[8483] Implement glyph 43361.
[getmangos.git] / src / game / Unit.cpp
blob2725018f05295307dcde46ebfb31d08644a4456e
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
47 #include "VMapFactory.h"
49 #include <math.h>
51 float baseMoveSpeed[MAX_MOVE_TYPE] =
53 2.5f, // MOVE_WALK
54 7.0f, // MOVE_RUN
55 1.25f, // MOVE_RUN_BACK
56 4.722222f, // MOVE_SWIM
57 4.5f, // MOVE_SWIM_BACK
58 3.141594f, // MOVE_TURN_RATE
59 7.0f, // MOVE_FLIGHT
60 4.5f, // MOVE_FLIGHT_BACK
61 3.14f // MOVE_PITCH_RATE
64 // Used for prepare can/can`t triggr aura
65 static bool InitTriggerAuraData();
66 // Define can trigger auras
67 static bool isTriggerAura[TOTAL_AURAS];
68 // Define can`t trigger auras (need for disable second trigger)
69 static bool isNonTriggerAura[TOTAL_AURAS];
70 // Prepare lists
71 static bool procPrepared = InitTriggerAuraData();
73 Unit::Unit()
74 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
76 m_objectType |= TYPEMASK_UNIT;
77 m_objectTypeId = TYPEID_UNIT;
79 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
81 m_attackTimer[BASE_ATTACK] = 0;
82 m_attackTimer[OFF_ATTACK] = 0;
83 m_attackTimer[RANGED_ATTACK] = 0;
84 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
86 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
88 m_extraAttacks = 0;
90 m_state = 0;
91 m_form = FORM_NONE;
92 m_deathState = ALIVE;
94 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
95 m_currentSpells[i] = NULL;
97 m_addDmgOnce = 0;
99 for(int i = 0; i < MAX_TOTEM; ++i)
100 m_TotemSlot[i] = 0;
102 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
103 //m_Aura = NULL;
104 //m_AurasCheck = 2000;
105 //m_removeAuraTimer = 4;
106 m_AurasUpdateIterator = m_Auras.end();
108 m_Visibility = VISIBILITY_ON;
110 m_detectInvisibilityMask = 0;
111 m_invisibilityMask = 0;
112 m_transform = 0;
113 m_ShapeShiftFormSpellId = 0;
114 m_canModifyStats = false;
116 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
117 m_spellImmune[i].clear();
118 for (int i = 0; i < UNIT_MOD_END; ++i)
120 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
121 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
122 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
123 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
125 // implement 50% base damage from offhand
126 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
128 for (int i = 0; i < MAX_ATTACK; ++i)
130 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
131 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
133 for (int i = 0; i < MAX_STATS; ++i)
134 m_createStats[i] = 0.0f;
136 m_attacking = NULL;
137 m_modMeleeHitChance = 0.0f;
138 m_modRangedHitChance = 0.0f;
139 m_modSpellHitChance = 0.0f;
140 m_baseSpellCritChance = 5;
142 m_CombatTimer = 0;
143 m_lastManaUseTimer = 0;
145 //m_victimThreat = 0.0f;
146 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
147 m_threatModifier[i] = 1.0f;
148 m_isSorted = true;
149 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
150 m_speed_rate[i] = 1.0f;
152 m_charmInfo = NULL;
154 // remove aurastates allowing special moves
155 for(int i=0; i < MAX_REACTIVE; ++i)
156 m_reactiveTimer[i] = 0;
159 Unit::~Unit()
161 // set current spells as deletable
162 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
164 if (m_currentSpells[i])
166 m_currentSpells[i]->SetReferencedFromCurrent(false);
167 m_currentSpells[i] = NULL;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo) delete m_charmInfo;
177 void Unit::Update( uint32 p_time )
179 if(!IsInWorld())
180 return;
182 /*if(p_time > m_AurasCheck)
184 m_AurasCheck = 2000;
185 _UpdateAura();
186 }else
187 m_AurasCheck -= p_time;*/
189 // WARNING! Order of execution here is important, do not change.
190 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
191 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
192 m_Events.Update( p_time );
193 _UpdateSpells( p_time );
195 if (m_lastManaUseTimer)
197 if (p_time >= m_lastManaUseTimer)
198 m_lastManaUseTimer = 0;
199 else
200 m_lastManaUseTimer -= p_time;
203 // really delete auras "deleted" while processing its ApplyModify code
204 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.begin(); ++itr)
205 delete *itr;
206 m_deletedAuras.clear();
208 // update combat timer only for players and pets
209 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
211 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
212 // targets without stopping half way there and running off.
213 // These flags are reset after target dies or another command is given.
214 if( m_HostilRefManager.isEmpty() )
216 // m_CombatTimer set at aura start and it will be freeze until aura removing
217 if ( m_CombatTimer <= p_time )
218 ClearInCombat();
219 else
220 m_CombatTimer -= p_time;
224 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
226 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
229 // update abilities available only for fraction of time
230 UpdateReactives( p_time );
232 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
233 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
234 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
236 i_motionMaster.UpdateMotion(p_time);
239 bool Unit::haveOffhandWeapon() const
241 if(GetTypeId() == TYPEID_PLAYER)
242 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
243 else
244 return false;
247 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
249 float moveTime = Time;
251 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
252 data.append(GetPackGUID());
253 data << uint8(0); // new in 3.1
254 data << GetPositionX() << GetPositionY() << GetPositionZ();
255 data << uint32(getMSTime());
257 data << uint8(type); // unknown
258 switch(type)
260 case 0: // normal packet
261 break;
262 case 1: // stop packet (raw pos?)
263 SendMessageToSet( &data, true );
264 return;
265 case 2: // facing spot, not used currently
266 data << float(0);
267 data << float(0);
268 data << float(0);
269 break;
270 case 3: // not used currently
271 data << uint64(0); // probably target guid (facing target?)
272 break;
273 case 4: // not used currently
274 data << float(0); // facing angle
275 break;
278 data << uint32(flags);
280 if(flags & MONSTER_MOVE_WALK)
281 moveTime *= 1.05f;
283 data << uint32(moveTime); // Time in between points
284 data << uint32(1); // 1 single waypoint
285 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
287 if(player)
288 player->GetSession()->SendPacket(&data);
289 else
290 SendMessageToSet( &data, true );
293 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
295 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
297 uint32 pathSize = end - start;
299 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
300 data.append(GetPackGUID());
301 data << uint8(0);
302 data << GetPositionX();
303 data << GetPositionY();
304 data << GetPositionZ();
305 data << uint32(getMSTime());
306 data << uint8(0);
307 data << uint32(flags);
308 data << uint32(traveltime);
309 data << uint32(pathSize);
310 data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
311 SendMessageToSet(&data, true);
314 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
316 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
317 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
318 : MOVEMENTFLAG_NONE;
320 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
321 data->append(GetPackGUID());
322 *data << uint32(move_flags); // movement flags
323 *data << uint16(0); // 2.3.0
324 *data << uint32(getMSTime()); // time
325 *data << float(GetPositionX());
326 *data << float(GetPositionY());
327 *data << float(GetPositionZ());
328 *data << float(GetOrientation());
329 *data << uint32(0);
332 void Unit::resetAttackTimer(WeaponAttackType type)
334 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
337 bool Unit::canReachWithAttack(Unit *pVictim) const
339 assert(pVictim);
340 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
341 if( reach <= 0.0f )
342 reach = 1.0f;
343 return IsWithinDistInMap(pVictim, reach);
346 void Unit::RemoveSpellsCausingAura(AuraType auraType)
348 if (auraType >= TOTAL_AURAS) return;
349 AuraList::const_iterator iter, next;
350 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
352 next = iter;
353 ++next;
355 if (*iter)
357 RemoveAurasDueToSpell((*iter)->GetId());
358 if (!m_modAuras[auraType].empty())
359 next = m_modAuras[auraType].begin();
360 else
361 return;
366 bool Unit::HasAuraType(AuraType auraType) const
368 return (!m_modAuras[auraType].empty());
371 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
372 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
374 if(!HasAuraType(auraType))
375 return;
377 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
378 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
379 float chance = float(damage) / max_dmg * 100.0f;
380 if (roll_chance_f(chance))
381 RemoveSpellsCausingAura(auraType);
384 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
386 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
388 if(absorb)
389 absorb += damage;
390 damage = 0;
391 return;
394 //You don't lose health from damage taken from another player while in a sanctuary
395 //You still see it in the combat log though
396 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
398 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
399 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
401 if(absorb)
402 absorb += damage;
403 damage = 0;
407 uint32 originalDamage = damage;
409 //Script Event damage Deal
410 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
411 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
412 //Script Event damage taken
413 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
414 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
416 if(absorb && originalDamage > damage)
417 absorb += (originalDamage - damage);
420 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
422 // remove affects from victim (including from 0 damage and DoTs)
423 if(pVictim != this)
424 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
426 // remove affects from attacker at any non-DoT damage (including 0 damage)
427 if( damagetype != DOT)
429 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
430 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
432 if(pVictim != this)
433 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
435 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
436 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
439 if(!damage)
441 // Rage from physical damage received .
442 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
443 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
445 return 0;
447 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
448 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
449 // root type spells do not dispel the root effect
450 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
451 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
453 // no xp,health if type 8 /critters/
454 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
456 pVictim->setDeathState(JUST_DIED);
457 pVictim->SetHealth(0);
459 // allow loot only if has loot_id in creature_template
460 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
461 if(cInfo && cInfo->lootid)
462 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
464 // some critters required for quests (need normal entry instead possible heroic in any cases)
465 if(GetTypeId() == TYPEID_PLAYER)
466 if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
467 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
469 return damage;
472 DEBUG_LOG("DealDamageStart");
474 uint32 health = pVictim->GetHealth();
475 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
477 // duel ends when player has 1 or less hp
478 bool duel_hasEnded = false;
479 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
481 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
482 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
483 damage = health-1;
485 duel_hasEnded = true;
487 //Get in CombatState
488 if(pVictim != this && damagetype != DOT)
490 SetInCombatWith(pVictim);
491 pVictim->SetInCombatWith(this);
493 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
494 SetContestedPvP(attackedPlayer);
497 // Rage from Damage made (only from direct weapon damage)
498 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
500 uint32 weaponSpeedHitFactor;
502 switch(cleanDamage->attackType)
504 case BASE_ATTACK:
506 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
507 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
508 else
509 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
511 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
513 break;
515 case OFF_ATTACK:
517 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
518 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
519 else
520 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
522 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
524 break;
526 case RANGED_ATTACK:
527 break;
531 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
533 Player *killer = ((Player*)this);
535 // in bg, count dmg if victim is also a player
536 if (pVictim->GetTypeId()==TYPEID_PLAYER)
538 if (BattleGround *bg = killer->GetBattleGround())
540 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
541 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
545 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
546 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
549 if (pVictim->GetTypeId() == TYPEID_PLAYER)
550 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
552 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
553 ((Creature*)pVictim)->SetLootRecipient(this);
555 if (health <= damage)
557 DEBUG_LOG("DealDamage: victim just died");
559 if (pVictim->GetTypeId() == TYPEID_PLAYER)
560 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
562 // find player: owner of controlled `this` or `this` itself maybe
563 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
565 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
566 player = ((Creature*)pVictim)->GetLootRecipient();
567 // Reward player, his pets, and group/raid members
568 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
569 if(player && player!=pVictim)
571 player->RewardPlayerAndGroupAtKill(pVictim);
572 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
575 DEBUG_LOG("DealDamageAttackStop");
577 // stop combat
578 pVictim->CombatStop();
579 pVictim->getHostilRefManager().deleteReferences();
581 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
583 // if talent known but not triggered (check priest class for speedup check)
584 Aura* spiritOfRedemtionTalentReady = NULL;
585 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
586 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
588 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
589 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
591 if((*itr)->GetSpellProto()->SpellIconID==1654)
593 spiritOfRedemtionTalentReady = *itr;
594 break;
599 DEBUG_LOG("SET JUST_DIED");
600 if(!spiritOfRedemtionTalentReady)
601 pVictim->setDeathState(JUST_DIED);
603 DEBUG_LOG("DealDamageHealth1");
605 if(spiritOfRedemtionTalentReady)
607 // save value before aura remove
608 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
609 if(!ressSpellId)
610 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
612 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
613 pVictim->RemoveAllAurasOnDeath();
615 // restore for use at real death
616 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
618 // FORM_SPIRITOFREDEMPTION and related auras
619 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
621 else
622 pVictim->SetHealth(0);
624 // remember victim PvP death for corpse type and corpse reclaim delay
625 // at original death (not at SpiritOfRedemtionTalent timeout)
626 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
627 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
629 // Call KilledUnit for creatures
630 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
631 ((Creature*)this)->AI()->KilledUnit(pVictim);
633 // achievement stuff
634 if (pVictim->GetTypeId() == TYPEID_PLAYER)
636 if (GetTypeId() == TYPEID_UNIT)
637 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
638 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
639 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
642 // 10% durability loss on death
643 // clean InHateListOf
644 if (pVictim->GetTypeId() == TYPEID_PLAYER)
646 // only if not player and not controlled by player pet. And not at BG
647 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
649 DEBUG_LOG("We are dead, loosing 10 percents durability");
650 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
651 // durability lost message
652 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
653 ((Player*)pVictim)->GetSession()->SendPacket(&data);
656 else // creature died
658 DEBUG_LOG("DealDamageNotPlayer");
659 Creature *cVictim = (Creature*)pVictim;
661 if(!cVictim->isPet())
663 cVictim->DeleteThreatList();
664 // only lootable if it has loot or can drop gold
665 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
666 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
667 else
668 cVictim->lootForBody = true; // needed for skinning
670 // Call creature just died function
671 if (cVictim->AI())
672 cVictim->AI()->JustDied(this);
674 // Dungeon specific stuff, only applies to players killing creatures
675 if(cVictim->GetInstanceId())
677 Map *m = cVictim->GetMap();
678 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
679 // TODO: do instance binding anyway if the charmer/owner is offline
681 if(m->IsDungeon() && creditedPlayer)
683 if(m->IsRaid() || m->IsHeroic())
685 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
686 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
688 else
690 // the reset time is set but not added to the scheduler
691 // until the players leave the instance
692 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
693 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
694 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
700 // last damage from non duel opponent or opponent controlled creature
701 if(duel_hasEnded)
703 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
704 Player *he = (Player*)pVictim;
706 assert(he->duel);
708 he->duel->opponent->CombatStopWithPets(true);
709 he->CombatStopWithPets(true);
711 he->DuelComplete(DUEL_INTERUPTED);
714 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
715 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
717 Player *killed = ((Player*)pVictim);
718 if(BattleGround *bg = killed->GetBattleGround())
719 if(player)
720 bg->HandleKillPlayer(killed, player);
721 //later we can add support for creature->player kills here i'm
722 //not sure, but i guess those kills also get counted in av
723 //else if(GetTypeId() == TYPEID_UNIT)
724 // bg->HandleKillPlayer(killed,(Creature*)this);
727 else // if (health <= damage)
729 DEBUG_LOG("DealDamageAlive");
731 if (pVictim->GetTypeId() == TYPEID_PLAYER)
732 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
734 pVictim->ModifyHealth(- (int32)damage);
736 if(damagetype != DOT)
738 if(!getVictim())
740 // if not have main target then attack state with target (including AI call)
741 //start melee attacks only after melee hit
742 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
745 // if damage pVictim call AI reaction
746 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
747 ((Creature*)pVictim)->AI()->AttackedBy(this);
750 // polymorphed and other negative transformed cases
751 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
752 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
754 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
756 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
757 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
759 if (pVictim->GetTypeId() != TYPEID_PLAYER)
761 if(spellProto && IsDamageToThreatSpell(spellProto))
762 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
763 else
764 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
766 else // victim is a player
768 // Rage from damage received
769 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
771 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
772 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
775 // random durability for items (HIT TAKEN)
776 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
778 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
779 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
783 if(GetTypeId()==TYPEID_PLAYER)
785 // random durability for items (HIT DONE)
786 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
788 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
789 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
793 // TODO: Store auras by interrupt flag to speed this up.
794 AuraMap& vAuras = pVictim->GetAuras();
795 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
797 const SpellEntry *se = i->second->GetSpellProto();
798 next = i; ++next;
799 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
800 continue;
801 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
803 bool remove = true;
804 if (se->procFlags & (1<<3))
806 if (!roll_chance_i(se->procChance))
807 remove = false;
809 if (remove)
811 pVictim->RemoveAurasDueToSpell(i->second->GetId());
812 // FIXME: this may cause the auras with proc chance to be rerolled several times
813 next = vAuras.begin();
818 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
820 if( damagetype != DOT )
822 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
824 // skip channeled spell (processed differently below)
825 if (i == CURRENT_CHANNELED_SPELL)
826 continue;
828 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
830 if(spell->getState() == SPELL_STATE_PREPARING)
832 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
833 pVictim->InterruptSpell(CurrentSpellTypes(i));
834 else
835 spell->Delayed();
841 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
843 if (spell->getState() == SPELL_STATE_CASTING)
845 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
846 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
848 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
849 spell->DelayedChannel();
851 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
853 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
854 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
857 else if (spell->getState() == SPELL_STATE_DELAYED)
858 // break channeled spell in delayed state on damage
860 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
861 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
866 // last damage from duel opponent
867 if(duel_hasEnded)
869 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
870 Player *he = (Player*)pVictim;
872 assert(he->duel);
874 he->SetHealth(1);
876 he->duel->opponent->CombatStopWithPets(true);
877 he->CombatStopWithPets(true);
879 he->CastSpell(he, 7267, true); // beg
880 he->DuelComplete(DUEL_WON);
884 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
886 return damage;
889 void Unit::CastStop(uint32 except_spellid)
891 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
892 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
893 InterruptSpell(CurrentSpellTypes(i),false);
896 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
898 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
900 if(!spellInfo)
902 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
903 return;
906 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
909 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
911 if(!spellInfo)
913 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
914 return;
917 if (castItem)
918 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
920 if(!originalCaster && triggeredByAura)
921 originalCaster = triggeredByAura->GetCasterGUID();
923 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
925 SpellCastTargets targets;
926 targets.setUnitTarget( Victim );
927 spell->m_CastItem = castItem;
928 spell->prepare(&targets, triggeredByAura);
931 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
933 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
935 if(!spellInfo)
937 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
938 return;
941 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
944 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
946 if(!spellInfo)
948 sLog.outError("CastCustomSpell: unknown spell");
949 return;
952 if (castItem)
953 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
955 if(!originalCaster && triggeredByAura)
956 originalCaster = triggeredByAura->GetCasterGUID();
958 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
960 if(bp0)
961 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
963 if(bp1)
964 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
966 if(bp2)
967 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
969 SpellCastTargets targets;
970 targets.setUnitTarget( Victim );
971 spell->m_CastItem = castItem;
972 spell->prepare(&targets, triggeredByAura);
975 // used for scripting
976 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
978 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
980 if(!spellInfo)
982 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
983 return;
986 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
989 // used for scripting
990 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
992 if(!spellInfo)
994 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
995 return;
998 if (castItem)
999 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1001 if(!originalCaster && triggeredByAura)
1002 originalCaster = triggeredByAura->GetCasterGUID();
1004 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1006 SpellCastTargets targets;
1007 targets.setDestination(x, y, z);
1008 spell->m_CastItem = castItem;
1009 spell->prepare(&targets, triggeredByAura);
1012 // Obsolete func need remove, here only for comotability vs another patches
1013 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1015 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1016 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1017 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1018 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1019 SendSpellNonMeleeDamageLog(&damageInfo);
1020 DealSpellDamage(&damageInfo, true);
1021 return damageInfo.damage;
1024 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1026 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1027 Unit *pVictim = damageInfo->target;
1029 if (damage < 0)
1030 return;
1032 if(!this || !pVictim)
1033 return;
1034 if(!this->isAlive() || !pVictim->isAlive())
1035 return;
1037 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1038 // Check spell crit chance
1039 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1040 bool blocked = false;
1041 // Per-school calc
1042 switch (spellInfo->DmgClass)
1044 // Melee and Ranged Spells
1045 case SPELL_DAMAGE_CLASS_RANGED:
1046 case SPELL_DAMAGE_CLASS_MELEE:
1048 // Physical Damage
1049 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1051 //Calculate armor mitigation
1052 damage = CalcArmorReducedDamage(pVictim, damage);
1053 // Get blocked status
1054 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1056 // Magical Damage
1057 else
1059 // Calculate damage bonus
1060 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1062 if (crit)
1064 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1066 // Calculate crit bonus
1067 uint32 crit_bonus = damage;
1068 // Apply crit_damage bonus for melee spells
1069 if(Player* modOwner = GetSpellModOwner())
1070 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1071 damage += crit_bonus;
1073 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1074 int32 critPctDamageMod=0;
1075 if(attackType == RANGED_ATTACK)
1076 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1077 else
1079 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1080 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1082 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1083 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1085 if (critPctDamageMod!=0)
1086 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1088 // Resilience - reduce crit damage
1089 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1090 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1092 // Spell weapon based damage CAN BE crit & blocked at same time
1093 if (blocked)
1095 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1096 if (damage < damageInfo->blocked)
1097 damageInfo->blocked = damage;
1098 damage-=damageInfo->blocked;
1101 break;
1102 // Magical Attacks
1103 case SPELL_DAMAGE_CLASS_NONE:
1104 case SPELL_DAMAGE_CLASS_MAGIC:
1106 // Calculate damage bonus
1107 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1108 // If crit add critical bonus
1109 if (crit)
1111 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1112 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1113 // Resilience - reduce crit damage
1114 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1115 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1118 break;
1121 // Calculate absorb resist
1122 if(damage > 0)
1124 // lookup absorb/resist ignore auras on caster for spell
1125 bool ignore = false;
1126 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1127 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1128 if ((*i)->isAffectedOnSpell(spellInfo))
1130 ignore = true;
1131 break;
1134 if (!ignore)
1136 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1137 damage-= damageInfo->absorb + damageInfo->resist;
1140 else
1141 damage = 0;
1142 damageInfo->damage = damage;
1145 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1147 if (damageInfo==0)
1148 return;
1150 Unit *pVictim = damageInfo->target;
1152 if(!this || !pVictim)
1153 return;
1155 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1156 return;
1158 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1159 if (spellProto == NULL)
1161 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1162 return;
1165 //You don't lose health from damage taken from another player while in a sanctuary
1166 //You still see it in the combat log though
1167 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1169 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1170 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1171 return;
1174 // Call default DealDamage
1175 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1176 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1179 //TODO for melee need create structure as in
1180 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1182 damageInfo->attacker = this;
1183 damageInfo->target = pVictim;
1184 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1185 damageInfo->attackType = attackType;
1186 damageInfo->damage = 0;
1187 damageInfo->cleanDamage = 0;
1188 damageInfo->absorb = 0;
1189 damageInfo->resist = 0;
1190 damageInfo->blocked_amount = 0;
1192 damageInfo->TargetState = 0;
1193 damageInfo->HitInfo = 0;
1194 damageInfo->procAttacker = PROC_FLAG_NONE;
1195 damageInfo->procVictim = PROC_FLAG_NONE;
1196 damageInfo->procEx = PROC_EX_NONE;
1197 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1199 if(!this || !pVictim)
1200 return;
1201 if(!this->isAlive() || !pVictim->isAlive())
1202 return;
1204 // Select HitInfo/procAttacker/procVictim flag based on attack type
1205 switch (attackType)
1207 case BASE_ATTACK:
1208 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1209 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1210 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1211 break;
1212 case OFF_ATTACK:
1213 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1214 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1215 damageInfo->HitInfo = HITINFO_LEFTSWING;
1216 break;
1217 case RANGED_ATTACK:
1218 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1219 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1220 damageInfo->HitInfo = 0x08;// test
1221 break;
1222 default:
1223 break;
1226 // Physical Immune check
1227 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1229 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1230 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1232 damageInfo->procEx |=PROC_EX_IMMUNE;
1233 damageInfo->damage = 0;
1234 damageInfo->cleanDamage = 0;
1235 return;
1237 damage += CalculateDamage (damageInfo->attackType, false);
1238 // Add melee damage bonus
1239 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1240 // Calculate armor reduction
1241 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1242 damageInfo->cleanDamage += damage - damageInfo->damage;
1244 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1246 // Disable parry or dodge for ranged attack
1247 if(damageInfo->attackType == RANGED_ATTACK)
1249 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1250 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1253 switch(damageInfo->hitOutCome)
1255 case MELEE_HIT_EVADE:
1257 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1258 damageInfo->TargetState = VICTIMSTATE_EVADES;
1260 damageInfo->procEx|=PROC_EX_EVADE;
1261 damageInfo->damage = 0;
1262 damageInfo->cleanDamage = 0;
1263 return;
1265 case MELEE_HIT_MISS:
1267 damageInfo->HitInfo |= HITINFO_MISS;
1268 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1270 damageInfo->procEx|=PROC_EX_MISS;
1271 damageInfo->damage = 0;
1272 damageInfo->cleanDamage = 0;
1273 break;
1275 case MELEE_HIT_NORMAL:
1276 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1277 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1278 break;
1279 case MELEE_HIT_CRIT:
1281 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1282 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1284 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1285 // Crit bonus calc
1286 damageInfo->damage += damageInfo->damage;
1287 int32 mod=0;
1288 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1289 if(damageInfo->attackType == RANGED_ATTACK)
1290 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1291 else
1293 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1294 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1297 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1299 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1300 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1301 if (mod!=0)
1302 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1304 // Resilience - reduce crit damage
1305 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1307 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1308 damageInfo->damage -= resilienceReduction;
1309 damageInfo->cleanDamage += resilienceReduction;
1311 break;
1313 case MELEE_HIT_PARRY:
1314 damageInfo->TargetState = VICTIMSTATE_PARRY;
1315 damageInfo->procEx|=PROC_EX_PARRY;
1316 damageInfo->cleanDamage += damageInfo->damage;
1317 damageInfo->damage = 0;
1318 break;
1320 case MELEE_HIT_DODGE:
1321 damageInfo->TargetState = VICTIMSTATE_DODGE;
1322 damageInfo->procEx|=PROC_EX_DODGE;
1323 damageInfo->cleanDamage += damageInfo->damage;
1324 damageInfo->damage = 0;
1325 break;
1326 case MELEE_HIT_BLOCK:
1328 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1329 damageInfo->HitInfo |= HITINFO_BLOCK;
1330 damageInfo->procEx|=PROC_EX_BLOCK;
1331 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1332 if (damageInfo->blocked_amount >= damageInfo->damage)
1334 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1335 damageInfo->blocked_amount = damageInfo->damage;
1337 damageInfo->damage -= damageInfo->blocked_amount;
1338 damageInfo->cleanDamage += damageInfo->blocked_amount;
1339 break;
1341 case MELEE_HIT_GLANCING:
1343 damageInfo->HitInfo |= HITINFO_GLANCING;
1344 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1345 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1346 float reducePercent = 1.0f; //damage factor
1347 // calculate base values and mods
1348 float baseLowEnd = 1.3f;
1349 float baseHighEnd = 1.2f;
1350 switch(getClass()) // lowering base values for casters
1352 case CLASS_SHAMAN:
1353 case CLASS_PRIEST:
1354 case CLASS_MAGE:
1355 case CLASS_WARLOCK:
1356 case CLASS_DRUID:
1357 baseLowEnd -= 0.7f;
1358 baseHighEnd -= 0.3f;
1359 break;
1362 float maxLowEnd = 0.6f;
1363 switch(getClass()) // upper for melee classes
1365 case CLASS_WARRIOR:
1366 case CLASS_ROGUE:
1367 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1370 // calculate values
1371 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1372 float lowEnd = baseLowEnd - ( 0.05f * diff );
1373 float highEnd = baseHighEnd - ( 0.03f * diff );
1375 // apply max/min bounds
1376 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1377 lowEnd = 0.01f;
1378 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1379 lowEnd = maxLowEnd;
1381 if ( highEnd < 0.2f ) //high end limits
1382 highEnd = 0.2f;
1383 if ( highEnd > 0.99f )
1384 highEnd = 0.99f;
1386 if(lowEnd > highEnd) // prevent negative range size
1387 lowEnd = highEnd;
1389 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1391 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1392 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1393 break;
1395 case MELEE_HIT_CRUSHING:
1397 damageInfo->HitInfo |= HITINFO_CRUSHING;
1398 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1399 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1400 // 150% normal damage
1401 damageInfo->damage += (damageInfo->damage / 2);
1402 break;
1404 default:
1406 break;
1409 // Calculate absorb resist
1410 if(int32(damageInfo->damage) > 0)
1412 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1413 // Calculate absorb & resists
1414 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1415 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1416 if (damageInfo->absorb)
1418 damageInfo->HitInfo|=HITINFO_ABSORB;
1419 damageInfo->procEx|=PROC_EX_ABSORB;
1421 if (damageInfo->resist)
1422 damageInfo->HitInfo|=HITINFO_RESIST;
1425 else // Umpossible get negative result but....
1426 damageInfo->damage = 0;
1429 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1431 if (damageInfo==0) return;
1432 Unit *pVictim = damageInfo->target;
1434 if(!this || !pVictim)
1435 return;
1437 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1438 return;
1440 //You don't lose health from damage taken from another player while in a sanctuary
1441 //You still see it in the combat log though
1442 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1444 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1445 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1446 return;
1449 // Hmmmm dont like this emotes client must by self do all animations
1450 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1451 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1452 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1453 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1455 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1457 // Get attack timers
1458 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1459 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1460 // Reduce attack time
1461 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1463 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1464 float percent60 = 3.0f * percent20;
1465 if(offtime > percent20 && offtime <= percent60)
1467 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1469 else if(offtime > percent60)
1471 offtime -= 2.0f * percent20;
1472 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1475 else
1477 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1478 float percent60 = 3.0f * percent20;
1479 if(basetime > percent20 && basetime <= percent60)
1481 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1483 else if(basetime > percent60)
1485 basetime -= 2.0f * percent20;
1486 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1491 // Call default DealDamage
1492 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1493 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1495 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1496 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1497 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1499 // -probability is between 0% and 40%
1500 // 20% base chance
1501 float Probability = 20.0f;
1503 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1504 if( pVictim->getLevel() < 30 )
1505 Probability = 0.65f*pVictim->getLevel()+0.5f;
1507 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1508 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1510 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1512 if(Probability > 40.0f)
1513 Probability = 40.0f;
1515 if(roll_chance_f(Probability))
1516 CastSpell(pVictim, 1604, true);
1519 // If not miss
1520 if (!(damageInfo->HitInfo & HITINFO_MISS))
1522 // on weapon hit casts
1523 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1524 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1526 // victim's damage shield
1527 std::set<Aura*> alreadyDone;
1528 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1529 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1531 if (alreadyDone.find(*i) == alreadyDone.end())
1533 alreadyDone.insert(*i);
1534 uint32 damage=(*i)->GetModifier()->m_amount;
1535 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1536 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1537 //uint32 absorb;
1538 //uint32 resist;
1539 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1540 //damage-=absorb + resist;
1542 pVictim->DealDamageMods(this,damage,NULL);
1544 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1545 data << uint64(pVictim->GetGUID());
1546 data << uint64(GetGUID());
1547 data << uint32(i_spellProto->Id);
1548 data << uint32(damage); // Damage
1549 data << uint32(0); // Overkill
1550 data << uint32(i_spellProto->SchoolMask);
1551 pVictim->SendMessageToSet(&data, true );
1553 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1555 i = vDamageShields.begin();
1557 else
1558 ++i;
1564 void Unit::HandleEmoteCommand(uint32 anim_id)
1566 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1567 data << uint32(anim_id);
1568 data << uint64(GetGUID());
1569 SendMessageToSet(&data, true);
1572 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1574 uint32 newdamage = 0;
1575 float armor = pVictim->GetArmor();
1577 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1578 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1580 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1581 if (GetTypeId()==TYPEID_PLAYER)
1582 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1584 if (armor < 0.0f)
1585 armor = 0.0f;
1587 float levelModifier = getLevel();
1588 if (levelModifier > 59)
1589 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1591 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1592 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1594 if (tmpvalue < 0.0f)
1595 tmpvalue = 0.0f;
1596 if (tmpvalue > 0.75f)
1597 tmpvalue = 0.75f;
1599 newdamage = uint32(damage - (damage * tmpvalue));
1601 return (newdamage > 1) ? newdamage : 1;
1604 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1606 if(!pVictim || !pVictim->isAlive() || !damage)
1607 return;
1609 // Magic damage, check for resists
1610 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1612 // Get base victim resistance for school
1613 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1614 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1615 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1617 tmpvalue2 *= (float)(0.15f / getLevel());
1618 if (tmpvalue2 < 0.0f)
1619 tmpvalue2 = 0.0f;
1620 if (tmpvalue2 > 0.75f)
1621 tmpvalue2 = 0.75f;
1622 uint32 ran = urand(0, 100);
1623 uint32 faq[4] = {24,6,4,6};
1624 uint8 m = 0;
1625 float Binom = 0.0f;
1626 for (uint8 i = 0; i < 4; ++i)
1628 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1629 if (ran > Binom )
1630 ++m;
1631 else
1632 break;
1634 if (damagetype == DOT && m == 4)
1635 *resist += uint32(damage - 1);
1636 else
1637 *resist += uint32(damage * m / 4);
1638 if(*resist > damage)
1639 *resist = damage;
1641 else
1642 *resist = 0;
1644 int32 RemainingDamage = damage - *resist;
1646 // Get unit state (need for some absorb check)
1647 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1648 // Reflect damage spells (not cast any damage spell in aura lookup)
1649 uint32 reflectSpell = 0;
1650 int32 reflectDamage = 0;
1651 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1652 // Death Prevention Aura
1653 SpellEntry const* preventDeathSpell = NULL;
1654 int32 preventDeathAmount = 0;
1655 // Need remove expired auras after
1656 bool existExpired = false;
1657 // absorb without mana cost
1658 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1659 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1661 Modifier* mod = (*i)->GetModifier();
1662 if (!(mod->m_miscvalue & schoolMask))
1663 continue;
1665 SpellEntry const* spellProto = (*i)->GetSpellProto();
1667 // Max Amount can be absorbed by this aura
1668 int32 currentAbsorb = mod->m_amount;
1670 // Found empty aura (impossible but..)
1671 if (currentAbsorb <=0)
1673 existExpired = true;
1674 continue;
1676 // Handle custom absorb auras
1677 // TODO: try find better way
1678 switch(spellProto->SpellFamilyName)
1680 case SPELLFAMILY_GENERIC:
1682 // Astral Shift
1683 if (spellProto->SpellIconID == 3066)
1685 //reduces all damage taken while stun, fear or silence
1686 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1687 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1688 continue;
1690 // Nerves of Steel
1691 if (spellProto->SpellIconID == 2115)
1693 // while affected by Stun and Fear
1694 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1695 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1696 continue;
1698 // Spell Deflection
1699 if (spellProto->SpellIconID == 3006)
1701 // You have a chance equal to your Parry chance
1702 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1703 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1704 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1705 continue;
1707 // Reflective Shield (Lady Malande boss)
1708 if (spellProto->Id == 41475)
1710 if(RemainingDamage < currentAbsorb)
1711 reflectDamage = RemainingDamage / 2;
1712 else
1713 reflectDamage = currentAbsorb / 2;
1714 reflectSpell = 33619;
1715 reflectTriggeredBy = *i;
1716 break;
1718 if (spellProto->Id == 39228 || // Argussian Compass
1719 spellProto->Id == 60218) // Essence of Gossamer
1721 // Max absorb stored in 1 dummy effect
1722 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1723 currentAbsorb = spellProto->EffectBasePoints[1];
1724 break;
1726 break;
1728 case SPELLFAMILY_DRUID:
1730 // Primal Tenacity
1731 if (spellProto->SpellIconID == 2253)
1733 //reduces all damage taken while Stunned
1734 if (unitflag & UNIT_FLAG_STUNNED)
1735 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1736 continue;
1738 break;
1740 case SPELLFAMILY_ROGUE:
1742 // Cheat Death (make less prio with Guardian Spirit case)
1743 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1744 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1745 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1746 // Only if no cooldown
1747 roll_chance_i((*i)->GetModifier()->m_amount))
1748 // Only if roll
1750 preventDeathSpell = (*i)->GetSpellProto();
1751 continue;
1753 break;
1755 case SPELLFAMILY_PRIEST:
1757 // Guardian Spirit
1758 if (spellProto->SpellIconID == 2873)
1760 preventDeathSpell = (*i)->GetSpellProto();
1761 preventDeathAmount = (*i)->GetModifier()->m_amount;
1762 continue;
1765 // Reflective Shield
1766 if (spellProto->SpellFamilyFlags == 0x1)
1768 if (pVictim == this)
1769 break;
1770 Unit* caster = (*i)->GetCaster();
1771 if (!caster)
1772 break;
1773 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1774 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1776 switch((*k)->GetModifier()->m_miscvalue)
1778 case 5065: // Rank 1
1779 case 5064: // Rank 2
1781 if(RemainingDamage >= currentAbsorb)
1782 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1783 else
1784 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1785 reflectSpell = 33619;
1786 reflectTriggeredBy = *i;
1787 } break;
1788 default: break;
1791 break;
1793 break;
1795 case SPELLFAMILY_SHAMAN:
1797 // Astral Shift
1798 if (spellProto->SpellIconID == 3066)
1800 //reduces all damage taken while stun, fear or silence
1801 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1802 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1803 continue;
1805 break;
1807 case SPELLFAMILY_DEATHKNIGHT:
1809 // Shadow of Death
1810 if (spellProto->SpellIconID == 1958)
1812 // TODO: absorb only while transform
1813 continue;
1815 // Anti-Magic Shell (on self)
1816 if (spellProto->Id == 48707)
1818 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1819 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1820 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1821 int32 regen = absorbed * 2 / 10;
1822 pVictim->CastCustomSpell(pVictim, 49088, &regen, NULL, NULL, true, NULL, *i);
1823 RemainingDamage -= absorbed;
1824 continue;
1826 // Anti-Magic Shell (on single party/raid member)
1827 if (spellProto->Id == 50462)
1829 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1830 continue;
1832 // Anti-Magic Zone
1833 if (spellProto->Id == 50461)
1835 Unit* caster = (*i)->GetCaster();
1836 if (!caster)
1837 continue;
1838 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1839 int32 canabsorb = caster->GetHealth();
1840 if (canabsorb < absorbed)
1841 absorbed = canabsorb;
1843 RemainingDamage -= absorbed;
1845 uint32 ab_damage = absorbed;
1846 DealDamageMods(caster,ab_damage,NULL);
1847 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1848 continue;
1850 break;
1852 default:
1853 break;
1856 // currentAbsorb - damage can be absorbed by shield
1857 // If need absorb less damage
1858 if (RemainingDamage < currentAbsorb)
1859 currentAbsorb = RemainingDamage;
1861 RemainingDamage -= currentAbsorb;
1863 // Reduce shield amount
1864 mod->m_amount-=currentAbsorb;
1865 // Need remove it later
1866 if (mod->m_amount<=0)
1867 existExpired = true;
1870 // Remove all expired absorb auras
1871 if (existExpired)
1873 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1875 if ((*i)->GetModifier()->m_amount<=0)
1877 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1878 i = vSchoolAbsorb.begin();
1880 else
1881 ++i;
1885 // Cast back reflect damage spell
1886 if (reflectSpell)
1887 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
1889 // absorb by mana cost
1890 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1891 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1893 next = i; ++next;
1895 // check damage school mask
1896 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1897 continue;
1899 int32 currentAbsorb;
1900 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1901 currentAbsorb = (*i)->GetModifier()->m_amount;
1902 else
1903 currentAbsorb = RemainingDamage;
1905 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1906 if(Player *modOwner = pVictim->GetSpellModOwner())
1907 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1909 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1910 if (currentAbsorb > maxAbsorb)
1911 currentAbsorb = maxAbsorb;
1913 (*i)->GetModifier()->m_amount -= currentAbsorb;
1914 if((*i)->GetModifier()->m_amount <= 0)
1916 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1917 next = vManaShield.begin();
1920 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1921 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1923 RemainingDamage -= currentAbsorb;
1926 // only split damage if not damaging yourself
1927 if(pVictim != this)
1929 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1930 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1932 next = i; ++next;
1934 // check damage school mask
1935 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1936 continue;
1938 // Damage can be splitted only if aura has an alive caster
1939 Unit *caster = (*i)->GetCaster();
1940 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1941 continue;
1943 int32 currentAbsorb;
1944 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1945 currentAbsorb = (*i)->GetModifier()->m_amount;
1946 else
1947 currentAbsorb = RemainingDamage;
1949 RemainingDamage -= currentAbsorb;
1952 uint32 splitted = currentAbsorb;
1953 uint32 splitted_absorb = 0;
1954 DealDamageMods(caster,splitted,&splitted_absorb);
1956 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
1958 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1959 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1962 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1963 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1965 next = i; ++next;
1967 // check damage school mask
1968 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1969 continue;
1971 // Damage can be splitted only if aura has an alive caster
1972 Unit *caster = (*i)->GetCaster();
1973 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1974 continue;
1976 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1978 RemainingDamage -= int32(splitted);
1980 uint32 split_absorb = 0;
1981 DealDamageMods(caster,splitted,&split_absorb);
1983 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
1985 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1986 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1990 // Apply death prevention spells effects
1991 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
1993 switch(preventDeathSpell->SpellFamilyName)
1995 // Cheat Death
1996 case SPELLFAMILY_ROGUE:
1998 // Cheat Death
1999 if (preventDeathSpell->SpellIconID == 2109)
2001 pVictim->CastSpell(pVictim,31231,true);
2002 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2003 // with health > 10% lost health until health==10%, in other case no losses
2004 uint32 health10 = pVictim->GetMaxHealth()/10;
2005 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2007 break;
2009 // Guardian Spirit
2010 case SPELLFAMILY_PRIEST:
2012 // Guardian Spirit
2013 if (preventDeathSpell->SpellIconID == 2873)
2015 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
2016 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2017 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2018 RemainingDamage = 0;
2020 break;
2025 *absorb = damage - RemainingDamage - *resist;
2028 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2030 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2031 return;
2033 if (!pVictim->isAlive())
2034 return;
2036 if(IsNonMeleeSpellCasted(false))
2037 return;
2039 uint32 hitInfo;
2040 if (attType == BASE_ATTACK)
2041 hitInfo = HITINFO_NORMALSWING2;
2042 else if (attType == OFF_ATTACK)
2043 hitInfo = HITINFO_LEFTSWING;
2044 else
2045 return; // ignore ranged case
2047 uint32 extraAttacks = m_extraAttacks;
2049 // melee attack spell casted at main hand attack only
2050 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2052 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2054 // not recent extra attack only at any non extra attack (melee spell case)
2055 if(!extra && extraAttacks)
2057 while(m_extraAttacks)
2059 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2060 if(m_extraAttacks > 0)
2061 --m_extraAttacks;
2064 return;
2067 // attack can be redirected to another target
2068 pVictim = SelectMagnetTarget(pVictim);
2070 CalcDamageInfo damageInfo;
2071 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2072 // Send log damage message to client
2073 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2074 SendAttackStateUpdate(&damageInfo);
2075 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2076 DealMeleeDamage(&damageInfo,true);
2078 if (GetTypeId() == TYPEID_PLAYER)
2079 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2080 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2081 else
2082 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2083 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2085 // if damage pVictim call AI reaction
2086 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2087 ((Creature*)pVictim)->AI()->AttackedBy(this);
2089 // extra attack only at any non extra attack (normal case)
2090 if(!extra && extraAttacks)
2092 while(m_extraAttacks)
2094 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2095 if(m_extraAttacks > 0)
2096 --m_extraAttacks;
2101 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2103 // This is only wrapper
2105 // Miss chance based on melee
2106 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2108 // Critical hit chance
2109 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2111 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2112 float dodge_chance = pVictim->GetUnitDodgeChance();
2113 float block_chance = pVictim->GetUnitBlockChance();
2114 float parry_chance = pVictim->GetUnitParryChance();
2116 // Useful if want to specify crit & miss chances for melee, else it could be removed
2117 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2119 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2122 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2124 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2125 return MELEE_HIT_EVADE;
2127 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2128 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2130 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2131 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2133 // bonus from skills is 0.04%
2134 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2135 int32 sum = 0, tmp = 0;
2136 int32 roll = urand (0, 10000);
2138 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2139 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2140 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2142 tmp = miss_chance;
2144 if (tmp > 0 && roll < (sum += tmp ))
2146 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2147 return MELEE_HIT_MISS;
2150 // always crit against a sitting target (except 0 crit chance)
2151 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2153 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2154 return MELEE_HIT_CRIT;
2157 // Dodge chance
2159 // only players can't dodge if attacker is behind
2160 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2162 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2164 else
2166 // Reduce dodge chance by attacker expertise rating
2167 if (GetTypeId() == TYPEID_PLAYER)
2168 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2170 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2171 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2173 tmp = dodge_chance;
2174 if ( (tmp > 0) // check if unit _can_ dodge
2175 && ((tmp -= skillBonus) > 0)
2176 && roll < (sum += tmp))
2178 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2179 return MELEE_HIT_DODGE;
2183 // parry & block chances
2185 // check if attack comes from behind, nobody can parry or block if attacker is behind
2186 if (!pVictim->HasInArc(M_PI,this))
2188 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2190 else
2192 // Reduce parry chance by attacker expertise rating
2193 if (GetTypeId() == TYPEID_PLAYER)
2194 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2196 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2198 int32 tmp2 = int32(parry_chance);
2199 if ( (tmp2 > 0) // check if unit _can_ parry
2200 && ((tmp2 -= skillBonus) > 0)
2201 && (roll < (sum += tmp2)))
2203 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2204 return MELEE_HIT_PARRY;
2208 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2210 tmp = block_chance;
2211 if ( (tmp > 0) // check if unit _can_ block
2212 && ((tmp -= skillBonus) > 0)
2213 && (roll < (sum += tmp)))
2215 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2216 return MELEE_HIT_BLOCK;
2221 // Critical chance
2222 tmp = crit_chance;
2224 if (tmp > 0 && roll < (sum += tmp))
2226 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2227 return MELEE_HIT_CRIT;
2230 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2231 if( attType != RANGED_ATTACK &&
2232 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2233 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2234 getLevel() < pVictim->getLevelForTarget(this) )
2236 // cap possible value (with bonuses > max skill)
2237 int32 skill = attackerWeaponSkill;
2238 int32 maxskill = attackerMaxSkillValueForLevel;
2239 skill = (skill > maxskill) ? maxskill : skill;
2241 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2242 tmp = tmp > 4000 ? 4000 : tmp;
2243 if (roll < (sum += tmp))
2245 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2246 return MELEE_HIT_GLANCING;
2250 // mobs can score crushing blows if they're 4 or more levels above victim
2251 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2252 // can be from by creature (if can) or from controlled player that considered as creature
2253 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2254 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2255 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2257 // when their weapon skill is 15 or more above victim's defense skill
2258 tmp = victimDefenseSkill;
2259 int32 tmpmax = victimMaxSkillValueForLevel;
2260 // having defense above your maximum (from items, talents etc.) has no effect
2261 tmp = tmp > tmpmax ? tmpmax : tmp;
2262 // tmp = mob's level * 5 - player's current defense skill
2263 tmp = attackerMaxSkillValueForLevel - tmp;
2264 if(tmp >= 15)
2266 // add 2% chance per lacking skill point, min. is 15%
2267 tmp = tmp * 200 - 1500;
2268 if (roll < (sum += tmp))
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2271 return MELEE_HIT_CRUSHING;
2276 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2277 return MELEE_HIT_NORMAL;
2280 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2282 float min_damage, max_damage;
2284 if (normalized && GetTypeId()==TYPEID_PLAYER)
2285 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2286 else
2288 switch (attType)
2290 case RANGED_ATTACK:
2291 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2292 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2293 break;
2294 case BASE_ATTACK:
2295 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2296 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2297 break;
2298 case OFF_ATTACK:
2299 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2300 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2301 break;
2302 // Just for good manner
2303 default:
2304 min_damage = 0.0f;
2305 max_damage = 0.0f;
2306 break;
2310 if (min_damage > max_damage)
2312 std::swap(min_damage,max_damage);
2315 if(max_damage == 0.0f)
2316 max_damage = 5.0f;
2318 return urand((uint32)min_damage, (uint32)max_damage);
2321 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2323 if(spellProto->spellLevel <= 0)
2324 return 1.0f;
2326 float LvlPenalty = 0.0f;
2328 if(spellProto->spellLevel < 20)
2329 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2330 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2331 if(LvlFactor > 1.0f)
2332 LvlFactor = 1.0f;
2334 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2337 void Unit::SendMeleeAttackStart(Unit* pVictim)
2339 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2340 data << uint64(GetGUID());
2341 data << uint64(pVictim->GetGUID());
2343 SendMessageToSet(&data, true);
2344 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2347 void Unit::SendMeleeAttackStop(Unit* victim)
2349 if(!victim)
2350 return;
2352 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2353 data.append(GetPackGUID());
2354 data.append(victim->GetPackGUID()); // can be 0x00...
2355 data << uint32(0); // can be 0x1
2356 SendMessageToSet(&data, true);
2357 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2359 /*if(victim->GetTypeId() == TYPEID_UNIT)
2360 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2363 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2365 if (pVictim->HasInArc(M_PI,this))
2367 /* Currently not exist spells with ignore block
2368 // Ignore combat result aura (parry/dodge check on prepare)
2369 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2370 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2372 if (!(*i)->isAffectedOnSpell(spellProto))
2373 continue;
2374 if ((*i)->GetModifier()->m_miscvalue == )
2375 return false;
2379 // Check creatures flags_extra for disable block
2380 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2381 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2382 return false;
2384 float blockChance = pVictim->GetUnitBlockChance();
2385 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2386 if (roll_chance_f(blockChance))
2387 return true;
2389 return false;
2392 // Melee based spells can be miss, parry or dodge on this step
2393 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2394 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2396 // Calculate hit chance (more correct for chance mod)
2397 int32 HitChance;
2399 // PvP - PvE melee chances
2400 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2401 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2402 if(leveldif < 3)
2403 HitChance = 95 - leveldif;
2404 else
2405 HitChance = 93 - (leveldif - 2) * lchance;
2407 // Hit chance depends from victim auras
2408 if(attType == RANGED_ATTACK)
2409 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2410 else
2411 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2413 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2414 if(Player *modOwner = GetSpellModOwner())
2415 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2417 // Miss = 100 - hit
2418 float miss_chance= 100.0f - HitChance;
2420 // Bonuses from attacker aura and ratings
2421 if (attType == RANGED_ATTACK)
2422 miss_chance -= m_modRangedHitChance;
2423 else
2424 miss_chance -= m_modMeleeHitChance;
2426 // bonus from skills is 0.04%
2427 miss_chance -= skillDiff * 0.04f;
2429 // Limit miss chance from 0 to 60%
2430 if (miss_chance < 0.0f)
2431 return 0.0f;
2432 if (miss_chance > 60.0f)
2433 return 60.0f;
2434 return miss_chance;
2437 // Melee based spells hit result calculations
2438 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2440 WeaponAttackType attType = BASE_ATTACK;
2442 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2443 attType = RANGED_ATTACK;
2445 // bonus from skills is 0.04% per skill Diff
2446 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2447 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2448 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2450 uint32 roll = urand (0, 10000);
2452 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2453 // Roll miss
2454 uint32 tmp = missChance;
2455 if (roll < tmp)
2456 return SPELL_MISS_MISS;
2458 // Chance resist mechanic (select max value from every mechanic spell effect)
2459 int32 resist_mech = 0;
2460 // Get effects mechanic and chance
2461 for(int eff = 0; eff < 3; ++eff)
2463 int32 effect_mech = GetEffectMechanic(spell, eff);
2464 if (effect_mech)
2466 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2467 if (resist_mech < temp*100)
2468 resist_mech = temp*100;
2471 // Roll chance
2472 tmp += resist_mech;
2473 if (roll < tmp)
2474 return SPELL_MISS_RESIST;
2476 bool canDodge = true;
2477 bool canParry = true;
2479 // Same spells cannot be parry/dodge
2480 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2481 return SPELL_MISS_NONE;
2483 // Ranged attack cannot be parry/dodge only deflect
2484 if (attType == RANGED_ATTACK)
2486 // only if in front
2487 if (pVictim->HasInArc(M_PI,this))
2489 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2490 tmp+=deflect_chance;
2491 if (roll < tmp)
2492 return SPELL_MISS_DEFLECT;
2494 return SPELL_MISS_NONE;
2497 // Check for attack from behind
2498 if (!pVictim->HasInArc(M_PI,this))
2500 // Can`t dodge from behind in PvP (but its possible in PvE)
2501 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2502 canDodge = false;
2503 // Can`t parry
2504 canParry = false;
2506 // Check creatures flags_extra for disable parry
2507 if(pVictim->GetTypeId()==TYPEID_UNIT)
2509 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2510 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2511 canParry = false;
2513 // Ignore combat result aura
2514 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2515 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2517 if (!(*i)->isAffectedOnSpell(spell))
2518 continue;
2519 switch((*i)->GetModifier()->m_miscvalue)
2521 case MELEE_HIT_DODGE: canDodge = false; break;
2522 case MELEE_HIT_BLOCK: break; // Block check in hit step
2523 case MELEE_HIT_PARRY: canParry = false; break;
2524 default:
2525 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2526 break;
2530 if (canDodge)
2532 // Roll dodge
2533 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2534 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2535 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2536 // Reduce dodge chance by attacker expertise rating
2537 if (GetTypeId() == TYPEID_PLAYER)
2538 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2539 if (dodgeChance < 0)
2540 dodgeChance = 0;
2542 tmp += dodgeChance;
2543 if (roll < tmp)
2544 return SPELL_MISS_DODGE;
2547 if (canParry)
2549 // Roll parry
2550 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2551 // Reduce parry chance by attacker expertise rating
2552 if (GetTypeId() == TYPEID_PLAYER)
2553 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2554 if (parryChance < 0)
2555 parryChance = 0;
2557 tmp += parryChance;
2558 if (roll < tmp)
2559 return SPELL_MISS_PARRY;
2562 return SPELL_MISS_NONE;
2565 // TODO need use unit spell resistances in calculations
2566 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2568 // Can`t miss on dead target (on skinning for example)
2569 if (!pVictim->isAlive())
2570 return SPELL_MISS_NONE;
2572 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2573 // PvP - PvE spell misschances per leveldif > 2
2574 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2575 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2577 // Base hit chance from attacker and victim levels
2578 int32 modHitChance;
2579 if(leveldif < 3)
2580 modHitChance = 96 - leveldif;
2581 else
2582 modHitChance = 94 - (leveldif - 2) * lchance;
2584 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2585 if(Player *modOwner = GetSpellModOwner())
2586 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2587 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2588 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2589 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2590 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2591 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2592 if (IsAreaOfEffectSpell(spell))
2593 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2594 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2595 if (IsDispelSpell(spell))
2596 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2597 // Chance resist mechanic (select max value from every mechanic spell effect)
2598 int32 resist_mech = 0;
2599 // Get effects mechanic and chance
2600 for(int eff = 0; eff < 3; ++eff)
2602 int32 effect_mech = GetEffectMechanic(spell, eff);
2603 if (effect_mech)
2605 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2606 if (resist_mech < temp)
2607 resist_mech = temp;
2610 // Apply mod
2611 modHitChance-=resist_mech;
2613 // Chance resist debuff
2614 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2616 int32 HitChance = modHitChance * 100;
2617 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2618 HitChance += int32(m_modSpellHitChance*100.0f);
2620 // Decrease hit chance from victim rating bonus
2621 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2622 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2624 if (HitChance < 100) HitChance = 100;
2625 if (HitChance > 10000) HitChance = 10000;
2627 int32 tmp = 10000 - HitChance;
2629 uint32 rand = urand(0,10000);
2631 if (rand < tmp)
2632 return SPELL_MISS_RESIST;
2634 // cast by caster in front of victim
2635 if (pVictim->HasInArc(M_PI,this))
2637 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2638 tmp+=deflect_chance;
2639 if (rand < tmp)
2640 return SPELL_MISS_DEFLECT;
2643 return SPELL_MISS_NONE;
2646 // Calculate spell hit result can be:
2647 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2648 // For melee based spells:
2649 // Miss
2650 // Dodge
2651 // Parry
2652 // For spells
2653 // Resist
2654 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2656 // Return evade for units in evade mode
2657 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2658 return SPELL_MISS_EVADE;
2660 // Check for immune
2661 if (pVictim->IsImmunedToSpell(spell))
2662 return SPELL_MISS_IMMUNE;
2664 // All positive spells can`t miss
2665 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2666 if (IsPositiveSpell(spell->Id))
2667 return SPELL_MISS_NONE;
2669 // Check for immune
2670 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2671 return SPELL_MISS_IMMUNE;
2673 // Try victim reflect spell
2674 if (CanReflect)
2676 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2677 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2678 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2679 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2680 reflectchance += (*i)->GetModifier()->m_amount;
2681 if (reflectchance > 0 && roll_chance_i(reflectchance))
2683 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2684 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2685 return SPELL_MISS_REFLECT;
2689 switch (spell->DmgClass)
2691 case SPELL_DAMAGE_CLASS_RANGED:
2692 case SPELL_DAMAGE_CLASS_MELEE:
2693 return MeleeSpellHitResult(pVictim, spell);
2694 case SPELL_DAMAGE_CLASS_NONE:
2695 case SPELL_DAMAGE_CLASS_MAGIC:
2696 return MagicSpellHitResult(pVictim, spell);
2698 return SPELL_MISS_NONE;
2701 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2703 if(!pVictim)
2704 return 0.0f;
2706 // Base misschance 5%
2707 float misschance = 5.0f;
2709 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2710 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2712 bool isNormal = false;
2713 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2715 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2717 isNormal = true;
2718 break;
2721 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2722 misschance = 5.0f;
2723 else
2724 misschance = 24.0f;
2727 // PvP : PvE melee misschances per leveldif > 2
2728 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2730 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2731 if(leveldif < 0)
2732 leveldif = 0;
2734 // Hit chance from attacker based on ratings and auras
2735 float m_modHitChance;
2736 if (attType == RANGED_ATTACK)
2737 m_modHitChance = m_modRangedHitChance;
2738 else
2739 m_modHitChance = m_modMeleeHitChance;
2741 if(leveldif < 3)
2742 misschance += (leveldif - m_modHitChance);
2743 else
2744 misschance += ((leveldif - 2) * chance - m_modHitChance);
2746 // Hit chance for victim based on ratings
2747 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2749 if (attType == RANGED_ATTACK)
2750 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2751 else
2752 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2755 // Modify miss chance by victim auras
2756 if(attType == RANGED_ATTACK)
2757 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2758 else
2759 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2761 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2762 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2763 misschance -= skillBonus * 0.04f;
2765 // Limit miss chance from 0 to 60%
2766 if ( misschance < 0.0f)
2767 return 0.0f;
2768 if ( misschance > 60.0f)
2769 return 60.0f;
2771 return misschance;
2774 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2776 if(GetTypeId() == TYPEID_PLAYER)
2778 // in PvP use full skill instead current skill value
2779 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2780 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2781 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2782 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2783 return value;
2785 else
2786 return GetUnitMeleeSkill(target);
2789 float Unit::GetUnitDodgeChance() const
2791 if(hasUnitState(UNIT_STAT_STUNNED))
2792 return 0.0f;
2793 if( GetTypeId() == TYPEID_PLAYER )
2794 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2795 else
2797 if(((Creature const*)this)->isTotem())
2798 return 0.0f;
2799 else
2801 float dodge = 5.0f;
2802 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2803 return dodge > 0.0f ? dodge : 0.0f;
2808 float Unit::GetUnitParryChance() const
2810 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2811 return 0.0f;
2813 float chance = 0.0f;
2815 if(GetTypeId() == TYPEID_PLAYER)
2817 Player const* player = (Player const*)this;
2818 if(player->CanParry() )
2820 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2821 if(!tmpitem)
2822 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2824 if(tmpitem)
2825 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2828 else if(GetTypeId() == TYPEID_UNIT)
2830 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2832 chance = 5.0f;
2833 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2837 return chance > 0.0f ? chance : 0.0f;
2840 float Unit::GetUnitBlockChance() const
2842 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2843 return 0.0f;
2845 if(GetTypeId() == TYPEID_PLAYER)
2847 Player const* player = (Player const*)this;
2848 if(player->CanBlock() )
2850 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2851 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2852 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2854 // is player but has no block ability or no not broken shield equipped
2855 return 0.0f;
2857 else
2859 if(((Creature const*)this)->isTotem())
2860 return 0.0f;
2861 else
2863 float block = 5.0f;
2864 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2865 return block > 0.0f ? block : 0.0f;
2870 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2872 float crit;
2874 if(GetTypeId() == TYPEID_PLAYER)
2876 switch(attackType)
2878 case BASE_ATTACK:
2879 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2880 break;
2881 case OFF_ATTACK:
2882 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2883 break;
2884 case RANGED_ATTACK:
2885 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2886 break;
2887 // Just for good manner
2888 default:
2889 crit = 0.0f;
2890 break;
2893 else
2895 crit = 5.0f;
2896 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2899 // flat aura mods
2900 if(attackType == RANGED_ATTACK)
2901 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2902 else
2903 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2905 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2907 // reduce crit chance from Rating for players
2908 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2910 if (attackType==RANGED_ATTACK)
2911 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2912 else
2913 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2916 // Apply crit chance from defence skill
2917 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2919 if (crit < 0.0f)
2920 crit = 0.0f;
2921 return crit;
2924 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2926 uint32 value = 0;
2927 if(GetTypeId() == TYPEID_PLAYER)
2929 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2931 // feral or unarmed skill only for base attack
2932 if(attType != BASE_ATTACK && !item )
2933 return 0;
2935 if(IsInFeralForm())
2936 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2938 // weapon skill or (unarmed for base attack)
2939 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2941 // in PvP use full skill instead current skill value
2942 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2943 ? ((Player*)this)->GetMaxSkillValue(skill)
2944 : ((Player*)this)->GetSkillValue(skill);
2945 // Modify value from ratings
2946 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2947 switch (attType)
2949 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2950 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2951 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2954 else
2955 value = GetUnitMeleeSkill(target);
2956 return value;
2959 void Unit::_UpdateSpells( uint32 time )
2961 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2962 _UpdateAutoRepeatSpell();
2964 // remove finished spells from current pointers
2965 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
2967 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2969 m_currentSpells[i]->SetReferencedFromCurrent(false);
2970 m_currentSpells[i] = NULL; // remove pointer
2974 // update auras
2975 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
2976 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
2978 Aura* i_aura = m_AurasUpdateIterator->second;
2979 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
2980 i_aura->UpdateAura(time);
2983 // remove expired auras
2984 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2986 if ((*i).second)
2988 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2989 RemoveAura(i);
2990 else
2991 ++i;
2993 else
2994 ++i;
2997 if(!m_gameObj.empty())
2999 GameObjectList::iterator ite1, dnext1;
3000 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3002 dnext1 = ite1;
3003 //(*i)->Update( difftime );
3004 if( !(*ite1)->isSpawned() )
3006 (*ite1)->SetOwnerGUID(0);
3007 (*ite1)->SetRespawnTime(0);
3008 (*ite1)->Delete();
3009 dnext1 = m_gameObj.erase(ite1);
3011 else
3012 ++dnext1;
3017 void Unit::_UpdateAutoRepeatSpell()
3019 //check "realtime" interrupts
3020 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3022 // cancel wand shoot
3023 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3024 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3025 m_AutoRepeatFirstCast = true;
3026 return;
3029 //apply delay
3030 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3031 setAttackTimer(RANGED_ATTACK,500);
3032 m_AutoRepeatFirstCast = false;
3034 //castroutine
3035 if (isAttackReady(RANGED_ATTACK))
3037 // Check if able to cast
3038 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3040 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3041 return;
3044 // we want to shoot
3045 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3046 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3048 // all went good, reset attack
3049 resetAttackTimer(RANGED_ATTACK);
3053 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3055 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3057 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3059 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3061 // break same type spell if it is not delayed
3062 InterruptSpell(CSpellType,false);
3064 // special breakage effects:
3065 switch (CSpellType)
3067 case CURRENT_GENERIC_SPELL:
3069 // generic spells always break channeled not delayed spells
3070 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3072 // autorepeat breaking
3073 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3075 // break autorepeat if not Auto Shot
3076 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3077 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3078 m_AutoRepeatFirstCast = true;
3080 } break;
3082 case CURRENT_CHANNELED_SPELL:
3084 // channel spells always break generic non-delayed and any channeled spells
3085 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3086 InterruptSpell(CURRENT_CHANNELED_SPELL);
3088 // it also does break autorepeat if not Auto Shot
3089 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3090 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3091 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3092 } break;
3094 case CURRENT_AUTOREPEAT_SPELL:
3096 // only Auto Shoot does not break anything
3097 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3099 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3100 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3101 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3103 // special action: set first cast flag
3104 m_AutoRepeatFirstCast = true;
3105 } break;
3107 default:
3109 // other spell types don't break anything now
3110 } break;
3113 // current spell (if it is still here) may be safely deleted now
3114 if (m_currentSpells[CSpellType])
3115 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3117 // set new current spell
3118 m_currentSpells[CSpellType] = pSpell;
3119 pSpell->SetReferencedFromCurrent(true);
3121 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3124 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
3126 assert(spellType < CURRENT_MAX_SPELL);
3128 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3130 // send autorepeat cancel message for autorepeat spells
3131 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3133 if(GetTypeId() == TYPEID_PLAYER)
3134 ((Player*)this)->SendAutoRepeatCancel(this);
3137 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3138 m_currentSpells[spellType]->cancel();
3140 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3141 if (m_currentSpells[spellType])
3143 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3144 m_currentSpells[spellType] = NULL;
3149 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3151 Spell* spell = m_currentSpells[spellType];
3152 if (!spell)
3153 return;
3155 if (spellType == CURRENT_CHANNELED_SPELL)
3156 spell->SendChannelUpdate(0);
3158 spell->finish(ok);
3162 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3164 // We don't do loop here to explicitly show that melee spell is excluded.
3165 // Maybe later some special spells will be excluded too.
3167 // generic spells are casted when they are not finished and not delayed
3168 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3169 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3170 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3171 return(true);
3173 // channeled spells may be delayed, but they are still considered casted
3174 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3175 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3176 return(true);
3178 // autorepeat spells may be finished or delayed, but they are still considered casted
3179 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3180 return(true);
3182 return(false);
3185 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3187 // generic spells are interrupted if they are not finished or delayed
3188 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3189 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3191 // autorepeat spells are interrupted if they are not finished or delayed
3192 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3193 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3195 // channeled spells are interrupted if they are not finished, even if they are delayed
3196 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3197 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3200 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3202 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3203 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3204 return m_currentSpells[i];
3205 return NULL;
3208 void Unit::SetInFront(Unit const* target)
3210 SetOrientation(GetAngle(target));
3213 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3215 if(IsInWater())
3216 return c->canSwim();
3217 else
3218 return c->canWalk() || c->canFly();
3221 bool Unit::IsInWater() const
3223 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3226 bool Unit::IsUnderWater() const
3228 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3231 void Unit::DeMorph()
3233 SetDisplayId(GetNativeDisplayId());
3236 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3238 int32 modifier = 0;
3240 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3241 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3242 modifier += (*i)->GetModifier()->m_amount;
3244 return modifier;
3247 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3249 float multiplier = 1.0f;
3251 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3252 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3253 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3255 return multiplier;
3258 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3260 int32 modifier = 0;
3262 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3263 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3264 if ((*i)->GetModifier()->m_amount > modifier)
3265 modifier = (*i)->GetModifier()->m_amount;
3267 return modifier;
3270 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3272 int32 modifier = 0;
3274 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3275 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3276 if ((*i)->GetModifier()->m_amount < modifier)
3277 modifier = (*i)->GetModifier()->m_amount;
3279 return modifier;
3282 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3284 int32 modifier = 0;
3286 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3287 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3289 Modifier* mod = (*i)->GetModifier();
3290 if (mod->m_miscvalue & misc_mask)
3291 modifier += mod->m_amount;
3293 return modifier;
3296 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3298 float multiplier = 1.0f;
3300 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3301 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3303 Modifier* mod = (*i)->GetModifier();
3304 if (mod->m_miscvalue & misc_mask)
3305 multiplier *= (100.0f + mod->m_amount)/100.0f;
3307 return multiplier;
3310 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3312 int32 modifier = 0;
3314 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3315 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3317 Modifier* mod = (*i)->GetModifier();
3318 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3319 modifier = mod->m_amount;
3322 return modifier;
3325 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3327 int32 modifier = 0;
3329 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3330 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3332 Modifier* mod = (*i)->GetModifier();
3333 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3334 modifier = mod->m_amount;
3337 return modifier;
3340 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3342 int32 modifier = 0;
3344 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3345 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3347 Modifier* mod = (*i)->GetModifier();
3348 if (mod->m_miscvalue == misc_value)
3349 modifier += mod->m_amount;
3351 return modifier;
3354 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3356 float multiplier = 1.0f;
3358 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3359 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3361 Modifier* mod = (*i)->GetModifier();
3362 if (mod->m_miscvalue == misc_value)
3363 multiplier *= (100.0f + mod->m_amount)/100.0f;
3365 return multiplier;
3368 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3370 int32 modifier = 0;
3372 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3373 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3375 Modifier* mod = (*i)->GetModifier();
3376 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3377 modifier = mod->m_amount;
3380 return modifier;
3383 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3385 int32 modifier = 0;
3387 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3388 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3390 Modifier* mod = (*i)->GetModifier();
3391 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3392 modifier = mod->m_amount;
3395 return modifier;
3398 bool Unit::AddAura(Aura *Aur)
3400 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3402 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3403 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3404 Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag)
3405 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3407 delete Aur;
3408 return false;
3411 if(Aur->GetTarget() != this)
3413 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3414 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3415 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3416 delete Aur;
3417 return false;
3420 AuraType aurName = Aur->GetModifier()->m_auraname;
3422 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3423 AuraMap::iterator i = m_Auras.find( spair );
3425 // take out same spell
3426 if (i != m_Auras.end())
3428 // passive and persistent auras can stack with themselves any number of times
3429 if (!Aur->IsPassive() && !Aur->IsPersistent())
3431 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3433 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3435 // Aura can stack on self -> Stack it;
3436 if(aurSpellInfo->StackAmount)
3438 i2->second->modStackAmount(1);
3439 delete Aur;
3440 return false;
3442 // can be only single (this check done at _each_ aura add
3443 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3444 break;
3447 bool stop = false;
3448 switch(aurName)
3450 // DoT/HoT/etc
3451 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3452 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3453 case SPELL_AURA_PERIODIC_LEECH:
3454 case SPELL_AURA_PERIODIC_HEAL:
3455 case SPELL_AURA_OBS_MOD_HEALTH:
3456 case SPELL_AURA_PERIODIC_MANA_LEECH:
3457 case SPELL_AURA_OBS_MOD_MANA:
3458 case SPELL_AURA_POWER_BURN_MANA:
3459 break;
3460 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3461 default: // not allow
3462 // can be only single (this check done at _each_ aura add
3463 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3464 stop = true;
3465 break;
3468 if(stop)
3469 break;
3474 // passive auras not stacable with other ranks
3475 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3477 if (!RemoveNoStackAurasDueToAura(Aur))
3479 delete Aur;
3480 return false; // couldn't remove conflicting aura with higher rank
3484 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3485 if (Aur->IsSingleTarget() && Aur->GetTarget())
3487 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3488 for(;;)
3490 Unit* caster = Aur->GetCaster();
3491 if(!caster) // caster deleted and not required adding scAura
3492 break;
3494 bool restart = false;
3495 AuraList& scAuras = caster->GetSingleCastAuras();
3496 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3498 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3499 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3501 if ((*itr)->IsInUse())
3503 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3504 continue;
3506 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3507 restart = true;
3508 break;
3512 if(!restart)
3514 // done
3515 scAuras.push_back(Aur);
3516 break;
3521 // add aura, register in lists and arrays
3522 Aur->_AddAura();
3523 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3524 if (aurName < TOTAL_AURAS)
3526 m_modAuras[aurName].push_back(Aur);
3529 Aur->ApplyModifier(true,true);
3530 sLog.outDebug("Aura %u now is in use", aurName);
3532 // if aura deleted before boosts apply ignore
3533 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3534 if (Aur->IsDeleted())
3535 return false;
3537 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3538 Aur->HandleSpellSpecificBoosts(true);
3540 return true;
3543 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3545 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3546 if(!spellInfo)
3547 return;
3548 AuraMap::const_iterator i,next;
3549 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3551 next = i;
3552 ++next;
3553 uint32 i_spellId = (*i).second->GetId();
3554 if((*i).second && i_spellId && i_spellId != spellId)
3556 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3558 RemoveAurasDueToSpell(i_spellId);
3560 if( m_Auras.empty() )
3561 break;
3562 else
3563 next = m_Auras.begin();
3569 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3571 if (!Aur)
3572 return false;
3574 SpellEntry const* spellProto = Aur->GetSpellProto();
3575 if (!spellProto)
3576 return false;
3578 uint32 spellId = Aur->GetId();
3579 uint32 effIndex = Aur->GetEffIndex();
3581 // passive spell special case (only non stackable with ranks)
3582 if(IsPassiveSpell(spellId))
3584 if(IsPassiveSpellStackableWithRanks(spellProto))
3585 return true;
3588 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3590 AuraMap::iterator i,next;
3591 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3593 next = i;
3594 ++next;
3595 if (!(*i).second) continue;
3597 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3599 if (!i_spellProto)
3600 continue;
3602 uint32 i_spellId = i_spellProto->Id;
3604 // early checks that spellId is passive non stackable spell
3605 if(IsPassiveSpell(i_spellId))
3607 // passive non-stackable spells not stackable only for same caster
3608 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3609 continue;
3611 // passive non-stackable spells not stackable only with another rank of same spell
3612 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3613 continue;
3616 uint32 i_effIndex = (*i).second->GetEffIndex();
3618 if(i_spellId == spellId) continue;
3620 bool is_triggered_by_spell = false;
3621 // prevent triggering aura of removing aura that triggered it
3622 for(int j = 0; j < 3; ++j)
3623 if (i_spellProto->EffectTriggerSpell[j] == spellId)
3624 is_triggered_by_spell = true;
3626 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3627 for(int j = 0; j < 3; ++j)
3628 if (spellProto->EffectTriggerSpell[j] == i_spellId)
3629 is_triggered_by_spell = true;
3631 if (is_triggered_by_spell)
3632 continue;
3634 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3636 // single allowed spell specific from same caster or from any caster at target
3637 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
3638 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
3639 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3641 // cannot remove higher rank
3642 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3643 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3644 return false;
3646 // Its a parent aura (create this aura in ApplyModifier)
3647 if ((*i).second->IsInUse())
3649 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3650 continue;
3652 RemoveAurasDueToSpell(i_spellId);
3654 if( m_Auras.empty() )
3655 break;
3656 else
3657 next = m_Auras.begin();
3659 continue;
3662 // spell with spell specific that allow single ranks for spell from diff caster
3663 // same caster case processed or early or later
3664 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
3665 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3667 // cannot remove higher rank
3668 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3669 return false;
3671 // Its a parent aura (create this aura in ApplyModifier)
3672 if ((*i).second->IsInUse())
3674 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3675 continue;
3677 RemoveAurasDueToSpell(i_spellId);
3679 if( m_Auras.empty() )
3680 break;
3681 else
3682 next = m_Auras.begin();
3684 continue;
3687 // non single (per caster) per target spell specific (possible single spell per target at caster)
3688 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3690 // Its a parent aura (create this aura in ApplyModifier)
3691 if ((*i).second->IsInUse())
3693 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3694 continue;
3696 RemoveAurasDueToSpell(i_spellId);
3698 if( m_Auras.empty() )
3699 break;
3700 else
3701 next = m_Auras.begin();
3703 continue;
3706 // Potions stack aura by aura (elixirs/flask already checked)
3707 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3709 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3711 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3712 return false; // cannot remove higher rank
3714 // Its a parent aura (create this aura in ApplyModifier)
3715 if ((*i).second->IsInUse())
3717 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3718 continue;
3720 RemoveAura(i);
3721 next = i;
3725 return true;
3728 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3730 spellEffectPair spair = spellEffectPair(spellId, effindex);
3731 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3733 if(iter->second!=except)
3735 RemoveAura(iter);
3736 iter = m_Auras.lower_bound(spair);
3738 else
3739 ++iter;
3743 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3745 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3747 Aura *aur = iter->second;
3748 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3749 RemoveAura(iter);
3750 else
3751 ++iter;
3755 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3757 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3759 Aura *aur = iter->second;
3760 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3762 // Custom dispel case
3763 // Unstable Affliction
3764 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x010000000000)))
3766 int32 damage = aur->GetModifier()->m_amount*9;
3767 uint64 caster_guid = aur->GetCasterGUID();
3769 // Remove aura
3770 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3772 // backfire damage and silence
3773 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3775 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3777 else
3778 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3780 else
3781 ++iter;
3785 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3787 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3789 Aura *aur = iter->second;
3790 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3792 int32 basePoints = aur->GetBasePoints();
3793 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3794 // some different constructors
3795 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
3797 // set its duration and maximum duration
3798 // max duration 2 minutes (in msecs)
3799 int32 dur = aur->GetAuraDuration();
3800 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3801 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3802 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3804 // Unregister _before_ adding to stealer
3805 aur->UnregisterSingleCastAura();
3807 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3808 new_aur->SetIsSingleTarget(false);
3810 // add the new aura to stealer
3811 stealer->AddAura(new_aur);
3813 // Remove aura as dispel
3814 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3816 else
3817 ++iter;
3821 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3823 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3825 if (iter->second->GetId() == spellId)
3826 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3827 else
3828 ++iter;
3832 void Unit::RemoveAurasWithDispelType( DispelType type )
3834 // Create dispel mask by dispel type
3835 uint32 dispelMask = GetDispellMask(type);
3836 // Dispel all existing auras vs current dispel type
3837 AuraMap& auras = GetAuras();
3838 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3840 SpellEntry const* spell = itr->second->GetSpellProto();
3841 if( (1<<spell->Dispel) & dispelMask )
3843 // Dispel aura
3844 RemoveAurasDueToSpell(spell->Id);
3845 itr = auras.begin();
3847 else
3848 ++itr;
3852 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3854 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3855 if(iter != m_Auras.end())
3857 if (iter->second->modStackAmount(-1))
3858 RemoveAura(iter);
3862 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3864 for (int i=0; i<3; ++i)
3865 RemoveSingleAuraFromStack(spellId, i);
3868 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3870 for (int i = 0; i < 3; ++i)
3871 RemoveAura(spellId,i,except);
3874 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3876 for (int k=0; k < 3; ++k)
3878 spellEffectPair spair = spellEffectPair(spellId, k);
3879 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3881 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3883 RemoveAura(iter);
3884 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3886 else
3887 ++iter;
3892 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3894 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3896 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3897 RemoveAura(iter);
3898 else
3899 ++iter;
3903 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
3905 // single target auras from other casters
3906 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3908 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3910 if(!newPhase)
3911 RemoveAura(iter);
3912 else
3914 Unit* caster = iter->second->GetCaster();
3915 if(!caster || !caster->InSamePhase(newPhase))
3916 RemoveAura(iter);
3917 else
3918 ++iter;
3921 else
3922 ++iter;
3925 // single target auras at other targets
3926 AuraList& scAuras = GetSingleCastAuras();
3927 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3929 Aura* aura = *iter;
3930 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
3932 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3933 aura->GetTarget()->RemoveAura(aura);
3934 iter = scAuras.begin();
3936 else
3937 ++iter;
3942 void Unit::RemoveAura(Aura* aura)
3944 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
3945 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
3946 for (; i != upperBound; ++i)
3948 if (i->second == aura)
3950 RemoveAura(i);
3951 return;
3954 sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
3957 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3959 Aura* Aur = i->second;
3960 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3962 Aur->UnregisterSingleCastAura();
3964 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3965 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3967 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3970 // Set remove mode
3971 Aur->SetRemoveMode(mode);
3973 // if unit currently update aura list then make safe update iterator shift to next
3974 if (m_AurasUpdateIterator == i)
3975 ++m_AurasUpdateIterator;
3977 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3978 // remove aura from list before to prevent deleting it before
3979 m_Auras.erase(i);
3981 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
3983 // Statue unsummoned at aura remove
3984 Totem* statue = NULL;
3985 bool caster_channeled = false;
3986 if(IsChanneledSpell(AurSpellInfo))
3988 Unit* caster = Aur->GetCaster();
3990 if(caster)
3992 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3993 statue = ((Totem*)caster);
3994 else
3995 caster_channeled = caster==this;
3999 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4000 Aur->ApplyModifier(false,true);
4002 if(Aur->_RemoveAura())
4004 // last aura in stack removed
4005 if(IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4006 Aur->HandleSpellSpecificBoosts(false);
4009 // If aura in use (removed from code that plan access to it data after return)
4010 // store it in aura list with delayed deletion
4011 if (Aur->IsInUse())
4012 m_deletedAuras.push_back(Aur);
4013 else
4014 delete Aur;
4016 if(caster_channeled)
4017 RemoveAurasAtChanneledTarget (AurSpellInfo);
4019 if(statue)
4020 statue->UnSummon();
4022 // only way correctly remove all auras from list
4023 if( m_Auras.empty() )
4024 i = m_Auras.end();
4025 else
4026 i = m_Auras.begin();
4029 void Unit::RemoveAllAuras()
4031 while (!m_Auras.empty())
4033 AuraMap::iterator iter = m_Auras.begin();
4034 RemoveAura(iter);
4038 void Unit::RemoveArenaAuras(bool onleave)
4040 // in join, remove positive buffs, on end, remove negative
4041 // used to remove positive visible auras in arenas
4042 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4044 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
4045 && !iter->second->IsPassive() // don't remove passive auras
4046 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4047 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
4048 RemoveAura(iter);
4049 else
4050 ++iter;
4054 void Unit::RemoveAllAurasOnDeath()
4056 // used just after dieing to remove all visible auras
4057 // and disable the mods for the passive ones
4058 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4060 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4061 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4062 else
4063 ++iter;
4067 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4069 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4070 if (iter != m_Auras.end())
4072 if (iter->second->GetAuraDuration() < delaytime)
4073 iter->second->SetAuraDuration(0);
4074 else
4075 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4076 iter->second->SendAuraUpdate(false);
4077 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4081 void Unit::_RemoveAllAuraMods()
4083 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4085 (*i).second->ApplyModifier(false);
4089 void Unit::_ApplyAllAuraMods()
4091 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4093 (*i).second->ApplyModifier(true);
4097 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4099 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4100 if (iter != m_Auras.end())
4101 return iter->second;
4102 return NULL;
4105 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4107 AuraList const& auras = GetAurasByType(type);
4108 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4110 SpellEntry const *spell = (*i)->GetSpellProto();
4111 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4113 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4114 continue;
4115 return (*i);
4118 return NULL;
4121 bool Unit::HasAura(uint32 spellId) const
4123 for (int i = 0; i < 3 ; ++i)
4125 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4126 if (iter != m_Auras.end())
4127 return true;
4129 return false;
4132 void Unit::AddDynObject(DynamicObject* dynObj)
4134 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4137 void Unit::RemoveDynObject(uint32 spellid)
4139 if(m_dynObjGUIDs.empty())
4140 return;
4141 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4143 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4144 if(!dynObj)
4146 i = m_dynObjGUIDs.erase(i);
4148 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4150 dynObj->Delete();
4151 i = m_dynObjGUIDs.erase(i);
4153 else
4154 ++i;
4158 void Unit::RemoveAllDynObjects()
4160 while(!m_dynObjGUIDs.empty())
4162 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4163 if(dynObj)
4164 dynObj->Delete();
4165 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4169 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4171 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4173 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4174 if(!dynObj)
4176 i = m_dynObjGUIDs.erase(i);
4177 continue;
4180 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4181 return dynObj;
4182 ++i;
4184 return NULL;
4187 DynamicObject * Unit::GetDynObject(uint32 spellId)
4189 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4191 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4192 if(!dynObj)
4194 i = m_dynObjGUIDs.erase(i);
4195 continue;
4198 if (dynObj->GetSpellId() == spellId)
4199 return dynObj;
4200 ++i;
4202 return NULL;
4205 GameObject* Unit::GetGameObject(uint32 spellId) const
4207 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4208 if ((*i)->GetSpellId() == spellId)
4209 return *i;
4211 return NULL;
4214 void Unit::AddGameObject(GameObject* gameObj)
4216 assert(gameObj && gameObj->GetOwnerGUID()==0);
4217 m_gameObj.push_back(gameObj);
4218 gameObj->SetOwnerGUID(GetGUID());
4220 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4222 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4223 // Need disable spell use for owner
4224 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4225 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4226 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4230 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4232 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4234 gameObj->SetOwnerGUID(0);
4236 // GO created by some spell
4237 if (uint32 spellid = gameObj->GetSpellId())
4239 RemoveAurasDueToSpell(spellid);
4241 if (GetTypeId()==TYPEID_PLAYER)
4243 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4244 // Need activate spell use for owner
4245 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4246 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4247 ((Player*)this)->SendCooldownEvent(createBySpell);
4251 m_gameObj.remove(gameObj);
4253 if(del)
4255 gameObj->SetRespawnTime(0);
4256 gameObj->Delete();
4260 void Unit::RemoveGameObject(uint32 spellid, bool del)
4262 if(m_gameObj.empty())
4263 return;
4264 GameObjectList::iterator i, next;
4265 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4267 next = i;
4268 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4270 (*i)->SetOwnerGUID(0);
4271 if(del)
4273 (*i)->SetRespawnTime(0);
4274 (*i)->Delete();
4277 next = m_gameObj.erase(i);
4279 else
4280 ++next;
4284 void Unit::RemoveAllGameObjects()
4286 // remove references to unit
4287 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4289 (*i)->SetOwnerGUID(0);
4290 (*i)->SetRespawnTime(0);
4291 (*i)->Delete();
4292 i = m_gameObj.erase(i);
4296 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4298 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4299 data.append(log->target->GetPackGUID());
4300 data.append(log->attacker->GetPackGUID());
4301 data << uint32(log->SpellID);
4302 data << uint32(log->damage); // damage amount
4303 data << uint32(log->overkill); // overkill
4304 data << uint8 (log->schoolMask); // damage school
4305 data << uint32(log->absorb); // AbsorbedDamage
4306 data << uint32(log->resist); // resist
4307 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4308 data << uint8 (log->unused); // unused
4309 data << uint32(log->blocked); // blocked
4310 data << uint32(log->HitInfo);
4311 data << uint8 (0); // flag to use extend data
4312 SendMessageToSet( &data, true );
4315 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4317 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4318 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4319 log.absorb = AbsorbedDamage;
4320 log.resist = Resist;
4321 log.physicalLog = PhysicalDamage;
4322 log.blocked = Blocked;
4323 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4324 if(CriticalHit)
4325 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4326 SendSpellNonMeleeDamageLog(&log);
4329 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4331 Aura *aura = pInfo->aura;
4332 Modifier *mod = aura->GetModifier();
4334 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4335 data.append(aura->GetTarget()->GetPackGUID());
4336 data.appendPackGUID(aura->GetCasterGUID());
4337 data << uint32(aura->GetId()); // spellId
4338 data << uint32(1); // count
4339 data << uint32(mod->m_auraname); // auraId
4340 switch(mod->m_auraname)
4342 case SPELL_AURA_PERIODIC_DAMAGE:
4343 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4344 data << uint32(pInfo->damage); // damage
4345 data << uint32(pInfo->overDamage); // overkill?
4346 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4347 data << uint32(pInfo->absorb); // absorb
4348 data << uint32(pInfo->resist); // resist
4349 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4350 break;
4351 case SPELL_AURA_PERIODIC_HEAL:
4352 case SPELL_AURA_OBS_MOD_HEALTH:
4353 data << uint32(pInfo->damage); // damage
4354 data << uint32(pInfo->overDamage); // overheal?
4355 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4356 break;
4357 case SPELL_AURA_OBS_MOD_MANA:
4358 case SPELL_AURA_PERIODIC_ENERGIZE:
4359 data << uint32(mod->m_miscvalue); // power type
4360 data << uint32(pInfo->damage); // damage
4361 break;
4362 case SPELL_AURA_PERIODIC_MANA_LEECH:
4363 data << uint32(mod->m_miscvalue); // power type
4364 data << uint32(pInfo->damage); // amount
4365 data << float(pInfo->multiplier); // gain multiplier
4366 break;
4367 default:
4368 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4369 return;
4372 aura->GetTarget()->SendMessageToSet(&data, true);
4375 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4377 // Not much to do if no flags are set.
4378 if (procAttacker)
4379 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4380 // Now go on with a victim's events'n'auras
4381 // Not much to do if no flags are set or there is no victim
4382 if(pVictim && pVictim->isAlive() && procVictim)
4383 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4386 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4388 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4389 data << uint32(spellID);
4390 data << uint64(GetGUID());
4391 data << uint8(0); // can be 0 or 1
4392 data << uint32(1); // target count
4393 // for(i = 0; i < target count; ++i)
4394 data << uint64(target->GetGUID()); // target GUID
4395 data << uint8(missInfo);
4396 // end loop
4397 SendMessageToSet(&data, true);
4400 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4402 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4404 uint32 count = 1;
4405 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4406 data << uint32(damageInfo->HitInfo);
4407 data.append(damageInfo->attacker->GetPackGUID());
4408 data.append(damageInfo->target->GetPackGUID());
4409 data << uint32(damageInfo->damage); // Full damage
4410 data << uint32(0); // overkill value
4411 data << uint8(count); // Sub damage count
4413 for(int i = 0; i < count; ++i)
4415 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4416 data << float(damageInfo->damage); // sub damage
4417 data << uint32(damageInfo->damage); // Sub Damage
4420 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4422 for(int i = 0; i < count; ++i)
4423 data << uint32(damageInfo->absorb); // Absorb
4426 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4428 for(int i = 0; i < count; ++i)
4429 data << uint32(damageInfo->resist); // Resist
4432 data << uint8(damageInfo->TargetState);
4433 data << uint32(0);
4434 data << uint32(0);
4436 if(damageInfo->HitInfo & HITINFO_BLOCK)
4437 data << uint32(damageInfo->blocked_amount);
4439 if(damageInfo->HitInfo & HITINFO_UNK3)
4440 data << uint32(0);
4442 if(damageInfo->HitInfo & HITINFO_UNK1)
4444 data << uint32(0);
4445 data << float(0);
4446 data << float(0);
4447 data << float(0);
4448 data << float(0);
4449 data << float(0);
4450 data << float(0);
4451 data << float(0);
4452 data << float(0);
4453 for(uint8 i = 0; i < 5; ++i)
4455 data << float(0);
4456 data << float(0);
4458 data << uint32(0);
4461 SendMessageToSet( &data, true );
4464 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4466 CalcDamageInfo dmgInfo;
4467 dmgInfo.HitInfo = HitInfo;
4468 dmgInfo.attacker = this;
4469 dmgInfo.target = target;
4470 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4471 dmgInfo.damageSchoolMask = damageSchoolMask;
4472 dmgInfo.absorb = AbsorbDamage;
4473 dmgInfo.resist = Resist;
4474 dmgInfo.TargetState = TargetState;
4475 dmgInfo.blocked_amount = BlockedAmount;
4476 SendAttackStateUpdate(&dmgInfo);
4479 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4481 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4483 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4484 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4486 uint32 triggered_spell_id = 0;
4487 Unit* target = pVictim;
4488 int32 basepoints0 = 0;
4490 switch(hasteSpell->SpellFamilyName)
4492 case SPELLFAMILY_ROGUE:
4494 switch(hasteSpell->Id)
4496 // Blade Flurry
4497 case 13877:
4498 case 33735:
4500 target = SelectNearbyTarget(pVictim);
4501 if(!target)
4502 return false;
4503 basepoints0 = damage;
4504 triggered_spell_id = 22482;
4505 break;
4508 break;
4512 // processed charge only counting case
4513 if(!triggered_spell_id)
4514 return true;
4516 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4518 if(!triggerEntry)
4520 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4521 return false;
4524 // default case
4525 if(!target || target!=this && !target->isAlive())
4526 return false;
4528 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4529 return false;
4531 if(basepoints0)
4532 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4533 else
4534 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4536 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4537 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4539 return true;
4542 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4544 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
4546 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4547 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4549 uint32 triggered_spell_id = 0;
4550 Unit* target = pVictim;
4551 int32 basepoints0 = 0;
4553 switch(triggeredByAuraSpell->SpellFamilyName)
4555 case SPELLFAMILY_MAGE:
4557 switch(triggeredByAuraSpell->Id)
4559 // Focus Magic
4560 case 54646:
4562 Unit* caster = triggeredByAura->GetCaster();
4563 if(!caster)
4564 return false;
4566 triggered_spell_id = 54648;
4567 target = caster;
4568 break;
4574 // processed charge only counting case
4575 if(!triggered_spell_id)
4576 return true;
4578 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4580 if(!triggerEntry)
4582 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
4583 return false;
4586 // default case
4587 if(!target || target!=this && !target->isAlive())
4588 return false;
4590 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4591 return false;
4593 if(basepoints0)
4594 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4595 else
4596 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4598 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4599 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4601 return true;
4604 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4606 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4607 uint32 effIndex = triggeredByAura->GetEffIndex();
4608 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4610 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4611 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4613 uint32 triggered_spell_id = 0;
4614 Unit* target = pVictim;
4615 int32 basepoints0 = 0;
4617 switch(dummySpell->SpellFamilyName)
4619 case SPELLFAMILY_GENERIC:
4621 switch (dummySpell->Id)
4623 // Eye for an Eye
4624 case 9799:
4625 case 25988:
4627 // return damage % to attacker but < 50% own total health
4628 basepoints0 = triggerAmount*int32(damage)/100;
4629 if(basepoints0 > GetMaxHealth()/2)
4630 basepoints0 = GetMaxHealth()/2;
4632 triggered_spell_id = 25997;
4633 break;
4635 // Sweeping Strikes (NPC spells may be)
4636 case 18765:
4637 case 35429:
4639 // prevent chain of triggered spell from same triggered spell
4640 if(procSpell && procSpell->Id == 26654)
4641 return false;
4643 target = SelectNearbyTarget(pVictim);
4644 if(!target)
4645 return false;
4647 triggered_spell_id = 26654;
4648 break;
4650 // Unstable Power
4651 case 24658:
4653 if (!procSpell || procSpell->Id == 24659)
4654 return false;
4655 // Need remove one 24659 aura
4656 RemoveSingleSpellAurasFromStack(24659);
4657 return true;
4659 // Restless Strength
4660 case 24661:
4662 // Need remove one 24662 aura
4663 RemoveSingleSpellAurasFromStack(24662);
4664 return true;
4666 // Adaptive Warding (Frostfire Regalia set)
4667 case 28764:
4669 if(!procSpell)
4670 return false;
4672 // find Mage Armor
4673 bool found = false;
4674 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4675 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4677 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4679 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
4681 found=true;
4682 break;
4686 if(!found)
4687 return false;
4689 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4691 case SPELL_SCHOOL_NORMAL:
4692 case SPELL_SCHOOL_HOLY:
4693 return false; // ignored
4694 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4695 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4696 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4697 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4698 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4699 default:
4700 return false;
4703 target = this;
4704 break;
4706 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4707 case 27539:
4709 if(!procSpell)
4710 return false;
4712 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4714 case SPELL_SCHOOL_NORMAL:
4715 return false; // ignore
4716 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4717 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4718 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4719 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4720 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4721 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4722 default:
4723 return false;
4726 target = this;
4727 break;
4729 // Mana Leech (Passive) (Priest Pet Aura)
4730 case 28305:
4732 // Cast on owner
4733 target = GetOwner();
4734 if(!target)
4735 return false;
4737 triggered_spell_id = 34650;
4738 break;
4740 // Mark of Malice
4741 case 33493:
4743 // Cast finish spell at last charge
4744 if (triggeredByAura->GetAuraCharges() > 1)
4745 return false;
4747 target = this;
4748 triggered_spell_id = 33494;
4749 break;
4751 // Twisted Reflection (boss spell)
4752 case 21063:
4753 triggered_spell_id = 21064;
4754 break;
4755 // Vampiric Aura (boss spell)
4756 case 38196:
4758 basepoints0 = 3 * damage; // 300%
4759 if (basepoints0 < 0)
4760 return false;
4762 triggered_spell_id = 31285;
4763 target = this;
4764 break;
4766 // Aura of Madness (Darkmoon Card: Madness trinket)
4767 //=====================================================
4768 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4769 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4770 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4771 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4772 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4773 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4774 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4775 // 41011 Martyr Complex: +35 stamina (All classes)
4776 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4777 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4778 case 39446:
4780 if(GetTypeId() != TYPEID_PLAYER)
4781 return false;
4783 // Select class defined buff
4784 switch (getClass())
4786 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4787 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4789 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4790 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4791 break;
4793 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4794 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4796 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4797 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4798 break;
4800 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4801 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4802 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4803 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4805 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4806 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4807 break;
4809 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4811 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4812 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4813 break;
4815 default:
4816 return false;
4819 target = this;
4820 if (roll_chance_i(10))
4821 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4822 break;
4825 // Sunwell Exalted Caster Neck (??? neck)
4826 // cast ??? Light's Wrath if Exalted by Aldor
4827 // cast ??? Arcane Bolt if Exalted by Scryers*/
4828 case 46569:
4829 return false; // old unused version
4830 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4831 // cast 45479 Light's Wrath if Exalted by Aldor
4832 // cast 45429 Arcane Bolt if Exalted by Scryers
4833 case 45481:
4835 if(GetTypeId() != TYPEID_PLAYER)
4836 return false;
4838 // Get Aldor reputation rank
4839 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4841 target = this;
4842 triggered_spell_id = 45479;
4843 break;
4845 // Get Scryers reputation rank
4846 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4848 // triggered at positive/self casts also, current attack target used then
4849 if(IsFriendlyTo(target))
4851 target = getVictim();
4852 if(!target)
4854 uint64 selected_guid = ((Player *)this)->GetSelection();
4855 target = ObjectAccessor::GetUnit(*this,selected_guid);
4856 if(!target)
4857 return false;
4859 if(IsFriendlyTo(target))
4860 return false;
4863 triggered_spell_id = 45429;
4864 break;
4866 return false;
4868 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4869 // cast 45480 Light's Strength if Exalted by Aldor
4870 // cast 45428 Arcane Strike if Exalted by Scryers
4871 case 45482:
4873 if(GetTypeId() != TYPEID_PLAYER)
4874 return false;
4876 // Get Aldor reputation rank
4877 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4879 target = this;
4880 triggered_spell_id = 45480;
4881 break;
4883 // Get Scryers reputation rank
4884 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4886 triggered_spell_id = 45428;
4887 break;
4889 return false;
4891 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4892 // cast 45431 Arcane Insight if Exalted by Aldor
4893 // cast 45432 Light's Ward if Exalted by Scryers
4894 case 45483:
4896 if(GetTypeId() != TYPEID_PLAYER)
4897 return false;
4899 // Get Aldor reputation rank
4900 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4902 target = this;
4903 triggered_spell_id = 45432;
4904 break;
4906 // Get Scryers reputation rank
4907 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4909 target = this;
4910 triggered_spell_id = 45431;
4911 break;
4913 return false;
4915 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4916 // cast 45478 Light's Salvation if Exalted by Aldor
4917 // cast 45430 Arcane Surge if Exalted by Scryers
4918 case 45484:
4920 if(GetTypeId() != TYPEID_PLAYER)
4921 return false;
4923 // Get Aldor reputation rank
4924 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4926 target = this;
4927 triggered_spell_id = 45478;
4928 break;
4930 // Get Scryers reputation rank
4931 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4933 triggered_spell_id = 45430;
4934 break;
4936 return false;
4938 // Living Seed
4939 case 48504:
4941 triggered_spell_id = 48503;
4942 basepoints0 = triggerAmount;
4943 target = this;
4944 break;
4946 // Vampiric Touch (generic, used by some boss)
4947 case 52723:
4948 case 60501:
4950 triggered_spell_id = 52724;
4951 basepoints0 = damage / 2;
4952 target = this;
4953 break;
4955 // Divine purpose
4956 case 31871:
4957 case 31872:
4959 // Roll chane
4960 if (!roll_chance_i(triggerAmount))
4961 return false;
4963 // Remove any stun effect on target
4964 AuraMap& Auras = pVictim->GetAuras();
4965 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
4967 SpellEntry const *spell = iter->second->GetSpellProto();
4968 if( spell->Mechanic == MECHANIC_STUN ||
4969 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4971 pVictim->RemoveAurasDueToSpell(spell->Id);
4972 iter = Auras.begin();
4974 else
4975 ++iter;
4977 return true;
4980 break;
4982 case SPELLFAMILY_MAGE:
4984 // Magic Absorption
4985 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4987 if (getPowerType() != POWER_MANA)
4988 return false;
4990 // mana reward
4991 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4992 target = this;
4993 triggered_spell_id = 29442;
4994 break;
4996 // Master of Elements
4997 if (dummySpell->SpellIconID == 1920)
4999 if(!procSpell)
5000 return false;
5002 // mana cost save
5003 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5004 basepoints0 = cost * triggerAmount/100;
5005 if( basepoints0 <=0 )
5006 return false;
5008 target = this;
5009 triggered_spell_id = 29077;
5010 break;
5013 // Arcane Potency
5014 if (dummySpell->SpellIconID == 2120)
5016 if(!procSpell)
5017 return false;
5019 target = this;
5020 switch (dummySpell->Id)
5022 case 31571: triggered_spell_id = 57529; break;
5023 case 31572: triggered_spell_id = 57531; break;
5024 default:
5025 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5026 return false;
5028 break;
5031 // Hot Streak
5032 if (dummySpell->SpellIconID == 2999)
5034 if (effIndex!=0)
5035 return true;
5036 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
5037 if (!counter)
5038 return true;
5040 // Count spell criticals in a row in second aura
5041 Modifier *mod = counter->GetModifier();
5042 if (procEx & PROC_EX_CRITICAL_HIT)
5044 mod->m_amount *=2;
5045 if (mod->m_amount < 100) // not enough
5046 return true;
5047 // Crititcal counted -> roll chance
5048 if (roll_chance_i(triggerAmount))
5049 CastSpell(this, 48108, true, castItem, triggeredByAura);
5051 mod->m_amount = 25;
5052 return true;
5054 // Burnout
5055 if (dummySpell->SpellIconID == 2998)
5057 if(!procSpell)
5058 return false;
5060 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5061 basepoints0 = cost * triggerAmount/100;
5062 if( basepoints0 <=0 )
5063 return false;
5064 triggered_spell_id = 44450;
5065 target = this;
5066 break;
5068 // Incanter's Regalia set (add trigger chance to Mana Shield)
5069 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5071 if(GetTypeId() != TYPEID_PLAYER)
5072 return false;
5074 target = this;
5075 triggered_spell_id = 37436;
5076 break;
5078 switch(dummySpell->Id)
5080 // Ignite
5081 case 11119:
5082 case 11120:
5083 case 12846:
5084 case 12847:
5085 case 12848:
5087 switch (dummySpell->Id)
5089 case 11119: basepoints0 = int32(0.04f*damage); break;
5090 case 11120: basepoints0 = int32(0.08f*damage); break;
5091 case 12846: basepoints0 = int32(0.12f*damage); break;
5092 case 12847: basepoints0 = int32(0.16f*damage); break;
5093 case 12848: basepoints0 = int32(0.20f*damage); break;
5094 default:
5095 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5096 return false;
5099 triggered_spell_id = 12654;
5100 break;
5102 // Combustion
5103 case 11129:
5105 //last charge and crit
5106 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5108 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5109 return true; // charge counting (will removed)
5112 CastSpell(this, 28682, true, castItem, triggeredByAura);
5113 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
5116 break;
5118 case SPELLFAMILY_WARRIOR:
5120 // Retaliation
5121 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5123 // check attack comes not from behind
5124 if (!HasInArc(M_PI, pVictim))
5125 return false;
5127 triggered_spell_id = 22858;
5128 break;
5130 // Second Wind
5131 if (dummySpell->SpellIconID == 1697)
5133 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5134 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5135 return false;
5136 // Need stun or root mechanic
5137 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
5138 return false;
5140 switch (dummySpell->Id)
5142 case 29838: triggered_spell_id=29842; break;
5143 case 29834: triggered_spell_id=29841; break;
5144 case 42770: triggered_spell_id=42771; break;
5145 default:
5146 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5147 return false;
5150 target = this;
5151 break;
5153 // Damage Shield
5154 if (dummySpell->SpellIconID == 3214)
5156 triggered_spell_id = 59653;
5157 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5158 break;
5161 // Sweeping Strikes
5162 if (dummySpell->Id == 12328)
5164 // prevent chain of triggered spell from same triggered spell
5165 if(procSpell && procSpell->Id == 26654)
5166 return false;
5168 target = SelectNearbyTarget(pVictim);
5169 if(!target)
5170 return false;
5172 triggered_spell_id = 26654;
5173 break;
5175 break;
5177 case SPELLFAMILY_WARLOCK:
5179 // Seed of Corruption
5180 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5182 Modifier* mod = triggeredByAura->GetModifier();
5183 // if damage is more than need or target die from damage deal finish spell
5184 if( mod->m_amount <= damage || GetHealth() <= damage )
5186 // remember guid before aura delete
5187 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5189 // Remove aura (before cast for prevent infinite loop handlers)
5190 RemoveAurasDueToSpell(triggeredByAura->GetId());
5192 // Cast finish spell (triggeredByAura already not exist!)
5193 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5194 return true; // no hidden cooldown
5197 // Damage counting
5198 mod->m_amount-=damage;
5199 return true;
5201 // Seed of Corruption (Mobs cast) - no die req
5202 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5204 Modifier* mod = triggeredByAura->GetModifier();
5205 // if damage is more than need deal finish spell
5206 if( mod->m_amount <= damage )
5208 // remember guid before aura delete
5209 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5211 // Remove aura (before cast for prevent infinite loop handlers)
5212 RemoveAurasDueToSpell(triggeredByAura->GetId());
5214 // Cast finish spell (triggeredByAura already not exist!)
5215 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5216 return true; // no hidden cooldown
5218 // Damage counting
5219 mod->m_amount-=damage;
5220 return true;
5222 // Fel Synergy
5223 if (dummySpell->SpellIconID == 3222)
5225 target = GetPet();
5226 if (!target)
5227 return false;
5228 basepoints0 = damage * triggerAmount / 100;
5229 triggered_spell_id = 54181;
5230 break;
5232 switch(dummySpell->Id)
5234 // Nightfall
5235 case 18094:
5236 case 18095:
5238 target = this;
5239 triggered_spell_id = 17941;
5240 break;
5242 //Soul Leech
5243 case 30293:
5244 case 30295:
5245 case 30296:
5247 // health
5248 basepoints0 = int32(damage*triggerAmount/100);
5249 target = this;
5250 triggered_spell_id = 30294;
5251 break;
5253 // Shadowflame (Voidheart Raiment set bonus)
5254 case 37377:
5256 triggered_spell_id = 37379;
5257 break;
5259 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5260 case 37381:
5262 target = GetPet();
5263 if(!target)
5264 return false;
5266 // heal amount
5267 basepoints0 = damage * triggerAmount/100;
5268 triggered_spell_id = 37382;
5269 break;
5271 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5272 case 39437:
5274 triggered_spell_id = 37378;
5275 break;
5277 // Siphon Life
5278 case 63108:
5280 basepoints0 = int32(damage * triggerAmount / 100);
5281 triggered_spell_id = 63106;
5282 break;
5285 break;
5287 case SPELLFAMILY_PRIEST:
5289 // Vampiric Touch
5290 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5292 if(!pVictim || !pVictim->isAlive())
5293 return false;
5295 // pVictim is caster of aura
5296 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5297 return false;
5299 // Energize 0.25% of max. mana
5300 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5301 return true; // no hidden cooldown
5304 // Divine Aegis
5305 if (dummySpell->SpellIconID == 2820)
5307 basepoints0 = damage * triggerAmount/100;
5308 triggered_spell_id = 47753;
5309 break;
5311 // Improved Shadowform
5312 else if (dummySpell->SpellIconID == 217)
5314 if(!roll_chance_i(triggerAmount))
5315 return false;
5317 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5318 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5319 break;
5322 switch(dummySpell->Id)
5324 // Vampiric Embrace
5325 case 15286:
5327 if(!pVictim || !pVictim->isAlive())
5328 return false;
5330 // pVictim is caster of aura
5331 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5332 return false;
5334 // heal amount
5335 int32 team = triggerAmount*damage/500;
5336 int32 self = triggerAmount*damage/100 - team;
5337 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5338 return true; // no hidden cooldown
5340 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5341 case 40438:
5343 // Shadow Word: Pain
5344 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5345 triggered_spell_id = 40441;
5346 // Renew
5347 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5348 triggered_spell_id = 40440;
5349 else
5350 return false;
5352 target = this;
5353 break;
5355 // Oracle Healing Bonus ("Garments of the Oracle" set)
5356 case 26169:
5358 // heal amount
5359 basepoints0 = int32(damage * 10/100);
5360 target = this;
5361 triggered_spell_id = 26170;
5362 break;
5364 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5365 case 39372:
5367 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5368 return false;
5370 // heal amount
5371 basepoints0 = damage * triggerAmount/100;
5372 target = this;
5373 triggered_spell_id = 39373;
5374 break;
5376 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5377 case 28809:
5379 triggered_spell_id = 28810;
5380 break;
5382 // Glyph of Dispel Magic
5383 case 55677:
5385 if(!target->IsFriendlyTo(this))
5386 return false;
5388 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5389 triggered_spell_id = 56131;
5390 break;
5393 break;
5395 case SPELLFAMILY_DRUID:
5397 switch(dummySpell->Id)
5399 // Healing Touch (Dreamwalker Raiment set)
5400 case 28719:
5402 // mana back
5403 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5404 target = this;
5405 triggered_spell_id = 28742;
5406 break;
5408 // Healing Touch Refund (Idol of Longevity trinket)
5409 case 28847:
5411 target = this;
5412 triggered_spell_id = 28848;
5413 break;
5415 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5416 case 37288:
5417 case 37295:
5419 target = this;
5420 triggered_spell_id = 37238;
5421 break;
5423 // Druid Tier 6 Trinket
5424 case 40442:
5426 float chance;
5428 // Starfire
5429 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5431 triggered_spell_id = 40445;
5432 chance = 25.0f;
5434 // Rejuvenation
5435 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5437 triggered_spell_id = 40446;
5438 chance = 25.0f;
5440 // Mangle (Bear) and Mangle (Cat)
5441 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
5443 triggered_spell_id = 40452;
5444 chance = 40.0f;
5446 else
5447 return false;
5449 if (!roll_chance_f(chance))
5450 return false;
5452 target = this;
5453 break;
5455 // Maim Interrupt
5456 case 44835:
5458 // Deadly Interrupt Effect
5459 triggered_spell_id = 32747;
5460 break;
5463 // Eclipse
5464 if (dummySpell->SpellIconID == 2856)
5466 if (!procSpell)
5467 return false;
5468 // Only 0 aura can proc
5469 if (effIndex!=0)
5470 return true;
5471 // Wrath crit
5472 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5474 if (!roll_chance_i(60))
5475 return false;
5476 triggered_spell_id = 48518;
5477 target = this;
5478 break;
5480 // Starfire crit
5481 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5483 triggered_spell_id = 48517;
5484 target = this;
5485 break;
5487 return false;
5489 // Living Seed
5490 else if (dummySpell->SpellIconID == 2860)
5492 triggered_spell_id = 48504;
5493 basepoints0 = triggerAmount * damage / 100;
5494 break;
5496 break;
5498 case SPELLFAMILY_ROGUE:
5500 switch(dummySpell->Id)
5502 // Deadly Throw Interrupt
5503 case 32748:
5505 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5506 if (this == pVictim)
5507 return false;
5509 triggered_spell_id = 32747;
5510 break;
5513 // Cut to the Chase
5514 if (dummySpell->SpellIconID == 2909)
5516 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5517 // lookup Slice and Dice
5518 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5519 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5521 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5522 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5523 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
5525 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5526 (*itr)->RefreshAura();
5527 return true;
5530 return false;
5532 // Deadly Brew
5533 if (dummySpell->SpellIconID == 2963)
5535 triggered_spell_id = 44289;
5536 break;
5538 // Quick Recovery
5539 if (dummySpell->SpellIconID == 2116)
5541 if(!procSpell)
5542 return false;
5544 // energy cost save
5545 basepoints0 = procSpell->manaCost * triggerAmount/100;
5546 if (basepoints0 <= 0)
5547 return false;
5549 target = this;
5550 triggered_spell_id = 31663;
5551 break;
5553 break;
5555 case SPELLFAMILY_HUNTER:
5557 // Aspect of the Viper
5558 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
5560 uint32 maxmana = GetMaxPower(POWER_MANA);
5561 basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
5563 target = this;
5564 triggered_spell_id = 34075;
5565 break;
5567 // Thrill of the Hunt
5568 if (dummySpell->SpellIconID == 2236)
5570 if(!procSpell)
5571 return false;
5573 // mana cost save
5574 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5575 basepoints0 = mana * 40/100;
5576 if(basepoints0 <= 0)
5577 return false;
5579 target = this;
5580 triggered_spell_id = 34720;
5581 break;
5583 // Hunting Party
5584 if ( dummySpell->SpellIconID == 3406 )
5586 triggered_spell_id = 57669;
5587 target = this;
5588 break;
5590 // Lock and Load
5591 if ( dummySpell->SpellIconID == 3579 )
5593 // Proc only from periodic (from trap activation proc another aura of this spell)
5594 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5595 return false;
5596 triggered_spell_id = 56453;
5597 target = this;
5598 break;
5600 // Rapid Recuperation
5601 if ( dummySpell->SpellIconID == 3560 )
5603 // This effect only from Rapid Killing (mana regen)
5604 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
5605 return false;
5606 triggered_spell_id = 56654;
5607 target = this;
5608 break;
5610 break;
5612 case SPELLFAMILY_PALADIN:
5614 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5615 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
5617 triggered_spell_id = 25742;
5618 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5619 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5620 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5621 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5622 break;
5624 // Sacred Shield
5625 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0008000000000000))
5627 triggered_spell_id = 58597;
5628 target = this;
5629 break;
5631 // Righteous Vengeance
5632 if (dummySpell->SpellIconID == 3025)
5634 // 4 damage tick
5635 basepoints0 = triggerAmount*damage/400;
5636 triggered_spell_id = 61840;
5637 break;
5639 // Sheath of Light
5640 if (dummySpell->SpellIconID == 3030)
5642 // 4 healing tick
5643 basepoints0 = triggerAmount*damage/400;
5644 triggered_spell_id = 54203;
5645 break;
5647 switch(dummySpell->Id)
5649 // Judgement of Light
5650 case 20185:
5652 // Get judgement caster
5653 Unit *caster = triggeredByAura->GetCaster();
5654 if (!caster)
5655 return false;
5656 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5657 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5658 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5659 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5660 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
5661 return true;
5663 // Judgement of Wisdom
5664 case 20186:
5666 if (pVictim->getPowerType() == POWER_MANA)
5668 // 2% of maximum base mana
5669 basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
5670 pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
5672 return true;
5674 // Judgements of the Wise
5675 case 31876:
5676 case 31877:
5677 case 31878:
5678 // triggered only at casted Judgement spells, not at additional Judgement effects
5679 if(!procSpell || procSpell->Category != 1210)
5680 return false;
5682 target = this;
5683 triggered_spell_id = 31930;
5685 // Replenishment
5686 CastSpell(this, 57669, true, NULL, triggeredByAura);
5687 break;
5688 // Holy Power (Redemption Armor set)
5689 case 28789:
5691 if(!pVictim)
5692 return false;
5694 // Set class defined buff
5695 switch (pVictim->getClass())
5697 case CLASS_PALADIN:
5698 case CLASS_PRIEST:
5699 case CLASS_SHAMAN:
5700 case CLASS_DRUID:
5701 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5702 break;
5703 case CLASS_MAGE:
5704 case CLASS_WARLOCK:
5705 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5706 break;
5707 case CLASS_HUNTER:
5708 case CLASS_ROGUE:
5709 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5710 break;
5711 case CLASS_WARRIOR:
5712 triggered_spell_id = 28790; // Increases the friendly target's armor
5713 break;
5714 default:
5715 return false;
5717 break;
5719 case 25899: // Greater Blessing of Sanctuary
5720 case 20911: // Blessing of Sanctuary
5722 target = this;
5723 switch (target->getPowerType())
5725 case POWER_MANA:
5726 triggered_spell_id = 57319;
5727 break;
5728 default:
5729 return false;
5731 break;
5733 // Seal of Vengeance (damage calc on apply aura)
5734 case 31801:
5736 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5737 return false;
5739 triggered_spell_id = 31803;
5740 break;
5742 // Spiritual Attunement
5743 case 31785:
5744 case 33776:
5746 // if healed by another unit (pVictim)
5747 if(this == pVictim)
5748 return false;
5750 // heal amount
5751 basepoints0 = triggerAmount*damage/100;
5752 target = this;
5753 triggered_spell_id = 31786;
5754 break;
5756 // Seal of Blood do damage trigger
5757 case 31892:
5759 if (effIndex == 0) // 0 effect - is proc on enemy
5760 triggered_spell_id = 31893;
5761 else if (effIndex == 1) // 1 effect - is proc on self
5763 // add spell damage from prev effect (27%)
5764 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5765 basepoints0 = triggerAmount * damage / 100;
5766 target = this;
5767 triggered_spell_id = 32221;
5769 else
5770 return true;
5771 break;
5773 // Seal of the Martyr do damage trigger
5774 case 53720:
5776 if (effIndex == 0) // 0 effect - is proc on enemy
5777 triggered_spell_id = 53719;
5778 else if (effIndex == 1) // 1 effect - is proc on self
5780 // add spell damage from prev effect (27%)
5781 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5782 basepoints0 = triggerAmount * damage / 100;
5783 target = this;
5784 triggered_spell_id = 53718;
5786 else
5787 return true;
5788 break;
5790 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5791 case 40470:
5793 if (!procSpell)
5794 return false;
5796 float chance;
5798 // Flash of light/Holy light
5799 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
5801 triggered_spell_id = 40471;
5802 chance = 15.0f;
5804 // Judgement (any)
5805 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
5807 triggered_spell_id = 40472;
5808 chance = 50.0f;
5810 else
5811 return false;
5813 if (!roll_chance_f(chance))
5814 return false;
5816 break;
5818 // Glyph of Divinity
5819 case 54939:
5821 // Lookup base amount mana restore
5822 for (int i=0; i<3;++i)
5823 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5825 int32 mana = procSpell->EffectBasePoints[i];
5826 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
5827 break;
5829 return true;
5831 // Glyph of Flash of Light
5832 case 54936:
5834 triggered_spell_id = 54957;
5835 basepoints0 = triggerAmount*damage/100;
5836 break;
5838 // Glyph of Holy Light
5839 case 54937:
5841 triggered_spell_id = 54968;
5842 basepoints0 = triggerAmount*damage/100;
5843 break;
5846 break;
5848 case SPELLFAMILY_SHAMAN:
5850 switch(dummySpell->Id)
5852 // Totemic Power (The Earthshatterer set)
5853 case 28823:
5855 if( !pVictim )
5856 return false;
5858 // Set class defined buff
5859 switch (pVictim->getClass())
5861 case CLASS_PALADIN:
5862 case CLASS_PRIEST:
5863 case CLASS_SHAMAN:
5864 case CLASS_DRUID:
5865 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5866 break;
5867 case CLASS_MAGE:
5868 case CLASS_WARLOCK:
5869 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5870 break;
5871 case CLASS_HUNTER:
5872 case CLASS_ROGUE:
5873 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5874 break;
5875 case CLASS_WARRIOR:
5876 triggered_spell_id = 28827; // Increases the friendly target's armor
5877 break;
5878 default:
5879 return false;
5881 break;
5883 // Lesser Healing Wave (Totem of Flowing Water Relic)
5884 case 28849:
5886 target = this;
5887 triggered_spell_id = 28850;
5888 break;
5890 // Windfury Weapon (Passive) 1-5 Ranks
5891 case 33757:
5893 if(GetTypeId()!=TYPEID_PLAYER)
5894 return false;
5896 if(!castItem || !castItem->IsEquipped())
5897 return false;
5899 // custom cooldown processing case
5900 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5901 return false;
5903 // Now amount of extra power stored in 1 effect of Enchant spell
5904 // Get it by item enchant id
5905 uint32 spellId;
5906 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5908 case 283: spellId = 8232; break; // 1 Rank
5909 case 284: spellId = 8235; break; // 2 Rank
5910 case 525: spellId = 10486; break; // 3 Rank
5911 case 1669:spellId = 16362; break; // 4 Rank
5912 case 2636:spellId = 25505; break; // 5 Rank
5913 case 3785:spellId = 58801; break; // 6 Rank
5914 case 3786:spellId = 58803; break; // 7 Rank
5915 case 3787:spellId = 58804; break; // 8 Rank
5916 default:
5918 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5919 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5920 return false;
5924 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5925 if(!windfurySpellEntry)
5927 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5928 return false;
5931 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5933 // Off-Hand case
5934 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5936 // Value gained from additional AP
5937 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5938 triggered_spell_id = 33750;
5940 // Main-Hand case
5941 else
5943 // Value gained from additional AP
5944 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5945 triggered_spell_id = 25504;
5948 // apply cooldown before cast to prevent processing itself
5949 if( cooldown )
5950 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5952 // Attack Twice
5953 for ( uint32 i = 0; i<2; ++i )
5954 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5956 return true;
5958 // Shaman Tier 6 Trinket
5959 case 40463:
5961 if( !procSpell )
5962 return false;
5964 float chance;
5965 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5967 triggered_spell_id = 40465; // Lightning Bolt
5968 chance = 15.0f;
5970 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
5972 triggered_spell_id = 40465; // Lesser Healing Wave
5973 chance = 10.0f;
5975 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5977 triggered_spell_id = 40466; // Stormstrike
5978 chance = 50.0f;
5980 else
5981 return false;
5983 if (!roll_chance_f(chance))
5984 return false;
5986 target = this;
5987 break;
5989 // Glyph of Healing Wave
5990 case 55440:
5992 // Not proc from self heals
5993 if (this==pVictim)
5994 return false;
5995 basepoints0 = triggerAmount * damage / 100;
5996 target = this;
5997 triggered_spell_id = 55533;
5998 break;
6000 // Spirit Hunt
6001 case 58877:
6003 // Cast on owner
6004 target = GetOwner();
6005 if(!target)
6006 return false;
6007 basepoints0 = triggerAmount * damage / 100;
6008 triggered_spell_id = 58879;
6009 break;
6011 // Shaman T8 Elemental 4P Bonus
6012 case 64928:
6014 basepoints0 = int32( triggerAmount * damage / 100 );
6015 triggered_spell_id = 64930; // Electrified
6016 break;
6019 // Storm, Earth and Fire
6020 if (dummySpell->SpellIconID == 3063)
6022 // Earthbind Totem summon only
6023 if(procSpell->Id != 2484)
6024 return false;
6026 float chance = triggerAmount;
6027 if (!roll_chance_f(chance))
6028 return false;
6030 triggered_spell_id = 64695;
6031 break;
6033 // Ancestral Awakening
6034 if (dummySpell->SpellIconID == 3065)
6036 triggered_spell_id = 52759;
6037 basepoints0 = triggerAmount * damage / 100;
6038 target = this;
6039 break;
6041 // Earth Shield
6042 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6044 basepoints0 = triggerAmount;
6045 target = this;
6046 triggered_spell_id = 379;
6047 break;
6049 // Improved Water Shield
6050 if (dummySpell->SpellIconID == 2287)
6052 // Lesser Healing Wave need aditional 60% roll
6053 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6054 return false;
6055 // lookup water shield
6056 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6057 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6059 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6060 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6062 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6063 CastSpell(this, spell, true, castItem, triggeredByAura);
6064 if ((*itr)->DropAuraCharge())
6065 RemoveAurasDueToSpell((*itr)->GetId());
6066 return true;
6069 return false;
6070 break;
6072 // Lightning Overload
6073 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6075 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6076 return false;
6078 // custom cooldown processing case
6079 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6080 return false;
6082 uint32 spellId = 0;
6083 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6084 switch (procSpell->Id)
6086 // Lightning Bolt
6087 case 403: spellId = 45284; break; // Rank 1
6088 case 529: spellId = 45286; break; // Rank 2
6089 case 548: spellId = 45287; break; // Rank 3
6090 case 915: spellId = 45288; break; // Rank 4
6091 case 943: spellId = 45289; break; // Rank 5
6092 case 6041: spellId = 45290; break; // Rank 6
6093 case 10391: spellId = 45291; break; // Rank 7
6094 case 10392: spellId = 45292; break; // Rank 8
6095 case 15207: spellId = 45293; break; // Rank 9
6096 case 15208: spellId = 45294; break; // Rank 10
6097 case 25448: spellId = 45295; break; // Rank 11
6098 case 25449: spellId = 45296; break; // Rank 12
6099 case 49237: spellId = 49239; break; // Rank 13
6100 case 49238: spellId = 49240; break; // Rank 14
6101 // Chain Lightning
6102 case 421: spellId = 45297; break; // Rank 1
6103 case 930: spellId = 45298; break; // Rank 2
6104 case 2860: spellId = 45299; break; // Rank 3
6105 case 10605: spellId = 45300; break; // Rank 4
6106 case 25439: spellId = 45301; break; // Rank 5
6107 case 25442: spellId = 45302; break; // Rank 6
6108 case 49268: spellId = 49270; break; // Rank 7
6109 case 49269: spellId = 49271; break; // Rank 8
6110 default:
6111 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6112 return false;
6114 // No thread generated mod
6115 // TODO: exist special flag in spell attributes for this, need found and use!
6116 SpellModifier *mod = new SpellModifier;
6117 mod->op = SPELLMOD_THREAT;
6118 mod->value = -100;
6119 mod->type = SPELLMOD_PCT;
6120 mod->spellId = dummySpell->Id;
6121 mod->mask = UI64LIT(0x0000000000000003);
6122 mod->mask2= UI64LIT(0x0);
6123 ((Player*)this)->AddSpellMod(mod, true);
6125 // Remove cooldown (Chain Lightning - have Category Recovery time)
6126 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6127 ((Player*)this)->RemoveSpellCooldown(spellId);
6129 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6131 ((Player*)this)->AddSpellMod(mod, false);
6133 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6134 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6136 return true;
6138 // Static Shock
6139 if(dummySpell->SpellIconID == 3059)
6141 // lookup Lightning Shield
6142 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6143 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6145 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6146 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6148 uint32 spell = 0;
6149 switch ((*itr)->GetId())
6151 case 324: spell = 26364; break;
6152 case 325: spell = 26365; break;
6153 case 905: spell = 26366; break;
6154 case 945: spell = 26367; break;
6155 case 8134: spell = 26369; break;
6156 case 10431: spell = 26370; break;
6157 case 10432: spell = 26363; break;
6158 case 25469: spell = 26371; break;
6159 case 25472: spell = 26372; break;
6160 case 49280: spell = 49278; break;
6161 case 49281: spell = 49279; break;
6162 default:
6163 return false;
6165 CastSpell(target, spell, true, castItem, triggeredByAura);
6166 if ((*itr)->DropAuraCharge())
6167 RemoveAurasDueToSpell((*itr)->GetId());
6168 return true;
6171 return false;
6172 break;
6174 break;
6176 case SPELLFAMILY_DEATHKNIGHT:
6178 // Blood Aura
6179 if (dummySpell->SpellIconID == 2636)
6181 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
6182 return false;
6183 basepoints0 = triggerAmount * damage / 100;
6184 triggered_spell_id = 53168;
6185 break;
6187 // Butchery
6188 if (dummySpell->SpellIconID == 2664)
6190 basepoints0 = triggerAmount;
6191 triggered_spell_id = 50163;
6192 target = this;
6193 break;
6195 // Dancing Rune Weapon
6196 if (dummySpell->Id == 49028)
6198 // 1 dummy aura for dismiss rune blade
6199 if (effIndex!=2)
6200 return false;
6201 // TODO: wite script for this "fights on its own, doing the same attacks"
6202 // NOTE: Trigger here on every attack and spell cast
6203 return false;
6205 // Mark of Blood
6206 if (dummySpell->Id == 49005)
6208 // TODO: need more info (cooldowns/PPM)
6209 triggered_spell_id = 61607;
6210 break;
6212 // Vendetta
6213 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6215 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6216 triggered_spell_id = 50181;
6217 target = this;
6218 break;
6220 // Necrosis
6221 if (dummySpell->SpellIconID == 2709)
6223 basepoints0 = triggerAmount * damage / 100;
6224 triggered_spell_id = 51460;
6225 break;
6227 // Runic Power Back on Snare/Root
6228 if (dummySpell->Id == 61257)
6230 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6231 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6232 return false;
6233 // Need snare or root mechanic
6234 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
6235 return false;
6236 triggered_spell_id = 61258;
6237 target = this;
6238 break;
6240 // Wandering Plague
6241 if (dummySpell->SpellIconID == 1614)
6243 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6244 return false;
6245 basepoints0 = triggerAmount * damage / 100;
6246 triggered_spell_id = 50526;
6247 break;
6249 // Blood-Caked Blade
6250 if (dummySpell->SpellIconID == 138)
6252 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
6253 break;
6255 break;
6257 default:
6258 break;
6261 // processed charge only counting case
6262 if(!triggered_spell_id)
6263 return true;
6265 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6267 if(!triggerEntry)
6269 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6270 return false;
6273 // default case
6274 if(!target || target!=this && !target->isAlive())
6275 return false;
6277 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6278 return false;
6280 if(basepoints0)
6281 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6282 else
6283 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6285 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6286 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6288 return true;
6291 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6293 // Get triggered aura spell info
6294 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6296 // Basepoints of trigger aura
6297 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6299 // Set trigger spell id, target, custom basepoints
6300 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6301 Unit* target = NULL;
6302 int32 basepoints[3] = {0, 0, 0};
6304 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6305 basepoints[0] = triggerAmount;
6307 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6308 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6310 // Try handle unknown trigger spells
6311 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
6313 switch (auraSpellInfo->SpellFamilyName)
6315 case SPELLFAMILY_GENERIC:
6316 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6317 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6318 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6319 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6320 trigger_spell_id = 23781;
6321 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6322 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6324 // trigger_spell_id = 48877;
6326 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6328 // trigger_spell_id = 59233;
6330 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6332 // trigger_spell_id = 29471; // gain mana
6333 // 27526; // drain mana if possible
6335 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6336 //else if (auraSpellInfo->Id==54476) // Blood Presence
6337 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6338 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6339 //else if (auraSpellInfo->Id==52856) // Charge
6340 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6342 // Pct value stored in dummy
6343 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6344 target = pVictim;
6345 break;
6347 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6348 // trigger_spell_id = 41249;
6349 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6350 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6351 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6352 // trigger_spell_id = 41055;
6353 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6354 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6355 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6357 float stat = 0.0f;
6358 // strength
6359 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6360 // agility
6361 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6362 // intellect
6363 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6364 // spirit
6365 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6367 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6368 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6369 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6370 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6371 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6372 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6373 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6374 trigger_spell_id = 33898;
6375 //else if (auraSpellInfo->Id==18943) // Double Attack
6376 //else if (auraSpellInfo->Id==19194) // Double Attack
6377 //else if (auraSpellInfo->Id==19817) // Double Attack
6378 //else if (auraSpellInfo->Id==19818) // Double Attack
6379 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6380 // trigger_spell_id = 14822;
6382 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6384 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6386 case 34191:
6387 case 34329:
6388 case 34524:
6389 case 34582:
6390 case 36733:
6391 break;
6392 default:
6393 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6394 return false;
6396 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6397 switch (procSpell->School)
6399 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6400 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6401 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6402 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6403 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6404 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6405 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6406 default:
6407 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6408 return false;
6412 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6413 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6414 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6415 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6416 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6417 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6418 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6419 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6420 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6421 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6422 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6423 //else if (auraSpellInfo->Id==40250) // Improved Duration
6424 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6425 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6426 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6427 // Mana Drain Trigger
6429 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6430 if (this && this->isAlive())
6431 CastSpell(this, 29471, true, castItem, triggeredByAura);
6432 if (pVictim && pVictim->isAlive())
6433 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6434 return true;
6436 //else if (auraSpellInfo->Id==55580) // Mana Link
6437 //else if (auraSpellInfo->Id==45903) // Offensive State
6438 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6439 //else if (auraSpellInfo->Id==43453) // Rune Ward
6440 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6441 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6442 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6443 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6444 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6445 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6446 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6447 //else if (auraSpellInfo->Id==35205) // Vanish
6448 //else if (auraSpellInfo->Id==42730) // Woe Strike
6449 //else if (auraSpellInfo->Id==59735) // Woe Strike
6450 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6451 break;
6452 case SPELLFAMILY_MAGE:
6453 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6455 switch (auraSpellInfo->Id)
6457 case 31641: // Rank 1
6458 case 31642: // Rank 2
6459 trigger_spell_id = 31643;
6460 break;
6461 default:
6462 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6463 return false;
6466 break;
6467 case SPELLFAMILY_WARRIOR:
6468 if (auraSpellInfo->Id == 50421) // Scent of Blood
6469 trigger_spell_id = 50422;
6470 break;
6471 case SPELLFAMILY_WARLOCK:
6473 // Pyroclasm
6474 if (auraSpellInfo->SpellIconID == 1137)
6476 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6477 return false;
6478 // Calculate spell tick count for spells
6479 uint32 tick = 1; // Default tick = 1
6481 // Hellfire have 15 tick
6482 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
6483 tick = 15;
6484 // Rain of Fire have 4 tick
6485 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
6486 tick = 4;
6487 else
6488 return false;
6490 // Calculate chance = baseChance / tick
6491 float chance = 0;
6492 switch (auraSpellInfo->Id)
6494 case 18096: chance = 13.0f / tick; break;
6495 case 18073: chance = 26.0f / tick; break;
6497 // Roll chance
6498 if (!roll_chance_f(chance))
6499 return false;
6501 trigger_spell_id = 18093;
6503 // Drain Soul
6504 else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
6506 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6507 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6509 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6511 // Drain Soul
6512 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
6513 break;
6516 // Not remove charge (aura removed on death in any cases)
6517 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6518 return false;
6520 // Nether Protection
6521 else if (auraSpellInfo->SpellIconID == 1985)
6523 if (!procSpell)
6524 return false;
6525 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6527 case SPELL_SCHOOL_NORMAL:
6528 return false; // ignore
6529 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
6530 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6531 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6532 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6533 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6534 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6535 default:
6536 return false;
6539 break;
6541 case SPELLFAMILY_PRIEST:
6543 // Greater Heal Refund
6544 if (auraSpellInfo->Id==37594)
6545 trigger_spell_id = 37595;
6546 // Blessed Recovery
6547 else if (auraSpellInfo->SpellIconID == 1875)
6549 switch (auraSpellInfo->Id)
6551 case 27811: trigger_spell_id = 27813; break;
6552 case 27815: trigger_spell_id = 27817; break;
6553 case 27816: trigger_spell_id = 27818; break;
6554 default:
6555 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6556 return false;
6558 basepoints[0] = damage * triggerAmount / 100 / 3;
6559 target = this;
6561 break;
6563 case SPELLFAMILY_DRUID:
6565 // Druid Forms Trinket
6566 if (auraSpellInfo->Id==37336)
6568 switch(m_form)
6570 case FORM_NONE: trigger_spell_id = 37344;break;
6571 case FORM_CAT: trigger_spell_id = 37341;break;
6572 case FORM_BEAR:
6573 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6574 case FORM_TREE: trigger_spell_id = 37342;break;
6575 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6576 default:
6577 return false;
6580 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6581 // trigger_spell_id = ????;
6582 // Leader of the Pack
6583 else if (auraSpellInfo->Id == 24932)
6585 if (triggerAmount == 0)
6586 return false;
6587 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
6588 trigger_spell_id = 34299;
6590 break;
6592 case SPELLFAMILY_HUNTER:
6593 break;
6594 case SPELLFAMILY_PALADIN:
6597 // Blessed Life
6598 if (auraSpellInfo->SpellIconID == 2137)
6600 switch (auraSpellInfo->Id)
6602 case 31828: // Rank 1
6603 case 31829: // Rank 2
6604 case 31830: // Rank 3
6605 break;
6606 default:
6607 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6608 return false;
6612 // Healing Discount
6613 if (auraSpellInfo->Id==37705)
6615 trigger_spell_id = 37706;
6616 target = this;
6618 // Soul Preserver
6619 if (auraSpellInfo->Id==60510)
6621 trigger_spell_id = 60515;
6622 target = this;
6624 // Illumination
6625 else if (auraSpellInfo->SpellIconID==241)
6627 if(!procSpell)
6628 return false;
6629 // procspell is triggered spell but we need mana cost of original casted spell
6630 uint32 originalSpellId = procSpell->Id;
6631 // Holy Shock heal
6632 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
6634 switch(procSpell->Id)
6636 case 25914: originalSpellId = 20473; break;
6637 case 25913: originalSpellId = 20929; break;
6638 case 25903: originalSpellId = 20930; break;
6639 case 27175: originalSpellId = 27174; break;
6640 case 33074: originalSpellId = 33072; break;
6641 case 48820: originalSpellId = 48824; break;
6642 case 48821: originalSpellId = 48825; break;
6643 default:
6644 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6645 return false;
6648 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6649 if(!originalSpell)
6651 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6652 return false;
6654 // percent stored in effect 1 (class scripts) base points
6655 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6656 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
6657 trigger_spell_id = 20272;
6658 target = this;
6660 // Lightning Capacitor
6661 else if (auraSpellInfo->Id==37657)
6663 if(!pVictim || !pVictim->isAlive())
6664 return false;
6665 // stacking
6666 CastSpell(this, 37658, true, NULL, triggeredByAura);
6668 Aura * dummy = GetDummyAura(37658);
6669 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6670 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6671 return false;
6673 RemoveAurasDueToSpell(37658);
6674 trigger_spell_id = 37661;
6675 target = pVictim;
6677 // Thunder Capacitor
6678 else if (auraSpellInfo->Id == 54841)
6680 if(!pVictim || !pVictim->isAlive())
6681 return false;
6682 // stacking
6683 CastSpell(this, 54842, true, NULL, triggeredByAura);
6685 // counting
6686 Aura * dummy = GetDummyAura(54842);
6687 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6688 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6689 return false;
6691 RemoveAurasDueToSpell(54842);
6692 trigger_spell_id = 54843;
6693 target = pVictim;
6695 break;
6697 case SPELLFAMILY_SHAMAN:
6699 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6700 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
6702 switch(auraSpellInfo->Id)
6704 case 324: // Rank 1
6705 trigger_spell_id = 26364; break;
6706 case 325: // Rank 2
6707 trigger_spell_id = 26365; break;
6708 case 905: // Rank 3
6709 trigger_spell_id = 26366; break;
6710 case 945: // Rank 4
6711 trigger_spell_id = 26367; break;
6712 case 8134: // Rank 5
6713 trigger_spell_id = 26369; break;
6714 case 10431: // Rank 6
6715 trigger_spell_id = 26370; break;
6716 case 10432: // Rank 7
6717 trigger_spell_id = 26363; break;
6718 case 25469: // Rank 8
6719 trigger_spell_id = 26371; break;
6720 case 25472: // Rank 9
6721 trigger_spell_id = 26372; break;
6722 case 49280: // Rank 10
6723 trigger_spell_id = 49278; break;
6724 case 49281: // Rank 11
6725 trigger_spell_id = 49279; break;
6726 default:
6727 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6728 return false;
6731 // Lightning Shield (The Ten Storms set)
6732 else if (auraSpellInfo->Id == 23551)
6734 trigger_spell_id = 23552;
6735 target = pVictim;
6737 // Damage from Lightning Shield (The Ten Storms set)
6738 else if (auraSpellInfo->Id == 23552)
6739 trigger_spell_id = 27635;
6740 // Mana Surge (The Earthfury set)
6741 else if (auraSpellInfo->Id == 23572)
6743 if(!procSpell)
6744 return false;
6745 basepoints[0] = procSpell->manaCost * 35 / 100;
6746 trigger_spell_id = 23571;
6747 target = this;
6749 // Nature's Guardian
6750 else if (auraSpellInfo->SpellIconID == 2013)
6752 // Check health condition - should drop to less 30% (damage deal after this!)
6753 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6754 return false;
6756 if(pVictim && pVictim->isAlive())
6757 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6759 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
6760 trigger_spell_id = 31616;
6761 target = this;
6763 break;
6765 case SPELLFAMILY_DEATHKNIGHT:
6767 // Acclimation
6768 if (auraSpellInfo->SpellIconID == 1930)
6770 if (!procSpell)
6771 return false;
6772 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6774 case SPELL_SCHOOL_NORMAL:
6775 return false; // ignore
6776 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6777 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6778 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6779 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6780 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6781 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6782 default:
6783 return false;
6786 // Blood Presence
6787 else if (auraSpellInfo->Id == 48266)
6789 if (GetTypeId() != TYPEID_PLAYER)
6790 return false;
6791 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6792 return false;
6793 trigger_spell_id = 50475;
6794 basepoints[0] = damage * triggerAmount / 100;
6796 break;
6798 default:
6799 break;
6803 // All ok. Check current trigger spell
6804 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6805 if ( triggerEntry == NULL )
6807 // Not cast unknown spell
6808 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6809 return false;
6812 // not allow proc extra attack spell at extra attack
6813 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6814 return false;
6816 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6817 // Custom triggered spells
6818 switch (auraSpellInfo->Id)
6820 // Persistent Shield (Scarab Brooch trinket)
6821 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6822 case 26467:
6824 basepoints[0] = damage * 15 / 100;
6825 target = pVictim;
6826 trigger_spell_id = 26470;
6827 break;
6829 // Cheat Death
6830 case 28845:
6832 // When your health drops below 20% ....
6833 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6834 return false;
6835 break;
6837 // Deadly Swiftness (Rank 1)
6838 case 31255:
6840 // whenever you deal damage to a target who is below 20% health.
6841 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6842 return false;
6844 target = this;
6845 trigger_spell_id = 22588;
6847 // Greater Heal Refund (Avatar Raiment set)
6848 case 37594:
6850 // Not give if target already have full health
6851 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6852 return false;
6853 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6854 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6855 return false;
6856 break;
6858 // Bonus Healing (Crystal Spire of Karabor mace)
6859 case 40971:
6861 // If your target is below $s1% health
6862 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6863 return false;
6864 break;
6866 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6867 case 45057:
6869 // reduce you below $s1% health
6870 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6871 return false;
6872 break;
6874 // Rapid Recuperation
6875 case 53228:
6876 case 53232:
6878 // This effect only from Rapid Fire (ability cast)
6879 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
6880 return false;
6881 break;
6883 // Decimation
6884 case 63156:
6885 case 63158:
6887 // Looking for dummy effect
6888 Aura *aur = GetAura(auraSpellInfo->Id, 1);
6889 if (!aur)
6890 return false;
6892 // If target's health is not below equal certain value (35%) not proc
6893 if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
6894 return false;
6896 break;
6900 // Custom basepoints/target for exist spell
6901 // dummy basepoints or other customs
6902 switch(trigger_spell_id)
6904 // Cast positive spell on enemy target
6905 case 7099: // Curse of Mending
6906 case 39647: // Curse of Mending
6907 case 29494: // Temptation
6908 case 20233: // Improved Lay on Hands (cast on target)
6910 target = pVictim;
6911 break;
6913 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
6914 case 15250: // Rogue Setup
6916 if(!pVictim || pVictim != getVictim()) // applied only for main target
6917 return false;
6918 break; // continue normal case
6920 // Finish movies that add combo
6921 case 14189: // Seal Fate (Netherblade set)
6922 case 14157: // Ruthlessness
6924 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6925 break;
6927 // Bloodthirst (($m/100)% of max health)
6928 case 23880:
6930 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
6931 break;
6933 // Shamanistic Rage triggered spell
6934 case 30824:
6936 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6937 break;
6939 // Enlightenment (trigger only from mana cost spells)
6940 case 35095:
6942 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6943 return false;
6944 break;
6946 // Demonic Pact
6947 case 48090:
6949 // As the spell is proced from pet's attack - find owner
6950 Unit* owner = GetOwner();
6951 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
6952 return false;
6954 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
6955 int32 curBonus = 0;
6956 if (Aura* aur = owner->GetAura(48090,0))
6957 curBonus = aur->GetModifier()->m_amount;
6958 int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
6959 if(spellDamage <= 0)
6960 return false;
6962 // percent stored in owner talent dummy
6963 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
6964 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
6966 if ((*i)->GetSpellProto()->SpellIconID == 3220)
6968 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
6969 break;
6972 break;
6974 // Sword and Board
6975 case 50227:
6977 // Remove cooldown on Shield Slam
6978 if (GetTypeId() == TYPEID_PLAYER)
6979 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
6980 break;
6982 // Maelstrom Weapon
6983 case 53817:
6985 // have rank dependent proc chance, ignore too often cases
6986 // PPM = 2.5 * (rank of talent),
6987 uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
6988 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
6989 if(!roll_chance_i(20*rank))
6990 return false;
6991 break;
6993 // Brain Freeze
6994 case 57761:
6996 if(!procSpell)
6997 return false;
6998 // For trigger from Blizzard need exist Improved Blizzard
6999 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7001 bool found = false;
7002 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7003 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7005 int32 script = (*i)->GetModifier()->m_miscvalue;
7006 if(script==836 || script==988 || script==989)
7008 found=true;
7009 break;
7012 if(!found)
7013 return false;
7015 break;
7017 // Astral Shift
7018 case 52179:
7020 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7021 return false;
7023 // Need stun, fear or silence mechanic
7024 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
7025 return false;
7026 break;
7028 // Burning Determination
7029 case 54748:
7031 if(!procSpell)
7032 return false;
7033 // Need Interrupt or Silenced mechanic
7034 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
7035 return false;
7036 break;
7038 // Lock and Load
7039 case 56453:
7041 // Proc only from trap activation (from periodic proc another aura of this spell)
7042 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7043 return false;
7044 break;
7048 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7049 return false;
7051 // try detect target manually if not set
7052 if ( target == NULL )
7053 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7055 // default case
7056 if(!target || target!=this && !target->isAlive())
7057 return false;
7059 if(basepoints[0] || basepoints[1] || basepoints[2])
7060 CastCustomSpell(target,trigger_spell_id,
7061 basepoints[0] ? &basepoints[0] : NULL,
7062 basepoints[1] ? &basepoints[1] : NULL,
7063 basepoints[2] ? &basepoints[2] : NULL,
7064 true,castItem,triggeredByAura);
7065 else
7066 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7068 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7069 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7071 return true;
7074 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7076 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7078 if(!pVictim || !pVictim->isAlive())
7079 return false;
7081 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7082 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7084 uint32 triggered_spell_id = 0;
7086 switch(scriptId)
7088 case 836: // Improved Blizzard (Rank 1)
7090 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7091 return false;
7092 triggered_spell_id = 12484;
7093 break;
7095 case 988: // Improved Blizzard (Rank 2)
7097 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7098 return false;
7099 triggered_spell_id = 12485;
7100 break;
7102 case 989: // Improved Blizzard (Rank 3)
7104 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7105 return false;
7106 triggered_spell_id = 12486;
7107 break;
7109 case 4086: // Improved Mend Pet (Rank 1)
7110 case 4087: // Improved Mend Pet (Rank 2)
7112 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
7113 if(!roll_chance_i(chance))
7114 return false;
7116 triggered_spell_id = 24406;
7117 break;
7119 case 4533: // Dreamwalker Raiment 2 pieces bonus
7121 // Chance 50%
7122 if (!roll_chance_i(50))
7123 return false;
7125 switch (pVictim->getPowerType())
7127 case POWER_MANA: triggered_spell_id = 28722; break;
7128 case POWER_RAGE: triggered_spell_id = 28723; break;
7129 case POWER_ENERGY: triggered_spell_id = 28724; break;
7130 default:
7131 return false;
7133 break;
7135 case 4537: // Dreamwalker Raiment 6 pieces bonus
7136 triggered_spell_id = 28750; // Blessing of the Claw
7137 break;
7138 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7139 triggered_spell_id = 37445; // Mana Surge
7140 break;
7141 case 8152: // Serendipity
7143 // if heal your target over maximum health
7144 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7145 return false;
7146 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
7147 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
7148 CastCustomSpell(this, 47762, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
7149 return true;
7153 // not processed
7154 if(!triggered_spell_id)
7155 return false;
7157 // standard non-dummy case
7158 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7160 if(!triggerEntry)
7162 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7163 return false;
7166 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7167 return false;
7169 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7171 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7172 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7174 return true;
7177 void Unit::setPowerType(Powers new_powertype)
7179 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7181 if(GetTypeId() == TYPEID_PLAYER)
7183 if(((Player*)this)->GetGroup())
7184 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7186 else if(((Creature*)this)->isPet())
7188 Pet *pet = ((Pet*)this);
7189 if(pet->isControlled())
7191 Unit *owner = GetOwner();
7192 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7193 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7197 switch(new_powertype)
7199 default:
7200 case POWER_MANA:
7201 break;
7202 case POWER_RAGE:
7203 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7204 SetPower( POWER_RAGE,0);
7205 break;
7206 case POWER_FOCUS:
7207 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7208 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7209 break;
7210 case POWER_ENERGY:
7211 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7212 SetPower( POWER_ENERGY,0);
7213 break;
7214 case POWER_HAPPINESS:
7215 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7216 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7217 break;
7221 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7223 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7224 if(!entry)
7226 static uint64 guid = 0; // prevent repeating spam same faction problem
7228 if(GetGUID() != guid)
7230 if(GetTypeId() == TYPEID_PLAYER)
7231 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7232 else
7233 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7234 guid = GetGUID();
7237 return entry;
7240 bool Unit::IsHostileTo(Unit const* unit) const
7242 // always non-hostile to self
7243 if(unit==this)
7244 return false;
7246 // always non-hostile to GM in GM mode
7247 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7248 return false;
7250 // always hostile to enemy
7251 if(getVictim()==unit || unit->getVictim()==this)
7252 return true;
7254 // test pet/charm masters instead pers/charmeds
7255 Unit const* testerOwner = GetCharmerOrOwner();
7256 Unit const* targetOwner = unit->GetCharmerOrOwner();
7258 // always hostile to owner's enemy
7259 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7260 return true;
7262 // always hostile to enemy owner
7263 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7264 return true;
7266 // always hostile to owner of owner's enemy
7267 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7268 return true;
7270 Unit const* tester = testerOwner ? testerOwner : this;
7271 Unit const* target = targetOwner ? targetOwner : unit;
7273 // always non-hostile to target with common owner, or to owner/pet
7274 if(tester==target)
7275 return false;
7277 // special cases (Duel, etc)
7278 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7280 Player const* pTester = (Player const*)tester;
7281 Player const* pTarget = (Player const*)target;
7283 // Duel
7284 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7285 return true;
7287 // Group
7288 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7289 return false;
7291 // Sanctuary
7292 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7293 return false;
7295 // PvP FFA state
7296 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7297 return true;
7299 //= PvP states
7300 // Green/Blue (can't attack)
7301 if(pTester->GetTeam()==pTarget->GetTeam())
7302 return false;
7304 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7305 return pTester->IsPvP() && pTarget->IsPvP();
7308 // faction base cases
7309 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7310 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7311 if(!tester_faction || !target_faction)
7312 return false;
7314 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7315 return true;
7317 // PvC forced reaction and reputation case
7318 if(tester->GetTypeId()==TYPEID_PLAYER)
7320 // forced reaction
7321 if(target_faction->faction)
7323 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7324 return *force <= REP_HOSTILE;
7326 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7327 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7328 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7329 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7332 // CvP forced reaction and reputation case
7333 else if(target->GetTypeId()==TYPEID_PLAYER)
7335 // forced reaction
7336 if(tester_faction->faction)
7338 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7339 return *force <= REP_HOSTILE;
7341 // apply reputation state
7342 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7343 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7344 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7348 // common faction based case (CvC,PvC,CvP)
7349 return tester_faction->IsHostileTo(*target_faction);
7352 bool Unit::IsFriendlyTo(Unit const* unit) const
7354 // always friendly to self
7355 if(unit==this)
7356 return true;
7358 // always friendly to GM in GM mode
7359 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7360 return true;
7362 // always non-friendly to enemy
7363 if(getVictim()==unit || unit->getVictim()==this)
7364 return false;
7366 // test pet/charm masters instead pers/charmeds
7367 Unit const* testerOwner = GetCharmerOrOwner();
7368 Unit const* targetOwner = unit->GetCharmerOrOwner();
7370 // always non-friendly to owner's enemy
7371 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7372 return false;
7374 // always non-friendly to enemy owner
7375 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7376 return false;
7378 // always non-friendly to owner of owner's enemy
7379 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7380 return false;
7382 Unit const* tester = testerOwner ? testerOwner : this;
7383 Unit const* target = targetOwner ? targetOwner : unit;
7385 // always friendly to target with common owner, or to owner/pet
7386 if(tester==target)
7387 return true;
7389 // special cases (Duel)
7390 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7392 Player const* pTester = (Player const*)tester;
7393 Player const* pTarget = (Player const*)target;
7395 // Duel
7396 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7397 return false;
7399 // Group
7400 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7401 return true;
7403 // Sanctuary
7404 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7405 return true;
7407 // PvP FFA state
7408 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7409 return false;
7411 //= PvP states
7412 // Green/Blue (non-attackable)
7413 if(pTester->GetTeam()==pTarget->GetTeam())
7414 return true;
7416 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7417 return !pTarget->IsPvP();
7420 // faction base cases
7421 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7422 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7423 if(!tester_faction || !target_faction)
7424 return false;
7426 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7427 return false;
7429 // PvC forced reaction and reputation case
7430 if(tester->GetTypeId()==TYPEID_PLAYER)
7432 // forced reaction
7433 if(target_faction->faction)
7435 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7436 return *force >= REP_FRIENDLY;
7438 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7439 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7440 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7441 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7444 // CvP forced reaction and reputation case
7445 else if(target->GetTypeId()==TYPEID_PLAYER)
7447 // forced reaction
7448 if(tester_faction->faction)
7450 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7451 return *force >= REP_FRIENDLY;
7453 // apply reputation state
7454 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7455 if(raw_tester_faction->reputationListID >=0 )
7456 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7460 // common faction based case (CvC,PvC,CvP)
7461 return tester_faction->IsFriendlyTo(*target_faction);
7464 bool Unit::IsHostileToPlayers() const
7466 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7467 if(!my_faction || !my_faction->faction)
7468 return false;
7470 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7471 if(raw_faction && raw_faction->reputationListID >=0 )
7472 return false;
7474 return my_faction->IsHostileToPlayers();
7477 bool Unit::IsNeutralToAll() const
7479 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7480 if(!my_faction || !my_faction->faction)
7481 return true;
7483 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7484 if(raw_faction && raw_faction->reputationListID >=0 )
7485 return false;
7487 return my_faction->IsNeutralToAll();
7490 bool Unit::Attack(Unit *victim, bool meleeAttack)
7492 if(!victim || victim == this)
7493 return false;
7495 // dead units can neither attack nor be attacked
7496 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
7497 return false;
7499 // player cannot attack in mount state
7500 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7501 return false;
7503 // nobody can attack GM in GM-mode
7504 if(victim->GetTypeId()==TYPEID_PLAYER)
7506 if(((Player*)victim)->isGameMaster())
7507 return false;
7509 else
7511 if(((Creature*)victim)->IsInEvadeMode())
7512 return false;
7515 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7516 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7517 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7519 // in fighting already
7520 if (m_attacking)
7522 if (m_attacking == victim)
7524 // switch to melee attack from ranged/magic
7525 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7527 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7528 SendMeleeAttackStart(victim);
7529 return true;
7531 return false;
7534 // remove old target data
7535 AttackStop(true);
7537 // new battle
7538 else
7540 // set position before any AI calls/assistance
7541 if(GetTypeId()==TYPEID_UNIT)
7542 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7545 //Set our target
7546 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7548 if(meleeAttack)
7549 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7551 m_attacking = victim;
7552 m_attacking->_addAttacker(this);
7554 if(GetTypeId()==TYPEID_UNIT)
7556 WorldPacket data(SMSG_AI_REACTION, 12);
7557 data << uint64(GetGUID());
7558 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7559 ((WorldObject*)this)->SendMessageToSet(&data, true);
7561 ((Creature*)this)->CallAssistance();
7564 // delay offhand weapon attack to next attack time
7565 if(haveOffhandWeapon())
7566 resetAttackTimer(OFF_ATTACK);
7568 if(meleeAttack)
7569 SendMeleeAttackStart(victim);
7571 return true;
7574 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7576 if (!m_attacking)
7577 return false;
7579 Unit* victim = m_attacking;
7581 m_attacking->_removeAttacker(this);
7582 m_attacking = NULL;
7584 //Clear our target
7585 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7587 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7589 InterruptSpell(CURRENT_MELEE_SPELL);
7591 // reset only at real combat stop
7592 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7594 ((Creature*)this)->SetNoCallAssistance(false);
7595 ((Creature*)this)->SetNoSearchAssistance(false);
7598 SendMeleeAttackStop(victim);
7600 return true;
7603 void Unit::CombatStop(bool includingCast)
7605 if (includingCast && IsNonMeleeSpellCasted(false))
7606 InterruptNonMeleeSpells(false);
7608 AttackStop();
7609 RemoveAllAttackers();
7610 if( GetTypeId()==TYPEID_PLAYER )
7611 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7612 ClearInCombat();
7615 void Unit::CombatStopWithPets(bool includingCast)
7617 CombatStop(includingCast);
7618 if(Pet* pet = GetPet())
7619 pet->CombatStop(includingCast);
7620 if(Unit* charm = GetCharm())
7621 charm->CombatStop(includingCast);
7623 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
7624 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7625 guardian->CombatStop(includingCast);
7628 bool Unit::isAttackingPlayer() const
7630 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7631 return true;
7633 Pet* pet = GetPet();
7634 if(pet && pet->isAttackingPlayer())
7635 return true;
7637 Unit* charmed = GetCharm();
7638 if(charmed && charmed->isAttackingPlayer())
7639 return true;
7641 for (int8 i = 0; i < MAX_TOTEM; ++i)
7643 if(m_TotemSlot[i])
7645 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
7646 if(totem && totem->isAttackingPlayer())
7647 return true;
7651 return false;
7654 void Unit::RemoveAllAttackers()
7656 while (!m_attackers.empty())
7658 AttackerSet::iterator iter = m_attackers.begin();
7659 if(!(*iter)->AttackStop())
7661 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7662 m_attackers.erase(iter);
7667 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
7669 if(!HasAuraState(flag))
7670 return false;
7672 // single per-caster aura state
7673 if(flag == AURA_STATE_CONFLAGRATE)
7675 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
7676 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
7678 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
7679 (*i)->GetCasterGUID() == caster &&
7680 // Immolate
7681 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
7682 // Shadowflame
7683 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
7685 return true;
7689 return false;
7692 return true;
7695 void Unit::ModifyAuraState(AuraState flag, bool apply)
7697 if (apply)
7699 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7701 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7702 if(GetTypeId() == TYPEID_PLAYER)
7704 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7705 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7707 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7708 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7709 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7710 if (spellInfo->CasterAuraState == flag)
7711 CastSpell(this, itr->first, true, NULL);
7716 else
7718 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7720 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7722 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
7724 Unit::AuraMap& tAuras = GetAuras();
7725 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7727 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7728 if (spellProto->CasterAuraState == flag)
7730 // exceptions (applied at state but not removed at state change)
7731 // Rampage
7732 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7734 ++itr;
7735 continue;
7738 RemoveAura(itr);
7740 else
7741 ++itr;
7747 Unit *Unit::GetOwner() const
7749 if(uint64 ownerid = GetOwnerGUID())
7750 return ObjectAccessor::GetUnit(*this, ownerid);
7751 return NULL;
7754 Unit *Unit::GetCharmer() const
7756 if(uint64 charmerid = GetCharmerGUID())
7757 return ObjectAccessor::GetUnit(*this, charmerid);
7758 return NULL;
7761 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7763 uint64 guid = GetCharmerOrOwnerGUID();
7764 if(IS_PLAYER_GUID(guid))
7765 return ObjectAccessor::GetPlayer(*this, guid);
7767 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7770 Pet* Unit::GetPet() const
7772 if(uint64 pet_guid = GetPetGUID())
7774 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7775 return pet;
7777 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7778 const_cast<Unit*>(this)->SetPet(0);
7781 return NULL;
7784 Unit* Unit::GetCharm() const
7786 if(uint64 charm_guid = GetCharmGUID())
7788 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7789 return pet;
7791 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7792 const_cast<Unit*>(this)->SetCharm(NULL);
7795 return NULL;
7798 float Unit::GetCombatDistance( const Unit* target ) const
7800 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
7801 float dx = GetPositionX() - target->GetPositionX();
7802 float dy = GetPositionY() - target->GetPositionY();
7803 float dz = GetPositionZ() - target->GetPositionZ();
7804 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
7805 return ( dist > 0 ? dist : 0);
7808 void Unit::SetPet(Pet* pet)
7810 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7812 // FIXME: hack, speed must be set only at follow
7813 if(pet && GetTypeId()==TYPEID_PLAYER)
7814 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7815 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7818 void Unit::SetCharm(Unit* pet)
7820 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7824 void Unit::AddGuardian( Pet* pet )
7826 m_guardianPets.insert(pet->GetGUID());
7830 void Unit::RemoveGuardian( Pet* pet )
7832 m_guardianPets.erase(pet->GetGUID());
7835 void Unit::RemoveGuardians()
7837 while(!m_guardianPets.empty())
7839 uint64 guid = *m_guardianPets.begin();
7840 if(Pet* pet = ObjectAccessor::GetPet(guid))
7841 pet->Remove(PET_SAVE_AS_DELETED);
7843 m_guardianPets.erase(guid);
7847 Pet* Unit::FindGuardianWithEntry(uint32 entry)
7849 // pet guid middle part is entry (and creature also)
7850 // and in guardian list must be guardians with same entry _always_
7851 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
7853 if(Pet* pet = ObjectAccessor::GetPet(*itr))
7854 if (pet->GetEntry() == entry)
7855 return pet;
7858 return NULL;
7861 void Unit::UnsummonAllTotems()
7863 for (int8 i = 0; i < MAX_TOTEM; ++i)
7865 if(!m_TotemSlot[i])
7866 continue;
7868 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
7869 if (OldTotem && OldTotem->isTotem())
7870 ((Totem*)OldTotem)->UnSummon();
7874 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
7876 int32 gain = pVictim->ModifyHealth(int32(addhealth));
7878 Unit* unit = this;
7880 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7881 unit = GetOwner();
7883 if (unit->GetTypeId()==TYPEID_PLAYER)
7885 // overheal = addhealth - gain
7886 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
7888 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
7889 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
7891 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7892 if (gain)
7893 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
7895 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
7898 if (pVictim->GetTypeId()==TYPEID_PLAYER)
7900 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
7901 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
7904 return gain;
7907 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
7909 if(!victim)
7910 return NULL;
7912 // Magic case
7913 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
7915 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
7916 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
7917 if(Unit* magnet = (*itr)->GetCaster())
7918 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
7919 return magnet;
7921 // Melee && ranged case
7922 else
7924 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
7925 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
7926 if(Unit* magnet = (*i)->GetCaster())
7927 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
7928 if(roll_chance_i((*i)->GetModifier()->m_amount))
7929 return magnet;
7932 return victim;
7935 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
7937 // we guess size
7938 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7939 data.append(pVictim->GetPackGUID());
7940 data.append(GetPackGUID());
7941 data << uint32(SpellID);
7942 data << uint32(Damage);
7943 data << uint32(OverHeal);
7944 data << uint8(critical ? 1 : 0);
7945 data << uint8(0); // unused in client?
7946 SendMessageToSet(&data, true);
7949 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7951 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7952 data.append(pVictim->GetPackGUID());
7953 data.append(GetPackGUID());
7954 data << uint32(SpellID);
7955 data << uint32(powertype);
7956 data << uint32(Damage);
7957 SendMessageToSet(&data, true);
7960 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7962 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
7963 // needs to be called after sending spell log
7964 ModifyPower(powertype, Damage);
7967 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7969 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7970 return pdamage;
7972 // For totems get damage bonus from owner (statue isn't totem in fact)
7973 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7975 if(Unit* owner = GetOwner())
7976 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7979 // Taken/Done total percent damage auras
7980 float DoneTotalMod = 1.0f;
7981 float TakenTotalMod = 1.0f;
7982 int32 DoneTotal = 0;
7983 int32 TakenTotal = 0;
7985 // ..done
7986 // Pet damage
7987 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7988 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7990 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7991 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7993 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7994 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7995 // -1 == any item class (not wand then)
7996 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7997 // 0 == any inventory type (not wand then)
7999 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8003 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8004 // Add flat bonus from spell damage versus
8005 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8006 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8007 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8008 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8009 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8011 // done scripted mod (take it from owner)
8012 Unit *owner = GetOwner();
8013 if (!owner) owner = this;
8014 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8015 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8017 if (!(*i)->isAffectedOnSpell(spellProto))
8018 continue;
8019 switch((*i)->GetModifier()->m_miscvalue)
8021 case 4920: // Molten Fury
8022 case 4919:
8023 case 6917: // Death's Embrace
8024 case 6926:
8025 case 6928:
8027 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8028 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8029 break;
8031 // Soul Siphon
8032 case 4992:
8033 case 4993:
8035 // effect 1 m_amount
8036 int32 maxPercent = (*i)->GetModifier()->m_amount;
8037 // effect 0 m_amount
8038 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
8039 // count affliction effects and calc additional damage in percentage
8040 int32 modPercent = 0;
8041 AuraMap const& victimAuras = pVictim->GetAuras();
8042 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8044 SpellEntry const* m_spell = itr->second->GetSpellProto();
8045 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8046 continue;
8047 modPercent += stepPercent * itr->second->GetStackAmount();
8048 if (modPercent >= maxPercent)
8050 modPercent = maxPercent;
8051 break;
8054 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8055 break;
8057 case 6916: // Death's Embrace
8058 case 6925:
8059 case 6927:
8060 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8061 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8062 break;
8063 case 5481: // Starfire Bonus
8065 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8066 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8067 break;
8069 case 4418: // Increased Shock Damage
8070 case 4554: // Increased Lightning Damage
8071 case 4555: // Improved Moonfire
8072 case 5142: // Increased Lightning Damage
8073 case 5147: // Improved Consecration / Libram of Resurgence
8074 case 5148: // Idol of the Shooting Star
8075 case 6008: // Increased Lightning Damage / Totem of Hex
8077 DoneTotal+=(*i)->GetModifier()->m_amount;
8078 break;
8080 // Tundra Stalker
8081 // Merciless Combat
8082 case 7277:
8084 // Merciless Combat
8085 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8087 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8088 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8090 else // Tundra Stalker
8092 // Frost Fever (target debuff)
8093 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8094 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8095 break;
8097 break;
8099 case 7293: // Rage of Rivendare
8101 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
8102 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8103 break;
8105 // Twisted Faith
8106 case 7377:
8108 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
8109 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8110 break;
8112 // Marked for Death
8113 case 7598:
8114 case 7599:
8115 case 7600:
8116 case 7601:
8117 case 7602:
8119 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
8120 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8121 break;
8126 // Custom scripted damage
8127 switch(spellProto->SpellFamilyName)
8129 case SPELLFAMILY_MAGE:
8131 // Ice Lance
8132 if (spellProto->SpellIconID == 186)
8134 if (pVictim->isFrozen())
8135 DoneTotalMod *= 3.0f;
8137 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8138 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
8139 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
8141 //Search for Torment the weak dummy aura
8142 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
8143 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
8145 if ((*i)->GetSpellProto()->SpellIconID == 3263)
8147 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8148 break;
8152 break;
8154 default:
8155 break;
8159 // ..taken
8160 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8161 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8162 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
8163 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8165 // .. taken pct: dummy auras
8166 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8168 //Cheat Death
8169 if (Aura *dummy = pVictim->GetDummyAura(45182))
8171 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8172 if (mod < dummy->GetModifier()->m_amount)
8173 mod = dummy->GetModifier()->m_amount;
8174 TakenTotalMod *= (mod+100.0f)/100.0f;
8178 // From caster spells
8179 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
8180 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
8181 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
8182 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8184 // Mod damage from spell mechanic
8185 if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
8187 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
8188 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
8189 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
8190 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8193 // Mod damage taken from AoE spells
8194 if(IsAreaOfEffectSpell(spellProto))
8196 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
8197 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
8198 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f)/100.0f;
8201 // Taken/Done fixed damage bonus auras
8202 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
8203 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8205 // Pets just add their bonus damage to their spell damage
8206 // note that their spell damage is just gain of their own auras
8207 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
8208 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
8210 float LvlPenalty = CalculateLevelPenalty(spellProto);
8211 // Spellmod SpellDamage
8212 float SpellModSpellDamage = 100.0f;
8213 if(Player* modOwner = GetSpellModOwner())
8214 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8215 SpellModSpellDamage /= 100.0f;
8217 // Check for table values
8218 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8219 if (bonus)
8221 float coeff;
8222 if (damagetype == DOT)
8223 coeff = bonus->dot_damage * LvlPenalty * stack;
8224 else
8225 coeff = bonus->direct_damage * LvlPenalty * stack;
8227 if (bonus->ap_bonus)
8228 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8230 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8231 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8233 // Default calculation
8234 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8236 // Damage Done from spell damage bonus
8237 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8238 // Damage over Time spells bonus calculation
8239 float DotFactor = 1.0f;
8240 if(damagetype == DOT)
8242 int32 DotDuration = GetSpellDuration(spellProto);
8243 // 200% limit
8244 if(DotDuration > 0)
8246 if(DotDuration > 30000) DotDuration = 30000;
8247 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8248 int x = 0;
8249 for(int j = 0; j < 3; j++)
8251 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8252 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8253 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8255 x = j;
8256 break;
8259 int32 DotTicks = 6;
8260 if(spellProto->EffectAmplitude[x] != 0)
8261 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8262 if(DotTicks)
8264 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8265 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8269 // Distribute Damage over multiple effects, reduce by AoE
8270 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8271 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8272 for(int j = 0; j < 3; ++j)
8274 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8275 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8277 CastingTime /= 2;
8278 break;
8281 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
8282 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
8285 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
8286 // apply spellmod to Done damage (flat and pct)
8287 if(Player* modOwner = GetSpellModOwner())
8288 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
8290 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
8292 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
8295 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
8297 int32 DoneAdvertisedBenefit = 0;
8299 // ..done
8300 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
8301 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
8302 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
8303 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8304 // -1 == any item class (not wand then)
8305 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8306 // 0 == any inventory type (not wand then)
8307 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8309 if (GetTypeId() == TYPEID_PLAYER)
8311 // Base value
8312 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
8314 // Damage bonus from stats
8315 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
8316 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
8318 if((*i)->GetModifier()->m_miscvalue & schoolMask)
8320 // stat used stored in miscValueB for this aura
8321 Stats usedStat = Stats((*i)->GetMiscBValue());
8322 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8325 // ... and attack power
8326 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
8327 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
8328 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8329 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8332 return DoneAdvertisedBenefit;
8335 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8337 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8339 int32 TakenAdvertisedBenefit = 0;
8340 // ..done (for creature type by mask) in taken
8341 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8342 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8343 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8344 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8346 // ..taken
8347 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8348 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8349 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8350 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8352 return TakenAdvertisedBenefit;
8355 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
8357 // not critting spell
8358 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
8359 return false;
8361 float crit_chance = 0.0f;
8362 switch(spellProto->DmgClass)
8364 case SPELL_DAMAGE_CLASS_NONE:
8365 return false;
8366 case SPELL_DAMAGE_CLASS_MAGIC:
8368 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
8369 crit_chance = 0.0f;
8370 // For other schools
8371 else if (GetTypeId() == TYPEID_PLAYER)
8372 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
8373 else
8375 crit_chance = m_baseSpellCritChance;
8376 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8378 // taken
8379 if (pVictim)
8381 if (!IsPositiveSpell(spellProto->Id))
8383 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8384 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
8385 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8386 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
8387 // Modify by player victim resilience
8388 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8389 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
8392 // scripted (increase crit chance ... against ... target by x%
8393 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8394 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8396 if (!((*i)->isAffectedOnSpell(spellProto)))
8397 continue;
8398 switch((*i)->GetModifier()->m_miscvalue)
8400 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
8401 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
8402 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
8403 case 7917: // Glyph of Shadowburn
8404 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8405 crit_chance+=(*i)->GetModifier()->m_amount;
8406 break;
8407 case 7997: // Renewed Hope
8408 case 7998:
8409 if (pVictim->HasAura(6788))
8410 crit_chance+=(*i)->GetModifier()->m_amount;
8411 break;
8412 case 21: // Test of Faith
8413 case 6935:
8414 case 6918:
8415 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8416 crit_chance+=(*i)->GetModifier()->m_amount;
8417 break;
8418 default:
8419 break;
8422 // Custom crit by class
8423 switch(spellProto->SpellFamilyName)
8425 case SPELLFAMILY_PALADIN:
8426 // Sacred Shield
8427 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
8429 Aura *aura = pVictim->GetDummyAura(58597);
8430 if (aura && aura->GetCasterGUID() == GetGUID())
8431 crit_chance+=aura->GetModifier()->m_amount;
8432 break;
8434 // Exorcism
8435 else if (spellProto->Category == 19)
8437 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
8438 return true;
8439 break;
8441 break;
8442 case SPELLFAMILY_SHAMAN:
8443 // Lava Burst
8444 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
8446 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
8448 // Consume shock aura if not have Glyph of Flame Shock
8449 if (!GetAura(55447, 0))
8450 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
8451 return true;
8453 break;
8455 break;
8459 break;
8461 case SPELL_DAMAGE_CLASS_MELEE:
8462 case SPELL_DAMAGE_CLASS_RANGED:
8464 if (pVictim)
8466 crit_chance = GetUnitCriticalChance(attackType, pVictim);
8467 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8469 break;
8471 default:
8472 return false;
8474 // percent done
8475 // only players use intelligence for critical chance computations
8476 if(Player* modOwner = GetSpellModOwner())
8477 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
8479 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
8480 if (roll_chance_f(crit_chance))
8481 return true;
8482 return false;
8485 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8487 // Calculate critical bonus
8488 int32 crit_bonus;
8489 switch(spellProto->DmgClass)
8491 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8492 case SPELL_DAMAGE_CLASS_RANGED:
8493 // TODO: write here full calculation for melee/ranged spells
8494 crit_bonus = damage;
8495 break;
8496 default:
8497 crit_bonus = damage / 2; // for spells is 50%
8498 break;
8501 // adds additional damage to crit_bonus (from talents)
8502 if(Player* modOwner = GetSpellModOwner())
8503 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
8505 if(pVictim)
8507 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8508 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8511 if(crit_bonus > 0)
8512 damage += crit_bonus;
8514 return damage;
8517 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8519 // Calculate critical bonus
8520 int32 crit_bonus;
8521 switch(spellProto->DmgClass)
8523 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8524 case SPELL_DAMAGE_CLASS_RANGED:
8525 // TODO: write here full calculation for melee/ranged spells
8526 crit_bonus = damage;
8527 break;
8528 default:
8529 crit_bonus = damage / 2; // for spells is 50%
8530 break;
8533 if(pVictim)
8535 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8536 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8539 if(crit_bonus > 0)
8540 damage += crit_bonus;
8542 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
8544 return damage;
8547 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
8549 // No heal amount for this class spells
8550 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
8551 return healamount;
8553 // For totems get healing bonus from owner (statue isn't totem in fact)
8554 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8555 if(Unit* owner = GetOwner())
8556 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
8558 // Healing Done
8559 // Taken/Done total percent damage auras
8560 float DoneTotalMod = 1.0f;
8561 float TakenTotalMod = 1.0f;
8562 int32 DoneTotal = 0;
8563 int32 TakenTotal = 0;
8565 // Healing done percent
8566 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
8567 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
8568 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
8570 // done scripted mod (take it from owner)
8571 Unit *owner = GetOwner();
8572 if (!owner) owner = this;
8573 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8574 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8576 if (!(*i)->isAffectedOnSpell(spellProto))
8577 continue;
8578 switch((*i)->GetModifier()->m_miscvalue)
8580 case 4415: // Increased Rejuvenation Healing
8581 case 4953:
8582 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8583 DoneTotal+=(*i)->GetModifier()->m_amount;
8584 break;
8585 case 7997: // Renewed Hope
8586 case 7998:
8587 if (pVictim->HasAura(6788))
8588 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8589 break;
8590 case 21: // Test of Faith
8591 case 6935:
8592 case 6918:
8593 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8594 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8595 break;
8596 case 7798: // Glyph of Regrowth
8598 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
8599 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8600 break;
8602 case 8477: // Nourish Heal Boost
8604 int32 stepPercent = (*i)->GetModifier()->m_amount;
8605 int32 modPercent = 0;
8606 AuraMap const& victimAuras = pVictim->GetAuras();
8607 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8609 if (itr->second->GetCasterGUID()!=GetGUID())
8610 continue;
8611 SpellEntry const* m_spell = itr->second->GetSpellProto();
8612 if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8613 !(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
8614 continue;
8615 modPercent += stepPercent * itr->second->GetStackAmount();
8617 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8618 break;
8620 case 7871: // Glyph of Lesser Healing Wave
8622 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
8623 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8624 break;
8626 default:
8627 break;
8631 // Taken/Done fixed damage bonus auras
8632 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8633 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8635 float LvlPenalty = CalculateLevelPenalty(spellProto);
8636 // Spellmod SpellDamage
8637 float SpellModSpellDamage = 100.0f;
8638 if(Player* modOwner = GetSpellModOwner())
8639 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8640 SpellModSpellDamage /= 100.0f;
8642 // Check for table values
8643 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8644 if (bonus)
8646 float coeff;
8647 if (damagetype == DOT)
8648 coeff = bonus->dot_damage * LvlPenalty * stack;
8649 else
8650 coeff = bonus->direct_damage * LvlPenalty * stack;
8652 if (bonus->ap_bonus)
8653 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8655 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8656 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8658 // Default calculation
8659 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8661 // Damage Done from spell damage bonus
8662 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8663 // Damage over Time spells bonus calculation
8664 float DotFactor = 1.0f;
8665 if(damagetype == DOT)
8667 int32 DotDuration = GetSpellDuration(spellProto);
8668 // 200% limit
8669 if(DotDuration > 0)
8671 if(DotDuration > 30000) DotDuration = 30000;
8672 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8673 int x = 0;
8674 for(int j = 0; j < 3; j++)
8676 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8677 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8678 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8680 x = j;
8681 break;
8684 int32 DotTicks = 6;
8685 if(spellProto->EffectAmplitude[x] != 0)
8686 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8687 if(DotTicks)
8689 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8690 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8694 // Distribute Damage over multiple effects, reduce by AoE
8695 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8696 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8697 for(int j = 0; j < 3; ++j)
8699 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8700 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8702 CastingTime /= 2;
8703 break;
8706 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8707 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8710 // use float as more appropriate for negative values and percent applying
8711 float heal = (healamount + DoneTotal)*DoneTotalMod;
8712 // apply spellmod to Done amount
8713 if(Player* modOwner = GetSpellModOwner())
8714 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8716 // Taken mods
8717 // Healing Wave cast
8718 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
8720 // Search for Healing Way on Victim
8721 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8722 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8723 if((*itr)->GetId() == 29203)
8724 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8727 // Healing taken percent
8728 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8729 if(minval)
8730 TakenTotalMod *= (100.0f + minval) / 100.0f;
8732 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8733 if(maxval)
8734 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8736 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8737 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8738 if ((*i)->isAffectedOnSpell(spellProto))
8739 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8741 heal = (heal + TakenTotal) * TakenTotalMod;
8743 return heal < 0 ? 0 : uint32(heal);
8746 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8748 int32 AdvertisedBenefit = 0;
8750 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8751 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8752 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8753 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8755 // Healing bonus of spirit, intellect and strength
8756 if (GetTypeId() == TYPEID_PLAYER)
8758 // Base value
8759 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
8761 // Healing bonus from stats
8762 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8763 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8765 // stat used dependent from misc value (stat index)
8766 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8767 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8770 // ... and attack power
8771 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8772 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8773 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8774 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8776 return AdvertisedBenefit;
8779 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8781 int32 AdvertisedBenefit = 0;
8782 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8783 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8784 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8785 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8786 return AdvertisedBenefit;
8789 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8791 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8792 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8793 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8794 if(itr->type & shoolMask)
8795 return true;
8797 //If m_immuneToDamage type contain magic, IMMUNE damage.
8798 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8799 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8800 if(itr->type & shoolMask)
8801 return true;
8803 return false;
8806 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8808 if (!spellInfo)
8809 return false;
8811 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8812 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8814 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8815 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8816 if(itr->type == spellInfo->Dispel)
8817 return true;
8819 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8820 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8822 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8823 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8824 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8825 (itr->type & GetSpellSchoolMask(spellInfo)) )
8826 return true;
8829 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8830 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8832 if(itr->type == spellInfo->Mechanic)
8834 return true;
8838 return false;
8841 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8843 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8844 uint32 effect = spellInfo->Effect[index];
8845 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8846 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8847 if(itr->type == effect)
8848 return true;
8850 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8852 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8853 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8854 if(itr->type == mechanic)
8855 return true;
8858 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8860 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8861 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8862 if(itr->type == aura)
8863 return true;
8864 // Check for immune to application of harmful magical effects
8865 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8866 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8867 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8868 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8869 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8870 return true;
8873 return false;
8876 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8878 if(!spellInfo)
8879 return false;
8881 uint32 family = spellInfo->SpellFamilyName;
8882 uint64 flags = spellInfo->SpellFamilyFlags;
8884 if((family == 5 && flags == 256) || //Searing Pain
8885 (family == 6 && flags == 8192) || //Mind Blast
8886 (family == 11 && flags == 1048576)) //Earth Shock
8887 return true;
8889 return false;
8892 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8894 if(!pVictim)
8895 return;
8897 if(*pdamage == 0)
8898 return;
8900 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8902 // Taken/Done fixed damage bonus auras
8903 int32 DoneFlatBenefit = 0;
8904 int32 TakenFlatBenefit = 0;
8906 // ..done (for creature type by mask) in taken
8907 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8908 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8909 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8910 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8912 // ..done
8913 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8915 // ..done (base at attack power for marked target and base at attack power for creature type)
8916 int32 APbonus = 0;
8917 if(attType == RANGED_ATTACK)
8919 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8921 // ..done (base at attack power and creature type)
8922 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8923 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8924 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8925 APbonus += (*i)->GetModifier()->m_amount;
8927 else
8929 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8931 // ..done (base at attack power and creature type)
8932 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8933 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8934 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8935 APbonus += (*i)->GetModifier()->m_amount;
8938 if (APbonus!=0) // Can be negative
8940 bool normalized = false;
8941 if(spellProto)
8943 for (uint8 i = 0; i<3;++i)
8945 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8947 normalized = true;
8948 break;
8953 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8956 // ..taken
8957 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8958 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8959 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8960 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8962 if(attType!=RANGED_ATTACK)
8963 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8964 else
8965 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8967 // Done/Taken total percent damage auras
8968 float DoneTotalMod = 1.0f;
8969 float TakenTotalMod = 1.0f;
8971 // ..done
8972 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8973 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8975 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8976 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8977 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8978 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8980 // ..taken
8981 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8982 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8983 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8984 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8986 // .. taken pct (special attacks)
8987 if (spellProto)
8989 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
8991 // Shred also have bonus as MECHANIC_BLEED damages
8992 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x00008000)))
8993 mechanicMask |= (1 << MECHANIC_BLEED);
8995 // Mod damage from spell mechanic
8996 if (mechanicMask)
8998 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
8999 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
9000 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
9001 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9005 // .. taken pct: dummy auras
9006 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9007 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9009 switch((*i)->GetSpellProto()->SpellIconID)
9011 //Cheat Death
9012 case 2109:
9013 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9015 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9016 continue;
9017 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9018 if (mod < (*i)->GetModifier()->m_amount)
9019 mod = (*i)->GetModifier()->m_amount;
9020 TakenTotalMod *= (mod+100.0f)/100.0f;
9022 break;
9026 // .. taken pct: class scripts
9027 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9028 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9030 switch((*i)->GetMiscValue())
9032 case 6427: case 6428: // Dirty Deeds
9033 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9035 Aura* eff0 = GetAura((*i)->GetId(),0);
9036 if(!eff0 || (*i)->GetEffIndex()!=1)
9038 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9039 continue;
9042 // effect 0 have expected value but in negative state
9043 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
9045 break;
9049 if(attType != RANGED_ATTACK)
9051 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9052 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
9053 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9055 else
9057 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9058 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
9059 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9062 // Mod damage taken from AoE spells
9063 if(spellProto && IsAreaOfEffectSpell(spellProto))
9065 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9066 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
9067 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f)/100.0f;
9070 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
9072 // apply spellmod to Done damage
9073 if(spellProto)
9075 if(Player* modOwner = GetSpellModOwner())
9076 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
9079 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
9081 // bonus result can be negative
9082 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
9085 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
9087 if (apply)
9089 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
9091 next = itr; ++next;
9092 if(itr->type == type)
9094 m_spellImmune[op].erase(itr);
9095 next = m_spellImmune[op].begin();
9098 SpellImmune Immune;
9099 Immune.spellId = spellId;
9100 Immune.type = type;
9101 m_spellImmune[op].push_back(Immune);
9103 else
9105 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
9107 if(itr->spellId == spellId)
9109 m_spellImmune[op].erase(itr);
9110 break;
9117 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
9119 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
9121 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
9122 RemoveAurasWithDispelType(type);
9125 float Unit::GetWeaponProcChance() const
9127 // normalized proc chance for weapon attack speed
9128 // (odd formula...)
9129 if(isAttackReady(BASE_ATTACK))
9130 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
9131 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
9132 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
9133 return 0;
9136 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
9138 // proc per minute chance calculation
9139 if (PPM <= 0) return 0.0f;
9140 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9143 void Unit::Mount(uint32 mount)
9145 if(!mount)
9146 return;
9148 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
9150 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
9152 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9154 // unsummon pet
9155 if(GetTypeId() == TYPEID_PLAYER)
9156 ((Player*)this)->UnsummonPetTemporaryIfAny();
9159 void Unit::Unmount()
9161 if(!IsMounted())
9162 return;
9164 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
9166 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
9167 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9169 // only resummon old pet if the player is already added to a map
9170 // this prevents adding a pet to a not created map which would otherwise cause a crash
9171 // (it could probably happen when logging in after a previous crash)
9172 if(GetTypeId() == TYPEID_PLAYER)
9173 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
9176 void Unit::SetInCombatWith(Unit* enemy)
9178 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
9179 if(eOwner->IsPvP())
9181 SetInCombatState(true,enemy);
9182 return;
9185 //check for duel
9186 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
9188 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
9189 if(((Player const*)eOwner)->duel->opponent == myOwner)
9191 SetInCombatState(true,enemy);
9192 return;
9195 SetInCombatState(false,enemy);
9198 void Unit::SetInCombatState(bool PvP, Unit* enemy)
9200 // only alive units can be in combat
9201 if(!isAlive())
9202 return;
9204 if(PvP)
9205 m_CombatTimer = 5000;
9207 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9209 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9211 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9212 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9214 if (creatureNotInCombat)
9216 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9218 if (((Creature*)this)->AI())
9219 ((Creature*)this)->AI()->EnterCombat(enemy);
9223 void Unit::ClearInCombat()
9225 m_CombatTimer = 0;
9226 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9228 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9229 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9231 // Player's state will be cleared in Player::UpdateContestedPvP
9232 if (GetTypeId() != TYPEID_PLAYER)
9234 if (((Creature*)this)->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
9235 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9237 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
9239 else
9240 ((Player*)this)->UpdatePotionCooldown();
9243 bool Unit::isTargetableForAttack() const
9245 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
9246 return false;
9248 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
9249 return false;
9251 // to be removed if unit by any reason enter combat
9252 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
9253 return false;
9255 return IsInWorld() && isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
9258 int32 Unit::ModifyHealth(int32 dVal)
9260 int32 gain = 0;
9262 if(dVal==0)
9263 return 0;
9265 int32 curHealth = (int32)GetHealth();
9267 int32 val = dVal + curHealth;
9268 if(val <= 0)
9270 SetHealth(0);
9271 return -curHealth;
9274 int32 maxHealth = (int32)GetMaxHealth();
9276 if(val < maxHealth)
9278 SetHealth(val);
9279 gain = val - curHealth;
9281 else if(curHealth != maxHealth)
9283 SetHealth(maxHealth);
9284 gain = maxHealth - curHealth;
9287 return gain;
9290 int32 Unit::ModifyPower(Powers power, int32 dVal)
9292 int32 gain = 0;
9294 if(dVal==0)
9295 return 0;
9297 int32 curPower = (int32)GetPower(power);
9299 int32 val = dVal + curPower;
9300 if(val <= 0)
9302 SetPower(power,0);
9303 return -curPower;
9306 int32 maxPower = (int32)GetMaxPower(power);
9308 if(val < maxPower)
9310 SetPower(power,val);
9311 gain = val - curPower;
9313 else if(curPower != maxPower)
9315 SetPower(power,maxPower);
9316 gain = maxPower - curPower;
9319 return gain;
9322 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
9324 if(!u)
9325 return false;
9327 // Always can see self
9328 if (u==this)
9329 return true;
9331 // player visible for other player if not logout and at same transport
9332 // including case when player is out of world
9333 bool at_same_transport =
9334 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
9335 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
9336 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
9337 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
9339 // not in world
9340 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
9341 return false;
9343 // forbidden to seen (at GM respawn command)
9344 if(m_Visibility==VISIBILITY_RESPAWN)
9345 return false;
9347 // Grid dead/alive checks
9348 if( u->GetTypeId()==TYPEID_PLAYER)
9350 // non visible at grid for any stealth state
9351 if(!IsVisibleInGridForPlayer((Player *)u))
9352 return false;
9354 // if player is dead then he can't detect anyone in any cases
9355 if(!u->isAlive())
9356 detect = false;
9358 else
9360 // all dead creatures/players not visible for any creatures
9361 if(!u->isAlive() || !isAlive())
9362 return false;
9365 // always seen by owner
9366 if(GetCharmerOrOwnerGUID()==u->GetGUID())
9367 return true;
9369 // always seen by far sight caster
9370 if( u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
9371 return true;
9373 // different visible distance checks
9374 if(u->isInFlight()) // what see player in flight
9376 // use object grey distance for all (only see objects any way)
9377 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
9378 return false;
9380 else if(!isAlive()) // distance for show body
9382 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
9383 return false;
9385 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
9387 if(u->GetTypeId()==TYPEID_PLAYER)
9389 // Players far than max visible distance for player or not in our map are not visible too
9390 if (!at_same_transport && !IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
9391 return false;
9393 else
9395 // Units far than max visible distance for creature or not in our map are not visible too
9396 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
9397 return false;
9400 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
9402 // Pet/charmed far than max visible distance for player or not in our map are not visible too
9403 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
9404 return false;
9406 else // distance for show creature
9408 // Units far than max visible distance for creature or not in our map are not visible too
9409 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
9410 return false;
9413 // Visible units, always are visible for all units, except for units under invisibility and phases
9414 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
9415 return true;
9417 // GMs see any players, not higher GMs and all units in any phase
9418 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
9420 if(GetTypeId() == TYPEID_PLAYER)
9421 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
9422 else
9423 return true;
9426 // non faction visibility non-breakable for non-GMs
9427 if (m_Visibility == VISIBILITY_OFF)
9428 return false;
9430 // phased visibility (both must phased in same way)
9431 if(!InSamePhase(u))
9432 return false;
9434 // raw invisibility
9435 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
9437 // detectable invisibility case
9438 if( invisible && (
9439 // Invisible units, always are visible for units under same invisibility type
9440 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
9441 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9442 u->canDetectInvisibilityOf(this) ||
9443 // Units that can detect invisibility always are visible for units that can be detected
9444 canDetectInvisibilityOf(u) ))
9446 invisible = false;
9449 // special cases for always overwrite invisibility/stealth
9450 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
9452 // non-hostile case
9453 if (!u->IsHostileTo(this))
9455 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9456 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
9458 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
9459 return true;
9461 // else apply same rules as for hostile case (detecting check for stealth)
9464 // hostile case
9465 else
9467 // Hunter mark functionality
9468 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
9469 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
9470 if((*iter)->GetCasterGUID()==u->GetGUID())
9471 return true;
9473 // else apply detecting check for stealth
9476 // none other cases for detect invisibility, so invisible
9477 if(invisible)
9478 return false;
9480 // else apply stealth detecting check
9483 // unit got in stealth in this moment and must ignore old detected state
9484 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
9485 return false;
9487 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9488 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
9489 return true;
9491 // NOW ONLY STEALTH CASE
9493 //if in non-detect mode then invisible for unit
9494 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
9495 //players detect players only in Player::HandleStealthedUnitsDetection()
9496 if (!detect)
9497 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
9499 // Special cases
9501 // If is attacked then stealth is lost, some creature can use stealth too
9502 if( !getAttackers().empty() )
9503 return true;
9505 // If there is collision rogue is seen regardless of level difference
9506 if (IsWithinDist(u,0.24f))
9507 return true;
9509 //If a mob or player is stunned he will not be able to detect stealth
9510 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
9511 return false;
9513 // set max ditance
9514 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
9516 //Always invisible from back (when stealth detection is on), also filter max distance cases
9517 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
9518 if(!isInFront)
9519 return false;
9521 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9522 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
9524 //Calculation if target is in front
9526 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9527 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
9529 //Visible distance is modified by
9530 //-Level Diff (every level diff = 1.0f in visible distance)
9531 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
9533 //This allows to check talent tree and will add addition stealth dependent on used points)
9534 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
9535 if(stealthMod < 0)
9536 stealthMod = 0;
9538 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9539 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9540 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
9541 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
9543 // recheck new distance
9544 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
9545 return false;
9548 // Now check is target visible with LoS
9549 float ox,oy,oz;
9550 viewPoint->GetPosition(ox,oy,oz);
9551 return IsWithinLOS(ox,oy,oz);
9554 void Unit::SetVisibility(UnitVisibility x)
9556 m_Visibility = x;
9558 if(IsInWorld())
9560 Map *m = GetMap();
9562 if(GetTypeId()==TYPEID_PLAYER)
9563 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9564 else
9565 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9569 bool Unit::canDetectInvisibilityOf(Unit const* u) const
9571 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
9573 for(uint32 i = 0; i < 10; ++i)
9575 if(((1 << i) & mask)==0)
9576 continue;
9578 // find invisibility level
9579 uint32 invLevel = 0;
9580 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
9581 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
9582 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
9583 invLevel = (*itr)->GetModifier()->m_amount;
9585 // find invisibility detect level
9586 uint32 detectLevel = 0;
9587 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
9588 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
9589 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
9590 detectLevel = (*itr)->GetModifier()->m_amount;
9592 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
9594 detectLevel = ((Player*)this)->GetDrunkValue();
9597 if(invLevel <= detectLevel)
9598 return true;
9602 return false;
9605 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
9607 int32 main_speed_mod = 0;
9608 float stack_bonus = 1.0f;
9609 float non_stack_bonus = 1.0f;
9611 switch(mtype)
9613 case MOVE_WALK:
9614 return;
9615 case MOVE_RUN:
9617 if (IsMounted()) // Use on mount auras
9619 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9620 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9621 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9623 else
9625 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9626 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9627 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9629 break;
9631 case MOVE_RUN_BACK:
9632 return;
9633 case MOVE_SWIM:
9635 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9636 break;
9638 case MOVE_SWIM_BACK:
9639 return;
9640 case MOVE_FLIGHT:
9642 if (IsMounted()) // Use on mount auras
9643 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9644 else // Use not mount (shapeshift for example) auras (should stack)
9645 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9646 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9647 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9648 break;
9650 case MOVE_FLIGHT_BACK:
9651 return;
9652 default:
9653 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9654 return;
9657 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9658 // now we ready for speed calculation
9659 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9661 switch(mtype)
9663 case MOVE_RUN:
9664 case MOVE_SWIM:
9665 case MOVE_FLIGHT:
9667 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9668 // TODO: possible affect only on MOVE_RUN
9669 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9671 // Use speed from aura
9672 float max_speed = normalization / baseMoveSpeed[mtype];
9673 if (speed > max_speed)
9674 speed = max_speed;
9676 break;
9678 default:
9679 break;
9682 // Apply strongest slow aura mod to speed
9683 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9684 if (slow)
9685 speed *=(100.0f + slow)/100.0f;
9686 SetSpeed(mtype, speed, forced);
9689 float Unit::GetSpeed( UnitMoveType mtype ) const
9691 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9694 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9696 if (rate < 0)
9697 rate = 0.0f;
9699 // Update speed only on change
9700 if (m_speed_rate[mtype] == rate)
9701 return;
9703 m_speed_rate[mtype] = rate;
9705 propagateSpeedChange();
9707 WorldPacket data;
9708 if(!forced)
9710 switch(mtype)
9712 case MOVE_WALK:
9713 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9714 break;
9715 case MOVE_RUN:
9716 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9717 break;
9718 case MOVE_RUN_BACK:
9719 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9720 break;
9721 case MOVE_SWIM:
9722 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9723 break;
9724 case MOVE_SWIM_BACK:
9725 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9726 break;
9727 case MOVE_TURN_RATE:
9728 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9729 break;
9730 case MOVE_FLIGHT:
9731 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9732 break;
9733 case MOVE_FLIGHT_BACK:
9734 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9735 break;
9736 case MOVE_PITCH_RATE:
9737 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9738 break;
9739 default:
9740 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9741 return;
9744 data.append(GetPackGUID());
9745 data << uint32(0); // movement flags
9746 data << uint16(0); // unk flags
9747 data << uint32(getMSTime());
9748 data << float(GetPositionX());
9749 data << float(GetPositionY());
9750 data << float(GetPositionZ());
9751 data << float(GetOrientation());
9752 data << uint32(0); // fall time
9753 data << float(GetSpeed(mtype));
9754 SendMessageToSet( &data, true );
9756 else
9758 if(GetTypeId() == TYPEID_PLAYER)
9760 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9761 // and do it only for real sent packets and use run for run/mounted as client expected
9762 ++((Player*)this)->m_forced_speed_changes[mtype];
9765 switch(mtype)
9767 case MOVE_WALK:
9768 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9769 break;
9770 case MOVE_RUN:
9771 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9772 break;
9773 case MOVE_RUN_BACK:
9774 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9775 break;
9776 case MOVE_SWIM:
9777 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9778 break;
9779 case MOVE_SWIM_BACK:
9780 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9781 break;
9782 case MOVE_TURN_RATE:
9783 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9784 break;
9785 case MOVE_FLIGHT:
9786 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9787 break;
9788 case MOVE_FLIGHT_BACK:
9789 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9790 break;
9791 case MOVE_PITCH_RATE:
9792 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9793 break;
9794 default:
9795 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9796 return;
9798 data.append(GetPackGUID());
9799 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9800 if (mtype == MOVE_RUN)
9801 data << uint8(0); // new 2.1.0
9802 data << float(GetSpeed(mtype));
9803 SendMessageToSet( &data, true );
9805 if(Pet* pet = GetPet())
9806 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9809 void Unit::SetHover(bool on)
9811 if(on)
9812 CastSpell(this, 11010, true);
9813 else
9814 RemoveAurasDueToSpell(11010);
9817 void Unit::setDeathState(DeathState s)
9819 if (s != ALIVE && s!= JUST_ALIVED)
9821 CombatStop();
9822 DeleteThreatList();
9823 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9825 if(IsNonMeleeSpellCasted(false))
9826 InterruptNonMeleeSpells(false);
9829 if (s == JUST_DIED)
9831 RemoveAllAurasOnDeath();
9832 RemoveGuardians();
9833 UnsummonAllTotems();
9835 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9836 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9837 // remove aurastates allowing special moves
9838 ClearAllReactives();
9839 ClearDiminishings();
9841 else if(s == JUST_ALIVED)
9843 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9846 if (m_deathState != ALIVE && s == ALIVE)
9848 //_ApplyAllAuraMods();
9850 m_deathState = s;
9853 /*########################################
9854 ######## ########
9855 ######## AGGRO SYSTEM ########
9856 ######## ########
9857 ########################################*/
9858 bool Unit::CanHaveThreatList() const
9860 // only creatures can have threat list
9861 if( GetTypeId() != TYPEID_UNIT )
9862 return false;
9864 // only alive units can have threat list
9865 if( !isAlive() )
9866 return false;
9868 // totems can not have threat list
9869 if( ((Creature*)this)->isTotem() )
9870 return false;
9872 // vehicles can not have threat list
9873 if( ((Creature*)this)->isVehicle() )
9874 return false;
9876 // pets can not have a threat list, unless they are controlled by a creature
9877 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9878 return false;
9880 return true;
9883 //======================================================================
9885 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9887 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9888 return threat;
9890 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9892 return threat * m_threatModifier[school];
9895 //======================================================================
9897 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9899 // Only mobs can manage threat lists
9900 if(CanHaveThreatList())
9901 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9904 //======================================================================
9906 void Unit::DeleteThreatList()
9908 m_ThreatManager.clearReferences();
9911 //======================================================================
9913 void Unit::TauntApply(Unit* taunter)
9915 assert(GetTypeId()== TYPEID_UNIT);
9917 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9918 return;
9920 if(!CanHaveThreatList())
9921 return;
9923 Unit *target = getVictim();
9924 if(target && target == taunter)
9925 return;
9927 SetInFront(taunter);
9928 if (((Creature*)this)->AI())
9929 ((Creature*)this)->AI()->AttackStart(taunter);
9931 m_ThreatManager.tauntApply(taunter);
9934 //======================================================================
9936 void Unit::TauntFadeOut(Unit *taunter)
9938 assert(GetTypeId()== TYPEID_UNIT);
9940 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9941 return;
9943 if(!CanHaveThreatList())
9944 return;
9946 Unit *target = getVictim();
9947 if(!target || target != taunter)
9948 return;
9950 if(m_ThreatManager.isThreatListEmpty())
9952 if(((Creature*)this)->AI())
9953 ((Creature*)this)->AI()->EnterEvadeMode();
9954 return;
9957 m_ThreatManager.tauntFadeOut(taunter);
9958 target = m_ThreatManager.getHostilTarget();
9960 if (target && target != taunter)
9962 SetInFront(target);
9963 if (((Creature*)this)->AI())
9964 ((Creature*)this)->AI()->AttackStart(target);
9968 //======================================================================
9970 bool Unit::SelectHostilTarget()
9972 //function provides main threat functionality
9973 //next-victim-selection algorithm and evade mode are called
9974 //threat list sorting etc.
9976 assert(GetTypeId()== TYPEID_UNIT);
9978 if (!this->isAlive())
9979 return false;
9980 //This function only useful once AI has been initialized
9981 if (!((Creature*)this)->AI())
9982 return false;
9984 Unit* target = NULL;
9986 // First checking if we have some taunt on us
9987 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9988 if ( !tauntAuras.empty() )
9990 Unit* caster;
9992 // The last taunt aura caster is alive an we are happy to attack him
9993 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9994 return true;
9995 else if (tauntAuras.size() > 1)
9997 // We do not have last taunt aura caster but we have more taunt auras,
9998 // so find first available target
10000 // Auras are pushed_back, last caster will be on the end
10001 AuraList::const_iterator aura = --tauntAuras.end();
10004 --aura;
10005 if ( (caster = (*aura)->GetCaster()) &&
10006 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
10008 target = caster;
10009 break;
10011 }while (aura != tauntAuras.begin());
10015 if ( !target && !m_ThreatManager.isThreatListEmpty() )
10016 // No taunt aura or taunt aura caster is dead standart target selection
10017 target = m_ThreatManager.getHostilTarget();
10019 if(target)
10021 if(!hasUnitState(UNIT_STAT_STUNNED))
10022 SetInFront(target);
10023 ((Creature*)this)->AI()->AttackStart(target);
10024 return true;
10027 // no target but something prevent go to evade mode
10028 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
10029 return false;
10031 // last case when creature don't must go to evade mode:
10032 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10033 // for example at owner command to pet attack some far away creature
10034 // Note: creature not have targeted movement generator but have attacker in this case
10035 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE || hasUnitState(UNIT_STAT_FOLLOW))
10037 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
10039 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
10040 return false;
10044 // enter in evade mode in other case
10045 ((Creature*)this)->AI()->EnterEvadeMode();
10047 return false;
10050 //======================================================================
10051 //======================================================================
10052 //======================================================================
10054 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
10056 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10058 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10060 int32 level = int32(getLevel());
10061 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
10062 level = (int32)spellProto->maxLevel;
10063 else if (level < (int32)spellProto->baseLevel)
10064 level = (int32)spellProto->baseLevel;
10065 level-= (int32)spellProto->spellLevel;
10067 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
10068 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
10069 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
10070 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
10071 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
10073 // range can have possitive and negative values, so order its for irand
10074 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
10075 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
10076 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
10078 int32 value = basePoints + randvalue;
10079 //random damage
10080 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
10081 value += (int32)(comboDamage * comboPoints);
10083 if(Player* modOwner = GetSpellModOwner())
10085 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
10086 switch(effect_index)
10088 case 0:
10089 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
10090 break;
10091 case 1:
10092 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
10093 break;
10094 case 2:
10095 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
10096 break;
10100 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
10101 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
10102 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
10103 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
10104 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
10106 return value;
10109 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
10111 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10113 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10115 int32 minduration = GetSpellDuration(spellProto);
10116 int32 maxduration = GetSpellMaxDuration(spellProto);
10118 int32 duration;
10120 if( minduration != -1 && minduration != maxduration )
10121 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
10122 else
10123 duration = minduration;
10125 if (duration > 0)
10127 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
10128 // Find total mod value (negative bonus)
10129 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
10130 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10131 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
10132 // Find max mod (negative bonus)
10133 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
10135 int32 durationMod = 0;
10136 // Select strongest negative mod
10137 if (durationMod_always > durationMod_not_stack)
10138 durationMod = durationMod_not_stack;
10139 else
10140 durationMod = durationMod_always;
10142 if (durationMod != 0)
10143 duration = int32(int64(duration) * (100+durationMod) /100);
10145 if (duration < 0) duration = 0;
10148 return duration;
10151 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
10153 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10155 if(i->DRGroup != group)
10156 continue;
10158 if(!i->hitCount)
10159 return DIMINISHING_LEVEL_1;
10161 if(!i->hitTime)
10162 return DIMINISHING_LEVEL_1;
10164 // If last spell was casted more than 15 seconds ago - reset the count.
10165 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
10167 i->hitCount = DIMINISHING_LEVEL_1;
10168 return DIMINISHING_LEVEL_1;
10170 // or else increase the count.
10171 else
10173 return DiminishingLevels(i->hitCount);
10176 return DIMINISHING_LEVEL_1;
10179 void Unit::IncrDiminishing(DiminishingGroup group)
10181 // Checking for existing in the table
10182 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10184 if(i->DRGroup != group)
10185 continue;
10186 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
10187 i->hitCount += 1;
10188 return;
10190 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
10193 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
10195 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
10196 return;
10198 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10199 if(limitduration > 0 && duration > limitduration)
10201 // test pet/charm masters instead pets/charmeds
10202 Unit const* targetOwner = GetCharmerOrOwner();
10203 Unit const* casterOwner = caster->GetCharmerOrOwner();
10205 Unit const* target = targetOwner ? targetOwner : this;
10206 Unit const* source = casterOwner ? casterOwner : caster;
10208 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
10209 duration = limitduration;
10212 float mod = 1.0f;
10214 // Some diminishings applies to mobs too (for example, Stun)
10215 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
10217 DiminishingLevels diminish = Level;
10218 switch(diminish)
10220 case DIMINISHING_LEVEL_1: break;
10221 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
10222 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
10223 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
10224 default: break;
10228 duration = int32(duration * mod);
10231 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
10233 // Checking for existing in the table
10234 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10236 if(i->DRGroup != group)
10237 continue;
10239 if(apply)
10240 i->stack += 1;
10241 else if(i->stack)
10243 i->stack -= 1;
10244 // Remember time after last aura from group removed
10245 if (i->stack == 0)
10246 i->hitTime = getMSTime();
10248 break;
10252 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
10254 return ObjectAccessor::GetUnit(object,guid);
10257 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
10259 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
10262 uint32 Unit::GetCreatureType() const
10264 if(GetTypeId() == TYPEID_PLAYER)
10266 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
10267 if(ssEntry && ssEntry->creatureType > 0)
10268 return ssEntry->creatureType;
10269 else
10270 return CREATURE_TYPE_HUMANOID;
10272 else
10273 return ((Creature*)this)->GetCreatureInfo()->type;
10276 /*#######################################
10277 ######## ########
10278 ######## STAT SYSTEM ########
10279 ######## ########
10280 #######################################*/
10282 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
10284 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
10286 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
10287 return false;
10290 float val = 1.0f;
10292 switch(modifierType)
10294 case BASE_VALUE:
10295 case TOTAL_VALUE:
10296 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
10297 break;
10298 case BASE_PCT:
10299 case TOTAL_PCT:
10300 if(amount <= -100.0f) //small hack-fix for -100% modifiers
10301 amount = -200.0f;
10303 val = (100.0f + amount) / 100.0f;
10304 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
10305 break;
10307 default:
10308 break;
10311 if(!CanModifyStats())
10312 return false;
10314 switch(unitMod)
10316 case UNIT_MOD_STAT_STRENGTH:
10317 case UNIT_MOD_STAT_AGILITY:
10318 case UNIT_MOD_STAT_STAMINA:
10319 case UNIT_MOD_STAT_INTELLECT:
10320 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
10322 case UNIT_MOD_ARMOR: UpdateArmor(); break;
10323 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
10325 case UNIT_MOD_MANA:
10326 case UNIT_MOD_RAGE:
10327 case UNIT_MOD_FOCUS:
10328 case UNIT_MOD_ENERGY:
10329 case UNIT_MOD_HAPPINESS:
10330 case UNIT_MOD_RUNE:
10331 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
10333 case UNIT_MOD_RESISTANCE_HOLY:
10334 case UNIT_MOD_RESISTANCE_FIRE:
10335 case UNIT_MOD_RESISTANCE_NATURE:
10336 case UNIT_MOD_RESISTANCE_FROST:
10337 case UNIT_MOD_RESISTANCE_SHADOW:
10338 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
10340 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
10341 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
10343 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
10344 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
10345 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
10347 default:
10348 break;
10351 return true;
10354 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
10356 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
10358 sLog.outError("trial to access non existed modifier value from UnitMods!");
10359 return 0.0f;
10362 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
10363 return 0.0f;
10365 return m_auraModifiersGroup[unitMod][modifierType];
10368 float Unit::GetTotalStatValue(Stats stat) const
10370 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
10372 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
10373 return 0.0f;
10375 // value = ((base_value * base_pct) + total_value) * total_pct
10376 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
10377 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
10378 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
10379 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
10381 return value;
10384 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
10386 if(unitMod >= UNIT_MOD_END)
10388 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
10389 return 0.0f;
10392 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
10393 return 0.0f;
10395 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
10396 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
10397 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
10398 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
10400 return value;
10403 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
10405 SpellSchools school = SPELL_SCHOOL_NORMAL;
10407 switch(unitMod)
10409 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
10410 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
10411 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
10412 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
10413 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
10414 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
10416 default:
10417 break;
10420 return school;
10423 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
10425 Stats stat = STAT_STRENGTH;
10427 switch(unitMod)
10429 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
10430 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
10431 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
10432 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
10433 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
10435 default:
10436 break;
10439 return stat;
10442 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
10444 switch(unitMod)
10446 case UNIT_MOD_MANA: return POWER_MANA;
10447 case UNIT_MOD_RAGE: return POWER_RAGE;
10448 case UNIT_MOD_FOCUS: return POWER_FOCUS;
10449 case UNIT_MOD_ENERGY: return POWER_ENERGY;
10450 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
10451 case UNIT_MOD_RUNE: return POWER_RUNE;
10452 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
10453 default: return POWER_MANA;
10456 return POWER_MANA;
10459 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
10461 if (attType == RANGED_ATTACK)
10463 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
10464 if (ap < 0)
10465 return 0.0f;
10466 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
10468 else
10470 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
10471 if (ap < 0)
10472 return 0.0f;
10473 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
10477 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
10479 if (attType == OFF_ATTACK && !haveOffhandWeapon())
10480 return 0.0f;
10482 return m_weaponDamage[attType][type];
10485 void Unit::SetLevel(uint32 lvl)
10487 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
10489 // group update
10490 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
10491 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
10494 void Unit::SetHealth(uint32 val)
10496 uint32 maxHealth = GetMaxHealth();
10497 if(maxHealth < val)
10498 val = maxHealth;
10500 SetUInt32Value(UNIT_FIELD_HEALTH, val);
10502 // group update
10503 if(GetTypeId() == TYPEID_PLAYER)
10505 if(((Player*)this)->GetGroup())
10506 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
10508 else if(((Creature*)this)->isPet())
10510 Pet *pet = ((Pet*)this);
10511 if(pet->isControlled())
10513 Unit *owner = GetOwner();
10514 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10515 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
10520 void Unit::SetMaxHealth(uint32 val)
10522 uint32 health = GetHealth();
10523 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
10525 // group update
10526 if(GetTypeId() == TYPEID_PLAYER)
10528 if(((Player*)this)->GetGroup())
10529 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
10531 else if(((Creature*)this)->isPet())
10533 Pet *pet = ((Pet*)this);
10534 if(pet->isControlled())
10536 Unit *owner = GetOwner();
10537 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10538 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
10542 if(val < health)
10543 SetHealth(val);
10546 void Unit::SetPower(Powers power, uint32 val)
10548 if(GetPower(power) == val)
10549 return;
10551 uint32 maxPower = GetMaxPower(power);
10552 if(maxPower < val)
10553 val = maxPower;
10555 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
10557 WorldPacket data(SMSG_POWER_UPDATE);
10558 data.append(GetPackGUID());
10559 data << uint8(power);
10560 data << uint32(val);
10561 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
10563 // group update
10564 if(GetTypeId() == TYPEID_PLAYER)
10566 if(((Player*)this)->GetGroup())
10567 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10569 else if(((Creature*)this)->isPet())
10571 Pet *pet = ((Pet*)this);
10572 if(pet->isControlled())
10574 Unit *owner = GetOwner();
10575 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10576 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10579 // Update the pet's character sheet with happiness damage bonus
10580 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
10582 pet->UpdateDamagePhysical(BASE_ATTACK);
10587 void Unit::SetMaxPower(Powers power, uint32 val)
10589 uint32 cur_power = GetPower(power);
10590 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
10592 // group update
10593 if(GetTypeId() == TYPEID_PLAYER)
10595 if(((Player*)this)->GetGroup())
10596 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10598 else if(((Creature*)this)->isPet())
10600 Pet *pet = ((Pet*)this);
10601 if(pet->isControlled())
10603 Unit *owner = GetOwner();
10604 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10605 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10609 if(val < cur_power)
10610 SetPower(power, val);
10613 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10615 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10617 // group update
10618 if(GetTypeId() == TYPEID_PLAYER)
10620 if(((Player*)this)->GetGroup())
10621 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10623 else if(((Creature*)this)->isPet())
10625 Pet *pet = ((Pet*)this);
10626 if(pet->isControlled())
10628 Unit *owner = GetOwner();
10629 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10630 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10635 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10637 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10639 // group update
10640 if(GetTypeId() == TYPEID_PLAYER)
10642 if(((Player*)this)->GetGroup())
10643 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10645 else if(((Creature*)this)->isPet())
10647 Pet *pet = ((Pet*)this);
10648 if(pet->isControlled())
10650 Unit *owner = GetOwner();
10651 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10652 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10657 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10659 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10660 if(apply)
10661 tAuraProcTriggerDamage.push_back(aura);
10662 else
10663 tAuraProcTriggerDamage.remove(aura);
10666 uint32 Unit::GetCreatePowers( Powers power ) const
10668 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10669 switch(power)
10671 case POWER_MANA: return GetCreateMana();
10672 case POWER_RAGE: return 1000;
10673 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10674 case POWER_ENERGY: return 100;
10675 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10676 case POWER_RUNIC_POWER: return 1000;
10677 case POWER_RUNE: return 0;
10678 case POWER_HEALTH: return 0;
10681 return 0;
10684 void Unit::AddToWorld()
10686 Object::AddToWorld();
10689 void Unit::RemoveFromWorld()
10691 // cleanup
10692 if(IsInWorld())
10694 RemoveNotOwnSingleTargetAuras();
10695 RemoveGuardians();
10698 Object::RemoveFromWorld();
10701 void Unit::CleanupsBeforeDelete()
10703 if(m_uint32Values) // only for fully created object
10705 InterruptNonMeleeSpells(true);
10706 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10707 CombatStop();
10708 ClearComboPointHolders();
10709 DeleteThreatList();
10710 getHostilRefManager().setOnlineOfflineState(false);
10711 RemoveAllAuras();
10712 RemoveAllGameObjects();
10713 RemoveAllDynObjects();
10714 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10716 RemoveFromWorld();
10719 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10721 if(!m_charmInfo)
10722 m_charmInfo = new CharmInfo(charm);
10723 return m_charmInfo;
10726 CharmInfo::CharmInfo(Unit* unit)
10727 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10729 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
10730 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
10733 void CharmInfo::InitPetActionBar()
10735 // the first 3 SpellOrActions are attack, follow and stay
10736 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
10737 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
10739 // middle 4 SpellOrActions are spells/special attacks/abilities
10740 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
10741 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
10743 // last 3 SpellOrActions are reactions
10744 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
10745 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
10748 void CharmInfo::InitEmptyActionBar()
10750 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
10751 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
10752 SetActionBar(x,0,ACT_PASSIVE);
10755 void CharmInfo::InitPossessCreateSpells()
10757 InitEmptyActionBar(); //charm action bar
10759 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
10760 return;
10762 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10764 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10765 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10766 else
10767 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10771 void CharmInfo::InitCharmCreateSpells()
10773 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10775 InitEmptyActionBar();
10776 return;
10779 InitPetActionBar();
10781 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10783 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10785 if(!spellId)
10787 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
10788 continue;
10791 if (IsPassiveSpell(spellId))
10793 m_unit->CastSpell(m_unit, spellId, true);
10794 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
10796 else
10798 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
10800 ActiveStates newstate;
10801 bool onlyselfcast = true;
10802 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10804 if(!spellInfo) onlyselfcast = false;
10805 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10807 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10808 onlyselfcast = false;
10811 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10812 newstate = ACT_DISABLED;
10813 else
10814 newstate = ACT_PASSIVE;
10816 AddSpellToActionBar(spellId, newstate);
10821 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
10823 uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
10825 // new spell rank can be already listed
10826 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10828 if (uint32 action = PetActionBar[i].GetAction())
10830 if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
10832 PetActionBar[i].SetAction(spell_id);
10833 return true;
10838 // or use empty slot in other case
10839 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10841 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
10843 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
10844 return true;
10847 return false;
10850 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
10852 uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
10854 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10856 if (uint32 action = PetActionBar[i].GetAction())
10858 if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
10860 SetActionBar(i,0,ACT_DISABLED);
10861 return true;
10866 return false;
10869 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10871 if(IsPassiveSpell(spellid))
10872 return;
10874 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10875 if(spellid == m_charmspells[x].GetAction())
10876 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
10879 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10881 m_petnumber = petnumber;
10882 if(statwindow)
10883 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10884 else
10885 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10888 void CharmInfo::LoadPetActionBar(const std::string& data )
10890 InitPetActionBar();
10892 Tokens tokens = StrSplit(data, " ");
10894 if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
10895 return; // non critical, will reset to default
10897 int index;
10898 Tokens::iterator iter;
10899 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
10901 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
10902 uint8 type = atol((*iter).c_str());
10903 ++iter;
10904 uint32 action = atol((*iter).c_str());
10906 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
10908 // check correctness
10909 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
10910 SetActionBar(index,0,ACT_DISABLED);
10914 void CharmInfo::BuildActionBar( WorldPacket* data )
10916 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10917 *data << uint32(PetActionBar[i].packedData);
10920 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
10922 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10924 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
10926 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
10927 break;
10932 bool Unit::isFrozen() const
10934 return HasAuraState(AURA_STATE_FROZEN);
10937 struct ProcTriggeredData
10939 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10940 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10941 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10943 SpellProcEventEntry const *spellProcEvent;
10944 Aura* triggeredByAura;
10945 Unit::spellEffectPair triggeredByAura_SpellPair;
10948 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10949 typedef std::list< uint32> RemoveSpellList;
10951 // List of auras that CAN be trigger but may not exist in spell_proc_event
10952 // in most case need for drop charges
10953 // in some types of aura need do additional check
10954 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10955 bool InitTriggerAuraData()
10957 for (int i=0;i<TOTAL_AURAS;++i)
10959 isTriggerAura[i]=false;
10960 isNonTriggerAura[i] = false;
10962 isTriggerAura[SPELL_AURA_DUMMY] = true;
10963 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10964 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10965 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10966 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10967 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10968 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10969 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10970 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10971 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10972 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10973 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10974 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10975 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10976 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10977 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10978 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10979 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10980 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10981 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10982 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10983 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10984 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10985 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10986 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10987 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10988 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10989 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10990 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10991 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
10993 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10994 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10996 return true;
10999 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
11001 uint32 procEx = PROC_EX_NONE;
11002 // Check victim state
11003 if (missCondition!=SPELL_MISS_NONE)
11004 switch (missCondition)
11006 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
11007 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
11008 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
11009 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
11010 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
11011 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
11012 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
11013 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
11014 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
11015 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
11016 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
11017 default:
11018 break;
11020 else
11022 // On block
11023 if (damageInfo->blocked)
11024 procEx|=PROC_EX_BLOCK;
11025 // On absorb
11026 if (damageInfo->absorb)
11027 procEx|=PROC_EX_ABSORB;
11028 // On crit
11029 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
11030 procEx|=PROC_EX_CRITICAL_HIT;
11031 else
11032 procEx|=PROC_EX_NORMAL_HIT;
11034 return procEx;
11037 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
11039 // For melee/ranged based attack need update skills and set some Aura states
11040 if (procFlag & MELEE_BASED_TRIGGER_MASK)
11042 // Update skills here for players
11043 if (GetTypeId() == TYPEID_PLAYER)
11045 // On melee based hit/miss/resist need update skill (for victim and attacker)
11046 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
11048 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
11049 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
11051 // Update defence if player is victim and parry/dodge/block
11052 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
11053 ((Player*)this)->UpdateDefense();
11055 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11056 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
11058 // for victim
11059 if (isVictim)
11061 // if victim and dodge attack
11062 if (procExtra&PROC_EX_DODGE)
11064 //Update AURA_STATE on dodge
11065 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
11067 ModifyAuraState(AURA_STATE_DEFENSE, true);
11068 StartReactiveTimer( REACTIVE_DEFENSE );
11071 // if victim and parry attack
11072 if (procExtra & PROC_EX_PARRY)
11074 // For Hunters only Counterattack (skip Mongoose bite)
11075 if (getClass() == CLASS_HUNTER)
11077 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
11078 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
11080 else
11082 ModifyAuraState(AURA_STATE_DEFENSE, true);
11083 StartReactiveTimer( REACTIVE_DEFENSE );
11086 // if and victim block attack
11087 if (procExtra & PROC_EX_BLOCK)
11089 ModifyAuraState(AURA_STATE_DEFENSE,true);
11090 StartReactiveTimer( REACTIVE_DEFENSE );
11093 else //For attacker
11095 // Overpower on victim dodge
11096 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
11098 ((Player*)this)->AddComboPoints(pTarget, 1);
11099 StartReactiveTimer( REACTIVE_OVERPOWER );
11105 RemoveSpellList removedSpells;
11106 ProcTriggeredList procTriggered;
11107 // Fill procTriggered list
11108 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
11110 // skip deleted auras (possible at recursive triggered call
11111 if(itr->second->IsDeleted())
11112 continue;
11114 SpellProcEventEntry const* spellProcEvent = NULL;
11115 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
11116 continue;
11118 itr->second->SetInUse(true); // prevent aura deletion
11119 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
11122 // Nothing found
11123 if (procTriggered.empty())
11124 return;
11126 // Handle effects proceed this time
11127 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11129 // Some auras can be deleted in function called in this loop (except first, ofc)
11130 Aura *triggeredByAura = i->triggeredByAura;
11131 if(triggeredByAura->IsDeleted())
11132 continue;
11134 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
11135 Modifier *auraModifier = triggeredByAura->GetModifier();
11136 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
11137 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
11138 // For players set spell cooldown if need
11139 uint32 cooldown = 0;
11140 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
11141 cooldown = spellProcEvent->cooldown;
11143 switch(auraModifier->m_auraname)
11145 case SPELL_AURA_PROC_TRIGGER_SPELL:
11147 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11148 // Don`t drop charge or add cooldown for not started trigger
11149 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11151 triggeredByAura->SetInUse(false);
11152 continue;
11154 break;
11156 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11158 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11159 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
11160 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
11161 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
11162 SendSpellNonMeleeDamageLog(&damageInfo);
11163 DealSpellDamage(&damageInfo, true);
11164 break;
11166 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
11167 case SPELL_AURA_MANA_SHIELD:
11168 case SPELL_AURA_OBS_MOD_MANA:
11169 case SPELL_AURA_DUMMY:
11171 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11172 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11174 triggeredByAura->SetInUse(false);
11175 continue;
11177 break;
11179 case SPELL_AURA_MOD_HASTE:
11181 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11182 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11184 triggeredByAura->SetInUse(false);
11185 continue;
11187 break;
11189 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11191 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11192 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
11194 triggeredByAura->SetInUse(false);
11195 continue;
11197 break;
11199 case SPELL_AURA_PRAYER_OF_MENDING:
11201 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11202 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11204 HandleMendingAuraProc(triggeredByAura);
11205 break;
11207 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
11209 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11211 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11213 triggeredByAura->SetInUse(false);
11214 continue;
11216 break;
11218 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
11219 // Skip melee hits or instant cast spells
11220 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
11222 triggeredByAura->SetInUse(false);
11223 continue;
11225 break;
11226 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
11227 // Skip Melee hits and spells ws wrong school
11228 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
11230 triggeredByAura->SetInUse(false);
11231 continue;
11233 break;
11234 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
11235 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
11236 // Skip melee hits and spells ws wrong school or zero cost
11237 if (procSpell == NULL ||
11238 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
11239 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
11241 triggeredByAura->SetInUse(false);
11242 continue;
11244 break;
11245 case SPELL_AURA_MECHANIC_IMMUNITY:
11246 // Compare mechanic
11247 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11249 triggeredByAura->SetInUse(false);
11250 continue;
11252 break;
11253 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
11254 // Compare mechanic
11255 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11257 triggeredByAura->SetInUse(false);
11258 continue;
11260 break;
11261 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
11262 // Compare casters
11263 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
11265 triggeredByAura->SetInUse(false);
11266 continue;
11268 break;
11269 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
11270 if (!procSpell)
11272 triggeredByAura->SetInUse(false);
11273 continue;
11275 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11276 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11278 triggeredByAura->SetInUse(false);
11279 continue;
11281 break;
11282 default:
11283 // nothing do, just charges counter
11284 break;
11287 // Remove charge (aura can be removed by triggers)
11288 if(useCharges && !triggeredByAura->IsDeleted())
11290 // If last charge dropped add spell to remove list
11291 if(triggeredByAura->DropAuraCharge())
11292 removedSpells.push_back(triggeredByAura->GetId());
11295 triggeredByAura->SetInUse(false);
11297 if (!removedSpells.empty())
11299 // Sort spells and remove dublicates
11300 removedSpells.sort();
11301 removedSpells.unique();
11302 // Remove auras from removedAuras
11303 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
11304 RemoveAurasDueToSpell(*i);
11308 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
11310 return SPELL_SCHOOL_MASK_NORMAL;
11313 Player* Unit::GetSpellModOwner()
11315 if(GetTypeId()==TYPEID_PLAYER)
11316 return (Player*)this;
11317 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
11319 Unit* owner = GetOwner();
11320 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
11321 return (Player*)owner;
11323 return NULL;
11326 ///----------Pet responses methods-----------------
11327 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
11329 if(msg == SPELL_CAST_OK)
11330 return;
11332 Unit *owner = GetCharmerOrOwner();
11333 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11334 return;
11336 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
11337 data << uint8(0); // cast count?
11338 data << uint32(spellid);
11339 data << uint8(msg);
11340 // uint32 for some reason
11341 // uint32 for some reason
11342 ((Player*)owner)->GetSession()->SendPacket(&data);
11345 void Unit::SendPetActionFeedback (uint8 msg)
11347 Unit* owner = GetOwner();
11348 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11349 return;
11351 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
11352 data << uint8(msg);
11353 ((Player*)owner)->GetSession()->SendPacket(&data);
11356 void Unit::SendPetTalk (uint32 pettalk)
11358 Unit* owner = GetOwner();
11359 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11360 return;
11362 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
11363 data << uint64(GetGUID());
11364 data << uint32(pettalk);
11365 ((Player*)owner)->GetSession()->SendPacket(&data);
11368 void Unit::SendPetAIReaction(uint64 guid)
11370 Unit* owner = GetOwner();
11371 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
11372 return;
11374 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
11375 data << uint64(guid);
11376 data << uint32(AI_REACTION_AGGRO);
11377 ((Player*)owner)->GetSession()->SendPacket(&data);
11380 ///----------End of Pet responses methods----------
11382 void Unit::StopMoving()
11384 clearUnitState(UNIT_STAT_MOVING);
11386 // send explicit stop packet
11387 // player expected for correct work MONSTER_MOVE_WALK
11388 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
11390 // update position and orientation for near players
11391 WorldPacket data;
11392 BuildHeartBeatMsg(&data);
11393 SendMessageToSet(&data,false);
11396 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID, uint32 time)
11398 if( apply )
11400 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
11401 return;
11403 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11405 GetMotionMaster()->MovementExpired(false);
11406 CastStop(GetGUID()==casterGUID ? spellID : 0);
11408 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
11410 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
11412 else
11414 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11416 GetMotionMaster()->MovementExpired(false);
11418 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
11420 // restore appropriate movement generator
11421 if(getVictim())
11422 GetMotionMaster()->MoveChase(getVictim());
11423 else
11424 GetMotionMaster()->Initialize();
11426 // attack caster if can
11427 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
11428 if(caster && ((Creature*)this)->AI())
11429 ((Creature*)this)->AI()->AttackedBy(caster);
11433 if (GetTypeId() == TYPEID_PLAYER)
11434 ((Player*)this)->SetClientControl(this, !apply);
11437 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
11439 if( apply )
11441 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11443 CastStop(GetGUID()==casterGUID ? spellID : 0);
11445 GetMotionMaster()->MoveConfused();
11447 else
11449 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11451 GetMotionMaster()->MovementExpired(false);
11453 if (GetTypeId() == TYPEID_UNIT)
11455 // if in combat restore movement generator
11456 if(getVictim())
11457 GetMotionMaster()->MoveChase(getVictim());
11461 if(GetTypeId() == TYPEID_PLAYER)
11462 ((Player*)this)->SetClientControl(this, !apply);
11465 bool Unit::IsSitState() const
11467 uint8 s = getStandState();
11468 return
11469 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
11470 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
11471 s == UNIT_STAND_STATE_SIT;
11474 bool Unit::IsStandState() const
11476 uint8 s = getStandState();
11477 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
11480 void Unit::SetStandState(uint8 state)
11482 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
11484 if (IsStandState())
11485 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
11487 if(GetTypeId()==TYPEID_PLAYER)
11489 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
11490 data << (uint8)state;
11491 ((Player*)this)->GetSession()->SendPacket(&data);
11495 bool Unit::IsPolymorphed() const
11497 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
11500 void Unit::SetDisplayId(uint32 modelId)
11502 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
11504 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11506 Pet *pet = ((Pet*)this);
11507 if(!pet->isControlled())
11508 return;
11509 Unit *owner = GetOwner();
11510 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11511 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
11515 void Unit::ClearComboPointHolders()
11517 while(!m_ComboPointHolders.empty())
11519 uint32 lowguid = *m_ComboPointHolders.begin();
11521 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
11522 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
11523 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11524 else
11525 m_ComboPointHolders.erase(lowguid); // or remove manually
11529 void Unit::ClearAllReactives()
11531 for(int i=0; i < MAX_REACTIVE; ++i)
11532 m_reactiveTimer[i] = 0;
11534 if (HasAuraState( AURA_STATE_DEFENSE))
11535 ModifyAuraState(AURA_STATE_DEFENSE, false);
11536 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
11537 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11538 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11539 ((Player*)this)->ClearComboPoints();
11542 void Unit::UpdateReactives( uint32 p_time )
11544 for(int i = 0; i < MAX_REACTIVE; ++i)
11546 ReactiveType reactive = ReactiveType(i);
11548 if(!m_reactiveTimer[reactive])
11549 continue;
11551 if ( m_reactiveTimer[reactive] <= p_time)
11553 m_reactiveTimer[reactive] = 0;
11555 switch ( reactive )
11557 case REACTIVE_DEFENSE:
11558 if (HasAuraState(AURA_STATE_DEFENSE))
11559 ModifyAuraState(AURA_STATE_DEFENSE, false);
11560 break;
11561 case REACTIVE_HUNTER_PARRY:
11562 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
11563 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11564 break;
11565 case REACTIVE_OVERPOWER:
11566 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11567 ((Player*)this)->ClearComboPoints();
11568 break;
11569 default:
11570 break;
11573 else
11575 m_reactiveTimer[reactive] -= p_time;
11580 Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
11582 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11583 Cell cell(p);
11584 cell.data.Part.reserved = ALL_DISTRICT;
11585 cell.SetNoCreate();
11587 std::list<Unit *> targets;
11590 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
11591 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
11593 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
11594 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
11596 CellLock<GridReadGuard> cell_lock(cell, p);
11597 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
11598 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
11601 // remove current target
11602 if(except)
11603 targets.remove(except);
11605 // remove not LoS targets
11606 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
11608 if(!IsWithinLOSInMap(*tIter))
11610 std::list<Unit *>::iterator tIter2 = tIter;
11611 ++tIter;
11612 targets.erase(tIter2);
11614 else
11615 ++tIter;
11618 // no appropriate targets
11619 if(targets.empty())
11620 return NULL;
11622 // select random
11623 uint32 rIdx = urand(0,targets.size()-1);
11624 std::list<Unit *>::const_iterator tcIter = targets.begin();
11625 for(uint32 i = 0; i < rIdx; ++i)
11626 ++tcIter;
11628 return *tcIter;
11631 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
11633 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
11635 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
11636 return true;
11638 return false;
11641 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
11643 if(val > 0)
11645 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
11646 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
11648 else
11650 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
11651 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
11655 void Unit::ApplyCastTimePercentMod(float val, bool apply )
11657 if(val > 0)
11658 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
11659 else
11660 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
11663 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
11665 // Not apply this to creature casted spells with casttime==0
11666 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
11667 return 3500;
11669 if (CastingTime > 7000) CastingTime = 7000;
11670 if (CastingTime < 1500) CastingTime = 1500;
11672 if(damagetype == DOT && !IsChanneledSpell(spellProto))
11673 CastingTime = 3500;
11675 int32 overTime = 0;
11676 uint8 effects = 0;
11677 bool DirectDamage = false;
11678 bool AreaEffect = false;
11680 for ( uint32 i=0; i<3;++i)
11682 switch ( spellProto->Effect[i] )
11684 case SPELL_EFFECT_SCHOOL_DAMAGE:
11685 case SPELL_EFFECT_POWER_DRAIN:
11686 case SPELL_EFFECT_HEALTH_LEECH:
11687 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11688 case SPELL_EFFECT_POWER_BURN:
11689 case SPELL_EFFECT_HEAL:
11690 DirectDamage = true;
11691 break;
11692 case SPELL_EFFECT_APPLY_AURA:
11693 switch ( spellProto->EffectApplyAuraName[i] )
11695 case SPELL_AURA_PERIODIC_DAMAGE:
11696 case SPELL_AURA_PERIODIC_HEAL:
11697 case SPELL_AURA_PERIODIC_LEECH:
11698 if ( GetSpellDuration(spellProto) )
11699 overTime = GetSpellDuration(spellProto);
11700 break;
11701 default:
11702 // -5% per additional effect
11703 ++effects;
11704 break;
11706 default:
11707 break;
11710 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11711 AreaEffect = true;
11714 // Combined Spells with Both Over Time and Direct Damage
11715 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11717 // mainly for DoTs which are 3500 here otherwise
11718 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11719 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11720 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11721 // Portion to Over Time
11722 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
11724 if ( damagetype == DOT )
11725 CastingTime = uint32(CastingTime * PtOT);
11726 else if ( PtOT < 1.0f )
11727 CastingTime = uint32(CastingTime * (1 - PtOT));
11728 else
11729 CastingTime = 0;
11732 // Area Effect Spells receive only half of bonus
11733 if ( AreaEffect )
11734 CastingTime /= 2;
11736 // -5% of total per any additional effect
11737 for ( uint8 i=0; i<effects; ++i)
11739 if ( CastingTime > 175 )
11741 CastingTime -= 175;
11743 else
11745 CastingTime = 0;
11746 break;
11750 return CastingTime;
11753 void Unit::UpdateAuraForGroup(uint8 slot)
11755 if(GetTypeId() == TYPEID_PLAYER)
11757 Player* player = (Player*)this;
11758 if(player->GetGroup())
11760 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11761 player->SetAuraUpdateMask(slot);
11764 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11766 Pet *pet = ((Pet*)this);
11767 if(pet->isControlled())
11769 Unit *owner = GetOwner();
11770 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11772 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11773 pet->SetAuraUpdateMask(slot);
11779 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11781 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11782 return float(GetAttackTime(attType))/1000.0f;
11784 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11785 if (!Weapon)
11786 return 2.4; // fist attack
11788 switch (Weapon->GetProto()->InventoryType)
11790 case INVTYPE_2HWEAPON:
11791 return 3.3;
11792 case INVTYPE_RANGED:
11793 case INVTYPE_RANGEDRIGHT:
11794 case INVTYPE_THROWN:
11795 return 2.8;
11796 case INVTYPE_WEAPON:
11797 case INVTYPE_WEAPONMAINHAND:
11798 case INVTYPE_WEAPONOFFHAND:
11799 default:
11800 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11804 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11806 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11807 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11808 if ((*itr)->GetId() == spell_id)
11809 return *itr;
11811 return NULL;
11814 void Unit::SetContestedPvP(Player *attackedPlayer)
11816 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11818 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11819 return;
11821 player->SetContestedPvPTimer(30000);
11822 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11824 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11825 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11826 // call MoveInLineOfSight for nearby contested guards
11827 SetVisibility(GetVisibility());
11829 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11831 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11832 // call MoveInLineOfSight for nearby contested guards
11833 SetVisibility(GetVisibility());
11837 void Unit::AddPetAura(PetAura const* petSpell)
11839 m_petAuras.insert(petSpell);
11840 if(Pet* pet = GetPet())
11841 pet->CastPetAura(petSpell);
11844 void Unit::RemovePetAura(PetAura const* petSpell)
11846 m_petAuras.erase(petSpell);
11847 if(Pet* pet = GetPet())
11848 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11851 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11853 Pet* pet = new Pet(HUNTER_PET);
11855 if(!pet->CreateBaseAtCreature(creatureTarget))
11857 delete pet;
11858 return NULL;
11861 pet->SetOwnerGUID(GetGUID());
11862 pet->SetCreatorGUID(GetGUID());
11863 pet->setFaction(getFaction());
11864 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11866 if(GetTypeId()==TYPEID_PLAYER)
11867 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11869 if(IsPvP())
11870 pet->SetPvP(true);
11872 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11874 if(!pet->InitStatsForLevel(level))
11876 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11877 delete pet;
11878 return NULL;
11881 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11882 // this enables pet details window (Shift+P)
11883 pet->AIM_Initialize();
11884 pet->InitPetCreateSpells();
11885 pet->InitLevelupSpellsForLevel();
11886 pet->InitTalentForLevel();
11887 pet->SetHealth(pet->GetMaxHealth());
11889 return pet;
11892 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11894 SpellEntry const* spellProto = aura->GetSpellProto ();
11896 // Get proc Event Entry
11897 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11899 // Aura info stored here
11900 Modifier *mod = aura->GetModifier();
11901 // Skip this auras
11902 if (isNonTriggerAura[mod->m_auraname])
11903 return false;
11904 // If not trigger by default and spellProcEvent==NULL - skip
11905 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11906 return false;
11908 // Get EventProcFlag
11909 uint32 EventProcFlag;
11910 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11911 EventProcFlag = spellProcEvent->procFlags;
11912 else
11913 EventProcFlag = spellProto->procFlags; // else get from spell proto
11914 // Continue if no trigger exist
11915 if (!EventProcFlag)
11916 return false;
11918 // Check spellProcEvent data requirements
11919 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11920 return false;
11922 // In most cases req get honor or XP from kill
11923 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11925 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11926 // Shadow Word: Death - can trigger from every kill
11927 if (aura->GetId() == 32409)
11928 allow = true;
11929 if (!allow)
11930 return false;
11932 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11933 // But except periodic triggers (can triggered from self)
11934 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11935 return false;
11937 // Check if current equipment allows aura to proc
11938 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11940 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11942 Item *item = NULL;
11943 if(attType == BASE_ATTACK)
11944 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11945 else if (attType == OFF_ATTACK)
11946 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11947 else
11948 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11950 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11951 return false;
11953 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11954 return false;
11956 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11958 // Check if player is wearing shield
11959 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11960 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11961 return false;
11964 // Get chance from spell
11965 float chance = (float)spellProto->procChance;
11966 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11967 if(spellProcEvent && spellProcEvent->customChance)
11968 chance = spellProcEvent->customChance;
11969 // If PPM exist calculate chance from PPM
11970 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11972 uint32 WeaponSpeed = GetAttackTime(attType);
11973 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11975 // Apply chance modifer aura
11976 if(Player* modOwner = GetSpellModOwner())
11978 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11979 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
11982 return roll_chance_f(chance);
11985 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
11987 // aura can be deleted at casts
11988 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11989 uint32 effIdx = triggeredByAura->GetEffIndex();
11990 int32 heal = triggeredByAura->GetModifier()->m_amount;
11991 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11993 // jumps
11994 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11996 // current aura expire
11997 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11999 // next target selection
12000 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
12002 float radius;
12003 if (spellProto->EffectRadiusIndex[effIdx])
12004 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
12005 else
12006 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
12008 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
12010 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
12012 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
12014 // aura will applied from caster, but spell casted from current aura holder
12015 SpellModifier *mod = new SpellModifier;
12016 mod->op = SPELLMOD_CHARGES;
12017 mod->value = jumps-5; // negative
12018 mod->type = SPELLMOD_FLAT;
12019 mod->spellId = spellProto->Id;
12020 mod->mask = spellProto->SpellFamilyFlags;
12021 mod->mask2 = spellProto->SpellFamilyFlags2;
12023 // remove before apply next (locked against deleted)
12024 triggeredByAura->SetInUse(true);
12025 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
12027 caster->AddSpellMod(mod, true);
12028 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
12029 caster->AddSpellMod(mod, false);
12030 triggeredByAura->SetInUse(false);
12035 // heal
12036 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
12037 return true;
12040 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
12042 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
12044 if(!IS_UNIT_GUID(target_guid))
12045 return;
12047 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
12048 if(!target)
12049 return;
12051 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
12053 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
12054 target->RemoveAura(iter);
12055 else
12056 ++iter;
12060 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
12062 if(newPhaseMask==GetPhaseMask())
12063 return;
12065 if(IsInWorld())
12066 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
12068 WorldObject::SetPhaseMask(newPhaseMask,update);
12070 if(IsInWorld())
12071 if(Pet* pet = GetPet())
12072 pet->SetPhaseMask(newPhaseMask,true);
12075 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
12077 if(GetTypeId() == TYPEID_PLAYER)
12078 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
12079 else
12081 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
12083 WorldPacket data;
12084 BuildHeartBeatMsg(&data);
12085 SendMessageToSet(&data, false);
12089 void Unit::SetPvP( bool state )
12091 if(state)
12092 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12093 else
12094 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12096 if(Pet* pet = GetPet())
12097 pet->SetPvP(state);
12098 if(Unit* charmed = GetCharm())
12099 charmed->SetPvP(state);
12101 for (int8 i = 0; i < MAX_TOTEM; ++i)
12102 if(m_TotemSlot[i])
12103 if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
12104 totem->SetPvP(state);
12107 void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
12109 float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
12110 float vsin = sin(angle);
12111 float vcos = cos(angle);
12113 // Effect propertly implemented only for players
12114 if(GetTypeId()==TYPEID_PLAYER)
12116 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
12117 data.append(GetPackGUID());
12118 data << uint32(0); // Sequence
12119 data << float(vcos); // x direction
12120 data << float(vsin); // y direction
12121 data << float(horizintalSpeed); // Horizontal speed
12122 data << float(-verticalSpeed); // Z Movement speed (vertical)
12123 ((Player*)this)->GetSession()->SendPacket(&data);
12125 else
12127 float dis = horizintalSpeed;
12129 float ox, oy, oz;
12130 GetPosition(ox, oy, oz);
12132 float fx = ox + dis * vcos;
12133 float fy = oy + dis * vsin;
12134 float fz = oz;
12136 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
12137 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
12139 fx = fx2;
12140 fy = fy2;
12141 fz = fz2;
12142 UpdateGroundPositionZ(fx, fy, fz);
12145 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
12146 // with CreatureRelocation at server side
12147 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);