2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
28 #include "ObjectMgr.h"
30 #include "UpdateMask.h"
31 #include "NPCHandler.h"
33 #include "MapManager.h"
35 void WorldSession::SendNameQueryOpcode(Player
*p
)
41 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+1+1+1+1+10) );
42 data
.append(p
->GetPackGUID()); // player guid
43 data
<< uint8(0); // added in 3.1
44 data
<< p
->GetName(); // played name
45 data
<< uint8(0); // realm name for cross realm BG usage
46 data
<< uint8(p
->getRace());
47 data
<< uint8(p
->getGender());
48 data
<< uint8(p
->getClass());
49 if(DeclinedName
const* names
= p
->GetDeclinedNames())
51 data
<< uint8(1); // is declined
52 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
53 data
<< names
->name
[i
];
56 data
<< uint8(0); // is not declined
61 void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid
)
63 CharacterDatabase
.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack
, GetAccountId(),
64 !sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) ?
65 // ------- Query Without Declined Names --------
67 "SELECT guid, name, race, gender, class "
68 "FROM characters WHERE guid = '%u'"
70 // --------- Query With Declined Names ---------
72 "SELECT characters.guid, name, race, gender, class, "
74 "genitive, dative, accusative, instrumental, prepositional "
75 "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
79 void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult
*result
, uint32 accountId
)
84 WorldSession
* session
= sWorld
.FindSession(accountId
);
91 Field
*fields
= result
->Fetch();
92 uint32 guid
= fields
[0].GetUInt32();
93 std::string name
= fields
[1].GetCppString();
94 uint8 pRace
= 0, pGender
= 0, pClass
= 0;
96 name
= session
->GetMangosString(LANG_NON_EXIST_CHARACTER
);
99 pRace
= fields
[2].GetUInt8();
100 pGender
= fields
[3].GetUInt8();
101 pClass
= fields
[4].GetUInt8();
105 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+1+1+1+1+1+10) );
106 data
.appendPackGUID(MAKE_NEW_GUID(guid
, 0, HIGHGUID_PLAYER
));
107 data
<< uint8(0); // added in 3.1
109 data
<< uint8(0); // realm name for cross realm BG usage
110 data
<< uint8(pRace
); // race
111 data
<< uint8(pGender
); // gender
112 data
<< uint8(pClass
); // class
114 // if the first declined name field (5) is empty, the rest must be too
115 if(sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) && fields
[5].GetCppString() != "")
117 data
<< uint8(1); // is declined
118 for(int i
= 5; i
< MAX_DECLINED_NAME_CASES
+5; ++i
)
119 data
<< fields
[i
].GetCppString();
122 data
<< uint8(0); // is not declined
124 session
->SendPacket( &data
);
128 void WorldSession::HandleNameQueryOpcode( WorldPacket
& recv_data
)
134 Player
*pChar
= objmgr
.GetPlayer(guid
);
137 SendNameQueryOpcode(pChar
);
139 SendNameQueryOpcodeFromDB(guid
);
142 void WorldSession::HandleQueryTimeOpcode( WorldPacket
& /*recv_data*/ )
144 WorldPacket
data( SMSG_QUERY_TIME_RESPONSE
, 4+4 );
145 data
<< (uint32
)time(NULL
);
150 /// Only _static_ data send in this packet !!!
151 void WorldSession::HandleCreatureQueryOpcode( WorldPacket
& recv_data
)
155 recv_data
.read_skip
<uint64
>(); // guid
157 CreatureInfo
const *ci
= objmgr
.GetCreatureTemplate(entry
);
161 std::string Name
, SubName
;
163 SubName
= ci
->SubName
;
165 int loc_idx
= GetSessionDbLocaleIndex();
168 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(entry
);
171 if (cl
->Name
.size() > size_t(loc_idx
) && !cl
->Name
[loc_idx
].empty())
172 Name
= cl
->Name
[loc_idx
];
173 if (cl
->SubName
.size() > size_t(loc_idx
) && !cl
->SubName
[loc_idx
].empty())
174 SubName
= cl
->SubName
[loc_idx
];
177 sLog
.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci
->Name
, entry
);
179 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 100 );
180 data
<< uint32(entry
); // creature entry
182 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
184 data
<< ci
->IconName
; // "Directions" for guard, string for Icons 2.3.0
185 data
<< uint32(ci
->type_flags
); // flags
186 data
<< uint32(ci
->type
); // CreatureType.dbc
187 data
<< uint32(ci
->family
); // CreatureFamily.dbc
188 data
<< uint32(ci
->rank
); // Creature Rank (elite, boss, etc)
189 data
<< uint32(ci
->KillCredit
[0]); // new in 3.1, kill credit
190 data
<< uint32(ci
->KillCredit
[1]); // new in 3.1, kill credit
191 data
<< uint32(ci
->DisplayID_A
[0]); // modelid_male1
192 data
<< uint32(ci
->DisplayID_H
[0]); // modelid_female1 ?
193 data
<< uint32(ci
->DisplayID_A
[1]); // modelid_male2 ?
194 data
<< uint32(ci
->DisplayID_H
[1]); // modelid_femmale2 ?
195 data
<< float(ci
->unk16
); // unk
196 data
<< float(ci
->unk17
); // unk
197 data
<< uint8(ci
->RacialLeader
);
198 for(uint32 i
= 0; i
< 4; ++i
)
199 data
<< uint32(ci
->questItems
[i
]); // itemId[4], quest drop
200 data
<< uint32(ci
->movementId
); // CreatureMovementInfo.dbc
202 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
209 sLog
.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
210 GUID_LOPART(guid
), entry
);
211 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 4 );
212 data
<< uint32(entry
| 0x80000000);
214 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
218 /// Only _static_ data send in this packet !!!
219 void WorldSession::HandleGameObjectQueryOpcode( WorldPacket
& recv_data
)
222 recv_data
>> entryID
;
223 recv_data
.read_skip
<uint64
>(); // guid
225 const GameObjectInfo
*info
= objmgr
.GetGameObjectInfo(entryID
);
229 std::string IconName
;
230 std::string CastBarCaption
;
233 IconName
= info
->IconName
;
234 CastBarCaption
= info
->castBarCaption
;
236 int loc_idx
= GetSessionDbLocaleIndex();
239 GameObjectLocale
const *gl
= objmgr
.GetGameObjectLocale(entryID
);
242 if (gl
->Name
.size() > size_t(loc_idx
) && !gl
->Name
[loc_idx
].empty())
243 Name
= gl
->Name
[loc_idx
];
244 if (gl
->CastBarCaption
.size() > size_t(loc_idx
) && !gl
->CastBarCaption
[loc_idx
].empty())
245 CastBarCaption
= gl
->CastBarCaption
[loc_idx
];
248 sLog
.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info
->name
, entryID
);
249 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 150 );
250 data
<< uint32(entryID
);
251 data
<< uint32(info
->type
);
252 data
<< uint32(info
->displayId
);
254 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
255 data
<< IconName
; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
256 data
<< CastBarCaption
; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
257 data
<< info
->unk1
; // 2.0.3, string
258 data
.append(info
->raw
.data
, 24);
259 data
<< float(info
->size
); // go size
260 for(uint32 i
= 0; i
< 4; ++i
)
261 data
<< uint32(info
->questItems
[i
]); // itemId[4], quest drop
263 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
271 sLog
.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
272 GUID_LOPART(guid
), entryID
);
273 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 4 );
274 data
<< uint32(entryID
| 0x80000000);
276 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
280 void WorldSession::HandleCorpseQueryOpcode(WorldPacket
& /*recv_data*/)
282 sLog
.outDetail("WORLD: Received MSG_CORPSE_QUERY");
284 Corpse
*corpse
= GetPlayer()->GetCorpse();
288 WorldPacket
data(MSG_CORPSE_QUERY
, 1);
289 data
<< uint8(0); // corpse not found
294 int32 mapid
= corpse
->GetMapId();
295 float x
= corpse
->GetPositionX();
296 float y
= corpse
->GetPositionY();
297 float z
= corpse
->GetPositionZ();
298 int32 corpsemapid
= mapid
;
300 // if corpse at different map
301 if(mapid
!= _player
->GetMapId())
303 // search entrance map for proper show entrance
304 if(MapEntry
const* corpseMapEntry
= sMapStore
.LookupEntry(mapid
))
306 if(corpseMapEntry
->IsDungeon() && corpseMapEntry
->entrance_map
>= 0)
308 // if corpse map have entrance
309 if(Map
const* entranceMap
= MapManager::Instance().CreateBaseMap(corpseMapEntry
->entrance_map
))
311 mapid
= corpseMapEntry
->entrance_map
;
312 x
= corpseMapEntry
->entrance_x
;
313 y
= corpseMapEntry
->entrance_y
;
314 z
= entranceMap
->GetHeight(x
, y
, MAX_HEIGHT
);
320 WorldPacket
data(MSG_CORPSE_QUERY
, 1+(5*4));
321 data
<< uint8(1); // corpse found
322 data
<< int32(mapid
);
326 data
<< int32(corpsemapid
);
330 void WorldSession::HandleNpcTextQueryOpcode( WorldPacket
& recv_data
)
336 sLog
.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID
);
339 GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET
, guid
);
341 GossipText
const* pGossip
= objmgr
.GetGossipText(textID
);
343 WorldPacket
data( SMSG_NPC_TEXT_UPDATE
, 100 ); // guess size
348 for(uint32 i
= 0; i
< 8; ++i
)
351 data
<< "Greetings $N";
352 data
<< "Greetings $N";
364 std::string Text_0
[8], Text_1
[8];
365 for (int i
= 0; i
< 8; ++i
)
367 Text_0
[i
]=pGossip
->Options
[i
].Text_0
;
368 Text_1
[i
]=pGossip
->Options
[i
].Text_1
;
371 int loc_idx
= GetSessionDbLocaleIndex();
374 NpcTextLocale
const *nl
= objmgr
.GetNpcTextLocale(textID
);
377 for (int i
= 0; i
< 8; ++i
)
379 if (nl
->Text_0
[i
].size() > size_t(loc_idx
) && !nl
->Text_0
[i
][loc_idx
].empty())
380 Text_0
[i
]=nl
->Text_0
[i
][loc_idx
];
381 if (nl
->Text_1
[i
].size() > size_t(loc_idx
) && !nl
->Text_1
[i
][loc_idx
].empty())
382 Text_1
[i
]=nl
->Text_1
[i
][loc_idx
];
387 for (int i
= 0; i
< 8; ++i
)
389 data
<< pGossip
->Options
[i
].Probability
;
391 if ( Text_0
[i
].empty() )
396 if ( Text_1
[i
].empty() )
401 data
<< pGossip
->Options
[i
].Language
;
403 for(int j
= 0; j
< 3; ++j
)
405 data
<< pGossip
->Options
[i
].Emotes
[j
]._Delay
;
406 data
<< pGossip
->Options
[i
].Emotes
[j
]._Emote
;
413 sLog
.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
416 void WorldSession::HandlePageTextQueryOpcode( WorldPacket
& recv_data
)
421 sLog
.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY for pageID '%u'", pageID
);
425 PageText
const *pPage
= sPageTextStore
.LookupEntry
<PageText
>( pageID
);
427 WorldPacket
data( SMSG_PAGE_TEXT_QUERY_RESPONSE
, 50 );
432 data
<< "Item page missing.";
438 std::string Text
= pPage
->Text
;
440 int loc_idx
= GetSessionDbLocaleIndex();
443 PageTextLocale
const *pl
= objmgr
.GetPageTextLocale(pageID
);
446 if (pl
->Text
.size() > size_t(loc_idx
) && !pl
->Text
[loc_idx
].empty())
447 Text
= pl
->Text
[loc_idx
];
452 data
<< uint32(pPage
->Next_Page
);
453 pageID
= pPage
->Next_Page
;
457 sLog
.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );