[7770] Prevent access to possible deleted aura's spell proto in Aura::HandleModStealth.
[getmangos.git] / src / game / SpellAuras.cpp
blobe392470075af57851657506857e7fb95ae0ba674
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
48 #define NULL_AURA_SLOT 0xFF
50 pAuraHandler AuraHandler[TOTAL_AURAS]=
52 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
53 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
54 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
55 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
56 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
57 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
58 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
59 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
60 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
61 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
62 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
63 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
64 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
65 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
66 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
67 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
68 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
69 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
70 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
71 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
72 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
73 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
74 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
75 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
76 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
77 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
78 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
79 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
80 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
81 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
82 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
83 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
84 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
85 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
86 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
87 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
88 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
89 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
90 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
91 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
92 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
93 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
94 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
95 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
96 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
97 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
98 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
99 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
100 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
101 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
102 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
103 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
104 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
105 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
106 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
107 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
108 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
109 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
110 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
111 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
112 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
113 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
114 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
115 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
116 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
117 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
118 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
119 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
120 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
121 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
122 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
123 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
124 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
125 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
126 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
127 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
128 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
129 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
130 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
131 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
132 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
133 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
134 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
135 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
136 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
137 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
138 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
139 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
140 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
141 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
142 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
143 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
144 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
145 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
146 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
147 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
148 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
149 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
150 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
151 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
152 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
153 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
154 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
155 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
156 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
157 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
158 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
159 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
160 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
161 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
162 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
163 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
164 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
165 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
166 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
168 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
169 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
170 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
171 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
172 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
173 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
174 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
175 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
176 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
177 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
178 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
180 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
181 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
182 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
183 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
184 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
185 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
186 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
187 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
188 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
189 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
190 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
191 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
192 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
193 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
194 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
195 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
196 &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
197 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
198 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
199 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
200 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
201 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
202 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
203 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
204 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
205 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
206 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
207 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
208 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
209 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
210 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
211 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
212 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
213 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
214 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
215 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
216 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
217 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
218 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
219 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
220 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
221 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
222 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
223 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
224 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
225 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
226 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
227 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
228 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
229 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
230 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
231 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
232 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
233 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
234 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
235 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
236 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
237 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
239 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
240 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
242 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
243 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
244 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
245 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
246 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
247 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
248 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
249 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
250 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
251 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
252 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
253 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
254 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
255 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
256 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNULL, //205 vulnerable to school dmg?
258 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
259 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
261 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
262 &Aura::HandleNULL, //210 Commentator's Command
263 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
264 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
265 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
266 &Aura::HandleNULL, //214 Tamed Pet Passive
267 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
268 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
269 &Aura::HandleUnused, //217 unused (3.0.8a)
270 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
271 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
272 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
273 &Aura::HandleNULL, //221 ignored
274 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
275 &Aura::HandleNULL, //223 Cold Stare
276 &Aura::HandleUnused, //224 unused (3.0.8a)
277 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
278 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
279 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
280 &Aura::HandleNoImmediateEffect, //228 stealth detection
281 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
282 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
283 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
284 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
285 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
286 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
287 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
288 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
289 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
290 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
291 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
292 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
293 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
294 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
295 &Aura::HandleNULL, //243 faction reaction override spells
296 &Aura::HandleComprehendLanguage, //244 Comprehend language
297 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
298 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
299 &Aura::HandleNULL, //247 target to become a clone of the caster
300 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
301 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
302 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
303 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
304 &Aura::HandleNULL, //252 haste all?
305 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
306 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
307 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
308 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
309 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
310 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
311 &Aura::HandleNULL, //259 corrupt healing over time spell
312 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
313 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
314 &Aura::HandleNULL, //262
315 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
316 &Aura::HandleUnused, //264 unused (3.0.8a)
317 &Aura::HandleUnused, //265 unused (3.0.8a)
318 &Aura::HandleUnused, //266 unused (3.0.8a)
319 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
320 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
321 &Aura::HandleNULL, //269 ignore DR effects?
322 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
323 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
324 &Aura::HandleNULL, //272 reduce spell cast time?
325 &Aura::HandleNULL, //273
326 &Aura::HandleNULL, //274 proc free shot?
327 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
328 &Aura::HandleNULL, //276 mod damage % mechanic?
329 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
330 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
331 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
332 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
333 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
334 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
335 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
336 &Aura::HandleUnused, //284 not used by any spells (3.08a)
337 &Aura::HandleUnused, //285 not used by any spells (3.08a)
338 &Aura::HandleUnused, //286 not used by any spells (3.08a)
339 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
340 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
343 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
345 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
346 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
347 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
348 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
349 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
350 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
352 assert(target);
354 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
356 m_spellProto = spellproto;
358 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
360 m_isPassive = IsPassiveSpell(GetId());
361 m_positive = IsPositiveEffect(GetId(), m_effIndex);
363 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
365 m_applyTime = time(NULL);
367 int32 damage;
368 if(!caster)
370 m_caster_guid = target->GetGUID();
371 damage = m_currentBasePoints+1; // stored value-1
372 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
374 else
376 m_caster_guid = caster->GetGUID();
378 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
379 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
381 if (!damage && castItem && castItem->GetItemSuffixFactor())
383 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
384 if(item_rand_suffix)
386 for (int k=0; k<3; k++)
388 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
389 if(pEnchant)
391 for (int t=0; t<3; t++)
392 if(pEnchant->spellid[t] == m_spellProto->Id)
394 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
395 break;
399 if(damage)
400 break;
406 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
407 m_permanent = true;
409 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
411 if(!m_permanent && modOwner)
413 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
414 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
415 if (m_maxduration<=0)
416 m_maxduration = 1;
419 m_duration = m_maxduration;
421 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
423 m_effIndex = eff;
424 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
426 // Apply periodic time mod
427 if(modOwner && m_modifier.periodictime)
428 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
430 // Start periodic on next tick or at aura apply
431 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
432 m_periodicTimer += m_modifier.periodictime;
434 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
436 m_procCharges = m_spellProto->procCharges;
437 if(modOwner)
438 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
440 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
441 m_spellProto->Stances &&
442 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
443 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
446 Aura::~Aura()
450 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
451 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
453 m_isAreaAura = true;
455 // caster==NULL in constructor args if target==caster in fact
456 Unit* caster_ptr = caster ? caster : target;
458 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
459 if(Player* modOwner = caster_ptr->GetSpellModOwner())
460 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
462 switch(spellproto->Effect[eff])
464 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
465 m_areaAuraType = AREA_AURA_PARTY;
466 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
467 m_modifier.m_auraname = SPELL_AURA_NONE;
468 break;
469 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
470 m_areaAuraType = AREA_AURA_RAID;
471 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
472 m_modifier.m_auraname = SPELL_AURA_NONE;
473 break;
474 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
475 m_areaAuraType = AREA_AURA_FRIEND;
476 break;
477 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
478 m_areaAuraType = AREA_AURA_ENEMY;
479 if (target == caster_ptr)
480 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
481 break;
482 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
483 m_areaAuraType = AREA_AURA_PET;
484 break;
485 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
486 m_areaAuraType = AREA_AURA_OWNER;
487 if (target == caster_ptr)
488 m_modifier.m_auraname = SPELL_AURA_NONE;
489 break;
490 default:
491 sLog.outError("Wrong spell effect in AreaAura constructor");
492 ASSERT(false);
493 break;
497 AreaAura::~AreaAura()
501 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
502 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
504 m_isPersistent = true;
507 PersistentAreaAura::~PersistentAreaAura()
511 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
512 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
514 if (caster)
515 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
516 else
517 m_casters_target_guid = 0;
520 SingleEnemyTargetAura::~SingleEnemyTargetAura()
524 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
526 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
529 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
531 if (IsAreaAuraEffect(spellproto->Effect[eff]))
532 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
534 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
536 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
537 for (int i = 0; i < 3; ++i)
538 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
539 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
541 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
544 Unit* Aura::GetCaster() const
546 if(m_caster_guid==m_target->GetGUID())
547 return m_target;
549 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
550 //must return caster even if it's in another grid/map
551 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
552 return unit && unit->IsInWorld() ? unit : NULL;
555 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
557 m_modifier.m_auraname = t;
558 m_modifier.m_amount = a;
559 m_modifier.m_miscvalue = miscValue;
560 m_modifier.periodictime = pt;
563 void Aura::Update(uint32 diff)
565 if (m_duration > 0)
567 m_duration -= diff;
568 if (m_duration < 0)
569 m_duration = 0;
570 m_timeCla -= diff;
572 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
573 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
574 if(GetEffIndex()==0 && m_timeCla <= 0)
576 if(Unit* caster = GetCaster())
578 Powers powertype = Powers(m_spellProto->powerType);
579 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
580 m_timeCla = 1*IN_MILISECONDS;
581 if (manaPerSecond)
583 if(powertype==POWER_HEALTH)
584 caster->ModifyHealth(-manaPerSecond);
585 else
586 caster->ModifyPower(powertype,-manaPerSecond);
592 // Channeled aura required check distance from caster
593 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
595 Unit* caster = GetCaster();
596 if(!caster)
598 m_target->RemoveAura(GetId(),GetEffIndex());
599 return;
602 // Get spell range
603 float radius;
604 SpellModOp mod;
605 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
607 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
608 mod = SPELLMOD_RADIUS;
610 else
612 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
613 mod = SPELLMOD_RANGE;
616 if(Player* modOwner = caster->GetSpellModOwner())
617 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
619 if(!caster->IsWithinDistInMap(m_target,radius))
621 m_target->RemoveAura(GetId(),GetEffIndex());
622 return;
626 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
628 m_periodicTimer -= diff;
629 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
631 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
632 m_periodicTimer += m_modifier.periodictime;
633 PeriodicTick();
638 void AreaAura::Update(uint32 diff)
640 // update for the caster of the aura
641 if(m_caster_guid == m_target->GetGUID())
643 Unit* caster = m_target;
645 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
647 Unit* owner = caster->GetCharmerOrOwner();
648 if (!owner)
649 owner = caster;
650 std::list<Unit *> targets;
652 switch(m_areaAuraType)
654 case AREA_AURA_PARTY:
656 Group *pGroup = NULL;
658 if (owner->GetTypeId() == TYPEID_PLAYER)
659 pGroup = ((Player*)owner)->GetGroup();
661 if( pGroup)
663 uint8 subgroup = ((Player*)owner)->GetSubGroup();
664 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
666 Player* Target = itr->getSource();
667 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
669 if(caster->IsWithinDistInMap(Target, m_radius))
670 targets.push_back(Target);
671 Pet *pet = Target->GetPet();
672 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
673 targets.push_back(pet);
677 else
679 // add owner
680 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
681 targets.push_back(owner);
682 // add caster's pet
683 Unit* pet = caster->GetPet();
684 if( pet && caster->IsWithinDistInMap(pet, m_radius))
685 targets.push_back(pet);
687 break;
689 case AREA_AURA_RAID:
691 Group *pGroup = NULL;
693 if (owner->GetTypeId() == TYPEID_PLAYER)
694 pGroup = ((Player*)owner)->GetGroup();
696 if( pGroup)
698 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
700 Player* Target = itr->getSource();
701 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
703 if(caster->IsWithinDistInMap(Target, m_radius))
704 targets.push_back(Target);
705 Pet *pet = Target->GetPet();
706 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
707 targets.push_back(pet);
711 else
713 // add owner
714 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
715 targets.push_back(owner);
716 // add caster's pet
717 Unit* pet = caster->GetPet();
718 if( pet && caster->IsWithinDistInMap(pet, m_radius))
719 targets.push_back(pet);
721 break;
723 case AREA_AURA_FRIEND:
725 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
726 Cell cell(p);
727 cell.data.Part.reserved = ALL_DISTRICT;
728 cell.SetNoCreate();
730 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
731 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
732 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
733 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
734 CellLock<GridReadGuard> cell_lock(cell, p);
735 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
736 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
737 break;
739 case AREA_AURA_ENEMY:
741 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
742 Cell cell(p);
743 cell.data.Part.reserved = ALL_DISTRICT;
744 cell.SetNoCreate();
746 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
747 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
748 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
749 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
750 CellLock<GridReadGuard> cell_lock(cell, p);
751 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
752 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
753 break;
755 case AREA_AURA_OWNER:
756 case AREA_AURA_PET:
758 if(owner != caster)
759 targets.push_back(owner);
760 break;
764 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
766 if((*tIter)->HasAura(GetId(), m_effIndex))
767 continue;
769 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
771 int32 actualBasePoints = m_currentBasePoints;
772 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
773 if(actualSpellInfo != GetSpellProto())
774 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
775 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
776 aur->SetAuraDuration(GetAuraDuration());
777 (*tIter)->AddAura(aur);
781 Aura::Update(diff);
783 else // aura at non-caster
785 Unit * tmp_target = m_target;
786 Unit* caster = GetCaster();
787 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
789 // WARNING: the aura may get deleted during the update
790 // DO NOT access its members after update!
791 Aura::Update(diff);
793 // remove aura if out-of-range from caster (after teleport for example)
794 // or caster is isolated or caster no longer has the aura
795 // or caster is (no longer) friendly
796 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
797 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
798 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
799 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
800 caster->IsFriendlyTo(tmp_target) != needFriendly
803 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
805 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
807 // not check group if target == owner or target == pet
808 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
810 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
812 Group *pGroup = check ? check->GetGroup() : NULL;
813 if( pGroup )
815 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
816 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
817 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
819 else
820 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
823 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
825 // not check group if target == owner or target == pet
826 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
828 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
830 Group *pGroup = check ? check->GetGroup() : NULL;
831 if( pGroup )
833 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
834 if(!checkTarget)
835 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
837 else
838 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
841 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
843 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
844 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
849 void PersistentAreaAura::Update(uint32 diff)
851 bool remove = false;
853 // remove the aura if its caster or the dynamic object causing it was removed
854 // or if the target moves too far from the dynamic object
855 Unit *caster = GetCaster();
856 if (caster)
858 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
859 if (dynObj)
861 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
862 remove = true;
864 else
865 remove = true;
867 else
868 remove = true;
870 Unit *tmp_target = m_target;
871 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
873 // WARNING: the aura may get deleted during the update
874 // DO NOT access its members after update!
875 Aura::Update(diff);
877 if(remove)
878 tmp_target->RemoveAura(tmp_id, tmp_index);
881 void Aura::ApplyModifier(bool apply, bool Real)
883 AuraType aura = m_modifier.m_auraname;
885 m_in_use = true;
886 if(aura<TOTAL_AURAS)
887 (*this.*AuraHandler [aura])(apply,Real);
888 m_in_use = false;
891 void Aura::_AddAura()
893 if (!GetId())
894 return;
895 if(!m_target)
896 return;
898 // Second aura if some spell
899 bool secondaura = false;
900 // Try find slot for aura
901 uint8 slot = NULL_AURA_SLOT;
902 // Lookup for some spell auras (and get slot from it)
903 for(uint8 i = 0; i < m_effIndex; i++)
905 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
906 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
908 // allow use single slot only by auras from same caster
909 if(itr->second->GetCasterGUID()==GetCasterGUID())
911 slot = itr->second->GetAuraSlot();
912 secondaura = true;
913 break;
916 if (secondaura)
917 break;
919 // Lookup free slot
920 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
922 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
923 for(uint8 i = 0; i < MAX_AURAS; ++i)
925 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
926 if(itr == visibleAuras->end())
928 slot = i;
929 // update for out of range group members (on 1 slot use)
930 m_target->UpdateAuraForGroup(slot);
931 break;
936 Unit* caster = GetCaster();
938 // set infinity cooldown state for spells
939 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
941 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
943 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
944 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
948 // passive auras (except totem auras) do not get placed in the slots
949 // area auras with SPELL_AURA_NONE are not shown on target
950 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
951 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
953 SetAuraSlot( slot );
954 if(slot < MAX_AURAS) // slot found send data to client
956 SetAura(false);
957 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
958 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
959 SendAuraUpdate(false);
962 //*****************************************************
963 // Update target aura state flag (at 1 aura apply)
964 // TODO: Make it easer
965 //*****************************************************
966 if (!secondaura)
968 // Sitdown on apply aura req seated
969 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
970 m_target->SetStandState(UNIT_STAND_STATE_SIT);
972 // register aura diminishing on apply
973 if (getDiminishGroup() != DIMINISHING_NONE )
974 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
976 // Update Seals information
977 if (IsSealSpell(m_spellProto))
978 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
980 // Conflagrate aura state on Immolate
981 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
982 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
984 // Faerie Fire (druid versions)
985 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
986 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
988 // Victorious
989 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
990 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
992 // Swiftmend state on Regrowth & Rejuvenation
993 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
994 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
996 // Deadly poison aura state
997 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
998 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1000 // Enrage aura state
1001 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1002 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1007 void Aura::_RemoveAura()
1009 // Remove all triggered by aura spells vs unlimited duration
1010 // except same aura replace case
1011 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1012 CleanupTriggeredSpells();
1014 Unit* caster = GetCaster();
1016 if(caster && IsPersistent())
1018 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1019 if (dynObj)
1020 dynObj->RemoveAffected(m_target);
1023 //passive auras do not get put in slots
1024 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1025 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1026 // return;
1028 uint8 slot = GetAuraSlot();
1030 if(slot >= MAX_AURAS) // slot not set
1031 return;
1033 if(m_target->GetVisibleAura(slot) == 0)
1034 return;
1036 bool lastaura = true;
1038 // find other aura in same slot (current already removed from list)
1039 for(uint8 i = 0; i < 3; i++)
1041 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1042 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1044 if(itr->second->GetAuraSlot()==slot)
1046 lastaura = false;
1047 break;
1050 if(!lastaura)
1051 break;
1054 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1055 if (lastaura)
1057 // unregister aura diminishing (and store last time)
1058 if (getDiminishGroup() != DIMINISHING_NONE )
1059 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1061 SetAura(true);
1062 SetAuraFlags(AFLAG_NONE);
1063 SetAuraLevel(0);
1064 SendAuraUpdate(true);
1066 // update for out of range group members
1067 m_target->UpdateAuraForGroup(slot);
1069 //*****************************************************
1070 // Update target aura state flag (at last aura remove)
1071 //*****************************************************
1072 // Enrage aura state
1073 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1074 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1076 uint32 removeState = 0;
1077 switch(m_spellProto->SpellFamilyName)
1079 case SPELLFAMILY_PALADIN:
1080 if (IsSealSpell(m_spellProto))
1081 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1082 break;
1083 case SPELLFAMILY_WARLOCK:
1084 if(m_spellProto->SpellFamilyFlags & 4)
1085 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1086 break;
1087 case SPELLFAMILY_DRUID:
1088 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1089 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1090 else if(m_spellProto->SpellFamilyFlags & 0x50)
1091 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1092 break;
1093 case SPELLFAMILY_WARRIOR:
1094 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1095 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1096 break;
1097 case SPELLFAMILY_ROGUE:
1098 if(m_spellProto->SpellFamilyFlags & 0x10000)
1099 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1100 break;
1101 case SPELLFAMILY_HUNTER:
1102 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1103 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1106 // Remove state (but need check other auras for it)
1107 if (removeState)
1109 bool found = false;
1110 Unit::AuraMap& Auras = m_target->GetAuras();
1111 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1113 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1114 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1115 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1117 found = true;
1118 break;
1121 // this has been last aura
1122 if(!found)
1123 m_target->ModifyAuraState(AuraState(removeState), false);
1126 // reset cooldown state for spells
1127 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1129 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1130 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1131 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1136 void Aura::SendAuraUpdate(bool remove)
1138 WorldPacket data(SMSG_AURA_UPDATE);
1139 data.append(m_target->GetPackGUID());
1140 data << uint8(GetAuraSlot());
1141 data << uint32(remove ? 0 : GetId());
1143 if(remove)
1145 m_target->SendMessageToSet(&data, true);
1146 return;
1149 uint8 auraFlags = GetAuraFlags();
1150 data << uint8(auraFlags);
1151 data << uint8(GetAuraLevel());
1152 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1154 if(!(auraFlags & AFLAG_NOT_CASTER))
1156 data << uint8(0); // pguid
1159 if(auraFlags & AFLAG_DURATION)
1161 data << uint32(GetAuraMaxDuration());
1162 data << uint32(GetAuraDuration());
1165 m_target->SendMessageToSet(&data, true);
1168 void Aura::SetStackAmount(uint8 stackAmount)
1170 if (stackAmount != m_stackAmount)
1172 Unit *target = GetTarget();
1173 Unit *caster = GetCaster();
1174 if (!target || !caster)
1175 return;
1176 m_stackAmount = stackAmount;
1177 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1178 // Reapply if amount change
1179 if (amount!=m_modifier.m_amount)
1181 ApplyModifier(false, true);
1182 m_modifier.m_amount = amount;
1183 ApplyModifier(true, true);
1186 RefreshAura();
1189 bool Aura::modStackAmount(int32 num)
1191 // Can`t mod
1192 if (!m_spellProto->StackAmount)
1193 return true;
1195 // Modify stack but limit it
1196 int32 stackAmount = m_stackAmount + num;
1197 if (stackAmount > m_spellProto->StackAmount)
1198 stackAmount = m_spellProto->StackAmount;
1199 else if (stackAmount <=0) // Last aura from stack removed
1201 m_stackAmount = 0;
1202 return true; // need remove aura
1205 // Update stack amount
1206 SetStackAmount(stackAmount);
1207 return false;
1210 void Aura::RefreshAura()
1212 m_duration = m_maxduration;
1213 SendAuraUpdate(false);
1216 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1218 // Check family name
1219 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1220 return false;
1221 // Check EffectClassMask
1222 uint32 const *ptr = getAuraSpellClassMask();
1223 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1224 return true;
1225 if (ptr[2] & spell->SpellFamilyFlags2)
1226 return true;
1227 return false;
1230 /*********************************************************/
1231 /*** BASIC AURA FUNCTION ***/
1232 /*********************************************************/
1233 void Aura::HandleAddModifier(bool apply, bool Real)
1235 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1236 return;
1238 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1239 return;
1241 if (apply)
1243 // Add custom charges for some mod aura
1244 switch (m_spellProto->Id)
1246 case 17941: // Shadow Trance
1247 case 22008: // Netherwind Focus
1248 case 31834: // Light's Grace
1249 case 34754: // Clearcasting
1250 case 34936: // Backlash
1251 case 48108: // Hot Streak
1252 case 51124: // Killing Machine
1253 case 54741: // Firestarter
1254 case 57761: // Fireball!
1255 SetAuraCharges(1);
1256 break;
1259 SpellModifier *mod = new SpellModifier;
1260 mod->op = SpellModOp(m_modifier.m_miscvalue);
1261 mod->value = m_modifier.m_amount;
1262 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1263 mod->spellId = GetId();
1265 uint32 const *ptr;
1266 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1267 if (spellAffect)
1268 ptr = &spellAffect->SpellClassMask[0];
1269 else
1271 switch (m_effIndex)
1273 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1274 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1275 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1276 default:
1277 return;
1281 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1282 mod->mask2= (uint64)ptr[2];
1283 mod->charges = m_procCharges;
1285 m_spellmod = mod;
1288 uint64 spellFamilyMask = m_spellmod->mask;
1290 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1292 // reapply some passive spells after add/remove related spellmods
1293 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1295 m_target->RemoveAurasDueToSpell(45471);
1297 if(apply)
1298 m_target->CastSpell(m_target,45471,true);
1301 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1303 // Use SpellModifier structure for check
1304 // used only fields:
1305 // spellId, mask, mask2
1306 if (apply)
1308 SpellModifier *mod = new SpellModifier;
1309 mod->spellId = GetId();
1311 uint32 const *ptr;
1312 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1313 if (spellAffect)
1314 ptr = &spellAffect->SpellClassMask[0];
1315 else
1317 switch (m_effIndex)
1319 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1320 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1321 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1322 default:
1323 return;
1327 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1328 mod->mask2= (uint64)ptr[2];
1329 m_spellmod = mod;
1331 else
1333 delete m_spellmod;
1334 m_spellmod = NULL;
1338 void Aura::TriggerSpell()
1340 Unit* caster = GetCaster();
1341 Unit* target = GetTriggerTarget();
1343 if(!caster || !target)
1344 return;
1346 // generic casting code with custom spells and target/caster customs
1347 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1349 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1350 SpellEntry const *auraSpellInfo = GetSpellProto();
1351 uint32 auraId = auraSpellInfo->Id;
1353 // specific code for cases with no trigger spell provided in field
1354 if (triggeredSpellInfo == NULL)
1356 switch(auraSpellInfo->SpellFamilyName)
1358 case SPELLFAMILY_GENERIC:
1360 switch(auraId)
1362 // Firestone Passive (1-5 ranks)
1363 case 758:
1364 case 17945:
1365 case 17947:
1366 case 17949:
1367 case 27252:
1369 if (caster->GetTypeId()!=TYPEID_PLAYER)
1370 return;
1371 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1372 if (!item)
1373 return;
1374 uint32 enchant_id = 0;
1375 switch (GetId())
1377 case 758: enchant_id = 1803; break; // Rank 1
1378 case 17945: enchant_id = 1823; break; // Rank 2
1379 case 17947: enchant_id = 1824; break; // Rank 3
1380 case 17949: enchant_id = 1825; break; // Rank 4
1381 case 27252: enchant_id = 2645; break; // Rank 5
1382 default:
1383 return;
1385 // remove old enchanting before applying new
1386 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1387 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1388 // add new enchanting
1389 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1390 return;
1392 // // Periodic Mana Burn
1393 // case 812: break;
1394 // // Polymorphic Ray
1395 // case 6965: break;
1396 // // Fire Nova (1-7 ranks)
1397 // case 8350:
1398 // case 8508:
1399 // case 8509:
1400 // case 11312:
1401 // case 11313:
1402 // case 25540:
1403 // case 25544:
1404 // break;
1405 // Thaumaturgy Channel
1406 case 9712: trigger_spell_id = 21029; break;
1407 // // Egan's Blaster
1408 // case 17368: break;
1409 // // Haunted
1410 // case 18347: break;
1411 // // Ranshalla Waiting
1412 // case 18953: break;
1413 // // Inferno
1414 // case 19695: break;
1415 // // Frostwolf Muzzle DND
1416 // case 21794: break;
1417 // // Alterac Ram Collar DND
1418 // case 21866: break;
1419 // // Celebras Waiting
1420 // case 21916: break;
1421 // Brood Affliction: Bronze
1422 case 23170:
1424 m_target->CastSpell(m_target, 23171, true, 0, this);
1425 return;
1427 // // Mark of Frost
1428 // case 23184: break;
1429 // Restoration
1430 case 23493:
1432 int32 heal = caster->GetMaxHealth() / 10;
1433 caster->DealHeal(caster, heal, auraSpellInfo);
1435 int32 mana = caster->GetMaxPower(POWER_MANA);
1436 if (mana)
1438 mana /= 10;
1439 caster->ModifyPower( POWER_MANA, mana );
1440 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1442 return;
1444 // // Stoneclaw Totem Passive TEST
1445 // case 23792: break;
1446 // // Axe Flurry
1447 // case 24018: break;
1448 // // Mark of Arlokk
1449 // case 24210: break;
1450 // // Restoration
1451 // case 24379: break;
1452 // // Happy Pet
1453 // case 24716: break;
1454 // // Dream Fog
1455 // case 24780: break;
1456 // // Cannon Prep
1457 // case 24832: break;
1458 // // Shadow Bolt Whirl
1459 // case 24834: break;
1460 // // Stink Trap
1461 // case 24918: break;
1462 // // Mark of Nature
1463 // case 25041: break;
1464 // // Agro Drones
1465 // case 25152: break;
1466 // // Consume
1467 // case 25371: break;
1468 // // Pain Spike
1469 // case 25572: break;
1470 // // Rotate 360
1471 // case 26009: break;
1472 // // Rotate -360
1473 // case 26136: break;
1474 // // Consume
1475 // case 26196: break;
1476 // // Berserk
1477 // case 26615: break;
1478 // // Defile
1479 // case 27177: break;
1480 // // Teleport: IF/UC
1481 // case 27601: break;
1482 // // Five Fat Finger Exploding Heart Technique
1483 // case 27673: break;
1484 // // Nitrous Boost
1485 // case 27746: break;
1486 // // Steam Tank Passive
1487 // case 27747: break;
1488 // Frost Blast
1489 case 27808:
1491 int32 bpDamage = target->GetMaxHealth()*26/100;
1492 caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
1493 return;
1495 // // Detonate Mana
1496 // case 27819: break;
1497 // // Controller Timer
1498 // case 28095: break;
1499 // // Stalagg Chain
1500 // case 28096: break;
1501 // // Stalagg Tesla Passive
1502 // case 28097: break;
1503 // // Feugen Tesla Passive
1504 // case 28109: break;
1505 // // Feugen Chain
1506 // case 28111: break;
1507 // // Mark of Didier
1508 // case 28114: break;
1509 // // Communique Timer, camp
1510 // case 28346: break;
1511 // // Icebolt
1512 // case 28522: break;
1513 // // Silithyst
1514 // case 29519: break;
1515 // Inoculate Nestlewood Owlkin
1516 case 29528:
1517 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1518 return;
1519 break;
1520 // // Overload
1521 // case 29768: break;
1522 // // Return Fire
1523 // case 29788: break;
1524 // // Return Fire
1525 // case 29793: break;
1526 // // Return Fire
1527 // case 29794: break;
1528 // // Guardian of Icecrown Passive
1529 // case 29897: break;
1530 // Feed Captured Animal
1531 case 29917: trigger_spell_id = 29916; break;
1532 // // Flame Wreath
1533 // case 29946: break;
1534 // // Flame Wreath
1535 // case 29947: break;
1536 // // Mind Exhaustion Passive
1537 // case 30025: break;
1538 // // Nether Beam - Serenity
1539 // case 30401: break;
1540 // Extract Gas
1541 case 30427:
1543 // move loot to player inventory and despawn target
1544 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1545 target->GetTypeId() == TYPEID_UNIT &&
1546 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1548 Player* player = (Player*)caster;
1549 Creature* creature = (Creature*)target;
1550 // missing lootid has been reported on startup - just return
1551 if (!creature->GetCreatureInfo()->SkinLootId)
1552 return;
1554 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1556 creature->setDeathState(JUST_DIED);
1557 creature->RemoveCorpse();
1558 creature->SetHealth(0); // just for nice GM-mode view
1560 return;
1562 // Quake
1563 case 30576: trigger_spell_id = 30571; break;
1564 // // Burning Maul
1565 // case 30598: break;
1566 // // Regeneration
1567 // case 30799:
1568 // case 30800:
1569 // case 30801:
1570 // break;
1571 // // Despawn Self - Smoke cloud
1572 // case 31269: break;
1573 // // Time Rift Periodic
1574 // case 31320: break;
1575 // // Corrupt Medivh
1576 // case 31326: break;
1577 // Doom
1578 case 31347:
1580 m_target->CastSpell(m_target,31350,true);
1581 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1582 return;
1584 // Spellcloth
1585 case 31373:
1587 // Summon Elemental after create item
1588 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1589 return;
1591 // // Bloodmyst Tesla
1592 // case 31611: break;
1593 // // Doomfire
1594 // case 31944: break;
1595 // // Teleport Test
1596 // case 32236: break;
1597 // // Earthquake
1598 // case 32686: break;
1599 // // Possess
1600 // case 33401: break;
1601 // // Draw Shadows
1602 // case 33563: break;
1603 // // Murmur's Touch
1604 // case 33711: break;
1605 // Flame Quills
1606 case 34229:
1608 // cast 24 spells 34269-34289, 34314-34316
1609 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1610 caster->CastSpell(m_target,spell_id,true);
1611 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1612 caster->CastSpell(m_target,spell_id,true);
1613 return;
1615 // // Gravity Lapse
1616 // case 34480: break;
1617 // // Tornado
1618 // case 34683: break;
1619 // // Frostbite Rotate
1620 // case 34748: break;
1621 // // Arcane Flurry
1622 // case 34821: break;
1623 // // Interrupt Shutdown
1624 // case 35016: break;
1625 // // Interrupt Shutdown
1626 // case 35176: break;
1627 // // Inferno
1628 // case 35268: break;
1629 // // Salaadin's Tesla
1630 // case 35515: break;
1631 // // Ethereal Channel (Red)
1632 // case 35518: break;
1633 // // Nether Vapor
1634 // case 35879: break;
1635 // // Dark Portal Storm
1636 // case 36018: break;
1637 // // Burning Maul
1638 // case 36056: break;
1639 // // Living Grove Defender Lifespan
1640 // case 36061: break;
1641 // // Professor Dabiri Talks
1642 // case 36064: break;
1643 // // Kael Gaining Power
1644 // case 36091: break;
1645 // // They Must Burn Bomb Aura
1646 // case 36344: break;
1647 // // They Must Burn Bomb Aura (self)
1648 // case 36350: break;
1649 // // Stolen Ravenous Ravager Egg
1650 // case 36401: break;
1651 // // Activated Cannon
1652 // case 36410: break;
1653 // // Stolen Ravenous Ravager Egg
1654 // case 36418: break;
1655 // // Enchanted Weapons
1656 // case 36510: break;
1657 // // Cursed Scarab Periodic
1658 // case 36556: break;
1659 // // Cursed Scarab Despawn Periodic
1660 // case 36561: break;
1661 // // Vision Guide
1662 // case 36573: break;
1663 // // Cannon Charging (platform)
1664 // case 36785: break;
1665 // // Cannon Charging (self)
1666 // case 36860: break;
1667 // Remote Toy
1668 case 37027: trigger_spell_id = 37029; break;
1669 // // Mark of Death
1670 // case 37125: break;
1671 // // Arcane Flurry
1672 // case 37268: break;
1673 // // Spout
1674 // case 37429: break;
1675 // // Spout
1676 // case 37430: break;
1677 // // Karazhan - Chess NPC AI, Snapshot timer
1678 // case 37440: break;
1679 // // Karazhan - Chess NPC AI, action timer
1680 // case 37504: break;
1681 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1682 // case 39400: break;
1683 // // Banish
1684 // case 37546: break;
1685 // // Shriveling Gaze
1686 // case 37589: break;
1687 // // Fake Aggro Radius (2 yd)
1688 // case 37815: break;
1689 // // Corrupt Medivh
1690 // case 37853: break;
1691 // Eye of Grillok
1692 case 38495:
1694 m_target->CastSpell(m_target, 38530, true);
1695 return;
1697 // Absorb Eye of Grillok (Zezzak's Shard)
1698 case 38554:
1700 if(m_target->GetTypeId() != TYPEID_UNIT)
1701 return;
1703 caster->CastSpell(caster, 38495, true);
1705 Creature* creatureTarget = (Creature*)m_target;
1707 creatureTarget->setDeathState(JUST_DIED);
1708 creatureTarget->RemoveCorpse();
1709 creatureTarget->SetHealth(0); // just for nice GM-mode view
1710 return;
1712 // // Magic Sucker Device timer
1713 // case 38672: break;
1714 // // Tomb Guarding Charging
1715 // case 38751: break;
1716 // // Murmur's Touch
1717 // case 38794: break;
1718 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1719 // case 39105: break;
1720 // // Drain World Tree Visual
1721 // case 39140: break;
1722 // // Quest - Dustin's Undead Dragon Visual aura
1723 // case 39259: break;
1724 // // Hellfire - The Exorcism, Jules releases darkness, aura
1725 // case 39306: break;
1726 // // Inferno
1727 // case 39346: break;
1728 // // Enchanted Weapons
1729 // case 39489: break;
1730 // // Shadow Bolt Whirl
1731 // case 39630: break;
1732 // // Shadow Bolt Whirl
1733 // case 39634: break;
1734 // // Shadow Inferno
1735 // case 39645: break;
1736 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1737 case 39857: trigger_spell_id = 39856; break;
1738 // // Soulgrinder Ritual Visual (Smashed)
1739 // case 39974: break;
1740 // // Simon Game Pre-game timer
1741 // case 40041: break;
1742 // // Knockdown Fel Cannon: The Aggro Check Aura
1743 // case 40113: break;
1744 // // Spirit Lance
1745 // case 40157: break;
1746 // // Demon Transform 2
1747 // case 40398: break;
1748 // // Demon Transform 1
1749 // case 40511: break;
1750 // // Ancient Flames
1751 // case 40657: break;
1752 // // Ethereal Ring Cannon: Cannon Aura
1753 // case 40734: break;
1754 // // Cage Trap
1755 // case 40760: break;
1756 // // Random Periodic
1757 // case 40867: break;
1758 // // Prismatic Shield
1759 // case 40879: break;
1760 // // Aura of Desire
1761 // case 41350: break;
1762 // // Dementia
1763 // case 41404: break;
1764 // // Chaos Form
1765 // case 41629: break;
1766 // // Alert Drums
1767 // case 42177: break;
1768 // // Spout
1769 // case 42581: break;
1770 // // Spout
1771 // case 42582: break;
1772 // // Return to the Spirit Realm
1773 // case 44035: break;
1774 // // Curse of Boundless Agony
1775 // case 45050: break;
1776 // // Earthquake
1777 // case 46240: break;
1778 // Personalized Weather
1779 case 46736: trigger_spell_id = 46737; break;
1780 // // Stay Submerged
1781 // case 46981: break;
1782 // // Dragonblight Ram
1783 // case 47015: break;
1784 // // Party G.R.E.N.A.D.E.
1785 // case 51510: break;
1786 default:
1787 break;
1789 break;
1791 case SPELLFAMILY_MAGE:
1793 switch(auraId)
1795 // Invisibility
1796 case 66:
1797 // Here need periodic triger reducing threat spell (or do it manually)
1798 return;
1799 default:
1800 break;
1802 break;
1804 // case SPELLFAMILY_WARRIOR:
1805 // {
1806 // switch(auraId)
1807 // {
1808 // // Wild Magic
1809 // case 23410: break;
1810 // // Corrupted Totems
1811 // case 23425: break;
1812 // default:
1813 // break;
1814 // }
1815 // break;
1816 // }
1817 // case SPELLFAMILY_PRIEST:
1818 // {
1819 // switch(auraId)
1820 // {
1821 // // Blue Beam
1822 // case 32930: break;
1823 // // Fury of the Dreghood Elders
1824 // case 35460: break;
1825 // default:
1826 // break;
1827 // }
1828 // break;
1829 // }
1830 case SPELLFAMILY_DRUID:
1832 switch(auraId)
1834 // Cat Form
1835 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1836 case 768:
1837 return;
1838 // Frenzied Regeneration
1839 case 22842:
1840 case 22895:
1841 case 22896:
1842 case 26999:
1844 int32 LifePerRage = GetModifier()->m_amount;
1846 int32 lRage = m_target->GetPower(POWER_RAGE);
1847 if(lRage > 100) // rage stored as rage*10
1848 lRage = 100;
1849 m_target->ModifyPower(POWER_RAGE, -lRage);
1850 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1851 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1852 return;
1854 default:
1855 break;
1857 break;
1860 // case SPELLFAMILY_HUNTER:
1861 // {
1862 // switch(auraId)
1863 // {
1864 // //Frost Trap Aura
1865 // case 13810:
1866 // return;
1867 // //Rizzle's Frost Trap
1868 // case 39900:
1869 // return;
1870 // // Tame spells
1871 // case 19597: // Tame Ice Claw Bear
1872 // case 19676: // Tame Snow Leopard
1873 // case 19677: // Tame Large Crag Boar
1874 // case 19678: // Tame Adult Plainstrider
1875 // case 19679: // Tame Prairie Stalker
1876 // case 19680: // Tame Swoop
1877 // case 19681: // Tame Dire Mottled Boar
1878 // case 19682: // Tame Surf Crawler
1879 // case 19683: // Tame Armored Scorpid
1880 // case 19684: // Tame Webwood Lurker
1881 // case 19685: // Tame Nightsaber Stalker
1882 // case 19686: // Tame Strigid Screecher
1883 // case 30100: // Tame Crazed Dragonhawk
1884 // case 30103: // Tame Elder Springpaw
1885 // case 30104: // Tame Mistbat
1886 // case 30647: // Tame Barbed Crawler
1887 // case 30648: // Tame Greater Timberstrider
1888 // case 30652: // Tame Nightstalker
1889 // return;
1890 // default:
1891 // break;
1892 // }
1893 // break;
1894 // }
1895 case SPELLFAMILY_SHAMAN:
1897 switch(auraId)
1899 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1900 case 28820:
1902 // Need remove self if Lightning Shield not active
1903 Unit::AuraMap const& auras = target->GetAuras();
1904 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1906 SpellEntry const* spell = itr->second->GetSpellProto();
1907 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1908 spell->SpellFamilyFlags & 0x0000000000000400L)
1909 return;
1911 target->RemoveAurasDueToSpell(28820);
1912 return;
1914 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1915 case 38443:
1917 bool all = true;
1918 for(int i = 0; i < MAX_TOTEM; ++i)
1920 if(!caster->m_TotemSlot[i])
1922 all = false;
1923 break;
1927 if(all)
1928 caster->CastSpell(caster,38437,true);
1929 else
1930 caster->RemoveAurasDueToSpell(38437);
1931 return;
1933 default:
1934 break;
1936 break;
1938 default:
1939 break;
1942 // Reget trigger spell proto
1943 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1945 else
1947 // Spell exist but require custom code
1948 switch(auraId)
1950 // Curse of Idiocy
1951 case 1010:
1953 // TODO: spell casted by result in correct way mostly
1954 // BUT:
1955 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1956 // but must show affect apply like item casting
1957 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1959 // prevent cast by triggered auras
1960 if(m_caster_guid == m_target->GetGUID())
1961 return;
1963 // stop triggering after each affected stats lost > 90
1964 int32 intelectLoss = 0;
1965 int32 spiritLoss = 0;
1967 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1968 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1970 if ((*i)->GetId() == 1010)
1972 switch((*i)->GetModifier()->m_miscvalue)
1974 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1975 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1976 default: break;
1981 if(intelectLoss <= -90 && spiritLoss <= -90)
1982 return;
1984 caster = target;
1985 break;
1987 // Mana Tide
1988 case 16191:
1990 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1991 return;
1996 // All ok cast by default case
1997 if(triggeredSpellInfo)
1998 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
1999 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2000 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2003 void Aura::TriggerSpellWithValue()
2005 Unit* caster = GetCaster();
2006 Unit* target = GetTriggerTarget();
2008 if(!caster || !target)
2009 return;
2011 // generic casting code with custom spells and target/caster customs
2012 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2013 int32 basepoints0 = this->GetModifier()->m_amount;
2015 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2018 /*********************************************************/
2019 /*** AURA EFFECTS ***/
2020 /*********************************************************/
2022 void Aura::HandleAuraDummy(bool apply, bool Real)
2024 // spells required only Real aura add/remove
2025 if(!Real)
2026 return;
2028 Unit* caster = GetCaster();
2030 // AT APPLY
2031 if(apply)
2033 switch(GetId())
2035 case 1515: // Tame beast
2036 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2037 if( caster && m_target->CanHaveThreatList())
2038 m_target->AddThreat(caster, 10.0f);
2039 return;
2040 case 13139: // net-o-matic
2041 // root to self part of (root_target->charge->root_self sequence
2042 if(caster)
2043 caster->CastSpell(caster,13138,true,NULL,this);
2044 return;
2045 case 39850: // Rocket Blast
2046 if(roll_chance_i(20)) // backfire stun
2047 m_target->CastSpell(m_target, 51581, true, NULL, this);
2048 return;
2049 case 43873: // Headless Horseman Laugh
2050 m_target->PlayDistanceSound(11965);
2051 return;
2052 case 46354: // Blood Elf Illusion
2053 if(caster)
2055 switch(caster->getGender())
2057 case GENDER_FEMALE:
2058 caster->CastSpell(m_target,46356,true,NULL,this);
2059 break;
2060 case GENDER_MALE:
2061 caster->CastSpell(m_target,46355,true,NULL,this);
2062 break;
2063 default:
2064 break;
2067 return;
2068 case 46699: // Requires No Ammo
2069 if(m_target->GetTypeId()==TYPEID_PLAYER)
2070 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2071 return;
2074 // Earth Shield
2075 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2077 // prevent double apply bonuses
2078 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2079 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2080 return;
2083 // AT REMOVE
2084 else
2086 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2087 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2088 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2090 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2091 ((Player*)m_target)->SetFarSightGUID(0);
2092 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2093 ((Player*)m_target)->GetSession()->SendPacket(&data);
2094 return;
2097 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2099 uint32 finalSpelId = 0;
2100 switch(GetId())
2102 case 19548: finalSpelId = 19597; break;
2103 case 19674: finalSpelId = 19677; break;
2104 case 19687: finalSpelId = 19676; break;
2105 case 19688: finalSpelId = 19678; break;
2106 case 19689: finalSpelId = 19679; break;
2107 case 19692: finalSpelId = 19680; break;
2108 case 19693: finalSpelId = 19684; break;
2109 case 19694: finalSpelId = 19681; break;
2110 case 19696: finalSpelId = 19682; break;
2111 case 19697: finalSpelId = 19683; break;
2112 case 19699: finalSpelId = 19685; break;
2113 case 19700: finalSpelId = 19686; break;
2114 case 30646: finalSpelId = 30647; break;
2115 case 30653: finalSpelId = 30648; break;
2116 case 30654: finalSpelId = 30652; break;
2117 case 30099: finalSpelId = 30100; break;
2118 case 30102: finalSpelId = 30103; break;
2119 case 30105: finalSpelId = 30104; break;
2122 if(finalSpelId)
2123 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2124 return;
2127 switch(GetId())
2129 case 2584: // Waiting to Resurrect
2131 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2132 if(m_target->GetTypeId() == TYPEID_PLAYER)
2133 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2134 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2135 return;
2137 case 45934: // Dark Fiend
2139 // Kill target if dispelled
2140 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2141 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2142 return;
2144 case 46308: // Burning Winds
2146 // casted only at creatures at spawn
2147 m_target->CastSpell(m_target,47287,true,NULL,this);
2148 return;
2152 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2154 // Stop caster Arcane Missle chanelling on death
2155 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2156 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2158 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2159 return;
2161 // Stop caster Penance chanelling on death
2162 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2163 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2165 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2166 return;
2172 // AT APPLY & REMOVE
2174 switch(m_spellProto->SpellFamilyName)
2176 case SPELLFAMILY_GENERIC:
2178 switch(GetId())
2180 // Unstable Power
2181 case 24658:
2183 uint32 spellId = 24659;
2184 if (apply && caster)
2186 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2187 if (!spell)
2188 return;
2190 for (int i=0; i < spell->StackAmount; ++i)
2191 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2192 return;
2194 m_target->RemoveAurasDueToSpell(spellId);
2195 return;
2197 // Restless Strength
2198 case 24661:
2200 uint32 spellId = 24662;
2201 if (apply && caster)
2203 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2204 if (!spell)
2205 return;
2206 for (int i=0; i < spell->StackAmount; ++i)
2207 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2208 return;
2210 m_target->RemoveAurasDueToSpell(spellId);
2211 return;
2213 //Summon Fire Elemental
2214 case 40133:
2216 if (!caster)
2217 return;
2219 Unit *owner = caster->GetOwner();
2220 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2222 if(apply)
2223 owner->CastSpell(owner,8985,true);
2224 else
2225 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2227 return;
2229 //Summon Earth Elemental
2230 case 40132 :
2232 if (!caster)
2233 return;
2235 Unit *owner = caster->GetOwner();
2236 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2238 if(apply)
2239 owner->CastSpell(owner,19704,true);
2240 else
2241 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2243 return;
2245 // LK Intro VO (1)
2246 case 58204:
2247 if(m_target->GetTypeId() == TYPEID_PLAYER)
2249 // Play part 1
2250 if(apply)
2251 m_target->PlayDirectSound(14970, (Player *)m_target);
2252 // continue in 58205
2253 else
2254 m_target->CastSpell(m_target, 58205, true);
2256 return;
2257 // LK Intro VO (2)
2258 case 58205:
2259 if(m_target->GetTypeId() == TYPEID_PLAYER)
2261 // Play part 2
2262 if(apply)
2263 m_target->PlayDirectSound(14971, (Player *)m_target);
2264 // Play part 3
2265 else
2266 m_target->PlayDirectSound(14972, (Player *)m_target);
2268 return;
2270 break;
2272 case SPELLFAMILY_MAGE:
2274 break;
2276 case SPELLFAMILY_PRIEST:
2278 // Pain and Suffering
2279 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2281 if(apply)
2283 // Reduce backfire damage (dot damage) from Shadow Word: Death
2284 SpellModifier *mod = new SpellModifier;
2285 mod->op = SPELLMOD_DOT;
2286 mod->value = m_modifier.m_amount;
2287 mod->type = SPELLMOD_PCT;
2288 mod->spellId = GetId();
2289 mod->mask = 0x0000200000000000LL;
2290 mod->mask2= 0LL;
2291 m_spellmod = mod;
2293 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2294 return;
2296 break;
2298 case SPELLFAMILY_DRUID:
2300 switch(GetId())
2302 case 34246: // Idol of the Emerald Queen
2304 if (m_target->GetTypeId() != TYPEID_PLAYER)
2305 return;
2307 if(apply)
2309 SpellModifier *mod = new SpellModifier;
2310 mod->op = SPELLMOD_DOT;
2311 mod->value = m_modifier.m_amount/7;
2312 mod->type = SPELLMOD_FLAT;
2313 mod->spellId = GetId();
2314 mod->mask = 0x001000000000LL;
2315 mod->mask2= 0LL;
2317 m_spellmod = mod;
2320 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2321 return;
2323 case 61336: // Survival Instincts
2325 if(apply)
2327 if (!m_target->IsInFeralForm())
2328 return;
2330 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2331 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2333 else
2334 m_target-> RemoveAurasDueToSpell(50322);
2335 return;
2339 // Lifebloom
2340 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2342 if ( apply )
2344 if ( caster )
2345 // prevent double apply bonuses
2346 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2347 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2349 else
2351 // Final heal only on dispelled or duration end
2352 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2353 return;
2355 // have a look if there is still some other Lifebloom dummy aura
2356 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2357 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2358 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2359 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2360 return;
2362 // final heal
2363 if(m_target->IsInWorld() && m_stackAmount > 0)
2365 int32 amount = m_modifier.m_amount / m_stackAmount;
2366 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2369 return;
2372 // Predatory Strikes
2373 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2375 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2376 return;
2378 break;
2380 case SPELLFAMILY_HUNTER:
2382 // Improved Aspect of the Viper
2383 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2385 if(apply)
2387 // + effect value for Aspect of the Viper
2388 SpellModifier *mod = new SpellModifier;
2389 mod->op = SPELLMOD_EFFECT1;
2390 mod->value = m_modifier.m_amount;
2391 mod->type = SPELLMOD_FLAT;
2392 mod->spellId = GetId();
2393 mod->mask = 0x4000000000000LL;
2394 mod->mask2= 0LL;
2396 m_spellmod = mod;
2399 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2400 return;
2402 break;
2404 case SPELLFAMILY_SHAMAN:
2406 // Improved Weapon Totems
2407 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2409 if(apply)
2411 SpellModifier *mod = new SpellModifier;
2412 mod->op = SPELLMOD_EFFECT1;
2413 mod->value = m_modifier.m_amount;
2414 mod->type = SPELLMOD_PCT;
2415 mod->spellId = GetId();
2416 switch (m_effIndex)
2418 case 0:
2419 mod->mask = 0x00200000000LL; // Windfury Totem
2420 mod->mask2= 0LL;
2421 break;
2422 case 1:
2423 mod->mask = 0x00400000000LL; // Flametongue Totem
2424 mod->mask2= 0LL;
2425 break;
2428 m_spellmod = mod;
2431 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2432 return;
2434 break;
2438 // pet auras
2439 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2441 if(apply)
2442 m_target->AddPetAura(petSpell);
2443 else
2444 m_target->RemovePetAura(petSpell);
2445 return;
2448 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2450 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2451 if(saBounds.first != saBounds.second)
2453 uint32 zone, area;
2454 m_target->GetZoneAndAreaId(zone,area);
2456 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2458 // some auras remove at aura remove
2459 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2460 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2461 // some auras applied at aura apply
2462 else if(itr->second->autocast)
2464 if( !m_target->HasAura(itr->second->spellId,0) )
2465 m_target->CastSpell(m_target,itr->second->spellId,true);
2472 void Aura::HandleAuraMounted(bool apply, bool Real)
2474 // only at real add/remove aura
2475 if(!Real)
2476 return;
2478 if(apply)
2480 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2481 if(!ci)
2483 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2484 return;
2487 uint32 team = 0;
2488 if (m_target->GetTypeId()==TYPEID_PLAYER)
2489 team = ((Player*)m_target)->GetTeam();
2491 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2492 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2493 if (minfo)
2494 display_id = minfo->modelid;
2496 m_target->Mount(display_id);
2498 else
2500 m_target->Unmount();
2504 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2506 // only at real add/remove aura
2507 if(!Real)
2508 return;
2510 WorldPacket data;
2511 if(apply)
2512 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2513 else
2514 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2515 data.append(m_target->GetPackGUID());
2516 data << uint32(0);
2517 m_target->SendMessageToSet(&data,true);
2520 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2522 // only at real add/remove aura
2523 if(!Real)
2524 return;
2526 WorldPacket data;
2527 if(apply)
2528 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2529 else
2530 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2531 data.append(m_target->GetPackGUID());
2532 data << (uint32)0;
2533 m_target->SendMessageToSet(&data,true);
2536 void Aura::HandleAuraHover(bool apply, bool Real)
2538 // only at real add/remove aura
2539 if(!Real)
2540 return;
2542 WorldPacket data;
2543 if(apply)
2544 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2545 else
2546 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2547 data.append(m_target->GetPackGUID());
2548 data << uint32(0);
2549 m_target->SendMessageToSet(&data,true);
2552 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2554 // update timers in client
2555 if(m_target->GetTypeId()==TYPEID_PLAYER)
2556 ((Player*)m_target)->UpdateMirrorTimers();
2559 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2561 if(!Real)
2562 return;
2564 uint32 modelid = 0;
2565 Powers PowerType = POWER_MANA;
2566 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2567 switch(form)
2569 case FORM_CAT:
2570 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2571 modelid = 892;
2572 else
2573 modelid = 8571;
2574 PowerType = POWER_ENERGY;
2575 break;
2576 case FORM_TRAVEL:
2577 modelid = 632;
2578 break;
2579 case FORM_AQUA:
2580 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2581 modelid = 2428;
2582 else
2583 modelid = 2428;
2584 break;
2585 case FORM_BEAR:
2586 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2587 modelid = 2281;
2588 else
2589 modelid = 2289;
2590 PowerType = POWER_RAGE;
2591 break;
2592 case FORM_GHOUL:
2593 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2594 modelid = 10045;
2595 break;
2596 case FORM_DIREBEAR:
2597 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2598 modelid = 2281;
2599 else
2600 modelid = 2289;
2601 PowerType = POWER_RAGE;
2602 break;
2603 case FORM_CREATUREBEAR:
2604 modelid = 902;
2605 break;
2606 case FORM_GHOSTWOLF:
2607 modelid = 4613;
2608 break;
2609 case FORM_FLIGHT:
2610 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2611 modelid = 20857;
2612 else
2613 modelid = 20872;
2614 break;
2615 case FORM_MOONKIN:
2616 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2617 modelid = 15374;
2618 else
2619 modelid = 15375;
2620 break;
2621 case FORM_FLIGHT_EPIC:
2622 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2623 modelid = 21243;
2624 else
2625 modelid = 21244;
2626 break;
2627 case FORM_METAMORPHOSIS:
2628 modelid = 25277;
2629 break;
2630 case FORM_AMBIENT:
2631 case FORM_SHADOW:
2632 case FORM_STEALTH:
2633 break;
2634 case FORM_TREE:
2635 modelid = 864;
2636 break;
2637 case FORM_BATTLESTANCE:
2638 case FORM_BERSERKERSTANCE:
2639 case FORM_DEFENSIVESTANCE:
2640 PowerType = POWER_RAGE;
2641 break;
2642 case FORM_SPIRITOFREDEMPTION:
2643 modelid = 16031;
2644 break;
2645 default:
2646 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2649 // remove polymorph before changing display id to keep new display id
2650 switch ( form )
2652 case FORM_CAT:
2653 case FORM_TREE:
2654 case FORM_TRAVEL:
2655 case FORM_AQUA:
2656 case FORM_BEAR:
2657 case FORM_DIREBEAR:
2658 case FORM_FLIGHT_EPIC:
2659 case FORM_FLIGHT:
2660 case FORM_MOONKIN:
2661 // remove movement affects
2662 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2663 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2665 // and polymorphic affects
2666 if(m_target->IsPolymorphed())
2667 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2668 break;
2669 default:
2670 break;
2673 if(apply)
2675 // remove other shapeshift before applying a new one
2676 if(m_target->m_ShapeShiftFormSpellId)
2677 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2679 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2681 if(modelid > 0)
2682 m_target->SetDisplayId(modelid);
2684 if(PowerType != POWER_MANA)
2686 // reset power to default values only at power change
2687 if(m_target->getPowerType()!=PowerType)
2688 m_target->setPowerType(PowerType);
2690 switch(form)
2692 case FORM_CAT:
2693 case FORM_BEAR:
2694 case FORM_DIREBEAR:
2696 // get furor proc chance
2697 uint32 FurorChance = 0;
2698 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2699 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2701 if ((*i)->GetSpellProto()->SpellIconID == 238)
2703 FurorChance = (*i)->GetModifier()->m_amount;
2704 break;
2708 if (m_modifier.m_miscvalue == FORM_CAT)
2710 m_target->SetPower(POWER_ENERGY,0);
2711 if(urand(1,100) <= FurorChance)
2712 m_target->CastSpell(m_target,17099,true,NULL,this);
2714 else
2716 m_target->SetPower(POWER_RAGE,0);
2717 if(urand(1,100) <= FurorChance)
2718 m_target->CastSpell(m_target,17057,true,NULL,this);
2720 break;
2722 case FORM_BATTLESTANCE:
2723 case FORM_DEFENSIVESTANCE:
2724 case FORM_BERSERKERSTANCE:
2726 uint32 Rage_val = 0;
2727 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2728 if(m_target->GetTypeId() == TYPEID_PLAYER)
2730 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2731 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2733 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2734 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2735 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2736 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2740 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2741 m_target->SetPower(POWER_RAGE,Rage_val);
2742 break;
2744 default:
2745 break;
2749 m_target->m_ShapeShiftFormSpellId = GetId();
2750 m_target->m_form = form;
2752 else
2754 if(modelid > 0)
2755 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2756 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2757 if(m_target->getClass() == CLASS_DRUID)
2758 m_target->setPowerType(POWER_MANA);
2759 m_target->m_ShapeShiftFormSpellId = 0;
2760 m_target->m_form = FORM_NONE;
2762 switch(form)
2764 // Nordrassil Harness - bonus
2765 case FORM_BEAR:
2766 case FORM_DIREBEAR:
2767 case FORM_CAT:
2768 if(Aura* dummy = m_target->GetDummyAura(37315) )
2769 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2770 break;
2771 // Nordrassil Regalia - bonus
2772 case FORM_MOONKIN:
2773 if(Aura* dummy = m_target->GetDummyAura(37324) )
2774 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2775 break;
2776 default:
2777 break;
2781 // adding/removing linked auras
2782 // add/remove the shapeshift aura's boosts
2783 HandleShapeshiftBoosts(apply);
2785 if(m_target->GetTypeId()==TYPEID_PLAYER)
2786 ((Player*)m_target)->InitDataForForm();
2789 void Aura::HandleAuraTransform(bool apply, bool Real)
2791 if (apply)
2793 // special case (spell specific functionality)
2794 if (m_modifier.m_miscvalue==0)
2796 // player applied only
2797 if (m_target->GetTypeId()!=TYPEID_PLAYER)
2798 return;
2800 switch (GetId())
2802 // Orb of Deception
2803 case 16739:
2805 uint32 orb_model = m_target->GetNativeDisplayId();
2806 switch(orb_model)
2808 // Troll Female
2809 case 1479: m_target->SetDisplayId(10134); break;
2810 // Troll Male
2811 case 1478: m_target->SetDisplayId(10135); break;
2812 // Tauren Male
2813 case 59: m_target->SetDisplayId(10136); break;
2814 // Human Male
2815 case 49: m_target->SetDisplayId(10137); break;
2816 // Human Female
2817 case 50: m_target->SetDisplayId(10138); break;
2818 // Orc Male
2819 case 51: m_target->SetDisplayId(10139); break;
2820 // Orc Female
2821 case 52: m_target->SetDisplayId(10140); break;
2822 // Dwarf Male
2823 case 53: m_target->SetDisplayId(10141); break;
2824 // Dwarf Female
2825 case 54: m_target->SetDisplayId(10142); break;
2826 // NightElf Male
2827 case 55: m_target->SetDisplayId(10143); break;
2828 // NightElf Female
2829 case 56: m_target->SetDisplayId(10144); break;
2830 // Undead Female
2831 case 58: m_target->SetDisplayId(10145); break;
2832 // Undead Male
2833 case 57: m_target->SetDisplayId(10146); break;
2834 // Tauren Female
2835 case 60: m_target->SetDisplayId(10147); break;
2836 // Gnome Male
2837 case 1563: m_target->SetDisplayId(10148); break;
2838 // Gnome Female
2839 case 1564: m_target->SetDisplayId(10149); break;
2840 // BloodElf Female
2841 case 15475: m_target->SetDisplayId(17830); break;
2842 // BloodElf Male
2843 case 15476: m_target->SetDisplayId(17829); break;
2844 // Dranei Female
2845 case 16126: m_target->SetDisplayId(17828); break;
2846 // Dranei Male
2847 case 16125: m_target->SetDisplayId(17827); break;
2848 default: break;
2850 break;
2852 // Murloc costume
2853 case 42365: m_target->SetDisplayId(21723); break;
2854 default: break;
2857 else
2859 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2860 if (!ci)
2862 //pig pink ^_^
2863 m_target->SetDisplayId(16358);
2864 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2866 else
2868 // Will use the default model here
2869 m_target->SetDisplayId(ci->DisplayID_A);
2871 // Dragonmaw Illusion (set mount model also)
2872 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2873 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2877 // update active transform spell only not set or not overwriting negative by positive case
2878 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2879 m_target->setTransForm(GetId());
2881 // polymorph case
2882 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2884 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2885 // only if caster is Player (after patch 2.4.2)
2886 if (IS_PLAYER_GUID(GetCasterGUID()) )
2887 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2889 //dismount polymorphed target (after patch 2.4.2)
2890 if (m_target->IsMounted())
2891 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2894 else
2896 // ApplyModifier(true) will reapply it if need
2897 m_target->setTransForm(0);
2898 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2900 // re-aplly some from still active with preference negative cases
2901 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2902 if (!otherTransforms.empty())
2904 // look for other transform auras
2905 Aura* handledAura = *otherTransforms.begin();
2906 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2908 // negative auras are preferred
2909 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2911 handledAura = *i;
2912 break;
2915 handledAura->ApplyModifier(true);
2918 // Dragonmaw Illusion (restore mount model)
2919 if (GetId()==42016 && m_target->GetMountID()==16314)
2921 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2923 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2924 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2926 uint32 team = 0;
2927 if (m_target->GetTypeId()==TYPEID_PLAYER)
2928 team = ((Player*)m_target)->GetTeam();
2930 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2931 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2932 if (minfo)
2933 display_id = minfo->modelid;
2935 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2942 void Aura::HandleForceReaction(bool apply, bool Real)
2944 if(m_target->GetTypeId() != TYPEID_PLAYER)
2945 return;
2947 if(!Real)
2948 return;
2950 Player* player = (Player*)m_target;
2952 uint32 faction_id = m_modifier.m_miscvalue;
2953 uint32 faction_rank = m_modifier.m_amount;
2955 player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
2956 player->GetReputationMgr().SendForceReactions();
2959 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
2961 if(m_target->GetTypeId() != TYPEID_PLAYER)
2962 return;
2964 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2965 int32 points = GetModifier()->m_amount;
2967 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2968 if(prot == SKILL_DEFENSE)
2969 ((Player*)m_target)->UpdateDefenseBonusesMod();
2972 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2974 if(Real && !apply)
2976 Unit* caster = GetCaster();
2977 Unit* victim = GetTarget();
2978 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2979 return;
2980 // Item amount
2981 if (m_modifier.m_amount <= 0)
2982 return;
2984 SpellEntry const *spellInfo = GetSpellProto();
2985 if(spellInfo->EffectItemType[m_effIndex] == 0)
2986 return;
2988 // Soul Shard only from non-grey units
2989 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2990 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2991 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2992 return;
2993 //Adding items
2994 uint32 noSpaceForCount = 0;
2995 uint32 count = m_modifier.m_amount;
2997 ItemPosCountVec dest;
2998 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
2999 if( msg != EQUIP_ERR_OK )
3001 count-=noSpaceForCount;
3002 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3003 if (count==0)
3004 return;
3007 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3008 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3012 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3014 Unit* caster = GetCaster();
3015 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3016 return;
3018 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3021 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3023 Unit* caster = GetCaster();
3024 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3025 return;
3027 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3030 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3032 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3033 return;
3035 if(apply)
3036 m_target->RemoveNoStackAurasDueToAura(this);
3037 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3040 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3042 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3043 return;
3045 if(apply)
3046 m_target->RemoveNoStackAurasDueToAura(this);
3047 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3050 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3052 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3053 return;
3055 if(apply)
3056 m_target->RemoveNoStackAurasDueToAura(this);
3058 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3061 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3063 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3066 void Aura::HandleModPossess(bool apply, bool Real)
3068 if(!Real)
3069 return;
3071 if(m_target->getLevel() > m_modifier.m_amount)
3072 return;
3074 // not possess yourself
3075 if(GetCasterGUID() == m_target->GetGUID())
3076 return;
3078 Unit* caster = GetCaster();
3079 if(!caster)
3080 return;
3082 if( apply )
3084 m_target->SetCharmerGUID(GetCasterGUID());
3085 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3087 caster->SetCharm(m_target);
3089 if(caster->GetTypeId() == TYPEID_PLAYER)
3091 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3092 ((Player*)caster)->SetClientControl(m_target, 1);
3095 m_target->CombatStop();
3096 m_target->DeleteThreatList();
3097 if(m_target->GetTypeId() == TYPEID_UNIT)
3099 m_target->StopMoving();
3100 m_target->GetMotionMaster()->Clear();
3101 m_target->GetMotionMaster()->MoveIdle();
3103 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3105 ((Player*)m_target)->SetClientControl(m_target, 0);
3108 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3109 charmInfo->InitPossessCreateSpells();
3111 if(caster->GetTypeId() == TYPEID_PLAYER)
3112 ((Player*)caster)->PossessSpellInitialize();
3114 else
3116 m_target->SetCharmerGUID(0);
3117 caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3119 if(m_target->GetTypeId() == TYPEID_PLAYER)
3121 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3122 ((Player*)m_target)->SetClientControl(m_target, 1);
3124 else if(m_target->GetTypeId() == TYPEID_UNIT)
3126 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3127 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3130 caster->SetCharm(NULL);
3132 if(caster->GetTypeId() == TYPEID_PLAYER)
3134 ((Player*)caster)->SetFarSightGUID(0);
3135 ((Player*)caster)->SetClientControl(m_target,0);
3137 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3138 data << uint64(0);
3139 data << uint32(0);
3140 ((Player*)caster)->GetSession()->SendPacket(&data);
3143 if(m_target->GetTypeId() == TYPEID_UNIT)
3145 ((Creature*)m_target)->AIM_Initialize();
3147 if (((Creature*)m_target)->AI())
3148 ((Creature*)m_target)->AI()->AttackedBy(caster);
3153 void Aura::HandleModPossessPet(bool apply, bool Real)
3155 if(!Real)
3156 return;
3158 Unit* caster = GetCaster();
3159 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3160 return;
3162 Pet *pet = caster->GetPet();
3163 if(!pet || pet != m_target)
3164 return;
3166 if(apply)
3167 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3168 else
3169 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3171 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3172 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3173 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3175 if(apply)
3177 pet->StopMoving();
3178 pet->GetMotionMaster()->Clear();
3179 pet->GetMotionMaster()->MoveIdle();
3181 else
3183 pet->AttackStop();
3184 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3185 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3189 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3191 if(!Real)
3192 return;
3194 // Recalculate pet tlaent points
3195 if (Pet *pet=m_target->GetPet())
3196 pet->InitTalentForLevel();
3199 void Aura::HandleModCharm(bool apply, bool Real)
3201 if(!Real)
3202 return;
3204 // not charm yourself
3205 if(GetCasterGUID() == m_target->GetGUID())
3206 return;
3208 Unit* caster = GetCaster();
3209 if(!caster)
3210 return;
3212 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3214 if( apply )
3216 m_target->SetCharmerGUID(GetCasterGUID());
3217 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3218 m_target->CastStop(m_target==caster ? GetId() : 0);
3219 caster->SetCharm(m_target);
3221 m_target->CombatStop();
3222 m_target->DeleteThreatList();
3224 if(m_target->GetTypeId() == TYPEID_UNIT)
3226 ((Creature*)m_target)->AIM_Initialize();
3227 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3228 charmInfo->InitCharmCreateSpells();
3229 charmInfo->SetReactState( REACT_DEFENSIVE );
3231 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3233 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3234 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3236 //to prevent client crash
3237 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3238 //just to enable stat window
3239 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3240 //if charmed two demons the same session, the 2nd gets the 1st one's name
3241 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3246 if(caster->GetTypeId() == TYPEID_PLAYER)
3248 ((Player*)caster)->CharmSpellInitialize();
3251 else
3253 m_target->SetCharmerGUID(0);
3255 if(m_target->GetTypeId() == TYPEID_PLAYER)
3256 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3257 else
3259 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3261 // restore faction
3262 if(((Creature*)m_target)->isPet())
3264 if(Unit* owner = m_target->GetOwner())
3265 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3266 else if(cinfo)
3267 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3269 else if(cinfo) // normal creature
3270 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3272 // restore UNIT_FIELD_BYTES_0
3273 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3275 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3276 if(cainfo && cainfo->bytes0 != 0)
3277 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3278 else
3279 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3281 if(m_target->GetCharmInfo())
3282 m_target->GetCharmInfo()->SetPetNumber(0, true);
3283 else
3284 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3288 caster->SetCharm(NULL);
3290 if(caster->GetTypeId() == TYPEID_PLAYER)
3292 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3293 data << uint64(0);
3294 data << uint32(0);
3295 ((Player*)caster)->GetSession()->SendPacket(&data);
3297 if(m_target->GetTypeId() == TYPEID_UNIT)
3299 ((Creature*)m_target)->AIM_Initialize();
3300 if (((Creature*)m_target)->AI())
3301 ((Creature*)m_target)->AI()->AttackedBy(caster);
3307 void Aura::HandleModConfuse(bool apply, bool Real)
3309 if(!Real)
3310 return;
3312 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3315 void Aura::HandleModFear(bool apply, bool Real)
3317 if (!Real)
3318 return;
3320 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3323 void Aura::HandleFeignDeath(bool apply, bool Real)
3325 if(!Real)
3326 return;
3328 if(m_target->GetTypeId() != TYPEID_PLAYER)
3329 return;
3331 if( apply )
3334 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3335 data<<m_target->GetGUID();
3336 data<<uint8(0);
3337 m_target->SendMessageToSet(&data,true);
3339 // blizz like 2.0.x
3340 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3341 // blizz like 2.0.x
3342 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3343 // blizz like 2.0.x
3344 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3346 m_target->addUnitState(UNIT_STAT_DIED);
3347 m_target->CombatStop();
3348 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3350 // prevent interrupt message
3351 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3352 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3353 m_target->InterruptNonMeleeSpells(true);
3354 m_target->getHostilRefManager().deleteReferences();
3356 else
3359 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3360 data<<m_target->GetGUID();
3361 data<<uint8(1);
3362 m_target->SendMessageToSet(&data,true);
3364 // blizz like 2.0.x
3365 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3366 // blizz like 2.0.x
3367 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3368 // blizz like 2.0.x
3369 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3371 m_target->clearUnitState(UNIT_STAT_DIED);
3375 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3377 if(!Real)
3378 return;
3380 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3381 return;
3383 // not sure for it's correctness
3384 if(apply)
3385 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3386 else
3387 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3389 // only at real add/remove aura
3390 if (m_target->GetTypeId() != TYPEID_PLAYER)
3391 return;
3393 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3394 if (m_target->IsInFeralForm())
3395 return;
3397 if (apply)
3398 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3399 else
3400 ((Player *)m_target)->SetRegularAttackTime();
3402 m_target->UpdateDamagePhysical(BASE_ATTACK);
3405 void Aura::HandleAuraModStun(bool apply, bool Real)
3407 if(!Real)
3408 return;
3410 if (apply)
3412 // Frost stun aura -> freeze/unfreeze target
3413 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3414 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3416 m_target->addUnitState(UNIT_STAT_STUNNED);
3417 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3419 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3420 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3422 // Creature specific
3423 if(m_target->GetTypeId() != TYPEID_PLAYER)
3424 ((Creature*)m_target)->StopMoving();
3425 else
3426 m_target->SetUnitMovementFlags(0); //Clear movement flags
3428 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3430 data.append(m_target->GetPackGUID());
3431 data << uint32(0);
3432 m_target->SendMessageToSet(&data,true);
3434 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3435 if(GetId() == 39837)
3437 GameObject* pObj = new GameObject;
3438 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3439 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3441 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3442 pObj->SetSpellId(GetId());
3443 m_target->AddGameObject(pObj);
3444 m_target->GetMap()->Add(pObj);
3446 else
3447 delete pObj;
3450 else
3452 // Frost stun aura -> freeze/unfreeze target
3453 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3455 bool found_another = false;
3456 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3458 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3459 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3461 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3463 found_another = true;
3464 break;
3467 if(found_another)
3468 break;
3471 if(!found_another)
3472 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3475 // Real remove called after current aura remove from lists, check if other similar auras active
3476 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3477 return;
3479 m_target->clearUnitState(UNIT_STAT_STUNNED);
3480 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3482 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3484 if(m_target->getVictim() && m_target->isAlive())
3485 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3487 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3488 data.append(m_target->GetPackGUID());
3489 data << uint32(0);
3490 m_target->SendMessageToSet(&data,true);
3493 // Wyvern Sting
3494 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3496 Unit* caster = GetCaster();
3497 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3498 return;
3500 uint32 spell_id = 0;
3502 switch(GetId())
3504 case 19386: spell_id = 24131; break;
3505 case 24132: spell_id = 24134; break;
3506 case 24133: spell_id = 24135; break;
3507 case 27068: spell_id = 27069; break;
3508 case 49011: spell_id = 49009; break;
3509 case 49012: spell_id = 49010; break;
3510 default:
3511 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3512 return;
3515 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3517 if(!spellInfo)
3518 return;
3520 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3521 return;
3526 void Aura::HandleModStealth(bool apply, bool Real)
3528 Unit* pTarget = m_target;
3529 SpellEntry const* pSpellInfo = GetSpellProto();
3531 if (apply)
3533 // drop flag at stealth in bg
3534 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3536 // only at real aura add
3537 if (Real)
3539 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3541 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3542 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3544 // apply only if not in GM invisibility (and overwrite invisibility state)
3545 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3547 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3548 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3551 // apply full stealth period bonuses only at first stealth aura in stack
3552 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3554 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3555 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3557 // Master of Subtlety
3558 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3560 pTarget->RemoveAurasDueToSpell(31666);
3561 int32 bp = (*i)->GetModifier()->m_amount;
3562 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3564 // Overkill
3565 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3567 pTarget->RemoveAurasDueToSpell(58428);
3568 pTarget->CastSpell(pTarget, 58427, true);
3574 else
3576 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3577 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3579 // if no GM invisibility
3580 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3582 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3584 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3585 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3587 // restore invisibility if any
3588 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3590 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3591 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3593 else
3594 pTarget->SetVisibility(VISIBILITY_ON);
3597 // apply delayed talent bonus remover at last stealth aura remove
3598 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3599 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3601 // Master of Subtlety
3602 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3603 pTarget->CastSpell(pTarget,31666,true);
3604 // Overkill
3605 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3606 pTarget->CastSpell(pTarget, 58428, true);
3612 void Aura::HandleInvisibility(bool apply, bool Real)
3614 if(apply)
3616 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3618 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3620 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3622 // apply glow vision
3623 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3627 // apply only if not in GM invisibility and not stealth
3628 if(m_target->GetVisibility()==VISIBILITY_ON)
3630 // Aura not added yet but visibility code expect temporary add aura
3631 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3632 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3635 else
3637 // recalculate value at modifier remove (current aura already removed)
3638 m_target->m_invisibilityMask = 0;
3639 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3640 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3641 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3643 // only at real aura remove and if not have different invisibility auras.
3644 if(Real && m_target->m_invisibilityMask==0)
3646 // remove glow vision
3647 if(m_target->GetTypeId() == TYPEID_PLAYER)
3648 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3650 // apply only if not in GM invisibility & not stealthed while invisible
3651 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3653 // if have stealth aura then already have stealth visibility
3654 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3655 m_target->SetVisibility(VISIBILITY_ON);
3661 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3663 if(apply)
3665 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3667 else
3669 // recalculate value at modifier remove (current aura already removed)
3670 m_target->m_detectInvisibilityMask = 0;
3671 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3672 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3673 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3675 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3676 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3679 void Aura::HandleAuraModRoot(bool apply, bool Real)
3681 // only at real add/remove aura
3682 if(!Real)
3683 return;
3685 if (apply)
3687 // Frost root aura -> freeze/unfreeze target
3688 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3689 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3691 m_target->addUnitState(UNIT_STAT_ROOT);
3692 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3693 // probably wrong (this add skinable flag)
3694 // TODO: find correct flag
3695 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3697 //Save last orientation
3698 if( m_target->getVictim() )
3699 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3701 if(m_target->GetTypeId() == TYPEID_PLAYER)
3703 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3704 data.append(m_target->GetPackGUID());
3705 data << (uint32)2;
3706 m_target->SendMessageToSet(&data,true);
3708 //Clear unit movement flags
3709 m_target->SetUnitMovementFlags(0);
3711 else
3712 ((Creature *)m_target)->StopMoving();
3714 else
3716 // Frost root aura -> freeze/unfreeze target
3717 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3719 bool found_another = false;
3720 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3722 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3723 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3725 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3727 found_another = true;
3728 break;
3731 if(found_another)
3732 break;
3735 if(!found_another)
3736 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3739 // Real remove called after current aura remove from lists, check if other similar auras active
3740 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3741 return;
3743 m_target->clearUnitState(UNIT_STAT_ROOT);
3744 // probably wrong (this add skinable flag)
3745 // TODO: find correct flag
3746 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3748 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3750 if(m_target->getVictim() && m_target->isAlive())
3751 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3753 if(m_target->GetTypeId() == TYPEID_PLAYER)
3755 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3756 data.append(m_target->GetPackGUID());
3757 data << (uint32)2;
3758 m_target->SendMessageToSet(&data,true);
3764 void Aura::HandleAuraModSilence(bool apply, bool Real)
3766 // only at real add/remove aura
3767 if(!Real)
3768 return;
3770 if(apply)
3772 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3773 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3774 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3775 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3776 m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
3778 switch (GetId())
3780 // Arcane Torrent (Energy)
3781 case 25046:
3783 Unit * caster = GetCaster();
3784 if (!caster)
3785 return;
3787 // Search Mana Tap auras on caster
3788 Aura * dummy = caster->GetDummyAura(28734);
3789 if (dummy)
3791 int32 bp = dummy->GetStackAmount() * 10;
3792 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3793 caster->RemoveAurasDueToSpell(28734);
3798 else
3800 // Real remove called after current aura remove from lists, check if other similar auras active
3801 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3802 return;
3804 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3808 void Aura::HandleModThreat(bool apply, bool Real)
3810 // only at real add/remove aura
3811 if(!Real)
3812 return;
3814 if(!m_target->isAlive())
3815 return;
3817 Unit* caster = GetCaster();
3819 if(!caster || !caster->isAlive())
3820 return;
3822 int level_diff = 0;
3823 int multiplier = 0;
3824 switch (GetId())
3826 // Arcane Shroud
3827 case 26400:
3828 level_diff = m_target->getLevel() - 60;
3829 multiplier = 2;
3830 break;
3831 // The Eye of Diminution
3832 case 28862:
3833 level_diff = m_target->getLevel() - 60;
3834 multiplier = 1;
3835 break;
3837 if (level_diff > 0)
3838 m_modifier.m_amount += multiplier * level_diff;
3840 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3842 if(m_modifier.m_miscvalue & int32(1<<x))
3844 if(m_target->GetTypeId() == TYPEID_PLAYER)
3845 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3850 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3852 // only at real add/remove aura
3853 if(!Real)
3854 return;
3856 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3857 return;
3859 Unit* caster = GetCaster();
3861 if(!caster || !caster->isAlive())
3862 return;
3864 float threatMod = 0.0f;
3865 if(apply)
3866 threatMod = float(m_modifier.m_amount);
3867 else
3868 threatMod = float(-m_modifier.m_amount);
3870 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3873 void Aura::HandleModTaunt(bool apply, bool Real)
3875 // only at real add/remove aura
3876 if(!Real)
3877 return;
3879 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3880 return;
3882 Unit* caster = GetCaster();
3884 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3885 return;
3887 if(apply)
3888 m_target->TauntApply(caster);
3889 else
3891 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3892 m_target->TauntFadeOut(caster);
3896 /*********************************************************/
3897 /*** MODIFY SPEED ***/
3898 /*********************************************************/
3899 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3901 // all applied/removed only at real aura add/remove
3902 if(!Real)
3903 return;
3905 m_target->UpdateSpeed(MOVE_RUN, true);
3908 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3910 // all applied/removed only at real aura add/remove
3911 if(!Real)
3912 return;
3914 m_target->UpdateSpeed(MOVE_RUN, true);
3917 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3919 // all applied/removed only at real aura add/remove
3920 if(!Real)
3921 return;
3923 // Enable Fly mode for flying mounts
3924 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3926 WorldPacket data;
3927 if(apply)
3928 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3929 else
3930 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3931 data.append(m_target->GetPackGUID());
3932 data << uint32(0); // unknown
3933 m_target->SendMessageToSet(&data, true);
3935 //Players on flying mounts must be immune to polymorph
3936 if (m_target->GetTypeId()==TYPEID_PLAYER)
3937 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3939 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3940 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3941 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3944 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3947 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3949 // all applied/removed only at real aura add/remove
3950 if(!Real)
3951 return;
3953 m_target->UpdateSpeed(MOVE_SWIM, true);
3956 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3958 // all applied/removed only at real aura add/remove
3959 if(!Real)
3960 return;
3962 m_target->UpdateSpeed(MOVE_RUN, true);
3963 m_target->UpdateSpeed(MOVE_SWIM, true);
3964 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3967 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3969 // all applied/removed only at real aura add/remove
3970 if(!Real)
3971 return;
3973 m_target->UpdateSpeed(MOVE_RUN, true);
3974 m_target->UpdateSpeed(MOVE_SWIM, true);
3975 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3978 /*********************************************************/
3979 /*** IMMUNITY ***/
3980 /*********************************************************/
3982 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
3984 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3986 //immune movement impairment and loss of control
3987 if(GetId()==42292 || GetId()==59752)
3988 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3990 // cache values in local vars for prevent access to possible deleted aura data
3991 SpellEntry const* spellInfo = GetSpellProto();
3992 uint32 misc = m_modifier.m_miscvalue;
3993 Unit* target = m_target;
3995 if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3997 Unit::AuraMap& Auras = target->GetAuras();
3998 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4000 next = iter;
4001 ++next;
4002 SpellEntry const *spell = iter->second->GetSpellProto();
4003 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
4004 spell->Id != spellInfo->Id)
4006 //check for mechanic mask
4007 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
4009 target->RemoveAurasDueToSpell(spell->Id);
4010 if(Auras.empty())
4011 break;
4012 else
4013 next = Auras.begin();
4019 target->ApplySpellImmune(spellInfo->Id,IMMUNITY_MECHANIC,misc,apply);
4021 // Bestial Wrath
4022 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellIconID == 1680)
4024 // The Beast Within cast on owner if talent present
4025 if (Unit* owner = target->GetOwner())
4027 // Search talent
4028 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4029 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4031 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4033 if (apply)
4034 owner->CastSpell(owner, 34471, true, 0, this);
4035 else
4036 owner->RemoveAurasDueToSpell(34471);
4037 break;
4043 // The Beast Within and Bestial Wrath - immunity
4044 if (spellInfo->Id == 19574 || spellInfo->Id == 34471)
4046 if (apply)
4048 target->CastSpell(target,24395,true);
4049 target->CastSpell(target,24396,true);
4050 target->CastSpell(target,24397,true);
4051 target->CastSpell(target,26592,true);
4053 else
4055 target->RemoveAurasDueToSpell(24395);
4056 target->RemoveAurasDueToSpell(24396);
4057 target->RemoveAurasDueToSpell(24397);
4058 target->RemoveAurasDueToSpell(26592);
4063 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4064 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4066 // when removing flag aura, handle flag drop
4067 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4068 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4070 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4071 bg->EventPlayerDroppedFlag(((Player*)m_target));
4074 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4077 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4079 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4081 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4082 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4084 if (auraList.front() != this) // skip itself aura (it already added)
4086 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4087 itr = auraList.begin();
4089 else
4090 ++itr;
4094 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4097 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4099 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4101 // remove all flag auras (they are positive, but they must be removed when you are immune)
4102 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4103 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4104 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4106 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4107 if( Real && apply
4108 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4109 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4111 uint32 school_mask = m_modifier.m_miscvalue;
4112 Unit::AuraMap& Auras = m_target->GetAuras();
4113 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4115 next = iter;
4116 ++next;
4117 SpellEntry const *spell = iter->second->GetSpellProto();
4118 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4119 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4120 && !iter->second->IsPositive() //Don't remove positive spells
4121 && spell->Id != GetId() ) //Don't remove self
4123 m_target->RemoveAurasDueToSpell(spell->Id);
4124 if(Auras.empty())
4125 break;
4126 else
4127 next = Auras.begin();
4131 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4133 if( apply )
4134 m_target->addUnitState(UNIT_STAT_ISOLATED);
4135 else
4136 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4140 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4142 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4145 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4147 // all applied/removed only at real aura add/remove
4148 if(!Real)
4149 return;
4151 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4154 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4156 if(!Real)
4157 return;
4159 if(apply)
4161 // some spell have charges by functionality not have its in spell data
4162 switch (GetId())
4164 case 28200: // Ascendance (Talisman of Ascendance trinket)
4165 SetAuraCharges(6);
4166 break;
4167 default: break;
4172 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4174 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4175 if(apply)
4176 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4177 else
4178 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4181 /*********************************************************/
4182 /*** PERIODIC ***/
4183 /*********************************************************/
4185 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4187 m_isPeriodic = apply;
4188 if (m_spellProto->Id == 66 && !apply)
4190 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4191 m_target->CastSpell(m_target, 32612, true, NULL, this);
4195 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4197 m_isPeriodic = apply;
4200 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4202 if (!Real)
4203 return;
4205 m_isPeriodic = apply;
4207 // Replenishment (0.25% from max)
4208 // Infinite Replenishment
4209 if (GetId() == 57669 ||
4210 GetId() == 61782)
4211 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4214 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4216 m_isPeriodic = apply;
4219 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4221 // spells required only Real aura add/remove
4222 if(!Real)
4223 return;
4225 // For prevent double apply bonuses
4226 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4228 Unit* caster = GetCaster();
4230 SpellEntry const*spell = GetSpellProto();
4231 switch( spell->SpellFamilyName)
4233 case SPELLFAMILY_ROGUE:
4235 if(!apply)
4237 switch(spell->Id)
4239 // Master of Subtlety
4240 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4241 // Overkill
4242 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4245 break;
4247 case SPELLFAMILY_HUNTER:
4249 // Explosive Shot
4250 if (apply && !loading && caster)
4251 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4252 break;
4256 m_isPeriodic = apply;
4259 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4261 m_isPeriodic = apply;
4264 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4266 // spells required only Real aura add/remove
4267 if(!Real)
4268 return;
4270 m_isPeriodic = apply;
4272 // For prevent double apply bonuses
4273 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4275 // Custom damage calculation after
4276 if (apply)
4278 if(loading)
4279 return;
4281 Unit *caster = GetCaster();
4282 if (!caster)
4283 return;
4285 switch (m_spellProto->SpellFamilyName)
4287 case SPELLFAMILY_GENERIC:
4289 // Pounce Bleed
4290 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4292 // $AP*0.18/6 bonus per tick
4293 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4294 return;
4296 break;
4298 case SPELLFAMILY_WARRIOR:
4300 // Rend
4301 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4303 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4304 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4305 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4306 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4307 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4308 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4309 return;
4311 break;
4313 case SPELLFAMILY_DRUID:
4315 // Rake
4316 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4318 // $AP*0.06 bonus per tick
4319 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4320 return;
4322 // Lacerate
4323 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4325 // $AP*0.05/5 bonus per tick
4326 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4327 return;
4329 // Rip
4330 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4332 // 0.01*$AP*cp
4333 if (caster->GetTypeId() != TYPEID_PLAYER)
4334 return;
4336 uint8 cp = ((Player*)caster)->GetComboPoints();
4338 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4339 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4340 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4342 if((*itr)->GetId()==34241)
4344 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4345 break;
4348 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4349 return;
4351 // Lock Jaw
4352 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4354 // 0.15*$AP
4355 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4356 return;
4358 break;
4360 case SPELLFAMILY_ROGUE:
4362 // Rupture
4363 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4365 if (caster->GetTypeId() != TYPEID_PLAYER)
4366 return;
4367 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4368 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4369 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4370 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4371 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4372 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4373 uint8 cp = ((Player*)caster)->GetComboPoints();
4374 if (cp > 5) cp = 5;
4375 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4376 return;
4378 // Garrote
4379 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4381 // $AP*0.07 bonus per tick
4382 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4383 return;
4385 // Deadly Poison
4386 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4388 // 0.08*$AP / 4 * amount of stack
4389 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4390 return;
4392 break;
4394 case SPELLFAMILY_HUNTER:
4396 // Serpent Sting
4397 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4399 // $RAP*0.1/5 bonus per tick
4400 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4401 return;
4403 // Immolation Trap
4404 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4406 // $RAP*0.1/5 bonus per tick
4407 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4408 return;
4410 break;
4412 default:
4413 break;
4416 // remove time effects
4417 else
4419 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4420 if(m_spellProto->Id == 41917)
4421 m_target->CastSpell(m_target, 41915, true);
4425 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4427 m_isPeriodic = apply;
4430 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4432 m_isPeriodic = apply;
4435 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4437 m_isPeriodic = apply;
4440 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4442 m_isPeriodic = apply;
4445 /*********************************************************/
4446 /*** MODIFY STATS ***/
4447 /*********************************************************/
4449 /********************************/
4450 /*** RESISTANCE ***/
4451 /********************************/
4453 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4455 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4457 if(m_modifier.m_miscvalue & int32(1<<x))
4459 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4460 if(m_target->GetTypeId() == TYPEID_PLAYER)
4461 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4466 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4468 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4470 if(m_modifier.m_miscvalue & int32(1<<x))
4472 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4473 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4474 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4479 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4481 // only players have base stats
4482 if(m_target->GetTypeId() != TYPEID_PLAYER)
4484 //pets only have base armor
4485 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4486 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4488 else
4490 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4492 if(m_modifier.m_miscvalue & int32(1<<x))
4493 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4498 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4500 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4502 if(m_modifier.m_miscvalue & int32(1<<i))
4504 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4505 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4507 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4508 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4514 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4516 // only players have base stats
4517 if(m_target->GetTypeId() != TYPEID_PLAYER)
4519 //only pets have base stats
4520 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4521 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4523 else
4525 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4526 if(m_modifier.m_miscvalue & (1<<i))
4527 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4531 /********************************/
4532 /*** STAT ***/
4533 /********************************/
4535 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4537 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4539 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4540 return;
4543 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4545 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4546 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4548 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4549 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4550 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4551 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4556 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4558 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4560 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4561 return;
4564 // only players have base stats
4565 if (m_target->GetTypeId() != TYPEID_PLAYER)
4566 return;
4568 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4570 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4571 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4575 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4577 if(m_target->GetTypeId() != TYPEID_PLAYER)
4578 return;
4580 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4581 // This information for client side use only
4582 // Recalculate bonus
4583 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4586 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4588 if(m_target->GetTypeId() != TYPEID_PLAYER)
4589 return;
4591 // Recalculate bonus
4592 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4595 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4597 if(!Real || !apply)
4598 return;
4600 if(GetId()==33206)
4601 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4604 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4606 if(m_target->GetTypeId() != TYPEID_PLAYER)
4607 return;
4609 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4610 // This information for client side use only
4611 // Recalculate bonus
4612 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4615 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4617 if(m_target->GetTypeId() != TYPEID_PLAYER)
4618 return;
4620 // Recalculate bonus
4621 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4624 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4626 if(m_target->GetTypeId() != TYPEID_PLAYER)
4627 return;
4628 // implemented in Unit::SpellHealingBonus
4629 // this information is for client side only
4630 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4633 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4635 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4637 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4638 return;
4641 //save current and max HP before applying aura
4642 uint32 curHPValue = m_target->GetHealth();
4643 uint32 maxHPValue = m_target->GetMaxHealth();
4645 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4647 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4649 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4650 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4651 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4655 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4656 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4658 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4659 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4660 m_target->SetHealth(newHPValue);
4664 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4666 if(m_target->GetTypeId() != TYPEID_PLAYER)
4667 return;
4669 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4671 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4672 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4673 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4674 return;
4677 // Recalculate Armor
4678 m_target->UpdateArmor();
4681 /********************************/
4682 /*** HEAL & ENERGIZE ***/
4683 /********************************/
4684 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4686 m_isPeriodic = apply;
4689 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4691 if(m_modifier.periodictime == 0)
4692 m_modifier.periodictime = 1000;
4694 m_periodicTimer = m_modifier.periodictime;
4695 m_isPeriodic = apply;
4698 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4700 if(m_modifier.periodictime == 0)
4701 m_modifier.periodictime = 5000;
4703 m_periodicTimer = 5000;
4704 m_isPeriodic = apply;
4707 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4709 if (!Real)
4710 return;
4712 Powers pt = m_target->getPowerType();
4713 if(m_modifier.periodictime == 0)
4715 // Anger Management (only spell use this aura for rage)
4716 if (pt == POWER_RAGE)
4717 m_modifier.periodictime = 3000;
4718 else
4719 m_modifier.periodictime = 2000;
4722 m_periodicTimer = 5000;
4724 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4725 ((Player*)m_target)->UpdateManaRegen();
4727 m_isPeriodic = apply;
4730 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4732 // spells required only Real aura add/remove
4733 if(!Real)
4734 return;
4736 if (m_target->GetTypeId() != TYPEID_PLAYER)
4737 return;
4739 // Update manaregen value
4740 if (m_modifier.m_miscvalue == POWER_MANA)
4741 ((Player*)m_target)->UpdateManaRegen();
4744 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4746 // spells required only Real aura add/remove
4747 if(!Real)
4748 return;
4750 if (m_target->GetTypeId() != TYPEID_PLAYER)
4751 return;
4753 //Note: an increase in regen does NOT cause threat.
4754 ((Player*)m_target)->UpdateManaRegen();
4757 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4759 if(apply)
4760 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4761 else
4762 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4765 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4767 // Special case with temporary increase max/current health
4768 switch(GetId())
4770 case 12976: // Warrior Last Stand triggered spell
4771 case 28726: // Nightmare Seed ( Nightmare Seed )
4772 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4773 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4774 case 50322: // Survival Instincts
4776 if(Real)
4778 if(apply)
4780 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4781 m_target->ModifyHealth(m_modifier.m_amount);
4783 else
4785 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4786 m_target->ModifyHealth(-m_modifier.m_amount);
4787 else
4788 m_target->SetHealth(1);
4789 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4792 return;
4796 // generic case
4797 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4800 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4802 uint32 oldhealth = m_target->GetHealth();
4803 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4805 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4807 // refresh percentage
4808 if(oldhealth > 0)
4810 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4811 if(newhealth==0)
4812 newhealth = 1;
4814 m_target->SetHealth(newhealth);
4818 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool /*Real*/)
4820 Powers powerType = m_target->getPowerType();
4821 if(int32(powerType) != m_modifier.m_miscvalue)
4822 return;
4824 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4826 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4829 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4831 Powers powerType = m_target->getPowerType();
4832 if(int32(powerType) != m_modifier.m_miscvalue)
4833 return;
4835 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4837 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4840 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4842 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4845 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4847 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4850 /********************************/
4851 /*** FIGHT ***/
4852 /********************************/
4854 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4856 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4857 return;
4859 ((Player*)m_target)->UpdateParryPercentage();
4862 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4864 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4865 return;
4867 ((Player*)m_target)->UpdateDodgePercentage();
4868 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4871 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4873 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4874 return;
4876 ((Player*)m_target)->UpdateBlockPercentage();
4877 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4880 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4882 // spells required only Real aura add/remove
4883 if(!Real)
4884 return;
4886 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4887 return;
4889 ((Player*)m_target)->UpdateManaRegen();
4892 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4894 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4895 return;
4897 // apply item specific bonuses for already equipped weapon
4898 if(Real)
4900 for(int i = 0; i < MAX_ATTACK; ++i)
4901 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4902 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4905 // mods must be applied base at equipped weapon class and subclass comparison
4906 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4907 // m_modifier.m_miscvalue comparison with item generated damage types
4909 if (GetSpellProto()->EquippedItemClass == -1)
4911 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4912 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4913 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4915 else
4917 // done in Player::_ApplyWeaponDependentAuraMods
4921 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
4923 if(m_target->GetTypeId() == TYPEID_PLAYER)
4925 ((Player*)m_target)->UpdateMeleeHitChances();
4926 ((Player*)m_target)->UpdateRangedHitChances();
4928 else
4930 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4931 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4935 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
4937 if(m_target->GetTypeId() == TYPEID_PLAYER)
4939 ((Player*)m_target)->UpdateSpellHitChances();
4941 else
4943 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4947 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4949 // spells required only Real aura add/remove
4950 if(!Real)
4951 return;
4953 if(m_target->GetTypeId() == TYPEID_PLAYER)
4955 ((Player*)m_target)->UpdateAllSpellCritChances();
4957 else
4959 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4963 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4965 // spells required only Real aura add/remove
4966 if(!Real)
4967 return;
4969 if(m_target->GetTypeId() != TYPEID_PLAYER)
4970 return;
4972 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4973 if (m_modifier.m_miscvalue & (1<<school))
4974 ((Player*)m_target)->UpdateSpellCritChance(school);
4977 /********************************/
4978 /*** ATTACK SPEED ***/
4979 /********************************/
4981 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
4983 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4986 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
4988 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4989 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4990 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4993 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
4995 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4996 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4997 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4998 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5001 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5003 if(!m_target->isAlive() )
5004 return;
5006 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5009 void Aura::HandleHaste(bool apply, bool /*Real*/)
5011 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
5012 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
5013 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
5016 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5018 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5021 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5023 if(m_target->GetTypeId() != TYPEID_PLAYER)
5024 return;
5025 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5028 /********************************/
5029 /*** ATTACK POWER ***/
5030 /********************************/
5032 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5034 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5037 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5039 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5040 return;
5042 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5045 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5047 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5048 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5051 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5053 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5054 return;
5056 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5057 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5060 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5062 // spells required only Real aura add/remove
5063 if(!Real)
5064 return;
5066 // Recalculate bonus
5067 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5068 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5071 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5073 // spells required only Real aura add/remove
5074 if(!Real)
5075 return;
5077 // Recalculate bonus
5078 if(m_target->GetTypeId() == TYPEID_PLAYER)
5079 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5082 /********************************/
5083 /*** DAMAGE BONUS ***/
5084 /********************************/
5085 void Aura::HandleModDamageDone(bool apply, bool Real)
5087 // apply item specific bonuses for already equipped weapon
5088 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5090 for(int i = 0; i < MAX_ATTACK; ++i)
5091 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5092 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5095 // m_modifier.m_miscvalue is bitmask of spell schools
5096 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5097 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5098 // 127 - full bitmask any damages
5100 // mods must be applied base at equipped weapon class and subclass comparison
5101 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5102 // m_modifier.m_miscvalue comparison with item generated damage types
5104 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5106 // apply generic physical damage bonuses including wand case
5107 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5109 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5110 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5111 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5113 else
5115 // done in Player::_ApplyWeaponDependentAuraMods
5118 if(m_target->GetTypeId() == TYPEID_PLAYER)
5120 if(m_positive)
5121 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5122 else
5123 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5127 // Skip non magic case for speedup
5128 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5129 return;
5131 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5133 // wand magic case (skip generic to all item spell bonuses)
5134 // done in Player::_ApplyWeaponDependentAuraMods
5136 // Skip item specific requirements for not wand magic damage
5137 return;
5140 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5141 // This information for client side use only
5142 if(m_target->GetTypeId() == TYPEID_PLAYER)
5144 if(m_positive)
5146 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5148 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5149 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5152 else
5154 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5156 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5157 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5160 Pet* pet = m_target->GetPet();
5161 if(pet)
5162 pet->UpdateAttackPowerAndDamage();
5166 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5168 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5170 // apply item specific bonuses for already equipped weapon
5171 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5173 for(int i = 0; i < MAX_ATTACK; ++i)
5174 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5175 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5178 // m_modifier.m_miscvalue is bitmask of spell schools
5179 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5180 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5181 // 127 - full bitmask any damages
5183 // mods must be applied base at equipped weapon class and subclass comparison
5184 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5185 // m_modifier.m_miscvalue comparison with item generated damage types
5187 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5189 // apply generic physical damage bonuses including wand case
5190 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5192 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5193 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5194 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5196 else
5198 // done in Player::_ApplyWeaponDependentAuraMods
5200 // For show in client
5201 if(m_target->GetTypeId() == TYPEID_PLAYER)
5202 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5205 // Skip non magic case for speedup
5206 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5207 return;
5209 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5211 // wand magic case (skip generic to all item spell bonuses)
5212 // done in Player::_ApplyWeaponDependentAuraMods
5214 // Skip item specific requirements for not wand magic damage
5215 return;
5218 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5219 // Send info to client
5220 if(m_target->GetTypeId() == TYPEID_PLAYER)
5221 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5222 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5225 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5227 // spells required only Real aura add/remove
5228 if(!Real)
5229 return;
5231 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5233 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5236 /********************************/
5237 /*** POWER COST ***/
5238 /********************************/
5240 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5242 // spells required only Real aura add/remove
5243 if(!Real)
5244 return;
5246 float amount = m_modifier.m_amount/100.0f;
5247 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5248 if(m_modifier.m_miscvalue & (1<<i))
5249 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5252 void Aura::HandleModPowerCost(bool apply, bool Real)
5254 // spells required only Real aura add/remove
5255 if(!Real)
5256 return;
5258 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5259 if(m_modifier.m_miscvalue & (1<<i))
5260 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5263 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5265 // spells required only Real aura add/remove
5266 if(!Real)
5267 return;
5268 if(m_target->GetTypeId() != TYPEID_PLAYER)
5269 return;
5270 uint32 mask[3] = {0, 0, 0};
5271 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5272 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5274 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5275 mask[0]|=ptr[0];
5276 mask[1]|=ptr[1];
5277 mask[2]|=ptr[2];
5280 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5281 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5282 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5285 /*********************************************************/
5286 /*** OTHERS ***/
5287 /*********************************************************/
5289 void Aura::HandleShapeshiftBoosts(bool apply)
5291 uint32 spellId = 0;
5292 uint32 spellId2 = 0;
5293 uint32 HotWSpellId = 0;
5295 switch(GetModifier()->m_miscvalue)
5297 case FORM_CAT:
5298 spellId = 3025;
5299 HotWSpellId = 24900;
5300 break;
5301 case FORM_TREE:
5302 spellId = 5420;
5303 spellId2 = 34123;
5304 break;
5305 case FORM_TRAVEL:
5306 spellId = 5419;
5307 break;
5308 case FORM_AQUA:
5309 spellId = 5421;
5310 break;
5311 case FORM_BEAR:
5312 spellId = 1178;
5313 spellId2 = 21178;
5314 HotWSpellId = 24899;
5315 break;
5316 case FORM_DIREBEAR:
5317 spellId = 9635;
5318 spellId2 = 21178;
5319 HotWSpellId = 24899;
5320 break;
5321 case FORM_BATTLESTANCE:
5322 spellId = 21156;
5323 break;
5324 case FORM_DEFENSIVESTANCE:
5325 spellId = 7376;
5326 break;
5327 case FORM_BERSERKERSTANCE:
5328 spellId = 7381;
5329 break;
5330 case FORM_MOONKIN:
5331 spellId = 24905;
5332 // aura from effect trigger spell
5333 spellId2 = 24907;
5334 break;
5335 case FORM_FLIGHT:
5336 spellId = 33948;
5337 spellId2 = 34764;
5338 break;
5339 case FORM_FLIGHT_EPIC:
5340 spellId = 40122;
5341 spellId2 = 40121;
5342 break;
5343 case FORM_METAMORPHOSIS:
5344 spellId = 54817;
5345 spellId2 = 54879;
5346 break;
5347 case FORM_SPIRITOFREDEMPTION:
5348 spellId = 27792;
5349 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5350 break;
5351 case FORM_GHOSTWOLF:
5352 case FORM_AMBIENT:
5353 case FORM_GHOUL:
5354 case FORM_SHADOW:
5355 case FORM_STEALTH:
5356 case FORM_CREATURECAT:
5357 case FORM_CREATUREBEAR:
5358 spellId = 0;
5359 break;
5362 uint32 form = GetModifier()->m_miscvalue-1;
5364 if(apply)
5366 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5367 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5369 if(m_target->GetTypeId() == TYPEID_PLAYER)
5371 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5372 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5374 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5375 if(itr->first==spellId || itr->first==spellId2) continue;
5376 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5377 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5378 if (spellInfo->Stances & (1<<form))
5379 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5381 //LotP
5382 if (((Player*)m_target)->HasSpell(17007))
5384 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5385 if (spellInfo && spellInfo->Stances & (1<<form))
5386 m_target->CastSpell(m_target, 24932, true, NULL, this);
5388 // HotW
5389 if (HotWSpellId)
5391 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5392 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5394 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5396 int32 HotWMod = (*i)->GetModifier()->m_amount;
5397 if(GetModifier()->m_miscvalue == FORM_CAT)
5398 HotWMod /= 2;
5400 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5401 break;
5407 else
5409 m_target->RemoveAurasDueToSpell(spellId);
5410 m_target->RemoveAurasDueToSpell(spellId2);
5412 Unit::AuraMap& tAuras = m_target->GetAuras();
5413 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5415 if (itr->second->IsRemovedOnShapeLost())
5417 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5418 itr = tAuras.begin();
5420 else
5422 ++itr;
5427 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5428 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5431 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5433 if(m_target->GetTypeId() != TYPEID_UNIT)
5434 return;
5436 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5437 if(ci && ci->type == CREATURE_TYPE_BEAST)
5438 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5441 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5443 if(apply)
5444 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5445 else
5446 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5449 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5451 if(m_target->GetTypeId() != TYPEID_PLAYER)
5452 return;
5454 if(apply)
5455 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5456 else
5457 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5460 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5462 HandleAuraModPacify(apply,Real);
5463 HandleAuraModSilence(apply,Real);
5466 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5468 if(m_target->GetTypeId() != TYPEID_PLAYER)
5469 return;
5471 if(apply)
5473 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5475 else
5477 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5481 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5483 // all applied/removed only at real aura add/remove
5484 if(!Real)
5485 return;
5487 // allow fly
5488 WorldPacket data;
5489 if(apply)
5490 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5491 else
5492 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5493 data.append(m_target->GetPackGUID());
5494 data << uint32(0); // unk
5495 m_target->SendMessageToSet(&data, true);
5498 void Aura::HandleModRating(bool apply, bool Real)
5500 // spells required only Real aura add/remove
5501 if(!Real)
5502 return;
5504 if(m_target->GetTypeId() != TYPEID_PLAYER)
5505 return;
5507 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5508 if (m_modifier.m_miscvalue & (1 << rating))
5509 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5512 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5514 // spells required only Real aura add/remove
5515 if(!Real)
5516 return;
5518 if(m_target->GetTypeId() != TYPEID_PLAYER)
5519 return;
5520 // Just recalculate ratings
5521 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5522 if (m_modifier.m_miscvalue & (1 << rating))
5523 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5526 void Aura::HandleForceMoveForward(bool apply, bool Real)
5528 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5529 return;
5530 if(apply)
5531 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5532 else
5533 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5536 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5538 if(m_target->GetTypeId() != TYPEID_PLAYER)
5539 return;
5541 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5542 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5545 void Aura::HandleModTargetResistance(bool apply, bool Real)
5547 // spells required only Real aura add/remove
5548 if(!Real)
5549 return;
5550 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5552 // show armor penetration
5553 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5554 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5556 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5557 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5558 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5561 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5563 BaseModType modType = FLAT_MOD;
5564 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5565 modType = PCT_MOD;
5567 if(m_target->GetTypeId() == TYPEID_PLAYER)
5568 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5571 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5573 // spells required only Real aura add/remove
5574 if(!Real)
5575 return;
5577 if(m_target->GetTypeId() != TYPEID_PLAYER)
5578 return;
5580 Player *target = (Player*)m_target;
5582 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5583 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5584 if( !apply && m_duration==0 && target->GetComboTarget())
5585 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5586 target->AddComboPoints(unit, -m_modifier.m_amount);
5589 void Aura::HandleModUnattackable( bool Apply, bool Real )
5591 if(Real && Apply)
5593 m_target->CombatStop();
5594 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5596 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5599 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5601 // spells required only Real aura add/remove
5602 if(!Real)
5603 return;
5605 // prepare spirit state
5606 if(apply)
5608 if(m_target->GetTypeId()==TYPEID_PLAYER)
5610 // disable breath/etc timers
5611 ((Player*)m_target)->StopMirrorTimers();
5613 // set stand state (expected in this form)
5614 if(!m_target->IsStandState())
5615 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5618 m_target->SetHealth(1);
5620 // die at aura end
5621 else
5622 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5625 void Aura::CleanupTriggeredSpells()
5627 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5629 // Blood Frenzy remove
5630 m_target->RemoveAurasDueToSpell(30069);
5631 m_target->RemoveAurasDueToSpell(30070);
5632 return;
5635 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5636 if(!tSpellId)
5637 return;
5639 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5640 if(!tProto)
5641 return;
5643 if(GetSpellDuration(tProto) != -1)
5644 return;
5646 // needed for spell 43680, maybe others
5647 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5648 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5649 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5650 return;
5651 m_target->RemoveAurasDueToSpell(tSpellId);
5654 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5656 if(!Real)
5657 return;
5659 // prevent double apply bonuses
5660 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5662 if(Unit* caster = GetCaster())
5664 float DoneActualBenefit = 0.0f;
5665 switch(m_spellProto->SpellFamilyName)
5667 case SPELLFAMILY_PRIEST:
5668 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5670 //+30% from +healing bonus
5671 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5672 break;
5674 break;
5675 case SPELLFAMILY_MAGE:
5676 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5678 //frost ward, fire ward, ice barrier
5679 //+10% from +spd bonus
5680 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5681 break;
5683 break;
5684 case SPELLFAMILY_WARLOCK:
5685 if(m_spellProto->SpellFamilyFlags == 0x00)
5687 //shadow ward
5688 //+10% from +spd bonus
5689 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5690 break;
5692 break;
5693 default:
5694 break;
5697 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5699 m_modifier.m_amount += (int32)DoneActualBenefit;
5704 void Aura::PeriodicTick()
5706 if(!m_target->isAlive())
5707 return;
5709 switch(m_modifier.m_auraname)
5711 case SPELL_AURA_PERIODIC_DAMAGE:
5712 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5714 Unit *pCaster = GetCaster();
5715 if(!pCaster)
5716 return;
5718 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5719 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5720 return;
5722 // Check for immune (not use charges)
5723 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5724 return;
5726 // some auras remove at specific health level or more
5727 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5729 switch(GetId())
5731 case 43093: case 31956: case 38801:
5732 case 35321: case 38363: case 39215:
5733 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5735 m_target->RemoveAurasDueToSpell(GetId());
5736 return;
5738 break;
5739 case 38772:
5741 uint32 percent =
5742 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5743 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5744 100;
5745 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5747 m_target->RemoveAurasDueToSpell(GetId());
5748 return;
5750 break;
5752 default:
5753 break;
5757 uint32 absorb=0;
5758 uint32 resist=0;
5759 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5761 // ignore non positive values (can be result apply spellmods to aura damage
5762 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5764 uint32 pdamage;
5766 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5768 pdamage = amount;
5770 // Calculate armor mitigation if it is a physical spell
5771 // But not for bleed mechanic spells
5772 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5773 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5775 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5776 cleanDamage.damage += pdamage - pdamageReductedArmor;
5777 pdamage = pdamageReductedArmor;
5780 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5782 // Curse of Agony damage-per-tick calculation
5783 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5785 // 1..4 ticks, 1/2 from normal tick damage
5786 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5787 pdamage = pdamage/2;
5788 // 9..12 ticks, 3/2 from normal tick damage
5789 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5790 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5791 // 5..8 ticks have normal tick damage
5794 else
5795 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5797 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5798 // Reduce dot damage from resilience for players
5799 if (m_target->GetTypeId()==TYPEID_PLAYER)
5800 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5802 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5804 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5805 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5807 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5808 data.append(m_target->GetPackGUID());
5809 data.appendPackGUID(GetCasterGUID());
5810 data << uint32(GetId());
5811 data << uint32(1);
5812 data << uint32(m_modifier.m_auraname);
5813 data << (uint32)pdamage;
5814 data << uint32(0); // overkill
5815 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5816 data << (uint32)absorb;
5817 data << (uint32)resist;
5818 m_target->SendMessageToSet(&data,true);
5820 Unit* target = m_target; // aura can be deleted in DealDamage
5821 SpellEntry const* spellProto = GetSpellProto();
5823 // Set trigger flag
5824 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5825 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5826 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5827 if (pdamage)
5828 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5829 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5831 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5832 break;
5834 case SPELL_AURA_PERIODIC_LEECH:
5835 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5837 Unit *pCaster = GetCaster();
5838 if(!pCaster)
5839 return;
5841 if(!pCaster->isAlive())
5842 return;
5844 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5845 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5846 return;
5848 // Check for immune
5849 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5850 return;
5852 uint32 absorb=0;
5853 uint32 resist=0;
5854 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5856 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5858 //Calculate armor mitigation if it is a physical spell
5859 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5861 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5862 cleanDamage.damage += pdamage - pdamageReductedArmor;
5863 pdamage = pdamageReductedArmor;
5866 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5868 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5869 // Reduce dot damage from resilience for players
5870 if (m_target->GetTypeId()==TYPEID_PLAYER)
5871 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5873 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5875 if(m_target->GetHealth() < pdamage)
5876 pdamage = uint32(m_target->GetHealth());
5878 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5879 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5881 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5884 Unit* target = m_target; // aura can be deleted in DealDamage
5885 SpellEntry const* spellProto = GetSpellProto();
5886 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5887 int32 stackAmount = GetStackAmount();
5889 // Set trigger flag
5890 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5891 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5892 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5893 if (pdamage)
5894 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5895 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5896 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5898 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5900 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5902 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5903 pCaster->m_currentSpells[i]->cancel();
5908 if(Player *modOwner = pCaster->GetSpellModOwner())
5909 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5911 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5913 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
5914 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5915 break;
5917 case SPELL_AURA_PERIODIC_HEAL:
5918 case SPELL_AURA_OBS_MOD_HEALTH:
5920 Unit *pCaster = GetCaster();
5921 if(!pCaster)
5922 return;
5924 // heal for caster damage (must be alive)
5925 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5926 return;
5928 // ignore non positive values (can be result apply spellmods to aura damage
5929 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5931 uint32 pdamage;
5933 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5934 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5935 else
5936 pdamage = amount;
5938 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5940 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5941 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5943 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5944 data.append(m_target->GetPackGUID());
5945 data.appendPackGUID(GetCasterGUID());
5946 data << uint32(GetId());
5947 data << uint32(1);
5948 data << uint32(m_modifier.m_auraname);
5949 data << (uint32)pdamage;
5950 data << uint32(0); // wotlk
5951 m_target->SendMessageToSet(&data,true);
5953 int32 gain = m_target->ModifyHealth(pdamage);
5955 // add HoTs to amount healed in bgs
5956 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5957 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5958 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5960 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5962 SpellEntry const* spellProto = GetSpellProto();
5964 // heal for caster damage
5965 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5967 uint32 dmg = spellProto->manaPerSecond;
5968 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5970 pCaster->RemoveAurasDueToSpell(GetId());
5972 // finish current generic/channeling spells, don't affect autorepeat
5973 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5975 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5977 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5979 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5980 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5983 else
5985 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5987 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5988 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5992 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5993 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5994 // ignore item heals
5995 // if(procSpell && !haveCastItem)
5996 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5997 break;
5999 case SPELL_AURA_PERIODIC_MANA_LEECH:
6001 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6002 return;
6004 Powers power = Powers(m_modifier.m_miscvalue);
6006 // power type might have changed between aura applying and tick (druid's shapeshift)
6007 if(m_target->getPowerType() != power)
6008 return;
6010 Unit *pCaster = GetCaster();
6011 if(!pCaster)
6012 return;
6014 if(!pCaster->isAlive())
6015 return;
6017 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6018 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
6019 return;
6021 // Check for immune (not use charges)
6022 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6023 return;
6025 // ignore non positive values (can be result apply spellmods to aura damage
6026 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6028 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6029 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6030 if (m_spellProto->ManaCostPercentage)
6032 // max value
6033 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6034 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6035 if(pdamage > maxmana)
6036 pdamage = maxmana;
6039 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6040 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6042 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6044 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6045 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6046 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6048 m_target->ModifyPower(power, -drain_amount);
6050 float gain_multiplier = 0;
6052 if(pCaster->GetMaxPower(power) > 0)
6054 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6056 if(Player *modOwner = pCaster->GetSpellModOwner())
6057 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6060 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6061 data.append(m_target->GetPackGUID());
6062 data.appendPackGUID(GetCasterGUID());
6063 data << uint32(GetId());
6064 data << uint32(1);
6065 data << uint32(m_modifier.m_auraname);
6066 data << (uint32)power; // power type
6067 data << (uint32)drain_amount;
6068 data << (float)gain_multiplier;
6069 m_target->SendMessageToSet(&data,true);
6071 int32 gain_amount = int32(drain_amount*gain_multiplier);
6073 if(gain_amount)
6075 int32 gain = pCaster->ModifyPower(power,gain_amount);
6076 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6078 break;
6080 case SPELL_AURA_PERIODIC_ENERGIZE:
6082 // ignore non positive values (can be result apply spellmods to aura damage
6083 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6085 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6086 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6088 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6089 break;
6091 Powers power = Powers(m_modifier.m_miscvalue);
6093 if(m_target->GetMaxPower(power) == 0)
6094 break;
6096 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6097 data.append(m_target->GetPackGUID());
6098 data.appendPackGUID(GetCasterGUID());
6099 data << uint32(GetId());
6100 data << uint32(1);
6101 data << uint32(m_modifier.m_auraname);
6102 data << (uint32)power; // power type
6103 data << (uint32)pdamage;
6104 m_target->SendMessageToSet(&data,true);
6106 int32 gain = m_target->ModifyPower(power,pdamage);
6108 if(Unit* pCaster = GetCaster())
6109 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6110 break;
6112 case SPELL_AURA_OBS_MOD_MANA:
6114 // ignore non positive values (can be result apply spellmods to aura damage
6115 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6117 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6119 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6120 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6122 if(m_target->GetMaxPower(POWER_MANA) == 0)
6123 break;
6125 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6126 data.append(m_target->GetPackGUID());
6127 data.appendPackGUID(GetCasterGUID());
6128 data << uint32(GetId());
6129 data << uint32(1);
6130 data << uint32(m_modifier.m_auraname);
6131 data << (uint32)0; // ?
6132 data << (uint32)pdamage;
6133 m_target->SendMessageToSet(&data,true);
6135 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6137 if(Unit* pCaster = GetCaster())
6138 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6139 break;
6141 case SPELL_AURA_POWER_BURN_MANA:
6143 Unit *pCaster = GetCaster();
6144 if(!pCaster)
6145 return;
6147 // Check for immune (not use charges)
6148 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6149 return;
6151 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6153 Powers powerType = Powers(m_modifier.m_miscvalue);
6155 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6156 return;
6158 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6159 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6160 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6162 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6164 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6166 SpellEntry const* spellProto = GetSpellProto();
6167 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6168 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6169 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6170 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6172 // Set trigger flag
6173 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6174 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6175 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6176 if (damageInfo.damage)
6177 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6179 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6181 pCaster->DealSpellDamage(&damageInfo, true);
6182 break;
6184 case SPELL_AURA_MOD_REGEN:
6186 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6187 if (Unit *caster = GetCaster())
6188 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6189 break;
6191 case SPELL_AURA_MOD_POWER_REGEN:
6193 Powers pt = m_target->getPowerType();
6194 if(int32(pt) != m_modifier.m_miscvalue)
6195 return;
6197 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6199 // eating anim
6200 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6202 else if( GetId() == 20577 )
6204 // cannibalize anim
6205 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6208 // Anger Management
6209 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6210 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6211 if(pt == POWER_RAGE)
6212 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6213 break;
6215 // Here tick dummy auras
6216 case SPELL_AURA_PERIODIC_DUMMY:
6218 PeriodicDummyTick();
6219 break;
6221 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6223 TriggerSpell();
6224 break;
6226 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6228 TriggerSpellWithValue();
6229 break;
6231 default:
6232 break;
6236 void Aura::PeriodicDummyTick()
6238 Unit *caster = GetCaster();
6239 SpellEntry const* spell = GetSpellProto();
6240 switch (spell->SpellFamilyName)
6242 case SPELLFAMILY_GENERIC:
6243 switch (spell->Id)
6245 // Drink
6246 case 430:
6247 case 431:
6248 case 432:
6249 case 1133:
6250 case 1135:
6251 case 1137:
6252 case 10250:
6253 case 22734:
6254 case 27089:
6255 case 34291:
6256 case 43706:
6257 case 46755:
6258 case 49472: // Drink Coffee
6259 case 61830:
6261 if (m_target->GetTypeId() != TYPEID_PLAYER)
6262 return;
6263 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6264 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6265 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6267 if ((*i)->GetId() == GetId())
6269 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6270 ((Player*)m_target)->UpdateManaRegen();
6271 // Disable continue
6272 m_isPeriodic = false;
6273 return;
6276 return;
6278 // Forsaken Skills
6279 case 7054:
6281 // Possibly need cast one of them (but
6282 // 7038 Forsaken Skill: Swords
6283 // 7039 Forsaken Skill: Axes
6284 // 7040 Forsaken Skill: Daggers
6285 // 7041 Forsaken Skill: Maces
6286 // 7042 Forsaken Skill: Staves
6287 // 7043 Forsaken Skill: Bows
6288 // 7044 Forsaken Skill: Guns
6289 // 7045 Forsaken Skill: 2H Axes
6290 // 7046 Forsaken Skill: 2H Maces
6291 // 7047 Forsaken Skill: 2H Swords
6292 // 7048 Forsaken Skill: Defense
6293 // 7049 Forsaken Skill: Fire
6294 // 7050 Forsaken Skill: Frost
6295 // 7051 Forsaken Skill: Holy
6296 // 7053 Forsaken Skill: Shadow
6297 return;
6299 // // Panda
6300 // case 19230: break;
6301 // // Gossip NPC Periodic - Talk
6302 // case 33208: break;
6303 // // Gossip NPC Periodic - Despawn
6304 // case 33209: break;
6305 // // Steal Weapon
6306 // case 36207: break;
6307 // // Simon Game START timer, (DND)
6308 // case 39993: break;
6309 // // Knockdown Fel Cannon: break; The Aggro Burst
6310 // case 40119: break;
6311 // // Old Mount Spell
6312 // case 40154: break;
6313 // // Magnetic Pull
6314 // case 40581: break;
6315 // // Ethereal Ring: break; The Bolt Burst
6316 // case 40801: break;
6317 // // Crystal Prison
6318 // case 40846: break;
6319 // // Copy Weapon
6320 // case 41054: break;
6321 // // Dementia
6322 // case 41404: break;
6323 // // Ethereal Ring Visual, Lightning Aura
6324 // case 41477: break;
6325 // // Ethereal Ring Visual, Lightning Aura (Fork)
6326 // case 41525: break;
6327 // // Ethereal Ring Visual, Lightning Jumper Aura
6328 // case 41567: break;
6329 // // No Man's Land
6330 // case 41955: break;
6331 // // Headless Horseman - Fire
6332 // case 42074: break;
6333 // // Headless Horseman - Visual - Large Fire
6334 // case 42075: break;
6335 // // Headless Horseman - Start Fire, Periodic Aura
6336 // case 42140: break;
6337 // // Ram Speed Boost
6338 // case 42152: break;
6339 // // Headless Horseman - Fires Out Victory Aura
6340 // case 42235: break;
6341 // // Pumpkin Life Cycle
6342 // case 42280: break;
6343 // // Brewfest Request Chick Chuck Mug Aura
6344 // case 42537: break;
6345 // // Squashling
6346 // case 42596: break;
6347 // // Headless Horseman Climax, Head: Periodic
6348 // case 42603: break;
6349 // // Fire Bomb
6350 // case 42621: break;
6351 // // Headless Horseman - Conflagrate, Periodic Aura
6352 // case 42637: break;
6353 // // Headless Horseman - Create Pumpkin Treats Aura
6354 // case 42774: break;
6355 // // Headless Horseman Climax - Summoning Rhyme Aura
6356 // case 42879: break;
6357 // // Tricky Treat
6358 // case 42919: break;
6359 // // Giddyup!
6360 // case 42924: break;
6361 // // Ram - Trot
6362 // case 42992: break;
6363 // // Ram - Canter
6364 // case 42993: break;
6365 // // Ram - Gallop
6366 // case 42994: break;
6367 // // Ram Level - Neutral
6368 // case 43310: break;
6369 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6370 // case 43884: break;
6371 // // Wretched!
6372 // case 43963: break;
6373 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6374 // case 44000: break;
6375 // // Energy Feedback
6376 // case 44328: break;
6377 // // Romantic Picnic
6378 // case 45102: break;
6379 // // Romantic Picnic
6380 // case 45123: break;
6381 // // Looking for Love
6382 // case 45124: break;
6383 // // Kite - Lightning Strike Kite Aura
6384 // case 45197: break;
6385 // // Rocket Chicken
6386 // case 45202: break;
6387 // // Copy Offhand Weapon
6388 // case 45205: break;
6389 // // Upper Deck - Kite - Lightning Periodic Aura
6390 // case 45207: break;
6391 // // Kite -Sky Lightning Strike Kite Aura
6392 // case 45251: break;
6393 // // Ribbon Pole Dancer Check Aura
6394 // case 45390: break;
6395 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6396 // case 45406: break;
6397 // // Parachute
6398 // case 45472: break;
6399 // // Alliance Flag, Extra Damage Debuff
6400 // case 45898: break;
6401 // // Horde Flag, Extra Damage Debuff
6402 // case 45899: break;
6403 // // Ahune - Summoning Rhyme Aura
6404 // case 45926: break;
6405 // // Ahune - Slippery Floor
6406 // case 45945: break;
6407 // // Ahune's Shield
6408 // case 45954: break;
6409 // // Nether Vapor Lightning
6410 // case 45960: break;
6411 // // Darkness
6412 // case 45996: break;
6413 // // Summon Blood Elves Periodic
6414 // case 46041: break;
6415 // // Transform Visual Missile Periodic
6416 // case 46205: break;
6417 // // Find Opening Beam End
6418 // case 46333: break;
6419 // // Ice Spear Control Aura
6420 // case 46371: break;
6421 // // Hailstone Chill
6422 // case 46458: break;
6423 // // Hailstone Chill, Internal
6424 // case 46465: break;
6425 // // Chill, Internal Shifter
6426 // case 46549: break;
6427 // // Summon Ice Spear Knockback Delayer
6428 // case 46878: break;
6429 // // Burninate Effect
6430 // case 47214: break;
6431 // // Fizzcrank Practice Parachute
6432 // case 47228: break;
6433 // // Send Mug Control Aura
6434 // case 47369: break;
6435 // // Direbrew's Disarm (precast)
6436 // case 47407: break;
6437 // // Mole Machine Port Schedule
6438 // case 47489: break;
6439 // case 47941: break; // Crystal Spike
6440 // case 48200: break; // Healer Aura
6441 // case 48630: break; // Summon Gauntlet Mobs Periodic
6442 // case 49313: break; // Proximity Mine Area Aura
6443 // // Mole Machine Portal Schedule
6444 // case 49466: break;
6445 // case 49555: break; // Corpse Explode
6446 // case 49592: break; // Temporal Rift
6447 // case 49957: break; // Cutting Laser
6448 // case 50085: break; // Slow Fall
6449 // // Listening to Music
6450 // case 50493: break;
6451 // // Love Rocket Barrage
6452 // case 50530: break;
6453 // Exist more after, need add later
6454 default:
6455 break;
6457 break;
6458 case SPELLFAMILY_MAGE:
6460 // Mirror Image
6461 // if (spell->Id == 55342)
6462 // return;
6463 break;
6465 case SPELLFAMILY_WARRIOR:
6467 // Armored to the Teeth
6468 if (spell->SpellIconID == 3516)
6470 // Increases your attack power by $s1 for every $s2 armor value you have.
6471 // Calculate AP bonus (from 1 efect of this spell)
6472 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6473 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6474 return;
6476 break;
6478 case SPELLFAMILY_DRUID:
6480 switch (spell->Id)
6482 // Frenzied Regeneration
6483 case 22842:
6485 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6486 // Should be manauser
6487 if (m_target->getPowerType()!=POWER_RAGE)
6488 return;
6489 uint32 rage = m_target->GetPower(POWER_RAGE);
6490 // Nothing todo
6491 if (rage == 0)
6492 return;
6493 int32 mod = (rage < 100) ? rage : 100;
6494 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6495 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6496 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6497 m_target->SetPower(POWER_RAGE, rage-mod);
6498 return;
6500 // Force of Nature
6501 case 33831:
6502 return;
6503 default:
6504 break;
6506 break;
6508 case SPELLFAMILY_ROGUE:
6510 // switch (spell->Id)
6511 // {
6512 // Master of Subtlety
6513 // case 31666: break;
6514 // Killing Spree
6515 // case 51690: break;
6516 // Overkill
6517 // case 58428: break;
6518 // default:
6519 // break;
6520 // }
6521 break;
6523 case SPELLFAMILY_HUNTER:
6525 // Explosive Shot
6526 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6528 if (!caster)
6529 return;
6530 int32 damage = m_modifier.m_amount;
6531 // Full damage to target at 0 tick
6532 if (m_duration > m_modifier.periodictime)
6534 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6535 return;
6537 damage/=4;
6538 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6539 return;
6541 switch (spell->Id)
6543 // Harpooner's Mark
6544 // case 40084:
6545 // return;
6546 // Feeding Frenzy Rank 1
6547 case 53511:
6548 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6549 m_target->CastSpell(m_target, 60096, true, 0, this);
6550 return;
6551 // Feeding Frenzy Rank 2
6552 case 53512:
6553 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6554 m_target->CastSpell(m_target, 60097, true, 0, this);
6555 return;
6556 default:
6557 break;
6559 break;
6561 case SPELLFAMILY_SHAMAN:
6563 // Astral Shift
6564 if (spell->Id == 52179)
6566 // Periodic need for remove visual on stun/fear/silence lost
6567 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6568 m_target->RemoveAurasDueToSpell(52179);
6569 return;
6571 break;
6573 case SPELLFAMILY_DEATHKNIGHT:
6575 // Death and Decay
6576 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6578 if (caster)
6579 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6580 return;
6582 // Raise Dead
6583 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6584 // return;
6585 // Chains of Ice
6586 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6588 // Get 0 effect aura
6589 Aura *slow = m_target->GetAura(GetId(), 0);
6590 if (slow)
6592 slow->ApplyModifier(false, true);
6593 Modifier *mod = slow->GetModifier();
6594 mod->m_amount+= m_modifier.m_amount;
6595 if (mod->m_amount > 0) mod->m_amount = 0;
6596 slow->ApplyModifier(true, true);
6598 return;
6600 // Summon Gargoyle
6601 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6602 // return;
6603 // Death Rune Mastery
6604 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6605 // return;
6606 // Bladed Armor
6607 if (spell->SpellIconID == 2653)
6609 // Increases your attack power by $s1 for every $s2 armor value you have.
6610 // Calculate AP bonus (from 1 efect of this spell)
6611 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6612 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6613 return;
6615 // Reaping
6616 // if (spell->SpellIconID == 22)
6617 // return;
6618 // Blood of the North
6619 // if (spell->SpellIconID == 30412)
6620 // return;
6621 break;
6623 default:
6624 break;
6628 void Aura::HandlePreventFleeing(bool apply, bool Real)
6630 if(!Real)
6631 return;
6633 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6634 if( !fearAuras.empty() )
6636 if (apply)
6637 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6638 else
6639 m_target->SetFeared(true);
6643 void Aura::HandleManaShield(bool apply, bool Real)
6645 if(!Real)
6646 return;
6648 // prevent double apply bonuses
6649 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6651 if(Unit* caster = GetCaster())
6653 float DoneActualBenefit = 0.0f;
6654 switch(m_spellProto->SpellFamilyName)
6656 case SPELLFAMILY_MAGE:
6657 if(m_spellProto->SpellFamilyFlags & 0x8000)
6659 // Mana Shield
6660 // +50% from +spd bonus
6661 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6662 break;
6664 break;
6665 default:
6666 break;
6669 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6671 m_modifier.m_amount += (int32)DoneActualBenefit;
6676 void Aura::HandleArenaPreparation(bool apply, bool Real)
6678 if(!Real)
6679 return;
6681 if(apply)
6682 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6683 else
6684 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6687 void Aura::HandleAuraControlVehicle(bool /*apply*/, bool Real)
6689 if(!Real)
6690 return;
6692 if(m_target->GetTypeId() != TYPEID_PLAYER)
6693 return;
6695 if(Pet *pet = m_target->GetPet())
6696 pet->Remove(PET_SAVE_AS_CURRENT);
6698 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
6699 ((Player*)m_target)->GetSession()->SendPacket(&data);
6702 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6704 if(!Real)
6705 return;
6707 if(m_target->GetTypeId() != TYPEID_PLAYER)
6708 return;
6710 Player *plr = (Player*)m_target;
6712 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6713 return;
6715 // how to determine what rune need to be converted?
6716 for(uint32 i = 0; i < MAX_RUNES; ++i)
6718 if(apply)
6720 if(!plr->GetRuneCooldown(i))
6722 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6723 break;
6726 else
6728 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6730 plr->ConvertRune(i, plr->GetBaseRune(i));
6731 break;
6737 void Aura::HandlePhase(bool apply, bool Real)
6739 if(!Real)
6740 return;
6742 // always non stackable
6743 if(apply)
6745 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6746 if(!phases.empty())
6747 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6750 // no-phase is also phase state so same code for apply and remove
6752 // phase auras normally not expected at BG but anyway better check
6753 if(m_target->GetTypeId()==TYPEID_PLAYER)
6755 // drop flag at invisible in bg
6756 if(((Player*)m_target)->InBattleGround())
6757 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6758 bg->EventPlayerDroppedFlag((Player*)m_target);
6760 // GM-mode have mask 0xFFFFFFFF
6761 if(!((Player*)m_target)->isGameMaster())
6762 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6764 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6766 if(GetEffIndex()==0)
6768 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6769 if(saBounds.first != saBounds.second)
6771 uint32 zone, area;
6772 m_target->GetZoneAndAreaId(zone,area);
6774 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6776 // some auras remove at aura remove
6777 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6778 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6779 // some auras applied at aura apply
6780 else if(itr->second->autocast)
6782 if( !m_target->HasAura(itr->second->spellId,0) )
6783 m_target->CastSpell(m_target,itr->second->spellId,true);
6789 else
6790 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6792 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6793 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6794 m_target->SetVisibility(m_target->GetVisibility());
6797 void Aura::UnregisterSingleCastAura()
6799 if (IsSingleTarget())
6801 Unit* caster = NULL;
6802 caster = GetCaster();
6803 if(caster)
6805 caster->GetSingleCastAuras().remove(this);
6807 else
6809 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6810 assert(false);
6812 m_isSingleTargetAura = false;