2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectDefines.h"
30 #include "UpdateMask.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
38 #include "GameEventMgr.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr
);
50 ScriptMapMap sQuestEndScripts
;
51 ScriptMapMap sQuestStartScripts
;
52 ScriptMapMap sSpellScripts
;
53 ScriptMapMap sGameObjectScripts
;
54 ScriptMapMap sEventScripts
;
55 ScriptMapMap sGossipScripts
;
57 bool normalizePlayerName(std::string
& name
)
62 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
63 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
65 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
68 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
69 for(size_t i
= 1; i
< wstr_len
; ++i
)
70 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
72 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
78 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
81 { LANG_UNIVERSAL
, 0, 0 },
82 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
83 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
84 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
85 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
86 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
87 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
88 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
89 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
90 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
91 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
92 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
93 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
94 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
95 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
96 { LANG_ZOMBIE
, 0, 0 },
97 { LANG_GNOMISH_BINARY
, 0, 0 },
98 { LANG_GOBLIN_BINARY
, 0, 0 }
101 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
103 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
105 if(uint32(lang_description
[i
].lang_id
) == lang
)
106 return &lang_description
[i
];
112 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
116 // not in expected required quest state
117 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
123 // not in expected forbidden quest state
124 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
131 ObjectMgr::ObjectMgr()
134 m_hiCreatureGuid
= 1;
141 m_equipmentSetGuid
= 1;
147 // Only zero condition left, others will be added while loading DB tables
148 mConditions
.resize(1);
151 ObjectMgr::~ObjectMgr()
153 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
156 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
159 // free only if loaded
160 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
161 delete[] playerClassInfo
[class_
].levelInfo
;
163 for (int race
= 0; race
< MAX_RACES
; ++race
)
164 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
165 delete[] playerInfo
[race
][class_
].levelInfo
;
167 // free group and guild objects
168 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end(); ++itr
)
171 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
174 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
177 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
180 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
184 Group
* ObjectMgr::GetGroupById(uint32 id
) const
186 GroupMap::const_iterator itr
= mGroupMap
.find(id
);
187 if (itr
!= mGroupMap
.end())
193 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
195 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
196 if (itr
!= mGuildMap
.end())
202 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
204 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
205 if (itr
->second
->GetName() == guildname
)
211 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
213 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
214 if (itr
!= mGuildMap
.end())
215 return itr
->second
->GetName();
220 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
222 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
223 if (itr
->second
->GetLeader() == guid
)
229 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
231 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
232 if (itr
!= mArenaTeamMap
.end())
238 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
240 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
241 if (itr
->second
->GetName() == arenateamname
)
247 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
249 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
250 if (itr
->second
->GetCaptain() == guid
)
256 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
258 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
261 void ObjectMgr::LoadCreatureLocales()
263 mCreatureLocaleMap
.clear(); // need for reload case
265 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
274 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
278 barGoLink
bar((int)result
->GetRowCount());
282 Field
*fields
= result
->Fetch();
285 uint32 entry
= fields
[0].GetUInt32();
287 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
289 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
291 std::string str
= fields
[1+2*(i
-1)].GetCppString();
294 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
297 if((int32
)data
.Name
.size() <= idx
)
298 data
.Name
.resize(idx
+1);
300 data
.Name
[idx
] = str
;
303 str
= fields
[1+2*(i
-1)+1].GetCppString();
306 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
309 if((int32
)data
.SubName
.size() <= idx
)
310 data
.SubName
.resize(idx
+1);
312 data
.SubName
[idx
] = str
;
316 } while (result
->NextRow());
321 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
324 void ObjectMgr::LoadGossipMenuItemsLocales()
326 mGossipMenuItemsLocaleMap
.clear(); // need for reload case
328 QueryResult
*result
= WorldDatabase
.Query("SELECT menu_id,id,"
329 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
330 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
331 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
332 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
333 "FROM locales_gossip_menu_option");
342 sLog
.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
346 barGoLink
bar((int)result
->GetRowCount());
350 Field
*fields
= result
->Fetch();
353 uint16 menuId
= fields
[0].GetUInt16();
354 uint16 id
= fields
[1].GetUInt16();
356 GossipMenuItemsLocale
& data
= mGossipMenuItemsLocaleMap
[MAKE_PAIR32(menuId
,id
)];
358 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
360 std::string str
= fields
[2+2*(i
-1)].GetCppString();
363 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
366 if((int32
)data
.OptionText
.size() <= idx
)
367 data
.OptionText
.resize(idx
+1);
369 data
.OptionText
[idx
] = str
;
372 str
= fields
[2+2*(i
-1)+1].GetCppString();
375 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
378 if((int32
)data
.BoxText
.size() <= idx
)
379 data
.BoxText
.resize(idx
+1);
381 data
.BoxText
[idx
] = str
;
385 } while (result
->NextRow());
390 sLog
.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap
.size() );
393 void ObjectMgr::LoadPointOfInterestLocales()
395 mPointOfInterestLocaleMap
.clear(); // need for reload case
397 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
406 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
410 barGoLink
bar((int)result
->GetRowCount());
414 Field
*fields
= result
->Fetch();
417 uint32 entry
= fields
[0].GetUInt32();
419 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
421 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
423 std::string str
= fields
[i
].GetCppString();
427 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
430 if((int32
)data
.IconName
.size() <= idx
)
431 data
.IconName
.resize(idx
+1);
433 data
.IconName
[idx
] = str
;
436 } while (result
->NextRow());
441 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
444 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
447 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
449 dst
= D(sObjectMgr
.GetScriptId(src
));
453 void ObjectMgr::LoadCreatureTemplates()
455 SQLCreatureLoader loader
;
456 loader
.Load(sCreatureStorage
);
458 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
461 std::set
<uint32
> difficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded difficulty 1 value in creatures
462 std::set
<uint32
> hasDifficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded creatures with difficulty 1 values
464 // check data correctness
465 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
467 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
471 bool ok
= true; // bool to allow continue outside this loop
472 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
474 if (!cInfo
->DifficultyEntry
[diff
])
476 ok
= false; // will be set to true at the end of this loop again
478 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry
[diff
]);
481 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
482 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
]);
486 if (difficultyEntries
[diff
].find(i
) != difficultyEntries
[diff
].end())
488 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i
, diff
+ 1, diff
+ 1);
493 for (uint32 diff2
= 0; diff2
< MAX_DIFFICULTY
- 1 && ok2
; ++diff2
)
496 if (difficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != difficultyEntries
[diff2
].end())
498 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
502 if (hasDifficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != hasDifficultyEntries
[diff2
].end())
504 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
505 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
513 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
515 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
516 i
, cInfo
->unit_class
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], difficultyInfo
->unit_class
);
520 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
522 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
526 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
528 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
532 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
534 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
538 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
540 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
544 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
546 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
550 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
552 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
553 diff
, cInfo
->DifficultyEntry
[diff
], i
);
557 if (difficultyInfo
->ScriptID
)
559 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
560 diff
, cInfo
->DifficultyEntry
[diff
], i
);
564 hasDifficultyEntries
[diff
].insert(i
);
565 difficultyEntries
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
571 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
572 if (!factionTemplate
)
573 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
575 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
576 if (!factionTemplate
)
577 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
579 // used later for scale
580 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
582 if (cInfo
->DisplayID_A
[0])
584 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
587 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
588 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
590 else if(!displayScaleEntry
)
591 displayScaleEntry
= displayEntry
;
593 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
595 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
598 if (cInfo
->DisplayID_A
[1])
600 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
603 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
604 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
606 else if(!displayScaleEntry
)
607 displayScaleEntry
= displayEntry
;
609 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
611 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
614 if (cInfo
->DisplayID_H
[0])
616 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
619 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
620 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
622 else if(!displayScaleEntry
)
623 displayScaleEntry
= displayEntry
;
625 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
627 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
630 if (cInfo
->DisplayID_H
[1])
632 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
635 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
636 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
638 else if(!displayScaleEntry
)
639 displayScaleEntry
= displayEntry
;
641 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
643 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
646 if (!displayScaleEntry
)
647 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo
->Entry
);
649 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
651 if(cInfo
->KillCredit
[k
])
653 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
655 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
656 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
661 // use below code for 0-checks for unit_class
662 if (/*!cInfo->unit_class ||*/cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
663 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
665 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
667 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
668 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
671 if(cInfo
->baseattacktime
== 0)
672 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
674 if(cInfo
->rangeattacktime
== 0)
675 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
677 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
679 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
680 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
683 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
684 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
686 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
688 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
689 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
692 // must exist or used hidden but used in data horse case
693 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
695 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
696 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
699 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
701 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
702 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
705 if(cInfo
->PetSpellDataId
)
707 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
709 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
712 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
714 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
716 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
717 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
721 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
723 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
724 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
727 if(cInfo
->equipmentId
> 0) // 0 no equipment
729 if(!GetEquipmentInfo(cInfo
->equipmentId
))
731 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
732 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
736 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
737 if(cInfo
->scale
<= 0.0f
)
739 if(displayScaleEntry
)
740 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
742 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
747 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
749 // Now add the auras, format "spellid effectindex spellid effectindex..."
751 std::vector
<int> val
;
752 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
760 val
.push_back(atoi(s
));
765 val
.push_back(atoi(s
));
767 // free char* loaded memory
768 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
774 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
786 // replace by new structures array
787 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
790 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
792 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
793 cAura
.spell_id
= uint32(val
[2*j
+0]);
794 cAura
.effect_idx
= SpellEffectIndex(val
[2*j
+1]);
795 if (cAura
.effect_idx
>= MAX_EFFECT_INDEX
)
797 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
800 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
801 if (!AdditionalSpellInfo
)
803 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
807 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
809 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
816 // fill terminator element (after last added)
817 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
818 endAura
.spell_id
= 0;
819 endAura
.effect_idx
= EFFECT_INDEX_0
;
822 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
824 creatureaddons
.Load();
826 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
829 // check data correctness and convert 'auras'
830 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
832 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
838 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
840 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
841 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
845 if (!sEmotesStore
.LookupEntry(addon
->emote
))
846 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
848 if (addon
->splineFlags
& (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
))
850 sLog
.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
));
851 const_cast<CreatureDataAddon
*>(addon
)->splineFlags
&= ~(SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
);
854 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
858 void ObjectMgr::LoadCreatureAddons()
860 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
863 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
864 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
865 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
866 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
868 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
871 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
872 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
873 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
874 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
877 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
879 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
882 void ObjectMgr::LoadEquipmentTemplates()
884 sEquipmentStorage
.Load();
886 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
888 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
893 for(uint8 j
=0; j
<3; j
++)
895 if(!eqInfo
->equipentry
[j
])
898 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
902 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
903 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
907 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
908 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
909 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
910 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
911 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
912 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
913 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
914 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
915 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
917 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
918 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
922 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
926 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
928 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
931 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
933 // Load creature model (display id)
934 if (data
&& data
->displayid
)
935 return data
->displayid
;
937 // use defaults from the template
940 // DisplayID_A is used if no team is given
943 if(cinfo
->DisplayID_H
[0])
944 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
946 display_id
= cinfo
->DisplayID_H
[1];
949 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
953 if(cinfo
->DisplayID_A
[0])
954 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
956 display_id
= cinfo
->DisplayID_A
[1];
959 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
965 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
967 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
971 // If a model for another gender exists, 50% chance to use it
972 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
974 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
977 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
978 return minfo
; // not fatal, just use the previous one
987 void ObjectMgr::LoadCreatureModelInfo()
989 sCreatureModelStorage
.Load();
992 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
994 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
998 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
999 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
1001 if (minfo
->gender
> GENDER_NONE
)
1003 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1004 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1007 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1009 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1010 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1014 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1018 void ObjectMgr::LoadCreatures()
1022 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1023 // 4 5 6 7 8 9 10 11
1024 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1025 // 12 13 14 15 16 17 18 19
1026 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1027 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1028 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1037 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1041 // build single time for check creature data
1042 std::set
<uint32
> difficultyCreatures
[MAX_DIFFICULTY
- 1];
1043 for (uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1044 if (CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1045 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
1046 if (cInfo
->DifficultyEntry
[diff
])
1047 difficultyCreatures
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
1049 // build single time for check spawnmask
1050 std::map
<uint32
,uint32
> spawnMasks
;
1051 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1052 if(sMapStore
.LookupEntry(i
))
1053 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1054 if (GetMapDifficultyData(i
,Difficulty(k
)))
1055 spawnMasks
[i
] |= (1 << k
);
1057 barGoLink
bar((int)result
->GetRowCount());
1061 Field
*fields
= result
->Fetch();
1064 uint32 guid
= fields
[ 0].GetUInt32();
1065 uint32 entry
= fields
[ 1].GetUInt32();
1067 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1070 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1074 CreatureData
& data
= mCreatureDataMap
[guid
];
1077 data
.mapid
= fields
[ 2].GetUInt32();
1078 data
.displayid
= fields
[ 3].GetUInt32();
1079 data
.equipmentId
= fields
[ 4].GetUInt32();
1080 data
.posX
= fields
[ 5].GetFloat();
1081 data
.posY
= fields
[ 6].GetFloat();
1082 data
.posZ
= fields
[ 7].GetFloat();
1083 data
.orientation
= fields
[ 8].GetFloat();
1084 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1085 data
.spawndist
= fields
[10].GetFloat();
1086 data
.currentwaypoint
= fields
[11].GetUInt32();
1087 data
.curhealth
= fields
[12].GetUInt32();
1088 data
.curmana
= fields
[13].GetUInt32();
1089 data
.is_dead
= fields
[14].GetBool();
1090 data
.movementType
= fields
[15].GetUInt8();
1091 data
.spawnMask
= fields
[16].GetUInt8();
1092 data
.phaseMask
= fields
[17].GetUInt16();
1093 int16 gameEvent
= fields
[18].GetInt16();
1094 int16 PoolId
= fields
[19].GetInt16();
1096 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1099 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1103 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1104 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1107 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
1109 if (difficultyCreatures
[diff
].find(data
.id
) != difficultyCreatures
[diff
].end())
1111 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1112 guid
, diff
+ 1, data
.id
);
1119 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1121 if(!GetEquipmentInfo(data
.equipmentId
))
1123 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1124 data
.equipmentId
= -1;
1128 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1130 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1131 data
.curhealth
= cInfo
->minhealth
;
1134 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1136 if(!mapEntry
|| !mapEntry
->IsDungeon())
1137 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1140 if(data
.curmana
< cInfo
->minmana
)
1142 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1143 data
.curmana
= cInfo
->minmana
;
1146 if(data
.spawndist
< 0.0f
)
1148 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1149 data
.spawndist
= 0.0f
;
1151 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1153 if(data
.spawndist
== 0.0f
)
1155 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1156 data
.movementType
= IDLE_MOTION_TYPE
;
1159 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1161 if(data
.spawndist
!= 0.0f
)
1163 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1164 data
.spawndist
= 0.0f
;
1168 if(data
.phaseMask
==0)
1170 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1174 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1175 AddCreatureToGrid(guid
, &data
);
1179 } while (result
->NextRow());
1184 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1187 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1189 uint8 mask
= data
->spawnMask
;
1190 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1194 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1195 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1197 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1198 cell_guids
.creatures
.insert(guid
);
1203 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1205 uint8 mask
= data
->spawnMask
;
1206 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1210 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1211 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1213 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1214 cell_guids
.creatures
.erase(guid
);
1219 void ObjectMgr::LoadGameobjects()
1224 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1225 // 7 8 9 10 11 12 13 14 15 16 17
1226 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1227 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1228 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1237 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1241 // build single time for check spawnmask
1242 std::map
<uint32
,uint32
> spawnMasks
;
1243 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1244 if(sMapStore
.LookupEntry(i
))
1245 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1246 if (GetMapDifficultyData(i
,Difficulty(k
)))
1247 spawnMasks
[i
] |= (1 << k
);
1249 barGoLink
bar((int)result
->GetRowCount());
1253 Field
*fields
= result
->Fetch();
1256 uint32 guid
= fields
[ 0].GetUInt32();
1257 uint32 entry
= fields
[ 1].GetUInt32();
1259 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1262 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1266 if(!gInfo
->displayId
)
1270 // can be invisible always and then not req. display id in like case
1271 case GAMEOBJECT_TYPE_TRAP
:
1272 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1275 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1279 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1281 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1285 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1288 data
.mapid
= fields
[ 2].GetUInt32();
1289 data
.posX
= fields
[ 3].GetFloat();
1290 data
.posY
= fields
[ 4].GetFloat();
1291 data
.posZ
= fields
[ 5].GetFloat();
1292 data
.orientation
= fields
[ 6].GetFloat();
1293 data
.rotation0
= fields
[ 7].GetFloat();
1294 data
.rotation1
= fields
[ 8].GetFloat();
1295 data
.rotation2
= fields
[ 9].GetFloat();
1296 data
.rotation3
= fields
[10].GetFloat();
1297 data
.spawntimesecs
= fields
[11].GetInt32();
1299 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1302 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1306 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1307 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1309 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1311 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1314 data
.animprogress
= fields
[12].GetUInt32();
1316 uint32 go_state
= fields
[13].GetUInt32();
1317 if (go_state
>= MAX_GO_STATE
)
1319 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1322 data
.go_state
= GOState(go_state
);
1324 data
.spawnMask
= fields
[14].GetUInt8();
1325 data
.phaseMask
= fields
[15].GetUInt16();
1326 int16 gameEvent
= fields
[16].GetInt16();
1327 int16 PoolId
= fields
[17].GetInt16();
1329 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1331 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1335 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1337 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1341 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1343 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1347 if(data
.phaseMask
== 0)
1349 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1353 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1354 AddGameobjectToGrid(guid
, &data
);
1357 } while (result
->NextRow());
1362 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1365 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1367 uint8 mask
= data
->spawnMask
;
1368 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1372 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1373 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1375 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1376 cell_guids
.gameobjects
.insert(guid
);
1381 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1383 uint8 mask
= data
->spawnMask
;
1384 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1388 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1389 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1391 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1392 cell_guids
.gameobjects
.erase(guid
);
1397 void ObjectMgr::LoadCreatureRespawnTimes()
1399 // remove outdated data
1400 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1404 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1413 sLog
.outString(">> Loaded 0 creature respawn time.");
1417 barGoLink
bar((int)result
->GetRowCount());
1421 Field
*fields
= result
->Fetch();
1424 uint32 loguid
= fields
[0].GetUInt32();
1425 uint64 respawn_time
= fields
[1].GetUInt64();
1426 uint32 instance
= fields
[2].GetUInt32();
1428 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1431 } while (result
->NextRow());
1435 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1439 void ObjectMgr::LoadGameobjectRespawnTimes()
1441 // remove outdated data
1442 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1446 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1455 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1459 barGoLink
bar((int)result
->GetRowCount());
1463 Field
*fields
= result
->Fetch();
1466 uint32 loguid
= fields
[0].GetUInt32();
1467 uint64 respawn_time
= fields
[1].GetUInt64();
1468 uint32 instance
= fields
[2].GetUInt32();
1470 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1473 } while (result
->NextRow());
1477 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1481 // name must be checked to correctness (if received) before call this function
1482 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1486 CharacterDatabase
.escape_string(name
);
1488 // Player name safe to sending to DB (checked at login) and this function using
1489 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1492 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1500 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1502 // prevent DB access for online player
1503 if(Player
* player
= GetPlayer(guid
))
1505 name
= player
->GetName();
1509 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1513 name
= (*result
)[0].GetCppString();
1521 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1523 // prevent DB access for online player
1524 if(Player
* player
= GetPlayer(guid
))
1526 return Player::TeamForRace(player
->getRace());
1529 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1533 uint8 race
= (*result
)[0].GetUInt8();
1535 return Player::TeamForRace(race
);
1541 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1543 // prevent DB access for online player
1544 if(Player
* player
= GetPlayer(guid
))
1546 return player
->GetSession()->GetAccountId();
1549 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1552 uint32 acc
= (*result
)[0].GetUInt32();
1560 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1562 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1565 uint32 acc
= (*result
)[0].GetUInt32();
1573 void ObjectMgr::LoadItemLocales()
1575 mItemLocaleMap
.clear(); // need for reload case
1577 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1586 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1590 barGoLink
bar((int)result
->GetRowCount());
1594 Field
*fields
= result
->Fetch();
1597 uint32 entry
= fields
[0].GetUInt32();
1599 ItemLocale
& data
= mItemLocaleMap
[entry
];
1601 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1603 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1606 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1609 if((int32
)data
.Name
.size() <= idx
)
1610 data
.Name
.resize(idx
+1);
1612 data
.Name
[idx
] = str
;
1616 str
= fields
[1+2*(i
-1)+1].GetCppString();
1619 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1622 if((int32
)data
.Description
.size() <= idx
)
1623 data
.Description
.resize(idx
+1);
1625 data
.Description
[idx
] = str
;
1629 } while (result
->NextRow());
1634 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1637 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1640 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1642 dst
= D(sObjectMgr
.GetScriptId(src
));
1646 void ObjectMgr::LoadItemPrototypes()
1648 SQLItemLoader loader
;
1649 loader
.Load(sItemStorage
);
1650 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1653 // check data correctness
1654 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1656 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1657 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1660 /* to many errors, and possible not all items really used in game
1662 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1669 if(proto
->Class
!= dbcitem
->Class
)
1671 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1672 // It safe let use Class from DB
1674 /* disabled: have some strange wrong cases for Subclass values.
1675 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1676 if(proto->SubClass != dbcitem->SubClass)
1678 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1679 // It safe let use Subclass from DB
1683 if(proto
->Unk0
!= dbcitem
->Unk0
)
1685 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1686 // It safe let use Unk0 from DB
1689 if(proto
->Material
!= dbcitem
->Material
)
1691 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1692 // It safe let use Material from DB
1695 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1697 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1698 // It safe let use InventoryType from DB
1701 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1703 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1704 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1706 if(proto
->Sheath
!= dbcitem
->Sheath
)
1708 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1709 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1714 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1717 if(proto
->Class
>= MAX_ITEM_CLASS
)
1719 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1720 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1723 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1725 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1726 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1729 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1731 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1732 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1735 if(proto
->BuyCount
<= 0)
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1738 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1741 if(proto
->InventoryType
>= MAX_INVTYPE
)
1743 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1744 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1747 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1749 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1750 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1754 // can be used in equip slot, as page read use in inventory, or spell casting at use
1755 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1758 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1760 if(proto
->Spells
[j
].SpellId
)
1770 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1771 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1773 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1774 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1778 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1780 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1781 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1784 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1785 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1787 if(proto
->RequiredReputationFaction
)
1789 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1791 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1792 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1795 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1796 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1798 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1799 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1801 if(proto
->MaxCount
< -1)
1803 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1804 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1807 if(proto
->Stackable
== 0)
1809 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1810 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1812 else if(proto
->Stackable
< -1)
1814 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1815 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1817 else if(proto
->Stackable
> 1000)
1819 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1820 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1823 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1825 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1826 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1829 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1831 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1832 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1835 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1837 // for ItemStatValue != 0
1838 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1840 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1841 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1844 switch(proto
->ItemStat
[j
].ItemStatType
)
1846 case ITEM_MOD_SPELL_HEALING_DONE
:
1847 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1848 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1855 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1857 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1859 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1860 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1865 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1868 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1870 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1871 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1872 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1873 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1874 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1877 // spell_2 have learning spell
1878 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1880 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1881 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1882 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1883 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1885 else if(!proto
->Spells
[1].SpellId
)
1887 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1888 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1889 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1893 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1896 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1897 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1898 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1899 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1901 // allowed only in special format
1902 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1904 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1905 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1906 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1907 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1911 // spell_3*,spell_4*,spell_5* is empty
1912 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1914 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1916 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1917 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1918 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1920 else if(proto
->Spells
[j
].SpellId
!= 0)
1922 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1923 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1927 // normal spell list
1930 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1932 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1934 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1935 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1936 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1938 // on hit can be sued only at weapon
1939 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1941 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1942 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1945 if(proto
->Spells
[j
].SpellId
)
1947 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1950 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1951 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1953 // allowed only in special format
1954 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1956 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1957 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1963 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1964 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1966 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1967 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1969 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1970 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1972 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1974 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1975 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1978 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1980 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1981 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1984 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1986 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1987 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1990 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1992 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1993 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1996 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1997 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1999 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
2000 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
2002 if(proto
->BagFamily
)
2005 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
2007 uint32 mask
= 1 << j
;
2008 if((proto
->BagFamily
& mask
)==0)
2011 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
2014 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2015 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2019 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2021 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2024 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2025 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2031 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2032 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2034 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2036 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2038 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2039 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2043 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2044 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2046 if(proto
->FoodType
>= MAX_PET_DIET
)
2048 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2049 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2052 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2054 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2055 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2058 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2060 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2061 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2065 // check some dbc referenced items (avoid duplicate reports)
2066 std::set
<uint32
> notFoundOutfit
;
2067 for (uint32 i
= 1; i
< sCharStartOutfitStore
.GetNumRows(); ++i
)
2069 CharStartOutfitEntry
const* entry
= sCharStartOutfitStore
.LookupEntry(i
);
2073 for(int j
= 0; j
< MAX_OUTFIT_ITEMS
; ++j
)
2075 if (entry
->ItemId
[j
] <= 0)
2078 uint32 item_id
= entry
->ItemId
[j
];
2080 if (!GetItemPrototype(item_id
))
2081 if (item_id
!= 40582) // nonexistent item by default but referenced in DBC, skip it from errors
2082 notFoundOutfit
.insert(item_id
);
2086 for(std::set
<uint32
>::const_iterator itr
= notFoundOutfit
.begin(); itr
!= notFoundOutfit
.end(); ++itr
)
2087 sLog
.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr
);
2090 void ObjectMgr::LoadItemRequiredTarget()
2092 m_ItemRequiredTarget
.clear(); // needed for reload case
2096 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2105 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2109 barGoLink
bar((int)result
->GetRowCount());
2113 Field
*fields
= result
->Fetch();
2116 uint32 uiItemId
= fields
[0].GetUInt32();
2117 uint32 uiType
= fields
[1].GetUInt32();
2118 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2120 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2124 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2128 bool bIsItemSpellValid
= false;
2130 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2132 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2134 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2135 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2137 SpellScriptTargetBounds bounds
= sSpellMgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2138 if (bounds
.first
!= bounds
.second
)
2141 for (int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
2143 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2144 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2145 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2146 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2148 bIsItemSpellValid
= true;
2152 if (bIsItemSpellValid
)
2158 if (!bIsItemSpellValid
)
2160 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2164 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2166 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2172 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2176 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2178 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2182 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2185 } while (result
->NextRow());
2190 sLog
.outString(">> Loaded %u Item required targets", count
);
2193 void ObjectMgr::LoadPetLevelInfo()
2195 // Loading levels data
2197 // 0 1 2 3 4 5 6 7 8 9
2198 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2208 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2209 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2213 barGoLink
bar( (int)result
->GetRowCount() );
2217 Field
* fields
= result
->Fetch();
2219 uint32 creature_id
= fields
[0].GetUInt32();
2220 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2222 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2226 uint32 current_level
= fields
[1].GetUInt32();
2227 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2229 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2230 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2233 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2234 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2238 else if(current_level
< 1)
2240 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2244 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2246 if(pInfoMapEntry
==NULL
)
2247 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2249 // data for level 1 stored in [0] array element, ...
2250 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2252 pLevelInfo
->health
= fields
[2].GetUInt16();
2253 pLevelInfo
->mana
= fields
[3].GetUInt16();
2254 pLevelInfo
->armor
= fields
[9].GetUInt16();
2256 for (int i
= 0; i
< MAX_STATS
; i
++)
2258 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2264 while (result
->NextRow());
2269 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2272 // Fill gaps and check integrity
2273 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2275 PetLevelInfo
* pInfo
= itr
->second
;
2277 // fatal error if no level 1 data
2278 if(!pInfo
|| pInfo
[0].health
== 0 )
2280 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2285 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2287 if(pInfo
[level
].health
== 0)
2289 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2290 pInfo
[level
] = pInfo
[level
-1];
2296 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2298 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2299 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2301 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2302 if(itr
== petInfo
.end())
2305 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2308 void ObjectMgr::LoadPlayerInfo()
2310 // Load playercreate
2313 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2322 sLog
.outString( ">> Loaded %u player create definitions", count
);
2323 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2327 barGoLink
bar( (int)result
->GetRowCount() );
2331 Field
* fields
= result
->Fetch();
2333 uint32 current_race
= fields
[0].GetUInt32();
2334 uint32 current_class
= fields
[1].GetUInt32();
2335 uint32 mapId
= fields
[2].GetUInt32();
2336 uint32 zoneId
= fields
[3].GetUInt32();
2337 float positionX
= fields
[4].GetFloat();
2338 float positionY
= fields
[5].GetFloat();
2339 float positionZ
= fields
[6].GetFloat();
2341 if(current_race
>= MAX_RACES
)
2343 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2347 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2350 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2354 if(current_class
>= MAX_CLASSES
)
2356 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2360 if(!sChrClassesStore
.LookupEntry(current_class
))
2362 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2366 // accept DB data only for valid position (and non instanceable)
2367 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2369 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2373 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2375 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2379 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2381 pInfo
->mapId
= mapId
;
2382 pInfo
->zoneId
= zoneId
;
2383 pInfo
->positionX
= positionX
;
2384 pInfo
->positionY
= positionY
;
2385 pInfo
->positionZ
= positionZ
;
2387 pInfo
->displayId_m
= rEntry
->model_m
;
2388 pInfo
->displayId_f
= rEntry
->model_f
;
2393 while (result
->NextRow());
2398 sLog
.outString( ">> Loaded %u player create definitions", count
);
2401 // Load playercreate items
2404 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2415 sLog
.outString( ">> Loaded %u custom player create items", count
);
2419 barGoLink
bar( (int)result
->GetRowCount() );
2423 Field
* fields
= result
->Fetch();
2425 uint32 current_race
= fields
[0].GetUInt32();
2426 if(current_race
>= MAX_RACES
)
2428 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2432 uint32 current_class
= fields
[1].GetUInt32();
2433 if(current_class
>= MAX_CLASSES
)
2435 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2439 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2441 uint32 item_id
= fields
[2].GetUInt32();
2443 if(!GetItemPrototype(item_id
))
2445 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2449 uint32 amount
= fields
[3].GetUInt32();
2453 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2457 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2462 while(result
->NextRow());
2467 sLog
.outString( ">> Loaded %u custom player create items", count
);
2471 // Load playercreate spells
2474 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2483 sLog
.outString( ">> Loaded %u player create spells", count
);
2484 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2488 barGoLink
bar( (int)result
->GetRowCount() );
2492 Field
* fields
= result
->Fetch();
2494 uint32 current_race
= fields
[0].GetUInt32();
2495 if(current_race
>= MAX_RACES
)
2497 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2501 uint32 current_class
= fields
[1].GetUInt32();
2502 if(current_class
>= MAX_CLASSES
)
2504 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2508 uint32 spell_id
= fields
[2].GetUInt32();
2509 if (!sSpellStore
.LookupEntry(spell_id
))
2511 sLog
.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id
);
2515 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2516 pInfo
->spell
.push_back(spell_id
);
2521 while( result
->NextRow() );
2526 sLog
.outString( ">> Loaded %u player create spells", count
);
2530 // Load playercreate actions
2533 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2542 sLog
.outString( ">> Loaded %u player create actions", count
);
2543 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2547 barGoLink
bar( (int)result
->GetRowCount() );
2551 Field
* fields
= result
->Fetch();
2553 uint32 current_race
= fields
[0].GetUInt32();
2554 if(current_race
>= MAX_RACES
)
2556 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2560 uint32 current_class
= fields
[1].GetUInt32();
2561 if(current_class
>= MAX_CLASSES
)
2563 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2567 uint8 action_button
= fields
[2].GetUInt8();
2568 uint32 action
= fields
[3].GetUInt32();
2569 uint8 action_type
= fields
[4].GetUInt8();
2571 if (!Player::IsActionButtonDataValid(action_button
,action
,action_type
,NULL
))
2574 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2575 pInfo
->action
.push_back(PlayerCreateInfoAction(action_button
,action
,action_type
));
2580 while( result
->NextRow() );
2585 sLog
.outString( ">> Loaded %u player create actions", count
);
2589 // Loading levels data (class only dependent)
2592 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2601 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2602 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2606 barGoLink
bar( (int)result
->GetRowCount() );
2610 Field
* fields
= result
->Fetch();
2612 uint32 current_class
= fields
[0].GetUInt32();
2613 if(current_class
>= MAX_CLASSES
)
2615 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2619 uint32 current_level
= fields
[1].GetUInt32();
2620 if(current_level
== 0)
2622 sLog
.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level
);
2625 else if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2627 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2628 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2631 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2632 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2637 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2639 if(!pClassInfo
->levelInfo
)
2640 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2642 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2644 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2645 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2650 while (result
->NextRow());
2655 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2658 // Fill gaps and check integrity
2659 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2661 // skip non existed classes
2662 if(!sChrClassesStore
.LookupEntry(class_
))
2665 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2667 // fatal error if no level 1 data
2668 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2670 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2675 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2677 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2679 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2680 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2685 // Loading levels data (class/race dependent)
2688 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2697 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2698 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2702 barGoLink
bar( (int)result
->GetRowCount() );
2706 Field
* fields
= result
->Fetch();
2708 uint32 current_race
= fields
[0].GetUInt32();
2709 if(current_race
>= MAX_RACES
)
2711 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2715 uint32 current_class
= fields
[1].GetUInt32();
2716 if(current_class
>= MAX_CLASSES
)
2718 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2722 uint32 current_level
= fields
[2].GetUInt32();
2723 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2725 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2726 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2729 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2730 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2735 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2737 if(!pInfo
->levelInfo
)
2738 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2740 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2742 for (int i
= 0; i
< MAX_STATS
; i
++)
2744 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2750 while (result
->NextRow());
2755 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2758 // Fill gaps and check integrity
2759 for (int race
= 0; race
< MAX_RACES
; ++race
)
2761 // skip non existed races
2762 if(!sChrRacesStore
.LookupEntry(race
))
2765 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2767 // skip non existed classes
2768 if(!sChrClassesStore
.LookupEntry(class_
))
2771 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2773 // skip non loaded combinations
2774 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2777 // skip expansion races if not playing with expansion
2778 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2781 // skip expansion classes if not playing with expansion
2782 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2785 // fatal error if no level 1 data
2786 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2788 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2793 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2795 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2797 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2798 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2804 // Loading xp per level data
2806 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
));
2807 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2808 mPlayerXPperLevel
[level
] = 0;
2811 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2820 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2821 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2825 barGoLink
bar( (int)result
->GetRowCount() );
2829 Field
* fields
= result
->Fetch();
2831 uint32 current_level
= fields
[0].GetUInt32();
2832 uint32 current_xp
= fields
[1].GetUInt32();
2834 if(current_level
>= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2836 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2837 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2840 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2841 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2846 mPlayerXPperLevel
[current_level
] = current_xp
;
2850 while (result
->NextRow());
2855 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2859 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2861 if( mPlayerXPperLevel
[level
] == 0)
2863 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2864 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2869 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2871 if(level
< 1 || class_
>= MAX_CLASSES
)
2874 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2876 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2877 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2879 *info
= pInfo
->levelInfo
[level
-1];
2882 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2884 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2887 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2888 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2891 if(level
<= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2892 *info
= pInfo
->levelInfo
[level
-1];
2894 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2897 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2899 // base data (last known level)
2900 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1];
2902 for(int lvl
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2907 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2908 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2909 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2910 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2911 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2914 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2915 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2916 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2917 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2918 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2921 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2922 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2923 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2924 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2925 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2928 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2929 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2930 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2931 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2932 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2935 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2936 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2937 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2938 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2939 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2942 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2943 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2944 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2945 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2946 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2949 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2950 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2951 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2952 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2953 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2956 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2957 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2958 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2959 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2960 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2963 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2964 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2965 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2966 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2967 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2972 void ObjectMgr::LoadGuilds()
2978 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2980 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
2981 "FROM guild ORDER BY guildid ASC");
2991 sLog
.outString( ">> Loaded %u guild definitions", count
);
2997 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
2999 // load guild members
3001 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3003 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3004 // 13 14 15 16 17 18
3005 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3007 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3008 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3010 // load guild bank tab rights
3012 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3014 barGoLink
bar( (int)result
->GetRowCount() );
3018 //Field *fields = result->Fetch();
3023 newGuild
= new Guild
;
3024 if (!newGuild
->LoadGuildFromDB(result
) ||
3025 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
3026 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
3027 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
3028 !newGuild
->CheckGuildStructure()
3031 newGuild
->Disband();
3035 newGuild
->LoadGuildEventLogFromDB();
3036 newGuild
->LoadGuildBankEventLogFromDB();
3037 newGuild
->LoadGuildBankFromDB();
3039 } while( result
->NextRow() );
3042 delete guildRanksResult
;
3043 delete guildMembersResult
;
3044 delete guildBankTabRightsResult
;
3046 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3047 //you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
3048 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT
));
3049 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
));
3052 sLog
.outString( ">> Loaded %u guild definitions", count
);
3055 void ObjectMgr::LoadArenaTeams()
3060 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3061 // 6 7 8 9 10 11 12 13 14
3062 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3063 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3073 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3077 // load arena_team members
3078 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3079 // 0 1 2 3 4 5 6 7 8
3080 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3081 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3083 barGoLink
bar( (int)result
->GetRowCount() );
3091 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3092 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3093 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3095 newArenaTeam
->Disband(NULL
);
3096 delete newArenaTeam
;
3099 AddArenaTeam(newArenaTeam
);
3100 }while( result
->NextRow() );
3103 delete arenaTeamMembersResult
;
3106 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3109 void ObjectMgr::LoadGroups()
3111 // -- loading groups --
3113 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
3114 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
3123 sLog
.outString( ">> Loaded %u group definitions", count
);
3127 barGoLink
bar( (int)result
->GetRowCount() );
3132 Field
*fields
= result
->Fetch();
3134 Group
*group
= new Group
;
3135 if (!group
->LoadGroupFromDB(fields
))
3142 }while( result
->NextRow() );
3147 sLog
.outString( ">> Loaded %u group definitions", count
);
3149 // -- loading members --
3152 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
3155 barGoLink
bar2( 1 );
3160 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3162 barGoLink
bar2( (int)result
->GetRowCount() );
3166 Field
*fields
= result
->Fetch();
3169 uint32 memberGuidlow
= fields
[0].GetUInt32();
3170 bool assistent
= fields
[1].GetBool();
3171 uint8 subgroup
= fields
[2].GetUInt8();
3172 uint32 groupId
= fields
[3].GetUInt32();
3173 if (!group
|| group
->GetId() != groupId
)
3175 group
= GetGroupById(groupId
);
3178 sLog
.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId
, memberGuidlow
);
3179 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3184 if (!group
->LoadMemberFromDB(memberGuidlow
, subgroup
, assistent
))
3186 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow
, GUID_LOPART(group
->GetLeaderGUID()), groupId
);
3187 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3189 }while( result
->NextRow() );
3194 // TODO: maybe delete from the DB before loading in this case
3195 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end();)
3197 if (itr
->second
->GetMembersCount() < 2)
3199 itr
->second
->Disband();
3201 mGroupMap
.erase(itr
++);
3207 // -- loading instances --
3209 result
= CharacterDatabase
.Query(
3211 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
3213 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
3216 "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
3221 barGoLink
bar2( 1 );
3226 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3228 barGoLink
bar2( (int)result
->GetRowCount() );
3232 Field
*fields
= result
->Fetch();
3235 uint32 leaderGuidLow
= fields
[0].GetUInt32();
3236 uint32 mapId
= fields
[1].GetUInt32();
3237 Difficulty diff
= (Difficulty
)fields
[4].GetUInt8();
3238 uint32 groupId
= fields
[7].GetUInt32();
3240 if (!group
|| group
->GetId() != groupId
)
3242 // find group id in map by leader low guid
3243 group
= GetGroupById(groupId
);
3246 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow
);
3251 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(mapId
);
3252 if (!mapEntry
|| !mapEntry
->IsDungeon())
3254 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId
);
3258 if (diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3260 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
+ 1);
3261 diff
= REGULAR_DIFFICULTY
; // default for both difficaly types
3264 InstanceSave
*save
= sInstanceSaveMgr
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3265 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3266 }while( result
->NextRow() );
3271 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3274 sLog
.outString( ">> Loaded %u group members total", count
);
3277 void ObjectMgr::LoadQuests()
3280 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3282 mQuestTemplates
.clear();
3284 mExclusiveQuestGroups
.clear();
3286 // 0 1 2 3 4 5 6 7 8
3287 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3288 // 9 10 11 12 13 14 15 16
3289 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3290 // 17 18 19 20 21 22 23 24 25
3291 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
3293 "RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
3294 // 30 31 32 33 34 35 36 37 38 39 40
3295 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3296 // 41 42 43 44 45 46 47 48 49 50 51 52
3297 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3298 // 53 54 55 56 57 58 59 60
3299 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3300 // 61 62 63 64 65 66 67 68
3301 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3303 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3304 // 73 74 75 76 77 78
3305 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3306 // 79 80 81 82 83 84
3307 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3308 // 85 86 87 88 89 90 91 92
3309 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3311 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
3312 // 98 99 100 101 102
3313 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
3314 // 103 104 105 106 107
3315 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3316 // 108 109 110 111 112 113
3317 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
3318 // 114 115 116 117 118 119
3319 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3320 // 120 121 122 123 124 125 126 127
3321 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3322 // 128 129 130 131 132 133
3323 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3325 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3327 "StartScript, CompleteScript"
3328 " FROM quest_template");
3335 sLog
.outString( ">> Loaded 0 quests definitions" );
3336 sLog
.outErrorDb("`quest_template` table is empty!");
3340 // create multimap previous quest for each existed quest
3341 // some quests can have many previous maps set by NextQuestId in previous quest
3342 // for example set of race quests can lead to single not race specific quest
3343 barGoLink
bar((int) result
->GetRowCount() );
3347 Field
*fields
= result
->Fetch();
3349 Quest
* newQuest
= new Quest(fields
);
3350 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3351 } while( result
->NextRow() );
3357 std::map
<uint32
,uint32
> usedMailTemplates
;
3359 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3361 Quest
* qinfo
= iter
->second
;
3363 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3365 if( qinfo
->GetQuestMethod() >= 3 )
3367 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3370 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3372 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3373 qinfo
->GetQuestId(),qinfo
->QuestFlags
>> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 24);
3374 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3377 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3379 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3381 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3382 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3386 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3388 // at auto-reward can be rewarded only RewChoiceItemId[0]
3389 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3391 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3393 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3394 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3395 // no changes, quest ignore this data
3400 // client quest log visual (area case)
3401 if( qinfo
->ZoneOrSort
> 0 )
3403 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3405 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3406 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3407 // no changes, quest not dependent from this value but can have problems at client
3410 // client quest log visual (sort case)
3411 if( qinfo
->ZoneOrSort
< 0 )
3413 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3416 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3417 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3418 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3420 //check SkillOrClass value (class case).
3421 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3423 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3424 if(qinfo
->SkillOrClass
< 0)
3426 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3427 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3430 //check for proper SkillOrClass value (skill case)
3431 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3433 // skill is positive value in SkillOrClass
3434 if(qinfo
->SkillOrClass
!= skill_id
)
3436 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3437 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3438 //override, and force proper value here?
3443 // SkillOrClass (class case)
3444 if( qinfo
->SkillOrClass
< 0 )
3446 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3448 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3449 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3452 // SkillOrClass (skill case)
3453 if( qinfo
->SkillOrClass
> 0 )
3455 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3457 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3458 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3462 if( qinfo
->RequiredSkillValue
)
3464 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3466 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3467 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3468 // no changes, quest can't be done for this requirement
3471 if( qinfo
->SkillOrClass
<= 0 )
3473 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3474 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3475 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3478 // else Skill quests can have 0 skill level, this is ok
3480 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3482 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3483 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3484 // no changes, quest can't be done for this requirement
3487 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3489 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3490 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3491 // no changes, quest can't be done for this requirement
3494 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3496 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3497 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3498 // no changes, quest can't be done for this requirement
3501 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3503 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3504 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3505 // no changes, quest can't be done for this requirement
3508 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3510 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3511 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3512 // no changes, quest can't be done for this requirement
3515 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3517 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3518 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3522 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3524 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3525 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3529 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3531 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3532 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3536 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3538 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3539 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3540 qinfo
->CharTitleId
= 0;
3541 // quest can't reward this title
3544 if(qinfo
->SrcItemId
)
3546 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3548 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3549 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3550 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3552 else if(qinfo
->SrcItemCount
==0)
3554 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3555 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3556 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3559 else if(qinfo
->SrcItemCount
>0)
3561 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3562 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3563 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3568 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3571 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3572 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3573 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3575 else if(!SpellMgr::IsSpellValid(spellInfo
))
3577 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3578 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3579 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3583 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3585 uint32 id
= qinfo
->ReqItemId
[j
];
3588 if(qinfo
->ReqItemCount
[j
] == 0)
3590 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3591 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3592 // no changes, quest can't be done for this requirement
3595 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3597 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3599 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3600 qinfo
->GetQuestId(), j
+1, id
, id
);
3601 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3604 else if(qinfo
->ReqItemCount
[j
] > 0)
3606 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3607 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3608 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3612 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3614 uint32 id
= qinfo
->ReqSourceId
[j
];
3617 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3619 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3620 qinfo
->GetQuestId(),j
+1,id
,id
);
3621 // no changes, quest can't be done for this requirement
3626 if(qinfo
->ReqSourceCount
[j
]>0)
3628 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3629 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3630 // no changes, quest ignore this data
3635 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3637 uint32 id
= qinfo
->ReqSpell
[j
];
3640 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3643 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3644 qinfo
->GetQuestId(),j
+1,id
,id
);
3648 if(!qinfo
->ReqCreatureOrGOId
[j
])
3651 for(int k
= 0; k
< MAX_EFFECT_INDEX
; ++k
)
3653 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3654 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3663 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3665 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3667 // this will prevent quest completing without objective
3668 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3673 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3674 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3675 // no changes, quest can't be done for this requirement
3681 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3683 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3684 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3686 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3687 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3688 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3691 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3693 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3694 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3695 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3700 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3702 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3704 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3706 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3707 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3708 // no changes, quest can be incorrectly done, but we already report this
3711 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3713 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3714 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3715 // no changes, quest ignore this data
3719 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3721 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3724 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3726 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3727 qinfo
->GetQuestId(),j
+1,id
,id
);
3728 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3731 if(!qinfo
->RewChoiceItemCount
[j
])
3733 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3734 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3735 // no changes, quest can't be done
3738 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3740 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3741 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3742 // no changes, quest ignore this data
3746 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3748 uint32 id
= qinfo
->RewItemId
[j
];
3751 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3753 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3754 qinfo
->GetQuestId(),j
+1,id
,id
);
3755 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3758 if(!qinfo
->RewItemCount
[j
])
3760 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3761 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3765 else if(qinfo
->RewItemCount
[j
]>0)
3767 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3768 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3769 // no changes, quest ignore this data
3773 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3775 if (qinfo
->RewRepFaction
[j
])
3777 if (abs(qinfo
->RewRepValueId
[j
]) > 9)
3778 sLog
.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo
->GetQuestId(), j
+1, qinfo
->RewRepValueId
[j
]);
3780 if (!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3782 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3783 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
]);
3784 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3787 else if (qinfo
->RewRepValue
[j
] != 0)
3789 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
3790 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3791 // no changes, quest ignore this data
3797 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3801 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3802 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3803 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3805 else if(!SpellMgr::IsSpellValid(spellInfo
))
3807 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3808 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3809 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3811 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3813 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3814 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3815 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3819 if(qinfo
->RewSpellCast
)
3821 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3825 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3826 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3827 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3829 else if(!SpellMgr::IsSpellValid(spellInfo
))
3831 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3832 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3833 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3835 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3837 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3838 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3839 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3843 if (qinfo
->RewMailTemplateId
)
3845 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3847 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3848 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3849 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3850 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3852 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3854 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3855 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3856 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3857 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3858 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3861 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3864 if (qinfo
->NextQuestInChain
)
3866 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3867 if (qNextItr
== mQuestTemplates
.end())
3869 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3870 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3871 qinfo
->NextQuestInChain
= 0;
3874 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3877 // fill additional data stores
3878 if (qinfo
->PrevQuestId
)
3880 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3882 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3886 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3890 if(qinfo
->NextQuestId
)
3892 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3893 if (qNextItr
== mQuestTemplates
.end())
3895 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3899 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3900 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3904 if(qinfo
->ExclusiveGroup
)
3905 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3906 if(qinfo
->LimitTime
)
3907 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3910 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3911 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3913 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3917 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
3919 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3922 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3924 Quest
const* quest
= GetQuestTemplate(quest_id
);
3926 // some quest referenced in spells not exist (outdated spells)
3930 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3932 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3934 // this will prevent quest completing without objective
3935 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3941 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3944 void ObjectMgr::LoadQuestLocales()
3946 mQuestLocaleMap
.clear(); // need for reload case
3948 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3949 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3950 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3951 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3952 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3953 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3954 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3955 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3956 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3957 " FROM locales_quest"
3967 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3971 barGoLink
bar((int)result
->GetRowCount());
3975 Field
*fields
= result
->Fetch();
3978 uint32 entry
= fields
[0].GetUInt32();
3980 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3982 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3984 std::string str
= fields
[1+11*(i
-1)].GetCppString();
3987 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3990 if((int32
)data
.Title
.size() <= idx
)
3991 data
.Title
.resize(idx
+1);
3993 data
.Title
[idx
] = str
;
3996 str
= fields
[1+11*(i
-1)+1].GetCppString();
3999 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4002 if((int32
)data
.Details
.size() <= idx
)
4003 data
.Details
.resize(idx
+1);
4005 data
.Details
[idx
] = str
;
4008 str
= fields
[1+11*(i
-1)+2].GetCppString();
4011 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4014 if((int32
)data
.Objectives
.size() <= idx
)
4015 data
.Objectives
.resize(idx
+1);
4017 data
.Objectives
[idx
] = str
;
4020 str
= fields
[1+11*(i
-1)+3].GetCppString();
4023 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4026 if((int32
)data
.OfferRewardText
.size() <= idx
)
4027 data
.OfferRewardText
.resize(idx
+1);
4029 data
.OfferRewardText
[idx
] = str
;
4032 str
= fields
[1+11*(i
-1)+4].GetCppString();
4035 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4038 if((int32
)data
.RequestItemsText
.size() <= idx
)
4039 data
.RequestItemsText
.resize(idx
+1);
4041 data
.RequestItemsText
[idx
] = str
;
4044 str
= fields
[1+11*(i
-1)+5].GetCppString();
4047 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4050 if((int32
)data
.EndText
.size() <= idx
)
4051 data
.EndText
.resize(idx
+1);
4053 data
.EndText
[idx
] = str
;
4056 str
= fields
[1+11*(i
-1)+6].GetCppString();
4059 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4062 if((int32
)data
.CompletedText
.size() <= idx
)
4063 data
.CompletedText
.resize(idx
+1);
4065 data
.CompletedText
[idx
] = str
;
4068 for(int k
= 0; k
< 4; ++k
)
4070 str
= fields
[1+11*(i
-1)+7+k
].GetCppString();
4073 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4076 if((int32
)data
.ObjectiveText
[k
].size() <= idx
)
4077 data
.ObjectiveText
[k
].resize(idx
+1);
4079 data
.ObjectiveText
[k
][idx
] = str
;
4084 } while (result
->NextRow());
4089 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4092 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4094 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4097 sLog
.outString( "%s :", tablename
);
4099 scripts
.clear(); // need for reload support
4101 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
4111 sLog
.outString( ">> Loaded %u script definitions", count
);
4115 barGoLink
bar( (int)result
->GetRowCount() );
4121 Field
*fields
= result
->Fetch();
4123 tmp
.id
= fields
[0].GetUInt32();
4124 tmp
.delay
= fields
[1].GetUInt32();
4125 tmp
.command
= fields
[2].GetUInt32();
4126 tmp
.datalong
= fields
[3].GetUInt32();
4127 tmp
.datalong2
= fields
[4].GetUInt32();
4128 tmp
.dataint
= fields
[5].GetInt32();
4129 tmp
.x
= fields
[6].GetFloat();
4130 tmp
.y
= fields
[7].GetFloat();
4131 tmp
.z
= fields
[8].GetFloat();
4132 tmp
.o
= fields
[9].GetFloat();
4134 // generic command args check
4137 case SCRIPT_COMMAND_TALK
:
4139 if(tmp
.datalong
> 3)
4141 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4146 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4149 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4151 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4155 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4159 case SCRIPT_COMMAND_EMOTE
:
4161 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4163 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4169 case SCRIPT_COMMAND_TELEPORT_TO
:
4171 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4173 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4177 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4179 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4185 case SCRIPT_COMMAND_KILL_CREDIT
:
4187 if (!GetCreatureTemplate(tmp
.datalong
))
4189 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4195 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4197 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4199 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4203 if(!GetCreatureTemplate(tmp
.datalong
))
4205 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4211 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4213 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4216 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4220 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4223 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4227 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4228 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4229 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4230 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4231 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4233 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4238 case SCRIPT_COMMAND_OPEN_DOOR
:
4239 case SCRIPT_COMMAND_CLOSE_DOOR
:
4241 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4244 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4248 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4251 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4255 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4257 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4263 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4265 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4268 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4272 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4274 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4276 // this will prevent quest completing without objective
4277 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4279 // continue; - quest objective requirement set and command can be allowed
4282 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4284 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4285 tablename
,tmp
.datalong2
,tmp
.id
);
4289 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4291 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4292 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4296 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4298 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4299 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4306 case SCRIPT_COMMAND_REMOVE_AURA
:
4308 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4310 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4311 tablename
,tmp
.datalong
,tmp
.id
);
4314 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4316 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4317 tablename
,tmp
.datalong2
,tmp
.id
);
4322 case SCRIPT_COMMAND_CAST_SPELL
:
4324 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4326 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4327 tablename
,tmp
.datalong
,tmp
.id
);
4330 if(tmp
.datalong2
& ~0x3) // 2 bits
4332 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4333 tablename
,tmp
.datalong2
,tmp
.id
);
4340 if (scripts
.find(tmp
.id
) == scripts
.end())
4343 scripts
[tmp
.id
] = emptyMap
;
4345 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4348 } while( result
->NextRow() );
4353 sLog
.outString( ">> Loaded %u script definitions", count
);
4356 void ObjectMgr::LoadGameObjectScripts()
4358 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4361 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4363 if(!GetGOData(itr
->first
))
4364 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4368 void ObjectMgr::LoadQuestEndScripts()
4370 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4373 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4375 if(!GetQuestTemplate(itr
->first
))
4376 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4380 void ObjectMgr::LoadQuestStartScripts()
4382 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4385 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4387 if(!GetQuestTemplate(itr
->first
))
4388 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4392 void ObjectMgr::LoadSpellScripts()
4394 LoadScripts(sSpellScripts
, "spell_scripts");
4397 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4399 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4403 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4407 //check for correct spellEffect
4409 for(int i
=0; i
<3; ++i
)
4411 // skip empty effects
4412 if( !spellInfo
->Effect
[i
] )
4415 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4423 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4427 void ObjectMgr::LoadEventScripts()
4429 LoadScripts(sEventScripts
, "event_scripts");
4431 std::set
<uint32
> evt_scripts
;
4432 // Load all possible script entries from gameobjects
4433 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4435 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4438 switch(goInfo
->type
)
4440 case GAMEOBJECT_TYPE_GOOBER
:
4441 if (goInfo
->goober
.eventId
)
4442 evt_scripts
.insert(goInfo
->goober
.eventId
);
4444 case GAMEOBJECT_TYPE_CHEST
:
4445 if (goInfo
->chest
.eventId
)
4446 evt_scripts
.insert(goInfo
->chest
.eventId
);
4448 case GAMEOBJECT_TYPE_CAMERA
:
4449 if (goInfo
->camera
.eventID
)
4450 evt_scripts
.insert(goInfo
->camera
.eventID
);
4456 // Load all possible script entries from spells
4457 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4459 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4462 for(int j
=0; j
<3; ++j
)
4464 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4466 if (spell
->EffectMiscValue
[j
])
4467 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4472 // Then check if all scripts are in above list of possible script entries
4473 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4475 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4476 if (itr2
== evt_scripts
.end())
4477 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4478 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4482 void ObjectMgr::LoadGossipScripts()
4484 LoadScripts(sGossipScripts
, "gossip_scripts");
4486 // checks are done in LoadGossipMenuItems
4489 void ObjectMgr::LoadItemTexts()
4491 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4501 sLog
.outString( ">> Loaded %u item pages", count
);
4505 barGoLink
bar( (int)result
->GetRowCount() );
4512 fields
= result
->Fetch();
4514 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4518 } while ( result
->NextRow() );
4523 sLog
.outString( ">> Loaded %u item texts", count
);
4526 void ObjectMgr::LoadPageTexts()
4528 sPageTextStore
.Free(); // for reload case
4530 sPageTextStore
.Load();
4531 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4534 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4536 // check data correctness
4537 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4541 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4543 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4547 // detect circular reference
4548 std::set
<uint32
> checkedPages
;
4549 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4551 if(!pageItr
->Next_Page
)
4553 checkedPages
.insert(pageItr
->Page_ID
);
4554 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4556 std::ostringstream ss
;
4557 ss
<< "The text page(s) ";
4558 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4560 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4561 << pageItr
->Page_ID
<<" to 0";
4562 sLog
.outErrorDb("%s", ss
.str().c_str());
4563 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4570 void ObjectMgr::LoadPageTextLocales()
4572 mPageTextLocaleMap
.clear(); // need for reload case
4574 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4583 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4587 barGoLink
bar((int)result
->GetRowCount());
4591 Field
*fields
= result
->Fetch();
4594 uint32 entry
= fields
[0].GetUInt32();
4596 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4598 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4600 std::string str
= fields
[i
].GetCppString();
4604 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4607 if((int32
)data
.Text
.size() <= idx
)
4608 data
.Text
.resize(idx
+1);
4610 data
.Text
[idx
] = str
;
4614 } while (result
->NextRow());
4619 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4622 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4625 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4627 dst
= D(sObjectMgr
.GetScriptId(src
));
4631 void ObjectMgr::LoadInstanceTemplate()
4633 SQLInstanceLoader loader
;
4634 loader
.Load(sInstanceTemplate
);
4636 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4638 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4642 if(!MapManager::IsValidMAP(temp
->map
))
4643 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4645 if(!MapManager::IsValidMapCoord(temp
->parent
,temp
->startLocX
,temp
->startLocY
,temp
->startLocZ
,temp
->startLocO
))
4647 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp
->map
);
4648 temp
->parent
= 0; // will have wrong continent 0 parent, at least existed
4652 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4656 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4658 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4659 if(itr
!= mGossipText
.end())
4660 return &itr
->second
;
4664 void ObjectMgr::LoadGossipText()
4666 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4675 sLog
.outString( ">> Loaded %u npc texts", count
);
4681 barGoLink
bar( (int)result
->GetRowCount() );
4688 Field
*fields
= result
->Fetch();
4692 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4695 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4699 GossipText
& gText
= mGossipText
[Text_ID
];
4701 for (int i
=0; i
< 8; i
++)
4703 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4704 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4706 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4707 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4709 for(int j
=0; j
< 3; ++j
)
4711 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4712 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4715 } while( result
->NextRow() );
4718 sLog
.outString( ">> Loaded %u npc texts", count
);
4722 void ObjectMgr::LoadNpcTextLocales()
4724 mNpcTextLocaleMap
.clear(); // need for reload case
4726 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4727 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4728 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4729 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4730 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4731 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4732 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4733 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4734 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4735 " FROM locales_npc_text");
4744 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4748 barGoLink
bar((int)result
->GetRowCount());
4752 Field
*fields
= result
->Fetch();
4755 uint32 entry
= fields
[0].GetUInt32();
4757 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4759 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4761 for(int j
=0; j
<8; ++j
)
4763 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4766 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4769 if((int32
)data
.Text_0
[j
].size() <= idx
)
4770 data
.Text_0
[j
].resize(idx
+1);
4772 data
.Text_0
[j
][idx
] = str0
;
4775 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4778 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4781 if((int32
)data
.Text_1
[j
].size() <= idx
)
4782 data
.Text_1
[j
].resize(idx
+1);
4784 data
.Text_1
[j
][idx
] = str1
;
4789 } while (result
->NextRow());
4794 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4797 //not very fast function but it is called only once a day, or on starting-up
4798 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4800 time_t basetime
= time(NULL
);
4801 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4802 //delete all old mails without item and without body immediately, if starting server
4804 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4805 // 0 1 2 3 4 5 6 7 8 9
4806 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4812 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4813 return; // any mails need to be returned or deleted
4816 //std::ostringstream delitems, delmails; //will be here for optimization
4817 //bool deletemail = false, deleteitem = false;
4818 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4819 //delmails << "DELETE FROM mail WHERE id IN ( "
4821 barGoLink
bar( (int)result
->GetRowCount() );
4829 fields
= result
->Fetch();
4831 m
->messageID
= fields
[0].GetUInt32();
4832 m
->messageType
= fields
[1].GetUInt8();
4833 m
->sender
= fields
[2].GetUInt32();
4834 m
->receiver
= fields
[3].GetUInt32();
4835 m
->itemTextId
= fields
[4].GetUInt32();
4836 bool has_items
= fields
[5].GetBool();
4837 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4838 m
->deliver_time
= 0;
4839 m
->COD
= fields
[7].GetUInt32();
4840 m
->checked
= fields
[8].GetUInt32();
4841 m
->mailTemplateId
= fields
[9].GetInt16();
4845 pl
= GetPlayer((uint64
)m
->receiver
);
4847 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4848 //his in mailbox and he has already listed his mails )
4852 //delete or return mail:
4855 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4860 Field
*fields2
= resultItems
->Fetch();
4862 uint32 item_guid_low
= fields2
[0].GetUInt32();
4863 uint32 item_template
= fields2
[1].GetUInt32();
4865 m
->AddItem(item_guid_low
, item_template
);
4867 while (resultItems
->NextRow());
4871 //if it is mail from AH, it shouldn't be returned, but deleted
4872 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4874 // mail open and then not returned
4875 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4876 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4880 //mail will be returned:
4881 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4888 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4890 //deletemail = true;
4891 //delmails << m->messageID << ", ";
4892 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4895 } while (result
->NextRow());
4899 sLog
.outString( ">> Loaded %u mails", count
);
4902 void ObjectMgr::LoadQuestAreaTriggers()
4904 mQuestAreaTriggerMap
.clear(); // need for reload case
4906 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4916 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4920 barGoLink
bar((int) result
->GetRowCount() );
4927 Field
*fields
= result
->Fetch();
4929 uint32 trigger_ID
= fields
[0].GetUInt32();
4930 uint32 quest_ID
= fields
[1].GetUInt32();
4932 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4935 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4939 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4943 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4947 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4949 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4951 // this will prevent quest completing without objective
4952 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4954 // continue; - quest modified to required objective and trigger can be allowed.
4957 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4959 } while( result
->NextRow() );
4964 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4967 void ObjectMgr::LoadTavernAreaTriggers()
4969 mTavernAreaTriggerSet
.clear(); // need for reload case
4971 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4981 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4985 barGoLink
bar( (int)result
->GetRowCount() );
4992 Field
*fields
= result
->Fetch();
4994 uint32 Trigger_ID
= fields
[0].GetUInt32();
4996 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4999 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5003 mTavernAreaTriggerSet
.insert(Trigger_ID
);
5004 } while( result
->NextRow() );
5009 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5012 void ObjectMgr::LoadAreaTriggerScripts()
5014 mAreaTriggerScripts
.clear(); // need for reload case
5015 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5025 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5029 barGoLink
bar( (int)result
->GetRowCount() );
5036 Field
*fields
= result
->Fetch();
5038 uint32 Trigger_ID
= fields
[0].GetUInt32();
5039 const char *scriptName
= fields
[1].GetString();
5041 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5044 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5047 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
5048 } while( result
->NextRow() );
5053 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5056 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
5062 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
5064 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
5065 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
5068 uint8 field
= (uint8
)((i
- 1) / 32);
5069 uint32 submask
= 1<<((i
-1)%32);
5071 // skip not taxi network nodes
5072 if((sTaxiNodesMask
[field
] & submask
)==0)
5075 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5095 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5097 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5098 if(src_i
==sTaxiPathSetBySource
.end())
5105 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5107 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5108 if(dest_i
==pathSet
.end())
5115 cost
= dest_i
->second
.price
;
5116 path
= dest_i
->second
.ID
;
5119 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5121 uint16 mount_entry
= 0;
5123 // select mount creature id
5124 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5127 if (team
== ALLIANCE
)
5129 mount_entry
= node
->MountCreatureID
[1];
5130 if(!mount_entry
&& allowed_alt_team
)
5131 mount_entry
= node
->MountCreatureID
[0];
5133 else if (team
== HORDE
)
5135 mount_entry
= node
->MountCreatureID
[0];
5137 if(!mount_entry
&& allowed_alt_team
)
5138 mount_entry
= node
->MountCreatureID
[1];
5142 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5146 uint16 mount_id
= ChooseDisplayId(team
,mount_info
);
5150 CreatureModelInfo
const *minfo
= GetCreatureModelRandomGender(mount_id
);
5152 mount_id
= minfo
->modelid
;
5157 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5159 if(path
>= sTaxiPathNodesByPath
.size())
5162 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5164 pathnodes
.Resize(nodeList
.size());
5165 mapIds
.resize(nodeList
.size());
5167 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5169 pathnodes
[ i
].x
= nodeList
[i
].x
;
5170 pathnodes
[ i
].y
= nodeList
[i
].y
;
5171 pathnodes
[ i
].z
= nodeList
[i
].z
;
5173 mapIds
[i
] = nodeList
[i
].mapid
;
5177 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5179 if(path
>= sTaxiPathNodesByPath
.size())
5182 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5184 pathnodes
.Resize(nodeList
.size());
5186 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5188 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5189 pathnodes
[ i
].x
= nodeList
[i
].x
;
5190 pathnodes
[ i
].y
= nodeList
[i
].y
;
5191 pathnodes
[ i
].z
= nodeList
[i
].z
;
5192 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5193 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5197 void ObjectMgr::LoadGraveyardZones()
5199 mGraveYardMap
.clear(); // need for reload case
5201 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5211 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5215 barGoLink
bar( (int)result
->GetRowCount() );
5222 Field
*fields
= result
->Fetch();
5224 uint32 safeLocId
= fields
[0].GetUInt32();
5225 uint32 zoneId
= fields
[1].GetUInt32();
5226 uint32 team
= fields
[2].GetUInt32();
5228 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5231 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5235 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5238 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5242 if(areaEntry
->zone
!= 0)
5244 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5248 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5250 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5254 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5255 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5256 } while( result
->NextRow() );
5261 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5264 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5266 // search for zone associated closest graveyard
5267 uint32 zoneId
= sMapMgr
.GetZoneId(MapId
,x
,y
,z
);
5269 // Simulate std. algorithm:
5270 // found some graveyard associated to (ghost_zone,ghost_map)
5272 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5273 // then check faction
5274 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5275 // then check faction
5276 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5277 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5278 if(graveLow
==graveUp
)
5280 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5285 bool foundNear
= false;
5287 WorldSafeLocsEntry
const* entryNear
= NULL
;
5289 // at entrance map for corpse map
5290 bool foundEntr
= false;
5292 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5295 WorldSafeLocsEntry
const* entryFar
= NULL
;
5297 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5299 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5301 GraveYardData
const& data
= itr
->second
;
5303 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5306 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5310 // skip enemy faction graveyard
5311 // team == 0 case can be at call from .neargrave
5312 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5315 // find now nearest graveyard at other map
5316 if(MapId
!= entry
->map_id
)
5318 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5320 mapEntry
->entrance_map
< 0 ||
5321 mapEntry
->entrance_map
!= entry
->map_id
||
5322 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5324 // not have any corrdinates for check distance anyway
5329 // at entrance map calculate distance (2D);
5330 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5331 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5334 if(dist2
< distEntr
)
5347 // find now nearest graveyard at same map
5350 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5353 if(dist2
< distNear
)
5377 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5379 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5380 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5382 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5384 if(itr
->second
.safeLocId
==id
)
5385 return &itr
->second
;
5391 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5393 if(FindGraveYardData(id
,zoneId
))
5396 // add link to loaded data
5398 data
.safeLocId
= id
;
5401 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5406 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5407 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5413 void ObjectMgr::LoadAreaTriggerTeleports()
5415 mAreaTriggers
.clear(); // need for reload case
5419 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5420 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5429 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5433 barGoLink
bar( (int)result
->GetRowCount() );
5437 Field
*fields
= result
->Fetch();
5443 uint32 Trigger_ID
= fields
[0].GetUInt32();
5447 at
.requiredLevel
= fields
[1].GetUInt8();
5448 at
.requiredItem
= fields
[2].GetUInt32();
5449 at
.requiredItem2
= fields
[3].GetUInt32();
5450 at
.heroicKey
= fields
[4].GetUInt32();
5451 at
.heroicKey2
= fields
[5].GetUInt32();
5452 at
.requiredQuest
= fields
[6].GetUInt32();
5453 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5454 at
.requiredFailedText
= fields
[8].GetCppString();
5455 at
.target_mapId
= fields
[9].GetUInt32();
5456 at
.target_X
= fields
[10].GetFloat();
5457 at
.target_Y
= fields
[11].GetFloat();
5458 at
.target_Z
= fields
[12].GetFloat();
5459 at
.target_Orientation
= fields
[13].GetFloat();
5461 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5464 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5470 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5473 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5474 at
.requiredItem
= 0;
5477 if(at
.requiredItem2
)
5479 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5482 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5483 at
.requiredItem2
= 0;
5489 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5492 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5499 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5502 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5507 if(at
.requiredQuest
)
5509 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5510 if(qReqItr
== mQuestTemplates
.end())
5512 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5513 at
.requiredQuest
= 0;
5517 if(at
.requiredQuestHeroic
)
5519 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5520 if(qReqItr
== mQuestTemplates
.end())
5522 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5523 at
.requiredQuestHeroic
= 0;
5527 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5530 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5534 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5536 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5540 mAreaTriggers
[Trigger_ID
] = at
;
5542 } while( result
->NextRow() );
5547 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5551 * Searches for the areatrigger which teleports players out of the given map
5553 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5555 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5556 if(!mapEntry
) return NULL
;
5557 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5559 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5561 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5562 if(atEntry
&& atEntry
->mapid
== Map
)
5563 return &itr
->second
;
5570 * Searches for the areatrigger which teleports players to the given map
5572 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5574 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5576 if(itr
->second
.target_mapId
== Map
)
5578 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5580 return &itr
->second
;
5586 void ObjectMgr::PackGroupIds()
5588 // this routine renumbers groups in such a way so they start from 1 and go up
5590 // obtain set of all groups
5591 std::set
<uint32
> groupIds
;
5593 // all valid ids are in the instance table
5594 // any associations to ids not in this table are assumed to be
5595 // cleaned already in CleanupInstances
5596 QueryResult
*result
= CharacterDatabase
.Query("SELECT groupId FROM groups");
5601 Field
*fields
= result
->Fetch();
5603 uint32 id
= fields
[0].GetUInt32();
5607 CharacterDatabase
.PExecute("DELETE FROM groups WHERE groupId = '%u'", id
);
5608 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id
);
5612 groupIds
.insert(id
);
5614 while (result
->NextRow());
5618 barGoLink
bar( groupIds
.size() + 1);
5622 // we do assume std::set is sorted properly on integer value
5623 for (std::set
<uint32
>::iterator i
= groupIds
.begin(); i
!= groupIds
.end(); ++i
)
5628 CharacterDatabase
.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5629 CharacterDatabase
.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5636 m_groupId
= groupId
;
5638 sLog
.outString( ">> Group Ids remapped, next group id is %u", groupId
);
5642 void ObjectMgr::SetHighestGuids()
5644 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5647 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5651 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5654 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5658 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5661 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5665 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5666 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5667 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5668 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5669 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5671 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5674 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5678 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5681 m_auctionid
= (*result
)[0].GetUInt32()+1;
5685 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5688 m_mailid
= (*result
)[0].GetUInt32()+1;
5692 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5695 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5699 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5702 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5706 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5709 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5713 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5716 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5720 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5723 m_guildId
= (*result
)[0].GetUInt32()+1;
5727 result
= CharacterDatabase
.Query( "SELECT MAX(groupId) FROM groups" );
5730 m_groupId
= (*result
)[0].GetUInt32()+1;
5735 uint32
ObjectMgr::GenerateArenaTeamId()
5737 if(m_arenaTeamId
>=0xFFFFFFFE)
5739 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5740 World::StopNow(ERROR_EXIT_CODE
);
5742 return m_arenaTeamId
++;
5745 uint32
ObjectMgr::GenerateAuctionID()
5747 if(m_auctionid
>=0xFFFFFFFE)
5749 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5750 World::StopNow(ERROR_EXIT_CODE
);
5752 return m_auctionid
++;
5755 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5757 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5759 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5760 World::StopNow(ERROR_EXIT_CODE
);
5762 return m_equipmentSetGuid
++;
5765 uint32
ObjectMgr::GenerateGuildId()
5767 if(m_guildId
>=0xFFFFFFFE)
5769 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5770 World::StopNow(ERROR_EXIT_CODE
);
5775 uint32
ObjectMgr::GenerateGroupId()
5777 if(m_groupId
>=0xFFFFFFFE)
5779 sLog
.outError("Group ids overflow!! Can't continue, shutting down server. ");
5780 World::StopNow(ERROR_EXIT_CODE
);
5785 uint32
ObjectMgr::GenerateMailID()
5787 if(m_mailid
>=0xFFFFFFFE)
5789 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5790 World::StopNow(ERROR_EXIT_CODE
);
5795 uint32
ObjectMgr::GenerateItemTextID()
5797 if(m_ItemTextId
>=0xFFFFFFFE)
5799 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5800 World::StopNow(ERROR_EXIT_CODE
);
5802 return m_ItemTextId
++;
5805 uint32
ObjectMgr::CreateItemText(std::string text
)
5807 uint32 newItemTextId
= GenerateItemTextID();
5808 //insert new itempage to container
5809 mItemTexts
[ newItemTextId
] = text
;
5811 CharacterDatabase
.escape_string(text
);
5812 //any Delete query needed, itemTextId is maximum of all ids
5813 std::ostringstream query
;
5814 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5815 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5816 return newItemTextId
;
5819 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5824 if(m_hiItemGuid
>=0xFFFFFFFE)
5826 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5827 World::StopNow(ERROR_EXIT_CODE
);
5829 return m_hiItemGuid
++;
5831 if(m_hiCreatureGuid
>=0x00FFFFFE)
5833 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5834 World::StopNow(ERROR_EXIT_CODE
);
5836 return m_hiCreatureGuid
++;
5837 case HIGHGUID_PLAYER
:
5838 if(m_hiCharGuid
>=0xFFFFFFFE)
5840 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5841 World::StopNow(ERROR_EXIT_CODE
);
5843 return m_hiCharGuid
++;
5844 case HIGHGUID_GAMEOBJECT
:
5845 if(m_hiGoGuid
>=0x00FFFFFE)
5847 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5848 World::StopNow(ERROR_EXIT_CODE
);
5850 return m_hiGoGuid
++;
5851 case HIGHGUID_CORPSE
:
5852 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5854 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5855 World::StopNow(ERROR_EXIT_CODE
);
5857 return m_hiCorpseGuid
++;
5866 void ObjectMgr::LoadGameObjectLocales()
5868 mGameObjectLocaleMap
.clear(); // need for reload case
5870 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5871 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5872 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5873 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5882 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5886 barGoLink
bar((int)result
->GetRowCount());
5890 Field
*fields
= result
->Fetch();
5893 uint32 entry
= fields
[0].GetUInt32();
5895 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5897 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5899 std::string str
= fields
[i
].GetCppString();
5902 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5905 if((int32
)data
.Name
.size() <= idx
)
5906 data
.Name
.resize(idx
+1);
5908 data
.Name
[idx
] = str
;
5913 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5915 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5918 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5921 if((int32
)data
.CastBarCaption
.size() <= idx
)
5922 data
.CastBarCaption
.resize(idx
+1);
5924 data
.CastBarCaption
[idx
] = str
;
5929 } while (result
->NextRow());
5934 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5937 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5940 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5942 dst
= D(sObjectMgr
.GetScriptId(src
));
5946 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5948 if (sLockStore
.LookupEntry(dataN
))
5951 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5952 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5955 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5957 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5959 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5960 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5961 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5963 /* disable check for while (too many error reports baout not existed in trap templates
5965 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5966 goInfo->id,goInfo->type,N,dataN,dataN);
5970 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5972 if (sSpellStore
.LookupEntry(dataN
))
5975 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5976 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5979 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5981 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5984 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5985 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5987 // prevent client and server unexpected work
5988 const_cast<uint32
&>(dataN
) = 0;
5991 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5993 // 0/1 correct values
5997 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5998 goInfo
->id
,goInfo
->type
,N
,dataN
);
6001 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
6003 // 0/1 correct values
6007 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
6008 goInfo
->id
,goInfo
->type
,N
,dataN
);
6011 void ObjectMgr::LoadGameobjectInfo()
6013 SQLGameObjectLoader loader
;
6014 loader
.Load(sGOStorage
);
6017 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
6019 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
6023 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
6025 switch(goInfo
->type
)
6027 case GAMEOBJECT_TYPE_DOOR
: //0
6029 if (goInfo
->door
.lockId
)
6030 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
6031 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
6034 case GAMEOBJECT_TYPE_BUTTON
: //1
6036 if (goInfo
->button
.lockId
)
6037 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
6038 if (goInfo
->button
.linkedTrapId
) // linked trap
6039 CheckGOLinkedTrapId(goInfo
,goInfo
->button
.linkedTrapId
,3);
6040 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
6043 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
6045 if (goInfo
->questgiver
.lockId
)
6046 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
6047 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
6050 case GAMEOBJECT_TYPE_CHEST
: //3
6052 if (goInfo
->chest
.lockId
)
6053 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
6055 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
6057 if (goInfo
->chest
.linkedTrapId
) // linked trap
6058 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
6061 case GAMEOBJECT_TYPE_TRAP
: //6
6063 if (goInfo
->trap
.lockId
)
6064 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
6065 /* disable check for while, too many not existed spells
6066 if (goInfo->trap.spellId) // spell
6067 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
6071 case GAMEOBJECT_TYPE_CHAIR
: //7
6072 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
6074 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
6076 if (goInfo
->spellFocus
.focusId
)
6078 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
6079 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6080 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
6083 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
6084 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
6087 case GAMEOBJECT_TYPE_GOOBER
: //10
6089 if (goInfo
->goober
.lockId
)
6090 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
6092 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
6094 if (goInfo
->goober
.pageId
) // pageId
6096 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
6097 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6098 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
6100 /* disable check for while, too many not existed spells
6101 if (goInfo->goober.spellId) // spell
6102 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6104 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
6105 if (goInfo
->goober
.linkedTrapId
) // linked trap
6106 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
6109 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
6111 if (goInfo
->areadamage
.lockId
)
6112 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
6115 case GAMEOBJECT_TYPE_CAMERA
: //13
6117 if (goInfo
->camera
.lockId
)
6118 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
6121 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
6123 if (goInfo
->moTransport
.taxiPathId
)
6125 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
6126 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6127 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
6131 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
6133 /* disable check for while, too many not existed spells
6134 // always must have spell
6135 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6139 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
6141 // always must have spell
6142 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
6145 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6147 if (goInfo
->flagstand
.lockId
)
6148 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6149 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6152 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6154 if (goInfo
->fishinghole
.lockId
)
6155 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6158 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6160 if (goInfo
->flagdrop
.lockId
)
6161 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6162 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6165 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6166 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6171 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6175 void ObjectMgr::LoadExplorationBaseXP()
6178 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6187 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6191 barGoLink
bar( (int)result
->GetRowCount() );
6197 Field
*fields
= result
->Fetch();
6198 uint32 level
= fields
[0].GetUInt32();
6199 uint32 basexp
= fields
[1].GetUInt32();
6200 mBaseXPTable
[level
] = basexp
;
6203 while (result
->NextRow());
6208 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6211 uint32
ObjectMgr::GetBaseXP(uint32 level
) const
6213 BaseXPMap::const_iterator itr
= mBaseXPTable
.find(level
);
6214 return itr
!= mBaseXPTable
.end() ? itr
->second
: 0;
6217 uint32
ObjectMgr::GetXPForLevel(uint32 level
) const
6219 if (level
< mPlayerXPperLevel
.size())
6220 return mPlayerXPperLevel
[level
];
6224 void ObjectMgr::LoadPetNames()
6227 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6236 sLog
.outString( ">> Loaded %u pet name parts", count
);
6240 barGoLink
bar( (int)result
->GetRowCount() );
6246 Field
*fields
= result
->Fetch();
6247 std::string word
= fields
[0].GetString();
6248 uint32 entry
= fields
[1].GetUInt32();
6249 bool half
= fields
[2].GetBool();
6251 PetHalfName1
[entry
].push_back(word
);
6253 PetHalfName0
[entry
].push_back(word
);
6256 while (result
->NextRow());
6260 sLog
.outString( ">> Loaded %u pet name parts", count
);
6263 void ObjectMgr::LoadPetNumber()
6265 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6268 Field
*fields
= result
->Fetch();
6269 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6277 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6280 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6282 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6283 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6285 if(list0
.empty() || list1
.empty())
6287 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6288 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6290 petname
= cinfo
->Name
;
6291 return std::string(petname
);
6294 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6297 uint32
ObjectMgr::GeneratePetNumber()
6299 return ++m_hiPetNumber
;
6302 void ObjectMgr::LoadCorpses()
6305 // 0 1 2 3 4 5 6 7 8 10
6306 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6315 sLog
.outString( ">> Loaded %u corpses", count
);
6319 barGoLink
bar( (int)result
->GetRowCount() );
6325 Field
*fields
= result
->Fetch();
6327 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6329 Corpse
*corpse
= new Corpse
;
6330 if(!corpse
->LoadFromDB(guid
,fields
))
6336 sObjectAccessor
.AddCorpse(corpse
);
6340 while (result
->NextRow());
6344 sLog
.outString( ">> Loaded %u corpses", count
);
6347 void ObjectMgr::LoadReputationOnKill()
6352 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6354 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6355 "FROM creature_onkill_reputation");
6364 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6368 barGoLink
bar((int)result
->GetRowCount());
6372 Field
*fields
= result
->Fetch();
6375 uint32 creature_id
= fields
[0].GetUInt32();
6377 ReputationOnKillEntry repOnKill
;
6378 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6379 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6380 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6381 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6382 repOnKill
.repvalue1
= fields
[5].GetInt32();
6383 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6384 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6385 repOnKill
.repvalue2
= fields
[8].GetInt32();
6386 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6388 if(!GetCreatureTemplate(creature_id
))
6390 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6394 if(repOnKill
.repfaction1
)
6396 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6399 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6404 if(repOnKill
.repfaction2
)
6406 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6409 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6414 mRepOnKill
[creature_id
] = repOnKill
;
6417 } while (result
->NextRow());
6422 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6425 void ObjectMgr::LoadPointsOfInterest()
6427 mPointsOfInterest
.clear(); // need for reload case
6432 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6441 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6445 barGoLink
bar((int)result
->GetRowCount());
6449 Field
*fields
= result
->Fetch();
6452 uint32 point_id
= fields
[0].GetUInt32();
6454 PointOfInterest POI
;
6455 POI
.x
= fields
[1].GetFloat();
6456 POI
.y
= fields
[2].GetFloat();
6457 POI
.icon
= fields
[3].GetUInt32();
6458 POI
.flags
= fields
[4].GetUInt32();
6459 POI
.data
= fields
[5].GetUInt32();
6460 POI
.icon_name
= fields
[6].GetCppString();
6462 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6464 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6468 mPointsOfInterest
[point_id
] = POI
;
6471 } while (result
->NextRow());
6476 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6479 void ObjectMgr::LoadQuestPOI()
6481 mQuestPOIMap
.clear(); // need for reload case
6486 QueryResult
*result
= WorldDatabase
.Query("SELECT questId, objIndex, mapId, unk1, unk2, unk3, unk4 FROM quest_poi");
6495 sLog
.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6499 barGoLink
bar((int)result
->GetRowCount());
6503 Field
*fields
= result
->Fetch();
6506 uint32 questId
= fields
[0].GetUInt32();
6507 int32 objIndex
= fields
[1].GetInt32();
6508 uint32 mapId
= fields
[2].GetUInt32();
6509 uint32 unk1
= fields
[3].GetUInt32();
6510 uint32 unk2
= fields
[4].GetUInt32();
6511 uint32 unk3
= fields
[5].GetUInt32();
6512 uint32 unk4
= fields
[6].GetUInt32();
6514 QuestPOI
POI(objIndex
, mapId
, unk1
, unk2
, unk3
, unk4
);
6516 QueryResult
*points
= WorldDatabase
.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND objIndex='%i'", questId
, objIndex
);
6522 Field
*pointFields
= points
->Fetch();
6523 int32 x
= pointFields
[0].GetInt32();
6524 int32 y
= pointFields
[1].GetInt32();
6525 QuestPOIPoint
point(x
, y
);
6526 POI
.points
.push_back(point
);
6527 } while (points
->NextRow());
6532 mQuestPOIMap
[questId
].push_back(POI
);
6535 } while (result
->NextRow());
6540 sLog
.outString(">> Loaded %u quest POI definitions", count
);
6543 void ObjectMgr::LoadNPCSpellClickSpells()
6547 mSpellClickInfoMap
.clear();
6549 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6558 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6562 barGoLink
bar((int)result
->GetRowCount());
6566 Field
*fields
= result
->Fetch();
6569 uint32 npc_entry
= fields
[0].GetUInt32();
6570 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6573 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6577 uint32 spellid
= fields
[1].GetUInt32();
6578 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6581 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6585 uint32 quest_start
= fields
[2].GetUInt32();
6587 // quest might be 0 to enable spellclick independent of any quest
6590 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6592 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6598 bool quest_start_active
= fields
[3].GetBool();
6600 uint32 quest_end
= fields
[4].GetUInt32();
6601 // quest might be 0 to enable spellclick active infinity after start quest
6604 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6606 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6612 uint8 castFlags
= fields
[5].GetUInt8();
6613 SpellClickInfo info
;
6614 info
.spellId
= spellid
;
6615 info
.questStart
= quest_start
;
6616 info
.questStartCanActive
= quest_start_active
;
6617 info
.questEnd
= quest_end
;
6618 info
.castFlags
= castFlags
;
6619 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6621 // mark creature template as spell clickable
6622 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6625 } while (result
->NextRow());
6630 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6633 void ObjectMgr::LoadWeatherZoneChances()
6637 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6638 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6647 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6651 barGoLink
bar((int)result
->GetRowCount());
6655 Field
*fields
= result
->Fetch();
6658 uint32 zone_id
= fields
[0].GetUInt32();
6660 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6662 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6664 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6665 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6666 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6668 if(wzc
.data
[season
].rainChance
> 100)
6670 wzc
.data
[season
].rainChance
= 25;
6671 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6674 if(wzc
.data
[season
].snowChance
> 100)
6676 wzc
.data
[season
].snowChance
= 25;
6677 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6680 if(wzc
.data
[season
].stormChance
> 100)
6682 wzc
.data
[season
].stormChance
= 25;
6683 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6688 } while (result
->NextRow());
6693 sLog
.outString(">> Loaded %u weather definitions", count
);
6696 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6698 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6699 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6701 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6704 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6706 // remove mapid*cellid -> guid_set map
6707 CreatureData
const* data
= GetCreatureData(guid
);
6709 RemoveCreatureFromGrid(guid
, data
);
6711 mCreatureDataMap
.erase(guid
);
6714 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6716 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6717 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6719 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6722 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6724 RespawnTimes::iterator next
;
6726 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6731 if(GUID_HIPART(itr
->first
)==instance
)
6732 mGORespawnTimes
.erase(itr
);
6735 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6740 if(GUID_HIPART(itr
->first
)==instance
)
6741 mCreatureRespawnTimes
.erase(itr
);
6744 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6745 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6748 void ObjectMgr::DeleteGOData(uint32 guid
)
6750 // remove mapid*cellid -> guid_set map
6751 GameObjectData
const* data
= GetGOData(guid
);
6753 RemoveGameobjectFromGrid(guid
, data
);
6755 mGameObjectDataMap
.erase(guid
);
6758 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6760 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6761 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6762 cell_guids
.corpses
[player_guid
] = instance
;
6765 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6767 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6768 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6769 cell_guids
.corpses
.erase(player_guid
);
6772 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6774 map
.clear(); // need for reload case
6778 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6787 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6791 barGoLink
bar((int)result
->GetRowCount());
6795 Field
*fields
= result
->Fetch();
6798 uint32 id
= fields
[0].GetUInt32();
6799 uint32 quest
= fields
[1].GetUInt32();
6801 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6803 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6807 map
.insert(QuestRelations::value_type(id
,quest
));
6810 } while (result
->NextRow());
6815 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6818 void ObjectMgr::LoadGameobjectQuestRelations()
6820 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6822 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6824 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6826 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6827 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6828 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6832 void ObjectMgr::LoadGameobjectInvolvedRelations()
6834 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6836 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6838 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6840 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6841 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6842 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6846 void ObjectMgr::LoadCreatureQuestRelations()
6848 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6850 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6852 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6854 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6855 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6856 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6860 void ObjectMgr::LoadCreatureInvolvedRelations()
6862 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6864 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6866 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6868 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6869 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6870 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6874 void ObjectMgr::LoadReservedPlayersNames()
6876 m_ReservedNames
.clear(); // need for reload case
6878 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6888 sLog
.outString( ">> Loaded %u reserved player names", count
);
6892 barGoLink
bar((int) result
->GetRowCount() );
6898 fields
= result
->Fetch();
6899 std::string name
= fields
[0].GetCppString();
6902 if(!Utf8toWStr (name
,wstr
))
6904 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6910 m_ReservedNames
.insert(wstr
);
6912 } while ( result
->NextRow() );
6917 sLog
.outString( ">> Loaded %u reserved player names", count
);
6920 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6923 if(!Utf8toWStr (name
,wstr
))
6928 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6933 LT_BASIC_LATIN
= 0x0000,
6934 LT_EXTENDEN_LATIN
= 0x0001,
6935 LT_CYRILLIC
= 0x0002,
6936 LT_EAST_ASIA
= 0x0004,
6940 static LanguageType
GetRealmLanguageType(bool create
)
6942 switch(sWorld
.getConfig(CONFIG_UINT32_REALM_ZONE
))
6944 case REALM_ZONE_UNKNOWN
: // any language
6945 case REALM_ZONE_DEVELOPMENT
:
6946 case REALM_ZONE_TEST_SERVER
:
6947 case REALM_ZONE_QA_SERVER
:
6949 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6950 case REALM_ZONE_OCEANIC
:
6951 case REALM_ZONE_LATIN_AMERICA
:
6952 case REALM_ZONE_ENGLISH
:
6953 case REALM_ZONE_GERMAN
:
6954 case REALM_ZONE_FRENCH
:
6955 case REALM_ZONE_SPANISH
:
6956 return LT_EXTENDEN_LATIN
;
6957 case REALM_ZONE_KOREA
: // East-Asian
6958 case REALM_ZONE_TAIWAN
:
6959 case REALM_ZONE_CHINA
:
6960 return LT_EAST_ASIA
;
6961 case REALM_ZONE_RUSSIAN
: // Cyrillic
6964 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6968 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6970 if(strictMask
==0) // any language, ignore realm
6972 if(isExtendedLatinString(wstr
,numericOrSpace
))
6974 if(isCyrillicString(wstr
,numericOrSpace
))
6976 if(isEastAsianString(wstr
,numericOrSpace
))
6981 if(strictMask
& 0x2) // realm zone specific
6983 LanguageType lt
= GetRealmLanguageType(create
);
6984 if(lt
& LT_EXTENDEN_LATIN
)
6985 if(isExtendedLatinString(wstr
,numericOrSpace
))
6987 if(lt
& LT_CYRILLIC
)
6988 if(isCyrillicString(wstr
,numericOrSpace
))
6990 if(lt
& LT_EAST_ASIA
)
6991 if(isEastAsianString(wstr
,numericOrSpace
))
6995 if(strictMask
& 0x1) // basic Latin
6997 if(isBasicLatinString(wstr
,numericOrSpace
))
7004 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
7007 if(!Utf8toWStr(name
,wname
))
7008 return CHAR_NAME_INVALID_CHARACTER
;
7010 if(wname
.size() > MAX_PLAYER_NAME
)
7011 return CHAR_NAME_TOO_LONG
;
7013 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME
);
7014 if(wname
.size() < minName
)
7015 return CHAR_NAME_TOO_SHORT
;
7017 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES
);
7018 if(!isValidString(wname
,strictMask
,false,create
))
7019 return CHAR_NAME_MIXED_LANGUAGES
;
7021 return CHAR_NAME_SUCCESS
;
7024 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
7027 if(!Utf8toWStr(name
,wname
))
7030 if(wname
.size() > MAX_CHARTER_NAME
)
7033 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME
);
7034 if(wname
.size() < minName
)
7037 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES
);
7039 return isValidString(wname
,strictMask
,true);
7042 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
7045 if(!Utf8toWStr(name
,wname
))
7046 return PET_NAME_INVALID
;
7048 if(wname
.size() > MAX_PET_NAME
)
7049 return PET_NAME_TOO_LONG
;
7051 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PET_NAME
);
7052 if(wname
.size() < minName
)
7053 return PET_NAME_TOO_SHORT
;
7055 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PET_NAMES
);
7056 if(!isValidString(wname
,strictMask
,false))
7057 return PET_NAME_MIXED_LANGUAGES
;
7059 return PET_NAME_SUCCESS
;
7062 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
7064 if(loc
==LOCALE_enUS
)
7067 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7068 if(m_LocalForIndex
[i
]==loc
)
7074 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
7076 if (i
<0 || i
>=(int32
)m_LocalForIndex
.size())
7079 return m_LocalForIndex
[i
];
7082 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
7084 if(loc
==LOCALE_enUS
)
7087 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7088 if(m_LocalForIndex
[i
]==loc
)
7091 m_LocalForIndex
.push_back(loc
);
7092 return m_LocalForIndex
.size()-1;
7095 void ObjectMgr::LoadGameObjectForQuests()
7097 mGameObjectForQuestSet
.clear(); // need for reload case
7099 if( !sGOStorage
.MaxEntry
)
7104 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
7108 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
7111 // collect GO entries for GO that must activated
7112 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
7115 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
7119 switch(goInfo
->type
)
7121 // scan GO chest with loot including quest items
7122 case GAMEOBJECT_TYPE_CHEST
:
7124 uint32 loot_id
= goInfo
->GetLootId();
7126 // find quest loot for GO
7127 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
7129 mGameObjectForQuestSet
.insert(go_entry
);
7134 case GAMEOBJECT_TYPE_GOOBER
:
7136 if(goInfo
->goober
.questId
) //quests objects
7138 mGameObjectForQuestSet
.insert(go_entry
);
7149 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
7152 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
7154 int32 start_value
= min_value
;
7155 int32 end_value
= max_value
;
7156 // some string can have negative indexes range
7157 if (start_value
< 0)
7159 if (end_value
>= start_value
)
7161 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7165 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7166 std::swap(start_value
,end_value
);
7172 if (start_value
>= end_value
)
7174 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7179 // cleanup affected map part for reloading case
7180 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
7182 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
7183 mMangosStringLocaleMap
.erase(itr
++);
7188 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
7197 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
7198 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
7200 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
7206 barGoLink
bar((int)result
->GetRowCount());
7210 Field
*fields
= result
->Fetch();
7213 int32 entry
= fields
[0].GetInt32();
7217 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7220 else if (entry
< start_value
|| entry
>= end_value
)
7222 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7226 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7228 if (data
.Content
.size() > 0)
7230 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7234 data
.Content
.resize(1);
7237 // 0 -> default, idx in to idx+1
7238 data
.Content
[0] = fields
[1].GetCppString();
7240 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7242 std::string str
= fields
[i
+1].GetCppString();
7245 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7248 // 0 -> default, idx in to idx+1
7249 if ((int32
)data
.Content
.size() <= idx
+1)
7250 data
.Content
.resize(idx
+2);
7252 data
.Content
[idx
+1] = str
;
7256 } while (result
->NextRow());
7261 if (min_value
== MIN_MANGOS_STRING_ID
)
7262 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7264 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7269 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7271 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7272 // Content[0] always exist if exist MangosStringLocale
7273 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7275 if((int32
)msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7276 return msl
->Content
[locale_idx
+1].c_str();
7278 return msl
->Content
[0].c_str();
7282 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7284 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7288 void ObjectMgr::LoadFishingBaseSkillLevel()
7290 mFishingBaseForArea
.clear(); // for reload case
7293 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7302 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7306 barGoLink
bar((int) result
->GetRowCount() );
7312 Field
*fields
= result
->Fetch();
7313 uint32 entry
= fields
[0].GetUInt32();
7314 int32 skill
= fields
[1].GetInt32();
7316 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7319 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7323 mFishingBaseForArea
[entry
] = skill
;
7326 while (result
->NextRow());
7331 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7334 // Searches for the same condition already in Conditions store
7335 // Returns Id if found, else adds it to Conditions and returns Id
7336 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7338 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7339 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7341 if (lc
== mConditions
[i
])
7345 mConditions
.push_back(lc
);
7347 if(mConditions
.size() > 0xFFFF)
7349 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7353 return mConditions
.size() - 1;
7356 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7358 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7361 if(!Utf8toWStr(names
.name
[i
],wname
))
7364 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7370 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7372 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7373 if(i
!= mAreaTriggerScripts
.end())
7378 // Checks if player meets the condition
7379 bool PlayerCondition::Meets(Player
const * player
) const
7382 return false; // player not present, return false
7386 case CONDITION_NONE
:
7387 return true; // empty condition, always met
7388 case CONDITION_AURA
:
7389 return player
->HasAura(value1
, SpellEffectIndex(value2
));
7390 case CONDITION_ITEM
:
7391 return player
->HasItemCount(value1
, value2
);
7392 case CONDITION_ITEM_EQUIPPED
:
7393 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7394 case CONDITION_ZONEID
:
7395 return player
->GetZoneId() == value1
;
7396 case CONDITION_REPUTATION_RANK
:
7398 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7399 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= ReputationRank(value2
);
7401 case CONDITION_TEAM
:
7402 return player
->GetTeam() == value1
;
7403 case CONDITION_SKILL
:
7404 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7405 case CONDITION_QUESTREWARDED
:
7406 return player
->GetQuestRewardStatus(value1
);
7407 case CONDITION_QUESTTAKEN
:
7409 QuestStatus status
= player
->GetQuestStatus(value1
);
7410 return (status
== QUEST_STATUS_INCOMPLETE
);
7412 case CONDITION_AD_COMMISSION_AURA
:
7414 Unit::AuraMap
const& auras
= player
->GetAuras();
7415 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7416 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7420 case CONDITION_NO_AURA
:
7421 return !player
->HasAura(value1
, SpellEffectIndex(value2
));
7422 case CONDITION_ACTIVE_EVENT
:
7423 return sGameEventMgr
.IsActiveEvent(value1
);
7424 case CONDITION_AREA_FLAG
:
7426 if (AreaTableEntry
const *pAreaEntry
= GetAreaEntryByAreaID(player
->GetAreaId()))
7428 if ((!value1
|| (pAreaEntry
->flags
& value1
)) && (!value2
|| !(pAreaEntry
->flags
& value2
)))
7433 case CONDITION_RACE_CLASS
:
7434 if ((!value1
|| (player
->getRaceMask() & value1
)) && (!value2
|| (player
->getClassMask() & value2
)))
7437 case CONDITION_LEVEL
:
7441 case 0: return player
->getLevel() == value1
;
7442 case 1: return player
->getLevel() >= value1
;
7443 case 2: return player
->getLevel() <= value1
;
7452 // Verification of condition values validity
7453 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7455 if( condition
>= MAX_CONDITION
) // Wrong condition type
7457 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7463 case CONDITION_AURA
:
7465 if(!sSpellStore
.LookupEntry(value1
))
7467 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7470 if(value2
>= MAX_EFFECT_INDEX
)
7472 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7477 case CONDITION_ITEM
:
7479 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7482 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7487 case CONDITION_ITEM_EQUIPPED
:
7489 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7492 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7497 case CONDITION_ZONEID
:
7499 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7502 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7505 if(areaEntry
->zone
!= 0)
7507 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7512 case CONDITION_REPUTATION_RANK
:
7514 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7517 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7522 case CONDITION_TEAM
:
7524 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7526 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7531 case CONDITION_SKILL
:
7533 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7536 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7539 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7541 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7546 case CONDITION_QUESTREWARDED
:
7547 case CONDITION_QUESTTAKEN
:
7549 Quest
const *Quest
= sObjectMgr
.GetQuestTemplate(value1
);
7552 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7556 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7559 case CONDITION_AD_COMMISSION_AURA
:
7562 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7564 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7567 case CONDITION_NO_AURA
:
7569 if(!sSpellStore
.LookupEntry(value1
))
7571 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7574 if(value2
> MAX_EFFECT_INDEX
)
7576 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7581 case CONDITION_ACTIVE_EVENT
:
7583 GameEventMgr::GameEventDataMap
const& events
= sGameEventMgr
.GetEventMap();
7584 if(value1
>=events
.size() || !events
[value1
].isValid())
7586 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7591 case CONDITION_AREA_FLAG
:
7593 if (!value1
&& !value2
)
7595 sLog
.outErrorDb("Area flag condition has both values like 0, skipped");
7600 case CONDITION_RACE_CLASS
:
7602 if (!value1
&& !value2
)
7604 sLog
.outErrorDb("Race_class condition has both values like 0, skipped");
7608 if (value1
&& !(value1
& RACEMASK_ALL_PLAYABLE
))
7610 sLog
.outErrorDb("Race_class condition has invalid player class %u, skipped", value1
);
7614 if (value2
&& !(value2
& CLASSMASK_ALL_PLAYABLE
))
7616 sLog
.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2
);
7621 case CONDITION_LEVEL
:
7623 if (!value1
|| value1
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
7625 sLog
.outErrorDb("Level condition has invalid level %u, skipped", value1
);
7631 sLog
.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2
);
7637 case CONDITION_NONE
:
7643 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7645 switch(pSkill
->categoryId
)
7647 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7648 case SKILL_CATEGORY_WEAPON
:
7649 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7650 return SKILL_RANGE_LEVEL
;
7652 return SKILL_RANGE_MONO
;
7653 case SKILL_CATEGORY_ARMOR
:
7654 case SKILL_CATEGORY_CLASS
:
7655 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7656 return SKILL_RANGE_MONO
;
7658 return SKILL_RANGE_LEVEL
;
7659 case SKILL_CATEGORY_SECONDARY
:
7660 case SKILL_CATEGORY_PROFESSION
:
7661 // not set skills for professions and racial abilities
7662 if(IsProfessionSkill(pSkill
->id
))
7663 return SKILL_RANGE_RANK
;
7665 return SKILL_RANGE_NONE
;
7667 return SKILL_RANGE_MONO
;
7669 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7670 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7671 return SKILL_RANGE_NONE
;
7675 void ObjectMgr::LoadGameTele()
7677 m_GameTeleMap
.clear(); // for reload case
7680 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7689 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7693 barGoLink
bar( (int)result
->GetRowCount() );
7699 Field
*fields
= result
->Fetch();
7701 uint32 id
= fields
[0].GetUInt32();
7705 gt
.position_x
= fields
[1].GetFloat();
7706 gt
.position_y
= fields
[2].GetFloat();
7707 gt
.position_z
= fields
[3].GetFloat();
7708 gt
.orientation
= fields
[4].GetFloat();
7709 gt
.mapId
= fields
[5].GetUInt32();
7710 gt
.name
= fields
[6].GetCppString();
7712 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7714 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7718 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7720 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7724 wstrToLower( gt
.wnameLow
);
7726 m_GameTeleMap
[id
] = gt
;
7730 while (result
->NextRow());
7734 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7737 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7739 // explicit name case
7741 if(!Utf8toWStr(name
,wname
))
7744 // converting string that we try to find to lower case
7745 wstrToLower( wname
);
7747 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7748 const GameTele
* alt
= NULL
;
7749 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7750 if(itr
->second
.wnameLow
== wname
)
7751 return &itr
->second
;
7752 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7758 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7762 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7763 if(itr
->first
> new_id
)
7764 new_id
= itr
->first
;
7769 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7772 wstrToLower( tele
.wnameLow
);
7774 m_GameTeleMap
[new_id
] = tele
;
7776 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7777 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7780 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7782 // explicit name case
7784 if(!Utf8toWStr(name
,wname
))
7787 // converting string that we try to find to lower case
7788 wstrToLower( wname
);
7790 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7792 if(itr
->second
.wnameLow
== wname
)
7794 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7795 m_GameTeleMap
.erase(itr
);
7803 void ObjectMgr::LoadMailLevelRewards()
7805 m_mailLevelRewardMap
.clear(); // for reload case
7808 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7817 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7821 barGoLink
bar((int) result
->GetRowCount() );
7827 Field
*fields
= result
->Fetch();
7829 uint8 level
= fields
[0].GetUInt8();
7830 uint32 raceMask
= fields
[1].GetUInt32();
7831 uint32 mailTemplateId
= fields
[2].GetUInt32();
7832 uint32 senderEntry
= fields
[3].GetUInt32();
7834 if(level
> MAX_LEVEL
)
7836 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7840 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7842 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7846 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7848 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7852 if(!GetCreatureTemplateStore(senderEntry
))
7854 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7858 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7862 while (result
->NextRow());
7866 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7869 void ObjectMgr::LoadTrainerSpell()
7872 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7873 itr
->second
.Clear();
7874 m_mCacheTrainerSpellMap
.clear();
7876 std::set
<uint32
> skip_trainers
;
7878 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7887 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7891 barGoLink
bar( (int)result
->GetRowCount() );
7893 std::set
<uint32
> talentIds
;
7900 Field
* fields
= result
->Fetch();
7902 uint32 entry
= fields
[0].GetUInt32();
7903 uint32 spell
= fields
[1].GetUInt32();
7905 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7909 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7913 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7915 if (skip_trainers
.find(entry
) == skip_trainers
.end())
7917 sLog
.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry
);
7918 skip_trainers
.insert(entry
);
7923 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7926 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7930 if(!SpellMgr::IsSpellValid(spellinfo
))
7932 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7936 if(GetTalentSpellCost(spell
))
7938 if (talentIds
.find(spell
) == talentIds
.end())
7940 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7941 talentIds
.insert(spell
);
7946 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7948 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7949 trainerSpell
.spell
= spell
;
7950 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7951 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7952 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7953 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7955 if(!trainerSpell
.reqLevel
)
7956 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7958 // calculate learned spell for profession case when stored cast-spell
7959 trainerSpell
.learnedSpell
= spell
;
7960 for(int i
= 0; i
<3; ++i
)
7962 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7964 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7966 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7971 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7972 data
.trainerType
= 2;
7976 } while (result
->NextRow());
7980 sLog
.outString( ">> Loaded %d Trainers", count
);
7983 void ObjectMgr::LoadVendors()
7986 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7987 itr
->second
.Clear();
7988 m_mCacheVendorItemMap
.clear();
7990 std::set
<uint32
> skip_vendors
;
7992 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
8000 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
8004 barGoLink
bar( (int)result
->GetRowCount() );
8010 Field
* fields
= result
->Fetch();
8012 uint32 entry
= fields
[0].GetUInt32();
8013 uint32 item_id
= fields
[1].GetUInt32();
8014 uint32 maxcount
= fields
[2].GetUInt32();
8015 uint32 incrtime
= fields
[3].GetUInt32();
8016 uint32 ExtendedCost
= fields
[4].GetUInt32();
8018 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
8021 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8023 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
8026 } while (result
->NextRow());
8030 sLog
.outString( ">> Loaded %d Vendors ", count
);
8033 void ObjectMgr::LoadNpcTextId()
8036 m_mCacheNpcTextIdMap
.clear();
8038 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
8046 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
8050 barGoLink
bar((int) result
->GetRowCount() );
8058 Field
* fields
= result
->Fetch();
8060 guid
= fields
[0].GetUInt32();
8061 textid
= fields
[1].GetUInt32();
8063 if (!GetCreatureData(guid
))
8065 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
8068 if (!GetGossipText(textid
))
8070 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
8074 m_mCacheNpcTextIdMap
[guid
] = textid
;
8077 } while (result
->NextRow());
8081 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
8084 void ObjectMgr::LoadGossipMenu()
8086 m_mGossipMenusMap
.clear();
8088 QueryResult
* result
= WorldDatabase
.Query("SELECT entry, text_id, "
8089 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8098 sLog
.outErrorDb(">> Loaded gossip_menu, table is empty!");
8102 barGoLink
bar( (int)result
->GetRowCount() );
8110 Field
* fields
= result
->Fetch();
8114 gMenu
.entry
= fields
[0].GetUInt32();
8115 gMenu
.text_id
= fields
[1].GetUInt32();
8117 ConditionType cond_1
= (ConditionType
)fields
[2].GetUInt32();
8118 uint32 cond_1_val_1
= fields
[3].GetUInt32();
8119 uint32 cond_1_val_2
= fields
[4].GetUInt32();
8120 ConditionType cond_2
= (ConditionType
)fields
[5].GetUInt32();
8121 uint32 cond_2_val_1
= fields
[6].GetUInt32();
8122 uint32 cond_2_val_2
= fields
[7].GetUInt32();
8124 if (!GetGossipText(gMenu
.text_id
))
8126 sLog
.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu
.entry
, gMenu
.text_id
);
8130 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8132 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu
.entry
, gMenu
.text_id
);
8136 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8138 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu
.entry
, gMenu
.text_id
);
8142 gMenu
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8143 gMenu
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8145 m_mGossipMenusMap
.insert(GossipMenusMap::value_type(gMenu
.entry
, gMenu
));
8149 while(result
->NextRow());
8154 sLog
.outString( ">> Loaded %u gossip_menu entries", count
);
8157 void ObjectMgr::LoadGossipMenuItems()
8159 m_mGossipMenuItemsMap
.clear();
8161 QueryResult
*result
= WorldDatabase
.Query(
8162 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8163 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8164 "cond_1, cond_1_val_1, cond_1_val_2, "
8165 "cond_2, cond_2_val_1, cond_2_val_2, "
8166 "cond_3, cond_3_val_1, cond_3_val_2 "
8167 "FROM gossip_menu_option");
8176 sLog
.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8180 barGoLink
bar((int)result
->GetRowCount());
8184 std::set
<uint32
> gossipScriptSet
;
8186 for(ScriptMapMap::const_iterator itr
= sGossipScripts
.begin(); itr
!= sGossipScripts
.end(); ++itr
)
8187 gossipScriptSet
.insert(itr
->first
);
8193 Field
* fields
= result
->Fetch();
8195 GossipMenuItems gMenuItem
;
8197 gMenuItem
.menu_id
= fields
[0].GetUInt32();
8198 gMenuItem
.id
= fields
[1].GetUInt32();
8199 gMenuItem
.option_icon
= fields
[2].GetUInt8();
8200 gMenuItem
.option_text
= fields
[3].GetCppString();
8201 gMenuItem
.option_id
= fields
[4].GetUInt32();
8202 gMenuItem
.npc_option_npcflag
= fields
[5].GetUInt32();
8203 gMenuItem
.action_menu_id
= fields
[6].GetUInt32();
8204 gMenuItem
.action_poi_id
= fields
[7].GetUInt32();
8205 gMenuItem
.action_script_id
= fields
[8].GetUInt32();
8206 gMenuItem
.box_coded
= fields
[9].GetUInt8() != 0;
8207 gMenuItem
.box_money
= fields
[10].GetUInt32();
8208 gMenuItem
.box_text
= fields
[11].GetCppString();
8210 ConditionType cond_1
= (ConditionType
)fields
[12].GetUInt32();
8211 uint32 cond_1_val_1
= fields
[13].GetUInt32();
8212 uint32 cond_1_val_2
= fields
[14].GetUInt32();
8213 ConditionType cond_2
= (ConditionType
)fields
[15].GetUInt32();
8214 uint32 cond_2_val_1
= fields
[16].GetUInt32();
8215 uint32 cond_2_val_2
= fields
[17].GetUInt32();
8216 ConditionType cond_3
= (ConditionType
)fields
[18].GetUInt32();
8217 uint32 cond_3_val_1
= fields
[19].GetUInt32();
8218 uint32 cond_3_val_2
= fields
[20].GetUInt32();
8220 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8222 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8225 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8227 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8230 if (!PlayerCondition::IsValid(cond_3
, cond_3_val_1
, cond_3_val_2
))
8232 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8236 if (gMenuItem
.option_icon
>= GOSSIP_ICON_MAX
)
8238 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_icon
);
8239 gMenuItem
.option_icon
= GOSSIP_ICON_CHAT
;
8242 if (gMenuItem
.option_id
== GOSSIP_OPTION_NONE
)
8243 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem
.menu_id
, gMenuItem
.id
);
8245 if (gMenuItem
.option_id
>= GOSSIP_OPTION_MAX
)
8246 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_id
);
8248 if (gMenuItem
.action_poi_id
&& !GetPointOfInterest(gMenuItem
.action_poi_id
))
8250 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_poi_id
);
8251 gMenuItem
.action_poi_id
= 0;
8254 if (gMenuItem
.action_script_id
)
8256 if (gMenuItem
.option_id
!= GOSSIP_OPTION_GOSSIP
)
8258 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8262 if (sGossipScripts
.find(gMenuItem
.action_script_id
) == sGossipScripts
.end())
8264 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8268 gossipScriptSet
.erase(gMenuItem
.action_script_id
);
8271 gMenuItem
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8272 gMenuItem
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8273 gMenuItem
.cond_3
= GetConditionId(cond_3
, cond_3_val_1
, cond_3_val_2
);
8275 m_mGossipMenuItemsMap
.insert(GossipMenuItemsMap::value_type(gMenuItem
.menu_id
, gMenuItem
));
8280 while(result
->NextRow());
8284 if (!gossipScriptSet
.empty())
8286 for(std::set
<uint32
>::const_iterator itr
= gossipScriptSet
.begin(); itr
!= gossipScriptSet
.end(); ++itr
)
8287 sLog
.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr
);
8291 sLog
.outString(">> Loaded %u gossip_menu_option entries", count
);
8294 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
8296 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8297 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
8299 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
8302 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
8304 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
8305 if(iter
== m_mCacheVendorItemMap
.end())
8308 if(!iter
->second
.FindItem(item
))
8311 iter
->second
.RemoveItem(item
);
8312 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
8316 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
8318 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
8322 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8324 sLog
.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry
);
8328 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
8330 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
8333 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8335 sLog
.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry
);
8338 skip_vendors
->insert(vendor_entry
);
8343 if(!GetItemPrototype(item_id
))
8346 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
8348 sLog
.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry
,item_id
);
8352 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
8355 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
8357 sLog
.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id
,ExtendedCost
,vendor_entry
);
8361 if(maxcount
> 0 && incrtime
== 0)
8364 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
8366 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount
, item_id
, vendor_entry
);
8369 else if(maxcount
==0 && incrtime
> 0)
8372 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8374 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id
, vendor_entry
);
8378 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
8380 return true; // later checks for non-empty lists
8382 if(vItems
->FindItem(item_id
))
8385 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
8387 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignoring", item_id
, vendor_entry
);
8391 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
8394 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
8396 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
8403 void ObjectMgr::LoadScriptNames()
8405 m_scriptNames
.push_back("");
8406 QueryResult
*result
= WorldDatabase
.Query(
8407 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8409 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8411 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8413 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8415 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8422 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
8426 barGoLink
bar( (int)result
->GetRowCount() );
8432 m_scriptNames
.push_back((*result
)[0].GetString());
8434 } while (result
->NextRow());
8437 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
8439 sLog
.outString( ">> Loaded %d Script Names", count
);
8442 uint32
ObjectMgr::GetScriptId(const char *name
)
8444 // use binary search to find the script name in the sorted vector
8445 // assume "" is the first element
8447 ScriptNameMap::const_iterator itr
=
8448 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8449 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8450 return uint32(itr
- m_scriptNames
.begin());
8453 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8455 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8457 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8459 switch(itrM
->second
.command
)
8461 case SCRIPT_COMMAND_TALK
:
8463 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8464 sLog
.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM
->second
.dataint
, itrMM
->first
);
8466 if (ids
.find(itrM
->second
.dataint
) != ids
.end())
8467 ids
.erase(itrM
->second
.dataint
);
8474 void ObjectMgr::LoadDbScriptStrings()
8476 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8478 std::set
<int32
> ids
;
8480 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8481 if(GetMangosStringLocale(i
))
8484 CheckScripts(sQuestEndScripts
,ids
);
8485 CheckScripts(sQuestStartScripts
,ids
);
8486 CheckScripts(sSpellScripts
,ids
);
8487 CheckScripts(sGameObjectScripts
,ids
);
8488 CheckScripts(sEventScripts
,ids
);
8489 CheckScripts(sGossipScripts
,ids
);
8491 sWaypointMgr
.CheckTextsExistance(ids
);
8493 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8494 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8497 void ObjectMgr::AddGuild( Guild
* guild
)
8499 mGuildMap
[guild
->GetId()] = guild
;
8502 void ObjectMgr::RemoveGuild( uint32 Id
)
8504 mGuildMap
.erase(Id
);
8507 void ObjectMgr::AddGroup( Group
* group
)
8509 mGroupMap
[group
->GetId()] = group
;
8512 void ObjectMgr::RemoveGroup( Group
* group
)
8514 mGroupMap
.erase(group
->GetId());
8517 void ObjectMgr::AddArenaTeam( ArenaTeam
* arenaTeam
)
8519 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
8522 void ObjectMgr::RemoveArenaTeam( uint32 Id
)
8524 mArenaTeamMap
.erase(Id
);
8527 // Functions for scripting access
8528 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8530 return sObjectMgr
.GetAreaTriggerScriptId(trigger_id
);
8533 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8535 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8536 // start/end reversed for negative values
8537 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8539 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8543 return sObjectMgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8546 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8548 return sObjectMgr
.GetScriptId(name
);
8551 ObjectMgr::ScriptNameMap
& GetScriptNames()
8553 return sObjectMgr
.GetScriptNames();
8556 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8558 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8561 Quest
const* GetQuestTemplateStore(uint32 entry
)
8563 return sObjectMgr
.GetQuestTemplate(entry
);