2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
46 #include "Traveller.h"
47 #include "VMapFactory.h"
51 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
55 1.25f
, // MOVE_RUN_BACK
56 4.722222f
, // MOVE_SWIM
57 4.5f
, // MOVE_SWIM_BACK
58 3.141594f
, // MOVE_TURN_RATE
60 4.5f
, // MOVE_FLIGHT_BACK
61 3.14f
// MOVE_PITCH_RATE
64 // Used for prepare can/can`t triggr aura
65 static bool InitTriggerAuraData();
66 // Define can trigger auras
67 static bool isTriggerAura
[TOTAL_AURAS
];
68 // Define can`t trigger auras (need for disable second trigger)
69 static bool isNonTriggerAura
[TOTAL_AURAS
];
71 static bool procPrepared
= InitTriggerAuraData();
74 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
76 m_objectType
|= TYPEMASK_UNIT
;
77 m_objectTypeId
= TYPEID_UNIT
;
79 m_updateFlag
= (UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
81 m_attackTimer
[BASE_ATTACK
] = 0;
82 m_attackTimer
[OFF_ATTACK
] = 0;
83 m_attackTimer
[RANGED_ATTACK
] = 0;
84 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
85 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
86 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
94 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
95 m_currentSpells
[i
] = NULL
;
99 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
102 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
104 //m_AurasCheck = 2000;
105 //m_removeAuraTimer = 4;
106 m_AurasUpdateIterator
= m_Auras
.end();
108 m_Visibility
= VISIBILITY_ON
;
110 m_detectInvisibilityMask
= 0;
111 m_invisibilityMask
= 0;
113 m_ShapeShiftFormSpellId
= 0;
114 m_canModifyStats
= false;
116 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
117 m_spellImmune
[i
].clear();
118 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
120 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
121 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
123 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
125 // implement 50% base damage from offhand
126 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
128 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
130 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
131 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
133 for (int i
= 0; i
< MAX_STATS
; ++i
)
134 m_createStats
[i
] = 0.0f
;
137 m_modMeleeHitChance
= 0.0f
;
138 m_modRangedHitChance
= 0.0f
;
139 m_modSpellHitChance
= 0.0f
;
140 m_baseSpellCritChance
= 5;
143 m_lastManaUseTimer
= 0;
145 //m_victimThreat = 0.0f;
146 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
147 m_threatModifier
[i
] = 1.0f
;
149 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
150 m_speed_rate
[i
] = 1.0f
;
154 // remove aurastates allowing special moves
155 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
156 m_reactiveTimer
[i
] = 0;
161 // set current spells as deletable
162 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
164 if (m_currentSpells
[i
])
166 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
167 m_currentSpells
[i
] = NULL
;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo
) delete m_charmInfo
;
177 void Unit::Update( uint32 p_time
)
182 /*if(p_time > m_AurasCheck)
187 m_AurasCheck -= p_time;*/
189 // WARNING! Order of execution here is important, do not change.
190 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
191 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
192 m_Events
.Update( p_time
);
193 _UpdateSpells( p_time
);
195 if (m_lastManaUseTimer
)
197 if (p_time
>= m_lastManaUseTimer
)
198 m_lastManaUseTimer
= 0;
200 m_lastManaUseTimer
-= p_time
;
203 // really delete auras "deleted" while processing its ApplyModify code
204 for(AuraList::const_iterator itr
= m_deletedAuras
.begin(); itr
!= m_deletedAuras
.begin(); ++itr
)
206 m_deletedAuras
.clear();
208 // update combat timer only for players and pets
209 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
211 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
212 // targets without stopping half way there and running off.
213 // These flags are reset after target dies or another command is given.
214 if( m_HostilRefManager
.isEmpty() )
216 // m_CombatTimer set at aura start and it will be freeze until aura removing
217 if ( m_CombatTimer
<= p_time
)
220 m_CombatTimer
-= p_time
;
224 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
226 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
229 // update abilities available only for fraction of time
230 UpdateReactives( p_time
);
232 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
233 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
234 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
236 i_motionMaster
.UpdateMotion(p_time
);
239 bool Unit::haveOffhandWeapon() const
241 if(GetTypeId() == TYPEID_PLAYER
)
242 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
247 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, MonsterMovementFlags flags
, uint32 Time
, Player
* player
)
249 float moveTime
= Time
;
251 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
252 data
.append(GetPackGUID());
253 data
<< uint8(0); // new in 3.1
254 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
255 data
<< uint32(getMSTime());
257 data
<< uint8(type
); // unknown
260 case 0: // normal packet
262 case 1: // stop packet (raw pos?)
263 SendMessageToSet( &data
, true );
265 case 2: // facing spot, not used currently
270 case 3: // not used currently
271 data
<< uint64(0); // probably target guid (facing target?)
273 case 4: // not used currently
274 data
<< float(0); // facing angle
278 data
<< uint32(flags
);
280 if(flags
& MONSTER_MOVE_WALK
)
283 data
<< uint32(moveTime
); // Time in between points
284 data
<< uint32(1); // 1 single waypoint
285 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
288 player
->GetSession()->SendPacket(&data
);
290 SendMessageToSet( &data
, true );
293 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, MonsterMovementFlags flags
)
295 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
297 uint32 pathSize
= end
- start
;
299 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize
*4*3) );
300 data
.append(GetPackGUID());
302 data
<< GetPositionX();
303 data
<< GetPositionY();
304 data
<< GetPositionZ();
305 data
<< uint32(getMSTime());
307 data
<< uint32(flags
);
308 data
<< uint32(traveltime
);
309 data
<< uint32(pathSize
);
310 data
.append((char*)path
.GetNodes(start
), pathSize
* 4 * 3);
311 SendMessageToSet(&data
, true);
314 void Unit::BuildHeartBeatMsg(WorldPacket
*data
) const
316 MovementFlags move_flags
= GetTypeId()==TYPEID_PLAYER
317 ? ((Player
const*)this)->m_movementInfo
.GetMovementFlags()
320 data
->Initialize(MSG_MOVE_HEARTBEAT
, 32);
321 data
->append(GetPackGUID());
322 *data
<< uint32(move_flags
); // movement flags
323 *data
<< uint16(0); // 2.3.0
324 *data
<< uint32(getMSTime()); // time
325 *data
<< float(GetPositionX());
326 *data
<< float(GetPositionY());
327 *data
<< float(GetPositionZ());
328 *data
<< float(GetOrientation());
332 void Unit::resetAttackTimer(WeaponAttackType type
)
334 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
337 bool Unit::canReachWithAttack(Unit
*pVictim
) const
340 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
343 return IsWithinDistInMap(pVictim
, reach
);
346 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
348 if (auraType
>= TOTAL_AURAS
) return;
349 AuraList::const_iterator iter
, next
;
350 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
357 RemoveAurasDueToSpell((*iter
)->GetId());
358 if (!m_modAuras
[auraType
].empty())
359 next
= m_modAuras
[auraType
].begin();
366 bool Unit::HasAuraType(AuraType auraType
) const
368 return (!m_modAuras
[auraType
].empty());
371 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
372 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
374 if(!HasAuraType(auraType
))
377 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
378 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
379 float chance
= float(damage
) / max_dmg
* 100.0f
;
380 if (roll_chance_f(chance
))
381 RemoveSpellsCausingAura(auraType
);
384 void Unit::DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
)
386 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
394 //You don't lose health from damage taken from another player while in a sanctuary
395 //You still see it in the combat log though
396 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
398 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
399 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
407 uint32 originalDamage
= damage
;
409 //Script Event damage Deal
410 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
411 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
412 //Script Event damage taken
413 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
414 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
416 if(absorb
&& originalDamage
> damage
)
417 absorb
+= (originalDamage
- damage
);
420 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
422 // remove affects from victim (including from 0 damage and DoTs)
424 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
426 // remove affects from attacker at any non-DoT damage (including 0 damage)
427 if( damagetype
!= DOT
)
429 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
430 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
433 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
435 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
436 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
441 // Rage from physical damage received .
442 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
443 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
447 if (!spellProto
|| !IsSpellHaveAura(spellProto
,SPELL_AURA_MOD_FEAR
))
448 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
449 // root type spells do not dispel the root effect
450 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsSpellHaveAura(spellProto
,SPELL_AURA_MOD_ROOT
)))
451 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
453 // no xp,health if type 8 /critters/
454 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
456 pVictim
->setDeathState(JUST_DIED
);
457 pVictim
->SetHealth(0);
459 // allow loot only if has loot_id in creature_template
460 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
461 if(cInfo
&& cInfo
->lootid
)
462 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
464 // some critters required for quests (need normal entry instead possible heroic in any cases)
465 if(GetTypeId() == TYPEID_PLAYER
)
466 if(CreatureInfo
const* normalInfo
= objmgr
.GetCreatureTemplate(pVictim
->GetEntry()))
467 ((Player
*)this)->KilledMonster(normalInfo
,pVictim
->GetGUID());
472 DEBUG_LOG("DealDamageStart");
474 uint32 health
= pVictim
->GetHealth();
475 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
477 // duel ends when player has 1 or less hp
478 bool duel_hasEnded
= false;
479 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
481 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
482 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
485 duel_hasEnded
= true;
488 if(pVictim
!= this && damagetype
!= DOT
)
490 SetInCombatWith(pVictim
);
491 pVictim
->SetInCombatWith(this);
493 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
494 SetContestedPvP(attackedPlayer
);
497 // Rage from Damage made (only from direct weapon damage)
498 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
500 uint32 weaponSpeedHitFactor
;
502 switch(cleanDamage
->attackType
)
506 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
507 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
509 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
511 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
517 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
518 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
520 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
522 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
531 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
533 Player
*killer
= ((Player
*)this);
535 // in bg, count dmg if victim is also a player
536 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
538 if (BattleGround
*bg
= killer
->GetBattleGround())
540 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
541 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
545 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
546 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
549 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
550 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
552 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
553 ((Creature
*)pVictim
)->SetLootRecipient(this);
555 if (health
<= damage
)
557 DEBUG_LOG("DealDamage: victim just died");
559 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
560 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
562 // find player: owner of controlled `this` or `this` itself maybe
563 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
565 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
566 player
= ((Creature
*)pVictim
)->GetLootRecipient();
567 // Reward player, his pets, and group/raid members
568 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
569 if(player
&& player
!=pVictim
)
571 player
->RewardPlayerAndGroupAtKill(pVictim
);
572 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
575 DEBUG_LOG("DealDamageAttackStop");
578 pVictim
->CombatStop();
579 pVictim
->getHostilRefManager().deleteReferences();
581 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
583 // if talent known but not triggered (check priest class for speedup check)
584 Aura
* spiritOfRedemtionTalentReady
= NULL
;
585 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
586 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
588 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
589 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
591 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
593 spiritOfRedemtionTalentReady
= *itr
;
599 DEBUG_LOG("SET JUST_DIED");
600 if(!spiritOfRedemtionTalentReady
)
601 pVictim
->setDeathState(JUST_DIED
);
603 DEBUG_LOG("DealDamageHealth1");
605 if(spiritOfRedemtionTalentReady
)
607 // save value before aura remove
608 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
610 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
612 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
613 pVictim
->RemoveAllAurasOnDeath();
615 // restore for use at real death
616 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
618 // FORM_SPIRITOFREDEMPTION and related auras
619 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
622 pVictim
->SetHealth(0);
624 // remember victim PvP death for corpse type and corpse reclaim delay
625 // at original death (not at SpiritOfRedemtionTalent timeout)
626 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
627 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
629 // Call KilledUnit for creatures
630 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
631 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
634 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
636 if (GetTypeId() == TYPEID_UNIT
)
637 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
638 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
639 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
642 // 10% durability loss on death
643 // clean InHateListOf
644 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
646 // only if not player and not controlled by player pet. And not at BG
647 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
649 DEBUG_LOG("We are dead, loosing 10 percents durability");
650 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
651 // durability lost message
652 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
653 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
656 else // creature died
658 DEBUG_LOG("DealDamageNotPlayer");
659 Creature
*cVictim
= (Creature
*)pVictim
;
661 if(!cVictim
->isPet())
663 cVictim
->DeleteThreatList();
664 // only lootable if it has loot or can drop gold
665 if(cVictim
->GetCreatureInfo()->lootid
|| cVictim
->GetCreatureInfo()->maxgold
> 0)
666 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
668 cVictim
->lootForBody
= true; // needed for skinning
670 // Call creature just died function
672 cVictim
->AI()->JustDied(this);
674 // Dungeon specific stuff, only applies to players killing creatures
675 if(cVictim
->GetInstanceId())
677 Map
*m
= cVictim
->GetMap();
678 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
679 // TODO: do instance binding anyway if the charmer/owner is offline
681 if(m
->IsDungeon() && creditedPlayer
)
683 if(m
->IsRaid() || m
->IsHeroic())
685 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
686 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
690 // the reset time is set but not added to the scheduler
691 // until the players leave the instance
692 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
693 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
694 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
700 // last damage from non duel opponent or opponent controlled creature
703 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
704 Player
*he
= (Player
*)pVictim
;
708 he
->duel
->opponent
->CombatStopWithPets(true);
709 he
->CombatStopWithPets(true);
711 he
->DuelComplete(DUEL_INTERUPTED
);
714 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
715 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
717 Player
*killed
= ((Player
*)pVictim
);
718 if(BattleGround
*bg
= killed
->GetBattleGround())
720 bg
->HandleKillPlayer(killed
, player
);
721 //later we can add support for creature->player kills here i'm
722 //not sure, but i guess those kills also get counted in av
723 //else if(GetTypeId() == TYPEID_UNIT)
724 // bg->HandleKillPlayer(killed,(Creature*)this);
727 else // if (health <= damage)
729 DEBUG_LOG("DealDamageAlive");
731 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
732 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
734 pVictim
->ModifyHealth(- (int32
)damage
);
736 if(damagetype
!= DOT
)
740 // if not have main target then attack state with target (including AI call)
741 //start melee attacks only after melee hit
742 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
745 // if damage pVictim call AI reaction
746 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
747 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
750 // polymorphed and other negative transformed cases
751 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
752 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
754 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
756 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
757 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
759 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
761 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
762 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
764 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
766 else // victim is a player
768 // Rage from damage received
769 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
771 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
772 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
775 // random durability for items (HIT TAKEN)
776 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
778 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
779 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
783 if(GetTypeId()==TYPEID_PLAYER
)
785 // random durability for items (HIT DONE)
786 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
788 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
789 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
793 // TODO: Store auras by interrupt flag to speed this up.
794 AuraMap
& vAuras
= pVictim
->GetAuras();
795 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
797 const SpellEntry
*se
= i
->second
->GetSpellProto();
799 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
801 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
804 if (se
->procFlags
& (1<<3))
806 if (!roll_chance_i(se
->procChance
))
811 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
812 // FIXME: this may cause the auras with proc chance to be rerolled several times
813 next
= vAuras
.begin();
818 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
820 if( damagetype
!= DOT
)
822 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
824 // skip channeled spell (processed differently below)
825 if (i
== CURRENT_CHANNELED_SPELL
)
828 if(Spell
* spell
= pVictim
->GetCurrentSpell(CurrentSpellTypes(i
)))
830 if(spell
->getState() == SPELL_STATE_PREPARING
)
832 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
833 pVictim
->InterruptSpell(CurrentSpellTypes(i
));
841 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
843 if (spell
->getState() == SPELL_STATE_CASTING
)
845 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
846 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
848 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
849 spell
->DelayedChannel();
851 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
853 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
854 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
857 else if (spell
->getState() == SPELL_STATE_DELAYED
)
858 // break channeled spell in delayed state on damage
860 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
861 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
866 // last damage from duel opponent
869 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
870 Player
*he
= (Player
*)pVictim
;
876 he
->duel
->opponent
->CombatStopWithPets(true);
877 he
->CombatStopWithPets(true);
879 he
->CastSpell(he
, 7267, true); // beg
880 he
->DuelComplete(DUEL_WON
);
884 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
889 void Unit::CastStop(uint32 except_spellid
)
891 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
892 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
893 InterruptSpell(CurrentSpellTypes(i
),false);
896 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
898 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
902 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
906 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
909 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
913 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
918 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
920 if(!originalCaster
&& triggeredByAura
)
921 originalCaster
= triggeredByAura
->GetCasterGUID();
923 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
925 SpellCastTargets targets
;
926 targets
.setUnitTarget( Victim
);
927 spell
->m_CastItem
= castItem
;
928 spell
->prepare(&targets
, triggeredByAura
);
931 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
933 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
937 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
941 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
944 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
948 sLog
.outError("CastCustomSpell: unknown spell");
953 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
955 if(!originalCaster
&& triggeredByAura
)
956 originalCaster
= triggeredByAura
->GetCasterGUID();
958 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
961 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
964 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
967 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
969 SpellCastTargets targets
;
970 targets
.setUnitTarget( Victim
);
971 spell
->m_CastItem
= castItem
;
972 spell
->prepare(&targets
, triggeredByAura
);
975 // used for scripting
976 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
978 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
982 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
986 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
989 // used for scripting
990 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
994 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
999 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
1001 if(!originalCaster
&& triggeredByAura
)
1002 originalCaster
= triggeredByAura
->GetCasterGUID();
1004 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
1006 SpellCastTargets targets
;
1007 targets
.setDestination(x
, y
, z
);
1008 spell
->m_CastItem
= castItem
;
1009 spell
->prepare(&targets
, triggeredByAura
);
1012 // Obsolete func need remove, here only for comotability vs another patches
1013 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
1015 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
1016 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
1017 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
1018 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
1019 SendSpellNonMeleeDamageLog(&damageInfo
);
1020 DealSpellDamage(&damageInfo
, true);
1021 return damageInfo
.damage
;
1024 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
1026 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
1027 Unit
*pVictim
= damageInfo
->target
;
1032 if(!this || !pVictim
)
1034 if(!this->isAlive() || !pVictim
->isAlive())
1037 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1038 // Check spell crit chance
1039 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1040 bool blocked
= false;
1042 switch (spellInfo
->DmgClass
)
1044 // Melee and Ranged Spells
1045 case SPELL_DAMAGE_CLASS_RANGED
:
1046 case SPELL_DAMAGE_CLASS_MELEE
:
1049 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1051 //Calculate armor mitigation
1052 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1053 // Get blocked status
1054 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1059 // Calculate damage bonus
1060 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1064 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1066 // Calculate crit bonus
1067 uint32 crit_bonus
= damage
;
1068 // Apply crit_damage bonus for melee spells
1069 if(Player
* modOwner
= GetSpellModOwner())
1070 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1071 damage
+= crit_bonus
;
1073 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1074 int32 critPctDamageMod
=0;
1075 if(attackType
== RANGED_ATTACK
)
1076 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1079 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1080 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1082 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1083 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1085 if (critPctDamageMod
!=0)
1086 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1088 // Resilience - reduce crit damage
1089 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1090 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1092 // Spell weapon based damage CAN BE crit & blocked at same time
1095 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1096 if (damage
< damageInfo
->blocked
)
1097 damageInfo
->blocked
= damage
;
1098 damage
-=damageInfo
->blocked
;
1103 case SPELL_DAMAGE_CLASS_NONE
:
1104 case SPELL_DAMAGE_CLASS_MAGIC
:
1106 // Calculate damage bonus
1107 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1108 // If crit add critical bonus
1111 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1112 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1113 // Resilience - reduce crit damage
1114 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1115 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1121 // Calculate absorb resist
1124 // lookup absorb/resist ignore auras on caster for spell
1125 bool ignore
= false;
1126 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1127 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1128 if ((*i
)->isAffectedOnSpell(spellInfo
))
1136 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1137 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1142 damageInfo
->damage
= damage
;
1145 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1150 Unit
*pVictim
= damageInfo
->target
;
1152 if(!this || !pVictim
)
1155 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1158 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1159 if (spellProto
== NULL
)
1161 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1165 //You don't lose health from damage taken from another player while in a sanctuary
1166 //You still see it in the combat log though
1167 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1169 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1170 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1174 // Call default DealDamage
1175 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1176 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1179 //TODO for melee need create structure as in
1180 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1182 damageInfo
->attacker
= this;
1183 damageInfo
->target
= pVictim
;
1184 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1185 damageInfo
->attackType
= attackType
;
1186 damageInfo
->damage
= 0;
1187 damageInfo
->cleanDamage
= 0;
1188 damageInfo
->absorb
= 0;
1189 damageInfo
->resist
= 0;
1190 damageInfo
->blocked_amount
= 0;
1192 damageInfo
->TargetState
= 0;
1193 damageInfo
->HitInfo
= 0;
1194 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1195 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1196 damageInfo
->procEx
= PROC_EX_NONE
;
1197 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1199 if(!this || !pVictim
)
1201 if(!this->isAlive() || !pVictim
->isAlive())
1204 // Select HitInfo/procAttacker/procVictim flag based on attack type
1208 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1209 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1210 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1213 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1214 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1215 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1218 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1219 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1220 damageInfo
->HitInfo
= 0x08;// test
1226 // Physical Immune check
1227 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1229 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1230 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1232 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1233 damageInfo
->damage
= 0;
1234 damageInfo
->cleanDamage
= 0;
1237 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1238 // Add melee damage bonus
1239 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1240 // Calculate armor reduction
1241 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1242 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1244 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1246 // Disable parry or dodge for ranged attack
1247 if(damageInfo
->attackType
== RANGED_ATTACK
)
1249 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1250 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1253 switch(damageInfo
->hitOutCome
)
1255 case MELEE_HIT_EVADE
:
1257 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1258 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1260 damageInfo
->procEx
|=PROC_EX_EVADE
;
1261 damageInfo
->damage
= 0;
1262 damageInfo
->cleanDamage
= 0;
1265 case MELEE_HIT_MISS
:
1267 damageInfo
->HitInfo
|= HITINFO_MISS
;
1268 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1270 damageInfo
->procEx
|=PROC_EX_MISS
;
1271 damageInfo
->damage
= 0;
1272 damageInfo
->cleanDamage
= 0;
1275 case MELEE_HIT_NORMAL
:
1276 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1277 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1279 case MELEE_HIT_CRIT
:
1281 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1282 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1284 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1286 damageInfo
->damage
+= damageInfo
->damage
;
1288 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1289 if(damageInfo
->attackType
== RANGED_ATTACK
)
1290 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1293 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1294 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1297 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1299 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1300 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1302 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1304 // Resilience - reduce crit damage
1305 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1307 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1308 damageInfo
->damage
-= resilienceReduction
;
1309 damageInfo
->cleanDamage
+= resilienceReduction
;
1313 case MELEE_HIT_PARRY
:
1314 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1315 damageInfo
->procEx
|=PROC_EX_PARRY
;
1316 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1317 damageInfo
->damage
= 0;
1320 case MELEE_HIT_DODGE
:
1321 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1322 damageInfo
->procEx
|=PROC_EX_DODGE
;
1323 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1324 damageInfo
->damage
= 0;
1326 case MELEE_HIT_BLOCK
:
1328 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1329 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1330 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1331 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1332 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1334 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1335 damageInfo
->blocked_amount
= damageInfo
->damage
;
1337 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1338 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1341 case MELEE_HIT_GLANCING
:
1343 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1344 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1345 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1346 float reducePercent
= 1.0f
; //damage factor
1347 // calculate base values and mods
1348 float baseLowEnd
= 1.3f
;
1349 float baseHighEnd
= 1.2f
;
1350 switch(getClass()) // lowering base values for casters
1358 baseHighEnd
-= 0.3f
;
1362 float maxLowEnd
= 0.6f
;
1363 switch(getClass()) // upper for melee classes
1367 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1371 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1372 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1373 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1375 // apply max/min bounds
1376 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1378 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1381 if ( highEnd
< 0.2f
) //high end limits
1383 if ( highEnd
> 0.99f
)
1386 if(lowEnd
> highEnd
) // prevent negative range size
1389 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1391 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1392 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1395 case MELEE_HIT_CRUSHING
:
1397 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1398 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1399 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1400 // 150% normal damage
1401 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1409 // Calculate absorb resist
1410 if(int32(damageInfo
->damage
) > 0)
1412 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1413 // Calculate absorb & resists
1414 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1415 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1416 if (damageInfo
->absorb
)
1418 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1419 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1421 if (damageInfo
->resist
)
1422 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1425 else // Umpossible get negative result but....
1426 damageInfo
->damage
= 0;
1429 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1431 if (damageInfo
==0) return;
1432 Unit
*pVictim
= damageInfo
->target
;
1434 if(!this || !pVictim
)
1437 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1440 //You don't lose health from damage taken from another player while in a sanctuary
1441 //You still see it in the combat log though
1442 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1444 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1445 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1449 // Hmmmm dont like this emotes client must by self do all animations
1450 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1451 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1452 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1453 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1455 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1457 // Get attack timers
1458 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1459 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1460 // Reduce attack time
1461 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1463 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1464 float percent60
= 3.0f
* percent20
;
1465 if(offtime
> percent20
&& offtime
<= percent60
)
1467 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1469 else if(offtime
> percent60
)
1471 offtime
-= 2.0f
* percent20
;
1472 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1477 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1478 float percent60
= 3.0f
* percent20
;
1479 if(basetime
> percent20
&& basetime
<= percent60
)
1481 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1483 else if(basetime
> percent60
)
1485 basetime
-= 2.0f
* percent20
;
1486 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1491 // Call default DealDamage
1492 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1493 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1495 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1496 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1497 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1499 // -probability is between 0% and 40%
1501 float Probability
= 20.0f
;
1503 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1504 if( pVictim
->getLevel() < 30 )
1505 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1507 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1508 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1510 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1512 if(Probability
> 40.0f
)
1513 Probability
= 40.0f
;
1515 if(roll_chance_f(Probability
))
1516 CastSpell(pVictim
, 1604, true);
1520 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1522 // on weapon hit casts
1523 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1524 ((Player
*)this)->CastItemCombatSpell(pVictim
, damageInfo
->attackType
);
1526 // victim's damage shield
1527 std::set
<Aura
*> alreadyDone
;
1528 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1529 for(AuraList::const_iterator i
= vDamageShields
.begin(); i
!= vDamageShields
.end();)
1531 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1533 alreadyDone
.insert(*i
);
1534 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1535 SpellEntry
const *i_spellProto
= (*i
)->GetSpellProto();
1536 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1539 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1540 //damage-=absorb + resist;
1542 pVictim
->DealDamageMods(this,damage
,NULL
);
1544 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1545 data
<< uint64(pVictim
->GetGUID());
1546 data
<< uint64(GetGUID());
1547 data
<< uint32(i_spellProto
->Id
);
1548 data
<< uint32(damage
); // Damage
1549 data
<< uint32(0); // Overkill
1550 data
<< uint32(i_spellProto
->SchoolMask
);
1551 pVictim
->SendMessageToSet(&data
, true );
1553 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(i_spellProto
), i_spellProto
, true);
1555 i
= vDamageShields
.begin();
1564 void Unit::HandleEmoteCommand(uint32 anim_id
)
1566 WorldPacket
data( SMSG_EMOTE
, 4 + 8 );
1567 data
<< uint32(anim_id
);
1568 data
<< uint64(GetGUID());
1569 SendMessageToSet(&data
, true);
1572 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1574 uint32 newdamage
= 0;
1575 float armor
= pVictim
->GetArmor();
1577 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1578 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1580 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1581 if (GetTypeId()==TYPEID_PLAYER
)
1582 armor
*= 1.0f
- ((Player
*)this)->GetArmorPenetrationPct() / 100.0f
;
1587 float levelModifier
= getLevel();
1588 if (levelModifier
> 59)
1589 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1591 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1592 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1594 if (tmpvalue
< 0.0f
)
1596 if (tmpvalue
> 0.75f
)
1599 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1601 return (newdamage
> 1) ? newdamage
: 1;
1604 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1606 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1609 // Magic damage, check for resists
1610 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1612 // Get base victim resistance for school
1613 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1614 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1615 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1617 tmpvalue2
*= (float)(0.15f
/ getLevel());
1618 if (tmpvalue2
< 0.0f
)
1620 if (tmpvalue2
> 0.75f
)
1622 uint32 ran
= urand(0, 100);
1623 uint32 faq
[4] = {24,6,4,6};
1626 for (uint8 i
= 0; i
< 4; ++i
)
1628 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1634 if (damagetype
== DOT
&& m
== 4)
1635 *resist
+= uint32(damage
- 1);
1637 *resist
+= uint32(damage
* m
/ 4);
1638 if(*resist
> damage
)
1644 int32 RemainingDamage
= damage
- *resist
;
1646 // Get unit state (need for some absorb check)
1647 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1648 // Reflect damage spells (not cast any damage spell in aura lookup)
1649 uint32 reflectSpell
= 0;
1650 int32 reflectDamage
= 0;
1651 Aura
* reflectTriggeredBy
= NULL
; // expected as not expired at reflect as in current cases
1652 // Death Prevention Aura
1653 SpellEntry
const* preventDeathSpell
= NULL
;
1654 int32 preventDeathAmount
= 0;
1655 // Need remove expired auras after
1656 bool existExpired
= false;
1657 // absorb without mana cost
1658 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1659 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1661 Modifier
* mod
= (*i
)->GetModifier();
1662 if (!(mod
->m_miscvalue
& schoolMask
))
1665 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1667 // Max Amount can be absorbed by this aura
1668 int32 currentAbsorb
= mod
->m_amount
;
1670 // Found empty aura (impossible but..)
1671 if (currentAbsorb
<=0)
1673 existExpired
= true;
1676 // Handle custom absorb auras
1677 // TODO: try find better way
1678 switch(spellProto
->SpellFamilyName
)
1680 case SPELLFAMILY_GENERIC
:
1683 if (spellProto
->SpellIconID
== 3066)
1685 //reduces all damage taken while stun, fear or silence
1686 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1687 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1691 if (spellProto
->SpellIconID
== 2115)
1693 // while affected by Stun and Fear
1694 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1695 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1699 if (spellProto
->SpellIconID
== 3006)
1701 // You have a chance equal to your Parry chance
1702 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1703 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1704 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1707 // Reflective Shield (Lady Malande boss)
1708 if (spellProto
->Id
== 41475)
1710 if(RemainingDamage
< currentAbsorb
)
1711 reflectDamage
= RemainingDamage
/ 2;
1713 reflectDamage
= currentAbsorb
/ 2;
1714 reflectSpell
= 33619;
1715 reflectTriggeredBy
= *i
;
1718 if (spellProto
->Id
== 39228 || // Argussian Compass
1719 spellProto
->Id
== 60218) // Essence of Gossamer
1721 // Max absorb stored in 1 dummy effect
1722 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1723 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1728 case SPELLFAMILY_DRUID
:
1731 if (spellProto
->SpellIconID
== 2253)
1733 //reduces all damage taken while Stunned
1734 if (unitflag
& UNIT_FLAG_STUNNED
)
1735 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1740 case SPELLFAMILY_ROGUE
:
1742 // Cheat Death (make less prio with Guardian Spirit case)
1743 if (!preventDeathSpell
&& spellProto
->SpellIconID
== 2109 &&
1744 pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1745 !((Player
*)pVictim
)->HasSpellCooldown(31231) &&
1746 // Only if no cooldown
1747 roll_chance_i((*i
)->GetModifier()->m_amount
))
1750 preventDeathSpell
= (*i
)->GetSpellProto();
1755 case SPELLFAMILY_PRIEST
:
1758 if (spellProto
->SpellIconID
== 2873)
1760 preventDeathSpell
= (*i
)->GetSpellProto();
1761 preventDeathAmount
= (*i
)->GetModifier()->m_amount
;
1765 // Reflective Shield
1766 if (spellProto
->SpellFamilyFlags
== 0x1)
1768 if (pVictim
== this)
1770 Unit
* caster
= (*i
)->GetCaster();
1773 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1774 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1776 switch((*k
)->GetModifier()->m_miscvalue
)
1778 case 5065: // Rank 1
1779 case 5064: // Rank 2
1781 if(RemainingDamage
>= currentAbsorb
)
1782 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1784 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1785 reflectSpell
= 33619;
1786 reflectTriggeredBy
= *i
;
1795 case SPELLFAMILY_SHAMAN
:
1798 if (spellProto
->SpellIconID
== 3066)
1800 //reduces all damage taken while stun, fear or silence
1801 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1802 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1807 case SPELLFAMILY_DEATHKNIGHT
:
1810 if (spellProto
->SpellIconID
== 1958)
1812 // TODO: absorb only while transform
1815 // Anti-Magic Shell (on self)
1816 if (spellProto
->Id
== 48707)
1818 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1819 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1820 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1821 int32 regen
= absorbed
* 2 / 10;
1822 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, NULL
, NULL
, true, NULL
, *i
);
1823 RemainingDamage
-= absorbed
;
1826 // Anti-Magic Shell (on single party/raid member)
1827 if (spellProto
->Id
== 50462)
1829 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1833 if (spellProto
->Id
== 50461)
1835 Unit
* caster
= (*i
)->GetCaster();
1838 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1839 int32 canabsorb
= caster
->GetHealth();
1840 if (canabsorb
< absorbed
)
1841 absorbed
= canabsorb
;
1843 RemainingDamage
-= absorbed
;
1845 uint32 ab_damage
= absorbed
;
1846 DealDamageMods(caster
,ab_damage
,NULL
);
1847 DealDamage(caster
, ab_damage
, NULL
, damagetype
, schoolMask
, 0, false);
1856 // currentAbsorb - damage can be absorbed by shield
1857 // If need absorb less damage
1858 if (RemainingDamage
< currentAbsorb
)
1859 currentAbsorb
= RemainingDamage
;
1861 RemainingDamage
-= currentAbsorb
;
1863 // Reduce shield amount
1864 mod
->m_amount
-=currentAbsorb
;
1865 // Need remove it later
1866 if (mod
->m_amount
<=0)
1867 existExpired
= true;
1870 // Remove all expired absorb auras
1873 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1875 if ((*i
)->GetModifier()->m_amount
<=0)
1877 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1878 i
= vSchoolAbsorb
.begin();
1885 // Cast back reflect damage spell
1887 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true, NULL
, reflectTriggeredBy
);
1889 // absorb by mana cost
1890 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1891 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1895 // check damage school mask
1896 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1899 int32 currentAbsorb
;
1900 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1901 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1903 currentAbsorb
= RemainingDamage
;
1905 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1906 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
1907 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1909 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1910 if (currentAbsorb
> maxAbsorb
)
1911 currentAbsorb
= maxAbsorb
;
1913 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1914 if((*i
)->GetModifier()->m_amount
<= 0)
1916 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1917 next
= vManaShield
.begin();
1920 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1921 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1923 RemainingDamage
-= currentAbsorb
;
1926 // only split damage if not damaging yourself
1929 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1930 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1934 // check damage school mask
1935 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1938 // Damage can be splitted only if aura has an alive caster
1939 Unit
*caster
= (*i
)->GetCaster();
1940 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1943 int32 currentAbsorb
;
1944 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1945 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1947 currentAbsorb
= RemainingDamage
;
1949 RemainingDamage
-= currentAbsorb
;
1952 uint32 splitted
= currentAbsorb
;
1953 uint32 splitted_absorb
= 0;
1954 DealDamageMods(caster
,splitted
,&splitted_absorb
);
1956 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, splitted_absorb
, 0, false, 0, false);
1958 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1959 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1962 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1963 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1967 // check damage school mask
1968 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1971 // Damage can be splitted only if aura has an alive caster
1972 Unit
*caster
= (*i
)->GetCaster();
1973 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1976 uint32 splitted
= uint32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1978 RemainingDamage
-= int32(splitted
);
1980 uint32 split_absorb
= 0;
1981 DealDamageMods(caster
,splitted
,&split_absorb
);
1983 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, split_absorb
, 0, false, 0, false);
1985 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1986 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1990 // Apply death prevention spells effects
1991 if (preventDeathSpell
&& RemainingDamage
>= pVictim
->GetHealth())
1993 switch(preventDeathSpell
->SpellFamilyName
)
1996 case SPELLFAMILY_ROGUE
:
1999 if (preventDeathSpell
->SpellIconID
== 2109)
2001 pVictim
->CastSpell(pVictim
,31231,true);
2002 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
2003 // with health > 10% lost health until health==10%, in other case no losses
2004 uint32 health10
= pVictim
->GetMaxHealth()/10;
2005 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
2010 case SPELLFAMILY_PRIEST
:
2013 if (preventDeathSpell
->SpellIconID
== 2873)
2015 int32 healAmount
= pVictim
->GetMaxHealth() * preventDeathAmount
/ 100;
2016 pVictim
->CastCustomSpell(pVictim
, 48153, &healAmount
, NULL
, NULL
, true);
2017 pVictim
->RemoveAurasDueToSpell(preventDeathSpell
->Id
);
2018 RemainingDamage
= 0;
2025 *absorb
= damage
- RemainingDamage
- *resist
;
2028 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
2030 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
2033 if (!pVictim
->isAlive())
2036 if(IsNonMeleeSpellCasted(false))
2040 if (attType
== BASE_ATTACK
)
2041 hitInfo
= HITINFO_NORMALSWING2
;
2042 else if (attType
== OFF_ATTACK
)
2043 hitInfo
= HITINFO_LEFTSWING
;
2045 return; // ignore ranged case
2047 uint32 extraAttacks
= m_extraAttacks
;
2049 // melee attack spell casted at main hand attack only
2050 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
2052 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
2054 // not recent extra attack only at any non extra attack (melee spell case)
2055 if(!extra
&& extraAttacks
)
2057 while(m_extraAttacks
)
2059 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2060 if(m_extraAttacks
> 0)
2067 // attack can be redirected to another target
2068 pVictim
= SelectMagnetTarget(pVictim
);
2070 CalcDamageInfo damageInfo
;
2071 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
2072 // Send log damage message to client
2073 DealDamageMods(pVictim
,damageInfo
.damage
,&damageInfo
.absorb
);
2074 SendAttackStateUpdate(&damageInfo
);
2075 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
2076 DealMeleeDamage(&damageInfo
,true);
2078 if (GetTypeId() == TYPEID_PLAYER
)
2079 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2080 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2082 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2083 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2085 // if damage pVictim call AI reaction
2086 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2087 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2089 // extra attack only at any non extra attack (normal case)
2090 if(!extra
&& extraAttacks
)
2092 while(m_extraAttacks
)
2094 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2095 if(m_extraAttacks
> 0)
2101 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2103 // This is only wrapper
2105 // Miss chance based on melee
2106 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2108 // Critical hit chance
2109 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2111 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2112 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2113 float block_chance
= pVictim
->GetUnitBlockChance();
2114 float parry_chance
= pVictim
->GetUnitParryChance();
2116 // Useful if want to specify crit & miss chances for melee, else it could be removed
2117 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2119 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2122 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2124 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2125 return MELEE_HIT_EVADE
;
2127 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2128 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2130 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2131 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2133 // bonus from skills is 0.04%
2134 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2135 int32 sum
= 0, tmp
= 0;
2136 int32 roll
= urand (0, 10000);
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2139 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2140 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2144 if (tmp
> 0 && roll
< (sum
+= tmp
))
2146 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2147 return MELEE_HIT_MISS
;
2150 // always crit against a sitting target (except 0 crit chance)
2151 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2153 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2154 return MELEE_HIT_CRIT
;
2159 // only players can't dodge if attacker is behind
2160 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2162 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2166 // Reduce dodge chance by attacker expertise rating
2167 if (GetTypeId() == TYPEID_PLAYER
)
2168 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2170 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2171 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2174 if ( (tmp
> 0) // check if unit _can_ dodge
2175 && ((tmp
-= skillBonus
) > 0)
2176 && roll
< (sum
+= tmp
))
2178 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2179 return MELEE_HIT_DODGE
;
2183 // parry & block chances
2185 // check if attack comes from behind, nobody can parry or block if attacker is behind
2186 if (!pVictim
->HasInArc(M_PI
,this))
2188 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2192 // Reduce parry chance by attacker expertise rating
2193 if (GetTypeId() == TYPEID_PLAYER
)
2194 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2196 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2198 int32 tmp2
= int32(parry_chance
);
2199 if ( (tmp2
> 0) // check if unit _can_ parry
2200 && ((tmp2
-= skillBonus
) > 0)
2201 && (roll
< (sum
+= tmp2
)))
2203 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2204 return MELEE_HIT_PARRY
;
2208 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2211 if ( (tmp
> 0) // check if unit _can_ block
2212 && ((tmp
-= skillBonus
) > 0)
2213 && (roll
< (sum
+= tmp
)))
2215 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2216 return MELEE_HIT_BLOCK
;
2224 if (tmp
> 0 && roll
< (sum
+= tmp
))
2226 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2227 return MELEE_HIT_CRIT
;
2230 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2231 if( attType
!= RANGED_ATTACK
&&
2232 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2233 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2234 getLevel() < pVictim
->getLevelForTarget(this) )
2236 // cap possible value (with bonuses > max skill)
2237 int32 skill
= attackerWeaponSkill
;
2238 int32 maxskill
= attackerMaxSkillValueForLevel
;
2239 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2241 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2242 tmp
= tmp
> 4000 ? 4000 : tmp
;
2243 if (roll
< (sum
+= tmp
))
2245 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2246 return MELEE_HIT_GLANCING
;
2250 // mobs can score crushing blows if they're 4 or more levels above victim
2251 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2252 // can be from by creature (if can) or from controlled player that considered as creature
2253 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2254 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2255 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2257 // when their weapon skill is 15 or more above victim's defense skill
2258 tmp
= victimDefenseSkill
;
2259 int32 tmpmax
= victimMaxSkillValueForLevel
;
2260 // having defense above your maximum (from items, talents etc.) has no effect
2261 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2262 // tmp = mob's level * 5 - player's current defense skill
2263 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2266 // add 2% chance per lacking skill point, min. is 15%
2267 tmp
= tmp
* 200 - 1500;
2268 if (roll
< (sum
+= tmp
))
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2271 return MELEE_HIT_CRUSHING
;
2276 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2277 return MELEE_HIT_NORMAL
;
2280 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2282 float min_damage
, max_damage
;
2284 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2285 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2291 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2292 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2295 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2296 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2299 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2300 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2302 // Just for good manner
2310 if (min_damage
> max_damage
)
2312 std::swap(min_damage
,max_damage
);
2315 if(max_damage
== 0.0f
)
2318 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2321 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2323 if(spellProto
->spellLevel
<= 0)
2326 float LvlPenalty
= 0.0f
;
2328 if(spellProto
->spellLevel
< 20)
2329 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2330 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2331 if(LvlFactor
> 1.0f
)
2334 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2337 void Unit::SendMeleeAttackStart(Unit
* pVictim
)
2339 WorldPacket
data( SMSG_ATTACKSTART
, 8 + 8 );
2340 data
<< uint64(GetGUID());
2341 data
<< uint64(pVictim
->GetGUID());
2343 SendMessageToSet(&data
, true);
2344 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2347 void Unit::SendMeleeAttackStop(Unit
* victim
)
2352 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2353 data
.append(GetPackGUID());
2354 data
.append(victim
->GetPackGUID()); // can be 0x00...
2355 data
<< uint32(0); // can be 0x1
2356 SendMessageToSet(&data
, true);
2357 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2359 /*if(victim->GetTypeId() == TYPEID_UNIT)
2360 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2363 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2365 if (pVictim
->HasInArc(M_PI
,this))
2367 /* Currently not exist spells with ignore block
2368 // Ignore combat result aura (parry/dodge check on prepare)
2369 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2370 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2372 if (!(*i)->isAffectedOnSpell(spellProto))
2374 if ((*i)->GetModifier()->m_miscvalue == )
2379 // Check creatures flags_extra for disable block
2380 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2381 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2384 float blockChance
= pVictim
->GetUnitBlockChance();
2385 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2386 if (roll_chance_f(blockChance
))
2392 // Melee based spells can be miss, parry or dodge on this step
2393 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2394 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2396 // Calculate hit chance (more correct for chance mod)
2399 // PvP - PvE melee chances
2400 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2401 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2403 HitChance
= 95 - leveldif
;
2405 HitChance
= 93 - (leveldif
- 2) * lchance
;
2407 // Hit chance depends from victim auras
2408 if(attType
== RANGED_ATTACK
)
2409 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2411 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2413 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2414 if(Player
*modOwner
= GetSpellModOwner())
2415 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2418 float miss_chance
= 100.0f
- HitChance
;
2420 // Bonuses from attacker aura and ratings
2421 if (attType
== RANGED_ATTACK
)
2422 miss_chance
-= m_modRangedHitChance
;
2424 miss_chance
-= m_modMeleeHitChance
;
2426 // bonus from skills is 0.04%
2427 miss_chance
-= skillDiff
* 0.04f
;
2429 // Limit miss chance from 0 to 60%
2430 if (miss_chance
< 0.0f
)
2432 if (miss_chance
> 60.0f
)
2437 // Melee based spells hit result calculations
2438 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2440 WeaponAttackType attType
= BASE_ATTACK
;
2442 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2443 attType
= RANGED_ATTACK
;
2445 // bonus from skills is 0.04% per skill Diff
2446 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2447 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2448 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2450 uint32 roll
= urand (0, 10000);
2452 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2454 uint32 tmp
= missChance
;
2456 return SPELL_MISS_MISS
;
2458 // Chance resist mechanic (select max value from every mechanic spell effect)
2459 int32 resist_mech
= 0;
2460 // Get effects mechanic and chance
2461 for(int eff
= 0; eff
< 3; ++eff
)
2463 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2466 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2467 if (resist_mech
< temp
*100)
2468 resist_mech
= temp
*100;
2474 return SPELL_MISS_RESIST
;
2476 bool canDodge
= true;
2477 bool canParry
= true;
2479 // Same spells cannot be parry/dodge
2480 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2481 return SPELL_MISS_NONE
;
2483 // Ranged attack cannot be parry/dodge only deflect
2484 if (attType
== RANGED_ATTACK
)
2487 if (pVictim
->HasInArc(M_PI
,this))
2489 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2490 tmp
+=deflect_chance
;
2492 return SPELL_MISS_DEFLECT
;
2494 return SPELL_MISS_NONE
;
2497 // Check for attack from behind
2498 if (!pVictim
->HasInArc(M_PI
,this))
2500 // Can`t dodge from behind in PvP (but its possible in PvE)
2501 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2506 // Check creatures flags_extra for disable parry
2507 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2509 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2510 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2513 // Ignore combat result aura
2514 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2515 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2517 if (!(*i
)->isAffectedOnSpell(spell
))
2519 switch((*i
)->GetModifier()->m_miscvalue
)
2521 case MELEE_HIT_DODGE
: canDodge
= false; break;
2522 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2523 case MELEE_HIT_PARRY
: canParry
= false; break;
2525 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2533 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2534 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2535 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2536 // Reduce dodge chance by attacker expertise rating
2537 if (GetTypeId() == TYPEID_PLAYER
)
2538 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2539 if (dodgeChance
< 0)
2544 return SPELL_MISS_DODGE
;
2550 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2551 // Reduce parry chance by attacker expertise rating
2552 if (GetTypeId() == TYPEID_PLAYER
)
2553 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2554 if (parryChance
< 0)
2559 return SPELL_MISS_PARRY
;
2562 return SPELL_MISS_NONE
;
2565 // TODO need use unit spell resistances in calculations
2566 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2568 // Can`t miss on dead target (on skinning for example)
2569 if (!pVictim
->isAlive())
2570 return SPELL_MISS_NONE
;
2572 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2573 // PvP - PvE spell misschances per leveldif > 2
2574 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2575 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2577 // Base hit chance from attacker and victim levels
2580 modHitChance
= 96 - leveldif
;
2582 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2584 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2585 if(Player
*modOwner
= GetSpellModOwner())
2586 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2587 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2588 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2589 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2590 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2591 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2592 if (IsAreaOfEffectSpell(spell
))
2593 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2594 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2595 if (IsDispelSpell(spell
))
2596 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2597 // Chance resist mechanic (select max value from every mechanic spell effect)
2598 int32 resist_mech
= 0;
2599 // Get effects mechanic and chance
2600 for(int eff
= 0; eff
< 3; ++eff
)
2602 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2605 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2606 if (resist_mech
< temp
)
2611 modHitChance
-=resist_mech
;
2613 // Chance resist debuff
2614 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2616 int32 HitChance
= modHitChance
* 100;
2617 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2618 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2620 // Decrease hit chance from victim rating bonus
2621 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2622 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2624 if (HitChance
< 100) HitChance
= 100;
2625 if (HitChance
> 10000) HitChance
= 10000;
2627 int32 tmp
= 10000 - HitChance
;
2629 uint32 rand
= urand(0,10000);
2632 return SPELL_MISS_RESIST
;
2634 // cast by caster in front of victim
2635 if (pVictim
->HasInArc(M_PI
,this))
2637 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2638 tmp
+=deflect_chance
;
2640 return SPELL_MISS_DEFLECT
;
2643 return SPELL_MISS_NONE
;
2646 // Calculate spell hit result can be:
2647 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2648 // For melee based spells:
2654 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2656 // Return evade for units in evade mode
2657 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2658 return SPELL_MISS_EVADE
;
2661 if (pVictim
->IsImmunedToSpell(spell
))
2662 return SPELL_MISS_IMMUNE
;
2664 // All positive spells can`t miss
2665 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2666 if (IsPositiveSpell(spell
->Id
))
2667 return SPELL_MISS_NONE
;
2670 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2671 return SPELL_MISS_IMMUNE
;
2673 // Try victim reflect spell
2676 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2677 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2678 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2679 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2680 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2681 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2683 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2684 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2685 return SPELL_MISS_REFLECT
;
2689 switch (spell
->DmgClass
)
2691 case SPELL_DAMAGE_CLASS_RANGED
:
2692 case SPELL_DAMAGE_CLASS_MELEE
:
2693 return MeleeSpellHitResult(pVictim
, spell
);
2694 case SPELL_DAMAGE_CLASS_NONE
:
2695 case SPELL_DAMAGE_CLASS_MAGIC
:
2696 return MagicSpellHitResult(pVictim
, spell
);
2698 return SPELL_MISS_NONE
;
2701 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2706 // Base misschance 5%
2707 float misschance
= 5.0f
;
2709 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2710 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2712 bool isNormal
= false;
2713 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2715 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2721 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2727 // PvP : PvE melee misschances per leveldif > 2
2728 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2730 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2734 // Hit chance from attacker based on ratings and auras
2735 float m_modHitChance
;
2736 if (attType
== RANGED_ATTACK
)
2737 m_modHitChance
= m_modRangedHitChance
;
2739 m_modHitChance
= m_modMeleeHitChance
;
2742 misschance
+= (leveldif
- m_modHitChance
);
2744 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2746 // Hit chance for victim based on ratings
2747 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2749 if (attType
== RANGED_ATTACK
)
2750 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2752 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2755 // Modify miss chance by victim auras
2756 if(attType
== RANGED_ATTACK
)
2757 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2759 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2761 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2762 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2763 misschance
-= skillBonus
* 0.04f
;
2765 // Limit miss chance from 0 to 60%
2766 if ( misschance
< 0.0f
)
2768 if ( misschance
> 60.0f
)
2774 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2776 if(GetTypeId() == TYPEID_PLAYER
)
2778 // in PvP use full skill instead current skill value
2779 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2780 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2781 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2782 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2786 return GetUnitMeleeSkill(target
);
2789 float Unit::GetUnitDodgeChance() const
2791 if(hasUnitState(UNIT_STAT_STUNNED
))
2793 if( GetTypeId() == TYPEID_PLAYER
)
2794 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2797 if(((Creature
const*)this)->isTotem())
2802 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2803 return dodge
> 0.0f
? dodge
: 0.0f
;
2808 float Unit::GetUnitParryChance() const
2810 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2813 float chance
= 0.0f
;
2815 if(GetTypeId() == TYPEID_PLAYER
)
2817 Player
const* player
= (Player
const*)this;
2818 if(player
->CanParry() )
2820 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2822 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2825 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2828 else if(GetTypeId() == TYPEID_UNIT
)
2830 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2833 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2837 return chance
> 0.0f
? chance
: 0.0f
;
2840 float Unit::GetUnitBlockChance() const
2842 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2845 if(GetTypeId() == TYPEID_PLAYER
)
2847 Player
const* player
= (Player
const*)this;
2848 if(player
->CanBlock() )
2850 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2851 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2852 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2854 // is player but has no block ability or no not broken shield equipped
2859 if(((Creature
const*)this)->isTotem())
2864 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2865 return block
> 0.0f
? block
: 0.0f
;
2870 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2874 if(GetTypeId() == TYPEID_PLAYER
)
2879 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2882 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2885 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2887 // Just for good manner
2896 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2900 if(attackType
== RANGED_ATTACK
)
2901 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2903 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2905 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2907 // reduce crit chance from Rating for players
2908 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2910 if (attackType
==RANGED_ATTACK
)
2911 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2913 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2916 // Apply crit chance from defence skill
2917 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2924 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2927 if(GetTypeId() == TYPEID_PLAYER
)
2929 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2931 // feral or unarmed skill only for base attack
2932 if(attType
!= BASE_ATTACK
&& !item
)
2936 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2938 // weapon skill or (unarmed for base attack)
2939 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2941 // in PvP use full skill instead current skill value
2942 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2943 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2944 : ((Player
*)this)->GetSkillValue(skill
);
2945 // Modify value from ratings
2946 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2949 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2950 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2951 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2955 value
= GetUnitMeleeSkill(target
);
2959 void Unit::_UpdateSpells( uint32 time
)
2961 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2962 _UpdateAutoRepeatSpell();
2964 // remove finished spells from current pointers
2965 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
2967 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2969 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2970 m_currentSpells
[i
] = NULL
; // remove pointer
2975 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
2976 for (m_AurasUpdateIterator
= m_Auras
.begin(); m_AurasUpdateIterator
!= m_Auras
.end();)
2978 Aura
* i_aura
= m_AurasUpdateIterator
->second
;
2979 ++m_AurasUpdateIterator
; // need shift to next for allow update if need into aura update
2980 i_aura
->UpdateAura(time
);
2983 // remove expired auras
2984 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2988 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2997 if(!m_gameObj
.empty())
2999 GameObjectList::iterator ite1
, dnext1
;
3000 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
3003 //(*i)->Update( difftime );
3004 if( !(*ite1
)->isSpawned() )
3006 (*ite1
)->SetOwnerGUID(0);
3007 (*ite1
)->SetRespawnTime(0);
3009 dnext1
= m_gameObj
.erase(ite1
);
3017 void Unit::_UpdateAutoRepeatSpell()
3019 //check "realtime" interrupts
3020 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3022 // cancel wand shoot
3023 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3024 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3025 m_AutoRepeatFirstCast
= true;
3030 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
3031 setAttackTimer(RANGED_ATTACK
,500);
3032 m_AutoRepeatFirstCast
= false;
3035 if (isAttackReady(RANGED_ATTACK
))
3037 // Check if able to cast
3038 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
3040 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3045 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
3046 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
3048 // all went good, reset attack
3049 resetAttackTimer(RANGED_ATTACK
);
3053 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
3055 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3057 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
3059 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3061 // break same type spell if it is not delayed
3062 InterruptSpell(CSpellType
,false);
3064 // special breakage effects:
3067 case CURRENT_GENERIC_SPELL
:
3069 // generic spells always break channeled not delayed spells
3070 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3072 // autorepeat breaking
3073 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3075 // break autorepeat if not Auto Shot
3076 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3077 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3078 m_AutoRepeatFirstCast
= true;
3082 case CURRENT_CHANNELED_SPELL
:
3084 // channel spells always break generic non-delayed and any channeled spells
3085 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3086 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3088 // it also does break autorepeat if not Auto Shot
3089 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3090 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3091 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3094 case CURRENT_AUTOREPEAT_SPELL
:
3096 // only Auto Shoot does not break anything
3097 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3099 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3100 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3101 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3103 // special action: set first cast flag
3104 m_AutoRepeatFirstCast
= true;
3109 // other spell types don't break anything now
3113 // current spell (if it is still here) may be safely deleted now
3114 if (m_currentSpells
[CSpellType
])
3115 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3117 // set new current spell
3118 m_currentSpells
[CSpellType
] = pSpell
;
3119 pSpell
->SetReferencedFromCurrent(true);
3121 pSpell
->m_selfContainer
= &(m_currentSpells
[pSpell
->GetCurrentContainer()]);
3124 void Unit::InterruptSpell(CurrentSpellTypes spellType
, bool withDelayed
)
3126 assert(spellType
< CURRENT_MAX_SPELL
);
3128 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3130 // send autorepeat cancel message for autorepeat spells
3131 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3133 if(GetTypeId() == TYPEID_PLAYER
)
3134 ((Player
*)this)->SendAutoRepeatCancel(this);
3137 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3138 m_currentSpells
[spellType
]->cancel();
3140 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3141 if (m_currentSpells
[spellType
])
3143 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3144 m_currentSpells
[spellType
] = NULL
;
3149 void Unit::FinishSpell(CurrentSpellTypes spellType
, bool ok
/*= true*/)
3151 Spell
* spell
= m_currentSpells
[spellType
];
3155 if (spellType
== CURRENT_CHANNELED_SPELL
)
3156 spell
->SendChannelUpdate(0);
3162 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3164 // We don't do loop here to explicitly show that melee spell is excluded.
3165 // Maybe later some special spells will be excluded too.
3167 // generic spells are casted when they are not finished and not delayed
3168 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3169 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3170 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3173 // channeled spells may be delayed, but they are still considered casted
3174 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3175 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3178 // autorepeat spells may be finished or delayed, but they are still considered casted
3179 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3185 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3187 // generic spells are interrupted if they are not finished or delayed
3188 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3189 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3191 // autorepeat spells are interrupted if they are not finished or delayed
3192 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3193 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3195 // channeled spells are interrupted if they are not finished, even if they are delayed
3196 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3197 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3200 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3202 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3203 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3204 return m_currentSpells
[i
];
3208 void Unit::SetInFront(Unit
const* target
)
3210 SetOrientation(GetAngle(target
));
3213 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3216 return c
->canSwim();
3218 return c
->canWalk() || c
->canFly();
3221 bool Unit::IsInWater() const
3223 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3226 bool Unit::IsUnderWater() const
3228 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3231 void Unit::DeMorph()
3233 SetDisplayId(GetNativeDisplayId());
3236 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3240 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3241 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3242 modifier
+= (*i
)->GetModifier()->m_amount
;
3247 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3249 float multiplier
= 1.0f
;
3251 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3252 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3253 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3258 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3262 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3263 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3264 if ((*i
)->GetModifier()->m_amount
> modifier
)
3265 modifier
= (*i
)->GetModifier()->m_amount
;
3270 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3274 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3275 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3276 if ((*i
)->GetModifier()->m_amount
< modifier
)
3277 modifier
= (*i
)->GetModifier()->m_amount
;
3282 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3286 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3287 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3289 Modifier
* mod
= (*i
)->GetModifier();
3290 if (mod
->m_miscvalue
& misc_mask
)
3291 modifier
+= mod
->m_amount
;
3296 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3298 float multiplier
= 1.0f
;
3300 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3301 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3303 Modifier
* mod
= (*i
)->GetModifier();
3304 if (mod
->m_miscvalue
& misc_mask
)
3305 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3310 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3314 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3315 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3317 Modifier
* mod
= (*i
)->GetModifier();
3318 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3319 modifier
= mod
->m_amount
;
3325 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3329 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3330 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3332 Modifier
* mod
= (*i
)->GetModifier();
3333 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3334 modifier
= mod
->m_amount
;
3340 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3344 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3345 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3347 Modifier
* mod
= (*i
)->GetModifier();
3348 if (mod
->m_miscvalue
== misc_value
)
3349 modifier
+= mod
->m_amount
;
3354 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3356 float multiplier
= 1.0f
;
3358 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3359 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3361 Modifier
* mod
= (*i
)->GetModifier();
3362 if (mod
->m_miscvalue
== misc_value
)
3363 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3368 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3372 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3373 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3375 Modifier
* mod
= (*i
)->GetModifier();
3376 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3377 modifier
= mod
->m_amount
;
3383 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3387 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3388 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3390 Modifier
* mod
= (*i
)->GetModifier();
3391 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3392 modifier
= mod
->m_amount
;
3398 bool Unit::AddAura(Aura
*Aur
)
3400 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3402 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3403 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo
) &&
3404 Aur
->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag)
3405 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3411 if(Aur
->GetTarget() != this)
3413 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3414 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3415 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3420 AuraType aurName
= Aur
->GetModifier()->m_auraname
;
3422 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3423 AuraMap::iterator i
= m_Auras
.find( spair
);
3425 // take out same spell
3426 if (i
!= m_Auras
.end())
3428 // passive and persistent auras can stack with themselves any number of times
3429 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3431 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3433 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3435 // Aura can stack on self -> Stack it;
3436 if(aurSpellInfo
->StackAmount
)
3438 i2
->second
->modStackAmount(1);
3442 // can be only single (this check done at _each_ aura add
3443 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3451 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3452 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3453 case SPELL_AURA_PERIODIC_LEECH
:
3454 case SPELL_AURA_PERIODIC_HEAL
:
3455 case SPELL_AURA_OBS_MOD_HEALTH
:
3456 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3457 case SPELL_AURA_OBS_MOD_MANA
:
3458 case SPELL_AURA_POWER_BURN_MANA
:
3460 case SPELL_AURA_PERIODIC_ENERGIZE
: // all or self or clear non-stackable
3461 default: // not allow
3462 // can be only single (this check done at _each_ aura add
3463 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3474 // passive auras not stacable with other ranks
3475 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3477 if (!RemoveNoStackAurasDueToAura(Aur
))
3480 return false; // couldn't remove conflicting aura with higher rank
3484 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3485 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3487 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3490 Unit
* caster
= Aur
->GetCaster();
3491 if(!caster
) // caster deleted and not required adding scAura
3494 bool restart
= false;
3495 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3496 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3498 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3499 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3501 if ((*itr
)->IsInUse())
3503 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3506 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3515 scAuras
.push_back(Aur
);
3521 // add aura, register in lists and arrays
3523 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3524 if (aurName
< TOTAL_AURAS
)
3526 m_modAuras
[aurName
].push_back(Aur
);
3529 Aur
->ApplyModifier(true,true);
3530 sLog
.outDebug("Aura %u now is in use", aurName
);
3532 // if aura deleted before boosts apply ignore
3533 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3534 if (Aur
->IsDeleted())
3537 if(IsSpellLastAuraEffect(aurSpellInfo
,Aur
->GetEffIndex()))
3538 Aur
->HandleSpellSpecificBoosts(true);
3543 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3545 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3548 AuraMap::const_iterator i
,next
;
3549 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3553 uint32 i_spellId
= (*i
).second
->GetId();
3554 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3556 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3558 RemoveAurasDueToSpell(i_spellId
);
3560 if( m_Auras
.empty() )
3563 next
= m_Auras
.begin();
3569 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3574 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3578 uint32 spellId
= Aur
->GetId();
3579 uint32 effIndex
= Aur
->GetEffIndex();
3581 // passive spell special case (only non stackable with ranks)
3582 if(IsPassiveSpell(spellId
))
3584 if(IsPassiveSpellStackableWithRanks(spellProto
))
3588 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3590 AuraMap::iterator i
,next
;
3591 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3595 if (!(*i
).second
) continue;
3597 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3602 uint32 i_spellId
= i_spellProto
->Id
;
3604 // early checks that spellId is passive non stackable spell
3605 if(IsPassiveSpell(i_spellId
))
3607 // passive non-stackable spells not stackable only for same caster
3608 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3611 // passive non-stackable spells not stackable only with another rank of same spell
3612 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3616 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3618 if(i_spellId
== spellId
) continue;
3620 bool is_triggered_by_spell
= false;
3621 // prevent triggering aura of removing aura that triggered it
3622 for(int j
= 0; j
< 3; ++j
)
3623 if (i_spellProto
->EffectTriggerSpell
[j
] == spellId
)
3624 is_triggered_by_spell
= true;
3626 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3627 for(int j
= 0; j
< 3; ++j
)
3628 if (spellProto
->EffectTriggerSpell
[j
] == i_spellId
)
3629 is_triggered_by_spell
= true;
3631 if (is_triggered_by_spell
)
3634 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3636 // single allowed spell specific from same caster or from any caster at target
3637 bool is_spellSpecPerTargetPerCaster
= IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec
,i_spellId_spec
);
3638 bool is_spellSpecPerTarget
= IsSingleFromSpellSpecificPerTarget(spellId_spec
,i_spellId_spec
);
3639 if( is_spellSpecPerTarget
|| is_spellSpecPerTargetPerCaster
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3641 // cannot remove higher rank
3642 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3643 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3646 // Its a parent aura (create this aura in ApplyModifier)
3647 if ((*i
).second
->IsInUse())
3649 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3652 RemoveAurasDueToSpell(i_spellId
);
3654 if( m_Auras
.empty() )
3657 next
= m_Auras
.begin();
3662 // spell with spell specific that allow single ranks for spell from diff caster
3663 // same caster case processed or early or later
3664 bool is_spellPerTarget
= IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec
,i_spellId_spec
);
3665 if ( is_spellPerTarget
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3667 // cannot remove higher rank
3668 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3671 // Its a parent aura (create this aura in ApplyModifier)
3672 if ((*i
).second
->IsInUse())
3674 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3677 RemoveAurasDueToSpell(i_spellId
);
3679 if( m_Auras
.empty() )
3682 next
= m_Auras
.begin();
3687 // non single (per caster) per target spell specific (possible single spell per target at caster)
3688 if( !is_spellSpecPerTargetPerCaster
&& !is_spellSpecPerTarget
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3690 // Its a parent aura (create this aura in ApplyModifier)
3691 if ((*i
).second
->IsInUse())
3693 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3696 RemoveAurasDueToSpell(i_spellId
);
3698 if( m_Auras
.empty() )
3701 next
= m_Auras
.begin();
3706 // Potions stack aura by aura (elixirs/flask already checked)
3707 if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3709 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3711 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3712 return false; // cannot remove higher rank
3714 // Its a parent aura (create this aura in ApplyModifier)
3715 if ((*i
).second
->IsInUse())
3717 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3728 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3730 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3731 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3733 if(iter
->second
!=except
)
3736 iter
= m_Auras
.lower_bound(spair
);
3743 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3745 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3747 Aura
*aur
= iter
->second
;
3748 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3755 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3757 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3759 Aura
*aur
= iter
->second
;
3760 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3762 // Custom dispel case
3763 // Unstable Affliction
3764 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x010000000000)))
3766 int32 damage
= aur
->GetModifier()->m_amount
*9;
3767 uint64 caster_guid
= aur
->GetCasterGUID();
3770 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3772 // backfire damage and silence
3773 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3775 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3778 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3785 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3787 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3789 Aura
*aur
= iter
->second
;
3790 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3792 int32 basePoints
= aur
->GetBasePoints();
3793 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3794 // some different constructors
3795 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
3797 // set its duration and maximum duration
3798 // max duration 2 minutes (in msecs)
3799 int32 dur
= aur
->GetAuraDuration();
3800 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
3801 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3802 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3804 // Unregister _before_ adding to stealer
3805 aur
->UnregisterSingleCastAura();
3807 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3808 new_aur
->SetIsSingleTarget(false);
3810 // add the new aura to stealer
3811 stealer
->AddAura(new_aur
);
3813 // Remove aura as dispel
3814 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3821 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3823 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3825 if (iter
->second
->GetId() == spellId
)
3826 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3832 void Unit::RemoveAurasWithDispelType( DispelType type
)
3834 // Create dispel mask by dispel type
3835 uint32 dispelMask
= GetDispellMask(type
);
3836 // Dispel all existing auras vs current dispel type
3837 AuraMap
& auras
= GetAuras();
3838 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3840 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3841 if( (1<<spell
->Dispel
) & dispelMask
)
3844 RemoveAurasDueToSpell(spell
->Id
);
3845 itr
= auras
.begin();
3852 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3854 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3855 if(iter
!= m_Auras
.end())
3857 if (iter
->second
->modStackAmount(-1))
3862 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3864 for (int i
=0; i
<3; ++i
)
3865 RemoveSingleAuraFromStack(spellId
, i
);
3868 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3870 for (int i
= 0; i
< 3; ++i
)
3871 RemoveAura(spellId
,i
,except
);
3874 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3876 for (int k
=0; k
< 3; ++k
)
3878 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3879 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3881 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3884 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3892 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3894 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3896 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3903 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase
)
3905 // single target auras from other casters
3906 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3908 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3914 Unit
* caster
= iter
->second
->GetCaster();
3915 if(!caster
|| !caster
->InSamePhase(newPhase
))
3925 // single target auras at other targets
3926 AuraList
& scAuras
= GetSingleCastAuras();
3927 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3930 if (aura
->GetTarget() != this && !aura
->GetTarget()->InSamePhase(newPhase
))
3932 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3933 aura
->GetTarget()->RemoveAura(aura
);
3934 iter
= scAuras
.begin();
3942 void Unit::RemoveAura(Aura
* aura
)
3944 AuraMap::iterator i
= m_Auras
.lower_bound(spellEffectPair(aura
->GetId(), aura
->GetEffIndex()));
3945 AuraMap::iterator upperBound
= m_Auras
.upper_bound(spellEffectPair(aura
->GetId(), aura
->GetEffIndex()));
3946 for (; i
!= upperBound
; ++i
)
3948 if (i
->second
== aura
)
3954 sLog
.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura
->GetId(), aura
->GetEffIndex());
3957 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3959 Aura
* Aur
= i
->second
;
3960 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3962 Aur
->UnregisterSingleCastAura();
3964 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3965 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3967 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3971 Aur
->SetRemoveMode(mode
);
3973 // if unit currently update aura list then make safe update iterator shift to next
3974 if (m_AurasUpdateIterator
== i
)
3975 ++m_AurasUpdateIterator
;
3977 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3978 // remove aura from list before to prevent deleting it before
3981 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
3983 // Statue unsummoned at aura remove
3984 Totem
* statue
= NULL
;
3985 bool caster_channeled
= false;
3986 if(IsChanneledSpell(AurSpellInfo
))
3988 Unit
* caster
= Aur
->GetCaster();
3992 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3993 statue
= ((Totem
*)caster
);
3995 caster_channeled
= caster
==this;
3999 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
4000 Aur
->ApplyModifier(false,true);
4002 if(Aur
->_RemoveAura())
4004 // last aura in stack removed
4005 if(IsSpellLastAuraEffect(Aur
->GetSpellProto(),Aur
->GetEffIndex()))
4006 Aur
->HandleSpellSpecificBoosts(false);
4009 // If aura in use (removed from code that plan access to it data after return)
4010 // store it in aura list with delayed deletion
4012 m_deletedAuras
.push_back(Aur
);
4016 if(caster_channeled
)
4017 RemoveAurasAtChanneledTarget (AurSpellInfo
);
4022 // only way correctly remove all auras from list
4023 if( m_Auras
.empty() )
4026 i
= m_Auras
.begin();
4029 void Unit::RemoveAllAuras()
4031 while (!m_Auras
.empty())
4033 AuraMap::iterator iter
= m_Auras
.begin();
4038 void Unit::RemoveArenaAuras(bool onleave
)
4040 // in join, remove positive buffs, on end, remove negative
4041 // used to remove positive visible auras in arenas
4042 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
4044 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
4045 && !iter
->second
->IsPassive() // don't remove passive auras
4046 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4047 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
4054 void Unit::RemoveAllAurasOnDeath()
4056 // used just after dieing to remove all visible auras
4057 // and disable the mods for the passive ones
4058 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
4060 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
4061 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
4067 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
4069 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4070 if (iter
!= m_Auras
.end())
4072 if (iter
->second
->GetAuraDuration() < delaytime
)
4073 iter
->second
->SetAuraDuration(0);
4075 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
4076 iter
->second
->SendAuraUpdate(false);
4077 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
4081 void Unit::_RemoveAllAuraMods()
4083 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4085 (*i
).second
->ApplyModifier(false);
4089 void Unit::_ApplyAllAuraMods()
4091 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4093 (*i
).second
->ApplyModifier(true);
4097 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
4099 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4100 if (iter
!= m_Auras
.end())
4101 return iter
->second
;
4105 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
4107 AuraList
const& auras
= GetAurasByType(type
);
4108 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
4110 SpellEntry
const *spell
= (*i
)->GetSpellProto();
4111 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
4113 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4121 bool Unit::HasAura(uint32 spellId
) const
4123 for (int i
= 0; i
< 3 ; ++i
)
4125 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4126 if (iter
!= m_Auras
.end())
4132 void Unit::AddDynObject(DynamicObject
* dynObj
)
4134 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4137 void Unit::RemoveDynObject(uint32 spellid
)
4139 if(m_dynObjGUIDs
.empty())
4141 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4143 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4146 i
= m_dynObjGUIDs
.erase(i
);
4148 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4151 i
= m_dynObjGUIDs
.erase(i
);
4158 void Unit::RemoveAllDynObjects()
4160 while(!m_dynObjGUIDs
.empty())
4162 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4165 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4169 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4171 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4173 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4176 i
= m_dynObjGUIDs
.erase(i
);
4180 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4187 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4189 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4191 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4194 i
= m_dynObjGUIDs
.erase(i
);
4198 if (dynObj
->GetSpellId() == spellId
)
4205 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4207 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); ++i
)
4208 if ((*i
)->GetSpellId() == spellId
)
4214 void Unit::AddGameObject(GameObject
* gameObj
)
4216 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4217 m_gameObj
.push_back(gameObj
);
4218 gameObj
->SetOwnerGUID(GetGUID());
4220 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4222 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4223 // Need disable spell use for owner
4224 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4225 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4226 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4230 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4232 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4234 gameObj
->SetOwnerGUID(0);
4236 // GO created by some spell
4237 if (uint32 spellid
= gameObj
->GetSpellId())
4239 RemoveAurasDueToSpell(spellid
);
4241 if (GetTypeId()==TYPEID_PLAYER
)
4243 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4244 // Need activate spell use for owner
4245 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4246 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4247 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4251 m_gameObj
.remove(gameObj
);
4255 gameObj
->SetRespawnTime(0);
4260 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4262 if(m_gameObj
.empty())
4264 GameObjectList::iterator i
, next
;
4265 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4268 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4270 (*i
)->SetOwnerGUID(0);
4273 (*i
)->SetRespawnTime(0);
4277 next
= m_gameObj
.erase(i
);
4284 void Unit::RemoveAllGameObjects()
4286 // remove references to unit
4287 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4289 (*i
)->SetOwnerGUID(0);
4290 (*i
)->SetRespawnTime(0);
4292 i
= m_gameObj
.erase(i
);
4296 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4298 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4299 data
.append(log
->target
->GetPackGUID());
4300 data
.append(log
->attacker
->GetPackGUID());
4301 data
<< uint32(log
->SpellID
);
4302 data
<< uint32(log
->damage
); // damage amount
4303 data
<< uint32(log
->overkill
); // overkill
4304 data
<< uint8 (log
->schoolMask
); // damage school
4305 data
<< uint32(log
->absorb
); // AbsorbedDamage
4306 data
<< uint32(log
->resist
); // resist
4307 data
<< uint8 (log
->physicalLog
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4308 data
<< uint8 (log
->unused
); // unused
4309 data
<< uint32(log
->blocked
); // blocked
4310 data
<< uint32(log
->HitInfo
);
4311 data
<< uint8 (0); // flag to use extend data
4312 SendMessageToSet( &data
, true );
4315 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
, uint32 SpellID
, uint32 Damage
, SpellSchoolMask damageSchoolMask
, uint32 AbsorbedDamage
, uint32 Resist
, bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4317 SpellNonMeleeDamage
log(this, target
, SpellID
, damageSchoolMask
);
4318 log
.damage
= Damage
- AbsorbedDamage
- Resist
- Blocked
;
4319 log
.absorb
= AbsorbedDamage
;
4320 log
.resist
= Resist
;
4321 log
.physicalLog
= PhysicalDamage
;
4322 log
.blocked
= Blocked
;
4323 log
.HitInfo
= SPELL_HIT_TYPE_UNK1
| SPELL_HIT_TYPE_UNK3
| SPELL_HIT_TYPE_UNK6
;
4325 log
.HitInfo
|= SPELL_HIT_TYPE_CRIT
;
4326 SendSpellNonMeleeDamageLog(&log
);
4329 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo
*pInfo
)
4331 Aura
*aura
= pInfo
->aura
;
4332 Modifier
*mod
= aura
->GetModifier();
4334 WorldPacket
data(SMSG_PERIODICAURALOG
, 30);
4335 data
.append(aura
->GetTarget()->GetPackGUID());
4336 data
.appendPackGUID(aura
->GetCasterGUID());
4337 data
<< uint32(aura
->GetId()); // spellId
4338 data
<< uint32(1); // count
4339 data
<< uint32(mod
->m_auraname
); // auraId
4340 switch(mod
->m_auraname
)
4342 case SPELL_AURA_PERIODIC_DAMAGE
:
4343 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
4344 data
<< uint32(pInfo
->damage
); // damage
4345 data
<< uint32(pInfo
->overDamage
); // overkill?
4346 data
<< uint32(GetSpellSchoolMask(aura
->GetSpellProto()));
4347 data
<< uint32(pInfo
->absorb
); // absorb
4348 data
<< uint32(pInfo
->resist
); // resist
4349 data
<< uint8(pInfo
->critical
? 1 : 0); // new 3.1.2 critical flag
4351 case SPELL_AURA_PERIODIC_HEAL
:
4352 case SPELL_AURA_OBS_MOD_HEALTH
:
4353 data
<< uint32(pInfo
->damage
); // damage
4354 data
<< uint32(pInfo
->overDamage
); // overheal?
4355 data
<< uint8(pInfo
->critical
? 1 : 0); // new 3.1.2 critical flag
4357 case SPELL_AURA_OBS_MOD_MANA
:
4358 case SPELL_AURA_PERIODIC_ENERGIZE
:
4359 data
<< uint32(mod
->m_miscvalue
); // power type
4360 data
<< uint32(pInfo
->damage
); // damage
4362 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4363 data
<< uint32(mod
->m_miscvalue
); // power type
4364 data
<< uint32(pInfo
->damage
); // amount
4365 data
<< float(pInfo
->multiplier
); // gain multiplier
4368 sLog
.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod
->m_auraname
));
4372 aura
->GetTarget()->SendMessageToSet(&data
, true);
4375 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4377 // Not much to do if no flags are set.
4379 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4380 // Now go on with a victim's events'n'auras
4381 // Not much to do if no flags are set or there is no victim
4382 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4383 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4386 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4388 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4389 data
<< uint32(spellID
);
4390 data
<< uint64(GetGUID());
4391 data
<< uint8(0); // can be 0 or 1
4392 data
<< uint32(1); // target count
4393 // for(i = 0; i < target count; ++i)
4394 data
<< uint64(target
->GetGUID()); // target GUID
4395 data
<< uint8(missInfo
);
4397 SendMessageToSet(&data
, true);
4400 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4402 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4405 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, 16 + 45); // we guess size
4406 data
<< uint32(damageInfo
->HitInfo
);
4407 data
.append(damageInfo
->attacker
->GetPackGUID());
4408 data
.append(damageInfo
->target
->GetPackGUID());
4409 data
<< uint32(damageInfo
->damage
); // Full damage
4410 data
<< uint32(0); // overkill value
4411 data
<< uint8(count
); // Sub damage count
4413 for(int i
= 0; i
< count
; ++i
)
4415 data
<< uint32(damageInfo
->damageSchoolMask
); // School of sub damage
4416 data
<< float(damageInfo
->damage
); // sub damage
4417 data
<< uint32(damageInfo
->damage
); // Sub Damage
4420 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4422 for(int i
= 0; i
< count
; ++i
)
4423 data
<< uint32(damageInfo
->absorb
); // Absorb
4426 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4428 for(int i
= 0; i
< count
; ++i
)
4429 data
<< uint32(damageInfo
->resist
); // Resist
4432 data
<< uint8(damageInfo
->TargetState
);
4436 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4437 data
<< uint32(damageInfo
->blocked_amount
);
4439 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4442 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4453 for(uint8 i
= 0; i
< 5; ++i
)
4461 SendMessageToSet( &data
, true );
4464 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4466 CalcDamageInfo dmgInfo
;
4467 dmgInfo
.HitInfo
= HitInfo
;
4468 dmgInfo
.attacker
= this;
4469 dmgInfo
.target
= target
;
4470 dmgInfo
.damage
= Damage
- AbsorbDamage
- Resist
- BlockedAmount
;
4471 dmgInfo
.damageSchoolMask
= damageSchoolMask
;
4472 dmgInfo
.absorb
= AbsorbDamage
;
4473 dmgInfo
.resist
= Resist
;
4474 dmgInfo
.TargetState
= TargetState
;
4475 dmgInfo
.blocked_amount
= BlockedAmount
;
4476 SendAttackStateUpdate(&dmgInfo
);
4479 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4481 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4483 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4484 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4486 uint32 triggered_spell_id
= 0;
4487 Unit
* target
= pVictim
;
4488 int32 basepoints0
= 0;
4490 switch(hasteSpell
->SpellFamilyName
)
4492 case SPELLFAMILY_ROGUE
:
4494 switch(hasteSpell
->Id
)
4500 target
= SelectNearbyTarget(pVictim
);
4503 basepoints0
= damage
;
4504 triggered_spell_id
= 22482;
4512 // processed charge only counting case
4513 if(!triggered_spell_id
)
4516 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4520 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4525 if(!target
|| target
!=this && !target
->isAlive())
4528 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4532 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4534 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4536 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4537 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4542 bool Unit::HandleSpellCritChanceAuraProc(Unit
*pVictim
, uint32
/*damage*/, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4544 SpellEntry
const *triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
4546 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4547 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4549 uint32 triggered_spell_id
= 0;
4550 Unit
* target
= pVictim
;
4551 int32 basepoints0
= 0;
4553 switch(triggeredByAuraSpell
->SpellFamilyName
)
4555 case SPELLFAMILY_MAGE
:
4557 switch(triggeredByAuraSpell
->Id
)
4562 Unit
* caster
= triggeredByAura
->GetCaster();
4566 triggered_spell_id
= 54648;
4574 // processed charge only counting case
4575 if(!triggered_spell_id
)
4578 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4582 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell
->Id
,triggered_spell_id
);
4587 if(!target
|| target
!=this && !target
->isAlive())
4590 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4594 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4596 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4598 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4599 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4604 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4606 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4607 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4608 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4610 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4611 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4613 uint32 triggered_spell_id
= 0;
4614 Unit
* target
= pVictim
;
4615 int32 basepoints0
= 0;
4617 switch(dummySpell
->SpellFamilyName
)
4619 case SPELLFAMILY_GENERIC
:
4621 switch (dummySpell
->Id
)
4627 // return damage % to attacker but < 50% own total health
4628 basepoints0
= triggerAmount
*int32(damage
)/100;
4629 if(basepoints0
> GetMaxHealth()/2)
4630 basepoints0
= GetMaxHealth()/2;
4632 triggered_spell_id
= 25997;
4635 // Sweeping Strikes (NPC spells may be)
4639 // prevent chain of triggered spell from same triggered spell
4640 if(procSpell
&& procSpell
->Id
== 26654)
4643 target
= SelectNearbyTarget(pVictim
);
4647 triggered_spell_id
= 26654;
4653 if (!procSpell
|| procSpell
->Id
== 24659)
4655 // Need remove one 24659 aura
4656 RemoveSingleSpellAurasFromStack(24659);
4659 // Restless Strength
4662 // Need remove one 24662 aura
4663 RemoveSingleSpellAurasFromStack(24662);
4666 // Adaptive Warding (Frostfire Regalia set)
4674 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4675 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4677 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4679 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& UI64LIT(0x10000000)))
4689 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4691 case SPELL_SCHOOL_NORMAL
:
4692 case SPELL_SCHOOL_HOLY
:
4693 return false; // ignored
4694 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4695 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4696 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4697 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4698 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4706 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4712 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4714 case SPELL_SCHOOL_NORMAL
:
4715 return false; // ignore
4716 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4717 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4718 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4719 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4720 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4721 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4729 // Mana Leech (Passive) (Priest Pet Aura)
4733 target
= GetOwner();
4737 triggered_spell_id
= 34650;
4743 // Cast finish spell at last charge
4744 if (triggeredByAura
->GetAuraCharges() > 1)
4748 triggered_spell_id
= 33494;
4751 // Twisted Reflection (boss spell)
4753 triggered_spell_id
= 21064;
4755 // Vampiric Aura (boss spell)
4758 basepoints0
= 3 * damage
; // 300%
4759 if (basepoints0
< 0)
4762 triggered_spell_id
= 31285;
4766 // Aura of Madness (Darkmoon Card: Madness trinket)
4767 //=====================================================
4768 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4769 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4770 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4771 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4772 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4773 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4774 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4775 // 41011 Martyr Complex: +35 stamina (All classes)
4776 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4777 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4780 if(GetTypeId() != TYPEID_PLAYER
)
4783 // Select class defined buff
4786 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4787 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4789 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4790 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4793 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4794 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4796 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4797 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4800 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4801 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4802 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4803 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4805 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4806 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4809 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4811 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4812 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4820 if (roll_chance_i(10))
4821 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4825 // Sunwell Exalted Caster Neck (??? neck)
4826 // cast ??? Light's Wrath if Exalted by Aldor
4827 // cast ??? Arcane Bolt if Exalted by Scryers*/
4829 return false; // old unused version
4830 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4831 // cast 45479 Light's Wrath if Exalted by Aldor
4832 // cast 45429 Arcane Bolt if Exalted by Scryers
4835 if(GetTypeId() != TYPEID_PLAYER
)
4838 // Get Aldor reputation rank
4839 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4842 triggered_spell_id
= 45479;
4845 // Get Scryers reputation rank
4846 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4848 // triggered at positive/self casts also, current attack target used then
4849 if(IsFriendlyTo(target
))
4851 target
= getVictim();
4854 uint64 selected_guid
= ((Player
*)this)->GetSelection();
4855 target
= ObjectAccessor::GetUnit(*this,selected_guid
);
4859 if(IsFriendlyTo(target
))
4863 triggered_spell_id
= 45429;
4868 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4869 // cast 45480 Light's Strength if Exalted by Aldor
4870 // cast 45428 Arcane Strike if Exalted by Scryers
4873 if(GetTypeId() != TYPEID_PLAYER
)
4876 // Get Aldor reputation rank
4877 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4880 triggered_spell_id
= 45480;
4883 // Get Scryers reputation rank
4884 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4886 triggered_spell_id
= 45428;
4891 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4892 // cast 45431 Arcane Insight if Exalted by Aldor
4893 // cast 45432 Light's Ward if Exalted by Scryers
4896 if(GetTypeId() != TYPEID_PLAYER
)
4899 // Get Aldor reputation rank
4900 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4903 triggered_spell_id
= 45432;
4906 // Get Scryers reputation rank
4907 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4910 triggered_spell_id
= 45431;
4915 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4916 // cast 45478 Light's Salvation if Exalted by Aldor
4917 // cast 45430 Arcane Surge if Exalted by Scryers
4920 if(GetTypeId() != TYPEID_PLAYER
)
4923 // Get Aldor reputation rank
4924 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4927 triggered_spell_id
= 45478;
4930 // Get Scryers reputation rank
4931 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4933 triggered_spell_id
= 45430;
4941 triggered_spell_id
= 48503;
4942 basepoints0
= triggerAmount
;
4946 // Vampiric Touch (generic, used by some boss)
4950 triggered_spell_id
= 52724;
4951 basepoints0
= damage
/ 2;
4960 if (!roll_chance_i(triggerAmount
))
4963 // Remove any stun effect on target
4964 AuraMap
& Auras
= pVictim
->GetAuras();
4965 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4967 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4968 if( spell
->Mechanic
== MECHANIC_STUN
||
4969 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4971 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4972 iter
= Auras
.begin();
4982 case SPELLFAMILY_MAGE
:
4985 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4987 if (getPowerType() != POWER_MANA
)
4991 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4993 triggered_spell_id
= 29442;
4996 // Master of Elements
4997 if (dummySpell
->SpellIconID
== 1920)
5003 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5004 basepoints0
= cost
* triggerAmount
/100;
5005 if( basepoints0
<=0 )
5009 triggered_spell_id
= 29077;
5014 if (dummySpell
->SpellIconID
== 2120)
5020 switch (dummySpell
->Id
)
5022 case 31571: triggered_spell_id
= 57529; break;
5023 case 31572: triggered_spell_id
= 57531; break;
5025 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell
->Id
);
5032 if (dummySpell
->SpellIconID
== 2999)
5036 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
5040 // Count spell criticals in a row in second aura
5041 Modifier
*mod
= counter
->GetModifier();
5042 if (procEx
& PROC_EX_CRITICAL_HIT
)
5045 if (mod
->m_amount
< 100) // not enough
5047 // Crititcal counted -> roll chance
5048 if (roll_chance_i(triggerAmount
))
5049 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
5055 if (dummySpell
->SpellIconID
== 2998)
5060 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5061 basepoints0
= cost
* triggerAmount
/100;
5062 if( basepoints0
<=0 )
5064 triggered_spell_id
= 44450;
5068 // Incanter's Regalia set (add trigger chance to Mana Shield)
5069 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5071 if(GetTypeId() != TYPEID_PLAYER
)
5075 triggered_spell_id
= 37436;
5078 switch(dummySpell
->Id
)
5087 switch (dummySpell
->Id
)
5089 case 11119: basepoints0
= int32(0.04f
*damage
); break;
5090 case 11120: basepoints0
= int32(0.08f
*damage
); break;
5091 case 12846: basepoints0
= int32(0.12f
*damage
); break;
5092 case 12847: basepoints0
= int32(0.16f
*damage
); break;
5093 case 12848: basepoints0
= int32(0.20f
*damage
); break;
5095 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
5099 triggered_spell_id
= 12654;
5105 //last charge and crit
5106 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
5108 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5109 return true; // charge counting (will removed)
5112 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
5113 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
5118 case SPELLFAMILY_WARRIOR
:
5121 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0000000800000000))
5123 // check attack comes not from behind
5124 if (!HasInArc(M_PI
, pVictim
))
5127 triggered_spell_id
= 22858;
5131 if (dummySpell
->SpellIconID
== 1697)
5133 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5134 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5136 // Need stun or root mechanic
5137 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
5140 switch (dummySpell
->Id
)
5142 case 29838: triggered_spell_id
=29842; break;
5143 case 29834: triggered_spell_id
=29841; break;
5144 case 42770: triggered_spell_id
=42771; break;
5146 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
5154 if (dummySpell
->SpellIconID
== 3214)
5156 triggered_spell_id
= 59653;
5157 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
5162 if (dummySpell
->Id
== 12328)
5164 // prevent chain of triggered spell from same triggered spell
5165 if(procSpell
&& procSpell
->Id
== 26654)
5168 target
= SelectNearbyTarget(pVictim
);
5172 triggered_spell_id
= 26654;
5177 case SPELLFAMILY_WARLOCK
:
5179 // Seed of Corruption
5180 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5182 Modifier
* mod
= triggeredByAura
->GetModifier();
5183 // if damage is more than need or target die from damage deal finish spell
5184 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
5186 // remember guid before aura delete
5187 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5189 // Remove aura (before cast for prevent infinite loop handlers)
5190 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5192 // Cast finish spell (triggeredByAura already not exist!)
5193 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
5194 return true; // no hidden cooldown
5198 mod
->m_amount
-=damage
;
5201 // Seed of Corruption (Mobs cast) - no die req
5202 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0) && dummySpell
->SpellIconID
== 1932)
5204 Modifier
* mod
= triggeredByAura
->GetModifier();
5205 // if damage is more than need deal finish spell
5206 if( mod
->m_amount
<= damage
)
5208 // remember guid before aura delete
5209 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5211 // Remove aura (before cast for prevent infinite loop handlers)
5212 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5214 // Cast finish spell (triggeredByAura already not exist!)
5215 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5216 return true; // no hidden cooldown
5219 mod
->m_amount
-=damage
;
5223 if (dummySpell
->SpellIconID
== 3222)
5228 basepoints0
= damage
* triggerAmount
/ 100;
5229 triggered_spell_id
= 54181;
5232 switch(dummySpell
->Id
)
5239 triggered_spell_id
= 17941;
5248 basepoints0
= int32(damage
*triggerAmount
/100);
5250 triggered_spell_id
= 30294;
5253 // Shadowflame (Voidheart Raiment set bonus)
5256 triggered_spell_id
= 37379;
5259 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5267 basepoints0
= damage
* triggerAmount
/100;
5268 triggered_spell_id
= 37382;
5271 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5274 triggered_spell_id
= 37378;
5280 basepoints0
= int32(damage
* triggerAmount
/ 100);
5281 triggered_spell_id
= 63106;
5287 case SPELLFAMILY_PRIEST
:
5290 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5292 if(!pVictim
|| !pVictim
->isAlive())
5295 // pVictim is caster of aura
5296 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5299 // Energize 0.25% of max. mana
5300 pVictim
->CastSpell(pVictim
,57669,true,castItem
,triggeredByAura
);
5301 return true; // no hidden cooldown
5305 if (dummySpell
->SpellIconID
== 2820)
5307 basepoints0
= damage
* triggerAmount
/100;
5308 triggered_spell_id
= 47753;
5311 // Improved Shadowform
5312 else if (dummySpell
->SpellIconID
== 217)
5314 if(!roll_chance_i(triggerAmount
))
5317 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
5318 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
5322 switch(dummySpell
->Id
)
5327 if(!pVictim
|| !pVictim
->isAlive())
5330 // pVictim is caster of aura
5331 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5335 int32 team
= triggerAmount
*damage
/500;
5336 int32 self
= triggerAmount
*damage
/100 - team
;
5337 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5338 return true; // no hidden cooldown
5340 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5343 // Shadow Word: Pain
5344 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5345 triggered_spell_id
= 40441;
5347 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5348 triggered_spell_id
= 40440;
5355 // Oracle Healing Bonus ("Garments of the Oracle" set)
5359 basepoints0
= int32(damage
* 10/100);
5361 triggered_spell_id
= 26170;
5364 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5367 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5371 basepoints0
= damage
* triggerAmount
/100;
5373 triggered_spell_id
= 39373;
5376 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5379 triggered_spell_id
= 28810;
5382 // Glyph of Dispel Magic
5385 if(!target
->IsFriendlyTo(this))
5388 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5389 triggered_spell_id
= 56131;
5395 case SPELLFAMILY_DRUID
:
5397 switch(dummySpell
->Id
)
5399 // Healing Touch (Dreamwalker Raiment set)
5403 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5405 triggered_spell_id
= 28742;
5408 // Healing Touch Refund (Idol of Longevity trinket)
5412 triggered_spell_id
= 28848;
5415 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5420 triggered_spell_id
= 37238;
5423 // Druid Tier 6 Trinket
5429 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5431 triggered_spell_id
= 40445;
5435 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5437 triggered_spell_id
= 40446;
5440 // Mangle (Bear) and Mangle (Cat)
5441 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000044000000000))
5443 triggered_spell_id
= 40452;
5449 if (!roll_chance_f(chance
))
5458 // Deadly Interrupt Effect
5459 triggered_spell_id
= 32747;
5464 if (dummySpell
->SpellIconID
== 2856)
5468 // Only 0 aura can proc
5472 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5474 if (!roll_chance_i(60))
5476 triggered_spell_id
= 48518;
5481 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5483 triggered_spell_id
= 48517;
5490 else if (dummySpell
->SpellIconID
== 2860)
5492 triggered_spell_id
= 48504;
5493 basepoints0
= triggerAmount
* damage
/ 100;
5498 case SPELLFAMILY_ROGUE
:
5500 switch(dummySpell
->Id
)
5502 // Deadly Throw Interrupt
5505 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5506 if (this == pVictim
)
5509 triggered_spell_id
= 32747;
5514 if (dummySpell
->SpellIconID
== 2909)
5516 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5517 // lookup Slice and Dice
5518 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5519 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5521 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5522 if (spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5523 (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000040000)))
5525 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5526 (*itr
)->RefreshAura();
5533 if (dummySpell
->SpellIconID
== 2963)
5535 triggered_spell_id
= 44289;
5539 if (dummySpell
->SpellIconID
== 2116)
5545 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5546 if (basepoints0
<= 0)
5550 triggered_spell_id
= 31663;
5555 case SPELLFAMILY_HUNTER
:
5557 // Aspect of the Viper
5558 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x4000000000000))
5560 uint32 maxmana
= GetMaxPower(POWER_MANA
);
5561 basepoints0
= int32(maxmana
* GetAttackTime(RANGED_ATTACK
)/1000.0f
/100.0f
);
5564 triggered_spell_id
= 34075;
5567 // Thrill of the Hunt
5568 if (dummySpell
->SpellIconID
== 2236)
5574 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5575 basepoints0
= mana
* 40/100;
5576 if(basepoints0
<= 0)
5580 triggered_spell_id
= 34720;
5584 if ( dummySpell
->SpellIconID
== 3406 )
5586 triggered_spell_id
= 57669;
5591 if ( dummySpell
->SpellIconID
== 3579 )
5593 // Proc only from periodic (from trap activation proc another aura of this spell)
5594 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5596 triggered_spell_id
= 56453;
5600 // Rapid Recuperation
5601 if ( dummySpell
->SpellIconID
== 3560 )
5603 // This effect only from Rapid Killing (mana regen)
5604 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0100000000000000)))
5606 triggered_spell_id
= 56654;
5612 case SPELLFAMILY_PALADIN
:
5614 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5615 if ((dummySpell
->SpellFamilyFlags
& UI64LIT(0x000000008000000)) && effIndex
==0)
5617 triggered_spell_id
= 25742;
5618 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5619 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5620 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5621 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5625 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
5627 triggered_spell_id
= 58597;
5631 // Righteous Vengeance
5632 if (dummySpell
->SpellIconID
== 3025)
5635 basepoints0
= triggerAmount
*damage
/400;
5636 triggered_spell_id
= 61840;
5640 if (dummySpell
->SpellIconID
== 3030)
5643 basepoints0
= triggerAmount
*damage
/400;
5644 triggered_spell_id
= 54203;
5647 switch(dummySpell
->Id
)
5649 // Judgement of Light
5652 // Get judgement caster
5653 Unit
*caster
= triggeredByAura
->GetCaster();
5656 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5657 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5658 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5659 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5660 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5663 // Judgement of Wisdom
5666 if (pVictim
->getPowerType() == POWER_MANA
)
5668 // 2% of maximum base mana
5669 basepoints0
= int32(pVictim
->GetCreateMana() * 2 / 100);
5670 pVictim
->CastCustomSpell(pVictim
, 20268, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
5674 // Judgements of the Wise
5678 // triggered only at casted Judgement spells, not at additional Judgement effects
5679 if(!procSpell
|| procSpell
->Category
!= 1210)
5683 triggered_spell_id
= 31930;
5686 CastSpell(this, 57669, true, NULL
, triggeredByAura
);
5688 // Holy Power (Redemption Armor set)
5694 // Set class defined buff
5695 switch (pVictim
->getClass())
5701 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5705 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5709 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5712 triggered_spell_id
= 28790; // Increases the friendly target's armor
5719 case 25899: // Greater Blessing of Sanctuary
5720 case 20911: // Blessing of Sanctuary
5723 switch (target
->getPowerType())
5726 triggered_spell_id
= 57319;
5733 // Seal of Vengeance (damage calc on apply aura)
5736 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5739 triggered_spell_id
= 31803;
5742 // Spiritual Attunement
5746 // if healed by another unit (pVictim)
5751 basepoints0
= triggerAmount
*damage
/100;
5753 triggered_spell_id
= 31786;
5756 // Seal of Blood do damage trigger
5759 if (effIndex
== 0) // 0 effect - is proc on enemy
5760 triggered_spell_id
= 31893;
5761 else if (effIndex
== 1) // 1 effect - is proc on self
5763 // add spell damage from prev effect (27%)
5764 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5765 basepoints0
= triggerAmount
* damage
/ 100;
5767 triggered_spell_id
= 32221;
5773 // Seal of the Martyr do damage trigger
5776 if (effIndex
== 0) // 0 effect - is proc on enemy
5777 triggered_spell_id
= 53719;
5778 else if (effIndex
== 1) // 1 effect - is proc on self
5780 // add spell damage from prev effect (27%)
5781 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5782 basepoints0
= triggerAmount
* damage
/ 100;
5784 triggered_spell_id
= 53718;
5790 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5798 // Flash of light/Holy light
5799 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x00000000C0000000))
5801 triggered_spell_id
= 40471;
5805 else if (GetSpellSpecific(procSpell
->Id
)==SPELL_JUDGEMENT
)
5807 triggered_spell_id
= 40472;
5813 if (!roll_chance_f(chance
))
5818 // Glyph of Divinity
5821 // Lookup base amount mana restore
5822 for (int i
=0; i
<3;++i
)
5823 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5825 int32 mana
= procSpell
->EffectBasePoints
[i
];
5826 CastCustomSpell(this, 54986, NULL
, &mana
, NULL
, true, castItem
, triggeredByAura
);
5831 // Glyph of Flash of Light
5834 triggered_spell_id
= 54957;
5835 basepoints0
= triggerAmount
*damage
/100;
5838 // Glyph of Holy Light
5841 triggered_spell_id
= 54968;
5842 basepoints0
= triggerAmount
*damage
/100;
5848 case SPELLFAMILY_SHAMAN
:
5850 switch(dummySpell
->Id
)
5852 // Totemic Power (The Earthshatterer set)
5858 // Set class defined buff
5859 switch (pVictim
->getClass())
5865 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5869 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5873 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5876 triggered_spell_id
= 28827; // Increases the friendly target's armor
5883 // Lesser Healing Wave (Totem of Flowing Water Relic)
5887 triggered_spell_id
= 28850;
5890 // Windfury Weapon (Passive) 1-5 Ranks
5893 if(GetTypeId()!=TYPEID_PLAYER
)
5896 if(!castItem
|| !castItem
->IsEquipped())
5899 // custom cooldown processing case
5900 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5903 // Now amount of extra power stored in 1 effect of Enchant spell
5904 // Get it by item enchant id
5906 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5908 case 283: spellId
= 8232; break; // 1 Rank
5909 case 284: spellId
= 8235; break; // 2 Rank
5910 case 525: spellId
= 10486; break; // 3 Rank
5911 case 1669:spellId
= 16362; break; // 4 Rank
5912 case 2636:spellId
= 25505; break; // 5 Rank
5913 case 3785:spellId
= 58801; break; // 6 Rank
5914 case 3786:spellId
= 58803; break; // 7 Rank
5915 case 3787:spellId
= 58804; break; // 8 Rank
5918 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5919 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5924 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5925 if(!windfurySpellEntry
)
5927 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5931 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5934 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5936 // Value gained from additional AP
5937 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5938 triggered_spell_id
= 33750;
5943 // Value gained from additional AP
5944 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5945 triggered_spell_id
= 25504;
5948 // apply cooldown before cast to prevent processing itself
5950 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5953 for ( uint32 i
= 0; i
<2; ++i
)
5954 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5958 // Shaman Tier 6 Trinket
5965 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5967 triggered_spell_id
= 40465; // Lightning Bolt
5970 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080))
5972 triggered_spell_id
= 40465; // Lesser Healing Wave
5975 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5977 triggered_spell_id
= 40466; // Stormstrike
5983 if (!roll_chance_f(chance
))
5989 // Glyph of Healing Wave
5992 // Not proc from self heals
5995 basepoints0
= triggerAmount
* damage
/ 100;
5997 triggered_spell_id
= 55533;
6004 target
= GetOwner();
6007 basepoints0
= triggerAmount
* damage
/ 100;
6008 triggered_spell_id
= 58879;
6011 // Shaman T8 Elemental 4P Bonus
6014 basepoints0
= int32( triggerAmount
* damage
/ 100 );
6015 triggered_spell_id
= 64930; // Electrified
6019 // Storm, Earth and Fire
6020 if (dummySpell
->SpellIconID
== 3063)
6022 // Earthbind Totem summon only
6023 if(procSpell
->Id
!= 2484)
6026 float chance
= triggerAmount
;
6027 if (!roll_chance_f(chance
))
6030 triggered_spell_id
= 64695;
6033 // Ancestral Awakening
6034 if (dummySpell
->SpellIconID
== 3065)
6036 triggered_spell_id
= 52759;
6037 basepoints0
= triggerAmount
* damage
/ 100;
6042 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
6044 basepoints0
= triggerAmount
;
6046 triggered_spell_id
= 379;
6049 // Improved Water Shield
6050 if (dummySpell
->SpellIconID
== 2287)
6052 // Lesser Healing Wave need aditional 60% roll
6053 if ((procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6055 // lookup water shield
6056 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
6057 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
6059 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
6060 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000002000000000)))
6062 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
6063 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
6064 if ((*itr
)->DropAuraCharge())
6065 RemoveAurasDueToSpell((*itr
)->GetId());
6072 // Lightning Overload
6073 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6075 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
6078 // custom cooldown processing case
6079 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
6083 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6084 switch (procSpell
->Id
)
6087 case 403: spellId
= 45284; break; // Rank 1
6088 case 529: spellId
= 45286; break; // Rank 2
6089 case 548: spellId
= 45287; break; // Rank 3
6090 case 915: spellId
= 45288; break; // Rank 4
6091 case 943: spellId
= 45289; break; // Rank 5
6092 case 6041: spellId
= 45290; break; // Rank 6
6093 case 10391: spellId
= 45291; break; // Rank 7
6094 case 10392: spellId
= 45292; break; // Rank 8
6095 case 15207: spellId
= 45293; break; // Rank 9
6096 case 15208: spellId
= 45294; break; // Rank 10
6097 case 25448: spellId
= 45295; break; // Rank 11
6098 case 25449: spellId
= 45296; break; // Rank 12
6099 case 49237: spellId
= 49239; break; // Rank 13
6100 case 49238: spellId
= 49240; break; // Rank 14
6102 case 421: spellId
= 45297; break; // Rank 1
6103 case 930: spellId
= 45298; break; // Rank 2
6104 case 2860: spellId
= 45299; break; // Rank 3
6105 case 10605: spellId
= 45300; break; // Rank 4
6106 case 25439: spellId
= 45301; break; // Rank 5
6107 case 25442: spellId
= 45302; break; // Rank 6
6108 case 49268: spellId
= 49270; break; // Rank 7
6109 case 49269: spellId
= 49271; break; // Rank 8
6111 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
6114 // No thread generated mod
6115 // TODO: exist special flag in spell attributes for this, need found and use!
6116 SpellModifier
*mod
= new SpellModifier
;
6117 mod
->op
= SPELLMOD_THREAT
;
6119 mod
->type
= SPELLMOD_PCT
;
6120 mod
->spellId
= dummySpell
->Id
;
6121 mod
->mask
= UI64LIT(0x0000000000000003);
6122 mod
->mask2
= UI64LIT(0x0);
6123 ((Player
*)this)->AddSpellMod(mod
, true);
6125 // Remove cooldown (Chain Lightning - have Category Recovery time)
6126 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000002))
6127 ((Player
*)this)->RemoveSpellCooldown(spellId
);
6129 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
6131 ((Player
*)this)->AddSpellMod(mod
, false);
6133 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6134 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
6139 if(dummySpell
->SpellIconID
== 3059)
6141 // lookup Lightning Shield
6142 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
6143 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
6145 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
6146 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
6149 switch ((*itr
)->GetId())
6151 case 324: spell
= 26364; break;
6152 case 325: spell
= 26365; break;
6153 case 905: spell
= 26366; break;
6154 case 945: spell
= 26367; break;
6155 case 8134: spell
= 26369; break;
6156 case 10431: spell
= 26370; break;
6157 case 10432: spell
= 26363; break;
6158 case 25469: spell
= 26371; break;
6159 case 25472: spell
= 26372; break;
6160 case 49280: spell
= 49278; break;
6161 case 49281: spell
= 49279; break;
6165 CastSpell(target
, spell
, true, castItem
, triggeredByAura
);
6166 if ((*itr
)->DropAuraCharge())
6167 RemoveAurasDueToSpell((*itr
)->GetId());
6176 case SPELLFAMILY_DEATHKNIGHT
:
6179 if (dummySpell
->SpellIconID
== 2636)
6181 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
6183 basepoints0
= triggerAmount
* damage
/ 100;
6184 triggered_spell_id
= 53168;
6188 if (dummySpell
->SpellIconID
== 2664)
6190 basepoints0
= triggerAmount
;
6191 triggered_spell_id
= 50163;
6195 // Dancing Rune Weapon
6196 if (dummySpell
->Id
== 49028)
6198 // 1 dummy aura for dismiss rune blade
6201 // TODO: wite script for this "fights on its own, doing the same attacks"
6202 // NOTE: Trigger here on every attack and spell cast
6206 if (dummySpell
->Id
== 49005)
6208 // TODO: need more info (cooldowns/PPM)
6209 triggered_spell_id
= 61607;
6213 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
6215 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6216 triggered_spell_id
= 50181;
6221 if (dummySpell
->SpellIconID
== 2709)
6223 basepoints0
= triggerAmount
* damage
/ 100;
6224 triggered_spell_id
= 51460;
6227 // Runic Power Back on Snare/Root
6228 if (dummySpell
->Id
== 61257)
6230 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6231 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6233 // Need snare or root mechanic
6234 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
6236 triggered_spell_id
= 61258;
6241 if (dummySpell
->SpellIconID
== 1614)
6243 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
6245 basepoints0
= triggerAmount
* damage
/ 100;
6246 triggered_spell_id
= 50526;
6249 // Blood-Caked Blade
6250 if (dummySpell
->SpellIconID
== 138)
6252 triggered_spell_id
= dummySpell
->EffectTriggerSpell
[effIndex
];
6261 // processed charge only counting case
6262 if(!triggered_spell_id
)
6265 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6269 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
6274 if(!target
|| target
!=this && !target
->isAlive())
6277 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6281 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6283 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
6285 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6286 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6291 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6293 // Get triggered aura spell info
6294 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6296 // Basepoints of trigger aura
6297 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6299 // Set trigger spell id, target, custom basepoints
6300 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6301 Unit
* target
= NULL
;
6302 int32 basepoints
[3] = {0, 0, 0};
6304 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6305 basepoints
[0] = triggerAmount
;
6307 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6308 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6310 // Try handle unknown trigger spells
6311 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
6313 switch (auraSpellInfo
->SpellFamilyName
)
6315 case SPELLFAMILY_GENERIC
:
6316 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6317 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6318 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6319 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6320 trigger_spell_id
= 23781;
6321 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6322 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6324 // trigger_spell_id = 48877;
6326 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6328 // trigger_spell_id = 59233;
6330 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6332 // trigger_spell_id = 29471; // gain mana
6333 // 27526; // drain mana if possible
6335 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6336 //else if (auraSpellInfo->Id==54476) // Blood Presence
6337 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6338 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6339 //else if (auraSpellInfo->Id==52856) // Charge
6340 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6342 // Pct value stored in dummy
6343 basepoints
[0] = pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6347 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6348 // trigger_spell_id = 41249;
6349 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6350 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6351 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6352 // trigger_spell_id = 41055;
6353 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6354 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6355 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6359 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6361 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6363 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6365 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6367 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6368 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6369 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6370 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6371 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6372 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6373 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6374 trigger_spell_id
= 33898;
6375 //else if (auraSpellInfo->Id==18943) // Double Attack
6376 //else if (auraSpellInfo->Id==19194) // Double Attack
6377 //else if (auraSpellInfo->Id==19817) // Double Attack
6378 //else if (auraSpellInfo->Id==19818) // Double Attack
6379 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6380 // trigger_spell_id = 14822;
6382 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6384 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6393 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6396 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6397 switch (procSpell->School)
6399 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6400 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6401 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6402 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6403 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6404 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6405 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6407 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6412 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6413 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6414 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6415 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6416 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6417 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6418 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6419 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6420 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6421 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6422 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6423 //else if (auraSpellInfo->Id==40250) // Improved Duration
6424 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6425 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6426 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6427 // Mana Drain Trigger
6429 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6430 if (this && this->isAlive())
6431 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6432 if (pVictim
&& pVictim
->isAlive())
6433 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6436 //else if (auraSpellInfo->Id==55580) // Mana Link
6437 //else if (auraSpellInfo->Id==45903) // Offensive State
6438 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6439 //else if (auraSpellInfo->Id==43453) // Rune Ward
6440 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6441 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6442 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6443 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6444 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6445 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6446 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6447 //else if (auraSpellInfo->Id==35205) // Vanish
6448 //else if (auraSpellInfo->Id==42730) // Woe Strike
6449 //else if (auraSpellInfo->Id==59735) // Woe Strike
6450 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6452 case SPELLFAMILY_MAGE
:
6453 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6455 switch (auraSpellInfo
->Id
)
6457 case 31641: // Rank 1
6458 case 31642: // Rank 2
6459 trigger_spell_id
= 31643;
6462 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6467 case SPELLFAMILY_WARRIOR
:
6468 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6469 trigger_spell_id
= 50422;
6471 case SPELLFAMILY_WARLOCK
:
6474 if (auraSpellInfo
->SpellIconID
== 1137)
6476 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6478 // Calculate spell tick count for spells
6479 uint32 tick
= 1; // Default tick = 1
6481 // Hellfire have 15 tick
6482 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000040))
6484 // Rain of Fire have 4 tick
6485 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
6490 // Calculate chance = baseChance / tick
6492 switch (auraSpellInfo
->Id
)
6494 case 18096: chance
= 13.0f
/ tick
; break;
6495 case 18073: chance
= 26.0f
/ tick
; break;
6498 if (!roll_chance_f(chance
))
6501 trigger_spell_id
= 18093;
6504 else if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
6506 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6507 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6509 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6512 CastCustomSpell(this, 18371, &basepoints
[0], NULL
, NULL
, true, castItem
, triggeredByAura
);
6516 // Not remove charge (aura removed on death in any cases)
6517 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6520 // Nether Protection
6521 else if (auraSpellInfo
->SpellIconID
== 1985)
6525 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6527 case SPELL_SCHOOL_NORMAL
:
6528 return false; // ignore
6529 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 54370; break;
6530 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6531 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6532 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6533 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6534 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6541 case SPELLFAMILY_PRIEST
:
6543 // Greater Heal Refund
6544 if (auraSpellInfo
->Id
==37594)
6545 trigger_spell_id
= 37595;
6547 else if (auraSpellInfo
->SpellIconID
== 1875)
6549 switch (auraSpellInfo
->Id
)
6551 case 27811: trigger_spell_id
= 27813; break;
6552 case 27815: trigger_spell_id
= 27817; break;
6553 case 27816: trigger_spell_id
= 27818; break;
6555 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6558 basepoints
[0] = damage
* triggerAmount
/ 100 / 3;
6563 case SPELLFAMILY_DRUID
:
6565 // Druid Forms Trinket
6566 if (auraSpellInfo
->Id
==37336)
6570 case FORM_NONE
: trigger_spell_id
= 37344;break;
6571 case FORM_CAT
: trigger_spell_id
= 37341;break;
6573 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6574 case FORM_TREE
: trigger_spell_id
= 37342;break;
6575 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6580 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6581 // trigger_spell_id = ????;
6582 // Leader of the Pack
6583 else if (auraSpellInfo
->Id
== 24932)
6585 if (triggerAmount
== 0)
6587 basepoints
[0] = triggerAmount
* GetMaxHealth() / 100;
6588 trigger_spell_id
= 34299;
6592 case SPELLFAMILY_HUNTER
:
6594 case SPELLFAMILY_PALADIN
:
6598 if (auraSpellInfo->SpellIconID == 2137)
6600 switch (auraSpellInfo->Id)
6602 case 31828: // Rank 1
6603 case 31829: // Rank 2
6604 case 31830: // Rank 3
6607 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6613 if (auraSpellInfo
->Id
==37705)
6615 trigger_spell_id
= 37706;
6619 if (auraSpellInfo
->Id
==60510)
6621 trigger_spell_id
= 60515;
6625 else if (auraSpellInfo
->SpellIconID
==241)
6629 // procspell is triggered spell but we need mana cost of original casted spell
6630 uint32 originalSpellId
= procSpell
->Id
;
6632 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0001000000000000))
6634 switch(procSpell
->Id
)
6636 case 25914: originalSpellId
= 20473; break;
6637 case 25913: originalSpellId
= 20929; break;
6638 case 25903: originalSpellId
= 20930; break;
6639 case 27175: originalSpellId
= 27174; break;
6640 case 33074: originalSpellId
= 33072; break;
6641 case 48820: originalSpellId
= 48824; break;
6642 case 48821: originalSpellId
= 48825; break;
6644 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6648 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6651 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6654 // percent stored in effect 1 (class scripts) base points
6655 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6656 basepoints
[0] = cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
6657 trigger_spell_id
= 20272;
6660 // Lightning Capacitor
6661 else if (auraSpellInfo
->Id
==37657)
6663 if(!pVictim
|| !pVictim
->isAlive())
6666 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6668 Aura
* dummy
= GetDummyAura(37658);
6669 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6670 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6673 RemoveAurasDueToSpell(37658);
6674 trigger_spell_id
= 37661;
6677 // Thunder Capacitor
6678 else if (auraSpellInfo
->Id
== 54841)
6680 if(!pVictim
|| !pVictim
->isAlive())
6683 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6686 Aura
* dummy
= GetDummyAura(54842);
6687 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6688 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6691 RemoveAurasDueToSpell(54842);
6692 trigger_spell_id
= 54843;
6697 case SPELLFAMILY_SHAMAN
:
6699 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6700 if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
6702 switch(auraSpellInfo
->Id
)
6705 trigger_spell_id
= 26364; break;
6707 trigger_spell_id
= 26365; break;
6709 trigger_spell_id
= 26366; break;
6711 trigger_spell_id
= 26367; break;
6712 case 8134: // Rank 5
6713 trigger_spell_id
= 26369; break;
6714 case 10431: // Rank 6
6715 trigger_spell_id
= 26370; break;
6716 case 10432: // Rank 7
6717 trigger_spell_id
= 26363; break;
6718 case 25469: // Rank 8
6719 trigger_spell_id
= 26371; break;
6720 case 25472: // Rank 9
6721 trigger_spell_id
= 26372; break;
6722 case 49280: // Rank 10
6723 trigger_spell_id
= 49278; break;
6724 case 49281: // Rank 11
6725 trigger_spell_id
= 49279; break;
6727 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6731 // Lightning Shield (The Ten Storms set)
6732 else if (auraSpellInfo
->Id
== 23551)
6734 trigger_spell_id
= 23552;
6737 // Damage from Lightning Shield (The Ten Storms set)
6738 else if (auraSpellInfo
->Id
== 23552)
6739 trigger_spell_id
= 27635;
6740 // Mana Surge (The Earthfury set)
6741 else if (auraSpellInfo
->Id
== 23572)
6745 basepoints
[0] = procSpell
->manaCost
* 35 / 100;
6746 trigger_spell_id
= 23571;
6749 // Nature's Guardian
6750 else if (auraSpellInfo
->SpellIconID
== 2013)
6752 // Check health condition - should drop to less 30% (damage deal after this!)
6753 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6756 if(pVictim
&& pVictim
->isAlive())
6757 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6759 basepoints
[0] = triggerAmount
* GetMaxHealth() / 100;
6760 trigger_spell_id
= 31616;
6765 case SPELLFAMILY_DEATHKNIGHT
:
6768 if (auraSpellInfo
->SpellIconID
== 1930)
6772 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6774 case SPELL_SCHOOL_NORMAL
:
6775 return false; // ignore
6776 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6777 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6778 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6779 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6780 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6781 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6787 else if (auraSpellInfo
->Id
== 48266)
6789 if (GetTypeId() != TYPEID_PLAYER
)
6791 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6793 trigger_spell_id
= 50475;
6794 basepoints
[0] = damage
* triggerAmount
/ 100;
6803 // All ok. Check current trigger spell
6804 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6805 if ( triggerEntry
== NULL
)
6807 // Not cast unknown spell
6808 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6812 // not allow proc extra attack spell at extra attack
6813 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6816 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6817 // Custom triggered spells
6818 switch (auraSpellInfo
->Id
)
6820 // Persistent Shield (Scarab Brooch trinket)
6821 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6824 basepoints
[0] = damage
* 15 / 100;
6826 trigger_spell_id
= 26470;
6832 // When your health drops below 20% ....
6833 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6837 // Deadly Swiftness (Rank 1)
6840 // whenever you deal damage to a target who is below 20% health.
6841 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6845 trigger_spell_id
= 22588;
6847 // Greater Heal Refund (Avatar Raiment set)
6850 // Not give if target already have full health
6851 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6853 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6854 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6858 // Bonus Healing (Crystal Spire of Karabor mace)
6861 // If your target is below $s1% health
6862 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6866 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6869 // reduce you below $s1% health
6870 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6874 // Rapid Recuperation
6878 // This effect only from Rapid Fire (ability cast)
6879 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020)))
6887 // Looking for dummy effect
6888 Aura
*aur
= GetAura(auraSpellInfo
->Id
, 1);
6892 // If target's health is not below equal certain value (35%) not proc
6893 if ((pVictim
->GetHealth() * 100 / pVictim
->GetMaxHealth()) > aur
->GetModifier()->m_amount
)
6900 // Custom basepoints/target for exist spell
6901 // dummy basepoints or other customs
6902 switch(trigger_spell_id
)
6904 // Cast positive spell on enemy target
6905 case 7099: // Curse of Mending
6906 case 39647: // Curse of Mending
6907 case 29494: // Temptation
6908 case 20233: // Improved Lay on Hands (cast on target)
6913 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
6914 case 15250: // Rogue Setup
6916 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6918 break; // continue normal case
6920 // Finish movies that add combo
6921 case 14189: // Seal Fate (Netherblade set)
6922 case 14157: // Ruthlessness
6924 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6927 // Bloodthirst (($m/100)% of max health)
6930 basepoints
[0] = int32(GetMaxHealth() * triggerAmount
/ 100);
6933 // Shamanistic Rage triggered spell
6936 basepoints
[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6939 // Enlightenment (trigger only from mana cost spells)
6942 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6949 // As the spell is proced from pet's attack - find owner
6950 Unit
* owner
= GetOwner();
6951 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
6954 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
6956 if (Aura
* aur
= owner
->GetAura(48090,0))
6957 curBonus
= aur
->GetModifier()->m_amount
;
6958 int32 spellDamage
= owner
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC
) - curBonus
;
6959 if(spellDamage
<= 0)
6962 // percent stored in owner talent dummy
6963 AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
6964 for (AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
6966 if ((*i
)->GetSpellProto()->SpellIconID
== 3220)
6968 basepoints
[0] = basepoints
[1] = int32(spellDamage
* (*i
)->GetModifier()->m_amount
/ 100);
6977 // Remove cooldown on Shield Slam
6978 if (GetTypeId() == TYPEID_PLAYER
)
6979 ((Player
*)this)->RemoveSpellCategoryCooldown(1209, true);
6985 // have rank dependent proc chance, ignore too often cases
6986 // PPM = 2.5 * (rank of talent),
6987 uint32 rank
= spellmgr
.GetSpellRank(auraSpellInfo
->Id
);
6988 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
6989 if(!roll_chance_i(20*rank
))
6998 // For trigger from Blizzard need exist Improved Blizzard
6999 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)))
7002 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7003 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7005 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
7006 if(script
==836 || script
==988 || script
==989)
7020 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
7023 // Need stun, fear or silence mechanic
7024 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
7028 // Burning Determination
7033 // Need Interrupt or Silenced mechanic
7034 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
7041 // Proc only from trap activation (from periodic proc another aura of this spell)
7042 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
7048 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
7051 // try detect target manually if not set
7052 if ( target
== NULL
)
7053 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
7056 if(!target
|| target
!=this && !target
->isAlive())
7059 if(basepoints
[0] || basepoints
[1] || basepoints
[2])
7060 CastCustomSpell(target
,trigger_spell_id
,
7061 basepoints
[0] ? &basepoints
[0] : NULL
,
7062 basepoints
[1] ? &basepoints
[1] : NULL
,
7063 basepoints
[2] ? &basepoints
[2] : NULL
,
7064 true,castItem
,triggeredByAura
);
7066 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
7068 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
7069 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
7074 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
7076 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
7078 if(!pVictim
|| !pVictim
->isAlive())
7081 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7082 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
7084 uint32 triggered_spell_id
= 0;
7088 case 836: // Improved Blizzard (Rank 1)
7090 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7092 triggered_spell_id
= 12484;
7095 case 988: // Improved Blizzard (Rank 2)
7097 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7099 triggered_spell_id
= 12485;
7102 case 989: // Improved Blizzard (Rank 3)
7104 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7106 triggered_spell_id
= 12486;
7109 case 4086: // Improved Mend Pet (Rank 1)
7110 case 4087: // Improved Mend Pet (Rank 2)
7112 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
7113 if(!roll_chance_i(chance
))
7116 triggered_spell_id
= 24406;
7119 case 4533: // Dreamwalker Raiment 2 pieces bonus
7122 if (!roll_chance_i(50))
7125 switch (pVictim
->getPowerType())
7127 case POWER_MANA
: triggered_spell_id
= 28722; break;
7128 case POWER_RAGE
: triggered_spell_id
= 28723; break;
7129 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
7135 case 4537: // Dreamwalker Raiment 6 pieces bonus
7136 triggered_spell_id
= 28750; // Blessing of the Claw
7138 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7139 triggered_spell_id
= 37445; // Mana Surge
7141 case 8152: // Serendipity
7143 // if heal your target over maximum health
7144 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
7146 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
7147 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
7148 CastCustomSpell(this, 47762, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
7154 if(!triggered_spell_id
)
7157 // standard non-dummy case
7158 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
7162 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
7166 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
7169 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
7171 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
7172 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
7177 void Unit::setPowerType(Powers new_powertype
)
7179 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
7181 if(GetTypeId() == TYPEID_PLAYER
)
7183 if(((Player
*)this)->GetGroup())
7184 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
7186 else if(((Creature
*)this)->isPet())
7188 Pet
*pet
= ((Pet
*)this);
7189 if(pet
->isControlled())
7191 Unit
*owner
= GetOwner();
7192 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
7193 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
7197 switch(new_powertype
)
7203 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
7204 SetPower( POWER_RAGE
,0);
7207 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
7208 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
7211 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
7212 SetPower( POWER_ENERGY
,0);
7214 case POWER_HAPPINESS
:
7215 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
7216 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
7221 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
7223 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
7226 static uint64 guid
= 0; // prevent repeating spam same faction problem
7228 if(GetGUID() != guid
)
7230 if(GetTypeId() == TYPEID_PLAYER
)
7231 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
7233 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
7240 bool Unit::IsHostileTo(Unit
const* unit
) const
7242 // always non-hostile to self
7246 // always non-hostile to GM in GM mode
7247 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7250 // always hostile to enemy
7251 if(getVictim()==unit
|| unit
->getVictim()==this)
7254 // test pet/charm masters instead pers/charmeds
7255 Unit
const* testerOwner
= GetCharmerOrOwner();
7256 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7258 // always hostile to owner's enemy
7259 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7262 // always hostile to enemy owner
7263 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7266 // always hostile to owner of owner's enemy
7267 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7270 Unit
const* tester
= testerOwner
? testerOwner
: this;
7271 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7273 // always non-hostile to target with common owner, or to owner/pet
7277 // special cases (Duel, etc)
7278 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7280 Player
const* pTester
= (Player
const*)tester
;
7281 Player
const* pTarget
= (Player
const*)target
;
7284 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
7288 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7292 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7296 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7300 // Green/Blue (can't attack)
7301 if(pTester
->GetTeam()==pTarget
->GetTeam())
7304 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7305 return pTester
->IsPvP() && pTarget
->IsPvP();
7308 // faction base cases
7309 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7310 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7311 if(!tester_faction
|| !target_faction
)
7314 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7317 // PvC forced reaction and reputation case
7318 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7321 if(target_faction
->faction
)
7323 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7324 return *force
<= REP_HOSTILE
;
7326 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7327 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7328 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7329 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7332 // CvP forced reaction and reputation case
7333 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7336 if(tester_faction
->faction
)
7338 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7339 return *force
<= REP_HOSTILE
;
7341 // apply reputation state
7342 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
7343 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
7344 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
7348 // common faction based case (CvC,PvC,CvP)
7349 return tester_faction
->IsHostileTo(*target_faction
);
7352 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7354 // always friendly to self
7358 // always friendly to GM in GM mode
7359 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7362 // always non-friendly to enemy
7363 if(getVictim()==unit
|| unit
->getVictim()==this)
7366 // test pet/charm masters instead pers/charmeds
7367 Unit
const* testerOwner
= GetCharmerOrOwner();
7368 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7370 // always non-friendly to owner's enemy
7371 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7374 // always non-friendly to enemy owner
7375 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7378 // always non-friendly to owner of owner's enemy
7379 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7382 Unit
const* tester
= testerOwner
? testerOwner
: this;
7383 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7385 // always friendly to target with common owner, or to owner/pet
7389 // special cases (Duel)
7390 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7392 Player
const* pTester
= (Player
const*)tester
;
7393 Player
const* pTarget
= (Player
const*)target
;
7396 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7400 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7404 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7408 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7412 // Green/Blue (non-attackable)
7413 if(pTester
->GetTeam()==pTarget
->GetTeam())
7416 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7417 return !pTarget
->IsPvP();
7420 // faction base cases
7421 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7422 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7423 if(!tester_faction
|| !target_faction
)
7426 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7429 // PvC forced reaction and reputation case
7430 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7433 if(target_faction
->faction
)
7435 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7436 return *force
>= REP_FRIENDLY
;
7438 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7439 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7440 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7441 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7444 // CvP forced reaction and reputation case
7445 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7448 if(tester_faction
->faction
)
7450 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7451 return *force
>= REP_FRIENDLY
;
7453 // apply reputation state
7454 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7455 if(raw_tester_faction
->reputationListID
>=0 )
7456 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7460 // common faction based case (CvC,PvC,CvP)
7461 return tester_faction
->IsFriendlyTo(*target_faction
);
7464 bool Unit::IsHostileToPlayers() const
7466 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7467 if(!my_faction
|| !my_faction
->faction
)
7470 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7471 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7474 return my_faction
->IsHostileToPlayers();
7477 bool Unit::IsNeutralToAll() const
7479 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7480 if(!my_faction
|| !my_faction
->faction
)
7483 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7484 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7487 return my_faction
->IsNeutralToAll();
7490 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7492 if(!victim
|| victim
== this)
7495 // dead units can neither attack nor be attacked
7496 if(!isAlive() || !victim
->IsInWorld() || !victim
->isAlive())
7499 // player cannot attack in mount state
7500 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7503 // nobody can attack GM in GM-mode
7504 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7506 if(((Player
*)victim
)->isGameMaster())
7511 if(((Creature
*)victim
)->IsInEvadeMode())
7515 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7516 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7517 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7519 // in fighting already
7522 if (m_attacking
== victim
)
7524 // switch to melee attack from ranged/magic
7525 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7527 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7528 SendMeleeAttackStart(victim
);
7534 // remove old target data
7540 // set position before any AI calls/assistance
7541 if(GetTypeId()==TYPEID_UNIT
)
7542 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7546 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7549 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7551 m_attacking
= victim
;
7552 m_attacking
->_addAttacker(this);
7554 if(GetTypeId()==TYPEID_UNIT
)
7556 WorldPacket
data(SMSG_AI_REACTION
, 12);
7557 data
<< uint64(GetGUID());
7558 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7559 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7561 ((Creature
*)this)->CallAssistance();
7564 // delay offhand weapon attack to next attack time
7565 if(haveOffhandWeapon())
7566 resetAttackTimer(OFF_ATTACK
);
7569 SendMeleeAttackStart(victim
);
7574 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
7579 Unit
* victim
= m_attacking
;
7581 m_attacking
->_removeAttacker(this);
7585 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7587 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7589 InterruptSpell(CURRENT_MELEE_SPELL
);
7591 // reset only at real combat stop
7592 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
7594 ((Creature
*)this)->SetNoCallAssistance(false);
7595 ((Creature
*)this)->SetNoSearchAssistance(false);
7598 SendMeleeAttackStop(victim
);
7603 void Unit::CombatStop(bool includingCast
)
7605 if (includingCast
&& IsNonMeleeSpellCasted(false))
7606 InterruptNonMeleeSpells(false);
7609 RemoveAllAttackers();
7610 if( GetTypeId()==TYPEID_PLAYER
)
7611 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7615 void Unit::CombatStopWithPets(bool includingCast
)
7617 CombatStop(includingCast
);
7618 if(Pet
* pet
= GetPet())
7619 pet
->CombatStop(includingCast
);
7620 if(Unit
* charm
= GetCharm())
7621 charm
->CombatStop(includingCast
);
7623 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7624 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7625 guardian
->CombatStop(includingCast
);
7628 bool Unit::isAttackingPlayer() const
7630 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7633 Pet
* pet
= GetPet();
7634 if(pet
&& pet
->isAttackingPlayer())
7637 Unit
* charmed
= GetCharm();
7638 if(charmed
&& charmed
->isAttackingPlayer())
7641 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7645 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7646 if(totem
&& totem
->isAttackingPlayer())
7654 void Unit::RemoveAllAttackers()
7656 while (!m_attackers
.empty())
7658 AttackerSet::iterator iter
= m_attackers
.begin();
7659 if(!(*iter
)->AttackStop())
7661 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7662 m_attackers
.erase(iter
);
7667 bool Unit::HasAuraStateForCaster(AuraState flag
, uint64 caster
) const
7669 if(!HasAuraState(flag
))
7672 // single per-caster aura state
7673 if(flag
== AURA_STATE_CONFLAGRATE
)
7675 Unit::AuraList
const& dotList
= GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
7676 for(Unit::AuraList::const_iterator i
= dotList
.begin(); i
!= dotList
.end(); ++i
)
7678 if ((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
7679 (*i
)->GetCasterGUID() == caster
&&
7681 (((*i
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
7683 ((*i
)->GetSpellProto()->SpellFamilyFlags2
& 0x00000002)))
7695 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7699 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7701 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7702 if(GetTypeId() == TYPEID_PLAYER
)
7704 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7705 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7707 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7708 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7709 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7710 if (spellInfo
->CasterAuraState
== flag
)
7711 CastSpell(this, itr
->first
, true, NULL
);
7718 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7720 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7722 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
7724 Unit::AuraMap
& tAuras
= GetAuras();
7725 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7727 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7728 if (spellProto
->CasterAuraState
== flag
)
7730 // exceptions (applied at state but not removed at state change)
7732 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7747 Unit
*Unit::GetOwner() const
7749 if(uint64 ownerid
= GetOwnerGUID())
7750 return ObjectAccessor::GetUnit(*this, ownerid
);
7754 Unit
*Unit::GetCharmer() const
7756 if(uint64 charmerid
= GetCharmerGUID())
7757 return ObjectAccessor::GetUnit(*this, charmerid
);
7761 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7763 uint64 guid
= GetCharmerOrOwnerGUID();
7764 if(IS_PLAYER_GUID(guid
))
7765 return ObjectAccessor::GetPlayer(*this, guid
);
7767 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7770 Pet
* Unit::GetPet() const
7772 if(uint64 pet_guid
= GetPetGUID())
7774 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7777 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7778 const_cast<Unit
*>(this)->SetPet(0);
7784 Unit
* Unit::GetCharm() const
7786 if(uint64 charm_guid
= GetCharmGUID())
7788 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7791 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7792 const_cast<Unit
*>(this)->SetCharm(NULL
);
7798 float Unit::GetCombatDistance( const Unit
* target
) const
7800 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
7801 float dx
= GetPositionX() - target
->GetPositionX();
7802 float dy
= GetPositionY() - target
->GetPositionY();
7803 float dz
= GetPositionZ() - target
->GetPositionZ();
7804 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
7805 return ( dist
> 0 ? dist
: 0);
7808 void Unit::SetPet(Pet
* pet
)
7810 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7812 // FIXME: hack, speed must be set only at follow
7813 if(pet
&& GetTypeId()==TYPEID_PLAYER
)
7814 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7815 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7818 void Unit::SetCharm(Unit
* pet
)
7820 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7824 void Unit::AddGuardian( Pet
* pet
)
7826 m_guardianPets
.insert(pet
->GetGUID());
7830 void Unit::RemoveGuardian( Pet
* pet
)
7832 m_guardianPets
.erase(pet
->GetGUID());
7835 void Unit::RemoveGuardians()
7837 while(!m_guardianPets
.empty())
7839 uint64 guid
= *m_guardianPets
.begin();
7840 if(Pet
* pet
= ObjectAccessor::GetPet(guid
))
7841 pet
->Remove(PET_SAVE_AS_DELETED
);
7843 m_guardianPets
.erase(guid
);
7847 Pet
* Unit::FindGuardianWithEntry(uint32 entry
)
7849 // pet guid middle part is entry (and creature also)
7850 // and in guardian list must be guardians with same entry _always_
7851 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
7853 if(Pet
* pet
= ObjectAccessor::GetPet(*itr
))
7854 if (pet
->GetEntry() == entry
)
7861 void Unit::UnsummonAllTotems()
7863 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7868 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
7869 if (OldTotem
&& OldTotem
->isTotem())
7870 ((Totem
*)OldTotem
)->UnSummon();
7874 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
7876 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
7880 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7883 if (unit
->GetTypeId()==TYPEID_PLAYER
)
7885 // overheal = addhealth - gain
7886 unit
->SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, addhealth
- gain
, critical
);
7888 if (BattleGround
*bg
= ((Player
*)unit
)->GetBattleGround())
7889 bg
->UpdatePlayerScore((Player
*)unit
, SCORE_HEALING_DONE
, gain
);
7891 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7893 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
7895 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
7898 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
7900 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
7901 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
7907 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
7913 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
7915 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
7916 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
7917 if(Unit
* magnet
= (*itr
)->GetCaster())
7918 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
7921 // Melee && ranged case
7924 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
7925 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
7926 if(Unit
* magnet
= (*i
)->GetCaster())
7927 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
7928 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
7935 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, uint32 OverHeal
, bool critical
)
7938 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7939 data
.append(pVictim
->GetPackGUID());
7940 data
.append(GetPackGUID());
7941 data
<< uint32(SpellID
);
7942 data
<< uint32(Damage
);
7943 data
<< uint32(OverHeal
);
7944 data
<< uint8(critical
? 1 : 0);
7945 data
<< uint8(0); // unused in client?
7946 SendMessageToSet(&data
, true);
7949 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7951 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7952 data
.append(pVictim
->GetPackGUID());
7953 data
.append(GetPackGUID());
7954 data
<< uint32(SpellID
);
7955 data
<< uint32(powertype
);
7956 data
<< uint32(Damage
);
7957 SendMessageToSet(&data
, true);
7960 void Unit::EnergizeBySpell(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7962 SendEnergizeSpellLog(pVictim
, SpellID
, Damage
, powertype
);
7963 // needs to be called after sending spell log
7964 ModifyPower(powertype
, Damage
);
7967 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
7969 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7972 // For totems get damage bonus from owner (statue isn't totem in fact)
7973 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7975 if(Unit
* owner
= GetOwner())
7976 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7979 // Taken/Done total percent damage auras
7980 float DoneTotalMod
= 1.0f
;
7981 float TakenTotalMod
= 1.0f
;
7982 int32 DoneTotal
= 0;
7983 int32 TakenTotal
= 0;
7987 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7988 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7990 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7991 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7993 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7994 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7995 // -1 == any item class (not wand then)
7996 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7997 // 0 == any inventory type (not wand then)
7999 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8003 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8004 // Add flat bonus from spell damage versus
8005 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
8006 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8007 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8008 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8009 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8011 // done scripted mod (take it from owner)
8012 Unit
*owner
= GetOwner();
8013 if (!owner
) owner
= this;
8014 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8015 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8017 if (!(*i
)->isAffectedOnSpell(spellProto
))
8019 switch((*i
)->GetModifier()->m_miscvalue
)
8021 case 4920: // Molten Fury
8023 case 6917: // Death's Embrace
8027 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8028 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8035 // effect 1 m_amount
8036 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
8037 // effect 0 m_amount
8038 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
8039 // count affliction effects and calc additional damage in percentage
8040 int32 modPercent
= 0;
8041 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8042 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8044 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8045 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0004071B8044C402)))
8047 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8048 if (modPercent
>= maxPercent
)
8050 modPercent
= maxPercent
;
8054 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8057 case 6916: // Death's Embrace
8060 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
8061 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8063 case 5481: // Starfire Bonus
8065 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000200002)))
8066 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8069 case 4418: // Increased Shock Damage
8070 case 4554: // Increased Lightning Damage
8071 case 4555: // Improved Moonfire
8072 case 5142: // Increased Lightning Damage
8073 case 5147: // Improved Consecration / Libram of Resurgence
8074 case 5148: // Idol of the Shooting Star
8075 case 6008: // Increased Lightning Damage / Totem of Hex
8077 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8085 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
8087 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8088 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8090 else // Tundra Stalker
8092 // Frost Fever (target debuff)
8093 if (pVictim
->GetAura(SPELL_AURA_MOD_HASTE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0000000000000000), 0x00000002))
8094 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8099 case 7293: // Rage of Rivendare
8101 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0200000000000000)))
8102 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8108 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, UI64LIT(0x0000000000008000), 0, GetGUID()))
8109 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8119 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, UI64LIT(0x0000000000000400)))
8120 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8126 // Custom scripted damage
8127 switch(spellProto
->SpellFamilyName
)
8129 case SPELLFAMILY_MAGE
:
8132 if (spellProto
->SpellIconID
== 186)
8134 if (pVictim
->isFrozen())
8135 DoneTotalMod
*= 3.0f
;
8137 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8138 if ((spellProto
->SpellFamilyFlags
& UI64LIT(0x0000900020200021)) &&
8139 (pVictim
->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED
) || pVictim
->HasAuraType(SPELL_AURA_MELEE_SLOW
)))
8141 //Search for Torment the weak dummy aura
8142 Unit::AuraList
const& ttw
= GetAurasByType(SPELL_AURA_DUMMY
);
8143 for(Unit::AuraList::const_iterator i
= ttw
.begin(); i
!= ttw
.end(); ++i
)
8145 if ((*i
)->GetSpellProto()->SpellIconID
== 3263)
8147 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8160 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8161 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8162 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
8163 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8165 // .. taken pct: dummy auras
8166 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
8169 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
8171 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
8172 if (mod
< dummy
->GetModifier()->m_amount
)
8173 mod
= dummy
->GetModifier()->m_amount
;
8174 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8178 // From caster spells
8179 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
8180 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
8181 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
8182 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8184 // Mod damage from spell mechanic
8185 if (uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
))
8187 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
8188 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
8189 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
8190 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8193 // Mod damage taken from AoE spells
8194 if(IsAreaOfEffectSpell(spellProto
))
8196 AuraList
const& avoidAuras
= pVictim
->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
);
8197 for(AuraList::const_iterator itr
= avoidAuras
.begin(); itr
!= avoidAuras
.end(); ++itr
)
8198 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8201 // Taken/Done fixed damage bonus auras
8202 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
8203 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8205 // Pets just add their bonus damage to their spell damage
8206 // note that their spell damage is just gain of their own auras
8207 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
8208 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
8210 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8211 // Spellmod SpellDamage
8212 float SpellModSpellDamage
= 100.0f
;
8213 if(Player
* modOwner
= GetSpellModOwner())
8214 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
8215 SpellModSpellDamage
/= 100.0f
;
8217 // Check for table values
8218 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8222 if (damagetype
== DOT
)
8223 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8225 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8227 if (bonus
->ap_bonus
)
8228 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8230 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8231 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8233 // Default calculation
8234 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8236 // Damage Done from spell damage bonus
8237 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8238 // Damage over Time spells bonus calculation
8239 float DotFactor
= 1.0f
;
8240 if(damagetype
== DOT
)
8242 int32 DotDuration
= GetSpellDuration(spellProto
);
8246 if(DotDuration
> 30000) DotDuration
= 30000;
8247 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8249 for(int j
= 0; j
< 3; j
++)
8251 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8252 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8253 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8260 if(spellProto
->EffectAmplitude
[x
] != 0)
8261 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8264 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8265 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8269 // Distribute Damage over multiple effects, reduce by AoE
8270 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8271 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8272 for(int j
= 0; j
< 3; ++j
)
8274 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8275 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8281 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
8282 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
8285 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
8286 // apply spellmod to Done damage (flat and pct)
8287 if(Player
* modOwner
= GetSpellModOwner())
8288 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
8290 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
8292 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8295 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
8297 int32 DoneAdvertisedBenefit
= 0;
8300 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
8301 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
8302 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
8303 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
8304 // -1 == any item class (not wand then)
8305 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
8306 // 0 == any inventory type (not wand then)
8307 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8309 if (GetTypeId() == TYPEID_PLAYER
)
8312 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellPowerBonus();
8314 // Damage bonus from stats
8315 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
8316 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
8318 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8320 // stat used stored in miscValueB for this aura
8321 Stats usedStat
= Stats((*i
)->GetMiscBValue());
8322 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8325 // ... and attack power
8326 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
8327 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
8328 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8329 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8332 return DoneAdvertisedBenefit
;
8335 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8337 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8339 int32 TakenAdvertisedBenefit
= 0;
8340 // ..done (for creature type by mask) in taken
8341 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8342 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8343 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8344 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8347 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8348 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8349 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8350 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8352 return TakenAdvertisedBenefit
;
8355 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
8357 // not critting spell
8358 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
8361 float crit_chance
= 0.0f
;
8362 switch(spellProto
->DmgClass
)
8364 case SPELL_DAMAGE_CLASS_NONE
:
8366 case SPELL_DAMAGE_CLASS_MAGIC
:
8368 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
8370 // For other schools
8371 else if (GetTypeId() == TYPEID_PLAYER
)
8372 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
8375 crit_chance
= m_baseSpellCritChance
;
8376 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8381 if (!IsPositiveSpell(spellProto
->Id
))
8383 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8384 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
8385 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8386 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
8387 // Modify by player victim resilience
8388 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
8389 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
8392 // scripted (increase crit chance ... against ... target by x%
8393 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8394 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8396 if (!((*i
)->isAffectedOnSpell(spellProto
)))
8398 switch((*i
)->GetModifier()->m_miscvalue
)
8400 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
8401 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
8402 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
8403 case 7917: // Glyph of Shadowburn
8404 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8405 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8407 case 7997: // Renewed Hope
8409 if (pVictim
->HasAura(6788))
8410 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8412 case 21: // Test of Faith
8415 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8416 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8422 // Custom crit by class
8423 switch(spellProto
->SpellFamilyName
)
8425 case SPELLFAMILY_PALADIN
:
8427 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000040000000))
8429 Aura
*aura
= pVictim
->GetDummyAura(58597);
8430 if (aura
&& aura
->GetCasterGUID() == GetGUID())
8431 crit_chance
+=aura
->GetModifier()->m_amount
;
8435 else if (spellProto
->Category
== 19)
8437 if (pVictim
->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD
)
8442 case SPELLFAMILY_SHAMAN
:
8444 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
8446 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000000010000000), 0, GetGUID()))
8448 // Consume shock aura if not have Glyph of Flame Shock
8449 if (!GetAura(55447, 0))
8450 pVictim
->RemoveAurasByCasterSpell(flameShock
->GetId(), GetGUID());
8461 case SPELL_DAMAGE_CLASS_MELEE
:
8462 case SPELL_DAMAGE_CLASS_RANGED
:
8466 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
8467 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8475 // only players use intelligence for critical chance computations
8476 if(Player
* modOwner
= GetSpellModOwner())
8477 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
8479 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
8480 if (roll_chance_f(crit_chance
))
8485 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8487 // Calculate critical bonus
8489 switch(spellProto
->DmgClass
)
8491 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8492 case SPELL_DAMAGE_CLASS_RANGED
:
8493 // TODO: write here full calculation for melee/ranged spells
8494 crit_bonus
= damage
;
8497 crit_bonus
= damage
/ 2; // for spells is 50%
8501 // adds additional damage to crit_bonus (from talents)
8502 if(Player
* modOwner
= GetSpellModOwner())
8503 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
8507 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8508 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8512 damage
+= crit_bonus
;
8517 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
8519 // Calculate critical bonus
8521 switch(spellProto
->DmgClass
)
8523 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
8524 case SPELL_DAMAGE_CLASS_RANGED
:
8525 // TODO: write here full calculation for melee/ranged spells
8526 crit_bonus
= damage
;
8529 crit_bonus
= damage
/ 2; // for spells is 50%
8535 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8536 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
8540 damage
+= crit_bonus
;
8542 damage
= int32(damage
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
));
8547 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
8549 // No heal amount for this class spells
8550 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
8553 // For totems get healing bonus from owner (statue isn't totem in fact)
8554 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8555 if(Unit
* owner
= GetOwner())
8556 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
8559 // Taken/Done total percent damage auras
8560 float DoneTotalMod
= 1.0f
;
8561 float TakenTotalMod
= 1.0f
;
8562 int32 DoneTotal
= 0;
8563 int32 TakenTotal
= 0;
8565 // Healing done percent
8566 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8567 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8568 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8570 // done scripted mod (take it from owner)
8571 Unit
*owner
= GetOwner();
8572 if (!owner
) owner
= this;
8573 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8574 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8576 if (!(*i
)->isAffectedOnSpell(spellProto
))
8578 switch((*i
)->GetModifier()->m_miscvalue
)
8580 case 4415: // Increased Rejuvenation Healing
8582 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8583 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8585 case 7997: // Renewed Hope
8587 if (pVictim
->HasAura(6788))
8588 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8590 case 21: // Test of Faith
8593 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
8594 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
8596 case 7798: // Glyph of Regrowth
8598 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000000040)))
8599 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8602 case 8477: // Nourish Heal Boost
8604 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
8605 int32 modPercent
= 0;
8606 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8607 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8609 if (itr
->second
->GetCasterGUID()!=GetGUID())
8611 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8612 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
8613 !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0000001000000050)))
8615 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8617 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8620 case 7871: // Glyph of Lesser Healing Wave
8622 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000040000000000), 0, GetGUID()))
8623 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8631 // Taken/Done fixed damage bonus auras
8632 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
8633 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8635 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8636 // Spellmod SpellDamage
8637 float SpellModSpellDamage
= 100.0f
;
8638 if(Player
* modOwner
= GetSpellModOwner())
8639 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
8640 SpellModSpellDamage
/= 100.0f
;
8642 // Check for table values
8643 SpellBonusEntry
const* bonus
= spellmgr
.GetSpellBonusData(spellProto
->Id
);
8647 if (damagetype
== DOT
)
8648 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8650 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8652 if (bonus
->ap_bonus
)
8653 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8655 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8656 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8658 // Default calculation
8659 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8661 // Damage Done from spell damage bonus
8662 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8663 // Damage over Time spells bonus calculation
8664 float DotFactor
= 1.0f
;
8665 if(damagetype
== DOT
)
8667 int32 DotDuration
= GetSpellDuration(spellProto
);
8671 if(DotDuration
> 30000) DotDuration
= 30000;
8672 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8674 for(int j
= 0; j
< 3; j
++)
8676 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8677 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
8678 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8685 if(spellProto
->EffectAmplitude
[x
] != 0)
8686 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8689 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8690 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8694 // Distribute Damage over multiple effects, reduce by AoE
8695 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8696 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8697 for(int j
= 0; j
< 3; ++j
)
8699 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8700 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8706 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
8707 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
8710 // use float as more appropriate for negative values and percent applying
8711 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
8712 // apply spellmod to Done amount
8713 if(Player
* modOwner
= GetSpellModOwner())
8714 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8717 // Healing Wave cast
8718 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000040)))
8720 // Search for Healing Way on Victim
8721 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8722 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8723 if((*itr
)->GetId() == 29203)
8724 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8727 // Healing taken percent
8728 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8730 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
8732 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8734 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
8736 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
8737 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
8738 if ((*i
)->isAffectedOnSpell(spellProto
))
8739 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8741 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
8743 return heal
< 0 ? 0 : uint32(heal
);
8746 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8748 int32 AdvertisedBenefit
= 0;
8750 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8751 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8752 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8753 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8755 // Healing bonus of spirit, intellect and strength
8756 if (GetTypeId() == TYPEID_PLAYER
)
8759 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellPowerBonus();
8761 // Healing bonus from stats
8762 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8763 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8765 // stat used dependent from misc value (stat index)
8766 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8767 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8770 // ... and attack power
8771 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8772 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8773 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8774 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8776 return AdvertisedBenefit
;
8779 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8781 int32 AdvertisedBenefit
= 0;
8782 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8783 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8784 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8785 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8786 return AdvertisedBenefit
;
8789 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8791 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8792 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8793 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8794 if(itr
->type
& shoolMask
)
8797 //If m_immuneToDamage type contain magic, IMMUNE damage.
8798 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8799 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8800 if(itr
->type
& shoolMask
)
8806 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8811 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8812 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8814 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8815 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8816 if(itr
->type
== spellInfo
->Dispel
)
8819 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8820 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8822 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8823 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8824 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8825 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8829 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8830 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8832 if(itr
->type
== spellInfo
->Mechanic
)
8841 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8843 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8844 uint32 effect
= spellInfo
->Effect
[index
];
8845 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8846 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8847 if(itr
->type
== effect
)
8850 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8852 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8853 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8854 if(itr
->type
== mechanic
)
8858 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8860 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8861 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8862 if(itr
->type
== aura
)
8864 // Check for immune to application of harmful magical effects
8865 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8866 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8867 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8868 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8869 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8876 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8881 uint32 family
= spellInfo
->SpellFamilyName
;
8882 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8884 if((family
== 5 && flags
== 256) || //Searing Pain
8885 (family
== 6 && flags
== 8192) || //Mind Blast
8886 (family
== 11 && flags
== 1048576)) //Earth Shock
8892 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8900 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8902 // Taken/Done fixed damage bonus auras
8903 int32 DoneFlatBenefit
= 0;
8904 int32 TakenFlatBenefit
= 0;
8906 // ..done (for creature type by mask) in taken
8907 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8908 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8909 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8910 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8913 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8915 // ..done (base at attack power for marked target and base at attack power for creature type)
8917 if(attType
== RANGED_ATTACK
)
8919 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8921 // ..done (base at attack power and creature type)
8922 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8923 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8924 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8925 APbonus
+= (*i
)->GetModifier()->m_amount
;
8929 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8931 // ..done (base at attack power and creature type)
8932 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8933 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8934 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8935 APbonus
+= (*i
)->GetModifier()->m_amount
;
8938 if (APbonus
!=0) // Can be negative
8940 bool normalized
= false;
8943 for (uint8 i
= 0; i
<3;++i
)
8945 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8953 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8957 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8958 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8959 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8960 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8962 if(attType
!=RANGED_ATTACK
)
8963 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8965 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8967 // Done/Taken total percent damage auras
8968 float DoneTotalMod
= 1.0f
;
8969 float TakenTotalMod
= 1.0f
;
8972 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8973 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8975 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8976 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8977 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8978 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8981 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8982 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8983 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8984 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8986 // .. taken pct (special attacks)
8989 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
8991 // Shred also have bonus as MECHANIC_BLEED damages
8992 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
& UI64LIT(0x00008000)))
8993 mechanicMask
|= (1 << MECHANIC_BLEED
);
8995 // Mod damage from spell mechanic
8998 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
8999 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
9000 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
9001 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9005 // .. taken pct: dummy auras
9006 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
9007 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
9009 switch((*i
)->GetSpellProto()->SpellIconID
)
9013 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
9015 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
9017 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
9018 if (mod
< (*i
)->GetModifier()->m_amount
)
9019 mod
= (*i
)->GetModifier()->m_amount
;
9020 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
9026 // .. taken pct: class scripts
9027 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
9028 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
9030 switch((*i
)->GetMiscValue())
9032 case 6427: case 6428: // Dirty Deeds
9033 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
9035 Aura
* eff0
= GetAura((*i
)->GetId(),0);
9036 if(!eff0
|| (*i
)->GetEffIndex()!=1)
9038 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
9042 // effect 0 have expected value but in negative state
9043 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
9049 if(attType
!= RANGED_ATTACK
)
9051 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
9052 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
9053 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9057 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
9058 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
9059 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9062 // Mod damage taken from AoE spells
9063 if(spellProto
&& IsAreaOfEffectSpell(spellProto
))
9065 AuraList
const& avoidAuras
= pVictim
->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
);
9066 for(AuraList::const_iterator itr
= avoidAuras
.begin(); itr
!= avoidAuras
.end(); ++itr
)
9067 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9070 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
9072 // apply spellmod to Done damage
9075 if(Player
* modOwner
= GetSpellModOwner())
9076 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
9079 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
9081 // bonus result can be negative
9082 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
9085 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
9089 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
9092 if(itr
->type
== type
)
9094 m_spellImmune
[op
].erase(itr
);
9095 next
= m_spellImmune
[op
].begin();
9099 Immune
.spellId
= spellId
;
9101 m_spellImmune
[op
].push_back(Immune
);
9105 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
9107 if(itr
->spellId
== spellId
)
9109 m_spellImmune
[op
].erase(itr
);
9117 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
9119 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
9121 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
9122 RemoveAurasWithDispelType(type
);
9125 float Unit::GetWeaponProcChance() const
9127 // normalized proc chance for weapon attack speed
9129 if(isAttackReady(BASE_ATTACK
))
9130 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
9131 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
9132 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
9136 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
9138 // proc per minute chance calculation
9139 if (PPM
<= 0) return 0.0f
;
9140 return WeaponSpeed
* PPM
/ 600.0f
; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9143 void Unit::Mount(uint32 mount
)
9148 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
9150 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
9152 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
9155 if(GetTypeId() == TYPEID_PLAYER
)
9156 ((Player
*)this)->UnsummonPetTemporaryIfAny();
9159 void Unit::Unmount()
9164 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
9166 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
9167 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
9169 // only resummon old pet if the player is already added to a map
9170 // this prevents adding a pet to a not created map which would otherwise cause a crash
9171 // (it could probably happen when logging in after a previous crash)
9172 if(GetTypeId() == TYPEID_PLAYER
)
9173 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
9176 void Unit::SetInCombatWith(Unit
* enemy
)
9178 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
9181 SetInCombatState(true,enemy
);
9186 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
9188 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
9189 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
9191 SetInCombatState(true,enemy
);
9195 SetInCombatState(false,enemy
);
9198 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
9200 // only alive units can be in combat
9205 m_CombatTimer
= 5000;
9207 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9209 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9211 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
9212 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
9214 if (creatureNotInCombat
)
9216 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
);
9218 if (((Creature
*)this)->AI())
9219 ((Creature
*)this)->AI()->EnterCombat(enemy
);
9223 void Unit::ClearInCombat()
9226 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9228 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
9229 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
9231 // Player's state will be cleared in Player::UpdateContestedPvP
9232 if (GetTypeId() != TYPEID_PLAYER
)
9234 if (((Creature
*)this)->GetCreatureInfo()->unit_flags
& UNIT_FLAG_OOC_NOT_ATTACKABLE
)
9235 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
);
9237 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
9240 ((Player
*)this)->UpdatePotionCooldown();
9243 bool Unit::isTargetableForAttack() const
9245 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
9248 if (HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
9251 // to be removed if unit by any reason enter combat
9252 if (HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
))
9255 return IsInWorld() && isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
9258 int32
Unit::ModifyHealth(int32 dVal
)
9265 int32 curHealth
= (int32
)GetHealth();
9267 int32 val
= dVal
+ curHealth
;
9274 int32 maxHealth
= (int32
)GetMaxHealth();
9279 gain
= val
- curHealth
;
9281 else if(curHealth
!= maxHealth
)
9283 SetHealth(maxHealth
);
9284 gain
= maxHealth
- curHealth
;
9290 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
9297 int32 curPower
= (int32
)GetPower(power
);
9299 int32 val
= dVal
+ curPower
;
9306 int32 maxPower
= (int32
)GetMaxPower(power
);
9310 SetPower(power
,val
);
9311 gain
= val
- curPower
;
9313 else if(curPower
!= maxPower
)
9315 SetPower(power
,maxPower
);
9316 gain
= maxPower
- curPower
;
9322 bool Unit::isVisibleForOrDetect(Unit
const* u
, WorldObject
const* viewPoint
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
9327 // Always can see self
9331 // player visible for other player if not logout and at same transport
9332 // including case when player is out of world
9333 bool at_same_transport
=
9334 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
9335 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
9336 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
9337 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
9340 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
9343 // forbidden to seen (at GM respawn command)
9344 if(m_Visibility
==VISIBILITY_RESPAWN
)
9347 // Grid dead/alive checks
9348 if( u
->GetTypeId()==TYPEID_PLAYER
)
9350 // non visible at grid for any stealth state
9351 if(!IsVisibleInGridForPlayer((Player
*)u
))
9354 // if player is dead then he can't detect anyone in any cases
9360 // all dead creatures/players not visible for any creatures
9361 if(!u
->isAlive() || !isAlive())
9365 // always seen by owner
9366 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
9369 // always seen by far sight caster
9370 if( u
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)u
)->GetFarSight()==GetGUID())
9373 // different visible distance checks
9374 if(u
->isInFlight()) // what see player in flight
9376 // use object grey distance for all (only see objects any way)
9377 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9380 else if(!isAlive()) // distance for show body
9382 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
9385 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
9387 if(u
->GetTypeId()==TYPEID_PLAYER
)
9389 // Players far than max visible distance for player or not in our map are not visible too
9390 if (!at_same_transport
&& !IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9395 // Units far than max visible distance for creature or not in our map are not visible too
9396 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9400 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
9402 // Pet/charmed far than max visible distance for player or not in our map are not visible too
9403 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9406 else // distance for show creature
9408 // Units far than max visible distance for creature or not in our map are not visible too
9409 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
9413 // Visible units, always are visible for all units, except for units under invisibility and phases
9414 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
9417 // GMs see any players, not higher GMs and all units in any phase
9418 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
9420 if(GetTypeId() == TYPEID_PLAYER
)
9421 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
9426 // non faction visibility non-breakable for non-GMs
9427 if (m_Visibility
== VISIBILITY_OFF
)
9430 // phased visibility (both must phased in same way)
9435 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
9437 // detectable invisibility case
9439 // Invisible units, always are visible for units under same invisibility type
9440 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
9441 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9442 u
->canDetectInvisibilityOf(this) ||
9443 // Units that can detect invisibility always are visible for units that can be detected
9444 canDetectInvisibilityOf(u
) ))
9449 // special cases for always overwrite invisibility/stealth
9450 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
9453 if (!u
->IsHostileTo(this))
9455 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9456 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
9458 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
9461 // else apply same rules as for hostile case (detecting check for stealth)
9467 // Hunter mark functionality
9468 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
9469 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
9470 if((*iter
)->GetCasterGUID()==u
->GetGUID())
9473 // else apply detecting check for stealth
9476 // none other cases for detect invisibility, so invisible
9480 // else apply stealth detecting check
9483 // unit got in stealth in this moment and must ignore old detected state
9484 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
9487 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9488 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
9491 // NOW ONLY STEALTH CASE
9493 //if in non-detect mode then invisible for unit
9494 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
9495 //players detect players only in Player::HandleStealthedUnitsDetection()
9497 return (u
->GetTypeId() == TYPEID_PLAYER
) ? ((Player
*)u
)->HaveAtClient(this) : false;
9501 // If is attacked then stealth is lost, some creature can use stealth too
9502 if( !getAttackers().empty() )
9505 // If there is collision rogue is seen regardless of level difference
9506 if (IsWithinDist(u
,0.24f
))
9509 //If a mob or player is stunned he will not be able to detect stealth
9510 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
9514 float visibleDistance
= (u
->GetTypeId() == TYPEID_PLAYER
) ? MAX_PLAYER_STEALTH_DETECT_RANGE
: ((Creature
const*)u
)->GetAttackDistance(this);
9516 //Always invisible from back (when stealth detection is on), also filter max distance cases
9517 bool isInFront
= viewPoint
->isInFrontInMap(this, visibleDistance
);
9521 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9522 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
9524 //Calculation if target is in front
9526 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9527 visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
9529 //Visible distance is modified by
9530 //-Level Diff (every level diff = 1.0f in visible distance)
9531 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
9533 //This allows to check talent tree and will add addition stealth dependent on used points)
9534 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
9538 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9539 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9540 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
9541 visibleDistance
= visibleDistance
> MAX_PLAYER_STEALTH_DETECT_RANGE
? MAX_PLAYER_STEALTH_DETECT_RANGE
: visibleDistance
;
9543 // recheck new distance
9544 if(visibleDistance
<= 0 || !IsWithinDist(viewPoint
,visibleDistance
))
9548 // Now check is target visible with LoS
9550 viewPoint
->GetPosition(ox
,oy
,oz
);
9551 return IsWithinLOS(ox
,oy
,oz
);
9554 void Unit::SetVisibility(UnitVisibility x
)
9562 if(GetTypeId()==TYPEID_PLAYER
)
9563 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9565 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9569 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
9571 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
9573 for(uint32 i
= 0; i
< 10; ++i
)
9575 if(((1 << i
) & mask
)==0)
9578 // find invisibility level
9579 uint32 invLevel
= 0;
9580 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
9581 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
9582 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
9583 invLevel
= (*itr
)->GetModifier()->m_amount
;
9585 // find invisibility detect level
9586 uint32 detectLevel
= 0;
9587 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
9588 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
9589 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
9590 detectLevel
= (*itr
)->GetModifier()->m_amount
;
9592 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
9594 detectLevel
= ((Player
*)this)->GetDrunkValue();
9597 if(invLevel
<= detectLevel
)
9605 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
9607 int32 main_speed_mod
= 0;
9608 float stack_bonus
= 1.0f
;
9609 float non_stack_bonus
= 1.0f
;
9617 if (IsMounted()) // Use on mount auras
9619 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9620 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9621 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9625 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9626 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9627 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9635 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9638 case MOVE_SWIM_BACK
:
9642 if (IsMounted()) // Use on mount auras
9643 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9644 else // Use not mount (shapeshift for example) auras (should stack)
9645 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9646 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9647 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9650 case MOVE_FLIGHT_BACK
:
9653 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9657 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9658 // now we ready for speed calculation
9659 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9667 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9668 // TODO: possible affect only on MOVE_RUN
9669 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9671 // Use speed from aura
9672 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9673 if (speed
> max_speed
)
9682 // Apply strongest slow aura mod to speed
9683 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9685 speed
*=(100.0f
+ slow
)/100.0f
;
9686 SetSpeed(mtype
, speed
, forced
);
9689 float Unit::GetSpeed( UnitMoveType mtype
) const
9691 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9694 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9699 // Update speed only on change
9700 if (m_speed_rate
[mtype
] == rate
)
9703 m_speed_rate
[mtype
] = rate
;
9705 propagateSpeedChange();
9713 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9716 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9719 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9722 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9724 case MOVE_SWIM_BACK
:
9725 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9727 case MOVE_TURN_RATE
:
9728 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9731 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9733 case MOVE_FLIGHT_BACK
:
9734 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9736 case MOVE_PITCH_RATE
:
9737 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9740 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9744 data
.append(GetPackGUID());
9745 data
<< uint32(0); // movement flags
9746 data
<< uint16(0); // unk flags
9747 data
<< uint32(getMSTime());
9748 data
<< float(GetPositionX());
9749 data
<< float(GetPositionY());
9750 data
<< float(GetPositionZ());
9751 data
<< float(GetOrientation());
9752 data
<< uint32(0); // fall time
9753 data
<< float(GetSpeed(mtype
));
9754 SendMessageToSet( &data
, true );
9758 if(GetTypeId() == TYPEID_PLAYER
)
9760 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9761 // and do it only for real sent packets and use run for run/mounted as client expected
9762 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9768 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9771 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9774 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9777 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9779 case MOVE_SWIM_BACK
:
9780 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9782 case MOVE_TURN_RATE
:
9783 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9786 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9788 case MOVE_FLIGHT_BACK
:
9789 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9791 case MOVE_PITCH_RATE
:
9792 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9795 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9798 data
.append(GetPackGUID());
9799 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9800 if (mtype
== MOVE_RUN
)
9801 data
<< uint8(0); // new 2.1.0
9802 data
<< float(GetSpeed(mtype
));
9803 SendMessageToSet( &data
, true );
9805 if(Pet
* pet
= GetPet())
9806 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9809 void Unit::SetHover(bool on
)
9812 CastSpell(this, 11010, true);
9814 RemoveAurasDueToSpell(11010);
9817 void Unit::setDeathState(DeathState s
)
9819 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9823 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9825 if(IsNonMeleeSpellCasted(false))
9826 InterruptNonMeleeSpells(false);
9831 RemoveAllAurasOnDeath();
9833 UnsummonAllTotems();
9835 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9836 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9837 // remove aurastates allowing special moves
9838 ClearAllReactives();
9839 ClearDiminishings();
9841 else if(s
== JUST_ALIVED
)
9843 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9846 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9848 //_ApplyAllAuraMods();
9853 /*########################################
9855 ######## AGGRO SYSTEM ########
9857 ########################################*/
9858 bool Unit::CanHaveThreatList() const
9860 // only creatures can have threat list
9861 if( GetTypeId() != TYPEID_UNIT
)
9864 // only alive units can have threat list
9868 // totems can not have threat list
9869 if( ((Creature
*)this)->isTotem() )
9872 // vehicles can not have threat list
9873 if( ((Creature
*)this)->isVehicle() )
9876 // pets can not have a threat list, unless they are controlled by a creature
9877 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9883 //======================================================================
9885 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9887 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9890 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9892 return threat
* m_threatModifier
[school
];
9895 //======================================================================
9897 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9899 // Only mobs can manage threat lists
9900 if(CanHaveThreatList())
9901 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9904 //======================================================================
9906 void Unit::DeleteThreatList()
9908 m_ThreatManager
.clearReferences();
9911 //======================================================================
9913 void Unit::TauntApply(Unit
* taunter
)
9915 assert(GetTypeId()== TYPEID_UNIT
);
9917 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9920 if(!CanHaveThreatList())
9923 Unit
*target
= getVictim();
9924 if(target
&& target
== taunter
)
9927 SetInFront(taunter
);
9928 if (((Creature
*)this)->AI())
9929 ((Creature
*)this)->AI()->AttackStart(taunter
);
9931 m_ThreatManager
.tauntApply(taunter
);
9934 //======================================================================
9936 void Unit::TauntFadeOut(Unit
*taunter
)
9938 assert(GetTypeId()== TYPEID_UNIT
);
9940 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9943 if(!CanHaveThreatList())
9946 Unit
*target
= getVictim();
9947 if(!target
|| target
!= taunter
)
9950 if(m_ThreatManager
.isThreatListEmpty())
9952 if(((Creature
*)this)->AI())
9953 ((Creature
*)this)->AI()->EnterEvadeMode();
9957 m_ThreatManager
.tauntFadeOut(taunter
);
9958 target
= m_ThreatManager
.getHostilTarget();
9960 if (target
&& target
!= taunter
)
9963 if (((Creature
*)this)->AI())
9964 ((Creature
*)this)->AI()->AttackStart(target
);
9968 //======================================================================
9970 bool Unit::SelectHostilTarget()
9972 //function provides main threat functionality
9973 //next-victim-selection algorithm and evade mode are called
9974 //threat list sorting etc.
9976 assert(GetTypeId()== TYPEID_UNIT
);
9978 if (!this->isAlive())
9980 //This function only useful once AI has been initialized
9981 if (!((Creature
*)this)->AI())
9984 Unit
* target
= NULL
;
9986 // First checking if we have some taunt on us
9987 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9988 if ( !tauntAuras
.empty() )
9992 // The last taunt aura caster is alive an we are happy to attack him
9993 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9995 else if (tauntAuras
.size() > 1)
9997 // We do not have last taunt aura caster but we have more taunt auras,
9998 // so find first available target
10000 // Auras are pushed_back, last caster will be on the end
10001 AuraList::const_iterator aura
= --tauntAuras
.end();
10005 if ( (caster
= (*aura
)->GetCaster()) &&
10006 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
10011 }while (aura
!= tauntAuras
.begin());
10015 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
10016 // No taunt aura or taunt aura caster is dead standart target selection
10017 target
= m_ThreatManager
.getHostilTarget();
10021 if(!hasUnitState(UNIT_STAT_STUNNED
))
10022 SetInFront(target
);
10023 ((Creature
*)this)->AI()->AttackStart(target
);
10027 // no target but something prevent go to evade mode
10028 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
10031 // last case when creature don't must go to evade mode:
10032 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10033 // for example at owner command to pet attack some far away creature
10034 // Note: creature not have targeted movement generator but have attacker in this case
10035 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
|| hasUnitState(UNIT_STAT_FOLLOW
))
10037 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
10039 if ((*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this))
10044 // enter in evade mode in other case
10045 ((Creature
*)this)->AI()->EnterEvadeMode();
10050 //======================================================================
10051 //======================================================================
10052 //======================================================================
10054 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
10056 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
10058 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
10060 int32 level
= int32(getLevel());
10061 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
10062 level
= (int32
)spellProto
->maxLevel
;
10063 else if (level
< (int32
)spellProto
->baseLevel
)
10064 level
= (int32
)spellProto
->baseLevel
;
10065 level
-= (int32
)spellProto
->spellLevel
;
10067 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
10068 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
10069 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
10070 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
10071 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
10073 // range can have possitive and negative values, so order its for irand
10074 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
10075 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
10076 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
10078 int32 value
= basePoints
+ randvalue
;
10080 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
10081 value
+= (int32
)(comboDamage
* comboPoints
);
10083 if(Player
* modOwner
= GetSpellModOwner())
10085 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
10086 switch(effect_index
)
10089 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
10092 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
10095 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
10100 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
10101 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
10102 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
&&
10103 (spellProto
->Effect
[effect_index
] != SPELL_EFFECT_APPLY_AURA
|| spellProto
->EffectApplyAuraName
[effect_index
] != SPELL_AURA_MOD_DECREASE_SPEED
))
10104 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
10109 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
10111 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
10113 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
10115 int32 minduration
= GetSpellDuration(spellProto
);
10116 int32 maxduration
= GetSpellMaxDuration(spellProto
);
10120 if( minduration
!= -1 && minduration
!= maxduration
)
10121 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
10123 duration
= minduration
;
10127 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
10128 // Find total mod value (negative bonus)
10129 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
10130 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10131 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
10132 // Find max mod (negative bonus)
10133 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
10135 int32 durationMod
= 0;
10136 // Select strongest negative mod
10137 if (durationMod_always
> durationMod_not_stack
)
10138 durationMod
= durationMod_not_stack
;
10140 durationMod
= durationMod_always
;
10142 if (durationMod
!= 0)
10143 duration
= int32(int64(duration
) * (100+durationMod
) /100);
10145 if (duration
< 0) duration
= 0;
10151 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
10153 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10155 if(i
->DRGroup
!= group
)
10159 return DIMINISHING_LEVEL_1
;
10162 return DIMINISHING_LEVEL_1
;
10164 // If last spell was casted more than 15 seconds ago - reset the count.
10165 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
10167 i
->hitCount
= DIMINISHING_LEVEL_1
;
10168 return DIMINISHING_LEVEL_1
;
10170 // or else increase the count.
10173 return DiminishingLevels(i
->hitCount
);
10176 return DIMINISHING_LEVEL_1
;
10179 void Unit::IncrDiminishing(DiminishingGroup group
)
10181 // Checking for existing in the table
10182 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10184 if(i
->DRGroup
!= group
)
10186 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
10190 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
10193 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
, int32 limitduration
)
10195 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
10198 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10199 if(limitduration
> 0 && duration
> limitduration
)
10201 // test pet/charm masters instead pets/charmeds
10202 Unit
const* targetOwner
= GetCharmerOrOwner();
10203 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
10205 Unit
const* target
= targetOwner
? targetOwner
: this;
10206 Unit
const* source
= casterOwner
? casterOwner
: caster
;
10208 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
10209 duration
= limitduration
;
10214 // Some diminishings applies to mobs too (for example, Stun)
10215 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
10217 DiminishingLevels diminish
= Level
;
10220 case DIMINISHING_LEVEL_1
: break;
10221 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
10222 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
10223 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
10228 duration
= int32(duration
* mod
);
10231 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
10233 // Checking for existing in the table
10234 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10236 if(i
->DRGroup
!= group
)
10244 // Remember time after last aura from group removed
10246 i
->hitTime
= getMSTime();
10252 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
10254 return ObjectAccessor::GetUnit(object
,guid
);
10257 bool Unit::isVisibleForInState( Player
const* u
, WorldObject
const* viewPoint
, bool inVisibleList
) const
10259 return isVisibleForOrDetect(u
, viewPoint
, false, inVisibleList
, false);
10262 uint32
Unit::GetCreatureType() const
10264 if(GetTypeId() == TYPEID_PLAYER
)
10266 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
10267 if(ssEntry
&& ssEntry
->creatureType
> 0)
10268 return ssEntry
->creatureType
;
10270 return CREATURE_TYPE_HUMANOID
;
10273 return ((Creature
*)this)->GetCreatureInfo()->type
;
10276 /*#######################################
10278 ######## STAT SYSTEM ########
10280 #######################################*/
10282 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
10284 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
10286 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
10292 switch(modifierType
)
10296 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
10300 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
10303 val
= (100.0f
+ amount
) / 100.0f
;
10304 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
10311 if(!CanModifyStats())
10316 case UNIT_MOD_STAT_STRENGTH
:
10317 case UNIT_MOD_STAT_AGILITY
:
10318 case UNIT_MOD_STAT_STAMINA
:
10319 case UNIT_MOD_STAT_INTELLECT
:
10320 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
10322 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
10323 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
10325 case UNIT_MOD_MANA
:
10326 case UNIT_MOD_RAGE
:
10327 case UNIT_MOD_FOCUS
:
10328 case UNIT_MOD_ENERGY
:
10329 case UNIT_MOD_HAPPINESS
:
10330 case UNIT_MOD_RUNE
:
10331 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
10333 case UNIT_MOD_RESISTANCE_HOLY
:
10334 case UNIT_MOD_RESISTANCE_FIRE
:
10335 case UNIT_MOD_RESISTANCE_NATURE
:
10336 case UNIT_MOD_RESISTANCE_FROST
:
10337 case UNIT_MOD_RESISTANCE_SHADOW
:
10338 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
10340 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
10341 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
10343 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
10344 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
10345 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
10354 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
10356 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
10358 sLog
.outError("trial to access non existed modifier value from UnitMods!");
10362 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
10365 return m_auraModifiersGroup
[unitMod
][modifierType
];
10368 float Unit::GetTotalStatValue(Stats stat
) const
10370 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
10372 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10375 // value = ((base_value * base_pct) + total_value) * total_pct
10376 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
10377 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10378 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10379 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10384 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
10386 if(unitMod
>= UNIT_MOD_END
)
10388 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
10392 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
10395 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
10396 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
10397 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
10398 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
10403 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
10405 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
10409 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
10410 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
10411 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
10412 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
10413 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
10414 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
10423 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
10425 Stats stat
= STAT_STRENGTH
;
10429 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
10430 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
10431 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
10432 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
10433 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
10442 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
10446 case UNIT_MOD_MANA
: return POWER_MANA
;
10447 case UNIT_MOD_RAGE
: return POWER_RAGE
;
10448 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
10449 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
10450 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
10451 case UNIT_MOD_RUNE
: return POWER_RUNE
;
10452 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
10453 default: return POWER_MANA
;
10459 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
10461 if (attType
== RANGED_ATTACK
)
10463 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
10466 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
10470 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
10473 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
10477 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
10479 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
10482 return m_weaponDamage
[attType
][type
];
10485 void Unit::SetLevel(uint32 lvl
)
10487 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
10490 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
10491 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
10494 void Unit::SetHealth(uint32 val
)
10496 uint32 maxHealth
= GetMaxHealth();
10497 if(maxHealth
< val
)
10500 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
10503 if(GetTypeId() == TYPEID_PLAYER
)
10505 if(((Player
*)this)->GetGroup())
10506 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
10508 else if(((Creature
*)this)->isPet())
10510 Pet
*pet
= ((Pet
*)this);
10511 if(pet
->isControlled())
10513 Unit
*owner
= GetOwner();
10514 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10515 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
10520 void Unit::SetMaxHealth(uint32 val
)
10522 uint32 health
= GetHealth();
10523 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
10526 if(GetTypeId() == TYPEID_PLAYER
)
10528 if(((Player
*)this)->GetGroup())
10529 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
10531 else if(((Creature
*)this)->isPet())
10533 Pet
*pet
= ((Pet
*)this);
10534 if(pet
->isControlled())
10536 Unit
*owner
= GetOwner();
10537 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10538 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
10546 void Unit::SetPower(Powers power
, uint32 val
)
10548 if(GetPower(power
) == val
)
10551 uint32 maxPower
= GetMaxPower(power
);
10555 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
10557 WorldPacket
data(SMSG_POWER_UPDATE
);
10558 data
.append(GetPackGUID());
10559 data
<< uint8(power
);
10560 data
<< uint32(val
);
10561 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
10564 if(GetTypeId() == TYPEID_PLAYER
)
10566 if(((Player
*)this)->GetGroup())
10567 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10569 else if(((Creature
*)this)->isPet())
10571 Pet
*pet
= ((Pet
*)this);
10572 if(pet
->isControlled())
10574 Unit
*owner
= GetOwner();
10575 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10576 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10579 // Update the pet's character sheet with happiness damage bonus
10580 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
10582 pet
->UpdateDamagePhysical(BASE_ATTACK
);
10587 void Unit::SetMaxPower(Powers power
, uint32 val
)
10589 uint32 cur_power
= GetPower(power
);
10590 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
10593 if(GetTypeId() == TYPEID_PLAYER
)
10595 if(((Player
*)this)->GetGroup())
10596 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10598 else if(((Creature
*)this)->isPet())
10600 Pet
*pet
= ((Pet
*)this);
10601 if(pet
->isControlled())
10603 Unit
*owner
= GetOwner();
10604 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10605 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10609 if(val
< cur_power
)
10610 SetPower(power
, val
);
10613 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
10615 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
10618 if(GetTypeId() == TYPEID_PLAYER
)
10620 if(((Player
*)this)->GetGroup())
10621 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10623 else if(((Creature
*)this)->isPet())
10625 Pet
*pet
= ((Pet
*)this);
10626 if(pet
->isControlled())
10628 Unit
*owner
= GetOwner();
10629 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10630 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10635 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10637 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10640 if(GetTypeId() == TYPEID_PLAYER
)
10642 if(((Player
*)this)->GetGroup())
10643 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10645 else if(((Creature
*)this)->isPet())
10647 Pet
*pet
= ((Pet
*)this);
10648 if(pet
->isControlled())
10650 Unit
*owner
= GetOwner();
10651 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10652 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10657 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10659 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10661 tAuraProcTriggerDamage
.push_back(aura
);
10663 tAuraProcTriggerDamage
.remove(aura
);
10666 uint32
Unit::GetCreatePowers( Powers power
) const
10668 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10671 case POWER_MANA
: return GetCreateMana();
10672 case POWER_RAGE
: return 1000;
10673 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10674 case POWER_ENERGY
: return 100;
10675 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10676 case POWER_RUNIC_POWER
: return 1000;
10677 case POWER_RUNE
: return 0;
10678 case POWER_HEALTH
: return 0;
10684 void Unit::AddToWorld()
10686 Object::AddToWorld();
10689 void Unit::RemoveFromWorld()
10694 RemoveNotOwnSingleTargetAuras();
10698 Object::RemoveFromWorld();
10701 void Unit::CleanupsBeforeDelete()
10703 if(m_uint32Values
) // only for fully created object
10705 InterruptNonMeleeSpells(true);
10706 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10708 ClearComboPointHolders();
10709 DeleteThreatList();
10710 getHostilRefManager().setOnlineOfflineState(false);
10712 RemoveAllGameObjects();
10713 RemoveAllDynObjects();
10714 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10719 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10722 m_charmInfo
= new CharmInfo(charm
);
10723 return m_charmInfo
;
10726 CharmInfo::CharmInfo(Unit
* unit
)
10727 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10729 for(int i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
10730 m_charmspells
[i
].SetActionAndType(0,ACT_DISABLED
);
10733 void CharmInfo::InitPetActionBar()
10735 // the first 3 SpellOrActions are attack, follow and stay
10736 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_START
- ACTION_BAR_INDEX_START
; ++i
)
10737 SetActionBar(ACTION_BAR_INDEX_START
+ i
,COMMAND_ATTACK
- i
,ACT_COMMAND
);
10739 // middle 4 SpellOrActions are spells/special attacks/abilities
10740 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
; ++i
)
10741 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START
+ i
,0,ACT_DISABLED
);
10743 // last 3 SpellOrActions are reactions
10744 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_END
- ACTION_BAR_INDEX_PET_SPELL_END
; ++i
)
10745 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END
+ i
,COMMAND_ATTACK
- i
,ACT_REACTION
);
10748 void CharmInfo::InitEmptyActionBar()
10750 SetActionBar(ACTION_BAR_INDEX_START
,COMMAND_ATTACK
,ACT_COMMAND
);
10751 for(uint32 x
= ACTION_BAR_INDEX_START
+1; x
< ACTION_BAR_INDEX_END
; ++x
)
10752 SetActionBar(x
,0,ACT_PASSIVE
);
10755 void CharmInfo::InitPossessCreateSpells()
10757 InitEmptyActionBar(); //charm action bar
10759 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
10762 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10764 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10765 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10767 AddSpellToActionBar(((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10771 void CharmInfo::InitCharmCreateSpells()
10773 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10775 InitEmptyActionBar();
10779 InitPetActionBar();
10781 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10783 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10787 m_charmspells
[x
].SetActionAndType(spellId
,ACT_DISABLED
);
10791 if (IsPassiveSpell(spellId
))
10793 m_unit
->CastSpell(m_unit
, spellId
, true);
10794 m_charmspells
[x
].SetActionAndType(spellId
,ACT_PASSIVE
);
10798 m_charmspells
[x
].SetActionAndType(spellId
,ACT_DISABLED
);
10800 ActiveStates newstate
;
10801 bool onlyselfcast
= true;
10802 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10804 if(!spellInfo
) onlyselfcast
= false;
10805 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10807 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10808 onlyselfcast
= false;
10811 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10812 newstate
= ACT_DISABLED
;
10814 newstate
= ACT_PASSIVE
;
10816 AddSpellToActionBar(spellId
, newstate
);
10821 bool CharmInfo::AddSpellToActionBar(uint32 spell_id
, ActiveStates newstate
)
10823 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10825 // new spell rank can be already listed
10826 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10828 if (uint32 action
= PetActionBar
[i
].GetAction())
10830 if (PetActionBar
[i
].IsActionBarForSpell() && spellmgr
.GetFirstSpellInChain(action
) == first_id
)
10832 PetActionBar
[i
].SetAction(spell_id
);
10838 // or use empty slot in other case
10839 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10841 if (!PetActionBar
[i
].GetAction() && PetActionBar
[i
].IsActionBarForSpell())
10843 SetActionBar(i
,spell_id
,newstate
== ACT_DECIDE
? ACT_DISABLED
: newstate
);
10850 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id
)
10852 uint32 first_id
= spellmgr
.GetFirstSpellInChain(spell_id
);
10854 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10856 if (uint32 action
= PetActionBar
[i
].GetAction())
10858 if (PetActionBar
[i
].IsActionBarForSpell() && spellmgr
.GetFirstSpellInChain(action
) == first_id
)
10860 SetActionBar(i
,0,ACT_DISABLED
);
10869 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10871 if(IsPassiveSpell(spellid
))
10874 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10875 if(spellid
== m_charmspells
[x
].GetAction())
10876 m_charmspells
[x
].SetType(apply
? ACT_ENABLED
: ACT_DISABLED
);
10879 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10881 m_petnumber
= petnumber
;
10883 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10885 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10888 void CharmInfo::LoadPetActionBar(const std::string
& data
)
10890 InitPetActionBar();
10892 Tokens tokens
= StrSplit(data
, " ");
10894 if (tokens
.size() != (ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
)*2)
10895 return; // non critical, will reset to default
10898 Tokens::iterator iter
;
10899 for(iter
= tokens
.begin(), index
= ACTION_BAR_INDEX_PET_SPELL_START
; index
< ACTION_BAR_INDEX_PET_SPELL_END
; ++iter
, ++index
)
10901 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
10902 uint8 type
= atol((*iter
).c_str());
10904 uint32 action
= atol((*iter
).c_str());
10906 PetActionBar
[index
].SetActionAndType(action
,ActiveStates(type
));
10908 // check correctness
10909 if(PetActionBar
[index
].IsActionBarForSpell() && !sSpellStore
.LookupEntry(PetActionBar
[index
].GetAction()))
10910 SetActionBar(index
,0,ACT_DISABLED
);
10914 void CharmInfo::BuildActionBar( WorldPacket
* data
)
10916 for(uint32 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10917 *data
<< uint32(PetActionBar
[i
].packedData
);
10920 void CharmInfo::SetSpellAutocast( uint32 spell_id
, bool state
)
10922 for(int i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
10924 if(spell_id
== PetActionBar
[i
].GetAction() && PetActionBar
[i
].IsActionBarForSpell())
10926 PetActionBar
[i
].SetType(state
? ACT_ENABLED
: ACT_DISABLED
);
10932 bool Unit::isFrozen() const
10934 return HasAuraState(AURA_STATE_FROZEN
);
10937 struct ProcTriggeredData
10939 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10940 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10941 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10943 SpellProcEventEntry
const *spellProcEvent
;
10944 Aura
* triggeredByAura
;
10945 Unit::spellEffectPair triggeredByAura_SpellPair
;
10948 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10949 typedef std::list
< uint32
> RemoveSpellList
;
10951 // List of auras that CAN be trigger but may not exist in spell_proc_event
10952 // in most case need for drop charges
10953 // in some types of aura need do additional check
10954 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10955 bool InitTriggerAuraData()
10957 for (int i
=0;i
<TOTAL_AURAS
;++i
)
10959 isTriggerAura
[i
]=false;
10960 isNonTriggerAura
[i
] = false;
10962 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10963 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10964 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10965 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10966 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10967 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10968 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10969 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10970 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10971 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10972 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10973 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10974 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
10975 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10976 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10977 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10978 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10979 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10980 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10981 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10982 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10983 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10984 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10985 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10986 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10987 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10988 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10989 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10990 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10991 isTriggerAura
[SPELL_AURA_MOD_SPELL_CRIT_CHANCE
] = true;
10993 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10994 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
10999 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
11001 uint32 procEx
= PROC_EX_NONE
;
11002 // Check victim state
11003 if (missCondition
!=SPELL_MISS_NONE
)
11004 switch (missCondition
)
11006 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
11007 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
11008 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
11009 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
11010 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
11011 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
11012 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
11013 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
11014 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
11015 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
11016 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
11023 if (damageInfo
->blocked
)
11024 procEx
|=PROC_EX_BLOCK
;
11026 if (damageInfo
->absorb
)
11027 procEx
|=PROC_EX_ABSORB
;
11029 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
11030 procEx
|=PROC_EX_CRITICAL_HIT
;
11032 procEx
|=PROC_EX_NORMAL_HIT
;
11037 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
11039 // For melee/ranged based attack need update skills and set some Aura states
11040 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
11042 // Update skills here for players
11043 if (GetTypeId() == TYPEID_PLAYER
)
11045 // On melee based hit/miss/resist need update skill (for victim and attacker)
11046 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
11048 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
11049 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
11051 // Update defence if player is victim and parry/dodge/block
11052 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
11053 ((Player
*)this)->UpdateDefense();
11055 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11056 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
11061 // if victim and dodge attack
11062 if (procExtra
&PROC_EX_DODGE
)
11064 //Update AURA_STATE on dodge
11065 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
11067 ModifyAuraState(AURA_STATE_DEFENSE
, true);
11068 StartReactiveTimer( REACTIVE_DEFENSE
);
11071 // if victim and parry attack
11072 if (procExtra
& PROC_EX_PARRY
)
11074 // For Hunters only Counterattack (skip Mongoose bite)
11075 if (getClass() == CLASS_HUNTER
)
11077 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
11078 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
11082 ModifyAuraState(AURA_STATE_DEFENSE
, true);
11083 StartReactiveTimer( REACTIVE_DEFENSE
);
11086 // if and victim block attack
11087 if (procExtra
& PROC_EX_BLOCK
)
11089 ModifyAuraState(AURA_STATE_DEFENSE
,true);
11090 StartReactiveTimer( REACTIVE_DEFENSE
);
11093 else //For attacker
11095 // Overpower on victim dodge
11096 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
11098 ((Player
*)this)->AddComboPoints(pTarget
, 1);
11099 StartReactiveTimer( REACTIVE_OVERPOWER
);
11105 RemoveSpellList removedSpells
;
11106 ProcTriggeredList procTriggered
;
11107 // Fill procTriggered list
11108 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
11110 // skip deleted auras (possible at recursive triggered call
11111 if(itr
->second
->IsDeleted())
11114 SpellProcEventEntry
const* spellProcEvent
= NULL
;
11115 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
11118 itr
->second
->SetInUse(true); // prevent aura deletion
11119 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
11123 if (procTriggered
.empty())
11126 // Handle effects proceed this time
11127 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
11129 // Some auras can be deleted in function called in this loop (except first, ofc)
11130 Aura
*triggeredByAura
= i
->triggeredByAura
;
11131 if(triggeredByAura
->IsDeleted())
11134 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
11135 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
11136 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
11137 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
11138 // For players set spell cooldown if need
11139 uint32 cooldown
= 0;
11140 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
11141 cooldown
= spellProcEvent
->cooldown
;
11143 switch(auraModifier
->m_auraname
)
11145 case SPELL_AURA_PROC_TRIGGER_SPELL
:
11147 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11148 // Don`t drop charge or add cooldown for not started trigger
11149 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11151 triggeredByAura
->SetInUse(false);
11156 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
11158 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11159 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
11160 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
11161 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
11162 SendSpellNonMeleeDamageLog(&damageInfo
);
11163 DealSpellDamage(&damageInfo
, true);
11166 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
:
11167 case SPELL_AURA_MANA_SHIELD
:
11168 case SPELL_AURA_OBS_MOD_MANA
:
11169 case SPELL_AURA_DUMMY
:
11171 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11172 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11174 triggeredByAura
->SetInUse(false);
11179 case SPELL_AURA_MOD_HASTE
:
11181 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11182 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11184 triggeredByAura
->SetInUse(false);
11189 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
11191 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11192 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
11194 triggeredByAura
->SetInUse(false);
11199 case SPELL_AURA_PRAYER_OF_MENDING
:
11201 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11202 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
11204 HandleMendingAuraProc(triggeredByAura
);
11207 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
11209 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11211 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11213 triggeredByAura
->SetInUse(false);
11218 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
11219 // Skip melee hits or instant cast spells
11220 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
11222 triggeredByAura
->SetInUse(false);
11226 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
11227 // Skip Melee hits and spells ws wrong school
11228 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
11230 triggeredByAura
->SetInUse(false);
11234 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
11235 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
11236 // Skip melee hits and spells ws wrong school or zero cost
11237 if (procSpell
== NULL
||
11238 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
11239 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
11241 triggeredByAura
->SetInUse(false);
11245 case SPELL_AURA_MECHANIC_IMMUNITY
:
11246 // Compare mechanic
11247 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
11249 triggeredByAura
->SetInUse(false);
11253 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
11254 // Compare mechanic
11255 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
11257 triggeredByAura
->SetInUse(false);
11261 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
11263 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
11265 triggeredByAura
->SetInUse(false);
11269 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE
:
11272 triggeredByAura
->SetInUse(false);
11275 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11276 if (!HandleSpellCritChanceAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11278 triggeredByAura
->SetInUse(false);
11283 // nothing do, just charges counter
11287 // Remove charge (aura can be removed by triggers)
11288 if(useCharges
&& !triggeredByAura
->IsDeleted())
11290 // If last charge dropped add spell to remove list
11291 if(triggeredByAura
->DropAuraCharge())
11292 removedSpells
.push_back(triggeredByAura
->GetId());
11295 triggeredByAura
->SetInUse(false);
11297 if (!removedSpells
.empty())
11299 // Sort spells and remove dublicates
11300 removedSpells
.sort();
11301 removedSpells
.unique();
11302 // Remove auras from removedAuras
11303 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
11304 RemoveAurasDueToSpell(*i
);
11308 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
11310 return SPELL_SCHOOL_MASK_NORMAL
;
11313 Player
* Unit::GetSpellModOwner()
11315 if(GetTypeId()==TYPEID_PLAYER
)
11316 return (Player
*)this;
11317 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
11319 Unit
* owner
= GetOwner();
11320 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
11321 return (Player
*)owner
;
11326 ///----------Pet responses methods-----------------
11327 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
11329 if(msg
== SPELL_CAST_OK
)
11332 Unit
*owner
= GetCharmerOrOwner();
11333 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11336 WorldPacket
data(SMSG_PET_CAST_FAILED
, 1 + 4 + 1);
11337 data
<< uint8(0); // cast count?
11338 data
<< uint32(spellid
);
11339 data
<< uint8(msg
);
11340 // uint32 for some reason
11341 // uint32 for some reason
11342 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11345 void Unit::SendPetActionFeedback (uint8 msg
)
11347 Unit
* owner
= GetOwner();
11348 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11351 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
11352 data
<< uint8(msg
);
11353 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11356 void Unit::SendPetTalk (uint32 pettalk
)
11358 Unit
* owner
= GetOwner();
11359 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11362 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8 + 4);
11363 data
<< uint64(GetGUID());
11364 data
<< uint32(pettalk
);
11365 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11368 void Unit::SendPetAIReaction(uint64 guid
)
11370 Unit
* owner
= GetOwner();
11371 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
11374 WorldPacket
data(SMSG_AI_REACTION
, 8 + 4);
11375 data
<< uint64(guid
);
11376 data
<< uint32(AI_REACTION_AGGRO
);
11377 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
11380 ///----------End of Pet responses methods----------
11382 void Unit::StopMoving()
11384 clearUnitState(UNIT_STAT_MOVING
);
11386 // send explicit stop packet
11387 // player expected for correct work MONSTER_MOVE_WALK
11388 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER
? MONSTER_MOVE_WALK
: MONSTER_MOVE_NONE
, 0);
11390 // update position and orientation for near players
11392 BuildHeartBeatMsg(&data
);
11393 SendMessageToSet(&data
,false);
11396 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
, uint32 time
)
11400 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
11403 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11405 GetMotionMaster()->MovementExpired(false);
11406 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11408 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
11410 GetMotionMaster()->MoveFleeing(caster
, time
); // caster==NULL processed in MoveFleeing
11414 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
11416 GetMotionMaster()->MovementExpired(false);
11418 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
11420 // restore appropriate movement generator
11422 GetMotionMaster()->MoveChase(getVictim());
11424 GetMotionMaster()->Initialize();
11426 // attack caster if can
11427 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
11428 if(caster
&& ((Creature
*)this)->AI())
11429 ((Creature
*)this)->AI()->AttackedBy(caster
);
11433 if (GetTypeId() == TYPEID_PLAYER
)
11434 ((Player
*)this)->SetClientControl(this, !apply
);
11437 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
11441 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11443 CastStop(GetGUID()==casterGUID
? spellID
: 0);
11445 GetMotionMaster()->MoveConfused();
11449 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
11451 GetMotionMaster()->MovementExpired(false);
11453 if (GetTypeId() == TYPEID_UNIT
)
11455 // if in combat restore movement generator
11457 GetMotionMaster()->MoveChase(getVictim());
11461 if(GetTypeId() == TYPEID_PLAYER
)
11462 ((Player
*)this)->SetClientControl(this, !apply
);
11465 bool Unit::IsSitState() const
11467 uint8 s
= getStandState();
11469 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
11470 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
11471 s
== UNIT_STAND_STATE_SIT
;
11474 bool Unit::IsStandState() const
11476 uint8 s
= getStandState();
11477 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
11480 void Unit::SetStandState(uint8 state
)
11482 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
11484 if (IsStandState())
11485 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
11487 if(GetTypeId()==TYPEID_PLAYER
)
11489 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
11490 data
<< (uint8
)state
;
11491 ((Player
*)this)->GetSession()->SendPacket(&data
);
11495 bool Unit::IsPolymorphed() const
11497 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
11500 void Unit::SetDisplayId(uint32 modelId
)
11502 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
11504 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11506 Pet
*pet
= ((Pet
*)this);
11507 if(!pet
->isControlled())
11509 Unit
*owner
= GetOwner();
11510 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11511 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
11515 void Unit::ClearComboPointHolders()
11517 while(!m_ComboPointHolders
.empty())
11519 uint32 lowguid
= *m_ComboPointHolders
.begin();
11521 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
11522 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
11523 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11525 m_ComboPointHolders
.erase(lowguid
); // or remove manually
11529 void Unit::ClearAllReactives()
11531 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
11532 m_reactiveTimer
[i
] = 0;
11534 if (HasAuraState( AURA_STATE_DEFENSE
))
11535 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11536 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
11537 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11538 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11539 ((Player
*)this)->ClearComboPoints();
11542 void Unit::UpdateReactives( uint32 p_time
)
11544 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
11546 ReactiveType reactive
= ReactiveType(i
);
11548 if(!m_reactiveTimer
[reactive
])
11551 if ( m_reactiveTimer
[reactive
] <= p_time
)
11553 m_reactiveTimer
[reactive
] = 0;
11555 switch ( reactive
)
11557 case REACTIVE_DEFENSE
:
11558 if (HasAuraState(AURA_STATE_DEFENSE
))
11559 ModifyAuraState(AURA_STATE_DEFENSE
, false);
11561 case REACTIVE_HUNTER_PARRY
:
11562 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
11563 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
11565 case REACTIVE_OVERPOWER
:
11566 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
11567 ((Player
*)this)->ClearComboPoints();
11575 m_reactiveTimer
[reactive
] -= p_time
;
11580 Unit
* Unit::SelectNearbyTarget(Unit
* except
/*= NULL*/) const
11582 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11584 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
11585 cell
.SetNoCreate();
11587 std::list
<Unit
*> targets
;
11590 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
11591 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
11593 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
11594 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
11596 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
11597 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
11598 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
11601 // remove current target
11603 targets
.remove(except
);
11605 // remove not LoS targets
11606 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
11608 if(!IsWithinLOSInMap(*tIter
))
11610 std::list
<Unit
*>::iterator tIter2
= tIter
;
11612 targets
.erase(tIter2
);
11618 // no appropriate targets
11619 if(targets
.empty())
11623 uint32 rIdx
= urand(0,targets
.size()-1);
11624 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
11625 for(uint32 i
= 0; i
< rIdx
; ++i
)
11631 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
11633 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
11635 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
11641 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
11645 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
11646 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
11650 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
11651 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
11655 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
11658 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
11660 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
11663 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
11665 // Not apply this to creature casted spells with casttime==0
11666 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
11669 if (CastingTime
> 7000) CastingTime
= 7000;
11670 if (CastingTime
< 1500) CastingTime
= 1500;
11672 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
11673 CastingTime
= 3500;
11675 int32 overTime
= 0;
11677 bool DirectDamage
= false;
11678 bool AreaEffect
= false;
11680 for ( uint32 i
=0; i
<3;++i
)
11682 switch ( spellProto
->Effect
[i
] )
11684 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11685 case SPELL_EFFECT_POWER_DRAIN
:
11686 case SPELL_EFFECT_HEALTH_LEECH
:
11687 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11688 case SPELL_EFFECT_POWER_BURN
:
11689 case SPELL_EFFECT_HEAL
:
11690 DirectDamage
= true;
11692 case SPELL_EFFECT_APPLY_AURA
:
11693 switch ( spellProto
->EffectApplyAuraName
[i
] )
11695 case SPELL_AURA_PERIODIC_DAMAGE
:
11696 case SPELL_AURA_PERIODIC_HEAL
:
11697 case SPELL_AURA_PERIODIC_LEECH
:
11698 if ( GetSpellDuration(spellProto
) )
11699 overTime
= GetSpellDuration(spellProto
);
11702 // -5% per additional effect
11710 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11714 // Combined Spells with Both Over Time and Direct Damage
11715 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11717 // mainly for DoTs which are 3500 here otherwise
11718 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11719 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11720 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11721 // Portion to Over Time
11722 float PtOT
= (overTime
/ 15000.0f
) / ((overTime
/ 15000.0f
) + (OriginalCastTime
/ 3500.0f
));
11724 if ( damagetype
== DOT
)
11725 CastingTime
= uint32(CastingTime
* PtOT
);
11726 else if ( PtOT
< 1.0f
)
11727 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11732 // Area Effect Spells receive only half of bonus
11736 // -5% of total per any additional effect
11737 for ( uint8 i
=0; i
<effects
; ++i
)
11739 if ( CastingTime
> 175 )
11741 CastingTime
-= 175;
11750 return CastingTime
;
11753 void Unit::UpdateAuraForGroup(uint8 slot
)
11755 if(GetTypeId() == TYPEID_PLAYER
)
11757 Player
* player
= (Player
*)this;
11758 if(player
->GetGroup())
11760 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11761 player
->SetAuraUpdateMask(slot
);
11764 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11766 Pet
*pet
= ((Pet
*)this);
11767 if(pet
->isControlled())
11769 Unit
*owner
= GetOwner();
11770 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11772 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11773 pet
->SetAuraUpdateMask(slot
);
11779 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11781 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11782 return float(GetAttackTime(attType
))/1000.0f
;
11784 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11786 return 2.4; // fist attack
11788 switch (Weapon
->GetProto()->InventoryType
)
11790 case INVTYPE_2HWEAPON
:
11792 case INVTYPE_RANGED
:
11793 case INVTYPE_RANGEDRIGHT
:
11794 case INVTYPE_THROWN
:
11796 case INVTYPE_WEAPON
:
11797 case INVTYPE_WEAPONMAINHAND
:
11798 case INVTYPE_WEAPONOFFHAND
:
11800 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11804 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11806 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11807 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11808 if ((*itr
)->GetId() == spell_id
)
11814 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11816 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11818 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11821 player
->SetContestedPvPTimer(30000);
11822 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11824 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11825 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11826 // call MoveInLineOfSight for nearby contested guards
11827 SetVisibility(GetVisibility());
11829 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11831 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11832 // call MoveInLineOfSight for nearby contested guards
11833 SetVisibility(GetVisibility());
11837 void Unit::AddPetAura(PetAura
const* petSpell
)
11839 m_petAuras
.insert(petSpell
);
11840 if(Pet
* pet
= GetPet())
11841 pet
->CastPetAura(petSpell
);
11844 void Unit::RemovePetAura(PetAura
const* petSpell
)
11846 m_petAuras
.erase(petSpell
);
11847 if(Pet
* pet
= GetPet())
11848 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11851 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11853 Pet
* pet
= new Pet(HUNTER_PET
);
11855 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11861 pet
->SetOwnerGUID(GetGUID());
11862 pet
->SetCreatorGUID(GetGUID());
11863 pet
->setFaction(getFaction());
11864 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11866 if(GetTypeId()==TYPEID_PLAYER
)
11867 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11872 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11874 if(!pet
->InitStatsForLevel(level
))
11876 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11881 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11882 // this enables pet details window (Shift+P)
11883 pet
->AIM_Initialize();
11884 pet
->InitPetCreateSpells();
11885 pet
->InitLevelupSpellsForLevel();
11886 pet
->InitTalentForLevel();
11887 pet
->SetHealth(pet
->GetMaxHealth());
11892 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11894 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11896 // Get proc Event Entry
11897 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11899 // Aura info stored here
11900 Modifier
*mod
= aura
->GetModifier();
11902 if (isNonTriggerAura
[mod
->m_auraname
])
11904 // If not trigger by default and spellProcEvent==NULL - skip
11905 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11908 // Get EventProcFlag
11909 uint32 EventProcFlag
;
11910 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11911 EventProcFlag
= spellProcEvent
->procFlags
;
11913 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11914 // Continue if no trigger exist
11915 if (!EventProcFlag
)
11918 // Check spellProcEvent data requirements
11919 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11922 // In most cases req get honor or XP from kill
11923 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11925 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11926 // Shadow Word: Death - can trigger from every kill
11927 if (aura
->GetId() == 32409)
11932 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11933 // But except periodic triggers (can triggered from self)
11934 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11937 // Check if current equipment allows aura to proc
11938 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11940 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11943 if(attType
== BASE_ATTACK
)
11944 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11945 else if (attType
== OFF_ATTACK
)
11946 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11948 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11950 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11953 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11956 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11958 // Check if player is wearing shield
11959 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11960 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11964 // Get chance from spell
11965 float chance
= (float)spellProto
->procChance
;
11966 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11967 if(spellProcEvent
&& spellProcEvent
->customChance
)
11968 chance
= spellProcEvent
->customChance
;
11969 // If PPM exist calculate chance from PPM
11970 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11972 uint32 WeaponSpeed
= GetAttackTime(attType
);
11973 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11975 // Apply chance modifer aura
11976 if(Player
* modOwner
= GetSpellModOwner())
11978 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11979 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_FREQUENCY_OF_SUCCESS
,chance
);
11982 return roll_chance_f(chance
);
11985 bool Unit::HandleMendingAuraProc( Aura
* triggeredByAura
)
11987 // aura can be deleted at casts
11988 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11989 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11990 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11991 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11994 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11996 // current aura expire
11997 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11999 // next target selection
12000 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
12003 if (spellProto
->EffectRadiusIndex
[effIdx
])
12004 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
12006 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
12008 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
12010 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
12012 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
12014 // aura will applied from caster, but spell casted from current aura holder
12015 SpellModifier
*mod
= new SpellModifier
;
12016 mod
->op
= SPELLMOD_CHARGES
;
12017 mod
->value
= jumps
-5; // negative
12018 mod
->type
= SPELLMOD_FLAT
;
12019 mod
->spellId
= spellProto
->Id
;
12020 mod
->mask
= spellProto
->SpellFamilyFlags
;
12021 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
12023 // remove before apply next (locked against deleted)
12024 triggeredByAura
->SetInUse(true);
12025 RemoveAurasByCasterSpell(spellProto
->Id
,caster
->GetGUID());
12027 caster
->AddSpellMod(mod
, true);
12028 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
12029 caster
->AddSpellMod(mod
, false);
12030 triggeredByAura
->SetInUse(false);
12036 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
12040 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
12042 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
12044 if(!IS_UNIT_GUID(target_guid
))
12047 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
12051 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
12053 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
12054 target
->RemoveAura(iter
);
12060 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
12062 if(newPhaseMask
==GetPhaseMask())
12066 RemoveNotOwnSingleTargetAuras(newPhaseMask
); // we can lost access to caster or target
12068 WorldObject::SetPhaseMask(newPhaseMask
,update
);
12071 if(Pet
* pet
= GetPet())
12072 pet
->SetPhaseMask(newPhaseMask
,true);
12075 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
12077 if(GetTypeId() == TYPEID_PLAYER
)
12078 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
12081 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
12084 BuildHeartBeatMsg(&data
);
12085 SendMessageToSet(&data
, false);
12089 void Unit::SetPvP( bool state
)
12092 SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
12094 RemoveByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
12096 if(Pet
* pet
= GetPet())
12097 pet
->SetPvP(state
);
12098 if(Unit
* charmed
= GetCharm())
12099 charmed
->SetPvP(state
);
12101 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
12103 if(Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]))
12104 totem
->SetPvP(state
);
12107 void Unit::KnockBackFrom(Unit
* target
, float horizintalSpeed
, float verticalSpeed
)
12109 float angle
= this == target
? GetOrientation() + M_PI
: target
->GetAngle(this);
12110 float vsin
= sin(angle
);
12111 float vcos
= cos(angle
);
12113 // Effect propertly implemented only for players
12114 if(GetTypeId()==TYPEID_PLAYER
)
12116 WorldPacket
data(SMSG_MOVE_KNOCK_BACK
, 8+4+4+4+4+4);
12117 data
.append(GetPackGUID());
12118 data
<< uint32(0); // Sequence
12119 data
<< float(vcos
); // x direction
12120 data
<< float(vsin
); // y direction
12121 data
<< float(horizintalSpeed
); // Horizontal speed
12122 data
<< float(-verticalSpeed
); // Z Movement speed (vertical)
12123 ((Player
*)this)->GetSession()->SendPacket(&data
);
12127 float dis
= horizintalSpeed
;
12130 GetPosition(ox
, oy
, oz
);
12132 float fx
= ox
+ dis
* vcos
;
12133 float fy
= oy
+ dis
* vsin
;
12136 float fx2
, fy2
, fz2
; // getObjectHitPos overwrite last args in any result case
12137 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox
,oy
,oz
+0.5, fx
,fy
,oz
+0.5,fx2
,fy2
,fz2
, -0.5))
12142 UpdateGroundPositionZ(fx
, fy
, fz
);
12145 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
12146 // with CreatureRelocation at server side
12147 NearTeleportTo(fx
, fy
, fz
, GetOrientation(), this == target
);