2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GridNotifiers.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "UpdateData.h"
25 #include "Transports.h"
26 #include "ObjectAccessor.h"
28 using namespace MaNGOS
;
31 MaNGOS::PlayerNotifier::Visit(PlayerMapType
&m
)
33 WorldObject
const* viewPoint
= i_player
.GetViewPoint();
35 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
37 Player
* player
= iter
->getSource();
38 if( player
== &i_player
)
41 player
->UpdateVisibilityOf(player
->GetViewPoint(),&i_player
);
42 i_player
.UpdateVisibilityOf(viewPoint
,player
);
47 VisibleChangesNotifier::Visit(PlayerMapType
&m
)
49 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
51 Player
* player
= iter
->getSource();
52 if(player
== &i_object
)
55 player
->UpdateVisibilityOf(player
->GetViewPoint(),&i_object
);
60 VisibleNotifier::Visit(PlayerMapType
&m
)
62 WorldObject
const* viewPoint
= i_player
.GetViewPoint();
64 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
66 Player
* player
= iter
->getSource();
67 if( player
== &i_player
)
70 player
->UpdateVisibilityOf(player
->GetViewPoint(),&i_player
);
71 i_player
.UpdateVisibilityOf(viewPoint
,player
,i_data
,i_data_updates
,i_visibleNow
);
72 i_clientGUIDs
.erase(player
->GetGUID());
77 VisibleNotifier::Notify()
79 // at this moment i_clientGUIDs have guids that not iterate at grid level checks
80 // but exist one case when this possible and object not out of range: transports
81 if(Transport
* transport
= i_player
.GetTransport())
83 for(Transport::PlayerSet::const_iterator itr
= transport
->GetPassengers().begin();itr
!=transport
->GetPassengers().end();++itr
)
85 if(i_clientGUIDs
.find((*itr
)->GetGUID())!=i_clientGUIDs
.end())
87 // ignore far sight case
88 (*itr
)->UpdateVisibilityOf((*itr
),&i_player
);
89 i_player
.UpdateVisibilityOf(&i_player
,(*itr
),i_data
,i_data_updates
,i_visibleNow
);
90 i_clientGUIDs
.erase((*itr
)->GetGUID());
95 // generate outOfRange for not iterate objects
96 i_data
.AddOutOfRangeGUID(i_clientGUIDs
);
97 for(Player::ClientGUIDs::iterator itr
= i_clientGUIDs
.begin();itr
!=i_clientGUIDs
.end();++itr
)
99 i_player
.m_clientGUIDs
.erase(*itr
);
102 if((sLog
.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES
)==0)
103 sLog
.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr
),GuidHigh2TypeId(GUID_HIPART(*itr
)),i_player
.GetGUIDLow());
107 // send update to other players (except player updates that already sent using SendUpdateToPlayer)
108 for(UpdateDataMapType::iterator iter
= i_data_updates
.begin(); iter
!= i_data_updates
.end(); ++iter
)
110 if(iter
->first
==&i_player
)
114 iter
->second
.BuildPacket(&packet
);
115 iter
->first
->GetSession()->SendPacket(&packet
);
118 if( i_data
.HasData() )
120 // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
122 i_data
.BuildPacket(&packet
);
123 i_player
.GetSession()->SendPacket(&packet
);
125 // send out of range to other players if need
126 std::set
<uint64
> const& oor
= i_data
.GetOutOfRangeGUIDs();
127 for(std::set
<uint64
>::const_iterator iter
= oor
.begin(); iter
!= oor
.end(); ++iter
)
129 if(!IS_PLAYER_GUID(*iter
))
132 if (Player
* plr
= ObjectAccessor::GetPlayer(i_player
,*iter
))
133 plr
->UpdateVisibilityOf(plr
->GetViewPoint(),&i_player
);
137 // Now do operations that required done at object visibility change to visible
139 // send data at target visibility change (adding to client)
140 for(std::set
<WorldObject
*>::const_iterator vItr
= i_visibleNow
.begin(); vItr
!= i_visibleNow
.end(); ++vItr
)
142 // target aura duration for caster show only if target exist at caster client
143 if((*vItr
)!=&i_player
&& (*vItr
)->isType(TYPEMASK_UNIT
))
144 i_player
.SendAurasForTarget((Unit
*)(*vItr
));
146 // non finished movements show to player
147 if((*vItr
)->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)(*vItr
))->isAlive())
148 ((Creature
*)(*vItr
))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player
);
153 MessageDeliverer::Visit(PlayerMapType
&m
)
155 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
157 if (i_toSelf
|| iter
->getSource() != &i_player
)
159 if (!i_player
.InSamePhase(iter
->getSource()))
162 if(WorldSession
* session
= iter
->getSource()->GetSession())
163 session
->SendPacket(i_message
);
169 ObjectMessageDeliverer::Visit(PlayerMapType
&m
)
171 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
173 if(!iter
->getSource()->InSamePhase(i_phaseMask
))
176 if(WorldSession
* session
= iter
->getSource()->GetSession())
177 session
->SendPacket(i_message
);
182 MessageDistDeliverer::Visit(PlayerMapType
&m
)
184 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
186 if ((i_toSelf
|| iter
->getSource() != &i_player
) &&
187 (!i_ownTeamOnly
|| iter
->getSource()->GetTeam() == i_player
.GetTeam() ) &&
188 (!i_dist
|| iter
->getSource()->IsWithinDist(&i_player
,i_dist
)))
190 if (!i_player
.InSamePhase(iter
->getSource()))
193 if (WorldSession
* session
= iter
->getSource()->GetSession())
194 session
->SendPacket(i_message
);
200 ObjectMessageDistDeliverer::Visit(PlayerMapType
&m
)
202 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
204 if (!i_dist
|| iter
->getSource()->IsWithinDist(&i_object
,i_dist
))
206 if (!i_object
.InSamePhase(iter
->getSource()))
209 if (WorldSession
* session
= iter
->getSource()->GetSession())
210 session
->SendPacket(i_message
);
215 template<class T
> void
216 ObjectUpdater::Visit(GridRefManager
<T
> &m
)
218 for(typename GridRefManager
<T
>::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
220 iter
->getSource()->Update(i_timeDiff
);
224 bool CannibalizeObjectCheck::operator()(Corpse
* u
)
227 if(u
->GetType()==CORPSE_BONES
)
230 Player
* owner
= ObjectAccessor::FindPlayer(u
->GetOwnerGUID());
232 if( !owner
|| i_funit
->IsFriendlyTo(owner
))
235 if(i_funit
->IsWithinDistInMap(u
, i_range
) )
241 template void ObjectUpdater::Visit
<GameObject
>(GameObjectMapType
&);
242 template void ObjectUpdater::Visit
<DynamicObject
>(DynamicObjectMapType
&);