2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "Database/DatabaseEnv.h"
25 #include "Config/ConfigEnv.h"
26 #include "SystemConfig.h"
29 #include "WorldSession.h"
30 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "AchievementMgr.h"
39 #include "AuctionHouseMgr.h"
40 #include "ObjectMgr.h"
41 #include "CreatureEventAIMgr.h"
44 #include "DBCStores.h"
46 #include "ItemEnchantmentMgr.h"
47 #include "MapManager.h"
48 #include "ScriptCalls.h"
49 #include "CreatureAIRegistry.h"
50 #include "Policies/SingletonImp.h"
51 #include "BattleGroundMgr.h"
52 #include "TemporarySummon.h"
53 #include "WaypointMovementGenerator.h"
54 #include "VMapFactory.h"
55 #include "GlobalEvents.h"
56 #include "GameEventMgr.h"
57 #include "PoolHandler.h"
58 #include "Database/DatabaseImpl.h"
59 #include "GridNotifiersImpl.h"
61 #include "InstanceSaveMgr.h"
62 #include "WaypointManager.h"
63 #include "GMTicketMgr.h"
66 INSTANTIATE_SINGLETON_1( World
);
68 volatile bool World::m_stopEvent
= false;
69 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
70 volatile uint32
World::m_worldLoopCounter
= 0;
72 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
73 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
74 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
75 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
76 float World::m_VisibleUnitGreyDistance
= 0;
77 float World::m_VisibleObjectGreyDistance
= 0;
83 m_allowMovement
= true;
86 m_gameTime
=time(NULL
);
87 m_startTime
=m_gameTime
;
88 m_maxActiveSessionCount
= 0;
89 m_maxQueuedSessionCount
= 0;
91 m_NextDailyQuestReset
= 0;
92 m_scheduledScripts
= 0;
94 m_defaultDbcLocale
= LOCALE_enUS
;
95 m_availableDbcLocaleMask
= 0;
101 ///- Empty the kicked session set
102 while (!m_sessions
.empty())
104 // not remove from queue, prevent loading new sessions
105 delete m_sessions
.begin()->second
;
106 m_sessions
.erase(m_sessions
.begin());
109 ///- Empty the WeatherMap
110 for (WeatherMap::const_iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
115 CliCommandHolder
* command
;
116 while (cliCmdQueue
.next(command
))
119 VMAP::VMapFactory::clear();
121 if(m_resultQueue
) delete m_resultQueue
;
123 //TODO free addSessQueue
126 /// Find a player in a specified zone
127 Player
* World::FindPlayerInZone(uint32 zone
)
129 ///- circle through active sessions and return the first player found in the zone
130 SessionMap::const_iterator itr
;
131 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
135 Player
*player
= itr
->second
->GetPlayer();
138 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
140 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
147 /// Find a session by its id
148 WorldSession
* World::FindSession(uint32 id
) const
150 SessionMap::const_iterator itr
= m_sessions
.find(id
);
152 if(itr
!= m_sessions
.end())
153 return itr
->second
; // also can return NULL for kicked session
158 /// Remove a given session
159 bool World::RemoveSession(uint32 id
)
161 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
162 SessionMap::const_iterator itr
= m_sessions
.find(id
);
164 if(itr
!= m_sessions
.end() && itr
->second
)
166 if (itr
->second
->PlayerLoading())
168 itr
->second
->KickPlayer();
174 void World::AddSession(WorldSession
* s
)
180 World::AddSession_ (WorldSession
* s
)
184 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
186 ///- kick already loaded player with same account (if any) and remove session
187 ///- if player is in loading and want to load again, return
188 if (!RemoveSession (s
->GetAccountId ()))
191 delete s
; // session not added yet in session list, so not listed in queue
195 // decrease session counts only at not reconnection case
196 bool decrease_session
= true;
198 // if session already exist, prepare to it deleting at next world update
199 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
201 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
203 if(old
!= m_sessions
.end())
205 // prevent decrease sessions count if session queued
206 if(RemoveQueuedPlayer(old
->second
))
207 decrease_session
= false;
208 // not remove replaced session form queue if listed
213 m_sessions
[s
->GetAccountId ()] = s
;
215 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
216 uint32 pLimit
= GetPlayerAmountLimit ();
217 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
219 //so we don't count the user trying to
220 //login as a session and queue the socket that we are using
224 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
227 UpdateMaxSessionCounters ();
228 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
232 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
233 packet
<< uint8 (AUTH_OK
);
234 packet
<< uint32 (0); // BillingTimeRemaining
235 packet
<< uint8 (0); // BillingPlanFlags
236 packet
<< uint32 (0); // BillingTimeRested
237 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
238 s
->SendPacket (&packet
);
242 WorldPacket
pkt(SMSG_CLIENTCACHE_VERSION
, 4);
243 pkt
<< uint32(sWorld
.getConfig(CONFIG_CLIENTCACHE_VERSION
));
246 s
->SendTutorialsData();
248 UpdateMaxSessionCounters ();
250 // Updates the population
253 float popu
= GetActiveSessionCount (); // updated number of users on the server
256 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
257 sLog
.outDetail ("Server Population (%f).", popu
);
261 int32
World::GetQueuePos(WorldSession
* sess
)
265 for(Queue::const_iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
272 void World::AddQueuedPlayer(WorldSession
* sess
)
274 sess
->SetInQueue(true);
275 m_QueuedPlayer
.push_back (sess
);
277 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
278 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
279 packet
<< uint8 (AUTH_WAIT_QUEUE
);
280 packet
<< uint32 (0); // BillingTimeRemaining
281 packet
<< uint8 (0); // BillingPlanFlags
282 packet
<< uint32 (0); // BillingTimeRested
283 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
284 packet
<< uint32(GetQueuePos (sess
));
285 sess
->SendPacket (&packet
);
287 //sess->SendAuthWaitQue (GetQueuePos (sess));
290 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
292 // sessions count including queued to remove (if removed_session set)
293 uint32 sessions
= GetActiveSessionCount();
296 Queue::iterator iter
= m_QueuedPlayer
.begin();
298 // search to remove and count skipped positions
301 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
305 sess
->SetInQueue(false);
306 iter
= m_QueuedPlayer
.erase(iter
);
307 found
= true; // removing queued session
312 // iter point to next socked after removed or end()
313 // position store position of removed socket and then new position next socket after removed
315 // if session not queued then we need decrease sessions count
316 if(!found
&& sessions
)
319 // accept first in queue
320 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
322 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
323 pop_sess
->SetInQueue(false);
324 pop_sess
->SendAuthWaitQue(0);
325 m_QueuedPlayer
.pop_front();
327 // update iter to point first queued socket or end() if queue is empty now
328 iter
= m_QueuedPlayer
.begin();
332 // update position from iter to end()
333 // iter point to first not updated socket, position store new position
334 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
335 (*iter
)->SendAuthWaitQue(position
);
340 /// Find a Weather object by the given zoneid
341 Weather
* World::FindWeather(uint32 id
) const
343 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
345 if(itr
!= m_weathers
.end())
351 /// Remove a Weather object for the given zoneid
352 void World::RemoveWeather(uint32 id
)
354 // not called at the moment. Kept for completeness
355 WeatherMap::iterator itr
= m_weathers
.find(id
);
357 if(itr
!= m_weathers
.end())
360 m_weathers
.erase(itr
);
364 /// Add a Weather object to the list
365 Weather
* World::AddWeather(uint32 zone_id
)
367 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
369 // zone not have weather, ignore
373 Weather
* w
= new Weather(zone_id
,weatherChances
);
374 m_weathers
[w
->GetZone()] = w
;
380 /// Initialize config values
381 void World::LoadConfigSettings(bool reload
)
385 if(!sConfig
.Reload())
387 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
392 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
393 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
396 sLog
.outError("*****************************************************************************");
397 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
398 sLog
.outError(" Your configuration file may be out of date!");
399 sLog
.outError("*****************************************************************************");
400 clock_t pause
= 3000 + clock();
401 while (pause
> clock())
406 if (confVersion
< _MANGOSDCONFVERSION
)
408 sLog
.outError("*****************************************************************************");
409 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
410 sLog
.outError(" Please check for updates, as your current default values may cause");
411 sLog
.outError(" unexpected behavior.");
412 sLog
.outError("*****************************************************************************");
413 clock_t pause
= 3000 + clock();
414 while (pause
> clock())
419 ///- Read the player limit and the Message of the day from the config file
420 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
421 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
423 ///- Read all rates from the config file
424 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
425 if(rate_values
[RATE_HEALTH
] < 0)
427 sLog
.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
428 rate_values
[RATE_HEALTH
] = 1;
430 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
431 if(rate_values
[RATE_POWER_MANA
] < 0)
433 sLog
.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
434 rate_values
[RATE_POWER_MANA
] = 1;
436 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
437 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
438 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
440 sLog
.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
441 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
443 rate_values
[RATE_POWER_RUNICPOWER_INCOME
] = sConfig
.GetFloatDefault("Rate.RunicPower.Income", 1);
444 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = sConfig
.GetFloatDefault("Rate.RunicPower.Loss", 1);
445 if(rate_values
[RATE_POWER_RUNICPOWER_LOSS
] < 0)
447 sLog
.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RUNICPOWER_LOSS
]);
448 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = 1;
450 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
451 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
452 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
453 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
454 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
455 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
456 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
457 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
458 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
459 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
460 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
461 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
462 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
463 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
464 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
465 rate_values
[RATE_REPUTATION_LOWLEVEL_KILL
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f
);
466 rate_values
[RATE_REPUTATION_LOWLEVEL_QUEST
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f
);
467 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
468 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
469 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
470 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
471 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
472 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
473 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
474 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
475 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
476 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
477 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
478 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
479 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
480 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
481 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
482 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
483 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
484 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
485 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
486 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
487 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
488 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
489 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
490 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
491 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
492 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
493 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
494 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
495 if(rate_values
[RATE_TALENT
] < 0.0f
)
497 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
498 rate_values
[RATE_TALENT
] = 1.0f
;
500 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
502 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
503 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
505 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
506 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
508 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
510 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
511 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
512 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
515 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
516 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
518 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
519 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
521 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
522 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
524 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
525 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
527 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
528 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
530 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
531 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
533 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
534 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
536 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
537 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
540 ///- Read other configuration items from the config file
542 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
543 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
545 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
546 m_configs
[CONFIG_COMPRESSION
] = 1;
548 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
549 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
550 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 15 * MINUTE
* IN_MILISECONDS
);
552 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 5 * MINUTE
* IN_MILISECONDS
);
553 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
555 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
556 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
559 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
561 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
562 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
564 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
565 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
568 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
570 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE
* IN_MILISECONDS
);
574 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
575 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
576 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
579 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
583 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
584 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
585 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_SOCKET_SELECTTIME
]);
588 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
590 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
591 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
592 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
593 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
597 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
598 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
599 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
602 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
606 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
607 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
608 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
611 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
613 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
614 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
615 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
616 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
617 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
618 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
619 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
620 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
621 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
622 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault ("StrictPlayerNames", 0);
623 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault ("StrictCharterNames", 0);
624 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault ("StrictPetNames", 0);
626 m_configs
[CONFIG_MIN_PLAYER_NAME
] = sConfig
.GetIntDefault ("MinPlayerName", 2);
627 if(m_configs
[CONFIG_MIN_PLAYER_NAME
] < 1 || m_configs
[CONFIG_MIN_PLAYER_NAME
] > MAX_PLAYER_NAME
)
629 sLog
.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PLAYER_NAME
],MAX_PLAYER_NAME
);
630 m_configs
[CONFIG_MIN_PLAYER_NAME
] = 2;
633 m_configs
[CONFIG_MIN_CHARTER_NAME
] = sConfig
.GetIntDefault ("MinCharterName", 2);
634 if(m_configs
[CONFIG_MIN_CHARTER_NAME
] < 1 || m_configs
[CONFIG_MIN_CHARTER_NAME
] > MAX_CHARTER_NAME
)
636 sLog
.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_CHARTER_NAME
],MAX_CHARTER_NAME
);
637 m_configs
[CONFIG_MIN_CHARTER_NAME
] = 2;
640 m_configs
[CONFIG_MIN_PET_NAME
] = sConfig
.GetIntDefault ("MinPetName", 2);
641 if(m_configs
[CONFIG_MIN_PET_NAME
] < 1 || m_configs
[CONFIG_MIN_PET_NAME
] > MAX_PET_NAME
)
643 sLog
.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PET_NAME
],MAX_PET_NAME
);
644 m_configs
[CONFIG_MIN_PET_NAME
] = 2;
647 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault ("CharactersCreatingDisabled", 0);
649 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
650 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
652 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
653 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
656 // must be after CONFIG_CHARACTERS_PER_REALM
657 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
658 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
660 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
661 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
664 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("HeroicCharactersPerRealm", 1);
665 if(int32(m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]) < 0 || m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] > 10)
667 sLog
.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]);
668 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = 1;
671 m_configs
[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
] = sConfig
.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
673 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
674 if(int32(m_configs
[CONFIG_SKIP_CINEMATICS
]) < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
676 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
677 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
682 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
683 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
684 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
687 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
689 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > MAX_LEVEL
)
691 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
],MAX_LEVEL
,MAX_LEVEL
);
692 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = MAX_LEVEL
;
695 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
696 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
698 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
699 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
701 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
703 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
704 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
707 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartHeroicPlayerLevel", 55);
708 if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] < 1)
710 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
711 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
712 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = 55;
714 else if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
716 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
717 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
718 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
721 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
722 if(int32(m_configs
[CONFIG_START_PLAYER_MONEY
]) < 0)
724 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
725 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
727 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
729 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
730 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
731 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
734 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
735 if(int32(m_configs
[CONFIG_MAX_HONOR_POINTS
]) < 0)
737 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
738 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
741 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
742 if(int32(m_configs
[CONFIG_START_HONOR_POINTS
]) < 0)
744 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
745 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
746 m_configs
[CONFIG_START_HONOR_POINTS
] = 0;
748 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
750 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
751 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
752 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
755 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
756 if(int32(m_configs
[CONFIG_MAX_ARENA_POINTS
]) < 0)
758 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
759 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
762 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
763 if(int32(m_configs
[CONFIG_START_ARENA_POINTS
]) < 0)
765 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
766 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
767 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
769 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
771 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
772 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
773 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
776 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
778 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
779 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
781 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
782 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
783 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE
* IN_MILISECONDS
);
785 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
786 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
787 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
789 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
790 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
793 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState", 2);
794 m_configs
[CONFIG_GM_VISIBLE_STATE
] = sConfig
.GetIntDefault("GM.Visible", 2);
795 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets", 2);
796 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat", 2);
797 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo", 2);
799 m_configs
[CONFIG_GM_LEVEL_IN_GM_LIST
] = sConfig
.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR
);
800 m_configs
[CONFIG_GM_LEVEL_IN_WHO_LIST
] = sConfig
.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR
);
801 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
803 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
804 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
806 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
807 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
], MAX_LEVEL
, m_configs
[CONFIG_START_PLAYER_LEVEL
]);
808 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
810 else if(m_configs
[CONFIG_START_GM_LEVEL
] > MAX_LEVEL
)
812 sLog
.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs
[CONFIG_START_GM_LEVEL
], MAX_LEVEL
, MAX_LEVEL
);
813 m_configs
[CONFIG_START_GM_LEVEL
] = MAX_LEVEL
;
815 m_configs
[CONFIG_GM_LOWER_SECURITY
] = sConfig
.GetBoolDefault("GM.LowerSecurity", false);
816 m_configs
[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
] = sConfig
.GetBoolDefault("GM.AllowAchievementGain", true);
818 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
820 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
822 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
823 if(int32(m_configs
[CONFIG_UPTIME_UPDATE
])<=0)
825 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
826 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
830 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
831 m_timers
[WUPDATE_UPTIME
].Reset();
834 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
835 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
836 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
837 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
839 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
840 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
842 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
843 m_configs
[CONFIG_SKILL_MILLING
] = sConfig
.GetBoolDefault("SkillChance.Milling",false);
845 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
846 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
848 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
849 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
852 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
853 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
855 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
856 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
859 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
860 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
862 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
863 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
866 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
867 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
869 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
870 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
873 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
874 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
876 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
877 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
880 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
881 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
883 m_configs
[CONFIG_DISABLE_BREATHING
] = sConfig
.GetIntDefault("DisableWaterBreath", SEC_CONSOLE
);
885 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
889 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
890 if(val
!=m_configs
[CONFIG_EXPANSION
])
891 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
894 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
896 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
897 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
898 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
900 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
902 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
903 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
904 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
905 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyFleeDelay",7000);
907 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
909 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
910 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff", 4);
911 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
912 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
913 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff", 7);
914 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
915 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
917 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
919 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
920 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
922 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
923 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
924 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
925 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
927 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
928 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
929 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
930 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
931 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
933 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault ("Death.SicknessLevel", 11);
934 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
935 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
936 m_configs
[CONFIG_DEATH_BONES_WORLD
] = sConfig
.GetBoolDefault("Death.Bones.World", true);
937 m_configs
[CONFIG_DEATH_BONES_BG_OR_ARENA
] = sConfig
.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
939 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
941 // always use declined names in the russian client
942 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
943 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
945 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
946 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
947 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
949 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
950 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
951 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
952 m_configs
[CONFIG_BATTLEGROUND_INVITATION_TYPE
] = sConfig
.GetIntDefault ("Battleground.InvitationType", 0);
953 m_configs
[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
] = sConfig
.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE
* IN_MILISECONDS
);
954 m_configs
[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
] = sConfig
.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE
* IN_MILISECONDS
);
955 m_configs
[CONFIG_ARENA_MAX_RATING_DIFFERENCE
] = sConfig
.GetIntDefault ("Arena.MaxRatingDifference", 150);
956 m_configs
[CONFIG_ARENA_RATING_DISCARD_TIMER
] = sConfig
.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE
* IN_MILISECONDS
);
957 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
] = sConfig
.GetBoolDefault("Arena.AutoDistributePoints", false);
958 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
] = sConfig
.GetIntDefault ("Arena.AutoDistributeInterval", 7);
959 m_configs
[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
960 m_configs
[CONFIG_ARENA_SEASON_ID
] = sConfig
.GetIntDefault ("Arena.ArenaSeason.ID", 1);
961 m_configs
[CONFIG_ARENA_SEASON_IN_PROGRESS
] = sConfig
.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
963 m_configs
[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET
] = sConfig
.GetBoolDefault("OffhandCheckAtTalentsReset", false);
965 if(int clientCacheId
= sConfig
.GetIntDefault("ClientCacheVersion", 0))
967 // overwrite DB/old value
968 if(clientCacheId
> 0)
970 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = clientCacheId
;
971 sLog
.outString("Client cache version set to: %u", clientCacheId
);
974 sLog
.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId
);
977 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
979 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS
);
980 if (m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] < GUILD_EVENTLOG_MAX_RECORDS
)
981 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = GUILD_EVENTLOG_MAX_RECORDS
;
982 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS
);
983 if (m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] < GUILD_BANK_MAX_LOGS
)
984 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = GUILD_BANK_MAX_LOGS
;
986 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
987 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
989 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
990 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
992 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
993 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
995 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
996 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
999 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
1000 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
1002 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
1003 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
1005 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1007 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1008 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
1010 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
1011 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
1013 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
1014 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
1016 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1018 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1019 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1021 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE
);
1022 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
1024 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
1025 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
1027 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1029 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1030 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1032 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
1033 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1035 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1036 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1039 ///- Read the "Data" directory from the config file
1040 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
1041 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
1042 dataPath
.append("/");
1046 if(dataPath
!=m_dataPath
)
1047 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
1051 m_dataPath
= dataPath
;
1052 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
1055 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
1056 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
1057 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
1058 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
1059 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
1060 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
1061 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
1062 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
1063 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
1064 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
1065 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1068 /// Initialize the World
1069 void World::SetInitialWorldSettings()
1071 ///- Initialize the random number generator
1072 srand((unsigned int)time(NULL
));
1074 ///- Initialize config settings
1075 LoadConfigSettings();
1077 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1078 objmgr
.SetHighestGuids();
1080 ///- Check the existence of the map files for all races' startup areas.
1081 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
1082 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1083 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1084 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
1085 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
1086 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
1087 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
1088 ||m_configs
[CONFIG_EXPANSION
] && (
1089 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
1091 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1095 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1097 sLog
.outString("Loading MaNGOS strings...");
1098 if (!objmgr
.LoadMangosStrings())
1099 exit(1); // Error message displayed in function already
1101 ///- Update the realm entry in the database with the realm type from the config file
1102 //No SQL injection as values are treated as integers
1104 // not send custom type REALM_FFA_PVP to realm list
1105 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1106 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1107 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1109 ///- Remove the bones after a restart
1110 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1112 ///- Load the DBC files
1113 sLog
.outString("Initialize data stores...");
1114 LoadDBCStores(m_dataPath
);
1117 sLog
.outString( "Loading Script Names...");
1118 objmgr
.LoadScriptNames();
1120 sLog
.outString( "Loading InstanceTemplate..." );
1121 objmgr
.LoadInstanceTemplate();
1123 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1124 spellmgr
.LoadSkillLineAbilityMap();
1126 ///- Clean up and pack instances
1127 sLog
.outString( "Cleaning up instances..." );
1128 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1130 sLog
.outString( "Packing instances..." );
1131 sInstanceSaveManager
.PackInstances();
1134 sLog
.outString( "Loading Localization strings..." );
1135 objmgr
.LoadCreatureLocales();
1136 objmgr
.LoadGameObjectLocales();
1137 objmgr
.LoadItemLocales();
1138 objmgr
.LoadQuestLocales();
1139 objmgr
.LoadNpcTextLocales();
1140 objmgr
.LoadPageTextLocales();
1141 objmgr
.LoadNpcOptionLocales();
1142 objmgr
.LoadPointOfInterestLocales();
1143 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1144 sLog
.outString( ">>> Localization strings loaded" );
1147 sLog
.outString( "Loading Page Texts..." );
1148 objmgr
.LoadPageTexts();
1150 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1151 objmgr
.LoadGameobjectInfo();
1153 sLog
.outString( "Loading Spell Chain Data..." );
1154 spellmgr
.LoadSpellChains();
1156 sLog
.outString( "Loading Spell Elixir types..." );
1157 spellmgr
.LoadSpellElixirs();
1159 sLog
.outString( "Loading Spell Learn Skills..." );
1160 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1162 sLog
.outString( "Loading Spell Learn Spells..." );
1163 spellmgr
.LoadSpellLearnSpells();
1165 sLog
.outString( "Loading Spell Proc Event conditions..." );
1166 spellmgr
.LoadSpellProcEvents();
1168 sLog
.outString( "Loading Spell Bonus Data..." );
1169 spellmgr
.LoadSpellBonusess();
1171 sLog
.outString( "Loading Spell Proc Item Enchant..." );
1172 spellmgr
.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
1174 sLog
.outString( "Loading Aggro Spells Definitions...");
1175 spellmgr
.LoadSpellThreats();
1177 sLog
.outString( "Loading NPC Texts..." );
1178 objmgr
.LoadGossipText();
1180 sLog
.outString( "Loading Item Random Enchantments Table..." );
1181 LoadRandomEnchantmentsTable();
1183 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1184 objmgr
.LoadItemPrototypes();
1186 sLog
.outString( "Loading Item Texts..." );
1187 objmgr
.LoadItemTexts();
1189 sLog
.outString( "Loading Creature Model Based Info Data..." );
1190 objmgr
.LoadCreatureModelInfo();
1192 sLog
.outString( "Loading Equipment templates...");
1193 objmgr
.LoadEquipmentTemplates();
1195 sLog
.outString( "Loading Creature templates..." );
1196 objmgr
.LoadCreatureTemplates();
1198 sLog
.outString( "Loading SpellsScriptTarget...");
1199 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1201 sLog
.outString( "Loading ItemRequiredTarget...");
1202 objmgr
.LoadItemRequiredTarget();
1204 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1205 objmgr
.LoadReputationOnKill();
1207 sLog
.outString( "Loading Points Of Interest Data..." );
1208 objmgr
.LoadPointsOfInterest();
1210 sLog
.outString( "Loading Creature Data..." );
1211 objmgr
.LoadCreatures();
1213 sLog
.outString( "Loading pet levelup spells..." );
1214 spellmgr
.LoadPetLevelupSpellMap();
1216 sLog
.outString( "Loading pet default spell additional to levelup spells..." );
1217 spellmgr
.LoadPetDefaultSpells();
1219 sLog
.outString( "Loading Creature Addon Data..." );
1221 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1222 sLog
.outString( ">>> Creature Addon Data loaded" );
1225 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1226 objmgr
.LoadCreatureRespawnTimes();
1228 sLog
.outString( "Loading Gameobject Data..." );
1229 objmgr
.LoadGameobjects();
1231 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1232 objmgr
.LoadGameobjectRespawnTimes();
1234 sLog
.outString( "Loading Objects Pooling Data...");
1235 poolhandler
.LoadFromDB();
1237 sLog
.outString( "Loading Game Event Data...");
1239 gameeventmgr
.LoadFromDB();
1240 sLog
.outString( ">>> Game Event Data loaded" );
1243 sLog
.outString( "Loading Weather Data..." );
1244 objmgr
.LoadWeatherZoneChances();
1246 sLog
.outString( "Loading Quests..." );
1247 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1249 sLog
.outString( "Loading Quests Relations..." );
1251 objmgr
.LoadQuestRelations(); // must be after quest load
1252 sLog
.outString( ">>> Quests Relations loaded" );
1255 sLog
.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
1256 objmgr
.LoadNPCSpellClickSpells();
1258 sLog
.outString( "Loading SpellArea Data..." ); // must be after quest load
1259 spellmgr
.LoadSpellAreas();
1261 sLog
.outString( "Loading AreaTrigger definitions..." );
1262 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1264 sLog
.outString( "Loading Quest Area Triggers..." );
1265 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1267 sLog
.outString( "Loading Tavern Area Triggers..." );
1268 objmgr
.LoadTavernAreaTriggers();
1270 sLog
.outString( "Loading AreaTrigger script names..." );
1271 objmgr
.LoadAreaTriggerScripts();
1273 sLog
.outString( "Loading Graveyard-zone links...");
1274 objmgr
.LoadGraveyardZones();
1276 sLog
.outString( "Loading Spell target coordinates..." );
1277 spellmgr
.LoadSpellTargetPositions();
1279 sLog
.outString( "Loading spell pet auras..." );
1280 spellmgr
.LoadSpellPetAuras();
1282 sLog
.outString( "Loading Player Create Info & Level Stats..." );
1284 objmgr
.LoadPlayerInfo();
1285 sLog
.outString( ">>> Player Create Info & Level Stats loaded" );
1288 sLog
.outString( "Loading Exploration BaseXP Data..." );
1289 objmgr
.LoadExplorationBaseXP();
1291 sLog
.outString( "Loading Pet Name Parts..." );
1292 objmgr
.LoadPetNames();
1294 sLog
.outString( "Loading the max pet number..." );
1295 objmgr
.LoadPetNumber();
1297 sLog
.outString( "Loading pet level stats..." );
1298 objmgr
.LoadPetLevelInfo();
1300 sLog
.outString( "Loading Player Corpses..." );
1301 objmgr
.LoadCorpses();
1303 sLog
.outString( "Loading Loot Tables..." );
1306 sLog
.outString( ">>> Loot Tables loaded" );
1309 sLog
.outString( "Loading Skill Discovery Table..." );
1310 LoadSkillDiscoveryTable();
1312 sLog
.outString( "Loading Skill Extra Item Table..." );
1313 LoadSkillExtraItemTable();
1315 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1316 objmgr
.LoadFishingBaseSkillLevel();
1318 sLog
.outString( "Loading Achievements..." );
1320 achievementmgr
.LoadAchievementReferenceList();
1321 achievementmgr
.LoadAchievementCriteriaList();
1322 achievementmgr
.LoadAchievementCriteriaData();
1323 achievementmgr
.LoadRewards();
1324 achievementmgr
.LoadRewardLocales();
1325 achievementmgr
.LoadCompletedAchievements();
1326 sLog
.outString( ">>> Achievements loaded" );
1329 ///- Load dynamic data tables from the database
1330 sLog
.outString( "Loading Auctions..." );
1332 auctionmgr
.LoadAuctionItems();
1333 auctionmgr
.LoadAuctions();
1334 sLog
.outString( ">>> Auctions loaded" );
1337 sLog
.outString( "Loading Guilds..." );
1338 objmgr
.LoadGuilds();
1340 sLog
.outString( "Loading ArenaTeams..." );
1341 objmgr
.LoadArenaTeams();
1343 sLog
.outString( "Loading Groups..." );
1344 objmgr
.LoadGroups();
1346 sLog
.outString( "Loading ReservedNames..." );
1347 objmgr
.LoadReservedPlayersNames();
1349 sLog
.outString( "Loading GameObjects for quests..." );
1350 objmgr
.LoadGameObjectForQuests();
1352 sLog
.outString( "Loading BattleMasters..." );
1353 sBattleGroundMgr
.LoadBattleMastersEntry();
1355 sLog
.outString( "Loading GameTeleports..." );
1356 objmgr
.LoadGameTele();
1358 sLog
.outString( "Loading Npc Text Id..." );
1359 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1361 sLog
.outString( "Loading Npc Options..." );
1362 objmgr
.LoadNpcOptions();
1364 sLog
.outString( "Loading Vendors..." );
1365 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1367 sLog
.outString( "Loading Trainers..." );
1368 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1370 sLog
.outString( "Loading Waypoints..." );
1374 sLog
.outString( "Loading GM tickets...");
1375 ticketmgr
.LoadGMTickets();
1377 ///- Handle outdated emails (delete/return)
1378 sLog
.outString( "Returning old mails..." );
1379 objmgr
.ReturnOrDeleteOldMails(false);
1381 ///- Load and initialize scripts
1382 sLog
.outString( "Loading Scripts..." );
1384 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1385 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1386 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1387 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1388 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1389 sLog
.outString( ">>> Scripts loaded" );
1392 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1393 objmgr
.LoadDbScriptStrings();
1395 sLog
.outString( "Loading CreatureEventAI Texts...");
1396 CreatureEAI_Mgr
.LoadCreatureEventAI_Texts();
1398 sLog
.outString( "Loading CreatureEventAI Summons...");
1399 CreatureEAI_Mgr
.LoadCreatureEventAI_Summons();
1401 sLog
.outString( "Loading CreatureEventAI Scripts...");
1402 CreatureEAI_Mgr
.LoadCreatureEventAI_Scripts();
1404 sLog
.outString( "Initializing Scripts..." );
1405 if(!LoadScriptingModule())
1408 ///- Initialize game time and timers
1409 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1410 m_gameTime
= time(NULL
);
1411 m_startTime
=m_gameTime
;
1416 local
=*(localtime(&curr
)); // dereference and assign
1418 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1419 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1421 loginDatabase
.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD
", '%s', 0)",
1422 realmID
, uint64(m_startTime
), isoDate
);
1424 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1425 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1426 m_timers
[WUPDATE_WEATHERS
].SetInterval(1*IN_MILISECONDS
);
1427 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*IN_MILISECONDS
);
1428 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
1429 //Update "uptime" table based on configuration entry in minutes.
1430 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*IN_MILISECONDS
);
1431 //erase corpses every 20 minutes
1433 //to set mailtimer to return mails every day between 4 and 5 am
1434 //mailtimer is increased when updating auctions
1435 //one second is 1000 -(tested on win system)
1436 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* IN_MILISECONDS
) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1438 mail_timer_expires
= ( (DAY
* IN_MILISECONDS
) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1439 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1441 ///- Initilize static helper structures
1442 AIRegistry::Initialize();
1443 WaypointMovementGenerator
<Creature
>::Initialize();
1444 Player::InitVisibleBits();
1446 ///- Initialize MapManager
1447 sLog
.outString( "Starting Map System" );
1448 MapManager::Instance().Initialize();
1450 ///- Initialize Battlegrounds
1451 sLog
.outString( "Starting BattleGround System" );
1452 sBattleGroundMgr
.CreateInitialBattleGrounds();
1453 sBattleGroundMgr
.InitAutomaticArenaPointDistribution();
1455 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1456 sLog
.outString( "Loading Transports..." );
1457 MapManager::Instance().LoadTransports();
1459 sLog
.outString("Deleting expired bans..." );
1460 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1462 sLog
.outString("Calculate next daily quest reset time..." );
1463 InitDailyQuestResetTime();
1465 sLog
.outString("Starting objects Pooling system..." );
1466 poolhandler
.Initialize();
1468 sLog
.outString("Starting Game Event system..." );
1469 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1470 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1472 sLog
.outString( "WORLD: World initialized" );
1475 void World::DetectDBCLang()
1477 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1479 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1481 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1482 m_lang_confid
= LOCALE_enUS
;
1485 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1487 std::string availableLocalsStr
;
1489 int default_locale
= MAX_LOCALE
;
1490 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1492 if ( strlen(race
->name
[i
]) > 0) // check by race names
1495 m_availableDbcLocaleMask
|= (1 << i
);
1496 availableLocalsStr
+= localeNames
[i
];
1497 availableLocalsStr
+= " ";
1501 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1502 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1504 default_locale
= m_lang_confid
;
1507 if(default_locale
>= MAX_LOCALE
)
1509 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1513 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1515 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1519 /// Update the World !
1520 void World::Update(uint32 diff
)
1522 ///- Update the different timers
1523 for(int i
= 0; i
< WUPDATE_COUNT
; ++i
)
1524 if(m_timers
[i
].GetCurrent()>=0)
1525 m_timers
[i
].Update(diff
);
1526 else m_timers
[i
].SetCurrent(0);
1528 ///- Update the game time and check for shutdown time
1531 /// Handle daily quests reset time
1532 if(m_gameTime
> m_NextDailyQuestReset
)
1535 m_NextDailyQuestReset
+= DAY
;
1538 /// <ul><li> Handle auctions when the timer has passed
1539 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1541 m_timers
[WUPDATE_AUCTIONS
].Reset();
1543 ///- Update mails (return old mails with item, or delete them)
1544 //(tested... works on win)
1545 if (++mail_timer
> mail_timer_expires
)
1548 objmgr
.ReturnOrDeleteOldMails(true);
1551 ///- Handle expired auctions
1552 auctionmgr
.Update();
1555 /// <li> Handle session updates when the timer has passed
1556 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1558 m_timers
[WUPDATE_SESSIONS
].Reset();
1560 UpdateSessions(diff
);
1563 /// <li> Handle weather updates when the timer has passed
1564 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1566 m_timers
[WUPDATE_WEATHERS
].Reset();
1568 ///- Send an update signal to Weather objects
1569 WeatherMap::iterator itr
, next
;
1570 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1575 ///- and remove Weather objects for zones with no player
1576 //As interval > WorldTick
1577 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1580 m_weathers
.erase(itr
);
1584 /// <li> Update uptime table
1585 if (m_timers
[WUPDATE_UPTIME
].Passed())
1587 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1588 uint32 maxClientsNum
= GetMaxActiveSessionCount();
1590 m_timers
[WUPDATE_UPTIME
].Reset();
1591 loginDatabase
.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD
, tmpDiff
, maxClientsNum
, realmID
, uint64(m_startTime
));
1594 /// <li> Handle all other objects
1595 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1597 m_timers
[WUPDATE_OBJECTS
].Reset();
1598 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1599 MapManager::Instance().Update(diff
); // As interval = 0
1601 sBattleGroundMgr
.Update(diff
);
1604 // execute callbacks from sql queries that were queued recently
1605 UpdateResultQueue();
1607 ///- Erase corpses once every 20 minutes
1608 if (m_timers
[WUPDATE_CORPSES
].Passed())
1610 m_timers
[WUPDATE_CORPSES
].Reset();
1615 ///- Process Game events when necessary
1616 if (m_timers
[WUPDATE_EVENTS
].Passed())
1618 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1619 uint32 nextGameEvent
= gameeventmgr
.Update();
1620 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1621 m_timers
[WUPDATE_EVENTS
].Reset();
1625 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1626 MapManager::Instance().DoDelayedMovesAndRemoves();
1628 // update the instance reset times
1629 sInstanceSaveManager
.Update();
1631 // And last, but not least handle the issued cli commands
1632 ProcessCliCommands();
1635 /// Send a packet to all players (except self if mentioned)
1636 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1638 SessionMap::const_iterator itr
;
1639 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1642 itr
->second
->GetPlayer() &&
1643 itr
->second
->GetPlayer()->IsInWorld() &&
1644 itr
->second
!= self
&&
1645 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1647 itr
->second
->SendPacket(packet
);
1654 class WorldWorldTextBuilder
1657 typedef std::vector
<WorldPacket
*> WorldPacketList
;
1658 explicit WorldWorldTextBuilder(int32 textId
, va_list* args
= NULL
) : i_textId(textId
), i_args(args
) {}
1659 void operator()(WorldPacketList
& data_list
, int32 loc_idx
)
1661 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
1665 // we need copy va_list before use or original va_list will corrupted
1667 va_copy(ap
,*i_args
);
1670 vsnprintf(str
,2048,text
, ap
);
1673 do_helper(data_list
,&str
[0]);
1676 do_helper(data_list
,(char*)text
);
1679 char* lineFromMessage(char*& pos
) { char* start
= strtok(pos
,"\n"); pos
= NULL
; return start
; }
1680 void do_helper(WorldPacketList
& data_list
, char* text
)
1684 while(char* line
= lineFromMessage(pos
))
1686 WorldPacket
* data
= new WorldPacket();
1688 uint32 lineLength
= (line
? strlen(line
) : 0) + 1;
1690 data
->Initialize(SMSG_MESSAGECHAT
, 100); // guess size
1691 *data
<< uint8(CHAT_MSG_SYSTEM
);
1692 *data
<< uint32(LANG_UNIVERSAL
);
1694 *data
<< uint32(0); // can be chat msg group or something
1696 *data
<< uint32(lineLength
);
1700 data_list
.push_back(data
);
1707 } // namespace MaNGOS
1709 /// Send a System Message to all players (except self if mentioned)
1710 void World::SendWorldText(int32 string_id
, ...)
1713 va_start(ap
, string_id
);
1715 MaNGOS::WorldWorldTextBuilder
wt_builder(string_id
, &ap
);
1716 MaNGOS::LocalizedPacketListDo
<MaNGOS::WorldWorldTextBuilder
> wt_do(wt_builder
);
1717 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1719 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
1722 wt_do(itr
->second
->GetPlayer());
1728 /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
1729 void World::SendGlobalText(const char* text
, WorldSession
*self
)
1733 // need copy to prevent corruption by strtok call in LineFromMessage original string
1734 char* buf
= strdup(text
);
1737 while(char* line
= ChatHandler::LineFromMessage(pos
))
1739 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
1740 SendGlobalMessage(&data
, self
);
1746 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
1747 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1749 SessionMap::const_iterator itr
;
1750 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1753 itr
->second
->GetPlayer() &&
1754 itr
->second
->GetPlayer()->IsInWorld() &&
1755 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
1756 itr
->second
!= self
&&
1757 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1759 itr
->second
->SendPacket(packet
);
1764 /// Send a System Message to all players in the zone (except self if mentioned)
1765 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
1768 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
1769 SendZoneMessage(zone
, &data
, self
,team
);
1772 /// Kick (and save) all players
1773 void World::KickAll()
1775 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
1777 // session not removed at kick and will removed in next update tick
1778 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1779 itr
->second
->KickPlayer();
1782 /// Kick (and save) all players with security level less `sec`
1783 void World::KickAllLess(AccountTypes sec
)
1785 // session not removed at kick and will removed in next update tick
1786 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1787 if(itr
->second
->GetSecurity() < sec
)
1788 itr
->second
->KickPlayer();
1791 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
1792 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
1794 loginDatabase
.escape_string(nameOrIP
);
1795 loginDatabase
.escape_string(reason
);
1796 std::string safe_author
=author
;
1797 loginDatabase
.escape_string(safe_author
);
1799 uint32 duration_secs
= TimeStringToSecs(duration
);
1800 QueryResult
*resultAccounts
= NULL
; //used for kicking
1802 ///- Update the database with ban information
1806 //No SQL injection as strings are escaped
1807 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
1808 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
1811 //No SQL injection as string is escaped
1812 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
1815 //No SQL injection as string is escaped
1816 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
1819 return BAN_SYNTAX_ERROR
;
1825 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
1827 return BAN_NOTFOUND
; // Nobody to ban
1830 ///- Disconnect all affected players (for IP it can be several)
1833 Field
* fieldsAccount
= resultAccounts
->Fetch();
1834 uint32 account
= fieldsAccount
->GetUInt32();
1838 //No SQL injection as strings are escaped
1839 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
1840 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
1843 if (WorldSession
* sess
= FindSession(account
))
1844 if(std::string(sess
->GetPlayerName()) != author
)
1847 while( resultAccounts
->NextRow() );
1849 delete resultAccounts
;
1853 /// Remove a ban from an account or IP address
1854 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
1858 loginDatabase
.escape_string(nameOrIP
);
1859 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
1864 if (mode
== BAN_ACCOUNT
)
1865 account
= accmgr
.GetId (nameOrIP
);
1866 else if (mode
== BAN_CHARACTER
)
1867 account
= objmgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
1872 //NO SQL injection as account is uint32
1873 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
1878 /// Update the game time
1879 void World::_UpdateGameTime()
1881 ///- update the time
1882 time_t thisTime
= time(NULL
);
1883 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
1884 m_gameTime
= thisTime
;
1886 ///- if there is a shutdown timer
1887 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
1889 ///- ... and it is overdue, stop the world (set m_stopEvent)
1890 if( m_ShutdownTimer
<= elapsed
)
1892 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1893 m_stopEvent
= true; // exist code already set
1895 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
1897 ///- ... else decrease it and if necessary display a shutdown countdown to the users
1900 m_ShutdownTimer
-= elapsed
;
1907 /// Shutdown the server
1908 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
1910 // ignore if server shutdown at next tick
1914 m_ShutdownMask
= options
;
1915 m_ExitCode
= exitcode
;
1917 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
1920 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1921 m_stopEvent
= true; // exist code already set
1923 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
1925 ///- Else set the shutdown timer and warn users
1928 m_ShutdownTimer
= time
;
1933 /// Display a shutdown message to the user(s)
1934 void World::ShutdownMsg(bool show
, Player
* player
)
1936 // not show messages for idle shutdown mode
1937 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
1940 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
1942 (m_ShutdownTimer
< 10) ||
1943 // < 30 sec; every 5 sec
1944 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
1945 // < 5 min ; every 1 min
1946 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
1947 // < 30 min ; every 5 min
1948 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
1949 // < 12 h ; every 1 h
1950 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
1951 // > 12 h ; every 12 h
1952 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
1954 std::string str
= secsToTimeString(m_ShutdownTimer
);
1956 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
1958 SendServerMessage(msgid
,str
.c_str(),player
);
1959 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
1963 /// Cancel a planned server shutdown
1964 void World::ShutdownCancel()
1966 // nothing cancel or too later
1967 if(!m_ShutdownTimer
|| m_stopEvent
)
1970 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
1973 m_ShutdownTimer
= 0;
1974 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
1975 SendServerMessage(msgid
);
1977 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
1980 /// Send a server message to the user(s)
1981 void World::SendServerMessage(ServerMessageType type
, const char *text
, Player
* player
)
1983 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
1984 data
<< uint32(type
);
1985 if(type
<= SERVER_MSG_STRING
)
1989 player
->GetSession()->SendPacket(&data
);
1991 SendGlobalMessage( &data
);
1994 void World::UpdateSessions( uint32 diff
)
1996 ///- Add new sessions
1998 while(addSessQueue
.next(sess
))
2001 ///- Then send an update signal to remaining ones
2002 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2010 ///- and remove not active sessions from the list
2011 if(!itr
->second
->Update(diff
)) // As interval = 0
2013 RemoveQueuedPlayer (itr
->second
);
2015 m_sessions
.erase(itr
);
2020 // This handles the issued and queued CLI commands
2021 void World::ProcessCliCommands()
2023 CliCommandHolder::Print
* zprint
= NULL
;
2025 CliCommandHolder
* command
;
2026 while (cliCmdQueue
.next(command
))
2028 sLog
.outDebug("CLI command under processing...");
2029 zprint
= command
->m_print
;
2030 CliHandler(zprint
).ParseCommands(command
->m_command
);
2034 // print the console message here so it looks right
2039 void World::InitResultQueue()
2041 m_resultQueue
= new SqlResultQueue
;
2042 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2045 void World::UpdateResultQueue()
2047 m_resultQueue
->Update();
2050 void World::UpdateRealmCharCount(uint32 accountId
)
2052 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2053 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2056 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2058 if (resultCharCount
)
2060 Field
*fields
= resultCharCount
->Fetch();
2061 uint32 charCount
= fields
[0].GetUInt32();
2062 delete resultCharCount
;
2063 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2064 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2068 void World::InitDailyQuestResetTime()
2070 time_t mostRecentQuestTime
;
2072 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2075 Field
*fields
= result
->Fetch();
2077 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2081 mostRecentQuestTime
= 0;
2083 // client built-in time for reset is 6:00 AM
2084 // FIX ME: client not show day start time
2085 time_t curTime
= time(NULL
);
2086 tm localTm
= *localtime(&curTime
);
2087 localTm
.tm_hour
= 6;
2091 // current day reset time
2092 time_t curDayResetTime
= mktime(&localTm
);
2094 // last reset time before current moment
2095 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2097 // need reset (if we have quest time before last reset time (not processed by some reason)
2098 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2099 m_NextDailyQuestReset
= mostRecentQuestTime
;
2102 // plan next reset time
2103 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2107 void World::ResetDailyQuests()
2109 sLog
.outDetail("Daily quests reset for all characters.");
2110 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2111 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2112 if(itr
->second
->GetPlayer())
2113 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2116 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2118 if(limit
< -SEC_ADMINISTRATOR
)
2119 limit
= -SEC_ADMINISTRATOR
;
2122 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2124 m_playerLimit
= limit
;
2127 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2130 void World::UpdateMaxSessionCounters()
2132 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2133 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2136 void World::LoadDBVersion()
2138 QueryResult
* result
= WorldDatabase
.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
2141 Field
* fields
= result
->Fetch();
2143 m_DBVersion
= fields
[0].GetCppString();
2144 m_CreatureEventAIVersion
= fields
[1].GetCppString();
2146 // will be overwrite by config values if different and non-0
2147 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = fields
[2].GetUInt32();
2151 if(m_DBVersion
.empty())
2152 m_DBVersion
= "Unknown world database.";
2154 if(m_CreatureEventAIVersion
.empty())
2155 m_CreatureEventAIVersion
= "Unknown creature EventAI.";