2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
24 #include "ObjectMgr.h"
27 #include "SocialMgr.h"
42 m_BackgroundColor
= 0;
48 m_EventLogLoaded
= false;
49 m_GuildBankLoaded
= false;
54 m_GuildEventLogNextGuid
= 0;
55 m_GuildBankEventLogNextGuid_Money
= 0;
56 for (uint8 i
= 0; i
< GUILD_BANK_MAX_TABS
; i
++)
57 m_GuildBankEventLogNextGuid_Item
[i
] = 0;
65 bool Guild::Create(Player
* leader
, std::string gname
)
67 if (objmgr
.GetGuildByName(gname
))
70 WorldSession
* lSession
= leader
->GetSession();
74 m_LeaderGuid
= leader
->GetGUID();
77 MOTD
= "No message set.";
80 m_Id
= objmgr
.GenerateGuildId();
82 sLog
.outDebug("GUILD: creating guild %s to leader: %u", gname
.c_str(), GUID_LOPART(m_LeaderGuid
));
84 // gname already assigned to Guild::name, use it to encode string for DB
85 CharacterDatabase
.escape_string(gname
);
87 std::string dbGINFO
= GINFO
;
88 std::string dbMOTD
= MOTD
;
89 CharacterDatabase
.escape_string(dbGINFO
);
90 CharacterDatabase
.escape_string(dbMOTD
);
92 CharacterDatabase
.BeginTransaction();
93 // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
94 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id
);
95 CharacterDatabase
.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
96 "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD
"')",
97 m_Id
, gname
.c_str(), GUID_LOPART(m_LeaderGuid
), dbGINFO
.c_str(), dbMOTD
.c_str(), m_EmblemStyle
, m_EmblemColor
, m_BorderStyle
, m_BorderColor
, m_BackgroundColor
, m_GuildBankMoney
);
98 CharacterDatabase
.CommitTransaction();
100 CreateDefaultGuildRanks(lSession
->GetSessionDbLocaleIndex());
102 return AddMember(m_LeaderGuid
, (uint32
)GR_GUILDMASTER
);
105 void Guild::CreateDefaultGuildRanks(int locale_idx
)
107 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id
);
108 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id
);
110 CreateRank(objmgr
.GetMangosString(LANG_GUILD_MASTER
, locale_idx
), GR_RIGHT_ALL
);
111 CreateRank(objmgr
.GetMangosString(LANG_GUILD_OFFICER
, locale_idx
), GR_RIGHT_ALL
);
112 CreateRank(objmgr
.GetMangosString(LANG_GUILD_VETERAN
, locale_idx
), GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
113 CreateRank(objmgr
.GetMangosString(LANG_GUILD_MEMBER
, locale_idx
), GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
114 CreateRank(objmgr
.GetMangosString(LANG_GUILD_INITIATE
, locale_idx
), GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
117 bool Guild::AddMember(uint64 plGuid
, uint32 plRank
)
119 Player
* pl
= objmgr
.GetPlayer(plGuid
);
122 if (pl
->GetGuildId() != 0)
127 if (Player::GetGuildIdFromDB(plGuid
) != 0) // player already in guild
131 // remove all player signs from another petitions
132 // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
133 Player::RemovePetitionsAndSigns(plGuid
, 9);
136 MemberSlot newmember
;
140 newmember
.Name
= pl
->GetName();
141 newmember
.Level
= pl
->getLevel();
142 newmember
.Class
= pl
->getClass();
143 newmember
.ZoneId
= pl
->GetZoneId();
148 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name,level,class,zone FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid
));
150 return false; // player doesn't exist
152 Field
*fields
= result
->Fetch();
153 newmember
.Name
= fields
[0].GetCppString();
154 newmember
.Level
= fields
[1].GetUInt8();
155 newmember
.Class
= fields
[2].GetUInt8();
156 newmember
.ZoneId
= fields
[3].GetUInt32();
158 if (newmember
.Level
< 1 || newmember
.Level
> STRONG_MAX_LEVEL
||
159 newmember
.Class
< CLASS_WARRIOR
|| newmember
.Class
>= MAX_CLASSES
)
161 sLog
.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid
));
166 newmember
.RankId
= plRank
;
167 newmember
.OFFnote
= (std::string
)"";
168 newmember
.Pnote
= (std::string
)"";
169 newmember
.LogoutTime
= time(NULL
);
170 newmember
.BankResetTimeMoney
= 0; // this will force update at first query
171 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
172 newmember
.BankResetTimeTab
[i
] = 0;
173 members
[GUID_LOPART(plGuid
)] = newmember
;
175 std::string dbPnote
= newmember
.Pnote
;
176 std::string dbOFFnote
= newmember
.OFFnote
;
177 CharacterDatabase
.escape_string(dbPnote
);
178 CharacterDatabase
.escape_string(dbOFFnote
);
180 CharacterDatabase
.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
181 m_Id
, GUID_LOPART(plGuid
), newmember
.RankId
, dbPnote
.c_str(), dbOFFnote
.c_str());
183 // If player not in game data in data field will be loaded from guild tables, no need to update it!!
186 pl
->SetInGuild(m_Id
);
187 pl
->SetRank(newmember
.RankId
);
188 pl
->SetGuildIdInvited(0);
193 void Guild::SetMOTD(std::string motd
)
197 // motd now can be used for encoding to DB
198 CharacterDatabase
.escape_string(motd
);
199 CharacterDatabase
.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd
.c_str(), m_Id
);
202 void Guild::SetGINFO(std::string ginfo
)
206 // ginfo now can be used for encoding to DB
207 CharacterDatabase
.escape_string(ginfo
);
208 CharacterDatabase
.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo
.c_str(), m_Id
);
211 bool Guild::LoadGuildFromDB(uint32 GuildId
)
213 //set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)
216 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT COUNT(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId
);
219 Field
*fields
= result
->Fetch();
220 m_PurchasedTabs
= fields
[0].GetUInt32();
221 if (m_PurchasedTabs
> GUILD_BANK_MAX_TABS
)
222 m_PurchasedTabs
= GUILD_BANK_MAX_TABS
;
226 if (!LoadRanksFromDB(GuildId
))
229 if (!LoadMembersFromDB(GuildId
))
232 LoadBankRightsFromDB(GuildId
); // Must be after LoadRanksFromDB because it populates rank struct
235 result
= CharacterDatabase
.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
237 "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId
);
242 Field
*fields
= result
->Fetch();
244 m_Name
= fields
[0].GetCppString();
245 m_LeaderGuid
= MAKE_NEW_GUID(fields
[1].GetUInt32(), 0, HIGHGUID_PLAYER
);
247 m_EmblemStyle
= fields
[2].GetUInt32();
248 m_EmblemColor
= fields
[3].GetUInt32();
249 m_BorderStyle
= fields
[4].GetUInt32();
250 m_BorderColor
= fields
[5].GetUInt32();
251 m_BackgroundColor
= fields
[6].GetUInt32();
252 GINFO
= fields
[7].GetCppString();
253 MOTD
= fields
[8].GetCppString();
254 time_t time
= fields
[9].GetUInt64();
255 m_GuildBankMoney
= fields
[10].GetUInt64();
261 tm local
= *(localtime(&time
)); // dereference and assign
262 m_CreatedDay
= local
.tm_mday
;
263 m_CreatedMonth
= local
.tm_mon
+ 1;
264 m_CreatedYear
= local
.tm_year
+ 1900;
267 // Repair the structure of guild
268 // If the guildmaster doesn't exist or isn't the member of guild
269 // attempt to promote another member
270 int32 GM_rights
= GetRank(GUID_LOPART(m_LeaderGuid
));
273 DelMember(m_LeaderGuid
);
274 // check no members case (disbanded)
278 else if (GM_rights
!= GR_GUILDMASTER
)
279 SetLeader(m_LeaderGuid
);
281 // Allow only 1 guildmaster
282 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
284 if (itr
->second
.RankId
== GR_GUILDMASTER
&& GUID_LOPART(m_LeaderGuid
) != itr
->first
)
285 //set right of member to officer
286 ChangeRank(itr
->first
, GR_OFFICER
);
289 sLog
.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId
, m_CreatedDay
, m_CreatedMonth
, m_CreatedYear
);
294 bool Guild::LoadRanksFromDB(uint32 GuildId
)
298 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId
);
302 sLog
.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId
);
303 CreateDefaultGuildRanks(0);
307 bool broken_ranks
= false;
309 //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
310 //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
311 //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
312 //min ranks count is 5 and max is 10.
316 fields
= result
->Fetch();
318 uint32 rankID
= fields
[0].GetUInt32();
319 std::string rankName
= fields
[1].GetCppString();
320 uint32 rankRights
= fields
[2].GetUInt32();
321 uint32 rankMoney
= fields
[3].GetUInt32();
323 if (rankID
!= m_Ranks
.size()) // guild_rank.ids are sequence 0,1,2,3..
326 //first rank is guildmaster, prevent loss leader rights
328 rankRights
|= GR_RIGHT_ALL
;
330 AddRank(rankName
,rankRights
,rankMoney
);
331 }while( result
->NextRow() );
334 if (m_Ranks
.size() < GUILD_RANKS_MIN_COUNT
) // if too few ranks, renew them
337 sLog
.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId
);
338 CreateDefaultGuildRanks(0); // 0 is default locale_idx
339 broken_ranks
= false;
341 // guild_rank have wrong numbered ranks, repair
344 sLog
.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId
);
345 CharacterDatabase
.BeginTransaction();
346 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId
);
347 for(size_t i
= 0; i
< m_Ranks
.size(); ++i
)
349 std::string name
= m_Ranks
[i
].Name
;
350 uint32 rights
= m_Ranks
[i
].Rights
;
351 CharacterDatabase
.escape_string(name
);
352 CharacterDatabase
.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId
, uint32(i
), name
.c_str(), rights
);
354 CharacterDatabase
.CommitTransaction();
360 bool Guild::LoadMembersFromDB(uint32 GuildId
)
363 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
365 "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
367 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
369 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
370 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId
);
377 Field
*fields
= result
->Fetch();
378 MemberSlot newmember
;
379 uint64 guid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
380 newmember
.RankId
= fields
[1].GetUInt32();
381 //don't allow member to have not existing rank!
382 if (newmember
.RankId
>= m_Ranks
.size())
383 newmember
.RankId
= GetLowestRank();
385 newmember
.Pnote
= fields
[2].GetCppString();
386 newmember
.OFFnote
= fields
[3].GetCppString();
387 newmember
.BankResetTimeMoney
= fields
[4].GetUInt32();
388 newmember
.BankRemMoney
= fields
[5].GetUInt32();
389 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
391 newmember
.BankResetTimeTab
[i
] = fields
[6+(2*i
)].GetUInt32();
392 newmember
.BankRemSlotsTab
[i
] = fields
[7+(2*i
)].GetUInt32();
395 newmember
.Name
= fields
[18].GetCppString();
396 newmember
.Level
= fields
[19].GetUInt8();
397 newmember
.Class
= fields
[20].GetUInt8();
398 newmember
.ZoneId
= fields
[21].GetUInt32();
399 newmember
.LogoutTime
= fields
[22].GetUInt64();
401 //this code will remove unexisting character guids from guild
402 if (newmember
.Level
< 1 || newmember
.Level
> STRONG_MAX_LEVEL
) // can be at broken `data` field
404 sLog
.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid
));
405 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid
));
408 if (!newmember
.ZoneId
)
410 sLog
.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid
));
411 // here it will also try the same, to get the zone from characters-table, but additional it tries to find
412 // the zone through xy coords .. this is a bit redundant, but shouldn't be called often
413 newmember
.ZoneId
= Player::GetZoneIdFromDB(guid
);
415 if (newmember
.Class
< CLASS_WARRIOR
|| newmember
.Class
>= MAX_CLASSES
) // can be at broken `class` field
417 sLog
.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid
));
418 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid
));
422 members
[GUID_LOPART(guid
)] = newmember
;
424 }while( result
->NextRow() );
433 void Guild::SetMemberStats(uint64 guid
)
435 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
436 if (itr
== members
.end() )
439 Player
*pl
= ObjectAccessor::FindPlayer(guid
);
442 itr
->second
.Name
= pl
->GetName();
443 itr
->second
.Level
= pl
->getLevel();
444 itr
->second
.Class
= pl
->getClass();
445 itr
->second
.ZoneId
= pl
->GetZoneId();
448 void Guild::SetLeader(uint64 guid
)
451 ChangeRank(guid
, GR_GUILDMASTER
);
453 CharacterDatabase
.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid
), m_Id
);
456 void Guild::DelMember(uint64 guid
, bool isDisbanding
)
458 //guild master can be deleted when loading guild and guid doesn't exist in characters table
459 //or when he is removed from guild by gm command
460 if (m_LeaderGuid
== guid
&& !isDisbanding
)
462 MemberSlot
* oldLeader
= NULL
;
463 MemberSlot
* best
= NULL
;
464 uint64 newLeaderGUID
= 0;
465 for (Guild::MemberList::iterator i
= members
.begin(); i
!= members
.end(); ++i
)
467 if (i
->first
== GUID_LOPART(guid
))
469 oldLeader
= &(i
->second
);
473 if (!best
|| best
->RankId
> i
->second
.RankId
)
476 newLeaderGUID
= i
->first
;
485 SetLeader(newLeaderGUID
);
487 // If player not online data in data field will be loaded from guild tabs no need to update it !!
488 if (Player
*newLeader
= objmgr
.GetPlayer(newLeaderGUID
))
489 newLeader
->SetRank(GR_GUILDMASTER
);
491 // when leader non-exist (at guild load with deleted leader only) not send broadcasts
494 WorldPacket
data(SMSG_GUILD_EVENT
, (1+1+(oldLeader
->Name
).size()+1+(best
->Name
).size()+1));
495 data
<< (uint8
)GE_LEADER_CHANGED
;
497 data
<< oldLeader
->Name
;
499 BroadcastPacket(&data
);
501 data
.Initialize(SMSG_GUILD_EVENT
, (1+1+(oldLeader
->Name
).size()+1));
502 data
<< (uint8
)GE_LEFT
;
504 data
<< oldLeader
->Name
;
505 BroadcastPacket(&data
);
508 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
511 members
.erase(GUID_LOPART(guid
));
513 Player
*player
= objmgr
.GetPlayer(guid
);
514 // If player not online data in data field will be loaded from guild tabs no need to update it !!
517 player
->SetInGuild(0);
521 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid
));
524 void Guild::ChangeRank(uint64 guid
, uint32 newRank
)
526 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
527 if (itr
!= members
.end())
528 itr
->second
.RankId
= newRank
;
530 Player
*player
= objmgr
.GetPlayer(guid
);
531 // If player not online data in data field will be loaded from guild tabs no need to update it !!
533 player
->SetRank(newRank
);
535 CharacterDatabase
.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank
, GUID_LOPART(guid
) );
538 void Guild::SetPNOTE(uint64 guid
,std::string pnote
)
540 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
541 if (itr
== members
.end())
544 itr
->second
.Pnote
= pnote
;
546 // pnote now can be used for encoding to DB
547 CharacterDatabase
.escape_string(pnote
);
548 CharacterDatabase
.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote
.c_str(), itr
->first
);
551 void Guild::SetOFFNOTE(uint64 guid
,std::string offnote
)
553 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
554 if (itr
== members
.end())
556 itr
->second
.OFFnote
= offnote
;
557 // offnote now can be used for encoding to DB
558 CharacterDatabase
.escape_string(offnote
);
559 CharacterDatabase
.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote
.c_str(), itr
->first
);
562 void Guild::BroadcastToGuild(WorldSession
*session
, const std::string
& msg
, uint32 language
)
564 if (session
&& session
->GetPlayer() && HasRankRight(session
->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK
))
567 ChatHandler(session
).FillMessageData(&data
, CHAT_MSG_GUILD
, language
, 0, msg
.c_str());
569 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
571 Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
573 if (pl
&& pl
->GetSession() && HasRankRight(pl
->GetRank(),GR_RIGHT_GCHATLISTEN
) && !pl
->GetSocial()->HasIgnore(session
->GetPlayer()->GetGUIDLow()) )
574 pl
->GetSession()->SendPacket(&data
);
579 void Guild::BroadcastToOfficers(WorldSession
*session
, const std::string
& msg
, uint32 language
)
581 if (session
&& session
->GetPlayer() && HasRankRight(session
->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK
))
583 for(MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
586 ChatHandler::FillMessageData(&data
, session
, CHAT_MSG_OFFICER
, language
, NULL
, 0, msg
.c_str(),NULL
);
588 Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
590 if (pl
&& pl
->GetSession() && HasRankRight(pl
->GetRank(),GR_RIGHT_OFFCHATLISTEN
) && !pl
->GetSocial()->HasIgnore(session
->GetPlayer()->GetGUIDLow()))
591 pl
->GetSession()->SendPacket(&data
);
596 void Guild::BroadcastPacket(WorldPacket
*packet
)
598 for(MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
600 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
602 player
->GetSession()->SendPacket(packet
);
606 void Guild::BroadcastPacketToRank(WorldPacket
*packet
, uint32 rankId
)
608 for(MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
610 if (itr
->second
.RankId
== rankId
)
612 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
614 player
->GetSession()->SendPacket(packet
);
619 void Guild::CreateRank(std::string name_
,uint32 rights
)
621 if (m_Ranks
.size() >= GUILD_RANKS_MAX_COUNT
)
624 // ranks are sequence 0,1,2,... where 0 means guildmaster
625 uint32 new_rank_id
= m_Ranks
.size();
627 AddRank(name_
, rights
, 0);
629 //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
631 for (uint32 i
= 0; i
< m_PurchasedTabs
; ++i
)
633 //create bank rights with 0
634 CharacterDatabase
.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id
, i
, new_rank_id
);
636 // name now can be used for encoding to DB
637 CharacterDatabase
.escape_string(name_
);
638 CharacterDatabase
.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id
, new_rank_id
, name_
.c_str(), rights
);
641 void Guild::AddRank(const std::string
& name_
,uint32 rights
, uint32 money
)
643 m_Ranks
.push_back(RankInfo(name_
,rights
,money
));
646 void Guild::DelRank()
648 // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
649 if (m_Ranks
.size() <= GUILD_RANKS_MIN_COUNT
)
652 // delete lowest guild_rank
653 uint32 rank
= GetLowestRank();
654 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank
, m_Id
);
659 std::string
Guild::GetRankName(uint32 rankId
)
661 if (rankId
>= m_Ranks
.size())
664 return m_Ranks
[rankId
].Name
;
667 uint32
Guild::GetRankRights(uint32 rankId
)
669 if (rankId
>= m_Ranks
.size())
672 return m_Ranks
[rankId
].Rights
;
675 void Guild::SetRankName(uint32 rankId
, std::string name_
)
677 if (rankId
>= m_Ranks
.size())
680 m_Ranks
[rankId
].Name
= name_
;
682 // name now can be used for encoding to DB
683 CharacterDatabase
.escape_string(name_
);
684 CharacterDatabase
.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_
.c_str(), rankId
, m_Id
);
687 void Guild::SetRankRights(uint32 rankId
, uint32 rights
)
689 if (rankId
>= m_Ranks
.size())
692 m_Ranks
[rankId
].Rights
= rights
;
694 CharacterDatabase
.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights
, rankId
, m_Id
);
697 int32
Guild::GetRank(uint32 LowGuid
)
699 MemberList::const_iterator itr
= members
.find(LowGuid
);
700 if (itr
== members
.end())
703 return itr
->second
.RankId
;
706 void Guild::Disband()
708 WorldPacket
data(SMSG_GUILD_EVENT
, 1);
709 data
<< (uint8
)GE_DISBANDED
;
710 BroadcastPacket(&data
);
712 while (!members
.empty())
714 MemberList::const_iterator itr
= members
.begin();
715 DelMember(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
), true);
718 CharacterDatabase
.BeginTransaction();
719 CharacterDatabase
.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id
);
720 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id
);
721 CharacterDatabase
.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id
);
722 // TODO item_instance should be deleted ?
723 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id
);
724 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id
);
725 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id
);
726 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id
);
727 CharacterDatabase
.CommitTransaction();
728 objmgr
.RemoveGuild(m_Id
);
731 void Guild::Roster(WorldSession
*session
/*= NULL*/)
733 // we can only guess size
734 WorldPacket
data(SMSG_GUILD_ROSTER
, (4+MOTD
.length()+1+GINFO
.length()+1+4+m_Ranks
.size()*(4+4+GUILD_BANK_MAX_TABS
*(4+4))+members
.size()*50));
735 data
<< (uint32
)members
.size();
739 data
<< (uint32
)m_Ranks
.size();
740 for (RankList::const_iterator ritr
= m_Ranks
.begin(); ritr
!= m_Ranks
.end(); ++ritr
)
742 data
<< uint32(ritr
->Rights
);
743 data
<< uint32(ritr
->BankMoneyPerDay
); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
744 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
746 data
<< uint32(ritr
->TabRight
[i
]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02
747 data
<< uint32(ritr
->TabSlotPerDay
[i
]); // for TAB_i count of: withdraw items(stack/day)
750 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
752 if (Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
)))
754 data
<< uint64(pl
->GetGUID());
756 data
<< pl
->GetName();
757 data
<< uint32(itr
->second
.RankId
);
758 data
<< uint8(pl
->getLevel());
759 data
<< uint8(pl
->getClass());
760 data
<< uint8(0); // new 2.4.0
761 data
<< uint32(pl
->GetZoneId());
762 data
<< itr
->second
.Pnote
;
763 data
<< itr
->second
.OFFnote
;
767 data
<< uint64(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
769 data
<< itr
->second
.Name
;
770 data
<< uint32(itr
->second
.RankId
);
771 data
<< uint8(itr
->second
.Level
);
772 data
<< uint8(itr
->second
.Class
);
773 data
<< uint8(0); // new 2.4.0
774 data
<< uint32(itr
->second
.ZoneId
);
775 data
<< float(float(time(NULL
)-itr
->second
.LogoutTime
) / DAY
);
776 data
<< itr
->second
.Pnote
;
777 data
<< itr
->second
.OFFnote
;
781 session
->SendPacket(&data
);
783 BroadcastPacket(&data
);
784 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
787 void Guild::Query(WorldSession
*session
)
789 WorldPacket
data(SMSG_GUILD_QUERY_RESPONSE
, (8*32+200));// we can only guess size
794 for (size_t i
= 0 ; i
< 10; ++i
) // show always 10 ranks
796 if (i
< m_Ranks
.size())
797 data
<< m_Ranks
[i
].Name
;
799 data
<< (uint8
)0; // null string
802 data
<< uint32(m_EmblemStyle
);
803 data
<< uint32(m_EmblemColor
);
804 data
<< uint32(m_BorderStyle
);
805 data
<< uint32(m_BorderColor
);
806 data
<< uint32(m_BackgroundColor
);
807 data
<< uint32(0); // something new in WotLK
809 session
->SendPacket( &data
);
810 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
813 void Guild::SetEmblem(uint32 emblemStyle
, uint32 emblemColor
, uint32 borderStyle
, uint32 borderColor
, uint32 backgroundColor
)
815 m_EmblemStyle
= emblemStyle
;
816 m_EmblemColor
= emblemColor
;
817 m_BorderStyle
= borderStyle
;
818 m_BorderColor
= borderColor
;
819 m_BackgroundColor
= backgroundColor
;
821 CharacterDatabase
.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle
, m_EmblemColor
, m_BorderStyle
, m_BorderColor
, m_BackgroundColor
, m_Id
);
824 void Guild::UpdateLogoutTime(uint64 guid
)
826 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
827 if (itr
== members
.end() )
830 itr
->second
.LogoutTime
= time(NULL
);
832 if (m_OnlineMembers
> 0)
837 UnloadGuildEventLog();
841 // *************************************************
842 // Guild Eventlog part
843 // *************************************************
844 // Display guild eventlog
845 void Guild::DisplayGuildEventLog(WorldSession
*session
)
847 // Load guild eventlog, if not already done
848 if (!m_EventLogLoaded
)
849 LoadGuildEventLogFromDB();
852 WorldPacket
data(MSG_GUILD_EVENT_LOG_QUERY
, 0);
853 // count, max count == 100
854 data
<< uint8(m_GuildEventLog
.size());
855 for (GuildEventLog::const_iterator itr
= m_GuildEventLog
.begin(); itr
!= m_GuildEventLog
.end(); ++itr
)
858 data
<< uint8(itr
->EventType
);
860 data
<< uint64(itr
->PlayerGuid1
);
861 // Player 2 not for left/join guild events
862 if (itr
->EventType
!= GUILD_EVENT_LOG_JOIN_GUILD
&& itr
->EventType
!= GUILD_EVENT_LOG_LEAVE_GUILD
)
863 data
<< uint64(itr
->PlayerGuid2
);
864 // New Rank - only for promote/demote guild events
865 if (itr
->EventType
== GUILD_EVENT_LOG_PROMOTE_PLAYER
|| itr
->EventType
== GUILD_EVENT_LOG_DEMOTE_PLAYER
)
866 data
<< uint8(itr
->NewRank
);
868 data
<< uint32(time(NULL
)-itr
->TimeStamp
);
870 session
->SendPacket(&data
);
871 sLog
.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
874 // Load guild eventlog from DB
875 void Guild::LoadGuildEventLogFromDB()
877 // Return if already loaded
878 if (m_EventLogLoaded
)
882 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id
, GUILD_EVENTLOG_MAX_RECORDS
);
885 bool isNextLogGuidSet
= false;
886 //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
887 // First event in list will be the oldest and the latest event is last event in list
890 Field
*fields
= result
->Fetch();
891 if (!isNextLogGuidSet
)
893 m_GuildEventLogNextGuid
= fields
[0].GetUInt32();
894 isNextLogGuidSet
= true;
897 GuildEventLogEntry NewEvent
;
898 NewEvent
.EventType
= fields
[1].GetUInt8();
899 NewEvent
.PlayerGuid1
= fields
[2].GetUInt32();
900 NewEvent
.PlayerGuid2
= fields
[3].GetUInt32();
901 NewEvent
.NewRank
= fields
[4].GetUInt8();
902 NewEvent
.TimeStamp
= fields
[5].GetUInt64();
904 // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
905 // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
906 // but if problem appears, player will see set of guild events that have same timestamp in bad order
909 m_GuildEventLog
.push_front(NewEvent
);
911 } while( result
->NextRow() );
914 m_EventLogLoaded
= true;
917 // Unload guild eventlog
918 void Guild::UnloadGuildEventLog()
920 if (!m_EventLogLoaded
)
923 m_GuildEventLog
.clear();
924 m_EventLogLoaded
= false;
927 // Add entry to guild eventlog
928 void Guild::LogGuildEvent(uint8 EventType
, uint32 PlayerGuid1
, uint32 PlayerGuid2
, uint8 NewRank
)
930 GuildEventLogEntry NewEvent
;
932 NewEvent
.EventType
= EventType
;
933 NewEvent
.PlayerGuid1
= PlayerGuid1
;
934 NewEvent
.PlayerGuid2
= PlayerGuid2
;
935 NewEvent
.NewRank
= NewRank
;
936 NewEvent
.TimeStamp
= uint32(time(NULL
));
938 m_GuildEventLogNextGuid
= (m_GuildEventLogNextGuid
+ 1) % sWorld
.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT
);
939 // Check max records limit
940 if (m_GuildEventLog
.size() >= GUILD_EVENTLOG_MAX_RECORDS
)
941 m_GuildEventLog
.pop_front();
943 m_GuildEventLog
.push_back(NewEvent
);
945 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id
, m_GuildEventLogNextGuid
);
946 CharacterDatabase
.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD
"')",
947 m_Id
, m_GuildEventLogNextGuid
, uint32(NewEvent
.EventType
), NewEvent
.PlayerGuid1
, NewEvent
.PlayerGuid2
, uint32(NewEvent
.NewRank
), NewEvent
.TimeStamp
);
950 // *************************************************
952 // *************************************************
953 // Bank content related
954 void Guild::DisplayGuildBankContent(WorldSession
*session
, uint8 TabId
)
956 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
958 GuildBankTab
const* tab
= GetBankTab(TabId
);
962 if (!IsMemberHaveRights(session
->GetPlayer()->GetGUIDLow(),TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
965 data
<< uint64(GetGuildBankMoney());
966 data
<< uint8(TabId
);
967 // remaining slots for today
968 data
<< uint32(GetMemberSlotWithdrawRem(session
->GetPlayer()->GetGUIDLow(), TabId
));
969 data
<< uint8(0); // Tell client this is a tab content packet
971 data
<< uint8(GUILD_BANK_MAX_SLOTS
);
973 for (int i
=0; i
<GUILD_BANK_MAX_SLOTS
; ++i
)
974 AppendDisplayGuildBankSlot(data
, tab
, i
);
976 session
->SendPacket(&data
);
978 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
981 void Guild::DisplayGuildBankMoneyUpdate()
983 WorldPacket
data(SMSG_GUILD_BANK_LIST
, 8+1+4+1+1);
985 data
<< uint64(GetGuildBankMoney());
986 data
<< uint8(0); // TabId, default 0
987 data
<< uint32(0); // slot withdrow, default 0
988 data
<< uint8(0); // Tell client this is a tab content packet
989 data
<< uint8(0); // not send items
990 BroadcastPacket(&data
);
992 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
995 void Guild::DisplayGuildBankContentUpdate(uint8 TabId
, int32 slot1
, int32 slot2
)
997 GuildBankTab
const* tab
= GetBankTab(TabId
);
1001 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
1003 data
<< uint64(GetGuildBankMoney());
1004 data
<< uint8(TabId
);
1005 // remaining slots for today
1007 size_t rempos
= data
.wpos();
1008 data
<< uint32(0); // will be filled later
1009 data
<< uint8(0); // Tell client this is a tab content packet
1011 if (slot2
== -1) // single item in slot1
1015 AppendDisplayGuildBankSlot(data
, tab
, slot1
);
1017 else // 2 items (in slot1 and slot2)
1022 std::swap(slot1
,slot2
);
1024 AppendDisplayGuildBankSlot(data
, tab
, slot1
);
1025 AppendDisplayGuildBankSlot(data
, tab
, slot2
);
1028 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1030 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
1034 if (!IsMemberHaveRights(itr
->first
,TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
1037 data
.put
<uint32
>(rempos
,uint32(GetMemberSlotWithdrawRem(player
->GetGUIDLow(), TabId
)));
1039 player
->GetSession()->SendPacket(&data
);
1042 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1045 void Guild::DisplayGuildBankContentUpdate(uint8 TabId
, GuildItemPosCountVec
const& slots
)
1047 GuildBankTab
const* tab
= GetBankTab(TabId
);
1051 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
1053 data
<< uint64(GetGuildBankMoney());
1054 data
<< uint8(TabId
);
1055 // remaining slots for today
1057 size_t rempos
= data
.wpos();
1058 data
<< uint32(0); // will be filled later
1059 data
<< uint8(0); // Tell client this is a tab content packet
1061 data
<< uint8(slots
.size()); // updates count
1063 for (GuildItemPosCountVec::const_iterator itr
= slots
.begin(); itr
!= slots
.end(); ++itr
)
1064 AppendDisplayGuildBankSlot(data
, tab
, itr
->Slot
);
1066 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1068 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
1072 if (!IsMemberHaveRights(itr
->first
,TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
1075 data
.put
<uint32
>(rempos
,uint32(GetMemberSlotWithdrawRem(player
->GetGUIDLow(), TabId
)));
1077 player
->GetSession()->SendPacket(&data
);
1080 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1083 Item
* Guild::GetItem(uint8 TabId
, uint8 SlotId
)
1085 if (TabId
>= m_TabListMap
.size() || SlotId
>= GUILD_BANK_MAX_SLOTS
)
1087 return m_TabListMap
[TabId
]->Slots
[SlotId
];
1090 // *************************************************
1093 void Guild::DisplayGuildBankTabsInfo(WorldSession
*session
)
1095 // Time to load bank if not already done
1096 if (!m_GuildBankLoaded
)
1097 LoadGuildBankFromDB();
1099 WorldPacket
data(SMSG_GUILD_BANK_LIST
, 500);
1101 data
<< uint64(GetGuildBankMoney());
1102 data
<< uint8(0); // TabInfo packet must be for TabId 0
1103 data
<< uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
1104 data
<< uint8(1); // Tell Client this is a TabInfo packet
1106 data
<< uint8(m_PurchasedTabs
); // here is the number of tabs
1108 for (uint8 i
= 0; i
< m_PurchasedTabs
; ++i
)
1110 data
<< m_TabListMap
[i
]->Name
.c_str();
1111 data
<< m_TabListMap
[i
]->Icon
.c_str();
1113 data
<< uint8(0); // Do not send tab content
1114 session
->SendPacket(&data
);
1116 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1119 void Guild::CreateNewBankTab()
1121 if (m_PurchasedTabs
>= GUILD_BANK_MAX_TABS
)
1126 GuildBankTab
* AnotherTab
= new GuildBankTab
;
1127 memset(AnotherTab
->Slots
, 0, GUILD_BANK_MAX_SLOTS
* sizeof(Item
*));
1128 m_TabListMap
.resize(m_PurchasedTabs
);
1129 m_TabListMap
[m_PurchasedTabs
-1] = AnotherTab
;
1131 CharacterDatabase
.BeginTransaction();
1132 CharacterDatabase
.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id
, uint32(m_PurchasedTabs
-1));
1133 CharacterDatabase
.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id
, uint32(m_PurchasedTabs
-1));
1134 CharacterDatabase
.CommitTransaction();
1137 void Guild::SetGuildBankTabInfo(uint8 TabId
, std::string Name
, std::string Icon
)
1139 if (TabId
>= GUILD_BANK_MAX_TABS
)
1141 if (TabId
>= m_TabListMap
.size())
1144 if (!m_TabListMap
[TabId
])
1147 if (m_TabListMap
[TabId
]->Name
== Name
&& m_TabListMap
[TabId
]->Icon
== Icon
)
1150 m_TabListMap
[TabId
]->Name
= Name
;
1151 m_TabListMap
[TabId
]->Icon
= Icon
;
1153 CharacterDatabase
.escape_string(Name
);
1154 CharacterDatabase
.escape_string(Icon
);
1155 CharacterDatabase
.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name
.c_str(), Icon
.c_str(), m_Id
, uint32(TabId
));
1158 uint32
Guild::GetBankRights(uint32 rankId
, uint8 TabId
) const
1160 if (rankId
>= m_Ranks
.size() || TabId
>= GUILD_BANK_MAX_TABS
)
1163 return m_Ranks
[rankId
].TabRight
[TabId
];
1166 // *************************************************
1167 // Guild bank loading/unloading related
1169 // This load should be called when the bank is first accessed by a guild member
1170 void Guild::LoadGuildBankFromDB()
1172 if (m_GuildBankLoaded
)
1175 m_GuildBankLoaded
= true;
1176 LoadGuildBankEventLogFromDB();
1179 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id
);
1182 m_PurchasedTabs
= 0;
1186 m_TabListMap
.resize(m_PurchasedTabs
);
1189 Field
*fields
= result
->Fetch();
1190 uint8 TabId
= fields
[0].GetUInt8();
1192 GuildBankTab
*NewTab
= new GuildBankTab
;
1193 memset(NewTab
->Slots
, 0, GUILD_BANK_MAX_SLOTS
* sizeof(Item
*));
1195 NewTab
->Name
= fields
[1].GetCppString();
1196 NewTab
->Icon
= fields
[2].GetCppString();
1197 NewTab
->Text
= fields
[3].GetCppString();
1199 m_TabListMap
[TabId
] = NewTab
;
1200 } while (result
->NextRow());
1204 // data needs to be at first place for Item::LoadFromDB
1206 result
= CharacterDatabase
.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id
);
1212 Field
*fields
= result
->Fetch();
1213 uint8 TabId
= fields
[1].GetUInt8();
1214 uint8 SlotId
= fields
[2].GetUInt8();
1215 uint32 ItemGuid
= fields
[3].GetUInt32();
1216 uint32 ItemEntry
= fields
[4].GetUInt32();
1218 if (TabId
>= m_PurchasedTabs
|| TabId
>= GUILD_BANK_MAX_TABS
)
1220 sLog
.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1224 if (SlotId
>= GUILD_BANK_MAX_SLOTS
)
1226 sLog
.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1230 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(ItemEntry
);
1234 sLog
.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1238 Item
*pItem
= NewItemOrBag(proto
);
1239 if (!pItem
->LoadFromDB(ItemGuid
, 0, result
))
1241 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id
, uint32(TabId
), uint32(SlotId
));
1242 sLog
.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid
);
1247 pItem
->AddToWorld();
1248 m_TabListMap
[TabId
]->Slots
[SlotId
] = pItem
;
1249 } while (result
->NextRow());
1254 // This unload should be called when the last member of the guild gets offline
1255 void Guild::UnloadGuildBank()
1257 if (!m_GuildBankLoaded
)
1259 for (uint8 i
= 0 ; i
< m_PurchasedTabs
; ++i
)
1261 for (uint8 j
= 0 ; j
< GUILD_BANK_MAX_SLOTS
; ++j
)
1263 if (m_TabListMap
[i
]->Slots
[j
])
1265 m_TabListMap
[i
]->Slots
[j
]->RemoveFromWorld();
1266 delete m_TabListMap
[i
]->Slots
[j
];
1269 delete m_TabListMap
[i
];
1271 m_TabListMap
.clear();
1273 UnloadGuildBankEventLog();
1274 m_GuildBankLoaded
= false;
1277 // *************************************************
1278 // Money deposit/withdraw related
1280 void Guild::SendMoneyInfo(WorldSession
*session
, uint32 LowGuid
)
1282 WorldPacket
data(MSG_GUILD_BANK_MONEY_WITHDRAWN
, 4);
1283 data
<< uint32(GetMemberMoneyWithdrawRem(LowGuid
));
1284 session
->SendPacket(&data
);
1285 sLog
.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
1288 bool Guild::MemberMoneyWithdraw(uint32 amount
, uint32 LowGuid
)
1290 uint32 MoneyWithDrawRight
= GetMemberMoneyWithdrawRem(LowGuid
);
1292 if (MoneyWithDrawRight
< amount
|| GetGuildBankMoney() < amount
)
1295 SetBankMoney(GetGuildBankMoney()-amount
);
1297 if (MoneyWithDrawRight
< WITHDRAW_MONEY_UNLIMITED
)
1299 MemberList::iterator itr
= members
.find(LowGuid
);
1300 if (itr
== members
.end() )
1302 itr
->second
.BankRemMoney
-= amount
;
1303 CharacterDatabase
.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1304 itr
->second
.BankRemMoney
, m_Id
, LowGuid
);
1309 void Guild::SetBankMoney(int64 money
)
1311 if (money
< 0) // I don't know how this happens, it does!!
1313 m_GuildBankMoney
= money
;
1315 CharacterDatabase
.PExecute("UPDATE guild SET BankMoney='" UI64FMTD
"' WHERE guildid='%u'", money
, m_Id
);
1318 // *************************************************
1319 // Item per day and money per day related
1321 bool Guild::MemberItemWithdraw(uint8 TabId
, uint32 LowGuid
)
1323 uint32 SlotsWithDrawRight
= GetMemberSlotWithdrawRem(LowGuid
, TabId
);
1325 if (SlotsWithDrawRight
== 0)
1328 if (SlotsWithDrawRight
< WITHDRAW_SLOT_UNLIMITED
)
1330 MemberList::iterator itr
= members
.find(LowGuid
);
1331 if (itr
== members
.end() )
1333 --itr
->second
.BankRemSlotsTab
[TabId
];
1334 CharacterDatabase
.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1335 uint32(TabId
), itr
->second
.BankRemSlotsTab
[TabId
], m_Id
, LowGuid
);
1340 bool Guild::IsMemberHaveRights(uint32 LowGuid
, uint8 TabId
, uint32 rights
) const
1342 MemberList::const_iterator itr
= members
.find(LowGuid
);
1343 if (itr
== members
.end() )
1346 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1349 return (GetBankRights(itr
->second
.RankId
,TabId
) & rights
)==rights
;
1352 uint32
Guild::GetMemberSlotWithdrawRem(uint32 LowGuid
, uint8 TabId
)
1354 MemberList::iterator itr
= members
.find(LowGuid
);
1355 if (itr
== members
.end() )
1358 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1359 return WITHDRAW_SLOT_UNLIMITED
;
1361 if ((GetBankRights(itr
->second
.RankId
,TabId
) & GUILD_BANK_RIGHT_VIEW_TAB
)!=GUILD_BANK_RIGHT_VIEW_TAB
)
1364 uint32 curTime
= uint32(time(NULL
)/MINUTE
);
1365 if (curTime
- itr
->second
.BankResetTimeTab
[TabId
] >= 24*HOUR
/MINUTE
)
1367 itr
->second
.BankResetTimeTab
[TabId
] = curTime
;
1368 itr
->second
.BankRemSlotsTab
[TabId
] = GetBankSlotPerDay(itr
->second
.RankId
, TabId
);
1369 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1370 uint32(TabId
), itr
->second
.BankResetTimeTab
[TabId
], uint32(TabId
), itr
->second
.BankRemSlotsTab
[TabId
], m_Id
, LowGuid
);
1372 return itr
->second
.BankRemSlotsTab
[TabId
];
1375 uint32
Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid
)
1377 MemberList::iterator itr
= members
.find(LowGuid
);
1378 if (itr
== members
.end() )
1381 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1382 return WITHDRAW_MONEY_UNLIMITED
;
1384 uint32 curTime
= uint32(time(NULL
)/MINUTE
); // minutes
1386 if (curTime
> itr
->second
.BankResetTimeMoney
+ 24*HOUR
/MINUTE
)
1388 itr
->second
.BankResetTimeMoney
= curTime
;
1389 itr
->second
.BankRemMoney
= GetBankMoneyPerDay(itr
->second
.RankId
);
1390 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1391 itr
->second
.BankResetTimeMoney
, itr
->second
.BankRemMoney
, m_Id
, LowGuid
);
1393 return itr
->second
.BankRemMoney
;
1396 void Guild::SetBankMoneyPerDay(uint32 rankId
, uint32 money
)
1398 if (rankId
>= m_Ranks
.size())
1401 if (rankId
== GR_GUILDMASTER
)
1402 money
= WITHDRAW_MONEY_UNLIMITED
;
1404 m_Ranks
[rankId
].BankMoneyPerDay
= money
;
1406 for (MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1407 if (itr
->second
.RankId
== rankId
)
1408 itr
->second
.BankResetTimeMoney
= 0;
1410 CharacterDatabase
.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money
, rankId
, m_Id
);
1411 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id
, rankId
);
1414 void Guild::SetBankRightsAndSlots(uint32 rankId
, uint8 TabId
, uint32 right
, uint32 nbSlots
, bool db
)
1416 if (rankId
>= m_Ranks
.size() ||
1417 TabId
>= GUILD_BANK_MAX_TABS
||
1418 TabId
>= m_PurchasedTabs
)
1421 if (rankId
== GR_GUILDMASTER
)
1423 nbSlots
= WITHDRAW_SLOT_UNLIMITED
;
1424 right
= GUILD_BANK_RIGHT_FULL
;
1427 m_Ranks
[rankId
].TabSlotPerDay
[TabId
] = nbSlots
;
1428 m_Ranks
[rankId
].TabRight
[TabId
] = right
;
1432 for (MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1433 if (itr
->second
.RankId
== rankId
)
1434 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
1435 itr
->second
.BankResetTimeTab
[i
] = 0;
1437 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id
, uint32(TabId
), rankId
);
1438 CharacterDatabase
.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
1439 "('%u','%u','%u','%u','%u')", m_Id
, uint32(TabId
), rankId
, m_Ranks
[rankId
].TabRight
[TabId
], m_Ranks
[rankId
].TabSlotPerDay
[TabId
]);
1440 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId
), m_Id
, rankId
);
1444 uint32
Guild::GetBankMoneyPerDay(uint32 rankId
)
1446 if (rankId
>= m_Ranks
.size())
1449 if (rankId
== GR_GUILDMASTER
)
1450 return WITHDRAW_MONEY_UNLIMITED
;
1451 return m_Ranks
[rankId
].BankMoneyPerDay
;
1454 uint32
Guild::GetBankSlotPerDay(uint32 rankId
, uint8 TabId
)
1456 if (rankId
>= m_Ranks
.size() || TabId
>= GUILD_BANK_MAX_TABS
)
1459 if (rankId
== GR_GUILDMASTER
)
1460 return WITHDRAW_SLOT_UNLIMITED
;
1461 return m_Ranks
[rankId
].TabSlotPerDay
[TabId
];
1464 // *************************************************
1465 // Rights per day related
1467 void Guild::LoadBankRightsFromDB(uint32 GuildId
)
1470 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId
);
1477 Field
*fields
= result
->Fetch();
1478 uint8 TabId
= fields
[0].GetUInt8();
1479 uint32 rankId
= fields
[1].GetUInt32();
1480 uint16 right
= fields
[2].GetUInt16();
1481 uint16 SlotPerDay
= fields
[3].GetUInt16();
1483 SetBankRightsAndSlots(rankId
, TabId
, right
, SlotPerDay
, false);
1485 } while (result
->NextRow());
1491 // *************************************************
1494 void Guild::LoadGuildBankEventLogFromDB()
1496 // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
1498 //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
1499 //cycle through all purchased guild bank item tabs
1500 for (uint32 tabId
= 0; tabId
< m_PurchasedTabs
; tabId
++)
1503 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id
, tabId
, GUILD_BANK_MAX_LOGS
);
1507 bool isNextLogGuidSet
= false;
1510 Field
*fields
= result
->Fetch();
1512 GuildBankEventLogEntry NewEvent
;
1513 NewEvent
.EventType
= fields
[1].GetUInt8();
1514 NewEvent
.PlayerGuid
= fields
[2].GetUInt32();
1515 NewEvent
.ItemOrMoney
= fields
[3].GetUInt32();
1516 NewEvent
.ItemStackCount
= fields
[4].GetUInt8();
1517 NewEvent
.DestTabId
= fields
[5].GetUInt8();
1518 NewEvent
.TimeStamp
= fields
[6].GetUInt64();
1520 //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
1521 if (NewEvent
.isMoneyEvent())
1523 uint32 logGuid
= fields
[0].GetUInt32();
1524 CharacterDatabase
.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB
, m_Id
, tabId
, logGuid
);
1525 sLog
.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid
, m_Id
, tabId
, GUILD_BANK_MONEY_LOGS_TAB
);
1530 //events are ordered from oldest (in beginning) to latest (in the end)
1531 m_GuildBankEventLog_Item
[tabId
].push_front(NewEvent
);
1533 if (!isNextLogGuidSet
)
1535 m_GuildBankEventLogNextGuid_Item
[tabId
] = fields
[0].GetUInt32();
1536 //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
1537 isNextLogGuidSet
= true;
1539 } while (result
->NextRow());
1543 //special handle for guild bank money log
1545 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id
, GUILD_BANK_MONEY_LOGS_TAB
, GUILD_BANK_MAX_LOGS
);
1549 bool isNextMoneyLogGuidSet
= false;
1552 Field
*fields
= result
->Fetch();
1553 if (!isNextMoneyLogGuidSet
)
1555 m_GuildBankEventLogNextGuid_Money
= fields
[0].GetUInt32();
1556 //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
1557 isNextMoneyLogGuidSet
= true;
1559 GuildBankEventLogEntry NewEvent
;
1561 NewEvent
.EventType
= fields
[1].GetUInt8();
1562 NewEvent
.PlayerGuid
= fields
[2].GetUInt32();
1563 NewEvent
.ItemOrMoney
= fields
[3].GetUInt32();
1564 NewEvent
.ItemStackCount
= fields
[4].GetUInt8();
1565 NewEvent
.DestTabId
= fields
[5].GetUInt8();
1566 NewEvent
.TimeStamp
= fields
[6].GetUInt64();
1568 //if newEvent is not moneyEvent, then report error
1569 if (!NewEvent
.isMoneyEvent())
1570 sLog
.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields
[0].GetUInt32(), m_Id
);
1573 //events are ordered from oldest (in beginning) to latest (in the end)
1574 m_GuildBankEventLog_Money
.push_front(NewEvent
);
1576 } while (result
->NextRow());
1580 void Guild::UnloadGuildBankEventLog()
1582 m_GuildBankEventLog_Money
.clear();
1584 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
1585 m_GuildBankEventLog_Item
[i
].clear();
1588 void Guild::DisplayGuildBankLogs(WorldSession
*session
, uint8 TabId
)
1590 if (TabId
> GUILD_BANK_MAX_TABS
)
1593 if (TabId
== GUILD_BANK_MAX_TABS
)
1595 // Here we display money logs
1596 WorldPacket
data(MSG_GUILD_BANK_LOG_QUERY
, m_GuildBankEventLog_Money
.size()*(4*4+1)+1+1);
1597 data
<< uint8(TabId
); // Here GUILD_BANK_MAX_TABS
1598 data
<< uint8(m_GuildBankEventLog_Money
.size()); // number of log entries
1599 for (GuildBankEventLog::const_iterator itr
= m_GuildBankEventLog_Money
.begin(); itr
!= m_GuildBankEventLog_Money
.end(); ++itr
)
1601 data
<< uint8(itr
->EventType
);
1602 data
<< uint64(MAKE_NEW_GUID(itr
->PlayerGuid
,0,HIGHGUID_PLAYER
));
1603 if (itr
->EventType
== GUILD_BANK_LOG_DEPOSIT_MONEY
||
1604 itr
->EventType
== GUILD_BANK_LOG_WITHDRAW_MONEY
||
1605 itr
->EventType
== GUILD_BANK_LOG_REPAIR_MONEY
||
1606 itr
->EventType
== GUILD_BANK_LOG_UNK1
||
1607 itr
->EventType
== GUILD_BANK_LOG_UNK2
)
1609 data
<< uint32(itr
->ItemOrMoney
);
1613 data
<< uint32(itr
->ItemOrMoney
);
1614 data
<< uint32(itr
->ItemStackCount
);
1615 if (itr
->EventType
== GUILD_BANK_LOG_MOVE_ITEM
|| itr
->EventType
== GUILD_BANK_LOG_MOVE_ITEM2
)
1616 data
<< uint8(itr
->DestTabId
); // moved tab
1618 data
<< uint32(time(NULL
) - itr
->TimeStamp
);
1620 session
->SendPacket(&data
);
1624 // here we display current tab logs
1625 WorldPacket
data(MSG_GUILD_BANK_LOG_QUERY
, m_GuildBankEventLog_Item
[TabId
].size()*(4*4+1+1)+1+1);
1626 data
<< uint8(TabId
); // Here a real Tab Id
1627 // number of log entries
1628 data
<< uint8(m_GuildBankEventLog_Item
[TabId
].size());
1629 for (GuildBankEventLog::const_iterator itr
= m_GuildBankEventLog_Item
[TabId
].begin(); itr
!= m_GuildBankEventLog_Item
[TabId
].end(); ++itr
)
1631 data
<< uint8(itr
->EventType
);
1632 data
<< uint64(MAKE_NEW_GUID(itr
->PlayerGuid
,0,HIGHGUID_PLAYER
));
1633 if (itr
->EventType
== GUILD_BANK_LOG_DEPOSIT_MONEY
||
1634 itr
->EventType
== GUILD_BANK_LOG_WITHDRAW_MONEY
||
1635 itr
->EventType
== GUILD_BANK_LOG_REPAIR_MONEY
||
1636 itr
->EventType
== GUILD_BANK_LOG_UNK1
||
1637 itr
->EventType
== GUILD_BANK_LOG_UNK2
)
1639 data
<< uint32(itr
->ItemOrMoney
);
1643 data
<< uint32(itr
->ItemOrMoney
);
1644 data
<< uint32(itr
->ItemStackCount
);
1645 if (itr
->EventType
== GUILD_BANK_LOG_MOVE_ITEM
|| itr
->EventType
== GUILD_BANK_LOG_MOVE_ITEM2
)
1646 data
<< uint8(itr
->DestTabId
); // moved tab
1648 data
<< uint32(time(NULL
) - itr
->TimeStamp
);
1650 session
->SendPacket(&data
);
1652 sLog
.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
1655 void Guild::LogBankEvent(uint8 EventType
, uint8 TabId
, uint32 PlayerGuidLow
, uint32 ItemOrMoney
, uint8 ItemStackCount
, uint8 DestTabId
)
1658 GuildBankEventLogEntry NewEvent
;
1659 NewEvent
.EventType
= EventType
;
1660 NewEvent
.PlayerGuid
= PlayerGuidLow
;
1661 NewEvent
.ItemOrMoney
= ItemOrMoney
;
1662 NewEvent
.ItemStackCount
= ItemStackCount
;
1663 NewEvent
.DestTabId
= DestTabId
;
1664 NewEvent
.TimeStamp
= uint32(time(NULL
));
1666 //add new event to the end of event list
1667 uint32 currentTabId
= TabId
;
1668 uint32 currentLogGuid
= 0;
1669 if (NewEvent
.isMoneyEvent())
1671 m_GuildBankEventLogNextGuid_Money
= (m_GuildBankEventLogNextGuid_Money
+ 1) % sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
);
1672 currentLogGuid
= m_GuildBankEventLogNextGuid_Money
;
1673 currentTabId
= GUILD_BANK_MONEY_LOGS_TAB
;
1674 if (m_GuildBankEventLog_Money
.size() >= GUILD_BANK_MAX_LOGS
)
1675 m_GuildBankEventLog_Money
.pop_front();
1677 m_GuildBankEventLog_Money
.push_back(NewEvent
);
1681 m_GuildBankEventLogNextGuid_Item
[TabId
] = ((m_GuildBankEventLogNextGuid_Item
[TabId
]) + 1) % sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
);
1682 currentLogGuid
= m_GuildBankEventLogNextGuid_Item
[TabId
];
1683 if (m_GuildBankEventLog_Item
[TabId
].size() >= GUILD_BANK_MAX_LOGS
)
1684 m_GuildBankEventLog_Item
[TabId
].pop_front();
1686 m_GuildBankEventLog_Item
[TabId
].push_back(NewEvent
);
1689 //save event to database
1690 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id
, currentLogGuid
, currentTabId
);
1692 CharacterDatabase
.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD
"')",
1693 m_Id
, currentLogGuid
, currentTabId
, uint32(NewEvent
.EventType
), NewEvent
.PlayerGuid
, NewEvent
.ItemOrMoney
, uint32(NewEvent
.ItemStackCount
), uint32(NewEvent
.DestTabId
), NewEvent
.TimeStamp
);
1696 bool Guild::AddGBankItemToDB(uint32 GuildId
, uint32 BankTab
, uint32 BankTabSlot
, uint32 GUIDLow
, uint32 Entry
)
1698 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId
, BankTab
, BankTabSlot
);
1699 CharacterDatabase
.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
1700 "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId
, BankTab
, BankTabSlot
, GUIDLow
, Entry
);
1704 void Guild::AppendDisplayGuildBankSlot( WorldPacket
& data
, GuildBankTab
const *tab
, int slot
)
1706 Item
*pItem
= tab
->Slots
[slot
];
1707 uint32 entry
= pItem
? pItem
->GetEntry() : 0;
1709 data
<< uint8(slot
);
1710 data
<< uint32(entry
);
1713 // random item property id +8
1714 data
<< (uint32
) pItem
->GetItemRandomPropertyId();
1715 if (pItem
->GetItemRandomPropertyId())
1717 data
<< (uint32
) pItem
->GetItemSuffixFactor();
1718 // +12 // ITEM_FIELD_STACK_COUNT
1719 data
<< uint32(pItem
->GetCount());
1720 data
<< uint32(0); // +16 // Unknown value
1721 data
<< uint8(0); // unknown 2.4.2
1722 if (uint32 Enchant0
= pItem
->GetEnchantmentId(PERM_ENCHANTMENT_SLOT
))
1724 data
<< uint8(1); // number of enchantments (max 3) why max 3?
1725 data
<< uint8(PERM_ENCHANTMENT_SLOT
); // enchantment slot (range: 0:2)
1726 data
<< uint32(Enchant0
); // enchantment id
1729 data
<< uint8(0); // no enchantments (0)
1733 Item
* Guild::StoreItem(uint8 tabId
, GuildItemPosCountVec
const& dest
, Item
* pItem
)
1738 Item
* lastItem
= pItem
;
1740 for (GuildItemPosCountVec::const_iterator itr
= dest
.begin(); itr
!= dest
.end(); )
1742 uint8 slot
= itr
->Slot
;
1743 uint32 count
= itr
->Count
;
1747 if (itr
== dest
.end())
1749 lastItem
= _StoreItem(tabId
,slot
,pItem
,count
,false);
1753 lastItem
= _StoreItem(tabId
,slot
,pItem
,count
,true);
1759 // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
1760 Item
* Guild::_StoreItem( uint8 tab
, uint8 slot
, Item
*pItem
, uint32 count
, bool clone
)
1765 sLog
.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab
, slot
, pItem
->GetEntry(), count
);
1767 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[slot
];
1772 pItem
= pItem
->CloneItem(count
);
1774 pItem
->SetCount(count
);
1779 m_TabListMap
[tab
]->Slots
[slot
] = pItem
;
1781 pItem
->SetUInt64Value(ITEM_FIELD_CONTAINED
, 0);
1782 pItem
->SetUInt64Value(ITEM_FIELD_OWNER
, 0);
1783 AddGBankItemToDB(GetId(), tab
, slot
, pItem
->GetGUIDLow(), pItem
->GetEntry());
1784 pItem
->FSetState(ITEM_NEW
);
1785 pItem
->SaveToDB(); // not in onventory and can be save standalone
1791 pItem2
->SetCount( pItem2
->GetCount() + count
);
1792 pItem2
->FSetState(ITEM_CHANGED
);
1793 pItem2
->SaveToDB(); // not in onventory and can be save standalone
1797 pItem
->RemoveFromWorld();
1798 pItem
->DeleteFromDB();
1806 void Guild::RemoveItem(uint8 tab
, uint8 slot
)
1808 m_TabListMap
[tab
]->Slots
[slot
] = NULL
;
1809 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
1810 GetId(), uint32(tab
), uint32(slot
));
1813 uint8
Guild::_CanStoreItem_InSpecificSlot( uint8 tab
, uint8 slot
, GuildItemPosCountVec
&dest
, uint32
& count
, bool swap
, Item
* pSrcItem
) const
1815 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[slot
];
1817 // ignore move item (this slot will be empty at move)
1818 if (pItem2
== pSrcItem
)
1823 // empty specific slot - check item fit to slot
1824 if (!pItem2
|| swap
)
1826 // non empty stack with space
1827 need_space
= pSrcItem
->GetMaxStackCount();
1829 // non empty slot, check item type
1833 if (pItem2
->GetEntry() != pSrcItem
->GetEntry())
1834 return EQUIP_ERR_ITEM_CANT_STACK
;
1837 if (pItem2
->GetCount() >= pSrcItem
->GetMaxStackCount())
1838 return EQUIP_ERR_ITEM_CANT_STACK
;
1840 need_space
= pSrcItem
->GetMaxStackCount() - pItem2
->GetCount();
1843 if (need_space
> count
)
1846 GuildItemPosCount newPosition
= GuildItemPosCount(slot
,need_space
);
1847 if (!newPosition
.isContainedIn(dest
))
1849 dest
.push_back(newPosition
);
1850 count
-= need_space
;
1853 return EQUIP_ERR_OK
;
1856 uint8
Guild::_CanStoreItem_InTab( uint8 tab
, GuildItemPosCountVec
&dest
, uint32
& count
, bool merge
, Item
* pSrcItem
, uint8 skip_slot
) const
1858 for (uint32 j
= 0; j
< GUILD_BANK_MAX_SLOTS
; j
++)
1860 // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
1864 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[j
];
1866 // ignore move item (this slot will be empty at move)
1867 if (pItem2
== pSrcItem
)
1870 // if merge skip empty, if !merge skip non-empty
1871 if ((pItem2
!= NULL
) != merge
)
1876 if (pItem2
->GetEntry() == pSrcItem
->GetEntry() && pItem2
->GetCount() < pSrcItem
->GetMaxStackCount())
1878 uint32 need_space
= pSrcItem
->GetMaxStackCount() - pItem2
->GetCount();
1879 if (need_space
> count
)
1882 GuildItemPosCount newPosition
= GuildItemPosCount(j
,need_space
);
1883 if (!newPosition
.isContainedIn(dest
))
1885 dest
.push_back(newPosition
);
1886 count
-= need_space
;
1889 return EQUIP_ERR_OK
;
1895 uint32 need_space
= pSrcItem
->GetMaxStackCount();
1896 if (need_space
> count
)
1899 GuildItemPosCount newPosition
= GuildItemPosCount(j
,need_space
);
1900 if (!newPosition
.isContainedIn(dest
))
1902 dest
.push_back(newPosition
);
1903 count
-= need_space
;
1906 return EQUIP_ERR_OK
;
1910 return EQUIP_ERR_OK
;
1913 uint8
Guild::CanStoreItem( uint8 tab
, uint8 slot
, GuildItemPosCountVec
&dest
, uint32 count
, Item
*pItem
, bool swap
) const
1915 sLog
.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab
, slot
, pItem
->GetEntry(), count
);
1917 if (count
> pItem
->GetCount())
1918 return EQUIP_ERR_COULDNT_SPLIT_ITEMS
;
1920 if (pItem
->IsSoulBound())
1921 return EQUIP_ERR_CANT_DROP_SOULBOUND
;
1924 if (slot
!= NULL_SLOT
)
1926 uint8 res
= _CanStoreItem_InSpecificSlot(tab
,slot
,dest
,count
,swap
,pItem
);
1927 if (res
!= EQUIP_ERR_OK
)
1931 return EQUIP_ERR_OK
;
1934 // not specific slot or have spece for partly store only in specific slot
1936 // search stack in tab for merge to
1937 if (pItem
->GetMaxStackCount() > 1)
1939 uint8 res
= _CanStoreItem_InTab(tab
,dest
,count
,true,pItem
,slot
);
1940 if (res
!= EQUIP_ERR_OK
)
1944 return EQUIP_ERR_OK
;
1947 // search free slot in bag for place to
1948 uint8 res
= _CanStoreItem_InTab(tab
,dest
,count
,false,pItem
,slot
);
1949 if (res
!= EQUIP_ERR_OK
)
1953 return EQUIP_ERR_OK
;
1955 return EQUIP_ERR_BANK_FULL
;
1958 void Guild::SetGuildBankTabText(uint8 TabId
, std::string text
)
1960 if (TabId
>= GUILD_BANK_MAX_TABS
)
1962 if (TabId
>= m_TabListMap
.size())
1964 if (!m_TabListMap
[TabId
])
1967 if (m_TabListMap
[TabId
]->Text
== text
)
1970 utf8truncate(text
,500); // DB and client size limitation
1972 m_TabListMap
[TabId
]->Text
= text
;
1974 CharacterDatabase
.escape_string(text
);
1975 CharacterDatabase
.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text
.c_str(), m_Id
, uint32(TabId
));
1978 SendGuildBankTabText(NULL
,TabId
);
1981 void Guild::SendGuildBankTabText(WorldSession
*session
, uint8 TabId
)
1983 if (TabId
> GUILD_BANK_MAX_TABS
)
1986 GuildBankTab
const *tab
= GetBankTab(TabId
);
1990 WorldPacket
data(MSG_QUERY_GUILD_BANK_TEXT
, 1+tab
->Text
.size()+1);
1991 data
<< uint8(TabId
);
1995 session
->SendPacket(&data
);
1997 BroadcastPacket(&data
);
2000 void Guild::SwapItems(Player
* pl
, uint8 BankTab
, uint8 BankTabSlot
, uint8 BankTabDst
, uint8 BankTabSlotDst
, uint32 SplitedAmount
)
2003 if (BankTab
== BankTabDst
&& BankTabSlot
== BankTabSlotDst
)
2006 Item
*pItemSrc
= GetItem(BankTab
, BankTabSlot
);
2007 if (!pItemSrc
) // may prevent crash
2010 if (SplitedAmount
> pItemSrc
->GetCount())
2011 return; // cheating?
2012 else if (SplitedAmount
== pItemSrc
->GetCount())
2013 SplitedAmount
= 0; // no split
2015 Item
*pItemDst
= GetItem(BankTabDst
, BankTabSlotDst
);
2017 if (BankTab
!= BankTabDst
)
2019 // check dest pos rights (if different tabs)
2020 if (!IsMemberHaveRights(pl
->GetGUIDLow(), BankTabDst
, GUILD_BANK_RIGHT_DEPOSIT_ITEM
))
2023 // check source pos rights (if different tabs)
2024 uint32 remRight
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTab
);
2030 { // Bank -> Bank item split (in empty or non empty slot
2031 GuildItemPosCountVec dest
;
2032 uint8 msg
= CanStoreItem(BankTabDst
,BankTabSlotDst
,dest
,SplitedAmount
,pItemSrc
,false);
2033 if (msg
!= EQUIP_ERR_OK
)
2035 pl
->SendEquipError( msg
, pItemSrc
, NULL
);
2039 Item
*pNewItem
= pItemSrc
->CloneItem( SplitedAmount
);
2042 pl
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, pItemSrc
, NULL
);
2046 CharacterDatabase
.BeginTransaction();
2047 LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemSrc
->GetEntry(), SplitedAmount
, BankTabDst
);
2049 pl
->ItemRemovedQuestCheck( pItemSrc
->GetEntry(), SplitedAmount
);
2050 pItemSrc
->SetCount( pItemSrc
->GetCount() - SplitedAmount
);
2051 pItemSrc
->FSetState(ITEM_CHANGED
);
2052 pItemSrc
->SaveToDB(); // not in inventory and can be save standalone
2053 StoreItem(BankTabDst
,dest
,pNewItem
);
2054 CharacterDatabase
.CommitTransaction();
2058 GuildItemPosCountVec gDest
;
2059 uint8 msg
= CanStoreItem(BankTabDst
,BankTabSlotDst
,gDest
,pItemSrc
->GetCount(),pItemSrc
,false);
2060 if (msg
== EQUIP_ERR_OK
) // merge to
2062 CharacterDatabase
.BeginTransaction();
2063 LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemSrc
->GetEntry(), pItemSrc
->GetCount(), BankTabDst
);
2065 RemoveItem(BankTab
, BankTabSlot
);
2066 StoreItem(BankTabDst
, gDest
, pItemSrc
);
2067 CharacterDatabase
.CommitTransaction();
2072 msg
= CanStoreItem(BankTabDst
,BankTabSlotDst
,gDest
,pItemSrc
->GetCount(),pItemSrc
,true);
2073 if (msg
!= EQUIP_ERR_OK
)
2075 pl
->SendEquipError( msg
, pItemSrc
, NULL
);
2079 GuildItemPosCountVec gSrc
;
2080 msg
= CanStoreItem(BankTab
,BankTabSlot
,gSrc
,pItemDst
->GetCount(),pItemDst
,true);
2081 if (msg
!= EQUIP_ERR_OK
)
2083 pl
->SendEquipError( msg
, pItemDst
, NULL
);
2087 if (BankTab
!= BankTabDst
)
2089 // check source pos rights (item swapped to src)
2090 if (!IsMemberHaveRights(pl
->GetGUIDLow(), BankTab
, GUILD_BANK_RIGHT_DEPOSIT_ITEM
))
2093 // check dest pos rights (item swapped to src)
2094 uint32 remRightDst
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTabDst
);
2095 if (remRightDst
<= 0)
2099 CharacterDatabase
.BeginTransaction();
2100 LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemSrc
->GetEntry(), pItemSrc
->GetCount(), BankTabDst
);
2101 LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM
, BankTabDst
, pl
->GetGUIDLow(), pItemDst
->GetEntry(), pItemDst
->GetCount(), BankTab
);
2103 RemoveItem(BankTab
, BankTabSlot
);
2104 RemoveItem(BankTabDst
, BankTabSlotDst
);
2105 StoreItem(BankTab
, gSrc
, pItemDst
);
2106 StoreItem(BankTabDst
, gDest
, pItemSrc
);
2107 CharacterDatabase
.CommitTransaction();
2110 DisplayGuildBankContentUpdate(BankTab
,BankTabSlot
,BankTab
== BankTabDst
? BankTabSlotDst
: -1);
2111 if (BankTab
!= BankTabDst
)
2112 DisplayGuildBankContentUpdate(BankTabDst
,BankTabSlotDst
);
2116 void Guild::MoveFromBankToChar( Player
* pl
, uint8 BankTab
, uint8 BankTabSlot
, uint8 PlayerBag
, uint8 PlayerSlot
, uint32 SplitedAmount
)
2118 Item
*pItemBank
= GetItem(BankTab
, BankTabSlot
);
2119 Item
*pItemChar
= pl
->GetItemByPos(PlayerBag
, PlayerSlot
);
2121 if (!pItemBank
) // Problem to get bank item
2124 if (SplitedAmount
> pItemBank
->GetCount())
2125 return; // cheating?
2126 else if (SplitedAmount
== pItemBank
->GetCount())
2127 SplitedAmount
= 0; // no split
2130 { // Bank -> Char split to slot (patly move)
2131 Item
*pNewItem
= pItemBank
->CloneItem( SplitedAmount
);
2134 pl
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, pItemBank
, NULL
);
2138 ItemPosCountVec dest
;
2139 uint8 msg
= pl
->CanStoreItem(PlayerBag
, PlayerSlot
, dest
, pNewItem
, false);
2140 if (msg
!= EQUIP_ERR_OK
)
2142 pl
->SendEquipError( msg
, pNewItem
, NULL
);
2147 // check source pos rights (item moved to inventory)
2148 uint32 remRight
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTab
);
2155 CharacterDatabase
.BeginTransaction();
2156 LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemBank
->GetEntry(), SplitedAmount
);
2158 pItemBank
->SetCount(pItemBank
->GetCount()-SplitedAmount
);
2159 pItemBank
->FSetState(ITEM_CHANGED
);
2160 pItemBank
->SaveToDB(); // not in inventory and can be save standalone
2161 pl
->MoveItemToInventory(dest
,pNewItem
,true);
2162 pl
->SaveInventoryAndGoldToDB();
2164 MemberItemWithdraw(BankTab
, pl
->GetGUIDLow());
2165 CharacterDatabase
.CommitTransaction();
2167 else // Bank -> Char swap with slot (move)
2169 ItemPosCountVec dest
;
2170 uint8 msg
= pl
->CanStoreItem(PlayerBag
, PlayerSlot
, dest
, pItemBank
, false);
2171 if (msg
== EQUIP_ERR_OK
) // merge case
2173 // check source pos rights (item moved to inventory)
2174 uint32 remRight
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTab
);
2178 CharacterDatabase
.BeginTransaction();
2179 LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemBank
->GetEntry(), pItemBank
->GetCount());
2181 RemoveItem(BankTab
, BankTabSlot
);
2182 pl
->MoveItemToInventory(dest
,pItemBank
,true);
2183 pl
->SaveInventoryAndGoldToDB();
2185 MemberItemWithdraw(BankTab
, pl
->GetGUIDLow());
2186 CharacterDatabase
.CommitTransaction();
2188 else // Bank <-> Char swap items
2190 // check source pos rights (item swapped to bank)
2191 if (!IsMemberHaveRights(pl
->GetGUIDLow(), BankTab
, GUILD_BANK_RIGHT_DEPOSIT_ITEM
))
2196 if (!pItemChar
->CanBeTraded())
2198 pl
->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
, pItemChar
, NULL
);
2203 ItemPosCountVec iDest
;
2204 msg
= pl
->CanStoreItem(PlayerBag
, PlayerSlot
, iDest
, pItemBank
, true);
2205 if (msg
!= EQUIP_ERR_OK
)
2207 pl
->SendEquipError( msg
, pItemBank
, NULL
);
2211 GuildItemPosCountVec gDest
;
2214 msg
= CanStoreItem(BankTab
,BankTabSlot
,gDest
,pItemChar
->GetCount(),pItemChar
,true);
2215 if (msg
!= EQUIP_ERR_OK
)
2217 pl
->SendEquipError( msg
, pItemChar
, NULL
);
2222 // check source pos rights (item moved to inventory)
2223 uint32 remRight
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTab
);
2229 // logging item move to bank
2230 if (pl
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
))
2232 sLog
.outCommand(pl
->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
2233 pl
->GetName(),pl
->GetSession()->GetAccountId(),
2234 pItemChar
->GetProto()->Name1
,pItemChar
->GetEntry(),pItemChar
->GetCount(),
2239 CharacterDatabase
.BeginTransaction();
2240 LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemBank
->GetEntry(), pItemBank
->GetCount());
2242 LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemChar
->GetEntry(), pItemChar
->GetCount());
2244 RemoveItem(BankTab
, BankTabSlot
);
2247 pl
->MoveItemFromInventory(PlayerBag
, PlayerSlot
, true);
2248 pItemChar
->DeleteFromInventoryDB();
2252 StoreItem(BankTab
, gDest
, pItemChar
);
2253 pl
->MoveItemToInventory(iDest
,pItemBank
,true);
2254 pl
->SaveInventoryAndGoldToDB();
2256 MemberItemWithdraw(BankTab
, pl
->GetGUIDLow());
2257 CharacterDatabase
.CommitTransaction();
2260 DisplayGuildBankContentUpdate(BankTab
,BankTabSlot
);
2264 void Guild::MoveFromCharToBank( Player
* pl
, uint8 PlayerBag
, uint8 PlayerSlot
, uint8 BankTab
, uint8 BankTabSlot
, uint32 SplitedAmount
)
2266 Item
*pItemBank
= GetItem(BankTab
, BankTabSlot
);
2267 Item
*pItemChar
= pl
->GetItemByPos(PlayerBag
, PlayerSlot
);
2269 if (!pItemChar
) // Problem to get item from player
2272 if (!pItemChar
->CanBeTraded())
2274 pl
->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
, pItemChar
, NULL
);
2278 // check source pos rights (item moved to bank)
2279 if (!IsMemberHaveRights(pl
->GetGUIDLow(), BankTab
, GUILD_BANK_RIGHT_DEPOSIT_ITEM
))
2282 if (SplitedAmount
> pItemChar
->GetCount())
2283 return; // cheating?
2284 else if (SplitedAmount
== pItemChar
->GetCount())
2285 SplitedAmount
= 0; // no split
2288 { // Char -> Bank split to empty or non-empty slot (partly move)
2289 GuildItemPosCountVec dest
;
2290 uint8 msg
= CanStoreItem(BankTab
,BankTabSlot
,dest
,SplitedAmount
,pItemChar
,false);
2291 if (msg
!= EQUIP_ERR_OK
)
2293 pl
->SendEquipError( msg
, pItemChar
, NULL
);
2297 Item
*pNewItem
= pItemChar
->CloneItem( SplitedAmount
);
2300 pl
->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND
, pItemChar
, NULL
);
2304 // logging item move to bank (before items merge
2305 if (pl
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
))
2307 sLog
.outCommand(pl
->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
2308 pl
->GetName(),pl
->GetSession()->GetAccountId(),
2309 pItemChar
->GetProto()->Name1
,pItemChar
->GetEntry(),SplitedAmount
,m_Id
);
2312 CharacterDatabase
.BeginTransaction();
2313 LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemChar
->GetEntry(), SplitedAmount
);
2315 pl
->ItemRemovedQuestCheck( pItemChar
->GetEntry(), SplitedAmount
);
2316 pItemChar
->SetCount(pItemChar
->GetCount()-SplitedAmount
);
2317 pItemChar
->SetState(ITEM_CHANGED
);
2318 pl
->SaveInventoryAndGoldToDB();
2319 StoreItem(BankTab
, dest
, pNewItem
);
2320 CharacterDatabase
.CommitTransaction();
2322 DisplayGuildBankContentUpdate(BankTab
,dest
);
2324 else // Char -> Bank swap with empty or non-empty (move)
2326 GuildItemPosCountVec dest
;
2327 uint8 msg
= CanStoreItem(BankTab
,BankTabSlot
,dest
,pItemChar
->GetCount(),pItemChar
,false);
2328 if (msg
== EQUIP_ERR_OK
) // merge
2330 // logging item move to bank
2331 if (pl
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
))
2333 sLog
.outCommand(pl
->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
2334 pl
->GetName(),pl
->GetSession()->GetAccountId(),
2335 pItemChar
->GetProto()->Name1
,pItemChar
->GetEntry(),pItemChar
->GetCount(),
2339 CharacterDatabase
.BeginTransaction();
2340 LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemChar
->GetEntry(), pItemChar
->GetCount());
2342 pl
->MoveItemFromInventory(PlayerBag
, PlayerSlot
, true);
2343 pItemChar
->DeleteFromInventoryDB();
2345 StoreItem(BankTab
,dest
,pItemChar
);
2346 pl
->SaveInventoryAndGoldToDB();
2347 CharacterDatabase
.CommitTransaction();
2349 DisplayGuildBankContentUpdate(BankTab
,dest
);
2351 else // Char <-> Bank swap items (posible NULL bank item)
2353 ItemPosCountVec iDest
;
2356 msg
= pl
->CanStoreItem(PlayerBag
, PlayerSlot
, iDest
, pItemBank
, true);
2357 if (msg
!= EQUIP_ERR_OK
)
2359 pl
->SendEquipError( msg
, pItemBank
, NULL
);
2364 GuildItemPosCountVec gDest
;
2365 msg
= CanStoreItem(BankTab
,BankTabSlot
,gDest
,pItemChar
->GetCount(),pItemChar
,true);
2366 if (msg
!= EQUIP_ERR_OK
)
2368 pl
->SendEquipError( msg
, pItemChar
, NULL
);
2374 // check bank pos rights (item swapped with inventory)
2375 uint32 remRight
= GetMemberSlotWithdrawRem(pl
->GetGUIDLow(), BankTab
);
2380 // logging item move to bank
2381 if (pl
->GetSession()->GetSecurity() > SEC_PLAYER
&& sWorld
.getConfig(CONFIG_GM_LOG_TRADE
))
2383 sLog
.outCommand(pl
->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
2384 pl
->GetName(),pl
->GetSession()->GetAccountId(),
2385 pItemChar
->GetProto()->Name1
,pItemChar
->GetEntry(),pItemChar
->GetCount(),
2389 CharacterDatabase
.BeginTransaction();
2391 LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemBank
->GetEntry(), pItemBank
->GetCount());
2392 LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM
, BankTab
, pl
->GetGUIDLow(), pItemChar
->GetEntry(), pItemChar
->GetCount());
2394 pl
->MoveItemFromInventory(PlayerBag
, PlayerSlot
, true);
2395 pItemChar
->DeleteFromInventoryDB();
2397 RemoveItem(BankTab
, BankTabSlot
);
2399 StoreItem(BankTab
,gDest
,pItemChar
);
2401 pl
->MoveItemToInventory(iDest
,pItemBank
,true);
2402 pl
->SaveInventoryAndGoldToDB();
2404 MemberItemWithdraw(BankTab
, pl
->GetGUIDLow());
2405 CharacterDatabase
.CommitTransaction();
2407 DisplayGuildBankContentUpdate(BankTab
,gDest
);
2412 bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec
const &vec
) const
2414 for(GuildItemPosCountVec::const_iterator itr
= vec
.begin(); itr
!= vec
.end();++itr
)
2415 if (itr
->Slot
== this->Slot
)