Merge branch 'master' into 303
[getmangos.git] / src / game / Unit.h
blob73580cc77725b930667897804ab8f0333fb6e88a
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __UNIT_H
20 #define __UNIT_H
22 #include "Common.h"
23 #include "Object.h"
24 #include "Opcodes.h"
25 #include "SpellAuraDefines.h"
26 #include "UpdateFields.h"
27 #include "SharedDefines.h"
28 #include "ThreatManager.h"
29 #include "HostilRefManager.h"
30 #include "FollowerReference.h"
31 #include "FollowerRefManager.h"
32 #include "Utilities/EventProcessor.h"
33 #include "MotionMaster.h"
34 #include "Database/DBCStructure.h"
35 #include <list>
37 enum SpellInterruptFlags
39 SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01,
40 SPELL_INTERRUPT_FLAG_DAMAGE = 0x02,
41 SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04,
42 SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08,
43 //SPELL_INTERRUPT_FLAG_TURNING = 0x10 // not turning - maybe _complete_ interrupt on direct damage?
46 enum SpellChannelInterruptFlags
48 CHANNEL_FLAG_DAMAGE = 0x0002,
49 CHANNEL_FLAG_MOVEMENT = 0x0008,
50 CHANNEL_FLAG_TURNING = 0x0010,
51 CHANNEL_FLAG_DAMAGE2 = 0x0080,
52 CHANNEL_FLAG_DELAY = 0x4000
55 enum SpellAuraInterruptFlags
57 AURA_INTERRUPT_FLAG_UNK0 = 0x00000001, // 0 removed when getting hit by a negative spell?
58 AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage
59 AURA_INTERRUPT_FLAG_UNK2 = 0x00000004, // 2
60 AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement
61 AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning
62 AURA_INTERRUPT_FLAG_ENTER_COMBAT = 0x00000020, // 5 removed by entering combat
63 AURA_INTERRUPT_FLAG_NOT_MOUNTED = 0x00000040, // 6 removed by unmounting
64 AURA_INTERRUPT_FLAG_NOT_ABOVEWATER = 0x00000080, // 7 removed by entering water
65 AURA_INTERRUPT_FLAG_NOT_UNDERWATER = 0x00000100, // 8 removed by leaving water
66 AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing
67 AURA_INTERRUPT_FLAG_UNK10 = 0x00000400, // 10
68 AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11
69 AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack?
70 AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13
71 AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
72 AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell?
73 AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
74 AURA_INTERRUPT_FLAG_MOUNTING = 0x00020000, // 17 removed by mounting
75 AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up
76 AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
77 AURA_INTERRUPT_FLAG_UNK20 = 0x00100000, // 20
78 AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
79 AURA_INTERRUPT_FLAG_UNK22 = 0x00400000, // 22
80 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
81 AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage
84 enum SpellModOp
86 SPELLMOD_DAMAGE = 0,
87 SPELLMOD_DURATION = 1,
88 SPELLMOD_THREAT = 2,
89 SPELLMOD_EFFECT1 = 3,
90 SPELLMOD_CHARGES = 4,
91 SPELLMOD_RANGE = 5,
92 SPELLMOD_RADIUS = 6,
93 SPELLMOD_CRITICAL_CHANCE = 7,
94 SPELLMOD_ALL_EFFECTS = 8,
95 SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
96 SPELLMOD_CASTING_TIME = 10,
97 SPELLMOD_COOLDOWN = 11,
98 SPELLMOD_EFFECT2 = 12,
99 // spellmod 13 unused
100 SPELLMOD_COST = 14,
101 SPELLMOD_CRIT_DAMAGE_BONUS = 15,
102 SPELLMOD_RESIST_MISS_CHANCE = 16,
103 SPELLMOD_JUMP_TARGETS = 17,
104 SPELLMOD_CHANCE_OF_SUCCESS = 18,
105 SPELLMOD_ACTIVATION_TIME = 19,
106 SPELLMOD_EFFECT_PAST_FIRST = 20,
107 SPELLMOD_CASTING_TIME_OLD = 21,
108 SPELLMOD_DOT = 22,
109 SPELLMOD_EFFECT3 = 23,
110 SPELLMOD_SPELL_BONUS_DAMAGE = 24,
111 // spellmod 25, 26 unused
112 SPELLMOD_MULTIPLE_VALUE = 27,
113 SPELLMOD_RESIST_DISPEL_CHANCE = 28
116 #define MAX_SPELLMOD 32
118 enum SpellFacingFlags
120 SPELL_FACING_FLAG_INFRONT = 0x0001
123 #define BASE_MINDAMAGE 1.0f
124 #define BASE_MAXDAMAGE 2.0f
125 #define BASE_ATTACK_TIME 2000
127 // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
128 enum ShapeshiftForm
130 FORM_NONE = 0x00,
131 FORM_CAT = 0x01,
132 FORM_TREE = 0x02,
133 FORM_TRAVEL = 0x03,
134 FORM_AQUA = 0x04,
135 FORM_BEAR = 0x05,
136 FORM_AMBIENT = 0x06,
137 FORM_GHOUL = 0x07,
138 FORM_DIREBEAR = 0x08,
139 FORM_CREATUREBEAR = 0x0E,
140 FORM_CREATURECAT = 0x0F,
141 FORM_GHOSTWOLF = 0x10,
142 FORM_BATTLESTANCE = 0x11,
143 FORM_DEFENSIVESTANCE = 0x12,
144 FORM_BERSERKERSTANCE = 0x13,
145 FORM_TEST = 0x14,
146 FORM_ZOMBIE = 0x15,
147 FORM_FLIGHT_EPIC = 0x1B,
148 FORM_SHADOW = 0x1C,
149 FORM_FLIGHT = 0x1D,
150 FORM_STEALTH = 0x1E,
151 FORM_MOONKIN = 0x1F,
152 FORM_SPIRITOFREDEMPTION = 0x20
155 // low byte ( 0 from 0..3 ) of UNIT_FIELD_BYTES_2
156 enum SheathState
158 SHEATH_STATE_UNARMED = 0, // non prepared weapon
159 SHEATH_STATE_MELEE = 1, // prepared melee weapon
160 SHEATH_STATE_RANGED = 2 // prepared ranged weapon
163 // byte (1 from 0..3) of UNIT_FIELD_BYTES_2
164 enum UnitBytes2_Flags
166 UNIT_BYTE2_FLAG_PVP = 0x01,
167 UNIT_BYTE2_FLAG_UNK1 = 0x02,
168 UNIT_BYTE2_FLAG_FFA_PVP = 0x04,
169 UNIT_BYTE2_FLAG_UNK3 = 0x08,
170 UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel
171 UNIT_BYTE2_FLAG_UNK5 = 0x20,
172 UNIT_BYTE2_FLAG_UNK6 = 0x40,
173 UNIT_BYTE2_FLAG_UNK7 = 0x80
176 // byte (2 from 0..3) of UNIT_FIELD_BYTES_2
177 enum UnitRename
179 UNIT_RENAME_NOT_ALLOWED = 0x02,
180 UNIT_RENAME_ALLOWED = 0x03
183 #define CREATURE_MAX_SPELLS 4
185 enum Swing
187 NOSWING = 0,
188 SINGLEHANDEDSWING = 1,
189 TWOHANDEDSWING = 2
192 enum VictimState
194 VICTIMSTATE_UNKNOWN1 = 0,
195 VICTIMSTATE_NORMAL = 1,
196 VICTIMSTATE_DODGE = 2,
197 VICTIMSTATE_PARRY = 3,
198 VICTIMSTATE_INTERRUPT = 4,
199 VICTIMSTATE_BLOCKS = 5,
200 VICTIMSTATE_EVADES = 6,
201 VICTIMSTATE_IS_IMMUNE = 7,
202 VICTIMSTATE_DEFLECTS = 8
205 enum HitInfo
207 HITINFO_NORMALSWING = 0x00000000,
208 HITINFO_UNK1 = 0x00000001, // req correct packet structure
209 HITINFO_NORMALSWING2 = 0x00000002,
210 HITINFO_LEFTSWING = 0x00000004,
211 HITINFO_UNK2 = 0x00000008,
212 HITINFO_MISS = 0x00000010,
213 HITINFO_ABSORB = 0x00000020, // absorbed damage
214 HITINFO_ABSORB2 = 0x00000040, // absorbed damage
215 HITINFO_RESIST = 0x00000080, // resisted atleast some damage
216 HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage
217 HITINFO_CRITICALHIT = 0x00000200, // critical hit
218 // 0x00000400
219 // 0x00000800
220 // 0x00001000
221 HITINFO_BLOCK = 0x00002000, // blocked damage
222 // 0x00004000
223 // 0x00008000
224 HITINFO_GLANCING = 0x00010000,
225 HITINFO_CRUSHING = 0x00020000,
226 HITINFO_NOACTION = 0x00040000, // guessed
227 // 0x00080000
228 // 0x00100000
229 HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed
230 // 0x00400000
231 HITINFO_UNK3 = 0x00800000
234 //i would like to remove this: (it is defined in item.h
235 enum InventorySlot
237 NULL_BAG = 0,
238 NULL_SLOT = 255
241 struct FactionTemplateEntry;
242 struct Modifier;
243 struct SpellEntry;
244 struct SpellEntryExt;
246 class Aura;
247 class Creature;
248 class Spell;
249 class DynamicObject;
250 class GameObject;
251 class Item;
252 class Pet;
253 class Path;
254 class PetAura;
256 struct SpellImmune
258 uint32 type;
259 uint32 spellId;
262 typedef std::list<SpellImmune> SpellImmuneList;
264 enum UnitModifierType
266 BASE_VALUE = 0,
267 BASE_PCT = 1,
268 TOTAL_VALUE = 2,
269 TOTAL_PCT = 3,
270 MODIFIER_TYPE_END = 4
273 enum WeaponDamageRange
275 MINDAMAGE,
276 MAXDAMAGE
279 enum DamageTypeToSchool
281 RESISTANCE,
282 DAMAGE_DEALT,
283 DAMAGE_TAKEN
286 enum AuraRemoveMode
288 AURA_REMOVE_BY_DEFAULT,
289 AURA_REMOVE_BY_STACK, // at replace by semillar aura
290 AURA_REMOVE_BY_CANCEL,
291 AURA_REMOVE_BY_DISPEL,
292 AURA_REMOVE_BY_DEATH
295 enum UnitMods
297 UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
298 UNIT_MOD_STAT_AGILITY,
299 UNIT_MOD_STAT_STAMINA,
300 UNIT_MOD_STAT_INTELLECT,
301 UNIT_MOD_STAT_SPIRIT,
302 UNIT_MOD_HEALTH,
303 UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum.
304 UNIT_MOD_RAGE,
305 UNIT_MOD_FOCUS,
306 UNIT_MOD_ENERGY,
307 UNIT_MOD_HAPPINESS,
308 UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
309 UNIT_MOD_RESISTANCE_HOLY,
310 UNIT_MOD_RESISTANCE_FIRE,
311 UNIT_MOD_RESISTANCE_NATURE,
312 UNIT_MOD_RESISTANCE_FROST,
313 UNIT_MOD_RESISTANCE_SHADOW,
314 UNIT_MOD_RESISTANCE_ARCANE,
315 UNIT_MOD_ATTACK_POWER,
316 UNIT_MOD_ATTACK_POWER_RANGED,
317 UNIT_MOD_DAMAGE_MAINHAND,
318 UNIT_MOD_DAMAGE_OFFHAND,
319 UNIT_MOD_DAMAGE_RANGED,
320 UNIT_MOD_END,
321 // synonyms
322 UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH,
323 UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1,
324 UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
325 UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
326 UNIT_MOD_POWER_START = UNIT_MOD_MANA,
327 UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1
330 enum BaseModGroup
332 CRIT_PERCENTAGE,
333 RANGED_CRIT_PERCENTAGE,
334 OFFHAND_CRIT_PERCENTAGE,
335 SHIELD_BLOCK_VALUE,
336 BASEMOD_END
339 enum BaseModType
341 FLAT_MOD,
342 PCT_MOD
345 #define MOD_END (PCT_MOD+1)
347 enum DeathState
349 ALIVE = 0,
350 JUST_DIED = 1,
351 CORPSE = 2,
352 DEAD = 3,
353 JUST_ALIVED = 4
356 enum UnitState
358 UNIT_STAT_DIED = 0x0001,
359 UNIT_STAT_MELEE_ATTACKING = 0x0002, // player is melee attacking someone
360 //UNIT_STAT_MELEE_ATTACK_BY = 0x0004, // player is melee attack by someone
361 UNIT_STAT_STUNNED = 0x0008,
362 UNIT_STAT_ROAMING = 0x0010,
363 UNIT_STAT_CHASE = 0x0020,
364 UNIT_STAT_SEARCHING = 0x0040,
365 UNIT_STAT_FLEEING = 0x0080,
366 UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
367 UNIT_STAT_IN_FLIGHT = 0x0100, // player is in flight mode
368 UNIT_STAT_FOLLOW = 0x0200,
369 UNIT_STAT_ROOT = 0x0400,
370 UNIT_STAT_CONFUSED = 0x0800,
371 UNIT_STAT_DISTRACTED = 0x1000,
372 UNIT_STAT_ISOLATED = 0x2000, // area auras do not affect other players
373 UNIT_STAT_ATTACK_PLAYER = 0x4000,
374 UNIT_STAT_ALL_STATE = 0xffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
377 enum UnitMoveType
379 MOVE_WALK = 0,
380 MOVE_RUN = 1,
381 MOVE_WALKBACK = 2,
382 MOVE_SWIM = 3,
383 MOVE_SWIMBACK = 4,
384 MOVE_TURN = 5,
385 MOVE_FLY = 6,
386 MOVE_FLYBACK = 7,
387 MOVE_PITCH = 8
390 #define MAX_MOVE_TYPE 9
392 extern float baseMoveSpeed[MAX_MOVE_TYPE];
394 enum WeaponAttackType
396 BASE_ATTACK = 0,
397 OFF_ATTACK = 1,
398 RANGED_ATTACK = 2
401 #define MAX_ATTACK 3
403 enum CombatRating
405 CR_WEAPON_SKILL = 0,
406 CR_DEFENSE_SKILL = 1,
407 CR_DODGE = 2,
408 CR_PARRY = 3,
409 CR_BLOCK = 4,
410 CR_HIT_MELEE = 5,
411 CR_HIT_RANGED = 6,
412 CR_HIT_SPELL = 7,
413 CR_CRIT_MELEE = 8,
414 CR_CRIT_RANGED = 9,
415 CR_CRIT_SPELL = 10,
416 CR_HIT_TAKEN_MELEE = 11,
417 CR_HIT_TAKEN_RANGED = 12,
418 CR_HIT_TAKEN_SPELL = 13,
419 CR_CRIT_TAKEN_MELEE = 14,
420 CR_CRIT_TAKEN_RANGED = 15,
421 CR_CRIT_TAKEN_SPELL = 16,
422 CR_HASTE_MELEE = 17,
423 CR_HASTE_RANGED = 18,
424 CR_HASTE_SPELL = 19,
425 CR_WEAPON_SKILL_MAINHAND = 20,
426 CR_WEAPON_SKILL_OFFHAND = 21,
427 CR_WEAPON_SKILL_RANGED = 22,
428 CR_EXPERTISE = 23,
429 CR_ARMOR_PENETRATION = 24
432 #define MAX_COMBAT_RATING 25
434 enum DamageEffectType
436 DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
437 SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
438 DOT = 2,
439 HEAL = 3,
440 NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
441 SELF_DAMAGE = 5
444 enum UnitVisibility
446 VISIBILITY_OFF = 0, // absolute, not detectable, GM-like, can see all other
447 VISIBILITY_ON = 1,
448 VISIBILITY_GROUP_STEALTH = 2, // detect chance, seen and can see group members
449 VISIBILITY_GROUP_INVISIBILITY = 3, // invisibility, can see and can be seen only another invisible unit or invisible detection unit, set only if not stealthed, and in checks not used (mask used instead)
450 VISIBILITY_GROUP_NO_DETECT = 4, // state just at stealth apply for update Grid state. Don't remove, otherwise stealth spells will break
451 VISIBILITY_RESPAWN = 5 // special totally not detectable visibility for force delete object at respawn command
454 // Value masks for UNIT_FIELD_FLAGS
455 enum UnitFlags
457 UNIT_FLAG_UNKNOWN7 = 0x00000001,
458 UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
459 UNIT_FLAG_DISABLE_MOVE = 0x00000004,
460 UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
461 UNIT_FLAG_RENAME = 0x00000010,
462 UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
463 UNIT_FLAG_UNKNOWN9 = 0x00000040,
464 UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
465 UNIT_FLAG_UNKNOWN2 = 0x00000100, // 2.0.8
466 UNIT_FLAG_UNKNOWN11 = 0x00000200, // 3.0.3 - makes you unable to attack everything
467 UNIT_FLAG_LOOTING = 0x00000400, // loot animation
468 UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
469 UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
470 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
471 UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8
472 UNIT_FLAG_UNKNOWN13 = 0x00008000,
473 UNIT_FLAG_UNKNOWN14 = 0x00010000,
474 UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok
475 UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok
476 UNIT_FLAG_IN_COMBAT = 0x00080000,
477 UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
478 UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
479 UNIT_FLAG_CONFUSED = 0x00400000,
480 UNIT_FLAG_FLEEING = 0x00800000,
481 UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet...
482 UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
483 UNIT_FLAG_SKINNABLE = 0x04000000,
484 UNIT_FLAG_MOUNT = 0x08000000,
485 UNIT_FLAG_UNKNOWN17 = 0x10000000,
486 UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell
487 UNIT_FLAG_SHEATHE = 0x40000000
490 // Value masks for UNIT_FIELD_FLAGS_2
491 enum UnitFlags2
493 UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
494 UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
495 UNIT_FLAG2_FORCE_MOVE = 0x00000040,
496 UNIT_FLAG2_UNKNOWN1 = 0x00000800
499 /// Non Player Character flags
500 enum NPCFlags
502 UNIT_NPC_FLAG_NONE = 0x00000000,
503 UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100%
504 UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok
505 UNIT_NPC_FLAG_UNK1 = 0x00000004,
506 UNIT_NPC_FLAG_UNK2 = 0x00000008,
507 UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100%
508 UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020, // 100%
509 UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040, // 100%
510 UNIT_NPC_FLAG_VENDOR = 0x00000080, // 100%
511 UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100, // 100%, general goods vendor
512 UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200, // 100%
513 UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400, // guessed
514 UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800, // 100%
515 UNIT_NPC_FLAG_REPAIR = 0x00001000, // 100%
516 UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000, // 100%
517 UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000, // guessed
518 UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000, // guessed
519 UNIT_NPC_FLAG_INNKEEPER = 0x00010000, // 100%
520 UNIT_NPC_FLAG_BANKER = 0x00020000, // 100%
521 UNIT_NPC_FLAG_PETITIONER = 0x00040000, // 100% 0xC0000 = guild petitions, 0x40000 = arena team petitions
522 UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000, // 100%
523 UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000, // 100%
524 UNIT_NPC_FLAG_AUCTIONEER = 0x00200000, // 100%
525 UNIT_NPC_FLAG_STABLEMASTER = 0x00400000, // 100%
526 UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
527 UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
528 UNIT_NPC_FLAG_GUARD = 0x10000000, // custom flag for guards
531 enum MovementFlags
533 MOVEMENTFLAG_NONE = 0x00000000,
534 MOVEMENTFLAG_FORWARD = 0x00000001,
535 MOVEMENTFLAG_BACKWARD = 0x00000002,
536 MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
537 MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
538 MOVEMENTFLAG_LEFT = 0x00000010,
539 MOVEMENTFLAG_RIGHT = 0x00000020,
540 MOVEMENTFLAG_PITCH_UP = 0x00000040,
541 MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
542 MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
543 MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
544 MOVEMENTFLAG_LEVITATING = 0x00000400,
545 MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
546 MOVEMENTFLAG_JUMPING = 0x00001000,
547 MOVEMENTFLAG_UNK4 = 0x00002000,
548 MOVEMENTFLAG_FALLING = 0x00004000,
549 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
550 MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
551 MOVEMENTFLAG_FLY_UP = 0x00400000,
552 MOVEMENTFLAG_CAN_FLY = 0x00800000,
553 MOVEMENTFLAG_FLYING = 0x01000000,
554 MOVEMENTFLAG_FLYING2 = 0x02000000, // Actual flying mode
555 MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
556 MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
557 MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
558 MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
559 MOVEMENTFLAG_UNK3 = 0x40000000
562 enum DiminishingLevels
564 DIMINISHING_LEVEL_1 = 0,
565 DIMINISHING_LEVEL_2 = 1,
566 DIMINISHING_LEVEL_3 = 2,
567 DIMINISHING_LEVEL_IMMUNE = 3
570 struct DiminishingReturn
572 DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {}
574 DiminishingGroup DRGroup:16;
575 uint16 stack:16;
576 uint32 hitTime;
577 uint32 hitCount;
580 enum MeleeHitOutcome
582 MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
583 MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT
585 struct CleanDamage
587 CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
588 damage(_damage), attackType(_attackType), hitOutCome(_hitOutCome) {}
590 uint32 damage;
591 WeaponAttackType attackType;
592 MeleeHitOutcome hitOutCome;
595 struct UnitActionBarEntry
597 union
599 struct
601 uint16 SpellOrAction;
602 uint16 Type;
604 struct
606 uint32 Raw;
611 #define MAX_DECLINED_NAME_CASES 5
613 struct DeclinedName
615 std::string name[MAX_DECLINED_NAME_CASES];
618 enum CurrentSpellTypes
620 CURRENT_MELEE_SPELL = 0,
621 CURRENT_FIRST_NON_MELEE_SPELL = 1, // just counter
622 CURRENT_GENERIC_SPELL = 1,
623 CURRENT_AUTOREPEAT_SPELL = 2,
624 CURRENT_CHANNELED_SPELL = 3,
625 CURRENT_MAX_SPELL = 4 // just counter
628 enum ActiveStates
630 ACT_PASSIVE = 0x0100, // 0x0100 - passive
631 ACT_DISABLED = 0x8100, // 0x8000 - castable
632 ACT_ENABLED = 0xC100, // 0x4000 | 0x8000 - auto cast + castable
633 ACT_COMMAND = 0x0700, // 0x0100 | 0x0200 | 0x0400
634 ACT_REACTION = 0x0600, // 0x0200 | 0x0400
635 ACT_DECIDE = 0x0001 // what is it?
638 enum ReactStates
640 REACT_PASSIVE = 0,
641 REACT_DEFENSIVE = 1,
642 REACT_AGGRESSIVE = 2
645 enum CommandStates
647 COMMAND_STAY = 0,
648 COMMAND_FOLLOW = 1,
649 COMMAND_ATTACK = 2,
650 COMMAND_ABANDON = 3
653 struct CharmSpellEntry
655 uint16 spellId;
656 uint16 active;
659 struct CharmInfo
661 public:
662 explicit CharmInfo(Unit* unit);
663 uint32 GetPetNumber() const { return m_petnumber; }
664 void SetPetNumber(uint32 petnumber, bool statwindow);
666 void SetCommandState(CommandStates st) { m_CommandState = st; }
667 CommandStates GetCommandState() { return m_CommandState; }
668 bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
669 void SetReactState(ReactStates st) { m_reactState = st; }
670 ReactStates GetReactState() { return m_reactState; }
671 bool HasReactState(ReactStates state) { return (m_reactState == state); }
673 void InitPossessCreateSpells();
674 void InitCharmCreateSpells();
675 void InitPetActionBar();
676 void InitEmptyActionBar();
677 //return true if successful
678 bool AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate = ACT_DECIDE);
679 void ToggleCreatureAutocast(uint32 spellid, bool apply);
681 UnitActionBarEntry* GetActionBarEntry(uint8 index) { return &(PetActionBar[index]); }
682 CharmSpellEntry* GetCharmSpell(uint8 index) { return &(m_charmspells[index]); }
683 private:
684 Unit* m_unit;
685 UnitActionBarEntry PetActionBar[10];
686 CharmSpellEntry m_charmspells[4];
687 CommandStates m_CommandState;
688 ReactStates m_reactState;
689 uint32 m_petnumber;
692 // for clearing special attacks
693 #define REACTIVE_TIMER_START 4000
695 enum ReactiveType
697 REACTIVE_DEFENSE = 1,
698 REACTIVE_HUNTER_PARRY = 2,
699 REACTIVE_CRIT = 3,
700 REACTIVE_HUNTER_CRIT = 4,
701 REACTIVE_OVERPOWER = 5
704 #define MAX_REACTIVE 6
705 #define MAX_TOTEM 4
707 // delay time next attack to prevent client attack animation problems
708 #define ATTACK_DISPLAY_DELAY 200
710 class MANGOS_DLL_SPEC Unit : public WorldObject
712 public:
713 typedef std::set<Unit*> AttackerSet;
714 typedef std::pair<uint32, uint8> spellEffectPair;
715 typedef std::multimap< spellEffectPair, Aura*> AuraMap;
716 typedef std::list<Aura *> AuraList;
717 typedef std::list<DiminishingReturn> Diminishing;
718 typedef std::set<AuraType> AuraTypeSet;
719 typedef std::set<uint32> ComboPointHolderSet;
720 typedef std::map<uint8, uint32> VisibleAuraMap;
722 virtual ~Unit ( );
724 void AddToWorld();
725 void RemoveFromWorld();
727 void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
729 DiminishingLevels GetDiminishing(DiminishingGroup group);
730 void IncrDiminishing(DiminishingGroup group);
731 void ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster, DiminishingLevels Level);
732 void ApplyDiminishingAura(DiminishingGroup group, bool apply);
733 void ClearDiminishings() { m_Diminishing.clear(); }
735 virtual void Update( uint32 time );
737 void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
738 void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
739 uint32 getAttackTimer(WeaponAttackType type) const { return m_attackTimer[type]; }
740 bool isAttackReady(WeaponAttackType type = BASE_ATTACK) const { return m_attackTimer[type] == 0; }
741 bool haveOffhandWeapon() const;
742 bool canReachWithAttack(Unit *pVictim) const;
743 uint32 m_extraAttacks;
745 void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
747 AttackerSet::iterator itr = m_attackers.find(pAttacker);
748 if(itr == m_attackers.end())
749 m_attackers.insert(pAttacker);
751 void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop()
753 AttackerSet::iterator itr = m_attackers.find(pAttacker);
754 if(itr != m_attackers.end())
755 m_attackers.erase(itr);
757 Unit * getAttackerForHelper() // If someone wants to help, who to give them
759 if (getVictim() != NULL)
760 return getVictim();
762 if (!m_attackers.empty())
763 return *(m_attackers.begin());
765 return NULL;
767 bool Attack(Unit *victim, bool meleeAttack);
768 void CastStop(uint32 except_spellid = 0);
769 bool AttackStop();
770 void RemoveAllAttackers();
771 AttackerSet const& getAttackers() const { return m_attackers; }
772 bool isAttackingPlayer() const;
773 Unit* getVictim() const { return m_attacking; }
774 void CombatStop(bool cast = false);
775 void CombatStopWithPets(bool cast = false);
776 Unit* SelectNearbyTarget() const;
778 void addUnitState(uint32 f) { m_state |= f; }
779 bool hasUnitState(const uint32 f) const { return (m_state & f); }
780 void clearUnitState(uint32 f) { m_state &= ~f; }
781 bool CanFreeMove() const
783 return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
784 UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED ) && GetOwnerGUID()==0;
787 uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); }
788 virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); }
789 void SetLevel(uint32 lvl);
790 uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
791 uint32 getRaceMask() const { return 1 << (getRace()-1); }
792 uint8 getClass() const { return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
793 uint32 getClassMask() const { return 1 << (getClass()-1); }
794 uint8 getGender() const { return GetByteValue(UNIT_FIELD_BYTES_0, 2); }
796 float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }
797 void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }
798 uint32 GetArmor() const { return GetResistance(SPELL_SCHOOL_NORMAL) ; }
799 void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
801 uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
802 void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school,val); }
804 uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
805 uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
806 void SetHealth( uint32 val);
807 void SetMaxHealth(uint32 val);
808 int32 ModifyHealth(int32 val);
810 Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
811 void setPowerType(Powers power);
812 uint32 GetPower( Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); }
813 uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }
814 void SetPower( Powers power, uint32 val);
815 void SetMaxPower(Powers power, uint32 val);
816 int32 ModifyPower(Powers power, int32 val);
817 void ApplyPowerMod(Powers power, uint32 val, bool apply);
818 void ApplyMaxPowerMod(Powers power, uint32 val, bool apply);
820 uint32 GetAttackTime(WeaponAttackType att) const { return (uint32)(GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att)/m_modAttackSpeedPct[att]); }
821 void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); }
822 void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
823 void ApplyCastTimePercentMod(float val, bool apply);
825 // faction template id
826 uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
827 void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); }
828 FactionTemplateEntry const* getFactionTemplateEntry() const;
829 bool IsHostileTo(Unit const* unit) const;
830 bool IsHostileToPlayers() const;
831 bool IsFriendlyTo(Unit const* unit) const;
832 bool IsNeutralToAll() const;
833 bool IsContestedGuard() const
835 if(FactionTemplateEntry const* entry = getFactionTemplateEntry())
836 return entry->IsContestedGuardFaction();
838 return false;
840 bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
841 void SetPvP(bool state)
843 if(state)
844 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
845 else
846 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
848 uint32 GetCreatureType() const;
849 uint32 GetCreatureTypeMask() const
851 uint32 creatureType = GetCreatureType();
852 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
855 uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); }
856 bool IsSitState() const;
857 bool IsStandState() const;
858 void SetStandState(uint8 state);
860 bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); }
861 uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
862 void Mount(uint32 mount);
863 void Unmount();
865 uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
866 uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss);
867 void DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit = false, bool isTriggeredSpell = false);
868 void DoAttackDamage(Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false);
870 void CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted = NULL, bool isTriggeredSpell = false);
871 void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage = 0, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NONE, SpellEntry const *procSpell = NULL, bool isTriggeredSpell = false, WeaponAttackType attType = BASE_ATTACK);
872 void HandleEmoteCommand(uint32 anim_id);
873 void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false );
875 float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const;
876 SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);
877 SpellMissInfo SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool canReflect = false);
879 float GetUnitDodgeChance() const;
880 float GetUnitParryChance() const;
881 float GetUnitBlockChance() const;
882 float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
884 virtual uint32 GetShieldBlockValue() const =0;
885 uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
886 uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
887 uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
888 float GetWeaponProcChance() const;
889 float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const;
890 MeleeHitOutcome RollPhysicalOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo);
891 MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
892 MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const;
894 bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); }
895 bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); }
896 bool isQuestGiver() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER ); }
897 bool isGossip() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP ); }
898 bool isTaxi() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER ); }
899 bool isGuildMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER ); }
900 bool isBattleMaster() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER ); }
901 bool isBanker() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER ); }
902 bool isInnkeeper() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER ); }
903 bool isSpiritHealer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER ); }
904 bool isSpiritGuide() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE ); }
905 bool isTabardDesigner()const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER ); }
906 bool isAuctioner() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER ); }
907 bool isArmorer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR ); }
908 bool isServiceProvider() const
910 return HasFlag( UNIT_NPC_FLAGS,
911 UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
912 UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
913 UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_GUARD | UNIT_NPC_FLAG_SPIRITHEALER |
914 UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER );
916 bool isSpiritService() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE ); }
918 //Need fix or use this
919 bool isGuard() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GUARD); }
921 bool isInFlight() const { return hasUnitState(UNIT_STAT_IN_FLIGHT); }
923 bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
924 void SetInCombatState(bool PvP);
925 void SetInCombatWith(Unit* enemy);
926 void ClearInCombat();
927 uint32 GetCombatTimer() const { return m_CombatTimer; }
929 bool HasAuraType(AuraType auraType) const;
930 bool HasAura(uint32 spellId, uint32 effIndex) const
931 { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); }
933 bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
935 bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
936 bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
937 bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR); }
938 bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
939 bool IsPolymorphed() const;
941 bool isFrozen() const;
943 void RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage);
945 bool isTargetableForAttack() const;
946 virtual bool IsInWater() const;
947 virtual bool IsUnderWater() const;
948 bool isInAccessablePlaceFor(Creature const* c) const;
950 void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
951 void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
952 uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
953 void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
954 void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
955 void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
956 void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
957 void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
958 void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
960 bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
962 void DeMorph();
964 void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
965 void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
966 void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
968 void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
969 void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags);
970 void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
971 void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
973 virtual void MoveOutOfRange(Player &) { };
975 bool isAlive() const { return (m_deathState == ALIVE); };
976 bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
977 DeathState getDeathState() { return m_deathState; };
978 virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet
980 uint64 const& GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
981 uint64 GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
982 uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); }
983 uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); }
984 void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); }
986 uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
987 uint64 GetCharmerOrOwnerOrOwnGUID() const
989 if(uint64 guid = GetCharmerOrOwnerGUID())
990 return guid;
991 return GetGUID();
993 bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
995 Player* GetSpellModOwner();
997 Unit* GetOwner() const;
998 Pet* GetPet() const;
999 Unit* GetCharmer() const;
1000 Unit* GetCharm() const;
1001 Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
1002 Unit* GetCharmerOrOwnerOrSelf()
1004 if(Unit* u = GetCharmerOrOwner())
1005 return u;
1007 return this;
1009 Player* GetCharmerOrOwnerPlayerOrPlayerItself();
1011 void SetPet(Pet* pet);
1012 void SetCharm(Unit* pet);
1013 bool isCharmed() const { return GetCharmerGUID() != 0; }
1015 CharmInfo* GetCharmInfo() { return m_charmInfo; }
1016 CharmInfo* InitCharmInfo(Unit* charm);
1018 Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
1020 bool AddAura(Aura *aur);
1022 void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
1023 void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
1024 void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
1025 void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
1026 void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
1027 void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
1028 void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
1029 void RemoveAurasDueToSpellByCancel(uint32 spellId);
1030 void RemoveNotOwnSingleTargetAuras();
1032 void RemoveSpellsCausingAura(AuraType auraType);
1033 void RemoveRankAurasDueToSpell(uint32 spellId);
1034 bool RemoveNoStackAurasDueToAura(Aura *Aur);
1035 void RemoveAurasWithInterruptFlags(uint32 flags);
1036 void RemoveAurasWithDispelType( DispelType type );
1038 void RemoveAllAuras();
1039 void RemoveAllAurasOnDeath();
1040 void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
1042 float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
1043 void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
1044 void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
1045 void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
1046 void InitStatBuffMods()
1048 for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
1049 for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
1051 void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); }
1052 void ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
1054 ApplyPercentModFloatValue(UNIT_FIELD_POSSTAT0+stat, val, apply);
1055 ApplyPercentModFloatValue(UNIT_FIELD_NEGSTAT0+stat, val, apply);
1057 void SetCreateStat(Stats stat, float val) { m_createStats[stat] = val; }
1058 void SetCreateHealth(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_HEALTH, val); }
1059 uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
1060 void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
1061 uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
1062 uint32 GetCreatePowers(Powers power) const;
1063 float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
1064 float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
1065 float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
1067 void SetCurrentCastedSpell(Spell * pSpell);
1068 virtual void ProhibitSpellScholl(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/ ) { }
1069 void InterruptSpell(uint32 spellType, bool withDelayed = true);
1071 // set withDelayed to true to account delayed spells as casted
1072 // delayed+channeled spells are always accounted as casted
1073 // we can skip channeled or delayed checks using flags
1074 bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const;
1076 // set withDelayed to true to interrupt delayed spells too
1077 // delayed+channeled spells are always interrupted
1078 void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0);
1080 Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
1082 Spell* m_currentSpells[CURRENT_MAX_SPELL];
1084 uint32 m_addDmgOnce;
1085 uint64 m_TotemSlot[MAX_TOTEM];
1086 uint64 m_ObjectSlot[4];
1087 uint32 m_detectInvisibilityMask;
1088 uint32 m_invisibilityMask;
1089 uint32 m_ShapeShiftFormSpellId;
1090 ShapeshiftForm m_form;
1091 float m_modMeleeHitChance;
1092 float m_modRangedHitChance;
1093 float m_modSpellHitChance;
1094 int32 m_baseSpellCritChance;
1096 float m_threatModifier[MAX_SPELL_SCHOOL];
1097 float m_modAttackSpeedPct[3];
1099 // Event handler
1100 EventProcessor m_Events;
1102 // stat system
1103 bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply);
1104 void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) { m_auraModifiersGroup[unitMod][modifierType] = value; }
1105 float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const;
1106 float GetTotalStatValue(Stats stat) const;
1107 float GetTotalAuraModValue(UnitMods unitMod) const;
1108 SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const;
1109 Stats GetStatByAuraGroup(UnitMods unitMod) const;
1110 Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const;
1111 bool CanModifyStats() const { return m_canModifyStats; }
1112 void SetCanModifyStats(bool modifyStats) { m_canModifyStats = modifyStats; }
1113 virtual bool UpdateStats(Stats stat) = 0;
1114 virtual bool UpdateAllStats() = 0;
1115 virtual void UpdateResistances(uint32 school) = 0;
1116 virtual void UpdateArmor() = 0;
1117 virtual void UpdateMaxHealth() = 0;
1118 virtual void UpdateMaxPower(Powers power) = 0;
1119 virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
1120 virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
1121 float GetTotalAttackPowerValue(WeaponAttackType attType) const;
1122 float GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const;
1123 void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
1125 bool isInFront(Unit const* target,float distance, float arc = M_PI) const;
1126 void SetInFront(Unit const* target);
1127 bool isInBack(Unit const* target, float distance, float arc = M_PI) const;
1129 // Visibility system
1130 UnitVisibility GetVisibility() const { return m_Visibility; }
1131 void SetVisibility(UnitVisibility x);
1133 // common function for visibility checks for player/creatures with detection code
1134 bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false) const;
1135 bool canDetectInvisibilityOf(Unit const* u) const;
1137 // virtual functions for all world objects types
1138 bool isVisibleForInState(Player const* u, bool inVisibleList) const;
1139 // function for low level grid visibility checks in player/creature cases
1140 virtual bool IsVisibleInGridForPlayer(Player* pl) const = 0;
1142 bool waterbreath;
1143 AuraList & GetSingleCastAuras() { return m_scAuras; }
1144 AuraList const& GetSingleCastAuras() const { return m_scAuras; }
1145 SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
1147 // Threat related methodes
1148 bool CanHaveThreatList() const;
1149 void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
1150 float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
1151 void DeleteThreatList();
1152 bool SelectHostilTarget();
1153 void TauntApply(Unit* pVictim);
1154 void TauntFadeOut(Unit *taunter);
1155 ThreatManager& getThreatManager() { return m_ThreatManager; }
1156 void addHatedBy(HostilReference* pHostilReference) { m_HostilRefManager.insertFirst(pHostilReference); };
1157 void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ }
1158 HostilRefManager& getHostilRefManager() { return m_HostilRefManager; }
1160 uint32 GetVisibleAura(uint8 slot)
1162 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1163 if(itr != m_visibleAuras.end())
1164 return itr->second;
1165 return 0;
1167 void SetVisibleAura(uint8 slot, uint32 spellid)
1169 if(spellid == 0)
1171 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1172 if(itr != m_visibleAuras.end())
1174 m_visibleAuras.erase(itr);
1175 return;
1178 else
1179 m_visibleAuras[slot] = spellid;
1181 VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
1182 uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
1184 Aura* GetAura(uint32 spellId, uint32 effindex);
1185 AuraMap & GetAuras() { return m_Auras; }
1186 AuraMap const& GetAuras() const { return m_Auras; }
1187 AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
1188 void ApplyAuraProcTriggerDamage(Aura* aura, bool apply);
1190 int32 GetTotalAuraModifier(AuraType auratype) const;
1191 float GetTotalAuraMultiplier(AuraType auratype) const;
1192 int32 GetMaxPositiveAuraModifier(AuraType auratype) const;
1193 int32 GetMaxNegativeAuraModifier(AuraType auratype) const;
1195 int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1196 float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1197 int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1198 int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
1200 int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1201 float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const;
1202 int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1203 int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
1205 Aura* GetDummyAura(uint32 spell_id) const;
1207 uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
1208 void SetDisplayId(uint32 modelId);
1209 uint32 GetNativeDisplayId() { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
1210 void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
1211 void setTransForm(uint32 spellid) { m_transform = spellid;}
1212 uint32 getTransForm() const { return m_transform;}
1213 void AddDynObject(DynamicObject* dynObj);
1214 void RemoveDynObject(uint32 spellid);
1215 void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); }
1216 void RemoveAllDynObjects();
1217 void AddGameObject(GameObject* gameObj);
1218 void RemoveGameObject(GameObject* gameObj, bool del);
1219 void RemoveGameObject(uint32 spellid, bool del);
1220 void RemoveAllGameObjects();
1221 DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex);
1222 DynamicObject *GetDynObject(uint32 spellId);
1223 uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
1224 float GetAPMultiplier(WeaponAttackType attType, bool normalized);
1225 void ModifyAuraState(AuraState flag, bool apply);
1226 bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
1227 void UnsummonAllTotems();
1228 int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
1229 int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
1230 int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
1231 int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
1232 uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype);
1233 uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
1234 bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType);
1235 uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
1237 void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
1238 bool IsUnderLastManaUseEffect() const;
1240 void SetContestedPvP(Player *attackedPlayer = NULL);
1242 void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
1243 uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime );
1245 void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
1246 void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
1247 virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
1248 // redefined in Creature
1249 bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false);
1250 virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
1251 // redefined in Creature
1253 uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
1254 void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
1256 void UpdateSpeed(UnitMoveType mtype, bool forced);
1257 float GetSpeed( UnitMoveType mtype ) const;
1258 float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; }
1259 void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
1261 void SetHover(bool on);
1262 bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
1264 void _RemoveAllAuraMods();
1265 void _ApplyAllAuraMods();
1267 int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
1268 int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
1269 float CalculateLevelPenalty(SpellEntry const* spellProto) const;
1271 void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
1272 void removeFollower(FollowerReference* /*pRef*/ ) { /* nothing to do yet */ }
1273 static Unit* GetUnit(WorldObject& object, uint64 guid);
1275 MotionMaster* GetMotionMaster() { return &i_motionMaster; }
1277 bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
1278 void StopMoving();
1280 void AddUnitMovementFlag(uint32 f) { m_unit_movement_flags |= f; }
1281 void RemoveUnitMovementFlag(uint32 f)
1283 uint32 oldval = m_unit_movement_flags;
1284 m_unit_movement_flags = oldval & ~f;
1286 uint32 HasUnitMovementFlag(uint32 f) const { return m_unit_movement_flags & f; }
1287 uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; }
1288 void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
1290 void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
1291 void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
1293 void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
1294 void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
1295 void ClearComboPointHolders();
1297 ///----------Pet responses methods-----------------
1298 void SendPetCastFail(uint32 spellid, uint8 msg);
1299 void SendPetActionFeedback (uint8 msg);
1300 void SendPetTalk (uint32 pettalk);
1301 void SendPetSpellCooldown (uint32 spellid, time_t cooltime);
1302 void SendPetClearCooldown (uint32 spellid);
1303 void SendPetAIReaction(uint64 guid);
1304 ///----------End of Pet responses methods----------
1306 void propagateSpeedChange() { GetMotionMaster()->propagateSpeedChange(); }
1308 // reactive attacks
1309 void ClearAllReactives();
1310 void StartReactiveTimer( ReactiveType reactive ) { m_reactiveTimer[reactive] = REACTIVE_TIMER_START;}
1311 void UpdateReactives(uint32 p_time);
1313 // group updates
1314 void UpdateAuraForGroup(uint8 slot);
1316 // pet auras
1317 typedef std::set<PetAura const*> PetAuraSet;
1318 PetAuraSet m_petAuras;
1319 void AddPetAura(PetAura const* petSpell);
1320 void RemovePetAura(PetAura const* petSpell);
1322 protected:
1323 explicit Unit ();
1325 void _UpdateSpells(uint32 time);
1327 void _UpdateAutoRepeatSpell();
1328 bool m_AutoRepeatFirstCast;
1330 uint32 m_attackTimer[MAX_ATTACK];
1332 float m_createStats[MAX_STATS];
1334 AttackerSet m_attackers;
1335 Unit* m_attacking;
1337 DeathState m_deathState;
1339 AuraMap m_Auras;
1341 std::list<Aura *> m_scAuras; // casted singlecast auras
1343 typedef std::list<uint64> DynObjectGUIDs;
1344 DynObjectGUIDs m_dynObjGUIDs;
1346 std::list<GameObject*> m_gameObj;
1347 bool m_isSorted;
1348 uint32 m_transform;
1349 uint32 m_removedAuras;
1351 AuraList m_modAuras[TOTAL_AURAS];
1352 float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
1353 float m_weaponDamage[MAX_ATTACK][2];
1354 bool m_canModifyStats;
1355 //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
1356 VisibleAuraMap m_visibleAuras;
1358 float m_speed_rate[MAX_MOVE_TYPE];
1360 CharmInfo *m_charmInfo;
1362 virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
1364 MotionMaster i_motionMaster;
1365 uint32 m_unit_movement_flags;
1367 uint32 m_reactiveTimer[MAX_REACTIVE];
1369 private:
1370 void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
1371 void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
1373 void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );
1374 bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown );
1375 bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
1376 bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown);
1377 bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
1378 bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
1379 bool HandleMeandingAuraProc(Aura* triggeredByAura);
1381 uint32 m_state; // Even derived shouldn't modify
1382 uint32 m_CombatTimer;
1383 uint32 m_lastManaUse; // msecs
1385 UnitVisibility m_Visibility;
1387 Diminishing m_Diminishing;
1388 // Manage all Units threatening us
1389 ThreatManager m_ThreatManager;
1390 // Manage all Units that are threatened by us
1391 HostilRefManager m_HostilRefManager;
1393 FollowerRefManager m_FollowingRefManager;
1395 ComboPointHolderSet m_ComboPointHolders;
1397 #endif