[8483] Implement glyph 43361.
[getmangos.git] / src / game / PointMovementGenerator.cpp
blob05adbe0116f93764a410f80fcf6a2115205483b5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "PointMovementGenerator.h"
20 #include "Errors.h"
21 #include "Creature.h"
22 #include "CreatureAI.h"
23 #include "DestinationHolderImp.h"
24 #include "World.h"
26 //----- Point Movement Generator
27 template<class T>
28 void PointMovementGenerator<T>::Initialize(T &unit)
30 unit.StopMoving();
31 unit.addUnitState(UNIT_STAT_ROAMING);
32 Traveller<T> traveller(unit);
33 i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
35 if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
36 ((Creature&)unit).AddMonsterMoveFlag(MONSTER_MOVE_FLY);
39 template<class T>
40 bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
42 if(!&unit)
43 return false;
45 if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
46 return true;
48 Traveller<T> traveller(unit);
50 i_destinationHolder.UpdateTraveller(traveller, diff, false);
52 if(i_destinationHolder.HasArrived())
54 unit.StopMoving();
55 MovementInform(unit);
56 return false;
59 return true;
62 template<class T>
63 void PointMovementGenerator<T>::MovementInform(T& /*unit*/)
67 template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
69 unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
72 template void PointMovementGenerator<Player>::Initialize(Player&);
73 template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
74 template void PointMovementGenerator<Player>::MovementInform(Player&);
76 template void PointMovementGenerator<Creature>::Initialize(Creature&);
77 template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
79 void AssistanceMovementGenerator::Finalize(Unit &unit)
81 ((Creature*)&unit)->SetNoCallAssistance(false);
82 ((Creature*)&unit)->CallAssistance();
83 if (unit.isAlive())
84 unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));