[8483] Implement glyph 43361.
[getmangos.git] / src / game / GroupHandler.cpp
blobbe879762fa25e0f3e165907f893ee5241afafd51
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Opcodes.h"
22 #include "Log.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "World.h"
26 #include "ObjectMgr.h"
27 #include "Player.h"
28 #include "Group.h"
29 #include "SocialMgr.h"
30 #include "Util.h"
32 /* differeces from off:
33 -you can uninvite yourself - is is useful
34 -you can accept invitation even if leader went offline
36 /* todo:
37 -group_destroyed msg is sent but not shown
38 -reduce xp gaining when in raid group
39 -quest sharing has to be corrected
40 -FIX sending PartyMemberStats
43 void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
45 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
46 data << (uint32)operation;
47 data << member;
48 data << (uint32)res;
50 SendPacket( &data );
53 void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
55 std::string membername;
56 recv_data >> membername;
58 // attempt add selected player
60 // cheating
61 if(!normalizePlayerName(membername))
63 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
64 return;
67 Player *player = objmgr.GetPlayer(membername.c_str());
69 // no player
70 if(!player)
72 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
73 return;
76 // can't group with
77 if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
79 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
80 return;
82 if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
84 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
85 return;
87 // just ignore us
88 if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
90 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
91 return;
94 Group *group = GetPlayer()->GetGroup();
95 if( group && group->isBGGroup() )
96 group = GetPlayer()->GetOriginalGroup();
98 Group *group2 = player->GetGroup();
99 if( group2 && group2->isBGGroup() )
100 group2 = player->GetOriginalGroup();
101 // player already in another group or invited
102 if( group2 || player->GetGroupInvite() )
104 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
105 return;
108 if(group)
110 // not have permissions for invite
111 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
113 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
114 return;
116 // not have place
117 if(group->IsFull())
119 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
120 return;
124 // ok, but group not exist, start a new group
125 // but don't create and save the group to the DB until
126 // at least one person joins
127 if(!group)
129 group = new Group;
130 // new group: if can't add then delete
131 if(!group->AddLeaderInvite(GetPlayer()))
133 delete group;
134 return;
136 if(!group->AddInvite(player))
138 delete group;
139 return;
142 else
144 // already existed group: if can't add then just leave
145 if(!group->AddInvite(player))
147 return;
151 // ok, we do it
152 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
153 data << uint8(1); // ok
154 data << GetPlayer()->GetName();
155 player->GetSession()->SendPacket(&data);
157 SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
160 void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
162 Group *group = GetPlayer()->GetGroupInvite();
163 if (!group) return;
165 if(group->GetLeaderGUID() == GetPlayer()->GetGUID())
167 sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
168 return;
171 // remove in from ivites in any case
172 group->RemoveInvite(GetPlayer());
174 /** error handling **/
175 /********************/
177 // not have place
178 if(group->IsFull())
180 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
181 return;
184 Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
186 // forming a new group, create it
187 if(!group->IsCreated())
189 if( leader )
190 group->RemoveInvite(leader);
191 group->Create(group->GetLeaderGUID(), group->GetLeaderName());
192 objmgr.AddGroup(group);
195 // everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
196 if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
197 return;
201 void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
203 Group *group = GetPlayer()->GetGroupInvite();
204 if (!group) return;
206 // remember leader if online
207 Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
209 // uninvite, group can be deleted
210 GetPlayer()->UninviteFromGroup();
212 if(!leader || !leader->GetSession())
213 return;
215 // report
216 WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
217 data << GetPlayer()->GetName();
218 leader->GetSession()->SendPacket( &data );
221 void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
223 uint64 guid;
224 recv_data >> guid;
226 //can't uninvite yourself
227 if(guid == GetPlayer()->GetGUID())
229 sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
230 return;
233 PartyResult res = GetPlayer()->CanUninviteFromGroup();
234 if(res != PARTY_RESULT_OK)
236 SendPartyResult(PARTY_OP_LEAVE, "", res);
237 return;
240 Group* grp = GetPlayer()->GetGroup();
241 if(!grp)
242 return;
244 if(grp->IsMember(guid))
246 Player::RemoveFromGroup(grp,guid);
247 return;
250 if(Player* plr = grp->GetInvited(guid))
252 plr->UninviteFromGroup();
253 return;
256 SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
259 void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
261 std::string membername;
262 recv_data >> membername;
264 // player not found
265 if(!normalizePlayerName(membername))
266 return;
268 // can't uninvite yourself
269 if(GetPlayer()->GetName() == membername)
271 sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
272 return;
275 PartyResult res = GetPlayer()->CanUninviteFromGroup();
276 if(res != PARTY_RESULT_OK)
278 SendPartyResult(PARTY_OP_LEAVE, "", res);
279 return;
282 Group* grp = GetPlayer()->GetGroup();
283 if(!grp)
284 return;
286 if(uint64 guid = grp->GetMemberGUID(membername))
288 Player::RemoveFromGroup(grp,guid);
289 return;
292 if(Player* plr = grp->GetInvited(membername))
294 plr->UninviteFromGroup();
295 return;
298 SendPartyResult(PARTY_OP_LEAVE, membername, PARTY_RESULT_NOT_IN_YOUR_PARTY);
301 void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
303 Group *group = GetPlayer()->GetGroup();
304 if(!group)
305 return;
307 uint64 guid;
308 recv_data >> guid;
310 Player *player = objmgr.GetPlayer(guid);
312 /** error handling **/
313 if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
314 return;
315 /********************/
317 // everything's fine, do it
318 group->ChangeLeader(guid);
321 void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
323 if(!GetPlayer()->GetGroup())
324 return;
326 if(_player->InBattleGround())
328 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
329 return;
332 /** error handling **/
333 /********************/
335 // everything's fine, do it
336 SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
338 GetPlayer()->RemoveFromGroup();
341 void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
343 Group *group = GetPlayer()->GetGroup();
344 if(!group)
345 return;
347 uint32 lootMethod;
348 uint64 lootMaster;
349 uint32 lootThreshold;
350 recv_data >> lootMethod >> lootMaster >> lootThreshold;
352 /** error handling **/
353 if(!group->IsLeader(GetPlayer()->GetGUID()))
354 return;
355 /********************/
357 // everything's fine, do it
358 group->SetLootMethod((LootMethod)lootMethod);
359 group->SetLooterGuid(lootMaster);
360 group->SetLootThreshold((ItemQualities)lootThreshold);
361 group->SendUpdate();
364 void WorldSession::HandleLootRoll( WorldPacket &recv_data )
366 if(!GetPlayer()->GetGroup())
367 return;
369 uint64 Guid;
370 uint32 NumberOfPlayers;
371 uint8 Choise;
372 recv_data >> Guid; //guid of the item rolled
373 recv_data >> NumberOfPlayers;
374 recv_data >> Choise; //0: pass, 1: need, 2: greed
376 //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
378 Group* group = GetPlayer()->GetGroup();
379 if(!group)
380 return;
382 // everything's fine, do it
383 group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
385 switch (Choise)
387 case 1:
388 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
389 break;
390 case 2:
391 GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
392 break;
396 void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
398 if(!GetPlayer()->GetGroup())
399 return;
401 float x, y;
402 recv_data >> x;
403 recv_data >> y;
405 //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
407 /** error handling **/
408 /********************/
410 // everything's fine, do it
411 WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
412 data << GetPlayer()->GetGUID();
413 data << x;
414 data << y;
415 GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
418 void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
420 uint32 minimum, maximum, roll;
421 recv_data >> minimum;
422 recv_data >> maximum;
424 /** error handling **/
425 if(minimum > maximum || maximum > 10000) // < 32768 for urand call
426 return;
427 /********************/
429 // everything's fine, do it
430 roll = urand(minimum, maximum);
432 //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
434 WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
435 data << minimum;
436 data << maximum;
437 data << roll;
438 data << GetPlayer()->GetGUID();
439 if(GetPlayer()->GetGroup())
440 GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
441 else
442 SendPacket(&data);
445 void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
447 Group *group = GetPlayer()->GetGroup();
448 if(!group)
449 return;
451 uint8 x;
452 recv_data >> x;
454 /** error handling **/
455 /********************/
457 // everything's fine, do it
458 if(x == 0xFF) // target icon request
460 group->SendTargetIconList(this);
462 else // target icon update
464 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
465 return;
467 uint64 guid;
468 recv_data >> guid;
469 group->SetTargetIcon(x, guid);
473 void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
475 Group *group = GetPlayer()->GetGroup();
476 if(!group)
477 return;
479 if(_player->InBattleGround())
480 return;
482 /** error handling **/
483 if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
484 return;
485 /********************/
487 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
488 SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
489 group->ConvertToRaid();
492 void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
494 // we will get correct pointer for group here, so we don't have to check if group is BG raid
495 Group *group = GetPlayer()->GetGroup();
496 if(!group)
497 return;
499 std::string name;
500 uint8 groupNr;
501 recv_data >> name;
503 recv_data >> groupNr;
505 /** error handling **/
506 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
507 return;
509 if (!group->HasFreeSlotSubGroup(groupNr))
510 return;
511 /********************/
513 // everything's fine, do it
514 group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr);
517 void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
519 Group *group = GetPlayer()->GetGroup();
520 if(!group)
521 return;
523 uint64 guid;
524 uint8 flag;
525 recv_data >> guid;
526 recv_data >> flag;
528 /** error handling **/
529 if(!group->IsLeader(GetPlayer()->GetGUID()))
530 return;
531 /********************/
533 // everything's fine, do it
534 group->SetAssistant(guid, (flag==0?false:true));
537 void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
539 sLog.outDebug("MSG_PARTY_ASSIGNMENT");
541 Group *group = GetPlayer()->GetGroup();
542 if(!group)
543 return;
545 uint8 flag1, flag2;
546 uint64 guid;
547 recv_data >> flag1 >> flag2;
548 recv_data >> guid;
549 // if(flag1) Main Assist
550 // 0x4
551 // if(flag2) Main Tank
552 // 0x2
554 /** error handling **/
555 if(!group->IsLeader(GetPlayer()->GetGUID()))
556 return;
557 /********************/
559 // everything's fine, do it
560 if(flag1 == 1)
561 group->SetMainAssistant(guid);
562 if(flag2 == 1)
563 group->SetMainTank(guid);
566 void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
568 Group *group = GetPlayer()->GetGroup();
569 if(!group)
570 return;
572 if(recv_data.empty()) // request
574 /** error handling **/
575 if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
576 return;
577 /********************/
579 // everything's fine, do it
580 WorldPacket data(MSG_RAID_READY_CHECK, 8);
581 data << GetPlayer()->GetGUID();
582 group->BroadcastPacket(&data, false, -1);
584 group->OfflineReadyCheck();
586 else // answer
588 uint8 state;
589 recv_data >> state;
591 // everything's fine, do it
592 WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
593 data << GetPlayer()->GetGUID();
594 data << state;
595 group->BroadcastReadyCheck(&data);
599 void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ )
601 //Group* group = GetPlayer()->GetGroup();
602 //if(!group)
603 // return;
605 //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
606 // return;
608 // Is any reaction need?
611 void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
613 uint32 mask = player->GetGroupUpdateFlag();
615 if (mask == GROUP_UPDATE_FLAG_NONE)
616 return;
618 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
619 mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
621 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
622 mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
624 uint32 byteCount = 0;
625 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
626 if (mask & (1 << i))
627 byteCount += GroupUpdateLength[i];
629 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
630 data->append(player->GetPackGUID());
631 *data << (uint32) mask;
633 if (mask & GROUP_UPDATE_FLAG_STATUS)
635 if (player)
637 if (player->IsPvP())
638 *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
639 else
640 *data << (uint16) MEMBER_STATUS_ONLINE;
642 else
643 *data << (uint16) MEMBER_STATUS_OFFLINE;
646 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
647 *data << (uint32) player->GetHealth();
649 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
650 *data << (uint32) player->GetMaxHealth();
652 Powers powerType = player->getPowerType();
653 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
654 *data << (uint8) powerType;
656 if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
657 *data << (uint16) player->GetPower(powerType);
659 if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
660 *data << (uint16) player->GetMaxPower(powerType);
662 if (mask & GROUP_UPDATE_FLAG_LEVEL)
663 *data << (uint16) player->getLevel();
665 if (mask & GROUP_UPDATE_FLAG_ZONE)
666 *data << (uint16) player->GetZoneId();
668 if (mask & GROUP_UPDATE_FLAG_POSITION)
669 *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
671 if (mask & GROUP_UPDATE_FLAG_AURAS)
673 const uint64& auramask = player->GetAuraUpdateMask();
674 *data << uint64(auramask);
675 for(uint32 i = 0; i < MAX_AURAS; ++i)
677 if(auramask & (uint64(1) << i))
679 *data << uint32(player->GetVisibleAura(i));
680 *data << uint8(1);
685 Pet *pet = player->GetPet();
686 if (mask & GROUP_UPDATE_FLAG_PET_GUID)
688 if(pet)
689 *data << (uint64) pet->GetGUID();
690 else
691 *data << (uint64) 0;
694 if (mask & GROUP_UPDATE_FLAG_PET_NAME)
696 if(pet)
697 *data << pet->GetName();
698 else
699 *data << (uint8) 0;
702 if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
704 if(pet)
705 *data << (uint16) pet->GetDisplayId();
706 else
707 *data << (uint16) 0;
710 if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
712 if(pet)
713 *data << (uint32) pet->GetHealth();
714 else
715 *data << (uint32) 0;
718 if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
720 if(pet)
721 *data << (uint32) pet->GetMaxHealth();
722 else
723 *data << (uint32) 0;
726 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
728 if(pet)
729 *data << (uint8) pet->getPowerType();
730 else
731 *data << (uint8) 0;
734 if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
736 if(pet)
737 *data << (uint16) pet->GetPower(pet->getPowerType());
738 else
739 *data << (uint16) 0;
742 if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
744 if(pet)
745 *data << (uint16) pet->GetMaxPower(pet->getPowerType());
746 else
747 *data << (uint16) 0;
750 if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
752 if(pet)
754 const uint64& auramask = pet->GetAuraUpdateMask();
755 *data << uint64(auramask);
756 for(uint32 i = 0; i < MAX_AURAS; ++i)
758 if(auramask & (uint64(1) << i))
760 *data << uint32(pet->GetVisibleAura(i));
761 *data << uint8(1);
765 else
766 *data << (uint64) 0;
770 /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
771 void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
773 sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
774 uint64 Guid;
775 recv_data >> Guid;
777 Player *player = objmgr.GetPlayer(Guid);
778 if(!player)
780 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
781 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
782 data.appendPackGUID(Guid);
783 data << (uint32) GROUP_UPDATE_FLAG_STATUS;
784 data << (uint16) MEMBER_STATUS_OFFLINE;
785 SendPacket(&data);
786 return;
789 Pet *pet = player->GetPet();
791 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
792 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
793 data.append(player->GetPackGUID());
795 uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
796 if(pet)
797 mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
799 Powers powerType = player->getPowerType();
800 data << (uint32) mask1; // group update mask
801 data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
802 data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
803 data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
804 data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
805 data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
806 data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
807 data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
808 data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
809 data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
810 data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
812 uint64 auramask = 0;
813 size_t maskPos = data.wpos();
814 data << (uint64) auramask; // placeholder
815 for(uint8 i = 0; i < MAX_AURAS; ++i)
817 if(uint32 aura = player->GetVisibleAura(i))
819 auramask |= (uint64(1) << i);
820 data << (uint32) aura;
821 data << (uint8) 1;
824 data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
826 if(pet)
828 Powers petpowertype = pet->getPowerType();
829 data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
830 data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
831 data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
832 data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
833 data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
834 data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
835 data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
836 data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
838 uint64 petauramask = 0;
839 size_t petMaskPos = data.wpos();
840 data << (uint64) petauramask; // placeholder
841 for(uint8 i = 0; i < MAX_AURAS; ++i)
843 if(uint32 petaura = pet->GetVisibleAura(i))
845 petauramask |= (uint64(1) << i);
846 data << (uint32) petaura;
847 data << (uint8) 1;
850 data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
852 else
854 data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
855 data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
858 SendPacket(&data);
861 /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
863 // every time the player checks the character screen
864 _player->SendRaidInfo();
867 /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
869 sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
872 void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
874 sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
876 uint32 unkn;
877 recv_data >> unkn;
879 // ignore if player not loaded
880 if(!GetPlayer()) // needed because STATUS_AUTHED
882 if(unkn!=0)
883 sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
884 return;
887 if(unkn!=0)
888 sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");