2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
26 #include "ObjectMgr.h"
29 #include "SocialMgr.h"
32 /* differeces from off:
33 -you can uninvite yourself - is is useful
34 -you can accept invitation even if leader went offline
37 -group_destroyed msg is sent but not shown
38 -reduce xp gaining when in raid group
39 -quest sharing has to be corrected
40 -FIX sending PartyMemberStats
43 void WorldSession::SendPartyResult(PartyOperation operation
, const std::string
& member
, PartyResult res
)
45 WorldPacket
data(SMSG_PARTY_COMMAND_RESULT
, (8+member
.size()+1));
46 data
<< (uint32
)operation
;
53 void WorldSession::HandleGroupInviteOpcode( WorldPacket
& recv_data
)
55 std::string membername
;
56 recv_data
>> membername
;
58 // attempt add selected player
61 if(!normalizePlayerName(membername
))
63 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_CANT_FIND_TARGET
);
67 Player
*player
= objmgr
.GetPlayer(membername
.c_str());
72 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_CANT_FIND_TARGET
);
77 if(!sWorld
.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
) && GetPlayer()->GetTeam() != player
->GetTeam())
79 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_TARGET_UNFRIENDLY
);
82 if(GetPlayer()->GetInstanceId() != 0 && player
->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player
->GetInstanceId() && GetPlayer()->GetMapId() == player
->GetMapId())
84 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_NOT_IN_YOUR_INSTANCE
);
88 if(player
->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
90 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_TARGET_IGNORE_YOU
);
94 Group
*group
= GetPlayer()->GetGroup();
95 if( group
&& group
->isBGGroup() )
96 group
= GetPlayer()->GetOriginalGroup();
98 Group
*group2
= player
->GetGroup();
99 if( group2
&& group2
->isBGGroup() )
100 group2
= player
->GetOriginalGroup();
101 // player already in another group or invited
102 if( group2
|| player
->GetGroupInvite() )
104 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_ALREADY_IN_GROUP
);
110 // not have permissions for invite
111 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
113 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_YOU_NOT_LEADER
);
119 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_PARTY_FULL
);
124 // ok, but group not exist, start a new group
125 // but don't create and save the group to the DB until
126 // at least one person joins
130 // new group: if can't add then delete
131 if(!group
->AddLeaderInvite(GetPlayer()))
136 if(!group
->AddInvite(player
))
144 // already existed group: if can't add then just leave
145 if(!group
->AddInvite(player
))
152 WorldPacket
data(SMSG_GROUP_INVITE
, 10); // guess size
153 data
<< uint8(1); // ok
154 data
<< GetPlayer()->GetName();
155 player
->GetSession()->SendPacket(&data
);
157 SendPartyResult(PARTY_OP_INVITE
, membername
, PARTY_RESULT_OK
);
160 void WorldSession::HandleGroupAcceptOpcode( WorldPacket
& /*recv_data*/ )
162 Group
*group
= GetPlayer()->GetGroupInvite();
165 if(group
->GetLeaderGUID() == GetPlayer()->GetGUID())
167 sLog
.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
171 // remove in from ivites in any case
172 group
->RemoveInvite(GetPlayer());
174 /** error handling **/
175 /********************/
180 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_PARTY_FULL
);
184 Player
* leader
= objmgr
.GetPlayer(group
->GetLeaderGUID());
186 // forming a new group, create it
187 if(!group
->IsCreated())
190 group
->RemoveInvite(leader
);
191 group
->Create(group
->GetLeaderGUID(), group
->GetLeaderName());
192 objmgr
.AddGroup(group
);
195 // everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
196 if(!group
->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
201 void WorldSession::HandleGroupDeclineOpcode( WorldPacket
& /*recv_data*/ )
203 Group
*group
= GetPlayer()->GetGroupInvite();
206 // remember leader if online
207 Player
*leader
= objmgr
.GetPlayer(group
->GetLeaderGUID());
209 // uninvite, group can be deleted
210 GetPlayer()->UninviteFromGroup();
212 if(!leader
|| !leader
->GetSession())
216 WorldPacket
data( SMSG_GROUP_DECLINE
, 10 ); // guess size
217 data
<< GetPlayer()->GetName();
218 leader
->GetSession()->SendPacket( &data
);
221 void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket
& recv_data
)
226 //can't uninvite yourself
227 if(guid
== GetPlayer()->GetGUID())
229 sLog
.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
233 PartyResult res
= GetPlayer()->CanUninviteFromGroup();
234 if(res
!= PARTY_RESULT_OK
)
236 SendPartyResult(PARTY_OP_LEAVE
, "", res
);
240 Group
* grp
= GetPlayer()->GetGroup();
244 if(grp
->IsMember(guid
))
246 Player::RemoveFromGroup(grp
,guid
);
250 if(Player
* plr
= grp
->GetInvited(guid
))
252 plr
->UninviteFromGroup();
256 SendPartyResult(PARTY_OP_LEAVE
, "", PARTY_RESULT_NOT_IN_YOUR_PARTY
);
259 void WorldSession::HandleGroupUninviteOpcode(WorldPacket
& recv_data
)
261 std::string membername
;
262 recv_data
>> membername
;
265 if(!normalizePlayerName(membername
))
268 // can't uninvite yourself
269 if(GetPlayer()->GetName() == membername
)
271 sLog
.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
275 PartyResult res
= GetPlayer()->CanUninviteFromGroup();
276 if(res
!= PARTY_RESULT_OK
)
278 SendPartyResult(PARTY_OP_LEAVE
, "", res
);
282 Group
* grp
= GetPlayer()->GetGroup();
286 if(uint64 guid
= grp
->GetMemberGUID(membername
))
288 Player::RemoveFromGroup(grp
,guid
);
292 if(Player
* plr
= grp
->GetInvited(membername
))
294 plr
->UninviteFromGroup();
298 SendPartyResult(PARTY_OP_LEAVE
, membername
, PARTY_RESULT_NOT_IN_YOUR_PARTY
);
301 void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket
& recv_data
)
303 Group
*group
= GetPlayer()->GetGroup();
310 Player
*player
= objmgr
.GetPlayer(guid
);
312 /** error handling **/
313 if (!player
|| !group
->IsLeader(GetPlayer()->GetGUID()) || player
->GetGroup() != group
)
315 /********************/
317 // everything's fine, do it
318 group
->ChangeLeader(guid
);
321 void WorldSession::HandleGroupDisbandOpcode( WorldPacket
& /*recv_data*/ )
323 if(!GetPlayer()->GetGroup())
326 if(_player
->InBattleGround())
328 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_INVITE_RESTRICTED
);
332 /** error handling **/
333 /********************/
335 // everything's fine, do it
336 SendPartyResult(PARTY_OP_LEAVE
, GetPlayer()->GetName(), PARTY_RESULT_OK
);
338 GetPlayer()->RemoveFromGroup();
341 void WorldSession::HandleLootMethodOpcode( WorldPacket
& recv_data
)
343 Group
*group
= GetPlayer()->GetGroup();
349 uint32 lootThreshold
;
350 recv_data
>> lootMethod
>> lootMaster
>> lootThreshold
;
352 /** error handling **/
353 if(!group
->IsLeader(GetPlayer()->GetGUID()))
355 /********************/
357 // everything's fine, do it
358 group
->SetLootMethod((LootMethod
)lootMethod
);
359 group
->SetLooterGuid(lootMaster
);
360 group
->SetLootThreshold((ItemQualities
)lootThreshold
);
364 void WorldSession::HandleLootRoll( WorldPacket
&recv_data
)
366 if(!GetPlayer()->GetGroup())
370 uint32 NumberOfPlayers
;
372 recv_data
>> Guid
; //guid of the item rolled
373 recv_data
>> NumberOfPlayers
;
374 recv_data
>> Choise
; //0: pass, 1: need, 2: greed
376 //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
378 Group
* group
= GetPlayer()->GetGroup();
382 // everything's fine, do it
383 group
->CountRollVote(GetPlayer()->GetGUID(), Guid
, NumberOfPlayers
, Choise
);
388 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
, 1);
391 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
, 1);
396 void WorldSession::HandleMinimapPingOpcode(WorldPacket
& recv_data
)
398 if(!GetPlayer()->GetGroup())
405 //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
407 /** error handling **/
408 /********************/
410 // everything's fine, do it
411 WorldPacket
data(MSG_MINIMAP_PING
, (8+4+4));
412 data
<< GetPlayer()->GetGUID();
415 GetPlayer()->GetGroup()->BroadcastPacket(&data
, true, -1, GetPlayer()->GetGUID());
418 void WorldSession::HandleRandomRollOpcode(WorldPacket
& recv_data
)
420 uint32 minimum
, maximum
, roll
;
421 recv_data
>> minimum
;
422 recv_data
>> maximum
;
424 /** error handling **/
425 if(minimum
> maximum
|| maximum
> 10000) // < 32768 for urand call
427 /********************/
429 // everything's fine, do it
430 roll
= urand(minimum
, maximum
);
432 //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
434 WorldPacket
data(MSG_RANDOM_ROLL
, 4+4+4+8);
438 data
<< GetPlayer()->GetGUID();
439 if(GetPlayer()->GetGroup())
440 GetPlayer()->GetGroup()->BroadcastPacket(&data
, false);
445 void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket
& recv_data
)
447 Group
*group
= GetPlayer()->GetGroup();
454 /** error handling **/
455 /********************/
457 // everything's fine, do it
458 if(x
== 0xFF) // target icon request
460 group
->SendTargetIconList(this);
462 else // target icon update
464 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
469 group
->SetTargetIcon(x
, guid
);
473 void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket
& /*recv_data*/ )
475 Group
*group
= GetPlayer()->GetGroup();
479 if(_player
->InBattleGround())
482 /** error handling **/
483 if(!group
->IsLeader(GetPlayer()->GetGUID()) || group
->GetMembersCount() < 2)
485 /********************/
487 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
488 SendPartyResult(PARTY_OP_INVITE
, "", PARTY_RESULT_OK
);
489 group
->ConvertToRaid();
492 void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket
& recv_data
)
494 // we will get correct pointer for group here, so we don't have to check if group is BG raid
495 Group
*group
= GetPlayer()->GetGroup();
503 recv_data
>> groupNr
;
505 /** error handling **/
506 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
509 if (!group
->HasFreeSlotSubGroup(groupNr
))
511 /********************/
513 // everything's fine, do it
514 group
->ChangeMembersGroup(objmgr
.GetPlayer(name
.c_str()), groupNr
);
517 void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket
& recv_data
)
519 Group
*group
= GetPlayer()->GetGroup();
528 /** error handling **/
529 if(!group
->IsLeader(GetPlayer()->GetGUID()))
531 /********************/
533 // everything's fine, do it
534 group
->SetAssistant(guid
, (flag
==0?false:true));
537 void WorldSession::HandlePartyAssignmentOpcode( WorldPacket
& recv_data
)
539 sLog
.outDebug("MSG_PARTY_ASSIGNMENT");
541 Group
*group
= GetPlayer()->GetGroup();
547 recv_data
>> flag1
>> flag2
;
549 // if(flag1) Main Assist
551 // if(flag2) Main Tank
554 /** error handling **/
555 if(!group
->IsLeader(GetPlayer()->GetGUID()))
557 /********************/
559 // everything's fine, do it
561 group
->SetMainAssistant(guid
);
563 group
->SetMainTank(guid
);
566 void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket
& recv_data
)
568 Group
*group
= GetPlayer()->GetGroup();
572 if(recv_data
.empty()) // request
574 /** error handling **/
575 if(!group
->IsLeader(GetPlayer()->GetGUID()) && !group
->IsAssistant(GetPlayer()->GetGUID()))
577 /********************/
579 // everything's fine, do it
580 WorldPacket
data(MSG_RAID_READY_CHECK
, 8);
581 data
<< GetPlayer()->GetGUID();
582 group
->BroadcastPacket(&data
, false, -1);
584 group
->OfflineReadyCheck();
591 // everything's fine, do it
592 WorldPacket
data(MSG_RAID_READY_CHECK_CONFIRM
, 9);
593 data
<< GetPlayer()->GetGUID();
595 group
->BroadcastReadyCheck(&data
);
599 void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket
& /*recv_data*/ )
601 //Group* group = GetPlayer()->GetGroup();
605 //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
608 // Is any reaction need?
611 void WorldSession::BuildPartyMemberStatsChangedPacket(Player
*player
, WorldPacket
*data
)
613 uint32 mask
= player
->GetGroupUpdateFlag();
615 if (mask
== GROUP_UPDATE_FLAG_NONE
)
618 if (mask
& GROUP_UPDATE_FLAG_POWER_TYPE
) // if update power type, update current/max power also
619 mask
|= (GROUP_UPDATE_FLAG_CUR_POWER
| GROUP_UPDATE_FLAG_MAX_POWER
);
621 if (mask
& GROUP_UPDATE_FLAG_PET_POWER_TYPE
) // same for pets
622 mask
|= (GROUP_UPDATE_FLAG_PET_CUR_POWER
| GROUP_UPDATE_FLAG_PET_MAX_POWER
);
624 uint32 byteCount
= 0;
625 for (int i
= 1; i
< GROUP_UPDATE_FLAGS_COUNT
; ++i
)
627 byteCount
+= GroupUpdateLength
[i
];
629 data
->Initialize(SMSG_PARTY_MEMBER_STATS
, 8 + 4 + byteCount
);
630 data
->append(player
->GetPackGUID());
631 *data
<< (uint32
) mask
;
633 if (mask
& GROUP_UPDATE_FLAG_STATUS
)
638 *data
<< (uint16
) (MEMBER_STATUS_ONLINE
| MEMBER_STATUS_PVP
);
640 *data
<< (uint16
) MEMBER_STATUS_ONLINE
;
643 *data
<< (uint16
) MEMBER_STATUS_OFFLINE
;
646 if (mask
& GROUP_UPDATE_FLAG_CUR_HP
)
647 *data
<< (uint32
) player
->GetHealth();
649 if (mask
& GROUP_UPDATE_FLAG_MAX_HP
)
650 *data
<< (uint32
) player
->GetMaxHealth();
652 Powers powerType
= player
->getPowerType();
653 if (mask
& GROUP_UPDATE_FLAG_POWER_TYPE
)
654 *data
<< (uint8
) powerType
;
656 if (mask
& GROUP_UPDATE_FLAG_CUR_POWER
)
657 *data
<< (uint16
) player
->GetPower(powerType
);
659 if (mask
& GROUP_UPDATE_FLAG_MAX_POWER
)
660 *data
<< (uint16
) player
->GetMaxPower(powerType
);
662 if (mask
& GROUP_UPDATE_FLAG_LEVEL
)
663 *data
<< (uint16
) player
->getLevel();
665 if (mask
& GROUP_UPDATE_FLAG_ZONE
)
666 *data
<< (uint16
) player
->GetZoneId();
668 if (mask
& GROUP_UPDATE_FLAG_POSITION
)
669 *data
<< (uint16
) player
->GetPositionX() << (uint16
) player
->GetPositionY();
671 if (mask
& GROUP_UPDATE_FLAG_AURAS
)
673 const uint64
& auramask
= player
->GetAuraUpdateMask();
674 *data
<< uint64(auramask
);
675 for(uint32 i
= 0; i
< MAX_AURAS
; ++i
)
677 if(auramask
& (uint64(1) << i
))
679 *data
<< uint32(player
->GetVisibleAura(i
));
685 Pet
*pet
= player
->GetPet();
686 if (mask
& GROUP_UPDATE_FLAG_PET_GUID
)
689 *data
<< (uint64
) pet
->GetGUID();
694 if (mask
& GROUP_UPDATE_FLAG_PET_NAME
)
697 *data
<< pet
->GetName();
702 if (mask
& GROUP_UPDATE_FLAG_PET_MODEL_ID
)
705 *data
<< (uint16
) pet
->GetDisplayId();
710 if (mask
& GROUP_UPDATE_FLAG_PET_CUR_HP
)
713 *data
<< (uint32
) pet
->GetHealth();
718 if (mask
& GROUP_UPDATE_FLAG_PET_MAX_HP
)
721 *data
<< (uint32
) pet
->GetMaxHealth();
726 if (mask
& GROUP_UPDATE_FLAG_PET_POWER_TYPE
)
729 *data
<< (uint8
) pet
->getPowerType();
734 if (mask
& GROUP_UPDATE_FLAG_PET_CUR_POWER
)
737 *data
<< (uint16
) pet
->GetPower(pet
->getPowerType());
742 if (mask
& GROUP_UPDATE_FLAG_PET_MAX_POWER
)
745 *data
<< (uint16
) pet
->GetMaxPower(pet
->getPowerType());
750 if (mask
& GROUP_UPDATE_FLAG_PET_AURAS
)
754 const uint64
& auramask
= pet
->GetAuraUpdateMask();
755 *data
<< uint64(auramask
);
756 for(uint32 i
= 0; i
< MAX_AURAS
; ++i
)
758 if(auramask
& (uint64(1) << i
))
760 *data
<< uint32(pet
->GetVisibleAura(i
));
770 /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
771 void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket
&recv_data
)
773 sLog
.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
777 Player
*player
= objmgr
.GetPlayer(Guid
);
780 WorldPacket
data(SMSG_PARTY_MEMBER_STATS_FULL
, 3+4+2);
781 data
<< uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
782 data
.appendPackGUID(Guid
);
783 data
<< (uint32
) GROUP_UPDATE_FLAG_STATUS
;
784 data
<< (uint16
) MEMBER_STATUS_OFFLINE
;
789 Pet
*pet
= player
->GetPet();
791 WorldPacket
data(SMSG_PARTY_MEMBER_STATS_FULL
, 4+2+2+2+1+2*6+8+1+8);
792 data
<< uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
793 data
.append(player
->GetPackGUID());
795 uint32 mask1
= 0x00040BFF; // common mask, real flags used 0x000040BFF
797 mask1
= 0x7FFFFFFF; // for hunters and other classes with pets
799 Powers powerType
= player
->getPowerType();
800 data
<< (uint32
) mask1
; // group update mask
801 data
<< (uint16
) MEMBER_STATUS_ONLINE
; // member's online status
802 data
<< (uint32
) player
->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
803 data
<< (uint32
) player
->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
804 data
<< (uint8
) powerType
; // GROUP_UPDATE_FLAG_POWER_TYPE
805 data
<< (uint16
) player
->GetPower(powerType
); // GROUP_UPDATE_FLAG_CUR_POWER
806 data
<< (uint16
) player
->GetMaxPower(powerType
); // GROUP_UPDATE_FLAG_MAX_POWER
807 data
<< (uint16
) player
->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
808 data
<< (uint16
) player
->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
809 data
<< (uint16
) player
->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
810 data
<< (uint16
) player
->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
813 size_t maskPos
= data
.wpos();
814 data
<< (uint64
) auramask
; // placeholder
815 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
817 if(uint32 aura
= player
->GetVisibleAura(i
))
819 auramask
|= (uint64(1) << i
);
820 data
<< (uint32
) aura
;
824 data
.put
<uint64
>(maskPos
,auramask
); // GROUP_UPDATE_FLAG_AURAS
828 Powers petpowertype
= pet
->getPowerType();
829 data
<< (uint64
) pet
->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
830 data
<< pet
->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
831 data
<< (uint16
) pet
->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
832 data
<< (uint32
) pet
->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
833 data
<< (uint32
) pet
->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
834 data
<< (uint8
) petpowertype
; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
835 data
<< (uint16
) pet
->GetPower(petpowertype
); // GROUP_UPDATE_FLAG_PET_CUR_POWER
836 data
<< (uint16
) pet
->GetMaxPower(petpowertype
); // GROUP_UPDATE_FLAG_PET_MAX_POWER
838 uint64 petauramask
= 0;
839 size_t petMaskPos
= data
.wpos();
840 data
<< (uint64
) petauramask
; // placeholder
841 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
843 if(uint32 petaura
= pet
->GetVisibleAura(i
))
845 petauramask
|= (uint64(1) << i
);
846 data
<< (uint32
) petaura
;
850 data
.put
<uint64
>(petMaskPos
,petauramask
); // GROUP_UPDATE_FLAG_PET_AURAS
854 data
<< (uint8
) 0; // GROUP_UPDATE_FLAG_PET_NAME
855 data
<< (uint64
) 0; // GROUP_UPDATE_FLAG_PET_AURAS
861 /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket
& /*recv_data*/ )
863 // every time the player checks the character screen
864 _player
->SendRaidInfo();
867 /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
869 sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
872 void WorldSession::HandleOptOutOfLootOpcode( WorldPacket
& recv_data
)
874 sLog
.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
879 // ignore if player not loaded
880 if(!GetPlayer()) // needed because STATUS_AUTHED
883 sLog
.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
888 sLog
.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");