[9411] More SpellEffectIndex using in apropriate cases
[getmangos.git] / src / game / Mail.h
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1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /**
20 * @addtogroup mailing The mail system
21 * The mailing system in MaNGOS consists of mostly two files:
22 * - Mail.h
23 * - Mail.cpp
25 * @{
27 * @file Mail.h
28 * This file contains the the headers needed for MaNGOS to handle mails.
32 #ifndef MANGOS_MAIL_H
33 #define MANGOS_MAIL_H
35 #include "Common.h"
36 #include <map>
38 struct AuctionEntry;
39 class Item;
40 class Object;
41 class Player;
43 #define MAIL_BODY_ITEM_TEMPLATE 8383 ///< - plain letter, A Dusty Unsent Letter: 889
44 /// The maximal amount of items a mail can contain.
45 #define MAX_MAIL_ITEMS 12
46 /**
47 * The type of the mail.
48 * A mail can have 5 Different Types.
50 enum MailMessageType
52 MAIL_NORMAL = 0,
53 MAIL_AUCTION = 2,
54 MAIL_CREATURE = 3, /// client send CMSG_CREATURE_QUERY on this mailmessagetype
55 MAIL_GAMEOBJECT = 4, /// client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
56 MAIL_ITEM = 5, /// client send CMSG_ITEM_QUERY on this mailmessagetype
58 /**
59 * A Mask representing the status of the mail.
61 enum MailCheckMask
63 MAIL_CHECK_MASK_NONE = 0x00,
64 MAIL_CHECK_MASK_READ = 0x01, /// This mail was read.
65 MAIL_CHECK_MASK_AUCTION = 0x04, /// This mail was from an auction.
66 MAIL_CHECK_MASK_COD_PAYMENT = 0x08, /// This mail is payable on delivery.
67 MAIL_CHECK_MASK_RETURNED = 0x10 /// This mail has been returned.
70 /**
71 * The different types of Stationaries that exist for mails.
72 * They have been gathered from Stationery.dbc
74 enum MailStationery
76 MAIL_STATIONERY_UNKNOWN = 1,
77 MAIL_STATIONERY_NORMAL = 41,
78 MAIL_STATIONERY_GM = 61,
79 MAIL_STATIONERY_AUCTION = 62,
80 MAIL_STATIONERY_VAL = 64,
81 MAIL_STATIONERY_CHR = 65,
82 MAIL_STATIONERY_ORP = 67, // new in 3.2.2
84 /**
85 * Representation of the State of a mail.
87 enum MailState
89 MAIL_STATE_UNCHANGED = 1,
90 MAIL_STATE_CHANGED = 2,
91 MAIL_STATE_DELETED = 3
93 /**
94 * Answers contained in mails from auctionhouses.
96 enum MailAuctionAnswers
98 AUCTION_OUTBIDDED = 0,
99 AUCTION_WON = 1,
100 AUCTION_SUCCESSFUL = 2,
101 AUCTION_EXPIRED = 3,
102 AUCTION_CANCELLED_TO_BIDDER = 4,
103 AUCTION_CANCELED = 5,
104 AUCTION_SALE_PENDING = 6
107 * A class to represent the sender of a mail.
109 class MailSender
111 public: // Constructors
113 * Creates a new MailSender object.
115 * @param messageType the type of the mail.
116 * @param sender_guidlow_or_entry The lower part of the GUID of the player sending
117 * this mail, or the Entry of the non-player object.
118 * @param stationery The stationary associated with this MailSender.
121 MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_NORMAL)
122 : m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
125 MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_NORMAL);
126 MailSender(AuctionEntry* sender);
127 public: // Accessors
128 /// The Messagetype of this MailSender.
129 MailMessageType GetMailMessageType() const { return m_messageType; }
130 /// The GUID of the player represented by this MailSender, or the Entry of the non-player object.
131 uint32 GetSenderId() const { return m_senderId; }
132 /// The stationary associated with this MailSender
133 MailStationery GetStationery() const { return m_stationery; }
134 private:
135 MailMessageType m_messageType;
136 uint32 m_senderId; // player low guid or other object entry
137 MailStationery m_stationery;
140 * A class to represent the receiver of a mail.
142 class MailReceiver
144 public: // Constructors
145 explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) {}
146 MailReceiver(Player* receiver);
147 MailReceiver(Player* receiver,uint32 receiver_lowguid);
148 public: // Accessors
150 * Gets the player associated with this MailReciever
152 * @see Player
154 * @returns a pointer to the Player this mail is for.
157 Player* GetPlayer() const { return m_receiver; }
159 * Gets the low part of the recievers GUID.
161 * @returns the low part of the GUID of the player associated with this MailReciever
163 uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
164 private:
165 Player* m_receiver;
166 uint32 m_receiver_lowguid;
169 * The class to represent the draft of a mail.
171 class MailDraft
174 * Holds a Map of GUIDs of items and pointers to the items.
176 typedef std::map<uint32, Item*> MailItemMap;
178 public: // Constructors
180 * Creates a new MailDraft object.
182 * @param mailTemplateId The ID of the Template to be used.
183 * @param a boolean specifying whether the mail needs items or not.
186 explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
187 : m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_bodyId(0), m_money(0), m_COD(0)
190 * Creates a new MailDraft object.
192 * @param subject The subject of the mail.
193 * @param itemTextId The id of the body of the mail.
195 MailDraft(std::string subject, uint32 itemTextId = 0)
196 : m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_bodyId(itemTextId), m_money(0), m_COD(0) {}
197 public: // Accessors
198 /// Returns the template ID used for this MailDraft.
199 uint16 GetMailTemplateId() const { return m_mailTemplateId; }
200 /// Returns the subject of this MailDraft.
201 std::string const& GetSubject() const { return m_subject; }
202 /// Returns the ID of the text of this MailDraft.
203 uint32 GetBodyId() const { return m_bodyId; }
204 /// Returns the ammount of money in this MailDraft.
205 uint32 GetMoney() const { return m_money; }
206 /// Returns the Cost of delivery of this MailDraft.
207 uint32 GetCOD() const { return m_COD; }
208 public: // modifiers
209 MailDraft& AddItem(Item* item);
211 * Modifies the amount of money in a MailDraft.
213 * @param money The amount of money included in this MailDraft.
215 MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
217 * Modifies the cost of delivery of the MailDraft.
219 * @param COD the amount to which the cod should be set.
221 MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
222 public: // finishers
223 void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid);
224 void SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
225 private:
226 void deleteIncludedItems(bool inDB = false);
227 void prepareItems(Player* receiver); ///< called from SendMailTo for generate mailTemplateBase items
229 /// The ID of the template associated with this MailDraft.
230 uint16 m_mailTemplateId;
231 /// Boolean specifying whether items are required or not.
232 bool m_mailTemplateItemsNeed;
233 /// The subject of the MailDraft.
234 std::string m_subject;
235 /// The ID of the body of the MailDraft.
236 uint32 m_bodyId;
237 /// A map of items in this MailDraft.
238 MailItemMap m_items; ///< Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
240 /// The amount of money in this MailDraft.
241 uint32 m_money;
242 /// The cod amount of this MailDraft.
243 uint32 m_COD;
246 * Structure holding information about an item in the mail.
248 struct MailItemInfo
250 uint32 item_guid; ///< the GUID of the item.
251 uint32 item_template; ///< the ID of the template of the item.
254 * Structure that holds an actual mail.
256 struct Mail
258 /// the ID of the message contained in the mail.
259 uint32 messageID;
260 /// the type of the message
261 uint8 messageType;
262 /// the stationary used in this mail.
263 uint8 stationery;
264 /// the ID of the template this mail is based on.
265 uint16 mailTemplateId;
266 /// the GUID of the player that sent this mail.
267 uint32 sender;
268 /// the GUID of the player that this mail is sent to.
269 uint32 receiver;
270 /// the subject of the mail
271 std::string subject;
272 /// The ID of the itemtext.
273 uint32 itemTextId;
274 /// A vector containing Information about the items in this mail.
275 std::vector<MailItemInfo> items;
276 /// A vector containing Information about the items that where already take from this mail.
277 std::vector<uint32> removedItems;
278 /// The time at which this mail will expire
279 time_t expire_time;
280 /// The time at which this mail (was/will be) delivered
281 time_t deliver_time;
282 /// The amount of money contained in this mail.
283 uint32 money;
284 /// The amount of money the receiver has to pay to get this mail.
285 uint32 COD;
286 /// The time at which this mail was read.
287 uint32 checked;
288 /// The state of this mail.
289 MailState state;
292 * Adds an item to the mail.
293 * This method adds an item to mail represented by this structure.
294 * There is no checking done whether this is a legal action or not; it is up
295 * to the caller to make sure there is still room for more items in the mail.
297 * @param itemGuidLow the GUID(low) of the item added to the mail.
298 * @param item_template the ID of the template of the item.
301 void AddItem(uint32 itemGuidLow, uint32 item_template)
303 MailItemInfo mii;
304 mii.item_guid = itemGuidLow;
305 mii.item_template = item_template;
306 items.push_back(mii);
310 * Removes an item from the mail.
311 * This method removes an item from the mail.
313 * @see MailItemInfo
315 * @param item_guid The GUID of the item to be removed.
316 * @returns true if the item was removed, or false if no item with that GUID was found.
319 bool RemoveItem(uint32 item_guid)
321 for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
323 if(itr->item_guid == item_guid)
325 items.erase(itr);
326 return true;
329 return false;
333 * Checks whether a mail contains items or not.
334 * HasItems() checks wether the mail contains items or not.
336 * @returns true if the mail contains items, false otherwise.
339 bool HasItems() const { return !items.empty(); }
342 #endif
343 /*! @} */