2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include <ace/OS_NS_signal.h>
25 #include "WorldSocketMgr.h"
28 #include "WorldSocket.h"
29 #include "WorldRunnable.h"
33 #include "Policies/SingletonImp.h"
34 #include "SystemConfig.h"
35 #include "Config/ConfigEnv.h"
36 #include "Database/DatabaseEnv.h"
37 #include "CliRunnable.h"
39 #include "ScriptCalls.h"
41 #include "revision_sql.h"
43 #include "sockets/TcpSocket.h"
44 #include "sockets/Utility.h"
45 #include "sockets/Parse.h"
46 #include "sockets/Socket.h"
47 #include "sockets/SocketHandler.h"
48 #include "sockets/ListenSocket.h"
51 #include "ServiceWin32.h"
52 extern int m_ServiceStatus
;
55 /// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
56 #pragma warning(disable:4305)
58 INSTANTIATE_SINGLETON_1( Master
);
60 volatile uint32
Master::m_masterLoopCounter
= 0;
62 class FreezeDetectorRunnable
: public ACE_Based::Runnable
65 FreezeDetectorRunnable() { _delaytime
= 0; }
66 uint32 m_loops
, m_lastchange
;
67 uint32 w_loops
, w_lastchange
;
69 void SetDelayTime(uint32 t
) { _delaytime
= t
; }
74 sLog
.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime
/1000);
79 while(!World::IsStopped())
81 ACE_Based::Thread::Sleep(1000);
83 uint32 curtime
= getMSTime();
84 //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
86 // There is no Master anymore
87 // TODO: clear the rest of the code
89 // if(m_loops != Master::m_masterLoopCounter)
91 // m_lastchange = curtime;
92 // m_loops = Master::m_masterLoopCounter;
95 // else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
97 // sLog.outError("Main/Sockets Thread hangs, kicking out server!");
98 // *((uint32 volatile*)NULL) = 0; // bang crash
102 if(w_loops
!= World::m_worldLoopCounter
)
104 w_lastchange
= curtime
;
105 w_loops
= World::m_worldLoopCounter
;
108 else if(getMSTimeDiff(w_lastchange
,curtime
) > _delaytime
)
110 sLog
.outError("World Thread hangs, kicking out server!");
111 *((uint32
volatile*)NULL
) = 0; // bang crash
114 sLog
.outString("Anti-freeze thread exiting without problems.");
118 class RARunnable
: public ACE_Based::Runnable
121 uint32 numLoops
, loopCounter
;
125 uint32 socketSelecttime
= sWorld
.getConfig (CONFIG_SOCKET_SELECTTIME
);
126 numLoops
= (sConfig
.GetIntDefault ("MaxPingTime", 30) * (MINUTE
* 1000000 / socketSelecttime
));
133 if ((++loopCounter
) == numLoops
)
136 sLog
.outDetail ("Ping MySQL to keep connection alive");
137 delete WorldDatabase
.Query ("SELECT 1 FROM command LIMIT 1");
138 delete loginDatabase
.Query ("SELECT 1 FROM realmlist LIMIT 1");
139 delete CharacterDatabase
.Query ("SELECT 1 FROM bugreport LIMIT 1");
147 // Launch the RA listener socket
148 ListenSocket
<RASocket
> RAListenSocket (h
);
149 bool usera
= sConfig
.GetBoolDefault ("Ra.Enable", false);
153 port_t raport
= sConfig
.GetIntDefault ("Ra.Port", 3443);
154 std::string stringip
= sConfig
.GetStringDefault ("Ra.IP", "0.0.0.0");
156 if (!Utility::u2ip (stringip
, raip
))
157 sLog
.outError ("MaNGOS RA can not bind to ip %s", stringip
.c_str ());
158 else if (RAListenSocket
.Bind (raip
, raport
))
159 sLog
.outError ("MaNGOS RA can not bind to port %d on %s", raport
, stringip
.c_str ());
162 h
.Add (&RAListenSocket
);
164 sLog
.outString ("Starting Remote access listner on port %d on %s", raport
, stringip
.c_str ());
168 // Socket Selet time is in microseconds , not miliseconds!!
169 uint32 socketSelecttime
= sWorld
.getConfig (CONFIG_SOCKET_SELECTTIME
);
171 // if use ra spend time waiting for io, if not use ra ,just sleep
174 while (!World::IsStopped())
176 h
.Select (0, socketSelecttime
);
182 while (!World::IsStopped())
184 ACE_Based::Thread::Sleep(static_cast<unsigned long> (socketSelecttime
/ 1000));
202 /// worldd PID file creation
203 std::string pidfile
= sConfig
.GetStringDefault("PidFile", "");
206 uint32 pid
= CreatePIDFile(pidfile
);
209 sLog
.outError( "Cannot create PID file %s.\n", pidfile
.c_str() );
213 sLog
.outString( "Daemon PID: %u\n", pid
);
216 ///- Start the databases
220 ///- Initialize the World
221 sWorld
.SetInitialWorldSettings();
223 ///- Catch termination signals
226 ///- Launch WorldRunnable thread
227 ACE_Based::Thread
world_thread(new WorldRunnable
);
228 world_thread
.setPriority(ACE_Based::Highest
);
231 loginDatabase
.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID
);
233 ACE_Based::Thread
* cliThread
= NULL
;
236 if (sConfig
.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus
== -1)/* need disable console in service mode*/)
238 if (sConfig
.GetBoolDefault("Console.Enable", true))
241 ///- Launch CliRunnable thread
242 cliThread
= new ACE_Based::Thread(new CliRunnable
);
245 ACE_Based::Thread
rar_thread(new RARunnable
);
247 ///- Handle affinity for multiple processors and process priority on Windows
250 HANDLE hProcess
= GetCurrentProcess();
252 uint32 Aff
= sConfig
.GetIntDefault("UseProcessors", 0);
258 if(GetProcessAffinityMask(hProcess
,&appAff
,&sysAff
))
260 ULONG_PTR curAff
= Aff
& appAff
; // remove non accessible processors
264 sLog
.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff
,appAff
);
268 if(SetProcessAffinityMask(hProcess
,curAff
))
269 sLog
.outString("Using processors (bitmask, hex): %x", curAff
);
271 sLog
.outError("Can't set used processors (hex): %x",curAff
);
277 bool Prio
= sConfig
.GetBoolDefault("ProcessPriority", false);
279 // if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
282 if(SetPriorityClass(hProcess
,HIGH_PRIORITY_CLASS
))
283 sLog
.outString("mangosd process priority class set to HIGH");
285 sLog
.outError("ERROR: Can't set mangosd process priority class.");
291 uint32 realCurrTime
, realPrevTime
;
292 realCurrTime
= realPrevTime
= getMSTime();
294 uint32 socketSelecttime
= sWorld
.getConfig(CONFIG_SOCKET_SELECTTIME
);
296 ///- Start up freeze catcher thread
297 if(uint32 freeze_delay
= sConfig
.GetIntDefault("MaxCoreStuckTime", 0))
299 FreezeDetectorRunnable
*fdr
= new FreezeDetectorRunnable();
300 fdr
->SetDelayTime(freeze_delay
*1000);
301 ACE_Based::Thread
freeze_thread(fdr
);
302 freeze_thread
.setPriority(ACE_Based::Highest
);
305 ///- Launch the world listener socket
306 port_t wsport
= sWorld
.getConfig (CONFIG_PORT_WORLD
);
307 std::string bind_ip
= sConfig
.GetStringDefault ("BindIP", "0.0.0.0");
309 if (sWorldSocketMgr
->StartNetwork (wsport
, bind_ip
.c_str ()) == -1)
311 sLog
.outError ("Failed to start network");
312 World::StopNow(ERROR_EXIT_CODE
);
313 // go down and shutdown the server
316 sWorldSocketMgr
->Wait ();
318 // set server offline
319 loginDatabase
.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID
);
321 ///- Remove signal handling before leaving
324 // when the main thread closes the singletons get unloaded
325 // since worldrunnable uses them, it will crash if unloaded after master
329 ///- Clean database before leaving
330 clearOnlineAccounts();
332 ///- Wait for delay threads to end
333 CharacterDatabase
.HaltDelayThread();
334 WorldDatabase
.HaltDelayThread();
335 loginDatabase
.HaltDelayThread();
337 sLog
.outString( "Halting process..." );
343 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
345 // send keyboard input to safely unblock the CLI thread
347 HANDLE hStdIn
= GetStdHandle(STD_INPUT_HANDLE
);
348 b
[0].EventType
= KEY_EVENT
;
349 b
[0].Event
.KeyEvent
.bKeyDown
= TRUE
;
350 b
[0].Event
.KeyEvent
.uChar
.AsciiChar
= 'X';
351 b
[0].Event
.KeyEvent
.wVirtualKeyCode
= 'X';
352 b
[0].Event
.KeyEvent
.wRepeatCount
= 1;
354 b
[1].EventType
= KEY_EVENT
;
355 b
[1].Event
.KeyEvent
.bKeyDown
= FALSE
;
356 b
[1].Event
.KeyEvent
.uChar
.AsciiChar
= 'X';
357 b
[1].Event
.KeyEvent
.wVirtualKeyCode
= 'X';
358 b
[1].Event
.KeyEvent
.wRepeatCount
= 1;
360 b
[2].EventType
= KEY_EVENT
;
361 b
[2].Event
.KeyEvent
.bKeyDown
= TRUE
;
362 b
[2].Event
.KeyEvent
.dwControlKeyState
= 0;
363 b
[2].Event
.KeyEvent
.uChar
.AsciiChar
= '\r';
364 b
[2].Event
.KeyEvent
.wVirtualKeyCode
= VK_RETURN
;
365 b
[2].Event
.KeyEvent
.wRepeatCount
= 1;
366 b
[2].Event
.KeyEvent
.wVirtualScanCode
= 0x1c;
368 b
[3].EventType
= KEY_EVENT
;
369 b
[3].Event
.KeyEvent
.bKeyDown
= FALSE
;
370 b
[3].Event
.KeyEvent
.dwControlKeyState
= 0;
371 b
[3].Event
.KeyEvent
.uChar
.AsciiChar
= '\r';
372 b
[3].Event
.KeyEvent
.wVirtualKeyCode
= VK_RETURN
;
373 b
[3].Event
.KeyEvent
.wVirtualScanCode
= 0x1c;
374 b
[3].Event
.KeyEvent
.wRepeatCount
= 1;
376 BOOL ret
= WriteConsoleInput(hStdIn
, b
, 4, &numb
);
382 cliThread
->destroy();
389 // for some unknown reason, unloading scripts here and not in worldrunnable
390 // fixes a memory leak related to detaching threads from the module
391 UnloadScriptingModule();
393 // Exit the process with specified return value
394 return World::GetExitCode();
397 /// Initialize connection to the databases
398 bool Master::_StartDB()
400 ///- Get world database info from configuration file
401 std::string dbstring
= sConfig
.GetStringDefault("WorldDatabaseInfo", "");
404 sLog
.outError("Database not specified in configuration file");
407 sLog
.outString("World Database: %s", dbstring
.c_str());
409 ///- Initialise the world database
410 if(!WorldDatabase
.Initialize(dbstring
.c_str()))
412 sLog
.outError("Cannot connect to world database %s",dbstring
.c_str());
416 if(!WorldDatabase
.CheckRequiredField("db_version",REVISION_DB_MANGOS
))
419 dbstring
= sConfig
.GetStringDefault("CharacterDatabaseInfo", "");
422 sLog
.outError("Character Database not specified in configuration file");
425 sLog
.outString("Character Database: %s", dbstring
.c_str());
427 ///- Initialise the Character database
428 if(!CharacterDatabase
.Initialize(dbstring
.c_str()))
430 sLog
.outError("Cannot connect to Character database %s",dbstring
.c_str());
434 if(!CharacterDatabase
.CheckRequiredField("character_db_version",REVISION_DB_CHARACTERS
))
437 ///- Get login database info from configuration file
438 dbstring
= sConfig
.GetStringDefault("LoginDatabaseInfo", "");
441 sLog
.outError("Login database not specified in configuration file");
445 ///- Initialise the login database
446 sLog
.outString("Login Database: %s", dbstring
.c_str() );
447 if(!loginDatabase
.Initialize(dbstring
.c_str()))
449 sLog
.outError("Cannot connect to login database %s",dbstring
.c_str());
453 if(!loginDatabase
.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD
))
456 ///- Get the realm Id from the configuration file
457 realmID
= sConfig
.GetIntDefault("RealmID", 0);
460 sLog
.outError("Realm ID not defined in configuration file");
464 sLog
.outString("Realm running as realm ID %d", realmID
);
466 ///- Clean the database before starting
467 clearOnlineAccounts();
469 sWorld
.LoadDBVersion();
471 sLog
.outString("Using World DB: %s", sWorld
.GetDBVersion());
472 sLog
.outString("Using creature EventAI: %s", sWorld
.GetCreatureEventAIVersion());
476 /// Clear 'online' status for all accounts with characters in this realm
477 void Master::clearOnlineAccounts()
479 // Cleanup online status for characters hosted at current realm
480 /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
481 loginDatabase
.PExecute("UPDATE account SET active_realm_id = 0 WHERE active_realm_id = '%d'", realmID
);
483 CharacterDatabase
.Execute("UPDATE characters SET online = 0 WHERE online<>0");
485 // Battleground instance ids reset at server restart
486 CharacterDatabase
.Execute("UPDATE character_battleground_data SET instance_id = 0");
489 /// Handle termination signals
490 void Master::_OnSignal(int s
)
495 World::StopNow(RESTART_EXIT_CODE
);
501 World::StopNow(SHUTDOWN_EXIT_CODE
);
505 signal(s
, _OnSignal
);
508 /// Define hook '_OnSignal' for all termination signals
509 void Master::_HookSignals()
511 signal(SIGINT
, _OnSignal
);
512 signal(SIGTERM
, _OnSignal
);
514 signal(SIGBREAK
, _OnSignal
);
518 /// Unhook the signals before leaving
519 void Master::_UnhookSignals()