[8483] Implement glyph 43361.
[getmangos.git] / src / game / SharedDefines.h
blob9c26e33738f47e2e26a8173d95b091631bd0e927
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
23 #include <cassert>
25 enum Gender
27 GENDER_MALE = 0,
28 GENDER_FEMALE = 1,
29 GENDER_NONE = 2
32 // Race value is index in ChrRaces.dbc
33 enum Races
35 RACE_HUMAN = 1,
36 RACE_ORC = 2,
37 RACE_DWARF = 3,
38 RACE_NIGHTELF = 4,
39 RACE_UNDEAD_PLAYER = 5,
40 RACE_TAUREN = 6,
41 RACE_GNOME = 7,
42 RACE_TROLL = 8,
43 //RACE_GOBLIN = 9,
44 RACE_BLOODELF = 10,
45 RACE_DRAENEI = 11,
46 //RACE_FEL_ORC = 12,
47 //RACE_NAGA = 13,
48 //RACE_BROKEN = 14,
49 //RACE_SKELETON = 15,
50 //RACE_VRYKUL = 16,
51 //RACE_TUSKARR = 17,
52 //RACE_FOREST_TROLL = 18,
53 //RACE_TAUNKA = 19,
54 //RACE_NORTHREND_SKELETON = 20,
55 //RACE_ICE_TROLL = 21
58 // max+1 for player race
59 #define MAX_RACES 12
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
68 enum Classes
70 CLASS_WARRIOR = 1,
71 CLASS_PALADIN = 2,
72 CLASS_HUNTER = 3,
73 CLASS_ROGUE = 4,
74 CLASS_PRIEST = 5,
75 CLASS_DEATH_KNIGHT = 6,
76 CLASS_SHAMAN = 7,
77 CLASS_MAGE = 8,
78 CLASS_WARLOCK = 9,
79 // CLASS_UNK2 = 10,unused
80 CLASS_DRUID = 11,
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
94 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
96 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
98 enum ReputationRank
100 REP_HATED = 0,
101 REP_HOSTILE = 1,
102 REP_UNFRIENDLY = 2,
103 REP_NEUTRAL = 3,
104 REP_FRIENDLY = 4,
105 REP_HONORED = 5,
106 REP_REVERED = 6,
107 REP_EXALTED = 7
110 #define MIN_REPUTATION_RANK (REP_HATED)
111 #define MAX_REPUTATION_RANK 8
113 enum MoneyConstants
115 COPPER = 1,
116 SILVER = COPPER*100,
117 GOLD = SILVER*100
120 enum Stats
122 STAT_STRENGTH = 0,
123 STAT_AGILITY = 1,
124 STAT_STAMINA = 2,
125 STAT_INTELLECT = 3,
126 STAT_SPIRIT = 4
129 #define MAX_STATS 5
131 enum Powers
133 POWER_MANA = 0,
134 POWER_RAGE = 1,
135 POWER_FOCUS = 2,
136 POWER_ENERGY = 3,
137 POWER_HAPPINESS = 4,
138 POWER_RUNE = 5,
139 POWER_RUNIC_POWER = 6,
140 POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
143 #define MAX_POWERS 7
145 enum SpellSchools
147 SPELL_SCHOOL_NORMAL = 0,
148 SPELL_SCHOOL_HOLY = 1,
149 SPELL_SCHOOL_FIRE = 2,
150 SPELL_SCHOOL_NATURE = 3,
151 SPELL_SCHOOL_FROST = 4,
152 SPELL_SCHOOL_SHADOW = 5,
153 SPELL_SCHOOL_ARCANE = 6
156 #define MAX_SPELL_SCHOOL 7
158 enum SpellSchoolMask
160 SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
161 SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
162 SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
163 SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
164 SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
165 SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
166 SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
167 SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
169 // unions
171 // 124, not include normal and holy damage
172 SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
173 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
174 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
175 // 126
176 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
178 // 127
179 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
182 inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
184 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
185 if(mask & (1 << i))
186 return SpellSchools(i);
188 return SPELL_SCHOOL_NORMAL;
191 enum ItemQualities
193 ITEM_QUALITY_POOR = 0, //GREY
194 ITEM_QUALITY_NORMAL = 1, //WHITE
195 ITEM_QUALITY_UNCOMMON = 2, //GREEN
196 ITEM_QUALITY_RARE = 3, //BLUE
197 ITEM_QUALITY_EPIC = 4, //PURPLE
198 ITEM_QUALITY_LEGENDARY = 5, //ORANGE
199 ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
200 ITEM_QUALITY_HEIRLOOM = 7
203 #define MAX_ITEM_QUALITY 8
205 const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
206 0xff9d9d9d, //GREY
207 0xffffffff, //WHITE
208 0xff1eff00, //GREEN
209 0xff0070dd, //BLUE
210 0xffa335ee, //PURPLE
211 0xffff8000, //ORANGE
212 0xffe6cc80, //LIGHT YELLOW
213 0xffe6cc80 //LIGHT YELLOW
217 // ***********************************
218 // Spell Attributes definitions
219 // ***********************************
221 #define SPELL_ATTR_UNK0 0x00000001 // 0
222 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
223 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
224 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
225 #define SPELL_ATTR_UNK4 0x00000010 // 4
226 #define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
227 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
228 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
229 #define SPELL_ATTR_UNK8 0x00000100 // 8
230 #define SPELL_ATTR_UNK9 0x00000200 // 9
231 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
232 #define SPELL_ATTR_UNK11 0x00000800 // 11
233 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
234 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
235 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
236 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
237 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
238 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
239 #define SPELL_ATTR_UNK18 0x00040000 // 18
240 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
241 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
242 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
243 #define SPELL_ATTR_UNK22 0x00400000 // 22
244 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
245 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
246 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
247 #define SPELL_ATTR_UNK26 0x04000000 // 26
248 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
249 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
250 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
251 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
252 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
254 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
255 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
256 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
257 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
258 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
259 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
260 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
261 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
262 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
263 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
264 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
265 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
266 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
267 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
268 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
269 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
270 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
271 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
272 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
273 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
274 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
275 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
276 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
277 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
278 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
279 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
280 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
281 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
282 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
283 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
284 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
285 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
287 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
288 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
289 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
290 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
291 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
292 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
293 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
294 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
295 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
296 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
297 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
298 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
299 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
300 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
301 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
302 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
303 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
304 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
305 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
306 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
307 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
308 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
309 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
310 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
311 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
312 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
313 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
314 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
315 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
316 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
317 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
318 #define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
320 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
321 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
322 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
323 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
324 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
325 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
326 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
327 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
328 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
329 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
330 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
331 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
332 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
333 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
334 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
335 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
336 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
337 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
338 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
339 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
340 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
341 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
342 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
343 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
344 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
345 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
346 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
347 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
348 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
349 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
350 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
351 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
353 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
354 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
355 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
356 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
357 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
358 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
359 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
360 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
361 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
362 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
363 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
364 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
365 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
366 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
367 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
368 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
369 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
370 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
371 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
372 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
373 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
374 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
375 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
376 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
377 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
378 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
379 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
380 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
381 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
382 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
383 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
384 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
386 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
387 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
388 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
389 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
390 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
391 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
392 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
393 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
394 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
395 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
396 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
397 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
398 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
399 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
400 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
401 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
402 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
403 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
404 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
405 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
406 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
407 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
408 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
409 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
410 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
411 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
412 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
413 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
414 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
415 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
416 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
417 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
419 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
420 #define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
421 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
422 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
423 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
424 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
425 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
426 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
427 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
428 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
429 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
430 #define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
431 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
432 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
433 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
434 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
435 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
436 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
437 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
438 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
439 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
440 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
441 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
442 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
443 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
444 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
445 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
446 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
447 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
448 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
449 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
450 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
452 #define MAX_GLYPH_SLOT_INDEX 6
454 enum SheathTypes
456 SHEATHETYPE_NONE = 0,
457 SHEATHETYPE_MAINHAND = 1,
458 SHEATHETYPE_OFFHAND = 2,
459 SHEATHETYPE_LARGEWEAPONLEFT = 3,
460 SHEATHETYPE_LARGEWEAPONRIGHT = 4,
461 SHEATHETYPE_HIPWEAPONLEFT = 5,
462 SHEATHETYPE_HIPWEAPONRIGHT = 6,
463 SHEATHETYPE_SHIELD = 7
466 #define MAX_SHEATHETYPE 8
468 enum CharacterSlot
470 SLOT_HEAD = 0,
471 SLOT_NECK = 1,
472 SLOT_SHOULDERS = 2,
473 SLOT_SHIRT = 3,
474 SLOT_CHEST = 4,
475 SLOT_WAIST = 5,
476 SLOT_LEGS = 6,
477 SLOT_FEET = 7,
478 SLOT_WRISTS = 8,
479 SLOT_HANDS = 9,
480 SLOT_FINGER1 = 10,
481 SLOT_FINGER2 = 11,
482 SLOT_TRINKET1 = 12,
483 SLOT_TRINKET2 = 13,
484 SLOT_BACK = 14,
485 SLOT_MAIN_HAND = 15,
486 SLOT_OFF_HAND = 16,
487 SLOT_RANGED = 17,
488 SLOT_TABARD = 18,
489 SLOT_EMPTY = 19
492 enum Language
494 LANG_UNIVERSAL = 0,
495 LANG_ORCISH = 1,
496 LANG_DARNASSIAN = 2,
497 LANG_TAURAHE = 3,
498 LANG_DWARVISH = 6,
499 LANG_COMMON = 7,
500 LANG_DEMONIC = 8,
501 LANG_TITAN = 9,
502 LANG_THALASSIAN = 10,
503 LANG_DRACONIC = 11,
504 LANG_KALIMAG = 12,
505 LANG_GNOMISH = 13,
506 LANG_TROLL = 14,
507 LANG_GUTTERSPEAK = 33,
508 LANG_DRAENEI = 35,
509 LANG_ZOMBIE = 36,
510 LANG_GNOMISH_BINARY = 37,
511 LANG_GOBLIN_BINARY = 38,
512 LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
515 #define LANGUAGES_COUNT 19
517 enum Team
519 HORDE = 67,
520 ALLIANCE = 469,
521 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
522 //TEAM_ALLIANCE_FORCES = 891,
523 //TEAM_HORDE_FORCES = 892,
524 //TEAM_SANCTUARY = 936,
525 //TEAM_OUTLAND = 980,
526 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
529 enum SpellEffects
531 SPELL_EFFECT_INSTAKILL = 1,
532 SPELL_EFFECT_SCHOOL_DAMAGE = 2,
533 SPELL_EFFECT_DUMMY = 3,
534 SPELL_EFFECT_PORTAL_TELEPORT = 4,
535 SPELL_EFFECT_TELEPORT_UNITS = 5,
536 SPELL_EFFECT_APPLY_AURA = 6,
537 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
538 SPELL_EFFECT_POWER_DRAIN = 8,
539 SPELL_EFFECT_HEALTH_LEECH = 9,
540 SPELL_EFFECT_HEAL = 10,
541 SPELL_EFFECT_BIND = 11,
542 SPELL_EFFECT_PORTAL = 12,
543 SPELL_EFFECT_RITUAL_BASE = 13,
544 SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
545 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
546 SPELL_EFFECT_QUEST_COMPLETE = 16,
547 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
548 SPELL_EFFECT_RESURRECT = 18,
549 SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
550 SPELL_EFFECT_DODGE = 20,
551 SPELL_EFFECT_EVADE = 21,
552 SPELL_EFFECT_PARRY = 22,
553 SPELL_EFFECT_BLOCK = 23,
554 SPELL_EFFECT_CREATE_ITEM = 24,
555 SPELL_EFFECT_WEAPON = 25,
556 SPELL_EFFECT_DEFENSE = 26,
557 SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
558 SPELL_EFFECT_SUMMON = 28,
559 SPELL_EFFECT_LEAP = 29,
560 SPELL_EFFECT_ENERGIZE = 30,
561 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
562 SPELL_EFFECT_TRIGGER_MISSILE = 32,
563 SPELL_EFFECT_OPEN_LOCK = 33,
564 SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
565 SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
566 SPELL_EFFECT_LEARN_SPELL = 36,
567 SPELL_EFFECT_SPELL_DEFENSE = 37,
568 SPELL_EFFECT_DISPEL = 38,
569 SPELL_EFFECT_LANGUAGE = 39,
570 SPELL_EFFECT_DUAL_WIELD = 40,
571 SPELL_EFFECT_JUMP = 41,
572 SPELL_EFFECT_JUMP2 = 42,
573 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
574 SPELL_EFFECT_SKILL_STEP = 44,
575 SPELL_EFFECT_ADD_HONOR = 45,
576 SPELL_EFFECT_SPAWN = 46,
577 SPELL_EFFECT_TRADE_SKILL = 47,
578 SPELL_EFFECT_STEALTH = 48,
579 SPELL_EFFECT_DETECT = 49,
580 SPELL_EFFECT_TRANS_DOOR = 50,
581 SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
582 SPELL_EFFECT_GUARANTEE_HIT = 52,
583 SPELL_EFFECT_ENCHANT_ITEM = 53,
584 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
585 SPELL_EFFECT_TAMECREATURE = 55,
586 SPELL_EFFECT_SUMMON_PET = 56,
587 SPELL_EFFECT_LEARN_PET_SPELL = 57,
588 SPELL_EFFECT_WEAPON_DAMAGE = 58,
589 SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
590 SPELL_EFFECT_PROFICIENCY = 60,
591 SPELL_EFFECT_SEND_EVENT = 61,
592 SPELL_EFFECT_POWER_BURN = 62,
593 SPELL_EFFECT_THREAT = 63,
594 SPELL_EFFECT_TRIGGER_SPELL = 64,
595 SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
596 SPELL_EFFECT_CREATE_MANA_GEM = 66,
597 SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
598 SPELL_EFFECT_INTERRUPT_CAST = 68,
599 SPELL_EFFECT_DISTRACT = 69,
600 SPELL_EFFECT_PULL = 70,
601 SPELL_EFFECT_PICKPOCKET = 71,
602 SPELL_EFFECT_ADD_FARSIGHT = 72,
603 SPELL_EFFECT_UNTRAIN_TALENTS = 73,
604 SPELL_EFFECT_APPLY_GLYPH = 74,
605 SPELL_EFFECT_HEAL_MECHANICAL = 75,
606 SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
607 SPELL_EFFECT_SCRIPT_EFFECT = 77,
608 SPELL_EFFECT_ATTACK = 78,
609 SPELL_EFFECT_SANCTUARY = 79,
610 SPELL_EFFECT_ADD_COMBO_POINTS = 80,
611 SPELL_EFFECT_CREATE_HOUSE = 81,
612 SPELL_EFFECT_BIND_SIGHT = 82,
613 SPELL_EFFECT_DUEL = 83,
614 SPELL_EFFECT_STUCK = 84,
615 SPELL_EFFECT_SUMMON_PLAYER = 85,
616 SPELL_EFFECT_ACTIVATE_OBJECT = 86,
617 SPELL_EFFECT_WMO_DAMAGE = 87,
618 SPELL_EFFECT_WMO_REPAIR = 88,
619 SPELL_EFFECT_WMO_CHANGE = 89,
620 SPELL_EFFECT_KILL_CREDIT = 90,
621 SPELL_EFFECT_THREAT_ALL = 91,
622 SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
623 SPELL_EFFECT_SUMMON_PHANTASM = 93,
624 SPELL_EFFECT_SELF_RESURRECT = 94,
625 SPELL_EFFECT_SKINNING = 95,
626 SPELL_EFFECT_CHARGE = 96,
627 SPELL_EFFECT_97 = 97,
628 SPELL_EFFECT_KNOCK_BACK = 98,
629 SPELL_EFFECT_DISENCHANT = 99,
630 SPELL_EFFECT_INEBRIATE = 100,
631 SPELL_EFFECT_FEED_PET = 101,
632 SPELL_EFFECT_DISMISS_PET = 102,
633 SPELL_EFFECT_REPUTATION = 103,
634 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
635 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
636 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
637 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
638 SPELL_EFFECT_DISPEL_MECHANIC = 108,
639 SPELL_EFFECT_SUMMON_DEAD_PET = 109,
640 SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
641 SPELL_EFFECT_DURABILITY_DAMAGE = 111,
642 SPELL_EFFECT_112 = 112,
643 SPELL_EFFECT_RESURRECT_NEW = 113,
644 SPELL_EFFECT_ATTACK_ME = 114,
645 SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
646 SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
647 SPELL_EFFECT_SPIRIT_HEAL = 117,
648 SPELL_EFFECT_SKILL = 118,
649 SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
650 SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
651 SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
652 SPELL_EFFECT_122 = 122,
653 SPELL_EFFECT_SEND_TAXI = 123,
654 SPELL_EFFECT_PLAYER_PULL = 124,
655 SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
656 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
657 SPELL_EFFECT_PROSPECTING = 127,
658 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
659 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
660 SPELL_EFFECT_REDIRECT_THREAT = 130,
661 SPELL_EFFECT_131 = 131,
662 SPELL_EFFECT_PLAY_MUSIC = 132,
663 SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
664 SPELL_EFFECT_KILL_CREDIT2 = 134,
665 SPELL_EFFECT_CALL_PET = 135,
666 SPELL_EFFECT_HEAL_PCT = 136,
667 SPELL_EFFECT_ENERGIZE_PCT = 137,
668 SPELL_EFFECT_LEAP_BACK = 138,
669 SPELL_EFFECT_CLEAR_QUEST = 139,
670 SPELL_EFFECT_FORCE_CAST = 140,
671 SPELL_EFFECT_141 = 141,
672 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
673 SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
674 SPELL_EFFECT_144 = 144,
675 SPELL_EFFECT_145 = 145,
676 SPELL_EFFECT_ACTIVATE_RUNE = 146,
677 SPELL_EFFECT_QUEST_FAIL = 147,
678 SPELL_EFFECT_148 = 148,
679 SPELL_EFFECT_149 = 149,
680 SPELL_EFFECT_150 = 150,
681 SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
682 SPELL_EFFECT_152 = 152,
683 SPELL_EFFECT_153 = 153,
684 SPELL_EFFECT_154 = 154,
685 SPELL_EFFECT_TITAN_GRIP = 155,
686 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
687 SPELL_EFFECT_CREATE_ITEM_2 = 157,
688 SPELL_EFFECT_MILLING = 158,
689 SPELL_EFFECT_ALLOW_RENAME_PET = 159,
690 SPELL_EFFECT_160 = 160,
691 SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
692 SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
693 TOTAL_SPELL_EFFECTS = 163
696 enum SpellCastResult
698 SPELL_FAILED_AFFECTING_COMBAT = 0x00,
699 SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
700 SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
701 SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
702 SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
703 SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
704 SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
705 SPELL_FAILED_ALREADY_OPEN = 0x07,
706 SPELL_FAILED_AURA_BOUNCED = 0x08,
707 SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
708 SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
709 SPELL_FAILED_BAD_TARGETS = 0x0B,
710 SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
711 SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
712 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
713 SPELL_FAILED_CANT_BE_MILLED = 0x0F,
714 SPELL_FAILED_CANT_BE_PROSPECTED = 0x10,
715 SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x11,
716 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x12,
717 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x13,
718 SPELL_FAILED_CANT_STEALTH = 0x14,
719 SPELL_FAILED_CASTER_AURASTATE = 0x15,
720 SPELL_FAILED_CASTER_DEAD = 0x16,
721 SPELL_FAILED_CHARMED = 0x17,
722 SPELL_FAILED_CHEST_IN_USE = 0x18,
723 SPELL_FAILED_CONFUSED = 0x19,
724 SPELL_FAILED_DONT_REPORT = 0x1A,
725 SPELL_FAILED_EQUIPPED_ITEM = 0x1B,
726 SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1C,
727 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1D,
728 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1E,
729 SPELL_FAILED_ERROR = 0x1F,
730 SPELL_FAILED_FIZZLE = 0x20,
731 SPELL_FAILED_FLEEING = 0x21,
732 SPELL_FAILED_FOOD_LOWLEVEL = 0x22,
733 SPELL_FAILED_HIGHLEVEL = 0x23,
734 SPELL_FAILED_HUNGER_SATIATED = 0x24,
735 SPELL_FAILED_IMMUNE = 0x25,
736 SPELL_FAILED_INCORRECT_AREA = 0x26,
737 SPELL_FAILED_INTERRUPTED = 0x27,
738 SPELL_FAILED_INTERRUPTED_COMBAT = 0x28,
739 SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x29,
740 SPELL_FAILED_ITEM_GONE = 0x2A,
741 SPELL_FAILED_ITEM_NOT_FOUND = 0x2B,
742 SPELL_FAILED_ITEM_NOT_READY = 0x2C,
743 SPELL_FAILED_LEVEL_REQUIREMENT = 0x2D,
744 SPELL_FAILED_LINE_OF_SIGHT = 0x2E,
745 SPELL_FAILED_LOWLEVEL = 0x2F,
746 SPELL_FAILED_LOW_CASTLEVEL = 0x30,
747 SPELL_FAILED_MAINHAND_EMPTY = 0x31,
748 SPELL_FAILED_MOVING = 0x32,
749 SPELL_FAILED_NEED_AMMO = 0x33,
750 SPELL_FAILED_NEED_AMMO_POUCH = 0x34,
751 SPELL_FAILED_NEED_EXOTIC_AMMO = 0x35,
752 SPELL_FAILED_NEED_MORE_ITEMS = 0x36,
753 SPELL_FAILED_NOPATH = 0x37,
754 SPELL_FAILED_NOT_BEHIND = 0x38,
755 SPELL_FAILED_NOT_FISHABLE = 0x39,
756 SPELL_FAILED_NOT_FLYING = 0x3A,
757 SPELL_FAILED_NOT_HERE = 0x3B,
758 SPELL_FAILED_NOT_INFRONT = 0x3C,
759 SPELL_FAILED_NOT_IN_CONTROL = 0x3D,
760 SPELL_FAILED_NOT_KNOWN = 0x3E,
761 SPELL_FAILED_NOT_MOUNTED = 0x3F,
762 SPELL_FAILED_NOT_ON_TAXI = 0x40,
763 SPELL_FAILED_NOT_ON_TRANSPORT = 0x41,
764 SPELL_FAILED_NOT_READY = 0x42,
765 SPELL_FAILED_NOT_SHAPESHIFT = 0x43,
766 SPELL_FAILED_NOT_STANDING = 0x44,
767 SPELL_FAILED_NOT_TRADEABLE = 0x45,
768 SPELL_FAILED_NOT_TRADING = 0x46,
769 SPELL_FAILED_NOT_UNSHEATHED = 0x47,
770 SPELL_FAILED_NOT_WHILE_GHOST = 0x48,
771 SPELL_FAILED_NOT_WHILE_LOOTING = 0x49,
772 SPELL_FAILED_NO_AMMO = 0x4A,
773 SPELL_FAILED_NO_CHARGES_REMAIN = 0x4B,
774 SPELL_FAILED_NO_CHAMPION = 0x4C,
775 SPELL_FAILED_NO_COMBO_POINTS = 0x4D,
776 SPELL_FAILED_NO_DUELING = 0x4E,
777 SPELL_FAILED_NO_ENDURANCE = 0x4F,
778 SPELL_FAILED_NO_FISH = 0x50,
779 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x51,
780 SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x52,
781 SPELL_FAILED_NO_PET = 0x53,
782 SPELL_FAILED_NO_POWER = 0x54,
783 SPELL_FAILED_NOTHING_TO_DISPEL = 0x55,
784 SPELL_FAILED_NOTHING_TO_STEAL = 0x56,
785 SPELL_FAILED_ONLY_ABOVEWATER = 0x57,
786 SPELL_FAILED_ONLY_DAYTIME = 0x58,
787 SPELL_FAILED_ONLY_INDOORS = 0x59,
788 SPELL_FAILED_ONLY_MOUNTED = 0x5A,
789 SPELL_FAILED_ONLY_NIGHTTIME = 0x5B,
790 SPELL_FAILED_ONLY_OUTDOORS = 0x5C,
791 SPELL_FAILED_ONLY_SHAPESHIFT = 0x5D,
792 SPELL_FAILED_ONLY_STEALTHED = 0x5E,
793 SPELL_FAILED_ONLY_UNDERWATER = 0x5F,
794 SPELL_FAILED_OUT_OF_RANGE = 0x60,
795 SPELL_FAILED_PACIFIED = 0x61,
796 SPELL_FAILED_POSSESSED = 0x62,
797 SPELL_FAILED_REAGENTS = 0x63,
798 SPELL_FAILED_REQUIRES_AREA = 0x64,
799 SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x65,
800 SPELL_FAILED_ROOTED = 0x66,
801 SPELL_FAILED_SILENCED = 0x67,
802 SPELL_FAILED_SPELL_IN_PROGRESS = 0x68,
803 SPELL_FAILED_SPELL_LEARNED = 0x69,
804 SPELL_FAILED_SPELL_UNAVAILABLE = 0x6A,
805 SPELL_FAILED_STUNNED = 0x6B,
806 SPELL_FAILED_TARGETS_DEAD = 0x6C,
807 SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x6D,
808 SPELL_FAILED_TARGET_AURASTATE = 0x6E,
809 SPELL_FAILED_TARGET_DUELING = 0x6F,
810 SPELL_FAILED_TARGET_ENEMY = 0x70,
811 SPELL_FAILED_TARGET_ENRAGED = 0x71,
812 SPELL_FAILED_TARGET_FRIENDLY = 0x72,
813 SPELL_FAILED_TARGET_IN_COMBAT = 0x73,
814 SPELL_FAILED_TARGET_IS_PLAYER = 0x74,
815 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x75,
816 SPELL_FAILED_TARGET_NOT_DEAD = 0x76,
817 SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x77,
818 SPELL_FAILED_TARGET_NOT_LOOTED = 0x78,
819 SPELL_FAILED_TARGET_NOT_PLAYER = 0x79,
820 SPELL_FAILED_TARGET_NO_POCKETS = 0x7A,
821 SPELL_FAILED_TARGET_NO_WEAPONS = 0x7B,
822 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 0x7C,
823 SPELL_FAILED_TARGET_UNSKINNABLE = 0x7D,
824 SPELL_FAILED_THIRST_SATIATED = 0x7E,
825 SPELL_FAILED_TOO_CLOSE = 0x7F,
826 SPELL_FAILED_TOO_MANY_OF_ITEM = 0x80,
827 SPELL_FAILED_TOTEM_CATEGORY = 0x81,
828 SPELL_FAILED_TOTEMS = 0x82,
829 SPELL_FAILED_TRY_AGAIN = 0x83,
830 SPELL_FAILED_UNIT_NOT_BEHIND = 0x84,
831 SPELL_FAILED_UNIT_NOT_INFRONT = 0x85,
832 SPELL_FAILED_WRONG_PET_FOOD = 0x86,
833 SPELL_FAILED_NOT_WHILE_FATIGUED = 0x87,
834 SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x88,
835 SPELL_FAILED_NOT_WHILE_TRADING = 0x89,
836 SPELL_FAILED_TARGET_NOT_IN_RAID = 0x8A,
837 SPELL_FAILED_TARGET_FREEFORALL = 0x8B,
838 SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8C,
839 SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8D,
840 SPELL_FAILED_TARGET_NOT_GHOST = 0x8E,
841 SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
842 SPELL_FAILED_WRONG_WEATHER = 0x90,
843 SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
844 SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
845 SPELL_FAILED_PLAY_TIME = 0x93,
846 SPELL_FAILED_REPUTATION = 0x94,
847 SPELL_FAILED_MIN_SKILL = 0x95,
848 SPELL_FAILED_NOT_IN_ARENA = 0x96,
849 SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
850 SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
851 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
852 SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
853 SPELL_FAILED_TOO_SHALLOW = 0x9B,
854 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
855 SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
856 SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
857 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
858 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
859 SPELL_FAILED_NOT_IDLE = 0xA1,
860 SPELL_FAILED_NOT_INACTIVE = 0xA2,
861 SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
862 SPELL_FAILED_NO_PLAYTIME = 0xA4,
863 SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
864 SPELL_FAILED_NOT_IN_RAID_INSTANCE = 0xA6,
865 SPELL_FAILED_ONLY_IN_ARENA = 0xA7,
866 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA8,
867 SPELL_FAILED_ON_USE_ENCHANT = 0xA9,
868 SPELL_FAILED_NOT_ON_GROUND = 0xAA,
869 SPELL_FAILED_CUSTOM_ERROR = 0xAB,
870 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 0xAC,
871 SPELL_FAILED_TOO_MANY_SOCKETS = 0xAD,
872 SPELL_FAILED_INVALID_GLYPH = 0xAE,
873 SPELL_FAILED_UNIQUE_GLYPH = 0xAF,
874 SPELL_FAILED_GLYPH_SOCKET_LOCKED = 0xB0,
875 SPELL_FAILED_NO_VALID_TARGETS = 0xB1,
876 SPELL_FAILED_ITEM_AT_MAX_CHARGES = 0xB2,
877 SPELL_FAILED_NOT_IN_BARBERSHOP = 0xB3,
878 SPELL_FAILED_FISHING_TOO_LOW = 0xB4,
879 SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 0xB5,
880 SPELL_FAILED_SUMMON_PENDING = 0xB6,
881 SPELL_FAILED_MAX_SOCKETS = 0xB7,
882 SPELL_FAILED_PET_CAN_RENAME = 0xB8,
883 SPELL_FAILED_UNKNOWN = 0xB9,
885 SPELL_CAST_OK = 0xFF // custom value, don't must be send to client
888 // Spell aura states
889 enum AuraState
890 { // (C) used in caster aura state (T) used in target aura state
891 // (c) used in caster aura state-not (t) used in target aura state-not
892 AURA_STATE_DEFENSE = 1, // C |
893 AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
894 AURA_STATE_BERSERKING = 3, // C T |
895 AURA_STATE_FROZEN = 4, // c t| frozen target
896 AURA_STATE_JUDGEMENT = 5, // C |
897 //AURA_STATE_UNKNOWN6 = 6, // | not used
898 AURA_STATE_HUNTER_PARRY = 7, // C |
899 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
900 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
901 //AURA_STATE_UNKNOWN8 = 8, // | not used
902 //AURA_STATE_UNKNOWN9 = 9, // | not used
903 AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
904 //AURA_STATE_UNKNOWN11 = 11, // t|
905 AURA_STATE_FAERIE_FIRE = 12, // c t|
906 AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
907 AURA_STATE_CONFLAGRATE = 14, // T | per-caster
908 AURA_STATE_SWIFTMEND = 15, // T |
909 AURA_STATE_DEADLY_POISON = 16, // T |
910 AURA_STATE_ENRAGE = 17, // C |
911 //AURA_STATE_UNKNOWN18 = 18, // C t|
912 //AURA_STATE_UNKNOWN19 = 19, // | not used
913 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
914 //AURA_STATE_UNKNOWN21 = 21, // | not used
915 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
916 AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
919 // Spell mechanics
920 enum Mechanics
922 MECHANIC_NONE = 0,
923 MECHANIC_CHARM = 1,
924 MECHANIC_DISORIENTED = 2,
925 MECHANIC_DISARM = 3,
926 MECHANIC_DISTRACT = 4,
927 MECHANIC_FEAR = 5,
928 MECHANIC_GRIP = 6,
929 MECHANIC_ROOT = 7,
930 MECHANIC_PACIFY = 8, //0 spells use this mechanic
931 MECHANIC_SILENCE = 9,
932 MECHANIC_SLEEP = 10,
933 MECHANIC_SNARE = 11,
934 MECHANIC_STUN = 12,
935 MECHANIC_FREEZE = 13,
936 MECHANIC_KNOCKOUT = 14,
937 MECHANIC_BLEED = 15,
938 MECHANIC_BANDAGE = 16,
939 MECHANIC_POLYMORPH = 17,
940 MECHANIC_BANISH = 18,
941 MECHANIC_SHIELD = 19,
942 MECHANIC_SHACKLE = 20,
943 MECHANIC_MOUNT = 21,
944 MECHANIC_INFECTED = 22,
945 MECHANIC_TURN = 23,
946 MECHANIC_HORROR = 24,
947 MECHANIC_INVULNERABILITY = 25,
948 MECHANIC_INTERRUPT = 26,
949 MECHANIC_DAZE = 27,
950 MECHANIC_DISCOVERY = 28,
951 MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
952 MECHANIC_SAPPED = 30,
953 MECHANIC_ENRAGED = 31
956 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
957 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
958 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
959 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
960 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
961 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
962 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
963 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
965 // Daze and all croud control spells except polymorph are not removed
966 #define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
967 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR )|(1<<MECHANIC_PACIFY )| \
968 (1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE )|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
969 (1<<MECHANIC_HORROR)|(1<<MECHANIC_TURN )|(1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
971 // Spell dispell type
972 enum DispelType
974 DISPEL_NONE = 0,
975 DISPEL_MAGIC = 1,
976 DISPEL_CURSE = 2,
977 DISPEL_DISEASE = 3,
978 DISPEL_POISON = 4,
979 DISPEL_STEALTH = 5,
980 DISPEL_INVISIBILITY = 6,
981 DISPEL_ALL = 7,
982 DISPEL_SPE_NPC_ONLY = 8,
983 DISPEL_ENRAGE = 9,
984 DISPEL_ZG_TICKET = 10,
985 DESPEL_OLD_UNUSED = 11
988 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
990 //To all Immune system,if target has immunes,
991 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
992 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
993 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
994 enum SpellImmunity
996 IMMUNITY_EFFECT = 0, // enum SpellEffects
997 IMMUNITY_STATE = 1, // enum AuraType
998 IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
999 IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
1000 IMMUNITY_DISPEL = 4, // enum DispelType
1001 IMMUNITY_MECHANIC = 5 // enum Mechanics
1004 #define MAX_SPELL_IMMUNITY 6
1006 enum Targets
1008 TARGET_SELF = 1,
1009 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
1010 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
1011 TARGET_PET = 5,
1012 TARGET_CHAIN_DAMAGE = 6,
1013 TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
1014 TARGET_AREAEFFECT_CUSTOM = 8,
1015 TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
1016 TARGET_ALL_ENEMY_IN_AREA = 15,
1017 TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
1018 TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
1019 TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
1020 TARGET_ALL_PARTY_AROUND_CASTER = 20,
1021 TARGET_SINGLE_FRIEND = 21,
1022 TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
1023 TARGET_GAMEOBJECT = 23,
1024 TARGET_IN_FRONT_OF_CASTER = 24,
1025 TARGET_DUELVSPLAYER = 25,
1026 TARGET_GAMEOBJECT_ITEM = 26,
1027 TARGET_MASTER = 27,
1028 TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
1029 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1030 TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
1031 TARGET_MINION = 32,
1032 TARGET_ALL_PARTY = 33,
1033 TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
1034 TARGET_SINGLE_PARTY = 35,
1035 TARGET_AREAEFFECT_PARTY = 37,
1036 TARGET_SCRIPT = 38,
1037 TARGET_SELF_FISHING = 39,
1038 TARGET_TOTEM_EARTH = 41,
1039 TARGET_TOTEM_WATER = 42,
1040 TARGET_TOTEM_AIR = 43,
1041 TARGET_TOTEM_FIRE = 44,
1042 TARGET_CHAIN_HEAL = 45,
1043 TARGET_SCRIPT_COORDINATES = 46,
1044 TARGET_DYNAMIC_OBJECT = 47,
1045 TARGET_SUMMON = 48,
1046 TARGET_AREAEFFECT_CUSTOM_2 = 52,
1047 TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
1048 TARGET_ALL_RAID_AROUND_CASTER = 56,
1049 TARGET_SINGLE_FRIEND_2 = 57,
1050 TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
1051 TARGET_DUELVSPLAYER_COORDINATES = 63,
1052 TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells, caster/target dependent from spell effect
1053 TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
1054 TARGET_SINGLE_ENEMY = 77,
1055 TARGET_POINT_AT_NORTH = 78, // 78-85 possible _COORDINATES at radius with pi/4 step around target in unknown order, N?
1056 TARGET_POINT_AT_SOUTH = 79, // S?
1057 TARGET_POINT_AT_EAST = 80, // 80/81 must be symmetric from line caster->target, E (base at 82/83, 84/85 order) ?
1058 TARGET_POINT_AT_WEST = 81, // 80/81 must be symmetric from line caster->target, W (base at 82/83, 84/85 order) ?
1059 TARGET_POINT_AT_NE = 82, // from spell desc: "(NE)"
1060 TARGET_POINT_AT_NW = 83, // from spell desc: "(NW)"
1061 TARGET_POINT_AT_SE = 84, // from spell desc: "(SE)"
1062 TARGET_POINT_AT_SW = 85, // from spell desc: "(SW)"
1063 TARGET_SELF2 = 87,
1064 TARGET_DIRECTLY_FORWARD = 89,
1065 TARGET_NONCOMBAT_PET = 90,
1066 TARGET_IN_FRONT_OF_CASTER_30 = 104,
1069 enum SpellMissInfo
1071 SPELL_MISS_NONE = 0,
1072 SPELL_MISS_MISS = 1,
1073 SPELL_MISS_RESIST = 2,
1074 SPELL_MISS_DODGE = 3,
1075 SPELL_MISS_PARRY = 4,
1076 SPELL_MISS_BLOCK = 5,
1077 SPELL_MISS_EVADE = 6,
1078 SPELL_MISS_IMMUNE = 7,
1079 SPELL_MISS_IMMUNE2 = 8,
1080 SPELL_MISS_DEFLECT = 9,
1081 SPELL_MISS_ABSORB = 10,
1082 SPELL_MISS_REFLECT = 11
1085 enum SpellHitType
1087 SPELL_HIT_TYPE_UNK1 = 0x00001,
1088 SPELL_HIT_TYPE_CRIT = 0x00002,
1089 SPELL_HIT_TYPE_UNK3 = 0x00004,
1090 SPELL_HIT_TYPE_UNK4 = 0x00008,
1091 SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
1092 SPELL_HIT_TYPE_UNK6 = 0x00020
1095 enum SpellDmgClass
1097 SPELL_DAMAGE_CLASS_NONE = 0,
1098 SPELL_DAMAGE_CLASS_MAGIC = 1,
1099 SPELL_DAMAGE_CLASS_MELEE = 2,
1100 SPELL_DAMAGE_CLASS_RANGED = 3
1103 enum SpellPreventionType
1105 SPELL_PREVENTION_TYPE_NONE = 0,
1106 SPELL_PREVENTION_TYPE_SILENCE = 1,
1107 SPELL_PREVENTION_TYPE_PACIFY = 2
1110 enum GameobjectTypes
1112 GAMEOBJECT_TYPE_DOOR = 0,
1113 GAMEOBJECT_TYPE_BUTTON = 1,
1114 GAMEOBJECT_TYPE_QUESTGIVER = 2,
1115 GAMEOBJECT_TYPE_CHEST = 3,
1116 GAMEOBJECT_TYPE_BINDER = 4,
1117 GAMEOBJECT_TYPE_GENERIC = 5,
1118 GAMEOBJECT_TYPE_TRAP = 6,
1119 GAMEOBJECT_TYPE_CHAIR = 7,
1120 GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
1121 GAMEOBJECT_TYPE_TEXT = 9,
1122 GAMEOBJECT_TYPE_GOOBER = 10,
1123 GAMEOBJECT_TYPE_TRANSPORT = 11,
1124 GAMEOBJECT_TYPE_AREADAMAGE = 12,
1125 GAMEOBJECT_TYPE_CAMERA = 13,
1126 GAMEOBJECT_TYPE_MAP_OBJECT = 14,
1127 GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
1128 GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
1129 GAMEOBJECT_TYPE_FISHINGNODE = 17,
1130 GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
1131 GAMEOBJECT_TYPE_MAILBOX = 19,
1132 GAMEOBJECT_TYPE_DO_NOT_USE = 20,
1133 GAMEOBJECT_TYPE_GUARDPOST = 21,
1134 GAMEOBJECT_TYPE_SPELLCASTER = 22,
1135 GAMEOBJECT_TYPE_MEETINGSTONE = 23,
1136 GAMEOBJECT_TYPE_FLAGSTAND = 24,
1137 GAMEOBJECT_TYPE_FISHINGHOLE = 25,
1138 GAMEOBJECT_TYPE_FLAGDROP = 26,
1139 GAMEOBJECT_TYPE_MINI_GAME = 27,
1140 GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
1141 GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
1142 GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
1143 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
1144 GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
1145 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
1146 GAMEOBJECT_TYPE_GUILD_BANK = 34,
1147 GAMEOBJECT_TYPE_TRAPDOOR = 35
1150 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1152 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1154 enum GameObjectFlags
1156 GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
1157 GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1158 GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
1159 GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1160 GO_FLAG_UNK1 = 0x00000010, //
1161 GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
1162 GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
1165 enum TextEmotes
1167 TEXTEMOTE_AGREE = 1,
1168 TEXTEMOTE_AMAZE = 2,
1169 TEXTEMOTE_ANGRY = 3,
1170 TEXTEMOTE_APOLOGIZE = 4,
1171 TEXTEMOTE_APPLAUD = 5,
1172 TEXTEMOTE_BASHFUL = 6,
1173 TEXTEMOTE_BECKON = 7,
1174 TEXTEMOTE_BEG = 8,
1175 TEXTEMOTE_BITE = 9,
1176 TEXTEMOTE_BLEED = 10,
1177 TEXTEMOTE_BLINK = 11,
1178 TEXTEMOTE_BLUSH = 12,
1179 TEXTEMOTE_BONK = 13,
1180 TEXTEMOTE_BORED = 14,
1181 TEXTEMOTE_BOUNCE = 15,
1182 TEXTEMOTE_BRB = 16,
1183 TEXTEMOTE_BOW = 17,
1184 TEXTEMOTE_BURP = 18,
1185 TEXTEMOTE_BYE = 19,
1186 TEXTEMOTE_CACKLE = 20,
1187 TEXTEMOTE_CHEER = 21,
1188 TEXTEMOTE_CHICKEN = 22,
1189 TEXTEMOTE_CHUCKLE = 23,
1190 TEXTEMOTE_CLAP = 24,
1191 TEXTEMOTE_CONFUSED = 25,
1192 TEXTEMOTE_CONGRATULATE = 26,
1193 TEXTEMOTE_COUGH = 27,
1194 TEXTEMOTE_COWER = 28,
1195 TEXTEMOTE_CRACK = 29,
1196 TEXTEMOTE_CRINGE = 30,
1197 TEXTEMOTE_CRY = 31,
1198 TEXTEMOTE_CURIOUS = 32,
1199 TEXTEMOTE_CURTSEY = 33,
1200 TEXTEMOTE_DANCE = 34,
1201 TEXTEMOTE_DRINK = 35,
1202 TEXTEMOTE_DROOL = 36,
1203 TEXTEMOTE_EAT = 37,
1204 TEXTEMOTE_EYE = 38,
1205 TEXTEMOTE_FART = 39,
1206 TEXTEMOTE_FIDGET = 40,
1207 TEXTEMOTE_FLEX = 41,
1208 TEXTEMOTE_FROWN = 42,
1209 TEXTEMOTE_GASP = 43,
1210 TEXTEMOTE_GAZE = 44,
1211 TEXTEMOTE_GIGGLE = 45,
1212 TEXTEMOTE_GLARE = 46,
1213 TEXTEMOTE_GLOAT = 47,
1214 TEXTEMOTE_GREET = 48,
1215 TEXTEMOTE_GRIN = 49,
1216 TEXTEMOTE_GROAN = 50,
1217 TEXTEMOTE_GROVEL = 51,
1218 TEXTEMOTE_GUFFAW = 52,
1219 TEXTEMOTE_HAIL = 53,
1220 TEXTEMOTE_HAPPY = 54,
1221 TEXTEMOTE_HELLO = 55,
1222 TEXTEMOTE_HUG = 56,
1223 TEXTEMOTE_HUNGRY = 57,
1224 TEXTEMOTE_KISS = 58,
1225 TEXTEMOTE_KNEEL = 59,
1226 TEXTEMOTE_LAUGH = 60,
1227 TEXTEMOTE_LAYDOWN = 61,
1228 TEXTEMOTE_MESSAGE = 62,
1229 TEXTEMOTE_MOAN = 63,
1230 TEXTEMOTE_MOON = 64,
1231 TEXTEMOTE_MOURN = 65,
1232 TEXTEMOTE_NO = 66,
1233 TEXTEMOTE_NOD = 67,
1234 TEXTEMOTE_NOSEPICK = 68,
1235 TEXTEMOTE_PANIC = 69,
1236 TEXTEMOTE_PEER = 70,
1237 TEXTEMOTE_PLEAD = 71,
1238 TEXTEMOTE_POINT = 72,
1239 TEXTEMOTE_POKE = 73,
1240 TEXTEMOTE_PRAY = 74,
1241 TEXTEMOTE_ROAR = 75,
1242 TEXTEMOTE_ROFL = 76,
1243 TEXTEMOTE_RUDE = 77,
1244 TEXTEMOTE_SALUTE = 78,
1245 TEXTEMOTE_SCRATCH = 79,
1246 TEXTEMOTE_SEXY = 80,
1247 TEXTEMOTE_SHAKE = 81,
1248 TEXTEMOTE_SHOUT = 82,
1249 TEXTEMOTE_SHRUG = 83,
1250 TEXTEMOTE_SHY = 84,
1251 TEXTEMOTE_SIGH = 85,
1252 TEXTEMOTE_SIT = 86,
1253 TEXTEMOTE_SLEEP = 87,
1254 TEXTEMOTE_SNARL = 88,
1255 TEXTEMOTE_SPIT = 89,
1256 TEXTEMOTE_STARE = 90,
1257 TEXTEMOTE_SURPRISED = 91,
1258 TEXTEMOTE_SURRENDER = 92,
1259 TEXTEMOTE_TALK = 93,
1260 TEXTEMOTE_TALKEX = 94,
1261 TEXTEMOTE_TALKQ = 95,
1262 TEXTEMOTE_TAP = 96,
1263 TEXTEMOTE_THANK = 97,
1264 TEXTEMOTE_THREATEN = 98,
1265 TEXTEMOTE_TIRED = 99,
1266 TEXTEMOTE_VICTORY = 100,
1267 TEXTEMOTE_WAVE = 101,
1268 TEXTEMOTE_WELCOME = 102,
1269 TEXTEMOTE_WHINE = 103,
1270 TEXTEMOTE_WHISTLE = 104,
1271 TEXTEMOTE_WORK = 105,
1272 TEXTEMOTE_YAWN = 106,
1273 TEXTEMOTE_BOGGLE = 107,
1274 TEXTEMOTE_CALM = 108,
1275 TEXTEMOTE_COLD = 109,
1276 TEXTEMOTE_COMFORT = 110,
1277 TEXTEMOTE_CUDDLE = 111,
1278 TEXTEMOTE_DUCK = 112,
1279 TEXTEMOTE_INSULT = 113,
1280 TEXTEMOTE_INTRODUCE = 114,
1281 TEXTEMOTE_JK = 115,
1282 TEXTEMOTE_LICK = 116,
1283 TEXTEMOTE_LISTEN = 117,
1284 TEXTEMOTE_LOST = 118,
1285 TEXTEMOTE_MOCK = 119,
1286 TEXTEMOTE_PONDER = 120,
1287 TEXTEMOTE_POUNCE = 121,
1288 TEXTEMOTE_PRAISE = 122,
1289 TEXTEMOTE_PURR = 123,
1290 TEXTEMOTE_PUZZLE = 124,
1291 TEXTEMOTE_RAISE = 125,
1292 TEXTEMOTE_READY = 126,
1293 TEXTEMOTE_SHIMMY = 127,
1294 TEXTEMOTE_SHIVER = 128,
1295 TEXTEMOTE_SHOO = 129,
1296 TEXTEMOTE_SLAP = 130,
1297 TEXTEMOTE_SMIRK = 131,
1298 TEXTEMOTE_SNIFF = 132,
1299 TEXTEMOTE_SNUB = 133,
1300 TEXTEMOTE_SOOTHE = 134,
1301 TEXTEMOTE_STINK = 135,
1302 TEXTEMOTE_TAUNT = 136,
1303 TEXTEMOTE_TEASE = 137,
1304 TEXTEMOTE_THIRSTY = 138,
1305 TEXTEMOTE_VETO = 139,
1306 TEXTEMOTE_SNICKER = 140,
1307 TEXTEMOTE_STAND = 141,
1308 TEXTEMOTE_TICKLE = 142,
1309 TEXTEMOTE_VIOLIN = 143,
1310 TEXTEMOTE_SMILE = 163,
1311 TEXTEMOTE_RASP = 183,
1312 TEXTEMOTE_PITY = 203,
1313 TEXTEMOTE_GROWL = 204,
1314 TEXTEMOTE_BARK = 205,
1315 TEXTEMOTE_SCARED = 223,
1316 TEXTEMOTE_FLOP = 224,
1317 TEXTEMOTE_LOVE = 225,
1318 TEXTEMOTE_MOO = 226,
1319 TEXTEMOTE_OPENFIRE = 327,
1320 TEXTEMOTE_FLIRT = 328,
1321 TEXTEMOTE_JOKE = 329,
1322 TEXTEMOTE_COMMEND = 243,
1323 TEXTEMOTE_WINK = 363,
1324 TEXTEMOTE_PAT = 364,
1325 TEXTEMOTE_SERIOUS = 365,
1326 TEXTEMOTE_MOUNTSPECIAL = 366,
1327 TEXTEMOTE_GOODLUCK = 367,
1328 TEXTEMOTE_BLAME = 368,
1329 TEXTEMOTE_BLANK = 369,
1330 TEXTEMOTE_BRANDISH = 370,
1331 TEXTEMOTE_BREATH = 371,
1332 TEXTEMOTE_DISAGREE = 372,
1333 TEXTEMOTE_DOUBT = 373,
1334 TEXTEMOTE_EMBARRASS = 374,
1335 TEXTEMOTE_ENCOURAGE = 375,
1336 TEXTEMOTE_ENEMY = 376,
1337 TEXTEMOTE_EYEBROW = 377,
1338 TEXTEMOTE_TOAST = 378
1341 enum Emote
1343 EMOTE_ONESHOT_NONE = 0,
1344 EMOTE_ONESHOT_TALK = 1,
1345 EMOTE_ONESHOT_BOW = 2,
1346 EMOTE_ONESHOT_WAVE = 3,
1347 EMOTE_ONESHOT_CHEER = 4,
1348 EMOTE_ONESHOT_EXCLAMATION = 5,
1349 EMOTE_ONESHOT_QUESTION = 6,
1350 EMOTE_ONESHOT_EAT = 7,
1351 EMOTE_STATE_DANCE = 10,
1352 EMOTE_ONESHOT_LAUGH = 11,
1353 EMOTE_STATE_SLEEP = 12,
1354 EMOTE_STATE_SIT = 13,
1355 EMOTE_ONESHOT_RUDE = 14,
1356 EMOTE_ONESHOT_ROAR = 15,
1357 EMOTE_ONESHOT_KNEEL = 16,
1358 EMOTE_ONESHOT_KISS = 17,
1359 EMOTE_ONESHOT_CRY = 18,
1360 EMOTE_ONESHOT_CHICKEN = 19,
1361 EMOTE_ONESHOT_BEG = 20,
1362 EMOTE_ONESHOT_APPLAUD = 21,
1363 EMOTE_ONESHOT_SHOUT = 22,
1364 EMOTE_ONESHOT_FLEX = 23,
1365 EMOTE_ONESHOT_SHY = 24,
1366 EMOTE_ONESHOT_POINT = 25,
1367 EMOTE_STATE_STAND = 26,
1368 EMOTE_STATE_READYUNARMED = 27,
1369 EMOTE_STATE_WORK_SHEATHED = 28,
1370 EMOTE_STATE_POINT = 29,
1371 EMOTE_STATE_NONE = 30,
1372 EMOTE_ONESHOT_WOUND = 33,
1373 EMOTE_ONESHOT_WOUNDCRITICAL = 34,
1374 EMOTE_ONESHOT_ATTACKUNARMED = 35,
1375 EMOTE_ONESHOT_ATTACK1H = 36,
1376 EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
1377 EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
1378 EMOTE_ONESHOT_PARRYUNARMED = 39,
1379 EMOTE_ONESHOT_PARRYSHIELD = 43,
1380 EMOTE_ONESHOT_READYUNARMED = 44,
1381 EMOTE_ONESHOT_READY1H = 45,
1382 EMOTE_ONESHOT_READYBOW = 48,
1383 EMOTE_ONESHOT_SPELLPRECAST = 50,
1384 EMOTE_ONESHOT_SPELLCAST = 51,
1385 EMOTE_ONESHOT_BATTLEROAR = 53,
1386 EMOTE_ONESHOT_SPECIALATTACK1H = 54,
1387 EMOTE_ONESHOT_KICK = 60,
1388 EMOTE_ONESHOT_ATTACKTHROWN = 61,
1389 EMOTE_STATE_STUN = 64,
1390 EMOTE_STATE_DEAD = 65,
1391 EMOTE_ONESHOT_SALUTE = 66,
1392 EMOTE_STATE_KNEEL = 68,
1393 EMOTE_STATE_USESTANDING = 69,
1394 EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
1395 EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
1396 EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
1397 EMOTE_STATE_STUN_NOSHEATHE = 93,
1398 EMOTE_ONESHOT_DANCE = 94,
1399 EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
1400 EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
1401 EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
1402 EMOTE_STATE_WORK = 173,
1403 EMOTE_STATE_SPELLPRECAST = 193,
1404 EMOTE_ONESHOT_READYRIFLE = 213,
1405 EMOTE_STATE_READYRIFLE = 214,
1406 EMOTE_STATE_WORK_MINING = 233,
1407 EMOTE_STATE_WORK_CHOPWOOD = 234,
1408 EMOTE_STATE_APPLAUD = 253,
1409 EMOTE_ONESHOT_LIFTOFF = 254,
1410 EMOTE_ONESHOT_YES = 273,
1411 EMOTE_ONESHOT_NO = 274,
1412 EMOTE_ONESHOT_TRAIN = 275,
1413 EMOTE_ONESHOT_LAND = 293,
1414 EMOTE_STATE_AT_EASE = 313,
1415 EMOTE_STATE_READY1H = 333,
1416 EMOTE_STATE_SPELLKNEELSTART = 353,
1417 EMOTE_STATE_SUBMERGED = 373,
1418 EMOTE_ONESHOT_SUBMERGE = 374,
1419 EMOTE_STATE_READY2H = 375,
1420 EMOTE_STATE_READYBOW = 376,
1421 EMOTE_ONESHOT_MOUNTSPECIAL = 377,
1422 EMOTE_STATE_TALK = 378,
1423 EMOTE_STATE_FISHING = 379,
1424 EMOTE_ONESHOT_FISHING = 380,
1425 EMOTE_ONESHOT_LOOT = 381,
1426 EMOTE_STATE_WHIRLWIND = 382,
1427 EMOTE_STATE_DROWNED = 383,
1428 EMOTE_STATE_HOLD_BOW = 384,
1429 EMOTE_STATE_HOLD_RIFLE = 385,
1430 EMOTE_STATE_HOLD_THROWN = 386,
1431 EMOTE_ONESHOT_DROWN = 387,
1432 EMOTE_ONESHOT_STOMP = 388,
1433 EMOTE_ONESHOT_ATTACKOFF = 389,
1434 EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
1435 EMOTE_STATE_ROAR = 391,
1436 EMOTE_STATE_LAUGH = 392,
1437 EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
1438 EMOTE_ONESHOT_JUMPLANDRUN = 394,
1439 EMOTE_ONESHOT_JUMPEND = 395,
1440 EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
1441 EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
1442 EMOTE_STATE_CANNIBALIZE = 398,
1443 EMOTE_ONESHOT_JUMPSTART = 399,
1444 EMOTE_STATE_DANCESPECIAL = 400,
1445 EMOTE_ONESHOT_DANCESPECIAL = 401,
1446 EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
1447 EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
1448 EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
1449 EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
1450 EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
1451 EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
1452 EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
1453 EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
1454 EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
1455 EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
1456 EMOTE_STATE_EXCLAIM = 412,
1457 EMOTE_STATE_DANCE_CUSTOM = 413,
1458 EMOTE_STATE_SIT_CHAIR_MED = 415,
1459 EMOTE_STATE_CUSTOM_SPELL_01 = 416,
1460 EMOTE_STATE_CUSTOM_SPELL_02 = 417,
1461 EMOTE_STATE_EAT = 418,
1462 EMOTE_STATE_CUSTOM_SPELL_04 = 419,
1463 EMOTE_STATE_CUSTOM_SPELL_03 = 420,
1464 EMOTE_STATE_CUSTOM_SPELL_05 = 421,
1465 EMOTE_STATE_SPELLEFFECT_HOLD = 422,
1466 EMOTE_STATE_EAT_NO_SHEATHE = 423,
1467 EMOTE_STATE_MOUNT = 424,
1468 EMOTE_STATE_READY2HL = 425,
1469 EMOTE_STATE_SIT_CHAIR_HIGH = 426,
1470 EMOTE_STATE_FALL = 427,
1471 EMOTE_STATE_LOOT = 428,
1472 EMOTE_STATE_SUBMERGED_NEW = 429,
1473 EMOTE_ONESHOT_COWER = 430,
1474 EMOTE_STATE_COWER = 431,
1475 EMOTE_ONESHOT_USESTANDING = 432,
1476 EMOTE_STATE_STEALTH_STAND = 433,
1477 EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
1478 EMOTE_ONESHOT_ATTACKBOW = 435,
1479 EMOTE_ONESHOT_ATTACKRIFLE = 436,
1480 EMOTE_STATE_SWIM_IDLE = 437,
1481 EMOTE_STATE_ATTACK_UNARMED = 438,
1482 EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
1483 EMOTE_ONESHOT_DODGE = 440,
1484 EMOTE_ONESHOT_PARRY1H = 441,
1485 EMOTE_ONESHOT_PARRY2H = 442,
1486 EMOTE_ONESHOT_PARRY2HL = 443,
1487 EMOTE_STATE_FLYFALL = 444,
1488 EMOTE_ONESHOT_FLYDEATH = 445,
1489 EMOTE_STATE_FLY_FALL = 446,
1490 EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
1491 EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
1492 EMOTE_ONESHOT_EMERGE = 449,
1493 EMOTE_ONESHOT_DRAGONSPIT = 450,
1494 EMOTE_STATE_SPECIALUNARMED = 451,
1495 EMOTE_ONESHOT_FLYGRAB = 452,
1496 EMOTE_STATE_FLYGRABCLOSED = 453,
1497 EMOTE_ONESHOT_FLYGRABTHROWN = 454,
1498 EMOTE_STATE_FLY_SIT_GROUND = 455,
1499 EMOTE_STATE_WALKBACKWARDS = 456,
1500 EMOTE_ONESHOT_FLYTALK = 457,
1501 EMOTE_ONESHOT_FLYATTACK1H = 458,
1502 EMOTE_STATE_CUSTOMSPELL08 = 459,
1503 EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
1504 EMOTE_STATE_SIT_CHAIR_LOW = 461,
1505 EMOTE_ONE_SHOT_STUN = 462,
1506 EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
1507 EMOTE_STATE_READYTHROWN = 464
1510 enum Anim
1512 ANIM_STAND = 0x0,
1513 ANIM_DEATH = 0x1,
1514 ANIM_SPELL = 0x2,
1515 ANIM_STOP = 0x3,
1516 ANIM_WALK = 0x4,
1517 ANIM_RUN = 0x5,
1518 ANIM_DEAD = 0x6,
1519 ANIM_RISE = 0x7,
1520 ANIM_STANDWOUND = 0x8,
1521 ANIM_COMBATWOUND = 0x9,
1522 ANIM_COMBATCRITICAL = 0xA,
1523 ANIM_SHUFFLE_LEFT = 0xB,
1524 ANIM_SHUFFLE_RIGHT = 0xC,
1525 ANIM_WALK_BACKWARDS = 0xD,
1526 ANIM_STUN = 0xE,
1527 ANIM_HANDS_CLOSED = 0xF,
1528 ANIM_ATTACKUNARMED = 0x10,
1529 ANIM_ATTACK1H = 0x11,
1530 ANIM_ATTACK2HTIGHT = 0x12,
1531 ANIM_ATTACK2HLOOSE = 0x13,
1532 ANIM_PARRYUNARMED = 0x14,
1533 ANIM_PARRY1H = 0x15,
1534 ANIM_PARRY2HTIGHT = 0x16,
1535 ANIM_PARRY2HLOOSE = 0x17,
1536 ANIM_PARRYSHIELD = 0x18,
1537 ANIM_READYUNARMED = 0x19,
1538 ANIM_READY1H = 0x1A,
1539 ANIM_READY2HTIGHT = 0x1B,
1540 ANIM_READY2HLOOSE = 0x1C,
1541 ANIM_READYBOW = 0x1D,
1542 ANIM_DODGE = 0x1E,
1543 ANIM_SPELLPRECAST = 0x1F,
1544 ANIM_SPELLCAST = 0x20,
1545 ANIM_SPELLCASTAREA = 0x21,
1546 ANIM_NPCWELCOME = 0x22,
1547 ANIM_NPCGOODBYE = 0x23,
1548 ANIM_BLOCK = 0x24,
1549 ANIM_JUMPSTART = 0x25,
1550 ANIM_JUMP = 0x26,
1551 ANIM_JUMPEND = 0x27,
1552 ANIM_FALL = 0x28,
1553 ANIM_SWIMIDLE = 0x29,
1554 ANIM_SWIM = 0x2A,
1555 ANIM_SWIM_LEFT = 0x2B,
1556 ANIM_SWIM_RIGHT = 0x2C,
1557 ANIM_SWIM_BACKWARDS = 0x2D,
1558 ANIM_ATTACKBOW = 0x2E,
1559 ANIM_FIREBOW = 0x2F,
1560 ANIM_READYRIFLE = 0x30,
1561 ANIM_ATTACKRIFLE = 0x31,
1562 ANIM_LOOT = 0x32,
1563 ANIM_SPELL_PRECAST_DIRECTED = 0x33,
1564 ANIM_SPELL_PRECAST_OMNI = 0x34,
1565 ANIM_SPELL_CAST_DIRECTED = 0x35,
1566 ANIM_SPELL_CAST_OMNI = 0x36,
1567 ANIM_SPELL_BATTLEROAR = 0x37,
1568 ANIM_SPELL_READYABILITY = 0x38,
1569 ANIM_SPELL_SPECIAL1H = 0x39,
1570 ANIM_SPELL_SPECIAL2H = 0x3A,
1571 ANIM_SPELL_SHIELDBASH = 0x3B,
1572 ANIM_EMOTE_TALK = 0x3C,
1573 ANIM_EMOTE_EAT = 0x3D,
1574 ANIM_EMOTE_WORK = 0x3E,
1575 ANIM_EMOTE_USE_STANDING = 0x3F,
1576 ANIM_EMOTE_EXCLAMATION = 0x40,
1577 ANIM_EMOTE_QUESTION = 0x41,
1578 ANIM_EMOTE_BOW = 0x42,
1579 ANIM_EMOTE_WAVE = 0x43,
1580 ANIM_EMOTE_CHEER = 0x44,
1581 ANIM_EMOTE_DANCE = 0x45,
1582 ANIM_EMOTE_LAUGH = 0x46,
1583 ANIM_EMOTE_SLEEP = 0x47,
1584 ANIM_EMOTE_SIT_GROUND = 0x48,
1585 ANIM_EMOTE_RUDE = 0x49,
1586 ANIM_EMOTE_ROAR = 0x4A,
1587 ANIM_EMOTE_KNEEL = 0x4B,
1588 ANIM_EMOTE_KISS = 0x4C,
1589 ANIM_EMOTE_CRY = 0x4D,
1590 ANIM_EMOTE_CHICKEN = 0x4E,
1591 ANIM_EMOTE_BEG = 0x4F,
1592 ANIM_EMOTE_APPLAUD = 0x50,
1593 ANIM_EMOTE_SHOUT = 0x51,
1594 ANIM_EMOTE_FLEX = 0x52,
1595 ANIM_EMOTE_SHY = 0x53,
1596 ANIM_EMOTE_POINT = 0x54,
1597 ANIM_ATTACK1HPIERCE = 0x55,
1598 ANIM_ATTACK2HLOOSEPIERCE = 0x56,
1599 ANIM_ATTACKOFF = 0x57,
1600 ANIM_ATTACKOFFPIERCE = 0x58,
1601 ANIM_SHEATHE = 0x59,
1602 ANIM_HIPSHEATHE = 0x5A,
1603 ANIM_MOUNT = 0x5B,
1604 ANIM_RUN_LEANRIGHT = 0x5C,
1605 ANIM_RUN_LEANLEFT = 0x5D,
1606 ANIM_MOUNT_SPECIAL = 0x5E,
1607 ANIM_KICK = 0x5F,
1608 ANIM_SITDOWN = 0x60,
1609 ANIM_SITTING = 0x61,
1610 ANIM_SITUP = 0x62,
1611 ANIM_SLEEPDOWN = 0x63,
1612 ANIM_SLEEPING = 0x64,
1613 ANIM_SLEEPUP = 0x65,
1614 ANIM_SITCHAIRLOW = 0x66,
1615 ANIM_SITCHAIRMEDIUM = 0x67,
1616 ANIM_SITCHAIRHIGH = 0x68,
1617 ANIM_LOADBOW = 0x69,
1618 ANIM_LOADRIFLE = 0x6A,
1619 ANIM_ATTACKTHROWN = 0x6B,
1620 ANIM_READYTHROWN = 0x6C,
1621 ANIM_HOLDBOW = 0x6D,
1622 ANIM_HOLDRIFLE = 0x6E,
1623 ANIM_HOLDTHROWN = 0x6F,
1624 ANIM_LOADTHROWN = 0x70,
1625 ANIM_EMOTE_SALUTE = 0x71,
1626 ANIM_KNEELDOWN = 0x72,
1627 ANIM_KNEELING = 0x73,
1628 ANIM_KNEELUP = 0x74,
1629 ANIM_ATTACKUNARMEDOFF = 0x75,
1630 ANIM_SPECIALUNARMED = 0x76,
1631 ANIM_STEALTHWALK = 0x77,
1632 ANIM_STEALTHSTAND = 0x78,
1633 ANIM_KNOCKDOWN = 0x79,
1634 ANIM_EATING = 0x7A,
1635 ANIM_USESTANDINGLOOP = 0x7B,
1636 ANIM_CHANNELCASTDIRECTED = 0x7C,
1637 ANIM_CHANNELCASTOMNI = 0x7D,
1638 ANIM_WHIRLWIND = 0x7E,
1639 ANIM_BIRTH = 0x7F,
1640 ANIM_USESTANDINGSTART = 0x80,
1641 ANIM_USESTANDINGEND = 0x81,
1642 ANIM_HOWL = 0x82,
1643 ANIM_DROWN = 0x83,
1644 ANIM_DROWNED = 0x84,
1645 ANIM_FISHINGCAST = 0x85,
1646 ANIM_FISHINGLOOP = 0x86,
1647 ANIM_FLY = 0x87,
1648 ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
1649 ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
1650 ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
1651 ANIM_SPELL_SLEEP_DOWN = 0x8B,
1652 ANIM_SPELL_KNEEL_START = 0x8C,
1653 ANIM_SPELL_KNEEL_LOOP = 0x8D,
1654 ANIM_SPELL_KNEEL_END = 0x8E,
1655 ANIM_SPRINT = 0x8F,
1656 ANIM_IN_FIGHT = 0x90,
1658 ANIM_GAMEOBJ_SPAWN = 145,
1659 ANIM_GAMEOBJ_CLOSE = 146,
1660 ANIM_GAMEOBJ_CLOSED = 147,
1661 ANIM_GAMEOBJ_OPEN = 148,
1662 ANIM_GAMEOBJ_OPENED = 149,
1663 ANIM_GAMEOBJ_DESTROY = 150,
1664 ANIM_GAMEOBJ_DESTROYED = 151,
1665 ANIM_GAMEOBJ_REBUILD = 152,
1666 ANIM_GAMEOBJ_CUSTOM0 = 153,
1667 ANIM_GAMEOBJ_CUSTOM1 = 154,
1668 ANIM_GAMEOBJ_CUSTOM2 = 155,
1669 ANIM_GAMEOBJ_CUSTOM3 = 156,
1670 ANIM_GAMEOBJ_DESPAWN = 157,
1671 ANIM_HOLD = 158,
1672 ANIM_DECAY = 159,
1673 ANIM_BOWPULL = 160,
1674 ANIM_BOWRELEASE = 161,
1675 ANIM_SHIPSTART = 162,
1676 ANIM_SHIPMOVEING = 163,
1677 ANIM_SHIPSTOP = 164,
1678 ANIM_GROUPARROW = 165,
1679 ANIM_ARROW = 166,
1680 ANIM_CORPSEARROW = 167,
1681 ANIM_GUIDEARROW = 168,
1682 ANIM_SWAY = 169,
1683 ANIM_DRUIDCATPOUNCE = 170,
1684 ANIM_DRUIDCATRIP = 171,
1685 ANIM_DRUIDCATRAKE = 172,
1686 ANIM_DRUIDCATRAVAGE = 173,
1687 ANIM_DRUIDCATCLAW = 174,
1688 ANIM_DRUIDCATCOWER = 175,
1689 ANIM_DRUIDBEARSWIPE = 176,
1690 ANIM_DRUIDBEARBITE = 177,
1691 ANIM_DRUIDBEARMAUL = 178,
1692 ANIM_DRUIDBEARBASH = 179,
1693 ANIM_DRAGONTAIL = 180,
1694 ANIM_DRAGONSTOMP = 181,
1695 ANIM_DRAGONSPIT = 182,
1696 ANIM_DRAGONSPITHOVER = 183,
1697 ANIM_DRAGONSPITFLY = 184,
1698 ANIM_EMOTEYES = 185,
1699 ANIM_EMOTENO = 186,
1700 ANIM_JUMPLANDRUN = 187,
1701 ANIM_LOOTHOLD = 188,
1702 ANIM_LOOTUP = 189,
1703 ANIM_STANDHIGH = 190,
1704 ANIM_IMPACT = 191,
1705 ANIM_LIFTOFF = 192,
1706 ANIM_HOVER = 193,
1707 ANIM_SUCCUBUSENTICE = 194,
1708 ANIM_EMOTETRAIN = 195,
1709 ANIM_EMOTEDEAD = 196,
1710 ANIM_EMOTEDANCEONCE = 197,
1711 ANIM_DEFLECT = 198,
1712 ANIM_EMOTEEATNOSHEATHE = 199,
1713 ANIM_LAND = 200,
1714 ANIM_SUBMERGE = 201,
1715 ANIM_SUBMERGED = 202,
1716 ANIM_CANNIBALIZE = 203,
1717 ANIM_ARROWBIRTH = 204,
1718 ANIM_GROURARROWBIRTH = 205,
1719 ANIM_CORPSEARROWBIRTH = 206,
1720 ANIM_GUIDEARROWBIRTH = 207,
1721 ANIM_EMOTETALKNOSHEATHE = 208,
1722 ANIM_EMOTEPOINTNOSHEATHE = 209,
1723 ANIM_EMOTESALUTENOSHEATHE = 210,
1724 ANIM_EMOTEDANCESPECIAL = 211,
1725 ANIM_MUTILATE = 212,
1726 ANIM_CUSTOMSPELL01 = 213,
1727 ANIM_CUSTOMSPELL02 = 214,
1728 ANIM_CUSTOMSPELL03 = 215,
1729 ANIM_CUSTOMSPELL04 = 216,
1730 ANIM_CUSTOMSPELL05 = 217,
1731 ANIM_CUSTOMSPELL06 = 218,
1732 ANIM_CUSTOMSPELL07 = 219,
1733 ANIM_CUSTOMSPELL08 = 220,
1734 ANIM_CUSTOMSPELL09 = 221,
1735 ANIM_CUSTOMSPELL10 = 222,
1736 ANIM_StealthRun = 223
1739 enum LockKeyType
1741 LOCK_KEY_NONE = 0,
1742 LOCK_KEY_ITEM = 1,
1743 LOCK_KEY_SKILL = 2
1746 enum LockType
1748 LOCKTYPE_PICKLOCK = 1,
1749 LOCKTYPE_HERBALISM = 2,
1750 LOCKTYPE_MINING = 3,
1751 LOCKTYPE_DISARM_TRAP = 4,
1752 LOCKTYPE_OPEN = 5,
1753 LOCKTYPE_TREASURE = 6,
1754 LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
1755 LOCKTYPE_CLOSE = 8,
1756 LOCKTYPE_ARM_TRAP = 9,
1757 LOCKTYPE_QUICK_OPEN = 10,
1758 LOCKTYPE_QUICK_CLOSE = 11,
1759 LOCKTYPE_OPEN_TINKERING = 12,
1760 LOCKTYPE_OPEN_KNEELING = 13,
1761 LOCKTYPE_OPEN_ATTACKING = 14,
1762 LOCKTYPE_GAHZRIDIAN = 15,
1763 LOCKTYPE_BLASTING = 16,
1764 LOCKTYPE_SLOW_OPEN = 17,
1765 LOCKTYPE_SLOW_CLOSE = 18,
1766 LOCKTYPE_FISHING = 19,
1767 LOCKTYPE_INSCRIPTION = 20,
1768 LOCKTYPE_OPEN_FROM_VEHICLE = 21
1771 enum TrainerType // this is important type for npcs!
1773 TRAINER_TYPE_CLASS = 0,
1774 TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
1775 TRAINER_TYPE_TRADESKILLS = 2,
1776 TRAINER_TYPE_PETS = 3
1779 #define MAX_TRAINER_TYPE 4
1781 // CreatureType.dbc
1782 enum CreatureType
1784 CREATURE_TYPE_BEAST = 1,
1785 CREATURE_TYPE_DRAGONKIN = 2,
1786 CREATURE_TYPE_DEMON = 3,
1787 CREATURE_TYPE_ELEMENTAL = 4,
1788 CREATURE_TYPE_GIANT = 5,
1789 CREATURE_TYPE_UNDEAD = 6,
1790 CREATURE_TYPE_HUMANOID = 7,
1791 CREATURE_TYPE_CRITTER = 8,
1792 CREATURE_TYPE_MECHANICAL = 9,
1793 CREATURE_TYPE_NOT_SPECIFIED = 10,
1794 CREATURE_TYPE_TOTEM = 11,
1795 CREATURE_TYPE_NON_COMBAT_PET = 12,
1796 CREATURE_TYPE_GAS_CLOUD = 13
1799 uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1800 uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1801 uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
1803 // CreatureFamily.dbc
1804 enum CreatureFamily
1806 CREATURE_FAMILY_WOLF = 1,
1807 CREATURE_FAMILY_CAT = 2,
1808 CREATURE_FAMILY_SPIDER = 3,
1809 CREATURE_FAMILY_BEAR = 4,
1810 CREATURE_FAMILY_BOAR = 5,
1811 CREATURE_FAMILY_CROCOLISK = 6,
1812 CREATURE_FAMILY_CARRION_BIRD = 7,
1813 CREATURE_FAMILY_CRAB = 8,
1814 CREATURE_FAMILY_GORILLA = 9,
1815 CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
1816 CREATURE_FAMILY_RAPTOR = 11,
1817 CREATURE_FAMILY_TALLSTRIDER = 12,
1818 CREATURE_FAMILY_FELHUNTER = 15,
1819 CREATURE_FAMILY_VOIDWALKER = 16,
1820 CREATURE_FAMILY_SUCCUBUS = 17,
1821 CREATURE_FAMILY_DOOMGUARD = 19,
1822 CREATURE_FAMILY_SCORPID = 20,
1823 CREATURE_FAMILY_TURTLE = 21,
1824 CREATURE_FAMILY_IMP = 23,
1825 CREATURE_FAMILY_BAT = 24,
1826 CREATURE_FAMILY_HYENA = 25,
1827 CREATURE_FAMILY_BIRD_OF_PREY = 26,
1828 CREATURE_FAMILY_WIND_SERPENT = 27,
1829 CREATURE_FAMILY_REMOTE_CONTROL = 28,
1830 CREATURE_FAMILY_FELGUARD = 29,
1831 CREATURE_FAMILY_DRAGONHAWK = 30,
1832 CREATURE_FAMILY_RAVAGER = 31,
1833 CREATURE_FAMILY_WARP_STALKER = 32,
1834 CREATURE_FAMILY_SPOREBAT = 33,
1835 CREATURE_FAMILY_NETHER_RAY = 34,
1836 CREATURE_FAMILY_SERPENT = 35,
1837 CREATURE_FAMILY_MOTH = 37,
1838 CREATURE_FAMILY_CHIMAERA = 38,
1839 CREATURE_FAMILY_DEVILSAUR = 39,
1840 CREATURE_FAMILY_GHOUL = 40,
1841 CREATURE_FAMILY_SILITHID = 41,
1842 CREATURE_FAMILY_WORM = 42,
1843 CREATURE_FAMILY_RHINO = 43,
1844 CREATURE_FAMILY_WASP = 44,
1845 CREATURE_FAMILY_CORE_HOUND = 45,
1846 CREATURE_FAMILY_SPIRIT_BEAST = 46
1849 enum CreatureTypeFlags
1851 CREATURE_TYPEFLAGS_TAMEABLE = 0x00001, //tameable by any hunter
1852 CREATURE_TYPEFLAGS_UNK2 = 0x00002, //? Related to spirits/ghosts in any form? Allow gossip interaction if player is also ghost? Visibility?
1853 CREATURE_TYPEFLAGS_UNK3 = 0x00004,
1854 CREATURE_TYPEFLAGS_UNK4 = 0x00008,
1855 CREATURE_TYPEFLAGS_UNK5 = 0x00010,
1856 CREATURE_TYPEFLAGS_UNK6 = 0x00020,
1857 CREATURE_TYPEFLAGS_UNK7 = 0x00040,
1858 CREATURE_TYPEFLAGS_UNK8 = 0x00080,
1859 CREATURE_TYPEFLAGS_HERBLOOT = 0x00100, //can be looted by herbalist
1860 CREATURE_TYPEFLAGS_MININGLOOT = 0x00200, //can be looted by miner
1861 CREATURE_TYPEFLAGS_UNK11 = 0x00400,
1862 CREATURE_TYPEFLAGS_UNK12 = 0x00800, //? Related to mounts in some way. If mounted, fight mounted, mount appear as independant when rider dies?
1863 CREATURE_TYPEFLAGS_UNK13 = 0x01000, //? Can aid any player in combat if in range?
1864 CREATURE_TYPEFLAGS_UNK14 = 0x02000,
1865 CREATURE_TYPEFLAGS_UNK15 = 0x04000, //? Possibly not in use
1866 CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x08000, //can be looted by engineer
1867 CREATURE_TYPEFLAGS_EXOTIC = 0x10000, //can be tamed by hunter as exotic pet
1868 CREATURE_TYPEFLAGS_UNK18 = 0x20000, //? Related to veichles/pvp?
1869 CREATURE_TYPEFLAGS_UNK19 = 0x40000, //? Related to veichle/siege weapons?
1870 CREATURE_TYPEFLAGS_UNK20 = 0x80000
1873 enum CreatureEliteType
1875 CREATURE_ELITE_NORMAL = 0,
1876 CREATURE_ELITE_ELITE = 1,
1877 CREATURE_ELITE_RAREELITE = 2,
1878 CREATURE_ELITE_WORLDBOSS = 3,
1879 CREATURE_ELITE_RARE = 4,
1880 CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
1883 // values based at Holidays.dbc
1884 enum HolidayIds
1886 HOLIDAY_FIREWORKS_SPECTACULAR = 62,
1887 HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
1888 HOLIDAY_NOBLEGARDEN = 181,
1889 HOLIDAY_CHILDRENS_WEEK = 201,
1890 HOLIDAY_CALL_TO_ARMS_AV = 283,
1891 HOLIDAY_CALL_TO_ARMS_WG = 284,
1892 HOLIDAY_CALL_TO_ARMS_AB = 285,
1893 HOLIDAY_FISHING_EXTRAVAGANZA = 301,
1894 HOLIDAY_HARVEST_FESTIVAL = 321,
1895 HOLIDAY_HALLOWS_END = 324,
1896 HOLIDAY_LUNAR_FESTIVAL = 327,
1897 HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
1898 HOLIDAY_FIRE_FESTIVAL = 341,
1899 HOLIDAY_CALL_TO_ARMS_ES = 353,
1900 HOLIDAY_BREWFEST = 372,
1901 HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
1902 HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
1903 HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
1904 HOLIDAY_CALL_TO_ARMS_SA = 400,
1905 HOLIDAY_WOTLK_LAUNCH = 406
1908 // values based at QuestInfo.dbc
1909 enum QuestTypes
1911 QUEST_TYPE_ELITE = 1,
1912 QUEST_TYPE_LIFE = 21,
1913 QUEST_TYPE_PVP = 41,
1914 QUEST_TYPE_RAID = 62,
1915 QUEST_TYPE_DUNGEON = 81,
1916 QUEST_TYPE_WORLD_EVENT = 82,
1917 QUEST_TYPE_LEGENDARY = 83,
1918 QUEST_TYPE_ESCORT = 84,
1919 QUEST_TYPE_HEROIC = 85,
1920 QUEST_TYPE_RAID_10 = 88,
1921 QUEST_TYPE_RAID_25 = 89
1924 // values based at QuestSort.dbc
1925 enum QuestSort
1927 QUEST_SORT_EPIC = 1,
1928 QUEST_SORT_WAILING_CAVERNS_OLD = 21,
1929 QUEST_SORT_SEASONAL = 22,
1930 QUEST_SORT_UNDERCITY_OLD = 23,
1931 QUEST_SORT_HERBALISM = 24,
1932 QUEST_SORT_BATTLEGROUNDS = 25,
1933 QUEST_SORT_ULDAMN_OLD = 41,
1934 QUEST_SORT_WARLOCK = 61,
1935 QUEST_SORT_WARRIOR = 81,
1936 QUEST_SORT_SHAMAN = 82,
1937 QUEST_SORT_FISHING = 101,
1938 QUEST_SORT_BLACKSMITHING = 121,
1939 QUEST_SORT_PALADIN = 141,
1940 QUEST_SORT_MAGE = 161,
1941 QUEST_SORT_ROGUE = 162,
1942 QUEST_SORT_ALCHEMY = 181,
1943 QUEST_SORT_LEATHERWORKING = 182,
1944 QUEST_SORT_ENGINERING = 201,
1945 QUEST_SORT_TREASURE_MAP = 221,
1946 QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
1947 QUEST_SORT_HUNTER = 261,
1948 QUEST_SORT_PRIEST = 262,
1949 QUEST_SORT_DRUID = 263,
1950 QUEST_SORT_TAILORING = 264,
1951 QUEST_SORT_SPECIAL = 284,
1952 QUEST_SORT_COOKING = 304,
1953 QUEST_SORT_FIRST_AID = 324,
1954 QUEST_SORT_LEGENDARY = 344,
1955 QUEST_SORT_DARKMOON_FAIRE = 364,
1956 QUEST_SORT_AHN_QIRAJ_WAR = 365,
1957 QUEST_SORT_LUNAR_FESTIVAL = 366,
1958 QUEST_SORT_REPUTATION = 367,
1959 QUEST_SORT_INVASION = 368,
1960 QUEST_SORT_MIDSUMMER = 369,
1961 QUEST_SORT_BREWFEST = 370,
1962 QUEST_SORT_INSCRIPTION = 371,
1963 QUEST_SORT_DEATH_KNIGHT = 372,
1964 QUEST_SORT_JEWELCRAFTING = 373
1967 inline uint8 ClassByQuestSort(int32 QuestSort)
1969 switch(QuestSort)
1971 case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
1972 case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
1973 case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
1974 case QUEST_SORT_PALADIN: return CLASS_PALADIN;
1975 case QUEST_SORT_MAGE: return CLASS_MAGE;
1976 case QUEST_SORT_ROGUE: return CLASS_ROGUE;
1977 case QUEST_SORT_HUNTER: return CLASS_HUNTER;
1978 case QUEST_SORT_PRIEST: return CLASS_PRIEST;
1979 case QUEST_SORT_DRUID: return CLASS_DRUID;
1980 case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
1982 return 0;
1985 enum SkillType
1987 SKILL_NONE = 0,
1989 SKILL_FROST = 6,
1990 SKILL_FIRE = 8,
1991 SKILL_ARMS = 26,
1992 SKILL_COMBAT = 38,
1993 SKILL_SUBTLETY = 39,
1994 SKILL_SWORDS = 43,
1995 SKILL_AXES = 44,
1996 SKILL_BOWS = 45,
1997 SKILL_GUNS = 46,
1998 SKILL_BEAST_MASTERY = 50,
1999 SKILL_SURVIVAL = 51,
2000 SKILL_MACES = 54,
2001 SKILL_2H_SWORDS = 55,
2002 SKILL_HOLY = 56,
2003 SKILL_SHADOW = 78,
2004 SKILL_DEFENSE = 95,
2005 SKILL_LANG_COMMON = 98,
2006 SKILL_RACIAL_DWARVEN = 101,
2007 SKILL_LANG_ORCISH = 109,
2008 SKILL_LANG_DWARVEN = 111,
2009 SKILL_LANG_DARNASSIAN = 113,
2010 SKILL_LANG_TAURAHE = 115,
2011 SKILL_DUAL_WIELD = 118,
2012 SKILL_RACIAL_TAUREN = 124,
2013 SKILL_ORC_RACIAL = 125,
2014 SKILL_RACIAL_NIGHT_ELF = 126,
2015 SKILL_FIRST_AID = 129,
2016 SKILL_FERAL_COMBAT = 134,
2017 SKILL_STAVES = 136,
2018 SKILL_LANG_THALASSIAN = 137,
2019 SKILL_LANG_DRACONIC = 138,
2020 SKILL_LANG_DEMON_TONGUE = 139,
2021 SKILL_LANG_TITAN = 140,
2022 SKILL_LANG_OLD_TONGUE = 141,
2023 SKILL_SURVIVAL2 = 142,
2024 SKILL_RIDING_HORSE = 148,
2025 SKILL_RIDING_WOLF = 149,
2026 SKILL_RIDING_RAM = 152,
2027 SKILL_RIDING_TIGER = 150,
2028 SKILL_SWIMING = 155,
2029 SKILL_2H_MACES = 160,
2030 SKILL_UNARMED = 162,
2031 SKILL_MARKSMANSHIP = 163,
2032 SKILL_BLACKSMITHING = 164,
2033 SKILL_LEATHERWORKING = 165,
2034 SKILL_ALCHEMY = 171,
2035 SKILL_2H_AXES = 172,
2036 SKILL_DAGGERS = 173,
2037 SKILL_THROWN = 176,
2038 SKILL_HERBALISM = 182,
2039 SKILL_GENERIC_DND = 183,
2040 SKILL_RETRIBUTION = 184,
2041 SKILL_COOKING = 185,
2042 SKILL_MINING = 186,
2043 SKILL_PET_IMP = 188,
2044 SKILL_PET_FELHUNTER = 189,
2045 SKILL_TAILORING = 197,
2046 SKILL_ENGINERING = 202,
2047 SKILL_PET_SPIDER = 203,
2048 SKILL_PET_VOIDWALKER = 204,
2049 SKILL_PET_SUCCUBUS = 205,
2050 SKILL_PET_INFERNAL = 206,
2051 SKILL_PET_DOOMGUARD = 207,
2052 SKILL_PET_WOLF = 208,
2053 SKILL_PET_CAT = 209,
2054 SKILL_PET_BEAR = 210,
2055 SKILL_PET_BOAR = 211,
2056 SKILL_PET_CROCILISK = 212,
2057 SKILL_PET_CARRION_BIRD = 213,
2058 SKILL_PET_CRAB = 214,
2059 SKILL_PET_GORILLA = 215,
2060 SKILL_PET_RAPTOR = 217,
2061 SKILL_PET_TALLSTRIDER = 218,
2062 SKILL_RACIAL_UNDED = 220,
2063 SKILL_CROSSBOWS = 226,
2064 SKILL_WANDS = 228,
2065 SKILL_POLEARMS = 229,
2066 SKILL_PET_SCORPID = 236,
2067 SKILL_ARCANE = 237,
2068 SKILL_PET_TURTLE = 251,
2069 SKILL_ASSASSINATION = 253,
2070 SKILL_FURY = 256,
2071 SKILL_PROTECTION = 257,
2072 SKILL_PROTECTION2 = 267,
2073 SKILL_PET_TALENTS = 270,
2074 SKILL_PLATE_MAIL = 293,
2075 SKILL_LANG_GNOMISH = 313,
2076 SKILL_LANG_TROLL = 315,
2077 SKILL_ENCHANTING = 333,
2078 SKILL_DEMONOLOGY = 354,
2079 SKILL_AFFLICTION = 355,
2080 SKILL_FISHING = 356,
2081 SKILL_ENHANCEMENT = 373,
2082 SKILL_RESTORATION = 374,
2083 SKILL_ELEMENTAL_COMBAT = 375,
2084 SKILL_SKINNING = 393,
2085 SKILL_MAIL = 413,
2086 SKILL_LEATHER = 414,
2087 SKILL_CLOTH = 415,
2088 SKILL_SHIELD = 433,
2089 SKILL_FIST_WEAPONS = 473,
2090 SKILL_RIDING_RAPTOR = 533,
2091 SKILL_RIDING_MECHANOSTRIDER = 553,
2092 SKILL_RIDING_UNDEAD_HORSE = 554,
2093 SKILL_RESTORATION2 = 573,
2094 SKILL_BALANCE = 574,
2095 SKILL_DESTRUCTION = 593,
2096 SKILL_HOLY2 = 594,
2097 SKILL_DISCIPLINE = 613,
2098 SKILL_LOCKPICKING = 633,
2099 SKILL_PET_BAT = 653,
2100 SKILL_PET_HYENA = 654,
2101 SKILL_PET_BIRD_OF_PREY = 655,
2102 SKILL_PET_WIND_SERPENT = 656,
2103 SKILL_LANG_GUTTERSPEAK = 673,
2104 SKILL_RIDING_KODO = 713,
2105 SKILL_RACIAL_TROLL = 733,
2106 SKILL_RACIAL_GNOME = 753,
2107 SKILL_RACIAL_HUMAN = 754,
2108 SKILL_JEWELCRAFTING = 755,
2109 SKILL_RACIAL_BLOODELF = 756,
2110 SKILL_PET_EVENT_RC = 758,
2111 SKILL_LANG_DRAENEI = 759,
2112 SKILL_RACIAL_DRAENEI = 760,
2113 SKILL_PET_FELGUARD = 761,
2114 SKILL_RIDING = 762,
2115 SKILL_PET_DRAGONHAWK = 763,
2116 SKILL_PET_NETHER_RAY = 764,
2117 SKILL_PET_SPOREBAT = 765,
2118 SKILL_PET_WARP_STALKER = 766,
2119 SKILL_PET_RAVAGER = 767,
2120 SKILL_PET_SERPENT = 768,
2121 SKILL_INTERNAL = 769,
2122 SKILL_DK_BLOOD = 770,
2123 SKILL_DK_FROST = 771,
2124 SKILL_DK_UNHOLY = 772,
2125 SKILL_INSCRIPTION = 773,
2126 SKILL_PET_MOTH = 775,
2127 SKILL_RUNEFORGING = 776,
2128 SKILL_MOUNTS = 777,
2129 SKILL_COMPANIONS = 778,
2130 SKILL_PET_EXOTIC_CHIMAERA = 780,
2131 SKILL_PET_EXOTIC_DEVILSAUR = 781,
2132 SKILL_PET_GHOUL = 782,
2133 SKILL_PET_EXOTIC_SILITHID = 783,
2134 SKILL_PET_EXOTIC_WORM = 784,
2135 SKILL_PET_WASP = 785,
2136 SKILL_PET_EXOTIC_RHINO = 786,
2137 SKILL_PET_EXOTIC_CORE_HOUND = 787,
2138 SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
2141 #define MAX_SKILL_TYPE 789
2143 inline SkillType SkillByLockType(LockType locktype)
2145 switch(locktype)
2147 case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
2148 case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
2149 case LOCKTYPE_MINING: return SKILL_MINING;
2150 case LOCKTYPE_FISHING: return SKILL_FISHING;
2151 case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
2152 default: break;
2154 return SKILL_NONE;
2157 inline uint32 SkillByQuestSort(int32 QuestSort)
2159 switch(QuestSort)
2161 case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
2162 case QUEST_SORT_FISHING: return SKILL_FISHING;
2163 case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
2164 case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
2165 case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
2166 case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
2167 case QUEST_SORT_TAILORING: return SKILL_TAILORING;
2168 case QUEST_SORT_COOKING: return SKILL_COOKING;
2169 case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
2170 case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
2171 case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
2173 return 0;
2176 enum SkillCategory
2178 SKILL_CATEGORY_ATTRIBUTES = 5,
2179 SKILL_CATEGORY_WEAPON = 6,
2180 SKILL_CATEGORY_CLASS = 7,
2181 SKILL_CATEGORY_ARMOR = 8,
2182 SKILL_CATEGORY_SECONDARY = 9, // secondary professions
2183 SKILL_CATEGORY_LANGUAGES = 10,
2184 SKILL_CATEGORY_PROFESSION = 11, // primary professions
2185 SKILL_CATEGORY_GENERIC = 12
2188 enum TotemCategory
2190 TC_SKINNING_SKIFE_OLD = 1,
2191 TC_EARTH_TOTEM = 2,
2192 TC_AIR_TOTEM = 3,
2193 TC_FIRE_TOTEM = 4,
2194 TC_WATER_TOTEM = 5,
2195 TC_COPPER_ROD = 6,
2196 TC_SILVER_ROD = 7,
2197 TC_GOLDEN_ROD = 8,
2198 TC_TRUESILVER_ROD = 9,
2199 TC_ARCANITE_ROD = 10,
2200 TC_MINING_PICK_OLD = 11,
2201 TC_PHILOSOPHERS_STONE = 12,
2202 TC_BLACKSMITH_HAMMER_OLD = 13,
2203 TC_ARCLIGHT_SPANNER = 14,
2204 TC_GYROMATIC_MA = 15,
2205 TC_MASTER_TOTEM = 21,
2206 TC_FEL_IRON_ROD = 41,
2207 TC_ADAMANTITE_ROD = 62,
2208 TC_ETERNIUM_ROD = 63,
2209 TC_HOLLOW_QUILL = 81,
2210 TC_RUNED_AZURITE_ROD = 101,
2211 TC_VIRTUOSO_INKING_SET = 121,
2212 TC_DRUMS = 141,
2213 TC_GNOMISH_ARMY_KNIFE = 161,
2214 TC_BLACKSMITH_HAMMER = 162,
2215 TC_MINING_PICK = 165,
2216 TC_SKINNING_KNIFE = 166,
2217 TC_HAMMER_PICK = 167,
2218 TC_BLADED_PICKAXE = 168,
2219 TC_FLINT_AND_TINDER = 169,
2220 TC_RUNED_COBALT_ROD = 189,
2221 TC_RUNED_TITANIUM_ROD = 190
2224 enum UnitDynFlags
2226 UNIT_DYNFLAG_LOOTABLE = 0x0001,
2227 UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
2228 UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
2229 UNIT_DYNFLAG_ROOTED = 0x0008,
2230 UNIT_DYNFLAG_SPECIALINFO = 0x0010,
2231 UNIT_DYNFLAG_DEAD = 0x0020,
2232 UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
2235 enum CorpseDynFlags
2237 CORPSE_DYNFLAG_LOOTABLE = 0x0001
2240 // Passive Spell codes explicit used in code
2241 #define SPELL_ID_GENERIC_LEARN 483
2242 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2243 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2244 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2245 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2246 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2247 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2248 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2250 enum WeatherType
2252 WEATHER_TYPE_FINE = 0,
2253 WEATHER_TYPE_RAIN = 1,
2254 WEATHER_TYPE_SNOW = 2,
2255 WEATHER_TYPE_STORM = 3,
2256 WEATHER_TYPE_THUNDERS = 86,
2257 WEATHER_TYPE_BLACKRAIN = 90
2260 #define MAX_WEATHER_TYPE 4
2262 enum ChatMsg
2264 CHAT_MSG_ADDON = 0xFFFFFFFF,
2265 CHAT_MSG_SYSTEM = 0x00,
2266 CHAT_MSG_SAY = 0x01,
2267 CHAT_MSG_PARTY = 0x02,
2268 CHAT_MSG_RAID = 0x03,
2269 CHAT_MSG_GUILD = 0x04,
2270 CHAT_MSG_OFFICER = 0x05,
2271 CHAT_MSG_YELL = 0x06,
2272 CHAT_MSG_WHISPER = 0x07,
2273 CHAT_MSG_WHISPER_INFORM = 0x08,
2274 CHAT_MSG_REPLY = 0x09,
2275 CHAT_MSG_EMOTE = 0x0A,
2276 CHAT_MSG_TEXT_EMOTE = 0x0B,
2277 CHAT_MSG_MONSTER_SAY = 0x0C,
2278 CHAT_MSG_MONSTER_PARTY = 0x0D,
2279 CHAT_MSG_MONSTER_YELL = 0x0E,
2280 CHAT_MSG_MONSTER_WHISPER = 0x0F,
2281 CHAT_MSG_MONSTER_EMOTE = 0x10,
2282 CHAT_MSG_CHANNEL = 0x11,
2283 CHAT_MSG_CHANNEL_JOIN = 0x12,
2284 CHAT_MSG_CHANNEL_LEAVE = 0x13,
2285 CHAT_MSG_CHANNEL_LIST = 0x14,
2286 CHAT_MSG_CHANNEL_NOTICE = 0x15,
2287 CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
2288 CHAT_MSG_AFK = 0x17,
2289 CHAT_MSG_DND = 0x18,
2290 CHAT_MSG_IGNORED = 0x19,
2291 CHAT_MSG_SKILL = 0x1A,
2292 CHAT_MSG_LOOT = 0x1B,
2293 CHAT_MSG_MONEY = 0x1C,
2294 CHAT_MSG_OPENING = 0x1D,
2295 CHAT_MSG_TRADESKILLS = 0x1E,
2296 CHAT_MSG_PET_INFO = 0x1F,
2297 CHAT_MSG_COMBAT_MISC_INFO = 0x20,
2298 CHAT_MSG_COMBAT_XP_GAIN = 0x21,
2299 CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
2300 CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
2301 CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
2302 CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
2303 CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
2304 CHAT_MSG_RAID_LEADER = 0x27,
2305 CHAT_MSG_RAID_WARNING = 0x28,
2306 CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
2307 CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
2308 CHAT_MSG_FILTERED = 0x2B,
2309 CHAT_MSG_BATTLEGROUND = 0x2C,
2310 CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
2311 CHAT_MSG_RESTRICTED = 0x2E,
2312 CHAT_MSG_BN = 0x2F,
2313 CHAT_MSG_ACHIEVEMENT = 0x30,
2314 CHAT_MSG_GUILD_ACHIEVEMENT = 0x31
2317 #define MAX_CHAT_MSG_TYPE 0x32
2319 enum ChatLinkColors
2321 CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
2322 CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
2323 CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
2324 CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
2325 CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
2326 CHAT_LINK_COLOR_GLYPH = 0xff66bbff
2329 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2330 enum PetDiet
2332 PET_DIET_MEAT = 1,
2333 PET_DIET_FISH = 2,
2334 PET_DIET_CHEESE = 3,
2335 PET_DIET_BREAD = 4,
2336 PET_DIET_FUNGAS = 5,
2337 PET_DIET_FRUIT = 6,
2338 PET_DIET_RAW_MEAT = 7,
2339 PET_DIET_RAW_FISH = 8
2342 #define MAX_PET_DIET 9
2344 #define CHAIN_SPELL_JUMP_RADIUS 10
2346 // Max values for Guild & Guild Bank
2347 #define GUILD_BANK_MAX_TABS 6
2348 #define GUILD_BANK_MAX_SLOTS 98
2349 #define GUILD_BANK_MAX_LOGS 25
2350 #define GUILD_BANK_MONEY_LOGS_TAB 100
2351 #define GUILD_EVENTLOG_MAX_RECORDS 100
2352 #define GUILD_RANKS_MIN_COUNT 5
2353 #define GUILD_RANKS_MAX_COUNT 10
2355 enum AiReaction
2357 AI_REACTION_UNK1 = 1,
2358 AI_REACTION_AGGRO = 2,
2359 AI_REACTION_UNK3 = 3,
2360 AI_REACTION_UNK4 = 4
2363 // Diminishing Returns Types
2364 enum DiminishingReturnsType
2366 DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
2367 DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
2368 DRTYPE_ALL = 2 // this spell is diminished in every case
2371 // Diminishing Return Groups
2372 enum DiminishingGroup
2374 // Common Groups
2375 DIMINISHING_NONE,
2376 DIMINISHING_CONTROL_STUN, // Player Controlled stuns
2377 DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
2378 DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
2379 DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
2380 DIMINISHING_FEAR_BLIND, // Fears & blind
2381 DIMINISHING_CHARM,
2382 DIMINISHING_POLYMORPH_GOUGE_SAP,
2383 // Warlock Specific
2384 DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
2385 // Druid Specific
2386 DIMINISHING_CYCLONE, // From 2.3.0
2387 // Shared Class Specific
2388 DIMINISHING_CHEAPSHOT_POUNCE,
2389 DIMINISHING_DISARM, // From 2.3.0
2390 DIMINISHING_SILENCE, // From 2.3.0
2391 DIMINISHING_FREEZE_SLEEP, // Hunter's Freezing Trap
2392 DIMINISHING_BANISH,
2393 // Other
2394 // Don't Diminish, but limit duration to 10s
2395 DIMINISHING_LIMITONLY
2398 enum DungeonDifficulties
2400 DIFFICULTY_NORMAL = 0,
2401 DIFFICULTY_HEROIC = 1,
2402 TOTAL_DIFFICULTIES
2405 enum SummonType
2407 SUMMON_TYPE_CRITTER = 41,
2408 SUMMON_TYPE_GUARDIAN = 61,
2409 SUMMON_TYPE_TOTEM_SLOT1 = 63,
2410 SUMMON_TYPE_WILD = 64,
2411 SUMMON_TYPE_POSESSED = 65,
2412 SUMMON_TYPE_DEMON = 66,
2413 SUMMON_TYPE_SUMMON = 67,
2414 SUMMON_TYPE_TOTEM_SLOT2 = 81,
2415 SUMMON_TYPE_TOTEM_SLOT3 = 82,
2416 SUMMON_TYPE_TOTEM_SLOT4 = 83,
2417 SUMMON_TYPE_TOTEM = 121,
2418 SUMMON_TYPE_UNKNOWN3 = 181,
2419 SUMMON_TYPE_UNKNOWN4 = 187,
2420 SUMMON_TYPE_UNKNOWN1 = 247,
2421 SUMMON_TYPE_CRITTER2 = 407,
2422 SUMMON_TYPE_CRITTER3 = 307,
2423 SUMMON_TYPE_UNKNOWN5 = 409,
2424 SUMMON_TYPE_UNKNOWN2 = 427,
2425 SUMMON_TYPE_POSESSED2 = 428,
2426 SUMMON_TYPE_INFERNO = 711,
2427 SUMMON_TYPE_GUARDIAN2 = 713,
2428 SUMMON_TYPE_GUARDIAN3 = 1161,
2429 SUMMON_TYPE_ELEMENTAL = 1561,
2430 SUMMON_TYPE_FORCE_OF_NATURE = 1562
2433 enum ResponseCodes
2435 RESPONSE_SUCCESS = 0x00,
2436 RESPONSE_FAILURE = 0x01,
2437 RESPONSE_CANCELLED = 0x02,
2438 RESPONSE_DISCONNECTED = 0x03,
2439 RESPONSE_FAILED_TO_CONNECT = 0x04,
2440 RESPONSE_CONNECTED = 0x05,
2441 RESPONSE_VERSION_MISMATCH = 0x06,
2443 CSTATUS_CONNECTING = 0x07,
2444 CSTATUS_NEGOTIATING_SECURITY = 0x08,
2445 CSTATUS_NEGOTIATION_COMPLETE = 0x09,
2446 CSTATUS_NEGOTIATION_FAILED = 0x0A,
2447 CSTATUS_AUTHENTICATING = 0x0B,
2449 AUTH_OK = 0x0C,
2450 AUTH_FAILED = 0x0D,
2451 AUTH_REJECT = 0x0E,
2452 AUTH_BAD_SERVER_PROOF = 0x0F,
2453 AUTH_UNAVAILABLE = 0x10,
2454 AUTH_SYSTEM_ERROR = 0x11,
2455 AUTH_BILLING_ERROR = 0x12,
2456 AUTH_BILLING_EXPIRED = 0x13,
2457 AUTH_VERSION_MISMATCH = 0x14,
2458 AUTH_UNKNOWN_ACCOUNT = 0x15,
2459 AUTH_INCORRECT_PASSWORD = 0x16,
2460 AUTH_SESSION_EXPIRED = 0x17,
2461 AUTH_SERVER_SHUTTING_DOWN = 0x18,
2462 AUTH_ALREADY_LOGGING_IN = 0x19,
2463 AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
2464 AUTH_WAIT_QUEUE = 0x1B,
2465 AUTH_BANNED = 0x1C,
2466 AUTH_ALREADY_ONLINE = 0x1D,
2467 AUTH_NO_TIME = 0x1E,
2468 AUTH_DB_BUSY = 0x1F,
2469 AUTH_SUSPENDED = 0x20,
2470 AUTH_PARENTAL_CONTROL = 0x21,
2471 AUTH_LOCKED_ENFORCED = 0x22,
2473 REALM_LIST_IN_PROGRESS = 0x23,
2474 REALM_LIST_SUCCESS = 0x24,
2475 REALM_LIST_FAILED = 0x25,
2476 REALM_LIST_INVALID = 0x26,
2477 REALM_LIST_REALM_NOT_FOUND = 0x27,
2479 ACCOUNT_CREATE_IN_PROGRESS = 0x28,
2480 ACCOUNT_CREATE_SUCCESS = 0x29,
2481 ACCOUNT_CREATE_FAILED = 0x2A,
2483 CHAR_LIST_RETRIEVING = 0x2B,
2484 CHAR_LIST_RETRIEVED = 0x2C,
2485 CHAR_LIST_FAILED = 0x2D,
2487 CHAR_CREATE_IN_PROGRESS = 0x2E,
2488 CHAR_CREATE_SUCCESS = 0x2F,
2489 CHAR_CREATE_ERROR = 0x30,
2490 CHAR_CREATE_FAILED = 0x31,
2491 CHAR_CREATE_NAME_IN_USE = 0x32,
2492 CHAR_CREATE_DISABLED = 0x33,
2493 CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
2494 CHAR_CREATE_SERVER_LIMIT = 0x35,
2495 CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
2496 CHAR_CREATE_SERVER_QUEUE = 0x37,
2497 CHAR_CREATE_ONLY_EXISTING = 0x38,
2498 CHAR_CREATE_EXPANSION = 0x39,
2499 CHAR_CREATE_EXPANSION_CLASS = 0x3A,
2500 CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
2501 CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
2503 CHAR_DELETE_IN_PROGRESS = 0x3D,
2504 CHAR_DELETE_SUCCESS = 0x3E,
2505 CHAR_DELETE_FAILED = 0x3F,
2506 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40,
2507 CHAR_DELETE_FAILED_GUILD_LEADER = 0x41,
2508 CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42,
2510 CHAR_LOGIN_IN_PROGRESS = 0x43,
2511 CHAR_LOGIN_SUCCESS = 0x44,
2512 CHAR_LOGIN_NO_WORLD = 0x45,
2513 CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46,
2514 CHAR_LOGIN_NO_INSTANCES = 0x47,
2515 CHAR_LOGIN_FAILED = 0x48,
2516 CHAR_LOGIN_DISABLED = 0x49,
2517 CHAR_LOGIN_NO_CHARACTER = 0x4A,
2518 CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B,
2519 CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C,
2521 CHAR_NAME_SUCCESS = 0x4D,
2522 CHAR_NAME_FAILURE = 0x4E,
2523 CHAR_NAME_NO_NAME = 0x4F,
2524 CHAR_NAME_TOO_SHORT = 0x50,
2525 CHAR_NAME_TOO_LONG = 0x51,
2526 CHAR_NAME_INVALID_CHARACTER = 0x52,
2527 CHAR_NAME_MIXED_LANGUAGES = 0x53,
2528 CHAR_NAME_PROFANE = 0x54,
2529 CHAR_NAME_RESERVED = 0x55,
2530 CHAR_NAME_INVALID_APOSTROPHE = 0x56,
2531 CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57,
2532 CHAR_NAME_THREE_CONSECUTIVE = 0x58,
2533 CHAR_NAME_INVALID_SPACE = 0x59,
2534 CHAR_NAME_CONSECUTIVE_SPACES = 0x5A,
2535 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B,
2536 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C,
2537 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D
2540 /// Ban function modes
2541 enum BanMode
2543 BAN_ACCOUNT,
2544 BAN_CHARACTER,
2545 BAN_IP
2548 /// Ban function return codes
2549 enum BanReturn
2551 BAN_SUCCESS,
2552 BAN_SYNTAX_ERROR,
2553 BAN_NOTFOUND
2556 // indexes of BattlemasterList.dbc
2557 enum BattleGroundTypeId
2559 BATTLEGROUND_TYPE_NONE = 0,
2560 BATTLEGROUND_AV = 1,
2561 BATTLEGROUND_WS = 2,
2562 BATTLEGROUND_AB = 3,
2563 BATTLEGROUND_NA = 4,
2564 BATTLEGROUND_BE = 5,
2565 BATTLEGROUND_AA = 6,
2566 BATTLEGROUND_EY = 7,
2567 BATTLEGROUND_RL = 8,
2568 BATTLEGROUND_SA = 9,
2569 BATTLEGROUND_DS = 10,
2570 BATTLEGROUND_RV = 11
2572 #define MAX_BATTLEGROUND_TYPE_ID 12
2574 enum MailResponseType
2576 MAIL_SEND = 0,
2577 MAIL_MONEY_TAKEN = 1,
2578 MAIL_ITEM_TAKEN = 2,
2579 MAIL_RETURNED_TO_SENDER = 3,
2580 MAIL_DELETED = 4,
2581 MAIL_MADE_PERMANENT = 5
2584 enum MailResponseResult
2586 MAIL_OK = 0,
2587 MAIL_ERR_EQUIP_ERROR = 1,
2588 MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
2589 MAIL_ERR_NOT_ENOUGH_MONEY = 3,
2590 MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
2591 MAIL_ERR_NOT_YOUR_TEAM = 5,
2592 MAIL_ERR_INTERNAL_ERROR = 6,
2593 MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
2594 MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
2595 MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
2596 MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
2597 MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
2598 MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
2599 MAIL_ERR_ITEM_HAS_EXPIRED = 21,
2602 #endif