[8483] Implement glyph 43361.
[getmangos.git] / src / game / GossipDef.cpp
blobab229d9f17f17b222f06388ff12a7dfd8b03813d
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "QuestDef.h"
20 #include "GossipDef.h"
21 #include "ObjectMgr.h"
22 #include "Opcodes.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "Formulas.h"
27 GossipMenu::GossipMenu()
29 m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
32 GossipMenu::~GossipMenu()
34 ClearMenu();
37 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
39 ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
41 GossipMenuItem gItem;
43 gItem.m_gIcon = Icon;
44 gItem.m_gMessage = Message;
45 gItem.m_gCoded = Coded;
46 gItem.m_gSender = dtSender;
47 gItem.m_gAction = dtAction;
48 gItem.m_gBoxMessage = BoxMessage;
49 gItem.m_gBoxMoney = BoxMoney;
51 m_gItems.push_back(gItem);
54 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
56 AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
59 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
61 AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
64 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
66 AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
69 uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
71 if ( ItemId >= m_gItems.size() ) return 0;
73 return m_gItems[ ItemId ].m_gSender;
76 uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
78 if ( ItemId >= m_gItems.size() ) return 0;
80 return m_gItems[ ItemId ].m_gAction;
83 bool GossipMenu::MenuItemCoded( unsigned int ItemId )
85 if ( ItemId >= m_gItems.size() ) return 0;
87 return m_gItems[ ItemId ].m_gCoded;
90 void GossipMenu::ClearMenu()
92 m_gItems.clear();
95 PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
99 PlayerMenu::~PlayerMenu()
101 ClearMenus();
104 void PlayerMenu::ClearMenus()
106 mGossipMenu.ClearMenu();
107 mQuestMenu.ClearMenu();
110 uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
112 return mGossipMenu.MenuItemSender( Selection );
115 uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
117 return mGossipMenu.MenuItemAction( Selection );
120 bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
122 return mGossipMenu.MenuItemCoded( Selection );
125 void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
127 WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
128 data << uint64(npcGUID);
129 data << uint32(0); // new 2.4.0
130 data << uint32( TitleTextId );
131 data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x10
133 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
135 GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
136 data << uint32( iI );
137 data << uint8( gItem.m_gIcon );
138 data << uint8( gItem.m_gCoded ); // makes pop up box password
139 data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
140 data << gItem.m_gMessage; // text for gossip item
141 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
144 data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
146 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
148 QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
149 uint32 questID = qItem.m_qId;
150 Quest const* pQuest = objmgr.GetQuestTemplate(questID);
152 data << uint32(questID);
153 data << uint32(qItem.m_qIcon);
154 data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
155 std::string Title = pQuest->GetTitle();
157 int loc_idx = pSession->GetSessionDbLocaleIndex();
158 if (loc_idx >= 0)
160 QuestLocale const *ql = objmgr.GetQuestLocale(questID);
161 if (ql)
163 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
164 Title=ql->Title[loc_idx];
167 data << Title;
170 pSession->SendPacket( &data );
171 //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
174 void PlayerMenu::CloseGossip()
176 WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
177 pSession->SendPacket( &data );
179 //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
182 // Outdated
183 void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
185 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
186 data << Flags;
187 data << X << Y;
188 data << uint32(Icon);
189 data << uint32(Data);
190 data << locName;
192 pSession->SendPacket( &data );
193 //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
196 void PlayerMenu::SendPointOfInterest( uint32 poi_id )
198 PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
199 if(!poi)
201 sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
202 return;
205 std::string icon_name = poi->icon_name;
207 int loc_idx = pSession->GetSessionDbLocaleIndex();
208 if (loc_idx >= 0)
210 PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id);
211 if (pl)
213 if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
214 icon_name = pl->IconName[loc_idx];
218 WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
219 data << uint32(poi->flags);
220 data << float(poi->x);
221 data << float(poi->y);
222 data << uint32(poi->icon);
223 data << uint32(poi->data);
224 data << icon_name;
226 pSession->SendPacket( &data );
227 //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
230 void PlayerMenu::SendTalking( uint32 textID )
232 GossipText const* pGossip = objmgr.GetGossipText(textID);
234 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
235 data << textID; // can be < 0
237 if (!pGossip)
239 for(uint32 i = 0; i < 8; ++i)
241 data << float(0);
242 data << "Greetings $N";
243 data << "Greetings $N";
244 data << uint32(0);
245 data << uint32(0);
246 data << uint32(0);
247 data << uint32(0);
248 data << uint32(0);
249 data << uint32(0);
250 data << uint32(0);
253 else
255 std::string Text_0[8],Text_1[8];
256 for (int i=0;i<8;++i)
258 Text_0[i]=pGossip->Options[i].Text_0;
259 Text_1[i]=pGossip->Options[i].Text_1;
261 int loc_idx = pSession->GetSessionDbLocaleIndex();
262 if (loc_idx >= 0)
264 NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
265 if (nl)
267 for (int i=0;i<8;++i)
269 if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
270 Text_0[i]=nl->Text_0[i][loc_idx];
271 if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
272 Text_1[i]=nl->Text_1[i][loc_idx];
276 for (int i=0; i<8; ++i)
278 data << pGossip->Options[i].Probability;
280 if ( Text_0[i].empty() )
281 data << Text_1[i];
282 else
283 data << Text_0[i];
285 if ( Text_1[i].empty() )
286 data << Text_0[i];
287 else
288 data << Text_1[i];
290 data << pGossip->Options[i].Language;
292 for(int j = 0; j < 3; ++j)
294 data << pGossip->Options[i].Emotes[j]._Delay;
295 data << pGossip->Options[i].Emotes[j]._Emote;
299 pSession->SendPacket( &data );
301 sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
304 void PlayerMenu::SendTalking( char const * title, char const * text )
306 WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
307 data << uint32(0);
308 for(uint32 i = 0; i < 8; ++i)
310 data << float(0);
311 data << title;
312 data << text;
313 data << uint32(0);
314 data << uint32(0);
315 data << uint32(0);
316 data << uint32(0);
317 data << uint32(0);
318 data << uint32(0);
319 data << uint32(0);
322 pSession->SendPacket( &data );
324 sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
327 /*********************************************************/
328 /*** QUEST SYSTEM ***/
329 /*********************************************************/
331 QuestMenu::QuestMenu()
333 m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
336 QuestMenu::~QuestMenu()
338 ClearMenu();
341 void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
343 Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
344 if (!qinfo) return;
346 ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
348 QuestMenuItem qItem;
350 qItem.m_qId = QuestId;
351 qItem.m_qIcon = Icon;
353 m_qItems.push_back(qItem);
356 bool QuestMenu::HasItem( uint32 questid )
358 for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
360 if(i->m_qId==questid)
362 return true;
365 return false;
368 void QuestMenu::ClearMenu()
370 m_qItems.clear();
373 void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
375 WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
376 data << uint64(npcGUID);
377 data << Title;
378 data << uint32(eEmote._Delay ); // player emote
379 data << uint32(eEmote._Emote ); // NPC emote
380 data << uint8 ( mQuestMenu.MenuItemCount() );
382 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
384 QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
386 uint32 questID = qmi.m_qId;
387 Quest const *pQuest = objmgr.GetQuestTemplate(questID);
389 std::string title = pQuest ? pQuest->GetTitle() : "";
391 int loc_idx = pSession->GetSessionDbLocaleIndex();
392 if (loc_idx >= 0)
394 if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
396 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
397 title=ql->Title[loc_idx];
401 data << uint32(questID);
402 data << uint32(qmi.m_qIcon);
403 data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
404 data << title;
406 pSession->SendPacket( &data );
407 sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
410 void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
412 WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
413 data << uint64(npcGUID);
414 data << uint8(questStatus);
416 pSession->SendPacket( &data );
417 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
420 void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
422 WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
424 std::string Title = pQuest->GetTitle();
425 std::string Details = pQuest->GetDetails();
426 std::string Objectives = pQuest->GetObjectives();
427 std::string EndText = pQuest->GetEndText();
429 int loc_idx = pSession->GetSessionDbLocaleIndex();
430 if (loc_idx >= 0)
432 QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
433 if (ql)
435 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
436 Title=ql->Title[loc_idx];
437 if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
438 Details=ql->Details[loc_idx];
439 if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
440 Objectives=ql->Objectives[loc_idx];
441 if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
442 EndText=ql->EndText[loc_idx];
446 data << uint64(npcGUID);
447 data << uint64(0); // wotlk, something todo with quest sharing?
448 data << uint32(pQuest->GetQuestId());
449 data << Title;
450 data << Details;
451 data << Objectives;
452 data << uint32(ActivateAccept);
453 data << uint32(pQuest->GetSuggestedPlayers());
454 data << uint8(0); // new wotlk
455 data << uint8(0); // new 3.1
457 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
459 data << uint32(0); // Rewarded chosen items hidden
460 data << uint32(0); // Rewarded items hidden
461 data << uint32(0); // Rewarded money hidden
463 else
465 ItemPrototype const* IProto;
467 data << uint32(pQuest->GetRewChoiceItemsCount());
468 for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
470 if ( !pQuest->RewChoiceItemId[i] ) continue;
471 data << uint32(pQuest->RewChoiceItemId[i]);
472 data << uint32(pQuest->RewChoiceItemCount[i]);
473 IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
474 if ( IProto )
475 data << uint32(IProto->DisplayInfoID);
476 else
477 data << uint32( 0x00 );
480 data << uint32(pQuest->GetRewItemsCount());
481 for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
483 if ( !pQuest->RewItemId[i] ) continue;
484 data << uint32(pQuest->RewItemId[i]);
485 data << uint32(pQuest->RewItemCount[i]);
486 IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
487 if ( IProto )
488 data << uint32(IProto->DisplayInfoID);
489 else
490 data << uint32(0);
493 data << uint32(pQuest->GetRewOrReqMoney());
496 // rewarded honor points. Multiply with 10 to satisfy client
497 data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
498 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
499 data << uint32(pQuest->GetRewSpellCast()); // casted spell
500 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
501 data << uint32(pQuest->GetBonusTalents()); // bonus talents
503 data << uint32(QUEST_EMOTE_COUNT);
504 for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
506 data << uint32(pQuest->DetailsEmote[i]);
507 data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
509 pSession->SendPacket( &data );
511 sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
514 void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
516 std::string Title,Details,Objectives,EndText;
517 std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
518 Title = pQuest->GetTitle();
519 Details = pQuest->GetDetails();
520 Objectives = pQuest->GetObjectives();
521 EndText = pQuest->GetEndText();
522 for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
523 ObjectiveText[i]=pQuest->ObjectiveText[i];
525 int loc_idx = pSession->GetSessionDbLocaleIndex();
526 if (loc_idx >= 0)
528 QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
529 if (ql)
531 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
532 Title=ql->Title[loc_idx];
533 if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
534 Details=ql->Details[loc_idx];
535 if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
536 Objectives=ql->Objectives[loc_idx];
537 if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
538 EndText=ql->EndText[loc_idx];
540 for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
541 if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
542 ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
546 WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
548 data << uint32(pQuest->GetQuestId());
549 data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
550 data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
551 data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
553 data << uint32(pQuest->GetType());
554 data << uint32(pQuest->GetSuggestedPlayers());
556 data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
557 data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
559 data << uint32(0); // RequiredOpositeRepFaction
560 data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
562 data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
564 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
565 data << uint32(0); // Hide money rewarded
566 else
567 data << uint32(pQuest->GetRewOrReqMoney());
569 data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
570 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
571 data << uint32(pQuest->GetRewSpellCast()); // casted spell
573 // rewarded honor points
574 data << uint32(MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
575 data << uint32(pQuest->GetSrcItemId());
576 data << uint32(pQuest->GetFlags() & 0xFFFF);
577 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
578 data << uint32(pQuest->GetPlayersSlain()); // players slain
579 data << uint32(pQuest->GetBonusTalents()); // bonus talents
581 int iI;
583 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
585 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
586 data << uint32(0) << uint32(0);
587 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
588 data << uint32(0) << uint32(0);
590 else
592 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
594 data << uint32(pQuest->RewItemId[iI]);
595 data << uint32(pQuest->RewItemCount[iI]);
597 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
599 data << uint32(pQuest->RewChoiceItemId[iI]);
600 data << uint32(pQuest->RewChoiceItemCount[iI]);
604 data << pQuest->GetPointMapId();
605 data << pQuest->GetPointX();
606 data << pQuest->GetPointY();
607 data << pQuest->GetPointOpt();
609 data << Title;
610 data << Objectives;
611 data << Details;
612 data << EndText;
614 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
616 if (pQuest->ReqCreatureOrGOId[iI] < 0)
618 // client expected gameobject template id in form (id|0x80000000)
619 data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
621 else
623 data << uint32(pQuest->ReqCreatureOrGOId[iI]);
625 data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
626 data << uint32(pQuest->ReqSourceId[iI]);
629 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
631 data << uint32(pQuest->ReqItemId[iI]);
632 data << uint32(pQuest->ReqItemCount[iI]);
635 data << uint32(0); // TODO: 5 item objective
636 data << uint32(0);
638 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
639 data << ObjectiveText[iI];
641 pSession->SendPacket( &data );
642 sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
645 void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
647 std::string Title = pQuest->GetTitle();
648 std::string OfferRewardText = pQuest->GetOfferRewardText();
650 int loc_idx = pSession->GetSessionDbLocaleIndex();
651 if (loc_idx >= 0)
653 QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
654 if (ql)
656 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
657 Title=ql->Title[loc_idx];
658 if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
659 OfferRewardText=ql->OfferRewardText[loc_idx];
663 WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
665 data << npcGUID;
666 data << pQuest->GetQuestId();
667 data << Title;
668 data << OfferRewardText;
670 data << uint32( EnableNext );
671 data << uint32(0); // unk
673 uint32 EmoteCount = 0;
674 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
676 if(pQuest->OfferRewardEmote[i] <= 0)
677 break;
678 ++EmoteCount;
681 data << EmoteCount; // Emote Count
682 for (uint32 i = 0; i < EmoteCount; ++i)
684 data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
685 data << uint32(pQuest->OfferRewardEmote[i]);
688 ItemPrototype const *pItem;
690 data << uint32(pQuest->GetRewChoiceItemsCount());
691 for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
693 pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
695 data << uint32(pQuest->RewChoiceItemId[i]);
696 data << uint32(pQuest->RewChoiceItemCount[i]);
698 if ( pItem )
699 data << uint32(pItem->DisplayInfoID);
700 else
701 data << uint32(0);
704 data << uint32(pQuest->GetRewItemsCount());
705 for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
707 pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
708 data << uint32(pQuest->RewItemId[i]);
709 data << uint32(pQuest->RewItemCount[i]);
711 if ( pItem )
712 data << uint32(pItem->DisplayInfoID);
713 else
714 data << uint32(0);
717 data << uint32(pQuest->GetRewOrReqMoney());
719 // rewarded honor points. Multiply with 10 to satisfy client
720 data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
721 data << uint32(0x08); // unused by client?
722 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
723 data << uint32(pQuest->GetRewSpellCast()); // casted spell
724 data << uint32(0); // unknown
725 data << uint32(pQuest->GetBonusTalents()); // bonus talents
726 pSession->SendPacket( &data );
727 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
730 void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
732 // We can always call to RequestItems, but this packet only goes out if there are actually
733 // items. Otherwise, we'll skip straight to the OfferReward
735 std::string Title = pQuest->GetTitle();
736 std::string RequestItemsText = pQuest->GetRequestItemsText();
738 int loc_idx = pSession->GetSessionDbLocaleIndex();
739 if (loc_idx >= 0)
741 QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
742 if (ql)
744 if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
745 Title=ql->Title[loc_idx];
746 if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
747 RequestItemsText=ql->RequestItemsText[loc_idx];
751 if (!pQuest->GetReqItemsCount() && Completable)
753 SendQuestGiverOfferReward(pQuest, npcGUID, true);
754 return;
757 WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
758 data << npcGUID;
759 data << pQuest->GetQuestId();
760 data << Title;
761 data << RequestItemsText;
763 data << uint32(0x00); // unknown
765 if(Completable)
766 data << pQuest->GetCompleteEmote();
767 else
768 data << pQuest->GetIncompleteEmote();
770 // Close Window after cancel
771 if (CloseOnCancel)
772 data << uint32(0x01);
773 else
774 data << uint32(0x00);
776 data << uint32(0x00); // unknown
778 // Required Money
779 data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
781 data << uint32( pQuest->GetReqItemsCount() );
782 ItemPrototype const *pItem;
783 for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
785 if ( !pQuest->ReqItemId[i] ) continue;
786 pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
787 data << uint32(pQuest->ReqItemId[i]);
788 data << uint32(pQuest->ReqItemCount[i]);
790 if ( pItem )
791 data << uint32(pItem->DisplayInfoID);
792 else
793 data << uint32(0);
796 if ( !Completable )
797 data << uint32(0x00);
798 else
799 data << uint32(0x03);
801 data << uint32(0x04);
802 data << uint32(0x08);
803 data << uint32(0x10);
805 pSession->SendPacket( &data );
806 sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );