2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "SpellAuras.h"
28 #include "MapManager.h"
29 #include "Transports.h"
30 #include "BattleGround.h"
31 #include "WaypointMovementGenerator.h"
32 #include "InstanceSaveMgr.h"
33 #include "ObjectMgr.h"
35 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
37 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
38 HandleMoveWorldportAckOpcode();
41 void WorldSession::HandleMoveWorldportAckOpcode()
43 // ignore unexpected far teleports
44 if(!GetPlayer()->IsBeingTeleportedFar())
47 // get the teleport destination
48 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
50 // possible errors in the coordinate validity check
51 if(!MapManager::IsValidMapCoord(loc
.mapid
, loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
))
57 // get the destination map entry, not the current one, this will fix homebind and reset greeting
58 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
59 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
61 // reset instance validity, except if going to an instance inside an instance
62 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
63 GetPlayer()->m_InstanceValid
= true;
65 GetPlayer()->SetSemaphoreTeleportFar(false);
67 // relocate the player to the teleport destination
68 GetPlayer()->SetMap(MapManager::Instance().CreateMap(loc
.mapid
, GetPlayer())); GetPlayer()->Relocate(loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
);
69 GetPlayer()->Relocate(loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
);
71 GetPlayer()->SendInitialPacketsBeforeAddToMap();
72 // the CanEnter checks are done in TeleporTo but conditions may change
73 // while the player is in transit, for example the map may get full
74 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
76 //if player wasn't added to map, reset his map pointer!
77 GetPlayer()->ResetMap();
79 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d, %f, %f, %f, %f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.coord_x
, loc
.coord_y
, loc
.coord_z
, loc
.orientation
);
80 // teleport the player home
81 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
83 // the player must always be able to teleport home
84 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d, %f, %f, %f, %f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
90 // battleground state prepare (in case join to BG), at relogin/tele player not invited
91 // only add to bg group and object, if the player was invited (else he entered through command)
92 if(_player
->InBattleGround())
94 // cleanup setting if outdated
95 if(!mEntry
->IsBattleGroundOrArena())
98 _player
->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE
);
99 // reset destination bg team
100 _player
->SetBGTeam(0);
103 else if(BattleGround
*bg
= _player
->GetBattleGround())
105 if(_player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
106 bg
->AddPlayer(_player
);
110 GetPlayer()->SendInitialPacketsAfterAddToMap();
112 // flight fast teleport case
113 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
)
115 if(!_player
->InBattleGround())
117 // short preparations to continue flight
118 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
119 flight
->Initialize(*GetPlayer());
123 // battleground state prepare, stop flight
124 GetPlayer()->GetMotionMaster()->MovementExpired();
125 GetPlayer()->m_taxi
.ClearTaxiDestinations();
128 // resurrect character at enter into instance where his corpse exist after add to map
129 Corpse
*corpse
= GetPlayer()->GetCorpse();
130 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
132 if( mEntry
->IsDungeon() )
134 GetPlayer()->ResurrectPlayer(0.5f
);
135 GetPlayer()->SpawnCorpseBones();
136 GetPlayer()->SaveToDB();
140 if((mEntry
->IsRaid() || (mEntry
->IsNonRaidDungeon() && mEntry
->SupportsHeroicMode() && GetPlayer()->IsHeroic())) && mInstance
)
142 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
143 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty(), timeleft
);
147 if(!mEntry
->IsMountAllowed())
148 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
151 if(GetPlayer()->pvpInfo
.inHostileArea
)
152 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
155 GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
157 //lets process all delayed operations on successful teleport
158 GetPlayer()->ProcessDelayedOperations();
161 void WorldSession::HandleMoveTeleportAck(WorldPacket
& recv_data
)
163 sLog
.outDebug("MSG_MOVE_TELEPORT_ACK");
168 recv_data
>> flags
>> time
;
169 DEBUG_LOG("Guid " UI64FMTD
, guid
);
170 DEBUG_LOG("Flags %u, time %u", flags
, time
/IN_MILISECONDS
);
172 Unit
*mover
= _player
->m_mover
;
173 Player
*plMover
= mover
->GetTypeId() == TYPEID_PLAYER
? (Player
*)mover
: NULL
;
175 if(!plMover
|| !plMover
->IsBeingTeleportedNear())
178 if(guid
!= plMover
->GetGUID())
181 plMover
->SetSemaphoreTeleportNear(false);
183 uint32 old_zone
= plMover
->GetZoneId();
185 WorldLocation
const& dest
= plMover
->GetTeleportDest();
187 plMover
->SetPosition(dest
.coord_x
, dest
.coord_y
, dest
.coord_z
, dest
.orientation
, true);
189 uint32 newzone
, newarea
;
190 plMover
->GetZoneAndAreaId(newzone
, newarea
);
191 plMover
->UpdateZone(newzone
, newarea
);
194 if(old_zone
!= newzone
)
197 if(plMover
->pvpInfo
.inHostileArea
)
198 plMover
->CastSpell(plMover
, 2479, true);
202 GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
204 //lets process all delayed operations on successful teleport
205 GetPlayer()->ProcessDelayedOperations();
208 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
210 uint32 opcode
= recv_data
.GetOpcode();
211 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode
), opcode
, opcode
);
213 Unit
*mover
= _player
->m_mover
;
214 Player
*plMover
= mover
->GetTypeId()==TYPEID_PLAYER
? (Player
*)mover
: NULL
;
216 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
217 if(plMover
&& plMover
->IsBeingTeleported())
219 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
224 MovementInfo movementInfo
;
225 ReadMovementInfo(recv_data
, &movementInfo
);
228 if(recv_data
.size() != recv_data
.rpos())
230 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD
" bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
232 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
236 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
238 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
242 /* handle special cases */
243 if (movementInfo
.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT
))
245 // transports size limited
246 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
247 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
249 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
253 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+ movementInfo
.t_y
,
254 movementInfo
.z
+ movementInfo
.t_z
, movementInfo
.o
+ movementInfo
.t_o
) )
256 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
260 // if we boarded a transport, add us to it
261 if (plMover
&& !plMover
->m_transport
)
263 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
264 for (MapManager::TransportSet::const_iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
266 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
268 plMover
->m_transport
= (*iter
);
269 (*iter
)->AddPassenger(plMover
);
275 else if (plMover
&& plMover
->m_transport
) // if we were on a transport, leave
277 plMover
->m_transport
->RemovePassenger(plMover
);
278 plMover
->m_transport
= NULL
;
279 movementInfo
.t_x
= 0.0f
;
280 movementInfo
.t_y
= 0.0f
;
281 movementInfo
.t_z
= 0.0f
;
282 movementInfo
.t_o
= 0.0f
;
283 movementInfo
.t_time
= 0;
284 movementInfo
.t_seat
= -1;
287 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
288 if (opcode
== MSG_MOVE_FALL_LAND
&& plMover
&& !plMover
->isInFlight())
289 plMover
->HandleFall(movementInfo
);
291 if (plMover
&& (movementInfo
.HasMovementFlag(MOVEMENTFLAG_SWIMMING
) != plMover
->IsInWater()))
293 // now client not include swimming flag in case jumping under water
294 plMover
->SetInWater( !plMover
->IsInWater() || plMover
->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
297 /*----------------------*/
299 /* process position-change */
300 recv_data
.put
<uint32
>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
301 WorldPacket
data(recv_data
.GetOpcode(), (mover
->GetPackGUID().size()+recv_data
.size()));
302 data
.append(mover
->GetPackGUID()); // use mover guid
303 data
.append(recv_data
.contents(), recv_data
.size());
304 GetPlayer()->SendMessageToSet(&data
, false);
306 if(plMover
) // nothing is charmed, or player charmed
308 plMover
->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
309 plMover
->m_movementInfo
= movementInfo
;
310 plMover
->UpdateFallInformationIfNeed(movementInfo
, recv_data
.GetOpcode());
312 if(plMover
->isMovingOrTurning())
313 plMover
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
315 if(movementInfo
.z
< -500.0f
)
317 if(plMover
->InBattleGround()
318 && plMover
->GetBattleGround()
319 && plMover
->GetBattleGround()->HandlePlayerUnderMap(_player
))
321 // do nothing, the handle already did if returned true
325 // NOTE: this is actually called many times while falling
326 // even after the player has been teleported away
327 // TODO: discard movement packets after the player is rooted
328 if(plMover
->isAlive())
330 plMover
->EnvironmentalDamage(DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
331 // pl can be alive if GM/etc
332 if(!plMover
->isAlive())
334 // change the death state to CORPSE to prevent the death timer from
335 // starting in the next player update
336 plMover
->KillPlayer();
337 plMover
->BuildPlayerRepop();
341 // cancel the death timer here if started
342 plMover
->RepopAtGraveyard();
346 else // creature charmed
348 if(mover
->IsInWorld())
349 mover
->GetMap()->CreatureRelocation((Creature
*)mover
, movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
353 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
355 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data
.GetOpcode()), recv_data
.GetOpcode(), recv_data
.GetOpcode());
364 // now can skip not our packet
365 if(_player
->GetGUID() != guid
)
367 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
371 // continue parse packet
373 recv_data
>> unk1
; // counter or moveEvent
375 MovementInfo movementInfo
;
376 ReadMovementInfo(recv_data
, &movementInfo
);
378 recv_data
>> newspeed
;
381 // client ACK send one packet for mounted/run case and need skip all except last from its
382 // in other cases anti-cheat check can be fail in false case
383 UnitMoveType move_type
;
384 UnitMoveType force_move_type
;
386 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
388 uint16 opcode
= recv_data
.GetOpcode();
391 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
392 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
393 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
394 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
395 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
396 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
397 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
398 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
399 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK
: move_type
= MOVE_PITCH_RATE
; force_move_type
= MOVE_PITCH_RATE
; break;
401 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
405 // skip all forced speed changes except last and unexpected
406 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
407 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
409 --_player
->m_forced_speed_changes
[force_move_type
];
410 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
414 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
416 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
418 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
419 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
420 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
422 else // must be lesser - cheating
424 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
425 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
426 _player
->GetSession()->KickPlayer();
431 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
433 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
439 if(_player
->m_mover
->GetGUID() != guid
)
441 sLog
.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
, _player
->m_mover
->GetGUID(), guid
);
446 void WorldSession::HandleMoveNotActiveMover(WorldPacket
&recv_data
)
448 sLog
.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
451 uint64 old_mover_guid
;
452 recv_data
>> old_mover_guid
;
454 if(_player
->m_mover
->GetGUID() == old_mover_guid
)
456 sLog
.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
" instead of " UI64FMTD
, _player
->m_mover
->GetGUID(), _player
->GetGUID(), old_mover_guid
);
457 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
462 ReadMovementInfo(recv_data
, &mi
);
463 _player
->m_movementInfo
= mi
;
466 void WorldSession::HandleDismissControlledVehicle(WorldPacket
&recv_data
)
468 sLog
.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
471 uint64 vehicleGUID
= _player
->GetCharmGUID();
473 if(!vehicleGUID
) // something wrong here...
475 recv_data
.rpos(recv_data
.wpos()); // prevent warnings spam
480 ReadMovementInfo(recv_data
, &mi
);
481 _player
->m_movementInfo
= mi
;
483 // using charm guid, because we don't have vehicle guid...
484 if(Vehicle
*vehicle
= ObjectAccessor::GetVehicle(vehicleGUID
))
486 // Aura::HandleAuraControlVehicle will call Player::ExitVehicle
487 vehicle
->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE
);
491 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
493 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
495 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
496 data
<< uint64(GetPlayer()->GetGUID());
498 GetPlayer()->SendMessageToSet(&data
, false);
501 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& recv_data
)
503 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
505 recv_data
.read_skip
<uint64
>(); // guid
506 recv_data
.read_skip
<uint32
>(); // unk
508 MovementInfo movementInfo
;
509 ReadMovementInfo(recv_data
, &movementInfo
);
512 void WorldSession::HandleMoveHoverAck( WorldPacket
& recv_data
)
514 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
516 recv_data
.read_skip
<uint64
>(); // guid
517 recv_data
.read_skip
<uint32
>(); // unk
519 MovementInfo movementInfo
;
520 ReadMovementInfo(recv_data
, &movementInfo
);
522 recv_data
.read_skip
<uint32
>(); // unk2
525 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& recv_data
)
527 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
529 recv_data
.read_skip
<uint64
>(); // guid
530 recv_data
.read_skip
<uint32
>(); // unk
532 MovementInfo movementInfo
;
533 ReadMovementInfo(recv_data
, &movementInfo
);
535 recv_data
.read_skip
<uint32
>(); // unk2
538 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
540 if(!_player
->isAlive() || _player
->isInCombat() )
543 uint64 summoner_guid
;
545 recv_data
>> summoner_guid
;
548 _player
->SummonIfPossible(agree
);