Merge branch 'master' into 303
[getmangos.git] / src / game / Map.h
blob1647f39493200372890da8fea785655115d92b7f
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_H
20 #define MANGOS_MAP_H
22 #include "Platform/Define.h"
23 #include "Policies/ThreadingModel.h"
24 #include "zthread/Lockable.h"
25 #include "zthread/Mutex.h"
26 #include "zthread/FairReadWriteLock.h"
27 #include "Database/DBCStructure.h"
28 #include "GridDefines.h"
29 #include "Cell.h"
30 #include "Object.h"
31 #include "Timer.h"
32 #include "SharedDefines.h"
33 #include "GameSystem/GridRefManager.h"
35 #include <bitset>
36 #include <list>
38 class Unit;
39 class WorldPacket;
40 class InstanceData;
41 class Group;
42 class InstanceSave;
44 namespace ZThread
46 class Lockable;
47 class ReadWriteLock;
50 typedef ZThread::FairReadWriteLock GridRWLock;
52 template<class MUTEX, class LOCK_TYPE>
53 struct RGuard
55 RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
56 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
59 template<class MUTEX, class LOCK_TYPE>
60 struct WGuard
62 WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
63 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
66 typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
67 typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
68 typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
70 typedef struct
72 uint16 area_flag[16][16];
73 uint8 terrain_type[16][16];
74 float liquid_level[128][128];
75 float Z[MAP_RESOLUTION][MAP_RESOLUTION];
76 }GridMap;
78 struct CreatureMover
80 CreatureMover() : x(0), y(0), z(0), ang(0) {}
81 CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
83 float x, y, z, ang;
86 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
87 #if defined( __GNUC__ )
88 #pragma pack(1)
89 #else
90 #pragma pack(push,1)
91 #endif
93 struct InstanceTemplate
95 uint32 map;
96 uint32 parent;
97 uint32 levelMin;
98 uint32 levelMax;
99 uint32 maxPlayers;
100 uint32 reset_delay;
101 float startLocX;
102 float startLocY;
103 float startLocZ;
104 float startLocO;
105 char const* script;
108 enum LevelRequirementVsMode
110 LEVELREQUIREMENT_HEROIC = 70
113 #if defined( __GNUC__ )
114 #pragma pack()
115 #else
116 #pragma pack(pop)
117 #endif
119 typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
121 #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
122 #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
123 #define MIN_UNLOAD_DELAY 1 // immediate unload
125 class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>
127 public:
128 Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
129 virtual ~Map();
131 // currently unused for normal maps
132 virtual bool CanUnload(const uint32& diff);
134 virtual bool Add(Player *);
135 virtual void Remove(Player *, bool);
136 template<class T> void Add(T *);
137 template<class T> void Remove(T *, bool);
139 virtual void Update(const uint32&);
141 void MessageBroadcast(Player *, WorldPacket *, bool to_self);
142 void MessageBroadcast(WorldObject *, WorldPacket *);
143 void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
144 void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
146 void PlayerRelocation(Player *, float x, float y, float z, float angl);
147 void CreatureRelocation(Creature *creature, float x, float y, float, float);
149 template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
151 inline bool IsRemovalGrid(float x, float y) const
153 GridPair p = MaNGOS::ComputeGridPair(x, y);
154 return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
157 bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
158 void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
159 void LoadGrid(const Cell& cell, bool no_unload = false);
160 bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
161 virtual void UnloadAll(bool pForce);
163 void ResetGridExpiry(NGridType &grid, float factor = 1) const
165 grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
168 time_t GetGridExpiry(void) const { return i_gridExpiry; }
169 uint32 GetId(void) const { return i_id; }
171 static bool ExistMap(uint32 mapid, int x, int y);
172 static bool ExistVMap(uint32 mapid, int x, int y);
173 void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y);
175 static void InitStateMachine();
176 static void DeleteStateMachine();
178 // some calls like isInWater should not use vmaps due to processor power
179 // can return INVALID_HEIGHT if under z+2 z coord not found height
180 float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
181 bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
183 uint16 GetAreaFlag(float x, float y ) const;
184 uint8 GetTerrainType(float x, float y ) const;
185 float GetWaterLevel(float x, float y ) const;
186 bool IsUnderWater(float x, float y, float z) const;
188 static uint32 GetAreaId(uint16 areaflag,uint32 map_id);
189 static uint32 GetZoneId(uint16 areaflag,uint32 map_id);
191 uint32 GetAreaId(float x, float y) const
193 return GetAreaId(GetAreaFlag(x,y),i_id);
196 uint32 GetZoneId(float x, float y) const
198 return GetZoneId(GetAreaFlag(x,y),i_id);
201 virtual void MoveAllCreaturesInMoveList();
202 virtual void RemoveAllObjectsInRemoveList();
204 bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
206 // assert print helper
207 bool CheckGridIntegrity(Creature* c, bool moved) const;
209 uint32 GetInstanceId() { return i_InstanceId; }
210 uint8 GetSpawnMode() { return (i_spawnMode); }
211 virtual bool CanEnter(Player* /*player*/) { return true; }
212 const char* GetMapName() const;
214 bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
215 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
216 bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
217 bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
218 bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; }
219 bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
220 bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
221 bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
222 bool GetEntrancePos(int32 &mapid, float &x, float &y)
224 if(!i_mapEntry)
225 return false;
226 if(i_mapEntry->entrance_map < 0)
227 return false;
228 mapid = i_mapEntry->entrance_map;
229 x = i_mapEntry->entrance_x;
230 y = i_mapEntry->entrance_y;
231 return true;
234 void AddObjectToRemoveList(WorldObject *obj);
235 void DoDelayedMovesAndRemoves();
237 virtual bool RemoveBones(uint64 guid, float x, float y);
239 void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
240 void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
241 void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
243 void resetMarkedCells() { marked_cells.reset(); }
244 bool isCellMarked(uint32 x, uint32 y) { return marked_cells.test(y * TOTAL_NUMBER_OF_CELLS_PER_MAP + x); }
245 void markCell(uint32 x, uint32 y) { marked_cells.set(y * TOTAL_NUMBER_OF_CELLS_PER_MAP + x); }
246 private:
247 void LoadVMap(int pX, int pY);
248 void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
250 void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
251 //uint64 CalculateGridMask(const uint32 &y) const;
253 void SendInitSelf( Player * player );
255 void SendInitTransports( Player * player );
256 void SendRemoveTransports( Player * player );
258 void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
259 void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
261 bool CreatureCellRelocation(Creature *creature, Cell new_cell);
263 void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
264 CreatureMoveList i_creaturesToMove;
266 bool loaded(const GridPair &) const;
267 void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
268 void EnsureGridCreated(const GridPair &);
270 void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
272 template<class T> void AddType(T *obj);
273 template<class T> void RemoveType(T *obj, bool);
275 NGridType* getNGrid(uint32 x, uint32 y) const
277 return i_grids[x][y];
280 bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
281 void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
283 inline void setNGrid(NGridType* grid, uint32 x, uint32 y);
285 protected:
286 typedef MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
288 MapEntry const* i_mapEntry;
289 uint8 i_spawnMode;
290 uint32 i_id;
291 uint32 i_InstanceId;
292 uint32 m_unloadTimer;
294 private:
295 typedef GridReadGuard ReadGuard;
296 typedef GridWriteGuard WriteGuard;
298 NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
299 GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
300 std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
302 time_t i_gridExpiry;
304 std::set<WorldObject *> i_objectsToRemove;
306 // Type specific code for add/remove to/from grid
307 template<class T>
308 void AddToGrid(T*, NGridType *, Cell const&);
310 template<class T>
311 void AddNotifier(T*, Cell const&, CellPair const&);
313 template<class T>
314 void RemoveFromGrid(T*, NGridType *, Cell const&);
316 template<class T>
317 void DeleteFromWorld(T*);
320 enum InstanceResetMethod
322 INSTANCE_RESET_ALL,
323 INSTANCE_RESET_CHANGE_DIFFICULTY,
324 INSTANCE_RESET_GLOBAL,
325 INSTANCE_RESET_GROUP_DISBAND,
326 INSTANCE_RESET_GROUP_JOIN,
327 INSTANCE_RESET_RESPAWN_DELAY
330 class MANGOS_DLL_SPEC InstanceMap : public Map
332 public:
333 typedef std::list<Player *> PlayerList; // online players only
335 InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
336 ~InstanceMap();
337 bool Add(Player *);
338 void Remove(Player *, bool);
339 void Update(const uint32&);
340 void CreateInstanceData(bool load);
341 bool Reset(uint8 method);
342 std::string GetScript() { return i_script; }
343 InstanceData* GetInstanceData() { return i_data; }
344 void PermBindAllPlayers(Player *player);
345 PlayerList const& GetPlayers() const { return i_Players;}
346 void SendToPlayers(WorldPacket const* data) const;
347 time_t GetResetTime();
348 void UnloadAll(bool pForce);
349 bool CanEnter(Player* player);
350 uint32 GetPlayersCountExceptGMs() const;
351 uint32 HavePlayers() const { return !i_Players.empty(); }
352 void SendResetWarnings(uint32 timeLeft);
353 void SetResetSchedule(bool on);
354 private:
355 bool m_resetAfterUnload;
356 bool m_unloadWhenEmpty;
357 InstanceData* i_data;
358 std::string i_script;
359 // only online players that are inside the instance currently
360 // TODO ? - use the grid instead to access the players
361 PlayerList i_Players;
364 class MANGOS_DLL_SPEC BattleGroundMap : public Map
366 public:
367 typedef std::list<Player *> PlayerList; // online players only
369 BattleGroundMap(uint32 id, time_t, uint32 InstanceId);
370 ~BattleGroundMap();
372 bool Add(Player *);
373 void Remove(Player *, bool);
374 bool CanEnter(Player* player);
375 void SetUnload();
376 void UnloadAll(bool pForce);
377 private:
378 PlayerList i_Players;
381 /*inline
382 uint64
383 Map::CalculateGridMask(const uint32 &y) const
385 uint64 mask = 1;
386 mask <<= y;
387 return mask;
391 template<class LOCK_TYPE, class T, class CONTAINER>
392 inline void
393 Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
395 const uint32 x = cell->GridX();
396 const uint32 y = cell->GridY();
397 const uint32 cell_x = cell->CellX();
398 const uint32 cell_y = cell->CellY();
400 if( !cell->NoCreate() || loaded(GridPair(x,y)) )
402 EnsureGridLoadedForPlayer(cell, NULL, false);
403 //LOCK_TYPE guard(i_info[x][y]->i_lock);
404 getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
407 #endif