[7238] Fixed typos in my prev. commit.
[getmangos.git] / src / game / MotionMaster.cpp
blob91aa83e693ce73abba9e5b69919d1a50c54f64cf
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
21 #include "Creature.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
32 #include <cassert>
34 inline bool isStatic(MovementGenerator *mv)
36 return (mv == &si_idleMovement);
39 void
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
43 while(!empty())
45 MovementGenerator *curr = top();
46 curr->Finalize(*i_owner);
47 pop();
48 if( !isStatic( curr ) )
49 delete curr;
52 // set new default movement generator
53 if(i_owner->GetTypeId() == TYPEID_UNIT)
55 MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
56 push( movement == NULL ? &si_idleMovement : movement );
57 top()->Initialize(*i_owner);
59 else
60 push(&si_idleMovement);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
66 while(!empty())
68 MovementGenerator *curr = top();
69 curr->Finalize(*i_owner);
70 pop();
71 if( !isStatic( curr ) )
72 delete curr;
76 void
77 MotionMaster::UpdateMotion(uint32 diff)
79 if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
80 return;
81 assert( !empty() );
82 m_cleanFlag |= MMCF_UPDATE;
83 if (!top()->Update(*i_owner, diff))
85 m_cleanFlag &= ~MMCF_UPDATE;
86 MovementExpired();
88 else
89 m_cleanFlag &= ~MMCF_UPDATE;
91 if (m_expList)
93 for (int i = 0; i < m_expList->size(); ++i)
95 MovementGenerator* mg = (*m_expList)[i];
96 if (!isStatic(mg))
97 delete mg;
100 delete m_expList;
101 m_expList = NULL;
103 if (empty())
104 Initialize();
106 if (m_cleanFlag & MMCF_RESET)
108 top()->Reset(*i_owner);
109 m_cleanFlag &= ~MMCF_RESET;
114 void
115 MotionMaster::DirectClean(bool reset)
117 while( !empty() && size() > 1 )
119 MovementGenerator *curr = top();
120 curr->Finalize(*i_owner);
121 pop();
122 if( !isStatic( curr ) )
123 delete curr;
126 if (reset)
128 assert( !empty() );
129 top()->Reset(*i_owner);
133 void
134 MotionMaster::DelayedClean()
136 if (empty() || size() == 1)
137 return;
139 m_expList = new ExpireList();
140 while( !empty() && size() > 1 )
142 MovementGenerator *curr = top();
143 curr->Finalize(*i_owner);
144 pop();
145 if( !isStatic( curr ) )
146 m_expList->push_back(curr);
150 void
151 MotionMaster::DirectExpire(bool reset)
153 if( empty() || size() == 1 )
154 return;
156 MovementGenerator *curr = top();
157 curr->Finalize(*i_owner);
158 pop();
160 if( !isStatic(curr) )
161 delete curr;
163 assert( !empty() );
164 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
166 // Should check if target is still valid? If not valid it will crash.
167 curr = top();
168 curr->Finalize(*i_owner);
169 pop();
170 delete curr;
172 if( empty() )
173 Initialize();
174 if (reset) top()->Reset(*i_owner);
177 void
178 MotionMaster::DelayedExpire()
180 if( empty() || size() == 1 )
181 return;
183 MovementGenerator *curr = top();
184 curr->Finalize(*i_owner);
185 pop();
187 if( !isStatic(curr) )
188 m_expList->push_back(curr);
190 m_expList = new ExpireList();
191 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
193 // Should check if target is still valid? If not valid it will crash.
194 curr = top();
195 curr->Finalize(*i_owner);
196 pop();
197 m_expList->push_back(curr);
201 void MotionMaster::MoveIdle()
203 if( empty() || !isStatic( top() ) )
204 push( &si_idleMovement );
207 void
208 MotionMaster::MoveTargetedHome()
210 if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
211 return;
213 Clear(false);
215 if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
217 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
218 Mutate(new HomeMovementGenerator<Creature>());
220 else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
222 DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
223 i_owner->GetEntry(), i_owner->GetGUIDLow() );
224 Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
225 if(target)
227 i_owner->addUnitState(UNIT_STAT_FOLLOW);
228 DEBUG_LOG("Following %s (GUID: %u)",
229 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
230 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
231 Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
234 else
236 sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
240 void
241 MotionMaster::MoveConfused()
243 if(i_owner->GetTypeId()==TYPEID_PLAYER)
245 DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
246 Mutate(new ConfusedMovementGenerator<Player>());
248 else
250 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
251 i_owner->GetEntry(), i_owner->GetGUIDLow() );
252 Mutate(new ConfusedMovementGenerator<Creature>());
256 void
257 MotionMaster::MoveChase(Unit* target, float dist, float angle)
259 // ignore movement request if target not exist
260 if(!target)
261 return;
263 i_owner->clearUnitState(UNIT_STAT_FOLLOW);
264 if(i_owner->GetTypeId()==TYPEID_PLAYER)
266 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
267 i_owner->GetGUIDLow(),
268 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
269 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
270 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
272 else
274 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
275 i_owner->GetEntry(), i_owner->GetGUIDLow(),
276 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
277 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
278 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
282 void
283 MotionMaster::MoveFollow(Unit* target, float dist, float angle)
285 Clear();
287 // ignore movement request if target not exist
288 if(!target)
289 return;
291 i_owner->addUnitState(UNIT_STAT_FOLLOW);
292 if(i_owner->GetTypeId()==TYPEID_PLAYER)
294 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
295 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
296 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
297 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
299 else
301 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
302 i_owner->GetEntry(), i_owner->GetGUIDLow(),
303 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
304 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
305 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
309 void
310 MotionMaster::MovePoint(uint32 id, float x, float y, float z)
312 if(i_owner->GetTypeId()==TYPEID_PLAYER)
314 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
315 Mutate(new PointMovementGenerator<Player>(id,x,y,z));
317 else
319 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
320 i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
321 Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
325 void
326 MotionMaster::MoveFleeing(Unit* enemy)
328 if(!enemy)
329 return;
331 if(i_owner->GetTypeId()==TYPEID_PLAYER)
333 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
334 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
335 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
336 Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
338 else
340 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
341 i_owner->GetEntry(), i_owner->GetGUIDLow(),
342 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
343 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
344 Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
348 void
349 MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
351 if(i_owner->GetTypeId()==TYPEID_PLAYER)
353 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
354 FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
355 Mutate(mgen);
357 else
359 sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
360 i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
364 void
365 MotionMaster::MoveDistract(uint32 timer)
367 if(i_owner->GetTypeId()==TYPEID_PLAYER)
369 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
371 else
373 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
374 i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
377 DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
378 Mutate(mgen);
381 void MotionMaster::Mutate(MovementGenerator *m)
383 if (!empty())
385 switch(top()->GetMovementGeneratorType())
387 // HomeMovement is not that important, delete it if meanwhile a new comes
388 case HOME_MOTION_TYPE:
389 // DistractMovement interrupted by any other movement
390 case DISTRACT_MOTION_TYPE:
391 MovementExpired(false);
394 m->Initialize(*i_owner);
395 push(m);
398 void MotionMaster::propagateSpeedChange()
400 Impl::container_type::iterator it = Impl::c.begin();
401 for ( ;it != end(); ++it)
403 (*it)->unitSpeedChanged();
407 MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
409 if(empty())
410 return IDLE_MOTION_TYPE;
412 return top()->GetMovementGeneratorType();
415 bool MotionMaster::GetDestination(float &x, float &y, float &z)
417 if(empty())
418 return false;
420 return top()->GetDestination(x,y,z);