[8483] Implement glyph 43361.
[getmangos.git] / src / game / GridNotifiers.cpp
blob5ff6d5d79c2792638ca107a102eaa20e1f988766
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GridNotifiers.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "UpdateData.h"
23 #include "Item.h"
24 #include "Map.h"
25 #include "Transports.h"
26 #include "ObjectAccessor.h"
28 using namespace MaNGOS;
30 void
31 MaNGOS::PlayerNotifier::Visit(PlayerMapType &m)
33 WorldObject const* viewPoint = i_player.GetViewPoint();
35 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
37 Player* player = iter->getSource();
38 if( player == &i_player )
39 continue;
41 player->UpdateVisibilityOf(player->GetViewPoint(),&i_player);
42 i_player.UpdateVisibilityOf(viewPoint,player);
46 void
47 VisibleChangesNotifier::Visit(PlayerMapType &m)
49 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
51 Player* player = iter->getSource();
52 if(player == &i_object)
53 continue;
55 player->UpdateVisibilityOf(player->GetViewPoint(),&i_object);
59 void
60 VisibleNotifier::Visit(PlayerMapType &m)
62 WorldObject const* viewPoint = i_player.GetViewPoint();
64 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
66 Player* player = iter->getSource();
67 if( player == &i_player )
68 continue;
70 player->UpdateVisibilityOf(player->GetViewPoint(),&i_player);
71 i_player.UpdateVisibilityOf(viewPoint,player,i_data,i_data_updates,i_visibleNow);
72 i_clientGUIDs.erase(player->GetGUID());
76 void
77 VisibleNotifier::Notify()
79 // at this moment i_clientGUIDs have guids that not iterate at grid level checks
80 // but exist one case when this possible and object not out of range: transports
81 if(Transport* transport = i_player.GetTransport())
83 for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
85 if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
87 // ignore far sight case
88 (*itr)->UpdateVisibilityOf((*itr),&i_player);
89 i_player.UpdateVisibilityOf(&i_player,(*itr),i_data,i_data_updates,i_visibleNow);
90 i_clientGUIDs.erase((*itr)->GetGUID());
95 // generate outOfRange for not iterate objects
96 i_data.AddOutOfRangeGUID(i_clientGUIDs);
97 for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
99 i_player.m_clientGUIDs.erase(*itr);
101 #ifdef MANGOS_DEBUG
102 if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
103 sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
104 #endif
107 // send update to other players (except player updates that already sent using SendUpdateToPlayer)
108 for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
110 if(iter->first==&i_player)
111 continue;
113 WorldPacket packet;
114 iter->second.BuildPacket(&packet);
115 iter->first->GetSession()->SendPacket(&packet);
118 if( i_data.HasData() )
120 // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
121 WorldPacket packet;
122 i_data.BuildPacket(&packet);
123 i_player.GetSession()->SendPacket(&packet);
125 // send out of range to other players if need
126 std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
127 for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
129 if(!IS_PLAYER_GUID(*iter))
130 continue;
132 if (Player* plr = ObjectAccessor::GetPlayer(i_player,*iter))
133 plr->UpdateVisibilityOf(plr->GetViewPoint(),&i_player);
137 // Now do operations that required done at object visibility change to visible
139 // send data at target visibility change (adding to client)
140 for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
142 // target aura duration for caster show only if target exist at caster client
143 if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
144 i_player.SendAurasForTarget((Unit*)(*vItr));
146 // non finished movements show to player
147 if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive())
148 ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player);
152 void
153 MessageDeliverer::Visit(PlayerMapType &m)
155 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
157 if (i_toSelf || iter->getSource() != &i_player)
159 if (!i_player.InSamePhase(iter->getSource()))
160 continue;
162 if(WorldSession* session = iter->getSource()->GetSession())
163 session->SendPacket(i_message);
168 void
169 ObjectMessageDeliverer::Visit(PlayerMapType &m)
171 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
173 if(!iter->getSource()->InSamePhase(i_phaseMask))
174 continue;
176 if(WorldSession* session = iter->getSource()->GetSession())
177 session->SendPacket(i_message);
181 void
182 MessageDistDeliverer::Visit(PlayerMapType &m)
184 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
186 if ((i_toSelf || iter->getSource() != &i_player ) &&
187 (!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
188 (!i_dist || iter->getSource()->IsWithinDist(&i_player,i_dist)))
190 if (!i_player.InSamePhase(iter->getSource()))
191 continue;
193 if (WorldSession* session = iter->getSource()->GetSession())
194 session->SendPacket(i_message);
199 void
200 ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
202 for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
204 if (!i_dist || iter->getSource()->IsWithinDist(&i_object,i_dist))
206 if (!i_object.InSamePhase(iter->getSource()))
207 continue;
209 if (WorldSession* session = iter->getSource()->GetSession())
210 session->SendPacket(i_message);
215 template<class T> void
216 ObjectUpdater::Visit(GridRefManager<T> &m)
218 for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
220 iter->getSource()->Update(i_timeDiff);
224 bool CannibalizeObjectCheck::operator()(Corpse* u)
226 // ignore bones
227 if(u->GetType()==CORPSE_BONES)
228 return false;
230 Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
232 if( !owner || i_funit->IsFriendlyTo(owner))
233 return false;
235 if(i_funit->IsWithinDistInMap(u, i_range) )
236 return true;
238 return false;
241 template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
242 template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);