[8483] Implement glyph 43361.
[getmangos.git] / src / game / Spell.cpp
blob8d63d569db09d40f41570368b12bb4102e043679
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto) return false;
106 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
107 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
110 SpellCastTargets::SpellCastTargets()
112 m_unitTarget = NULL;
113 m_itemTarget = NULL;
114 m_GOTarget = NULL;
116 m_unitTargetGUID = 0;
117 m_GOTargetGUID = 0;
118 m_CorpseTargetGUID = 0;
119 m_itemTargetGUID = 0;
120 m_itemTargetEntry = 0;
122 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
123 m_strTarget = "";
124 m_targetMask = 0;
127 SpellCastTargets::~SpellCastTargets()
131 void SpellCastTargets::setUnitTarget(Unit *target)
133 if (!target)
134 return;
136 m_destX = target->GetPositionX();
137 m_destY = target->GetPositionY();
138 m_destZ = target->GetPositionZ();
139 m_unitTarget = target;
140 m_unitTargetGUID = target->GetGUID();
141 m_targetMask |= TARGET_FLAG_UNIT;
144 void SpellCastTargets::setDestination(float x, float y, float z)
146 m_destX = x;
147 m_destY = y;
148 m_destZ = z;
149 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
152 void SpellCastTargets::setSource(float x, float y, float z)
154 m_srcX = x;
155 m_srcY = y;
156 m_srcZ = z;
157 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
160 void SpellCastTargets::setGOTarget(GameObject *target)
162 m_GOTarget = target;
163 m_GOTargetGUID = target->GetGUID();
164 // m_targetMask |= TARGET_FLAG_OBJECT;
167 void SpellCastTargets::setItemTarget(Item* item)
169 if(!item)
170 return;
172 m_itemTarget = item;
173 m_itemTargetGUID = item->GetGUID();
174 m_itemTargetEntry = item->GetEntry();
175 m_targetMask |= TARGET_FLAG_ITEM;
178 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
180 m_CorpseTargetGUID = corpse->GetGUID();
183 void SpellCastTargets::Update(Unit* caster)
185 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
186 m_unitTarget = m_unitTargetGUID ?
187 ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
188 NULL;
190 m_itemTarget = NULL;
191 if(caster->GetTypeId() == TYPEID_PLAYER)
193 if(m_targetMask & TARGET_FLAG_ITEM)
194 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
195 else
197 Player* pTrader = ((Player*)caster)->GetTrader();
198 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
199 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
201 if(m_itemTarget)
202 m_itemTargetEntry = m_itemTarget->GetEntry();
206 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
208 if(data->rpos() + 4 > data->size())
209 return false;
211 *data >> m_targetMask;
213 if(m_targetMask == TARGET_FLAG_SELF)
215 m_destX = caster->GetPositionX();
216 m_destY = caster->GetPositionY();
217 m_destZ = caster->GetPositionZ();
218 m_unitTarget = caster;
219 m_unitTargetGUID = caster->GetGUID();
220 return true;
223 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
224 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
225 if(!data->readPackGUID(m_unitTargetGUID))
226 return false;
228 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
229 if(!data->readPackGUID(m_GOTargetGUID))
230 return false;
232 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
233 if(!data->readPackGUID(m_itemTargetGUID))
234 return false;
236 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
237 if(!data->readPackGUID(m_CorpseTargetGUID))
238 return false;
240 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
242 if(data->rpos() + 4 + 4 + 4 > data->size())
243 return false;
245 *data >> m_srcX >> m_srcY >> m_srcZ;
246 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
247 return false;
250 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
252 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
253 return false;
255 if(!data->readPackGUID(m_unitTargetGUID))
256 return false;
258 *data >> m_destX >> m_destY >> m_destZ;
259 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
260 return false;
263 if( m_targetMask & TARGET_FLAG_STRING )
265 if(data->rpos() + 1 > data->size())
266 return false;
268 *data >> m_strTarget;
271 // find real units/GOs
272 Update(caster);
273 return true;
276 void SpellCastTargets::write ( WorldPacket * data )
278 *data << uint32(m_targetMask);
280 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
282 if(m_targetMask & TARGET_FLAG_UNIT)
284 if(m_unitTarget)
285 data->append(m_unitTarget->GetPackGUID());
286 else
287 *data << uint8(0);
289 else if( m_targetMask & TARGET_FLAG_OBJECT )
291 if(m_GOTarget)
292 data->append(m_GOTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
297 data->appendPackGUID(m_CorpseTargetGUID);
298 else
299 *data << uint8(0);
302 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
304 if(m_itemTarget)
305 data->append(m_itemTarget->GetPackGUID());
306 else
307 *data << uint8(0);
310 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
311 *data << m_srcX << m_srcY << m_srcZ;
313 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
315 if(m_unitTarget)
316 data->append(m_unitTarget->GetPackGUID());
317 else
318 *data << uint8(0);
320 *data << m_destX << m_destY << m_destZ;
323 if( m_targetMask & TARGET_FLAG_STRING )
324 *data << m_strTarget;
327 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
329 ASSERT( Caster != NULL && info != NULL );
330 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
332 m_spellInfo = info;
333 m_caster = Caster;
334 m_selfContainer = NULL;
335 m_triggeringContainer = triggeringContainer;
336 m_referencedFromCurrentSpell = false;
337 m_executedCurrently = false;
338 m_delayStart = 0;
339 m_delayAtDamageCount = 0;
341 m_applyMultiplierMask = 0;
343 // Get data for type of attack
344 switch (m_spellInfo->DmgClass)
346 case SPELL_DAMAGE_CLASS_MELEE:
347 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
348 m_attackType = OFF_ATTACK;
349 else
350 m_attackType = BASE_ATTACK;
351 break;
352 case SPELL_DAMAGE_CLASS_RANGED:
353 m_attackType = RANGED_ATTACK;
354 break;
355 default:
356 // Wands
357 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
358 m_attackType = RANGED_ATTACK;
359 else
360 m_attackType = BASE_ATTACK;
361 break;
364 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
366 if(m_attackType == RANGED_ATTACK)
368 // wand case
369 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
371 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
372 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
375 // Set health leech amount to zero
376 m_healthLeech = 0;
378 if(originalCasterGUID)
379 m_originalCasterGUID = originalCasterGUID;
380 else
381 m_originalCasterGUID = m_caster->GetGUID();
383 if(m_originalCasterGUID == m_caster->GetGUID())
384 m_originalCaster = m_caster;
385 else
387 m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
388 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
391 for(int i=0; i <3; ++i)
392 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
394 m_spellState = SPELL_STATE_NULL;
396 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
397 m_TriggerSpells.clear();
398 m_preCastSpells.clear();
399 m_IsTriggeredSpell = triggered;
400 //m_AreaAura = false;
401 m_CastItem = NULL;
403 unitTarget = NULL;
404 itemTarget = NULL;
405 gameObjTarget = NULL;
406 focusObject = NULL;
407 m_cast_count = 0;
408 m_glyphIndex = 0;
409 m_triggeredByAuraSpell = NULL;
411 //Auto Shot & Shoot (wand)
412 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
414 m_runesState = 0;
415 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
416 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
417 m_timer = 0; // will set to castime in prepare
419 m_needAliveTargetMask = 0;
421 // determine reflection
422 m_canReflect = false;
424 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
426 for(int j = 0;j < 3; ++j)
428 if (m_spellInfo->Effect[j] == 0)
429 continue;
431 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
432 m_canReflect = true;
433 else
434 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
436 if(m_canReflect)
437 continue;
438 else
439 break;
443 CleanupTargetList();
446 Spell::~Spell()
450 template<typename T>
451 WorldObject* Spell::FindCorpseUsing()
453 // non-standard target selection
454 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
455 float max_range = GetSpellMaxRange(srange);
457 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
458 Cell cell(p);
459 cell.data.Part.reserved = ALL_DISTRICT;
460 cell.SetNoCreate();
462 WorldObject* result = NULL;
464 T u_check(m_caster, max_range);
465 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
467 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
468 CellLock<GridReadGuard> cell_lock(cell, p);
469 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
471 if (!result)
473 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
474 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
477 return result;
480 void Spell::FillTargetMap()
482 // TODO: ADD the correct target FILLS!!!!!!
484 for(uint32 i = 0; i < 3; ++i)
486 // not call for empty effect.
487 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
488 if(m_spellInfo->Effect[i] == 0)
489 continue;
491 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
492 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
493 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
494 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
495 continue;
497 // TODO: find a way so this is not needed?
498 // for area auras always add caster as target (needed for totems for example)
499 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
500 AddUnitTarget(m_caster, i);
502 std::list<Unit*> tmpUnitMap;
504 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
505 // but need it support in some know cases
506 switch(m_spellInfo->EffectImplicitTargetA[i])
508 case 0:
509 switch(m_spellInfo->EffectImplicitTargetB[i])
511 case 0:
512 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
513 break;
514 default:
515 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
516 break;
518 break;
519 case TARGET_EFFECT_SELECT:
520 switch(m_spellInfo->EffectImplicitTargetB[i])
522 case 0:
523 case TARGET_EFFECT_SELECT:
524 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
525 break;
526 case TARGET_INNKEEPER_COORDINATES:
527 case TARGET_TABLE_X_Y_Z_COORDINATES:
528 case TARGET_CASTER_COORDINATES:
529 case TARGET_SCRIPT_COORDINATES:
530 case TARGET_CURRENT_ENEMY_COORDINATES:
531 case TARGET_DUELVSPLAYER_COORDINATES:
532 case TARGET_DYNAMIC_OBJECT_COORDINATES:
533 case TARGET_POINT_AT_NORTH:
534 case TARGET_POINT_AT_SOUTH:
535 case TARGET_POINT_AT_EAST:
536 case TARGET_POINT_AT_WEST:
537 case TARGET_POINT_AT_NE:
538 case TARGET_POINT_AT_NW:
539 case TARGET_POINT_AT_SE:
540 case TARGET_POINT_AT_SW:
541 // need some target for proccesing
542 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
543 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
544 break;
545 default:
546 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
547 break;
549 break;
550 case TARGET_SELF:
551 switch(m_spellInfo->EffectImplicitTargetB[i])
553 case 0:
554 case TARGET_EFFECT_SELECT:
555 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
556 break;
557 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
558 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
559 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
560 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
561 break;
562 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
563 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
564 break;
565 default:
566 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
567 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
568 break;
570 break;
571 case TARGET_CASTER_COORDINATES:
572 switch(m_spellInfo->EffectImplicitTargetB[i])
574 case TARGET_ALL_ENEMY_IN_AREA:
575 // Note: this hack with search required until GO casting not implemented
576 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
577 // currently each enemy selected explicitly and self cast damage
578 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
580 if(m_targets.getUnitTarget())
581 tmpUnitMap.push_back(m_targets.getUnitTarget());
583 else
585 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
586 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
588 break;
589 default:
591 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
592 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
594 break;
596 break;
597 case TARGET_TABLE_X_Y_Z_COORDINATES:
598 switch(m_spellInfo->EffectImplicitTargetB[i])
600 case 0:
601 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
603 // need some target for proccesing
604 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
605 break;
606 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
607 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
608 break;
609 default:
610 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
611 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
612 break;
614 break;
615 default:
616 switch(m_spellInfo->EffectImplicitTargetB[i])
618 case 0:
619 case TARGET_EFFECT_SELECT:
620 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
621 break;
622 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
623 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
624 break;
625 default:
626 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
627 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
628 break;
630 break;
633 if(m_caster->GetTypeId() == TYPEID_PLAYER)
635 Player *me = (Player*)m_caster;
636 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
638 Unit *owner = (*itr)->GetOwner();
639 Unit *u = owner ? owner : (*itr);
640 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
642 me->UpdatePvP(true);
643 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
644 break;
649 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
651 if (!CheckTarget (*itr, i))
653 itr = tmpUnitMap.erase(itr);
654 continue;
656 else
657 ++itr;
660 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
661 AddUnitTarget((*iunit), i);
665 void Spell::prepareDataForTriggerSystem()
667 //==========================================================================================
668 // Now fill data for trigger system, need know:
669 // an spell trigger another or not ( m_canTrigger )
670 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
671 //==========================================================================================
672 // Fill flag can spell trigger or not
673 // TODO: possible exist spell attribute for this
674 m_canTrigger = false;
676 if (m_CastItem)
677 m_canTrigger = false; // Do not trigger from item cast spell
678 else if (!m_IsTriggeredSpell)
679 m_canTrigger = true; // Normal cast - can trigger
680 else if (!m_triggeredByAuraSpell)
681 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
683 if (!m_canTrigger) // Exceptions (some periodic triggers)
685 switch (m_spellInfo->SpellFamilyName)
687 case SPELLFAMILY_MAGE:
688 // Arcane Missles / Blizzard triggers need do it
689 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
690 m_canTrigger = true;
691 // Clearcasting trigger need do it
692 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
693 m_canTrigger = true;
694 break;
695 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
696 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
697 m_canTrigger = true;
698 break;
699 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
700 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000000000))
701 m_canTrigger = true;
702 break;
703 case SPELLFAMILY_ROGUE: // For poisons need do it
704 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
705 m_canTrigger = true;
706 break;
707 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
708 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
709 m_spellInfo->SpellFamilyFlags2 & 0x200)
710 m_canTrigger = true;
711 break;
712 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
713 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
714 m_canTrigger = true;
715 break;
716 default:
717 break;
721 // Get data for type of attack and fill base info for trigger
722 switch (m_spellInfo->DmgClass)
724 case SPELL_DAMAGE_CLASS_MELEE:
725 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
726 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
727 break;
728 case SPELL_DAMAGE_CLASS_RANGED:
729 // Auto attack
730 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
732 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
733 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
735 else // Ranged spell attack
737 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
738 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
740 break;
741 default:
742 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
744 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
745 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
747 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
749 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
750 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
752 else // Negative spell
754 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
755 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
757 break;
759 // Hunter traps spells (for Entrapment trigger)
760 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
761 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
762 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
765 void Spell::CleanupTargetList()
767 m_UniqueTargetInfo.clear();
768 m_UniqueGOTargetInfo.clear();
769 m_UniqueItemInfo.clear();
770 m_delayMoment = 0;
773 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
775 if( m_spellInfo->Effect[effIndex] == 0 )
776 return;
778 // Check for effect immune skip if immuned
779 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
781 uint64 targetGUID = pVictim->GetGUID();
783 // Lookup target in already in list
784 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
786 if (targetGUID == ihit->targetGUID) // Found in list
788 if (!immuned)
789 ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
790 return;
794 // This is new target calculate data for him
796 // Get spell hit result on target
797 TargetInfo target;
798 target.targetGUID = targetGUID; // Store target GUID
799 target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
800 target.processed = false; // Effects not apply on target
802 // Calculate hit result
803 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
805 // Spell have speed - need calculate incoming time
806 if (m_spellInfo->speed > 0.0f)
808 // calculate spell incoming interval
809 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
810 if (dist < 5.0f) dist = 5.0f;
811 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
813 // Calculate minimum incoming time
814 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
815 m_delayMoment = target.timeDelay;
817 else
818 target.timeDelay = UI64LIT(0);
820 // If target reflect spell back to caster
821 if (target.missCondition == SPELL_MISS_REFLECT)
823 // Calculate reflected spell result on caster
824 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
826 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
827 target.reflectResult = SPELL_MISS_PARRY;
829 // Increase time interval for reflected spells by 1.5
830 target.timeDelay += target.timeDelay >> 1;
832 else
833 target.reflectResult = SPELL_MISS_NONE;
835 // Add target to list
836 m_UniqueTargetInfo.push_back(target);
839 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
841 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
842 if (unit)
843 AddUnitTarget(unit, effIndex);
846 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
848 if( m_spellInfo->Effect[effIndex] == 0 )
849 return;
851 uint64 targetGUID = pVictim->GetGUID();
853 // Lookup target in already in list
854 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
856 if (targetGUID == ihit->targetGUID) // Found in list
858 ihit->effectMask |= 1 << effIndex; // Add only effect mask
859 return;
863 // This is new target calculate data for him
865 GOTargetInfo target;
866 target.targetGUID = targetGUID;
867 target.effectMask = 1 << effIndex;
868 target.processed = false; // Effects not apply on target
870 // Spell have speed - need calculate incoming time
871 if (m_spellInfo->speed > 0.0f)
873 // calculate spell incoming interval
874 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
875 if (dist < 5.0f) dist = 5.0f;
876 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
877 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
878 m_delayMoment = target.timeDelay;
880 else
881 target.timeDelay = UI64LIT(0);
883 // Add target to list
884 m_UniqueGOTargetInfo.push_back(target);
887 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
889 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
890 if (go)
891 AddGOTarget(go, effIndex);
894 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
896 if( m_spellInfo->Effect[effIndex] == 0 )
897 return;
899 // Lookup target in already in list
900 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
902 if (pitem == ihit->item) // Found in list
904 ihit->effectMask |= 1<<effIndex; // Add only effect mask
905 return;
909 // This is new target add data
911 ItemTargetInfo target;
912 target.item = pitem;
913 target.effectMask = 1 << effIndex;
914 m_UniqueItemInfo.push_back(target);
917 void Spell::DoAllEffectOnTarget(TargetInfo *target)
919 if (target->processed) // Check target
920 return;
921 target->processed = true; // Target checked in apply effects procedure
923 // Get mask of effects for target
924 uint32 mask = target->effectMask;
926 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
927 if (!unit)
928 return;
930 // Get original caster (if exist) and calculate damage/healing from him data
931 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
933 // Skip if m_originalCaster not available
934 if (!caster)
935 return;
937 SpellMissInfo missInfo = target->missCondition;
938 // Need init unitTarget by default unit (can changed in code on reflect)
939 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
940 unitTarget = unit;
942 // Reset damage/healing counter
943 m_damage = 0;
944 m_healing = 0;
946 // Fill base trigger info
947 uint32 procAttacker = m_procAttacker;
948 uint32 procVictim = m_procVictim;
949 uint32 procEx = PROC_EX_NONE;
951 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
952 DoSpellHitOnUnit(unit, mask);
953 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
955 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
956 DoSpellHitOnUnit(m_caster, mask);
959 // All calculated do it!
960 // Do healing and triggers
961 if (m_healing)
963 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
964 uint32 addhealth = m_healing;
965 if (crit)
967 procEx |= PROC_EX_CRITICAL_HIT;
968 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
970 else
971 procEx |= PROC_EX_NORMAL_HIT;
973 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
974 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
975 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
977 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
978 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
980 // Do damage and triggers
981 else if (m_damage)
983 // Fill base damage struct (unitTarget - is real spell target)
984 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
986 // Add bonuses and fill damageInfo struct
987 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
988 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
990 // Send log damage message to client
991 caster->SendSpellNonMeleeDamageLog(&damageInfo);
993 procEx = createProcExtendMask(&damageInfo, missInfo);
994 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
996 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
997 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
998 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1000 caster->DealSpellDamage(&damageInfo, true);
1002 // Judgement of Blood
1003 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000800000000)) && m_spellInfo->SpellIconID==153)
1005 int32 damagePoint = damageInfo.damage * 33 / 100;
1006 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1009 // Passive spell hits/misses or active spells only misses (only triggers)
1010 else
1012 // Fill base damage struct (unitTarget - is real spell target)
1013 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1014 procEx = createProcExtendMask(&damageInfo, missInfo);
1015 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1016 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1017 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1020 // Call scripted function for AI if this spell is casted upon a creature
1021 if(unit->GetTypeId()==TYPEID_UNIT)
1023 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1024 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1025 if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1027 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1028 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
1031 if(((Creature*)unit)->AI())
1032 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1035 // Call scripted function for AI if this spell is casted by a creature
1036 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1037 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1040 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1042 if (!unit || !effectMask)
1043 return;
1045 Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
1047 // Recheck immune (only for delayed spells)
1048 if (m_spellInfo->speed && (
1049 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1050 unit->IsImmunedToSpell(m_spellInfo)))
1052 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1053 return;
1056 if (unit->GetTypeId() == TYPEID_PLAYER)
1058 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1059 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1062 if (realCaster->GetTypeId() == TYPEID_PLAYER)
1063 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1065 if (realCaster != unit)
1067 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1068 if (m_spellInfo->speed > 0.0f &&
1069 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1070 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1072 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1073 return;
1076 if (!realCaster->IsFriendlyTo(unit))
1078 // for delayed spells ignore not visible explicit target
1079 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1080 !unit->isVisibleForOrDetect(m_caster,m_caster,false))
1082 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1083 return;
1086 // not break stealth by cast targeting
1087 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1088 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1090 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1091 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1092 m_caster->isVisibleForOrDetect(unit,unit,false))
1094 // use speedup check to avoid re-remove after above lines
1095 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1096 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1098 // caster can be detected but have stealth aura
1099 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1101 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1102 unit->SetStandState(UNIT_STAND_STATE_STAND);
1104 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1105 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1107 unit->AddThreat(realCaster, 0.0f);
1108 unit->SetInCombatWith(realCaster);
1109 realCaster->SetInCombatWith(unit);
1111 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1112 realCaster->SetContestedPvP(attackedPlayer);
1115 else
1117 // for delayed spells ignore negative spells (after duel end) for friendly targets
1118 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1120 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1121 return;
1124 // assisting case, healing and resurrection
1125 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1126 realCaster->SetContestedPvP();
1128 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1130 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1131 unit->getHostilRefManager().threatAssist(realCaster, 0.0f);
1136 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1137 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1138 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1139 // Increase Diminishing on unit, current informations for actually casts will use values above
1140 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1141 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1142 unit->IncrDiminishing(m_diminishGroup);
1144 // Apply additional spell effects to target
1145 CastPreCastSpells(unit);
1147 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1149 if (effectMask & (1 << effectNumber))
1151 HandleEffects(unit, NULL, NULL, effectNumber, m_damageMultipliers[effectNumber]);
1152 if ( m_applyMultiplierMask & (1 << effectNumber) )
1154 // Get multiplier
1155 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1156 // Apply multiplier mods
1157 if(Player* modOwner = realCaster->GetSpellModOwner())
1158 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1159 m_damageMultipliers[effectNumber] *= multiplier;
1165 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1167 if (target->processed) // Check target
1168 return;
1169 target->processed = true; // Target checked in apply effects procedure
1171 uint32 effectMask = target->effectMask;
1172 if(!effectMask)
1173 return;
1175 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1176 if(!go)
1177 return;
1179 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1180 if (effectMask & (1 << effectNumber))
1181 HandleEffects(NULL, NULL, go, effectNumber);
1183 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1184 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1185 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1187 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1188 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
1192 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1194 uint32 effectMask = target->effectMask;
1195 if(!target->item || !effectMask)
1196 return;
1198 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1199 if (effectMask & (1 << effectNumber))
1200 HandleEffects(NULL, target->item, NULL, effectNumber);
1203 bool Spell::IsAliveUnitPresentInTargetList()
1205 // Not need check return true
1206 if (m_needAliveTargetMask == 0)
1207 return true;
1209 uint8 needAliveTargetMask = m_needAliveTargetMask;
1211 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1213 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1215 Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1217 if (unit && unit->isAlive())
1218 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1222 // is all effects from m_needAliveTargetMask have alive targets
1223 return needAliveTargetMask == 0;
1226 // Helper for Chain Healing
1227 // Spell target first
1228 // Raidmates then descending by injury suffered (MaxHealth - Health)
1229 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1230 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1232 const Unit* MainTarget;
1233 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1234 // functor for operator ">"
1235 bool operator()(Unit const* _Left, Unit const* _Right) const
1237 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1239 int32 ChainHealingHash(Unit const* Target) const
1241 if (Target == MainTarget)
1242 return 0;
1243 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1244 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1246 if (Target->GetHealth() == Target->GetMaxHealth())
1247 return 40000;
1248 else
1249 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1251 else
1252 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1256 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1258 public:
1259 const Unit* MainTarget;
1260 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1262 bool operator()(const Unit* Target)
1264 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1268 // Helper for targets nearest to the spell target
1269 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1270 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1272 const Unit* MainTarget;
1273 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1274 // functor for operator ">"
1275 bool operator()(const Unit* _Left, const Unit* _Right) const
1277 return MainTarget->GetDistanceOrder(_Left,_Right);
1281 void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
1283 float radius;
1284 if (m_spellInfo->EffectRadiusIndex[effIndex])
1285 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1286 else
1287 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1289 if(m_originalCaster)
1290 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1291 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1293 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1294 if(m_originalCaster)
1295 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1296 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1298 // Get spell max affected targets
1299 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1301 // custom target amount cases
1302 switch(m_spellInfo->SpellFamilyName)
1304 case SPELLFAMILY_DRUID:
1305 // Starfall
1306 if (m_spellInfo->SpellFamilyFlags2 & UI64LIT(0x00000100))
1307 unMaxTargets = 2;
1308 break;
1309 default:
1310 break;
1313 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1314 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1316 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1317 continue;
1318 unMaxTargets+=(*m)->GetModifier()->m_amount;
1321 switch(targetMode)
1323 case TARGET_TOTEM_EARTH:
1324 case TARGET_TOTEM_WATER:
1325 case TARGET_TOTEM_AIR:
1326 case TARGET_TOTEM_FIRE:
1327 case TARGET_SELF:
1328 case TARGET_SELF2:
1329 case TARGET_DYNAMIC_OBJECT:
1330 case TARGET_AREAEFFECT_CUSTOM:
1331 case TARGET_AREAEFFECT_CUSTOM_2:
1332 case TARGET_SUMMON:
1333 TagUnitMap.push_back(m_caster);
1334 break;
1335 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1337 m_targets.m_targetMask = 0;
1338 unMaxTargets = EffectChainTarget;
1339 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1341 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1342 Cell cell(p);
1343 cell.data.Part.reserved = ALL_DISTRICT;
1344 cell.SetNoCreate();
1346 std::list<Unit *> tempUnitMap;
1349 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1350 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1352 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1353 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1355 CellLock<GridReadGuard> cell_lock(cell, p);
1356 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1357 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1360 if(tempUnitMap.empty())
1361 break;
1363 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1365 //Now to get us a random target that's in the initial range of the spell
1366 uint32 t = 0;
1367 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1368 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1369 ++t, ++itr;
1371 if(!t)
1372 break;
1374 itr = tempUnitMap.begin();
1375 std::advance(itr, rand()%t);
1376 Unit *pUnitTarget = *itr;
1377 TagUnitMap.push_back(pUnitTarget);
1379 tempUnitMap.erase(itr);
1381 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1383 t = unMaxTargets - 1;
1384 Unit *prev = pUnitTarget;
1385 std::list<Unit*>::iterator next = tempUnitMap.begin();
1387 while(t && next != tempUnitMap.end() )
1389 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1390 break;
1392 if(!prev->IsWithinLOSInMap(*next))
1394 ++next;
1395 continue;
1398 prev = *next;
1399 TagUnitMap.push_back(prev);
1400 tempUnitMap.erase(next);
1401 tempUnitMap.sort(TargetDistanceOrder(prev));
1402 next = tempUnitMap.begin();
1404 --t;
1406 break;
1408 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1410 m_targets.m_targetMask = 0;
1411 unMaxTargets = EffectChainTarget;
1412 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1413 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1414 Cell cell(p);
1415 cell.data.Part.reserved = ALL_DISTRICT;
1416 cell.SetNoCreate();
1417 std::list<Unit *> tempUnitMap;
1419 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1420 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1422 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1423 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1425 CellLock<GridReadGuard> cell_lock(cell, p);
1426 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1427 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1430 if(tempUnitMap.empty())
1431 break;
1433 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1435 //Now to get us a random target that's in the initial range of the spell
1436 uint32 t = 0;
1437 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1438 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1439 ++t, ++itr;
1441 if(!t)
1442 break;
1444 itr = tempUnitMap.begin();
1445 std::advance(itr, rand()%t);
1446 Unit *pUnitTarget = *itr;
1447 TagUnitMap.push_back(pUnitTarget);
1449 tempUnitMap.erase(itr);
1451 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1453 t = unMaxTargets - 1;
1454 Unit *prev = pUnitTarget;
1455 std::list<Unit*>::iterator next = tempUnitMap.begin();
1457 while(t && next != tempUnitMap.end() )
1459 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1460 break;
1462 if(!prev->IsWithinLOSInMap(*next))
1464 ++next;
1465 continue;
1467 prev = *next;
1468 TagUnitMap.push_back(prev);
1469 tempUnitMap.erase(next);
1470 tempUnitMap.sort(TargetDistanceOrder(prev));
1471 next = tempUnitMap.begin();
1472 --t;
1474 break;
1476 case TARGET_PET:
1478 Pet* tmpUnit = m_caster->GetPet();
1479 if (!tmpUnit) break;
1480 TagUnitMap.push_back(tmpUnit);
1481 break;
1483 case TARGET_CHAIN_DAMAGE:
1485 if (EffectChainTarget <= 1)
1487 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1489 m_targets.setUnitTarget(pUnitTarget);
1490 TagUnitMap.push_back(pUnitTarget);
1493 else
1495 Unit* pUnitTarget = m_targets.getUnitTarget();
1496 Unit* originalCaster = GetOriginalCaster();
1497 if(!pUnitTarget || !originalCaster)
1498 break;
1500 unMaxTargets = EffectChainTarget;
1502 float max_range;
1503 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1504 max_range = radius; //
1505 else
1506 //FIXME: This very like horrible hack and wrong for most spells
1507 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1509 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1510 Cell cell(p);
1511 cell.data.Part.reserved = ALL_DISTRICT;
1512 cell.SetNoCreate();
1514 std::list<Unit *> tempUnitMap;
1516 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range, false);
1517 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1518 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1519 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1520 CellLock<GridReadGuard> cell_lock(cell, p);
1522 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1523 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1525 if (tempUnitMap.empty())
1526 break;
1528 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1530 if (*tempUnitMap.begin() == pUnitTarget)
1531 tempUnitMap.erase (tempUnitMap.begin());
1533 TagUnitMap.push_back(pUnitTarget);
1534 uint32 t = unMaxTargets - 1;
1535 Unit *prev = pUnitTarget;
1536 std::list<Unit*>::iterator next = tempUnitMap.begin();
1538 while (t && next != tempUnitMap.end())
1540 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1541 break;
1542 if (!prev->IsWithinLOSInMap (*next))
1544 ++next;
1545 continue;
1547 prev = *next;
1548 TagUnitMap.push_back(prev);
1549 tempUnitMap.erase(next);
1550 tempUnitMap.sort (TargetDistanceOrder(prev));
1551 next = tempUnitMap.begin();
1552 --t;
1555 break;
1557 case TARGET_ALL_ENEMY_IN_AREA:
1558 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1559 break;
1560 case TARGET_AREAEFFECT_INSTANT:
1562 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1563 // Select friendly targets for positive effect
1564 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1565 targetB = SPELL_TARGETS_FRIENDLY;
1567 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1569 // exclude caster
1570 TagUnitMap.remove(m_caster);
1571 break;
1573 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1575 // targets the ground, not the units in the area
1576 switch(m_spellInfo->Effect[effIndex])
1578 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1579 break;
1580 case SPELL_EFFECT_SUMMON:
1581 TagUnitMap.push_back(m_caster);
1582 break;
1583 default:
1584 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1586 // exclude caster (this can be important if this not original caster)
1587 TagUnitMap.remove(m_caster);
1588 break;
1590 break;
1592 case TARGET_DUELVSPLAYER_COORDINATES:
1594 if(Unit* currentTarget = m_targets.getUnitTarget())
1596 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1597 TagUnitMap.push_back(currentTarget);
1599 break;
1601 case TARGET_ALL_PARTY_AROUND_CASTER:
1602 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1603 case TARGET_ALL_PARTY:
1604 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, false, true, true);
1605 break;
1606 case TARGET_ALL_RAID_AROUND_CASTER:
1608 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1609 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1610 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1611 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1612 else
1613 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, true, true, true);
1614 break;
1616 case TARGET_SINGLE_FRIEND:
1617 case TARGET_SINGLE_FRIEND_2:
1618 if(m_targets.getUnitTarget())
1619 TagUnitMap.push_back(m_targets.getUnitTarget());
1620 break;
1621 case TARGET_NONCOMBAT_PET:
1622 if(Unit* target = m_targets.getUnitTarget())
1623 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1624 TagUnitMap.push_back(target);
1625 break;
1626 case TARGET_CASTER_COORDINATES:
1628 // Check original caster is GO - set its coordinates as dst cast
1629 WorldObject *caster = NULL;
1630 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1631 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1632 if (!caster)
1633 caster = m_caster;
1634 // Set dest for targets
1635 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1636 break;
1638 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1639 // special target order
1640 if (m_spellInfo->Id==64904) // Hymn of Hope
1641 // target amount stored in parent spell dummy effect but hard for access
1642 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1643 else
1644 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1645 break;
1646 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1647 // Wild Growth
1648 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1650 Unit* target = m_targets.getUnitTarget();
1651 if(!target)
1652 target = m_caster;
1653 uint32 count = CalculateDamage(2,m_caster); // stored in dummy effect, affected by mods
1655 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, target, radius, count, true, false, true);
1657 else
1658 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1659 break;
1660 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1661 case TARGET_SINGLE_PARTY:
1663 Unit *target = m_targets.getUnitTarget();
1664 // Thoses spells apparently can't be casted on the caster.
1665 if( target && target != m_caster)
1667 // Can only be casted on group's members or its pets
1668 Group *pGroup = NULL;
1670 Unit* owner = m_caster->GetCharmerOrOwner();
1671 Unit *targetOwner = target->GetCharmerOrOwner();
1672 if(owner)
1674 if(owner->GetTypeId() == TYPEID_PLAYER)
1676 if( target == owner )
1678 TagUnitMap.push_back(target);
1679 break;
1681 pGroup = ((Player*)owner)->GetGroup();
1684 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1686 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1688 TagUnitMap.push_back(target);
1689 break;
1691 pGroup = ((Player*)m_caster)->GetGroup();
1694 if(pGroup)
1696 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1697 if(targetOwner)
1699 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1700 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1701 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1702 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1704 TagUnitMap.push_back(target);
1707 // 1Our target can be a player who is on our group
1708 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1710 TagUnitMap.push_back(target);
1714 break;
1716 case TARGET_GAMEOBJECT:
1717 if(m_targets.getGOTarget())
1718 AddGOTarget(m_targets.getGOTarget(), effIndex);
1719 break;
1720 case TARGET_IN_FRONT_OF_CASTER:
1722 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1723 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1724 break;
1726 case TARGET_IN_FRONT_OF_CASTER_30:
1727 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1728 break;
1729 case TARGET_DUELVSPLAYER:
1731 Unit *target = m_targets.getUnitTarget();
1732 if(target)
1734 if(m_caster->IsFriendlyTo(target))
1736 TagUnitMap.push_back(target);
1738 else
1740 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1742 m_targets.setUnitTarget(pUnitTarget);
1743 TagUnitMap.push_back(pUnitTarget);
1747 break;
1749 case TARGET_GAMEOBJECT_ITEM:
1750 if(m_targets.getGOTargetGUID())
1751 AddGOTarget(m_targets.getGOTarget(), effIndex);
1752 else if(m_targets.getItemTarget())
1753 AddItemTarget(m_targets.getItemTarget(), effIndex);
1754 break;
1755 case TARGET_MASTER:
1756 if(Unit* owner = m_caster->GetCharmerOrOwner())
1757 TagUnitMap.push_back(owner);
1758 break;
1759 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1760 // targets the ground, not the units in the area
1761 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1762 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1763 break;
1764 case TARGET_MINION:
1765 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
1766 TagUnitMap.push_back(m_caster);
1767 break;
1768 case TARGET_SINGLE_ENEMY:
1770 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1772 m_targets.setUnitTarget(pUnitTarget);
1773 TagUnitMap.push_back(pUnitTarget);
1775 break;
1777 case TARGET_AREAEFFECT_PARTY:
1779 Unit* owner = m_caster->GetCharmerOrOwner();
1780 Player *pTarget = NULL;
1782 if(owner)
1784 TagUnitMap.push_back(m_caster);
1785 if(owner->GetTypeId() == TYPEID_PLAYER)
1786 pTarget = (Player*)owner;
1788 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1790 if(Unit* target = m_targets.getUnitTarget())
1792 if( target->GetTypeId() != TYPEID_PLAYER)
1794 if(((Creature*)target)->isPet())
1796 Unit *targetOwner = target->GetOwner();
1797 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1798 pTarget = (Player*)targetOwner;
1801 else
1802 pTarget = (Player*)target;
1806 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1808 if(pGroup)
1810 uint8 subgroup = pTarget->GetSubGroup();
1812 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1814 Player* Target = itr->getSource();
1816 // IsHostileTo check duel and controlled by enemy
1817 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1819 if( pTarget->IsWithinDistInMap(Target, radius) )
1820 TagUnitMap.push_back(Target);
1822 if(Pet* pet = Target->GetPet())
1823 if( pTarget->IsWithinDistInMap(pet, radius) )
1824 TagUnitMap.push_back(pet);
1828 else if (owner)
1830 if(m_caster->IsWithinDistInMap(owner, radius))
1831 TagUnitMap.push_back(owner);
1833 else if(pTarget)
1835 TagUnitMap.push_back(pTarget);
1837 if(Pet* pet = pTarget->GetPet())
1838 if( m_caster->IsWithinDistInMap(pet, radius) )
1839 TagUnitMap.push_back(pet);
1841 break;
1843 case TARGET_SCRIPT:
1845 if(m_targets.getUnitTarget())
1846 TagUnitMap.push_back(m_targets.getUnitTarget());
1847 if(m_targets.getItemTarget())
1848 AddItemTarget(m_targets.getItemTarget(), effIndex);
1849 break;
1851 case TARGET_SELF_FISHING:
1852 TagUnitMap.push_back(m_caster);
1853 break;
1854 case TARGET_CHAIN_HEAL:
1856 Unit* pUnitTarget = m_targets.getUnitTarget();
1857 if(!pUnitTarget)
1858 break;
1860 if (EffectChainTarget <= 1)
1861 TagUnitMap.push_back(pUnitTarget);
1862 else
1864 unMaxTargets = EffectChainTarget;
1865 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1867 UnitList tempUnitMap;
1869 FillAreaTargets(tempUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1871 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(), m_caster) == tempUnitMap.end() )
1872 tempUnitMap.push_front(m_caster);
1874 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1876 if(tempUnitMap.empty())
1877 break;
1879 if(*tempUnitMap.begin() == pUnitTarget)
1880 tempUnitMap.erase(tempUnitMap.begin());
1882 TagUnitMap.push_back(pUnitTarget);
1883 uint32 t = unMaxTargets - 1;
1884 Unit *prev = pUnitTarget;
1885 std::list<Unit*>::iterator next = tempUnitMap.begin();
1887 while(t && next != tempUnitMap.end() )
1889 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1890 break;
1892 if(!prev->IsWithinLOSInMap(*next))
1894 ++next;
1895 continue;
1898 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1900 next = tempUnitMap.erase(next);
1901 continue;
1904 prev = *next;
1905 TagUnitMap.push_back(prev);
1906 tempUnitMap.erase(next);
1907 tempUnitMap.sort(TargetDistanceOrder(prev));
1908 next = tempUnitMap.begin();
1910 --t;
1913 break;
1915 case TARGET_CURRENT_ENEMY_COORDINATES:
1917 Unit* currentTarget = m_targets.getUnitTarget();
1918 if(currentTarget)
1920 TagUnitMap.push_back(currentTarget);
1921 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1922 if(m_spellInfo->EffectImplicitTargetB[effIndex]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1923 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1925 break;
1927 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1929 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1930 ? (Player*)m_targets.getUnitTarget() : NULL;
1932 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1933 if(pGroup)
1935 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1937 Player* Target = itr->getSource();
1939 // IsHostileTo check duel and controlled by enemy
1940 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1941 targetPlayer->getClass() == Target->getClass() &&
1942 !m_caster->IsHostileTo(Target) )
1944 TagUnitMap.push_back(Target);
1948 else if(m_targets.getUnitTarget())
1949 TagUnitMap.push_back(m_targets.getUnitTarget());
1950 break;
1952 case TARGET_TABLE_X_Y_Z_COORDINATES:
1954 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1955 if(st)
1957 if (st->target_mapId == m_caster->GetMapId())
1958 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1959 else
1960 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
1962 else
1963 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
1964 break;
1966 case TARGET_BEHIND_VICTIM:
1968 Unit *pTarget = NULL;
1970 // explicit cast data from client or server-side cast
1971 // some spell at client send caster
1972 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
1973 pTarget = m_targets.getUnitTarget();
1974 else if(m_caster->getVictim())
1975 pTarget = m_caster->getVictim();
1976 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
1977 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1979 if(pTarget)
1981 float _target_x, _target_y, _target_z;
1982 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1983 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
1985 TagUnitMap.push_back(m_caster);
1986 m_targets.setDestination(_target_x, _target_y, _target_z);
1989 break;
1991 case TARGET_DYNAMIC_OBJECT_COORDINATES:
1992 // if parent spell create dynamic object extract area from it
1993 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
1994 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
1995 break;
1996 case TARGET_POINT_AT_NORTH:
1997 case TARGET_POINT_AT_SOUTH:
1998 case TARGET_POINT_AT_EAST:
1999 case TARGET_POINT_AT_WEST:
2000 case TARGET_POINT_AT_NE:
2001 case TARGET_POINT_AT_NW:
2002 case TARGET_POINT_AT_SE:
2003 case TARGET_POINT_AT_SW:
2006 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2008 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2009 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2011 switch(targetMode)
2013 case TARGET_POINT_AT_NORTH: break;
2014 case TARGET_POINT_AT_SOUTH: angle += M_PI; break;
2015 case TARGET_POINT_AT_EAST: angle -= M_PI/2; break;
2016 case TARGET_POINT_AT_WEST: angle += M_PI/2; break;
2017 case TARGET_POINT_AT_NE: angle -= M_PI/4; break;
2018 case TARGET_POINT_AT_NW: angle += M_PI/4; break;
2019 case TARGET_POINT_AT_SE: angle -= 3*M_PI/4; break;
2020 case TARGET_POINT_AT_SW: angle += 3*M_PI/4; break;
2023 float x,y;
2024 currentTarget->GetNearPoint2D(x,y,radius,angle);
2025 m_targets.setDestination(x,y,currentTarget->GetPositionZ());
2027 break;
2029 case TARGET_DIRECTLY_FORWARD:
2031 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2033 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2034 float minRange = GetSpellMinRange(rEntry);
2035 float maxRange = GetSpellMaxRange(rEntry);
2036 float dist = minRange+ rand_norm()*(maxRange-minRange);
2038 float _target_x, _target_y, _target_z;
2039 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2040 m_targets.setDestination(_target_x, _target_y, _target_z);
2043 TagUnitMap.push_back(m_caster);
2044 break;
2046 case TARGET_EFFECT_SELECT:
2048 // add here custom effects that need default target.
2049 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2050 switch(m_spellInfo->Effect[effIndex])
2052 case SPELL_EFFECT_DUMMY:
2054 switch(m_spellInfo->Id)
2056 case 20577: // Cannibalize
2058 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2060 if(result)
2062 switch(result->GetTypeId())
2064 case TYPEID_UNIT:
2065 case TYPEID_PLAYER:
2066 TagUnitMap.push_back((Unit*)result);
2067 break;
2068 case TYPEID_CORPSE:
2069 m_targets.setCorpseTarget((Corpse*)result);
2070 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2071 TagUnitMap.push_back(owner);
2072 break;
2075 else
2077 // clear cooldown at fail
2078 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2079 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2080 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2081 finish(false);
2083 break;
2085 default:
2086 if (m_targets.getUnitTarget())
2087 TagUnitMap.push_back(m_targets.getUnitTarget());
2088 break;
2090 break;
2092 case SPELL_EFFECT_RESURRECT:
2093 case SPELL_EFFECT_PARRY:
2094 case SPELL_EFFECT_BLOCK:
2095 case SPELL_EFFECT_CREATE_ITEM:
2096 case SPELL_EFFECT_TRIGGER_SPELL:
2097 case SPELL_EFFECT_TRIGGER_MISSILE:
2098 case SPELL_EFFECT_LEARN_SPELL:
2099 case SPELL_EFFECT_SKILL_STEP:
2100 case SPELL_EFFECT_PROFICIENCY:
2101 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2102 case SPELL_EFFECT_SELF_RESURRECT:
2103 case SPELL_EFFECT_REPUTATION:
2104 case SPELL_EFFECT_SEND_TAXI:
2105 if (m_targets.getUnitTarget())
2106 TagUnitMap.push_back(m_targets.getUnitTarget());
2107 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2108 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2109 TagUnitMap.push_back(m_caster);
2110 break;
2111 case SPELL_EFFECT_SUMMON_PLAYER:
2112 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2114 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
2115 if(target)
2116 TagUnitMap.push_back(target);
2118 break;
2119 case SPELL_EFFECT_RESURRECT_NEW:
2120 if (m_targets.getUnitTarget())
2121 TagUnitMap.push_back(m_targets.getUnitTarget());
2122 if (m_targets.getCorpseTargetGUID())
2124 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
2125 if(corpse)
2127 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2128 if(owner)
2129 TagUnitMap.push_back(owner);
2132 break;
2133 case SPELL_EFFECT_SUMMON:
2134 if (m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED ||
2135 m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED2)
2137 if (m_targets.getUnitTarget())
2138 TagUnitMap.push_back(m_targets.getUnitTarget());
2140 else
2141 TagUnitMap.push_back(m_caster);
2142 break;
2143 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2144 case SPELL_EFFECT_TRANS_DOOR:
2145 case SPELL_EFFECT_ADD_FARSIGHT:
2146 case SPELL_EFFECT_APPLY_GLYPH:
2147 case SPELL_EFFECT_STUCK:
2148 case SPELL_EFFECT_FEED_PET:
2149 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2150 case SPELL_EFFECT_SKILL:
2151 TagUnitMap.push_back(m_caster);
2152 break;
2153 case SPELL_EFFECT_LEARN_PET_SPELL:
2154 if (Pet* pet = m_caster->GetPet())
2155 TagUnitMap.push_back(pet);
2156 break;
2157 case SPELL_EFFECT_ENCHANT_ITEM:
2158 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2159 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2160 case SPELL_EFFECT_DISENCHANT:
2161 case SPELL_EFFECT_PROSPECTING:
2162 case SPELL_EFFECT_MILLING:
2163 if (m_targets.getItemTarget())
2164 AddItemTarget(m_targets.getItemTarget(), effIndex);
2165 break;
2166 case SPELL_EFFECT_APPLY_AURA:
2167 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2169 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2170 case SPELL_AURA_ADD_PCT_MODIFIER:
2171 TagUnitMap.push_back(m_caster);
2172 break;
2173 default: // apply to target in other case
2174 if (m_targets.getUnitTarget())
2175 TagUnitMap.push_back(m_targets.getUnitTarget());
2176 break;
2178 break;
2179 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2180 // AreaAura
2181 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2182 SetTargetMap(effIndex,TARGET_AREAEFFECT_PARTY, TagUnitMap);
2183 break;
2184 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2185 if (m_targets.getUnitTarget())
2186 TagUnitMap.push_back(m_targets.getUnitTarget());
2187 else if (m_targets.getCorpseTargetGUID())
2189 if (Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()))
2190 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2191 TagUnitMap.push_back(owner);
2193 break;
2194 default:
2195 break;
2197 break;
2199 default:
2200 break;
2203 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2205 // make sure one unit is always removed per iteration
2206 uint32 removed_utarget = 0;
2207 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2209 next = itr;
2210 ++next;
2211 if (!*itr) continue;
2212 if ((*itr) == m_targets.getUnitTarget())
2214 TagUnitMap.erase(itr);
2215 removed_utarget = 1;
2216 // break;
2219 // remove random units from the map
2220 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2222 uint32 poz = urand(0, TagUnitMap.size()-1);
2223 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2225 if (!*itr) continue;
2227 if (!poz)
2229 TagUnitMap.erase(itr);
2230 break;
2234 // the player's target will always be added to the map
2235 if (removed_utarget && m_targets.getUnitTarget())
2236 TagUnitMap.push_back(m_targets.getUnitTarget());
2240 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2242 m_targets = *targets;
2244 m_spellState = SPELL_STATE_PREPARING;
2246 m_castPositionX = m_caster->GetPositionX();
2247 m_castPositionY = m_caster->GetPositionY();
2248 m_castPositionZ = m_caster->GetPositionZ();
2249 m_castOrientation = m_caster->GetOrientation();
2251 if(triggeredByAura)
2252 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2254 // create and add update event for this spell
2255 SpellEvent* Event = new SpellEvent(this);
2256 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2258 //Prevent casting at cast another spell (ServerSide check)
2259 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2261 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2262 finish(false);
2263 return;
2266 // Fill cost data
2267 m_powerCost = CalculatePowerCost();
2269 SpellCastResult result = CheckCast(true);
2270 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2272 if(triggeredByAura)
2274 SendChannelUpdate(0);
2275 triggeredByAura->SetAuraDuration(0);
2277 SendCastResult(result);
2278 finish(false);
2279 return;
2282 // Prepare data for triggers
2283 prepareDataForTriggerSystem();
2285 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2286 m_casttime = GetSpellCastTime(m_spellInfo, this);
2288 // set timer base at cast time
2289 ReSetTimer();
2291 // stealth must be removed at cast starting (at show channel bar)
2292 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2293 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2295 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2296 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2299 if(m_IsTriggeredSpell)
2300 cast(true);
2301 else
2303 m_caster->SetCurrentCastedSpell( this );
2304 SendSpellStart();
2308 void Spell::cancel()
2310 if(m_spellState == SPELL_STATE_FINISHED)
2311 return;
2313 m_autoRepeat = false;
2314 switch (m_spellState)
2316 case SPELL_STATE_PREPARING:
2317 case SPELL_STATE_DELAYED:
2319 SendInterrupted(0);
2320 SendCastResult(SPELL_FAILED_INTERRUPTED);
2321 } break;
2323 case SPELL_STATE_CASTING:
2325 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2327 if( ihit->missCondition == SPELL_MISS_NONE )
2329 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2330 if( unit && unit->isAlive() )
2331 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2335 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2336 SendChannelUpdate(0);
2337 SendInterrupted(0);
2338 SendCastResult(SPELL_FAILED_INTERRUPTED);
2339 } break;
2341 default:
2343 } break;
2346 finish(false);
2347 m_caster->RemoveDynObject(m_spellInfo->Id);
2348 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2351 void Spell::cast(bool skipCheck)
2353 SetExecutedCurrently(true);
2355 // update pointers base at GUIDs to prevent access to non-existed already object
2356 UpdatePointers();
2358 // cancel at lost main target unit
2359 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2361 cancel();
2362 SetExecutedCurrently(false);
2363 return;
2366 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2367 m_caster->SetInFront(m_targets.getUnitTarget());
2369 SpellCastResult castResult = CheckPower();
2370 if(castResult != SPELL_CAST_OK)
2372 SendCastResult(castResult);
2373 finish(false);
2374 SetExecutedCurrently(false);
2375 return;
2378 // triggered cast called from Spell::prepare where it was already checked
2379 if(!skipCheck)
2381 castResult = CheckCast(false);
2382 if(castResult != SPELL_CAST_OK)
2384 SendCastResult(castResult);
2385 finish(false);
2386 SetExecutedCurrently(false);
2387 return;
2391 // different triggred (for caster) and precast (casted before apply effect to target) cases
2392 switch(m_spellInfo->SpellFamilyName)
2394 case SPELLFAMILY_GENERIC:
2396 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2397 AddPrecastSpell(11196); // Recently Bandaged
2398 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2399 // Blood Fury (Racial)
2400 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2401 break;
2403 case SPELLFAMILY_MAGE:
2405 // Ice Block
2406 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2407 AddPrecastSpell(41425); // Hypothermia
2408 break;
2410 case SPELLFAMILY_PRIEST:
2412 // Power Word: Shield
2413 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2414 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2415 AddPrecastSpell(6788); // Weakened Soul
2416 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2417 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2418 AddTriggeredSpell(41637);
2420 switch(m_spellInfo->Id)
2422 case 47585: AddPrecastSpell(60069); break; // Dispersion (transform)
2423 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2424 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2425 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2426 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2427 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2428 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2429 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2430 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2431 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2432 default:break;
2434 break;
2436 case SPELLFAMILY_ROGUE:
2437 // Fan of Knives (main hand)
2438 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2439 ((Player*)m_caster)->haveOffhandWeapon())
2441 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2443 break;
2444 case SPELLFAMILY_PALADIN:
2446 // Divine Shield, Divine Protection or Hand of Protection
2447 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2449 AddPrecastSpell(25771); // Forbearance
2450 AddPrecastSpell(61987); // Avenging Wrath Marker
2452 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2453 AddPrecastSpell(61987); // Avenging Wrath Marker
2454 break;
2456 case SPELLFAMILY_SHAMAN:
2458 // Bloodlust
2459 if (m_spellInfo->Id == 2825)
2460 AddPrecastSpell(57724); // Sated
2461 // Heroism
2462 else if (m_spellInfo->Id == 32182)
2463 AddPrecastSpell(57723); // Exhaustion
2464 break;
2466 default:
2467 break;
2470 // traded items have trade slot instead of guid in m_itemTargetGUID
2471 // set to real guid to be sent later to the client
2472 m_targets.updateTradeSlotItem();
2474 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2476 if (!m_IsTriggeredSpell && m_CastItem)
2477 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2479 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2482 FillTargetMap();
2484 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2486 SetExecutedCurrently(false);
2487 return;
2490 // CAST SPELL
2491 SendSpellCooldown();
2493 TakePower();
2494 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2496 SendCastResult(castResult);
2497 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2499 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2500 if (m_spellInfo->speed > 0.0f)
2503 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2504 // in case delayed spell remove item at cast delay start
2505 TakeCastItem();
2507 // Okay, maps created, now prepare flags
2508 m_immediateHandled = false;
2509 m_spellState = SPELL_STATE_DELAYED;
2510 SetDelayStart(0);
2512 else
2514 // Immediate spell, no big deal
2515 handle_immediate();
2518 SetExecutedCurrently(false);
2521 void Spell::handle_immediate()
2523 // start channeling if applicable
2524 if(IsChanneledSpell(m_spellInfo))
2526 int32 duration = GetSpellDuration(m_spellInfo);
2527 if (duration)
2529 // Apply duration mod
2530 if(Player* modOwner = m_caster->GetSpellModOwner())
2531 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2532 m_spellState = SPELL_STATE_CASTING;
2533 SendChannelStart(duration);
2537 // process immediate effects (items, ground, etc.) also initialize some variables
2538 _handle_immediate_phase();
2540 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2541 DoAllEffectOnTarget(&(*ihit));
2543 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2544 DoAllEffectOnTarget(&(*ihit));
2546 // spell is finished, perform some last features of the spell here
2547 _handle_finish_phase();
2549 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2550 TakeCastItem();
2552 if(m_spellState != SPELL_STATE_CASTING)
2553 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2556 uint64 Spell::handle_delayed(uint64 t_offset)
2558 uint64 next_time = 0;
2560 if (!m_immediateHandled)
2562 _handle_immediate_phase();
2563 m_immediateHandled = true;
2566 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2567 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2569 if (ihit->processed == false)
2571 if ( ihit->timeDelay <= t_offset )
2572 DoAllEffectOnTarget(&(*ihit));
2573 else if( next_time == 0 || ihit->timeDelay < next_time )
2574 next_time = ihit->timeDelay;
2578 // now recheck gameobject targeting correctness
2579 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2581 if (ighit->processed == false)
2583 if ( ighit->timeDelay <= t_offset )
2584 DoAllEffectOnTarget(&(*ighit));
2585 else if( next_time == 0 || ighit->timeDelay < next_time )
2586 next_time = ighit->timeDelay;
2589 // All targets passed - need finish phase
2590 if (next_time == 0)
2592 // spell is finished, perform some last features of the spell here
2593 _handle_finish_phase();
2595 finish(true); // successfully finish spell cast
2597 // return zero, spell is finished now
2598 return 0;
2600 else
2602 // spell is unfinished, return next execution time
2603 return next_time;
2607 void Spell::_handle_immediate_phase()
2609 // handle some immediate features of the spell here
2610 HandleThreatSpells(m_spellInfo->Id);
2612 m_needSpellLog = IsNeedSendToClient();
2613 for(uint32 j = 0; j < 3; ++j)
2615 if(m_spellInfo->Effect[j] == 0)
2616 continue;
2618 // apply Send Event effect to ground in case empty target lists
2619 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2621 HandleEffects(NULL, NULL, NULL, j);
2622 continue;
2625 // Don't do spell log, if is school damage spell
2626 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2627 m_needSpellLog = false;
2629 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2630 if(m_originalCaster)
2631 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2632 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2634 // initialize multipliers
2635 m_damageMultipliers[j] = 1.0f;
2636 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2637 (EffectChainTarget > 1) )
2638 m_applyMultiplierMask |= 1 << j;
2641 // initialize Diminishing Returns Data
2642 m_diminishLevel = DIMINISHING_LEVEL_1;
2643 m_diminishGroup = DIMINISHING_NONE;
2645 // process items
2646 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2647 DoAllEffectOnTarget(&(*ihit));
2649 // process ground
2650 for(uint32 j = 0; j < 3; ++j)
2652 // persistent area auras target only the ground
2653 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2654 HandleEffects(NULL, NULL, NULL, j);
2658 void Spell::_handle_finish_phase()
2660 // spell log
2661 if(m_needSpellLog)
2662 SendLogExecute();
2665 void Spell::SendSpellCooldown()
2667 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2668 return;
2670 Player* _player = (Player*)m_caster;
2672 // mana/health/etc potions, disabled by client (until combat out as declarate)
2673 if (m_CastItem && m_CastItem->IsPotion())
2675 // need in some way provided data for Spell::finish SendCooldownEvent
2676 _player->SetLastPotionId(m_CastItem->GetEntry());
2677 return;
2680 // have infinity cooldown but set at aura apply
2681 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2682 return;
2684 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2687 void Spell::update(uint32 difftime)
2689 // update pointers based at it's GUIDs
2690 UpdatePointers();
2692 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2694 cancel();
2695 return;
2698 // check if the player caster has moved before the spell finished
2699 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2700 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2701 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)))
2703 // always cancel for channeled spells
2704 if( m_spellState == SPELL_STATE_CASTING )
2705 cancel();
2706 // don't cancel for melee, autorepeat, triggered and instant spells
2707 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2708 cancel();
2711 switch(m_spellState)
2713 case SPELL_STATE_PREPARING:
2715 if(m_timer)
2717 if(difftime >= m_timer)
2718 m_timer = 0;
2719 else
2720 m_timer -= difftime;
2723 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2724 cast();
2725 } break;
2726 case SPELL_STATE_CASTING:
2728 if(m_timer > 0)
2730 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2732 // check if player has jumped before the channeling finished
2733 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING))
2734 cancel();
2736 // check for incapacitating player states
2737 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2738 cancel();
2740 // check if player has turned if flag is set
2741 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2742 cancel();
2745 // check if there are alive targets left
2746 if (!IsAliveUnitPresentInTargetList())
2748 SendChannelUpdate(0);
2749 finish();
2752 if(difftime >= m_timer)
2753 m_timer = 0;
2754 else
2755 m_timer -= difftime;
2758 if(m_timer == 0)
2760 SendChannelUpdate(0);
2762 // channeled spell processed independently for quest targeting
2763 // cast at creature (or GO) quest objectives update at successful cast channel finished
2764 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2765 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2767 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2769 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2771 TargetInfo* target = &*ihit;
2772 if(!IS_CREATURE_GUID(target->targetGUID))
2773 continue;
2775 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2776 if (unit == NULL)
2777 continue;
2779 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
2782 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2784 GOTargetInfo* target = &*ihit;
2786 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2787 if(!go)
2788 continue;
2790 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
2795 finish();
2797 } break;
2798 default:
2800 }break;
2804 void Spell::finish(bool ok)
2806 if(!m_caster)
2807 return;
2809 if(m_spellState == SPELL_STATE_FINISHED)
2810 return;
2812 m_spellState = SPELL_STATE_FINISHED;
2814 // other code related only to successfully finished spells
2815 if(!ok)
2816 return;
2818 //remove spell mods
2819 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2820 ((Player*)m_caster)->RemoveSpellMods(this);
2822 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2823 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2824 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2826 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2827 continue;
2828 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2829 if( ihit->missCondition == SPELL_MISS_NONE )
2831 // check m_caster->GetGUID() let load auras at login and speedup most often case
2832 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2833 if (unit && unit->isAlive())
2835 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2836 uint32 auraSpellIdx = (*i)->GetEffIndex();
2837 // Calculate chance at that moment (can be depend for example from combo points)
2838 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2839 if(roll_chance_i(chance))
2840 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2845 // Heal caster for all health leech from all targets
2846 if (m_healthLeech)
2847 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
2849 if (IsMeleeAttackResetSpell())
2851 m_caster->resetAttackTimer(BASE_ATTACK);
2852 if(m_caster->haveOffhandWeapon())
2853 m_caster->resetAttackTimer(OFF_ATTACK);
2856 /*if (IsRangedAttackResetSpell())
2857 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2859 // Clear combo at finish state
2860 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2862 // Not drop combopoints if negative spell and if any miss on enemy exist
2863 bool needDrop = true;
2864 if (!IsPositiveSpell(m_spellInfo->Id))
2866 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2868 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2870 needDrop = false;
2871 break;
2875 if (needDrop)
2876 ((Player*)m_caster)->ClearComboPoints();
2879 // potions disabled by client, send event "not in combat" if need
2880 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2881 ((Player*)m_caster)->UpdatePotionCooldown(this);
2883 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2884 if(!m_TriggerSpells.empty())
2885 CastTriggerSpells();
2887 // Stop Attack for some spells
2888 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2889 m_caster->AttackStop();
2892 void Spell::SendCastResult(SpellCastResult result)
2894 if(result == SPELL_CAST_OK)
2895 return;
2897 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2898 return;
2900 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2901 return;
2903 SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
2906 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
2908 if(result == SPELL_CAST_OK)
2909 return;
2911 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2912 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
2913 data << uint32(spellInfo->Id);
2914 data << uint8(result); // problem
2915 switch (result)
2917 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2918 data << uint32(spellInfo->RequiresSpellFocus);
2919 break;
2920 case SPELL_FAILED_REQUIRES_AREA:
2921 // hardcode areas limitation case
2922 switch(spellInfo->Id)
2924 case 41617: // Cenarion Mana Salve
2925 case 41619: // Cenarion Healing Salve
2926 data << uint32(3905);
2927 break;
2928 case 41618: // Bottled Nethergon Energy
2929 case 41620: // Bottled Nethergon Vapor
2930 data << uint32(3842);
2931 break;
2932 case 45373: // Bloodberry Elixir
2933 data << uint32(4075);
2934 break;
2935 default: // default case (don't must be)
2936 data << uint32(0);
2937 break;
2939 break;
2940 case SPELL_FAILED_TOTEMS:
2941 if(spellInfo->Totem[0])
2942 data << uint32(spellInfo->Totem[0]);
2943 if(spellInfo->Totem[1])
2944 data << uint32(spellInfo->Totem[1]);
2945 break;
2946 case SPELL_FAILED_TOTEM_CATEGORY:
2947 if(spellInfo->TotemCategory[0])
2948 data << uint32(spellInfo->TotemCategory[0]);
2949 if(spellInfo->TotemCategory[1])
2950 data << uint32(spellInfo->TotemCategory[1]);
2951 break;
2952 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2953 data << uint32(spellInfo->EquippedItemClass);
2954 data << uint32(spellInfo->EquippedItemSubClassMask);
2955 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
2956 break;
2957 default:
2958 break;
2960 caster->GetSession()->SendPacket(&data);
2963 void Spell::SendSpellStart()
2965 if(!IsNeedSendToClient())
2966 return;
2968 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2970 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2971 if(IsRangedSpell())
2972 castFlags |= CAST_FLAG_AMMO;
2974 if(m_spellInfo->runeCostID)
2975 castFlags |= CAST_FLAG_UNKNOWN10;
2977 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2978 if(m_CastItem)
2979 data.append(m_CastItem->GetPackGUID());
2980 else
2981 data.append(m_caster->GetPackGUID());
2983 data.append(m_caster->GetPackGUID());
2984 data << uint8(m_cast_count); // pending spell cast?
2985 data << uint32(m_spellInfo->Id); // spellId
2986 data << uint32(castFlags); // cast flags
2987 data << uint32(m_timer); // delay?
2989 m_targets.write(&data);
2991 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2992 data << uint32(0);
2994 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2996 uint8 v1 = 0;//m_runesState;
2997 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2998 data << uint8(v1); // runes state before
2999 data << uint8(v2); // runes state after
3000 for(uint8 i = 0; i < MAX_RUNES; ++i)
3002 uint8 m = (1 << i);
3003 if(m & v1) // usable before...
3004 if(!(m & v2)) // ...but on cooldown now...
3005 data << uint8(0); // some unknown byte (time?)
3009 if ( castFlags & CAST_FLAG_AMMO )
3010 WriteAmmoToPacket(&data);
3012 m_caster->SendMessageToSet(&data, true);
3015 void Spell::SendSpellGo()
3017 // not send invisible spell casting
3018 if(!IsNeedSendToClient())
3019 return;
3021 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3023 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3024 if(IsRangedSpell())
3025 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3027 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3029 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3030 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3031 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3034 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3036 if(m_CastItem)
3037 data.append(m_CastItem->GetPackGUID());
3038 else
3039 data.append(m_caster->GetPackGUID());
3041 data.append(m_caster->GetPackGUID());
3042 data << uint8(m_cast_count); // pending spell cast?
3043 data << uint32(m_spellInfo->Id); // spellId
3044 data << uint32(castFlags); // cast flags
3045 data << uint32(getMSTime()); // timestamp
3047 WriteSpellGoTargets(&data);
3049 m_targets.write(&data);
3051 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3052 data << uint32(0);
3054 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3056 uint8 v1 = m_runesState;
3057 uint8 v2 = ((Player*)m_caster)->GetRunesState();
3058 data << uint8(v1); // runes state before
3059 data << uint8(v2); // runes state after
3060 for(uint8 i = 0; i < MAX_RUNES; ++i)
3062 uint8 m = (1 << i);
3063 if(m & v1) // usable before...
3064 if(!(m & v2)) // ...but on cooldown now...
3065 data << uint8(0); // some unknown byte (time?)
3069 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3071 data << float(0);
3072 data << uint32(0);
3075 if ( castFlags & CAST_FLAG_AMMO )
3076 WriteAmmoToPacket(&data);
3078 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3080 data << uint32(0);
3081 data << uint32(0);
3084 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3086 data << uint8(0);
3089 m_caster->SendMessageToSet(&data, true);
3092 void Spell::WriteAmmoToPacket( WorldPacket * data )
3094 uint32 ammoInventoryType = 0;
3095 uint32 ammoDisplayID = 0;
3097 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3099 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3100 if(pItem)
3102 ammoInventoryType = pItem->GetProto()->InventoryType;
3103 if( ammoInventoryType == INVTYPE_THROWN )
3104 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3105 else
3107 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3108 if(ammoID)
3110 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3111 if(pProto)
3113 ammoDisplayID = pProto->DisplayInfoID;
3114 ammoInventoryType = pProto->InventoryType;
3117 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3119 ammoDisplayID = 5996; // normal arrow
3120 ammoInventoryType = INVTYPE_AMMO;
3125 else
3127 for (uint8 i = 0; i < 3; ++i)
3129 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3131 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3133 if(itemEntry->Class==ITEM_CLASS_WEAPON)
3135 switch(itemEntry->SubClass)
3137 case ITEM_SUBCLASS_WEAPON_THROWN:
3138 ammoDisplayID = itemEntry->DisplayId;
3139 ammoInventoryType = itemEntry->InventoryType;
3140 break;
3141 case ITEM_SUBCLASS_WEAPON_BOW:
3142 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3143 ammoDisplayID = 5996; // is this need fixing?
3144 ammoInventoryType = INVTYPE_AMMO;
3145 break;
3146 case ITEM_SUBCLASS_WEAPON_GUN:
3147 ammoDisplayID = 5998; // is this need fixing?
3148 ammoInventoryType = INVTYPE_AMMO;
3149 break;
3152 if(ammoDisplayID)
3153 break;
3160 *data << uint32(ammoDisplayID);
3161 *data << uint32(ammoInventoryType);
3164 void Spell::WriteSpellGoTargets( WorldPacket * data )
3166 // This function also fill data for channeled spells:
3167 // m_needAliveTargetMask req for stop channelig if one target die
3168 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3169 uint32 miss = 0;
3170 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3172 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3174 // possibly SPELL_MISS_IMMUNE2 for this??
3175 ihit->missCondition = SPELL_MISS_IMMUNE2;
3176 ++miss;
3178 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3179 ++hit;
3180 else
3181 ++miss;
3184 *data << (uint8)hit;
3185 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3187 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3189 *data << uint64(ihit->targetGUID);
3190 m_needAliveTargetMask |=ihit->effectMask;
3194 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3195 *data << uint64(ighit->targetGUID); // Always hits
3197 *data << (uint8)miss;
3198 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3200 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3202 *data << uint64(ihit->targetGUID);
3203 *data << uint8(ihit->missCondition);
3204 if( ihit->missCondition == SPELL_MISS_REFLECT )
3205 *data << uint8(ihit->reflectResult);
3208 // Reset m_needAliveTargetMask for non channeled spell
3209 if(!IsChanneledSpell(m_spellInfo))
3210 m_needAliveTargetMask = 0;
3213 void Spell::SendLogExecute()
3215 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3217 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3219 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3220 data.append(m_caster->GetPackGUID());
3221 else
3222 data.append(target->GetPackGUID());
3224 data << uint32(m_spellInfo->Id);
3225 uint32 count1 = 1;
3226 data << uint32(count1); // count1 (effect count?)
3227 for(uint32 i = 0; i < count1; ++i)
3229 data << uint32(m_spellInfo->Effect[0]); // spell effect
3230 uint32 count2 = 1;
3231 data << uint32(count2); // count2 (target count?)
3232 for(uint32 j = 0; j < count2; ++j)
3234 switch(m_spellInfo->Effect[0])
3236 case SPELL_EFFECT_POWER_DRAIN:
3237 if(Unit *unit = m_targets.getUnitTarget())
3238 data.append(unit->GetPackGUID());
3239 else
3240 data << uint8(0);
3241 data << uint32(0);
3242 data << uint32(0);
3243 data << float(0);
3244 break;
3245 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3246 if(Unit *unit = m_targets.getUnitTarget())
3247 data.append(unit->GetPackGUID());
3248 else
3249 data << uint8(0);
3250 data << uint32(0); // count?
3251 break;
3252 case SPELL_EFFECT_INTERRUPT_CAST:
3253 if(Unit *unit = m_targets.getUnitTarget())
3254 data.append(unit->GetPackGUID());
3255 else
3256 data << uint8(0);
3257 data << uint32(0); // spellid
3258 break;
3259 case SPELL_EFFECT_DURABILITY_DAMAGE:
3260 if(Unit *unit = m_targets.getUnitTarget())
3261 data.append(unit->GetPackGUID());
3262 else
3263 data << uint8(0);
3264 data << uint32(0);
3265 data << uint32(0);
3266 break;
3267 case SPELL_EFFECT_OPEN_LOCK:
3268 if(Item *item = m_targets.getItemTarget())
3269 data.append(item->GetPackGUID());
3270 else
3271 data << uint8(0);
3272 break;
3273 case SPELL_EFFECT_CREATE_ITEM:
3274 case SPELL_EFFECT_CREATE_ITEM_2:
3275 data << uint32(m_spellInfo->EffectItemType[0]);
3276 break;
3277 case SPELL_EFFECT_SUMMON:
3278 case SPELL_EFFECT_TRANS_DOOR:
3279 case SPELL_EFFECT_SUMMON_PET:
3280 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3281 case SPELL_EFFECT_CREATE_HOUSE:
3282 case SPELL_EFFECT_DUEL:
3283 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3284 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3285 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3286 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3287 if(Unit *unit = m_targets.getUnitTarget())
3288 data.append(unit->GetPackGUID());
3289 else if(m_targets.getItemTargetGUID())
3290 data.appendPackGUID(m_targets.getItemTargetGUID());
3291 else if(GameObject *go = m_targets.getGOTarget())
3292 data.append(go->GetPackGUID());
3293 else
3294 data << uint8(0); // guid
3295 break;
3296 case SPELL_EFFECT_FEED_PET:
3297 data << uint32(m_targets.getItemTargetEntry());
3298 break;
3299 case SPELL_EFFECT_DISMISS_PET:
3300 if(Unit *unit = m_targets.getUnitTarget())
3301 data.append(unit->GetPackGUID());
3302 else
3303 data << uint8(0);
3304 break;
3305 case SPELL_EFFECT_RESURRECT:
3306 case SPELL_EFFECT_RESURRECT_NEW:
3307 if(Unit *unit = m_targets.getUnitTarget())
3308 data.append(unit->GetPackGUID());
3309 else
3310 data << uint8(0);
3311 break;
3312 default:
3313 return;
3318 m_caster->SendMessageToSet(&data, true);
3321 void Spell::SendInterrupted(uint8 result)
3323 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3324 data.append(m_caster->GetPackGUID());
3325 data << uint8(m_cast_count);
3326 data << uint32(m_spellInfo->Id);
3327 data << uint8(result);
3328 m_caster->SendMessageToSet(&data, true);
3330 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3331 data.append(m_caster->GetPackGUID());
3332 data << uint8(m_cast_count);
3333 data << uint32(m_spellInfo->Id);
3334 data << uint8(result);
3335 m_caster->SendMessageToSet(&data, true);
3338 void Spell::SendChannelUpdate(uint32 time)
3340 if(time == 0)
3342 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
3343 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3346 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3347 return;
3349 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3350 data.append(m_caster->GetPackGUID());
3351 data << uint32(time);
3353 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3356 void Spell::SendChannelStart(uint32 duration)
3358 WorldObject* target = NULL;
3360 // select first not resisted target from target list for _0_ effect
3361 if(!m_UniqueTargetInfo.empty())
3363 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3365 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3367 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3368 break;
3372 else if(!m_UniqueGOTargetInfo.empty())
3374 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3376 if(itr->effectMask & (1 << 0) )
3378 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3379 break;
3384 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3386 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3387 data.append(m_caster->GetPackGUID());
3388 data << uint32(m_spellInfo->Id);
3389 data << uint32(duration);
3391 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3394 m_timer = duration;
3395 if(target)
3396 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3397 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3400 void Spell::SendResurrectRequest(Player* target)
3402 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3403 // However, the packet structure differs slightly
3405 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3407 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3408 data << uint64(m_caster->GetGUID());
3409 data << uint32(strlen(sentName) + 1);
3411 data << sentName;
3412 data << uint8(0);
3414 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3415 target->GetSession()->SendPacket(&data);
3418 void Spell::SendPlaySpellVisual(uint32 SpellID)
3420 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3421 return;
3423 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3424 data << uint64(m_caster->GetGUID());
3425 data << uint32(SpellID); // spell visual id?
3426 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3429 void Spell::TakeCastItem()
3431 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3432 return;
3434 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3435 if(m_IsTriggeredSpell)
3436 return;
3438 ItemPrototype const *proto = m_CastItem->GetProto();
3440 if(!proto)
3442 // This code is to avoid a crash
3443 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3444 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3445 return;
3448 bool expendable = false;
3449 bool withoutCharges = false;
3451 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3453 if (proto->Spells[i].SpellId)
3455 // item has limited charges
3456 if (proto->Spells[i].SpellCharges)
3458 if (proto->Spells[i].SpellCharges < 0)
3459 expendable = true;
3461 int32 charges = m_CastItem->GetSpellCharges(i);
3463 // item has charges left
3464 if (charges)
3466 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3467 if (proto->Stackable == 1)
3468 m_CastItem->SetSpellCharges(i, charges);
3469 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3472 // all charges used
3473 withoutCharges = (charges == 0);
3478 if (expendable && withoutCharges)
3480 uint32 count = 1;
3481 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3483 // prevent crash at access to deleted m_targets.getItemTarget
3484 if(m_CastItem==m_targets.getItemTarget())
3485 m_targets.setItemTarget(NULL);
3487 m_CastItem = NULL;
3491 void Spell::TakePower()
3493 if(m_CastItem || m_triggeredByAuraSpell)
3494 return;
3496 // health as power used
3497 if(m_spellInfo->powerType == POWER_HEALTH)
3499 m_caster->ModifyHealth( -(int32)m_powerCost );
3500 return;
3503 if(m_spellInfo->powerType >= MAX_POWERS)
3505 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3506 return;
3509 Powers powerType = Powers(m_spellInfo->powerType);
3511 if(powerType == POWER_RUNE)
3513 TakeRunePower();
3514 return;
3517 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3519 // Set the five second timer
3520 if (powerType == POWER_MANA && m_powerCost > 0)
3521 m_caster->SetLastManaUse();
3524 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3526 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3527 return SPELL_CAST_OK;
3529 Player *plr = (Player*)m_caster;
3531 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3532 return SPELL_CAST_OK;
3534 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3536 if(!src)
3537 return SPELL_CAST_OK;
3539 if(src->NoRuneCost())
3540 return SPELL_CAST_OK;
3542 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3544 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3545 runeCost[i] = src->RuneCost[i];
3547 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3549 for(uint32 i = 0; i < MAX_RUNES; ++i)
3551 uint8 rune = plr->GetCurrentRune(i);
3552 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3553 runeCost[rune]--;
3556 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3557 if(runeCost[i] > 0)
3558 runeCost[RUNE_DEATH] += runeCost[i];
3560 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3561 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3563 return SPELL_CAST_OK;
3566 void Spell::TakeRunePower()
3568 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3569 return;
3571 Player *plr = (Player*)m_caster;
3573 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3574 return;
3576 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3578 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3579 return;
3581 m_runesState = plr->GetRunesState(); // store previous state
3583 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3585 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3587 runeCost[i] = src->RuneCost[i];
3590 runeCost[RUNE_DEATH] = 0; // calculated later
3592 for(uint32 i = 0; i < MAX_RUNES; ++i)
3594 uint8 rune = plr->GetCurrentRune(i);
3595 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3597 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3598 runeCost[rune]--;
3602 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3604 if(runeCost[RUNE_DEATH] > 0)
3606 for(uint32 i = 0; i < MAX_RUNES; ++i)
3608 uint8 rune = plr->GetCurrentRune(i);
3609 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3611 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3612 runeCost[rune]--;
3613 plr->ConvertRune(i, plr->GetBaseRune(i));
3614 if(runeCost[RUNE_DEATH] == 0)
3615 break;
3620 // you can gain some runic power when use runes
3621 float rp = src->runePowerGain;;
3622 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3623 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3626 void Spell::TakeReagents()
3628 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3629 return;
3631 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3632 return;
3634 Player* p_caster = (Player*)m_caster;
3635 if (p_caster->CanNoReagentCast(m_spellInfo))
3636 return;
3638 for(uint32 x = 0; x < 8; ++x)
3640 if(m_spellInfo->Reagent[x] <= 0)
3641 continue;
3643 uint32 itemid = m_spellInfo->Reagent[x];
3644 uint32 itemcount = m_spellInfo->ReagentCount[x];
3646 // if CastItem is also spell reagent
3647 if (m_CastItem)
3649 ItemPrototype const *proto = m_CastItem->GetProto();
3650 if( proto && proto->ItemId == itemid )
3652 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3654 // CastItem will be used up and does not count as reagent
3655 int32 charges = m_CastItem->GetSpellCharges(s);
3656 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3658 ++itemcount;
3659 break;
3663 m_CastItem = NULL;
3667 // if getItemTarget is also spell reagent
3668 if (m_targets.getItemTargetEntry() == itemid)
3669 m_targets.setItemTarget(NULL);
3671 p_caster->DestroyItemCount(itemid, itemcount, true);
3675 void Spell::HandleThreatSpells(uint32 spellId)
3677 if(!m_targets.getUnitTarget() || !spellId)
3678 return;
3680 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3681 return;
3683 uint16 threat = spellmgr.GetSpellThreat(spellId);
3685 if(!threat)
3686 return;
3688 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
3690 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
3693 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3695 unitTarget = pUnitTarget;
3696 itemTarget = pItemTarget;
3697 gameObjTarget = pGOTarget;
3699 uint8 eff = m_spellInfo->Effect[i];
3701 damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
3703 sLog.outDebug( "Spell: Effect : %u", eff);
3705 if(eff<TOTAL_SPELL_EFFECTS)
3707 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3708 (*this.*SpellEffects[eff])(i);
3711 else
3713 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3714 if (m_CastItem)
3715 EffectEnchantItemTmp(i);
3716 else
3718 sLog.outError("SPELL: unknown effect %u spell id %u",
3719 eff, m_spellInfo->Id);
3726 void Spell::AddTriggeredSpell( uint32 spellId )
3728 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3730 if(!spellInfo)
3732 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3733 return;
3736 m_TriggerSpells.push_back(spellInfo);
3739 void Spell::AddPrecastSpell( uint32 spellId )
3741 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3743 if(!spellInfo)
3745 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3746 return;
3749 m_preCastSpells.push_back(spellInfo);
3752 void Spell::CastTriggerSpells()
3754 for(SpellInfoList::const_iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3756 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3757 spell->prepare(&m_targets); // use original spell original targets
3761 void Spell::CastPreCastSpells(Unit* target)
3763 for(SpellInfoList::const_iterator si=m_preCastSpells.begin(); si!=m_preCastSpells.end(); ++si)
3764 m_caster->CastSpell(target, (*si), true, m_CastItem);
3767 SpellCastResult Spell::CheckCast(bool strict)
3769 // check cooldowns to prevent cheating
3770 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3772 if(m_triggeredByAuraSpell)
3773 return SPELL_FAILED_DONT_REPORT;
3774 else
3775 return SPELL_FAILED_NOT_READY;
3778 // only allow triggered spells if at an ended battleground
3779 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3780 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3781 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3782 return SPELL_FAILED_DONT_REPORT;
3784 // only check at first call, Stealth auras are already removed at second call
3785 // for now, ignore triggered spells
3786 if( strict && !m_IsTriggeredSpell)
3788 bool checkForm = true;
3789 // Ignore form req aura
3790 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3791 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3793 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3794 continue;
3795 checkForm = false;
3796 break;
3798 if (checkForm)
3800 // Cannot be used in this stance/form
3801 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3802 if(shapeError != SPELL_CAST_OK)
3803 return shapeError;
3805 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3806 return SPELL_FAILED_ONLY_STEALTHED;
3810 // caster state requirements
3811 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3812 return SPELL_FAILED_CASTER_AURASTATE;
3813 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3814 return SPELL_FAILED_CASTER_AURASTATE;
3816 // Caster aura req check if need
3817 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3818 return SPELL_FAILED_CASTER_AURASTATE;
3819 if(m_spellInfo->excludeCasterAuraSpell)
3821 // Special cases of non existing auras handling
3822 if(m_spellInfo->excludeCasterAuraSpell == 61988)
3824 // Avenging Wrath Marker
3825 if(m_caster->HasAura(61987))
3826 return SPELL_FAILED_CASTER_AURASTATE;
3828 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3829 return SPELL_FAILED_CASTER_AURASTATE;
3832 // cancel autorepeat spells if cast start when moving
3833 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3834 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3836 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3837 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3838 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3839 return SPELL_FAILED_MOVING;
3842 if(Unit *target = m_targets.getUnitTarget())
3844 // target state requirements (not allowed state), apply to self also
3845 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3846 return SPELL_FAILED_TARGET_AURASTATE;
3848 // Target aura req check if need
3849 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3850 return SPELL_FAILED_CASTER_AURASTATE;
3851 if(m_spellInfo->excludeTargetAuraSpell)
3853 // Special cases of non existing auras handling
3854 if (m_spellInfo->excludeTargetAuraSpell == 61988)
3856 // Avenging Wrath Marker
3857 if (target->HasAura(61987))
3858 return SPELL_FAILED_CASTER_AURASTATE;
3861 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3862 return SPELL_FAILED_CASTER_AURASTATE;
3865 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
3867 if(non_caster_target)
3869 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3870 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
3871 return SPELL_FAILED_TARGET_AURASTATE;
3873 // Not allow casting on flying player
3874 if (target->isInFlight())
3875 return SPELL_FAILED_BAD_TARGETS;
3877 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3878 return SPELL_FAILED_LINE_OF_SIGHT;
3880 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3881 // this case can be triggered if rank not found (too low-level target for first rank)
3882 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3884 for(int i=0;i<3;++i)
3886 // check only spell that apply positive auras
3887 if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
3888 // at not self target
3889 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
3890 // and target low level
3891 target->getLevel() + 10 < m_spellInfo->spellLevel)
3893 return SPELL_FAILED_LOWLEVEL;
3898 else if (m_caster == target)
3901 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
3903 // Additional check for some spells
3904 // If 0 spell effect empty - client not send target data (need use selection)
3905 // TODO: check it on next client version
3906 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3907 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3909 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3910 m_targets.setUnitTarget(target);
3911 else
3912 return SPELL_FAILED_BAD_TARGETS;
3916 // Some special spells with non-caster only mode
3918 // Fire Shield
3919 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
3920 m_spellInfo->SpellIconID == 16)
3921 return SPELL_FAILED_BAD_TARGETS;
3923 // Focus Magic (main spell)
3924 if (m_spellInfo->Id == 54646)
3925 return SPELL_FAILED_BAD_TARGETS;
3928 // check pet presents
3929 for(int j = 0; j < 3; ++j)
3931 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3933 target = m_caster->GetPet();
3934 if(!target)
3936 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3937 return SPELL_FAILED_DONT_REPORT;
3938 else
3939 return SPELL_FAILED_NO_PET;
3941 break;
3945 //check creature type
3946 //ignore self casts (including area casts when caster selected as target)
3947 if(non_caster_target)
3949 if(!CheckTargetCreatureType(target))
3951 if(target->GetTypeId() == TYPEID_PLAYER)
3952 return SPELL_FAILED_TARGET_IS_PLAYER;
3953 else
3954 return SPELL_FAILED_BAD_TARGETS;
3958 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3959 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3960 if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3962 // check correctness positive/negative cast target (pet cast real check and cheating check)
3963 if(IsPositiveSpell(m_spellInfo->Id))
3965 if(m_caster->IsHostileTo(target))
3966 return SPELL_FAILED_BAD_TARGETS;
3968 else
3970 if(m_caster->IsFriendlyTo(target))
3971 return SPELL_FAILED_BAD_TARGETS;
3975 if(IsPositiveSpell(m_spellInfo->Id))
3976 if(target->IsImmunedToSpell(m_spellInfo))
3977 return SPELL_FAILED_TARGET_AURASTATE;
3979 //Must be behind the target.
3980 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3982 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3983 //Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
3984 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
3985 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))))
3987 SendInterrupted(2);
3988 return SPELL_FAILED_NOT_BEHIND;
3992 //Target must be facing you.
3993 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3995 SendInterrupted(2);
3996 return SPELL_FAILED_NOT_INFRONT;
3999 // check if target is in combat
4000 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4001 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4004 // Spell casted only on battleground
4005 if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
4006 if(!((Player*)m_caster)->InBattleGround())
4007 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
4009 // do not allow spells to be cast in arenas
4010 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
4011 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
4012 if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
4013 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
4014 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
4015 if(mapEntry->IsBattleArena())
4016 return SPELL_FAILED_NOT_IN_ARENA;
4018 // zone check
4019 uint32 zone, area;
4020 m_caster->GetZoneAndAreaId(zone, area);
4022 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
4023 m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
4024 if (locRes != SPELL_CAST_OK)
4025 return locRes;
4027 // not let players cast spells at mount (and let do it to creatures)
4028 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4029 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4031 if (m_caster->isInFlight())
4032 return SPELL_FAILED_NOT_FLYING;
4033 else
4034 return SPELL_FAILED_NOT_MOUNTED;
4037 // always (except passive spells) check items (focus object can be required for any type casts)
4038 if (!IsPassiveSpell(m_spellInfo->Id))
4040 SpellCastResult castResult = CheckItems();
4041 if(castResult != SPELL_CAST_OK)
4042 return castResult;
4045 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
4046 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4048 for(uint8 j = 0; j < 3; ++j)
4050 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4051 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
4052 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4053 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4055 SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4056 if(bounds.first==bounds.second)
4057 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
4059 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4060 float range = GetSpellMaxRange(srange);
4062 Creature* creatureScriptTarget = NULL;
4063 GameObject* goScriptTarget = NULL;
4065 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4067 switch(i_spellST->second.type)
4069 case SPELL_TARGET_TYPE_GAMEOBJECT:
4071 GameObject* p_GameObject = NULL;
4073 if (i_spellST->second.targetEntry)
4075 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4076 Cell cell(p);
4077 cell.data.Part.reserved = ALL_DISTRICT;
4079 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
4080 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
4082 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4083 CellLock<GridReadGuard> cell_lock(cell, p);
4084 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4086 if (p_GameObject)
4088 // remember found target and range, next attempt will find more near target with another entry
4089 creatureScriptTarget = NULL;
4090 goScriptTarget = p_GameObject;
4091 range = go_check.GetLastRange();
4094 else if (focusObject) // Focus Object
4096 float frange = m_caster->GetDistance(focusObject);
4097 if (range >= frange)
4099 creatureScriptTarget = NULL;
4100 goScriptTarget = focusObject;
4101 range = frange;
4104 break;
4106 case SPELL_TARGET_TYPE_CREATURE:
4107 case SPELL_TARGET_TYPE_DEAD:
4108 default:
4110 Creature *p_Creature = NULL;
4112 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4113 Cell cell(p);
4114 cell.data.Part.reserved = ALL_DISTRICT;
4115 cell.SetNoCreate(); // Really don't know what is that???
4117 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
4118 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4120 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4122 CellLock<GridReadGuard> cell_lock(cell, p);
4123 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
4125 if(p_Creature )
4127 creatureScriptTarget = p_Creature;
4128 goScriptTarget = NULL;
4129 range = u_check.GetLastRange();
4131 break;
4136 if(creatureScriptTarget)
4138 // store coordinates for TARGET_SCRIPT_COORDINATES
4139 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4140 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4142 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4144 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4145 AddUnitTarget(creatureScriptTarget, j);
4147 // store explicit target for TARGET_SCRIPT
4148 else
4149 AddUnitTarget(creatureScriptTarget, j);
4151 else if(goScriptTarget)
4153 // store coordinates for TARGET_SCRIPT_COORDINATES
4154 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4155 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4157 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4159 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4160 AddGOTarget(goScriptTarget, j);
4162 // store explicit target for TARGET_SCRIPT
4163 else
4164 AddGOTarget(goScriptTarget, j);
4166 //Missing DB Entry or targets for this spellEffect.
4167 else
4169 // not report target not existence for triggered spells
4170 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
4171 return SPELL_FAILED_DONT_REPORT;
4172 else
4173 return SPELL_FAILED_BAD_TARGETS;
4179 if(!m_IsTriggeredSpell)
4181 SpellCastResult castResult = CheckRange(strict);
4182 if(castResult != SPELL_CAST_OK)
4183 return castResult;
4187 SpellCastResult castResult = CheckPower();
4188 if(castResult != SPELL_CAST_OK)
4189 return castResult;
4192 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4194 SpellCastResult castResult = CheckCasterAuras();
4195 if(castResult != SPELL_CAST_OK)
4196 return castResult;
4199 for (int i = 0; i < 3; ++i)
4201 // for effects of spells that have only one target
4202 switch(m_spellInfo->Effect[i])
4204 case SPELL_EFFECT_DUMMY:
4206 if(m_spellInfo->SpellIconID == 1648) // Execute
4208 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4209 return SPELL_FAILED_BAD_TARGETS;
4211 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4213 if(m_caster->IsInWater())
4214 return SPELL_FAILED_ONLY_ABOVEWATER;
4216 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4218 // spell different for friends and enemies
4219 // hart version required facing
4220 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4221 return SPELL_FAILED_UNIT_NOT_INFRONT;
4223 break;
4225 case SPELL_EFFECT_SCHOOL_DAMAGE:
4227 // Hammer of Wrath
4228 if(m_spellInfo->SpellVisual[0] == 7250)
4230 if (!m_targets.getUnitTarget())
4231 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4233 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4234 return SPELL_FAILED_BAD_TARGETS;
4236 break;
4238 case SPELL_EFFECT_TAMECREATURE:
4240 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4241 return SPELL_FAILED_BAD_TARGETS;
4243 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4244 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4246 Creature* target = (Creature*)m_targets.getUnitTarget();
4248 if (target->getLevel() > m_caster->getLevel())
4249 return SPELL_FAILED_HIGHLEVEL;
4251 // use SMSG_PET_TAME_FAILURE?
4252 if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
4253 return SPELL_FAILED_BAD_TARGETS;
4255 if(m_caster->GetPetGUID())
4256 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4258 if(m_caster->GetCharmGUID())
4259 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4261 break;
4263 case SPELL_EFFECT_LEARN_SPELL:
4265 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4266 break;
4268 Pet* pet = m_caster->GetPet();
4270 if(!pet)
4271 return SPELL_FAILED_NO_PET;
4273 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4275 if(!learn_spellproto)
4276 return SPELL_FAILED_NOT_KNOWN;
4278 if(m_spellInfo->spellLevel > pet->getLevel())
4279 return SPELL_FAILED_LOWLEVEL;
4281 break;
4283 case SPELL_EFFECT_LEARN_PET_SPELL:
4285 Pet* pet = m_caster->GetPet();
4287 if(!pet)
4288 return SPELL_FAILED_NO_PET;
4290 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4292 if(!learn_spellproto)
4293 return SPELL_FAILED_NOT_KNOWN;
4295 if(m_spellInfo->spellLevel > pet->getLevel())
4296 return SPELL_FAILED_LOWLEVEL;
4298 break;
4300 case SPELL_EFFECT_APPLY_GLYPH:
4302 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4303 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4304 if(m_caster->HasAura(gp->SpellId))
4305 return SPELL_FAILED_UNIQUE_GLYPH;
4306 break;
4308 case SPELL_EFFECT_FEED_PET:
4310 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4311 return SPELL_FAILED_BAD_TARGETS;
4313 Item* foodItem = m_targets.getItemTarget();
4314 if(!foodItem)
4315 return SPELL_FAILED_BAD_TARGETS;
4317 Pet* pet = m_caster->GetPet();
4319 if(!pet)
4320 return SPELL_FAILED_NO_PET;
4322 if(!pet->HaveInDiet(foodItem->GetProto()))
4323 return SPELL_FAILED_WRONG_PET_FOOD;
4325 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4326 return SPELL_FAILED_FOOD_LOWLEVEL;
4328 if(m_caster->isInCombat() || pet->isInCombat())
4329 return SPELL_FAILED_AFFECTING_COMBAT;
4331 break;
4333 case SPELL_EFFECT_POWER_BURN:
4334 case SPELL_EFFECT_POWER_DRAIN:
4336 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4337 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4338 if(Unit* target = m_targets.getUnitTarget())
4339 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4340 return SPELL_FAILED_BAD_TARGETS;
4341 break;
4343 case SPELL_EFFECT_CHARGE:
4345 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4346 return SPELL_FAILED_ROOTED;
4348 break;
4350 case SPELL_EFFECT_SKINNING:
4352 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4353 return SPELL_FAILED_BAD_TARGETS;
4355 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4356 return SPELL_FAILED_TARGET_UNSKINNABLE;
4358 Creature* creature = (Creature*)m_targets.getUnitTarget();
4359 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4361 return SPELL_FAILED_TARGET_NOT_LOOTED;
4364 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4366 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4367 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4368 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4369 if (ReqValue > skillValue)
4370 return SPELL_FAILED_LOW_CASTLEVEL;
4372 // chance for fail at orange skinning attempt
4373 if( (m_selfContainer && (*m_selfContainer) == this) &&
4374 skillValue < sWorld.GetConfigMaxSkillValue() &&
4375 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4376 return SPELL_FAILED_TRY_AGAIN;
4378 break;
4380 case SPELL_EFFECT_OPEN_LOCK:
4382 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4383 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4384 break;
4386 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4387 // we need a go target in case of TARGET_GAMEOBJECT
4388 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4389 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4390 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4391 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4392 return SPELL_FAILED_BAD_TARGETS;
4394 // In BattleGround players can use only flags and banners
4395 if( ((Player*)m_caster)->InBattleGround() &&
4396 !((Player*)m_caster)->CanUseBattleGroundObject() )
4397 return SPELL_FAILED_TRY_AGAIN;
4399 // get the lock entry
4400 uint32 lockId = 0;
4401 if (GameObject* go = m_targets.getGOTarget())
4403 lockId = go->GetGOInfo()->GetLockId();
4404 if (!lockId)
4405 return SPELL_FAILED_BAD_TARGETS;
4407 else if(Item* itm = m_targets.getItemTarget())
4408 lockId = itm->GetProto()->LockID;
4410 SkillType skillId = SKILL_NONE;
4411 int32 reqSkillValue = 0;
4412 int32 skillValue = 0;
4414 // check lock compatibility
4415 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
4416 if(res != SPELL_CAST_OK)
4417 return res;
4419 // chance for fail at orange mining/herb/LockPicking gathering attempt
4420 // second check prevent fail at rechecks
4421 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4423 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4425 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4426 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4427 return SPELL_FAILED_TRY_AGAIN;
4429 break;
4431 case SPELL_EFFECT_SUMMON_DEAD_PET:
4433 Creature *pet = m_caster->GetPet();
4434 if(!pet)
4435 return SPELL_FAILED_NO_PET;
4437 if(pet->isAlive())
4438 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4440 break;
4442 // This is generic summon effect
4443 case SPELL_EFFECT_SUMMON:
4445 switch(m_spellInfo->EffectMiscValueB[i])
4447 case SUMMON_TYPE_POSESSED:
4448 case SUMMON_TYPE_POSESSED2:
4449 case SUMMON_TYPE_DEMON:
4450 case SUMMON_TYPE_SUMMON:
4451 case SUMMON_TYPE_ELEMENTAL:
4452 case SUMMON_TYPE_INFERNO:
4454 if(m_caster->GetPetGUID())
4455 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4457 if(m_caster->GetCharmGUID())
4458 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4459 break;
4462 break;
4464 // Not used for summon?
4465 case SPELL_EFFECT_SUMMON_PHANTASM:
4467 if(m_caster->GetPetGUID())
4468 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4470 if(m_caster->GetCharmGUID())
4471 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4473 break;
4475 case SPELL_EFFECT_SUMMON_PET:
4477 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4480 Pet* pet = ((Player*)m_caster)->GetPet();
4482 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4484 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4485 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4487 else
4488 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4491 if(m_caster->GetCharmGUID())
4492 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4494 break;
4496 case SPELL_EFFECT_SUMMON_PLAYER:
4498 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4499 return SPELL_FAILED_BAD_TARGETS;
4500 if(!((Player*)m_caster)->GetSelection())
4501 return SPELL_FAILED_BAD_TARGETS;
4503 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4504 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4505 return SPELL_FAILED_BAD_TARGETS;
4507 // check if our map is dungeon
4508 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4510 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4511 if(!instance)
4512 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4513 if ( instance->levelMin > target->getLevel() )
4514 return SPELL_FAILED_LOWLEVEL;
4515 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4516 return SPELL_FAILED_HIGHLEVEL;
4518 break;
4520 case SPELL_EFFECT_LEAP:
4521 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4523 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4524 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4525 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4526 // teleport a bit above terrain level to avoid falling below it
4527 float fz = m_caster->GetBaseMap()->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4528 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4529 return SPELL_FAILED_TRY_AGAIN;
4531 float caster_pos_z = m_caster->GetPositionZ();
4532 // Control the caster to not climb or drop when +-fz > 8
4533 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4534 return SPELL_FAILED_TRY_AGAIN;
4536 // not allow use this effect at battleground until battleground start
4537 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4538 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4539 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4540 return SPELL_FAILED_TRY_AGAIN;
4541 break;
4543 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4545 if (m_targets.getUnitTarget() == m_caster)
4546 return SPELL_FAILED_BAD_TARGETS;
4547 break;
4549 default:break;
4553 for (int i = 0; i < 3; ++i)
4555 switch(m_spellInfo->EffectApplyAuraName[i])
4557 case SPELL_AURA_DUMMY:
4559 //custom check
4560 switch(m_spellInfo->Id)
4562 case 61336:
4563 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4564 return SPELL_FAILED_ONLY_SHAPESHIFT;
4565 break;
4566 default:
4567 break;
4569 break;
4571 case SPELL_AURA_MOD_POSSESS:
4573 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4574 return SPELL_FAILED_UNKNOWN;
4576 if(m_targets.getUnitTarget() == m_caster)
4577 return SPELL_FAILED_BAD_TARGETS;
4579 if(m_caster->GetPetGUID())
4580 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4582 if(m_caster->GetCharmGUID())
4583 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4585 if(m_caster->GetCharmerGUID())
4586 return SPELL_FAILED_CHARMED;
4588 if(!m_targets.getUnitTarget())
4589 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4591 if(m_targets.getUnitTarget()->GetCharmerGUID())
4592 return SPELL_FAILED_CHARMED;
4594 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4595 return SPELL_FAILED_HIGHLEVEL;
4597 break;
4599 case SPELL_AURA_MOD_CHARM:
4601 if(m_targets.getUnitTarget() == m_caster)
4602 return SPELL_FAILED_BAD_TARGETS;
4604 if(m_caster->GetPetGUID())
4605 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4607 if(m_caster->GetCharmGUID())
4608 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4610 if(m_caster->GetCharmerGUID())
4611 return SPELL_FAILED_CHARMED;
4613 if(!m_targets.getUnitTarget())
4614 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4616 if(m_targets.getUnitTarget()->GetCharmerGUID())
4617 return SPELL_FAILED_CHARMED;
4619 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4620 return SPELL_FAILED_HIGHLEVEL;
4622 break;
4624 case SPELL_AURA_MOD_POSSESS_PET:
4626 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4627 return SPELL_FAILED_UNKNOWN;
4629 if(m_caster->GetCharmGUID())
4630 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4632 if(m_caster->GetCharmerGUID())
4633 return SPELL_FAILED_CHARMED;
4635 Pet* pet = m_caster->GetPet();
4636 if(!pet)
4637 return SPELL_FAILED_NO_PET;
4639 if(pet->GetCharmerGUID())
4640 return SPELL_FAILED_CHARMED;
4642 break;
4644 case SPELL_AURA_MOUNTED:
4646 if (m_caster->IsInWater())
4647 return SPELL_FAILED_ONLY_ABOVEWATER;
4649 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4650 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4652 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4653 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4654 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4656 ShapeshiftForm form = m_caster->m_form;
4657 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4658 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4659 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4660 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4661 return SPELL_FAILED_NOT_SHAPESHIFT;
4663 break;
4665 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4667 if(!m_targets.getUnitTarget())
4668 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4670 // can be casted at non-friendly unit or own pet/charm
4671 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4672 return SPELL_FAILED_TARGET_FRIENDLY;
4674 break;
4676 case SPELL_AURA_FLY:
4677 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4679 // not allow cast fly spells if not have req. skills (all spells is self target)
4680 // allow always ghost flight spells
4681 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4683 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4684 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
4686 break;
4688 case SPELL_AURA_PERIODIC_MANA_LEECH:
4690 if (!m_targets.getUnitTarget())
4691 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4693 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
4694 break;
4696 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
4697 return SPELL_FAILED_BAD_TARGETS;
4699 break;
4701 default:
4702 break;
4706 // all ok
4707 return SPELL_CAST_OK;
4710 SpellCastResult Spell::CheckPetCast(Unit* target)
4712 if(!m_caster->isAlive())
4713 return SPELL_FAILED_CASTER_DEAD;
4715 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4716 return SPELL_FAILED_SPELL_IN_PROGRESS;
4717 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4718 return SPELL_FAILED_AFFECTING_COMBAT;
4720 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4722 //dead owner (pets still alive when owners ressed?)
4723 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4724 return SPELL_FAILED_CASTER_DEAD;
4726 if(!target && m_targets.getUnitTarget())
4727 target = m_targets.getUnitTarget();
4729 bool need = false;
4730 for(uint32 i = 0; i < 3; ++i)
4732 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
4733 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
4734 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
4735 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
4736 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
4737 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4739 need = true;
4740 if(!target)
4741 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4742 break;
4745 if(need)
4746 m_targets.setUnitTarget(target);
4748 Unit* _target = m_targets.getUnitTarget();
4750 if(_target) //for target dead/target not valid
4752 if(!_target->isAlive())
4753 return SPELL_FAILED_BAD_TARGETS;
4755 if(IsPositiveSpell(m_spellInfo->Id))
4757 if(m_caster->IsHostileTo(_target))
4758 return SPELL_FAILED_BAD_TARGETS;
4760 else
4762 bool duelvsplayertar = false;
4763 for(int j = 0; j < 3; ++j)
4765 //TARGET_DUELVSPLAYER is positive AND negative
4766 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4768 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4770 return SPELL_FAILED_BAD_TARGETS;
4774 //cooldown
4775 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4776 return SPELL_FAILED_NOT_READY;
4779 return CheckCast(true);
4782 SpellCastResult Spell::CheckCasterAuras() const
4784 // Flag drop spells totally immuned to caster auras
4785 // FIXME: find more nice check for all totally immuned spells
4786 // AttributesEx3 & 0x10000000?
4787 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
4788 return SPELL_CAST_OK;
4790 uint8 school_immune = 0;
4791 uint32 mechanic_immune = 0;
4792 uint32 dispel_immune = 0;
4794 // Check if the spell grants school or mechanic immunity.
4795 // We use bitmasks so the loop is done only once and not on every aura check below.
4796 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4798 for(int i = 0; i < 3; ++i)
4800 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4801 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4802 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4803 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4804 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4805 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4807 // immune movement impairment and loss of control
4808 if(m_spellInfo->Id == 42292)
4809 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4812 // Check whether the cast should be prevented by any state you might have.
4813 SpellCastResult prevented_reason = SPELL_CAST_OK;
4814 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4815 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4816 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4817 prevented_reason = SPELL_FAILED_STUNNED;
4818 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4819 prevented_reason = SPELL_FAILED_CONFUSED;
4820 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4821 prevented_reason = SPELL_FAILED_FLEEING;
4822 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4823 prevented_reason = SPELL_FAILED_SILENCED;
4824 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4825 prevented_reason = SPELL_FAILED_PACIFIED;
4827 // Attr must make flag drop spell totally immune from all effects
4828 if(prevented_reason != SPELL_CAST_OK)
4830 if(school_immune || mechanic_immune || dispel_immune)
4832 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4833 Unit::AuraMap const& auras = m_caster->GetAuras();
4834 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4836 if(itr->second)
4838 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4839 continue;
4840 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4841 continue;
4842 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4843 continue;
4845 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
4846 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4847 switch(itr->second->GetModifier()->m_auraname)
4849 case SPELL_AURA_MOD_STUN:
4850 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4851 return SPELL_FAILED_STUNNED;
4852 break;
4853 case SPELL_AURA_MOD_CONFUSE:
4854 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4855 return SPELL_FAILED_CONFUSED;
4856 break;
4857 case SPELL_AURA_MOD_FEAR:
4858 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4859 return SPELL_FAILED_FLEEING;
4860 break;
4861 case SPELL_AURA_MOD_SILENCE:
4862 case SPELL_AURA_MOD_PACIFY:
4863 case SPELL_AURA_MOD_PACIFY_SILENCE:
4864 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4865 return SPELL_FAILED_PACIFIED;
4866 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4867 return SPELL_FAILED_SILENCED;
4868 break;
4869 default: break;
4874 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4875 else
4876 return prevented_reason;
4878 return SPELL_CAST_OK;
4881 bool Spell::CanAutoCast(Unit* target)
4883 uint64 targetguid = target->GetGUID();
4885 for(uint32 j = 0; j < 3; ++j)
4887 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4889 if( m_spellInfo->StackAmount <= 1)
4891 if( target->HasAura(m_spellInfo->Id, j) )
4892 return false;
4894 else
4896 if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
4897 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
4898 return false;
4901 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4903 if( target->HasAura(m_spellInfo->Id, j) )
4904 return false;
4908 SpellCastResult result = CheckPetCast(target);
4910 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4912 FillTargetMap();
4913 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4914 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4915 if( ihit->targetGUID == targetguid )
4916 return true;
4918 return false; //target invalid
4921 SpellCastResult Spell::CheckRange(bool strict)
4923 float range_mod;
4925 // self cast doesn't need range checking -- also for Starshards fix
4926 if (m_spellInfo->rangeIndex == 1)
4927 return SPELL_CAST_OK;
4929 if (strict) //add radius of caster
4930 range_mod = 1.25;
4931 else //add radius of caster and ~5 yds "give"
4932 range_mod = 6.25;
4934 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4935 Unit *target = m_targets.getUnitTarget();
4936 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
4937 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
4938 float min_range = GetSpellMinRange(srange, friendly);
4940 if(Player* modOwner = m_caster->GetSpellModOwner())
4941 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4943 if(target && target != m_caster)
4945 // distance from target in checks
4946 float dist = m_caster->GetCombatDistance(target);
4948 if(dist > max_range)
4949 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4950 if(min_range && dist < min_range)
4951 return SPELL_FAILED_TOO_CLOSE;
4952 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4953 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4954 return SPELL_FAILED_UNIT_NOT_INFRONT;
4957 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4959 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
4960 return SPELL_FAILED_OUT_OF_RANGE;
4961 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
4962 return SPELL_FAILED_TOO_CLOSE;
4965 return SPELL_CAST_OK;
4968 int32 Spell::CalculatePowerCost()
4970 // item cast not used power
4971 if(m_CastItem)
4972 return 0;
4974 // Spell drain all exist power on cast (Only paladin lay of Hands)
4975 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4977 // If power type - health drain all
4978 if (m_spellInfo->powerType == POWER_HEALTH)
4979 return m_caster->GetHealth();
4980 // Else drain all power
4981 if (m_spellInfo->powerType < MAX_POWERS)
4982 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4983 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4984 return 0;
4987 // Base powerCost
4988 int32 powerCost = m_spellInfo->manaCost;
4989 // PCT cost from total amount
4990 if (m_spellInfo->ManaCostPercentage)
4992 switch (m_spellInfo->powerType)
4994 // health as power used
4995 case POWER_HEALTH:
4996 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4997 break;
4998 case POWER_MANA:
4999 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
5000 break;
5001 case POWER_RAGE:
5002 case POWER_FOCUS:
5003 case POWER_ENERGY:
5004 case POWER_HAPPINESS:
5005 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5006 break;
5007 case POWER_RUNE:
5008 case POWER_RUNIC_POWER:
5009 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
5010 break;
5011 default:
5012 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5013 return 0;
5016 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5017 // Flat mod from caster auras by spell school
5018 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5019 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5020 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5021 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
5022 // Apply cost mod by spell
5023 if(Player* modOwner = m_caster->GetSpellModOwner())
5024 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5026 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5027 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5029 // PCT mod from user auras by school
5030 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
5031 if (powerCost < 0)
5032 powerCost = 0;
5033 return powerCost;
5036 SpellCastResult Spell::CheckPower()
5038 // item cast not used power
5039 if(m_CastItem)
5040 return SPELL_CAST_OK;
5042 // Do precise power regen on spell cast
5043 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5045 Player* playerCaster = (Player*)m_caster;
5046 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5047 if (diff >= REGEN_TIME_PRECISE)
5048 playerCaster->RegenerateAll(diff);
5051 // health as power used - need check health amount
5052 if(m_spellInfo->powerType == POWER_HEALTH)
5054 if(m_caster->GetHealth() <= m_powerCost)
5055 return SPELL_FAILED_CASTER_AURASTATE;
5056 return SPELL_CAST_OK;
5058 // Check valid power type
5059 if( m_spellInfo->powerType >= MAX_POWERS )
5061 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5062 return SPELL_FAILED_UNKNOWN;
5065 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
5066 if(failReason != SPELL_CAST_OK)
5067 return failReason;
5069 // Check power amount
5070 Powers powerType = Powers(m_spellInfo->powerType);
5071 if(m_caster->GetPower(powerType) < m_powerCost)
5072 return SPELL_FAILED_NO_POWER;
5073 else
5074 return SPELL_CAST_OK;
5077 SpellCastResult Spell::CheckItems()
5079 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5080 return SPELL_CAST_OK;
5082 Player* p_caster = (Player*)m_caster;
5084 // cast item checks
5085 if(m_CastItem)
5087 uint32 itemid = m_CastItem->GetEntry();
5088 if( !p_caster->HasItemCount(itemid, 1) )
5089 return SPELL_FAILED_ITEM_NOT_READY;
5091 ItemPrototype const *proto = m_CastItem->GetProto();
5092 if(!proto)
5093 return SPELL_FAILED_ITEM_NOT_READY;
5095 for (int i = 0; i < 5; ++i)
5096 if (proto->Spells[i].SpellCharges)
5097 if(m_CastItem->GetSpellCharges(i) == 0)
5098 return SPELL_FAILED_NO_CHARGES_REMAIN;
5100 // consumable cast item checks
5101 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5103 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5104 SpellCastResult failReason = SPELL_CAST_OK;
5105 for (int i = 0; i < 3; ++i)
5107 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5108 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5109 continue;
5111 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5113 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5115 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5116 continue;
5118 else
5120 failReason = SPELL_CAST_OK;
5121 break;
5125 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5126 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5128 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5130 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5131 continue;
5134 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5135 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5137 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5138 continue;
5140 else
5142 failReason = SPELL_CAST_OK;
5143 break;
5147 if (failReason != SPELL_CAST_OK)
5148 return failReason;
5152 // check target item
5153 if(m_targets.getItemTargetGUID())
5155 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5156 return SPELL_FAILED_BAD_TARGETS;
5158 if(!m_targets.getItemTarget())
5159 return SPELL_FAILED_ITEM_GONE;
5161 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5162 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5164 // if not item target then required item must be equipped
5165 else
5167 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5168 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5171 // check spell focus object
5172 if(m_spellInfo->RequiresSpellFocus)
5174 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5175 Cell cell(p);
5176 cell.data.Part.reserved = ALL_DISTRICT;
5178 GameObject* ok = NULL;
5179 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5180 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5182 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5183 CellLock<GridReadGuard> cell_lock(cell, p);
5184 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
5186 if(!ok)
5187 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5189 focusObject = ok; // game object found in range
5192 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5193 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
5195 for(uint32 i = 0; i < 8; ++i)
5197 if(m_spellInfo->Reagent[i] <= 0)
5198 continue;
5200 uint32 itemid = m_spellInfo->Reagent[i];
5201 uint32 itemcount = m_spellInfo->ReagentCount[i];
5203 // if CastItem is also spell reagent
5204 if( m_CastItem && m_CastItem->GetEntry() == itemid )
5206 ItemPrototype const *proto = m_CastItem->GetProto();
5207 if(!proto)
5208 return SPELL_FAILED_ITEM_NOT_READY;
5209 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5211 // CastItem will be used up and does not count as reagent
5212 int32 charges = m_CastItem->GetSpellCharges(s);
5213 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
5215 ++itemcount;
5216 break;
5220 if( !p_caster->HasItemCount(itemid, itemcount) )
5221 return SPELL_FAILED_ITEM_NOT_READY; //0x54
5225 // check totem-item requirements (items presence in inventory)
5226 uint32 totems = 2;
5227 for(int i = 0; i < 2 ; ++i)
5229 if(m_spellInfo->Totem[i] != 0)
5231 if( p_caster->HasItemCount(m_spellInfo->Totem[i], 1) )
5233 totems -= 1;
5234 continue;
5236 }else
5237 totems -= 1;
5239 if(totems != 0)
5240 return SPELL_FAILED_TOTEMS; //0x7C
5242 // Check items for TotemCategory (items presence in inventory)
5243 uint32 TotemCategory = 2;
5244 for(int i= 0; i < 2; ++i)
5246 if(m_spellInfo->TotemCategory[i] != 0)
5248 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
5250 TotemCategory -= 1;
5251 continue;
5254 else
5255 TotemCategory -= 1;
5257 if(TotemCategory != 0)
5258 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
5260 // special checks for spell effects
5261 for(int i = 0; i < 3; ++i)
5263 switch (m_spellInfo->Effect[i])
5265 case SPELL_EFFECT_CREATE_ITEM:
5267 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5269 ItemPosCountVec dest;
5270 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5271 if (msg != EQUIP_ERR_OK )
5273 p_caster->SendEquipError( msg, NULL, NULL );
5274 return SPELL_FAILED_DONT_REPORT;
5277 break;
5279 case SPELL_EFFECT_ENCHANT_ITEM:
5280 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5282 Item* targetItem = m_targets.getItemTarget();
5283 if(!targetItem)
5284 return SPELL_FAILED_ITEM_NOT_FOUND;
5286 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5287 return SPELL_FAILED_LOWLEVEL;
5288 // Not allow enchant in trade slot for some enchant type
5289 if( targetItem->GetOwner() != m_caster )
5291 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5292 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5293 if(!pEnchant)
5294 return SPELL_FAILED_ERROR;
5295 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5296 return SPELL_FAILED_NOT_TRADEABLE;
5298 break;
5300 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5302 Item *item = m_targets.getItemTarget();
5303 if(!item)
5304 return SPELL_FAILED_ITEM_NOT_FOUND;
5305 // Not allow enchant in trade slot for some enchant type
5306 if( item->GetOwner() != m_caster )
5308 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5309 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5310 if(!pEnchant)
5311 return SPELL_FAILED_ERROR;
5312 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5313 return SPELL_FAILED_NOT_TRADEABLE;
5315 break;
5317 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5318 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5319 break;
5320 case SPELL_EFFECT_DISENCHANT:
5322 if(!m_targets.getItemTarget())
5323 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5325 // prevent disenchanting in trade slot
5326 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5327 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5329 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5330 if(!itemProto)
5331 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5333 uint32 item_quality = itemProto->Quality;
5334 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5335 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5336 if (item_disenchantskilllevel == uint32(-1))
5337 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5338 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5339 return SPELL_FAILED_LOW_CASTLEVEL;
5340 if(item_quality > 4 || item_quality < 2)
5341 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5342 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5343 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5344 if (!itemProto->DisenchantID)
5345 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5346 break;
5348 case SPELL_EFFECT_PROSPECTING:
5350 if(!m_targets.getItemTarget())
5351 return SPELL_FAILED_CANT_BE_PROSPECTED;
5352 //ensure item is a prospectable ore
5353 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5354 return SPELL_FAILED_CANT_BE_PROSPECTED;
5355 //prevent prospecting in trade slot
5356 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5357 return SPELL_FAILED_CANT_BE_PROSPECTED;
5358 //Check for enough skill in jewelcrafting
5359 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5360 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5361 return SPELL_FAILED_LOW_CASTLEVEL;
5362 //make sure the player has the required ores in inventory
5363 if(m_targets.getItemTarget()->GetCount() < 5)
5364 return SPELL_FAILED_NEED_MORE_ITEMS;
5366 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5367 return SPELL_FAILED_CANT_BE_PROSPECTED;
5369 break;
5371 case SPELL_EFFECT_MILLING:
5373 if(!m_targets.getItemTarget())
5374 return SPELL_FAILED_CANT_BE_MILLED;
5375 //ensure item is a millable herb
5376 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5377 return SPELL_FAILED_CANT_BE_MILLED;
5378 //prevent milling in trade slot
5379 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5380 return SPELL_FAILED_CANT_BE_MILLED;
5381 //Check for enough skill in inscription
5382 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5383 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5384 return SPELL_FAILED_LOW_CASTLEVEL;
5385 //make sure the player has the required herbs in inventory
5386 if(m_targets.getItemTarget()->GetCount() < 5)
5387 return SPELL_FAILED_NEED_MORE_ITEMS;
5389 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5390 return SPELL_FAILED_CANT_BE_MILLED;
5392 break;
5394 case SPELL_EFFECT_WEAPON_DAMAGE:
5395 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5397 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5398 if( m_attackType != RANGED_ATTACK )
5399 break;
5400 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5401 if(!pItem || pItem->IsBroken())
5402 return SPELL_FAILED_EQUIPPED_ITEM;
5404 switch(pItem->GetProto()->SubClass)
5406 case ITEM_SUBCLASS_WEAPON_THROWN:
5408 uint32 ammo = pItem->GetEntry();
5409 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5410 return SPELL_FAILED_NO_AMMO;
5411 }; break;
5412 case ITEM_SUBCLASS_WEAPON_GUN:
5413 case ITEM_SUBCLASS_WEAPON_BOW:
5414 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5416 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5417 if(!ammo)
5419 // Requires No Ammo
5420 if(m_caster->GetDummyAura(46699))
5421 break; // skip other checks
5423 return SPELL_FAILED_NO_AMMO;
5426 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5427 if(!ammoProto)
5428 return SPELL_FAILED_NO_AMMO;
5430 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5431 return SPELL_FAILED_NO_AMMO;
5433 // check ammo ws. weapon compatibility
5434 switch(pItem->GetProto()->SubClass)
5436 case ITEM_SUBCLASS_WEAPON_BOW:
5437 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5438 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5439 return SPELL_FAILED_NO_AMMO;
5440 break;
5441 case ITEM_SUBCLASS_WEAPON_GUN:
5442 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5443 return SPELL_FAILED_NO_AMMO;
5444 break;
5445 default:
5446 return SPELL_FAILED_NO_AMMO;
5449 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5450 return SPELL_FAILED_NO_AMMO;
5451 }; break;
5452 case ITEM_SUBCLASS_WEAPON_WAND:
5453 break;
5454 default:
5455 break;
5457 break;
5459 default:break;
5463 return SPELL_CAST_OK;
5466 void Spell::Delayed()
5468 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5469 return;
5471 if (m_spellState == SPELL_STATE_DELAYED)
5472 return; // spell is active and can't be time-backed
5474 if(isDelayableNoMore()) // Spells may only be delayed twice
5475 return;
5477 // spells not loosing casting time ( slam, dynamites, bombs.. )
5478 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5479 return;
5481 //check pushback reduce
5482 int32 delaytime = 500; // spellcasting delay is normally 500ms
5483 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5484 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5485 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5486 if(delayReduce >= 100)
5487 return;
5489 delaytime = delaytime * (100 - delayReduce) / 100;
5491 if(int32(m_timer) + delaytime > m_casttime)
5493 delaytime = m_casttime - m_timer;
5494 m_timer = m_casttime;
5496 else
5497 m_timer += delaytime;
5499 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5501 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5502 data.append(m_caster->GetPackGUID());
5503 data << uint32(delaytime);
5505 m_caster->SendMessageToSet(&data, true);
5508 void Spell::DelayedChannel()
5510 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5511 return;
5513 if(isDelayableNoMore()) // Spells may only be delayed twice
5514 return;
5516 //check pushback reduce
5517 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5518 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5519 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5520 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5521 if(delayReduce >= 100)
5522 return;
5524 delaytime = delaytime * (100 - delayReduce) / 100;
5526 if(int32(m_timer) < delaytime)
5528 delaytime = m_timer;
5529 m_timer = 0;
5531 else
5532 m_timer -= delaytime;
5534 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5536 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5538 if ((*ihit).missCondition == SPELL_MISS_NONE)
5540 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5541 if (unit)
5543 for (int j = 0; j < 3; ++j)
5544 if( ihit->effectMask & (1 << j) )
5545 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5551 for(int j = 0; j < 3; ++j)
5553 // partially interrupt persistent area auras
5554 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5555 if(dynObj)
5556 dynObj->Delay(delaytime);
5559 SendChannelUpdate(m_timer);
5562 void Spell::UpdatePointers()
5564 if(m_originalCasterGUID==m_caster->GetGUID())
5565 m_originalCaster = m_caster;
5566 else
5568 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5569 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5572 m_targets.Update(m_caster);
5575 bool Spell::IsAffectedByAura(Aura *aura)
5577 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5580 bool Spell::CheckTargetCreatureType(Unit* target) const
5582 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5584 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5585 if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 ||
5586 // TODO: will be removed in 3.2.x
5587 m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19)
5589 // not allow cast at player
5590 if(target->GetTypeId()==TYPEID_PLAYER)
5591 return false;
5593 spellCreatureTargetMask = 0x7FF;
5596 // Dismiss Pet and Taming Lesson skipped
5597 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5598 spellCreatureTargetMask = 0;
5600 if (spellCreatureTargetMask)
5602 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5604 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5606 return true;
5609 CurrentSpellTypes Spell::GetCurrentContainer()
5611 if (IsNextMeleeSwingSpell())
5612 return(CURRENT_MELEE_SPELL);
5613 else if (IsAutoRepeat())
5614 return(CURRENT_AUTOREPEAT_SPELL);
5615 else if (IsChanneledSpell(m_spellInfo))
5616 return(CURRENT_CHANNELED_SPELL);
5617 else
5618 return(CURRENT_GENERIC_SPELL);
5621 bool Spell::CheckTarget( Unit* target, uint32 eff )
5623 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5624 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
5626 if (!CheckTargetCreatureType(target))
5627 return false;
5630 // Check Aura spell req (need for AoE spells)
5631 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5632 return false;
5633 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5634 return false;
5636 // Check targets for not_selectable unit flag and remove
5637 // A player can cast spells on his pet (or other controlled unit) though in any state
5638 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5640 // any unattackable target skipped
5641 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5642 return false;
5644 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5645 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5646 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5647 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5648 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5649 return false;
5652 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5653 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
5655 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
5656 return false;
5658 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5659 return false;
5662 //Check targets for LOS visibility (except spells without range limitations )
5663 switch(m_spellInfo->Effect[eff])
5665 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5666 break;
5667 case SPELL_EFFECT_DUMMY:
5668 if(m_spellInfo->Id != 20577) // Cannibalize
5669 break;
5670 //fall through
5671 case SPELL_EFFECT_RESURRECT_NEW:
5672 // player far away, maybe his corpse near?
5673 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
5675 if(!m_targets.getCorpseTargetGUID())
5676 return false;
5678 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
5679 if(!corpse)
5680 return false;
5682 if(target->GetGUID() != corpse->GetOwnerGUID())
5683 return false;
5685 if(!corpse->IsWithinLOSInMap(m_caster))
5686 return false;
5689 // all ok by some way or another, skip normal check
5690 break;
5691 default: // normal case
5692 // Get GO cast coordinates if original caster -> GO
5693 WorldObject *caster = NULL;
5694 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5695 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
5696 if (!caster)
5697 caster = m_caster;
5698 if(target != m_caster && !target->IsWithinLOSInMap(caster))
5699 return false;
5700 break;
5703 return true;
5706 bool Spell::IsNeedSendToClient() const
5708 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5709 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5712 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5714 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
5715 if(itr->effectMask & (1 << effect))
5716 return true;
5718 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
5719 if(itr->effectMask & (1 << effect))
5720 return true;
5722 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
5723 if(itr->effectMask & (1 << effect))
5724 return true;
5726 return false;
5729 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5731 m_Spell = spell;
5734 SpellEvent::~SpellEvent()
5736 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5737 m_Spell->cancel();
5739 if (m_Spell->IsDeletable())
5741 delete m_Spell;
5743 else
5745 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5746 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
5750 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5752 // update spell if it is not finished
5753 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5754 m_Spell->update(p_time);
5756 // check spell state to process
5757 switch (m_Spell->getState())
5759 case SPELL_STATE_FINISHED:
5761 // spell was finished, check deletable state
5762 if (m_Spell->IsDeletable())
5764 // check, if we do have unfinished triggered spells
5765 return true; // spell is deletable, finish event
5767 // event will be re-added automatically at the end of routine)
5768 } break;
5770 case SPELL_STATE_CASTING:
5772 // this spell is in channeled state, process it on the next update
5773 // event will be re-added automatically at the end of routine)
5774 } break;
5776 case SPELL_STATE_DELAYED:
5778 // first, check, if we have just started
5779 if (m_Spell->GetDelayStart() != 0)
5781 // no, we aren't, do the typical update
5782 // check, if we have channeled spell on our hands
5783 if (IsChanneledSpell(m_Spell->m_spellInfo))
5785 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5786 // check, if we have casting anything else except this channeled spell and autorepeat
5787 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5789 // another non-melee non-delayed spell is casted now, abort
5790 m_Spell->cancel();
5792 else
5794 // do the action (pass spell to channeling state)
5795 m_Spell->handle_immediate();
5797 // event will be re-added automatically at the end of routine)
5799 else
5801 // run the spell handler and think about what we can do next
5802 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5803 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5804 if (n_offset)
5806 // re-add us to the queue
5807 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5808 return false; // event not complete
5810 // event complete
5811 // finish update event will be re-added automatically at the end of routine)
5814 else
5816 // delaying had just started, record the moment
5817 m_Spell->SetDelayStart(e_time);
5818 // re-plan the event for the delay moment
5819 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5820 return false; // event not complete
5822 } break;
5824 default:
5826 // all other states
5827 // event will be re-added automatically at the end of routine)
5828 } break;
5831 // spell processing not complete, plan event on the next update interval
5832 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5833 return false; // event not complete
5836 void SpellEvent::Abort(uint64 /*e_time*/)
5838 // oops, the spell we try to do is aborted
5839 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5840 m_Spell->cancel();
5843 bool SpellEvent::IsDeletable() const
5845 return m_Spell->IsDeletable();
5848 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5850 if(!lockId) // possible case for GO and maybe for items.
5851 return SPELL_CAST_OK;
5853 // Get LockInfo
5854 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5856 if (!lockInfo)
5857 return SPELL_FAILED_BAD_TARGETS;
5859 bool reqKey = false; // some locks not have reqs
5861 for(int j = 0; j < 8; ++j)
5863 switch(lockInfo->Type[j])
5865 // check key item (many fit cases can be)
5866 case LOCK_KEY_ITEM:
5867 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5868 return SPELL_CAST_OK;
5869 reqKey = true;
5870 break;
5871 // check key skill (only single first fit case can be)
5872 case LOCK_KEY_SKILL:
5874 reqKey = true;
5876 // wrong locktype, skip
5877 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5878 continue;
5880 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5882 if ( skillId != SKILL_NONE )
5884 // skill bonus provided by casting spell (mostly item spells)
5885 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5886 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5887 reqSkillValue = lockInfo->Skill[j];
5889 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5890 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5891 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5893 skillValue += spellSkillBonus;
5895 if (skillValue < reqSkillValue)
5896 return SPELL_FAILED_LOW_CASTLEVEL;
5899 return SPELL_CAST_OK;
5904 if(reqKey)
5905 return SPELL_FAILED_BAD_TARGETS;
5907 return SPELL_CAST_OK;
5910 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5912 CellPair p(MaNGOS::ComputeCellPair(x, y));
5913 Cell cell(p);
5914 cell.data.Part.reserved = ALL_DISTRICT;
5915 cell.SetNoCreate();
5916 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5917 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5918 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5919 CellLock<GridReadGuard> cell_lock(cell, p);
5920 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5921 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
5924 void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster )
5926 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
5927 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
5929 if (pGroup)
5931 uint8 subgroup = pMember->GetSubGroup();
5933 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
5935 Player* Target = itr->getSource();
5937 // IsHostileTo check duel and controlled by enemy
5938 if (Target && (raid || subgroup==Target->GetSubGroup())
5939 && !m_caster->IsHostileTo(Target))
5941 if ((Target==center || center->IsWithinDistInMap(Target, radius)) &&
5942 (withcaster || Target != m_caster))
5943 TagUnitMap.push_back(Target);
5945 if (withPets)
5946 if (Pet* pet = Target->GetPet())
5947 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5948 (withcaster || pet != m_caster))
5949 TagUnitMap.push_back(pet);
5953 else
5955 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
5956 if ((ownerOrSelf==center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
5957 (withcaster || ownerOrSelf != m_caster))
5958 TagUnitMap.push_back(ownerOrSelf);
5960 if (withPets)
5961 if (Pet* pet = ownerOrSelf->GetPet())
5962 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5963 (withcaster || pet != m_caster))
5964 TagUnitMap.push_back(pet);
5968 void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5970 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5972 PrioritizeManaUnitQueue manaUsers;
5973 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
5974 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
5975 manaUsers.push(PrioritizeManaUnitWraper(*itr));
5977 TagUnitMap.clear();
5978 while(!manaUsers.empty())
5980 TagUnitMap.push_back(manaUsers.top().getUnit());
5981 manaUsers.pop();
5985 void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5987 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5989 PrioritizeHealthUnitQueue healthQueue;
5990 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
5991 if (!(*itr)->isDead())
5992 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
5994 TagUnitMap.clear();
5995 while(!healthQueue.empty())
5997 TagUnitMap.push_back(healthQueue.top().getUnit());
5998 healthQueue.pop();