[9411] More SpellEffectIndex using in apropriate cases
[getmangos.git] / src / game / Player.h
blobdae63b5fb86fa60a7ea866dd50268c1f23f05501
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
39 #include "DBCEnums.h"
41 #include<string>
42 #include<vector>
44 struct Mail;
45 class Channel;
46 class DynamicObject;
47 class Creature;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
54 class InstanceSave;
55 class Spell;
56 class Item;
58 typedef std::deque<Mail*> PlayerMails;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
63 // Note: SPELLMOD_* values is aura types in fact
64 enum SpellModType
66 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
67 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
70 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
71 enum PlayerUnderwaterState
73 UNDERWATER_NONE = 0x00,
74 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
75 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
76 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
77 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
79 UNDERWATER_EXIST_TIMERS = 0x10
82 enum PlayerSpellState
84 PLAYERSPELL_UNCHANGED = 0,
85 PLAYERSPELL_CHANGED = 1,
86 PLAYERSPELL_NEW = 2,
87 PLAYERSPELL_REMOVED = 3
90 struct PlayerSpell
92 PlayerSpellState state : 8;
93 bool active : 1; // show in spellbook
94 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
95 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
98 // Spell modifier (used for modify other spells)
99 struct SpellModifier
101 SpellModifier() : charges(0), lastAffected(NULL) {}
103 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
104 : op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
107 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
109 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
111 bool isAffectedOnSpell(SpellEntry const *spell) const;
113 SpellModOp op : 8;
114 SpellModType type : 8;
115 int16 charges : 16;
116 int32 value;
117 uint64 mask;
118 uint32 mask2;
119 uint32 spellId;
120 Spell const* lastAffected;
123 typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
124 typedef std::list<SpellModifier*> SpellModList;
126 struct SpellCooldown
128 time_t end;
129 uint16 itemid;
132 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
134 enum TrainerSpellState
136 TRAINER_SPELL_GREEN = 0,
137 TRAINER_SPELL_RED = 1,
138 TRAINER_SPELL_GRAY = 2,
139 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
142 enum ActionButtonUpdateState
144 ACTIONBUTTON_UNCHANGED = 0,
145 ACTIONBUTTON_CHANGED = 1,
146 ACTIONBUTTON_NEW = 2,
147 ACTIONBUTTON_DELETED = 3
150 enum ActionButtonType
152 ACTION_BUTTON_SPELL = 0x00,
153 ACTION_BUTTON_C = 0x01, // click?
154 ACTION_BUTTON_EQSET = 0x20,
155 ACTION_BUTTON_MACRO = 0x40,
156 ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
157 ACTION_BUTTON_ITEM = 0x80
160 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
161 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
162 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
164 struct ActionButton
166 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
168 uint32 packedData;
169 ActionButtonUpdateState uState;
171 // helpers
172 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
173 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
174 void SetActionAndType(uint32 action, ActionButtonType type)
176 uint32 newData = action | (uint32(type) << 24);
177 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
179 packedData = newData;
180 if (uState != ACTIONBUTTON_NEW)
181 uState = ACTIONBUTTON_CHANGED;
186 // some action button indexes used in code or clarify structure
187 enum ActionButtonIndex
189 ACTION_BUTTON_SHAMAN_TOTEMS_BAR = 132,
192 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
194 typedef std::map<uint8,ActionButton> ActionButtonList;
196 enum GlyphUpdateState
198 GLYPH_UNCHANGED = 0,
199 GLYPH_CHANGED = 1,
200 GLYPH_NEW = 2,
201 GLYPH_DELETED = 3
204 struct Glyph
206 uint32 id;
207 GlyphUpdateState uState;
209 Glyph() : id(0), uState(GLYPH_UNCHANGED) { }
211 uint32 GetId() { return id; }
213 void SetId(uint32 newId)
215 if(newId == id)
216 return;
218 if(id == 0 && uState == GLYPH_UNCHANGED) // not exist yet in db and already saved
220 uState = GLYPH_NEW;
222 else if (newId == 0)
224 if(uState == GLYPH_NEW) // delete before add new -> no change
225 uState = GLYPH_UNCHANGED;
226 else // delete existing data
227 uState = GLYPH_DELETED;
229 else if (uState != GLYPH_NEW) // if not new data, change current data
231 uState = GLYPH_CHANGED;
234 id = newId;
238 struct PlayerCreateInfoItem
240 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
242 uint32 item_id;
243 uint32 item_amount;
246 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
248 struct PlayerClassLevelInfo
250 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
251 uint16 basehealth;
252 uint16 basemana;
255 struct PlayerClassInfo
257 PlayerClassInfo() : levelInfo(NULL) { }
259 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
262 struct PlayerLevelInfo
264 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
266 uint8 stats[MAX_STATS];
269 typedef std::list<uint32> PlayerCreateInfoSpells;
271 struct PlayerCreateInfoAction
273 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
274 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
276 uint8 button;
277 uint8 type;
278 uint32 action;
281 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
283 struct PlayerInfo
285 // existence checked by displayId != 0 // existence checked by displayId != 0
286 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
290 uint32 mapId;
291 uint32 zoneId;
292 float positionX;
293 float positionY;
294 float positionZ;
295 uint16 displayId_m;
296 uint16 displayId_f;
297 PlayerCreateInfoItems item;
298 PlayerCreateInfoSpells spell;
299 PlayerCreateInfoActions action;
301 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
304 struct PvPInfo
306 PvPInfo() : inHostileArea(false), endTimer(0) {}
308 bool inHostileArea;
309 time_t endTimer;
312 struct DuelInfo
314 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
316 Player *initiator;
317 Player *opponent;
318 time_t startTimer;
319 time_t startTime;
320 time_t outOfBound;
323 struct Areas
325 uint32 areaID;
326 uint32 areaFlag;
327 float x1;
328 float x2;
329 float y1;
330 float y2;
333 #define MAX_RUNES 6
334 #define RUNE_COOLDOWN (2*5*IN_MILISECONDS) // msec
336 enum RuneType
338 RUNE_BLOOD = 0,
339 RUNE_UNHOLY = 1,
340 RUNE_FROST = 2,
341 RUNE_DEATH = 3,
342 NUM_RUNE_TYPES = 4
345 struct RuneInfo
347 uint8 BaseRune;
348 uint8 CurrentRune;
349 uint16 Cooldown; // msec
352 struct Runes
354 RuneInfo runes[MAX_RUNES];
355 uint8 runeState; // mask of available runes
357 void SetRuneState(uint8 index, bool set = true)
359 if(set)
360 runeState |= (1 << index); // usable
361 else
362 runeState &= ~(1 << index); // on cooldown
366 struct EnchantDuration
368 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
369 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
371 Item * item;
372 EnchantmentSlot slot;
373 uint32 leftduration;
376 typedef std::list<EnchantDuration> EnchantDurationList;
377 typedef std::list<Item*> ItemDurationList;
379 enum LfgType
381 LFG_TYPE_NONE = 0,
382 LFG_TYPE_DUNGEON = 1,
383 LFG_TYPE_RAID = 2,
384 LFG_TYPE_QUEST = 3,
385 LFG_TYPE_ZONE = 4,
386 LFG_TYPE_HEROIC_DUNGEON = 5,
387 LFG_TYPE_RANDOM_DUNGEON = 6
390 enum LfgRoles
392 LEADER = 0x01,
393 TANK = 0x02,
394 HEALER = 0x04,
395 DAMAGE = 0x08
398 struct LookingForGroupSlot
400 LookingForGroupSlot() : entry(0), type(0) {}
401 bool Empty() const { return !entry && !type; }
402 void Clear() { entry = 0; type = 0; }
403 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
404 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
405 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
407 uint32 entry;
408 uint32 type;
411 #define MAX_LOOKING_FOR_GROUP_SLOT 3
413 struct LookingForGroup
415 LookingForGroup() {}
416 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
417 bool HaveInSlot(uint32 _entry, uint32 _type) const
419 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
420 if(slots[i].Is(_entry, _type))
421 return true;
422 return false;
425 bool canAutoJoin() const
427 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
428 if(slots[i].canAutoJoin())
429 return true;
430 return false;
433 bool Empty() const
435 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
436 if(!slots[i].Empty())
437 return false;
438 return more.Empty();
441 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
442 LookingForGroupSlot more;
443 std::string comment;
444 uint8 roles;
447 enum RaidGroupError
449 ERR_RAID_GROUP_NONE = 0,
450 ERR_RAID_GROUP_LOWLEVEL = 1,
451 ERR_RAID_GROUP_ONLY = 2,
452 ERR_RAID_GROUP_FULL = 3,
453 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = 4
456 enum PlayerMovementType
458 MOVE_ROOT = 1,
459 MOVE_UNROOT = 2,
460 MOVE_WATER_WALK = 3,
461 MOVE_LAND_WALK = 4
464 enum DrunkenState
466 DRUNKEN_SOBER = 0,
467 DRUNKEN_TIPSY = 1,
468 DRUNKEN_DRUNK = 2,
469 DRUNKEN_SMASHED = 3
472 #define MAX_DRUNKEN 4
474 enum PlayerFlags
476 PLAYER_FLAGS_NONE = 0x00000000,
477 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
478 PLAYER_FLAGS_AFK = 0x00000002,
479 PLAYER_FLAGS_DND = 0x00000004,
480 PLAYER_FLAGS_GM = 0x00000008,
481 PLAYER_FLAGS_GHOST = 0x00000010,
482 PLAYER_FLAGS_RESTING = 0x00000020,
483 PLAYER_FLAGS_UNK7 = 0x00000040,
484 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
485 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
486 PLAYER_FLAGS_IN_PVP = 0x00000200,
487 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
488 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
489 PLAYER_FLAGS_PARTIAL_PLAY_TIME = 0x00001000, // played long time
490 PLAYER_FLAGS_NO_PLAY_TIME = 0x00002000, // played too long time
491 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, // Lua_IsOutOfBounds
492 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
493 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
494 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
495 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
496 PLAYER_FLAGS_COMMENTATOR = 0x00080000,
497 PLAYER_FLAGS_UNK21 = 0x00100000,
498 PLAYER_FLAGS_UNK22 = 0x00200000,
499 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
500 PLAYER_FLAGS_UNK24 = 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
501 PLAYER_FLAGS_UNK25 = 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
502 PLAYER_FLAGS_XP_USER_DISABLED = 0x02000000,
505 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
506 // can't use enum for uint64 values
507 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
508 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
509 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
510 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
511 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
512 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
513 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
514 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
515 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
516 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
517 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
518 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
519 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
520 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
521 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
522 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
523 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
524 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
525 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
526 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
527 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
528 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
529 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
530 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
531 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
532 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
533 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
534 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
535 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
536 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
537 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
538 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
539 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
540 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
541 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
542 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
543 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
544 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
545 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
546 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
547 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
548 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
550 #define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
552 // used in PLAYER_FIELD_BYTES values
553 enum PlayerFieldByteFlags
555 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
556 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
557 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
560 // used in PLAYER_FIELD_BYTES2 values
561 enum PlayerFieldByte2Flags
563 PLAYER_FIELD_BYTE2_NONE = 0x0000,
564 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
567 enum ActivateTaxiReplies
569 ERR_TAXIOK = 0,
570 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
571 ERR_TAXINOSUCHPATH = 2,
572 ERR_TAXINOTENOUGHMONEY = 3,
573 ERR_TAXITOOFARAWAY = 4,
574 ERR_TAXINOVENDORNEARBY = 5,
575 ERR_TAXINOTVISITED = 6,
576 ERR_TAXIPLAYERBUSY = 7,
577 ERR_TAXIPLAYERALREADYMOUNTED = 8,
578 ERR_TAXIPLAYERSHAPESHIFTED = 9,
579 ERR_TAXIPLAYERMOVING = 10,
580 ERR_TAXISAMENODE = 11,
581 ERR_TAXINOTSTANDING = 12
584 enum MirrorTimerType
586 FATIGUE_TIMER = 0,
587 BREATH_TIMER = 1,
588 FIRE_TIMER = 2
590 #define MAX_TIMERS 3
591 #define DISABLED_MIRROR_TIMER -1
593 // 2^n values
594 enum PlayerExtraFlags
596 // gm abilities
597 PLAYER_EXTRA_GM_ON = 0x0001,
598 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
599 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
600 PLAYER_EXTRA_TAXICHEAT = 0x0008,
601 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
602 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
604 // other states
605 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
608 // 2^n values
609 enum AtLoginFlags
611 AT_LOGIN_NONE = 0x00,
612 AT_LOGIN_RENAME = 0x01,
613 AT_LOGIN_RESET_SPELLS = 0x02,
614 AT_LOGIN_RESET_TALENTS = 0x04,
615 AT_LOGIN_CUSTOMIZE = 0x08,
616 AT_LOGIN_RESET_PET_TALENTS = 0x10,
617 AT_LOGIN_FIRST = 0x20,
620 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
622 enum QuestSlotOffsets
624 QUEST_ID_OFFSET = 0,
625 QUEST_STATE_OFFSET = 1,
626 QUEST_COUNTS_OFFSET = 2, // 2 and 3
627 QUEST_TIME_OFFSET = 4
630 #define MAX_QUEST_OFFSET 5
632 enum QuestSlotStateMask
634 QUEST_STATE_NONE = 0x0000,
635 QUEST_STATE_COMPLETE = 0x0001,
636 QUEST_STATE_FAIL = 0x0002
639 enum SkillUpdateState
641 SKILL_UNCHANGED = 0,
642 SKILL_CHANGED = 1,
643 SKILL_NEW = 2,
644 SKILL_DELETED = 3
647 struct SkillStatusData
649 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
652 uint8 pos;
653 SkillUpdateState uState;
656 typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
658 enum PlayerSlots
660 // first slot for item stored (in any way in player m_items data)
661 PLAYER_SLOT_START = 0,
662 // last+1 slot for item stored (in any way in player m_items data)
663 PLAYER_SLOT_END = 150,
664 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
667 #define INVENTORY_SLOT_BAG_0 255
669 enum EquipmentSlots // 19 slots
671 EQUIPMENT_SLOT_START = 0,
672 EQUIPMENT_SLOT_HEAD = 0,
673 EQUIPMENT_SLOT_NECK = 1,
674 EQUIPMENT_SLOT_SHOULDERS = 2,
675 EQUIPMENT_SLOT_BODY = 3,
676 EQUIPMENT_SLOT_CHEST = 4,
677 EQUIPMENT_SLOT_WAIST = 5,
678 EQUIPMENT_SLOT_LEGS = 6,
679 EQUIPMENT_SLOT_FEET = 7,
680 EQUIPMENT_SLOT_WRISTS = 8,
681 EQUIPMENT_SLOT_HANDS = 9,
682 EQUIPMENT_SLOT_FINGER1 = 10,
683 EQUIPMENT_SLOT_FINGER2 = 11,
684 EQUIPMENT_SLOT_TRINKET1 = 12,
685 EQUIPMENT_SLOT_TRINKET2 = 13,
686 EQUIPMENT_SLOT_BACK = 14,
687 EQUIPMENT_SLOT_MAINHAND = 15,
688 EQUIPMENT_SLOT_OFFHAND = 16,
689 EQUIPMENT_SLOT_RANGED = 17,
690 EQUIPMENT_SLOT_TABARD = 18,
691 EQUIPMENT_SLOT_END = 19
694 enum InventorySlots // 4 slots
696 INVENTORY_SLOT_BAG_START = 19,
697 INVENTORY_SLOT_BAG_END = 23
700 enum InventoryPackSlots // 16 slots
702 INVENTORY_SLOT_ITEM_START = 23,
703 INVENTORY_SLOT_ITEM_END = 39
706 enum BankItemSlots // 28 slots
708 BANK_SLOT_ITEM_START = 39,
709 BANK_SLOT_ITEM_END = 67
712 enum BankBagSlots // 7 slots
714 BANK_SLOT_BAG_START = 67,
715 BANK_SLOT_BAG_END = 74
718 enum BuyBackSlots // 12 slots
720 // stored in m_buybackitems
721 BUYBACK_SLOT_START = 74,
722 BUYBACK_SLOT_END = 86
725 enum KeyRingSlots // 32 slots
727 KEYRING_SLOT_START = 86,
728 KEYRING_SLOT_END = 118
731 enum CurrencyTokenSlots // 32 slots
733 CURRENCYTOKEN_SLOT_START = 118,
734 CURRENCYTOKEN_SLOT_END = 150
737 enum EquipmentSetUpdateState
739 EQUIPMENT_SET_UNCHANGED = 0,
740 EQUIPMENT_SET_CHANGED = 1,
741 EQUIPMENT_SET_NEW = 2,
742 EQUIPMENT_SET_DELETED = 3
745 struct EquipmentSet
747 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
749 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
750 Items[i] = 0;
753 uint64 Guid;
754 std::string Name;
755 std::string IconName;
756 uint32 Items[EQUIPMENT_SLOT_END];
757 EquipmentSetUpdateState state;
760 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
762 typedef std::map<uint32, EquipmentSet> EquipmentSets;
764 struct ItemPosCount
766 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
767 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
768 uint16 pos;
769 uint32 count;
771 typedef std::vector<ItemPosCount> ItemPosCountVec;
773 enum TradeSlots
775 TRADE_SLOT_COUNT = 7,
776 TRADE_SLOT_TRADED_COUNT = 6,
777 TRADE_SLOT_NONTRADED = 6
780 enum TransferAbortReason
782 TRANSFER_ABORT_NONE = 0x00,
783 TRANSFER_ABORT_ERROR = 0x01,
784 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
785 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
786 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
787 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
788 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
789 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
790 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
791 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
792 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
793 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
794 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
795 TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
796 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
797 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
800 enum InstanceResetWarningType
802 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
803 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
804 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
805 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
806 RAID_INSTANCE_EXPIRED = 5
809 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
810 enum ArenaTeamInfoType
812 ARENA_TEAM_ID = 0,
813 ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
814 ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
815 ARENA_TEAM_GAMES_WEEK = 3,
816 ARENA_TEAM_GAMES_SEASON = 4,
817 ARENA_TEAM_WINS_SEASON = 5,
818 ARENA_TEAM_PERSONAL_RATING = 6,
819 ARENA_TEAM_END = 7
822 enum RestType
824 REST_TYPE_NO = 0,
825 REST_TYPE_IN_TAVERN = 1,
826 REST_TYPE_IN_CITY = 2
829 enum DuelCompleteType
831 DUEL_INTERUPTED = 0,
832 DUEL_WON = 1,
833 DUEL_FLED = 2
836 enum TeleportToOptions
838 TELE_TO_GM_MODE = 0x01,
839 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
840 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
841 TELE_TO_NOT_UNSUMMON_PET = 0x08,
842 TELE_TO_SPELL = 0x10,
845 /// Type of environmental damages
846 enum EnviromentalDamage
848 DAMAGE_EXHAUSTED = 0,
849 DAMAGE_DROWNING = 1,
850 DAMAGE_FALL = 2,
851 DAMAGE_LAVA = 3,
852 DAMAGE_SLIME = 4,
853 DAMAGE_FIRE = 5,
854 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
857 enum PlayedTimeIndex
859 PLAYED_TIME_TOTAL = 0,
860 PLAYED_TIME_LEVEL = 1
863 #define MAX_PLAYED_TIME_INDEX 2
865 // used at player loading query list preparing, and later result selection
866 enum PlayerLoginQueryIndex
868 PLAYER_LOGIN_QUERY_LOADFROM = 0,
869 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
870 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
871 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
872 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
873 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
874 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
875 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
876 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
877 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
878 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 10,
879 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 11,
880 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 12,
881 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 13,
882 PLAYER_LOGIN_QUERY_LOADGUILD = 14,
883 PLAYER_LOGIN_QUERY_LOADARENAINFO = 15,
884 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 16,
885 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 17,
886 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 18,
887 PLAYER_LOGIN_QUERY_LOADBGDATA = 19,
888 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 20,
889 PLAYER_LOGIN_QUERY_LOADSKILLS = 21,
890 PLAYER_LOGIN_QUERY_LOADGLYPHS = 22,
891 MAX_PLAYER_LOGIN_QUERY = 23
894 enum PlayerDelayedOperations
896 DELAYED_SAVE_PLAYER = 0x01,
897 DELAYED_RESURRECT_PLAYER = 0x02,
898 DELAYED_SPELL_CAST_DESERTER = 0x04,
899 DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
900 DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
901 DELAYED_END
904 // Player summoning auto-decline time (in secs)
905 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
906 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
908 struct InstancePlayerBind
910 InstanceSave *save;
911 bool perm;
912 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
913 that aren't already permanently bound when they are inside when a boss is killed
914 or when they enter an instance that the group leader is permanently bound to. */
915 InstancePlayerBind() : save(NULL), perm(false) {}
918 class MANGOS_DLL_SPEC PlayerTaxi
920 public:
921 PlayerTaxi();
922 ~PlayerTaxi() {}
923 // Nodes
924 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
925 void LoadTaxiMask(const char* data);
927 bool IsTaximaskNodeKnown(uint32 nodeidx) const
929 uint8 field = uint8((nodeidx - 1) / 32);
930 uint32 submask = 1<<((nodeidx-1)%32);
931 return (m_taximask[field] & submask) == submask;
933 bool SetTaximaskNode(uint32 nodeidx)
935 uint8 field = uint8((nodeidx - 1) / 32);
936 uint32 submask = 1<<((nodeidx-1)%32);
937 if ((m_taximask[field] & submask) != submask )
939 m_taximask[field] |= submask;
940 return true;
942 else
943 return false;
945 void AppendTaximaskTo(ByteBuffer& data, bool all);
947 // Destinations
948 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
949 std::string SaveTaxiDestinationsToString();
951 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
952 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
953 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
954 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
955 uint32 GetCurrentTaxiPath() const;
956 uint32 NextTaxiDestination()
958 m_TaxiDestinations.pop_front();
959 return GetTaxiDestination();
961 bool empty() const { return m_TaxiDestinations.empty(); }
963 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
964 private:
965 TaxiMask m_taximask;
966 std::deque<uint32> m_TaxiDestinations;
969 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
971 /// Holder for BattleGround data
972 struct BGData
974 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
975 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
978 uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
979 /// when player is teleported to BG - (it is battleground's GUID)
980 BattleGroundTypeId bgTypeID;
982 std::set<uint32> bgAfkReporter;
983 uint8 bgAfkReportedCount;
984 time_t bgAfkReportedTimer;
986 uint32 bgTeam; ///< What side the player will be added to
989 uint32 mountSpell;
990 uint32 taxiPath[2];
992 WorldLocation joinPos; ///< From where player entered BG
994 void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
995 bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
998 class MANGOS_DLL_SPEC Player : public Unit
1000 friend class WorldSession;
1001 friend void Item::AddToUpdateQueueOf(Player *player);
1002 friend void Item::RemoveFromUpdateQueueOf(Player *player);
1003 public:
1004 explicit Player (WorldSession *session);
1005 ~Player ( );
1007 void CleanupsBeforeDelete();
1009 static UpdateMask updateVisualBits;
1010 static void InitVisibleBits();
1012 void AddToWorld();
1013 void RemoveFromWorld();
1015 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
1017 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
1019 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
1022 bool TeleportToBGEntryPoint();
1024 void SetSummonPoint(uint32 mapid, float x, float y, float z)
1026 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
1027 m_summon_mapid = mapid;
1028 m_summon_x = x;
1029 m_summon_y = y;
1030 m_summon_z = z;
1032 void SummonIfPossible(bool agree);
1034 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1036 void Update( uint32 time );
1038 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
1040 void SetInWater(bool apply);
1042 bool IsInWater() const { return m_isInWater; }
1043 bool IsUnderWater() const;
1045 void SendInitialPacketsBeforeAddToMap();
1046 void SendInitialPacketsAfterAddToMap();
1047 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1048 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
1050 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
1051 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
1053 void UpdateVisibilityForPlayer();
1055 bool ToggleAFK();
1056 bool ToggleDND();
1057 bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
1058 bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
1059 uint8 chatTag() const;
1060 std::string afkMsg;
1061 std::string dndMsg;
1063 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1065 PlayerSocial *GetSocial() { return m_social; }
1067 PlayerTaxi m_taxi;
1068 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1069 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1070 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1071 // mount_id can be used in scripting calls
1072 void ContinueTaxiFlight();
1073 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1074 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1075 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1076 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1077 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1078 void SetGameMaster(bool on);
1079 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1080 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1081 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1082 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1083 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1084 void SetGMVisible(bool on);
1085 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1087 void GiveXP(uint32 xp, Unit* victim);
1088 void GiveLevel(uint32 level);
1090 void InitStatsForLevel(bool reapplyMods = false);
1092 // Played Time Stuff
1093 time_t m_logintime;
1094 time_t m_Last_tick;
1095 uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
1096 uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
1097 uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
1099 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1101 void InnEnter (time_t time, uint32 mapid, float x, float y, float z)
1103 inn_pos_mapid = mapid;
1104 inn_pos_x = x;
1105 inn_pos_y = y;
1106 inn_pos_z = z;
1107 time_inn_enter = time;
1110 float GetRestBonus() const { return m_rest_bonus; }
1111 void SetRestBonus(float rest_bonus_new);
1113 RestType GetRestType() const { return rest_type; }
1114 void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
1116 uint32 GetInnPosMapId() const { return inn_pos_mapid; }
1117 float GetInnPosX() const { return inn_pos_x; }
1118 float GetInnPosY() const { return inn_pos_y; }
1119 float GetInnPosZ() const { return inn_pos_z; }
1121 time_t GetTimeInnEnter() const { return time_inn_enter; }
1122 void UpdateInnerTime (time_t time) { time_inn_enter = time; }
1124 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1125 void RemoveMiniPet();
1126 Pet* GetMiniPet();
1127 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1129 template<typename Func>
1130 void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
1131 template<typename Func>
1132 bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
1134 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1136 void Say(const std::string& text, const uint32 language);
1137 void Yell(const std::string& text, const uint32 language);
1138 void TextEmote(const std::string& text);
1139 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1140 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1142 /*********************************************************/
1143 /*** STORAGE SYSTEM ***/
1144 /*********************************************************/
1146 void SetVirtualItemSlot( uint8 i, Item* item);
1147 void SetSheath( SheathState sheathed ); // overwrite Unit version
1148 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1149 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1150 Item* GetItemByGuid( uint64 guid ) const;
1151 Item* GetItemByPos( uint16 pos ) const;
1152 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1153 Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
1154 Item* GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bool useable) const;
1155 Item* GetShield(bool useable = false) const;
1156 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1157 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1158 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8, pos & 255); }
1159 static bool IsInventoryPos( uint8 bag, uint8 slot );
1160 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8, pos & 255); }
1161 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1162 static bool IsBagPos( uint16 pos );
1163 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
1164 static bool IsBankPos( uint8 bag, uint8 slot );
1165 bool IsValidPos( uint16 pos, bool explicit_pos ) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
1166 bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos );
1167 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1168 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1169 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1170 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1171 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1172 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1173 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1174 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
1175 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
1176 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1178 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1180 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1182 if(!pItem)
1183 return EQUIP_ERR_ITEM_NOT_FOUND;
1184 uint32 count = pItem->GetCount();
1185 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1188 uint8 CanStoreItems( Item **pItem,int count) const;
1189 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1190 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1192 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1193 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1194 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1195 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1196 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1197 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1198 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1199 bool CanUseItem( ItemPrototype const *pItem );
1200 uint8 CanUseAmmo( uint32 item ) const;
1201 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1202 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1203 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1204 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1205 void AutoUnequipOffhandIfNeed();
1206 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1207 Item* StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount);
1209 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1210 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1212 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1213 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1215 void ApplyEquipCooldown( Item * pItem );
1216 void SetAmmo( uint32 item );
1217 void RemoveAmmo();
1218 float GetAmmoDPS() const { return m_ammoDPS; }
1219 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1220 void QuickEquipItem( uint16 pos, Item *pItem);
1221 void VisualizeItem( uint8 slot, Item *pItem);
1222 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1223 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1225 return StoreItem( dest, pItem, update);
1227 Item* BankItem( uint16 pos, Item *pItem, bool update );
1228 void RemoveItem( uint8 bag, uint8 slot, bool update );
1229 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1230 // in trade, auction, guild bank, mail....
1231 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1232 // in trade, guild bank, mail....
1233 void RemoveItemDependentAurasAndCasts( Item * pItem );
1234 void DestroyItem( uint8 bag, uint8 slot, bool update );
1235 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1236 void DestroyItemCount( Item* item, uint32& count, bool update );
1237 void DestroyConjuredItems( bool update );
1238 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1239 void SplitItem( uint16 src, uint16 dst, uint32 count );
1240 void SwapItem( uint16 src, uint16 dst );
1241 void AddItemToBuyBackSlot( Item *pItem );
1242 Item* GetItemFromBuyBackSlot( uint32 slot );
1243 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1244 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1245 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1246 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1247 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1248 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1249 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1250 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1251 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1252 bool IsUseEquipedWeapon( bool mainhand ) const
1254 // disarm applied only to mainhand weapon
1255 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1257 bool IsTwoHandUsed() const
1259 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1260 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1262 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1263 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
1265 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1266 Player* GetTrader() const { return pTrader; }
1267 void ClearTrade();
1268 void TradeCancel(bool sendback);
1269 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1271 void UpdateEnchantTime(uint32 time);
1272 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1273 void AddEnchantmentDurations(Item *item);
1274 void RemoveEnchantmentDurations(Item *item);
1275 void RemoveAllEnchantments(EnchantmentSlot slot);
1276 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1277 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1278 void ApplyEnchantment(Item *item,bool apply);
1279 void SendEnchantmentDurations();
1280 void BuildEnchantmentsInfoData(WorldPacket *data);
1281 void AddItemDurations(Item *item);
1282 void RemoveItemDurations(Item *item);
1283 void SendItemDurations();
1284 void LoadCorpse();
1285 void LoadPet();
1287 uint32 m_stableSlots;
1289 /*********************************************************/
1290 /*** GOSSIP SYSTEM ***/
1291 /*********************************************************/
1293 void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
1294 void SendPreparedGossip(WorldObject *pSource);
1295 void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
1297 uint32 GetGossipTextId(uint32 menuId);
1298 uint32 GetGossipTextId(WorldObject *pSource);
1299 uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
1301 /*********************************************************/
1302 /*** QUEST SYSTEM ***/
1303 /*********************************************************/
1305 // Return player level when QuestLevel is dynamic (-1)
1306 uint32 GetQuestLevelForPlayer(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? (uint32)pQuest->GetQuestLevel() : getLevel(); }
1308 void PrepareQuestMenu( uint64 guid );
1309 void SendPreparedQuest( uint64 guid );
1310 bool IsActiveQuest( uint32 quest_id ) const;
1311 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1312 bool CanSeeStartQuest( Quest const *pQuest );
1313 bool CanTakeQuest( Quest const *pQuest, bool msg );
1314 bool CanAddQuest( Quest const *pQuest, bool msg );
1315 bool CanCompleteQuest( uint32 quest_id );
1316 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1317 bool CanRewardQuest( Quest const *pQuest, bool msg );
1318 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1319 void AddQuest( Quest const *pQuest, Object *questGiver );
1320 void CompleteQuest( uint32 quest_id );
1321 void IncompleteQuest( uint32 quest_id );
1322 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1324 void FailQuest( uint32 quest_id );
1325 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1326 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1327 bool SatisfyQuestLog( bool msg );
1328 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1329 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1330 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1331 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1332 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1333 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1334 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1335 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1336 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1337 bool GiveQuestSourceItem( Quest const *pQuest );
1338 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1339 bool GetQuestRewardStatus( uint32 quest_id ) const;
1340 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1341 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1343 void SetDailyQuestStatus( uint32 quest_id );
1344 void ResetDailyQuestStatus();
1346 uint16 FindQuestSlot( uint32 quest_id ) const;
1347 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1348 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1349 uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
1350 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1351 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
1353 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
1354 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
1355 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
1356 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
1357 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
1359 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
1361 uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
1362 val &= ~((uint64)0xFFFF << (counter * 16));
1363 val |= ((uint64)count << (counter * 16));
1364 SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
1366 void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1367 void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1368 void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
1369 void SwapQuestSlot(uint16 slot1, uint16 slot2)
1371 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1373 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
1374 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
1376 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
1377 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
1380 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1381 void AreaExploredOrEventHappens( uint32 questId );
1382 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1383 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1384 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1385 void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
1386 void KilledMonsterCredit( uint32 entry, uint64 guid );
1387 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1388 void TalkedToCreature( uint32 entry, uint64 guid );
1389 void MoneyChanged( uint32 value );
1390 void ReputationChanged(FactionEntry const* factionEntry );
1391 bool HasQuestForItem( uint32 itemid ) const;
1392 bool HasQuestForGO(int32 GOId) const;
1393 void UpdateForQuestWorldObjects();
1394 bool CanShareQuest(uint32 quest_id) const;
1396 void SendQuestComplete( uint32 quest_id );
1397 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1398 void SendQuestFailed( uint32 quest_id );
1399 void SendQuestTimerFailed( uint32 quest_id );
1400 void SendCanTakeQuestResponse( uint32 msg );
1401 void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
1402 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1403 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1404 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1406 uint64 GetDivider() { return m_divider; }
1407 void SetDivider( uint64 guid ) { m_divider = guid; }
1409 uint32 GetInGameTime() { return m_ingametime; }
1411 void SetInGameTime( uint32 time ) { m_ingametime = time; }
1413 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1414 void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
1416 /*********************************************************/
1417 /*** LOAD SYSTEM ***/
1418 /*********************************************************/
1420 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1422 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1423 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1424 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1425 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1426 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1427 static uint32 GetZoneIdFromDB(uint64 guid);
1428 static uint32 GetLevelFromDB(uint64 guid);
1429 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1431 /*********************************************************/
1432 /*** SAVE SYSTEM ***/
1433 /*********************************************************/
1435 void SaveToDB();
1436 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1437 void SaveGoldToDB();
1438 void SaveDataFieldToDB();
1439 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1440 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1441 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1442 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1443 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1444 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1445 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1447 bool m_mailsUpdated;
1449 void SendPetTameFailure(PetTameFailureReason reason);
1451 void SetBindPoint(uint64 guid);
1452 void SendTalentWipeConfirm(uint64 guid);
1453 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1454 void SendPetSkillWipeConfirm();
1455 void CalcRage( uint32 damage,bool attacker );
1456 void RegenerateAll(uint32 diff = REGEN_TIME_FULL);
1457 void Regenerate(Powers power, uint32 diff);
1458 void RegenerateHealth(uint32 diff);
1459 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1460 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1462 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1463 void ModifyMoney( int32 d )
1465 if(d < 0)
1466 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1467 else
1468 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1470 // "At Gold Limit"
1471 if(GetMoney() >= MAX_MONEY_AMOUNT)
1472 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1474 void SetMoney( uint32 value )
1476 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1477 MoneyChanged( value );
1478 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1481 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1483 const uint64& GetSelection( ) const { return m_curSelection; }
1484 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetTargetGUID(guid); }
1486 uint8 GetComboPoints() { return m_comboPoints; }
1487 const uint64& GetComboTarget() const { return m_comboTarget; }
1489 void AddComboPoints(Unit* target, int8 count);
1490 void ClearComboPoints();
1491 void SendComboPoints();
1493 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1494 void SendNewMail();
1495 void UpdateNextMailTimeAndUnreads();
1496 void AddNewMailDeliverTime(time_t deliver_time);
1498 void RemoveMail(uint32 id);
1500 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1501 uint32 GetMailSize() { return m_mail.size(); }
1502 Mail* GetMail(uint32 id);
1504 PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
1505 PlayerMails::iterator GetMailEnd() { return m_mail.end();}
1507 /*********************************************************/
1508 /*** MAILED ITEMS SYSTEM ***/
1509 /*********************************************************/
1511 uint8 unReadMails;
1512 time_t m_nextMailDelivereTime;
1514 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1516 ItemMap mMitems; // template defined in objectmgr.cpp
1518 Item* GetMItem(uint32 id)
1520 ItemMap::const_iterator itr = mMitems.find(id);
1521 return itr != mMitems.end() ? itr->second : NULL;
1524 void AddMItem(Item* it)
1526 ASSERT( it );
1527 //assert deleted, because items can be added before loading
1528 mMitems[it->GetGUIDLow()] = it;
1531 bool RemoveMItem(uint32 id)
1533 return mMitems.erase(id) ? true : false;
1536 void PetSpellInitialize();
1537 void SendPetGUIDs();
1538 void CharmSpellInitialize();
1539 void PossessSpellInitialize();
1540 void RemovePetActionBar();
1542 bool HasSpell(uint32 spell) const;
1543 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1544 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1545 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1546 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1547 bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
1549 void SendProficiency(uint8 pr1, uint32 pr2);
1550 void SendInitialSpells();
1551 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1552 void learnSpell(uint32 spell_id, bool dependent);
1553 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool sendUpdate = true);
1554 void resetSpells();
1555 void learnDefaultSpells();
1556 void learnQuestRewardedSpells();
1557 void learnQuestRewardedSpells(Quest const* quest);
1558 void learnSpellHighRank(uint32 spellid);
1560 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1561 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1562 bool resetTalents(bool no_cost = false);
1563 uint32 resetTalentsCost() const;
1564 void InitTalentForLevel();
1565 void BuildPlayerTalentsInfoData(WorldPacket *data);
1566 void BuildPetTalentsInfoData(WorldPacket *data);
1567 void SendTalentsInfoData(bool pet);
1568 void LearnTalent(uint32 talentId, uint32 talentRank);
1569 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1571 uint32 CalculateTalentsPoints() const;
1573 // Dual Spec
1574 uint8 GetActiveSpec() { return m_activeSpec; }
1575 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
1576 uint8 GetSpecsCount() { return m_specsCount; }
1577 void SetSpecsCount(uint8 count) { m_specsCount = count; }
1578 void ActivateSpec(uint8 specNum);
1579 void UpdateSpecCount(uint8 count);
1581 void InitGlyphsForLevel();
1582 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1583 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1584 void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); }
1585 uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
1586 void ApplyGlyph(uint8 slot, bool apply);
1587 void ApplyGlyphs(bool apply);
1589 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1590 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1591 void InitPrimaryProfessions();
1593 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1594 PlayerSpellMap & GetSpellMap() { return m_spells; }
1596 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1598 void AddSpellMod(SpellModifier* mod, bool apply);
1599 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1600 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1601 void RemoveSpellMods(Spell const* spell);
1603 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1604 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1605 bool HasSpellCooldown(uint32 spell_id) const
1607 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1608 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1610 time_t GetSpellCooldownDelay(uint32 spell_id) const
1612 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1613 time_t t = time(NULL);
1614 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1616 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1617 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1618 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1619 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1620 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1621 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1622 void SendClearCooldown( uint32 spell_id, Unit* target );
1624 void RemoveArenaSpellCooldowns();
1625 void RemoveAllSpellCooldown();
1626 void _LoadSpellCooldowns(QueryResult *result);
1627 void _SaveSpellCooldowns();
1628 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1629 void UpdatePotionCooldown(Spell* spell = NULL);
1631 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1633 m_resurrectGUID = guid;
1634 m_resurrectMap = mapId;
1635 m_resurrectX = X;
1636 m_resurrectY = Y;
1637 m_resurrectZ = Z;
1638 m_resurrectHealth = health;
1639 m_resurrectMana = mana;
1641 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1642 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1643 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1644 void ResurectUsingRequestData();
1646 int getCinematic()
1648 return m_cinematic;
1650 void setCinematic(int cine)
1652 m_cinematic = cine;
1655 static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg = true);
1656 ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type);
1657 void removeActionButton(uint8 spec, uint8 button);
1658 void SendInitialActionButtons() const;
1659 ActionButton const* GetActionButton(uint8 button);
1661 PvPInfo pvpInfo;
1662 void UpdatePvP(bool state, bool ovrride=false);
1663 void UpdateZone(uint32 newZone,uint32 newArea);
1664 void UpdateArea(uint32 newArea);
1666 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1667 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1669 void UpdateAfkReport(time_t currTime);
1670 void UpdatePvPFlag(time_t currTime);
1671 void UpdateContestedPvP(uint32 currTime);
1672 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1673 void ResetContestedPvP()
1675 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1676 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1677 m_contestedPvPTimer = 0;
1680 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1681 DuelInfo *duel;
1682 void UpdateDuelFlag(time_t currTime);
1683 void CheckDuelDistance(time_t currTime);
1684 void DuelComplete(DuelCompleteType type);
1685 void SendDuelCountdown(uint32 counter);
1687 bool IsGroupVisibleFor(Player* p) const;
1688 bool IsInSameGroupWith(Player const* p) const;
1689 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1690 void UninviteFromGroup();
1691 static void RemoveFromGroup(Group* group, uint64 guid);
1692 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1693 void SendUpdateToOutOfRangeGroupMembers();
1695 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1696 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1697 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1698 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1699 static uint32 GetGuildIdFromDB(uint64 guid);
1700 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1701 static uint32 GetRankFromDB(uint64 guid);
1702 int GetGuildIdInvited() { return m_GuildIdInvited; }
1703 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1705 // Arena Team
1706 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
1708 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1709 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
1711 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
1713 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
1715 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
1716 uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
1717 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1718 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1719 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1720 static void LeaveAllArenaTeams(uint64 guid);
1722 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
1723 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
1724 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
1725 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1726 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
1728 bool UpdateSkill(uint32 skill_id, uint32 step);
1729 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1731 bool UpdateCraftSkill(uint32 spellid);
1732 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1733 bool UpdateFishingSkill();
1735 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1736 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1738 uint32 GetSpellByProto(ItemPrototype *proto);
1740 float GetHealthBonusFromStamina();
1741 float GetManaBonusFromIntellect();
1743 bool UpdateStats(Stats stat);
1744 bool UpdateAllStats();
1745 void UpdateResistances(uint32 school);
1746 void UpdateArmor();
1747 void UpdateMaxHealth();
1748 void UpdateMaxPower(Powers power);
1749 void ApplyFeralAPBonus(int32 amount, bool apply);
1750 void UpdateAttackPowerAndDamage(bool ranged = false);
1751 void UpdateShieldBlockValue();
1752 void UpdateDamagePhysical(WeaponAttackType attType);
1753 void ApplySpellPowerBonus(int32 amount, bool apply);
1754 void UpdateSpellDamageAndHealingBonus();
1755 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1756 void UpdateRating(CombatRating cr);
1757 void UpdateAllRatings();
1759 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1761 void UpdateDefenseBonusesMod();
1762 float GetMeleeCritFromAgility();
1763 float GetDodgeFromAgility();
1764 float GetSpellCritFromIntellect();
1765 float OCTRegenHPPerSpirit();
1766 float OCTRegenMPPerSpirit();
1767 float GetRatingCoefficient(CombatRating cr) const;
1768 float GetRatingBonusValue(CombatRating cr) const;
1769 uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
1771 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1772 void UpdateBlockPercentage();
1773 void UpdateCritPercentage(WeaponAttackType attType);
1774 void UpdateAllCritPercentages();
1775 void UpdateParryPercentage();
1776 void UpdateDodgePercentage();
1777 void UpdateMeleeHitChances();
1778 void UpdateRangedHitChances();
1779 void UpdateSpellHitChances();
1781 void UpdateAllSpellCritChances();
1782 void UpdateSpellCritChance(uint32 school);
1783 void UpdateExpertise(WeaponAttackType attType);
1784 void UpdateArmorPenetration();
1785 void ApplyManaRegenBonus(int32 amount, bool apply);
1786 void UpdateManaRegen();
1788 const uint64& GetLootGUID() const { return m_lootGuid; }
1789 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1791 void RemovedInsignia(Player* looterPlr);
1793 WorldSession* GetSession() const { return m_session; }
1794 void SetSession(WorldSession *s) { m_session = s; }
1796 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1797 void DestroyForPlayer( Player *target, bool anim = false ) const;
1798 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1800 // notifiers
1801 void SendAttackSwingCantAttack();
1802 void SendAttackSwingCancelAttack();
1803 void SendAttackSwingDeadTarget();
1804 void SendAttackSwingNotInRange();
1805 void SendAttackSwingBadFacingAttack();
1806 void SendAutoRepeatCancel(Unit *target);
1807 void SendExplorationExperience(uint32 Area, uint32 Experience);
1809 void SendDungeonDifficulty(bool IsInGroup);
1810 void SendRaidDifficulty(bool IsInGroup);
1811 void ResetInstances(uint8 method, bool isRaid);
1812 void SendResetInstanceSuccess(uint32 MapId);
1813 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1814 void SendResetFailedNotify(uint32 mapid);
1816 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1817 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1819 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1820 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1821 // overwrite Object::SendMessageToSetInRange
1822 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1824 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1826 Corpse *GetCorpse() const;
1827 void SpawnCorpseBones();
1828 void CreateCorpse();
1829 void KillPlayer();
1830 uint32 GetResurrectionSpellId();
1831 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1832 void BuildPlayerRepop();
1833 void RepopAtGraveyard();
1835 void DurabilityLossAll(double percent, bool inventory);
1836 void DurabilityLoss(Item* item, double percent);
1837 void DurabilityPointsLossAll(int32 points, bool inventory);
1838 void DurabilityPointsLoss(Item* item, int32 points);
1839 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1840 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1841 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1843 void UpdateMirrorTimers();
1844 void StopMirrorTimers()
1846 StopMirrorTimer(FATIGUE_TIMER);
1847 StopMirrorTimer(BREATH_TIMER);
1848 StopMirrorTimer(FIRE_TIMER);
1851 void SetMovement(PlayerMovementType pType);
1853 void JoinedChannel(Channel *c);
1854 void LeftChannel(Channel *c);
1855 void CleanupChannels();
1856 void UpdateLocalChannels( uint32 newZone );
1857 void LeaveLFGChannel();
1859 void UpdateDefense();
1860 void UpdateWeaponSkill (WeaponAttackType attType);
1861 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1863 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1864 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1865 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1866 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1867 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1868 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1869 int16 GetSkillPermBonusValue(uint32 skill) const;
1870 int16 GetSkillTempBonusValue(uint32 skill) const;
1871 bool HasSkill(uint32 skill) const;
1872 void learnSkillRewardedSpells(uint32 id, uint32 value);
1874 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1875 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1876 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1877 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1878 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1879 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1880 void ProcessDelayedOperations();
1882 void CheckExploreSystem(void);
1884 static uint32 TeamForRace(uint8 race);
1885 uint32 GetTeam() const { return m_team; }
1886 static uint32 getFactionForRace(uint8 race);
1887 void setFactionForRace(uint8 race);
1889 void InitDisplayIds();
1891 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1892 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1893 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1894 bool isHonorOrXPTarget(Unit* pVictim);
1896 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1897 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1898 ReputationRank GetReputationRank(uint32 faction_id) const;
1899 void RewardReputation(Unit *pVictim, float rate);
1900 void RewardReputation(Quest const *pQuest);
1902 void UpdateSkillsForLevel();
1903 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1904 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1906 /*********************************************************/
1907 /*** PVP SYSTEM ***/
1908 /*********************************************************/
1909 void UpdateArenaFields();
1910 void UpdateHonorFields();
1911 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1912 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1913 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1914 void ModifyHonorPoints( int32 value );
1915 void ModifyArenaPoints( int32 value );
1916 uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
1918 //End of PvP System
1920 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1921 uint16 GetDrunkValue() const { return m_drunk; }
1922 static DrunkenState GetDrunkenstateByValue(uint16 value);
1924 uint32 GetDeathTimer() const { return m_deathTimer; }
1925 uint32 GetCorpseReclaimDelay(bool pvp) const;
1926 void UpdateCorpseReclaimDelay();
1927 void SendCorpseReclaimDelay(bool load = false);
1929 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1930 bool CanParry() const { return m_canParry; }
1931 void SetCanParry(bool value);
1932 bool CanBlock() const { return m_canBlock; }
1933 void SetCanBlock(bool value);
1934 bool CanDualWield() const { return m_canDualWield; }
1935 void SetCanDualWield(bool value) { m_canDualWield = value; }
1936 bool CanTitanGrip() const { return m_canTitanGrip; }
1937 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1938 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1940 void SetRegularAttackTime();
1941 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1942 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1943 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1944 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1945 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1946 void _ApplyAllStatBonuses();
1947 void _RemoveAllStatBonuses();
1948 float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
1950 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1951 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1952 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1954 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1955 void _RemoveAllItemMods();
1956 void _ApplyAllItemMods();
1957 void _ApplyAllLevelScaleItemMods(bool apply);
1958 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
1959 void _ApplyAmmoBonuses();
1960 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1961 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1962 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1963 void InitDataForForm(bool reapplyMods = false);
1965 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1966 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1967 void UpdateEquipSpellsAtFormChange();
1968 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1969 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1971 void SendEquipmentSetList();
1972 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1973 void DeleteEquipmentSet(uint64 setGuid);
1975 void SendInitWorldStates(uint32 zone, uint32 area);
1976 void SendUpdateWorldState(uint32 Field, uint32 Value);
1977 void SendDirectMessage(WorldPacket *data);
1979 void SendAurasForTarget(Unit *target);
1981 PlayerMenu* PlayerTalkClass;
1982 std::vector<ItemSetEffect *> ItemSetEff;
1984 void SendLoot(uint64 guid, LootType loot_type);
1985 void SendLootRelease( uint64 guid );
1986 void SendNotifyLootItemRemoved(uint8 lootSlot);
1987 void SendNotifyLootMoneyRemoved();
1989 /*********************************************************/
1990 /*** BATTLEGROUND SYSTEM ***/
1991 /*********************************************************/
1993 bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
1994 bool InArena() const;
1995 uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
1996 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
1997 BattleGround* GetBattleGround() const;
1999 bool InBattleGroundQueue() const
2001 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2002 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
2003 return true;
2004 return false;
2007 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
2008 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
2010 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2011 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2012 return i;
2013 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2015 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2017 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2018 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2019 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
2020 return false;
2022 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2024 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
2027 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
2029 m_bgData.bgInstanceID = val;
2030 m_bgData.bgTypeID = bgTypeId;
2032 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
2034 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2036 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2038 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
2039 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2040 return i;
2043 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2045 bool HasFreeBattleGroundQueueId()
2047 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2048 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
2049 return true;
2050 return false;
2052 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
2054 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2056 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2058 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
2059 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2060 return;
2064 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
2066 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2067 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2068 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
2070 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
2072 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2073 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
2074 return true;
2075 return false;
2077 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
2078 void SetBattleGroundEntryPoint();
2080 void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
2081 uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
2083 void LeaveBattleground(bool teleportToEntryPoint = true);
2084 bool CanJoinToBattleground() const;
2085 bool CanReportAfkDueToLimit();
2086 void ReportedAfkBy(Player* reporter);
2087 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
2089 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
2090 bool CanUseBattleGroundObject();
2091 bool isTotalImmune();
2092 bool CanCaptureTowerPoint();
2094 /*********************************************************/
2095 /*** REST SYSTEM ***/
2096 /*********************************************************/
2098 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
2099 uint32 GetXPRestBonus(uint32 xp);
2100 uint32 GetRestTime() const { return m_restTime; }
2101 void SetRestTime(uint32 v) { m_restTime = v; }
2103 /*********************************************************/
2104 /*** ENVIROMENTAL SYSTEM ***/
2105 /*********************************************************/
2107 uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2109 /*********************************************************/
2110 /*** FLOOD FILTER SYSTEM ***/
2111 /*********************************************************/
2113 void UpdateSpeakTime();
2114 bool CanSpeak() const;
2115 void ChangeSpeakTime(int utime);
2117 /*********************************************************/
2118 /*** VARIOUS SYSTEMS ***/
2119 /*********************************************************/
2120 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2121 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2122 Unit *m_mover;
2123 void SetFallInformation(uint32 time, float z)
2125 m_lastFallTime = time;
2126 m_lastFallZ = z;
2128 void HandleFall(MovementInfo const& movementInfo);
2130 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2132 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2133 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2135 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
2136 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
2137 bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
2139 void SetClientControl(Unit* target, uint8 allowMove);
2140 void SetMover(Unit* target) { m_mover = target ? target : this; }
2142 void EnterVehicle(Vehicle *vehicle);
2143 void ExitVehicle(Vehicle *vehicle);
2145 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2146 void SetFarSightGUID(uint64 guid);
2148 // Transports
2149 Transport * GetTransport() const { return m_transport; }
2150 void SetTransport(Transport * t) { m_transport = t; }
2152 float GetTransOffsetX() const { return m_movementInfo.GetTransportPos()->x; }
2153 float GetTransOffsetY() const { return m_movementInfo.GetTransportPos()->y; }
2154 float GetTransOffsetZ() const { return m_movementInfo.GetTransportPos()->z; }
2155 float GetTransOffsetO() const { return m_movementInfo.GetTransportPos()->o; }
2156 uint32 GetTransTime() const { return m_movementInfo.GetTransportTime(); }
2157 int8 GetTransSeat() const { return m_movementInfo.GetTransportSeat(); }
2159 uint32 GetSaveTimer() const { return m_nextSave; }
2160 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2162 // Recall position
2163 uint32 m_recallMap;
2164 float m_recallX;
2165 float m_recallY;
2166 float m_recallZ;
2167 float m_recallO;
2168 void SaveRecallPosition();
2170 void SetHomebindToCurrentPos();
2171 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX, m_homebindY, m_homebindZ); }
2172 bool TeleportToHomebind(uint32 options = 0) { return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation(), options); }
2174 // currently visible objects at player client
2175 typedef std::set<uint64> ClientGUIDs;
2176 ClientGUIDs m_clientGUIDs;
2178 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2180 WorldObject const* GetViewPoint() const;
2181 bool IsVisibleInGridForPlayer(Player* pl) const;
2182 bool IsVisibleGloballyFor(Player* pl) const;
2184 void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
2186 template<class T>
2187 void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2189 // Stealth detection system
2190 void HandleStealthedUnitsDetection();
2192 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2194 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2195 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2196 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2198 LookingForGroup m_lookingForGroup;
2200 // Temporarily removed pet cache
2201 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2202 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2203 void UnsummonPetTemporaryIfAny();
2204 void ResummonPetTemporaryUnSummonedIfAny();
2205 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2207 void SendCinematicStart(uint32 CinematicSequenceId);
2208 void SendMovieStart(uint32 MovieId);
2210 /*********************************************************/
2211 /*** INSTANCE SYSTEM ***/
2212 /*********************************************************/
2214 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2216 void UpdateHomebindTime(uint32 time);
2218 uint32 m_HomebindTimer;
2219 bool m_InstanceValid;
2220 // permanent binds and solo binds by difficulty
2221 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
2222 InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
2223 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
2224 void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
2225 void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
2226 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2227 void SendRaidInfo();
2228 void SendSavedInstances();
2229 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2231 /*********************************************************/
2232 /*** GROUP SYSTEM ***/
2233 /*********************************************************/
2235 Group * GetGroupInvite() { return m_groupInvite; }
2236 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2237 Group * GetGroup() { return m_group.getTarget(); }
2238 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2239 GroupReference& GetGroupRef() { return m_group; }
2240 void SetGroup(Group *group, int8 subgroup = -1);
2241 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2242 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2243 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2244 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2245 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2246 Player* GetNextRandomRaidMember(float radius);
2247 PartyResult CanUninviteFromGroup() const;
2248 // BattleGround Group System
2249 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2250 void RemoveFromBattleGroundRaid();
2251 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2252 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2253 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2254 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2256 GridReference<Player> &GetGridRef() { return m_gridRef; }
2257 MapReference &GetMapRef() { return m_mapRef; }
2259 bool isAllowedToLoot(Creature* creature);
2261 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2263 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2264 uint8 GetRunesState() const { return m_runes->runeState; }
2265 RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
2266 RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
2267 uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2268 bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
2269 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2270 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2271 void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2272 void ConvertRune(uint8 index, RuneType newType);
2273 void ResyncRunes(uint8 count);
2274 void AddRunePower(uint8 index);
2275 void InitRunes();
2277 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2278 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2279 bool HasTitle(uint32 bitIndex);
2280 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2281 void SetTitle(CharTitlesEntry const* title, bool lost = false);
2283 bool isActiveObject() const { return true; }
2284 bool canSeeSpellClickOn(Creature const* creature) const;
2285 protected:
2287 uint32 m_contestedPvPTimer;
2289 /*********************************************************/
2290 /*** BATTLEGROUND SYSTEM ***/
2291 /*********************************************************/
2294 this is an array of BG queues (BgTypeIDs) in which is player
2296 struct BgBattleGroundQueueID_Rec
2298 BattleGroundQueueTypeId bgQueueTypeId;
2299 uint32 invitedToInstance;
2302 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2303 BGData m_bgData;
2305 /*********************************************************/
2306 /*** QUEST SYSTEM ***/
2307 /*********************************************************/
2309 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2310 std::set<uint32> m_timedquests;
2312 uint64 m_divider;
2313 uint32 m_ingametime;
2315 /*********************************************************/
2316 /*** LOAD SYSTEM ***/
2317 /*********************************************************/
2319 void _LoadActions(QueryResult *result);
2320 void _LoadAuras(QueryResult *result, uint32 timediff);
2321 void _LoadBoundInstances(QueryResult *result);
2322 void _LoadInventory(QueryResult *result, uint32 timediff);
2323 void _LoadMail();
2324 void _LoadMailedItems(Mail *mail);
2325 void _LoadQuestStatus(QueryResult *result);
2326 void _LoadDailyQuestStatus(QueryResult *result);
2327 void _LoadGroup(QueryResult *result);
2328 void _LoadSkills(QueryResult *result);
2329 void _LoadSpells(QueryResult *result);
2330 void _LoadFriendList(QueryResult *result);
2331 bool _LoadHomeBind(QueryResult *result);
2332 void _LoadDeclinedNames(QueryResult *result);
2333 void _LoadArenaTeamInfo(QueryResult *result);
2334 void _LoadEquipmentSets(QueryResult *result);
2335 void _LoadBGData(QueryResult* result);
2336 void _LoadGlyphs(QueryResult *result);
2338 /*********************************************************/
2339 /*** SAVE SYSTEM ***/
2340 /*********************************************************/
2342 void _SaveActions();
2343 void _SaveAuras();
2344 void _SaveInventory();
2345 void _SaveMail();
2346 void _SaveQuestStatus();
2347 void _SaveDailyQuestStatus();
2348 void _SaveSkills();
2349 void _SaveSpells();
2350 void _SaveEquipmentSets();
2351 void _SaveBGData();
2352 void _SaveGlyphs();
2354 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2355 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2357 /*********************************************************/
2358 /*** ENVIRONMENTAL SYSTEM ***/
2359 /*********************************************************/
2360 void HandleSobering();
2361 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2362 void StopMirrorTimer(MirrorTimerType Type);
2363 void HandleDrowning(uint32 time_diff);
2364 int32 getMaxTimer(MirrorTimerType timer);
2366 /*********************************************************/
2367 /*** HONOR SYSTEM ***/
2368 /*********************************************************/
2369 time_t m_lastHonorUpdateTime;
2371 void outDebugValues() const;
2372 uint64 m_lootGuid;
2374 uint32 m_team;
2375 uint32 m_nextSave;
2376 time_t m_speakTime;
2377 uint32 m_speakCount;
2378 Difficulty m_dungeonDifficulty;
2379 Difficulty m_raidDifficulty;
2381 uint32 m_atLoginFlags;
2383 Item* m_items[PLAYER_SLOTS_COUNT];
2384 uint32 m_currentBuybackSlot;
2386 std::vector<Item*> m_itemUpdateQueue;
2387 bool m_itemUpdateQueueBlocked;
2389 uint32 m_ExtraFlags;
2390 uint64 m_curSelection;
2392 uint64 m_comboTarget;
2393 int8 m_comboPoints;
2395 QuestStatusMap mQuestStatus;
2397 SkillStatusMap mSkillStatus;
2399 uint32 m_GuildIdInvited;
2400 uint32 m_ArenaTeamIdInvited;
2402 PlayerMails m_mail;
2403 PlayerSpellMap m_spells;
2404 SpellCooldowns m_spellCooldowns;
2405 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2407 uint8 m_activeSpec;
2408 uint8 m_specsCount;
2410 ActionButtonList m_actionButtons[MAX_TALENT_SPEC_COUNT];
2412 Glyph m_glyphs[MAX_TALENT_SPEC_COUNT][MAX_GLYPH_SLOT_INDEX];
2414 float m_auraBaseMod[BASEMOD_END][MOD_END];
2415 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2416 uint16 m_baseSpellPower;
2417 uint16 m_baseFeralAP;
2418 uint16 m_baseManaRegen;
2419 float m_armorPenetrationPct;
2421 SpellModList m_spellMods[MAX_SPELLMOD];
2422 int32 m_SpellModRemoveCount;
2423 EnchantDurationList m_enchantDuration;
2424 ItemDurationList m_itemDuration;
2426 uint64 m_resurrectGUID;
2427 uint32 m_resurrectMap;
2428 float m_resurrectX, m_resurrectY, m_resurrectZ;
2429 uint32 m_resurrectHealth, m_resurrectMana;
2431 WorldSession *m_session;
2433 typedef std::list<Channel*> JoinedChannelsList;
2434 JoinedChannelsList m_channels;
2436 int m_cinematic;
2438 Player *pTrader;
2439 bool acceptTrade;
2440 uint16 tradeItems[TRADE_SLOT_COUNT];
2441 uint32 tradeGold;
2443 bool m_DailyQuestChanged;
2444 time_t m_lastDailyQuestTime;
2446 uint32 m_drunkTimer;
2447 uint16 m_drunk;
2448 uint32 m_weaponChangeTimer;
2450 uint32 m_zoneUpdateId;
2451 uint32 m_zoneUpdateTimer;
2452 uint32 m_areaUpdateId;
2454 uint32 m_deathTimer;
2455 time_t m_deathExpireTime;
2457 uint32 m_restTime;
2459 uint32 m_WeaponProficiency;
2460 uint32 m_ArmorProficiency;
2461 bool m_canParry;
2462 bool m_canBlock;
2463 bool m_canDualWield;
2464 bool m_canTitanGrip;
2465 uint8 m_swingErrorMsg;
2466 float m_ammoDPS;
2468 ////////////////////Rest System/////////////////////
2469 time_t time_inn_enter;
2470 uint32 inn_pos_mapid;
2471 float inn_pos_x;
2472 float inn_pos_y;
2473 float inn_pos_z;
2474 float m_rest_bonus;
2475 RestType rest_type;
2476 ////////////////////Rest System/////////////////////
2478 // Transports
2479 Transport * m_transport;
2481 uint32 m_resetTalentsCost;
2482 time_t m_resetTalentsTime;
2483 uint32 m_usedTalentCount;
2484 uint32 m_questRewardTalentCount;
2486 // Social
2487 PlayerSocial *m_social;
2489 // Groups
2490 GroupReference m_group;
2491 GroupReference m_originalGroup;
2492 Group *m_groupInvite;
2493 uint32 m_groupUpdateMask;
2494 uint64 m_auraUpdateMask;
2496 uint64 m_miniPet;
2498 // Player summoning
2499 time_t m_summon_expire;
2500 uint32 m_summon_mapid;
2501 float m_summon_x;
2502 float m_summon_y;
2503 float m_summon_z;
2505 DeclinedName *m_declinedname;
2506 Runes *m_runes;
2507 EquipmentSets m_EquipmentSets;
2508 private:
2509 // internal common parts for CanStore/StoreItem functions
2510 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2511 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2512 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2513 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2515 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2516 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2517 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2519 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2520 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2521 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2522 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2524 void ScheduleDelayedOperation(uint32 operation)
2526 if(operation < DELAYED_END)
2527 m_DelayedOperations |= operation;
2530 GridReference<Player> m_gridRef;
2531 MapReference m_mapRef;
2533 // Homebind coordinates
2534 uint32 m_homebindMapId;
2535 uint16 m_homebindZoneId;
2536 float m_homebindX;
2537 float m_homebindY;
2538 float m_homebindZ;
2540 uint32 m_lastFallTime;
2541 float m_lastFallZ;
2543 int32 m_MirrorTimer[MAX_TIMERS];
2544 uint8 m_MirrorTimerFlags;
2545 uint8 m_MirrorTimerFlagsLast;
2546 bool m_isInWater;
2548 // Current teleport data
2549 WorldLocation m_teleport_dest;
2550 uint32 m_teleport_options;
2551 bool mSemaphoreTeleport_Near;
2552 bool mSemaphoreTeleport_Far;
2554 uint32 m_DelayedOperations;
2555 bool m_bCanDelayTeleport;
2556 bool m_bHasDelayedTeleport;
2558 uint32 m_DetectInvTimer;
2560 // Temporary removed pet cache
2561 uint32 m_temporaryUnsummonedPetNumber;
2562 uint32 m_oldpetspell;
2564 AchievementMgr m_achievementMgr;
2565 ReputationMgr m_reputationMgr;
2568 void AddItemsSetItem(Player*player,Item *item);
2569 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2571 // "the bodies of template functions must be made available in a header file"
2572 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2574 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2575 if (!spellInfo) return 0;
2576 int32 totalpct = 0;
2577 int32 totalflat = 0;
2578 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2580 SpellModifier *mod = *itr;
2582 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2583 continue;
2584 if (mod->type == SPELLMOD_FLAT)
2585 totalflat += mod->value;
2586 else if (mod->type == SPELLMOD_PCT)
2588 // skip percent mods for null basevalue (most important for spell mods with charges )
2589 if(basevalue == T(0))
2590 continue;
2592 // special case (skip >10sec spell casts for instant cast setting)
2593 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2594 continue;
2596 totalpct += mod->value;
2599 if (mod->charges > 0 )
2601 --mod->charges;
2602 if (mod->charges == 0)
2604 mod->charges = -1;
2605 mod->lastAffected = spell;
2606 if(!mod->lastAffected)
2607 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2608 ++m_SpellModRemoveCount;
2613 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2614 basevalue = T((float)basevalue + diff);
2615 return T(diff);
2618 template<typename Func>
2619 void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
2621 if (withMiniPet)
2622 if(Unit* mini = GetMiniPet())
2623 func(mini);
2625 Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
2628 template<typename Func>
2629 bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
2631 if (withMiniPet)
2632 if(Unit* mini = GetMiniPet())
2633 if (func(mini))
2634 return true;
2636 return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
2640 #endif