,y
,z
));
319 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
320 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), id
, x
, y
, z
);
321 Mutate(new PointMovementGenerator
<Creature
>(id
,x
,y
,z
));
326 MotionMaster::MoveFleeing(Unit
* enemy
)
331 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
333 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner
->GetGUIDLow(),
334 enemy
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
335 enemy
->GetTypeId()==TYPEID_PLAYER
? enemy
->GetGUIDLow() : ((Creature
*)enemy
)->GetDBTableGUIDLow() );
336 Mutate(new FleeingMovementGenerator
<Player
>(enemy
->GetGUID()));
340 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
341 i_owner
->GetEntry(), i_owner
->GetGUIDLow(),
342 enemy
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature",
343 enemy
->GetTypeId()==TYPEID_PLAYER
? enemy
->GetGUIDLow() : ((Creature
*)enemy
)->GetDBTableGUIDLow() );
344 Mutate(new FleeingMovementGenerator
<Creature
>(enemy
->GetGUID()));
349 MotionMaster::MoveTaxiFlight(uint32 path
, uint32 pathnode
)
351 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
353 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner
->GetGUIDLow(), path
, pathnode
);
354 FlightPathMovementGenerator
* mgen
= new FlightPathMovementGenerator(path
,pathnode
);
359 sLog
.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
360 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), path
, pathnode
);
365 MotionMaster::MoveDistract(uint32 timer
)
367 if(i_owner
->GetTypeId()==TYPEID_PLAYER
)
369 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner
->GetGUIDLow(), timer
);
373 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
374 i_owner
->GetEntry(), i_owner
->GetGUIDLow(), timer
);
377 DistractMovementGenerator
* mgen
= new DistractMovementGenerator(timer
);
381 void MotionMaster::Mutate(MovementGenerator
*m
)
385 switch(top()->GetMovementGeneratorType())
387 // HomeMovement is not that important, delete it if meanwhile a new comes
388 case HOME_MOTION_TYPE
:
389 // DistractMovement interrupted by any other movement
390 case DISTRACT_MOTION_TYPE
:
391 MovementExpired(false);
394 m
->Initialize(*i_owner
);
398 void MotionMaster::propagateSpeedChange()
400 Impl::container_type::iterator it
= Impl::c
.begin();
401 for ( ;it
!= end(); ++it
)
403 (*it
)->unitSpeedChanged();
407 MovementGeneratorType
MotionMaster::GetCurrentMovementGeneratorType() const
410 return IDLE_MOTION_TYPE
;
412 return top()->GetMovementGeneratorType();
415 bool MotionMaster::GetDestination(float &x
, float &y
, float &z
)
420 return top()->GetDestination(x
,y
,z
);