2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MapManager.h"
22 #include "GridNotifiers.h"
24 #include "GridStates.h"
26 #include "InstanceData.h"
28 #include "GridNotifiersImpl.h"
29 #include "Config/ConfigEnv.h"
30 #include "Transports.h"
31 #include "ObjectAccessor.h"
32 #include "ObjectMgr.h"
34 #include "ScriptCalls.h"
36 #include "MapRefManager.h"
39 #include "MapInstanced.h"
40 #include "InstanceSaveMgr.h"
41 #include "VMapFactory.h"
43 GridState
* si_GridStates
[MAX_GRID_STATE
];
45 static char const* MAP_MAGIC
= "MAPS";
46 static char const* MAP_VERSION_MAGIC
= "v1.1";
47 static char const* MAP_AREA_MAGIC
= "AREA";
48 static char const* MAP_HEIGHT_MAGIC
= "MHGT";
49 static char const* MAP_LIQUID_MAGIC
= "MLIQ";
55 uint64 ownerGUID
; // owner of source if source is item
56 ScriptInfo
const* script
; // pointer to static script data
61 ObjectAccessor::DelinkMap(this);
64 if(!m_scriptSchedule
.empty())
65 sWorld
.DecreaseScheduledScriptCount(m_scriptSchedule
.size());
68 bool Map::ExistMap(uint32 mapid
,int gx
,int gy
)
70 int len
= sWorld
.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
71 char* tmp
= new char[len
];
72 snprintf(tmp
, len
, (char *)(sWorld
.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid
,gx
,gy
);
74 FILE *pf
=fopen(tmp
,"rb");
78 sLog
.outError("Check existing of map file '%s': not exist!",tmp
);
83 map_fileheader header
;
84 fread(&header
, sizeof(header
), 1, pf
);
85 if (header
.mapMagic
!= *((uint32
const*)(MAP_MAGIC
)) ||
86 header
.versionMagic
!= *((uint32
const*)(MAP_VERSION_MAGIC
)) ||
87 !IsAcceptableClientBuild(header
.buildMagic
))
89 sLog
.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp
);
91 fclose(pf
); //close file before return
100 bool Map::ExistVMap(uint32 mapid
,int gx
,int gy
)
102 if(VMAP::IVMapManager
* vmgr
= VMAP::VMapFactory::createOrGetVMapManager())
104 if(vmgr
->isMapLoadingEnabled())
106 // x and y are swapped !! => fixed now
107 bool exists
= vmgr
->existsMap((sWorld
.GetDataPath()+ "vmaps").c_str(), mapid
, gx
,gy
);
110 std::string name
= vmgr
->getDirFileName(mapid
,gx
,gy
);
111 sLog
.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld
.GetDataPath()+"vmaps/"+name
).c_str());
120 void Map::LoadVMap(int gx
,int gy
)
122 // x and y are swapped !!
123 int vmapLoadResult
= VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld
.GetDataPath()+ "vmaps").c_str(), GetId(), gx
,gy
);
124 switch(vmapLoadResult
)
126 case VMAP::VMAP_LOAD_RESULT_OK
:
127 sLog
.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx
,gy
,gx
,gy
);
129 case VMAP::VMAP_LOAD_RESULT_ERROR
:
130 sLog
.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx
,gy
,gx
,gy
);
132 case VMAP::VMAP_LOAD_RESULT_IGNORED
:
133 DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx
,gy
,gx
,gy
);
138 void Map::LoadMap(int gx
,int gy
, bool reload
)
140 if( i_InstanceId
!= 0 )
145 // load grid map for base map
146 if (!m_parentMap
->GridMaps
[gx
][gy
])
147 m_parentMap
->EnsureGridCreated(GridPair(63-gx
,63-gy
));
149 ((MapInstanced
*)(m_parentMap
))->AddGridMapReference(GridPair(gx
,gy
));
150 GridMaps
[gx
][gy
] = m_parentMap
->GridMaps
[gx
][gy
];
154 if(GridMaps
[gx
][gy
] && !reload
)
157 //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
160 sLog
.outDetail("Unloading already loaded map %u before reloading.",i_id
);
161 delete (GridMaps
[gx
][gy
]);
162 GridMaps
[gx
][gy
]=NULL
;
167 int len
= sWorld
.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
169 snprintf(tmp
, len
, (char *)(sWorld
.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),i_id
,gx
,gy
);
170 sLog
.outDetail("Loading map %s",tmp
);
172 GridMaps
[gx
][gy
] = new GridMap();
173 if (!GridMaps
[gx
][gy
]->loadData(tmp
))
175 sLog
.outError("Error load map file: \n %s\n", tmp
);
180 void Map::LoadMapAndVMap(int gx
,int gy
)
183 if(i_InstanceId
== 0)
184 LoadVMap(gx
, gy
); // Only load the data for the base map
187 void Map::InitStateMachine()
189 si_GridStates
[GRID_STATE_INVALID
] = new InvalidState
;
190 si_GridStates
[GRID_STATE_ACTIVE
] = new ActiveState
;
191 si_GridStates
[GRID_STATE_IDLE
] = new IdleState
;
192 si_GridStates
[GRID_STATE_REMOVAL
] = new RemovalState
;
195 void Map::DeleteStateMachine()
197 delete si_GridStates
[GRID_STATE_INVALID
];
198 delete si_GridStates
[GRID_STATE_ACTIVE
];
199 delete si_GridStates
[GRID_STATE_IDLE
];
200 delete si_GridStates
[GRID_STATE_REMOVAL
];
203 Map::Map(uint32 id
, time_t expiry
, uint32 InstanceId
, uint8 SpawnMode
, Map
* _parent
)
204 : i_mapEntry (sMapStore
.LookupEntry(id
)), i_spawnMode(SpawnMode
),
205 i_id(id
), i_InstanceId(InstanceId
), m_unloadTimer(0),
206 m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE
),
207 m_activeNonPlayersIter(m_activeNonPlayers
.end()),
208 i_gridExpiry(expiry
), m_parentMap(_parent
? _parent
: this),
209 m_hiDynObjectGuid(1), m_hiPetGuid(1), m_hiVehicleGuid(1)
211 for(unsigned int idx
=0; idx
< MAX_NUMBER_OF_GRIDS
; ++idx
)
213 for(unsigned int j
=0; j
< MAX_NUMBER_OF_GRIDS
; ++j
)
216 GridMaps
[idx
][j
] =NULL
;
217 setNGrid(NULL
, idx
, j
);
220 ObjectAccessor::LinkMap(this);
222 //lets initialize visibility distance for map
223 Map::InitVisibilityDistance();
226 void Map::InitVisibilityDistance()
228 //init visibility for continents
229 m_VisibleDistance
= World::GetMaxVisibleDistanceOnContinents();
232 // Template specialization of utility methods
234 void Map::AddToGrid(T
* obj
, NGridType
*grid
, Cell
const& cell
)
236 (*grid
)(cell
.CellX(), cell
.CellY()).template AddGridObject
<T
>(obj
);
240 void Map::AddToGrid(Player
* obj
, NGridType
*grid
, Cell
const& cell
)
242 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject(obj
);
246 void Map::AddToGrid(Corpse
*obj
, NGridType
*grid
, Cell
const& cell
)
248 // add to world object registry in grid
249 if(obj
->GetType()!=CORPSE_BONES
)
251 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject(obj
);
253 // add to grid object store
256 (*grid
)(cell
.CellX(), cell
.CellY()).AddGridObject(obj
);
261 void Map::AddToGrid(Creature
* obj
, NGridType
*grid
, Cell
const& cell
)
263 // add to world object registry in grid
264 if(obj
->isPet() || obj
->isVehicle())
266 (*grid
)(cell
.CellX(), cell
.CellY()).AddWorldObject
<Creature
>(obj
);
267 obj
->SetCurrentCell(cell
);
269 // add to grid object store
272 (*grid
)(cell
.CellX(), cell
.CellY()).AddGridObject
<Creature
>(obj
);
273 obj
->SetCurrentCell(cell
);
278 void Map::RemoveFromGrid(T
* obj
, NGridType
*grid
, Cell
const& cell
)
280 (*grid
)(cell
.CellX(), cell
.CellY()).template RemoveGridObject
<T
>(obj
);
284 void Map::RemoveFromGrid(Player
* obj
, NGridType
*grid
, Cell
const& cell
)
286 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject(obj
);
290 void Map::RemoveFromGrid(Corpse
*obj
, NGridType
*grid
, Cell
const& cell
)
292 // remove from world object registry in grid
293 if(obj
->GetType()!=CORPSE_BONES
)
295 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject(obj
);
297 // remove from grid object store
300 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveGridObject(obj
);
305 void Map::RemoveFromGrid(Creature
* obj
, NGridType
*grid
, Cell
const& cell
)
307 // remove from world object registry in grid
308 if(obj
->isPet() || obj
->isVehicle())
310 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveWorldObject
<Creature
>(obj
);
312 // remove from grid object store
315 (*grid
)(cell
.CellX(), cell
.CellY()).RemoveGridObject
<Creature
>(obj
);
320 void Map::DeleteFromWorld(T
* obj
)
322 // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
327 void Map::DeleteFromWorld(Player
* pl
)
329 sObjectAccessor
.RemoveObject(pl
);
334 void Map::AddNotifier(T
* , Cell
const& , CellPair
const& )
339 void Map::AddNotifier(Player
* obj
, Cell
const& cell
, CellPair
const& cellpair
)
341 PlayerRelocationNotify(obj
,cell
,cellpair
);
345 void Map::AddNotifier(Creature
* obj
, Cell
const&, CellPair
const&)
347 obj
->SetNeedNotify();
351 Map::EnsureGridCreated(const GridPair
&p
)
353 if(!getNGrid(p
.x_coord
, p
.y_coord
))
356 if(!getNGrid(p
.x_coord
, p
.y_coord
))
358 setNGrid(new NGridType(p
.x_coord
*MAX_NUMBER_OF_GRIDS
+ p
.y_coord
, p
.x_coord
, p
.y_coord
, i_gridExpiry
, sWorld
.getConfig(CONFIG_BOOL_GRID_UNLOAD
)),
359 p
.x_coord
, p
.y_coord
);
361 // build a linkage between this map and NGridType
362 buildNGridLinkage(getNGrid(p
.x_coord
, p
.y_coord
));
364 getNGrid(p
.x_coord
, p
.y_coord
)->SetGridState(GRID_STATE_IDLE
);
367 int gx
= (MAX_NUMBER_OF_GRIDS
- 1) - p
.x_coord
;
368 int gy
= (MAX_NUMBER_OF_GRIDS
- 1) - p
.y_coord
;
370 if(!GridMaps
[gx
][gy
])
371 LoadMapAndVMap(gx
,gy
);
377 Map::EnsureGridLoadedAtEnter(const Cell
&cell
, Player
*player
)
381 if(EnsureGridLoaded(cell
))
383 grid
= getNGrid(cell
.GridX(), cell
.GridY());
387 DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player
->GetName(), cell
.CellX(), cell
.CellY(), cell
.GridX(), cell
.GridY(), i_id
);
391 DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell
.GridX(), cell
.GridY(), i_id
);
394 ResetGridExpiry(*getNGrid(cell
.GridX(), cell
.GridY()), 0.1f
);
395 grid
->SetGridState(GRID_STATE_ACTIVE
);
398 grid
= getNGrid(cell
.GridX(), cell
.GridY());
401 AddToGrid(player
,grid
,cell
);
404 bool Map::EnsureGridLoaded(const Cell
&cell
)
406 EnsureGridCreated(GridPair(cell
.GridX(), cell
.GridY()));
407 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
409 assert(grid
!= NULL
);
410 if( !isGridObjectDataLoaded(cell
.GridX(), cell
.GridY()) )
412 ObjectGridLoader
loader(*grid
, this, cell
);
415 // Add resurrectable corpses to world object list in grid
416 sObjectAccessor
.AddCorpsesToGrid(GridPair(cell
.GridX(),cell
.GridY()),(*grid
)(cell
.CellX(), cell
.CellY()), this);
418 setGridObjectDataLoaded(true,cell
.GridX(), cell
.GridY());
425 void Map::LoadGrid(const Cell
& cell
, bool no_unload
)
427 EnsureGridLoaded(cell
);
430 getNGrid(cell
.GridX(), cell
.GridY())->setUnloadExplicitLock(true);
433 bool Map::Add(Player
*player
)
435 player
->GetMapRef().link(this, player
);
436 player
->SetMap(this);
438 // update player state for other player and visa-versa
439 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
441 EnsureGridLoadedAtEnter(cell
, player
);
442 player
->AddToWorld();
444 SendInitSelf(player
);
445 SendInitTransports(player
);
447 UpdatePlayerVisibility(player
,cell
,p
);
448 UpdateObjectsVisibilityFor(player
,cell
,p
);
450 AddNotifier(player
,cell
,p
);
460 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
461 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
463 sLog
.outError("Map::Add: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUIDLow(), obj
->GetTypeId(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
470 if(obj
->isActiveObject())
471 EnsureGridLoadedAtEnter(cell
);
473 EnsureGridCreated(GridPair(cell
.GridX(), cell
.GridY()));
475 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
476 assert( grid
!= NULL
);
478 AddToGrid(obj
,grid
,cell
);
481 if(obj
->isActiveObject())
484 DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj
->GetGUID()), cell
.GridX(), cell
.GridY());
486 UpdateObjectVisibility(obj
,cell
,p
);
488 AddNotifier(obj
,cell
,p
);
491 void Map::MessageBroadcast(Player
*player
, WorldPacket
*msg
, bool to_self
)
493 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
495 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
497 sLog
.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player
->GetGUIDLow(), player
->GetPositionX(), player
->GetPositionY(), p
.x_coord
, p
.y_coord
);
502 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
505 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
508 MaNGOS::MessageDeliverer
post_man(*player
, msg
, to_self
);
509 TypeContainerVisitor
<MaNGOS::MessageDeliverer
, WorldTypeMapContainer
> message(post_man
);
510 cell
.Visit(p
, message
, *this, *player
, GetVisibilityDistance());
513 void Map::MessageBroadcast(WorldObject
*obj
, WorldPacket
*msg
)
515 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
517 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
519 sLog
.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUIDLow(), obj
->GetTypeId(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
524 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
527 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
530 //TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
531 //we have alot of blinking mobs because monster move packet send is broken...
532 MaNGOS::ObjectMessageDeliverer
post_man(*obj
,msg
);
533 TypeContainerVisitor
<MaNGOS::ObjectMessageDeliverer
, WorldTypeMapContainer
> message(post_man
);
534 cell
.Visit(p
, message
, *this, *obj
, GetVisibilityDistance());
537 void Map::MessageDistBroadcast(Player
*player
, WorldPacket
*msg
, float dist
, bool to_self
, bool own_team_only
)
539 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
541 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
543 sLog
.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player
->GetGUIDLow(), player
->GetPositionX(), player
->GetPositionY(), p
.x_coord
, p
.y_coord
);
548 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
551 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
554 MaNGOS::MessageDistDeliverer
post_man(*player
, msg
, dist
, to_self
, own_team_only
);
555 TypeContainerVisitor
<MaNGOS::MessageDistDeliverer
, WorldTypeMapContainer
> message(post_man
);
556 cell
.Visit(p
, message
, *this, *player
, dist
);
559 void Map::MessageDistBroadcast(WorldObject
*obj
, WorldPacket
*msg
, float dist
)
561 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
563 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
565 sLog
.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUIDLow(), obj
->GetTypeId(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
570 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
573 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
576 MaNGOS::ObjectMessageDistDeliverer
post_man(*obj
, msg
, dist
);
577 TypeContainerVisitor
<MaNGOS::ObjectMessageDistDeliverer
, WorldTypeMapContainer
> message(post_man
);
578 cell
.Visit(p
, message
, *this, *obj
, dist
);
581 bool Map::loaded(const GridPair
&p
) const
583 return ( getNGrid(p
.x_coord
, p
.y_coord
) && isGridObjectDataLoaded(p
.x_coord
, p
.y_coord
) );
586 void Map::Update(const uint32
&t_diff
)
588 /// update players at tick
589 for(m_mapRefIter
= m_mapRefManager
.begin(); m_mapRefIter
!= m_mapRefManager
.end(); ++m_mapRefIter
)
591 Player
* plr
= m_mapRefIter
->getSource();
592 if(plr
&& plr
->IsInWorld())
596 /// update active cells around players and active objects
599 MaNGOS::ObjectUpdater
updater(t_diff
);
601 TypeContainerVisitor
<MaNGOS::ObjectUpdater
, GridTypeMapContainer
> grid_object_update(updater
);
603 TypeContainerVisitor
<MaNGOS::ObjectUpdater
, WorldTypeMapContainer
> world_object_update(updater
);
605 // the player iterator is stored in the map object
606 // to make sure calls to Map::Remove don't invalidate it
607 for(m_mapRefIter
= m_mapRefManager
.begin(); m_mapRefIter
!= m_mapRefManager
.end(); ++m_mapRefIter
)
609 Player
* plr
= m_mapRefIter
->getSource();
611 if(!plr
->IsInWorld())
614 CellPair
standing_cell(MaNGOS::ComputeCellPair(plr
->GetPositionX(), plr
->GetPositionY()));
616 // Check for correctness of standing_cell, it also avoids problems with update_cell
617 if (standing_cell
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| standing_cell
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
620 // the overloaded operators handle range checking
621 // so ther's no need for range checking inside the loop
622 CellPair
begin_cell(standing_cell
), end_cell(standing_cell
);
623 //lets update mobs/objects in ALL visible cells around player!
624 CellArea area
= Cell::CalculateCellArea(*plr
, GetVisibilityDistance());
625 area
.ResizeBorders(begin_cell
, end_cell
);
627 for(uint32 x
= begin_cell
.x_coord
; x
<= end_cell
.x_coord
; ++x
)
629 for(uint32 y
= begin_cell
.y_coord
; y
<= end_cell
.y_coord
; ++y
)
631 // marked cells are those that have been visited
632 // don't visit the same cell twice
633 uint32 cell_id
= (y
* TOTAL_NUMBER_OF_CELLS_PER_MAP
) + x
;
634 if(!isCellMarked(cell_id
))
639 cell
.data
.Part
.reserved
= CENTER_DISTRICT
;
641 cell
.Visit(pair
, grid_object_update
, *this);
642 cell
.Visit(pair
, world_object_update
, *this);
648 // non-player active objects
649 if(!m_activeNonPlayers
.empty())
651 for(m_activeNonPlayersIter
= m_activeNonPlayers
.begin(); m_activeNonPlayersIter
!= m_activeNonPlayers
.end(); )
654 WorldObject
* obj
= *m_activeNonPlayersIter
;
656 // step before processing, in this case if Map::Remove remove next object we correctly
657 // step to next-next, and if we step to end() then newly added objects can wait next update.
658 ++m_activeNonPlayersIter
;
660 if(!obj
->IsInWorld())
663 CellPair
standing_cell(MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY()));
665 // Check for correctness of standing_cell, it also avoids problems with update_cell
666 if (standing_cell
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| standing_cell
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
669 // the overloaded operators handle range checking
670 // so ther's no need for range checking inside the loop
671 CellPair
begin_cell(standing_cell
), end_cell(standing_cell
);
672 begin_cell
<< 1; begin_cell
-= 1; // upper left
673 end_cell
>> 1; end_cell
+= 1; // lower right
675 for(uint32 x
= begin_cell
.x_coord
; x
<= end_cell
.x_coord
; ++x
)
677 for(uint32 y
= begin_cell
.y_coord
; y
<= end_cell
.y_coord
; ++y
)
679 // marked cells are those that have been visited
680 // don't visit the same cell twice
681 uint32 cell_id
= (y
* TOTAL_NUMBER_OF_CELLS_PER_MAP
) + x
;
682 if(!isCellMarked(cell_id
))
687 cell
.data
.Part
.reserved
= CENTER_DISTRICT
;
689 cell
.Visit(pair
, grid_object_update
, *this);
690 cell
.Visit(pair
, world_object_update
, *this);
697 // Send world objects and item update field changes
700 // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
701 // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
702 if (!IsBattleGroundOrArena())
704 for (GridRefManager
<NGridType
>::iterator i
= GridRefManager
<NGridType
>::begin(); i
!= GridRefManager
<NGridType
>::end(); )
706 NGridType
*grid
= i
->getSource();
707 GridInfo
*info
= i
->getSource()->getGridInfoRef();
708 ++i
; // The update might delete the map and we need the next map before the iterator gets invalid
709 assert(grid
->GetGridState() >= 0 && grid
->GetGridState() < MAX_GRID_STATE
);
710 si_GridStates
[grid
->GetGridState()]->Update(*this, *grid
, *info
, grid
->getX(), grid
->getY(), t_diff
);
714 ///- Process necessary scripts
715 if (!m_scriptSchedule
.empty())
719 void Map::Remove(Player
*player
, bool remove
)
722 player
->CleanupsBeforeDelete();
724 player
->RemoveFromWorld();
726 // this may be called during Map::Update
727 // after decrement+unlink, ++m_mapRefIter will continue correctly
728 // when the first element of the list is being removed
729 // nocheck_prev will return the padding element of the RefManager
730 // instead of NULL in the case of prev
731 if(m_mapRefIter
== player
->GetMapRef())
732 m_mapRefIter
= m_mapRefIter
->nocheck_prev();
733 player
->GetMapRef().unlink();
734 CellPair p
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
735 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
737 // invalid coordinates
741 DeleteFromWorld(player
);
748 if( !getNGrid(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
) )
750 sLog
.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell
.data
.Part
.grid_x
,cell
.data
.Part
.grid_y
);
754 DEBUG_LOG("Remove player %s from grid[%u,%u]", player
->GetName(), cell
.GridX(), cell
.GridY());
755 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
756 assert(grid
!= NULL
);
758 RemoveFromGrid(player
,grid
,cell
);
760 SendRemoveTransports(player
);
761 UpdateObjectsVisibilityFor(player
,cell
,p
);
765 DeleteFromWorld(player
);
768 bool Map::RemoveBones(uint64 guid
, float x
, float y
)
770 if (IsRemovalGrid(x
, y
))
772 Corpse
* corpse
= ObjectAccessor::GetCorpseInMap(guid
,GetId());
776 CellPair p
= MaNGOS::ComputeCellPair(x
,y
);
777 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
779 sLog
.outError("Map::RemoveBones: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x
, y
, p
.x_coord
, p
.y_coord
);
783 CellPair q
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(),corpse
->GetPositionY());
784 if(q
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| q
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
786 sLog
.outError("Map::RemoveBones: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", corpse
->GetGUIDLow(), corpse
->GetTypeId(), corpse
->GetPositionX(), corpse
->GetPositionY(), q
.x_coord
, q
.y_coord
);
790 int32 dx
= int32(p
.x_coord
) - int32(q
.x_coord
);
791 int32 dy
= int32(p
.y_coord
) - int32(q
.y_coord
);
793 if (dx
<= -2 || dx
>= 2 || dy
<= -2 || dy
>= 2)
796 if(corpse
&& corpse
->GetTypeId() == TYPEID_CORPSE
&& corpse
->GetType() == CORPSE_BONES
)
797 corpse
->DeleteBonesFromWorld();
806 Map::Remove(T
*obj
, bool remove
)
808 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
809 if(p
.x_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
|| p
.y_coord
>= TOTAL_NUMBER_OF_CELLS_PER_MAP
)
811 sLog
.outError("Map::Remove: Object (GUID: %u TypeId:%u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj
->GetGUIDLow(), obj
->GetTypeId(), obj
->GetPositionX(), obj
->GetPositionY(), p
.x_coord
, p
.y_coord
);
816 if( !loaded(GridPair(cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
)) )
819 DEBUG_LOG("Remove object (GUID: %u TypeId:%u) from grid[%u,%u]", obj
->GetGUIDLow(), obj
->GetTypeId(), cell
.data
.Part
.grid_x
, cell
.data
.Part
.grid_y
);
820 NGridType
*grid
= getNGrid(cell
.GridX(), cell
.GridY());
821 assert( grid
!= NULL
);
823 if(obj
->isActiveObject())
824 RemoveFromActive(obj
);
827 obj
->CleanupsBeforeDelete();
829 obj
->RemoveFromWorld();
831 RemoveFromGrid(obj
,grid
,cell
);
833 UpdateObjectVisibility(obj
,cell
,p
);
838 // if option set then object already saved at this moment
839 if(!sWorld
.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY
))
840 obj
->SaveRespawnTime();
841 DeleteFromWorld(obj
);
846 Map::PlayerRelocation(Player
*player
, float x
, float y
, float z
, float orientation
)
850 CellPair old_val
= MaNGOS::ComputeCellPair(player
->GetPositionX(), player
->GetPositionY());
851 CellPair new_val
= MaNGOS::ComputeCellPair(x
, y
);
853 Cell
old_cell(old_val
);
854 Cell
new_cell(new_val
);
855 new_cell
|= old_cell
;
856 bool same_cell
= (new_cell
== old_cell
);
858 player
->Relocate(x
, y
, z
, orientation
);
860 if( old_cell
.DiffGrid(new_cell
) || old_cell
.DiffCell(new_cell
) )
862 DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player
->GetName(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
864 // update player position for group at taxi flight
865 if(player
->GetGroup() && player
->isInFlight())
866 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION
);
868 NGridType
* oldGrid
= getNGrid(old_cell
.GridX(), old_cell
.GridY());
869 RemoveFromGrid(player
, oldGrid
,old_cell
);
870 if( !old_cell
.DiffGrid(new_cell
) )
871 AddToGrid(player
, oldGrid
,new_cell
);
873 EnsureGridLoadedAtEnter(new_cell
, player
);
876 // if move then update what player see and who seen
877 UpdatePlayerVisibility(player
,new_cell
,new_val
);
878 UpdateObjectsVisibilityFor(player
,new_cell
,new_val
);
879 PlayerRelocationNotify(player
,new_cell
,new_val
);
880 NGridType
* newGrid
= getNGrid(new_cell
.GridX(), new_cell
.GridY());
881 if( !same_cell
&& newGrid
->GetGridState()!= GRID_STATE_ACTIVE
)
883 ResetGridExpiry(*newGrid
, 0.1f
);
884 newGrid
->SetGridState(GRID_STATE_ACTIVE
);
889 Map::CreatureRelocation(Creature
*creature
, float x
, float y
, float z
, float ang
)
891 assert(CheckGridIntegrity(creature
,false));
893 Cell old_cell
= creature
->GetCurrentCell();
895 CellPair new_val
= MaNGOS::ComputeCellPair(x
, y
);
896 Cell
new_cell(new_val
);
898 // delay creature move for grid/cell to grid/cell moves
899 if (old_cell
.DiffCell(new_cell
) || old_cell
.DiffGrid(new_cell
))
902 if ((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
) == 0)
903 sLog
.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature
->GetGUIDLow(), creature
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
906 // do move or do move to respawn or remove creature if previous all fail
907 if(CreatureCellRelocation(creature
,new_cell
))
910 creature
->Relocate(x
, y
, z
, ang
);
912 // in diffcell/diffgrid case notifiers called in Creature::Update
913 creature
->SetNeedNotify();
917 // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
918 // creature coordinates will be updated and notifiers send
919 if(!CreatureRespawnRelocation(creature
))
921 // ... or unload (if respawn grid also not loaded)
923 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
924 sLog
.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",creature
->GetGUIDLow(),creature
->GetEntry());
926 creature
->SetNeedNotify();
932 creature
->Relocate(x
, y
, z
, ang
);
933 creature
->SetNeedNotify();
936 assert(CheckGridIntegrity(creature
,true));
939 bool Map::CreatureCellRelocation(Creature
*c
, Cell new_cell
)
941 Cell
const& old_cell
= c
->GetCurrentCell();
942 if(!old_cell
.DiffGrid(new_cell
) ) // in same grid
944 // if in same cell then none do
945 if(old_cell
.DiffCell(new_cell
))
948 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
949 sLog
.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.CellX(), new_cell
.CellY());
952 if( !old_cell
.DiffGrid(new_cell
) )
954 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
955 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
956 c
->SetCurrentCell(new_cell
);
962 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
963 sLog
.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY());
970 // in diff. grids but active creature
971 if(c
->isActiveObject())
973 EnsureGridLoadedAtEnter(new_cell
);
976 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
977 sLog
.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
980 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
981 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
986 // in diff. loaded grid normal creature
987 if(loaded(GridPair(new_cell
.GridX(), new_cell
.GridY())))
990 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
991 sLog
.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
994 RemoveFromGrid(c
,getNGrid(old_cell
.GridX(), old_cell
.GridY()),old_cell
);
996 EnsureGridCreated(GridPair(new_cell
.GridX(), new_cell
.GridY()));
997 AddToGrid(c
,getNGrid(new_cell
.GridX(), new_cell
.GridY()),new_cell
);
1003 // fail to move: normal creature attempt move to unloaded grid
1005 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
1006 sLog
.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), old_cell
.GridX(), old_cell
.GridY(), old_cell
.CellX(), old_cell
.CellY(), new_cell
.GridX(), new_cell
.GridY(), new_cell
.CellX(), new_cell
.CellY());
1011 bool Map::CreatureRespawnRelocation(Creature
*c
)
1013 float resp_x
, resp_y
, resp_z
, resp_o
;
1014 c
->GetRespawnCoord(resp_x
, resp_y
, resp_z
, &resp_o
);
1016 CellPair resp_val
= MaNGOS::ComputeCellPair(resp_x
, resp_y
);
1017 Cell
resp_cell(resp_val
);
1020 c
->GetMotionMaster()->Clear();
1023 if((sLog
.getLogFilter() & LOG_FILTER_CREATURE_MOVES
)==0)
1024 sLog
.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c
->GetGUIDLow(), c
->GetEntry(), c
->GetCurrentCell().GridX(), c
->GetCurrentCell().GridY(), c
->GetCurrentCell().CellX(), c
->GetCurrentCell().CellY(), resp_cell
.GridX(), resp_cell
.GridY(), resp_cell
.CellX(), resp_cell
.CellY());
1027 // teleport it to respawn point (like normal respawn if player see)
1028 if(CreatureCellRelocation(c
,resp_cell
))
1030 c
->Relocate(resp_x
, resp_y
, resp_z
, resp_o
);
1031 c
->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
1039 bool Map::UnloadGrid(const uint32
&x
, const uint32
&y
, bool pForce
)
1041 NGridType
*grid
= getNGrid(x
, y
);
1042 assert( grid
!= NULL
);
1045 if(!pForce
&& ActiveObjectsNearGrid(x
, y
) )
1048 DEBUG_LOG("Unloading grid[%u,%u] for map %u", x
,y
, i_id
);
1049 ObjectGridUnloader
unloader(*grid
);
1051 // Finish remove and delete all creatures with delayed remove before moving to respawn grids
1052 // Must know real mob position before move
1053 RemoveAllObjectsInRemoveList();
1055 // move creatures to respawn grids if this is diff.grid or to remove list
1056 unloader
.MoveToRespawnN();
1058 // Finish remove and delete all creatures with delayed remove before unload
1059 RemoveAllObjectsInRemoveList();
1062 delete getNGrid(x
, y
);
1063 setNGrid(NULL
, x
, y
);
1066 int gx
= (MAX_NUMBER_OF_GRIDS
- 1) - x
;
1067 int gy
= (MAX_NUMBER_OF_GRIDS
- 1) - y
;
1069 // delete grid map, but don't delete if it is from parent map (and thus only reference)
1070 //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
1072 if (i_InstanceId
== 0)
1074 if(GridMaps
[gx
][gy
])
1076 GridMaps
[gx
][gy
]->unloadData();
1077 delete GridMaps
[gx
][gy
];
1079 VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx
, gy
);
1082 ((MapInstanced
*)m_parentMap
)->RemoveGridMapReference(GridPair(gx
, gy
));
1084 GridMaps
[gx
][gy
] = NULL
;
1086 DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x
,y
, i_id
);
1090 void Map::UnloadAll(bool pForce
)
1092 for (GridRefManager
<NGridType
>::iterator i
= GridRefManager
<NGridType
>::begin(); i
!= GridRefManager
<NGridType
>::end(); )
1094 NGridType
&grid(*i
->getSource());
1096 UnloadGrid(grid
.getX(), grid
.getY(), pForce
); // deletes the grid and removes it from the GridRefManager
1100 MapDifficulty
const* Map::GetMapDifficulty() const
1102 return GetMapDifficultyData(GetId(),GetDifficulty());
1105 uint32
Map::GetMaxPlayers() const
1107 if(MapDifficulty
const* mapDiff
= GetMapDifficulty())
1109 if(mapDiff
->maxPlayers
|| IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
1110 return mapDiff
->maxPlayers
;
1111 else // DBC have 0 maxplayers for heroic instances with expansion < 2
1112 { // The heroic entry exists, so we don't have to check anything, simply return normal max players
1113 MapDifficulty
const* normalDiff
= GetMapDifficultyData(i_id
, REGULAR_DIFFICULTY
);
1114 return normalDiff
? normalDiff
->maxPlayers
: 0;
1117 else // I'd rather assert(false);
1121 uint32
Map::GetMaxResetDelay() const
1123 MapDifficulty
const* mapDiff
= GetMapDifficulty();
1124 return mapDiff
? mapDiff
->resetTime
: 0;
1127 //*****************************
1129 //*****************************
1136 // Height level data
1137 m_gridHeight
= INVALID_HEIGHT
;
1138 m_gridGetHeight
= &GridMap::getHeightFromFlat
;
1146 m_liquid_height
= 0;
1147 m_liquidLevel
= INVALID_HEIGHT
;
1148 m_liquid_type
= NULL
;
1149 m_liquid_map
= NULL
;
1157 bool GridMap::loadData(char *filename
)
1159 // Unload old data if exist
1162 map_fileheader header
;
1163 // Not return error if file not found
1164 FILE *in
= fopen(filename
, "rb");
1167 fread(&header
, sizeof(header
),1,in
);
1168 if (header
.mapMagic
== *((uint32
const*)(MAP_MAGIC
)) &&
1169 header
.versionMagic
== *((uint32
const*)(MAP_VERSION_MAGIC
)) ||
1170 !IsAcceptableClientBuild(header
.buildMagic
))
1173 if (header
.areaMapOffset
&& !loadAreaData(in
, header
.areaMapOffset
, header
.areaMapSize
))
1175 sLog
.outError("Error loading map area data\n");
1179 // loadup height data
1180 if (header
.heightMapOffset
&& !loadHeightData(in
, header
.heightMapOffset
, header
.heightMapSize
))
1182 sLog
.outError("Error loading map height data\n");
1186 // loadup liquid data
1187 if (header
.liquidMapOffset
&& !loadLiquidData(in
, header
.liquidMapOffset
, header
.liquidMapSize
))
1189 sLog
.outError("Error loading map liquids data\n");
1196 sLog
.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename
);
1201 void GridMap::unloadData()
1203 if (m_area_map
) delete[] m_area_map
;
1204 if (m_V9
) delete[] m_V9
;
1205 if (m_V8
) delete[] m_V8
;
1206 if (m_liquid_type
) delete[] m_liquid_type
;
1207 if (m_liquid_map
) delete[] m_liquid_map
;
1211 m_liquid_type
= NULL
;
1212 m_liquid_map
= NULL
;
1213 m_gridGetHeight
= &GridMap::getHeightFromFlat
;
1216 bool GridMap::loadAreaData(FILE *in
, uint32 offset
, uint32
/*size*/)
1218 map_areaHeader header
;
1219 fseek(in
, offset
, SEEK_SET
);
1220 fread(&header
, sizeof(header
), 1, in
);
1221 if (header
.fourcc
!= *((uint32
const*)(MAP_AREA_MAGIC
)))
1224 m_gridArea
= header
.gridArea
;
1225 if (!(header
.flags
& MAP_AREA_NO_AREA
))
1227 m_area_map
= new uint16
[16*16];
1228 fread(m_area_map
, sizeof(uint16
), 16*16, in
);
1233 bool GridMap::loadHeightData(FILE *in
, uint32 offset
, uint32
/*size*/)
1235 map_heightHeader header
;
1236 fseek(in
, offset
, SEEK_SET
);
1237 fread(&header
, sizeof(header
), 1, in
);
1238 if (header
.fourcc
!= *((uint32
const*)(MAP_HEIGHT_MAGIC
)))
1241 m_gridHeight
= header
.gridHeight
;
1242 if (!(header
.flags
& MAP_HEIGHT_NO_HEIGHT
))
1244 if ((header
.flags
& MAP_HEIGHT_AS_INT16
))
1246 m_uint16_V9
= new uint16
[129*129];
1247 m_uint16_V8
= new uint16
[128*128];
1248 fread(m_uint16_V9
, sizeof(uint16
), 129*129, in
);
1249 fread(m_uint16_V8
, sizeof(uint16
), 128*128, in
);
1250 m_gridIntHeightMultiplier
= (header
.gridMaxHeight
- header
.gridHeight
) / 65535;
1251 m_gridGetHeight
= &GridMap::getHeightFromUint16
;
1253 else if ((header
.flags
& MAP_HEIGHT_AS_INT8
))
1255 m_uint8_V9
= new uint8
[129*129];
1256 m_uint8_V8
= new uint8
[128*128];
1257 fread(m_uint8_V9
, sizeof(uint8
), 129*129, in
);
1258 fread(m_uint8_V8
, sizeof(uint8
), 128*128, in
);
1259 m_gridIntHeightMultiplier
= (header
.gridMaxHeight
- header
.gridHeight
) / 255;
1260 m_gridGetHeight
= &GridMap::getHeightFromUint8
;
1264 m_V9
= new float [129*129];
1265 m_V8
= new float [128*128];
1266 fread(m_V9
, sizeof(float), 129*129, in
);
1267 fread(m_V8
, sizeof(float), 128*128, in
);
1268 m_gridGetHeight
= &GridMap::getHeightFromFloat
;
1272 m_gridGetHeight
= &GridMap::getHeightFromFlat
;
1276 bool GridMap::loadLiquidData(FILE *in
, uint32 offset
, uint32
/*size*/)
1278 map_liquidHeader header
;
1279 fseek(in
, offset
, SEEK_SET
);
1280 fread(&header
, sizeof(header
), 1, in
);
1281 if (header
.fourcc
!= *((uint32
const*)(MAP_LIQUID_MAGIC
)))
1284 m_liquidType
= header
.liquidType
;
1285 m_liquid_offX
= header
.offsetX
;
1286 m_liquid_offY
= header
.offsetY
;
1287 m_liquid_width
= header
.width
;
1288 m_liquid_height
= header
.height
;
1289 m_liquidLevel
= header
.liquidLevel
;
1291 if (!(header
.flags
& MAP_LIQUID_NO_TYPE
))
1293 m_liquid_type
= new uint8
[16*16];
1294 fread(m_liquid_type
, sizeof(uint8
), 16*16, in
);
1296 if (!(header
.flags
& MAP_LIQUID_NO_HEIGHT
))
1298 m_liquid_map
= new float [m_liquid_width
*m_liquid_height
];
1299 fread(m_liquid_map
, sizeof(float), m_liquid_width
*m_liquid_height
, in
);
1304 uint16
GridMap::getArea(float x
, float y
)
1309 x
= 16 * (32 - x
/SIZE_OF_GRIDS
);
1310 y
= 16 * (32 - y
/SIZE_OF_GRIDS
);
1311 int lx
= (int)x
& 15;
1312 int ly
= (int)y
& 15;
1313 return m_area_map
[lx
*16 + ly
];
1316 float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
1318 return m_gridHeight
;
1321 float GridMap::getHeightFromFloat(float x
, float y
) const
1324 return m_gridHeight
;
1326 x
= MAP_RESOLUTION
* (32 - x
/SIZE_OF_GRIDS
);
1327 y
= MAP_RESOLUTION
* (32 - y
/SIZE_OF_GRIDS
);
1333 x_int
&=(MAP_RESOLUTION
- 1);
1334 y_int
&=(MAP_RESOLUTION
- 1);
1336 // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
1337 // +--------------> X
1338 // | h1-------h2 Coordinates is:
1339 // | | \ 1 / | h1 0,0
1341 // | | 2 h5 3 | h3 1,0
1343 // | | / 4 \ | h5 1/2,1/2
1346 // For find height need
1347 // 1 - detect triangle
1348 // 2 - solve linear equation from triangle points
1349 // Calculate coefficients for solve h = a*x + b*y + c
1357 // 1 triangle (h1, h2, h5 points)
1358 float h1
= m_V9
[(x_int
)*129 + y_int
];
1359 float h2
= m_V9
[(x_int
+1)*129 + y_int
];
1360 float h5
= 2 * m_V8
[x_int
*128 + y_int
];
1367 // 2 triangle (h1, h3, h5 points)
1368 float h1
= m_V9
[x_int
*129 + y_int
];
1369 float h3
= m_V9
[x_int
*129 + y_int
+1];
1370 float h5
= 2 * m_V8
[x_int
*128 + y_int
];
1380 // 3 triangle (h2, h4, h5 points)
1381 float h2
= m_V9
[(x_int
+1)*129 + y_int
];
1382 float h4
= m_V9
[(x_int
+1)*129 + y_int
+1];
1383 float h5
= 2 * m_V8
[x_int
*128 + y_int
];
1390 // 4 triangle (h3, h4, h5 points)
1391 float h3
= m_V9
[(x_int
)*129 + y_int
+1];
1392 float h4
= m_V9
[(x_int
+1)*129 + y_int
+1];
1393 float h5
= 2 * m_V8
[x_int
*128 + y_int
];
1400 return a
* x
+ b
* y
+ c
;
1403 float GridMap::getHeightFromUint8(float x
, float y
) const
1405 if (!m_uint8_V8
|| !m_uint8_V9
)
1406 return m_gridHeight
;
1408 x
= MAP_RESOLUTION
* (32 - x
/SIZE_OF_GRIDS
);
1409 y
= MAP_RESOLUTION
* (32 - y
/SIZE_OF_GRIDS
);
1415 x_int
&=(MAP_RESOLUTION
- 1);
1416 y_int
&=(MAP_RESOLUTION
- 1);
1419 uint8
*V9_h1_ptr
= &m_uint8_V9
[x_int
*128 + x_int
+ y_int
];
1424 // 1 triangle (h1, h2, h5 points)
1425 int32 h1
= V9_h1_ptr
[ 0];
1426 int32 h2
= V9_h1_ptr
[129];
1427 int32 h5
= 2 * m_uint8_V8
[x_int
*128 + y_int
];
1434 // 2 triangle (h1, h3, h5 points)
1435 int32 h1
= V9_h1_ptr
[0];
1436 int32 h3
= V9_h1_ptr
[1];
1437 int32 h5
= 2 * m_uint8_V8
[x_int
*128 + y_int
];
1447 // 3 triangle (h2, h4, h5 points)
1448 int32 h2
= V9_h1_ptr
[129];
1449 int32 h4
= V9_h1_ptr
[130];
1450 int32 h5
= 2 * m_uint8_V8
[x_int
*128 + y_int
];
1457 // 4 triangle (h3, h4, h5 points)
1458 int32 h3
= V9_h1_ptr
[ 1];
1459 int32 h4
= V9_h1_ptr
[130];
1460 int32 h5
= 2 * m_uint8_V8
[x_int
*128 + y_int
];
1467 return (float)((a
* x
) + (b
* y
) + c
)*m_gridIntHeightMultiplier
+ m_gridHeight
;
1470 float GridMap::getHeightFromUint16(float x
, float y
) const
1472 if (!m_uint16_V8
|| !m_uint16_V9
)
1473 return m_gridHeight
;
1475 x
= MAP_RESOLUTION
* (32 - x
/SIZE_OF_GRIDS
);
1476 y
= MAP_RESOLUTION
* (32 - y
/SIZE_OF_GRIDS
);
1482 x_int
&=(MAP_RESOLUTION
- 1);
1483 y_int
&=(MAP_RESOLUTION
- 1);
1486 uint16
*V9_h1_ptr
= &m_uint16_V9
[x_int
*128 + x_int
+ y_int
];
1491 // 1 triangle (h1, h2, h5 points)
1492 int32 h1
= V9_h1_ptr
[ 0];
1493 int32 h2
= V9_h1_ptr
[129];
1494 int32 h5
= 2 * m_uint16_V8
[x_int
*128 + y_int
];
1501 // 2 triangle (h1, h3, h5 points)
1502 int32 h1
= V9_h1_ptr
[0];
1503 int32 h3
= V9_h1_ptr
[1];
1504 int32 h5
= 2 * m_uint16_V8
[x_int
*128 + y_int
];
1514 // 3 triangle (h2, h4, h5 points)
1515 int32 h2
= V9_h1_ptr
[129];
1516 int32 h4
= V9_h1_ptr
[130];
1517 int32 h5
= 2 * m_uint16_V8
[x_int
*128 + y_int
];
1524 // 4 triangle (h3, h4, h5 points)
1525 int32 h3
= V9_h1_ptr
[ 1];
1526 int32 h4
= V9_h1_ptr
[130];
1527 int32 h5
= 2 * m_uint16_V8
[x_int
*128 + y_int
];
1534 return (float)((a
* x
) + (b
* y
) + c
)*m_gridIntHeightMultiplier
+ m_gridHeight
;
1537 float GridMap::getLiquidLevel(float x
, float y
)
1540 return m_liquidLevel
;
1542 x
= MAP_RESOLUTION
* (32 - x
/SIZE_OF_GRIDS
);
1543 y
= MAP_RESOLUTION
* (32 - y
/SIZE_OF_GRIDS
);
1545 int cx_int
= ((int)x
& (MAP_RESOLUTION
-1)) - m_liquid_offY
;
1546 int cy_int
= ((int)y
& (MAP_RESOLUTION
-1)) - m_liquid_offX
;
1548 if (cx_int
< 0 || cx_int
>=m_liquid_height
)
1549 return INVALID_HEIGHT
;
1550 if (cy_int
< 0 || cy_int
>=m_liquid_width
)
1551 return INVALID_HEIGHT
;
1553 return m_liquid_map
[cx_int
*m_liquid_width
+ cy_int
];
1556 uint8
GridMap::getTerrainType(float x
, float y
)
1559 return (uint8
)m_liquidType
;
1561 x
= 16 * (32 - x
/SIZE_OF_GRIDS
);
1562 y
= 16 * (32 - y
/SIZE_OF_GRIDS
);
1563 int lx
= (int)x
& 15;
1564 int ly
= (int)y
& 15;
1565 return m_liquid_type
[lx
*16 + ly
];
1568 // Get water state on map
1569 inline ZLiquidStatus
GridMap::getLiquidStatus(float x
, float y
, float z
, uint8 ReqLiquidType
, LiquidData
*data
)
1571 // Check water type (if no water return)
1572 if (!m_liquid_type
&& !m_liquidType
)
1573 return LIQUID_MAP_NO_WATER
;
1576 float cx
= MAP_RESOLUTION
* (32 - x
/SIZE_OF_GRIDS
);
1577 float cy
= MAP_RESOLUTION
* (32 - y
/SIZE_OF_GRIDS
);
1579 int x_int
= (int)cx
& (MAP_RESOLUTION
-1);
1580 int y_int
= (int)cy
& (MAP_RESOLUTION
-1);
1582 // Check water type in cell
1583 uint8 type
= m_liquid_type
? m_liquid_type
[(x_int
>>3)*16 + (y_int
>>3)] : m_liquidType
;
1585 return LIQUID_MAP_NO_WATER
;
1587 // Check req liquid type mask
1588 if (ReqLiquidType
&& !(ReqLiquidType
&type
))
1589 return LIQUID_MAP_NO_WATER
;
1591 // Check water level:
1592 // Check water height map
1593 int lx_int
= x_int
- m_liquid_offY
;
1594 int ly_int
= y_int
- m_liquid_offX
;
1595 if (lx_int
< 0 || lx_int
>=m_liquid_height
)
1596 return LIQUID_MAP_NO_WATER
;
1597 if (ly_int
< 0 || ly_int
>=m_liquid_width
)
1598 return LIQUID_MAP_NO_WATER
;
1601 float liquid_level
= m_liquid_map
? m_liquid_map
[lx_int
*m_liquid_width
+ ly_int
] : m_liquidLevel
;
1602 // Get ground level (sub 0.2 for fix some errors)
1603 float ground_level
= getHeight(x
, y
);
1605 // Check water level and ground level
1606 if (liquid_level
< ground_level
|| z
< ground_level
- 2)
1607 return LIQUID_MAP_NO_WATER
;
1609 // All ok in water -> store data
1613 data
->level
= liquid_level
;
1614 data
->depth_level
= ground_level
;
1617 // For speed check as int values
1618 int delta
= int((liquid_level
- z
) * 10);
1620 // Get position delta
1621 if (delta
> 20) // Under water
1622 return LIQUID_MAP_UNDER_WATER
;
1623 if (delta
> 0 ) // In water
1624 return LIQUID_MAP_IN_WATER
;
1625 if (delta
> -1) // Walk on water
1626 return LIQUID_MAP_WATER_WALK
;
1628 return LIQUID_MAP_ABOVE_WATER
;
1631 inline GridMap
*Map::GetGrid(float x
, float y
)
1634 int gx
=(int)(32-x
/SIZE_OF_GRIDS
); //grid x
1635 int gy
=(int)(32-y
/SIZE_OF_GRIDS
); //grid y
1637 // ensure GridMap is loaded
1638 EnsureGridCreated(GridPair(63-gx
,63-gy
));
1640 return GridMaps
[gx
][gy
];
1643 float Map::GetHeight(float x
, float y
, float z
, bool pUseVmaps
) const
1645 // find raw .map surface under Z coordinates
1647 if(GridMap
*gmap
= const_cast<Map
*>(this)->GetGrid(x
, y
))
1649 float _mapheight
= gmap
->getHeight(x
,y
);
1651 // look from a bit higher pos to find the floor, ignore under surface case
1652 if(z
+ 2.0f
> _mapheight
)
1653 mapHeight
= _mapheight
;
1655 mapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1658 mapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1663 VMAP::IVMapManager
* vmgr
= VMAP::VMapFactory::createOrGetVMapManager();
1664 if(vmgr
->isHeightCalcEnabled())
1666 // look from a bit higher pos to find the floor
1667 vmapHeight
= vmgr
->getHeight(GetId(), x
, y
, z
+ 2.0f
);
1670 vmapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1673 vmapHeight
= VMAP_INVALID_HEIGHT_VALUE
;
1675 // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
1676 // vmapheight set for any under Z value or <= INVALID_HEIGHT
1678 if( vmapHeight
> INVALID_HEIGHT
)
1680 if( mapHeight
> INVALID_HEIGHT
)
1682 // we have mapheight and vmapheight and must select more appropriate
1684 // we are already under the surface or vmap height above map heigt
1685 // or if the distance of the vmap height is less the land height distance
1686 if( z
< mapHeight
|| vmapHeight
> mapHeight
|| fabs(mapHeight
-z
) > fabs(vmapHeight
-z
) )
1689 return mapHeight
; // better use .map surface height
1693 return vmapHeight
; // we have only vmapHeight (if have)
1698 return mapHeight
; // explicitly use map data (if have)
1699 else if(mapHeight
> INVALID_HEIGHT
&& (z
< mapHeight
+ 2 || z
== MAX_HEIGHT
))
1700 return mapHeight
; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
1702 return VMAP_INVALID_HEIGHT_VALUE
; // we not have any height
1706 uint16
Map::GetAreaFlag(float x
, float y
, float z
) const
1709 if(GridMap
*gmap
= const_cast<Map
*>(this)->GetGrid(x
, y
))
1710 areaflag
= gmap
->getArea(x
, y
);
1711 // this used while not all *.map files generated (instances)
1713 areaflag
= GetAreaFlagByMapId(i_id
);
1715 //FIXME: some hacks for areas above or underground for ground area
1716 // required for area specific spells/etc, until map/vmap data
1717 // not provided correct areaflag with this hacks
1720 // Acherus: The Ebon Hold (Plaguelands: The Scarlet Enclave)
1721 case 1984: // Plaguelands: The Scarlet Enclave
1722 case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave)
1723 case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave)
1724 if(z
> 350.0f
) areaflag
= 2048; break;
1725 // Acherus: The Ebon Hold (Eastern Plaguelands)
1726 case 856: // The Noxious Glade (Eastern Plaguelands)
1727 case 2456: // Death's Breach (Eastern Plaguelands)
1728 if(z
> 350.0f
) areaflag
= 1950; break;
1729 // Winterfin Caverns
1730 case 1652: // Coldarra
1731 case 1653: // The Westrift
1732 case 1661: // Winterfin Village
1733 if (x
> 3823.0f
&& x
< 4141.5f
&& y
> 6247.0f
&& y
< 64890.0f
&& z
< 42.5f
)
1738 if (x
> 3315.3f
&& x
< 3361.6f
&& y
> 2469.4f
&& y
< 2565.8f
&& z
> 197.0f
)
1739 areaflag
= 1786; // Surge Needle (cords not entirely correct, will need round circle if this is really needed(see spell 47097 eff 77))
1742 case 2492: // Forlorn Woods (Crystalsong Forest)
1743 case 2371: // Valley of Echoes (Icecrown Glacier)
1744 if (x
> 5568.0f
&& x
< 6116.0f
&& y
> 282.0f
&& y
< 982.0f
&& z
> 563.0f
)
1746 // Krasus' Landing (Dalaran), fast check
1747 if (x
> 5758.77f
&& x
< 5869.03f
&& y
< 510.46f
)
1749 // Krasus' Landing (Dalaran), with open east side
1750 if (y
< 449.33f
|| (x
-5813.9f
)*(x
-5813.9f
)+(y
-449.33f
)*(y
-449.33f
) < 1864.0f
)
1752 areaflag
= 2531; // Note: also 2633, possible one flight allowed and other not allowed case
1761 // The Violet Citadel (Dalaran) or Dalaran
1762 case 2484: // The Twilight Rivulet (Crystalsong Forest)
1763 case 1593: // Crystalsong Forest
1765 if (x
> 5568.0f
&& x
< 6116.0f
&& y
> 282.0f
&& y
< 982.0f
&& z
> 563.0f
)
1767 // The Violet Citadel (Dalaran), fast check
1768 if (x
> 5721.1f
&& x
< 5884.66f
&& y
> 764.4f
&& y
< 948.0f
)
1770 // The Violet Citadel (Dalaran)
1771 if ((x
-5803.0f
)*(x
-5803.0f
)+(y
-846.18f
)*(y
-846.18f
) < 6690.0f
)
1782 // Vargoth's Retreat (Dalaran) or The Violet Citadel (Dalaran) or Dalaran
1783 case 2504: // Violet Stand (Crystalsong Forest)
1785 if (x
> 5568.0f
&& x
< 6116.0f
&& y
> 282.0f
&& y
< 982.0f
&& z
> 563.0f
)
1787 // The Violet Citadel (Dalaran), fast check
1788 if (x
> 5721.1f
&& x
< 5884.66f
&& y
> 764.4f
&& y
< 948.0f
)
1790 // Vargoth's Retreat (Dalaran), nice slow circle with upper limit
1791 if (z
< 898.0f
&& (x
-5765.0f
)*(x
-5765.0f
)+(y
-862.4f
)*(y
-862.4f
) < 262.0f
)
1797 // The Violet Citadel (Dalaran)
1798 if ((x
-5803.0f
)*(x
-5803.0f
)+(y
-846.18f
)*(y
-846.18f
) < 6690.0f
)
1809 // Maw of Neltharion (cave)
1810 case 164: // Dragonblight
1811 case 1797: // Obsidian Dragonshrine (Dragonblight)
1812 case 1827: // Wintergrasp
1813 case 2591: // The Cauldron of Flames (Wintergrasp)
1814 if (x
> 4364.0f
&& x
< 4632.0f
&& y
> 1545.0f
&& y
< 1886.0f
&& z
< 200.0f
) areaflag
= 1853; break;
1815 // Undercity (sewers enter and path)
1816 case 179: // Tirisfal Glades
1817 if (x
> 1595.0f
&& x
< 1699.0f
&& y
> 535.0f
&& y
< 643.5f
&& z
< 30.5f
) areaflag
= 685; break;
1818 // Undercity (Royal Quarter)
1819 case 210: // Silverpine Forest
1820 case 316: // The Shining Strand (Silverpine Forest)
1821 case 438: // Lordamere Lake (Silverpine Forest)
1822 if (x
> 1237.0f
&& x
< 1401.0f
&& y
> 284.0f
&& y
< 440.0f
&& z
< -40.0f
) areaflag
= 685; break;
1823 // Undercity (cave and ground zone, part of royal quarter)
1824 case 607: // Ruins of Lordaeron (Tirisfal Glades)
1825 // ground and near to ground (by city walls)
1828 if (x
> 1510.0f
&& x
< 1839.0f
&& y
> 29.77f
&& y
< 433.0f
) areaflag
= 685;
1830 // more wide underground, part of royal quarter
1833 if (x
> 1299.0f
&& x
< 1839.0f
&& y
> 10.0f
&& y
< 440.0f
) areaflag
= 685;
1836 // The Makers' Perch (ground) and Makers' Overlook (ground and cave)
1837 case 1335: // Sholazar Basin
1838 // The Makers' Perch ground (fast box)
1839 if (x
> 6100.0f
&& x
< 6250.0f
&& y
> 5650.0f
&& y
< 5800.0f
)
1842 if ((x
-6183.0f
)*(x
-6183.0f
)+(y
-5717.0f
)*(y
-5717.0f
) < 2500.0f
)
1845 // Makers' Overlook (ground and cave)
1846 else if (x
> 5634.48f
&& x
< 5774.53f
&& y
< 3475.0f
&& z
> 300.0f
)
1848 if (y
> 3380.26f
|| (y
> 3265.0f
&& z
< 360.0f
))
1852 // The Makers' Perch (underground)
1853 case 2147: // The Stormwright's Shelf (Sholazar Basin)
1854 if (x
> 6199.0f
&& x
< 6283.0f
&& y
> 5705.0f
&& y
< 5817.0f
&& z
< 38.0f
) areaflag
= 2189; break;
1855 // Makers' Overlook (deep cave)
1856 case 267: // Icecrown
1857 if (x
> 5684.0f
&& x
< 5798.0f
&& y
> 3035.0f
&& y
< 3367.0f
&& z
< 358.0f
) areaflag
= 2187; break;
1858 // Wyrmrest Temple (Dragonblight)
1859 case 1814: // Path of the Titans (Dragonblight)
1860 case 1897: // The Dragon Wastes (Dragonblight)
1862 if (x
> 3400.0f
&& x
< 3700.0f
&& y
> 130.0f
&& y
< 420.0f
)
1865 if ((x
-3546.87f
)*(x
-3546.87f
)+(y
-272.71f
)*(y
-272.71f
) < 19600.0f
) areaflag
= 1791;
1868 // The Forlorn Mine (The Storm Peaks)
1869 case 166: // The Storm Peaks
1870 case 2207: // Brunnhildar Village (The Storm Peaks)
1871 case 2209: // Sifreldar Village (The Storm Peaks)
1872 case 2227: // The Foot Steppes (The Storm Peaks)
1874 if (x
> 6812.0f
&& x
< 7049.5f
&& y
> -1474.5f
&& y
< -1162.5f
&& z
< 866.15f
)
1876 // east, avoid ground east-south corner wrong detection
1877 if (x
> 6925.0f
&& y
> -1474.5f
&& y
< -1290.0f
)
1879 // east middle, wide part
1880 else if (x
> 6812.0f
&& y
> -1400.0f
&& y
< -1290.0f
)
1882 // west middle, avoid ground west-south corner wrong detection
1883 else if (x
> 6833.0f
&& y
> -1474.5f
&& y
< -1233.0f
)
1885 // west, avoid ground west-south corner wrong detection
1886 else if (x
> 6885.0f
&& y
> -1474.5f
&& y
< -1162.5f
)
1897 uint8
Map::GetTerrainType(float x
, float y
) const
1899 if(GridMap
*gmap
= const_cast<Map
*>(this)->GetGrid(x
, y
))
1900 return gmap
->getTerrainType(x
, y
);
1905 ZLiquidStatus
Map::getLiquidStatus(float x
, float y
, float z
, uint8 ReqLiquidType
, LiquidData
*data
) const
1907 if(GridMap
* gmap
= const_cast<Map
*>(this)->GetGrid(x
, y
))
1908 return gmap
->getLiquidStatus(x
, y
, z
, ReqLiquidType
, data
);
1910 return LIQUID_MAP_NO_WATER
;
1913 float Map::GetWaterLevel(float x
, float y
) const
1915 if(GridMap
* gmap
= const_cast<Map
*>(this)->GetGrid(x
, y
))
1916 return gmap
->getLiquidLevel(x
, y
);
1921 uint32
Map::GetAreaIdByAreaFlag(uint16 areaflag
,uint32 map_id
)
1923 AreaTableEntry
const *entry
= GetAreaEntryByAreaFlagAndMap(areaflag
,map_id
);
1931 uint32
Map::GetZoneIdByAreaFlag(uint16 areaflag
,uint32 map_id
)
1933 AreaTableEntry
const *entry
= GetAreaEntryByAreaFlagAndMap(areaflag
,map_id
);
1936 return ( entry
->zone
!= 0 ) ? entry
->zone
: entry
->ID
;
1941 void Map::GetZoneAndAreaIdByAreaFlag(uint32
& zoneid
, uint32
& areaid
, uint16 areaflag
,uint32 map_id
)
1943 AreaTableEntry
const *entry
= GetAreaEntryByAreaFlagAndMap(areaflag
,map_id
);
1945 areaid
= entry
? entry
->ID
: 0;
1946 zoneid
= entry
? (( entry
->zone
!= 0 ) ? entry
->zone
: entry
->ID
) : 0;
1949 bool Map::IsInWater(float x
, float y
, float pZ
) const
1951 // Check surface in x, y point for liquid
1952 if (const_cast<Map
*>(this)->GetGrid(x
, y
))
1954 LiquidData liquid_status
;
1955 if (getLiquidStatus(x
, y
, pZ
, MAP_ALL_LIQUIDS
, &liquid_status
))
1957 if (liquid_status
.level
- liquid_status
.depth_level
> 2)
1964 bool Map::IsUnderWater(float x
, float y
, float z
) const
1966 if (const_cast<Map
*>(this)->GetGrid(x
, y
))
1968 if (getLiquidStatus(x
, y
, z
, MAP_LIQUID_TYPE_WATER
|MAP_LIQUID_TYPE_OCEAN
)&LIQUID_MAP_UNDER_WATER
)
1974 bool Map::CheckGridIntegrity(Creature
* c
, bool moved
) const
1976 Cell
const& cur_cell
= c
->GetCurrentCell();
1978 CellPair xy_val
= MaNGOS::ComputeCellPair(c
->GetPositionX(), c
->GetPositionY());
1979 Cell
xy_cell(xy_val
);
1980 if(xy_cell
!= cur_cell
)
1982 sLog
.outError("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
1984 c
->GetPositionX(),c
->GetPositionY(),(moved
? "final" : "original"),
1985 cur_cell
.GridX(), cur_cell
.GridY(), cur_cell
.CellX(), cur_cell
.CellY(),
1986 xy_cell
.GridX(), xy_cell
.GridY(), xy_cell
.CellX(), xy_cell
.CellY());
1987 return true; // not crash at error, just output error in debug mode
1993 const char* Map::GetMapName() const
1995 return i_mapEntry
? i_mapEntry
->name
[sWorld
.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
1998 void Map::UpdateObjectVisibility( WorldObject
* obj
, Cell cell
, CellPair cellpair
)
2000 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2002 MaNGOS::VisibleChangesNotifier
notifier(*obj
);
2003 TypeContainerVisitor
<MaNGOS::VisibleChangesNotifier
, WorldTypeMapContainer
> player_notifier(notifier
);
2004 cell
.Visit(cellpair
, player_notifier
, *this, *obj
, GetVisibilityDistance());
2007 void Map::UpdatePlayerVisibility( Player
* player
, Cell cell
, CellPair cellpair
)
2009 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2011 MaNGOS::PlayerNotifier
pl_notifier(*player
);
2012 TypeContainerVisitor
<MaNGOS::PlayerNotifier
, WorldTypeMapContainer
> player_notifier(pl_notifier
);
2014 cell
.Visit(cellpair
, player_notifier
, *this, *player
, GetVisibilityDistance());
2017 void Map::UpdateObjectsVisibilityFor( Player
* player
, Cell cell
, CellPair cellpair
)
2019 MaNGOS::VisibleNotifier
notifier(*player
);
2021 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2023 TypeContainerVisitor
<MaNGOS::VisibleNotifier
, WorldTypeMapContainer
> world_notifier(notifier
);
2024 TypeContainerVisitor
<MaNGOS::VisibleNotifier
, GridTypeMapContainer
> grid_notifier(notifier
);
2025 cell
.Visit(cellpair
, world_notifier
, *this, *player
, GetVisibilityDistance());
2026 cell
.Visit(cellpair
, grid_notifier
, *this, *player
, GetVisibilityDistance());
2032 void Map::PlayerRelocationNotify( Player
* player
, Cell cell
, CellPair cellpair
)
2034 MaNGOS::PlayerRelocationNotifier
relocationNotifier(*player
);
2035 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2037 TypeContainerVisitor
<MaNGOS::PlayerRelocationNotifier
, GridTypeMapContainer
> p2grid_relocation(relocationNotifier
);
2038 TypeContainerVisitor
<MaNGOS::PlayerRelocationNotifier
, WorldTypeMapContainer
> p2world_relocation(relocationNotifier
);
2040 float radius
= MAX_CREATURE_ATTACK_RADIUS
* sWorld
.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO
);
2042 cell
.Visit(cellpair
, p2grid_relocation
, *this, *player
, radius
);
2043 cell
.Visit(cellpair
, p2world_relocation
, *this, *player
, radius
);
2046 void Map::SendInitSelf( Player
* player
)
2048 sLog
.outDetail("Creating player data for himself %u", player
->GetGUIDLow());
2052 // attach to player data current transport data
2053 if(Transport
* transport
= player
->GetTransport())
2055 transport
->BuildCreateUpdateBlockForPlayer(&data
, player
);
2058 // build data for self presence in world at own client (one time for map)
2059 player
->BuildCreateUpdateBlockForPlayer(&data
, player
);
2061 // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
2062 if(Transport
* transport
= player
->GetTransport())
2064 for(Transport::PlayerSet::const_iterator itr
= transport
->GetPassengers().begin();itr
!=transport
->GetPassengers().end();++itr
)
2066 if(player
!=(*itr
) && player
->HaveAtClient(*itr
))
2068 (*itr
)->BuildCreateUpdateBlockForPlayer(&data
, player
);
2074 data
.BuildPacket(&packet
);
2075 player
->GetSession()->SendPacket(&packet
);
2078 void Map::SendInitTransports( Player
* player
)
2080 // Hack to send out transports
2081 MapManager::TransportMap
& tmap
= sMapMgr
.m_TransportsByMap
;
2083 // no transports at map
2084 if (tmap
.find(player
->GetMapId()) == tmap
.end())
2087 UpdateData transData
;
2089 MapManager::TransportSet
& tset
= tmap
[player
->GetMapId()];
2091 for (MapManager::TransportSet::const_iterator i
= tset
.begin(); i
!= tset
.end(); ++i
)
2093 // send data for current transport in other place
2094 if((*i
) != player
->GetTransport() && (*i
)->GetMapId()==i_id
)
2096 (*i
)->BuildCreateUpdateBlockForPlayer(&transData
, player
);
2101 transData
.BuildPacket(&packet
);
2102 player
->GetSession()->SendPacket(&packet
);
2105 void Map::SendRemoveTransports( Player
* player
)
2107 // Hack to send out transports
2108 MapManager::TransportMap
& tmap
= sMapMgr
.m_TransportsByMap
;
2110 // no transports at map
2111 if (tmap
.find(player
->GetMapId()) == tmap
.end())
2114 UpdateData transData
;
2116 MapManager::TransportSet
& tset
= tmap
[player
->GetMapId()];
2118 // except used transport
2119 for (MapManager::TransportSet::const_iterator i
= tset
.begin(); i
!= tset
.end(); ++i
)
2120 if((*i
) != player
->GetTransport() && (*i
)->GetMapId()!=i_id
)
2121 (*i
)->BuildOutOfRangeUpdateBlock(&transData
);
2124 transData
.BuildPacket(&packet
);
2125 player
->GetSession()->SendPacket(&packet
);
2128 inline void Map::setNGrid(NGridType
*grid
, uint32 x
, uint32 y
)
2130 if(x
>= MAX_NUMBER_OF_GRIDS
|| y
>= MAX_NUMBER_OF_GRIDS
)
2132 sLog
.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x
,y
);
2135 i_grids
[x
][y
] = grid
;
2138 void Map::AddObjectToRemoveList(WorldObject
*obj
)
2140 assert(obj
->GetMapId()==GetId() && obj
->GetInstanceId()==GetInstanceId());
2142 obj
->CleanupsBeforeDelete(); // remove or simplify at least cross referenced links
2144 i_objectsToRemove
.insert(obj
);
2145 //sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
2148 void Map::RemoveAllObjectsInRemoveList()
2150 if(i_objectsToRemove
.empty())
2153 //sLog.outDebug("Object remover 1 check.");
2154 while(!i_objectsToRemove
.empty())
2156 WorldObject
* obj
= *i_objectsToRemove
.begin();
2157 i_objectsToRemove
.erase(i_objectsToRemove
.begin());
2159 switch(obj
->GetTypeId())
2164 Corpse
* corpse
= GetCorpse(obj
->GetGUID());
2166 sLog
.outError("Try delete corpse/bones %u that not in map", obj
->GetGUIDLow());
2168 Remove(corpse
,true);
2171 case TYPEID_DYNAMICOBJECT
:
2172 Remove((DynamicObject
*)obj
,true);
2174 case TYPEID_GAMEOBJECT
:
2175 Remove((GameObject
*)obj
,true);
2178 Remove((Creature
*)obj
,true);
2181 sLog
.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj
->GetTypeId());
2185 //sLog.outDebug("Object remover 2 check.");
2188 uint32
Map::GetPlayersCountExceptGMs() const
2191 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2192 if(!itr
->getSource()->isGameMaster())
2197 void Map::SendToPlayers(WorldPacket
const* data
) const
2199 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2200 itr
->getSource()->GetSession()->SendPacket(data
);
2203 bool Map::ActiveObjectsNearGrid(uint32 x
, uint32 y
) const
2205 ASSERT(x
< MAX_NUMBER_OF_GRIDS
);
2206 ASSERT(y
< MAX_NUMBER_OF_GRIDS
);
2208 CellPair
cell_min(x
*MAX_NUMBER_OF_CELLS
, y
*MAX_NUMBER_OF_CELLS
);
2209 CellPair
cell_max(cell_min
.x_coord
+ MAX_NUMBER_OF_CELLS
, cell_min
.y_coord
+MAX_NUMBER_OF_CELLS
);
2211 //we must find visible range in cells so we unload only non-visible cells...
2212 float viewDist
= GetVisibilityDistance();
2213 int cell_range
= (int)ceilf(viewDist
/ SIZE_OF_GRID_CELL
) + 1;
2215 cell_min
<< cell_range
;
2216 cell_min
-= cell_range
;
2217 cell_max
>> cell_range
;
2218 cell_max
+= cell_range
;
2220 for(MapRefManager::const_iterator iter
= m_mapRefManager
.begin(); iter
!= m_mapRefManager
.end(); ++iter
)
2222 Player
* plr
= iter
->getSource();
2224 CellPair p
= MaNGOS::ComputeCellPair(plr
->GetPositionX(), plr
->GetPositionY());
2225 if( (cell_min
.x_coord
<= p
.x_coord
&& p
.x_coord
<= cell_max
.x_coord
) &&
2226 (cell_min
.y_coord
<= p
.y_coord
&& p
.y_coord
<= cell_max
.y_coord
) )
2230 for(ActiveNonPlayers::const_iterator iter
= m_activeNonPlayers
.begin(); iter
!= m_activeNonPlayers
.end(); ++iter
)
2232 WorldObject
* obj
= *iter
;
2234 CellPair p
= MaNGOS::ComputeCellPair(obj
->GetPositionX(), obj
->GetPositionY());
2235 if( (cell_min
.x_coord
<= p
.x_coord
&& p
.x_coord
<= cell_max
.x_coord
) &&
2236 (cell_min
.y_coord
<= p
.y_coord
&& p
.y_coord
<= cell_max
.y_coord
) )
2243 void Map::AddToActive( Creature
* c
)
2245 AddToActiveHelper(c
);
2247 // also not allow unloading spawn grid to prevent creating creature clone at load
2248 if(!c
->isPet() && c
->GetDBTableGUIDLow())
2251 c
->GetRespawnCoord(x
,y
,z
);
2252 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
2253 if(getNGrid(p
.x_coord
, p
.y_coord
))
2254 getNGrid(p
.x_coord
, p
.y_coord
)->incUnloadActiveLock();
2257 GridPair p2
= MaNGOS::ComputeGridPair(c
->GetPositionX(), c
->GetPositionY());
2258 sLog
.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
2259 c
->GetGUIDLow(), c
->GetEntry(), p
.x_coord
, p
.y_coord
, p2
.x_coord
, p2
.y_coord
);
2264 void Map::RemoveFromActive( Creature
* c
)
2266 RemoveFromActiveHelper(c
);
2268 // also allow unloading spawn grid
2269 if(!c
->isPet() && c
->GetDBTableGUIDLow())
2272 c
->GetRespawnCoord(x
,y
,z
);
2273 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
2274 if(getNGrid(p
.x_coord
, p
.y_coord
))
2275 getNGrid(p
.x_coord
, p
.y_coord
)->decUnloadActiveLock();
2278 GridPair p2
= MaNGOS::ComputeGridPair(c
->GetPositionX(), c
->GetPositionY());
2279 sLog
.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
2280 c
->GetGUIDLow(), c
->GetEntry(), p
.x_coord
, p
.y_coord
, p2
.x_coord
, p2
.y_coord
);
2285 template void Map::Add(Corpse
*);
2286 template void Map::Add(Creature
*);
2287 template void Map::Add(GameObject
*);
2288 template void Map::Add(DynamicObject
*);
2290 template void Map::Remove(Corpse
*,bool);
2291 template void Map::Remove(Creature
*,bool);
2292 template void Map::Remove(GameObject
*, bool);
2293 template void Map::Remove(DynamicObject
*, bool);
2295 /* ******* Dungeon Instance Maps ******* */
2297 InstanceMap::InstanceMap(uint32 id
, time_t expiry
, uint32 InstanceId
, uint8 SpawnMode
, Map
* _parent
)
2298 : Map(id
, expiry
, InstanceId
, SpawnMode
, _parent
),
2299 m_resetAfterUnload(false), m_unloadWhenEmpty(false),
2300 i_data(NULL
), i_script_id(0)
2302 //lets initialize visibility distance for dungeons
2303 InstanceMap::InitVisibilityDistance();
2305 // the timer is started by default, and stopped when the first player joins
2306 // this make sure it gets unloaded if for some reason no player joins
2307 m_unloadTimer
= std::max(sWorld
.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY
), (uint32
)MIN_UNLOAD_DELAY
);
2310 InstanceMap::~InstanceMap()
2319 void InstanceMap::InitVisibilityDistance()
2321 //init visibility distance for instances
2322 m_VisibleDistance
= World::GetMaxVisibleDistanceInInstances();
2326 Do map specific checks to see if the player can enter
2328 bool InstanceMap::CanEnter(Player
*player
)
2330 if(player
->GetMapRef().getTarget() == this)
2332 sLog
.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
2337 // cannot enter if the instance is full (player cap), GMs don't count
2338 uint32 maxPlayers
= GetMaxPlayers();
2339 if (!player
->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers
)
2341 sLog
.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers
, player
->GetName());
2342 player
->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS
);
2346 // cannot enter while players in the instance are in combat
2347 Group
*pGroup
= player
->GetGroup();
2348 if(pGroup
&& pGroup
->InCombatToInstance(GetInstanceId()) && player
->isAlive() && player
->GetMapId() != GetId())
2350 player
->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT
);
2354 return Map::CanEnter(player
);
2358 Do map specific checks and add the player to the map if successful.
2360 bool InstanceMap::Add(Player
*player
)
2362 // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
2363 // GMs still can teleport player in instance.
2368 if(!CanEnter(player
))
2371 // Dungeon only code
2374 // get or create an instance save for the map
2375 InstanceSave
*mapSave
= sInstanceSaveMgr
.GetInstanceSave(GetInstanceId());
2378 sLog
.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
2379 mapSave
= sInstanceSaveMgr
.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
2382 // check for existing instance binds
2383 InstancePlayerBind
*playerBind
= player
->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
2384 if(playerBind
&& playerBind
->perm
)
2386 // cannot enter other instances if bound permanently
2387 if(playerBind
->save
!= mapSave
)
2389 sLog
.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player
->GetName(), player
->GetGUIDLow(), playerBind
->save
->GetMapId(), playerBind
->save
->GetInstanceId(), playerBind
->save
->GetDifficulty(), playerBind
->save
->GetPlayerCount(), playerBind
->save
->GetGroupCount(), playerBind
->save
->CanReset(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), mapSave
->GetPlayerCount(), mapSave
->GetGroupCount(), mapSave
->CanReset());
2395 Group
*pGroup
= player
->GetGroup();
2398 // solo saves should be reset when entering a group
2399 InstanceGroupBind
*groupBind
= pGroup
->GetBoundInstance(this);
2402 sLog
.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), mapSave
->GetPlayerCount(), mapSave
->GetGroupCount(), mapSave
->CanReset(), GUID_LOPART(pGroup
->GetLeaderGUID()), playerBind
->save
->GetMapId(), playerBind
->save
->GetInstanceId(), playerBind
->save
->GetDifficulty(), playerBind
->save
->GetPlayerCount(), playerBind
->save
->GetGroupCount(), playerBind
->save
->CanReset());
2403 if(groupBind
) sLog
.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind
->save
->GetMapId(), groupBind
->save
->GetInstanceId(), groupBind
->save
->GetDifficulty(), groupBind
->save
->GetPlayerCount(), groupBind
->save
->GetGroupCount(), groupBind
->save
->CanReset());
2406 // bind to the group or keep using the group save
2408 pGroup
->BindToInstance(mapSave
, false);
2411 // cannot jump to a different instance without resetting it
2412 if(groupBind
->save
!= mapSave
)
2414 sLog
.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player
->GetName(), player
->GetGUIDLow(), mapSave
->GetMapId(), mapSave
->GetInstanceId(), mapSave
->GetDifficulty(), GUID_LOPART(pGroup
->GetLeaderGUID()), groupBind
->save
->GetMapId(), groupBind
->save
->GetInstanceId(), groupBind
->save
->GetDifficulty());
2416 sLog
.outError("MapSave players: %d, group count: %d", mapSave
->GetPlayerCount(), mapSave
->GetGroupCount());
2418 sLog
.outError("MapSave NULL");
2420 sLog
.outError("GroupBind save players: %d, group count: %d", groupBind
->save
->GetPlayerCount(), groupBind
->save
->GetGroupCount());
2422 sLog
.outError("GroupBind save NULL");
2425 // if the group/leader is permanently bound to the instance
2426 // players also become permanently bound when they enter
2429 WorldPacket
data(SMSG_INSTANCE_SAVE_CREATED
, 4);
2431 player
->GetSession()->SendPacket(&data
);
2432 player
->BindToInstance(mapSave
, true);
2438 // set up a solo bind or continue using it
2440 player
->BindToInstance(mapSave
, false);
2442 // cannot jump to a different instance without resetting it
2443 assert(playerBind
->save
== mapSave
);
2448 // for normal instances cancel the reset schedule when the
2449 // first player enters (no players yet)
2450 SetResetSchedule(false);
2452 sLog
.outDetail("MAP: Player '%s' is entering instance '%u' of map '%s'", player
->GetName(), GetInstanceId(), GetMapName());
2453 // initialize unload state
2455 m_resetAfterUnload
= false;
2456 m_unloadWhenEmpty
= false;
2459 // this will acquire the same mutex so it cannot be in the previous block
2463 i_data
->OnPlayerEnter(player
);
2468 void InstanceMap::Update(const uint32
& t_diff
)
2470 Map::Update(t_diff
);
2473 i_data
->Update(t_diff
);
2476 void InstanceMap::Remove(Player
*player
, bool remove
)
2478 sLog
.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player
->GetName(), GetInstanceId(), GetMapName());
2479 //if last player set unload timer
2480 if(!m_unloadTimer
&& m_mapRefManager
.getSize() == 1)
2481 m_unloadTimer
= m_unloadWhenEmpty
? MIN_UNLOAD_DELAY
: std::max(sWorld
.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY
), (uint32
)MIN_UNLOAD_DELAY
);
2482 Map::Remove(player
, remove
);
2483 // for normal instances schedule the reset after all players have left
2484 SetResetSchedule(true);
2487 void InstanceMap::CreateInstanceData(bool load
)
2492 InstanceTemplate
const* mInstance
= ObjectMgr::GetInstanceTemplate(GetId());
2495 i_script_id
= mInstance
->script_id
;
2496 i_data
= Script
->CreateInstanceData(this);
2504 // TODO: make a global storage for this
2505 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId
);
2508 Field
* fields
= result
->Fetch();
2509 const char* data
= fields
[0].GetString();
2512 sLog
.outDebug("Loading instance data for `%s` with id %u", sObjectMgr
.GetScriptName(i_script_id
), i_InstanceId
);
2520 sLog
.outDebug("New instance data, \"%s\" ,initialized!", sObjectMgr
.GetScriptName(i_script_id
));
2521 i_data
->Initialize();
2526 Returns true if there are no players in the instance
2528 bool InstanceMap::Reset(uint8 method
)
2530 // note: since the map may not be loaded when the instance needs to be reset
2531 // the instance must be deleted from the DB by InstanceSaveManager
2535 if(method
== INSTANCE_RESET_ALL
)
2537 // notify the players to leave the instance so it can be reset
2538 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2539 itr
->getSource()->SendResetFailedNotify(GetId());
2543 if(method
== INSTANCE_RESET_GLOBAL
)
2545 // set the homebind timer for players inside (1 minute)
2546 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2547 itr
->getSource()->m_InstanceValid
= false;
2550 // the unload timer is not started
2551 // instead the map will unload immediately after the players have left
2552 m_unloadWhenEmpty
= true;
2553 m_resetAfterUnload
= true;
2558 // unloaded at next update
2559 m_unloadTimer
= MIN_UNLOAD_DELAY
;
2560 m_resetAfterUnload
= true;
2563 return m_mapRefManager
.isEmpty();
2566 void InstanceMap::PermBindAllPlayers(Player
*player
)
2571 InstanceSave
*save
= sInstanceSaveMgr
.GetInstanceSave(GetInstanceId());
2574 sLog
.outError("Cannot bind players, no instance save available for map!");
2578 Group
*group
= player
->GetGroup();
2579 // group members outside the instance group don't get bound
2580 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2582 Player
* plr
= itr
->getSource();
2583 // players inside an instance cannot be bound to other instances
2584 // some players may already be permanently bound, in this case nothing happens
2585 InstancePlayerBind
*bind
= plr
->GetBoundInstance(save
->GetMapId(), save
->GetDifficulty());
2586 if(!bind
|| !bind
->perm
)
2588 plr
->BindToInstance(save
, true);
2589 WorldPacket
data(SMSG_INSTANCE_SAVE_CREATED
, 4);
2591 plr
->GetSession()->SendPacket(&data
);
2594 // if the leader is not in the instance the group will not get a perm bind
2595 if(group
&& group
->GetLeaderGUID() == plr
->GetGUID())
2596 group
->BindToInstance(save
, true);
2600 void InstanceMap::UnloadAll(bool pForce
)
2604 sLog
.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
2605 for(MapRefManager::iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2607 Player
* plr
= itr
->getSource();
2608 plr
->TeleportToHomebind();
2612 if(m_resetAfterUnload
== true)
2613 sObjectMgr
.DeleteRespawnTimeForInstance(GetInstanceId());
2615 Map::UnloadAll(pForce
);
2618 void InstanceMap::SendResetWarnings(uint32 timeLeft
) const
2620 for(MapRefManager::const_iterator itr
= m_mapRefManager
.begin(); itr
!= m_mapRefManager
.end(); ++itr
)
2621 itr
->getSource()->SendInstanceResetWarning(GetId(), itr
->getSource()->GetDifficulty(IsRaid()), timeLeft
);
2624 void InstanceMap::SetResetSchedule(bool on
)
2626 // only for normal instances
2627 // the reset time is only scheduled when there are no payers inside
2628 // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
2629 if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
2631 InstanceSave
*save
= sInstanceSaveMgr
.GetInstanceSave(GetInstanceId());
2632 if(!save
) sLog
.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on
? "on" : "off", GetInstanceId(), GetId());
2633 else sInstanceSaveMgr
.ScheduleReset(on
, save
->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
2637 /* ******* Battleground Instance Maps ******* */
2639 BattleGroundMap::BattleGroundMap(uint32 id
, time_t expiry
, uint32 InstanceId
, Map
* _parent
, uint8 spawnMode
)
2640 : Map(id
, expiry
, InstanceId
, spawnMode
, _parent
)
2642 //lets initialize visibility distance for BG/Arenas
2643 BattleGroundMap::InitVisibilityDistance();
2646 BattleGroundMap::~BattleGroundMap()
2650 void BattleGroundMap::InitVisibilityDistance()
2652 //init visibility distance for BG/Arenas
2653 m_VisibleDistance
= World::GetMaxVisibleDistanceInBGArenas();
2656 bool BattleGroundMap::CanEnter(Player
* player
)
2658 if(player
->GetMapRef().getTarget() == this)
2660 sLog
.outError("BGMap::CanEnter - player %u already in map!", player
->GetGUIDLow());
2665 if(player
->GetBattleGroundId() != GetInstanceId())
2668 // player number limit is checked in bgmgr, no need to do it here
2670 return Map::CanEnter(player
);
2673 bool BattleGroundMap::Add(Player
* player
)
2677 if(!CanEnter(player
))
2679 // reset instance validity, battleground maps do not homebind
2680 player
->m_InstanceValid
= true;
2682 return Map::Add(player
);
2685 void BattleGroundMap::Remove(Player
*player
, bool remove
)
2687 sLog
.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player
->GetName(), GetInstanceId(), GetMapName());
2688 Map::Remove(player
, remove
);
2691 void BattleGroundMap::SetUnload()
2693 m_unloadTimer
= MIN_UNLOAD_DELAY
;
2696 void BattleGroundMap::UnloadAll(bool pForce
)
2698 while(HavePlayers())
2700 if(Player
* plr
= m_mapRefManager
.getFirst()->getSource())
2702 plr
->TeleportTo(plr
->GetBattleGroundEntryPoint());
2703 // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
2704 // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
2705 // note that this remove is not needed if the code works well in other places
2706 plr
->GetMapRef().unlink();
2710 Map::UnloadAll(pForce
);
2713 /// Put scripts in the execution queue
2714 void Map::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
2716 ///- Find the script map
2717 ScriptMapMap::const_iterator s
= scripts
.find(id
);
2718 if (s
== scripts
.end())
2721 // prepare static data
2722 uint64 sourceGUID
= source
->GetGUID();
2723 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
2724 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
2726 ///- Schedule script execution for all scripts in the script map
2727 ScriptMap
const *s2
= &(s
->second
);
2728 bool immedScript
= false;
2729 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
2732 sa
.sourceGUID
= sourceGUID
;
2733 sa
.targetGUID
= targetGUID
;
2734 sa
.ownerGUID
= ownerGUID
;
2736 sa
.script
= &iter
->second
;
2737 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(time_t(sWorld
.GetGameTime() + iter
->first
), sa
));
2738 if (iter
->first
== 0)
2741 sWorld
.IncreaseScheduledScriptsCount();
2743 ///- If one of the effects should be immediate, launch the script execution
2748 void Map::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
2750 // NOTE: script record _must_ exist until command executed
2752 // prepare static data
2753 uint64 sourceGUID
= source
->GetGUID();
2754 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
2755 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
2758 sa
.sourceGUID
= sourceGUID
;
2759 sa
.targetGUID
= targetGUID
;
2760 sa
.ownerGUID
= ownerGUID
;
2762 sa
.script
= &script
;
2763 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(time_t(sWorld
.GetGameTime() + delay
), sa
));
2765 sWorld
.IncreaseScheduledScriptsCount();
2767 ///- If effects should be immediate, launch the script execution
2772 /// Process queued scripts
2773 void Map::ScriptsProcess()
2775 if (m_scriptSchedule
.empty())
2778 ///- Process overdue queued scripts
2779 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
2780 // ok as multimap is a *sorted* associative container
2781 while (!m_scriptSchedule
.empty() && (iter
->first
<= sWorld
.GetGameTime()))
2783 ScriptAction
const& step
= iter
->second
;
2785 Object
* source
= NULL
;
2789 switch(GUID_HIPART(step
.sourceGUID
))
2792 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
2794 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
2796 source
= player
->GetItemByGuid(step
.sourceGUID
);
2800 source
= GetCreature(step
.sourceGUID
);
2803 source
= GetPet(step
.sourceGUID
);
2805 case HIGHGUID_VEHICLE
:
2806 source
= GetVehicle(step
.sourceGUID
);
2808 case HIGHGUID_PLAYER
:
2809 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
2811 case HIGHGUID_GAMEOBJECT
:
2812 source
= GetGameObject(step
.sourceGUID
);
2814 case HIGHGUID_CORPSE
:
2815 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
2818 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
2823 if(source
&& !source
->IsInWorld()) source
= NULL
;
2825 Object
* target
= NULL
;
2829 switch(GUID_HIPART(step
.targetGUID
))
2832 target
= GetCreature(step
.targetGUID
);
2835 target
= GetPet(step
.targetGUID
);
2837 case HIGHGUID_VEHICLE
:
2838 target
= GetVehicle(step
.targetGUID
);
2840 case HIGHGUID_PLAYER
: // empty GUID case also
2841 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
2843 case HIGHGUID_GAMEOBJECT
:
2844 target
= GetGameObject(step
.targetGUID
);
2846 case HIGHGUID_CORPSE
:
2847 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
2850 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
2855 if(target
&& !target
->IsInWorld()) target
= NULL
;
2857 switch (step
.script
->command
)
2859 case SCRIPT_COMMAND_TALK
:
2863 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
2867 if(source
->GetTypeId()!=TYPEID_UNIT
)
2869 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
2873 uint64 unit_target
= target
? target
->GetGUID() : 0;
2875 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
2876 switch(step
.script
->datalong
)
2879 ((Creature
*)source
)->Say(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
2884 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
2887 ((Creature
*)source
)->Whisper(step
.script
->dataint
,unit_target
);
2890 ((Creature
*)source
)->Yell(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
2892 case 3: // Emote text
2893 ((Creature
*)source
)->TextEmote(step
.script
->dataint
, unit_target
);
2896 break; // must be already checked at load
2901 case SCRIPT_COMMAND_EMOTE
:
2904 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
2908 if(source
->GetTypeId()!=TYPEID_UNIT
)
2910 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
2914 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
2916 case SCRIPT_COMMAND_FIELD_SET
:
2919 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
2922 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
2924 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
2925 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
2929 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
2931 case SCRIPT_COMMAND_MOVE_TO
:
2934 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
2938 if(source
->GetTypeId()!=TYPEID_UNIT
)
2940 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
2943 ((Unit
*)source
)->MonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->datalong2
);
2945 case SCRIPT_COMMAND_FLAG_SET
:
2948 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
2951 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
2953 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
2954 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
2958 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
2960 case SCRIPT_COMMAND_FLAG_REMOVE
:
2963 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
2966 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
2968 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
2969 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
2973 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
2976 case SCRIPT_COMMAND_TELEPORT_TO
:
2978 // accept player in any one from target/source arg
2979 if (!target
&& !source
)
2981 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
2985 // must be only Player
2986 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
2988 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
2992 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
2994 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
2998 case SCRIPT_COMMAND_KILL_CREDIT
:
3000 // accept player in any one from target/source arg
3001 if (!target
&& !source
)
3003 sLog
.outError("SCRIPT_COMMAND_KILL_CREDIT call for NULL object.");
3007 // must be only Player
3008 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
3010 sLog
.outError("SCRIPT_COMMAND_KILL_CREDIT call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
3014 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
3016 if (step
.script
->datalong2
)
3018 pSource
->RewardPlayerAndGroupAtEvent(step
.script
->datalong
, pSource
);
3022 pSource
->KilledMonsterCredit(step
.script
->datalong
, 0);
3028 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
3030 if(!step
.script
->datalong
) // creature not specified
3032 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
3038 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
3042 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
3046 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
3050 float x
= step
.script
->x
;
3051 float y
= step
.script
->y
;
3052 float z
= step
.script
->z
;
3053 float o
= step
.script
->o
;
3055 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
3058 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
3065 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
3067 if(!step
.script
->datalong
) // gameobject not specified
3069 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
3075 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
3079 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
3083 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
3087 GameObject
*go
= NULL
;
3088 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
3090 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
3092 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3094 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
3095 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(summoner
, go
,go_check
);
3097 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
3098 cell
.Visit(p
, object_checker
, *summoner
->GetMap());
3102 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
3106 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
3107 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
3108 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
3109 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
3111 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
3115 if( go
->isSpawned() )
3116 break; //gameobject already spawned
3118 go
->SetLootState(GO_READY
);
3119 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
3121 go
->GetMap()->Add(go
);
3124 case SCRIPT_COMMAND_OPEN_DOOR
:
3126 if(!step
.script
->datalong
) // door not specified
3128 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
3134 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
3138 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
3140 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
3144 Unit
* caster
= (Unit
*)source
;
3146 GameObject
*door
= NULL
;
3147 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
3149 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
3151 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3153 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
3154 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(caster
,door
,go_check
);
3156 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
3157 cell
.Visit(p
, object_checker
, *caster
->GetMap());
3161 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
3164 if (door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
3166 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
3170 if (door
->GetGoState() != GO_STATE_READY
)
3171 break; //door already open
3173 door
->UseDoorOrButton(time_to_close
);
3175 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
3176 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
3179 case SCRIPT_COMMAND_CLOSE_DOOR
:
3181 if(!step
.script
->datalong
) // guid for door not specified
3183 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
3189 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
3193 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
3195 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
3199 Unit
* caster
= (Unit
*)source
;
3201 GameObject
*door
= NULL
;
3202 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
3204 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
3206 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3208 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
3209 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(caster
,door
,go_check
);
3211 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
3212 cell
.Visit(p
, object_checker
, *caster
->GetMap());
3216 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
3219 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
3221 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
3225 if( door
->GetGoState() == GO_STATE_READY
)
3226 break; //door already closed
3228 door
->UseDoorOrButton(time_to_open
);
3230 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
3231 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
3235 case SCRIPT_COMMAND_QUEST_EXPLORED
:
3239 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
3245 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
3249 // when script called for item spell casting then target == (unit or GO) and source is player
3250 WorldObject
* worldObject
;
3253 if(target
->GetTypeId()==TYPEID_PLAYER
)
3255 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
3257 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
3261 worldObject
= (WorldObject
*)source
;
3262 player
= (Player
*)target
;
3266 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
3268 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
3272 if(source
->GetTypeId()!=TYPEID_PLAYER
)
3274 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
3278 worldObject
= (WorldObject
*)target
;
3279 player
= (Player
*)source
;
3282 // quest id and flags checked at script loading
3283 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
3284 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
3285 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
3287 player
->FailQuest(step
.script
->datalong
);
3292 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
3296 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
3300 if(!source
->isType(TYPEMASK_UNIT
))
3302 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
3308 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
3312 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
3314 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
3318 Unit
* caster
= (Unit
*)source
;
3320 GameObject
*go
= (GameObject
*)target
;
3326 case SCRIPT_COMMAND_REMOVE_AURA
:
3328 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
3332 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
3336 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
3338 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
3342 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
3346 case SCRIPT_COMMAND_CAST_SPELL
:
3350 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
3354 Object
* cmdTarget
= step
.script
->datalong2
& 0x01 ? source
: target
;
3358 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
& 0x01 ? "source" : "target");
3362 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
3364 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
& 0x01 ? "source" : "target",cmdTarget
->GetTypeId());
3368 Unit
* spellTarget
= (Unit
*)cmdTarget
;
3370 Object
* cmdSource
= step
.script
->datalong2
& 0x02 ? target
: source
;
3374 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
& 0x02 ? "target" : "source");
3378 if(!cmdSource
->isType(TYPEMASK_UNIT
))
3380 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
& 0x02 ? "target" : "source", cmdSource
->GetTypeId());
3384 Unit
* spellSource
= (Unit
*)cmdSource
;
3386 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
3387 spellSource
->CastSpell(spellTarget
,step
.script
->datalong
,false);
3392 case SCRIPT_COMMAND_PLAY_SOUND
:
3396 sLog
.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
3400 WorldObject
* pSource
= dynamic_cast<WorldObject
*>(source
);
3403 sLog
.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source
->GetTypeId());
3407 // bitmask: 0/1=anyone/target, 0/2=with distance dependent
3408 Player
* pTarget
= NULL
;
3409 if(step
.script
->datalong2
& 1)
3413 sLog
.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
3417 if(target
->GetTypeId()!=TYPEID_PLAYER
)
3419 sLog
.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target
->GetTypeId());
3423 pTarget
= (Player
*)target
;
3426 // bitmask: 0/1=anyone/target, 0/2=with distance dependent
3427 if(step
.script
->datalong2
& 2)
3428 pSource
->PlayDistanceSound(step
.script
->datalong
,pTarget
);
3430 pSource
->PlayDirectSound(step
.script
->datalong
,pTarget
);
3434 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
3438 m_scriptSchedule
.erase(iter
);
3439 sWorld
.DecreaseScheduledScriptCount();
3441 iter
= m_scriptSchedule
.begin();
3446 Creature
* Map::GetCreature(uint64 guid
)
3448 return m_objectsStore
.find
<Creature
>(guid
, (Creature
*)NULL
);
3451 Vehicle
* Map::GetVehicle(uint64 guid
)
3453 return m_objectsStore
.find
<Vehicle
>(guid
, (Vehicle
*)NULL
);
3456 Pet
* Map::GetPet(uint64 guid
)
3458 return m_objectsStore
.find
<Pet
>(guid
, (Pet
*)NULL
);
3461 Corpse
* Map::GetCorpse(uint64 guid
)
3463 Corpse
* ret
= ObjectAccessor::GetCorpseInMap(guid
,GetId());
3466 if (ret
->GetInstanceId() != GetInstanceId())
3471 Creature
* Map::GetCreatureOrPetOrVehicle(uint64 guid
)
3473 if (IS_PLAYER_GUID(guid
))
3476 if (IS_PET_GUID(guid
))
3477 return GetPet(guid
);
3479 if (IS_VEHICLE_GUID(guid
))
3480 return GetVehicle(guid
);
3482 return GetCreature(guid
);
3485 GameObject
* Map::GetGameObject(uint64 guid
)
3487 return m_objectsStore
.find
<GameObject
>(guid
, (GameObject
*)NULL
);
3490 DynamicObject
* Map::GetDynamicObject(uint64 guid
)
3492 return m_objectsStore
.find
<DynamicObject
>(guid
, (DynamicObject
*)NULL
);
3495 WorldObject
* Map::GetWorldObject(uint64 guid
)
3497 switch(GUID_HIPART(guid
))
3499 case HIGHGUID_PLAYER
: return ObjectAccessor::FindPlayer(guid
);
3500 case HIGHGUID_GAMEOBJECT
: return GetGameObject(guid
);
3501 case HIGHGUID_UNIT
: return GetCreature(guid
);
3502 case HIGHGUID_PET
: return GetPet(guid
);
3503 case HIGHGUID_VEHICLE
: return GetVehicle(guid
);
3504 case HIGHGUID_DYNAMICOBJECT
:return GetDynamicObject(guid
);
3505 case HIGHGUID_CORPSE
: return GetCorpse(guid
);
3506 case HIGHGUID_MO_TRANSPORT
:
3507 case HIGHGUID_TRANSPORT
:
3514 void Map::SendObjectUpdates()
3516 UpdateDataMapType update_players
;
3518 while(!i_objectsToClientUpdate
.empty())
3520 Object
* obj
= *i_objectsToClientUpdate
.begin();
3521 i_objectsToClientUpdate
.erase(i_objectsToClientUpdate
.begin());
3522 obj
->BuildUpdateData(update_players
);
3525 WorldPacket packet
; // here we allocate a std::vector with a size of 0x10000
3526 for(UpdateDataMapType::iterator iter
= update_players
.begin(); iter
!= update_players
.end(); ++iter
)
3528 iter
->second
.BuildPacket(&packet
);
3529 iter
->first
->GetSession()->SendPacket(&packet
);
3530 packet
.clear(); // clean the string
3534 uint32
Map::GenerateLocalLowGuid(HighGuid guidhigh
)
3536 // TODO: for map local guid counters possible force reload map instead shutdown server at guid counter overflow
3539 case HIGHGUID_DYNAMICOBJECT
:
3540 if (m_hiDynObjectGuid
>= 0xFFFFFFFE)
3542 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
3543 World::StopNow(ERROR_EXIT_CODE
);
3545 return m_hiDynObjectGuid
++;
3547 if(m_hiPetGuid
>=0x00FFFFFE)
3549 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
3550 World::StopNow(ERROR_EXIT_CODE
);
3552 return m_hiPetGuid
++;
3553 case HIGHGUID_VEHICLE
:
3554 if(m_hiVehicleGuid
>=0x00FFFFFF)
3556 sLog
.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
3557 World::StopNow(ERROR_EXIT_CODE
);
3559 return m_hiVehicleGuid
++;